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Batman: Arkham Origins achievements
3,775
(1,300)

Batman: Arkham Origins

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There are a maximum of 62 Batman: Arkham Origins achievements (50 without DLC) worth 3,775 (1,300)

61,328 tracked gamers have this game, 1,188 have completed it (1.94%)

Olympian in Batman: Arkham Origins

Olympian198 (40)

Obtain all medals on the original Campaign maps in Challenge mode (as Batman)

  • Unlocked by 2,508 tracked gamers (4% - TA Ratio = 4.94) 61,407  
AuthorSolution
Ursiform
114,956 (69,669)
Ursiform
Achievement won on 07 Nov 13
TA Score for this game: 1,516
Posted on 05 November 13 at 22:43, Edited on 19 November 13 at 20:44
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I am throwing this up as a placeholder until someone posts a proper solution. The point of this guide is to warn people that one of the challenge maps requires the Sonic Shock Batarang rewarded for Worst Nightmare rank 10. If you have any interest in completing the challenge modes this time, you need to be ever mindful of this and begin working on it immediately in your first playthrough. Please see the guide for Worst Nightmare to give yourself an idea of why.

Batman: Arkham OriginsWorst NightmareThe Worst Nightmare achievement in Batman: Arkham Origins worth 62 pointsMaster the Worst Nightmare Dark Knight track


Overall, this is quite a bit easier than any character's campaigns in Arkham City. For those new to this play mode, a campaign is a series of three challenge maps that need to be completed in one sitting. They can be all combat, all predator, or (most often) a mixture of both. You have three retries to use on the latter two maps; retries on the first map do not count against you. In addition, you have six mods that must all be used over the course of the campaign, you decide which mods to apply to which map. Otherwise the medal requirements are exactly the same as the Ranked Challenge versions of the maps. For the achievement, you must get all nine medals in every (non-DLC) campaign, or eight and the free medal mod if available. The DLC campaigns are on a separate page from the rest and are neither required or counted towards the achievement.

As far as the mods, you generally want to take Time Limit, Gadget Malfunction, Decreased Health, Scattered Weapons, and Danger Zones in combat challenges so that you can relax in the predator maps. Protective Auras and One Hand Tied are best used in predator challenges. For the beneficial mods, generally you will take Super Powered on the more problematic combat maps, Knockout Projectiles on predator maps, and Free Medal to avoid annoying predator medals that require positioning more than one goon. Make sure that a mod does not prevent you from getting a certain takedown for a predator medal, One Hand Tied is the only one that comes to mind.

Recommended mods for the last two:

Scare Tactics (Predator Master)

--Breaking In: Time Limit, Protective Auras, Scattered Weapons
The time limit is no big deal, just watch for the mines when you go for the window takedown and the tightrope takedown. There aren't a lot of good vantage points for Fall Guy, so glide onto the file cabinet thing early and get that out of the way

--Wrecking Crew: Danger Zones, Free Medal
I used the free medal here to avoid dealing with Scare Tactics. Danger zones is no big deal since there are plenty of floor grates to hide and move around in. If you need vantage, you can always string a tightrope up between the gargoyles. Just jam the last guy, let him try to shoot, and then beat him down.

--Hard Time: Increased Agression
Keep one unarmored guy conscious, he will eventually take the hostage and you can get above him and get Smash Landing to finish the map. You can use the sonic shock whenever, you don't really need sonic batarangs here. This map has great spots for batclaw ledge takedowns, just stand on the little roofs in the corners and pull people off the central walkways. If you are lucky, you will even get credit for the batclaw disarm this way.


Standing Count (Combat Master)

--25 to Life: Protective Aura, One Hand Tied, Decreased Health
I like to get Protective Aura out of the way first because it is somewhat annoying. One Hand Tied actually synergizes well with it here, since special moves are a good way to break your combo with an aura in the fight, and you will need to farm combo and shock glove charge on the armored goons (just start a beatdown and interrupt it with a counter whenever you can). If you are ever in question about the aura status of an offscreen enemy, just evade towards them (redirects won't break your combo even after two) until you can see clearly.

--Death Sentence: Scattered Weapons, Gadget Malfunction.
Gadget malfunction is no big deal here since it is very easy to keep your shock gloves up, lots of armored or special enemies to beat down. For the big guy, instead of evading over his head while beating him down like you would in arkham city, try using bat swarm every time it comes up. This is to avoid any silliness from the martial artists. When your gloves are up, prioritize the martial artists.

--Panopticon: Super Powered
This is your victory lap, go nuts. By the way, a panopticon is a place from where you can see everything. Pan + Optic
Deadpool 1194 Not much of a guide could be written for this, and it's not too difficult anyway. Having said that you were absolutely spot on with the modifiers for the last 2. Got sky high scores on all three combat maps! Cheers! +1 from me.
Posted by Deadpool 1194 on 10 Nov 13 at 12:46
Fuzzy Vengeance OK but how many medal do You actually need to obtain?
Posted by Fuzzy Vengeance on 19 Nov 13 at 16:23
Ursiform All of them. Since this is a guide now I guess I'll provide that information for those who haven't played Arkham City.
Posted by Ursiform on 19 Nov 13 at 17:54
Fuzzy Vengeance You need to get 108 medals and I can get total of 114 medals (i guess from ltd edtion) so its not ALL for everybody.
Posted by Fuzzy Vengeance on 19 Nov 13 at 18:21
Ursiform All of the non-DLC campaigns.
Posted by Ursiform on 19 Nov 13 at 18:26
Fuzzy Vengeance Actually thats what I shoud of asked:) i didnt know how many medals count for the chivo.
Posted by Fuzzy Vengeance on 19 Nov 13 at 18:31
Ursiform On the subject, it's very annoying that there are no achievements for the Deathstroke pack.
Posted by Ursiform on 19 Nov 13 at 18:32
Fuzzy Vengeance That's true but on the other hand I think it would be a 'poor' DLC just for doing the same challenges but with different character, that's what happened in Batman AC, 3 out of 4 DLC were challenge based (the same challenges over and over but with different characters).
Posted by Fuzzy Vengeance on 19 Nov 13 at 21:42
Ursiform I get that but I like them, it gives me a reason to play more challenge modes other than with friends while drinking. Having said that, it would be nice if there were an easy five point achievement for ratio purposes. Compare the TA ratios of Catwoman to Robin or Nightwing.

Not saying the other DLCs should be challenged based but since this is what we got, it should have achievements.
Posted by Ursiform on 19 Nov 13 at 22:39
Fuzzy Vengeance Yeah I get Your point, after all Batman is a 'skulls' game:)
Posted by Fuzzy Vengeance on 20 Nov 13 at 06:54
Fuzzy Vengeance And I beliefe that the challenges in batman AO are much easier than in AC
Posted by Fuzzy Vengeance on 20 Nov 13 at 06:57
W0RMWO0D I have beaten the game and the side missions, but I cannot get one of the campaign challenge maps to unlock. It is the 10th one and it says "progress through the story to unlock this challenge map" but I have beaten the story. Any help?
Posted by W0RMWO0D on 17 Dec 13 at 03:59
AP 8T8 @W0RMWO0D - I too have the same issue. Have no idea how to fix this. Without starting a new game save.
Posted by AP 8T8 on 10 Jan 14 at 08:55
Ursiform Sorry guys that sounds like a bug, try searching outside TA.
Posted by Ursiform on 10 Jan 14 at 20:26
W0RMWO0D Yes I have posted there as well. Utterly ridiculous.
Posted by W0RMWO0D on 21 Jan 14 at 02:15
Paul Zap Martial artists + thugs ready to throw boxes or gas tanks

Those are the bane of my existence. It's hard enough having to keep a combo up while working on getting your shock gloves to take out those pesky martial artists, but it's quite another to have to worry about having an object randomly lobbed at you after you finish a beatdown on an isolated thug, thus ruining your combo.

Speaking of beatdowns, I find that they're the best way to get rid of martial artists, especially when you have your shock gloves.

Anyways, great guide. Useful tips that I'm sure will help me. Thanks.
Posted by Paul Zap on 19 Feb 14 at 02:50
Ursiform I love how they pick something up just to hold onto it and tick you off, then always throw it if you use a regular move towards them. That said, batarang etc. works fine.
Posted by Ursiform on 21 Feb 14 at 00:41
JAGERMEISTER TX As far as Campaign Challenge #10 not unlocking...

Are you guys referring to the "Darkest Night" challenge not unlocking..? That's the 10th one on my list... I played through the entire game on Normal, collected everything and did 100% of the side missions, etc. I can select the challenge without a problem. I completed all the paths, collectibles, gadgets, missions, etc...

So it that the map you're referring to..?
Posted by JAGERMEISTER TX on 21 Apr 14 at 10:49
HolyHalfDead Obtain all 108 medals on the original Campaign maps in Challenge mode (as Batman)
Posted by HolyHalfDead on 22 Apr 14 at 22:13
Solario32 12 maps with 9 medals each = 108 total medals
Posted by Solario32 on 23 Jan 15 at 23:57
mudder85 Can you unlock the batarang in new game plus and finish the challenge mode in normal mode? Or do I need to start challenge mode in new game plus?
Posted by mudder85 on 28 Nov 16 at 16:30