World of Tanks: Xbox 360 Edition

UPDATE: This guide has been updated in April 2016 in order to include all recent achievements, and some additional pieces of information.

Welcome to the Walkthrough for World of Tanks: Xbox 360 Edition.

This guide will describe how to get all of the achievements, but a large part will explain how to play efficiently so it doesn't feel like too much of a grind. The reason for this is that the game takes a while to master, and many of the game mechanics are not clearly explained in-game.

I will give detailed information about the game itself, as well as its achievements, tactics, tanks, crew, and everything else that I think could be useful. However, at any point new content may be added through updates that may not yet be included in this guide. The guide should contain enough material so you will be ready when new content is released.

Before going further, I have included a link to my YouTube channel with a lot of WoT commented replays and multiple tutorials. It will give you an idea about the gameplay. Since you will likely get your first achievement after the first battle, I recommend seeing some videos to know what you're in for before dropping your completion percentage.

Note: Downloading the game is fast, but updating it may take a long time.

Note 2: If you play on Xbox One, all achievements already unlocked on the Xbox 360 will automatically unlock on the Xbox One version. They count as separate games! It also work from the One version to the 360 version, so enjoy your double completion!

Note 3: All of your progression will transfer from the Xbox 360 (tanks, silver, gold, premium time...) to the Xbox One version, it's the same account. However it will not transfer from and to the PC / PS4 versions.

Introduction

The standard "hints and tips" part is divided into two sections here, since there is a massive amount of information. The first section will cover the garage and basically all the non-battle related information. Don't read all of this before launching the game because there is a lot of information. If you liked the videos or you want to play this game anyway, I recommend that you play a couple of battles and then read at your own pace. Once you have played, it will be easier to understand all of the aspects of this amazing but complex game. Even if you only want to get all of the achievements, I recommend that you understand most of this information as it will simplify your task.

Tank experience

Tank experience (XP) is earned by playing battles. It is linked to the tank that participated in the battle, and cannot be spent on another tank. Experience is spent to upgrade tanks and to research the next tank in the tech tree (as explained in the "tank modules" paragraph).

Free experience

There is another type of experience you earn from battles that is called "free experience". The earnings are equal to 5% of the normal experience you get in the battle. If you earned 1200 XP in one battle (including all multipliers), then you will receive 60 additional free XP. This free XP can be spent on any tank which will make it easier to get to specific tank packs. Always save it to research the first pack of a new tank in order to avoid being stuck with a non-upgraded tank.

Currencies

There are two currencies in the game:

Silver is earned through battles. The better you perform, the more silver you will get. It is spent to refill and repair your tank after the battle, to purchase tank packs or new tanks, to train new crew, and to buy certain equipment.

Gold can only be purchased with real money. If you visit the forums, they also have competitions and the winners will be awarded various amounts of gold. Gold can be converted to silver (1 gold = 400 silver), used to convert XP from elite tanks to free XP (1 gold converts 25 unused XP to free XP), used to buy premium tanks and premium consumables, used to buy premium time (it's probably the most efficient choice to spend gold), or used to buy garage slots.

You can earn all of the achievements without spending a single gold coin so don't worry. Also, someone paying for gold will not have an advantage in battle, as skill and team play matters the most.

Tank statistics

In the garage, you can see all of your tanks. By pressing cn_Y you can get more information to see the tank details. You can also press cn_X, select upgrade, and then press cn_Y. The most important tank statistics are:

Tier: It represents the overall power of the tank. A tank will never change tier and will always fight tanks of similar tiers. To access higher tier tanks, you will have to research them.

Type: There are 5 types of tanks in the game, and this is a very short description of them.

Light tanks are usually fast and lightly armored. They are good at spotting enemies, destroying other light tanks, and flanking heavier tanks from the side and rear.

Medium tanks usually have relatively weak armor as well and are a bit slower. However, they usually have more life and a better cannon. Well used, they can deal damage to any target (by targeting weak spots) and reposition if needed. Those 2 types of tanks must avoid shots to keep from being immobilised.

Heavy tanks have the best overall armor, and good cannons as well, but they are slow. They still have weak points so don't consider them invulnerable.

Tank destroyers have the best regular cannons and accuracy, as well as a good camouflage. Think of them as snipers, and shoot from afar (but not from the base, stay on the battlefield). They don't have a turret, so they have to face their target.

Artillery is the last type and they don't shoot like the others. They have an indirect fire mode and can shoot targets behind cover. They also have the biggest gun and range of the game, but they lack any real accuracy. They are usually slow and very weakly armored. More detailed strategies per type will be given later in this guide.

HP: How much damage the tank can receive before exploding. 99% of deaths in battle occur because the tank's HP dropped to 0. So the higher the value, the longer you will last.

Damage: The damage inflicted if your shell penetrates your opponent's armor. Note that in battle, the value can go up to +50% or down to -50%. Explosive shells (the yellow ones) inflict less damage than indicated, according to the thickness of the enemy armor.

Shell per minute: How many shells you can fire per minute. This value is affected by the crew experience.

Penetration: Shows which armor you can pierce with this cannon, if the shell hits without angle on the enemy armor. More details of the penetration system are covered in the next section of "hints & tips"

Accuracy: This apparently strange value shows how far your shell can deviate when you fire. The unit is in meter, for each 100m between you and your target (so the closer you are to the enemy, the more chances you have to hit your target). This value is affected by the crew experience.

Armor: How thick your armor is. The turret and the hull have different armors, but please note that the real value is more complex because there are weak spots and strong spots on each tank. The armor is almost always weaker on the side and rear, so never expose those areas carelessly to your opponents.

Speed: The maximum speed your tank can reach. For some tanks, you need to drive downhill to reach this value. However, the acceleration and reverse speed are never shown. The acceleration is affected by the crew experience.

View range: How far you can detect enemies. As long as they are not detected by someone in your team, they are invisible. This value is important, especially for light and medium tanks. More details in the hints and tips part 2.

Most of these values can be subject to complex recalculations. But to simplify, let's say that the result is lower when your crew is not at 100%, and you can get bonuses if you pick specific perks, skills (for the crew), and when you install equipment on your tank. This will be covered later in this guide.

Tank modules

By pressing cn_X, you have access to many menus to upgrade your tank. This section is meant to explain the first and the most important one: upgrading tank modules. Tank modules are parts, like the cannon or the engine. They are usually grouped in packs. To upgrade your tank, you will have to research a pack with tank XP, and then purchase it with silver.

When you are in the upgrade menu, you can see all packs of modules in a tree. You can only research a pack if the previous pack is researched. The last pack of all tanks (except tier 10 tanks obviously) is the tank of the next tier. If you want to research a pack, you need to spend the XP of this tank. You are not obliged to buy it, but if you want to, it will cost you silver. Once you have bought it, it is automatically installed on your tank, and it will now perform much better.

If you have researched all packs, including the next tank, your tank will be "Elite". The crew will earn experience faster, however your tank experience will become useless since you don't have anything else to research on this tank. I recommend to always look at all the packs of a tank you want to purchase, because your tank will behave MUCH better when upgraded. Never judge a tank if it's not fully upgraded.

If you have researched a specific module, and this module is shared by another tank, you won't have to research it again on the other tank. This can significantly cut the time to upgrade another tank, so this is one of the reasons why it is better to always research all modules before going to the next tank.

Buying a tank

In order to buy a tank, you need to fulfill all of these requirements:

* To have one garage slot available. You are granted 5 slots at the beginning of the game (this might increase with future updates of the game). A tank takes one slot, so if all of them are filled you cannot purchase another tank, unless you sell one of yours first or buy a slot for 300 gold.

* To have researched the tank. Tier I tanks are automatically researched, and they also are in your garage when you start the game. By playing with those tanks, you will earn experience that can be used to research other tanks.

* To have enough silver. Tanks are expensive and the cost is higher for each tier.

Selling a tank

If you sell a tank, you will get some silver back. You'll get approximately half of the buying price of the tank, plus all the non-complex equipment (such as binoculars) previously installed. All consumables are sent back in the inventory. Please note that it is not possible to sell more than 5 tanks within 24 hours.

Crew

The crew is a vital part of your tank. The crew moves, fires, repairs, etc. your tank. After each battle, they earn crew XP. You can see how good they are by looking at the bottom bar of the tank statistics in the garage. The more filled the bar is, the better your tank will perform. Since the formula is complex and based on the PC version, it would be very long and useless to explain it in detail. To give you an estimation, let's say that the statistics affected by the crew (acceleration, hull rotation, turret rotation, accuracy, aim speed, reload time, view range) are slightly better (5% better) when the crew is is at 100%. If the crew is only at 75%, you will get a 11% penalty.

If you transfer a crew from one tank to another, you will go back to 80% (tank of the same type) or 75% of training progress (new type of tank), and you will have to get back to 100% by gaining more crew XP.

Once your crew reaches 100%, you can start learning perks and skills. They are both incredibly useful, so do not overlook them. The idea is that a skill gives you a bonus according to the % you have learned. At 50%, it would give you half of the benefits of the full skill. Skills have the compass symbol (looks like an "A") on their icon. A perk will give you a huge benefit as well, but only when you reach 100% of training.

When you have reached 100% on a skill or a perk, you can start learning another one. Keep learning to constantly improve the behavior of your tanks!

If you reassign a crew to another tank, the skill learning will stop until your crew is back at 100% again. However, all previously learned skills and perks will still be working.

The big difference between the PC and Xbox versions is that on Xbox, instead of individualising the crew XP and the skill system, the captain represents the whole crew. The formulas have not been changed and the skills/perks have the same behavior, so only focus on the skill and perk part. This is one of the main differences between the two versions.

I recommend that you train the "sixth sense" skill first, as it will help you to stay alive on the battlefield. I hate playing without it to be honest. Then again, it's up to you. "Mentor" is useful if you plan to have more than 10 other skills after, and it will take a huge number of battles. Otherwise, I would recommend "Brother in Arms" which gives you a small bonus to crew efficiency, and then skills that make sense with the tank type that you're currently using.

Light and medium tanks should have skills that improve the view range and mobility. Artillery tanks and tank destroyers benefit a lot from the camouflage. Repair is useful for most tanks, with perhaps the exception of artillery tanks because when they take fire, they usually die very fast. The defensive perks (against fire, jack of all trades) are useful if they can diminish a weakness of your tank. I would recommend using the anti-fire upgrades on German tanks, for example.

Tank equipment

Tanks can receive up to 3 pieces of equipment, regardless of their tier or type. By pressing cn_X and then selecting equipment, the player can open the menus with the 3 equipment slots. Select any slot, and a list of compatible equipment will appear. They all cost silver (some equipment can cost up to 600.00 silver). If they have the golden gear symbol, it means that they are "complex". A complex equipment can't be sold, unless you pay 10 gold. If you don't want to pay gold for the game, consider that you will never get the silver back, so spend it carefully. If it doesn't have the symbol, you can dismount/sell (it's the same thing) and you will get the full amount of silver back. Complex equipment are not necessarily more powerful, but this depends on your playstyle.

I'll give you some insights about some pieces of equipment that I use fairly often:

Ventilation: It gives a 5% boost for the crew experience. If the crew is fully trained, you will have 105% of effective training. It is very useful and I use it on every tank that can equip it. You will accelerate faster, turn faster, reload faster, be more accurate, etc. The benefit is very small, and you might not even notice it, but it's there. Always my number 1 choice.

Gun Rammer: Increase the fire rate by 10%. Very useful for all tanks except light tanks. Light tanks don't rely on dealing damage as much as the other tanks. All other tanks would hugely benefit from this amazing equipment.

Suspension Bar: Your tracks are more resistant, so you will get paralyzed less often. Very useful for all tanks that rely on speed, such as lights and mediums.

Coated Optics: Increase your view range by 10%. You will spot further all the time. This is incredibly useful for every tanker that needs to spot for himself or for the other. Very useful for light, medium and heavy tanks.

Binoculars: Increase view range by 25% after 3 seconds of full immobility. The turret can move, but not the hull. If you move, the binoculars will stop being active. You can check if it is active at the bottom of your screen. It will have a green halo if active, and just the regular icon if not. This is very useful for tank destroyers (they are immobile very often), and for passive scouting (lights can be effective with binoculars, but you need to be immobile for 3 full seconds, so you need to spot from a position that is not spotted by the opponent).

Camouflage: Another piece of equipment that takes effect after 3 seconds of immobility. Good for tank destroyers and for artillery tanks, since both are immobile and don't want to be spotted. Many passive scouts can use this, but there is much better equipment for them. This is never good for medium or heavy tanks, since they are meant to move and be on the front line.

Enhance Gun Laying Drive: Your aim time is reduced by 10%. This is very useful for artillery tanks, which have horrible aim times, and also for some Russian tanks which suffer from long aim time as well.

Vertical Stabilizer: Your accuracy on the move is less penalized (-20% penalty). Mostly useful for medium tanks because they need to fire while moving up or circling around targets. Although remember, a medium tank is not a sniper.

Toolbox: Gives +25% to the repair speed. I never use it, but if your tank is constantly damaged, it could prove useful. I'm thinking about those tank destroyers that turn slowly and their track is a favorite target for the opponent. I'm still not very convinced about this equipment.

Some other equipment protects the ammo rack (wet ammo rack) and the engine (cyclone filter), so you can equip them if you feel that those modules are easily destroyed. For the explosions, they only reduce the damage from non-penetrating shells.

Consumables

Shells and consumables are grouped in the same menu. Your tank has a limit of shells that depends on the current cannon. You can pick any type of shell compatible with the cannon, usually there are 3 possibilities.

There are many types of shells, and I will cover the main ones.

Armor piercing shells (AP): They use the regular mechanic: basically, if a shell hits an opponent, it has a certain probability to penetrate its armor. The penetration mechanic is covered in the second part of the hints and tips. If a shell penetrates, then it deals the average damage value with a random coefficient (from 50% to 150% damage). They leave a white trail when you fire one, and this is the most common shell in the game.

Highly explosive (HE): They use a slightly different mechanic that the regular AP. If they penetrate, they deal the average damage value with a random coefficient (from 50% to 150% damage). So far, nothing new, except that the average damage value is always very high. However, they have low penetration. If they don't penetrate the armor, they still do damage, but it's reduced according to the difference between the penetration value and the armor. Basically, the tougher the armor, the lower the damage output.

Artillery tanks always use explosive shells, and since they have a very high caliber, they damage tanks in an area of effect. There is an achievement for killing 2 targets with only 1 artillery shell. You can use explosive shells on almost every other tank, and it has some benefits: you can deal small damage to a target that is too strong for your regular AP shells. You can deal tremendous damage if you target a weak spot or a very light tank. Artillery shells can also be very effective to destroy modules. Since you can deal more damage and destroy more modules, you can easily reset an opponent that is capturing your base. However, artillery shells usually fly slowly to your target, so prepare to lead your target if it is moving.

Artillery shells leave a yellow trail when fired.

APCR: Premium shells that have the same mechanic as the regular AP shells. They have higher penetration values, but you can buy them either with gold, or with a LOT of silver (press Y to switch currency in the menu). Some tanks (all medium tier 10, and some other tanks) shoot APCR by default. If it is the case, the cost is similar to a regular AP shell. Don't waste those shells if you buy some, keep them for heavily armored targets that you can't circle (or the weak spots are too small from the distance). They leave a red trail when fired.

HEAT: Premium explosive shells. They only add more radius for the area of effect. Since I don't play much artillery, I never use them so I can't provide extra advice.

About the other consumables, some recommendations:

Basically, until you know exactly what you are doing, I strongly recommend to put a first aid kit, a repair kit and a fire extinguisher. You can put the premium version if you can afford it, but it's not necessary and I never use those.

When you know your tank really well, you can change the configuration. Ex: if you put a Toolbox and the crew skill to repair, you can afford to skip the repair kit. Or maybe you want to buy the premium once, but never use it (only to benefit from it's passive effect).

The fire extinguisher can be skipped if your tank almost never catches fire. German tanks have engines on the front, right behind the glacis (big weak spot), so they absolutely need it, but other nation's tanks are less vulnerable from fire.

Med kit is always recommended, but the perk "Jack of All Trades" can help you if you still have issues with crew members dying on you.

Customise

If you press cn_X in the garage on any tank, you can select the customise menu. This menu gives the player the ability to add a painted camouflage on your tank, and even 1 or 2 decorations (symbols). While the decorations don't have any effect in game, they're often used to show where you are from (you can place most of the country flags). The camouflage is separated in 3 seasons: winter, summer, and desert. Each map will use one of these, so if you want to be prepared for all maps, you'll have to buy the painted camouflage for all seasons. The most common is summer, if you have to choose. These camouflage will slightly improve the camouflage value of your tank, so it is harder to spot. Don't use gold on that even if you have plenty, it's not worth it.

How to check and understand your stats

http://worldoftanksxbox360edition.com/community/accounts/

Type your Gamertag, or any Gamertag you want to check, and search. It will give the detailed stats of the player, and it is updated a few times per day. You can check your own stats to see where you fall, and you can compare yourself to virtually anyone. If you log in, by using the email linked to your Gamertag (no need to create an account), then you have access to "my service record" in which you actually have the compare tool.

First of all, your stats will change a lot, especially at the beginning. You can start thinking about it after 100 battles at least. Mine still change after 6000 battles so don't believe that you can't improve. Stats are usually different according to the type of tank you are playing. For example, an artillery player will have a lower hit ratio due to the lack of accuracy of his tank. If you don't play much artillery and light, aim for 70% or more.

The most relevant and universal stat is the win ratio. Keep this as high as you can by following the hints and tips page 2. You want to keep and win ratio above 50%. Less than that proves that you are, in average, dragging your team down. It's not the end of the world and we all start without great skills. It only proves that you have to pay attention to the game: why did you lose, why did you die, how could you have changed your behavior to be more useful? Maybe you rushed alone, maybe you just stayed behind the base and did not support your team. Maybe you shot before your reticule had fully shrunk and missed. This is the main stat you want to constantly improve.

The average XP per battle will improve with the tier you play (staying low tier will limit this stat), but overall it gives you an idea of how useful you are on the battlefield. 400 is good when you start at low tier, but passed tier V you want to do better. If you reach tier 10 you should aim for 700 or more. It will improve at the same rate as your win ratio, both values are tied.

The other stats will vary a lot, according to the type of tanks you play. Every type of tank should allow you to deal more damage that you receive, including light tanks. Tank destroyer players should aim for more than 1, as they are the tanks designed to deal a lot of damage before they are spotted and killed.

You can also go on the forums and play with friends / acquaintances to improve your skill, it helps tremendously. More details in the next paragraph!

Playing with friends

The game allows you to play in a platoon, with up to 4 other people. In both teams, there will be around the same number of people in platoons. The matchmaking, explained in the next page, takes always the highest values among the tank in the platoon. For example, a regular tier 3, 4 and 5 in the same platoon will use the matchmaking of the tier 5 tank only. It means that they will see tanks from tier 3 to tier 7 only. I can only recommend you to have the same tier in your platoon to avoid surprises. You will not be allowed to select very different tiers anyway.

I recommend a few things though:

*Don't all use the same tank, except if this is a well rounded tank, like a medium. The less variety / flexibility you have, the more your opponent will take advantage of the tank weakness. 5 artillery seems fun, and probably is, but it won't lead you to victory. No one will spot for you anyway.

*You shouldn't all go in the same portion of the map. You should stay close, and make sure you can cover yourself, but don't all go exactly in the same spot.

*Communicate, either in the in-game chat, or within your Xbox Live party.

http://worldoftanksxbox360edition.com/en/content/about/game-...

The PC version features the clan wars, which allow them to play with a team of 15 from the same clan, against another team. It might come later for the Xbox version, so I give you the link of the PC version. They have not announced anything yet.

http://worldoftanks.eu/clanwars/

Special offers and events

When you launch the game, there is a list of events that are occurring. Usually, there is a pack with a tank that is available only for a limited amount of time. If you play with gold you might want to take a look. However, the other type of event is more interesting: you can have more experience or silver per battle if you fight with a specific tank / tier / type. Basically, they tell you what you need to play and what is the bonus. Don't overlook them, the silver boost is always welcome, and if you have a crew XP bonus, play all your favorite tanks. Crew XP is the longest thing to improve, so if you get a 50% bonus for example your main tank crew will hugely benefit from it.

About premium

WoT is a free to play game. This means that it is free to download, but there are micro-transactions in the game: you can pay for in-game benefits. Free to play games sometimes have a bad reputation because they usually try to get the most money out of the players before they are bored or disgusted. The main issue is generally that payers will be more powerful than non payers ("pay-to-win"), or that the non payers will progress very slowly.

WoT has very limited options that give you a boost for playing with premium. The main one is to buy premium ammunition (they are expensive if you don't pay with gold), however you can totally win and be the most dangerous opponent without it. I bought some with silver and almost never use them. This doesn't prevent me from being MVP quite often.

However, WoT has a slow progression. It means that if you don't like the game, you will feel that it is a painful grind. This is why I wrote this guide: I hope that if the mechanics are more clear, you will enjoy the game. With or without premium and gold, you would still get all achievements at the same speed because the longest and hardest ones are not tied with the tank tier. If you just want the achievements, you don't need to spend any gold.

If you want to spend some, here are my recommendations:

*A premium account will give you 50% silver and XP after each battle, so basically, you will progress faster. Don't activate that until you are experienced with the game, to get the most of it.

*You can buy garage slots, but wait for a sale: sometimes 30% off, and sometimes there is a special sale (10 for the price of 5). As I'm writing these lines, they are 50% off.

*You can keep a few amount of gold to sell complex equipment, BEFORE selling your tank. You will get the silver back.

*You can buy a premium tank, but they are always very expensive, so don't buy a high tier (they cost an insane amount of gold). They are already elite, and will bring a bonus (more silver, or more XP). They can be good to train a crew or to farm silver. I still prefer the premium account though. Please note that premium tanks are not more powerful than the others, but they usually have one or 2 stats above average (and some below average of course). Some can be very fast, or very armored. Learn to play against them, they always have weaknesses.

*Premium shells can be bought with silver. Don't get used to those because a smart player with regular shells is more dangerous than a stupid tanker with gold shells. Premium consumable (big repair kit, auto fire extinguisher, etc) gives a passive bonus to protect your tank. If you want, you can try them, and try not to activate them in battle, to benefit from their passive bonus until the end of the game.

Winning conditions

This is a team game (15 versus 15) which means that you will win or lose as a team. The usual way to win is by destroying all 15 opposing tanks. However, you can also win by capturing the enemy base.

Destroying a tank: To destroy a tank, you need to drop its HP to 0 by shooting at it. There are other ways to kill a tank, but losing all HP represents at least 99% of tank kills in the game. More details are explained later in this page.

Capturing the base: You will earn capture points by sitting in the enemy base. If more than one tank is in the base, they all will get points and capture the base faster. NOTE: the total amount of capture points is the sum of the 3 tanks with the highest amount of points. If a fourth tank gets in the base, it will acquire points but this will not make the process faster. When a base is being captured, the time remaining to capture is displayed.

If a tank goes out of the base, or gets damaged, it's capture points are reset to 0.

Game modes

Regular encounter: In this mode, each team spawns at its base. This game type lasts 15 minutes, and a team will win by either capturing the enemy base or destroying all 15 enemy tanks. If time runs out, the game ends as a draw regardless of the number of tanks destroyed on each team.

Domination: In this mode, there is only 1 base control point in the middle of the map. A team will win by destroying all 15 opponents tanks or by capturing the middle base. NOTE: If tanks from both teams sit in the base at the same time, they cannot obtain more capture points until there is no enemy tank in the zone. If time runs out, the game ends as a draw regardless of the number of tanks destroyed on each team.

Assault: The defending team will spawn around a base control point. Only the attacking team can capture this base. The attacking team must destroy the 15 tanks on the defending team, or capture the base in 10 minutes. If they fail, it is considered as a victory for the defending team when time runs out.

Team destruction: In this mode, there is no base to capture. When a team loses its last tank, they lose the match. If the timer ends before a team gets wiped out, then the team with the most tanks alive wins. A draw happens if the timer runs out when both teams have the same amount of remaining tanks.

Matchmaking

Regular matchmaking

Each team should have the same number of tanks per tier: for example, if a team has 10 tier V and 5 tier VI tanks, the opponent team should have similar values. There are some exceptions: some scouts have low tier values and sometimes the other team have one more scout. Some players can be in platoons with lower tier than usual, since the matchmaking takes always the highest possibilities. For example, if a player in tier V is platooning with a tier VI, they can meet from tier IV to tier VIII. And sometimes, the matchmaking is drunk and throws unbalanced teams in the fight (like 10 tier V and 5 tier VI against 7 tier 5 and 8 tier VI). This occurrence is fortunately very rare.

Tier I tanks can be matched against tier I and tier II

Tier II tanks can be matched against tier I to tier III

Tier III tanks can be matched against tier II to tier V

Tier IV tanks can be matched against tier III to tier IV

Tier V tanks can be matched against tier III to tier VII

Tier VI tanks can be matched against tier IV to tier VIII

Tier VII tanks can be matched against tier V to tier IX

Tier VIII tanks can be matched against tier VI to tier X

Tier IX tanks can be matched against tier VII to tier X

Tier X tanks can be matched against tier VIII to tier X

Scout matchmaking

Scouts usually can see higher tiers than usual, so when you select a tank, please look at the highest tier you can face. It is indicated above your tank in the garage. Since each value is unique, I won't give details for all the tanks. However, to give you an idea, the M4 Stuart (Tier IV American Scout) can see up to tier VII and the Chaffee (Tier V American Scout) can see up to tier VIII. It is because those tanks are meant to spot enemies and not to kill them, so they are still extremely important, don't underestimate your power in those battles.

Check in garage

As mentioned before, if you have your doubts about any tank or any platoon look in your garage where it will display the highest tier you can encounter above your tank.

Platoon matchmaking

The platoon matchmaking always takes the highest values possible to find a matchmaking. It will try to balance teams, so if you pick a tier V and a tier VI, it will try to put you in a battle with at least tier V and tier VI. However, this is not always possible, and sometimes this platoon will find opponents from tier VI to tier VIII. This is why I recommend that you always pick tanks of the same tier, unless they are scouts.

Team composition, and small games

There is a difference between the PC and the 360 version. In the 360 edition, only light and artillery will be distributed equally in both teams. This means that (unless there are odd platoons and not enough players) each team will have the same number of scouts and artillery or 1 more / less than the other team. Medium, heavies, and tank destroyers can be unequally distributed. Also, there is no limitation for the same tank to appear in the battle: sometimes, you can have 5 or 6 times the same tank in a team, and very few of it in the other team.

If the matchmaking doesn't have enough players to fill 2 balanced teams of 15, it throws a game with fewer people. It happens very often for tier I battles, or when very few players are waiting in the queue.

Battle interface

Life

The life of your tank is displayed at the bottom left part of your screen, and it is also shown directly left to your reticule. It is displayed in green if you have almost all of your life, yellow if you are damaged, and red if you have few HP left. You have the numerical value at the bottom left of your screen. It is important to check in higher tiers the exact value, to know if you can take a hit from the opponent right in front of you or not.

Reloading

Directly right of your reticule, you will find your reloading bar. If it is full (and green), you can shoot. If not, it is automatically reloading, and the bar (in red) will fill. Some tanks reload faster than others. If you have a tank with a barrel of shells, you can reload the full barrel by pressing the right button of the Dpad, even if there is one or more shells inside. The reloading time will still be identical.

Map

This is a vital part of the interface, and I wish the minimap was as good as the PC version. Here, you have only your direct surroundings, but it stills shows a lot of information. Always look at your mini map and at your full map (press the cn_back in battle) to know where your opponents are, how many are spotted (and remembering all positions is incredibly helpful), where they are going, and who they are fighting. If you don't look at your map, you won't see if a flank is being breached, or who you would encounter on the battlefield.

The full map also shows the list of players, and people who are in a platoon. Remember those names because platoon players will play and support each other. If you find one, the others are probably protecting him if they are still alive. Also, they probably play more often so remember their names, and be cautious when you face them in the future.

Team Composition

The top part of the screen shows icons of all tanks in the battle. Obviously, the green are your allies, and red your opponents. If you are platooning with friends, all of you will appear in yellow. If someone couldn't connect to the game in your team (network issues probably), they will appear in grey. If they are dead, the icon will be slightly transparent.

Score

Each kill will grant your team a point, so if you see 3-10, it means that your team killed 3 tanks and the opponent 10. Basically this means that this battle is almost lost and you should be prepared to be flanked. You can see the individual scores by opening the map. People with a lot of kills are dangerous and should be stopped, especially since they probably have lost some HP.

Consumables

The consumables are shown at the bottom of the screen: you will see how many shells are left, and which consumables (like small repair kit) are still available. There is no need to check that often, unless your tank has naturally a low amount of shells. In this case, make sure that each one counts and don't try to shoot without shrinking the reticule.

Equipment

Directly left of the consumable, the equipment that requires full immobility during 3 seconds to be effective will appear. They have a green outline if they are active, and as soon as you move the outline disappears.

Battle mechanics

Life

Life (or HP) works the same as in classical games: when it comes to 0, your tanks explodes and you are out. However, since you don't respawn, your life is extremely important. It goes down if you get shot (obviously) but not only. If a tank takes fire, it will lose HP over time. If the ammunition rack of a tank is hit, it can explode and instantly destroy the tank. Also, if your tank goes in the air (like it jumps a bit over the ground, or if you fall), it can lose life. Usually, you don't want to go down a cliff, or if you must, go as slowly as possible.

It is possible to destroy a tank by killing all its crew members but this almost never happens: sometimes artillery can get lucky and kill many crew members. Also, if you don't extinguish fire, it will damage crew and modules. The last type of death occurs if you try to see if your tank can go underwater. It can, but for 10 seconds only. Afterwards, it is instantly considered destroyed. You can try to push a lighter tank to the water (like in Fisherman's bay), it is very funny!

Module

A module is a part of your tank, like the gun, or the tracks. Each module has it's own HP value, and it can be damaged, or destroyed in battle. A single shell can damage both the tank and a module (or a crew member): this is called a critical hit. Each module can damaged from a specific angle: for example, the engine of German tanks can be hit from the lower glacis. Or the ammunition rack from most American tanks can be hit from the side of the turret. If a module is destroyed, you can use it as long as it's not repaired: if the tracks are destroyed, you can't move. When repaired, it will perform worse than usual, so be careful: a damaged gun will lose a lot of accuracy. If a module is damaged, you can fully repair it by using a repair kit (a consumable). However, you can have up to 1 per battle, so use it wisely. Tracks get often damaged, so use it on tracks only if you are immobilised while taking damage form other tanks.

Try to remember where the shot hit your target when you do critical hits: you will be crippling your enemies faster if you constantly do critical hits.

Crew

Like modules, crew have their own life and location in the tank. If they die, it will perform horribly. If the driver dies, the tank will move incredibly slowly. You can either use a medkit, or have the perk "jack of all trades" to reduce the penalty. If your tank has an open turret (like the wolverine, the Rhm Borsig, or artillery), your crew will be more exposed. If you have a doubt, try to install a ventilation on the tank: if it doesn't appear in the list, then the tank has an open turret.

Penetration

World of Tanks 360: Armor Mechanics Guide

This page goes into the details of this complex mechanic. To make it simple, let's say that your shell has a penetration value. This value can vary each time you shoot, due to a random factor. Then, this value will decrease slightly with the distance. When it hit an enemy, we compare the value with the armor of the target, where it hit. If the penetration is higher, your shell will deal damage.

If the shell hits with an angle that is not 90°, the angle will make it harder to penetrate (the armor is thicker): the more angle, the harder to penetrate, so remember to minimise the angle at which you shoot your target. If the angle is inferior to 10°, the shell will automatically bounce.

If your shots keep bouncing, try a new area to hit (like the glacis, or the commander's hatch). Weak spots have less armor and can be penetrated easily if you have enough accuracy (or if you are close). You can also try to flank, because side and rear are never well protected on a tank. If all of this fails (for example, your target is 2 tiers above yours), retreat or pick another target. Don't waste your time and shells.

Spotting

Spotting is probably the most vital part of the game. If you don't see your opponent, you will not be able to retaliate. Knowing where the entire team is at all times is the best way to win all the time. This is why scouts, and all agile tanks that can scout as well are incredibly powerful in the game.

Each tank will spot enemies from his turret (the commander's hatch to be accurate). The view range (distance to see opponent) is given by the turret, and you can check the value in your garage.Some equipment, such as the binoculars or the coated optics, will increase that value. Two skills will increase it as well. However, regardless of the final value, you will never spot further than 500m away. However, having a better value is far from useless, as explained in the next paragraph.

All tanks have a camouflage value, and will reduce the view range of opponents. The camouflage value is higher is they are not shooting, and immobile. Usually, moving will reduce your camouflage by half, and shooting will divide it by 4. This is why sometimes you get spotted as soon as you fire: you were out of sight because your tank was immobile or not shooting.

If your view range exceeds 500m, you will spot the camouflaged tanks with more ease, so the scouts should always try to maximise their view range.

The second part of this videos shows how camouflage, bushes and spotting works (starts at 3:20)

The first part is about angling your tank, and it's interesting as well.

Ramming

When 2 opponent tanks collide, they will inflict damage to themselves. According to the speed, and the weight of both tanks, they will get damage. The heavier tank will deal more, and receive less damage, and this is multiplied by the speed of both tanks when they collide. There is a perk called ramming that will increase the damage inflicted and reduce the damage receive, if both tanks are moving.

If your tank is heavier that the opponent, try to ram him if he gets close, and avoid the collision if you are lighter. Also, the collision usually leaves one (or both) tanks immobilised, the tracks being damaged. You can use that to your advantage but in this case, try not to angle your tank (hit with 90° angle) to avoid being tracked yourself. Avoid ramming if you are a tank destroyer for that reason, because the most important thing is to keep your opponent in your gun arc, so move backwards and try to anticipate your opponent.

Specific strategies

Deployment

If you have enough experience, you can tell if a battle is won or lost just by looking at your map when the team deploys. Deployment is more or less 80% of the battle. Heavies should try to reach the hottest points of the battlefield, and make sure no one breach them. Medium and scouts should get the enemy position, and redeploy to flank or assist heavies. Tank destroyers should support from afar, but usually not from the base, they should take cover in a vantage position to hurt the tanks that deal damage to your allies in the first line. Finally, artillery should hide in a place where they will be spotted last, because as soon as they are spotted they will die.

Never let a flank open, so watch if all the map is covered, and never rush alone: check your map to see if it's safe to move up or not.Use the commands to get attention on a specific part of the map that would have been neglected by your team. Very frequently, people just go where they always go, and they don't care if half of the map is not protected. Don't do that, so fill the gap if you can, and spam for help (yes, spam, people are slow to react).

Flanking

Flanking is the most efficient strategy of the game, but for that you need to have enough vantage points (so a good control of the map). Basically, most places in all maps can be shot by multiple other places. The more vantage points your team controls, the more places you can go to shot opponents from unexpected places. The idea behind flanking is to prevent opponents to have a cover (it's not common to have a cover that protects you from the rest of the map), and to shoot in the soft, side armour. Flanking is best for scouts and medium tanks, but in general for agile tanks.

To flank efficiently, you need to know where your team is, and where your opponents are. Of course, the entire team won't be always spotted, so you need to remember where the opponents were before they went out of spotting range. This way, you will know which route is safe, and which ones will get you a crap load of enemy shells. Take a safe road to reach a point where you can shoot enemies that are engaging with the rest of your team, and enjoy the chaos.

Breaching

Breaching is a variant of flanking. The idea is basically to take a more dangerous road to go past the enemy lines. Of course, if a flank is wide open, it's not really breaching, it's just moving forward. The idea behind breaching is to move when there is little attention on your tank, or when you are fast enough to reach a cover past enemy lines without taking damage. This is very different than rushing, because you don't want to attract attention, or to get closer to an enemy tank. You just want to move up stealthily. The advantage is that you can surprise unaware tanks, but they must be engaged in a fight. Else, they will just turn over and shoot you. It can grant you access to the artillery (this is the main reason for breaching actually), or to finish a tank that won't have time to retaliate.

The best way to breach, is to know the map, and have enough information about the remaining enemies, so don't breach too early. Try to minimise the duration where you are exposed to enemy fire: you will increase the probability that someone will watch his map and notifications, and will ask for support against you. Also, never do that if you don't have a repair kit: if someone hits your track you are dead.

Scouting

What is a good spotter? A good spotter is a tank that will give enough information on enemies so the team knows how to react, and shoot them. Spotting people that can't be targeted by your team is much less efficient. This is why rushing the enemy base at the beginning of the battle is not very smart. Also, a good spotter will stay alive, to spot during the entire battle. A dead scout will leave his team blind.

Best spotting strategies are to spot where you think most of the team will be. If there is no one, don't wait and redeploy. also, never spot from an open position: at all times, you should have a cover or a retreat, because you will attract a lot of enemy fire and you don't have any armour to sustain it.

I really like the "crest spotting": go up a hill, and as soon as you spot/get spotted, go backwards. The hill being between you and your opponents, they won't be able to shoot you. This is very effective in open maps like sand river, malinovka, prokhorovka. If there are no hills, use the pick a boo: go to a cover that is in the spotting range of enemies. Once you are not spotted anymore, quickly go out of cover, to spot. You will post and be spotted, so retreat to cover instantly. you can repeat if you go out from another position (like if it is a rock, go out by the other side). You need the 6th sense perk to make it work, if not you'll have to retreat instantly, even you you don't see ant warning.

Capturing the base

Capturing the base will grant you victory even if there are remaining opponents. It is useful in 2 situations only: if your team is outnumbered and you can capture before the opponent moves back to defend their base. Also, if the time is running out, it's better to capture than to find the hidden coward.

However, never capture the base when there is time to find and kill the remaining tanks: you will deprive your team from the chance to hunt cowards (it's always fun to watch them panic and sometimes commit suicide in the river) and valuable XP. Please don't be one of those people who just wait for the battle to be almost won from a safe place, and then capture the base before all opponents are dead, they are hated for a good reason.

I mentioned earlier that only the capture points of 3 tanks are taken into account: more tanks will not capture the base faster. However, it can still be useful to be more than 3 in the base: if a tank goes out of the base or gets hit by an opponent, it will lose all capture points. Imagine that 4 tanks are capturing, and the first tank (with the most capture points) gets hit: the 4rth tank would now be the 3rd in terms of amount of point so he would now count for the capture. Basically, it means than being more than 3 will not help to capture faster, but it would become harder for the opponent team to "reset" the base by hitting all tanks inside.

Defending the base

Defending the base is not the same as camping at the base. Unless you are an artillery, you should never be close to your base (or to your artillery actually) and pretend to defend. If no one is attacking it, there is nothing to defend. That make some obvious and stupid, but I've seen so many players hiding behind a bush at the base that it needs to be said. Defending the base can be divided in 2 parts:

* reading the map, so you know in advance when the base is in danger. For example, if the enemy has won a flank, they will probably move up to your base in a couple of minutes. You should warn your team, and watch if there is any ally that is going to defend. You should defend now if you can make it in time (sometimes you can't because your tank is too slow). In both cases, spam the "attention to sector XX" and "defend the base" until someone takes the "hint".

If you are unsure of what to do when you have the choice of capturing or defending, always choose to defend your base. It's not only the safest choice, but also the more efficient, because you can capture after defending your own base (and mostly because your team will probably not defend correctly)

* when you are close to your own base, try to hit opponents that have the most points (if you know who they are), and then hit each tank once, to make it longer to capture. Also, use HEAT shells, even if they don't do much damage, they will reset the tank. If a tank has low life, try to finish him first, if there are no more than 2 other capturing tanks. If this is an encounter game mode, you can shoot and get closer to the base, because if you are inside you will prevent them to score more points. However, this is dangerous and I recommend to do that only if there is no other option.

Angling your tank

This is not a global strategy, but rather a hint to protect your tank. It's vital for almost every tank, except those who has virtually no armour, and there are some tanks that apparently works better without angle.

The idea is that if the enemy shell hits with a 90° angle your tank, it will penetrate more easily. If you have let's say a 30° angle, it will make your armour tougher to pierce (there will be more width to penetrate). The idea is to have a small angle so the enemy shouldn't hit your flank, that's why I recommend to have an angle of 30°. The frontal part of the turret is usually the most protected, so use it to face all opponents, there is no need to angle it.

This video explains it well:

Peek-a-boo

Imagine that your tank is in cover behind a rock, and one or 2 enemies are waiting for you. You pop out of cover to shoot, and then you want to retreat as fast as possible. This strategy works if your tank is accurate enough on the move, because you don't want to wait for more accuracy. Also, the best way to use it is when an ally is doing the same from another angle. One of them shoots, while the other is retreating, or you can bait an enemy, and retreat without shooting, and then your ally can shoot them safely from his spot. To make it works, always rotate the camera to see where your opponent(s) is facing.

Side-scraping

This one is very efficient when you have enough space behind you (so usually when you are alone). The idea is to stay behind a cover and pop out like for a peek-a-boo, but with a special angle. Indeed, you want to be facing you opponent (still behind cover), and reverse with a slight angle until he appears in front of you. He will only see your flank without a good angle, or a portion of your frontal armour. Usually, they try to take a shot at your flank, but since you are almost facing your enemy, it will bounce.

This video will show you how it works:

This one as well, from a very experienced player that I like a lot, unfortunately his musics incrustation, well... are not to my liking (to stay polite). Anyway, you need to watch it, and you can still mute...

Hull down

Some tanks, like the T29 (Tier VII American Heavy), have a vulnerable hull, but a very tough turret. The idea, for those tanks, is to find a position that shows only the turret, so the enemies cannot penetrate your tank. This video shows it well, and it mentions as well other techniques:

Counter artillery

The counter artillery is a powerful and rewarding strategy, that you can use when you are playing artillery yourself. As you may know, even if a tank is not spotted (so it's invisible), his shots are visible from everybody, including artillery. So when you play arty and you don't have any targets, you can always try to watch the trail left by the enemies, and shoot when the trail starts. You ca kill many opponents just by paying attention to their shots. Countering artillery is an advanced strategy that consists in guessing where the enemy artillery will be, and then wait for it to shoot. It can take a while, so you need patience, and more importantly you need to make sure that your gun isn't needed anywhere else on the battlefield.

Anyway, if you have time for it, try to trace the enemy artillery shots, and shoot a bit behind of it. This video will explain you why, and how to do it properly:

Destroying specific modules

As mentioned earlier, all modules and crew members can be hit during the battle. If you know the weak spots of your opponents, you will be able to penetrate more easily, and do more critical hits on them. Each tank is unique, but here are some general pieces of advice:

The lower glacis of German tanks are less protected, and you can damage the engine from there

The machine gun nest is visible on the front part of many tanks, it is always a weak spot.

The ammo rack can usually be hit from the middle part of the flank (German tanks), the flank of the turret (almost all tanks), and sometimes on the lower glacis (British heavies)

Tracks are vulnerable if you hit on the frontal part (anywhere near the frontal part actually), same goes if you shoot the rear part of the tracks. You can still damage the hull if you shoot the right part.

The commander's hatch is always vulnerable, and you can kill the tank commander or damage the optics.

Basically, try to hit any thing but the frontal hull unless it's not very protected (American frontal hulls are usually not hard to penetrate), prefer to shoot all the elements that stick out (lights, optics, gun nest ...)

This video will show you how it works on some tanks, but on the PC version they have skins to apply to your own tanks to see all the details. We don't have that on the 360 edition, so you will have to try, and remember where you shot when you did critical hits.

General strategies per type of tank

Light

Light tanks have no armour, and rely only on their speed to protect themselves. They are meant to scout the enemy team, so your allies can shoot from a safe distance. A good rule of thumb is "an immobile scout is a dead scout". You want to use equipment and skills that will help toward this direction. I recommend 6th sense, and the two skills that gives you a view range bonus. Then you can go for brother in arms, repairs, camouflage (for passive scouts) and then driving skills. I suggest coated optics because very often you will not have the time to activate the binoculars. Then you can use ventilation and suspension bar, they work wonders.

Do not try to deal damage to a target, until the end of the match. You must not take a risk to get almost destroyed, to deal a very limited amount of damage. Leave that to your team, and stay alive to spot the enemies. Always look at your map, and try to understand where your allies are being damaged by invisible enemies. Spot them and you will return the situation. Do not try to spot anyone that your teammates can't kill. It's the best way to die alone, early, and without contributing to the victory. As well, do not suicide scout, i.e. rush the enemy base and get blown up. Your team knows where the opponent spawn, there is no need to tell them. It's better to spot enemies that are closer, and in position to hurt.

During the last part of the game, enemies can get isolated. Try to localise them, and hit them from the back if you can pen them. If you can't, keep going with the spotting. A classic strategy is to go behind them, and circle in they back in order to be always out of sight. It works better if you track them, so load explosive shells if the opponent is well armoured. Don't ram, and avoid being rammed, because that's an instant (and brutal) death for light tanks... Also, always remember that if your target is being cover by another opponent, use the first one as a shield (put him between you and the second enemy) or escape, because you can't fight 2 enemies at once.

A good light is a the eyes of the team, from the beginning to the end of the match.

Medium

As their name suggests, a medium tank usually has average values: they are good at anything, but in each situation, there will be another tank more suited. So how to play a medium, if they don't have the accuracy of TD, or the armor of heavies? The answer is simple: they must be where the team needs them most. A good medium will be able to spot for his team even if the light committed suicide by rushing the enemy base. They can flank and hurt all the other tanks, they can move to another spot to delay the opponent or to help someone else far away. A well played medium will switch his own role according to the situation, and they can be the deadliest threat on the battlefield.

I advise that you play the other categories of tanks first, to grasp the in and out of their role. Each tank has a weakness, than can make them useless or vulnerable (heavies are slow, tank destroyers can be flanked, and they are fragile, artillery is dead as soon as it is spotted). But medium tanks don't: they are mobile and can deal damage to anyone providing that you place them correctly on the battlefield. This is why they are hard to play, reading the map and knowing where you should be takes a lot o experience, so learn the other classes before trying to master the medium tanks.

The easiest to play are the American tanks, provided that you know how to use the hull-down technique. Accurate, fast, and with a good gun depression, they are very comfortable to play, and you can still damage opponents without taking too much risk. Also, I advise that you play in a platoon whenever possible because a pack of medium tanks, even if they are not individually the best, can kill any isolated or unaware tank.

If you want to improve as a medium tank, look at your map constantly and try to imagine where you are needed the most. Now, what is the safest path to reach it?

Heavy

Heavy tanks have the most armour, and a decent gun. In 1VS1, they are supposed to win. If you want to be a good heavy, you want to reach a position to hurt the most enemies. Don't think that your armour is impenetrable and don't expose your flanks or weak spots. You just need to be a moving fortress, preventing the opponent from move up to your position. Heavy tanks can still efficiently use all the strategies mentioned earlier, such as side-scraping or the peek-a-boo: the longer you stay alive, the longer your team will stay alive. If you know how to angle your tank, you will be a huge pain to take down, it is vital that you master this game mechanic.

You are vulnerable to: tank destroyers with high penetration guns, especially if they are not spotted, agile tanks that can circle around you, enemies that can shoot at your flank (so watch always your map to see if it's dangerous to stay or to move up), and the artillery. As you are slow, they will make you their favorite target.

You can be a threat to: everyone. Seriously, no one will like to see a T29 in hull down position, or a angled E75. They will bounce, or flee. Or call artillery on you, watch out for those guys...

So pick a vantage point, make sure you don't go alone, and defend this place until you can safely move up or retreat to defend the base.

Tank destroyer

Those tanks are dedicated to deal heavy damage from afar. In addition of having advanced guns, they are deadly accurate. You don't want to be in their line of fire. However, they have some serious weaknesses that you need to overcome if you want to be useful on the battlefield. First of all, most of them are fragile and easy to kill, providing that you know where to shoot. You don't want to be spotted, if you are, you want to have a cover or an escape route ready. Since you have a good camouflage value, and that you will be immobile for a while, you will benefit a lot from the binoculars and the camouflage net. Learn all the aspects of the camouflage (how not to be spotted) to increase your life duration, and make sure that you can support the tanks that are in the first line. If you can't, you are probably too far away. You can take risk only if the enemy is about to be wiped out and then you can move up to the next position.

A good tank destroyer doesn't spot, but however it deals a lot of damage. If you are not the hardest hitter of the team, you can still improve (except if you are low tier or with the stock low penetrating gun of course). If you are spotted early on, then you were rushing. Just stay 200m behind heavies, or in an elevated position that allow to shoot from afar. If you kill people without being spotted, you are in the perfect position.

You still want to check your map often, either to relocate yourself (many TD's are fast enough to do that) and support another position, or to prepare yourself from a enemy that is trying to flank you.

Artillery

This category is very different to play, so again, I recommend to play other categories of tank first. First of all, you will get a lot of hate. Because you can kill any tank, from almost any distance, without taking directly risk. It is a vital role, and watch out for people asking for support on an enemy tank, you probably want to take him down first. Prefer slow targets, and make sure you reticule is slightly off, so the warning doesn't come up (yes, this is evil, but it works wonders). Then, when you are ready to shoot, adjust your reticle on the enemy, shoot, and pray for him not to move while your shell is flying. Since you have a delay between your shot and the enemy, if he is moving, lead the target: shoot where he will be in 2 or 3 seconds (the time depends mostly on the distance between you two).

You can also watch positions where enemies are not spotted, but you know they are here because you see the shell trails. Shoot slightly behind the beginning of the trail, and wait for the medals to popup (as well as some insulting message, implying that you are cheating and they were not spotted. You just happened to be smarter, that's all...).

Also, if you are spotted, you are dead. Because every gun in the opponent team will turn towards your position, and they will try to see if they have an angle on you. Shells will rain on you, explosion will follow, don't just throw your controller, it's only justice after all. So the longer you remain undetected, the longer you can cripple the enemies that strongly believed to be behind cover.

Maps

Here is a webpage with strategies per map. It's interesting to know the classic routes, hiding spots, artillery spots ... The idea is to know how they are supposed to be played, and then you will come up with your own strategies.

Map Strategies

When it comes to map positioning, I advise to never let a route open, because if the opponents advance without resistance, they will flank your team easily. Defend all the vantage points to ensure the domination on the map. If your team isn't covering a portion of the map, go there and spam the "help me!" command, and "attention to sector XX". They will help you probably not because they want to help you, but at least to make you stop the spam command. It works and it's better than leaving a flank open. Also, I recommend to play with friends, and take the whole platoon to the least defended point.

My own video guides

You can find here a link to my own video tutorials for the game. It's still in progress but I upload fairly often new videos and tutorials! I apologize for the poor sound quality in the early videos, but it gets better with time.

Basics

Advanced mechanics

In depth guides

This topic keeps track of my released tutorials as well as the planned ones.

In World of tanks, updates are free and sometimes contain new achievements. This page is meant to explain how to get each achievement in the game (from the core game and released updates up to the 25th of April, 2014), but if you struggle with the gameplay itself, please read the hints and tips pages.

From the main menu, instead of selecting a tank, select "Training" (the option to the left). Complete all the straightforward tutorials for this easy achievement:

Driver's Ed

Pass Basic Training.

Driver's Ed
4 guidesDiscontinued

I suggest that you watch all the videos, as they will give you a lot of information. When you have watched all of them, it's time to play against human players!

Progression related achievements

As there are multiple achievement to possess 5 tanks or more, and you don't have enough slots in your garage, you will have to choose which nation you will work on first. I will put a certain order for the purposes of this guide, but choose your order freely. All tanks up to tier V can be researched fairly quickly, so I will start with easy achievements related to those low tier tanks.

Early German tree

Select the Leichtraktor and play a game with it. If you win and survive, you will unlock this:

Victory

Survive, and win a battle. MP only.

Victory
1 guideDiscontinued

As soon as you get enough XP, you can buy your first upgrade for the Leichtraktor. You will earn this:

New Toy

Acquire a tank upgrade.

New Toy
1 guideDiscontinued

Play until you research every pack of the tank, and all the other tanks from the Leichtraktor tree(G.Pz.Mk.VI, PzJg I, Pz 35(t), and the Pz II). You will get this:

Elite Status

Completely research a tank and all tanks linked to it.

Elite Status
1 guideDiscontinued

Now sell every other tank except for the Leichtraktor, then buy all the researched tanks for this achievement:

German Connoisseur

Own 5 or more German tanks simultaneously.

German Connoisseur
2 guidesDiscontinued

NOTE: You can only sell 5 tanks per 24 hours, so now you can't sell your newly bought tanks. You will have to wait a day. Now, you can either wait to sell all of the tanks together and go for another nation achievement, or you can continue until you research a Tier VII German tank. I will assume in this guide that you will go for the other nations first, but again, the choice is yours.

If you kill 4 opponents in any German tank, you will get the following achievement. It works with any type of British tank of any tier, so you will get it naturally at some point.

Der Rhine Time

Destroy 4 enemy tanks in a single match while using a German tank. MP Only.

Der Rhine Time
2 guidesDiscontinued

Early British tree

Wait for 24 hours, then sell all of the German tanks and buy the British Medium I. Get this tank to Elite status and buy the Cruiser III, the UC2-pdr, the Medium II, and the Cruiser I. You will receive this achievement:

British Connoisseur

Own 5 or more British tanks simultaneously.

British Connoisseur
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If you kill 4 opponents in any British tank, you will get the following achievement. It works with any type of British tank of any tier, so you will get it naturally at some point.

For Her Majesty

Destroy 4 enemy tanks in a single match while using a British tank. MP Only.

For Her Majesty
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Early American tree

Wait for 24 hours, then sell all of the British tanks and buy the American T1. Get this tank to Elite status and buy the T57, the M2 light, the T18, and the T2 medium in order to unlock this achievement:

American Connoisseur

Own 5 or more American tanks simultaneously.

American Connoisseur
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If you kill 4 opponents in any American tank, you will get the 'Murica achievement. It works with any type of American tank of any tier, so you will get it naturally at some point.

'Murica

Destroy 4 enemy tanks in a single match while using an American tank. MP only.

'Murica
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Early Soviet tree

Wait for 24 hours, then sell all of the American tanks and buy the Russian MS-1. Get this tank to Elite status and buy the AT1, the BT2, and the T26. Pick any of those Tier II tanks, and play until you research the next tank. This will unlock the following achievement:

Junior

Research a tier III tank.

Junior
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Buy it for the next achievement:

Soviet Connoisseur

Own 5 or more Soviet tanks simultaneously.

Soviet Connoisseur
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If you kill 4 opponents in any Soviet tank, you will get the following achievement. It works with any type of British tank of any tier, so you will get it naturally at some point.

For Mother Russia

Destroy 4 enemy tanks in a single match while using a Soviet tank. MP Only.

For Mother Russia
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Early Japanese tree

Wait for 24 hours, then sell those Soviet tanks. The Japanese connoisseur is slightly different because you don't need to own the 5 tanks at once in your garage. However you need to kill 5 enemies (in as many games as needed) for each of the 5 Japanese tanks you have chosen. So buy the Renault Otsu, kill 5 enemies and research the Ha-Go and the Chi-Ni. Kill 5 enemies with each of those 2 tanks. Research now the Ke-Ni and the Chi-Ha and kill 5 enemies with each as well. The achievements will pop in the post battle result screen.

Japanese Connoisseur

Destroy 5 enemies each of any nation with 5 different Japanese tanks.

Japanese Connoisseur
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Higher tier tanks to purchase

Now we are getting into serious business. Those achievements will require you to obtain higher tier vehicles, which means longer grinds. I will start from the best (most enjoyable) tanks, although it is purely a subjective opinion.

There is an achievement linked to Soviet tanks which requires that you buy the KV1 (heavy tank tier V), the KV2 (heavy tank tier VI) and the KV-1S (heavy tank tier V). The KV-1S used to be a tier VI which has been replaced by the KV-85 (heavy tank tier VI), so if the achievement doesn't pop for you, buy it as well.

The 122 and U

Own the KV-1, KV-2, and the KV-1S simultaneously.

The 122 and U
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Then, you need to own 3 American tanks: the M4 (medium tier V), the M4A3E2 (medium tier VI) and the M4A3E8 (medium tier VI). Those 3 are excellent medium tanks so if you need a money maker keep your favorite Sherman in your garage if you can.

The Sherminator

Own the M4, M4A3E2, and M4A3E8 Sherman tanks simultaneously.

The Sherminator
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The following achievement is quite a pain since it requires you to own 5 different french artillery pieces at once. So research and buy the Renault FT 75 BS at tier II, and keep playing this line up to the AMX 13 F3 AM at tier VI. As soon as those 5 tanks are in your garage, this achievement will pop:

Trebuchet!

Own 5 French Artillery Tanks simultaneously.

Trebuchet!
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Now that all the achievements requiring you to possess multiple tanks at once are done, you can sell any unwanted tank and start working on the next one (the Chinese collection) as well as grinding any tier X vehicle you want. A tier X is particularly long to obtain, so you are left with 2 options.

1) play only with Chinese tanks since you have to go to tier VII for the Chinese collection, and go up to any Chinese tier X vehicle. It can work if you like Chinese tanks, but remember that when your tank is destroyed in combat, you need to wait for it to repair. This is why it is always more efficient to grind 2 different lines at once.

2) Select a tier X that you want to research. I would encourage you to find a pleasant line to grind. The most important are the tanks between tier VI and tier IX: you don't actually need to buy and play with the tier X, and at tier V and below the grind is pretty short. So grind that desired line and when your tank is destroyed in battle, play your Chinese tank until you get the Chinese collection.

My recommendations for your tier X grind:

* If you like heavy tanks, go for the Soviet IS7. The line is fairly noob friendly and those tanks are efficient. Alternatively if you like the hulldown tactic you can go for the American T110E5. It's all rounded and there are no garbage tanks apart from the stock T29. The fully upgraded T29 is a hulldown beast, and probably one of the best tank tier for tier in the game.

* If you like Tank destroyers, go for the JpzE100. I didn't enjoy the tier X itself, but the line going to it is excellent. The tier IX Jagdtiger is slow, yet I still love it despite my hatred for slow tanks. The Soviet line leading to the Obj 268 is a solid alternative as well. Soviet guns pack a punch but are much less accurate.

* If you like medium tanks, go for the Obj 140 or the T-62A if you like fast mediums with decent armor and excellent DPM. The E50M has a mediocre acceleration but better armor and sniping potential. Other mediums are much more difficult to play, apart from the M48 Patton but this tank is slightly underpowered currently. I love it, but be warned, the difficulty comes from the lack of DPM and armor.

* There are no tier X light tanks, and since I barely play artillery I can't recommend you any line.

Anyway, for the Chinese collection you will need to research the IS-2 at tier VII. It is a heavy tank and on your way you will have both light and medium tanks researched.

Chinese Collection

Research a Light, Medium, and Heavy Chinese tank.

Chinese Collection
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You will get this on the way:

Medium

Research a tier V tank.

Medium
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And this as soon as the tier VII is researched.

Legendary

Research a tier VII tank.

Legendary
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Now keep playing your favorite line until you research the tier X. It is time consuming, that's why choosing the correct tank line is crucial. You will be rewarded with:

Absolute

Research a tier X tank.

Absolute
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Now, you probably have some of these following achievements, but not all. You will need to play 100 battles with each category of tanks.

For the light tanks:

Light Recruit

Play 10 matches as a light tank. MP only.

Light Recruit
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Light Corporal

Play 50 matches as a light tank.

Light Corporal
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Light Captain

Play 100 matches as a light tank.

Light Captain
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For the medium tanks:

Medium Recruit

Play 10 matches as a medium tank. MP only.

Medium Recruit
1 guideDiscontinued

Medium Corporal

Play 50 matches as a medium tank.

Medium Corporal
1 guideDiscontinued

Medium Captain

Play 100 matches as a medium tank.

Medium Captain
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For the heavy tanks:

The first heavy tanks are at Tier IV, but they aren't very good. KV1 or T1 heavy are monsters when they are elited.

Heavy Recruit

Play 10 matches as a heavy tank.

Heavy Recruit
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Heavy Corporal

Play 50 matches as a heavy tank.

Heavy Corporal
1 guideDiscontinued

Heavy Captain

Play 100 matches as a heavy tank.

Heavy Captain
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For the tank destroyers:

TD Recruit

Play 10 matches as a tank destroyer. MP only.

TD Recruit
1 guideDiscontinued

TD Corporal

Play 50 matches as a tank destroyer.

TD Corporal
2 guidesDiscontinued

TD Captain

Play 100 matches as a tank destroyer.

TD Captain
3 guidesDiscontinued

Finally, for the artillery:

Artillery Recruit

Play 10 matches as artillery.

Artillery Recruit
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Artillery Corporal

Play 50 matches as artillery.

Artillery Corporal
1 guideDiscontinued

Artillery Captain

Play 100 matches as artillery.

Artillery Captain
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If you have played a tank enough, you will be able to learn a perk or a skill. The system is fully explained in Hints and Tips Part I. When you have finished researching a perk, you will unlock the following achievement:

Perks of the Job

Train a Commander to 100% on a perk.

Perks of the Job
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The list of perks is as follows: (Brothers in Arms, Eagle Eye, Sixth Sense, Call for Vengeance, Preventative Maintenance, Deadeye, Designated Target, Safe Stowage, Adrenaline Rush, or Intuition)

Now, finish researching a skill to get this achievement:

Skilled Commander

Train a Commander to 100% on a skill.

Skilled Commander
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The list of skills is as follows: (Repairs, Firefighting, Armorer, Controlled Impact, Off-Road Driving, Clutch Braking, Smooth Ride, Relaying, Signal Boosting, Situational Awareness, Recon, Jack of All Trades, Mentor, or Camouflage)

If you learn 5 of those perks / skills on the same tank, you will earn this:

Tanks With Benefits

Fully train at least 5 crew perks or skills on one crew member.

Tanks With Benefits
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You will probably have those crew related achievements on your way to the tier X tank to research. However, the following achievements were added later in the game, requiring you to grind crew ranks. The concept is simple: by accumulating enough crew experience, you will gain a new rank. You want to play enough battles with the same crew to earn crew rank 3 for the following achievement:

Climbing the Ranks

Earn a crew promotion of Rank 3 or higher.

Climbing the Ranks
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Continue playing with the same crew until you get to rank 6:

Above the Rank and File

Earn a crew promotion of Rank 6 or higher.

Above the Rank and File
Discontinued

Once you reach rank 8 with your crew, continue playing until you destroy 3 enemies in a single battle. At this point and with your experience with the game, that should not take too long, and you will obtain:

Veteran At the Helm

Destroy 3 or more tanks in a single match with a crew of Rank 8 or higher and survive. MP Only.

Veteran At the Helm
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Now the last rank related achievement requires you to get to rank 10. This won't be achieved through natural gameplay as you need 3.806.745XP to reach it. It is roughly 4 times the equivalent of grinding a line of tanks up to the tier X. Of course, there are many operations and bonuses you can use to get this crazy amount faster, but by no means it will be fast. I would normally not recommand to unlock "Mentor" on any crew, but I would for this specific achievement. Once learned, your crew will gain 10% more experience per battle, and it is significant regarding those requirements.

Distinguished Service

Earn a crew promotion of Rank 10 or higher.

Distinguished Service
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For completing 8 operations (press cn_RB in the garage to see and activate them), you will get:

Top Operative

Complete 8 new operations.

Top Operative
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My advice is to always have 3 operations activated at once (it's the maximum) and prioritize operations giving XP when you are playing with the tank leading to the tier X for the absolute achievements. Try to match the requirement with the type of tank: for example, if the operation asks you to spot enemies, make sure you play with a light, a medium or alternatively with a TD equipped with Binoculars. If the operation asks to block damage, pick a heavy or any armored tank.

Miscellaneous achievements


You can play a mini game in the main screen (where you can select your server, before accessing your garage). You need to complete all 10 levels without dying. It is not difficult at all, but you need to understand how to move and aim in this 2D top down view.

The first advice is to keep moving because enemy shells will come at quite a slow pace to your position when the shell was fired. If you move when the enemy shell was shot, it is very likely that it will miss you (it will basically go behind you).

You will also have to lead your shots as well, so take into consideration the enemy movement. If you track (immobilize) an enemy, try to go on his flanks and rear. You will deal more damage and his turret won't rotate fast enough. Alternatively, if you track an enemy but you have several others around you, try to escape. Always engage the least number of enemy tanks at once.

Sometimes, enemies drop boxes when defeated: they contain boosts or health replenishment. If you don't need those because you are blasting your way like a pro, try to save them for later as they don't disappear when the next wave arrive. If you have a few boosts ready for the last wave it can prove useful.

The wave 10 boss is a Maus. You need to kill it while the other tanks keep respawning. Focus on the Maus until you mess up and lose too much health. Simply destroy other tanks or pick up the boosts that you left from previous waves to replenish your health, and then go back harassing the Maus. It takes a while to kill, but he is slow so the other tanks are almost more dangerous: don't let them surround you.

Tip courtesy of Cubivore: Make sure you stay for a few extra seconds after taking him down because apparently if another tank kill you before the result screen, you will have to start over.

Tanks ATTACKED

Complete mini-game.

Tanks ATTACKED
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In the garage, press cn_back and select the Proving grounds option. Play 4 different scenarios against the terrible AI in a tier VI or lower. My advice is to pick a fun low tier tank such as the Pz1C or one of the good tanks required for other achievements such as the M4 Sherman (American medium tier V) or the KV1 (Soviet heavy tier V). Enemy tiers are based on yours, so it's not easier with a tier VI, just pick your favorite low tier tank! The enemies always spawn at the same location, and when you move to a certain point. If you struggle, take it slowly and kill all enemies before moving on. Don't count on your allies, use them as meat-shield or distraction for your enemies.

Under the Gun

Win in four different Proving Grounds matches with a tank that is tier VI or lower.

Under the Gun
3 guidesDiscontinued

Up to the Challenge

Win in four different Proving Grounds matches.

Up to the Challenge
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Now create a platoon with at least a friend (press cn_back in the garage to create a platoon and to send invites). If you and at least one other platoon mate survives, you will both get the achievements. My advice is to keep platooning and to play normally. Don't hide for the duration of the whole battle because you will deprive your team of a platoon and they have a crucial role on the battlefield. Make sure you are active and helpful and sooner than later you will have this easy achievement. I recommend you to create platoons whenever you can: the game is more enjoyable with friends, and you will rack up wins more easily (which means, more silver and more experience per battle).

Stand By Me

Survive and win a battle along with one or more platoon mates.

Stand By Me
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Still in a platoon, kill any opponent that is as well in a platoon. As simple as that. At the beginning of the battle, press cn_back to display the map and the tank list. If there is a number next to the icon of a tank, it means that this tank is in a platoon. So check the enemy tanks / gamertags that are in platoon and try to finish them off. This will come naturally if you play in platoon, don't go out of your way to get it. You should play tier V and above because lower tier battles won't have many platoons.

Friends and Enemies

While in a platoon, destroy an enemy tank that is in a platoon

Friends and Enemies
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The following achievement can be earned solo, but it's even easier in a platoon. It requires you to kill an enemy 30 seconds or less after someone in your team used the radial commend "request fire at XX" (there will also be a target icon above him and on the minimap). If a teammate demands assistance on any enemy, try to finish him off. And if you are in a platoon, you can ask for your platoonmate to use the radial command on any damaged enemy, and then to let you kill him. Don't forget to return the favor!

Fire on Command

Destroy an enemy tank within 30 seconds of another team mate requesting fire on the enemy.

Fire on Command
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This achievement can be earned in any battle, even your very first one. Press cn_LB, and then select a message. Release cn_LB and now the message is sent to the whole team. Now press cn_LB again, press cn_X to display new radial commands, select a message and then release cn_LB. Your second message is sent! You only need to do that one last time by press cn_B instead of cn_X in order to send a third message. Do that at the very beginning of the battle to reduce the annoyance of the spam, and I confirm that you don't need to send every different message, just one of each category. I hate spammers and probably so do your teammates!

Coordination

Use the radial command menu to send a message from each category in a single match.

Coordination
1 guideDiscontinued

In the garage, pick a tank and press cn_X to access the upgrade menu. Choose the customization tab and select a camouflage pattern to apply to your tank. For 7 and 30 days, it costs silver. You certainly don't need to spend any gold for the achievement so don't pick the permanent camouflage option. The price is linked to the tier of your tank, so if you simply want this and the next achievements, choose a tier V tank and apply camouflage for 7 days. I recommend you to apply camouflage on your most played tanks unless you play a heavy, because it helps them slightly to remain undetected on the battlefield. Plus, it is pretty!

Now you see me...

Apply Camouflage to your tank.

Now you see me...
3 guidesDiscontinued

The next achievement is also related to camouflage, so stay in the same menu. You want to purchase a camouflage pattern for each type of maps (summer, desert, winter and urban). Again, pick 7 days as it won't cost you many silvers. Now you want to play with that tank until you fight on those 4 types of maps. If you are in a hurry, remember that those 4 battles don't need to happen with the same tank. You can apply all 4 types of camouflage patterns on several tanks and play with them until you play on all 4 locales.

Dressed To Impress

Play in one of each camo locale with camo equipped. MP Only.

Dressed To Impress
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Play with a tank that have at least 1500 HP. Those are tier VIII and above tanks, apart from lights and artillery. If you lose 1500 HP or more in a single battle, you will get the achievement as soon as you repair your tank. This is automatically done after the battle if you have enough silver. You will surely have this if you are going for the tier X achievement. Most tier IX mediums, heavies and TDs have 1500 or more HP. At tier VIII, the tiger II and the KV4 have enough HP. I think that the Tiger I at tier VII has exactly 1500 HP when fully upgraded.

We Can Re-build Him

Repair 1,500 HP of damage on a tank after a single battle. MP only.

We Can Re-build Him
3 guidesDiscontinued


Skill related achievements

You will get some of these achievements through natural play. It is very likely that some will elude you even after completing all progression related achievements. I will try to explain how to get them, but mastering all the information in the hints and tips pages will help you tremendously. There is NO particular order to get them. I suggest you farm the remaining achievements only after researching your tier X and all garage related achievements. If you farm an achievement and you obtain it after let's say 5 hours, and then in the next battle you do it naturally ... well don't blame this guide. My universal advice for all of them is: always prioritize the victory. If you go out of your way to get an achievement, you will probably end up failing it AND failing your team. Sorry to break the bad news, but they can prove quite difficult.

Let's start:

Killing 50 enemies will net you an achievement. Check your stats here:

World of Tanks 360: Community Stats

It will come naturally, so just follow the hints and tips part II to crush your opponents. However, I'll give advice for those who specifically need this achievement. You can either play in Tier I, since your opponents are Tier I and II only, it will be easy to kill them. Also, low tier players don't know the game so they don't even try to flank or take cover. I average 5 kills per a 5 minute match, so this method is fast and easy. However, it will not make you a better player or give you valuable XP for better tanks.

The other way is to play naturally with big gunned tanks, such as tank destroyers. The Nashorn, JagdPanther II, ISU152 and many other are hard hitters. For heavy and medium tanks it comes to personal taste but the T29, KV1-S, Tiger II, and E75 are overall good tanks. Both Pattons are worth the grind (Tier IX and X) because they are very mobile and have excellent guns. Pick any tank with a good penetration value and you should be good to go. The artillery is very inaccurate but it is also a great way to kill an opponent.

Battle

Destroy 50 tanks. MP only.

Battle
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Now, kill 500 enemies for these 2 achievements:

Conflict

Destroy 100 tanks.

Conflict
3 guidesDiscontinued

War

Destroy 500 tanks.

War
5 guidesDiscontinued

Destroy 100 non track modules for the next achievement. Those are engine (usually at the rear), fuel tank, gun, viewfinder (the commander's hatch at the top of the turret) and ammunition rack (usually on the side of the turret or the side of the hull right under the turret). This can't really be farmed, but you will have it naturally long before other achievements. Don't worry about it and play normally. The crew perk to improve the chance of dealing critical hits to those modules won't help much: you can research it if you think it will improve your chance of winning, but don't research it for this achievement. There are far better skills and perks out there, such as 6th sense and brother in arms.

Breaking Stuff

Destroy 100 non-track modules. MP Only.

Breaking Stuff
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If you damage the enemy viewfinder and knock out their commander, you will have unlock an achievement. For this, you want to shoot at the commander's hatch located on the top of the turret of your enemy. It is a weakspot so it's a good habit to take anyway. If you struggle you can switch to HE shells, or to take a derp gun (such as the Hetzer howitzer, the Alecto howitzer, the M4 howitzer, the KV2, the ISU 152...). This will come naturally if you shoot regularly to the enemies commander's hatches.

You'll Shoot Your Eye Out!

Damage a single enemy's viewfinder and commander. MP Only.

You'll Shoot Your Eye Out!
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This one is super easy: simply use your 3 consumables in a single game. Consumables are repair kit, fire extinguishers, first aid kit etc. Equip the small repair kit, the octane and the food. Make sure you pay them with silver, so press cn_Y to change the currency. There is one different food consumable per nation, chocolate is for Germans for example. Anyway, in battle, the food and the octane will automatically be used. Simply play normally until one of your modules gets damaged or destroy. Use your small repair kit and you will get the achievement. Don't forget to switch back to regular consumables after the battle!

Locked and Loaded

Use 3 consumables during a battle. MP Only.

Locked and Loaded
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If you survive long enough to be the last tank alive on your team and you get destroyed, you will obtain an achievement. This is the typical achievement that will elude you if you try actively to get it. I absolutely CAN'T recommend to hide for the duration of the whole battle as you will either win and not get the achievement, or be responsible for letting your team down. Don't worry, you'll get this long before the tier X vehicle. If you want it quite actively but without hiding more than necessary, here are a few tips: play artillery or TD with the camouflage net. You're more likely to be spotted last. You can also disengage enemies when you are about to be the last tank alive and try to escape.

This is World of Tanks

Be the last tank to be destroyed on your team.

This is World of Tanks
3 guidesDiscontinued

Also, there is another achievement for killing to enemies when you are the last survivor. I got mine in my AMX ELC bis but it can work with most light tanks, I just went for the enemy artillery pieces and killed them all while I was the last survivor. If you want that second achievement, prioritize enemies with low health and / or low armor. Be aggressive and don't let the enemy team capture the base or search for you. As soon as you are the last tank alive, search and destroy the enemy while they are still disorganized from fighting your team.

From Defeat's Jaws

Kill 2 enemies while the last player alive on a team. MP Only.

From Defeat's Jaws
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The next achievement is the last from the main list, and it is quite annoying to get. You need to kill an opponent by ramming it from above. You DON'T need to ram when he is at 100% of HP, so you can soften him with a few shells before. You also don't need to land on the top of his tank, just ram him with a good angle (so a very steep hill of a cliff will do the trick). If you die in the process, it doesn't matter.

I think the most reliable way to do this is to play Province with a few friends. Everyone should be alone (not in a platoon) and search at once. You will probably be paired with at least a friend, so keep playing until a friend of you is in the opponent team. One of you will hide at the bottom of a cliff, and the other one ram him to death.

Tier I is better because you have more chances to be matched with your friends and you won't ruin a game filled with high level players. Also, you can get Province which is a perfect map for this achievement:

Death From Above

Land on or drive over an enemy, killing them.

Death From Above
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The following 2 achievements are quite random, as they can be completed only on Steppes or Highway. You will need to play with a tier IV or above, as those maps don't appear for lower tier tanks. I would recommend tier V or VI, because tier IV tanks often meet tier III in their matchmaking, and tier III tanks cannot play on Highway or Steppes.

Anyway, when you finally end up in one of those maps, you will need to be the first in both teams to grab a kill. It is technically easy, but this will ultimately come down to your luck. There is absolutely no way to make the process faster, as it has to be done in random battle. If you play on those maps, push aggressively on either side (East if you are in medium, West if you are in a heavy) and try to steal a kill if need be. Don't engage several opponents at once if you are alone, as you will simply feed the enemy team of their first kill!

First!

Be the first to destroy an enemy in a match on Highway or Steppes.

First!
2 guidesDiscontinued

The other map related achievement will pop if you survive AND if you are in the top 3 of your team regarding base XP. Base XP means that it is not affected by a premium account or any multiplier such as operations or daily victories. Only the XP value next to your tank in the result screen with all the other tanks will count. This should not prove difficult unless you usually tend to die early. Try to forget about this achievement and play normally, this is the best to ensure better results. When you try to go actively for kills and XP, you always commit rookie mistakes worthy of facepalms and cringe moments afterwards. Being top tier will help tremendously new players, but again all tips and tricks in the previous page or in my Youtube channel will help you to improve your skills.

Conquering Ground

Win, survive and be one of the team’s top 3 XP earners on Highway or Steppes.

Conquering Ground
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Now you will need to spot 9 enemies in a single battle, and then win that battle. My recommendation is to play a dedicated scout (tier V and above light tanks). Equip binoculars and make sure you have 6th sense. Wait for a good map to come and camp in a bush early on. The idea is not to rush the enemy spawn: you will likely die and your team will be deprived of your tank. In Prokhorovka you can work on the central ridge line with Coated optics. In Malinovka there are multiple bushes in the center of the map. In Lakeville you can hide in a bush in the central path (but don't shoot, just be patient and wait behind a bush). If you succeed, you will earn:

Tactical Espionage

Spot at least 9 members of the opposing team in a single match and win.

Tactical Espionage
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If you kill all enemy light tanks (at least 3), you will get the Ranger medal as well as the achievement linked to it. You can do that at any tier, so if you need to farm that medal, play in low tier (tier I to tier III). You will have more lights, and at tier I it is quite frequent to have 7 VS 7 instead of 15 VS 15. This is really luck based in higher tiers, I have 3 Ranger medals in about 15.000 battles played. You certainly don't want to go out of your way to kill light tanks in high tier battles, so if you really want that medal, farm those poor newbies in tier I.

Ranger

Destroy all enemy light tanks during a match, must be 3 or more.

Ranger
3 guidesDiscontinued

The next achievement requires you to kill 2 enemies by ramming into them. Ramming damage inflicted and received is based on: the speed, the weight and the armor (where the impact is) of both vehicles. So ramming a light tank with your heavy tank is a good idea if he is not aware of you, because with your weight you will deal much more damage to him that he will deal to you. However, if you miss (because he evaded you) you will expose your flanks. Ramming is always risky so prioritize low health tanks, light weighted tanks and enemies that are not aware of your intentions. I got my achievement in my E50 (tier IX German medium tank) which is probably the best tank for that alongside with the E50M at tier X. At lower tiers, most mediums and heavies tank are equally suitable apart from the very slow tanks obviously.

Maximum Overdrive

Destroy 2 tanks by ramming them and survive.

Maximum Overdrive
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When enemies are capturing your base, you will have a notification. If you kill 2 of them while they are trying to capture your base, you will earn the following achievement. The best way to do it is to keep checking your mini-map. When you know that enemies are about to capture your base, fall back and defend it. This is easier if you have a fairly mobile tank such as a medium. Those enemies don't need to capture at the same time by the way. Make sure that if they are about to win by capturing, use HE shells and try to damage different tanks in order to reset their capture points. Also try to expose the minimum of your tank to allow no more than one enemy to retaliate.

Not in MY House!

Destroy 2 enemy tanks trying to capture a friendly base.

Not in MY House!
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The next achievement requires you to obtain the "Defender" medal 3 times in as many battles as necessary. For each of them, you need to reset 80 or more capture points in a single battle, by damaging enemy tanks capturing your base. The capture mechanics are explained in the "General hints and tips part II" page. Finish off one shot opponents first, and use HE shells if your enemy has a great armour that you can't guarantee to penetrate. As usual, check your mini-map constantly to anticipate enemy movement and be ready to defend the base before waiting for the notification.

Defender

Reduce the amount of enemy capture points on a friendly base by 70 or more, 3 times.

Defender
2 guidesDiscontinued

The "Invader" medal is pretty much the opposite. You want to capture the enemy base, with at least 80 capture points. If you are capturing with an ally and you both have 50 points of capture, you won't get the medal. You need to capture the base almost on your own (the base is captured with 100 points by the way, as explained in the previous page). It is safe to capture when you are alone: no allies to steal your points and no enemies to reset your points. Try this only when it is safe or when you have nothing better to do with your tank. Obtain the medal 3 times and be rewarded with this.

Invader

Capture the maximum number of points from the enemy base, but not less than 80, 3 times.

Invader
6 guidesDiscontinued

If you capture the enemy base (regardless of the number of capture points you have) or if you kill the last enemy alive 5 times, you will get an easy achievement. You can for example capture 3 times and kill 2 last enemies to unlock the achievement. Capturing is much easier so if you are desperate for a daily achievement it could be this one.

FTW!

Kill the last enemy alive or capture the flag for the win, 5 times.

FTW!
1 guideDiscontinued

"My house now" requires you to kill 2 enemies from within the enemy base. So while your are trying to capture (to win, or for the achievements), wait for enemies to come at you. This will take some time, as it is possible that no one will try to defend, or maybe the enemy will be taken down by one of your allies. It is not complicated providing that you have decent HP left: just play naturally and capture whenever possible. You can steal kills by waiting for the opponent to be a one shot kill and then finish him off. This is doable if you are not outnumbered, else try your best to win and survive.

My House Now!

Destroy two enemy tanks from within an enemy capture point. MP only.

My House Now!
3 guidesDiscontinued

If you score the most experience AND the most damage dealt in one battle in your team, then you will receive the next achievement. It should come quite quickly if you read and apply the information in the hints and tips part II section.

MVP

Have the highest XP of your team and survive. MP only.

MVP
1 guideDiscontinued

You might as well get the following achievement at the same time. You need to earn 20 different ribbons (apart from damage ribbons) in a single match. The other ribbons are:

- detecting an enemy for the first time

- assist (by spotting an enemy while he is shot by a teammate that doesn't see himself that enemy)

- tracking (for each shot made at an enemy that you have immobilized by destroying their tracks)

- killing an enemy

- damaging an enemy module that has never been damaged or destroyed previously (they appear most of the time when you deal damage to modules such as tracks, engine...)

This will happen naturally as ribbons can stack easily. If you have a derp gun (such as the KV2 fully upgraded, the M4 with the howitzer) you can damage multiple modules for each shot. Alternatively you can take a light tank and spot for your team. Survive long enough to accumulate those ribbons, but once again it is relatively easy compared to other achievements.

Hero of the Day

Earn 20 or more ribbons in a single match (excluding the "Enemy Damaged!" ribbon).

Hero of the Day
5 guidesDiscontinued

Tank ace is a badge earned at the end of a game if you outperform 99% of the other players who drove the same tank in the last week. You actually need to have a better result (in base XP) than the best game of 99% of the players who drove the same tank in the past week. If you don't understand, it's alright. Short version: you need a monster game in your tank. Once more, it all comes down to the tips and tricks in the previous page to improve your skill. This is typically the kind of achievements that you don't want to actively farm, because the more pressure you place on yourself, the least efficient you will be in the end. My only suggestion will be to play your favorite tank regularly. There are several replays in my channel with all kind of tanks and most of them have the Ace mastery, but there are other Youtubers with excellent games as well out there so pick your favorite! If you get 1st class mastery (for outperforming 95% of players) from time to time, you are on the right track. You can check your mastery badges in the garage "stats" tab.

Tank Ace

Earn the Ace Tanker Mastery Badge.

Tank Ace
2 guidesDiscontinued

"One man army" is also linked to the base XP received at the end of the battle. You need to be MVP of your team and to have at least twice the amount of the second best player. This will happen when you either have a monster game, but more likely when you get a heroic medal in a defeat. The most common heroic medals are Top gun (6 kills or more), steel wall (stay alive and block the highest amount of damage from at least 11 shots in a game), scout (detect 9 enemies for the first time in a single game), and high caliber (deal the most damage in a game, at least 20% of the enemy combined HP pool). If you earn one of those medals in a defeat you still earn +50% of base XP as if it were a victory. Therefore, if the second best player doesn't have one of those medals you will probably have much more base XP than him. Again, this achievement will be earned naturally if you improve your skills by reading the tips and tricks and watching videos / streams!

One Man Army

Earn 2x more XP than the 2nd best player on your team. MP only.

One Man Army
4 guidesDiscontinued

There is an achievement for one shooting an enemy. He needs to go from 100% life to 0% in a single shot. There are several ways to do it.

1- Low tier kill: If you are top tier with a decent caliber gun you might be able to one shot low tier enemies. For example you drive a KV-85 in a tier VI battle, you might encounter tier IV enemies. You deal in average 390 points of damage and most tier IV don't even have that much health.

2- Artillery kill: most of them have very little health. This is probably the most common way to one shot an enemy. Not the easiest as they always hide far behind the frontline, but when you find one, try to kill it before your allies do.

3- High caliber / HE kill. Some tanks have what we call "derp guns". Those guns are not accurate and fast firing, but they can deal tremendous amount of damage in one shot. The lowest derps are at tier IV, with the Hetzer and the Alecto. At tier VI you have the infamous KV2, and at tier VIII you have the fantastic ISU-152. Those tanks, when fully upgraded with their derp gun can easily one shot a lot of their opponents. The HE shells are mandatory on those tanks apart from the ISU-152 that has amazing penetration with regular AP shells.

Boom Goes the Dynamite!

Destroy an enemy tank at full health with one shot. MP only.

Boom Goes the Dynamite!
3 guidesDiscontinued

David and Goliath is quite tricky as it requires you to kill an enemy 2 tiers higher than your own. For example, if you play a tier VI tank, you need to kill a tier VIII. Obviously you don't meet them all the time, you will have to wait for the matchmaking to throw you in a game with those tanks. When that happens, don't try to YOLO your way against them as they are immensely more powerful than you. You have a few options for this achievement:

1- Wait for a top tier enemy tank to have very low health and sneak a shot when he is about to die. You can load a premium APCR shell to increase your chance of penetrating his armour. Alternatively go around his back and shoot him there.

2- Play a light tank. They often meet high tier enemies and have the mobility to flank them. Try to kill only isolated opponents, as your light tank cannot take any shot from the enemy as they will obliterate you. Be sneaky and outsmart your enemies. Wait for the right opportunity and circle around a lone enemy to his death.

3- Use artillery. You can safely plant some dirty shells in enemies regardless of their tier, since you shoot from afar. It is best done against soft targets such as medium tanks.

4- Kill a high tier artillery. It is quite rare to be matched against a higher tier artillery but if it is the case they are not harder to kill, it will only take 2 or 3 shots and they still don't have armour.

David and Goliath

Destroy a tank at least two tiers higher than your own. MP only.

David and Goliath
3 guidesDiscontinued

Now, for the next achievement you need to receive the most shots fired by the enemy team (at least 11) and survive the battle. You don't need to win but surviving a defeat is quite rare. You can pick a tank with a good armor, such as the British AT tanks, American T28 or T95, or even the M4A3E2 with the solid turret is good for this. The T29 is a good choice if you show only the front of the turret. The KV1 can bounce a lot of shots as well.

Steel Wall

Receive the most hits (at least 11) of any player on your team over 1,000 HP, and survive.

Steel Wall
4 guidesDiscontinued

If you block damage equal to twice your own health (or more), you will earn another difficult achievement. Again, the tanks mentioned for the previous achievement are the best. I personally did it in my T29 in a hulldown position: I only showed my turret and it kept bouncing shots.

I Am a Super Man

Block more damage than 2x the hitpoints of your tank. MP Only.

I Am a Super Man
2 guidesDiscontinued

For top gun, you need to kill at least 6 opponents in one game. This is not so hard, but still harder than the previous achievements. I recommend playing with tanks that you are comfortable with, but light tanks and artillery almost never get 6 kills. Don't play with the purpose of killing 6 tanks, it's the best way to be too aggressive and die very fast. Play for the win and sooner or later 6 tanks will explode because of your shells. I recommend any tank with a good penetration value and a decent rate of fire.

Top Gun

Destroy more enemy vehicles than any player in your team during the battle (at least 6). MP only.

Top Gun
4 guidesDiscontinued

The "Reaper" medal is earned when you kill 3 tanks with 3 shells in a row. You can't miss or simply damage an enemy in between kills if you want that medal. This is insanely difficult to make it happen, it all comes down to your luck. The only thing you can do to improve your chance of getting such a medal (which is not rare) is to play with high caliber guns, such as the KV2, the ISU 152 or anything that hits hard. Remember that ramming will not count as a kill for this medal, however you can ram an enemy until he has low health and the finish him off.

Grim No More

Earn a "Reaper" medal.

Grim No More
3 guidesDiscontinued

If you kill an enemy while being undetected yourself you will get the "Silent assassin" achievement. Basically it means that you have to stay at quite a distance from every opponent. Use foliage to increase your camouflage. Just note that firing will decrease dramatically your camouflage value so you often get spotted just when you fire your gun. If that happens you won't get the achievement. It is still particularly easy to unlock with tank destroyers and obviously with the artillery. You will certainly obtain this achievement on your way to the "Trebuchet".

Silent Assassin

Kill an enemy while not detected. MP Only.

Silent Assassin
2 guidesDiscontinued

"Let'em have it" is rather easy. You need to kill 2 tanks in a single battle, with 2 different types of shell. I recommend you to add a premium shell (usually it's APCR) in any of your tank, in the consumable tab (press cn_X in the garage, then scroll to the right). Make sure you pay it in silver (press cn_Y to change the currency). Remember, you can switch ammunition type by pressing cn_A in battle. Start a battle, and before killing your second enemy press A to switch to your APCR. They have increased penetration, just don't shoot at the enemy tracks. You can alternatively shoot HE shells: they are cheap and can damage almost any opponent, but remember that their damage is reduced according to the difference between your penetration and the enemy armor. If you go for a HE kill, shoot a soft target (light tank, artillery piece...). Switching ammunition counts as a reload, so it's easier done with a fast firing tank. Else, you will have to anticipate a little bit your ammo switch. Avoid autoloaders at all cost, since you can't load different type of shells in a single magazine.

Let 'em have it

Destroy 2 different tanks with 2 different types of ammo in one match. MP only.

Let 'em have it
4 guidesDiscontinued

The Kamikaze achievement is awarded for ramming an enemy tank that is at least 1 tier above yours. The ramming system is explained in Hints and Tips Part II. You don't need to deal all the damage to the tank, you just need to deal the final blow. I recommend a tank with a decent weight and the ramming skill can help you but it's really not necessary. Just go downhill. Whether you survive or not the collision you will get the achievement, as long as you killed the opponent of course. Ramming tanks with low weight such as the light or artillery will help, especially if you destroy their tracks beforehand. As explained in hints and tips, armour value does NOT matter, only the speed and weight of the tank.

Kamikaze

Destroy a higher tier tank by ramming.

Kamikaze
4 guidesDiscontinued

If you kill 3 opponents while your tank is moving, you will get the following achievement. I advise that you pick either a tank with good accuracy on the move (light and medium tanks) or that you move slightly forward or backwards just before shooting at long range. You can also brawl enemies with a heavy or medium, and even circle them if you are mobile enough. The peek-a-boo and side-scraping techniques work wonders as well. All of these techniques are explained in Hint and Tips Part II.

Tanking This Show On The Road

Get 3 or more kills in a match while moving.

Tanking This Show On The Road
6 guidesDiscontinued

The next achievement description is misleading. You need to kill anyone when your tank is immobilised. This happens when an enemy destroys your tracks or your engine. Instead of repairing, shoot someone to death before it repairs automatically. This can elude you if you have no enemy spotted when you are immobilised, so just keep this achievement in mind and during one game you'll get lucky. There is another possibility to do this fairly quickly (to force the situation to happen). When you are against someone quite close and you know he is not covered by teammates, ram him as hard as you can. It is frequent to lose your own tracks in the collision, and then finish him off. You probably need to soften the enemy tank first, so you just have to shoot once or twice while you are immobilised.

Got Lucky!

Destroy an enemy while your tank is immobile. MP only.

Got Lucky!
3 guidesDiscontinued

The next achievement is quite the opposite: you need to immobilize 100 different tanks by destroying their tracks. You can tell if it is done correctly if you see the enemy tracks destroyed at the front and rear, and you will have the track icon displayed about the enemy for a few seconds. To destroy enemy tracks, shoot the first or the last drivewheel. Shooting any other part of the track will have only 10% of chance to destroy them, so aim for those front and rear drivewheels. This will come naturally, long before other achievements, so don't worry. It is however a good habit to take, because immobilized tanks will have a hard time retaliating on you, and they will be easy targets for your team. If they get hit while immobilized by your shots, you will get extra XP: it's a win-win situation for you.

Right Where I Want You

Immobilize 100 enemies by destroying their treads.

Right Where I Want You
2 guidesDiscontinued

Now let's try to burn those enemies. If you set an enemy on fire twice in the same game, you will earn a tricky achievement. To set an enemy on fire, you need to shoot their engine or their fuel tank. Each engine hit will have a probability to set it on fire (it is usually about 15 to 20% depending on which tank it is). If the fuel module gets destroyed, it will automatically start a fire. It's quite rare to set anyone on fire, so if you are looking for this achievement, take the time to shoot at those modules. Fuel tanks are displayed on the models so just shoot at the hull next to the fuel tank. The engines are always at the back of the tank, but German tanks can catch on fire while shot at the lower plate frontally as well.

It Burns!

Set an enemy on fire twice within a single match.

It Burns!
9 guidesDiscontinued

Pascucci's medal is awarded when you destroy 3 artillery tanks in one game. Obviously, you'll have to wait for a match that includes at least 3 opposing artillery tanks. The safest way to destroy them are:

1- Use a light tank and go for the usual artillery spots. You'll probably find one or two here, but they never all cluster in a tiny space. You'll have to explore the map before your team does, which is why having a light tank is recommended. Also, do NOT suicide scout the opponent team, like rushing in the middle of their base. You won't have time to kill all three tanks before you die.

2- Use artillery yourself. Not only this will ensure that the other team has opposing artillery, but this will also allow you to shoot them from your own base. I recommend this for players who know how to counter artillery (explained in Hints and Tips Part II).

Pascucci

Destroy three enemy artillery during a match.

Pascucci
7 guidesDiscontinued

"Sniper" is really easy. Pick a tank with good accuracy (any accurate TD or the Panther I or II), or try to maintain a reasonable distance between you and your target. You need 85% or more of your shells to hit an enemy tank. Friendly fire doesn't count obviously. You don't need to penetrate or even deal any damage, as long as the potential damage is superior to 1000. If two players have the same hit ratio, the one with the most xp earned in the battle will get the medal. You will get this naturally while playing TD, there is absolutely no need to go out of your playstyle to get this (I have 510 of those medals out of 5000 battles as I'm writing this guide).

Sniper

Achieve at least 85% hits with 10 or more shots fired and a potential damage of at least 1,000 HP.

Sniper
3 guidesDiscontinued

"Don't Scratch the Paint" is tricky. You need to receive 1000 potential damage, but to keep health at 100%. It means that you need to bounce shots worth of 1000 potential damage. Also, note that if a shot damages a module or kills a crew member, you are fine as long as you didn't lose any HP. You will need a solid tank, and some luck as well for this one. Don't attempt this if there is artillery, it's not worth it.

Best scenario for this: being top tier, without artillery, playing a tank with good armour. The T29 that I recommended to research is very good, but there are plenty of tanks that you can use. Remember: never expose any of your weak points. The T29, the M4A3E2, the T28, the T95, the KV1, the English AT tanks, the Jadgtiger, the JagdPz E100, the E75 and the E100 are all good picks. The higher the tier, the easier it will be to rack up 1000 potential damage, but your opponents will probably be more experienced and will shoot your weak points. I got mine while using the E75, an excellent tank. Good techniques to bounce enemy shells: hull down, side-scrap, and angling your tank. All of these are explained in Hints and Tips Part II. Don't go for peek-a-boo, and always stay close to cover when there is an opponent.

Don't scratch the paint

Finish a match with 100% health with a potential damage taken of 1000 or more.

Don't scratch the paint
9 guidesDiscontinued

Another achievement linked to receiving damage. You need to survive a game with 3 or more modules damaged. Your modules are tracks, engine, fuel tank etc. They are displayed close to your health. White indicates that they are functioning. Orange shows damage modules and red destroyed modules. You need to have 3 modules displayed in either orange or red. Please note that if both of your tracks are damaged, they count as 2 separate modules despite the fact that only one icon represent tracks on the HUD.

If you try to get this achievement actively, don't repair your modules in battle, and don't equip your tank with the big repair kit. There is a downside to this strategy: you might die because each damage or destroyed module will severely impair your tank abilities, so make sure you can still survive the battle with whatever destroyed modules you have. Try to check the battle status (number of death in each team, if a base is going to be captures etc.): if you are going to lose the probability for you to survive are pretty slim.

Also, don't attempt this in a light tank or in artillery. You should favor heavy and medium tanks.

Tis' But a Scratch

Win and survive a match with 3 or more damaged components.

Tis' But a Scratch
4 guidesDiscontinued

The next achievement requires you to survive a battle with 5% or less health. My advice is to play normally until the end of the battle. If you are about to win, and if you have slightly more than 5% health remaining, try to damage yourself with a jump (by going down a cliff for example). The bigger the drop, the more damage you will receive so the idea is to reduce your health, not to commit suicide! Anyway, you will likely have this achievement naturally as well if you go for the tier X achievement.

Living on the Edge

Win a match with 5% or less health. MP only.

Living on the Edge
5 guidesDiscontinued

From time to time, you will be in "team destruction mode" (TDM) instead of the standard mode. You have to control over which game mode is going to happen next, so keep playing until you are in a TDM match. You need to deal the highest amount of damage and survive in that game. It is far from impossible and will most likely unlock before reaching rank 10 with a crew, but if you struggle with this remember that you can play with any type of tank. I recommend tank destroyers or artillery as they tend to survive more than the other classes, so you only need to focus on dealing damage. Alternatively, pick your favorite tank over and over and don't be reckless when a wild TDM match appears.

The Muscle

Cause the most damage in a winning Team Destruction match and survive. MP Only.

The Muscle
1 guideDiscontinued

The hardest achievement is undoubtedly "Show me the money". It requires you to have a gross earning of 100.000 silvers or more in a single battle, before including operations, premium account multiplier, repairs and resupply costs. You can check that amount in the detailed report (silver section) at the end of the battle. You earn silver for the following actions in battle (Source: WoT wiki. Table from following link - http://wiki.wargaming.net/en/Battle_Mechanics):

XP awarded?Credits awarded?
During the battle:
Joining a battleNoFixed amount scaling with player's tank tier
Spotting an enemy tank for the first timeSmall flat bonus per detected tank, double per detected SPGSmall flat bonus per detected tank, double per detected SPG
Damaging enemies you are spotting yourself

Per point of damage, modified by victim's tank type and tank tier compared to your own (damaging higher tiers pays more).

All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.

Per point of damage.

All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.

Damaging enemies that are not lit up at all
Damaging enemies that your team is spotting, but not yourself50% of the above50% of the above
Damage done to targets you are spotting, by team members who are not spotting them themselves 50% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.50% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.
Inflicting critical (module/crew) damage

This means destroying an enemy tank's module (only damaging it is not enough), or killing a crew member.

Small bonus depending on the tier of the target compared to yours, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.

Light tanks receive a bonus for critical damage inflicted to heavy tanks.

In all cases, only the first critical destruction counts (or second, in case a repair/first aid consumable was used)

No
Disabling an enemy vehicle (killing complete crew)Same reward as inflicting damage for the remaining hitpointsSame reward as inflicting damage for the remaining hitpoints
Killing shotSmall bonus modified by the tier of the killed enemy compared to yoursNo
Close combat bonusDamaging enemy tanks at under 200m range gives a very small bonusNo
Scoring base capture pointsPer point scored, up to 100 points, if the base was captured successfullyNo
Scoring base defense pointsPer point scored, more than 100 points possibleNo
Completed base captureFlat bonusFlat amount paid to everyone who is in the capture circle at the moment of completed base capture, independent of individual contribution
After the battle:
SurvivalSmall flat bonusNo
Team performance factorCoefficient based on the total damage inflicted to the enemy team by your teamNo
LossNoNo
DrawNoNo
VictoryCoefficient of 1.5The "Joining a battle" reward is multiplied by 1.85. No bonus to other rewards earned during the battle.
Courageous Resistance
(Battle Hero, Epic or Platoon achievements on a loss)
When your team is defeated but you get one of the Battle Hero, Epic or Platoon achievements, you will receive the same experience bonus as the victorious team. Coefficient of 1.5.When your team is defeated but you get one of the Battle Hero, Epic or Platoon achievements, you will receive the same credit bonus as the victorious team. The "Joining a battle" reward is multiplied by 1.85.
Victory in a tank company or clan wars battleIn addition to the normal bonus for victory, 50% of the XP gain of the losers is transferred to the winners.In addition to the normal bonus for victory, 50% of the credits gain of the losers is transferred to the winners.
Tank specific balancing factor Tank specific coefficient, assumed to be 1 for all tanks except the Churchill III.Tank specific coefficient, generally higher for premium tanks
Active premium accountCoefficient of 1.5Coefficient of 1.5
First daily victory with the vehicleCoefficient of 2No
Exiting battle during loading screen or countdownNo "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e.g. for spotting enemy vehicles.No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.g. spotting enemy vehicles.
Exiting battle after countdownThere is a penalty for XP earning, but only if the tank has not yet been destroyed. Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles.Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles.
Team Damage inflictedSmall penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy.Penalty to an amount of four times the repair costs required to fix the damage that was inflicted, limited by the total amount earned during battle.
Team Damage receivedNone.Half the repair costs required to fix the damage or a quarter of the penalty paid by the player(s) who caused the team damage, whichever is lower.

Please note that even if premium account multiplier doesn't affect this achievement, the multiplier from a premium tank DOES. It means that earning this achievement is much easier done with a premium tank. However, don't buy one as Wargaming gives a lot of them either for special occasions, or through merit operations. Check them often to earn any tier VIII premium tank for free. Indeed, playing in tier VIII will be the best as your opponents will have a lot of HP, making the earning potential much higher. It is near impossible at tier VI and below unless you have insane skills. Use all my advice from the previous pages, you know you are on the right track if you earn ace badge mastery fairly regularly with your tank.

Show Me the Money

Earn 100,000+ silver in a single match (gross earnings before Ops) and survive.

Show Me the Money
4 guidesDiscontinued

I saved the most annoying one for last. It's much harder and more frustrating than all the other achievements because it requires a lot of luck. You need to kill 2 enemies with only 1 shell. This is essentially only possible while using artillery tanks, so don't bother with any other tank. German artillery tanks deal more damage, but are less accurate than American artillery tanks so the choice is yours. There is not a perfect tank for this, so pick one that you like playing.

Now, the idea is to wait for 2 opponents to be close and, if possible, immobile. In the perfect scenario, they won't move while you are waiting for the reticule to shrink. Wait as long as you can afford to in order to increase your accuracy. Look at who they are shooting at and at who they are taking cover from, as this will help you tremendously when trying to predict when and where they are moving.

For example, if their target dies, they will probably move up. If one takes damage from a new angle, he will retreat etc. Pick spots where you know opponents will gather and probably get stuck at. For example, in "El Halluf", in the top left corner. If you are very patient you will get it, but don't expect it to pop before a few dozen or few hundred battles.

As a boosting method, you can alternatively have 8 people, divided into 2 platoons of 4. The matchmaking will probably throw the first platoon against the second. So pick an artillery, and 3 light tanks on each team. One of your light tanks goes scouting the opponent scouts, which should be hugging each other. Get quite close so the accuracy will be as good as possible. You'll probably kill at least 2 of the light tanks. The opponent team does the same. When you both have the achievement, end the battle, and change out both of the players using artillery. I haven't tried this method myself but it could work for organised boosters.

Bombardier

Destroy 2 or more tanks with one Artillery round.

Bombardier
4 guidesDiscontinued

Now you have all current achievement in the game. Congratulation since it is far from an easy completion!

Decorated Hero

Unlock all World of Tanks Achievements on the Xbox 360.

Decorated Hero
1 guideDiscontinued

Tankopedia

Wotguru: Weak Spot Guides

This website features many guides, but one of the most useful guides concerns weak spots. You can see pictures of tanks with a color code indicating which parts are protected and which parts are not. Those weak spots can be small, but if you face an opponent that you can't pierce or flank, you can always try to shoot their weak spots.

I will make note of which tanks that I keep in my own garage, because I believe they are powerful and I can give specific advice for them. Of course, this doesn't mean that the other tanks are worthless, it's just that they don't suit my play style or I haven't researched them yet.

Easy but deadly tanks

If you don't know where to start with the massive content offered in World of Tanks, you can have my opinion on easy and popular tanks.

M46 Patton (Medium tank, Tier IX, American)

This medium tank can be played as a scout. Take note that it has more life rather than armor, so anyone can still penetrate your weak spots. With a high mobility and view range, you can scout like a light. However, the last gun is accurate and quite deadly. You can open fire whenever you want, as long as you can retreat to cover. I like to go on a crest, detect the enemy, and when I know who is there and who can cover each area, I'll take a risk and hunt isolated enemies. If you can, don't go alone, because in a 1v1 battle you'll probably lose or get seriously damaged. I prefer to pick targets that are not aware of my position. The M46 is dedicated to scouting and flanking.

KV1 (Heavy tank, Tier V, Soviet)

The KV1 has very good armour (the best of it's tier) and a decent gun for it's tier. The KV1 is a typical heavy that can sustain a lot of fire before dying. This is why you want to be in the frontline (unless you face tier 7 of course). Always angle yourself (about 45° because your side armour is excellent as well) to avoid penetration and don't face your enemy directly. Stay on the main battlefield, and push when you can. If you push alone, you'll get flanked and you will not benefit from your huge armour anymore, so communicate with the team. This tank prefers urban environment, or anything that is not too open, because you are too slow to get to cover, and the accuracy is not so great. I suggest to take it in the city, or in any close combat environment.

KV-85 (Heavy tank, Tier VI, Soviet)

This tank used to be called KV-1S. It is less armored and more agile. They represent a huge threat, so don't be surprised if the entire team tries to kill you first. Basically, you will have to be patient until you have the last gun. When you have it, the fun begins. Able to take down any tank including tier 8 from the flank, with an insane damage output, your gun will speak for itself. However, the aim time is horribly long, so either get close (very dangerous), or shoot from an unexpected position, to give you a few seconds to aim. You can put on equipment to allow you to aim faster, as it's very helpful. It's my "stress reliever" tank, especially when I'm top tier.

T29 (Heavy tank, Tier VII, American)

Another classic heavy tank. If you master the hull down position (hide the hull, show only the turret), you will be a pain to kill. Indeed, the frontal part of the turret is almost impenetrable. The tank is not too slow, have a very good gun and no crippling weakness. A very good overall tank that should always be on the frontline. You'll have to be patient until you get the last gun, which is the only one that can penetrate Tier VII and above. It is considered to be the most efficient tier VII tank of the game, and it's quite easy to play.

E75 (Heavy tank, Tier IX, German)

This super tiger is always bad news when there are more than one on the opposing team. With decent mobility for a heavy, incredible armor, and a very good gun, you will attract a lot of attention from the enemy if you choose this tank. At long distance, people will penetrate you only if you show them the side of your hull / turret. At short distance, the lower glacis is vulnerable, so try to hide it as much as you can. If you don't face any tier X, you should be the one leading your teammates: if you are behind teammates (sometimes they rush and commit suicide, this doesn't count), you are not at the correct place on the battlefield.

SU85B (Tank destroyer, Tier IV, Soviet)

With an incredible gun for it's tier, this tank is very dangerous. However, since the gun depression AND elevation is horrible, you'll have to choose a vantage point and cover your teammates from there. As soon as you are detected, you are probably dead, so again, stay safe and take advantage of the excellent accuracy of the gun. Equip a camouflage net, binoculars, and support your team behind a bush. Move up as soon as the area is clear, and don't retreat before all your teammates in front of you are dead, as they will need your gun for support.

ISU-152 (Tank destroyer, Tier VIII, Soviet)

This tank can be summed up to its gun. Everything else is worthless: low armour, low mobility, and average values for the other modules. But the gun, trust me, is worth the grind. At tier VIII, you have 276 of penetration, and about 750 of damage per shot. You will also probably take down some modules with every shot, so no one will ever want to be caught in the open in front of you. You can easily penetrate tier X tanks if you shoot at weak points as long as you make sure they don't kill you first. When you play with all tank destroyers, stay in the second line, or third if you face tier X. The Tier IX and X have the same gun, but with more life and armour, so they are a bit more classical in their play style.

JadgPanther II (Tank destroyer, Tier VIII, German)

I sold this one recently in favour of the ISU-152, but it's still very dangerous. The JgdpII has an incredible gun: accurate, fast to aim and reload, excellent penetration, and good damage. Also, it's quite agile and you can reach vantage positions early. However, since it has poor armour, don't be tempted to rush alone. It's still a tank destroyer, so take advantage of the good aim time and accuracy to kill from afar. If you ever have to get in a close fight against a slow tank, face your enemy and move toward him. The upper part of this tank is hard to penetrate. If you are facing an agile tank, always retreat while facing him, because he will try to flank you. The camouflage net is an important upgrade to have on this tank because it's natural camouflage is poor.

If you continue to the JagdTiger or the JgdPzE100, they will play very differently because they have huge frontal armor and they are very slow. The JagdTiger has a similar gun, but the JgdPzE100 is very slow to reload (30 seconds), with an average of 1000 points of damage per shot. I was a bit frustrated with it because you can be flanked easily, but if you play with friends it can prove deadly.

T34 (Medium tank, Tier V, Soviet)

I have recently started the medium Russian line and I have to admit that they are balanced and efficient. The tier V T34 is mobile, has a high DPS gun with good penetration (don't pick the last module pack, but the one before it), and decent armour for it's tier and category. The only drawback is the turret: not very protected, you will never be able to use the hull down strategy. The turret apparently changes at tier VII and above. I suggest to try to flank whenever possible, and to coordinate with teammates for simultaneous attacks. As long as you don't attract enemy fire, you can be a pain for the opponents.

Rhm Borsig (Tank destroyer, Tier VIII, German)

The Borsig is stealthy. I mean it. It's almost invisible unless you fire next to an opponent, and that's why so many players hate this tank. The only downside of this excellent tank is that you have to grind the horrible Sturer Emil (it's predecessor at tier VII). If you think you are up to the task, save some free experience and try to keep your spirit up! Anyway, the Borsig has 2 different top guns. One with better gun handling values, and the huge caliber with better alpha damage. I prefer the small caliber but if you go for the 150mm make sure you have enough gold ammunition (and silver obviously). You want to equip it with a camouflage net and some camouflage skills on your crew.

WT PzIV (Tank destroyer, Tier IX, German)

This tank is fairly similar to the Borsig, so you can try it as well. It leads to the WT E100 which is massively broken and unbalanced, but you wouldn't need to drive for the absolute achievement, which means that apart from the Sturer Emil, this line is excellent if you want the achievement. Again, this tank works better with a camouflage net and some camouflage skills.


Tanks for advanced players

M48 Patton (Medium tank, Tier X, American)

My favorite tank of the game, so far. Slightly slower than the M46, it still out manoeuvre most tanks. The turret is more armoured, but don't expect to bounce a lot of shells. The main advantage is that the penetration is 276, so you can shoot any tank from the flank, or any weak spot. Also, it has the best view range of the game (420m), so with optics you can scout further than anyone. The gun depression is the best among mediums, so basically you have the most adaptable medium tank of the game. Again, in 1VS1 you will lose because you don't have the best armour or damage per minute, however you don't need to get too close. So go first, scout, and pick your target from afar. As soon as there is an opening, breach through and flank the enemy.

T57 Heavy (Heavy tank, Tier X, American)

Despite the heavy class, it doesn't have too strong of armour. It's still more protected than the light and medium tanks that lead to the T57, but as long as you are not shooting anyone try not to take any risks. However, when you unload on someone, you will have one of the deadliest guns of the game: up to 1600 points of damage in roughly 6 seconds of exposure. As it has an autoloader, you have about 24 seconds of reload (with equipment and 100% crew skill), so during this time if someone rushes you, you are extremely vulnerable. Try not to engage an enemy if you don't have an escape route ready. When you start a fight, try to finish 1 tank per barrel. Each barrel holds 4 shells, and between each shot you have to wait 2 seconds to reload, slightly more to aim properly. If each shell hits, you can deal about 1600 points of damage in about 6 seconds, so the T57 should not be taken lightly.

The T54E1 that leads to it is played similarly, but the reload time is 36 seconds at best, so be prepared for that. If you like the T54E1, or even the T69, you will love the T57.

T20 (Medium tank, Tier VII, American)

I didn't expect much from this tank when I was grinding for my Patton, but as a matter of fact I enjoyed thoroughly. It's balanced and pretty efficient providing that you don't expose yourself uselessly. The gun behaves properly and the mobility is sufficient to relocate when you need to cover the other flank, to defend the base or chase the last sneaky opponent. I found it slightly better than the Pershing, although both have similar gameplay.

Tiger (Heavy tank, Tier VII, German)

This is not just an emblematic tank from WWII. This is also a beast in World of Tanks: the monster DPM on a more than decent hull will rip apart all enemies than underestimate your gun. High penetration, good accuracy, decent aim time, excellent rate of fire... Make sure you stay alive long enough to take advantage of this gem. Always angle your armor (about 30 degrees) and don't trade shots if you can avoid it, unless your opponent can't penetrate you reliably. Go for the track shot to immobilize opponents when you have the chance, it is possible to annoy your enemies who did not invest in the repair skill.


For the experts out there

AMX 13 90 (Light tank, Tier VIII, French)

This is one of the best scouts in the game. I don't mean to belittle the other tier VIII scouts, but the AMX 13 90 stands out with its deadly autoloader. The tank combines mobility, camouflage, a huge burst and decent gun handling values. As usual with all light tanks, it is particularly fragile and prone to an early death if you are not careful enough. You will need to discipline yourself and refrain from shooting everything that moves. Make sure that you won't be detected while shooting or be prepared to run away.

M41 Bulldog (light tank, Tier VII, American)

Another scout in this section. It is not surprising considering that light tanks are the hardest to play by far. They require you to master multiple game mechanics such as spotting and camouflage, in addition of having the least armour and HP. You will be rewarded with another excellent autoloader, great view range and camouflage.

Bat-Chat (Medium tank, Tier X, French)

It is classified in the medium class, but it is in reality a light tank with more health. No armour whatsoever, you will rely on your speed and your ability to sneak some shots from aggressive positions. Don't let yourself surrounded, especially when you are about to reload. Indeed, the Bat-Chat also has an autoloader. Very few people truly understand how to play it efficiently, even after a few hundred battles in it I still commit mistakes. It requires extreme self control, and a good mix of patience and aggressiveness.

Leopard 1 (Medium tank, Tier X, Soviet)

This tank is quite underrated, because it lacks armour and the DPM isn't as godlike as the soviet tier X mediums. However, it compensate with extraordinary agility and excellent accuracy. It is a mix between a light tank and a sniper. Make sure to take advantage from the terrain and the foliage to conceal yourself. You can get up close if you don't shoot (to spot) but get back if you need to shoot for any reason. You don't want to draw attention, as all enemies will feast on your HP pool.

AMX 50 100 (Medium tank, Tier VIII, French)

This tank can be disappointing if you expect anything like its predecessors. It is rather slow, unarmoured, massive (easy to shoot and to detect) and hte autoloader take ages to reload. And yet I consider it to be the most effective tier VIII in the game. The reason is simple: its autoloader (yes, another autoloading tank) has a magazine of 6 shells able to deal about 300 damage. You have a burst of 1800 damage at tier VIII! This is absolutely ridiculous! The majority of players will die early trying to empty their magazine at whatever first target they see, but my advice is to wait for opportunities: don't expose yourself and don't trade shots. If the enemy retaliate, make sure that you don't try to empty your clip. You need to stay alive, so in the second half of the game you can deal easily with all those crippled enemies. Don't camp behind the base, but be cautious of the enemy on the mini-map. And keep moving if there is artillery: you will likely die in one shot if they manage to hit you directly.

ELC AMX bis (Light tank, Tier V, French)

A tiny tank that can pack a punch with played properly. The gun is outstanding regarding the penetration and damage, especially when it is mounted on a tier V vehicle. The tank itself is so small that the camouflage value is off the charts, so you can sneak quite close to the enemy while being undetected. However, this comes at a price: don't expect to hit anything unless you are fully aimed and at a rather small range. Also, your turret don't fully rotate, only to 30° on each side. It means that circling around sluggish opponents is doable but it's risky to stop and turn around to plant a shot in their rear. This scout can play multiple roles on the battlefield (spotting, finishing unaware opponents, hunting artillery, distracting heavies) but a single mistake equals a one way ticket to the garage.

Premium tanks

If you need a premium tank to grind silver and XP faster I have a few suggestions for you. They cost real money and are particularly expensive. It is certainly not to encourage you to buy any of them, but if you want to let me give you some advice. I believe that all the premium tanks I present in this section are rare and therefore can't be purchased outside of time limited offers. Anyway, you should buy a premium only if you need to earn a lot of silver or if you need to train crews of the same nationality. Please note that tanks with the dual nationality such as the AMX Chaffee (both French and American) are ideal to train crews but they do NOT benefit from the silver bonus. They are NOT moneymakers.

Panzer V/IV (also called the RamPanzer) (Medium, Tier V, German)

I don't have this one personally, it's probably the last premium I'd like to get my hands on. It has a decent gun for it's tier, but ramming enemies is its specialty. Indeed, this tank has some solid armour, speed and weight so any collision will result in a huge loss of HP for the opponent. In top of that the HP pool is generous so mistakes are allowed. Usually premium tanks are slightly worse than their counterparts at equivalent tier (to prevent the Pay to Win effect) but the Rampanzer doesn't feel underpowered at all.

E-25 (Tank destroyer, tier VII, German)

This tank is very special: it has a the gun of the tier V (the Stug) mounted on a tier VII tank destroyer. The penetration is really lacking but this is the only real weakness of the tank. Feel free to bring a few APCRs with you. Please note that this tank gets preferential matchmaking so you can't face higher tiers than VIII. Your strength will be the ridiculous camouflage value (people won't spot if you hide behind bushes with a skilled crew) and an outstanding rate of fire. You can actually run out of ammunition if you are not careful because they disappear quickly when you unload against enemies. It is perfect to permanently track enemies: keep shooting the front or rear drivewheel and they will never have the time to repair. Also, since your mobility and top speed are excellent as well, it is entirely possible to play the role of the scout if need be. Just refrain yourself to shoot and rack up the assist ribbons.

Type 59 (Medium tank, tier VIII, Chinese)

Another powerful premium tank, excellent if you want to train your Chinese crews. Its frontal is excellent for a medium tank (almost on par with heavies), the gun hits pretty hard and the tank itself is mobile. There are a few downsides such as the reload time, the accuracy, the gun depression but none of those crippling. If you play Chinese tanks you are used to those anyway as the Type 59 has a similar gameplay to the Chinese vehicles. Oh, and it gets preferential matchmaking as well: you will never face tier X!

T 34-88 (Medium tank, tier VI, Soviet AND German)

This tank has not arrived yet on Xbox, it is a PS4 exclusive at the moment, although we will undoubtedly get the possibility to purchase it at some point. I played it for a few battles and it is similar to the T34-85 with a higher caliber gun. It is both pleasant and efficient so if you plan to play German or Soviet tanks (who doesn't?) it is a very solid choice. It's the last tank featured in the following video.

AMX Chaffee (Light tank, tier VI, French AND American)

I have played this tank quite intensively despite the fact that I don't have a video about it in my channel yet. This will be fixed as soon as I can record again, because I love my AMX Chaffee. It is everything you can expect from a scout, with a very efficient autoloader which makes it one of the best tier VI scouts in the game. In addition it can be used to train both French and American crews so if you are going for them and if you like scouts you won't be disappointed. It is fast and agile, has great camouflage and the autoloader reloads fairly fast (for an autoloader) so you can launch a reload whenever you are not engaging enemies. Play as a scout and spot early on, and start unloading when the battle is engaged and enemies are not focused too much on you.

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