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Batman: Arkham Origins achievements

Batman: Arkham Origins

3.9 from 3652 votes

There are a maximum of 62 Batman: Arkham Origins achievements (50 without DLC) worth 3,786 (1,300)

63,262 tracked gamers have this game, 1,203 have completed it (1.90%)

Medalist in Batman: Arkham Origins

Medalist192 (40)

Obtain all medals on the original Ranked Maps in Challenge mode (as Batman)

  • Unlocked by 2,736 tracked gamers (4% - TA Ratio = 4.81) 63,303  
120,819 (75,775)
Achievement won on 10 Dec 13
TA Score for this game: 2,270
Posted on 12 December 13 at 00:14, Edited on 22 March 14 at 06:29
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All right, since no one else had posted anything here, I might as well take a crack at it. This is by no means the most fun way of getting this achievement, but it worked for me, and so may as well for you.

A couple of things out of the way first: this guide will assume that you have every upgrade. Partly, this is because you have to be in the tail end of endgame to try for this achievement, but I obsessively did every mission and so had everything by the time I attempted this. The only upgrades actually necessary are the Batclaw Disarm, Mine Disruptor, Sonic Shock Batarang, and Rope Takedown. However, I highly recommend you get the Disarm and Destroy move as well. Also, I'll be covering a lot of the basics in here. Apologies if you feel like I'm rehashing what you already know, just scan through it for the interesting bits.

In order to gain access to the maps themselves, you will get access to the vanilla version of each challenge after beating its equivalent in the main campaign, meaning you have to all but finish it to get access to all of the original twelve maps. To access the Extreme version of each map, you have to play through a Campaign containing the vanilla map. So, completing the first four Campaigns will open up all of the maps.

All right, let's move on to the actual tips.

*** Spoiler - click to reveal ***

And that's it for the combat challenges.

*** Spoiler - click to reveal ***

Specific Maps

(As a general note, vantage points will always be referred to as 'gargoyles' in this guide, regardless of what they actually look like.)

Breaking In
*** Spoiler - click to reveal ***

Easy Money
*** Spoiler - click to reveal ***

Checking Out
*** Spoiler - click to reveal ***

Silent Waters
*** Spoiler - click to reveal ***

Wrecking Crew
*** Spoiler - click to reveal ***

Hard Time
*** Spoiler - click to reveal ***

And now we enter the territory of the Extreme maps. These are far more random, and so harder to write concrete guides for. The initial setup is always the same, but once that first mook is down, a guard may go this way or that. Something to keep in mind.

Breaking In (Extreme)
*** Spoiler - click to reveal ***

Easy Money (Extreme)
*** Spoiler - click to reveal ***

Checking Out (Extreme) Incomplete
*** Spoiler - click to reveal ***

Silent Waters (Extreme)
*** Spoiler - click to reveal ***

Wrecking Crew (Extreme)
*** Spoiler - click to reveal ***

Hard Time (Extreme)
*** Spoiler - click to reveal ***

I'll be posting individual guides for each map shortly.

If anyone has comments, criticisms, or advice on how to improve this solution, I'm all ears. Please let me know what you feel should be changed. :)
kevthejedi I haven't started this yet, but you get a thumbs up just for the sheer effort you've put into this guide. Very good.
Posted by kevthejedi on 09 Jan 14 at 10:00
Blargby Thanks! This is (quite obviously) still a work in progress, but I hope to have solutions to all the maps done in a few weeks. Also to have the frankly embarrassing number of spelling errors corrected.
Posted by Blargby on 12 Jan 14 at 21:23
Paul Zap Excellent guide. I absolutely suck at combat in Batman games. Every time I get into a fight, I always end up jumping over everyone's heads constantly, trying to figure out what to do next.

This game's combat system in particular is harder than its predecessors because it doesn't slow down right before you're about to get hit (which would give you a fair chance to counter). It's sort of nonchalant in that you're beating down a guy, and some other guy leans back with a cross and wails it on you with little more than a blue lighting that appears for a split-second as a warning - and this happens constantly. It's almost like there's no sense of connectivity in the A.I., i.e. they all function independently.

And yet, when I watch people like Batman Arkham Videos or prenatual, it seems so easy, seamless and effortless. The next move is never ambiguous.

Anyways, mini-rant aside, I genuinely think this guide will help me plan out my strategy to not only get this achievement, but also improve my combat abilities, which will consequently help me get the other achievements.

One question though, any tips for executing a good blade dodge takedown? I can only manage to do it 50% of the time, and even when I do get it, I don't know exactly what I'm doing right. E.g. I don't know how long to hold Y and I don't know when during the attacks to hold it. It seems like I either hold it for too long and Batman simply dodges the blade without taking down the opponent, or I don't hold it for long enough/don't hold it at the right times and I get hit during one of the lunges. Any clarification on that would be greatly appreciated.

P.S. one last question (for real this time). While it may seem moot, I was wondering the ideal way to perform the X+Y disarm and destroy move (physically, with the controller). I say this because my right thumb is usually resting on A or in between A and B facing about 10 o'clock, and every time I try to execute the X+Y move, I usually end up accidentally pressing A+X because of the position of my thumb and getting up to have the lower part on the X and the upper part of my thumb on the Y (facing 1-2 o'clock). Is there an ideal position for the thumb? If not, how do you do it (i.e. what direction of the clock is your thumb pointing when you do the move?)

Sorry if this whole comment seemed to drone on and sorry if you find my questions to be banal. Thanks for taking the time to read this. :)
Posted by Paul Zap on 03 Feb 14 at 20:39
Blargby @ Paul Zap: Yeah, part of this style of fighting is just resigning yourself to the fact that you are going be attacked every third or every other punch. The key is to use the time the takedown animation gives you at the end of the combo to rotate your camera so you can see the rest of the mob.

As for blade-dodge takedowns... those can be hard. Part of my tactic is listening to the attacks instead of looking at them. So, when you see the yellow lines, drop everything, hold Y, and tilt the stick back. Then when he attacks, you'll notice a little snik sound. Immediately after you hear that sound, let up on Y. Not for long! For about as long as it would take you to tap that button to do something else. Let go and then immediately slam your thumb back down onto it. Listen for the second snik, let go of Y and press it down again, all the while holding the thumbstick back. If you successfully do those, he'll automatically catch the third swing and do the takedown. Sometimes, they can be hard to hear, because of background noise (or if you don't have a good headset like I do); if you watch the attack animation, the end of the snik often coincides with the end of their swing; so, when their arm is all the way up, or to the left, or whichever, is also a good time to do the tap.

Mostly, though, the blade takedowns just seem to come naturally to me. I don't really think about them too much, I just do them. The above paragraph is simply my trying to explain how I do it after the fact, so sorry if it's confusing. *shrug*

As far as Disarm and Destroy, yeah, they can be a pain to do, but the end result is so helpful I love them anyways. The way I do it is I rotate my entire right hand counter-clockwise so my thumb is pointing to... seven thirty? Anyways, both X and Y are covered by my thumb simultaneously like you described, only the opposite direction, then I press down. What I usually do is put the my thumb on the X, then twist around until it covers the Y as well. Again, it just comes down to the fact that I've done it so many times since Arkham City that it's second nature to me.

And don't worry about asking questions. If you have any more (I don't think the D&D answer was handled that well :/) feel free to ask.
Posted by Blargby on 03 Feb 14 at 22:26
Paul Zap For the D&D answer, that actually clarifies it very much. I'd been doing wrong the whole time, which is why it was so hard for me. I was rotating my hand clockwise, but then that lead to crunching it up in a tight and awkward position which didn't work.

As for the blade dodge takedown, I guess I just have to practice to get the timing right. I have a good headset too, so I'll definitely focus on listening more than I had been. I guess I'd been failing it so much because I was too focused on other aspects of the fight, and then it caught me off-guard such that I couldn't immediately deal with it.

Anyways, thanks for taking the time to respond to me, and once again, excellent guide!
Posted by Paul Zap on 05 Feb 14 at 14:04
kevthejedi I do blade dodge takedown visually as I usually play with the sound off or very low (sleeping baby when I play). As Blargby says, as soon as you see the yellow lines hold Y and tilt the stick back. Once a swing is complete (their arm stops moving) release Y for a split second before holding it again.
I don't bother with blade dodge takedowns against ninja's, it's not worth risking getting hit as they're so quick.
For D&D I don't rotate my thumb, I use the widest part where the knuckle is across the 2 buttons, I guess different techniques work for different people. This is the one move I mess up more than any other though.
Sorry for the hijack. :-)
Posted by kevthejedi on 05 Feb 14 at 15:21
Paul Zap @kevthejedi thanks for the additional tips. :)
Posted by Paul Zap on 06 Feb 14 at 14:42
Paul Zap Finally got this achievement today, after I miraculously became amazing at combat a few days ago. Now onto the camPAINs.
Posted by Paul Zap on 19 Feb 14 at 02:31
HolyHalfDead Obtain all 72 medals on the original Ranked maps in Challenge mode (as Batman)
Posted by HolyHalfDead on 22 Apr 14 at 22:14
Fire Hawk D In "Checking Out (Extreme)", for "Breaking and Entering", they never, ever go near the walls on their normal patrols. But, when they're at Nervous level, the three non-armored guy will patrol the bottom area and will periodically stand near the wall opposite where you begin. It's the only sure-fire way I've found to get that one.
Posted by Fire Hawk D on 22 May 14 at 20:33
Solario32 Great guide. Must have taken forever to write :)
Posted by Solario32 on 23 Jan 15 at 23:45