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Homefront: The Revolution achievements
4,608
(1,450)

Homefront: The Revolution

3.0 from 1190 votes

There are 74 Homefront: The Revolution achievements (50 without DLC) worth 4,608 (1,450)

42,463 tracked gamers have this game, 487 have completed it (1.15%)

Adaptive warfare in Homefront: The Revolution

Adaptive warfare217 (50)

Get a kill with every weapon and modification.

  • Unlocked by 2,256 tracked gamers (5% - TA Ratio = 4.33) 42,521  
AuthorSolution
JieXY
1,466,793 (877,488)
JieXY
Achievement won on 23 May 16
TA Score for this game: 4,608
Posted on 23 May 16 at 06:09, Edited on 23 May 16 at 13:51
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This solution has 55 positive votes and 4 negative votes. Please log in to vote.
This achievement can be unlocked both in the main singleplayer campaign and the cooperative Resistance Mode.

Weapon List:
Pistol
->SMG
->Pneumatic Pistol

Crossbow
->Blunderbuss
->Flamethrower

Assault Rifle
->LMG
->Limpet Mine Launcher

Pump Action Shotgun
->Full Auto Shotgun
->Inferno Launcher

Battle Rifle
->Marksman Rifle
->Freedom Launcher

Rocket Launcher

Attachment List:
Holographic Sight
Muzzle Braker
Bipod
Reflex Sight
4x Scope
Laser Sight
Snipe Scope
Foregrip
Suppressor

You need to get a kill of enemy (not civilian) with every weapon and attachment. For example, if you get a kill with the basic pistol with suppressor and laser sight, you are done with both the pistol and the two attachments. You don't need to use any of the two attachments on other weapons for the purpose of unlocking this achievement.

Where to farm the kills (in the main campaign):
If you are like me and prefer to stick with just one or two weapons, wait until you reach the third red zone (Lombard). You will be starting this zone next to the underground entrance/exit, and there's a Gunsmith Locker (weapon shop) next to you. Exit the underground and kill an enemy with your weapon of choice and then either die or run back to the weapon shop to switch to your next weapon. There are tons of enemies when you first reach this area and the shop is so close that it is easy to switch weapons.

Please comment to let me know what you find.

Thank you.
MarcC29 I just went through the entire list of weapons and attachments and it didn't pop for me. Not sure what I could have done wrong. I see that others have been unlocking it recently so I'm not sure it's glitched either.
Posted by MarcC29 on 25 May 16 at 04:13
Linc same issue as marc. what a surprise, something else doesnt work right in this game
Posted by Linc on 27 Jun 16 at 05:21
Pavolva I make for myself each modification list and kill min 1 person and pop-up
EditPistol Variants "A - Under-Barrel; X - Barrel;Y- Scope"
Pistol A (empty) X(empty)
Pistol A (Laser sign) X(empty)
Pistol A (empty) X(supressor)
Pistol A (Laser sign) X(supressor)
Submachine Gun (SMG) A (empty) X(empty) Y(Ironsight - default)
Submachine Gun (SMG) A (Laser sign) X(empty) Y(Ironsight - default)
Submachine Gun (SMG) A (Foregrip) X(empty) Y(Ironsight - default)
Submachine Gun (SMG) A (empty) X(supressor) Y(Ironsight - default)
Submachine Gun (SMG) A (laser sign) X(supressor) Y(Ironsight - default)
Submachine Gun (SMG) A (Foregrip) X(supressor) Y(Ironsight - default)
Submachine Gun (SMG) A (empty) X(empty) Y(Reflex)
Submachine Gun (SMG) A (Laser sign) X(empty) Y(Reflex)
Submachine Gun (SMG) A (Foregrip) X(empty) Y(Reflex)
Submachine Gun (SMG) A (empty) X(supressor) Y(Reflex)
Submachine Gun (SMG) A (laser sign) X(supressor) Y(Reflex)
Submachine Gun (SMG) A (Foregrip) X(supressor) Y(Reflex)
Submachine Gun (SMG) A (Empty) X(empty) Y(Holographic sight)
Submachine Gun (SMG) A (Laser sign) X(empty) Y(Holographic sight)
Submachine Gun (SMG) A (Foregrip) X(empty) Y(Holographic sight)
Submachine Gun (SMG) A (empty) X(Muzzle Brake) Y(Holographic sight)
Submachine Gun (SMG) A (laser sign) X(Muzzle Brake) Y(Holographic sight)
Submachine Gun (SMG) A (Foregrip) X(Muzzle Brake) Y(Holographic sight)
Pnuematic Pistol A (empty)
Pnuematic Pistol A (laser sign)
Shotgun Variants
Pump Action Shotgun A (empty) Y(Ironsight - default)
Pump Action Shotgun A (Laser sign) Y(Ironsight - default)
Pump Action Shotgun A (empty) Y(Reflex)
Pump Action Shotgun A (Laser sign) Y(Reflex)
Full Auto Shotgun A (empty) Y(Ironsight - default)
Full Auto Shotgun A (Laser sign) Y(Ironsight - default)
Full Auto Shotgun A (empty) Y(Reflex)
Full Auto Shotgun A (Laser sign) Y(Reflex)
Full Auto Shotgun A (empty) Y(Holographic sight)
Full Auto Shotgun A (Laser sign) Y(Holographic sight)
Inferno Launcher A (empty) Y(Ironsight - default)
Inferno Launcher A (Laser sign) Y(Ironsight - default)
Inferno Launcher A (empty) Y(Reflex)
Inferno Launcher A (Laser sign) Y(Reflex)
Inferno Launcher A (empty) Y(Holographic sight)
Inferno Launcher A (Laser sign) Y(Holographic sight)
EditMarksman Rifle Variants
Marksman Rifle A (empty) X(empty) Y(Ironsight - default)
Marksman Rifle A (Laser sign) X(empty) Y(Ironsight - default)
Marksman Rifle A (Bipod) X(empty) Y(Ironsight - default)
Marksman Rifle A (empty) X(Muzzle Brake) Y(Ironsight - default)
Marksman Rifle A (laser sign) X(Muzzle Brake) Y(Ironsight - default)
Marksman Rifle A (Bipod) X(Muzzle Brake) Y(Ironsight - default)
Marksman Rifle A (Empty) X(empty) Y(Reflex sight)
Marksman Rifle A (Laser sign) X(empty) Y(Reflex sight)
Marksman Rifle A (Bipod) X(empty) Y(Reflex sight)
Marksman Rifle A (empty) X(Muzzle Brake) Y(Reflex sight)
Marksman Rifle A (laser sign) X(Muzzle Brake) Y(Reflex sight)
Marksman Rifle A (Bipod) X(Muzzle Brake) Y(Reflex sight)
Marksman Rifle A (Empty) X(empty) Y(Holographic sight)
Marksman Rifle A (Laser sign) X(empty) Y(Holographic sight)
Marksman Rifle A (Bipod) X(empty) Y(Holographic sight)
Marksman Rifle A (empty) X(Muzzle Brake) Y(Holographic sight)
Marksman Rifle A (laser sign) X(Muzzle Brake) Y(Holographic sight)
Marksman Rifle A (Bipod) X(Muzzle Brake) Y(Holographicsight)
Marksman Rifle A (Empty) X(empty) Y(4x Scope)
Marksman Rifle A (Laser sign) X(empty) Y(4x Scope)
Marksman Rifle A (Bipod) X(empty) Y(4x Scope)
Marksman Rifle A (empty) X(Muzzle Brake) Y(4x Scope)
Marksman Rifle A (laser sign) X(Muzzle Brake) Y(4x Scope)
Marksman Rifle A (Bipod) X(Muzzle Brake) Y(4x Scope)
Marksman Rifle A (Empty) X(empty) Y(7.5x Scope)
Marksman Rifle A (Laser sign) X(empty) Y(7.5x Scope)
Marksman Rifle A (Bipod) X(empty) Y(7.5x Scope)
Marksman Rifle A (empty) X(Muzzle Brake) Y(7.5x Scope)
Marksman Rifle A (laser sign) X(Muzzle Brake) Y(7.5x Scope)
Marksman Rifle A (Bipod) X(Muzzle Brake) Y(7.5x Scope)
Battle Rifle A (empty) X(empty) Y(empty)
Battle Rifle A (Laser sign) X(empty) Y(empty)
Battle Rifle A (Foregrip) X(empty) Y(empty)
Battle Rifle A (Bipod) X(empty) Y(empty)
Battle Rifle A (empty) X(Muzzle Brake) Y(empty)
Battle Rifle A (Laser sign) X(Muzzle Brake) Y(empty)
Battle Rifle A (Foregrip) X(Muzzle Brake) Y(empty)
Battle Rifle A (Bipod) X(Muzzle Brake) Y(empty)
Battle Rifle A (Empty) X(empty) Y(Reflex sight)
Battle Rifle A (Laser sign) X(empty) Y(Reflex sight)
Battle Rifle A (Foregrip) X(empty) Y(Reflex sight)
Battle Rifle A (Bipod) X(empty) Y(Reflex sight)
Battle Rifle A (empty) X(Muzzle Brake) Y(Reflex sight)
Battle Rifle A (laser sign) X(Muzzle Brake) Y(Reflex sight)
Battle Rifle A (Foregrip) X(Muzzle Brake) Y(Reflex sight)
Battle Rifle A (Bipod) X(Muzzle Brake) Y(Reflex sight)
Battle Rifle A (Empty) X(empty) Y(Holographic sight)
Battle Rifle A (Laser sign) X(empty) Y(Holographic sight)
Battle Rifle A (Foregrip) X(empty) Y(Holographic sight)
Battle Rifle A (Bipod) X(empty) Y(Holographic sight)
Battle Rifle A (empty) X(Muzzle Brake) Y(Holographic sight)
Battle Rifle A (laser sign) X(Muzzle Brake) Y(Holographic sight)
Battle Rifle A (Foregrip) X(Muzzle Brake) Y(Holographic sight)
Battle Rifle A (Bipod) X(Muzzle Brake) Y(Holographic sight)
Battle Rifle A (Empty) X(empty) Y(4x Scope)
Battle Rifle A (Laser sign) X(empty) Y(4x Scope)
Battle Rifle A (Foregrip) X(empty) Y(4x Scope)
Battle Rifle A (Bipod) X(empty) Y(4x Scope)
Battle Rifle A (empty) X(Muzzle Brake) Y(4x Scope)
Battle Rifle A (laser sign) X(Muzzle Brake) Y(4x Scope)
Battle Rifle A (Foregrip) X(Muzzle Brake) Y(4x Scope)
Battle Rifle A (Bipod) X(Muzzle Brake) Y(4x Scope)
Battle Rifle A (Empty) X(empty) Y(7.5x Scope)
Battle Rifle A (Laser sign) X(empty) Y(7.5x Scope)
Battle Rifle A (Foregrip) X(empty) Y(7.5x Scope)
Battle Rifle A (Bipod) X(empty) Y(7.5x Scope)
Battle Rifle A (empty) X(Muzzle Brake) Y(7.5x Scope)
Battle Rifle A (laser sign) X(Muzzle Brake) Y(7.5x Scope)
Battle Rifle A (Foregrip) X(Muzzle Brake) Y(7.5x Scope)
Battle Rifle A (Bipod) X(Muzzle Brake) Y(7.5x Scope)
Freedom Launcher A (empty) Y(empty)
Freedom Launcher A (Laser sign) X(empty)
Freedom Launcher A (Foregrip) X(empty)
Freedom Launcher A (Empty) Y(Reflex sight)
Freedom Launcher A (Laser sign) Y(Reflex sight)
Freedom Launcher A (Foregrip) Y(Reflex sight)
Freedom Launcher A (Empty) Y(Holographic sight)
Freedom Launcher A (Laser sign) Y(Holographic sight)
Freedom Launcher A (Foregrip) Y(Holographic sight)
Freedom Launcher A (Empty) Y(4x Scope)
Freedom Launcher A (Laser sign) Y(4x Scope)
Freedom Launcher A (Foregrip) Y(4x Scope)
EditCrossbow Variants
Crossbow A (empty) Y(Ironsight - default)
Crossbow A (Laser sign) Y(Ironsight - default)
Crossbow A (Empty) Y(Reflex sight)
Crossbow A (Laser sign) Y(Reflex sight)
Crossbow A (Empty) Y(Holographic sight)
Crossbow A (Laser sign) Y(Holographic sight)
Crossbow A (Empty) Y(4x Scope)
Crossbow A (Laser sign) Y(4x Scope)
Blunderbuss A (empty) Y(Ironsight - default)
Blunderbuss A (Laser sign) Y(Ironsight - default)
Blunderbuss A (Empty) Y(Reflex sight)
Blunderbuss A (Laser sign) Y(Reflex sight)
Blunderbuss A (Empty) Y(Holographic sight)
Blunderbuss A (Laser sign) Y(Holographic sight)
Flamethrower Basic - no modification
EditRifle Variants
Assault Rifle A (empty) X(empty) Y(Ironsight - default)
Assault Rifle A (Laser sign) X(empty) Y(Ironsight - default)
Assault Rifle A (Foregrip) X(empty) Y(Ironsight - default)
Assault Rifle A (empty) X(Muzzle Brake) Y(Ironsight - default)
Assault Rifle A (laser sign) X(Muzzle Brake) Y(Ironsight - default)
Assault Rifle A (Foregrip) X(Muzzle Brake) Y(Ironsight - default)
Assault Rifle A (Empty) X(empty) Y(Reflex sight)
Assault Rifle A (Laser sign) X(empty) Y(Reflex sight)
Assault Rifle A (Foregrip) X(empty) Y(Reflex sight)
Assault Rifle A (empty) X(Muzzle Brake) Y(Reflex sight)
Assault Rifle A (laser sign) X(Muzzle Brake) Y(Reflex sight)
Assault Rifle A (Foregrip) X(Muzzle Brake) Y(Reflex sight)
Assault Rifle A (Empty) X(empty) Y(Holographic sight)
Assault Rifle A (Laser sign) X(empty) Y(Holographic sight)
Assault Rifle A (Foregrip) X(empty) Y(Holographic sight)
Assault Rifle A (empty) X(Muzzle Brake) Y(Holographic sight)
Assault Rifle A (laser sign) X(Muzzle Brake) Y(Holographic sight)
Assault Rifle A (Foregrip) X(Muzzle Brake) Y(Holographic sight)
Assault Rifle A (Empty) X(empty) Y(4x Scope)
Assault Rifle A (Laser sign) X(empty) Y(4x Scope)
Assault Rifle A (Foregrip) X(empty) Y(4x Scope)
Assault Rifle A (empty) X(Muzzle Brake) Y(4x Scope)
Assault Rifle A (laser sign) X(Muzzle Brake) Y(4x Scope)
Assault Rifle A (Foregrip) X(Muzzle Brake) Y(4x Scope)
Light Machine Gun (LMG) A (empty) X(empty) Y(Ironsight - default)
Light Machine Gun (LMG) A (Laser sign) X(empty) Y(Ironsight - default)
Light Machine Gun (LMG) A (Foregrip) X(empty) Y(Ironsight - default)
Light Machine Gun (LMG) A (Bipod) X(empty) Y(Ironsight - default)
Light Machine Gun (LMG) A (empty) X(Muzzle Brake) Y(Ironsight - default)
Light Machine Gun (LMG) A (laser sign) X(Muzzle Brake) Y(Ironsight - default)
Light Machine Gun (LMG) A (Foregrip) X(Muzzle Brake) Y(Ironsight - default)
Light Machine Gun (LMG) A (Bipod) X(Muzzle Brake) Y(Ironsight - default)
Light Machine Gun (LMG) A (Empty) X(empty) Y(Reflex sight)
Light Machine Gun (LMG) A (Laser sign) X(empty) Y(Reflex sight)
Light Machine Gun (LMG) A (Foregrip) X(empty) Y(Reflex sight)
Light Machine Gun (LMG) A (Bipod) X(empty) Y(Reflex sight)
Light Machine Gun (LMG) A (empty) X(Muzzle Brake) Y(Reflex sight)
Light Machine Gun (LMG) A (laser sign) X(Muzzle Brake) Y(Reflex sight)
Light Machine Gun (LMG) A (Foregrip) X(Muzzle Brake) Y(Reflex sight)
Light Machine Gun (LMG) A (Bipod) X(Muzzle Brake) Y(Reflex sight)
Light Machine Gun (LMG) A (Empty) X(empty) Y(Holographic sight)
Light Machine Gun (LMG) A (Laser sign) X(empty) Y(Holographic sight)
Light Machine Gun (LMG) A (Foregrip) X(empty) Y(Holographic sight)
Light Machine Gun (LMG) A (Bipod) X(empty) Y(Holographic sight)
Light Machine Gun (LMG) A (empty) X(Muzzle Brake) Y(Holographic sight)
Light Machine Gun (LMG) A (laser sign) X(Muzzle Brake) Y(Holographic sight)
Light Machine Gun (LMG) A (Foregrip) X(Muzzle Brake) Y(Holographic sight)
Light Machine Gun (LMG) A (Bipod) X(Muzzle Brake) Y(Holographic sight)
Light Machine Gun (LMG) A (Empty) X(empty) Y(4x Scope)
Light Machine Gun (LMG) A (Laser sign) X(empty) Y(4x Scope)
Light Machine Gun (LMG) A (Foregrip) X(empty) Y(4x Scope)
Light Machine Gun (LMG) A (Bipod) X(empty) Y(4x Scope)
Light Machine Gun (LMG) A (empty) X(Muzzle Brake) Y(4x Scope)
Light Machine Gun (LMG) A (laser sign) X(Muzzle Brake) Y(4x Scope)
Light Machine Gun (LMG) A (Foregrip) X(Muzzle Brake) Y(4x Scope)
Light Machine Gun (LMG) A (Bipod) X(Muzzle Brake) Y(4x Scope)
Limpet Mine Launcher A (empty)
Limpet Mine Launcher A (Laser sign)
EditOther
RPG Launcher Basic - no modification
Posted by Pavolva on 01 Jul 16 at 12:26
SidTheSlothh This is glitched for me
Posted by SidTheSlothh on 16 Jan 17 at 13:55
hudd2000 For me, it seemed to pop when I used all attachments for all weapons.
Posted by hudd2000 on 15 Feb 17 at 08:42
Gerbasgamer Popped for me like OP described
Posted by Gerbasgamer on 17 May 17 at 17:32
Taipei Kindom Popped for me like OP described. Make sure you don't kill enemy by shooting barrels or gas. Always do direct hit kill.
Posted by Taipei Kindom on 20 Apr 18 at 17:40
xMileyAshlynx It works fine the thing is to not forget to use the actual sniper scope which is 7.5x.
Posted by xMileyAshlynx on 21 May 18 at 03:33
TheCrookedManMD Does this achievement track? It does not seem to, unlike the others.
Posted by TheCrookedManMD on 30 Jul at 05:22