Dead Space 2 (GER Ver)

Hi there, folks. Richard Bastion here and I'll be helping you get the 1,000G in Dead Space 2. I'll be the Higgins to your Magnum P.I., The Goose to your Maverick, or Stimpy to your Ren.

1) I would personally recommend starting on Casual difficulty. While only 2 playthroughs are REQUIRED to 1,000G the game (Zealot + Hard Core), playing through on Casual first can save you quite a few headaches in the long run. Some achievements can be quite annoying if you're trying to earn them on Zealot. Additionally, beating the game on any difficulty will unlock Hard Core mode. Beating Hard Core mode, and then starting a New Game + with your Hard Core save, gets you a special gun which you can use to breeze through your Zealot playthrough in under 4 hours.

The Story Walkthrough secton will cover all of the missable achievements, so I'm not going to list them here. In this playthrough, we'll be getting 46/50 achievements. The only ones we'll be missing are:

  • Epic Dismemberment (You may be able to get this in one playthrough if you completely dismember every Necromorph you encounter)
  • Vacuum Cleaner
  • Mission Impossible
  • Hard to the Core

2) Now it's time for playthrough #2. I recommend you begin your Hard Core playthrough now. Check out the General hints & tips section for a terrific guide on Hard Core mode.

3) It's time for our final playthrough. This should be Zealot. Start a New Game + with your Hard Core mode save, whip out your special gun (Which you will get at the first shop), and tear those Necromorphs a new one. Be sure to nab any of the miscellaneous achievements you may've missed on your previous playthroughs.

If you can think of any way to improve the walkthrough when you've finished reading it, shoot me a PM or post on the walkthrough forum. I'd love to hear your opinion!

This walkthrough is dedicated to Yes.

You can move around certain lights with Kinesis. If there's, for instance, a floodlight facing you, pick it up with Kinesis, point it at the dark area you're afraid of exploring, and suddenly it's not so dark.

If you see a "Dead" Necromorph lying in your path, try to use Kinesis on it. If you're unable to grab anything with Kinesis, it's fakin' it.

If you miss a schematic for a weapon, it'll appear in the shop a few chapters later. I missed the Seeker rifle in chapter 6; it appeared in the first shop of chapter 8.

Using Kinesis can save you lots of ammo. Many objects that you can grab are just as good at dismembering Necromorphs (If not better) than your weapons. Just killed a Slasher? Use Kinesis on his blade and impale his buddies. It's fun, it's cool, it saves ammo, it's good for the environment, and it'll even net you an achievement.

As soon as you get the Ripper, use it to kill child Necromorphs. It'll dismember them quickly, and it'll give you tons of loot. Why does it give loot? Well the Ripper itself doesn't give you any extra loot, but inflicting damage to a dead Necromorph will give you loot. The Ripper is good at this because it deals damage extremely quickly. By the time you realize you've killed the enemy you're aiming the Ripper blade at, the Ripper has already inflicted some damage to its dead body, thus making it drop loot. Every other weapon only deals damage when you pull the trigger, so if you took the time to shoot every child Necromorph corpse, you'd run out of ammo quickly and probably get overwhelmed. Also, since the children attack you in large groups, most of the corpses will have disappeared by the time the fight is over, so waiting and stomping on them is not an option.

Refer to Fully Loaded in the Miscellaneous section for some tips on making money.

It's hard to stress just how great this is. You'll have several encounters with children before you can get the Ripper schematic in Chapter 5, so take note of the average amount of loot you get when fighting the children with other guns, and compare that to how much you get when using the Ripper.

Give a larbage, throw out your garbage.

Tips For Hard Core Mode:

CousinDangereux was gracious enough to allow me to copy his excellent Solution into my walkthrough. All of the following text is a copy & paste from his Solution, and I had no hand in writing it. Enjoy!

*WARNING* SPOILERS HEREIN *WARNING*
*I talk about particular sections of the game in this guide in order to talk about how to survive them! If you haven't seen this whole game through to the end, please finish a playthrough on a lower difficulty before even considering Hardcore.*

AT THE START:

- You'll need the Plasma Cutter and the Force Gun ASAP. If you don't have the Collector's Edition Force Gun or a DLC Force Gun, I would seriously contemplate downloading a force gun to make your life easier as you don't get the Force Gun until pretty late in the game. Otherwise, try to make do with the PC and get the FG schematic from the locker in Chapter 7 right after you get off the Tripod elevator.

- At the first power-node-locked room (this is at the start of Chapter 2), be sure to open it up. The schematic for Power Nodes is in there. You'll need that so you can spend excess credits on upgrades for your stuff. As a general rule for store visits: once you feel satisfied you have enough health and ammo, consider buying a power node from the store.

- In the early game, you should upgrade your Rig's health and put down some moderate upgrades on your Plasma Cutter and Force Gun. Take advantage of the sparse amount of enemies to use Telekinesis impalement techniques on the enemies so you can conserve ammo and credits, increasing the amount of upgrading you can do by mid-game.

SAVE STRUCTURE:

My saves were structured around places where I knew there were one-hit kills or tentacle grabbing sequences that I could easily die at. They weren't at the most ambitious locations but they can get the job done. If you want to try to get further on any one of these, go ahead, I've included some suggestions along with my actual save locations.

For instance, you might prefer more saves in the endgame. On the other hand, if you've played your cards right, the endgame should be easy enough to make the saves a non-issue. My suggestions are geared towards getting you in a situation where, by the drill ride, you're set to just blast through straight to the end.

So my suggestions are based on doing this in very moderate chunks.

First Save:
Near the start of Chapter 5. Before the Church section where you get grabbed by the Tripod and get attacked by the Pack. I saved before the Crypt, but you can save closer to the actual grab if you want to (i.e. at the save station where you move the hanging coffins out of the way, which is the last before the grab).

Why?
I had already died on the Train Brute part once and didn't want to have to deal with another tentacle grabbing instant kill.

Save One-and-a-Half:
At the disc switch, as many people have noted. As of this writing, they haven't patched out this trick. If you die after the disc switch, you'll start right before the solar array. This will hold true until you exit the single-player game or quit to the Dashboard, so you must save before you quit. This is a nice way to break up the more difficult middle portion of the hard core run.

Second Save:
Start of chapter 9, right after you reunite with Ellie and Stross in the mining room.

Why?
Frankly because I was so sick of doing the solar array. But also because the end of chapter 8 has that tricky zero-g trap navigation sequence (big bad government man turns on the rotor blades) where I didn't want to risk more one-hit kills.

Third Save:
End of chapter 11, right before the drill room. I don't believe there's a save station IN the drill room, so you should save at the store/bench area just before.

Why?
I didn't want to risk the drill ride, but in retrospect I could have been more ambitious because the drill ride was a piece of cake. If you had no trouble with the mining elevator you should be able to handle the drill ride (as long as you have health packs), so I'd say you have a good chance of saving your last save for the start of 13. If you were barely scraping through the mining elevator sequence right before this, then you might consider putting down a save here. Then again, if the mining elevator is trouble, you've got more serious problems on your hands, namely: WHY aren't you using the Force Gun?

SPECIFIC PLACES TO BE ON YOUR TOES:

- The Brute who grabs you after you are hanging upside down from the train at the end of Chapter 2. Have your plasma cutter loaded and ready to take his arm out fast. This is early on, but if you hate sitting through the opening sequence each time you fail as much as I do, you'll want to be ready for it.

- The Tripod elevator sequence in Chapter 7 before the Solar Array. If you've gotten a Force Gun, your life will be much easier. It knocks them right off the elevator. If you don't have the Force Gun, be sure to pick up the schematic for it from a locker right after you get off the elevator.

- End of Chapter 7 flying segment, after you reset the solar array. Just look up a video of this sequence and watch it before you do it so as to save yourself the embarrassment of smacking your face into the apartment block. Memorize what's coming up and where to fly.

- Mining elevator: Force gun it, you knock everyone off.

- Drill Ride: Force gun it, you knock everybody clean off the rails.

- Lasers in the Government Sector: If you have low health, you might not be able to run fast enough to avoid the lasers. All the more reason to stay stocked up with health packs from the Drill Ride on out.

- The Eye Machine: Follow this rule all the way down: if the reticule isn't blue, my finger is not on the A button. Not blue, finger off. Take it slow and you won't mess up.

- Last boss. If your Force Gun is significantly upgraded you can just hammer the trigger over and over again. Not only will it destroy the Pack, it will wear down Nicole's health. Don't worry so much about spinning around, focus on the pack in front of you and catching Nicole in the blast. If you take damage, heal.

As soon as the Marker's heart is exposed, switch to your Plasma Cutter and wail on it. This is the MOST IMPORTANT THING: when the Marker heart is done taking damage and it starts to close again, DO NOT RUN AROUND. Nicole might respawn right next to you and you will die instantly. This happened to me twice. Just sit tight, and wait to see where she spawns (usually a set distance in front of you).

My winning playthrough of the last boss, I think I barely took a step. Just Force Gun it, and then PC it.

- Anytime you see a Pregnant. Those swarm can really deplete your health. Deal with them carefully. Especially the one in Chapter 8 -- he's around a corner in a very tight room and a slasher spawns right behind you when you see him. Get your distance.

- Anytime you see an Exploder. If they land a hit on you, it's gonna be game over. Get your distance. When you hear their characteristic noise, instantly locate them and move away.

- And any section with ONE-HIT KILLS. You should know where most of these are from your initial playthrough(s). Lots of the Zero-G navigation sequences have these - spinning blades, fire rings, etc.

OVERALL STRATEGY:

- Restricting yourself to two guns really helps you with upgrades, ammo, and credit collection. You will almost exclusively get ammo drops for those guns, and any other ammo you collect can be sold to help you upgrade.

-By the halfway mark, you should be attempting to get both your HP fully upgraded and your weapons' primary fire as upgraded as humanly possible. Every so often throw a point or two into Stasis, having a long Duration and a couple more Energy will help with Brute fights and with the Big Bad Regenerating Dude at the end.

-Somewhere around Chapter 8, the tides should start to turn in your favor and you should start having more credits than you know what to do with. Use it so that you always have health and ammo on hands. If you're feeling ambitious, buy some power nodes. But first priority is having ammo and health.

- In general, hang back (until the end). Let the enemies spawn, get your back to a wall (or run back into the previous room), and take them out from safety. This is important especially in Stalker sequences. In the last 3 chapters, this does not apply. Just stasis everything and run from Chapter 13 on, except for an initial room that you have to clear to be able to hack a console.

- From the drill ride on out, just stuff your inventory full of health packs and ammo. HEAL whenever you are hit. Don't risk getting in the red. Having the Advanced Suit helps you with inventory slots - you can find this suit in a power node locked room in Chapter 11.

- By the endgame (Ch. 12), you should be set. Force Gun will let you just barge your way through the last few chapters and then you just have to do the boss fight (see tips above). I saved kind of early, but the drill ride was an absolute cakewalk so I didn't mind doing it a few times until I got the hang of the last boss.

This is my first (and maybe only) solution for this site. Please be kind in your feedback. This is drawn entirely from my experience playing through Hardcore over the last three days. If it worked for me, it can work for you. I am not usually one for the hardest difficulty setting but since I'm a huge Dead Space fan I had to take on the challenge.

This section will cover all the missable and story related achievements, as well a couple achievements that are real easy to get in a specific chapter. All the achievements that you see here are listed in the order that they'll unlock in the game. Or at least, in the order you should try to unlock them, for those achievements that aren't story related. If a chapter is not listed, it means there are no story related or missable achievements in that chapter.

Also check the Collectibles section as you progress through the game for a list of log locations, so as to get The Librarian. List is not complete, but it's enough to get you the achievement.

If you didn't read the overview, then you wouldn't know to begin the game on Casual. Shame on you!

Chapter 1:

Taste of your own Medicine

TK Impale a live Slasher to a surface using a Slasher's arm - it must stick to the surface

Taste of your own Medicine
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Chapter 1 is a good place to get this, because for a while, your only offense will be Kinesis. If you haven't guessed, Slashers are the melee Necromorphs that, well, slash at you. They're also the most common. All you have to do for this achievement is kill a Slasher, aim at his arm, press LT + B to use Kinesis, position yourself so that the live Slasher is between you and another wall, and finally press RT to launch the dead Slasher's arm at the live Slasher.

Sometimes when you use Kinesis it won't grab the Slasher's arm, and may instead grab some other appendage. If this happens, just fire it off and try again. Kinesis does prefer to grab lethal objects, but it's not always easy to see the Slasher's arm blade in pitch blackness.

Patient on the Loose

Get your first Suit

Patient on the Loose
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Shop - These achievements require the purchase of an item or a series of items as prerequisites from a shop.

Story related and cannot be missed.

Chapter 2:

Derailed

Survive the Train Sequence

Derailed
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 3:

Lightspeed de Milo

Dismember the Lightspeed Boy Statue

Lightspeed de Milo
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

This achievement is missable, and you can get it in chapter 3 or chapter 6.

In chapter 3, you'll eventually get to an area that has 3 shops in it (Trixie's Candies, Fashion Kid and Toy-Toy or something), as well as an elementary school. Follow your objective marker past the shop and down the elevator. Once the elevator door opens, head out and look to your left to find the rotating Lightspeed Boy.

Shooting him in the neck seems to dismember all his limbs (That can be dismembered).

In chapter 6, after dealing with some Stalkers, follow your objective marker and you'll get a call from Stross. Keep going and you'll hear a woman and gunfire. Eventually you'll be back at the shopping mall area, and if you look to your right you will see Lightspeed Boy yet again.

Skewered in Space

Impale an enemy into a Decompression Window to cause it to blow out

Skewered in Space
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

This chapter is the first chapter in which you are able to get this achievement.

Right after you take the elevator down into the Church of Unitology, you'll come to a long hallway with 3 lights above, and a window with two flashing red lights straight ahead. If you move forward some Necromorphs will attack you--don't move forward yet! Look down on the floor to find a long, sharp piece of metal. Use Kinesis on it, and shoot it at the Slasher that charges you, as it's easiest send him flying through the window.

If you don't get it, just let yourself die or reload your last checkpoint.

One Small Step

Get through the first Zero-G area

One Small Step
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 4:

Clever Girls

Survive your first encounter with Stalkers

Clever Girls
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 5:

The three following achievements can be a bit troublesome to get if you're trying to get them by attacking regular Necromorphs. I've assembled a small list of places where you fight numerous child Necromorphs, and have a checkpoint nearby. They die easily, so they make getting these achievements quite easy. To see the list, refer to My Boom Stick.

Shock Therapy

Impale an enemy with the Javelin Gun and use its Alt-Fire to shock 3 others (single player only)

Shock Therapy
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Shoot a Necromorph with the Primary Fire, run over to it, and when three other Necromorphs are near its corpse, use the Alt-Fire. The lightning will keep zapping the Necromorphs for a few seconds, so don't freak out if it doesn't pop immediately.

Lawnmower Man

Kill 4 enemies with the same Ripper blade

Lawnmower Man
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Use the Primary Fire and maneuver the blade around until you've killed 4 Necros with that one blade.

My Boom Stick

Kill 6 enemies at once with Line Gun's Alt-Fire (single player only)

My Boom Stick
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

The Line Gun's Alt-Fire deploys a mine on the ground that explodes after about 5 seconds. Shoot it out, herd the Necromorphs over to it, and bam--achievement!

Here are some good locations for getting these achievements.

Chapter 5, Church of Unitology. You'll come to a large area (With some seriously nice carpeting) and you'll be attacked by the Tormenter. After breaking free, you'll find yourself squaring off against a bunch of children.

Chapter 6, elementary school. When you get to the large room with the stage (Gymnasium), you'll have to fight a couple children. Make your way up to the stage and hack into the... thing. Once you do this, you'll be assaulted by many, many children, and a few Crawler Necromorphs.

In chapter 7, shortly after you align the solar array panels, you'll be an area with a save station and a store. Save at the save station if you haven't already, and proceed through the only door. You'll be attacked by about 5 children, and some other Necromorphs afterwords.

All of these locations have a checkpoint pretty close by. It'll take you under a minute to get back to these places after restarting from your last checkpoint. Just make sure to restart with at least one enemy still alive, or you may get another checkpoint.

Torment Me No More

Kill the Tormenter

Torment Me No More
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 6:

If you missed My Boom Stick, Lawnmower Man, or Shock Therapy, this chapter has a good location in which to get them. Refer to My Boom Stick for the list!

If you missed Lightspeed de Milo in Chapter 3, you can get it in this chapter, as well. Refer to Lightspeed de Milo for more info.

Bouncing Betty

Kill a Cyst by catching its Mine and throwing it back

Bouncing Betty
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Cysts are disgusting lumps attached to surfaces. They make hideous sounds as you get close, and they shoot explosive... things. You'll first encounter them in chapter 6. As you get close to them, small tentacles will come out their mouths, and if you get closer, they shoot an explosive at you. You have to use Kinesis on this explosive and then shoot it back at the Cyst, destroying it. The best way to do this is to approach it until you see the tentacles emerge, then Stasis it and get closer so that it shoots its explosive. The explosive will emerge slowly due to Stasis, making it much easier to catch.

The Nanny

Kill 30 Crawlers without detonating them

The Nanny
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You'll first encounter Crawlers in the elementary school in chapter 6. They are babies, and they'll detonate if they get close to you, or you shoot the yellow spot on their back, so aim for the head. You'll probably encounter about 50 of these total. May be closer to 40, so make sure that you shoot 'em in the head. If you don't get it in one playthrough, you can always get it in your next, though.

The Graduate

Win the fight at the School

The Graduate
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Brute Juke

Kill a Brute without taking damage

Brute Juke
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

You'll encounter your first Brute in this chapter (6), and that is where I would recommend getting this achievement. Just like in the original Dead Space, killing Brutes is extremely easy once you know how to do it. Stasis the brute, then shoot it in the shoulder until you dismember it. You now have two options: the quickest and slightly riskier option is to continue shooting at his arms/legs/head until he dies. The slower method, but pretty much sureshot way of getting this achievement is to run away, wait for him to start launching his chest bombs at you, and shoot them back at him with Kinesis.

Since you're doing this on chapter 6, you'll also have access to a Stasis container that you can pick up with Kinesis and fire at the Brute. This will put him into Stasis for a good 5 seconds or so. It's near a sign that reads "CEC," and it has a bright blue glow.

If you get hit, simply reload your last checkpoint.

Chapter 7:

If you missed My Boom Stick, Lawnmower Man, or Shock Therapy, this chapter has a good location in which to get them. Refer to My Boom Stick for the list!

Elevator Action

Knock off every Tripod during the Elevator Sequence

Elevator Action
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Unlike the other secret achievements, this one's missable.

Towards the beginning of chapter 7 you'll have to repair an elevator in zero-g by shooting two red fuel canisters on the bottom of the elevator. With this done, you'll backtrack a bit, get into said elevator, and start heading up. After riding the elevator peacefully towards the solar array, it will start to feel like a hell ride to the DANGERZONE, as Necromorphs will break into the various windows and attack you. You have to knock all of them out of the windows by shooting their arms before the elevator reaches the top. If you ignore one for long enough, it will disappear. This may or not void the achievement, because sometimes it'll come back in a different window.

The Detonator is the best weapon to use here because you can shoot them anywhere with it and knock them out of the window. If you haven't upgraded it that much (And I suspect you haven't), head back to the save point at the start of the chapter and save. Go over to the work bench, respec some of your weapons (Select weapon, press Y), and put all the nodes into the Detonator. Use this upgraded Detonator to get the achievement, then quit out and load your game so as not to have wasted 5,000+ credits. You don't have to upgrade the Detonator, but it makes it a lot easier.

The achievement will pop within 5 seconds or so of the last Necromorph being killed. If you don't have it by the time you hear the voice say "Arriving at Solar Array Sigma 05," reload your last checkpoint.

Collect Peng

Find the Peng treasure

Collect Peng
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

I'm just gonna let Jack & Joel explain this one. Full credit for the video goes to Rooster Teeth/Achievement Hunter.

Shut Down

Defeat the AI

Shut Down
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Powered Up

Complete the Solar Array Puzzle

Powered Up
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 9:

Hornet's Nest

Destroy the Tripod Nest

Hornet's Nest
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 10:

Operation!

Snare the Shard with the Ishimura

Operation!
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 11:

Looking good

Purchase the Advanced Suit

Looking good
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.Shop - These achievements require the purchase of an item or a series of items as prerequisites from a shop.

This achievement is missable.

Shortly after you exit a Zero-G area, you'll come to a room with a couple orange computers, a save station and a cargo lift. Head up the lift and you'll see a door straight ahead on the other side of the room. Make your way over to this door while fighting off Necromorphs. Head through the door, make a right and use a power node to open the door. You'll find the Advanced Suit Schematic inside.

If you don't have a power node on you, there's one in the room where you fought all the Necromorphs. It's sitting on some netting, or whatever that stuff is beside the walkway. You'll have to use Kinesis to grab it. I wish I could be more specific, but my memory is failing me. It's not too hard to find, though.

Chapter 12:

Knock Knock

Complete the Drill Ride

Knock Knock
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 13:

Cross your Heart, Hope to Die

Survive the Eye Poke Machine

Cross your Heart, Hope to Die
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Chapter 15:

The Final Sacrifice

Destroy the Marker

The Final Sacrifice
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

The Fugitive

Escape the Facility

The Fugitive
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Story related and cannot be missed.

Coincidentally, those two achievements share names with movies. One really good, one really bad.

Finally, for beating the game on its various difficulties (That do not stack), you'll receive the following achievements:

Made Us Whole

Complete the game on any difficulty setting

Made Us Whole
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Mission Impossible

Complete the game on Zealot setting

Mission Impossible
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.

Hard to the Core

Complete the game on Hard Core setting

Hard to the Core
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

Check the General hints & tips section for Hard Core mode tips (Provided by CousinDangereux).

The Electrician

Collect 10 Semiconductors

The Electrician
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Semiconductors come in 4 different flavors: Bronze, Gold, Ruby and Platinum. They sell for 1k, 3k, 10k and 25k, respectively. They are well hidden, or found in power node rooms. You can almost always find one in a power node room. Additionally, Brutes will usually drop a Gold or Ruby. You'll also encounter a Necromorph that shoots multiple projectiles at you in some Zero-G areas. In order to kill these, you've gotta shoot their yellow bulb things. When you kill these, they'll usually drop a Ruby. Since it's Zero-G, it won't always be obvious where it is, but keep looking.

Just explore and you'll get this.

The Engineer

Collect 10 Schematics

The Engineer
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Here is an awesome video guide done by PowerPyx of each item in each chapter (a total of 25 Schematics). I also list the requirements below the video so make sure to read that and be prepared for what you need (for instance power nodes).

Chapter 1: Engineering Elite Suit (New game+ mode only)
Chapter 2: Power Node + Stasis Pack (1 node requirement for Power Node to open the door, no requirement for stasis pack)
Chapter 3: Pulse Rifle + Javelin Spears (no requirement for either)
Chapter 4: Security Suit (no requirement)
Chapter 5: Ripper + Medium Med Pack + Line Racks + Detonator (no requirement for any)
Chapter 6: Seeker Rifle + Pulse Rounds + Flamethrower + Elite Vintage Suit (New game+ mode only for Vintage Suit)
Chapter 7: Ripper Blades + Force Gun + Contact Beam (Requires 1 Power node for the Contact Beam)
Chapter 8: Vintage Suit + Detonator Mines + Large Med Pack (Vintage Suit requires 1 power Node)
Chapter 9: Flame Fuel + Seeker Shells (no requirement)
Chapter 10: Force Energy (no requirement)
Chapter 11: Contact Energy + Advanced Suit (Requires 1 power node to get the Advanced Suit)

The Librarian

Collect 100 logs

The Librarian
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

I made a short list myself. This list does not count the audio logs you'll get automatically--the "Cutscenes," if you will. It also does not count any logs found in Conduit rooms, which you'll only have access to if you beat Dead Space: Ignition. Finally, this is not a complete listing, but there's about 10 more listed here than you need to get the achievement. I got the achievement around chapter 10.

Chapter 1:

Audio log 1: You'll come to a room that's completely black, and as you walk in you'll get a tutorial tip telling you to hold LT to use your flashlight. Proceed through this room and through the door at the other side, and you'll see the audio log to your right.

Text log 1: You'll go through a door into a room, and you'll see a dead marine with a glowing arm band communicator thingamajig. Head through the other door in this room, and then make a right, then a left, and then another left. The Text Log will be on the desk between the two gurneys.

Text log 2: You'll eventually come to an area where a man will slip underneath a closing door. He calls himself "Patient 5." Opposite this door, you'll see a circular reception desk, with two small doors to the left and right of it. Head through the left door, and look to your immediate right.

Text Log 3: Shortly after the last text log, you'll come to a room with many blue lights, and a red console that you can hack to your left. To the right of this console on the floor lies the log.

Text log 4: After going up an elevator, you'll see some balloons directly ahead of you. Head over to them and make a right. On the floor near to the desk you'll see the log.

Chapter 2:

Audio log 2: As soon as the chapter begins, it's on the floor in front of you.

Text log 5: Found in the first power node door near the first save point. It will cost you a power node to open the door.

Text log 6: Once you find yourself in an "outdoor" area, follow the objective locator through a door and to an elevator. Before going into the elevator, turn around and head into the hallway in front of you to find the log.

Chapter 3:

Text log 7: Once you get to the room with Lightspeed Boy, make a left to find the "Bold Stylings" shop. You'll see the text log on the floor.

Text log 8: Shortly after the last log, follow your objective locator to a building with a yellow Marker sign in it, and two TVs to the left and right of the entrance. Head in and look to your right to find the log.

Text log 9: Shortly after the last log, head down the elevator, step out, look left and you'll see it on a desk.

Chapter 4:

Text log 10: As soon as the chapter begins, head through the door on the left, then head through the door to your right and you'll find the text log inside this small room.

Text log 11: Shortly after the last log, head all the way up the stairs and into the Reading Room. The text log will be on a desk right in front of you.

Audio log: 3: Head back out to where the chapter began, and go through the door on the right, then the door to the left. In this small room you'll find the audio log.

Text log 12: Once you get to the indoctrination room, your objective locator will point you to a door with a Stasis unit next to it. Head through the only door that you're able to right now, and on the left side of this room you'll find a dead lady in a chair with the text log on the ground near her.

Chapter 5:

Text log 12: Towards the beginning of the level, you'll be moving through a giant refrigerator (Or something). As you make your way through the refrigerator, you'll go through a door and you'll see yet another wall of frozen pods straight ahead behind a waist-high wall. The log is sitting on the right side of this waist-high wall.

Text log 13: Once you exit the refrigerator, this log will be sitting on the Gravity Controls terminal straight ahead of you.

Chapter 6:

Audio log 4: You'll eventually come to a large area that is partially engulfed in flames, and has no gravity. Float up to the second floor of this large area, and near a locked door to the left you will find the floating log. It's possible that this log moves around, and may not be in the spot I described.

Text log 14: As you progress through the elementary school, you'll come to a room with storage boxes on the wall and a save station. The log is sitting on the desk in this room.

Text log 15: After you exit the large stage area of the elementary school, follow your objective locator until you're able to make a right (Your locator will tell you to go straight ahead). Make a right, open the door and you'll see the text log on a small desk.

Chapter 7:

Text log 16: Once you've gone up the elevator to the solar array, follw the objective locator through a door with a Cyst above it. Head to the right of the hologram and into another room. Look left to find the text log on a desk.

Text log 18: Follow your objective into a room where you'll be attacked by Crawlers. Head into the door opposite the one you entered this room from. To your right you'll see lockers you can open. The one on the right contains the log.

Text log 19: This is found in through a power node door directly to the left of a save station.

Chapter 8:

Audio log 5: Through the first door you enter, on the right side of the room near some flames.

Audio log 6: Continue through the level, past a power node door and you'll come to a room where you'll be attacked by two Necromorphs, once of which has a thighroid problem. On the wall there will be a sign talkin' about Stasis, and to the left of this sign is the log.

Chapter 9:

Audio log 7: Once you get to a room with a store in it, you'll find this log near the door you entered from.

Audio log 8: You'll come to a door that reads "Fuel Pressurization Tower Mid level." Head through this door, and clear out the Detonator mines on the wall at the first right turn. Head up the newly cleared walkway, turn right again, and use Kinesis on the crates to move them out of the way and reveal the log.

Audio log 9: After you've fixed the tram and gotten to the next save point, head through the door, and to the left of two Cysts you'll see the audio log sitting next to a dead body.

Chapter 10:

Text log 20: Follow your objective locator until you get to the first save station. Behind you, you'll see a door with some objects in front of it. Kinesis the objects out the way, open the door and the log will be straight ahead on a... thing.

Audio log 10: Facing the last log, head through the door to the right, then make a left. The log will be sitting on the ground near a light.

Audio log 11: Once you get to save station #2, follow your objective locator through two doors. Your locators wants you now to go right, instead follow the path all the way to the left. The log will be sitting in front of a locked elevator door.

Audio log 12: On the floor of an elevator you are required to go into.

Chapter 11:

Audio log 13: Follow your objective locator into a door that reads "Elevator to Exploration Mine." On the other side of this area you'll see the audio log. Use Kinesis on it, or call the cargo lift, walk over to it and pick it up. (Found none in 12. As I said, not a complete listing)

Chapter 12:

(Found none in 12. As I said, not a complete listing)

Chapter 13:

Audio log 14: Shortly after you have to use the dead body to trick the scanners, you'll see this log directly in your path.

Audio log 15: Follow your objective locator through a room with a large blue chamber in the middle, and over to the door. Before going through the door, turn around look to your right to find the log on the ground near a desk.

Audio log 16: Once you get into the room with the Stalkers, you'll find this log near the generator that's hanging the air. It's on the ground near two wall storage boxes.

Audio log 17: This one is right in your path. Follow your objective locator into a room with a white pyramid looking thing in the middle of it. The log is sitting on the ground near said pyramid thing.

Audio log 18: Once you get to the area where you fight the Brute, this will be along the wall to the right of the door you entered from.

Text log 21: This is on the desk to the right of the store.

Audio log 19: Turn around from the last lag, and use Kinesis on the helmet sitting on the desk to reveal this log.

Chapter 14:

Audio log 20: After you hack open the door, your objective locator will lead you to the left. Follow it until it leads you to the left again. Before going left, look straight ahead to find the log sitting near a dead body.

Audio log 21: After going through a door, you'll see this log sitting on the ground near a console with a dead body on top of it directly ahead of you.

Chapter 15:

Text log 22: Once you get to a cargo lift, this log will be next to it. Hard to miss.

Romper Stomper

Stomp 10 Containers

Romper Stomper
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Crates are the small green objects with blue lights. Move up to one and press RB to stomp on it.

First Aid

Use Quick Heal ten times (single player only)

First Aid
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Quick heal by pressing B. With quick heal, you don't choose which health pack gets used; it's always the strongest one.

...And Stay Down

Kill 25 crawling enemies with Stomp (single player only)

...And Stay Down
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Dismember a live Necromorph's legs to make it crawl. From here, just run up to it and stomp (RB) on it until it's dead. If you're playing on Casual (As you should be if you're trying to get this), it'll only take 1 or 2 stomps. The best way to avoid any damage while attempting to stomp them is to charge them as soon as they fall down. Once they hit the floor, it takes them about 2 seconds before they recover and are able to move/attack.

Frozen in Time

Kill 50 Necromorphs while they are in Stasis (single player only)

Frozen in Time
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You'll get access to Stasis in chapter 1, and you'll be forced to use it or die. If you're playing on Casual, it can be hard to remember that you've got Stasis, as you'll be plowing through everything without much trouble. Try to remember to use it.

Think Fast

Kill 30 Necromorphs with Kinesis objects

Think Fast
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You'll get access to Kinesis in Chapter 1. Aim at something (Or someone) and press B to grab it with Kinesis. Not all objects can be grabbed, but most can be. Many objects that you can grab with Kinesis are just as effective, if not more so than your other weapons. If you see a light glow at the end of something that looks long and pointy, that is a particularly good object to throw with Kinesis. This does not refer to just environmental objects; it also counts things like Necromorph limbs and such.

Vacuum Cleaner

Decompress 20 Necromorphs without getting sucked out yourself

Vacuum Cleaner
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

You can decompress Necromorphs by shooting out windows. The Necromorphs will then get sucked out into space. To save yourself from the same fate, you'll have to shoot a button near the top of the window to seal the airlock. Not all windows can be shot out. The ones that can are marked by white text on the window that reads "FUTURE EXPANSION." It's pretty hard to miss.

By the time I finished the game, I'd only decompressed 12 Necromorphs. Unless I missed a couple windows, I believe this requires at least 2 runthroughs. Shouldn't be a problem since you need at least 2 runthroughs of Dead Space 2 to 1,000G it.

Note: When you finish the game and save your cleared game data, it saves your progress towards achievements. If you start a New Game +, your achievement progress will carry over to the New Game +. If you start a regular New Game, progress towards achievements will not carry over.

Shoot the Limbs!

Dismember 25 Necromorph Limbs (single player only)

Shoot the Limbs!
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

See below.

Epic Dismemberment

Dismember 2,500 Necromorph Limbs (single player only)

Epic Dismemberment
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

As stated in the overview, you may be able to get this in one playthrough if you thoroughly stomp on every Necromorph you encounter. I wasn't able to, and finished with about 1,800 dismemberments, though I wasn't trying super hard.

Note: When you finish the game and save your cleared game data, it saves your progress towards achievements. If you start a New Game +, your achievement progress will carry over to the New Game +. If you start a regular New Game, progress towards achievements will not carry over.

Weapon related:

Going for Distance

Impale an enemy and make him fly through the air for 17 meters - it must stick to the surface

Going for Distance
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

There are numerous places to get this. The following video details one of them. Full credit for the video goes to Rooster Teeth/Achievement Hunter.

Clean Cut

Sever all three tentacles of a Lurker with one Line Gun Primary Fire shot (single player only)

Clean Cut
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

You'll start encountering Lurkers in Chapter 5. They're small, fetus-like things that shoot 3 ranged projectiles (At once) in an arc. Getting this achievement is easy. As soon as you see that the Lurker has its tentacles out, aim close to the bottom of the middle tentacle and fire. Stasis will make this already easy achievement even easier.

Peek a Boo!

Kill a Stalker with the Seeker Rifle while in Zoom Mode

Peek a Boo!
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Zoom mode (LT + RB) with the Seeker Rifle is just a slightly maginifed third-person view, so you don't really need to be good at sniping to get this. If you don't have the achievement by chapter 8, that's a good place to get it. You'll eventually come across a Stalker that has had its legs blown off. She'll angrily crawl towards you and is still fully capable of destroying you, so just zoom in and pop 'er.

C-Section

Knock down an enemy with Contact Beam Alt-Fire then kill it with Primary Fire before it stands up

C-Section
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

The alt-fire of the Contact Beam sends out a short range shockwave. The primary fire has to be charged, so you may want to use Stasis on the Necromorph you knocked down before going for the kill. Unlike some of the other weapon related achievements, this one can't be done on children, because the shockwave will kill them instantly.

Necro Flambé

Kill 50 enemies using the Flamethrower

Necro Flambé
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

If you played the original Dead Space, you're probably groaning right now. Well, good news, everyone! The Flamethrower is still pretty bad, but it's not as bad as it was. It's actually a pretty fuel efficient weapon. Hah! Get it? Fuel efficient? Instead of ammo efficient! Now that I think about it, it makes sense, and thus, isn't as funny. Don't think about that joke; don't ruin it for yourself like I just did.

Anyway... unfortunately, it doesn't dismember well in DS2. In fact, in all 50 kills, I didn't see it didmember a single body part. So basically, make absolutely sure that you get this on your Casual run through because it will be absolutely nightmareish trying to get this on Zealot, or god forbid Hardcore.

It's a Trap!

Kill 20 enemies with Detonator Mines in a deployed state

It's a Trap!
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

"A deployed state" means that you can't fire the mines directly at enemies and have that counts towards the achievement. You have to shoot the mine at a surface, and have a Necromorph move through the blue beams. The Detonator mines will kill pretty much everything that comes in contact with them, and they have a huge range. Not a hard achievement to get.

Those tiny little Necromorphs that jump on Isaac (And that you must shake off by mashing A) are great for these weapon achievements.

The Sampler Platter

Kill a Necromorph with every Weapon in the game (single player only).

The Sampler Platter
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Self explanatory. The weapons and the chapter in which to obtain them:

  • Contact Beam (Chapter 7)
  • Detonator (Chapter 5)
  • Flamethrower (Chapter 6)
  • Force gun (Chapter 7)
  • Javelin gun (Store)
  • Line Gun (Store)
  • Plasma Cutter (Starting gun)
  • Pulse Rifle (Chapter 2)
  • Ripper (Chapter 5)
  • Seeker Rifle (Chapter 6)

All the weapons are pretty easy to find, and if you miss any, they'll appear in the store later. You only have to kill a single Necromorph with each weapon, and the only weapons without other achievements tied to them are the Plasma Cutter and Force Gun, both of which are two of the most useful weapons in the game.

RIG/Upgrade related:

Fully Outfitted

Upgrade your RIG and Stasis completely

Fully Outfitted
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Refer to Fully Loaded for some tips on making money.

Picking favorites

Upgrade 1 Weapon completely

Picking favorites
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Refer to Fully Loaded for some tips on making money.

Fully Loaded

Simultaneously have four completely upgraded weapons

Fully Loaded
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

This is best done on Casual, and it's actually not that hard to do on Casual. When I got this achievement, I had a fully upgraded Stasis Module, and my RIG had 16 nodes put into it. I had to Respec my RIG in order to have the nodes to get this achievement, but I only used 6 of the 16 nodes I got from Respecing my RIG, and I didn't even have to Respec my Stasis Module. And when I did this, I wasn't even on the final chapter, I was on 13. Clearly it's not THAT hard to get this achievement, you just have to be vigilant in your looting and selling.

Here a couple tips for makin' some mad cred:

As I mentioned in General Hints and Tips, you should try to kill the child Necromorphs with the Ripper, as it will dismember them as it kills them, thus giving you loot.

It's not a bad idea to carry around the Contact Beam just so you can find ammo for it and sell it. A full stack (6) of Contact Beam ammo sells for 6k credits. Also keep in mind that carrying less weapons means less variation of ammo. So if you only carried the Plasma Cutter and Contact Beam, you'd get Plasma Cutter and Contact Beam ammo almost exclusively.

(I shouldn't have to say say this, but...) backtrack often and sell things.

If you can, try not to buy any power nodes until you get the Vintage Suit from chapter 8. While wearing this suit, you get a 10% shop discount. You can find more than enough power nodes to open all the power node doors, and get a few upgrades, too.

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