Wolfenstein: The Old Blood

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Hello and welcome to the TrueAchievements walkthrough for Wolfenstein: The Old Blood! This is a prequel to the excellent re-boot of the franchise, Wolfenstein: The New Order, and follows the exploits of B.J. Blazkowicz as he hunts for a Nazi compound. It is a modest but enjoyable shooter and plays very similarly to The New Order (of course). Fans of the previous game should enjoy this one, and newcomers shouldn’t have any trouble following along, given that it’s a prequel, after all.

The achievements are very straightforward, and apart from the collectibles, you should have no trouble in obtaining the campaign ones. The challenge maps can sometimes be frustrating but are all doable with practice. All of the perk-related achievements can be obtained via checkpoint reloads, and the Uber-difficulty achievement can be obtained simply by replaying the final chapter on that difficulty via chapter select after playing through the game on kiddie mode. Even on Uber, the game isn't too hard, given the abundance of ammo and the brain-dead AI the enemies call soldiering.

Roadmap:

Playthrough 1 – Play through the game on the easiest difficulty. Keep a collectibles guide handy (or this walkthrough) to get all 10 letters, all 9 Nightmare levels, and all 64 gold items while going through the game. Work on any perks you’re still missing around Chapters 6-7 by utilizing checkpoint reloads.

Playthrough 2 – Just replay Chapter 6 for the alternate “save X person” achievement, and replay Chapter 8 on Uber difficulty for the two difficulty-related ones.

Challenges – Play through the 10 challenge maps via the main menu on I Am Death Incarnate difficulty or higher to obtain the gold medals and their associated achievements (more details in the WT proper).

That’s it! It should take roughly 10-12 hours or so for the completion. Let’s go kill some Nazis!

The Old Blood is a fairly straightforward game to complete. If you've ever played an FPS... like, ever, you shouldn't have much trouble tearing through this one. The Challenge maps might give you a few headaches if you are a novice at shooters, but overall the list is a quick 1k. A few pointers (both mine and some from the previous WT contributors):

  • Make use of auto-aim, it makes headshots on enemies a lot easier & can help improve your combo in the challenge maps.
  • On the Nightmare levels, use your map via cn_down to see where you have been and where black, unexplored areas are. While most of the nine nightmare levels are small and easy to find the key for the exit, a few may confuse you. With these more maze-like ones, circling the map clockwise from right to left and utilizing the map should save you a good deal of time.
  • In story mode, try to eliminate Commanders swiftly. In combat challenges, it is advised to spare the Commanders until all reinforcements have been killed.

  • You can change the difficulty at any time during the story. You are only required to do Chapter 8 Über difficulty.

  • Perks can be unlocked only when playing story mode but can be grinded by restarting checkpoints.

  • Collectibles save as soon as you pick them up. You can quit or reload the checkpoints and they will remain collected. You can view this progress at any time in the menu by pressing cn_back or in the chapter select menu.

  • Before engaging in combat be sure to equip the weapons you plan on using via cn_RB, so that when tapping cn_Y you will switch between your 2 desired weapons, which in most situations is quicker than reloading.
  • Pushing cn_RT while reloading will cancel the reload immediately if the clip is not empty.
  • Unlock the Eagle Eye perk at the earliest opportunity via checkpoint reloading (this will be pointed out) so that you can see the collectibles on the map, at least if you plan on finding them without the aid of the text or video guide.
  • Use cover to your advantage, even if the enemies ARE pretty dumb. Lean out with cn_LB.
  • Crouching makes you practically invisible to enemies, as they have to be looking right at you from close range to notice you. Exploit this weakness.

That's really all there is to say. Some more tips relevant to the challenge maps will be added in that specific section, but otherwise, you know all you need to know to get this one knocked out.

Full-Game Collectibles courtesy of 360GameTV

My apologies in advance for using a video with advertisements, but I didn't see the need to recreate the wheel by recording my own collectibles guide. This one does exactly what I would have done, so I hope you guys don't mind its inclusion. I've spoiler-tagged it to make the WT load faster for those on slower connections that prefer text guides (which follow below).

Prologue

Note: Make sure to use dual-wielded weapons as much as possible until you unlock the associated perk (and achievement) and pick up every helmet (+5 armor) you can find so that you unlock the Armor Upgrade I perk by Chapter 3. This isn’t extremely necessary, and you can’t miss any of the achievements, but this will net you all of the perk-related achievements as efficiently as possible. When unable to dual-wield, make sure you take cover and get kills from cover for that perk, which you should finish by the end of the campaign.

Nightmare #1 – When facing the guy using a typewriter, turn right and go through the turnstile. Turn right again to face a door, and beside the door in the window, by a mic, grab the key. Go down the elevator and use the key on the gate to the right as you exit. Go down the stairs, and at the end of the platform below, on the left, interact with the bedroll to begin the nightmare.

German Alps nightmare

Complete the prologue nightmare

German Alps nightmare
4 guidesOffline Game ModeSingle PlayerCollectable

Letter #1– When Wesley lowers a ladder for you after the ambush (which unlocks challenge map 1), climb the ladder and go right into an office to find the letter on the table.

Once you finish the tram ride with Wesley and have ‘infiltrated’ Castle Wolfenstein, the Undercover story-related achievement will unlock.

Undercover

Infiltrate Castle Wolfenstein

Undercover
1 guideOffline Game ModeSingle PlayerMain Storyline

Continue toward the objective and take the elevator up. When you exit the elevator, kill the two nearby enemies without taking damage, which is easy to do by knifing them from behind. You'll get a checkpoint here, so look around and locate all the health packs before grabbing any. Grab all of them quickly, and you should overcharge your health to at or around 270. This will unlock the Health Upgrade I & II perks, as well as the achievements. By now, you should have the objective on the radio, so access it and get ambushed. Take out dual assault rifles and mow down 5 enemies before your health gets back down to 100 or below (still 101 or higher, aka overcharged), and you’ll get the Health Upgrade III perk and the related achievement as well.

Health upgrade I

Unlock the Health upgrade I perk

Health upgrade I
2 guidesOffline Game ModeSingle PlayerLevel

Health upgrade II

Unlock the Health upgrade II perk

Health upgrade II
3 guidesOffline Game ModeSingle PlayerLevel

Health upgrade III

Unlock the Health upgrade III perk

Health upgrade III
4 guidesOffline Game ModeSingle PlayerLevel

Chapter 1 - Prison

Note: I'll be mentioning quite a few of the perk achievements that you can grind out, especially toward the end with some of the kill-related ones. However, this is just for informational purposes as to the location to grind them, as it probably isn't the most efficient way of going about it. You'll unlock several during the course of regular play without even really trying, so you may want to use Ctrl+F to search just for the ones you're missing once you've completed the game to get an idea of a good location to grind them out. Personally, I did them all here just to get them out of the way, but it probably wastes an hour of so of unnecessary grinding.

Letter #2 – When you wake up in prison, look to the lower right when facing the gate with the white circle waypoint on it, for a crack in the wall, to find the letter.

Gold #1 – Just after fighting several heavy soldiers, you'll go down some stairs to a tunnel with the large 5-1 painted on the wall in white. You have to climb up to a crawl space to continue. Look to your right at the intersection in the crawl space.

Gold #2 – Shortly after #1, you’ll hit a lever to the left of a door with electricity on it and pry it open. From here, go straight ahead, through a door (facing a cart) and look in the corner to the right behind the cart for the item.

Gold #3 – After taking the freight elevator down, turn right to see a heavy soldier. To your immediate left, there is a part of the wall sticking out with an area you can climb on the side furthest from the enemy. Climb up to find the item in an alcove to your left up above.

Gold #4 – You’ll come out of a ventilation shaft and see two metal dogs patrolling just ahead. Sprint out between them and duck into the shaft near the floor on the right before they have a chance to attack. Follow this shaft to the right and pry open a floor hatch to drop down to the item.

Gold #5 – You’ll reach a climbable wall with a pile of rubble beneath it. Climb up and turn left on the catwalk ahead into a tunnel to reach another, more narrow climbable wall. At the top you should see a robotic dog. Go through the crawlspace to the right, then straight across the next room into another to reach the item.

Nightmare #2 – You’ll reach a circular room in what appears to be an asylum of some kind, with guys standing around talking to themselves. Go into the open door C4 on the far side of the room into a room with a bunch of hash marks all over the walls. Pry open the hatch on the floor and interact with the bed in the cell below to trigger the nightmare.

Prison nightmare

Complete the nightmare in chapter 1

Prison nightmare
3 guidesOffline Game ModeSingle PlayerCollectable

Gold #6 – You’ll come out into a prison block with a massive robotic dog jumping up at you from the lower level. Go left down the walkway and around to the far side of the room. Open a hatch above you, to the left, a short distance after turning the corner to the far side of the walkway from where you started to climb up into a ventilation shaft. Go forward a little and you’ll drop down. Turn around 180 degrees and step out into a room with some armor and the gold item to your left.

You’ll go through a ventilation shaft to reach the docks. You’ll be prompted about commanders just before you drop out, and there will be a commander just outside the shaft below you. Drop down and kill this commander silently, then reload your checkpoint. Do this 20 times for Eagle Eye, and another 5 times after that for Vampire. Once you’ve done 25 silent kills on him, you’ll unlock the Eagle Eye perk, which will make finding collectibles much easier as it puts a ‘?’ on the map for them, as well as the Vampire perk. You’ll also get their associated achievements, of course. You'll probably get vampire first if you've been stealth killing dogs and stuff up to now.

Vampire

Unlock the Vampire perk

Vampire
4 guidesOffline Game ModeSingle PlayerLevel

Eagle Eye

Unlock the Eagle Eye perk

Eagle Eye
7 guidesOffline Game ModeSingle PlayerLevel

Gold #7 – If you look across the water to the left from where you drop out here by the commander we grinded for Eagle Eye and Vampire, you should see a machine gun on the far platform. Go through the door to your left, and you should be facing a large spinning contraption. Turn right and go up the stairs, then through the door on the right. At the end of the path ahead, break through some boxes to reach a crawlspace. Follow it to the left a short distance to find the item.

Gold #8 – From #7, return through the crawlspace, and go left down the stairs when you exit into a large room with another spinning contraption right in front of you. Go straight across the room and up the short flight of stairs, then through the door on the right. Follow this walkway around a corner to the right to a bench at the end with some armor and the gold item. Make sure to pick up the Kampfpistole off the bench to the right as you're approaching this gold item.

All that glitters

Collect 8 gold items

All that glitters
2 guidesOffline Game ModeSingle PlayerCollectable

Once you've done all that, go to the boat. First, grab the Kampfpistole ammo, then try to interact with the objective on the boat. You'll get a new objective to restore power to the bridge. Go interact with the console to dot that, which will give you a perfect checkpoint to grind out those Kampfpisole kills. You should have around 6-7 shots with it, so use that Kampfpistole to get 50 kills and unlock its achievement. Try to shoot groups of enemies with its explosive rounds.

Kampfpistole ammo storage upgrade

Unlock the Kampfpistole ammo storage upgrade perk

Kampfpistole ammo storage upgrade
2 guidesOffline Game ModeSingle PlayerLevel

You can also grind out one of the more annoying achievements here, for getting a kill with the final round in a magazine. The Kampfpistole doesn't count, unfortunately, so you'll have to get out the regular pistol. Shoot 9 rounds, then try to get a headshot with the last one. It's annoying, but nice to get it out of the way so you can run and gun with assault rifles the rest of the game. Once you kill 20 enemies with that last round in the clip of any weapon, you’ll unlock the Reload Mash perk (faster reloads) and its achievement.

Reload mash

Unlock the Reload mash perk

Reload mash
4 guidesOffline Game ModeSingle PlayerLevel

If you turn right after activating the console, and follow the upper path you're on around to the left to a small room, you'll find a grenade. Hide in here and let the enemies bunch up below you, then toss it in their midst. If you get 3 kills or more, you'll unlock the Grenade Belt perk and associated achievement. If you fail, just reload the checkpoint. If it doesn't seem to be working, and you see an explosive red tank in the lower area, shoot that before the enemies come out, as I believe it causes the kills to count as environmental rather than grenade kills when the grenade goes off.

Grenade belt

Unlock the Grenade belt perk

Grenade belt
6 guidesOffline Game ModeSingle PlayerLevel

Finally, during the boat ride sequence, you can grind out the Carry Heavy Machinegun perk. This requires 200 kills with the MG46 machine gun. You’ll likely get this naturally throughout the game, and can more quickly grind it out during Chapter 7 against the waves of zombies there, but if you want to get it out of the way now, just reload your checkpoint after getting 10 or so kills during the boat ride, and repeat until it unlocks.

Carry heavy machinegun

Unlock the Carry heavy machinegun perk

Carry heavy machinegun
7 guidesOffline Game ModeSingle PlayerLevel

Chapter 2 - Docks

You’ll get the Schockhammer and Bombenschuss weapons during this chapter. Make sure to get 50 kills with them throughout the game to unlock the Schockhammer & Bombenschuss clip upgrade perks and associated achievements. Of course you can grind this out reloading a checkpoint if you wish, but there will be ample opportunity in the upcoming chapters to use them during ambushes.

Schockhammer clip upgrade

Unlock the Schockhammer clip upgrade perk

Schockhammer clip upgrade
1 guideOffline Game ModeSingle PlayerLevel

Bombenschuss clip upgrade

Unlock the Bombenschuss clip upgrade perk

Bombenschuss clip upgrade
1 guideOffline Game ModeSingle PlayerLevel

Gold Item #9 – From the start, get out of the boat onto the docks to your right and go to the corner ahead to the right, nearest the water. You should see a lever with a blue waypoint circle on it. Facing it, drop into the water straight ahead and swim forward to the bottom to find the item to the left of a large rock.

Nightmare #2 – From the start, go to the opposite end of the docks from the lever mentioned in Gold Item #1. There is another boat here (not the one you arrived in). Use it, and you’ll be taken to a small dock with a bedroll to the right that you can use to start the nightmare.

Docks nightmare

Complete the nightmare in chapter 2

Docks nightmare
3 guidesOffline Game ModeSingle PlayerCollectable

Gold Item #10 – When you first enter the castle just after getting off the boat, look in the 2nd room to your right, in the left corner of the room.

Gold Item #11 – Exit the room from #2 and go directly across the hall and through the door. Grab the key off the table to your left (necessary to proceed in the chapter). Exit back out to the entry foyer and turn left to open a gate and go upstairs. When you see a hole in the floor, don’t drop down. Walk around the edge, and you’ll find this behind the hole, against the wall.

Gold Item #12 – Immediately after falling through the bridge, you’ll need to climb a wall. Take the first right into a narrow tunnel and break through the two wooden boards down low. Follow the hall to the end to find this one.

Gold Item #13 – At the altar with the cross on it, face the altar on the side where you arrived. Turn to your immediate left go through a small cave. At the other end, turn to your right when you exit and look down low in the alcoves to your right.

Gold Item #14 – At #6, look for a sloped wooden beam to your right. Walk up it slowly and across the planks above to a ledge on the left. Drop off and turn around 180 degrees. The gold item is a few feet ahead on a ledge overlooking the room with the bridge.

Gold Item #15 – You’ll climb a wall to reach a room with a lot of barrels. Go through the door on the right from where you enter to reach a long hall with stone pillars. Midway through the hall, just past the suit of armor, go through a door on the left and down a hole in the wall to your left to reach a secret area/tunnel below. The gold item is at the end, at the base of a set of stairs.

Gold Item #16 – Eventually you will be back outside, walking along a pathway beside the lake, and have to climb up a wall to get back into the castle. As soon as you climb through the window, look beside the suit of armor to the left on the far side of the room from the window. If you’ve gotten all the gold items up to this point, you’ll unlock Glittering Gold.

Glittering gold

Collect 16 gold items

Glittering gold
2 guidesOffline Game ModeSingle PlayerCollectable

Chapter 3 – Wolfenstein Keep

As long as you followed my advice and used dual-wielding as much as possible up to now and grabbed every helmet you came across, you should have unlocked the Armor I and Ammo I upgrade perks, unlocking their respective achievements. If not, make sure you use a checkpoint reload to get the Armor before you reach the library area, so you can get the Armor II perk there. Even if you haven’t gotten the ammo one buy now, you’ll likely get it during the large fights in this level as long as you dual-wield.

Armor upgrade I

Unlock the Armor upgrade I perk

Armor upgrade I
4 guidesOffline Game ModeSingle PlayerLevel

Ammunition upgrade

Unlock the Ammunition upgrade perk

Ammunition upgrade
1 guideOffline Game ModeSingle PlayerLevel

Gold Item #17 – When you come out onto some wooden beams above a kitchen area, go right across one beam then left across another, and drop down onto a table beside a set of stoves to get the item.

Letter #3 – You’ll pass through the kitchen in the keep and reach a painting. Turn left at the painting, and go into the first door on your right in the red-carpeted hallway. Kill the soldier inside and get the letter by the fireplace.

Gold Item #18 – In the same room as the letter above, interact with the book in the shelves to open a secret room with the item inside.

Nightmare #4 – After a large fight, you’ll enter a hallway and have to pry open a metal hatch near the floor to the left. Hop over the railing inside and use the bedroll below to start the nightmare.

Wolfenstein Keep nightmare

Complete the nightmare in chapter 3

Wolfenstein Keep nightmare
3 guidesOffline Game ModeSingle PlayerCollectable

Gold Item #19 – After climbing through a hole in the wall, you’ll be on a walkway that circles to the left, around a large room. Follow it around, and pass by the blue circle waypoint on the small narrow window. At the end of the walkway past that, you’ll find the gold item.

Gold Item #20 – Return to the blue waypoint window mentioned above and enter it to reach the library where there are several collectibles. From this one, turn right 90 degrees when you enter and look a few shelves down the wall, on your right, for the item.

Gold Item #21 – Again in the library, from where you entered through the small narrow window, go straight forward to the far corner. A few shelves before the corner, on the left, sits the gold item.

Letter #4 - Again in the library, go upstairs. Look for a display case by one of the doors on this upper level, and get a key from it. Now, look on this upper floor to find a painting between two trophy skulls on the wall. Use the key on the pillar in front of the portrait to open a secret room containing the letter on a table.

Gold Item #22 – This is in the same room as the letter on the shelves to the right.

Gold Item #23 – Again in the library, from where you entered through the small narrow window, go forward and up the stairs. Exit the doorway on the upper level onto the walkway outside the room. Turn right on the walkway, and get the gold item at the end, sitting between some boxes.

Also in this bookshelf-lined room, there are several helmets scattered about as well as a light armor and heavy armor in the library, and a super-heavy armor in the secret area with Letter #4. So go around grabbing them all to overcharge your armor above 200 to unlock the Armor Upgrade II perk as well as the associated achievement. You may need to reload your checkpoint a few times if you’re not quick enough moving about, but open the secret room before you start grabbing the armor.

Armor upgrade II

Unlock the Armor upgrade II perk

Armor upgrade II
6 guidesOffline Game ModeSingle PlayerLevel

Gold Item #24 – After dealing with the psycho in the white-tile room, face the chair from the front. You should see a door straight ahead you can enter. Go in and to the left, through the ventilation shaft in the ceiling. The gold item is right behind the tank up here.

Chapter 4 - Escape

Gold Item #25 – When you first reach the railway station, it’s in a box on the bench directly in front of you.

Gold Item #26 – Turn right from #25 and follow the right wall along until you see a set of stairs on your left, leading up to the roof of a small walled-in room. Pry open the hatch on the roof and drop in to find the item on a desk in the corner of the room. This is also the room with the waypoint lever that opens the gates so that you can escape on one of the hanging tram cars.

Gold Item #27 – The tram you escape on after #25 will get stopped mid-trip, and you’ll have to slide down the wire to the one below. Exit this tram and follow the walkway around to the opposite side of the structure (don’t go into the door on the right) to find the gold item behind a support beam on the exterior wall.

Gold Item #28 – Once you crash into the water and swim out of the wreckage to reach the caves, go forward until you see the exit, then double back onto the dirt slope to your left when facing the exit. Sprint and slide under the low ledge at the upper end of this ramp to get the item.

Gold Item #29 – After taking the elevator up a short distance past #28, drop off the platform to your left and climb the wall. The item is on the right on a small ledge once you climb up.

Gold Item #30 – You will cross under a bridge on the support structure beneath it. When you reach the far side, sprint/slide under the pipe directly in front of you to find some supplies and the gold item.

Gold Item #31 – After dropping through the hatch of an elevator to avoid being crushed, exit the elevator into the office to the right to find the gold item in a safe on top of the filing cabinets to the left.

Nightmare #5 – Once you arrive at the safehouse, go upstairs and use the mattress to the left to start the nightmare.

Escape! nightmare

Complete the nightmare in chapter 4

Escape! nightmare
3 guidesOffline Game ModeSingle PlayerCollectable

Gold Item #32 – In the same safehouse as the Nightmare, go upstairs and around the railing to the right to find the gold item at the end of the railing, on a box. If you’ve gotten all 32 up to this point, you’ll unlock The Ecstasy of Gold.

The ecstasy of gold

Collect 32 gold items

The ecstasy of gold
2 guidesOffline Game ModeSingle PlayerCollectable

Letter #5 – After finishing the fight against Jäger, go through the cave from the cellar and downstairs. To the right after the first flight of stairs, before reaching the boat, is the letter on a table. This is just before getting on the boat to end the chapter. This 5th letter will unlock Paperboy.

Paperboy

Collect 5 letters

Paperboy
1 guideOffline Game ModeSingle PlayerCollectable

After taking the final elevator out of the caves, you’ll unlock the Freedom story-related achievement.

Freedom

Escape Castle Wolfenstein

Freedom
1 guideOffline Game ModeSingle PlayerMain Storyline

Chapter 5 – Wulfburg

After the opening cutscene for this chapter finishes, you’ll unlock the story-related achievement Revenge.

Revenge

Complete part one

Revenge
1 guideOffline Game ModeSingle PlayerMain Storyline

Gold Item #33 – At the docks, go up the stairs to the left on the far side from where you arrive, and around the corner to the right to find the item on the ground against the stone railing, past the pile of boxes.

Gold Item #34 – From #33, jump over the railing and cross over the water on the wooden platform to the left. On the far side, turn left and go forward into the lighted doorway where you see some stairs. In this building, jump into the water and dive down to find the item on the ground below.

Gold Item #35 – You will pass through a covered walkway leading into a building with a sign over the door that says “Werksta..” (the last two letters are hard to make out). Take an immediate right as you enter, and go straight ahead to the end into a room with the gold item on a stack of junk to the left, along with a health pack.

Gold Item #36 – Continue past #35 and into the main room. Go up the ramp to the upper level, but before climbing out the window, look at the junction of the wooden beams to the right, by a stack of boxes, for the item.

Gold Item #37 – You’ll reach a sort of town square with a very tall structure in front of you that has ladders on either side . Climb up one and grab the gold item off a window ledge on the upper level.

Nightmare #6 – After dealing with an ambush in the town, you’ll have to climb a ladder to reach the rooftops and drop down into an alleyway to continue. A challenge map will unlock at this point. Turn left at the homeless man ahead, then left again to find a bedroll. Interact with it to start the nightmare.

Wulfburg nightmare

Complete the nightmare in chapter 5

Wulfburg nightmare
2 guidesOffline Game ModeSingle PlayerCollectableBuggy -

Gold Item #38 – At the end of the above alley, you’ll reach a house and the woman inside will tell you to get the key from the large black rock to the right. Do that, open the gate, and head around to the rear of the house. Before going into the window to the basement, grab the gold item out of the box in front of you.

Letter #6 – After #38, enter the house. Hug the pretty girl, and grab this letter off the table to the left.

Gold Item #39 – Just to the right of that table, you should see this gold item shining on the floor in the corner.

Gold Item #40 – You’ll swim through a tunnel and exit via a well in the rear of a tavern with the word Gasthaus over the door. Before entering, look by the rubble to the left for this one.

Letter #7 – Once you’ve donned your apron disguise and gone upstairs, proceed to Helga von Schabbs’ room. The letter is on the window to the right, past the bed. Grab it before talking to her.

Chapter 6 – Ruins

During this chapter, you will obtain the pipe weapon for the first time and fight some zombies. Whenever fighting zombies, use the pipe to melee-kill them, and aim for their head when swinging. If done right, their head will explode. After 10 exploded zombie heads, you’ll unlock the Tough Skin perk and associated achievement.

Tough Skin

Unlock the Tough Skin perk

Tough Skin
2 guidesOffline Game ModeSingle PlayerLevel

Gold Item #41 – At the start, break through the wall with your pipe and go up the ramp of rubble, then around to the left. Look to the right on the floor for this one before dropping over the ledge to the left.

Gold Item #42 – After bashing your very first zombie to death, continue forward and down the stairs. Just ahead, past two more zombies, look on the ground to the left behind the short stone wall for this one.

Gold Item #43 – As you pass through the burning house, you’ll enter a room with a large hole in the ceiling. Continue to the next large room, and you’ll two large holes in the ceiling here. This one is sitting under the bed to the left as you enter this room.

Letter #8 – You will interact with a blue waypoint at the docks to pull out a boat and make a sawed-off shotgun. Once you kill the zombie, look in the boat you just pulled out.

Gold Item #44 – Once you make the sawed-off shotgun, face the boat again and turn 90 degrees to your right. Go forward and through the door to the left. Turn right past the door, and either jump to the boat then over to the ledge, or swim across and up the ladder to the ledge, where you should see this one shining.

Gold Item #45 – You’ll have to swim through a busted metal gate to progress. Go up the ramp onto the walkway to the left, just past the gate, and around the corner to find this gold item straight ahead.

Nightmare #7 – Continue past that Gold #45, and just a few feet away, you’ll find a bedroll to your left to initiate this chapter’s nightmare.

Ruins nightmare

Complete the nightmare in chapter 6

Ruins nightmare
2 guidesOffline Game ModeSingle PlayerCollectable

Gold Item #46 – Turn around from the bedroll where the nightmare was and face directly across the water to another wooden platform. Sprint and jump over to it to get the gold item.

Turn left from #46 and cross the water to the climbable wall. At the top, you can either go left or right, which ultimately determines whether you save Annette or Kessler (see note below). However, you can get both gold items.

Gold Item #47 – Gold #47 is to the left once you climb up, a few feet down the hall, on the floor to the right between some sheets.

Gold Item #48 – Gold #48 is to the right once you climb up, at the end of the path in a garage/workshed. It’s to the right as you enter on the workshelf.

Note: Near the end of the chapter you will be forced to choose between saving Annette or Kessler. Pick one, and the associated achievement will unlock. To save Annette, go left once you climb the wall (Gold Item #47’s side). To save Kessler, go right. Unfortunately, you can’t reload the checkpoint to change decisions, so you’ll have to replay the chapter to get the other achievement.

Annette saved

Choose to save Annette

Annette saved
2 guidesOffline Game ModeSingle Player

Kessler saved

Choose to save Kessler

Kessler saved
2 guidesOffline Game ModeSingle Player

Chapter 7 – Old Town

During the waves of zombies near the end of this chapter, if you haven’t unlocked the Machine Gun perk, grind it out via checkpoint reload.

Gold Item #49 – Once you climb into the mech and smash through your first door, you’ll have to climb out to shoot the two wires holding the bridge up. Before climbing back in, drop into the water and look against the wall under the wooden platform with the ladder.

Gold Item #50 – Cross the above bridge once you lower it and smash your 2nd door. Climb out of your mech and jump from the wooden platform to your left over to the next one. A few feet ahead and to the left, smash open a wooden box to find the item.

Gold Item #51 – Return to your mech but don’t get in. Go up the stairs to the left. At the top, jump over the railing to your right to reach a wooden platform below with this item.

Nightmare #8 – Turn around from #51 and swim through the tunnel. At the other end, climb onto the ground ahead of you and turn right to find a bedroll at the end of this small dirt ledge to initiate the nightmare.

Old town nightmare

Complete the nightmare in chapter 7

Old town nightmare
2 guidesOffline Game ModeSingle PlayerCollectable

Gold Item #52 – You should see two more tunnels leading away from the nightmare, in addition to the one you came through. Take the left of these two new tunnels and turn left out the far end to reach a ramp that leads back up to your mech. From there, go left up the stairs again, but go left this time at the top, into the town. Turn left past the first set of buildings and follow along the side wall behind them to find the gold item sitting on a ledge overlooking the water.

Gold Item #54 – Turn right and drop down to enter a with the ‘Bootshaus’ sign hanging over it. Inside, go upstairs and look to the right by the window, in a small wall cupboard, to find the gold item. The number on this one is out of order, because I am using the number on the in-game collectibles menu for reference in case you’re going back for a missed one.

Gold Item #53 – Go out the window beside #54 and directly across to the opposite building (beside a few barrels). Inside, go to the far side of the room and grab this gold item off a box outside, through the window. This is the building with a blue waypoint lever to open a gate, as well as Letter #9.

Letter #9 – You’ll enter a building with an objective marker on a lever inside, just after lowering the drawbridge. The letter is on a table near the objective, so grab it before pulling the lever. This is the building with Gold Item #53.

Gold Item #55 – You will have to open a small gate in order to reach another lever for a big gate. Facing this small gate, the key for it is in the building directly to your left, up a small flight of stairs, with a single zombie inside. The gold item is in this same room, so grab it when you get the key.

Gold Item #56 – From #55, open the small gate and go straight ahead, all the way to the end of the pathway, past several zombies. At the dead end, look to your right on the ground for this chapter’s final gold item.

Chapter 8 – Dig Site

You should have easily unlocked it by now, but if not, make sure you finish off your 50 kills from cover to unlock the Quick Turn perk and associated achievement here. You can get behind cover and hold cn_LT to raise up and fire, but I found it easier to stay against a corner, hold cn_LB, and just move the left thumbstick whenever I wanted to lean out and take a shot.

Quick turn

Unlock the Quick turn perk

Quick turn
3 guidesOffline Game ModeSingle PlayerLevel

Gold Item #57 – From the start, go along the ledge to your right and drop down. Proceed forward out into the open, and turn right 90 degrees to reach an open mausoleum up a small flight of stairs with this one inside.

Letter #10 – From #57, go outside and deal with the enemies in the area. Directly opposite the mausoleum that #57 was in, climb up the wall. Turn left at the top, and at the end of the walkway, drop down onto the wooden platform. Go to the far end, past the two-story building (where one Commander is at the start of the chapter), and into a small shack that has the other Commander inside as long as you haven’t alerted all the enemies. These two Commanders are always in these two structures at the start of the chapter. Look on the desk inside to find the final letter and unlock Postman.

Postman

Collect all letters

Postman
3 guidesOffline Game ModeSingle PlayerCollectable

Gold Item #58 – Exit out the end of the shed furthest from the 2-story structure, going back toward the start of the chapter. A short distance ahead, look in a small shed to your left to find a hole leading down to a secret tunnel. The gold item is midway through. The other end of the tunnel comes out below the 2-story structure that has one of the Commanders.

Gold Item #59 – Once you take the elevator down into the caves, look in the lockers just ahead to the right for this one.

Gold Item #60 – Continue down the tunnel past #59 and up the stairs to your left a short distance ahead. At the top, turn right into the area where the Commander spawns when you arrive here to find the item on the desk.

Gold Item #61 – You will hit a lever to turn off some electricity and pry the door open. Beyond it, you’ll enter a room with three enemies shooting out the windows at zombies. Go up the stairs to the left and look to the right in the burial chamber above to find this one on the ground.

Nightmare #9 – Turn around from #61 and go straight into the hole ahead of you to drop down. Open the small, thin window in the wall to your left and climb through to reach an area previously locked behind a fence. Use the bedroll in the burial alcove to start the nightmare. You’ll get this chapter’s nightmare achievement as well as the one for doing all nine if you’ve done so during the course of the game.

Guten tag!

Complete the nightmare boss level

Guten tag!
3 guidesOffline Game ModeSingle PlayerCollectable

Die, Grösse, die!

Complete all nightmare levels

Die, Grösse, die!
3 guidesOffline Game ModeSingle PlayerCollectable

Gold Item #62 – From the bedroll you used to reach Nightmare 9, go through the gate and to the left, and back out into the tunnel you were in earlier. Head straight to the end of the tunnel and swim down through the water on your left to reach this one. You can get this one right after #60, but I’ve placed it here since it is #62 in the in-game collectibles list.

Gold Item #63 – You’ll reach a broken spiral staircase leading down. Halfway down the stairs, look to your right to see another short bit of broken stairs with the gold item on them. You’ll have to do a quick sprint-jump off the stairs you’re on to make it across to the other set and get the item.

Gold Item #64 – Exit the chamber where you hit a button to lower several walls and fought a bunch of zombies while the walls came down. At the top of the stairs, just before prying open the stone door, the final gold item is on your left.

Gold master

Collect 64 gold items

Gold master
3 guidesOffline Game ModeSingle PlayerCollectable

Now just open said stone door and finish the final boss battle to unlock your first game-completion achievement. Again, you cannot get all of them simply by switching to Über difficulty before going through it. You must complete the game first, then replay the final chapter on Über to get the other two achievements. This battle is pretty simple, even on the higher difficulties. Just keep unloading on the monster’s mouth, especially when it opens. If you can manage to land a grenade in its mouth when it opens, it will speed things along quite a bit, but it isn’t necessary. I finished the highest difficulty version even though my grenades kept missing and bounching off its head.

Hero

Complete game on any difficulty

Hero
1 guideOffline Game ModeSingle PlayerMain StorylineStackable

Super hero

Complete game on I AM DEATH INCARNATE! (or ÜBER)

Super hero
1 guideOffline Game ModeSingle PlayerMain StorylineDifficulty SpecificStackableBuggy +

Über hero

Complete game on ÜBER

Über hero
3 guidesOffline Game ModeSingle PlayerMain StorylineDifficulty SpecificBuggy +

On to the challenge mode for the completion!

Combat Challenge Tips

Note: Most of the information on this page is courtesy of walkthrough contributor Horizon Supply. I have left his work on this page largely untouched, as it looks good to me. If you would like more detailed text guides for the challenges, please PM me a request. My work was primarily on the intro and campaign.~Life

Below I have linked a very useful video showcasing how to achieve Übergold ranks on all the challenge maps in Wolfenstein: The Old Blood. Keep in mind that only a Gold medal is required to unlock the combat master achievements, and these can only be achieved on the I AM DEATH INCARNATE! difficulty or higher. When selecting the map from the menu, be sure to press cn_X to change the difficulty. As a general rule, I recommend playing on I AM DEATH INCARNATE difficulty when going for combat mastery, except in specific challenges where Über may be required to achieve the score requirement, I will list below per level which difficulty I found easier to complete each map with and also the time in the video each map is covered.

Overall, these combat challenges are not too difficult but can be quite frustrating. With a bit of practice and a few general tips, you should be able to achieve Gold on all of them eventually. The basics are:

  • Before engaging in combat, be sure to equip the weapons you plan on using so that when tapping cn_Y, you will switch between your 2 desired weapons, which in most situations is quicker than reloading (and much better than accidentally switching to the wrong weapon).
  • In combat challenges, it is advised to spare the Commanders until all reinforcements have been killed. You will not get enough points if you kill the Commanders too quickly.
  • Try to keep an eye on your magazine, if you're holding down the trigger you will not automatically reload, thus leaving yourself vulnerable for valuable seconds (especially on Über).
  • Make use of auto-aim, it makes headshots on enemies a lot easier which awards more points, and it can also help to improve your combo. At least 60% of your kills should be headshots to get enough points for Gold.
  • Before engaging in combat, scout as much of the area as possible to be aware of health, armor, and ammo pickups scattered around the map.
  • Pushing cn_RT while reloading will cancel the reload immediately if the clip is not empty.
  • Don't activate objectives in certain maps until you have cleared all enemies, since you may not acquire enough points if you skip past enemies.
  • Hip firing can improve your accuracy, even when firing from the hip there is little spread and not much recoil
  • When enemies stumble, wait for them to recover. Otherwise, getting a headshot on them is much more difficult.
  • Take it slow, time is not a factor in the scoring.

@0:50 - Research Centre - Unlocks after the research center ambush in the Prologue.

I found this map had to be completed on Über to be able to reach the required score, but overall, this first map is extremely simple. Be sure to take out the marksman on the catwalk quickly, as on higher difficulties, he can deal massive amounts of damage. (Note from Life: I got gold here on I Am Death Incarnate mode, but it is quite tough. You need 90% or higher headshots AND a few combo bonuses.)

Research centre combat master

Achieve gold medal for this challenge map

Research centre combat master
5 guidesOffline Game ModeSingle PlayerDifficulty Specific

@2:56 - Prison Docks - Unlocks after the docks ambush in Chapter 1.

I completed this map on the I AM DEATH INCARNATE! difficulty to make survival easier as enemies can come from many directions. To avoid dying, you can just hang back and wait for the enemies to come to you. Be sure to spare the second commander until last to receive all reinforcement waves. Getting on the boat will end the challenge.

Prison docks combat master

Achieve gold medal for this challenge map

Prison docks combat master
5 guidesOffline Game ModeSingle PlayerDifficulty Specific

@11:14 - Keep Foyer - Unlocks after the foyer ambush in Chapter 3.

I completed this map on the I AM DEATH INCARNATE! difficulty to make survival easier, and there are many hallways in this map that you can filter enemies through to maintain a combo. When dealing with the Heavy Soldiers, it is two shots to the head with the Bombenschuss, or one shot to the explosive barrels on his back. Overall, you will need to make sure a good majority of your kills are headshots and you maintain a few combos to be able to reach the Gold requirement.

Keep foyer combat master

Achieve gold medal for this challenge map

Keep foyer combat master
2 guidesOffline Game ModeSingle PlayerDifficulty Specific

@15:44 - Cable Car Platform - Unlocks after you escape the ambush via the cable car in Chapter 4.

The Cable Car Platform map can be extremely challenging to complete, and as such, I strongly recommend I AM DEATH INCARNATE! difficulty, as surviving this map can be quite difficult. If you manage to take out the Supersoldaten quickly and cleanly you will find this map to be much simpler, especially as the scoring is very generous. Again don't eliminate the captains too early, and be sure to take note of health and ammo locations, located in the pipe system where you spawn. After activating the switch, be sure to jump through the window and run onto the lower platforms as you will quickly get overwhelmed by enemies. Getting in the Cable Car will end the challenge.

Cable car platform combat master

Achieve gold medal for this challenge map

Cable car platform combat master
4 guidesOffline Game ModeSingle PlayerDifficulty Specific

@23:46 - Caves - Unlocks after you take the elevator out of the caves and hit the power button in Chapter 4.

I completed this map on the I AM DEATH INCARNATE! difficulty, so be sure to take out the first two guards stealthily to maximise your points. When the drone spawns, make it your priority as its rockets can deal massive damage. This map is fairly straightforward once you figure out how the spawning is triggered. Activating the Machine Gun at the top of the second area will also cause 2 additional enemies to spawn which can provide more points. The machine gun is also useful to eliminate the Supersoldaten and the Drones that spawn to the right of the machine guns location. Once you reach the elevator at the end of the level, don't activate it yet! Stepping on the elevator will cause more enemies to spawn, and this can be repeated at least 3 times to maximise your points which is necessary for the gold medal. When no more enemies are spawning, you can activate the elevator by pressing the button.

Caves combat master

Achieve gold medal for this challenge map

Caves combat master
4 guidesOffline Game ModeSingle PlayerDifficulty Specific

@35:10 - Paderborn Bridge - Unlocks after you clear the enemies on the bridge in Chapter 4 and move to the next objective.

Paderborn Bridge is probably the most challenging of the maps with a Panzerhund and Supersoldaten. I completed this map on the I AM DEATH INCARNATE! difficulty, and followed the technique in the video, before moving on to the second section be sure to collect all ammo, health and armour. Before facing the Supersoldaten, be sure to stock up in one of the two store rooms, and once it is defeated, be sure to stock up on armour and health while quickly picking up the Machine Gun. When facing the Panzerhund, be sure to start with a good distance between you and it, and try to maintain your aim on its head. Once both of these heavy enemies are defeated, finish the mission by clearing the end of the bridge and then climbing the ladder.

Paderborn bridge combat master

Achieve gold medal for this challenge map

Paderborn bridge combat master
4 guidesOffline Game ModeSingle PlayerDifficulty Specific

@42:01 - Wulfburg Square - Unlocks after the ambush in the town square in Chapter 5, when you reach the alleyway.

This map can also be completed on I AM DEATH INCARNATE! difficulty, and if you are struggling with the technique shown in the video, I recommend taking out the ground commander stealthily, collecting as many supplies as possible, then removing the chest plate of the closest Supersoldaten before rushing up the ladder of the tower in the center. From here, you will have lots of cover, and as long as you don't kill the second commander, you should be able to achieve enough points for a gold medal. From the tower, there is plenty of cover while still enough mobility to take out most enemies, so be sure to destroy both Supersoldaten first.

Wulfburg square combat master

Achieve gold medal for this challenge map

Wulfburg square combat master
3 guidesOffline Game ModeSingle PlayerDifficulty Specific

@48:09 - Workshop - Unlocks after you pass the workshop if you choose to head toward Kessler in Chapter 6.

To achieve enough points on this map, I recommend Über difficulty, as this is the first map where shamblers are introduced, and their randomness can interfere with your scoring. Enemies will target shambles as well so be sure to take them out quickly with headshots, as shown in the video. I recommend taking out the first enemies and collecting some ammo before falling back behind the car at the entrance to the workshop. Overall, these last 3 maps are among the simplest to complete. Just be aware that a few more enemies will spawn as you head to the stairs at the end of the level.

Workshop combat master

Achieve gold medal for this challenge map

Workshop combat master
7 guidesOffline Game ModeSingle PlayerDifficulty Specific

@51:25 - Bathhouse - Unlocks once you pass the bathhouse if you choose to head toward Annette in Chapter 6.

Bathhouse is another map which requires you to play on Über to achieve gold, in a very similar fashion to workshop. Defending the position shown in the video and making sure to keep check of the passage on the left is a very effective spot to complete this map easily. There is plenty of ammo and health nearby to help with survival.

Bathhouse combat master

Achieve gold medal for this challenge map

Bathhouse combat master
4 guidesOffline Game ModeSingle PlayerDifficulty Specific

@54:00 - Graveyard - Unlocks once you pass the graveyard at the start of Chapter 8.

The first section of graveyard is fairly straightforward and should not be too difficult. Playing on I AM DEATH INCARNATE! difficulty will provide more than enough points to achieve gold. Remember to spare the Commanders and always target Shamblers first before they can steal your kills. Loot this area before moving on to the second. Keeping your distance and using the Bombenschuss will make completing this map super simple.

Graveyard combat master

Achieve gold medal for this challenge map

Graveyard combat master
3 guidesOffline Game ModeSingle PlayerDifficulty Specific

Conclusion

Overall, the combat challenges can be quite difficult, but by following these tips and putting in a little bit of practice, they are definitely achievable and shouldn't take up too much time. If you find them becoming too difficult, don't lose hope as the last few challenge maps are quite easy in comparison.

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