LEGO Marvel Super Heroes (Xbox 360)

Hi guys I'm Dang3R Gaming and welcome to the walkthrough for LEGO Marvel Super Heroes.

The first page will cover just the Story Mode, it will include text guides for each level. The next page will focus on going back to the levels in Free Play Mode after getting the right characters, this will be a collectible run for Minikits and Stan Lee's in each level, at the beginning of each level I will list what characters will be needed (or ones with the same abilities) to get all the collectibles.

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The third page will cover the Hub Missions, and how to complete them the Story way, and how to get all collectibles in each one. The next set will cover all the collectibles in The City Hub, then the final page will cover small miscellaneous achievements that you'll be left with.

Good luck Heroes.

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My advice for this would be play through the Story Mode first not worrying about any collectibles, then try and unlock as many of the red bricks from the hub missions that you've unlocked (mainly multipliers, as this will be vital to getting some achievements), once you have a good selection of characters then it's time to go back to Free Play Mode to gather up the Minikits and Stan Lee's in Peril. Once that is done, we will go round the City Hub gathering every collectible, completing remaining hub missions (they require a certain amount of gold bricks to unlock them) and completing all of the missions.

As part of getting the Gold Bricks, remember to do the photography side missions from the tabloid, as these contribute 10 of the 250 Gold Bricks.

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Also, as part of getting all of the characters, you need to do the mission at Liberty Island, and gather 1 million studs. It's not overly hard to get all of them, so I won't put a specific guide up for it, just break anything and everything.

Once that is done all that will remain is the mop-up of the miscellaneous achievements, this is a short process as most are quick to get. Gathering a billion studs is made easier with the more multipliers you buy so that will come with natural play.

Besides that, here are some codes for vehicles and characters should you wish to use them (these DO NOT void achievements, they infact make it quicker to get some):

Avenging Cycle - 5T3CQU
Beetle - KXFQ87
Black Cat - P9OWL0
Captain America (Classic) - 7HWU4L
Carnage - AA0Z50
Howard the Duck - J58RSS
Hydra Soldier - B7AA3K
Iron Man (HeartBreaker) - 2NGSRZ
Iron Man (Hulkbuster) - CK7SDS
Iron Patriot - Q5X1J5
Minikit Detector - 7VKCT2
MODOK - SZ8Q06
Pumpkin Chopper - 35E41W
Spider Bike - SH9MZQ
Spider-Man (Future Foundation) - WFOZXQ
Thor (Classic) - H8CSE6
War Machine - TQ4C57
Wolverine (Cowl) - OAW2LB
Studs x2 - UZFBG4

Story Mode

There are 15 Story missions that you will need to complete, for each I will provide a text guide.

Level 1 - Sand Central Station

As you begin the level, make your way forward and switch to Iron Man. Take out the silver objects blocking the hydrants by the sand wall. Now switch back to the Hulk, break the wall then pick up and throw the truck by following the button prompts. Now take out the silver section of the truck ahead and then build the handles. Now use Hulk to break the truck.

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Walk forward as Hulk to start the small fight with Abomination, mash cn_X and cn_B when prompted to beat him. When the cutscene ends, take out the silver objects on the right, then use hulk to pull the door off, then press cn_X when it shows on-screen to throw it at one of the arms. Now go to the left and grab the object with the handles on it, and repeat what you did before to take out the other hand.

Next you'll need to take out 24 enemies to remove the train from your path. Now take out the silver clock on the right, then build a water cannon out of the debris. Use this water cannon to make the sand wall damp, then hit it as Hulk to break it. In the next small section, take out the silver scaffolding. Then build an anvil out of the debris for Hulk to throw.

Pick up the anvil as Hulk, and throw it at the wall when you see cn_X appear on-screen. In the next area, go to the left and take out the silver fence/gate as Iron Man, then switch to Spider-Man and use your Spider-sense next to the generator. This will reveal a handle, use his webs to pull the handle off. Now go over to the right side and use Spider-sense next to the wall.

Climb up the wall, then pull the handle up here too. Build an object for Hulk out of the debris, and pull it to destroy the second generator. Go back to the middle and use Spider-sense, then pull the handles on the big A sign. When you go up to the final area, use Spider-Man to create a rope to the water cannon on the right. Then change to Hulk and transform into Bruce Banner, go up the rope and change back into Hulk.

Pull on the handles with Hulk, then rebuild the water cannon. Now fire it at Sandman until he solidifies, then use Hulk to smash his now solid fist. When it's revealed break the container on the left using Hulk, then build the object. Now pick up the object as Hulk and throw it at Sandman, then smash his fist again. Now go to the right and blow up the silver object, then pull the switch. Then go to the left and pull the handle off with Spider-Man and pull the second switch.

Finally, use Spider-sense in and pull the handle on the water tank. Then use Hulk to smash Sandman's head, finishing the level. Once the cutscene is over and you reach the stats screen for the mission, you will unlock:

You will spawn back on the Helicarrier, where to reach the next mission, you must skydive off of it. Doing so will unlock:

Level 2 - Times Square Off

At the start of the level, go right, and build Mister Fantastic's pad from the debris that has now here. After, throw Captain America's shield at his switch on the wall. Go back to the middle of the room, and build a grate from the debris, then go through this as Mister Fantastic. Now go up the lift as Captain America, and press cn_B to walk across the fire, going all the way to the left.

As Mister Fantastic, pull the handle on the wall here, then build the shield switch from the debris. Use your shield on the switch, then use the panel just up the top of the ladder as Mister Fantastic. Once this is done, stand on the red button just to the right of the ladder, then build Captain America's shield pad from the debris back in the middle. Use cn_B to stand on the pad as Captain America, and direct the beam towards to two glowing satellite dishes in front of you. Press cn_Y to get in the lift to the next area.

Go right, and fly across the gap as Mister Fantastic, then pull the handle, and build a ladder from the debris. Go up the ladder and into the room, and smash the box here. Rebuild the pushable switch, and turn it anti-clockwise, to make a way across for Captain America. Switch to Captain America, and get across using the swinging poles. Go to the right, and use the shield switch to turn off the fans.

Go through the grate by the fans as Mister Fantastic, then go up the stairs. You should see a fan encased in a blue box, smash it and build Mister Fantastic's pad. Press cn_B to use the pad, then climb up to where the debris is, to build a way across to the next building. Go down the rope, then switch character and do the same to save the other, which you went down the rope first with.

Jump up to the higher part of the building, using the broken wall, and use Captain America's shield to break the parts holding up the sign on the opposite building. Go across to the building using the sign, then go right use break the object holding the ladder, so you can lower it. Go through the fire as Captain America, then jump from wall to wall to reach the top. Break some things up top, so you can build a Captain America shield switch, then use throw your shield at it. As Mister Fantastic, pull yourself up with the handle, and step on the button to use the lift.

Fly across the gap, then break the object in the corner that is away from the camera. Build the object here, so Captain America can get across, then throw his shield at Doctor Octopus. Next, pull the handle, and build Mister Fantastic's pad. Use it to go to the next area.

Pull the handle on the tower to pull it down, then use Spider-Sense and climb up the wall. Use it again by the generator, and pull both of the handles. Go to the corner by the gate, and break the box, then build a panel from the debris. Use the panel as Mister Fantastic to open the gate, then go right and use his pad. Pull both of the handles on the billboard to make a way across, then go across and up the ladder. Next, go through the building to reach Times Square.

For three of the arms, you need to wait for Doctor Octopus to slam one arm down, and get it stuck. Walk up to it and press cn_X to detatch it. After he has done that, and you have taken three arms (and hearts) away, hit him once to finish the level. At the stats screen, you will unlock:

Level 3 - Exploratory Labratory

At the beginning, go right and use the panel as Black Widow. Match up the colours from top to bottom, in the order they appeared in to open the door. In the next room, pull the handles on the ceiling, and fire an explosive arrow at the silver object on the right of the room. Build a switch from the debris, and do the same as last time to open the door. In the hallway ahead, use Spider-Sense next to the door, and pull the handles.

Go right into the next room, and hit Green Goblin once. Once the lift has been brought down by Green Goblin, go up to the wall and use Spider-Sense. Climb up the wall, break the object on the wall, and pull the switch. As Hawkeye, climb up the ladder, and use an explosive arrow on the sliver object above you. Use an arrow on the handle to create a rope to climb up, then pull the handle to your left. Go across the gap, then approach the door in the hallway and use Spider-Sense.

Pull the handles, then use an explosive arrow on the panel in the door. Switch to Black Widow, and go invisible. Go across the hallway, and jump on the switch to the right to pull it down, then pull the handle on the left. In the next area, use Hawkeye to blow up the silver object above you, then build a ladder from the debris, so you can climb up.

Go right, and up, then blow up the silver objects as Hawkeye. After, use Spider-Sense, then pull the handles. Go up the ladder to the top floor, and use the panel as Black Widow, then use Hawkeye to fire arrows into the slots for poles. Go up the poles as Black Widow, then turn invisible and pull the switch. Now go all the way up the ladder to reach the next area.

Go right and break the boxes, then go further right and pull the handles. Build a slot for Hawkeye's arrow from the debris, and fire an arrow into it. As Black Widow, go up to the platform on the right, and use the panel. Make all of the pipes connect to open the rooms in the main area. Go back to the left, and get two characters standing on the two switches in the main room. Smash the box that you can now see and everything on the walls, then build a speaker from the debris. Next, pull the handle, and go to the next area.

Go down the hallway, then break the silver objects on the control panels of the machines in the room. Pull the handles, then go into the next room. In the Venom fight, wait for him to land high up on the left, then build a speaker from the debris. This will make Venom fall to the floor so you can hit him. Keep defeating goons, and wait for one of the cells to open up. Go inside and pull the switch, then wait for Venom to land up top. Hop into the machine, and hit Venom with it. Finally, Venom will land on the object on the right, use Spider-Sense, then pull the handles.

Build the bell of the crane from the debris, and shoot the target. This will bring Venom down, hit him one last time to finish the level. At the stats screen, you will unlock:

Level 4 - Rock up at the Lock up

At the start, go up and to the right to find a bridge. Fly over to the other side of the water, rebuild the switch, and turn it anti-clockwise to raise the bridge. Go right, and dig up the hold as Wolverine, then rebuild the handles. Go right some more, use his sense, and climb up the wall. Break the object in the right corner, and use the claw switch. Pull the handles on the wall as Hulk, then stand on the red button to go up top.

Walk to the left, then use Iron Man to destroy all 4 silver turrets. Now pull the green handles as Hulk. Go left and use Wolverine's sense, then climb up the wall. Jump onto the handle above the door, so you are able to climb up the the platform above. Smash the wall as Wolverine, then use the panel as Iron Man. Click over the four corners of the door to open it, then go through the door. Smash all the objects stacked up together on the wall, and use Hulk or Wolverine to break the wall.

In the next area, kill the goons/attack Leader's shield, then change character and hit him. Go right, use Wolverine's sense, and break the wall down. Go into the room, use his sense again, and climb up the wall. Use the claw switch, then go through the gate you just opened. Go right and smash the objects here then build a panel from the debris, and use it as Iron Man.

Go up to the main cage in the middle, and use Wolverine's sense, then pull the green handles as Hulk. Go up to the top as Iron Man, blow open both doors, and destroy all the silver objects in the room. Now go up the chain as Wolverine, and use him sense, then climb around the wall. Go into the room, build the claw switch, and use it. Go through the door you opened, and use the panel on the left side as Iron Man.

Follow the path, and examine every camera, until the 4th is destroyed. Now go through the door. In the fight with Sabretooth, kill all of the goons until he is lifted up on a platform by Magneto. Build the object on the right, pick it up as Hulk, and throw it at Sabretooth. Repeat the process 2 more times to defeat Sabretooth.

In the Abomination fight, go left first, dig up the hole, rebuild the ladder, then climb up it. Use Wolverine's Sense by the wall to the right and climb up it. Get into the spotlight, and aim it at Abomination, then complete the punching sequence as Hulk. Go right, and use Wolverine's sense, then pick up an object and throw it at the cracked wall as Hulk.

Build the tyre pile, jump on top of the containers, then jump from wall to wall to reach the top. Use the claw switch, jump in the spotlight, and repeat the process again. Use the ladder on the left again, go up the now open lift, and use the poles to jump up to the higher platform. Destroy the objects, and build a claw switch from the debris. Use the claw switch, then use the spotlight again, repeating the process one last time to defeat Abomination.

This will finish the level, then at the stats screen, you will unlock:

Level 5 - Rebooted, Resuited

At the start, throw Captain America's shield at the lock above the first alcove, then throw it at the shield switch. Smash everything in this room and build the panel. Use Tony Stark and simply turn off all of the shields, this will make them flicker, allowing you to move up. Go to the end of the room and stand on the shield platform, redirecting the laser beam at the turret firing it. Rebuild the parts into another control panel, then use Tony Stark again to fly the drone out of the hole in the top right of the glass frame and over to the small pad for it to the right.

Jump into the Iron Man suit and go back to the left. Destroy the silver lock on the alcove once the small cutscene ends, then use Captain America's shield on the switch again. Destroy everyone in here, then go into the elevator and stand on both buttons. In the next room, destroy the enemies and go into the alcove to your right and pull the switch. Go to the newly revealed control panel as Tony Stark and spam cn_X. Get on the platform as Captain America and exit the control panel as Tony. On the other side, walk over the flames with Captain America's shield out and destroy the object at the end of the hallway to lower the shield.

Destroy the silver locks on the door, then use the poles as Captain America to get to the top. Jump on the switch inside again, and this will allow Iron Man to get up top. Destroy the silver object to block the fan, allowing you to drop into the next area. Go to the right and destroy the silver locks on another door, then wall jump to the top left of this shaft as Captain America. Rotate the switch clockwise above and destroy the silver part below that is revealed. Go to the shield platform and redirect the beams at the 2 electricity panels to the left and right of the door.

Go through the door and destroy the box to reveal a shield pad, redirect the laser at the turret, then rebuild the handles and jump on both to open the next door. Go through and throw your shield at the shield switch on either side of the golden door at the end. This will reveal a shield platform, redirect the laser to the right panel to reset Jarvis. Grab your upgraded suit for Iron Man and use your laser to cut the shape in the golden door.

After you go up the elevator and the cutscene has finished, defeat some enemies till you get mind controlled. Switch characters and hit the actual boss, then repeat 2 more times. Defeat 40 more minions, then attack the hulkbuster suit till it's grounded. Use your laser on the gold plate on its back to finish the level.

Level 6 - Red Head Detention

Start by switching to Black Widow and turn invisible, and go into the lift and step on the button to go up. Jump up the wall to the left, and destroy the objects up top to shut off the power. Go up the lift with Hawkeye and build the switch, pull it with Black Widow and destroy the silver object in the middle of the fan with Hawkeye. Jump to the next room and destroy the boxes on the right, build a panel. Use the panel as Black Widow and connect the pipes from one end to the other.

After the cutscene, go right and cut out the shape in the golden wall. Use the now revealed panel as Black Widow and make the shapes it tells you to each time. Cross the new bridge and jump on the switch. Go up the lift and go up to the top floor, go invisible as Black Widow here and destroy the object in the middle of the room to open the door on the opposite side of the room.

Use hawkeye to make a rope on the grapple point. Get across and jump on the rope as Hawkeye, then use Black Widow and use the panel to send him across. Use the grapple point on this side to reveal a gold block. Destroy it as the Human Torch and fire an arrow at the empty hole. Get across as Black Widow and go invisible, and get over to the right, pulling the lever on the other side to allow the others across.

Use Hawkeye to fire a rope arrow at the door to open it. Go through and cut out the golden wall, then go up the ladder and destroy the silver blocks as Hawkeye. Rebuild the wall and jump your way up. Go invisible with Black Widow and use the panel on the left and mash cn_X to deactivate the turrets. Kill the 2 enemies that appear with gold armour and go through the door.

Use your shield with Captain America and walk up to Red Skull to cue a small cinematic. Use the shield switch on the left and destroy the golden wall that it reveals. Use the switch on the bottom right and cut out the second wall. Do what you did at the beginning with Captain America again, and repeat the same process that you did just with the opposite sides for each action. Walk up the Red Skull with your shield out one more time to finish the level off.

Level 7 - Bifrosty Reception

Fly your way through the bifrost portal. Once you land, use the Human Torch and melt the big ice block in the middle as well as the ones either side of it. Build the electricity panel, and charge it up with Thor. Go across the bridge, defeating the required number of enemies to progress, then once Loki takes control of one of you, switch character and hit him. Melt the ice on the gate, then throw Thor's hammer at the crack in the gate.

Go through the gate and Go further up the bridge, walk up to Loki and change character again to hit him. Take out the blocks at the top to get bricks to build a ramp. Use Wolverine's sense and climb up the wall so you can pull the switch. Go into the small room and use Thor's hammer to charge the electricity switch. Destroy the golden statue and build the shield switch. Use Captain America's shield on it to bring up a switch to spin. Spin it anti-clockwise to form the staircase.

Go up the stairs and do the same as you have so far with Loki, then dig up the mound on the left and use the claw switch with Wolverine. Charge the newly revealed electricity switch with Thor and go up the platform with Wolverine to find a sense spot. Throw Thor's hammer at the crack in the statue and blow up its head with Human Torch. Build the fountain from the building blocks and bounce up to the right with the flowers.

Use Wolverine's sense in here to reveal the real Loki and change character and hit him again. Build the shield switch and throw Captain America's shield at it to open the door. Now's the boss fight. Run around for a while till some bricks are dropped to build a shield platform. Stand on it and reflect the robots beam back at Loki. Take Thor and press cn_X to damage the robot. Now wait again until a big block of ice drops. Melt it and reflect the beam at Loki again. Repeat this one more time and then Loki will jump down. Use Wolverine's sense to reveal him and deal the final blow to finish the level.

Level 8 - Juggernauts and Crosses

Start off by destroying the object by the stairs so you can build the right staircase. Destroy the gold statue on the left with Cyclops and move the bookcase with Jean Grey and pull the switch to free the first student. Go up the stairs on the right and move the painting with Jean Grey and cut out the wall with Cyclops. Build the switch with the pieces to free the second student. Juggernaut will open the door on the right for you after this.

Go through the door and go to the right. Mind control the guy on the right and build the object to activate the sprinklers. Go through the hole in the wall and go through to where the guy you mind controlled was. Destroy the golden object in the blockage and use Jean Grey to move the rest of it. Switch to Storm and mash the shown button. Put the fire out on the right as Storm and put the chair back at the table with Jean Grey. Destroy the piano on the left and rebuild the chair and move the 2 remaining chairs into place to bring a electricity switch up. Charge it with storm to free the students in the room. Destroy the enemies and destroy the gold panel first. Use Jean Grey to move the hose, then use storm to charge the switch up so you can go through the door.

Walk right and spam the shown button to free Iceman, who can also put out fires. Freeze the water in the fountain so you can get up top. Put the fires out on the right and destroy the golden object. Freeze the water across to make a bridge and use Jean Grey to move the flower, and use Cyclops again to cut out a door. Through the door, go right and move the bookcase with Jean Grey, then mind control the guy inside and flip the lever here. Stand on all 4 panels with a character each to free more students. Use Jean Grey to build the broken pieces on the right and use her again to move the platform up once Cyclops jumps on it.

Destroy the clock up top on the left so you can build a ladder. Use Iceman to put out the fires across and Jean Grey to make a bridge across. Cyclops is needed again to open the door itself. Go through the door and walk up to the stairs for a short cinematic. Put out the fires on the stairs and go up to the top of the stairs, put out the fires here and build the 2 statues. Use Jean Grey to put them in their right place by colour and charge up the newly revealed panel. Destroy the enemies and go through where they came from.

Boss fight time. Throw a box back at Juggernaut with Jean Grey. Once he's done running around, jump on both poles by the door to the left to get a box. Destroy it and build a boombox. Use it to make Juggernaut charge at it, freeze the water and use Jean Grey again to damage him. Repeat this process again with the door on the right instead. He'll throw a box at the ceiling, build the panel from it and use Beast, press the arrows to guide the circle from bottom to top. Mind control Juggernaut and use him to open the door with him, freeze him one final time and use Jean Grey to finish him off.

Level 9 - Doctor in the House

Once you complete the sky dive, use the grapple point to get a bunch of blocks to build stairs. Use Telekinesis to put them in place. Go up and use The Thin, grab a rock from the ground with him and throw it at the cracked wall. Grapple up with Mr. Fantastic and pull the switch. Go up the ladder and step on the shield platform, redirect the beam back to make a bridge across. Use The Thing to grab the green handles, then build the Mr. Fantastic pad from the debris.

Use the pad and use the panel as him, click on the X to make the next bridge. Use The Thing to break the wall across and use Telekinesis to put the blocks into place. Jump up and go invisible. Step on the button and use telekinesis to send the debris up top. Go up with Mr. Fantastic and build the switch, push it to turn off the power. Smash the wall as The Thing and use Telekinesis to drop the object off the edge. Go through the grate as Mr. Fantastic and glide to the other side. Use the grapple point to pull up the wall. Build and use the pad to activate the next bridge.

In the next area, go down and smash the wall, then go invisible and go beat up the guy who deactivated the bridge. Use Telekinesis to deactivate the camera, then use the panel to reactivate the bridge. Use the grapple point across the bridge to pull down a ladder. Go up with The Thing and grab the object with the green handles and throw it at the cracked wall across from you. Use the shield platform to reflect the beam to the pad on the left. Go across the bridge and pull the green handles on the left to open up a ladder.

Go up top with the Human Torch and destroy the golden object. Pull the lever and use Telekinesis to destroy the wall to your right. Go through the hole and use the grapple point to open the door at the bottom. Destroy the gold wall and step on the switch with The Thing. Destroy the enemies till Green Goblin comes back in and drops debris for you. Build a box with green handles from it and throw it at him. Punch him a few times until he flies off again. Repeat the process and this time swat him with a fly swatter. Repeat till he crashes through one last time, build the Mr. Fantastic pad and whack Green Goblin once he's back on the ground to finish the level.

Level 10 - That Sinking Feeling

Destroy the objects on the left and build the panel. Use it as Iron Man and match up all of the pieces of piping to put out the fire. Cut out the golden wall and use Spider-Sense and climb up. Grab both handles and pull them off. Get close to the door below and pull the handles again to put the fires out. Destroy all of the objects and build the electricity panel, then charge it with Thor top open the door. Go through to the next room and go down the stairs to the right. Go all the way across and destroy the silver boxes on the boat. Charge the electricity panel here and use Spidey-Sense near the box.

Pull the handles off, build the panel and use it. Control the boat and push the switch on the left and right under the water to activate a bridge. Go across and destroy the gold chest. Rebuild the electricity panel and charge it as Thor. Go up top and through the door. In the next room, take out the enemies till M.O.D.O.K appears. Avoid his beam till he drops to the ground, destroying enemies as you avoid it. Punch him and repeat till he's done.

Once you're underwater, you'll have to progress lowly due to Jean Grey walking so slow. Destroy the stuff on the left, and slam on the cracked floor to release some bricks. Build a starfish and pull the handles it reveals to progress. Follow this route till you can use Spidey-Sense by a building. Pull the handles off and slam on the wall to destroy the building. Go up the ramp, destroy the silver wall and slam on the cracked wall. Now destroy the gold objects on the tentacles holding the pillar. Next use Spidey-Sense and pull the handles to pull the pillar down. Finally, walk to the right and slam on the cracked ship to finish the level.

Level 11 - Taking Liberties

At the start, mash cn_B to smash your way out of the plane. Use The Hulk to walk through the radioactive waste, then jump up to the balcony and smash the wall. Smash the wall in the pool of waste, then jump across as Wolverine and use the claw switch. Break the box that appears and use the Mr. Fantastic panel. Now go down the ramp as Hulk and pull the handles to break down the object in your path across. Go across the wall above as Wolverine and break the wall, then fly across as Mr. Fantastic and use the panel by mashing cn_X to bring Hulk up from the bottom.

Switch to him and grab the object blocking your path and throw it at the glowing wall to get rid of the hand in your path. In the next room, use the smart person panel to allow Wolverine to get across. Defeat the enemies here and use The Hulk to pull the handles on the left and right, then pull both of the claw switches with Wolverine. Get Mr. Fantastic across and stand on all three switches on the floor to open the elevator door. Get in with the others to go up.

In this next area, start by pulling the handles with Hulk to allow the object here to spin round so you can get across, then use the claw switch to get to the next part of the room.Pull the handles across the small bridge, then use Wolverine's sense so you can climb the wall. Go to the right and climb across the small wall here and pull the claw switch on the platform across. Switch to Mr. Fantastic and use him to pull the grapple handles.

Go through the door and after the cutscene use Wolverine's sense by the wall, climb up and use the claw switch. This activates a lift, change to Mr. Fantastic and go through the vent. Break the box, build the grapple handle and pull it. Bring Hulk across here and pull the handles. Go up the stairs and go through the next vent and break the box by the stairs to be able to build a Mr. Fantastic pad. Use the pad and come across the newly formed bridge as Hulk and break the debris blocking the stairs.

Go up the stairs and use the next vent with Mr. Fantastic. Go across the plank and pull the grapple handle to make a bridge for the others. Use Hulk to pull the handles to lower the ladder. Go up and pull the grapple handle to the left of you to get Hulk up. Break the box and build the plank across, then break the wall across the other side with Wolverine. Build the Mr. Fantastic panel and use it to put out the fire, then pull the handles on the object blocking your path as Hulk. Go up the stairs and use the claw switch to activate the stairs to the top.

After the cutscene up the stairs you will fight Mastermind. He will take control of Wolverine, beat him up and the other enemies, then use cn_B to break out when prompted. He will now take control of Mr. Fantastic, beat him up too then switch to him and break out again. He will now take control of Hulk, repeat the process again, hitting Hulk when he transforms into Bruce to damage him. Once you break him out, use Wolverine's sense to find the real Mastermind and hit him till you finish the fight and level.

Level 12 - Rapturous Rise

Break all of the leaves on the walls to build a pump so you can get The Thing out of the ground. Use him to break down the big wall to the right. Switch to Captain America and get your shield out to reflect the turrets shots to destroy it, then throw the big rock at the wall as Thing. Throw Captain America's shield at the shield switch to deactivate the barrier. Deflect more lasers back at turrets to the right, then pull the handles on the wall. Build the pushable switch to raise the bridge.

Go right and get your shield ready again for another turret, then swing to the right on the lower path, reveal the entrance to the small cave and throw your shield at the switch. Go up to the top of the path, and throw your shield at the bottom of the crane to be able to get up top. Pull the handles on the roof as Thing and go to the next area. Pull the handles on the fallen tree. Get rid of the dinosaurs in the next area, and pull the handles on the front of the plane to make a way for Captain America to get across above. Go to the upper path and swing across, get your shield out to walk across the flames and pull the lever to lower the slide.

Break everything between the plane parts so you can build some handles to pull the blockage in the plane out. In the next small area, break the boxes so you can build a jet engine, then break the leaves on the stones and use the engine to get through. Shimmy across the bridge with Captain America and go back across to pull a lever, so you can bring The Thing across to pull the handles. Use his ability to grab a rock from the ground and throw it at the glowing wall. Go up the ladder as Captain America and build the shield switch, then activate it to lower the barrier again.

Go to the next area. After the cutscene break all of the leaves on a brown wall, so you can break it with The Thing. Build the electricity panel from the bricks, and use Storm to charge it to lower the door. Through here use the shield panel to reflect the lasers back at the turrets to destroy them. Build the electricity panel ahead with the debris from breaking things nearby, the power it to lower the wall to the boss fight.

In this fight you are facing Rhino. Break as much as you can in the middle of this area so you can build everything you need to for this fight. Build the massive pumpkin for Rhino to charge into. Switch to The Thing and follow the button prompts to clear Rhino out. Magneto will now start attacking you, first by trying to drop and anvil on you. When it breaks, build it back up and grab it with The Thing to throw it at him. You'll now need to repeat the process once you damage him two more times to finish the level.

Level 13 - Magnetic Personality

At the start, use Spider-Mans sense on the right to reveal some handles to pull as him, revealing a silver wall. Destory this as Iron Man and charge up the revealed electricity panel as Thor. Charge up the other panel on the left to drop a load of bricks to build a pushable switch. Push it round to open up the hole which will suck out the door, allowing you to continue on.

In the next room, break the boxes by the big pipe so you can build something to block the pipe on the left. Get across the room as Spider-Man and use his Spider sense by what is blocking your path. Use the grapple point to bring in a load of bricks. Build the electricity panel and charge it up to use the magnet to clear the things in your way. Go past and use Spider sense and climb up the wall, as the others will fly up. Once the enemies are gone, destroy the silver panels just to the right, then destroy the boxes on the right to block off the pipe here. Just to the left, build the bricks into a stair case to reach the right side handle to jump on. Get on the left one as well, then pull the grapple points with Spider-Man to pull off the wall.

In the next room ahead, go ahead and pull the two handles with Spider-Man, then use the smart panel as Iron Man to bring the exit around. Go across the bridge and into the next room. You will fight Magneto again. He will throw three sets of debris at you. Once you can, build a big iron to use as Iron Man to reveal him so you can damage him a bit. Repeat the process, building different objects for different people to use, till you beat Magneto and finish the level.

Level 14 - A Doom with a View

Go up the stairs and to the right, then use Spider sense to reveal a grapple handle. Pull it with Spider-Man and jump up the acrobatic wall on the left with Captain America. Go across to the right and destroy everything here so you can build a shield switch. Activate the switch to reveal an electricity panel. Charge it up with Storm to drop a platform to get across to the right. Use The Thing to pull the chunk of wall with handles off to reveal a shield switch. Activate the switch and pull the grapple handle to activate a laser to destroy the box behind you.

Build the shield panel to reflect the laser to the panel with 4 red lights around it on the right of the wall. Go across and destroy the glowing wall with The Thing, then charge the electricity panel to bring down a platform. Go up top with Thing and grab the chunk of wall with green handles again. Pull the now revealed grapple handles and go through the door.

Change to Captain America and reflect the turrets shots back to destroy them, then float up the ramp with Storm and charge the electricity panel so everyone can get up. Go ahead to find another ramp where a door will close. Use Spider sense and pull the grapple handle that gets revealed. Now use the shield switch to open the door. Float up again with Storm, destroy the object on the floor to build and electricity panel, then charge it. Go all the way up and use Spider Sense and break the wall with Thing.

In this next room, reflect the lasers back at the turrets again, then use Spider sense on the left and climb up the wall as Spider-Man. Break everything up here and build the pushable switch and push it round. Use the thing to open a hole in the wall on the left, then jump up as Captain America and push the switch up here, then charge the now revealed electricity panel with Storm on the door. Now pull the handles as Thing and go through the now opened door to go through a vortex of sorts into the final area.

To start off, you need to take out 20 Doombots. Once you do that, he spawns in a massive Doombot. Get it to charge into a wall so it stuns itself, then punch it to damage it. Do this three times, using Thing to damage him each time. After the 2nd time, you will reveal a grapple handle on his face. Use Spider-Man to get rid of the bot to begin the next phase. Avoid the debris till you can build a shield panel on the floor. Reflect the laser at the panels above where Doctor Doom is firing from to destroy the turret. Damage Doctor Doom to essentially repeat the process with the Doombot again. After destroying the 2nd turret, damage him again and he will drop in a 3rd bot. Get rid of this bot and hit Doctor Doom one last time to finish the level.

Level 15 - The Good, the Bad and the Hungry

Start off by switching to The Thing and grab the object with a green handle on it, and throw it at the cracked blockage in the fan. Switch to Green Goblin and destroy the silver objects in the fan. Galactus will knock down a jet, grab it and throw it as The Thing. Build a grapple handle on the floor from the debris to bring up a control panel to use as Green Goblin. Now use Spider sense near the back of the fan to reveal to grapple handles under the fan to use as Spider-Man.

The fight will now transition to the next zone. Use Iron Man to destroy the gold box on the left and use the smart panel. Blow out the fires with Abomination and use Venoms sense to reveal another set of grapple handles. Pull them to transition to the next zone of the fight.

Pull the grapple handles on the left with Doctor Octopus to reveal a Mr. Fantastic panel. Use it to open the box to the right of it. Fix the object to the right with the debris and use the smart panel. Match up the colours to the wires by colour by pressing cn_X on each light in the middle and on the left. This will start to open a black hole. Once the ship shakes, build a shield panel on the floor where the beam is aiming, and reflect it into the black hole.

Now in the final zone, use Magneto to interact with the magnetic object, which will reveal an electricity panel. Charge it up with Storm, then build half a globe from the debris. Destroy the gold bricks on the left with Cyclops and build more of the globe, then put the fires out on the right with Storm and build another bit of the globe. Now go to the front left and use Magneto to reveal the last bit of the globe which will finish the level, and subsequently the Story Mode.

Free Play Mode

So now that you have finished each Level once in Story Mode, we will go back to them in Free Play, you should have the enough characters (if you went and bought a few) to get each Minikit.

Level 1 - Sand Central Station

Characters (or similar) required to get all collectibles: Iron Man Mark 42, The Hulk, Wolverine, Thor, Spider-man, Sandman, Jean Grey & Ice Man.

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Here is the video guide for this level:

As you begin the level make your way forward and switch to Iron Man, take out the silver objects by the sand wall. Now switch back to The Hulk, break the wall then pick up and throw the truck by following the button prompts. After that you will able to get off the bridge and get your first minikit, make your way to the back of the bridge and jump off the right side. Switch to Wolverine (or any character that can dig) and dig up the scooter. Get on the scooter and follow the stud trail, when you reach the end Minikit 1/10 will appear.

Now backtrack a little and you'll see a generator that needs powering, switch to a character with electricity and charge it up. Now you need to switch to Spider-man and use his spidey-sense to be able to pull the door open, once the door is open you can pick up Minikit 2/10. If you now go back onto the bridge and walk along the left wall you should see a billboard, switch to the Hulk and pick up some ground and throw it at the billboard. Now switch to Iron Man and fly over to grab Minikit 3/10.

If you now jump off the left side you should be able to see two mailboxes you can destroy, one is near the back while one is at the front of the bridge. After destroying these two go to the right side of the bridge, next to where you got your first Minikit is the third mailbox, this will spawn Minikit 4/10.

Progressing a bit further, once you are inside the building go to the left and jump up onto the higher platform. You'll see two objects to break here trapped inside one of them is this levels Stan Lee in Peril. Staying on this platform you should see a gold object on the wall, switch to a character that can melt it (such as Iron Man Mark 42) and break the object, this will drop Minikit 5/10 onto the main floor.

Once you get further on in the building, go to the right side and you will need to switch to Spider-man and use Spider-sense. This will reveal a gold object so switch to Iron Man Mark 42 and break it, breaking it reveals a sandpit which you will need Sandman to be able to use, using it will dig up Minikit 6/10 for you. After building a water cannon and breaking down a wall with The Hulk you will see a gold door on the right. Get Iron Man out again and cut around it, this will reveal a claw switch so switch to Wolverine and activate it. Now you need to use a character with mind control (such as Jean Grey) and use it on the person behind the window to grab Minikit 7/10.

Once you get sent to the roof, use a character with telekinetic powers and use it on the object at the back of the roof, once the song finishes it will spawn Minikit 8/10. Over to the left you will see a gold object, there will be five of these to destroy, the second one will be on the building on the right side. Once you climb the sign you can get the remaining three, the third will be on the left right next to where you climb up. The fourth you will see on the far left while the fifth will be on the right on the water tower. Once all five are destroyed you can grab Minikit 9/10.

Once you build the water cannon on top of the water tower on the right side, there will be a pool of water next to it. At this point switch to Iceman and freeze the water pool creating a slide, slide down it and you will get Minikit 10/10 once you reach the bottom.

Level 2 - Times Square Off

Characters (or similar) required to get all collectibles: Magneto, Iron Man Mark 42, Thor, Wolverine, Galactus, Venom, Jean Grey, Captain America, Mister Fantastic & The Hulk.

Here is the video guide for this level:

Once you start the level switch to Magneto and go under the circular platform above you, use your powers to open up the vault and reveal Minikit 1/10. Go over to the right and switch to any character with explosives and break the silver object, now switch to any character with electric powers and charge the generator which will reveal Minikit 2/10.

Once you're on the roof, go to the left and break the object to reveal a dig spot, after digging this up switch to Galactus to build a rocket, after building it and watch it fly off it will drop Minikit 3/10. Over on the next roof there will be a two glass cases with flowers in, one is as you get on the roof and the other is on the higher platform, hit both of them. These are the first two of five you need to hit for a minikit, once on the next roof blow up the silver vent to reveal a spot only Venom can use. Go through it with Venom to get Minikit 4/10.

On the platform above you should see the third flower case, once you bring the sign down to make a bridge and get on the roof of this building there will be the final two flower cases, the first is on the left of the elevator and the second is on the right of it, this will give you Minikit 5/10.

Once you get to the next area fly over with IronMan and and blow up the silver object by the water tower on the roof, next switch to a character with telekinesis and build the valve to save the Stan Lee in Peril. Near the point where you need to bring down the sign look over to the far left, there is a golden object so switch to Iron Man Mark 42, melt the object to blow up the grill revealing Minikit 6/10, now switch to Captain America and use his shield to walk over the flames.

Next blow up the objects at the edge of the grass patch which will allow you to build a pump, jump on it to reveal a Mister Fantastic spot, use it to cut the grass and reveal Minikit 7/10.

Once in Times Square go to the Left and go to the side of the steps, use Iron Man Mark 42 to melt the gold fire hydrant, go further back on the left to find the second golden fire hydrant. The third will be on the right at the back, the fourth will be near the middle on the right while the final one which will give you Minikit 8/10 is on the far right.

Next the final fire hydrant is a breakable point in the ground use The Hulk to jump up and slam on this to break it giving you Minikit 9/10. The final Minikit will be over on the left, near a gold statue will be a truck with handles use The Hulk again to rip the door off and get Minikit 10/10.

Level 3 - Exploratory Laboratory

Characters (or similar) required to get all collectibles: Magneto, Iron Man Mark 42, The Hulk, Captain America, Jean Grey, Mister Fantastic, Thor, Wolverine, Venom, Ice Man & Galactus.

Here is the video guide for this level:

In the first room break the gold picture on the wall with someone such as Iron Man, this is one of four you need to break. Once you get through the first door, the room you come into will have an open door at the far end of the screen. Go into this room and switch to Magneto and put the batteries into place, this opens the room to your left. You need to switch to a smart character (such as Iron Man or Mister Fantastic) and use the panel to match the DNA strand up to the colours shown on the right (Blue on top, Green in the middle and Red on the bottom) this will allow you to grab Minikit 1/10.

After going into the hallway leading to the next room you'll see a second gold picture so break this one too. When you get into the room with the hologram on the left, change to a strong character and rip out the section on the left wall which will reveal a Captain America switch. Use him and throw your shield at the switch to reveal Minikit 2/10, go over to the right side of this room to find your third gold picture to break out of four.

Once you reach the top of this area and go into another hallway, switch to Jean Grey and use mind control on the person behind the glass and pull the switch, this reveals a vent that Mister Fantastic can squeeze through. On the wall you'll see your fourth gold picture, break it to get Minikit 3/10, also in this room are two generators, power them up to reveal a claw switch, after you pull the switch you can grab Minikit 4/10.

When you get into the room where you see Venom, go over to the right and down the ladder to find a dig spot that contains Minikit 5/10. Go into the middle area and go up to the next floor, over on the left will be an object to destroy that reveals a Venom patch, go through it and break the objects to build your first spider of three. Go to the top floor and go to the right where you'll see a breakable wall, switch to The Hulk and break it so you can build the second spider. If you follow this walkway to the back on the right side you'll see a valve that can only be broken by someone with telekinesis, break it then jump down and use telekinesis again to build the third spider and get Minikit 6/10.

Once you climb up into the next area and after you have caused the enemies to break out of their cells, look at the cells and see that one has a patch that Iceman can freeze, freeze it then use Iron Man's heat beam to melt it and get Minikit 7/10. Go back to the two small rooms in the main area, in the left one there is a gold object to break that will reveal Minikit 8/10.

After you progress to the next area, switch to Magneto and open the blue chest on your left to reveal a claw switch, use the claw switch to free the Stan Lee in Peril as well as reveal in the furthest bunk on the right side Minikit 9/10. In the area where you battle Venom, jump up onto the walkway and break the two boxes, then switch to Galactus and build the handle to open the door so you can grab Minikit 10/10.

Level 4 - Rock up at the Lock up

Characters (or similar) required to get all collectibles: Magneto, Iron Man Mark 42, Spider-man, Ice Man, Mister Fantastic, Thor, Sandman & Wolverine.

Here is the video guide for this level:

Go to the right corner behind you at the start, smash through all the objects and break the life preserver (this is one of five). Follow the path up and you should see a sewer pipe with blue bars on your left, break these with Magneto then use somebody who can fly to grab Minikit 1/10. Once you see the bridge get submerged, look to your right and you'll see the second life preserver.

Fly out over the water and use Iron Man to blow up the silver object on top of a boat, a shark will eat the boat giving you Minikit 2/10. There is a sewer entrance that's blocked off to the left of the last Minikit, use Spider-man to pull it off, this will reveal a patch of water that can be frozen by Iceman. Freeze it and a fishing rod will catch Minikit 3/10 for you.

On the walkway above you, go to the right to find your third life preserver and destroy it. After you reach the area above (just fly up) just to the left of where you got up you will see your fourth life preserver. Once you get through the gate to your left you will see your fifth life preserver against the wall, destroy it to get Minikit 4/10.

Just to the left of where you got the Minikit, there should be a vent that Mister Fantastic can squeeze through, once through use spidey-sense and pull the two handles off to save the Stan Lee in Peril. Once you progress a bit further and you have to open a door by activating a claw switch, you will see a cage with blue bars, break the bars with Magneto then smash the bed, you can now build a vent for Mister Fantastic to squeeze through so you get Minikit 5/10.

If you now go over to the right side of this big room you'll see a blue chest that can be emptied by Magneto, it will chuck out one bin to empty again which will chuck out a smaller bin, that once you empty will give you Minikit 6/10. Above the big cage in the middle you will see two handles, use Spider-man to pull them off, this will reveal a gold wall that can be cut around, cut around it with Iron Man's heat beam to get Minikit 7/10.

Once you get to the point where you're looking through all the cameras to find Sabretooth, use Wolverines sense to reveal a generator, once it's charged up use the panel again and go to the Minikit symbol to get Minikit 8/10.

Once you're in the final area, go the right and break the gold box to reveal a sandpit, use Sandman on it to perform one of three actions for the next Minikit. Follow round to the left and behind a truck you should see a silver you can blow up, this will reveal a dig spot, build the blue chest and use the switch top open it. Now for the final object, go the highest platform right near where you are, some enemies will come out of a door that has another blue chest with a switch, pull the switch to open the chest and get Minikit 9/10.

The final Minikit will be in the lift to the right of where you are now, but you must get further in the fight until enemies come out of it, jump up to the platform to the left of it and there will be a door, go through then fly up to get Minikit 10/10.

Level 5 - Rebooted, Resuited

Characters (or similar) required to get all collectibles: Loki, Magneto, Spider-man, Thor, Sandman, Iron Man Mark 42, The Hulk & Ice Man.

Here is the video guide for this level:

Once you take out one of the turrets, near there should be a person behind a window you can mind control, switch to someone such as Loki and pull the switch with him. After that use telekinesis to put the wheels back on the car, then use Magneto to put the engine in, drive over to the left where you started to get Minikit 1/10.

Back on the right side of this room there are 4 cupboards, two need to have the handles pulled and the other two have to be destroyed using telekinesis, build the generator from the parts and then charge it up to reveal Minikit 2/10. Once you go up the elevator, go down the stairs and you'll see Stan Lee hanging there, use Sandman on the sandpit to save the Stan Lee in Peril.

Progress through the room further and from one of the higher floors you should be able to see the Minikit outside the window, fly up to it to get Minikit 3/10. Just before you break the fan so you can progress to the next area, look in the area below and you'll see an Iron Man hologram so use your heat-beam to break it, now progress to the next room and go up to the platform on the right and pull the door off with a strong character, inside the room will be Minikit 4/10.

Go up into the little area to the right of here and you'll see the second iron man hologram so use a heat-beam to break it, now destroy all the objects with telekinesis and webs and build the jukebox to get Minikit 5/10. Go over the lasers in the middle area of this room and you'll see another Iron Man hologram on the right to break.

Once you open up the door, on the right of the hallway you will see the fourth Iron Man hologram to break. Once into the next big room over on the right will be the final gold hologram for Minikit 6/10.

Once you get to the roof go to the small door on the right side where there is a water patch, use Iceman to freeze it to reveal Minikit 7/10. Now go over to the door on the left and use telekinesis to ring the bell above the door, this will open the door and allow you to get Minikit 8/10.

If you now go to the left edge you should see Minikit 9/10 just off the edge so jump over and grab it. Now fly up to the walkway above and use Magneto to break the three spotlights, after breaking all three you'll get Minikit 10/10.

Level 6 - Red Head Detention

Characters (or similar) required to get all collectibles: Iron Man Mark 42, Magneto, Ice Man, Thor, Mister Fantastic & Wolverine

Here is the video guide for this level:

At the start of the mission, shoot the small spider on the wall in front of you, this is one of three. Fly up to the platform above to find the second one. Fly over to the far right and you should see the final one hanging from the ceiling, upon shooting it Minikit 1/10 will spawn. Go back to the start and fly to the top, on the wall you should see a blue object that can be broken by Magneto, break it to reveal Minikit 2/10.

Now back over to the right side of this room, you should see a burst pipe with a water puddle below it, use Iceman to freeze it then use a heat-beam to melt it and get Minikit 3/10. When you get into the next area, fly up and shoot the two spinning objects on the far left of the room to free the Stan Lee in Peril.

Go back a bit and you will see a gold object on the left, break it with a heat-beam this is one of five in this room. The next one is also on the left below where the Stan Lee in Peril was. Go right to the back of the room, on the right of this walkway is the third gold object. You'll be able to see the fourth one in the distance on the right from where the last one was. The final one will be even further right and near the highest point of the room, destroy it to reveal Minikit 4/10.

Back to the left a bit there is a generator, charge it up and let the wheel spin for a bit and eventually Minikit 5/10 will surface for you to grab. Over to the right a bit you will see a platform on fire (in the middle of the machine where parts are spinning round) use Iceman to put out the flames and grab Minikit 6/10.

Once you reach the next room fly over to the right, you will see a Minikit behind a panel, pull the handles to reveal Minikit 7/10. Go into the middle of the room and go right to the back, there will be a claw switch here, once activated you'll get Minikit 8/10.

When you reach the next area head over to the left and destroy the first of four flags. Now fly directly to the right to find the second flag. Fly to the far end of the room and on the right in the corner will be the third flag. Now fly directly over to the left and destroy the final flag to reveal Minikit 9/10. Now fly back over to the right and at one point along the wall you'll see a vent, squeeze through it as Mister Fantastic to find Minikit 10/10.

Level 7 - Bifrosty Reception

Characters (or similar) required to get all collectibles: Spider-Man, Iron Man Mark 42, Magneto, Wolverine, Thor, Jean Grey & The Hulk.

Here is the video guide for this level:

As you are going through the vortex as the beginning level, stick to the left as near the end will be Minikit 1/10, this one is quite easy to miss if you're not concentrating. Once you're in the room go behind the statue to pick up Minikit 2/10. There will be a chest with a handle on it on the right side of the room, pull the handle off then break the gold object that flies out of it to get Minikit 3/10.

At the back of the room there will be a silver object to blow up, do this to save the Stan Lee in Peril. Once you're at the far end of the bridge, there will be a statue on the left with silver armour, blow it up and pull the handle to get Minikit 4/10. The statue on the right will be similar except with blue armour, use Magneto to break it all off and reveal Minikit 5/10.

Once you're in the next area go to the far left, there will be a block of ice near a gold statue, melt it to reveal the first of three flowers. Next go to the right (in the same area as the generator) and on the right side of this area will be another block of ice to melt. Now go just to the left of the last one and you'll see the last block of ice, once you reveal the final flower you'll get Minikit 6/10.

Go to the right near where the second ice block was and break the bush, this will reveal a dig spot that contains Minikit 7/10. Go back over to the left side and go on the platform above where the first flower was, blow up the silver object and charge the generator, now use a character with telekinesis to reveal an ice block, melt it to reveal Minikit 8/10.

Go back over to the right and as you fly over you'll see a bridge with a huge block of ice on it, follow this to the end and on the left side of this platform will be a silver object, blow it up and build the switch. After rotating the switch go and break the box on the right, build the statue and after the small cinematic build the handles onto the gate. Now use a strong character to break off the gate, then build the object and use telekinesis on it to reveal Minikit 9/10.

In the final room there will be three golden statues to break, however you need to disable The Destroyer temporarily so you can reach them, one is on the right, another on the left and the final one is on the far left. Break all three to get Minikit 10/10.

Level 8 - Juggernauts & Crosses

Characters (or similar) required to get all collectibles: Iron Man Mark 42, Magneto, Spider-Man, Jean Grey, Wolverine, Ice Man, Captain America & Mister Fantastic.

Here is the video guide for this level:

When you start the level, fly over the flames on the right side and break the golden lock, after that rebuild the books onto the bookshelf to reveal Minikit 1/10. Now go to the left and go onto the platform above where there is a blue gramophone, use Magneto to turn the handle and reveal Minikit 2/10.

Once you get into the next area, there will be a handle on the door right next to where you spawn, pull the handle off and break the box inside the room to get Minikit 3/10. Moving further on, once you break down the wall to get around the flames you'll see a silver cubicle, break it and use telekinesis to reveal Minikit 4/10.

In the room where you free Storm there is a blue statue on the left, use Magneto to make it rise up then move the bars so you can grab Minikit 5/10.

In the next area, fly straight up from where you spawn and you'll see a gargoyle on the corner, destroy it. The second gargoyle will be right below it in between two flames. The next one will be over to the right, it's right next to the bottom half of the broken staircase. The fourth one will be at the top of the broken staircase behind the silver statue. The final one will be in the corner to the right of you, destroying all five will reveal Minikit 6/10.

No go back to the bottom of the broken staircase, there will be a silver object nearby, (behind pyro in the area above him) destroy it and use the dig spot to reveal a sandpit, now use sandman on the sandpit to reveal Minikit 7/10. If you go to the left you should see a small wooden hut with a fire on the roof, use Iceman to put out the flames and rebuild the house, now use a strong character to move the house so you're able to build a trampoline to save the Stan Lee in Peril.

Go back to the top area on the right so you reach the door covered with flowers, to the left of it is a dig spot, dig up and build the chainsaw then use telekinesis on it to trim the bush and reveal Minikit 8/10. Once you go through the door there will be a blue vending machine on the right, use Magneto to break it, now rebuild the Shield switch and throw Captain America's shield at it to reveal a vent you can go through, going through it will automatically grab Minikit 9/10.

In the final area you will have to destroy four computers, go to the back left to find the first and the back right to find the second (they have to be destroyed using telekinesis). Now go to the door on the far side of this area to find the remaining two, breaking all four will reveal Minikit 10/10.

Level 9 - Doctor in the House

Characters (or similar) required to get all collectibles: Iron Man Mark 42, Magneto, Spider-Man & Wolverine.

Here is the video guide for this level:

During the freefall section watch out as in the middle of some blue studs is Minikit 1/10. To the left of where you start there will be a gold statue, this is one of five you need to break. The next statue will be on the walkway above at the far end. Once you go across the bridge, the next statue will be at the back of the screen near the handles on the wall. If you fly to the platform above you, directly next to the satellite dish is an object that can be moved by Magneto, move it to reveal Minikit 2/10.

Once you go across the next bridge and reach the area above, the next golden statue will be in the far left corner. If you go to the small room above, there will be a wall of ice, melt it so you can grab Minikit 3/10. Once you smash through the next wall, you will see your final golden statue, break it to reveal Minikit 4/10.

Once you reach the next area, there will be a pile of ice in the back left corner, melt it and build the object, this is one of five for another Minikit, also above this is a silver object, blow it up as this is one of three. Going to the area above, go to the right where you will need to use spidey-sense and pull the handle, then break the gold object to free the Stan Lee in Peril. Once you are across the bridge go to the far left, under some pipes will be another pile of ice to melt and build.

Now go up the stairs to the left to find your third pile of ice. Now go to the back of this small platform and dig up the object and build it to reveal Minikit 5/10. Now go to the right side and go up the stairs to find the fourth ice pile. Break the gold statue near the ice pile to reveal Minikit 6/10.

Now fly up to the platform above and blow up the silver object, then charge the generator and after it spews out a load of studs it will reveal Minikit 7/10. Next to the generator will you your final ice pile, melt it and build the object to reveal Minikit 8/10.

Now follow the platform to the left and you'll see a spot where you have to use spidey-sense, pull the handles to open the door, then blow up the silver object and break the gold object to get Minikit 9/10. Now if you fly up and look at the face of the building from the air, you'll see the last of the three silver objects to blow up, upon blowing them up you'll get Minikit 10/10.

Level 10 - That Sinking Feeling

Characters (or similar) required to get all collectibles: Iron Man Mark 42, Wolverine, Spider-Man, Magneto, Captain America, Thor & Jean Grey.

Here is the video guide for this level:

Once you start the level, break all of the objects on the left and build the panel. Once you use it the first time, go and use it again and move the object to the left side to put out the fire and reveal Minikit 1/10. Go to the right and you'll see claw switch, use it to reveal Minikit 2/10.

Cut around the golden wall and climb up using Wolverine, once you're up at the top, go to the right and use Magneto to free the Stan Lee in Peril. Once you make your way back down, go down the stairs and look under them, you will see your first of three Doctor-Doom holograms that you have to destroy.

Once you're in the next area, use the shield switch to reveal Minikit 3/10. Go to the right and go down the stairs, you should see the second Doctor-Doom hologram in this middle area. Go further to the right and blow up the silver objects on the boat, charge the newly revealed generator. Now use spidey-sense under the now moved box and pull the handles, build the panel and move the boat into the middle and you'll see Minikit 4/10.

Once you have activated the bridge, go back to the generator and charge it again, now break the gold side of the box to reveal Minikit 5/10. Go up the ramp on the left side of the room, halfway up you'll see the final Doctor-Doom hologram, destroy it to reveal Minikit 6/10.

Once you reach the underwater section go to the right and dig up the first of three chests. Once you progress a bit further you should be able to see a Minikit in the top left corner of your screen. Break the building first, destroy the remaining pillar on the left side to reveal a sand pit for Sandman. Use it to grab Minikit 7/10. Take a few more steps and you should see a green object sticking out of the wall on the top left. Use telekinesis to bring it further out, once a big fish comes and eats it, Minikit 8/10 will drop down.

Before going up the small ramp slightly ahead, go to the small area on the right of it, destroy the sandcastle to reveal Minikit 9/10. After going up the ramp, on the right you should see a dig spot, dig up the second chest here. Once you pull down the pillar to use it as a bridge, go to the right and you should see your final dig spot, dig up the third chest to get Minikit 10/10.

Level 11 - Taking Liberties

Characters (or similar) required to get all collectibles: Jean Grey, Iron Man Mark 42, Mister Fantastic, The Hulk, Spider-Man, Galactus & Ice Man.

Here is the video guide for this level:

From the beginning, go left and fly up to the top platform, use telekinesis on the pot as this is one of three that you need for a Minikit. Now go down the stairs until you reach the bottom platform, blow up the silver object under the stairs to reveal Minikit 1/10. Slightly to the left should be a vent, go through it with Mister Fantastic and fly to the top of this shaft to get Minikit 2/10.

Now go back to where you started and go to the right, break down the wall inside the pool of toxic waste, after breaking it go inside the hole to find Minikit 3/10. Once the statues arm blocks your path, use Mister Fantastic to move it, on the far end of the screen are two platforms. The platform on the right has the second of three pots to use telekinesis on.

Once you clear the statues arm from blocking your path the second time, you'll come into a room filled with toxic waste, just to the right on the side of the room you're on is the third pot, use telekinesis on it to reveal Minikit 4/10.

Once you've gone up the elevator, look at the top left corner of the screen, at the far end you should see a platform which has Minikit 5/10 in plain sight. Fly over to the right and there should be a platform with a wire connected to it with a handle above the wire, break the object on this platform to save the Stan Lee in Peril. Pull the handle off that's above you and use a character that can build cosmic objects (such as Galactus) to reveal Minikit 6/10.

Go a bit more to the right and you should be able to see the next Minikit through the window, use a strong character to pull the door off so you can go in to collect Minikit 7/10. Once you're in control after the next cutscene, go to the right and you'll see a blue chest, use Magneto to open it up and get Minikit 8/10.

Right behind the previous Minikit is a blue sign, destroy it as it's one of five in this area required to get a Minikit. Once you activate the claw switch above, go to the right of it to destroy the second blue sign.

Once you use Mister Fantastic as a crane to fix the broken bridge, look above you on the stairs to find the third blue sign. Once you see the handles that release the bridge for your teammates, go up the ladder here and break the box as the fourth blue sign is behind it.

After using Mister Fantastic as a fire engine to put the fire out, go up the stairs, next to the claw switch is the final blue sign, destroying it will reveal Minikit 9/10. Behind you should be a puddle of water under a pipe, freeze the water and then melt the ice block to get Minikit 10/10.

Level 12 - Rapturous Rise

Characters (or similar) required to get all collectibles: Wolverine, Iron Man Mark 42, Sandman, Spider-Man, Ice Man, Jean Grey, Mister Fantastic & Magneto.

Here is the video guide for this level:

Once you start the level, to your left you should see three different dig spots, dig them up and build the crab to reveal Minikit 1/10. At the far end of the screen there is a gold object, break it and build the sand pit then use Sandman on it to reveal Minikit 2/10.

Once you disable to electric barrier, go to the area where you can see the flashing dots indicating you can use spidey-sense, use it and pull the handle to reveal Minikit 3/10. After going over the bridge that's underneath the waterfall you'll disable another electric barrier, go inside the building where you'll find a gold door, cut the shape on the door to reveal Minikit 4/10.

As soon as you reach the next area where the big log is blocking your path, go to the left to find a golden egg, this is the first of five you need to destroy. After you break the tree you should see a red suitcase on a rock in front of you, this is the first of four you need to destroy.

Once you get to the broken plane, Go up the slide and behind this section of the plane should be the second golden egg to destroy. Find the tail end of it (it will be on the right side of the screen) and blow up the silver object covering the hole, inside this hole is Minikit 5/10. Behind the tail end of the plane you should be able to see the second suitcase to destroy. Also near the tail end of the plane is the third golden egg, it's right behind it.

Go left from the tail end of the plane and you should be able to see a person trapped behind the flames, use Iceman to put out the flames and save the Stan Lee in Peril. Right above where Stan Lee was is another red suitcase to destroy.

Once you go up the hill and across thee bridge there will be the fourth golden egg to destroy. On the left is a plant that you can use telekinesis on, do so and you'll be able to build a vent for Mister Fantastic to go through. Go through it and you'll grab Minikit 6/10. Go up the ladder on the right side and follow the platform round to find your final suitcase and reveal Minikit 7/10.

Once you deactivate the electric barrier, destroy the final golden egg that was behind it to reveal Minikit 8/10. Once you get into the next area, right to the left of where you spawn is a dig spot, dig it up and destroy the first of five pumpkins. On the far right under the small palm tree is the second dig spot containing a pumpkin.

Right above where you build the generator you should see a blue object, use Magneto to break it and reveal Minikit 9/10. Once you've charged the generator, go through to the next small area, on the right side will be another dig spot containing a pumpkin to destroy.

Once you reach the small area where you fight Rhino, go the right side near where you entered to find the fourth dig spot. Now go to the far left of the screen to find the final dig spot, upon destroying the fifth pumpkin you'll reveal Minikit 10/10.

Level 13 - Magnetic Personality

Characters (or similar) required to get all collectibles: Jean Grey, Magneto, The Hulk, Ice Man, Wolverine, Thor, Spider-Man, Mister Fantastic & Iron Man Mark 42.

Here is the video guide for this level:

Once you start the level go just to the right, you should see a stack of tanks, this is the first of three to destroy in this room. The next one can be seen at the far end from the previous stack. Keep the the right side of the screen and next to the high platform will be the second stack. The third and final stack will directly on the left side of the big door you need to go through. Destroying all three stacks will reveal Minikit 1/10.

Go back to the right side, you should see some incomplete pipes with purple areas in the middle of them, break the box in front of them and use telekinesis to put the pipes into place, doing so will reveal Minikit 2/10. On the left side right next to where you started is a box with a blue door on it, use Magneto to open the door, build the rocket ship ride and ride it to reveal Minikit 3/10.

Just to the right of the big door are a set of handles, use a strong character to pull them off, then use Iceman to put out the fire so you're able to fly up and grab Minikit 4/10.

Once you're in the next area, you should be able to see a claw switch under the huge pipe and in-between the two pink lights. Use it to reveal a dig spot, using this dig spot will then reveal Minikit 5/10. Once you're over the bridge and Magneto blocks your path, you should see a blue part of the wall, use Magneto on it to reveal a generator. Charge the generator and freeze the water patch inside the newly opened door. This will reveal Minikit 6/10.

Use spidey-sense in the exact same room to climb up the wall and grab Minikit 7/10. When you've climbed up the wall into the area above, look at the pipe on the left, there is a person whose mind you can control. Use Jean Grey to take control of them and then jump up to grab Minikit 8/10.

Now go over to the right side and you'll see a vent, go through it and you'll see Minikit 9/10 right in front of you. In the next room, look above the handles you need to pull, part of the pipe above can be blown up, blow up this section to save the Stan Lee in Peril.

In the final area where you battle Magneto, go to the right side, on a small platform above you should see a blue container, use Magneto to break it as it's the first of three in this room. In pretty much the same position of the left side is another platform above you with a blue container on it. The final blue container will be right at the back of the room behind where you started. Destroying all three blue containers will reveal Minikit 10/10.

Level 14 - A Doom With a View

Characters (or similar) required to get all collectibles: Iron Man Mark 42, Ice Man, Magneto, The Hulk, Wolverine, Spider-Man & Galactus.

Here is the video guide for this level:

As soon as you start the level go to the left, destroy the gold object and use the switch with a smart character (such as Iron Man) to get Minikit 1/10. Now head up the stairs just to the right of where you started, as you reach the top, just in front of you should be a hologram, this is one of five you need to destroy.

Now fly straight up and a little to the left you should see another hologram (it will be just the the left of the big pipe near the ceiling). Go to the right, there will be an area where you need to use spidey-sense, go onto the platform above here and to the right you should see the third hologram. Go all the way to the right and you'll see the fourth hologram on the wall. Now go to the highest platform on the right side, just under the pipe to the left side of the platform is the final hologram. Breaking all five will reveal Minikit 2/10.

As part of the story you need to use spidey-sense to reveal a handle, pulling it will allow you to build the shield switch and finally reveal a generator you need to power. Powering this generator makes the platform to the right lower so you could get across in the story, it will also reveal a Minikit in the fire above it. Use Iceman to put the fire out so you can grab Minikit 3/10.

Further on in the same room you have to use Captain America to deflect a beam and power an object, this will bring some enemies out on a platform. The small vault they came from will now be sealed off, blow up the silver door and you'll be able to see Minikit 4/10.

Now go to the highest platform on the right again, there will be a blue section on the wall to the left of the platform, use Magneto to open it up and reveal Minikit 5/10. Once you're in the next area, progress through the tunnel, once you're out of it and you are shown the big purple fan, go to the left where you'll find some super strength handles. Pull on the handles to reveal Minikit 6/10.

Go to the right side of the room to find a dig spot, dig it up to find Minikit 7/10. Go up the stairs and go to the left, you'll see a gold section of the wall, cut around the object then build the statue out of the pieces and finally break the statue to reveal Minikit 8/10.

On the wall on the left side use spidey-sense, climb up the wall to grab Minikit 9/10. In the final area where you battle Doctor Doom, go to the right to find a claw switch, build the panel out of the pieces and use a smart character on the panel, doing so will save the Stan Lee in Peril.

Now go to the left side of the room, above the doorway will be a small silver panel you can blow up, use a character with Power Cosmic to build the box which will reveal Minikit 10/10.

Level 15 - The Good, the Bad, and the Hungry

Characters (or similar) required to get all collectibles: Storm, Magneto, Wolverine, The Hulk, Thor, Iron Man Mark 42, Ice Man & Sandman.

Here is the video guide for this level:

As soon as you start turn around and in the middle of a fire will be Minikit 1/10 use Storm to fly over it and grab it. Also on the right is a blue object, this is one of three you need to use magnetic powers on. Once you have the fan activated, go to the left side where there is a claw switch, pull it to reveal Minikit 2/10.

Once you move to the next area, go to the far left and you'll find a second blue object. Now go to the right, rip up the blue vent with Magneto to reveal Minikit 3/10 then use magnetic powers on the third blue object to reveal Minikit 4/10.

Once you're in the third area, turn around and you'll see a dig spot, dig up the pieces so you can build Minikit 5/10. Now go to the left where you'll see an object that can be broken by a strong character, break it to reveal Minikit 6/10.

Once you've freed the helicopter, go to the far end of the screen and you'll see a generator, charge it up to reveal Minikit 7/10. There is a gold box just to the right of the generator, break it to reveal Minikit 8/10.

Once you're in the final area, go to the panel just to the right of where you spawn, use the vehicle to mop-up the five puddles, doing so will reveal Minikit 9/10. Now go to the far end of the screen, on the right side you'll see a puddle of water, use Iceman to freeze it, this will make a hammer that will smash the box revealing Minikit 10/10.

Finally go to the left side now where you'll see a crashed jet, use Sandman in the sand pit to save the Stan Lee in Peril.

This page will include a guide for each Hub Mission, telling you what to do in each mission (this guide will be based off of the video that I will also provide a link for). It will also include a collectible guide (this will be at the bottom, as it must be done in Free Play after completing them once for some collectibles), location to start the mission and how many gold bricks are required for each one.

Mission 1 - House Party Protocol

The starting point for this mission is at the top of Stark Tower. Once you're at the top, look for a small platform on the left, there should be an open due with a blue illuminated A above it. No Gold Bricks are required to start this, it unlocks as soon as you finish the story.

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Here is a video walkthrough for this level:

At the start, go right and break the STARK sign, use your heat beam to go around the gold wall at the top. Now rebuild the bit above the elevator with the lego pieces, then once the elevator opens and the box falls over, break it. Now rebuild the speakers. Next go to the left side of the room, now break the 3 boxes next to Nick Fury and rebuild the table. Finally, go and blow up the silver lock over the door at the back, then use the panel to drop the disco ball.

Now just complete the dance sequence, do this by stepping on the tiles in the order that they show up. This will finish the mission and unlock:

Collectible Guide

Characters required to get all collectibles: Iron Man Mark 42 and Jean Grey.

First, go to the left and use your heat beam on the gold object at the back. Use telekinesis to use the stick, this will break the Piñata and reveal a Deadpool Brick. Now break the balloons just next to where the piñata was, then go to the back left to find another set of balloons to break. Next go to the right side of the room, break the balloons here to reveal the Iron Man (Heartbreaker) - Character Token.

Finally, just to your right will be the Stan Lee in Peril behind some gold bars, break them with your heat beam to free him.

Mission 2 - Tabloid Tidy Up

The starting point for this mission is indicated by a bugle inside of a red circle on the map. No Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

As soon as you start up the mission you should unlock:

First, start off by going to the left of the room and breaking everything over here, you should now have some parts on the floor to rebuild the hole in the wall. Next, use Agent Coulson to blow up the silver bricks blocking the door. Rebuild the door, then go to the back left corner of the room and destroy everything. Use the parts here to rebuild the photocopier.

Now go to the far right corner of the screen, and blow up the silver wheel, this will drop some more lego pieces. Build the fire extinguisher, then jump on the pump and stay on it to put the fires out. Go just to your left and switch to Doctor Octopus, use his senses to reveal some handles, pull the door open with cn_B. Use Agent Coulson at the panel to take control of the vacuum cleaner, then clean up all of the trash piles to finish the mission.

Collectible Guide

Characters required to get all collectibles: Wolverine, Iron Man Mark 42 and Jean Grey.

At the start, go to the right and switch to Wolverine, then dig up the Stan Lee in Peril. Next go to the far right corner, destroy the golden box here and build the poster. Now go over to the left side of the room, blow up the small silver box in the corner and build the second poster. For the last poster, blow up the silver bricks blocking the door and rebuild the door, then destroy the thing that is right in front of you. Build the last poster to get the Doctor Octopus (Ultimate) - Character Token.

For the Red Brick, you will see some trophies in the small room you just opened up. Use telekinesis to put all three into the right place, doing so will make the Deadpool Brick appear.

Mission 3 - A Shock Withdrawal

The starting point for this mission is indicated by three dollar bills inside a yellow circle on the map. No Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

First off, get to the upstairs section on the right with Spider-Man, use his sense to reveal a handle. Pull the handle and free the first civilian, then switch to Captain America and throw his shield at the shield switch on the right side of the room. Get over to the trapped civilian with either Spider-Man or Iron Man, destroy everything in the room and build the trampoline to free the second civilian.

Now destroy the huge dollar sign, and everything on top of the tables on the left side of the room. Use the debris to build a walkway to free the third civilian. Walk up to Electro with any character, while he's occupied, switch characters and hit him once. Now switch to Iron Man and blow up the silver object to open the vault. Now just land three hits on Shocker to end the mission.

Collectible Guide

Characters required to get all collectibles: Jean Grey, Iron Man Mark 42 and Magneto.

At the start, go to the left and use a character that has mind control to control the person behind the glass. Get him to pull the switch, keep attacking the now revealed machine to make the Moon Knight - Character Token appear. Once you get to the point where you have hit Electro, don't open the vault. Instead break the pile of gold just to the right to get the Deadpool Brick.

Now open the vault and switch to Magneto, break open the cage to free the Stan Lee in Peril.

Mission 4 - Nuff Said

The starting point for this mission is at the Marvel logo on the map. No Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

Start off by destroying the desk in front of you, then build the panel from it. Then switch to Mr Fantastic, and turn the pipes to line them up and open the bars. Now build the debris left in front of you, this will damage Vulture. Once Howard has destroyed the next object, go to the right and build the vent from the debris. Go over to the switch, then jump and hang onto it.

Now switch to Spider-Man and jump up to the switch on the other side. Once the curtains are pulled back, use Spider-sense and pull on the handles. Jump down and build the object to damage Vulture again. Now build another object from the debris, and use the switch with Mr Fantastic, this will damage Vulture a third time. Now build a pump from the debris and jump on it to pump up a balloon of Thor. This will damage Vulture again.

Finally build the Fantastic 4 panel, and use Mr Fantastic to stretch into a bird's nest, this will finish off Vulture and finish the mission. This will also unlock Howard the Duck, so if you don't already have him, you'll unlock:

  • Really?

    Collect Howard the Duck (Single Player)

    Really?
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.

Collectible Guide

Characters required to get all collectibles: Iron Man Mark 42, Jean Grey and Magneto.

At the start, destroy the golden Hulk statue behind you to get the Ms. Marvel - Character Token. When you get into the main area, go to the far right corner. Then use telekinesis to put the three pieces of the wall back into place. Doing so will reveal the Deadpool Brick. Now go up to the lift at the far middle of the room, open it up with Magneto to free the Stan Lee in Peril.

Mission 5 - Feeling Fisky

The starting point for this mission is a picture of a cane with a diamond on top of it. 50 Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

At the start, destroy the table on the far right, as well as the flashing objects in front of you. First build the pool table, then build the Captain America platform. Reflect the laser into the generator, then switch to Spider-Man and use Spider-sense next by the guy that's trapped. Now pull the handles and when he appears, switch to Daredevil. Keep beating up goons until Elektra appears, simply defeat her to continue.

Now you'll need to defeat Bullseye, when he gets on the turret, simply use Captain America's shield to deflect the bullets and destroy it. Use the debris from these turrets to build handles, then use Spider-Man to pull them. Once Kingpin comes out, rebuild the object in the back left, then turn it to drop a chandelier onto him. With the next chandelier, hit the weak link at the top with a ranged attack. Finally, use Spider-sense and pull the handles to defeat Kingpin and finish the mission.

Collectible Guide

Characters required to get all collectibles: Thor, Jean Grey and Iceman.

For the first collectible, go over to the left and charge the generator. Doing so will spawn the Kingpin Henchman - Character Token. Next go to the painting on the far right, then use telekinesis on it. Now break open the golden safe door to find the Deadpool Brick. Finally, go to the fireplace on the right-hand side of the room. Break the bars in front of it, then use Iceman to put out the fire, this will free the Stan Lee in Peril.

Mission 6 - Put Up Your Dukes

The starting point for this mission is a dumbcbell on the map. 75 Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

At the start, go over to the two water-coolers and break them, then rebuild them into one giant drink. Next use Wolverine's sense and climb up the wall, break both of the vending machines up here. Now jump down and build a water cannon from the pieces, fire this at the giant cup to fill it up. Next use telekinesis to move the drink into the boxing ring.

Go to the small treadmill on the right side of the ring, use telekinesis on it to break it. Now break the lockers and build an oven from all of the pieces, then use telekinesis to put the food in the ring. Now open up all 3 safes behind the ring, two are opened by hitting them, the other by using telekinesis to open it. Now build the food item correctly and use telekinesis to place it in the ring again and finish the mission.

Collectible Guide

Characters required to get all collectibles: Iron Man Mark 42, Magneto and Mister Fantastic.

Start off by going to the panel near where Captain America is (left side of the gym). Use a smart character such as Iron Man on the switch, once Captain America breaks the now lowered object, it will reveal the Deadpool Brick. Now go to the right side of the gym where you'll see a bright blue weight, break it with Magneto to free the Stan Lee in Peril.

Finally go to the far right of the room and go through the vent, doing so will get you the Wolverine (Cowl) - Character Token.

Mission 7 - Stunt Show Surprise

The starting point for this mission is the Circus entrance at Central Park. 100 Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

At the start, use Hawkeye to blow up the lock on the box to the right of the pool. Hit Nightmare, then put out the fires with Iceman. Now rebuild the hook and wait for the object to get pulled in, then freeze the pool of water. Ghost Rider should now go over the ramp, revealing Nightmare's location. Break the red & orange boxes on the left side of the area, then build the hammer out of the pieces that come out.

This will break the machine dropping more pieces, use these to build a trampoline to get to the area above. Break the box and attack Nightmare again, then build another ramp from the pieces of the broken box. Ghost Rider will go over the ramp again, and Nightmare will appear below. When you approach him he disappears, put out the fire as Iceman and build the handle onto the box.

Next pull the handle as Hawkeye, then destroy the vehicle that Nightmare pops out in. Build a cannon out of the pieces and use Hawkeye's arrows to shoot the target. Fire arrows into the 3 things now stuck on the wall, and vault your way up to the area above. Press cn_B to make a rope and climb up again, then blow up the silver clowns mouth and jump on the pump. This will form yet another ramp, Ghost Rider will go over it and make Nightmare appear one last time. Simply go down and hit him to finish the mission.

Collectible Guide

Characters required to get all collectibles: Magneto, Iron Man Mark 42, Spider-Man and Jean Grey.

At the start, go to the left and break the blue cage as Magento, this will reveal the Deadpool Brick. Next, fly up high and over to the right side of the area, you should see the Mandarin (film) - Character Token on one of the platforms.On the ground on the right side, use Spider-sense to reveal two handles. Pull them off, then cut around the gold object. Finally build a bin out of the pieces, and use telekinesis on it to free the Stan Lee in Peril.

Mission 8 - Reptilian Ruckus

The starting point for this mission is at the picture of a reptile at the top of Central Park. 125 Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

First head down to the area below and you'll find a wall you can break with The Thing on the right, break it. Now switch to Spider-Man and use Spider-sense, then pull the handle. Now build the pump out of the pieces to suck up all of the water to make Connors appear, then damage him so he runs off again. Break the box next to the broken ladder so you can rebuild it, then go back to the area you started in.

Now use Spider-sense next to the enclosure, then pull the handles. Build a handle for The Thing out of the pieces, then switch to him and break the glass by pulling the handle. Attack Connors again until he runs off. Go into the newly opened area on the left, then use Spider-sense and pull the handles again. Attack Connors one last time to finish the mission.

Collectible Guide

Characters required to get all collectibles: Thor, Magneto, Jean Grey, Iron Man Mark 42, Wolverine and Mister Fantastic.

At the start, go to the bottom area and charge up the generator. Go back to the area above and use magneto to reveal the Deadpool Brick. Once you drain the pool, go to the left side of it and use telekinesis to open the first of three holes. Next go to the enclosure, blow up the silver object to open hole number two. Finally go to the right of the enclosure and break the gold object to open hole three, also revealing Character Token - The Thing (F.F.).

When you have to reveal Connors for the third time, dig up the patch of dirt next to where he's hiding. Then build the Mr. Fantastic platform and use it to free the Stan Lee in Peril.

Mission 9 - Stranger Danger

The starting point for this mission is indicated by an orange circle with black lines running through it diagonally. 150 Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

At the start, use telekinesis on the clock to your left, then build the door handle from the debris. Go into the room and use telekinesis on the shower curtain, then destroy the three objects thrown at you. Build the object out of the debris and pull the chain to flush the toilet. Now pick up the hammer with telekinesis and break down the wood, then break the gold object to get Dormammu out.

Now go into the room on the right and break the gold desk lid. Now rebuild the piano, then pull the lever once it has been revealed. Now Dormammu will go upstairs. Go upstairs and use telekinesis on the hanging skeleton, you now need to destroy 3 objects using fire. The first is in the wardrobe next to you, the next is in the back left of the room, you must destroy some objects to reveal this one. The final one is in the chest on the right side of the room. Simply beat up Dormammu and his waves of skeletons to finish the mission.

Collectible Guide

Characters required to get all collectibles: Iron Man Mark 42, Spider-Man, Sandman and Jean Grey.

At the start, blow up the silver lock under the stairs to reveal Character Token - Invisible Woman (F.F.). When you go into the room on the left and cause Dormammu to leave, use Spider-sense and pull the handles to make a hole in the ceiling. Fly through this hole and blow up the silver lock to free the Stan Lee in Peril. Finally, when you go upstairs, next to the chest is a place where Sandman can go through the wall. Go through, then use telekinesis to open the chest. No destroy the object to the right and rebuild the tree, then pull the handle with Spider-Man to reveal the Deadpool Brick.

Mission 10 - Thrill of the Chess

The starting point for this mission is at the prison, and is indicated by a lightning bolt. 175 Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

At the start, manipulate the metal bars with Magneto, then open the vault. Once the small cutscene ends, use Mystique's disguise ability and go up the lift on the left. Next, break the control panel next to the lift at the top to disable the camera, then come up as Magneto. Break all of the debris to the right and open up the cell, then damage Mysterio. Next build the lever in the cell you're in, then pull it, revealing a target above the cell Mysterio is now in.

Hit the target to open the cell, then damage Mysterio again. Now you want to manipulate the valve in the cell you're in. Go back up the lift, rebuild the object next to it, and jump onto the lever to open the cell. Hit Mysterio one final time to finish the mission.

Collectible Guide

Characters required to get all collectibles: Sandman, Wolverine and Thor.

Once you get into the main area, go to the right and break the lockers to reveal a spot for Sandman to go through. Go through and you'll be in the room with the Deadpool Brick. Next, activate the claw switch nearby to open the cell so you can grab Character Token - Green Goblin (Ultimate). Finally, go to the left side of the room and charge the generator, opening the cell and freeing the Stan Lee in Peril.

Mission 11 - Bro-Tunheim

The starting point for this mission is a blue kind of chest on the opposite side of the map to the Helicarrier. 200 Gold Bricks are required to be able to start this.

Here is a video walkthrough for the level:

At the start, go to the right and fly to the area above, then slam down to break the ice. Now drop down and turn the mechanism to open up the stairway. Fly up and stand on the higher platform with Thor, then get onto the other with Loki and jump up to the area above. Next use telekinesis on the chain mechanism to release the first chain.

Now break the big rock where you started, then freeze the water to make a catapult. Now use telekinesis to launch the catapult, then go up the ramp. A rock will fall and break, leaving behind debris. Build the two objects from the debris, then charge the generator above. This will melt the ice on the wall, then you want to freeze the fire to put it out with Loki.

Now you want to break the wall with Thor, then raise a platform with Loki so you can jump up. Release the other chain to lower the gate. Malekith will appear, throw Thor's hammer at the platforms he raises so he falls, then you can damage him. Do this a total of three times to defeat Malekith and finish the mission.

Collectible Guide

Characters required to get all collectibles: Iron Man Mark 42, Magneto and Wolverine.

At the start, go straight ahead and there will be a wall of ice under the cliff on the left. Melt this to reveal the Deadpool Brick. In the same area on the right side, there is another wall of ice. Use Magneto to clear this one, which will free the Stan Lee in Peril. Go back to where you started, then go straight to the right. Here is some silver debris to blow up, do that and then dig up the dig spot to get Character Token - Thor (Classic)

After you finish these missions, depending on if you have gotten True Believer on all levels, you will unlock:

If not, then go back to any mission (story levels included) with stud multipliers active. Once you get True Believer status, simply Save & Exit the level.

All of these should be on the map at the start. However, some will require you to have certain characters to be able to get them, so for those characters, refer to the Character Tokens page. Some of these will also only appear after doing certain missions/quests in the city, so bear that in mind.

Note: #10 on the map is the start location of the "course" you need to run to get the brick at location #11 on the map.

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Gold Bricks Map

Gold Brick #1

By the fan, you will see a pair of cannons. Simply shoot all of the ships to get the brick.

Gold Brick #2

On the other side of the ship from brick #1, you will see a missile launcher. Shoot down the ships again to get the brick.

Gold Brick #3

Go to the fan, and first, clear out all of the debris stuck in it. After, approach the console near it, then charge the generator.

Gold Brick #4

At the location, you'll see a maze:

Gold Brick 4

Use the lever on the right, then use Ant-Man to go down the right passage that is now open. Step on the button, then go to middle passage, and do the same. Pull the left lever, then go down the left passage and collect the brick.

Gold Brick #5

Step into the beam of light, then defeat the Sentinel. Blow up the silver plate, use a heat beam on its gold plate, then use Hulk to pick up a rock and throw it at his chest.

Gold Brick #6

Go underground at the location (the Deadpool ghost should show you a way underground), then use one of the console's. Use the hammer on your car to destroy all the others.

Gold Brick #7

On this roof there are multiple panels, two are here:

Gold Brick 7 (Part 1)

The other one is here:

Gold Brick 7 (Part 2)

Use all three to unlock the box, and grab the brick.

Gold Brick #8

On the opposite side of the roof from the brick, will be a gold wall. Cut a hole in it, then go through the black pool as Venom, and grab the brick.

Gold Brick #9

At the location, use telekinesis on the two objects to move them over the purple plates. This will unlock the box, so you can grab the brick.

Gold Brick Map #10

This is the start location of the course for Gold Brick #11, pull the switch here to start it off.

Gold Brick #11

From the roof where the brick is, you will see some scaffolding. Follow the path until you find a switch. Pull it, then change into Iron Man, and fly to the area just below the brick. Change into Black Widow, and go invisible, then wall jump up to the rood, and grab the brick.

Gold Brick #12

At the location, simply use the panel to unlock the box.

Gold Brick #13

At the location, you'll see two generators. Simply charge them both up, then grab the brick.

Gold Brick #14

Break the gold lock on the shutter, then grab the brick from inside.

Gold Brick #15

Destroy all of the golden statue at Times Square, then grab the brick.

Gold Brick #16

On this roof, will be multiple big buttons. Break down the two walls on the roof first, then run over each one quickly as a big character, such as Hulk.

Gold Brick #17

At the Marvel HQ, destroy the 10 statues around the building. For the side with a vent, if facing the statues inside, go to the right, and it will be right around the corner. There are 5 on one side, and 5 on the direct opposite side of the building.

Gold Brick #18

Go invisible here, then pull the lever in the greenhouse. Simply grab the brick from below after.

Gold Brick #19

Charge the generator outside the shop, then use Magneto to pull the switch inside.

Gold Brick #20

This is a simple foot race, just get through all the checkpoints in time to get the brick.

Gold Brick #21

On the bridge, save all the civilians that are trapped in/on their cars.

Gold Brick #22

Go under the bridge, and use the console here. Smash all of the other cars with your hammer.

Gold Brick #23

Use Ant-Man to make your way through this maze, standing on all of the buttons until one reveals the brick.

Gold Brick #24

For this brick, dig up the first hole, and follow the stud trail to each other hole. Dig up each one until you find the brick. This mission can be a nuisance, so here is a video from packattack04082:

Gold Brick #25

On one side of the building, you'll find a mailbox. Destroy it, and go through the grate as Mister Fantastic to grab the brick.

Gold Brick #26

At the location, switch to Thor. Throw his hammer at both breakable walls, then charge up the generator so you can grab the brick.

Gold Brick #27

Go to the top of the building, and pull the lever. It will light up the windows below in a certain order, stand on the buttons in this order to reveal the brick.

Gold Brick #28

Stand on the button, then simply destroy all of the targets that keep popping up.

Gold Brick #29

At the location, use some with telekinesis to clean the window.

Gold Brick #30

At Central Park, find the four statues, and simply destroy all of them to get the brick. (There will be 2 silver and 2 gold statues)

Gold Brick #31

Go through the maze here as Ant-Man to grab the brick.

Gold Brick #32

On top of the building, destroy the 2 gold, and silver fans, then jump inside and step on all 4 buttons to reveal the brick.

Gold Brick #33

At the location, you'll see some fires in a skate park. Simply put them all out with someone like Iceman to reveal the brick.

Gold Brick #34

Near the location, will be a tunnel. At the spot shown, you'll find a wall:

Gold Brick 34

Pull the wall off as hulk, then proceed downstairs. Defeat 20 enemies in the time limit given to get the brick.

Gold Brick #35

In between a bunch of the shipping containers, you will find some breakable boxes. Break them, then use Spider-Sense where they were.

Gold Brick#36

Go to the location, and pull the switch. Then just make sure to grab the brick without being seen by the camera.

Gold Brick #37

You'll see a greenhouse, and nearby some ice in a small puddle. Melt the ice, then go through the grate as Mister Fantastic to get the brick.

Gold Brick #38

At the lake in Central Park, you'll find two sets of controls. Use one, then simply destroy all of the submarines with your boat.

Gold Brick #39

The location of this one is a little misleading. Start at the monument nearby to the location on the map, then use Spider-Sense. Dig up the hole, then follow the studs multiple times until you dig up the brick.

Gold Brick #40

At the fountain here, simply take out all of the tree's in 5 seconds to reveal the brick.

Gold Brick #41

At the location, simply destroy the 2 fans, and pick up the brick.

Gold Brick #42

Inside the parking lot, go up until you see a shield switch on the wall:

Gold Brick 42

Throw Captain America's shield at it, then go back to the lasers, destroy the bin, and grab the brick.

Gold Brick #43

On top of the parking lot, you need to destroy 7 cars in quick succession to get the brick.

Gold Brick #44

For this brick, follow the red lights, and stand on the button on the floor as a big character. Switch to whatever the second character is, and quickly run and grab the brick from the now unlocked box before it closes.

Gold Brick #45

In this area is 3 generators you need to activate, the first is on the roof. The second (if facing the grey windows) is on the right side of the building. The third is then down near to the water, just below you. Charge all 3 to spawn the brick.

Gold Brick #46

At the location, go to the rooftop, and turn into Black Widow. Go invisible, then pull the switch. Go into the shop, and go behind the desk to grab the gold brick.

Gold Brick #47

At the location, destroy the golden gate. Destroy the boxes inside, then pull the claw switch to reveal the brick.

Gold Brick #48

At the location you'll see a vent:

Gold Brick 48

Go through it as Mister Fantastic, then pull the switch to deactivate the lasers, and go grab the brick.

Gold Brick #49

In the area, you will need to find the sand pit pictured below:

Gold Brick 49

Dig up the hole to reveal it, then go through it as Sandman to get the brick.

Gold Brick #50

At the location, you will find two large basketballs. Switch to Hulk, and pick them up, then throw them at the hoops to reveal the brick.

Gold Brick #51

You will need to put out the fires around the 4 people here. 1 will be on the ground, 1 on the roof, and two on platforms on the outside of the building.

Gold Brick #52

Go to the area, then use the panel as an intelligent character. Simply complete the puzzle to reveal the brick.

Gold Brick #53

In the X-Mansion courtyard, simply blow up the silver statue and grab the brick.

Gold Brick #54

Behind the dumpster is a box. Reveal it by destroying everything, then blow up the silver vent. Next, use Magneto to pull the blue switch, to open up the box.

Gold Brick #55

On the beach near the greenhouse, destroy the tree that was in the location below:

Gold Brick 55

Go through the sand pit as Sandman to get the brick.

I won't be giving a specific guide for the races, as you just need to follow the route set out, and complete the race within the time limit. Here is a map below of all of the locations though.

Races Map

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Below is the map of the missions in the game, some may appear only after completing other missions, or getting certain character/vehicle tokens. So bear this in mind, as I lost track of which ones caused which to appear, meaning I won't be pointing out when a mission will appear.

Missions Map

Mission #1

Talk to the questgiver, then go to this spot on the Helicarrier:

Mission 2

Use Spider-Sense, and escort him back to the questgiver.

Mission #2

Talk to the questgiver, then go to the other side, and onto the lower part of the Helicarrier. Destroy the bushes, then use someone with telekinesis to pull the letter out. Finally, take this back to the questgiver.

Mission #3

Talk to Silver Surfer, then simply beat him in a race.

Mission #4

Go inside the Helicarrier, and head right into the hangar. Talk to the questgiver, then in the lower right part of the hangar, grab the wrench and take it back to him.

Mission #5

Approach the other quest giver in the hangar, then kill all of the snakes.

Mission #6

Going left from the middle of the Helicarrier interior, go into the first room on the left. Talk to the questgiver, then use a character with telekinesis to clean the window.

Mission #7

In the hallway, talk to the questgiver. Go into the room to the right (the one after Deadpool's room), to find the card at the end of the walkway. Return to the questgiver and give him the card.

Mission #8

Go down the end of the hallway that Deadpool's room is in, then go right into the character creation room. Talk to the questgiver, then go to the hangar, and go to the top left to find a cast in a box. Take it back to the questgiver, and give it to them.

Mission #9

Talk to the questgiver, then follow the arrows (make sure to follow the gold directly, and go the opposite way of the silver arrows).

Mission #10

Talk to the Fisherman, then simply throw a life preserver over each person.

Mission #11

Talk to the questgiver, then go and find his wife at Times Sqaure. After, simply run back to the questgiver.

Mission #12

Talk to the questgiver, then destroy all 4 vans that appear.

Mission #13

Talk to the questgiver, then use someone with telekinesis to fix the sign so it says Lego.

Mission #14

Talk to the questgiver, then go to Times Square and look around for a guy with a baguette. Escort him back to the questgiver.

Mission #15

Talk to the questgiver, then go to the target location. Kill the goons, and the guy holding the carrot. Finally, return to the questgiver, and give him the carrot.

Mission #16

Talk to the questgiver, then use someone with telekinesis to move the people into a single file line, behind the barriers.

Mission #17

Talk to the questgiver, then go underground (go down the road, and on the right will be some stairs down). Simply defeat all the enemies here.

Mission #18

Talk to the questgiver at the top of the Empire State Building. You will be shown where the boyfriend is, carefully make your way up to the top as you take control of him. Then approach the girlfriend to complete the mission.

Mission #19

Talk to the questgiver, then make your way to the target location. On one side you should see some platforms:

Mission 24

Climb up, and use Spider-Sense, then throw Captain America's shield at the shield switch. Go inside the shop, grab the coffee, and return to the questgiver.

Mission #20

Talk to the questgiver, then go to the left side of the plant. Put out the fires around the civilian, and escort them back. Next, go to the right as you enter, and pull the handle. Escort this civilian back. Finally, go to the back of the plant, and go up top. You'll see a panel here. Use it to turn off the turrets. Talk to the civilian, and go left, you'll pass another trapped by fire. Put out the fires, and escort both back.

Mission #21

Talk to the old lady, then simply help her cross the street.

Mission #22

Talk to the questgiver, then jump into the spotlight and keep the dancer on the stage lit throughout the show.

Mission #23

Talk to the questgiver, then take control of him. Carefully platform to the top to reach the girlfriend again.

Mission #24

Talk to the builder, then go underground again (follow Deadpool to find the way underground). Follow the train tracks, then destroy the webs in the area to find the shovel. Go back to the questgiver, and give him the shovel.

Mission #25

Talk to the Old Lady, then go to the target location to find the cat. Return the cat to the Old Lady too get a gold brick.

Mission #26

Talk to the questgiver, then go to the target location. Find the boy by the crates of carrots, then escort him back to his mother.

Mission #27

Talk to the questgiver in Central Park, then go into the area right behind them, and defeat all of Sandman's Goons.

Mission #28

Talk to Silver Surfer, then follow the route to the target location, killing all enemies along the way.

Mission #29

Talk to the Old Lady, then simply follow and defeat the mugger. Return the handbag to the Old Lady to get your gold brick.

Mission #30

Talk to the questgiver, then simply defeat all of the enemies.

Mission #31

Talk to the questgiver, then go to the Reptile House in Central Park. Talk to her friend, then escort her back to the questgiver.

Mission #32

Talk to the questgiver, then pull the claw switch to your right. Take control of the woman, and go to the next ladder. Pull the handle here, then take control of the woman again. Take her up to the next platform, then use Spider-Sense to reveal the ladder. For the next ladder, pull the claw switch hidden around the corner. Move the woman up again, then pull the handle to make a way across.

Go up to the top of the building, and pull the switch. Finally, take control of the woman, and make your way to the roof.

Mission #33

Talk to the questgiver, then go to the target location. Shoot the branch that monkey is sitting on, then escort it back.

Mission #34

Talk to the questgiver, then head to the target location. Get on the Gorilla, and take it back to the questgiver. Head back, and find the Lion. Ride this back to the questgiver. Finally, go find the Elephant, and ride that back.

Mission #35

Talk to the questgiver, then go to the target location. Get into the Pizza Van, and drive back to the questgiver.

Mission #36

Talk to the Old Lady, then charge the generator. Hop in the bread cannon, then shoot bread at all of the ducks when their heads are out of the water.

Mission #37

Talk to the questgiver, then build and hold a series of beams, so the woman can get from rooftop, to rooftop.

Mission #38

Talk to the Cop, then simply defeat all of the enemies.

Mission #39

Talk to the questgiver, then escort him to the location, killing the enemies along the way.

Mission #40

Talk to the Boat Captain, then sink all of the boats in the water.

Mission #41

Talk to the questgiver by the tyre pile, then attack Pyro, while putting out the fires.

Mission #42

Talk to the questgiver, then use someone with telekinesis to make the H the right shape again.

Mission #43

Talk to the Old Lady, then head to the target location to find her cat:

Mission 48

After, just escort it back the the Old Lady.

Mission #44

Talk to the Cop, then simply defeat all of the enemies.

Mission #45

Talk to the questgiver on the roof, then head to the target location. To open the shutter you need to charge both generators. One is above the left side of the door, the other is on the roof above the right side:

Mission 50

Destroy the mannequin with a hat on, then give the hat to the questgiver.

Mission #46

Talk to the questgiver, then grab a Taxi, and drive back to the woman. Next, drive her Grand Central Station.

Mission #47

Talk to the questgiver, then use Spider-Sense next to the tent behind her. Dig up the hole, and follow the studs to the next spot. Use your sense here, then dig up the hole. Follow the studs up, then use sense again. Dig up this hole, then once again, follow the studs. Use sense, dig up the hole, then follow the studs again. Do this yet again, and yet again. Eventually, you will come to one final dig spot that contains a bone. Pick this up, and take it back to the dog owner.

Mission #48

Talk to Toad, then bounce from lily pad to lily pad till you finish the "race".

Stan Lee's in Peril appear in a specific order. So the numbering on the map, will be the exact same as they appear in-game.

Stan Lee's In Peril

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Stan Lee in Peril #1

Go to the location, and use a character with telepathic abilities to take control of the guard inside the building. Pull the switch as the guard to save Stan Lee #1.

Stan Lee in Peril #2

At Central Park, you will see Stan Lee trapped under some chess pieces. Use Spider-Sense, then pull the handle to free Stan Lee.

Stan Lee in Peril #3

Go to the location, and wait until Stan Lee transforms. When he does, damage him until he turns back to normal to "save" him.

Stan Lee in Peril #4

When you get to the location, you'll see Stan Lee attached to a fire hydrant. Melt the ice on the claw switch close by, then use it to save him.

Stan Lee in Peril #5

Approach Stan Lee, and you will see an object attached to the crane, above his head. Go to the control unit of the crane, and use the claw switch to save him.

Stan Lee 5

Stan Lee in Peril #6

When you reach the location, go to the top of the skyscraper. Simply hit the gorilla holding Stan Lee to save him.

Stan Lee in Peril #7

On the S.H.I.E.L.D. Helicarrier, you will see a drone swinging Stan Lee around. Simply hit it a couple of time to save him.

Stan Lee in Peril #8

Go to the side of the Circus in Central Park, and you will see a dig spot in the sand. Dig it up to save Stan Lee.

Stan Lee in Peril #9

On the roof with the large chimney, will be a wall you can break:

Stan Lee 9

Pick up a rock from the ground as Hulk, and throw it at the wall to break it and save Stan Lee.

Stan Lee in Peril #10

In the lake at Central Park, you will see Stan Lee in the water. Use Magneto to give Stan Lee the life preserver, save him.

Stan Lee in Peril #11

At the location, you will see Stan Lee trapped in a car that's stuck in a tree. Hit the car to save him.

Stan Lee in Peril #12

At the location, you will see Stan Lee trapped under a dumbbell. Use Hulk to lift it up and save him.

Stan Lee in Peril #13

On the train tacks, you will see Stan Lee trapped. Use Magneto to remove the bars from on top of him, and save him.

Stan Lee in Peril #14

At the location, simply attack all three sharks in the water to save Stan Lee.

Stan Lee in Peril #15

In the prison yard, you'll see two breakable walls. Simply break the left one to free Stan Lee.

Stan Lee in Peril #16

At the location, you'll see Stan Lee trapped by fire. Use Iceman to put the fires out, and save Stan Lee.

Stan Lee in Peril #17

At the side of the circus again, simply pull the handle on the car to free Stan Lee.

Stan Lee in Peril #18

At the location, simply destroy the object that Stan Lee has his head stuck in to save him.

Stan Lee in Peril #19

At Liberty Island, go to the top of the Statue Of Liberty's torch. Now put out all of the fires to save Stan Lee.

Stan Lee in Peril #20

To save Stan Lee here, simply defeat the three Sandman Goons around him.

Stan Lee in Peril #21

At the location, go above Stan Lee, and you will see a switch. Use the switch to save Stan Lee.

Stan Lee in Peril #22

Above the Circus, you will see Stan Lee clinging onto a balloon. Destroy the balloon to save him.

Stan Lee in Peril #23

Go inside the Helicarrier, and head into Deadpool's chambers (left at the start, then the first room on your right). Hit the crate in here to free Stan Lee.

If you have saved every Stan Lee at this point (all 23 in the hub, and the one in every mission), will get this achievement:

  • Stan-tastic

    Rescue Stan Lee from every peril (Single Player)

    Stan-tastic
    4 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Bear in mind, the numbering on the map may not be in the perfect order. Some may need to be collected out of order, due to needing other things to be collected first. (Vehicle 40 will not have a screenshot linked to it, as at the time of writing this, I don't have every item in the game to be able to do the quest)

Vehicle token map

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1) S.H.I.E.L.D. Jetfighter

At the location, you'll see the token behind metal bars:

S.H.I.E.L.D. Jetfighter

Pull the handle on the boxes, then go through the grate as Mister Fantastic, and grab the token. This vehicle will cost 150,000 studs to buy.

2) S.H.I.E.L.D. Minicarrier

Note: You need to complete Maria Hill's previous quest (Vehicle map 3) Go-kart) for this to appear on the map. Approach Maria Hill on the Helicarrier, and talk to her. Simply defeat all of the A.I.M Soldiers attacking the ship to get the token. This vehicle will cost 150,000 studs to buy.

3) Go-kart

On the Helicarrier again, approach Maria Hill and talk to her. Simply beat her in a race to get the token. This vehicle will cost 150,000 studs to buy.

4) Golf Cart

On Liberty Island, simply walk up to the vehicle and use Magneto to take the clamp off the vehicle. This vehicle will cost 150,000 studs to buy.

5) Deadpool's Scooter

To get the mission for this vehicle to appear, you have to: Collect all Gold Bricks, save every Stan Lee in Peril, collect all Red Bricks, collect all Minikits, get True Believer status in every level, unlock all characters (besides the one needed for getting everything else in the game besides itself), and every vehicle (except for Deadpool's Helicopter). For this mission, you will have to beat Deadpool in a race. Make sure to use a fast vehicle for this, and upon beating him, you will get the token. This vehicle will cost 150,000 studs to buy.

6) Mandarin's Boat

Note: You have to complete Groot's previous quest (Vehicle map 29) Flower Car) for this to appear on the map. Talk to Groot, and simply destroy 9 moles in 30 seconds this time. This vehicle will cost 150,000 studs to buy.

7) The Britmobile

Go to the location, and talk to Captain Britain. Go to the new marker you have been given, then get in the vehicle and drive it back to Captain Britain to get the token. This vehicle will cost 150,000 studs to buy.

8)Doom Jet

This one is just above the road, simply jump up to grab it. This vehicle will cost 150,000 studs to buy.

9) S.H.I.E.L.D. Staff Car

On the roof, you will see a panel you can use:

S.H.I.E.L.D. Staff Car

Use Black Widow to turn invisible, then approach the panel and use it to reveal the token. This vehicle will cost 150,000 studs to buy.

10) Pizza Bike

Go into the underground area (follow the road to find the entrance nearby), and talk to Blade. Simply beat him in a race to get the token. This vehicle will cost 150,000 studs to buy.

11) Ghost Rider's Motorcycle

Note: You need to complete Ghost Rider's previous quest (Character map 56) Mister Fantastic (F.F.)) for this to appear on the map. Talk to Ghost Rider, and beat him in one final race to unlock the vehicle.

12) Pizza Van

When you reach the location, you'll see the token inside the building:

Pizza Van

Go to the roof, and use a heatbeam to melt the ice. Use the claw switch, then go down one floor and use Spider-Sense. Pull the handle, and use the claw switch here. Go down one more floor, use the final claw switch, and the shutter will open. This vehicle will cost 150,000 studs to buy.

13) Hydra Tank

At the location, the token will be inside the building. Follow the blue cable up, then use Magneto to flip the switch. Go inside the building, and charge both generators to reveal the token. This vehicle will cost 150,000 studs to buy.

14) Spider-Copter

Go to the location, and you will see three spiderwebs. Destroy them, then break the wall to get the token. This vehicle will cost 150,000 studs to buy.

15) Spider-Cycle

Go to the location, and you'll see a silver statue on the roof. Blow it up to reveal the token. This vehicle will cost 150,000 studs to buy.

16) Pumpkin Chopper

Fly to the top of the tower here, and you'll see a silver wall on one side of the building:

Pumpkin Chopper

Blow it up, then go through the pool as Venom to reach the token. This vehicle will cost 150,000 studs to buy.

17) Chitauri Chariot

Note: You need to have completed Heimdall's previous quest (Character map 52) Iron Man Heroic Age) for this to appear on the map. Talk to Heimdall, and then unfreeze all 4 civilians in the area. 2 are on ground level, while 2 are on top of buildings. This vehicle will cost 150,000 studs to buy.

For those who are struggling to find all 4, refer to this video from AFGuidesHD:

18) News Helicopter

Nearby to the box the token is in, is a small park:

News Helicopter

Break the objects covering the brown part of the wall, then break it. Use the panel to open the box, and reveal the token. This vehicle will cost 150,000 studs to buy.

19) Spider-Trike

At the location, you'll see the token inside a greenhouse:

Spider-Trike

Jump off the building, and in one of the basement like area's you should see a generator. Charge it up, then go grab the token. This vehicle will cost 150,000 studs to buy.

20) Punisher's Car

Note: You must complete Punisher's previous quest (Vehicle map 30) Punisher's Truck) for this to appear on the map. Talk to Punisher at the location, then simply destroy the 3 trucks to get the token. This vehicle will cost 150,000 studs to buy.

21) Police Motorcycle

At the location, go right and up into the nearby construction site. Use Hulk to smash the floor piece hidden behind the wooden fence. Go through the grate as Mister Fantastic to get the token. This vehicle will cost 150,000 studs to buy.

22) Fantasticar

At Central Park, simply get on top of the fountain to get the token. This vehicle will cost 150,000 studs to buy.

23) Police Helicopter

On the roof, near to the box is a target. Shoot it, and another one will appear.Shoot all four targets to unlock the box, and grab the token. This vehicle will cost 150,000 studs to buy.

24) Police Truck

Under the road, you will see some sets of walls that you can jump up. To reach the token, either jump, or fly up to it. This vehicle will cost 150,000 studs to buy.

25) Captain America's Bike

Note: You will need to complete a previous mission in the city (Character map 18) Electro (Ultimate)) for this to appear on the map. Talk to the questgiver, then find a Taxi and return to them. Simply drive them to the Empire State Building to get the vehicle. This vehicle will cost 150,000 studs to buy.

26) Wolverine's Motorcycle

Note: You need to have finished Toad's previous quest (Mission map #53) for this to appear on the map. Talk to Toad, then bounce from lily pad to lily pad again. This vehicle will cost 150,000 studs to buy.

27) S.H.I.E.L.D. 4X4

On the big pile of rubble, is a small metal frame. Jump on it, and use Hulk to smash the breakable piece of floor. Next, dig up the hole to get the token. This vehicle will cost 150,000 studs to buy.

28) Stark Jet

Simply go to the middle of the lake in Central Park, and jump to grab the token. This vehicle will cost 150,000 studs to buy.

29) Flower Car

Talk to Groot in Central Park, then simply destroy 7 moles in 30 seconds. This vehicle will cost 150,000 studs to buy.

30) Punisher's Truck

Talk to Punisher, then get in his truck and destroy the target truck. This vehicle will cost 150,000 studs to buy.

31) Raid Truck

At the location, simply use hulk to break the floor. You will then have to destroy 15 moles in the given time. This vehicle will cost 150,000 studs to buy.

32) S.H.I.E.L.D. APC

On the side of the building, you will see a shield switch:

S.H.I.E.L.D. APC

Throw Captain America's shield at it to open the box. This vehicle will cost 150,000 studs to buy.

33) Raft Helicopter

At the location, simply use Hulk to pull the handles, and break off the wall. This vehicle will cost 150,000 studs to buy.

34) Raft Truck

At the shore, you will find a dig spot, simply dig it up to get the token. This vehicle will cost 150,000 studs to buy.

35) Garbage Truck

At the location, talk to Rocket Raccoon. Go to the target location, and you'll find the knife in a bin here:

Garbage Truck

Simply take this back to Rocket Raccoon. This vehicle will cost 150,000 studs to buy.

36) Mandarin's Buggy

At the location, you'll see someone inside the building. Take control of them with Jean Grey, and pull the switch to reveal the token. This vehicle will cost 150,000 studs to buy.

37) Mandarin's Helicopter

Note: You must complete Gambit's previous quest (Character map 36) Black Bolt) for this to appear on the map. Talk to Gambit, then simply defeat all of the enemies. This vehicle will cost 150,000 studs to buy.

38) X-Jet

Go inside the cave under the X-Mansion, then charge the 3 generators here. One will need to be found with Spider-Sense, the other two are here:

X-Jet

Charge up all 3, and grab the token. This vehicle will cost 150,000 studs to buy.

39) Magneto-Mobile

Talk to Professor X at the back of the X-Mansion, and simply use a heatbeam to cut an X shape in the gold wall. This vehicle will cost 150,000 studs to buy.

40) Deadpool's Helicopter

This vehicle has the same requirements for it to appear on the map as 5) Deadpool's Scooter. Except that you need Deadpool's Scooter too for this to appear. When you talk to Deadpool, he will send you to a location. Find the Machine Gun hidden there, then bring it back to him for the token. This vehicle will cost 150,000 studs to buy.

On this page, I will guide you through how to get each Character Token. They will be based off of the numbers on the map below (some you may have to pick up out of order, as they may require another character to reach them).

Character Map

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1) Damage Control

When you reach the location, you'll see a fire on the S.H.I.E.L.D. Helicarrier as pictured below:

Damage Control

Switch to Iceman, then simply put out the fires with his Icebeam, or use the water cannon nearby to reveal the token. This character will cost 150,000 studs to buy.

2) S.H.I.E.L.D. Agent

Nearby to the Damage Control token is a ladder leading to a lower platform underneath the ship like so:

S.H.I.E.L.D. Agent

On this platform is a cannon. Get on it and shoot all of the targets to receive the token. This character will cost 150,000 studs to buy.

3) Maria Hill

Note: You will need to complete Maria Hill's previous quest (Vehicle map 2) S.H.I.E.L.D. Minicarrier) for this to appear on the map. Go to the Helicarrier, and speak to Maria Hill on top of the metal tower. All you have to do is beat Maria in a race again to get the token. This character will cost 150,000 studs to buy.

4) Toad

Note: You need to have completed Toad's previous quest (Vehicle map 26) Wolverine's Motorcycle) for this to appear on the map. Talk to Toad, then do Toad's final bouncing challenge to unlock him.

5) Taskmaster

At the location for this is a platform above the clouds as seen here:

Taskmaster

On the platform will be a box with a silver padlock on it. Use explosives to destroy the padlock and reveal the token. This character will cost 150,000 studs to buy.

6) Cyclops (Astonishing)

Note: You need to complete a previous mission in the city (Mission map #51) for this to appear on the map. Talk to the questgiver, then get a Taxi and return to them. Simply drive the person to Marvel HQ to complete the mission. This character will cost 150,000 studs to buy.

7) Spider-Woman

At the location you will see some webs blocking the entrance to the building on the ground:

Spider-Woman

Destroy the webs and pull the lever in the corner. This will open the box on the roof, revealing the token. This character will cost 150,000 studs to buy.

8) Psylocke

Note: You have to complete Captain Britain's previous quest (Vehicle map 6) The Britmobile) for this to appear on the map. Talk to Captain Britain, then simply win the race to get the token. This character will cost 150,000 studs to buy.

9) Superior Spider-Man

For this you'll want to go to the top of the Empire State building:

Superior Spider-Man

Up there will be a platform to jump off of. Follow the studs, and at the end of the jump is the token for this character. This character will cost 150,000 studs to buy.

10) Iron Patriot

On the other side of the Empire State building from Superior Spider-Man, will be three switches:

Iron Patriot

The one on the left will need to be activated by Wolverine, then the one on the right and the one on the area above will need to be activated by Spider-man. Activating all three will unlock the character. This character will cost 150,000 studs to buy.

11) Captain Britain

Note: You need to complete Captain Britain's previous quest (Character map 8) Psylocke) for this to appear on the map. Go to the location, and talk to Captain Britain. Now follow him down into the tunnel, and simply defeat all of the enemies. This character will cost 150,000 studs to buy.

12) Heimdall

Note: You will have to complete a previous mission in the city (Mission map #50) for this to appear on the map. Talk to Heimdall, then go to the target location. Find Heimdall's friend, and escort him back to Heimdall. This character will cost 150,000 studs to buy.

13) Rocket Raccoon

Note: You need to have completed Rocket Raccoon's previous quest (Character map 49) Star-Lord) for this to appear on the map. Talk to Rocket Raccoon, then go to the target location. Change into Spider-Man, and hold cn_Y to change into Peter Parker, then take a picture of the giraffe. Now return to Rocket Raccoon to get the character. This character will cost 150,000 studs to buy.

14) Gwen Stacey

Note: You must complete Drax's previous quest (Character map 15) Gamora), to have this quest appear. This one is extremely simple. Go to the location, and simply defeat all of the enemies. This character will cost 150,000 studs to buy.

15) Gamora

When you reach the location, go up to Drax and talk to him. Go to the location and climb up onto the roof above, where you'll find a computer. You need to match up the pairs like so (I don't know if this is random for each person):

Gamora

Go to the right, and pull the switch to open the shutter. Take the Saxophone inside, and take it back to Drax to get the character. This character will cost 150,000 studs to buy.

16) Wasp

Note: You will need Ant-Man (Character map 51) to be able to get this token. When you get to the location, you'll see a maze:

Wasp

Use Antman to shrink down, and traverse the maze and pick up the token. This character will cost 150,000 studs to buy.

17) Kurse

Note: This won't appear on the map until you complete one of the missions in the city (Mission map #25). Go into the beam of light here, and simply defeat Kurse as Hulk to unlock him. This character will cost 150,000 studs to buy.

18) Electro (Ultimate)

Note: You will have to complete a previous mission in the city (Character map 6) Cyclops (Astonishing)) for this to appear on the map. Talk to the questgiver, then find a Taxi and return to them. Simply drive them to their location to unlock this character. This character will cost 150,000 studs to buy.

19) Drax

Note: You will need to complete the previous quest (Character map 14) Gwen Stacey) for this one to appear. Talk to Drax, then go to Central Park to find a lion:

Drax

Ride this lion back to the rooftop Drax is on to unlock him (if facing the building, go down the alley to the left to find platforms to the roof). This character will cost 150,000 studs to buy.

20) Iron Man (Hulkbuster)

At the location, you'll see a bunch of vents:

Iron Man (Hulkbuster)

You simply need to destroy all of these in the time given (you will gain more time each time you destroy a vent). After doing so, simply pick up the token. This character will cost 150,000 studs to buy.

21) Iron Fist

Note: You need to have completed Blade's previous quest (Vehicle map 10) Pizza Bike) for this to appear on the map. Talk to Blade, then take out all of the enemies. This character will cost 150,000 studs to buy.

22) Black Panther

Note: You'll need to have completed the previous quest for Black Panther (Character map 32) Rescue) for this to appear on the map. Go to the location, and talk to Black Panther. Now go to the marker that has been put on your map. Follow the cat, and defeat every enemy he finds along the way, until you can walk up to him and press cn_B. Now simply escort the cat back to Black Panther to get the token. This character will cost 150,000 studs to buy.

23) Super-Skrull

On the roof where the token is, you'll see it inside of some ice:

Super-Skrull

Just use a heat beam to melt the ice and grab the character token. This character will cost 150,000 studs to buy.

24) Black Cat

When you reach the location on the map, you'll see a shop that looks like this:

Black Cat

Above the shutter will be two handles, switch to Spider-Man and pull them off. Next you'll want to go to the corner of the room and use Spider-sense, this will reveal a switch. Pull the switch to open the chest and reveal the Token. If you then buy Black Cat for 150,000 studs, you'll unlock this achievement:

  • Bad Luck?

    Unlock Black Cat (Single Player)

    Bad Luck?
    3 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.

25) Wizard

At the location (you'll see the Fantastic 4 logo):

Wizard

To the left is a metal switch, use Magneto to pull it and reveal the token. This character will cost 150,000 studs to buy.

26) Ronan the Accuser

For those who can't find how to reach the underground area in the park, the entrance is behind some leaves here:

Ronan the Accuser

Destroy the Gold, and Silver wall. Now charge all 3 generators (one is on the ceiling), to reveal the token. This character will cost 150,000 studs to buy.

27) Gambit

Note: You need to have completed Gambit's previous quest (Vehicle map 37) Mandarin's Helicopter) for this to appear on the map. Talk to Gambit in Central Park, then go find his missing card in a tree in the target area. Simply bring the card back to him to get the token. This character will cost 150,000 studs to buy.

28) Mini Sentinel

When you get to the location, step into the beam of light. Use Iron Man's rocket to take out the silver plate. Use Iron Man's heat beam to take out the gold plate. Finally, throw an object at his chest as the Hulk. This character will cost 150,000 studs to buy.

29) Punisher

Note: You need to have completed Punisher's previous quest (Vehicle map 20) Punisher's Car) for this to appear on the map. Talk to Punisher, then simply destroy the 4 trucks this time. This character will cost 150,000 studs to buy.

30) - Squirrel Girl

At the location, you'll see a building with a locked box on top, and a bunch of tree's and dig spots behind:

Squirrel Girl

When facing the building from behind, destroy the tree on the left, and dig up the hole. Stand on the button, then use Magneto to flip the switch inside the building. This character will cost 150,000 studs to buy.

31) Spider-Man (F.F.)

Note: This won't appear on the map until you have completed the Hub Mission - Stunt Show Surprise. Talk to Ghost Rider, then simply beat him in a race to get the token. This character will cost 150,000 studs to buy.

32) Rescue

Note: You need to have completed the previous quest for Black Panther (Character map 33) Pepper Potts) for this to appear on the map. Go to the location, and talk to Black Panther. Go up the right-side silo, and you'll see this:

Rescue

Break off the blue lock as Magento, then throw Captain America's shield at the switch. Go towards to other two silo's, go behind them, and look back to where you started. You should see a shield switch just above the water, throw your shield at it. Finally, go down to the panel as an intelligent character (such as Iron Man), and match up the pairs of images to turn off the machine and get the character. This character will cost 150,000 studs to buy.

33) Pepper Potts

Go to the location, and talk to Black Panther. Simply defeat all the enemies to get the character. This character will cost 150,000 studs to buy.

34) Absorbing Man

In the centre of this construction site, there is a metal grate on the floor. Break it to create a water current that can shoot you in the air. Walk into the water current to get the token. This character will cost 150,000 studs to buy.

35) Viper

Go to the location, and there will be a box hidden in the bushes:

Viper

Simply use a heat beam to break open the lock, and reveal the token. This character will cost 150,000 studs to buy.

36) Black Bolt

Go to the circus in Central Park, and talk to Gambit. Note: You need to use a character with telepathic abilities, such as Jean Grey. For this token, you need to select the barrel that has the object underneath three times. The order is as follows: Centre, Left, Right. This character will cost 150,000 studs to buy.

37) Whiplash

Here you'll see a chest containing the token, and a clerk behind the window with a switch:

Whiplash

Use someone such as Jean Grey to take control of the clerk and pull the switch. This will open the chest so you can grab the token. This character will cost 150,000 studs to buy.

38) Carnage

You'll see a bunch of ventilation shafts on the roof with the token:

Carnage

Use Ice Man to freeze the water in front of every shaft that has a puddle there. Then go through the one open shaft with Mister Fantastic to grab the token. This character will cost 150,000 studs to buy.

39) Mary Jane Watson

In the area, you should see a small gap between two buildings:

Mary Jane Watson

In this gap, walk up to the chest and use Spider-sense, then pull the handle off and grab the token. This character will cost 150,000 studs to buy.

40) Sandman Goon

Under the bridge, you'll see a pillar with a white glow on it:

Sandman Goon

Use a strong character to break the wall, then you can grab the token. This character will cost 150,000 studs to buy.

41) Nova

When you get to the location, you'll see a checkpoint on the roof:

Nova

I'd suggest using Spider-Man for this to get through all of the checkpoints in time and get the token. This character will cost 150,000 studs to buy.

42) Beetle

At the location is a bunch of webs with studs above them:

Beetle

Bounce on them and grab all of the studs, then the token will appear on the middle one. This character will cost 150,000 studs to buy.

43) Kraven the Hunter

At the location, you will see 5 targets by the pond:

Kraven the Hunter

Simply destroy all of them to get the token. This character will cost 150,000 studs to buy.

44) Power Man

When you reach the area, some goons will spawn:

Power Man

Simply defeat 20 of them in 30 seconds (quite easy to do with The Hulk) to spawn the token. This character will cost 150,000 studs to buy.

45) Silver Surfer

Note: You need to complete Silver Surfer's previous quest (Mission map #33) for this to appear on the map. Talk to Silver Surfer, then go to the target location. Beat up the enemies, and retrieve the piece of Silver Surfer's board. Now return to him to get the token. This character will cost 1,000,000 studs to buy.

46) Blade

Note: You need to have completed Blade's previous quest (Character map 21) Iron Fist) for this to appear on the map. Talk to Blade, then simply destroy all 3 vehicles. This character will cost 150,000 studs to buy.

47) She-Hulk

In the area you'll see some breakable walls:

She-Hulk

You need to break all 7 within the time limit (timer resets to 15 seconds after each wall destroyed) to be able to get the token. This character will cost 150,000 studs to buy.

48) Elektra

At the location, go up to the roof, and blow up one of the vents to reveal a claw switch:

Elektra

Use it, then break the wall inside the building to get the token. This character will cost 150,000 studs to buy.

49) Star-Lord

Note: You will need to complete Rocket Raccoon's previous quest (Vehicle map 35) Garbage Truck) for this to appear on the map. Talk to Rocket Raccoon, then simply defeat all of the enemies. This character will cost 150,000 studs to buy.

50) Leader

At the location, either jump between the walls, or fly up to and grab the token. This character will cost 150,000 studs to buy.

51) Ant-Man

When you reach the location, in one of the metal shelters is a dig spot on a mound of dirt, and a car. Destroy the car, and dig up the hole underneath it. This character will cost 150,000 studs to buy.

52) Iron Man (Heroic Age)

Go to the location, and talk to Heimdall. Simply defeat all enemies to get the character token. This character will cost 200,000 studs to buy.

53) Red Hulk

Go to the location, and step into the beam of light. Make sure to switch to Hulk, and simply defeat Red Hulk to reveal the token. This character will cost 150,000 studs to buy.

54) Silver Samurai

At the location will be a maze:

Silver Samurai

Use Spider-Man's sense to reveal the path, then use telekinesis to move the object to the end of the maze, and unlock the box. This character will cost 150,000 studs to buy.

55) Bullseye

At the location will be a bunch of basketball hoops. Use Hulk to pick up a rock from the ground, and hit every target in the designated time. This character will cost 150,000 studs to buy.

56) Mister Fantastic (F.F.)

Note: You will have to complete Ghost Rider's previous quest (Character map 31) Spider-Man (F.F.) for this to appear on the map. Talk to Ghost Rider, then beat him a race again to get the token. This character will cost 150,000 studs to buy.

57) Aunt May

This will be your final thing in the entire game. You have to get: All Gold Bricks, all Red Bricks, all True Believer statuses, all other Characters, all Vehicles, all Stan Lee's in Peril, all Minikits, and complete all of the Levels. Talk to Deadpool here, and simply defeat all of the enemies to unlock her.

58) Havok

You'll see the token inside of the building here:

Havok

To get to it, go up to the roof and stand on the Captain America panel. Then deflect the laser at the gold fan, then throw your shield at the switch, opening the door below. This character will cost 150,000 studs to buy.

59) Hydra Agent

On top of the building you'll see a container in front of a breakable wall:

Hydra Agent

Break them both, as the token is behind the wall. This character will cost 12,500 studs to buy.

60) Archangel

At the location, you'll see a bunch of drainpipes:

Archangel

You need to destroy them all very quickly (you have about a second and a half between pipes). The easiest way to do this is to use a beam attack. This character will cost 150,000 studs to buy.

61) Groot

Note: You need to have completed Groot's previous quest (Vehicle map 6) Mandarin's Boat) for this to appear on the map. Talk to Groot, and you will have 40 seconds to destroy 15 moles this time. This character will cost 150,000 studs to buy.

62) Colossus

At the location you'll see a beam on the ground:

Colossus

You need to defeat the Sentinel, first shoot the silver plate on his chest with rockets. Second, use a heat beam on the plate. Finally, use The Hulk to pick up and throw a rock at his chest to defeat him. This character will cost 150,000 studs to buy.

63) Emma Frost

Note: You need to complete Professor X's previous quest (Vehicle map 39) Magneto-Mobile) for this to appear on the map. Talk to Professor X, then use Jean Grey to take control of the student. Simply guide them through the maze to get the token. This character will cost 150,000 studs to buy.

64) Professor X

Note: You must complete Professor X' previous quest (Character map 63) Emma Frost) for this to appear on the map. Talk to Professor X, then use Jean Grey to put the symbol back together. This character will cost 150,000 studs to buy.

If you have been following the walkthrough, and have bought every character along the way, these are the achievements you will have by now:

  • Zoo Believer

    Unlock all animal-themed characters (Single Player)

    Zoo Believer
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.Shop - These achievements require the purchase of an item or a series of items from a shop.

  • Sinister Six

    Collect Doc Ock, Sandman, Mysterio, Kraven the Hunter, Electro and Vulture (Single Player)

    Sinister Six

  • Brotherhood

    Collect all traditionally evil mutants (Single Player)

    Brotherhood
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Shop - These achievements require the purchase of an item or a series of items from a shop.

For the Billionaire Philanthropist achievement, you will need to start unlocking the multipliers, as they will help you gather studs at a much faster rate. It also seems that it's not based on earning 1 billion in total but in fact having 1 billion in total at that point in time. Simply run around the Manhattan Hub gathering studs in anyway, and you'll eventually get this.

For Road Rage use the Hulk and just run around the Manhattan Hub destroying every vehicle you see, it only takes a few hits to destroy a car and shouldn't take you very long to destroy 100.

  • Road Rage

    Destroy 100 vehicles in the Manhattan hub

    Road Rage
    4 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

The Magneto Mobile is available after completing one of Professor X's missions at the X-Mansion, and it will cost you 150,000 studs. Magneto himself is unlocked after completing one of the main story missions, he will also cost 150,000 studs. Once you have both Magneto and his vehicle, simply drive to the Baxter Building. The Baxter Building is represented on the map by the Fantastic Four logo.

  • Menace of Magneto

    Drive to the Baxter Building as Magneto in the Magneto Mobile

    Menace of Magneto
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

For It's Me Time! all you have to do is earn all the minikits in one level to unlock a comic. Head to Deadpool's room in the Helicarrier and read the comic that you gained from that level.

  • It's Me Time!

    Read a comic in Deadpool's room on the Helicarrier

    It's Me Time!
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

The easiest way to unlock Howard the Duck is using the cheat code J58RSS but if you want to unlock him the proper way you have to complete the Marvel HQ Hub mission.

  • Really?

    Collect Howard the Duck (Single Player)

    Really?
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.

The location for Black Cat is north west of the circus. When you find the location you need to shoot you web at the hooks to activate the door and open it. Once you get inside use your Spidey sense. When you use it a lever will appear. Pull it and it will open a box in the room with Black Cat's character token inside.

  • Bad Luck?

    Unlock Black Cat (Single Player)

    Bad Luck?
    3 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.

Go to the Daily Bugle on the hub, then build the entrance to the Deadpool level Tabloid Tidy-Up. Once you start the level, you should be Agent Coulson, giving you the achievement, if not then after you finish it will be yours.

As Wolverine, you will need to let an enemy hurt you enough to remove all hearts. Wolverine will turn into a skeleton and slowly regenerate. Once his health is fully back the achievement will be yours.

You need to make your way down to the medical bay on the Helicarrier. Once you're in the medical bay you will see 2 machines. Walk up to one and press cn_X to go inside. Choose a customised character call it TREVOR and both the achievements will be yours.

For this you will need a second controller and have Captain America and the Human Torch as the 2 characters, in homage to Chris Evans who plays both of them in the films.

Have one character as Loki and the other as the Hulk. Then keep hitting Loki until you perform the special move on him.

These are the suits that count for the I Am Iron Man achievement:

Iron Man MK1
Iron Man MK6
Iron Man MK7
Iron Man MK17
Iron Man MK42
Heartbreaker

These are the characters required for the Avengers Assembled achievement:

The Hulk
Captain America
Thor
Hawkeye
Black Widow
Iron Man Mark 1
Iron Man Mark 6
Iron Man Mark 7
Iron Man Mark 42
Nick Fury
Agent Coulson
Maria Hill

For the I'm Always Angry achievement all you need to do is switch to The Hulk and hold cn_Y so that you transform, simply do this 50 times to get this achievement.

All you need to do for It's Clobberin Time is kill 100 enemies with the Thing, if you use him in any missions during the Story Mode that he's available, you'll already have racked up a fair amount of kills. If however you don't have it then just replay some missions and use him to kill every enemy.

Doc Ock: Available after the second level, Times Square Off.
Sandman: Available after the first level, Sand Central Station.
Mysterio: Available after bonus level The Thrill of the Chess, which needs 175 gold bricks.
Kraven the Hunter: In Reptile House in Central Park by Reptilian Ruckus, there is a platform and five targets on the covered walkway. Hit them all to unlock the token.
Electro: Available after bonus level A Shock Withdrawal.
Vulture: Available after bonus level 'Nuff Said, which needs 50 gold bricks.

  • Sinister Six

    Collect Doc Ock, Sandman, Mysterio, Kraven the Hunter, Electro and Vulture (Single Player)

    Sinister Six

Archangel - can be found south of the X Mansion.
Beast - unlocked after completing story level 8 (Juggernauts and Crosses).
Colossus - can be found at the X Mansion.
Cyclops - unlocked after completing story level 7 (Bifrosty Reception).
Gambit - unlocked after completing the three Gambit events in the Manhattan Hub.
Havok - can be found south of the X Mansion towards the west coast.
Ice Man - unlocked after completing story level 8 (Juggernauts and Crosses).
Jean Grey - unlocked after completing story level 7 (Bifrosty Reception).
Polaris - unlocked after completing the bonus level The Thrill of the Chess (175 gold bricks).
Psylocke- Unlocked after completing 3 of her tasks around the city.
Professor Xavier - unlocked after completing his three events at the X Mansion.
Storm - unlocked after completing story level 8 (Juggernauts and Crosses).
Wolverine - unlocked after completing story level 4 (Rock Up at the Lock Up).
Wolverine (Cowl) - use the code OAW2LB or can be found in the bonus level Put Up Your Dukes during free play.

Blob - unlocked after completing the bonus level Put Up Your Dukes.
Juggernaut - unlocked after completing story level 8 (Juggernauts and Crosses).
Magneto - unlocked after completing story level 13 (Magnetic Personality).
Magneto Acolyte - unlocked after completing story level 13 (Magnetic Personality).
Mastermind - unlocked after completing story level 11 (Taking Liberties).
Mystique - unlocked after completing story level 12 (Rapturous Rise).
Pyro - unlocked after completing story level 8 (Juggernauts and Crosses).
Sabretooth - unlocked after completing story level 4 (Rock Up at the Lock Up).
Toad - unlocked after completing his three events in the Manhattan Hub.

  • Brotherhood

    Collect all traditionally evil mutants (Single Player)

    Brotherhood
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Shop - These achievements require the purchase of an item or a series of items from a shop.

Once you have rescued all of the Stan Lee's in Peril, you will unlock the Stan Lee character. Select him and hold cn_Y to transform into Stan Hulk

Ant-Man - can be found north of the diamond staff icon on the map.
Beast - unlocked after completing story level 8 (Juggernauts and Crosses).
Beetle - can be found east of Central Park.
Black Cat - use the code P9OWL0 or can be found near the Taking Liberties mission icon on the map.
Black Panther - unlocked after completing his three events in the Manhattan Hub
Black Widow - unlocked after completing story level 1 (Sand Central Station).
Doctor Octopus - unlocked after completing story level 2 (Times Square Off).
Doctor Octopus Ultimate - can be found in the bonus level Tabloid Tidy Up during free play.
Howard The Duck - use the code J58RSS or unlocked after completing the bonus level Nuff Said.
Phoenix - unlocked after completing the bonus level Put Up Your Dukes.
Rhino - unlocked after completing story level 12 (Rapturous Rise).
Rocket Raccoon - unlocked after completing his three events in the Manhattan Hub.
Sabretooth - unlocked after completing story level 4 (Rock Up at the Lock Up).
Spider Man - unlocked after completing story level 1 (Sand Central Station).
Spider Man F.F. - unlocked after completing the first Ghost Rider event.
Spider Woman - can be found in the southern part of Manhattan.
Squirrel Girl - can be found on the docks northwest from the Put Up Your Dukes mission icon on the map.
Toad - unlocked after completing his three events in the Manhattan Hub.
Viper - can be found along the road that runs through Central Park.
Vulture - unlocked after completing the bonus level Nuff Said.
Wasp - can be found near the Oscorp Building.
Wolverine - unlocked after completing story level 4 (Rock Up at the Lock Up).
Wolverine (Cowl) - use the code OAW2LB or can be found in the bonus level Put Up Your Dukes during free play.

  • Zoo Believer

    Unlock all animal-themed characters (Single Player)

    Zoo Believer
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.Shop - These achievements require the purchase of an item or a series of items from a shop.

You can perform a transformation by holding down cn_Y as certain characters, they are:

Hulk
Lizard
Stan Lee
Red Hulk
Venom

Doing the transformation with each character will get you the Alter Ego achievement.

Drax and Gamora - after completing all story levels, Drax can be found in the Times Square area. Complete his three events and you will unlock both Drax and Gamora.
Groot - after completing all story levels, Groot will be found in three different areas around Manhattan. Complete his three events to unlock him.
Nova - to unlock him, you must complete a foot race near Central Park.
Rocket Raccoon and Star Lord - complete all three Rocket Raccoon missions in the Manhattan hub to unlock both characters.
Ronan the Accuser - located in Central park near the circus tents. Complete the event to unlock him.

Colossus is unlocked at the X Mansion in Free Play. Look for the glowing circle and defeat the Giant Sentinel. Select Wolverine and Colossus as your characters. Use Colossus to hit Wolverine with cn_X until Colossus picks up Wolverine and throws him which will unlock Fastball Special.

  • Fastball Special

    Perform a special throwing move as Colossus on Wolverine

    Fastball Special
    2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.

For This is Fantastic you simply need to hold cn_B as Mr Fantastic until he changes form.

And with all that should be your 1000G. I hope this helped, and if there are any problems with the walkthrough, feel free to PM me or post in the forum.

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