Steamworld Dig

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Hello and welcome to the TrueAchievements walkthrough for Steamworld Dig! If you've been around long enough, and remember a game called Dig Dug, then you might feel a little pang of nostalgia as you dig your way down through the caves in this game. The similarities sort of end there, though, as there's a lot more going on in Steamworld. Powerups, lantern-time management, dynamite, and more await you in this enjoyable and quick Indie title.

While you can technically complete the 1000 gamerscore in one playthrough, I highly recommend doing two. The first playthrough, just play through blind. Don't follow a guide or anything, and simply familiarize yourself with the way the game works as well as enjoying the ride. It will likely take you around 5 to 7 hours for this first run. After that, follow the walkthrough (especially the speedrun video included herein) to get the achievements for the various "star" ratings, as well as the one for completing the game with all four stars (speedrun, no deaths, 20k gold at completion, 150 orbs collected). Once you've done that, you will likely have all of the game's achievements. If not, you can reload your game file to mop up any you may have missed.

Gameplay

  • The pickaxe and drill can reach a little over one tile away. If you stand directly on the edge of one tile, you can hit across a tunnel to continue going horizontal.
  • The game only saves in Tumbleton, either when you return, cash in minerals, or buy something from a store. During a speed run, you can return to main menu in order to restart that section with no time loss.

Money and Orbs

  • It is possible to miss all upgrades. If you buy too many consumables such as teleporters, dynamite, ladders, or health restores, as well as let too many minerals get destroyed by rocks or magnets, it is possible to end up without enough money to buy everything. On my first playthrough, I barely had enough money to buy everything, and that was due to liberal use of dynamite and ladders, along with topping off health at every opportunity.
  • To track how many orbs you need for the achievement, note that all upgrades will cost 149 orbs. Use the upgrade appendix at the end of this walkthrough to determine how many orbs you need to finish upgrading. If you bought a single teleporter, once you have more orbs in your wallet than you need for upgrades, you have over 150.

Death

  • To reiterate from above, the game only saves when you go back to town. If you die, you can hit the guide button and close the game. When you restart the game, you will have lost the last trip's progress, but you will not have a death on the file. This is very useful for completing the game without dying should you misstep.

Playthrough 1 – Fully Loaded

For your first playthrough, I would highly advise just playing through the game at your leisure. The game is very simple, although some of the mechanics might be tricky early on. As soon as you get a few upgrades, though, it all becomes child’s play. Even though you could technically get the full 1000gs in a single playthrough, I do not advise it, and for one main reason: Teleporters. In order to make the 4-gold-star speedrun as easy as possible, you will be buying teleporters quite frequently. Unfortunately, this makes the achievement for maximizing all upgrades, Fully Loaded, significantly harder to obtain, and potentially missable. There are a finite number of orbs in the game, and if you buy a lot of teleporters, you can actually use so many orbs that buying all upgrades becomes impossible.

Doing your first playthrough casually to obtain enough cash and orbs to purchase all upgrades means that you don’t have to worry about that achievement during your speedrun. It also means that you will be much more familiar with the mechanics of the game, the dangers of the spike magnets that are plentiful once you get down to Vectron, and the general strategy for hitting as many mineral deposits as you dig down as possible, without wasting too much time digging sideways or climbing back up to reach an out-of-the-way deposit.

If you prefer, you can also keep the video guide for the game’s Secret Areas handy, so that you can nab all of those on your first playthrough as well. All of them will be pointed out in the detailed step-by-step guide below for the speedrun, though, so feel free to simply enjoy your first playthrough, and only worry about getting the Fully Loaded achievement at this time. You can even quit out as soon as you unlock that achievement, without finishing the game, and proceed to the 4-star run. You should have enough knowledge of the game by then that ignoring the last bit of the game before doing the 4-star run shouldn’t hinder you at all.

To purchase all upgrades, you will need about $19,750 in cash collected and 149 orbs. This does not include any money spent on buying lanterns/ladders/dynamite, topping off your health, or purchasing teleporters with orbs. An average playthrough, if exploring thoroughly, will net around $21,000-$22,000 in cash give or take, and around 165-185 orbs. So be prudent with how often you’re buying non-upgrade items. You’ll net all of the unmissable story-related achievements on this playthrough, but I’ll include those in the detailed walkthrough below. For now, like I said, focus solely on this achievement:

Fully Loaded

Maximise all upgrades.

Fully Loaded
1 guideOffline Game ModeSingle PlayerMissableCumulative +LevelShop

If you would like to knock out the secrets achievement on this first playthrough as well, here is a video you may want to keep handy.

Playthrough 2 - 4 Star Speedrun

I followed along (roughly) with this video during my four-star run, although I explored Old World a lot more than he did prior to getting the Mineral Detector, which made my run significantly slower. It's a great video to follow for these achievements. Ignore the story-related achievement locations if you did the first playthrough for Fully Loaded as suggested.

WARNING: This video does not obtain all 19 Secret Areas. You can return to nab the missing ones after completing the game, though, and I have included all 19 exactly where you should reach them in the text guide. Also, the depths for the caves are a rough estimate based on his run. Yours may be 10 or 20 metres higher or lower, maybe more. The key is to look for the next cave in this guide as you dig down (or dashboard and reload your game if you spend too long looking for them).

Note: I will be giving very specific instructions only for this very first part of the story, and for the individual caves, as they are pre-determined. The rest of the game’s overworld, past the first area and outside the individual caves, is randomly generated. So I cannot give specific step-by-step instructions, and will instead give you a basic strategy to follow in between caves, including a rough depth in metres for the next cave’s entrance.

From the start, head directly to your left to find a skeleton and get the Old Pickaxe. Dig your way through the lighter dirt to the right and jump back across the gap. Past the female robot, you’ll reach an area with lighter dirt you can dig through. Dig down to the bottom, then right to reach a lever and pull it, which will open the pathway forward for the fembot. Wall-jump your way back up the pathway you made digging down and go right. In the next room, start digging downward three squares to the left of the darker dirt that you can’t dig through.

When you hit a Trashium, you should be two blocks below an enemy up to your left. From here, dig straight left to reach another trashium. Return to where you got the first one and continue to dig straight down. You should be digging downward from your original shaft, to the right from the enemy above. Dig four blocks down, then two to the left to get a 3rd trashium. Return to the shaft and continue digging down again. Dig two blocks down, where you’ll kill an enemy, then two blocks to the right. From here, begin digging down again and you’ll pass through another trashium. Climb back up out of your shaft, grabbing the trashium that the enemy to the left explosed, bringing your total to five.

Go to the right two squares from the top of your shaft and begin digging down again. You’ll dig one block down and be forced to go right, so dig right a couple blocks to reach trashium #6. Dig three more blocks from trashium 6 (four if you count the empty block) and one up to get #7. Return to the left one block and dig downward two blocks to get trashium #8. Now that you have eight, climb out of your shaft and take the ladder up to reach the town.

Tumbleton

Speak to the female robot, Dorothy, to your right to exchange your eight trashiums for cash, then go right from her to Cranky’s Upgrades and buy the Sharp Pickaxe. Each successive pickaxe upgrade will allow you to dig through tougher dirt, and eventually rocks. However, we’ll be stopping our axe upgrades relatively early on to focus on the drill, since it is much faster for clearing areas, so long as you manage your water levels appropriately. Head back down the ladder into the cave, and drop down the left-most shaft you made in this room (the one that passed by the enemy to the left, where you got most of your trashiums).

Drop all the way to the bottom of it and continue digging downward. A few squares below where you left off, you’ll get to the harder dirt that requires the Sharp Pickaxe you just bought. Ignore any mineral deposits you pass by, as it isn’t worth going out of your way for trashiums that are only worth $1. This will be a recurring theme early-on, and you’ll even be instructed to discard some loot along the way to make room for the more expensive stuff, to save time. Dig down until you reach approximately 30-32 metres of depth, which is shown just below the mini-map on the upper-right. Remember to increase its size in options if you wish to make things easier to locate. At the 30-32 metre depth, you should (hopefully) see a cave with a “I” sign beside it (as in the letter “I”, Roman numeral for “1”). If you don’t immediately see it, try digging to the right of the screen a few squares.

Archaea - Cave I

Go left and dig one square out from beneath the two rocks. They’ll fall down, so continue forward past them. Go to the far left, past the two disappearing-sand pits, and drop down the shaft on the left to the area below, where you’ll get the Speed Boots ability. This is also when you should unlock the achievement for finding Archaea, even though this whole first area is technically just that.

Scratching the Surface

You found Archaea!

Scratching the Surface
1 guideOffline Game ModeSingle PlayerMain Storyline

Hold cn_X while using the thumbstick or cn_left/cn_right to dash, which allows you to jump higher. Keep in mind that you should have your pickaxe out when doing this so you don’t waste water running the drill when holding cn_X. Run using your new speed boots, all the way to the right over the disappearing ground. At the end, when you reach solid ground, look for a block up and one square to your left that you can dig out. This drops a rock down, creating a ledge you can stand on to mine a Citrine out of a mineral deposit below.

Wall-jump your way up the shaft above, and at the top, jump to the wall to the right (above the 3-colored hp/water/light powerup) and wall-jump up it. This is where things get VERY tricky for those not accustomed to the trick-jump. When you reach the ledge above, you should see an overhang above you that resembles upside-down stairs. Refer back to the tips page for what I refer to as the “trick jump”. You need to use your speed boots to run left on the ledge you’re on, jumping out and back to the right to catch the ledge above, just past the two stair-step overhang. From there, you have to do two “trick jumps” to jump out and back in, catching the walls above you past additional ledges that hang out to the left. If done successfully, you’ll make it up to an above area with treasure that is very crucial to a good speedrun.

You may have to attempt this trick several times. My suggestion is to try it for as long as it takes to pull it off, even if your light runs out. It took me at least 20-30 minutes before I finally pulled it off the first time. It can be VERY frustrating, and is a seriously tough trick jump to pull off, let alone master. You have just enough light around your guy when the lantern dies to see the wall you’re jumping against, which should be enough to do this trick. That will save you the time of dashboarding out of the game every 30 seconds or so. Once you pull the trick off, drop down and try again. Keep doing that until you can SORT OF pull it off reliably, even if it takes you a few minutes to do. It’s better to spend 45 minutes or an hour practicing it now, then to lose lots of progress when trying to do it in a more minor capacity later. Just know that this spot and one other are the only two spots where it’s REALLY necessary, as you can use the dynamite-jump later on if you’re struggling too much.

Once you get the trick down reasonably well, dashboard out of the game and reload your save. You’ll have to repeat the portions above, digging down to this cave and getting the Speed Boots. Once you reach this jump, attempt it as best you can until between 30 and 60 seconds have gone by. If you don’t pull it off within that one-minute, dashboard out and reload your save again. Do this until you pull off the jump within a minute of reaching this ledge, then jump across from the upper ledge (after the two successful “trick jumps”) to the ledge on the left and enter the door. You should now see some water to your right and two armadillo-looking enemies.

You can get an achievement here for killing one while it’s in the water, but I suggest bypassing that in the interest of saving time for the speedrun. Just jump over both of them and get to the right as fast as you can. If you choose to do it, or return to it at a later time, killing one while it is in the water pool will net you Turtle Soup, Yum achievement.

Turtle Soup, Yum!

Defeat a turtle submerged in water.

Turtle Soup, Yum!
2 guidesOffline Game ModeSingle Player

Mine the orb out of the wall to the far right, then mine the floor just before the right side to find Secret Area #1, which contains three Dark Matter mineral deposits worth a whopping $60 each. This is a HUGE amount this early on in the game, which is why the trick jump above is probably the most crucial one to pull off. Exit the room and drop off the ledge to the right, making sure to fall to the left to catch the ledge below. Grab the powerup to replenish, and dig down through to the left (grabbing the orb in the dirt on the way) to return to this cave’s entrance. Exit and climb back up the shaft, all the way back to the ladder, and exit to the town.

Tumbleton and Loot Cave 1

Trade in your ores at Dorothy’s, and purchase two Pickaxe upgrades and the Medium Pouch. This should leave you with around 10-15 bucks left. I can’t recall what the 2nd pickaxe upgrade is, but the one that should be showing after you finish buying the two upgrades is the Steel Pickaxe, which you can’t afford yet. Use the ladder to return to the cave and drop all the way down the shaft you dug, until you’re by Cave I again.

Dig more or less straight down from Cave I, maybe slightly to the left, to reach a non-numbered cave. These are loot caves, and do not contain essential upgrades like the Speed Boots from earlier. However, they do contain better loot than most of the exterior digging. On your way down, try to grab mineral deposits if they aren’t too far out of the way. If you only have to dig one or two squares left or right, go ahead and grab them. Try to plan ahead by looking 4-5 squares below you, so you can dig a path downward that nabs the deposits without undue sidetracking. You’ll be tossing aside any Trashium you get, and Copper. The only thing you’ll definitely keep at this point is the Ironium. You should reach Loot Cave 1 (again, not numbered in the game) around the 55-metre depth.

Speedrun to the right and jump across a couple gaps to reach the far right ledge. Dig a Citrine out of the mineral deposit, and jump to the overhang above you to dig an Orb deposit out of the ceiling. Exit the cave quickly and continue digging down. At around the 80-85 metre depth mark, you should find a Teleporter. Take it back to town. Hopefully at this point, you’ve got your Citrine and at least two stacks of Ironium, with a third started. Remember that the game auto-saves each time you return to town, so if you reach the teleporter and have wasted a lot of time sidetracking in your dig, or you’ve got Trasium/Copper instead of Ironium, dashboard and reload your save to dig down to the teleporter again, looking for a better path.

Do this every time you dig down to the next cave. Taking two or three passes at each dig will help you find the best path without wasting time, because although the external digging area is randomly generated, it is fixed at the start and unchanging within each playthrough of the game. Unload at Dorothy’s but don’t buy anything. Just return through the teleporter. You should find numbered Cave II (Cave 2) just a few metres below the teleporter. Once we return from exploring this cave, it will be time to go shopping again.

Archaea - Cave II

Speedrun to the left to jump up to the ledge above where a sprocket-looking thing is. Speedrun to the right across the disappearing ground, and dig an Orb deposit out of the wall to the right before falling down the pit. Dig the two deposits out of the ground to the left (the area with the armadillo enemy) to get a Bronzite and Silver. Use the upgrade platform to the left to gain the Steam Jump ability. To use this, old cn_down and cn_A to charge the jump, then release cn_A to do a “Steam Jump” to reach high places. Go to the right, past the armadillo, until you reach the puddle of water nearest the smaller enemy, to its left. Charge a steam jump while in the water, and let the water fill your tanks after the jump is charged. Release to jump up to the high ledge above.

On the right end of the ledge, you should see a ledge above with three levers. Use a Steam Jump below the lighter block of dirt on the left end of it to break through and reach the levers. Hit the middle one to open the path forward. Dig the deposits to the right, in the floor, to get Silver x 2 and some Orbs. Dig through to the right and jump up the shaft to the ledge above. Jump into the first puddle on your left and charge a Steam Jump, releasing it to get to a small alcove above with a Bronzite mineral deposit. Jump across to the left, and look for a mineral deposit in the ceiling as you cross to the left. Use a Steam Jump to knock it out, nabbing an Avenyurine gem. Continue to the far left end of this ledge to find a final deposit with Bronzite in it. Drop down through the floors below and exit back to the main cave. Take the teleporter a few metres above you back to town.

Tumbleton and Loot Caves 2 & 3

Unload at Dorothy’s and head to Cranky’s Upgrades. Purchase a single Teleporter for 3 orbs, and the Big Pouch upgrade. You should have five loot slots now. Return to the caves via the teleporter to the left. Drop down by Cave II and continue to dig down to about the 110-115 metre depth, going mostly straight down unless there is easy to nab loot within one square left or right. When you approach the 110-metre mark, look for another loot cave (cave without a numbered sign by it).

You should see three narrow pits to your right, with soft dirt blocking the far side of each gap. Stand on the edge of the left side of each gap and dig out the dirt blocking the way. Make sure to grab the mineral deposit on the far right (Avenyurine), then wall-jump up that far right pit. Jump up to the upper-left corner and dig another Avenyurine out of the roof to the right before dropping back down and exiting the cave. Continue digging mostly straight down, angling 1-2 squares to the left every 4-5 downward squares that you go. Try to plan your path so that you go through as many mineral deposits on your way down as you can, without excessive left/right movement to reach them.

You will probably fill up your loot slots. If you have any Ironium, discard it to make room for the Bronzite deposits that you should be passing through on the way down. When you reach about the 150-metre depth mark, you should see a non-numbered cave, Loot Cave 3, if you’ve been angling a little to the left from Loot Cave 2. Once you reach it, use your teleporter while off to one side to return to town and unload your earnings. You should net around $120 or so if you nabbed those Avenyurines and filled up the other slots with Bronzite. Take the teleporter back down and enter Loot Cave 3.

You should be right between two one-square-wide puddles, letting you know you’re in the right cave. Go up the ladder to the left, and dig down one square then all the way to the right so that you’re passing directly beneath the large boulders. Don’t worry, as long as you keep digging to the right they won’t crush you. Once they’ve all fallen down, jump to the top and use a Steam Jump + Wall Climb to reach the area above. Grab the mineral deposit (Quartz) on the right and the Orb deposit on the left. Exit back to the main cave. Just a few metres below you, hopefully not too far to the left or right, you should see numbered Cave III (cave with a III sign by it). Head inside.

Archaea - Cave III

Climb up the platforms with the small enemies on them to the left to reach an upper ledge with a lever and activate it, opening the first of three barriers. Drop down and head right, under where you entered. You’ll pass over a small enemy, and under one of the larger armadillo ones. When you reach a tall ladder, dig out the two dirt squares to the right so that the large rock drops down. Drop through the floor to the right into a puddle below, and use a steam jump where the up arrow sign to the right is to break the ceiling above, releasing another large rock. Either go left and up the ladder, or steam-jump upward from the puddle to break through the ceiling above, and continue right past that 2nd rock that fell. Activate the lever to open the 3rd of the three barriers (the middle one is still closed).

Go back to the left, making sure to jump up to a small ledge above the breakable floor (with the puddle below where you did the steam jump) to find a mineral deposit in the ceiling with a Quartz in it. Go all the way to the left, staying roughly on the same level vertically, and you should reach a large area of soft soil with two armadillo enemies roaming on it. Make sure to look for the three mineral deposits in the soft soil. The far right one will be Chocolotite, the middle Quartz, and the far left Galena. Hit the lever on the far left to open the final barrier (the middle one) and jump to the ledge above. Dig through the ceiling on the far right and head up to where the three barriers were opened.

Continue up and to the right, and you’ll reach a pyramid-like structure. Dig straight down from the top-center (the soil crumbles on its own) to reach upgrade platform and obtain the Drill at long last. As far as loot, you should have three slots with Quartz, one with Chocolotite, and one with Galena at this point. Before you exit back to the main cave, look almost directly above the exit for a sprocket-looking item. To the left of it is a wall you can drill through, so jump up there and drill into it to find Secret Area #2. Exit and return to the main cave. Use your drill to dig down to about the 168-170 metre depth mark. Try to pass through 3-4 mineral deposits on the way, and discard your Chocolotite to pick up the Dolomite drops. If all goes well, you should grab three Dolomite deposits on your way down to that depth.

At the 168-170metre depth mark, you should see a cave with a skull sign by it. This leads to the Old World area. Entering unlocks the achievement for reaching Old World, Mythical Creatures.

Mythical Creatures

You found the Old World!

Mythical Creatures
1 guideOffline Game ModeSingle PlayerMain Storyline

Just as you enter, you should see a pipe to your right, which is a shortcut back to town. Take it and unload at Dorothy’s. If you have the 3 Quartz, 3 Dolomite deposits (they stack in one slot up to four), and 1 Galena, you’ll net $203. Hit Cranky’s and buy another Teleporter, as well as the Plate Armor and Deep Tank upgrades. At this point we’re going to do part of the Sequence Breaker achievement, but it requires the “trick jump”. If you still haven’t managed to do it reasonably reliably, return to this step once you have the Dynamite later on, since the path to the location is rather brief (it’s the very first numbered cave, Cave I).

If attempting it now, go ahead and go down the ladder in town to reach the first portion of the main cave. Head down the shaft you dug to reach Cave I and enter.

Archaea Cave I – Sequence Breaker Visit

Jump up the ledge to your left past the first patch of loose/falling dirt but before the 2nd. From here, sprint-jump back the way you came to reach the wall higher above and wall-jump up it to reach the ledge above. At the top there will be an overhang above you and a single square block to the left. Jump out onto it, and up onto the ledge above. You should see some loose dirt to the right with a mineral deposit in the center, so dig that out for a Citrine. From the ledge, look above you to see some of the upside-down stairs formations. There should be a two-step one just up to your right, and another two-step one higher up, off screen.

You should remember this from doing the first set of trick-jumps here near the beginning of the game to get the expensive loot inside early-on for a head start on upgrades. Use your sprint-jump to reach the wall above the first two-step formation, then do two “trick jumps” up the next two-step formation up higher to reach the ledge up above. Or as I mentioned above, you can do a dynamite-launch jump to reach the higher ledge, if you return here after getting that upgrade. Enter the door above and you’ll be back in the room with the single puddle and the two armadillos. You should see some rock-lined dirt with a mineral deposit just to the right of the puddle that you couldn’t get before. Get it now with your drill for a Diamond.

Stand on the left-most of the three boxes to the right and steam jump up to the wall high above, then wall jump up it and steam jump again, quickly, to reach another wall higher above. Do this fast, before the lasers begin firing. Midway up this wall, jump over to the left, where two small enemies and an electric beam gun are. Dig the ceiling left of the gun for Secret Area #3 with an Orb deposit in it. Stand on the ground two squares to the right of the gun and steam jump to break a dirt block above, releasing a spike magnet, which will fly to the right. Jump onto it when it stops and dig through the wall to the right.

Dig the dirt above a spike magnet here to release them both, then stand on the lower one to destroy the generator. This is the first of two you need to destroy before entering Vectron (the final area) for the Sequence Breaker achievement. Drop back down, exit this area, and exit Cave I back out into the main cave. Climb back up to town and unload at Dorothy’s for over $500 thanks to that lovely Diamond. Biff should also show up in Tumbleton now. Purchase the Bigger Pouch upgrade at Cranky’s, and the Drillmanter upgrade at Biff’s.

If you can afford the Drill-o-tron, buy it too, but odds are you’ll be $50 short for it, give or take. Exit via the pipe to the right to return to Old World and dig the first few mineral deposits you see to get enough to upgrade to the Drill-o-tron. Do that, then return to Old World once more. Make sure you have a teleporter on you when you begin this step. If you’re on track, you should have six inventory slots now as well.

4 Star Speedrun

I followed along (roughly) with this video during my four-star run, although I explored Old World a lot more than he did prior to getting the Mineral Detector, which made my run significantly slower. It's a great video to follow for these achievements. Ignore the story-related achievement locations if you did the first playthrough for Fully Loaded as suggested.

WARNING: This video does not obtain all 19 Secret Areas. You can return to nab the missing ones after completing the game, though, and I have included all 19 exactly where you should reach them in the text guide. Also, the depths for the caves are a rough estimate based on his run. Yours may be 10 or 20 metres higher or lower, maybe more. The key is to look for the next cave in this guide as you dig down.

Old World

Drill down, grabbing mineral deposits along the way. You should be getting Galena, Chocolotite, and Dolomite in this area. You’ll see a non-numbered cave (aka loot cave in my descriptions) at around the 195-metre mark, but ignore it and continue downward. If you come across an Amethyst and don’t have room, toss your cheapest item (most likely a stack of just one or two Chocolotite) to make room for it, as Amethyst is worth $75 by itself. Alternatively, just use your teleporter close to the Amethyst, unload quickly in town, warp back and grab it, and unload it as well. That way your inventory is freshly empty and your cash is higher.

Make sure to nab another teleporter when you’re in town after using it, as well as the Dual Tank upgrade (you should just have enough orbs to get both). Return to the cave via the teleporter and continue digging down. You should be obtaining the more valuable items like Amethyst, Gold, Galena, etc now. Not far below where you filled your inventory and used your teleporter, around the 240-245 metre depth mark, you should reach Old World Cave I, the first numbered cave of this area.

Old World Cave I

At the start, you should see a stack of TNT barrels to the right. Hit them with the drill or pickaxe, then quickly drop through the floor below they explode. Jump to the left across the TNT barrels/spike pits to reach a lever and activate it, opening a barrier to the right. Head right through the open barrier and drop down. A short distance ahead you’ll see a cave dweller tossing bottles at you. Take the ladder to the upper-left from here, and drill a single block from under the large rock on the right. It should drop down and crush the dweller below. Climb up the shaft the rock left behind to reach an Orb deposit.

Drop down to the right to get the Dynamite ability from the platform. Dig down through the soft dirt to the left (near where the large rock fell) to find another orb deposit. Climb up the ladder to the left and set off the TNT barrels, retreating to a safe distance. Beneath where they were, drill the mineral deposit for an Amethyst. Exit back out to the main cave area.

Old World – Main Cave & Loot Cave

Continue drilling downward, paying close attention for mineral and orb deposits, especially the latter. Because of the RNG of the main cave’s creation, you can easily miss the 150-orb star at the end of the game if you don’t keep an eye out for them. Just remember that you can take multiple passes at each downward dig in the main cave, dashboarding out of the game to pick up from your last save in town if you take a poor path, so that you know the lay of the land.

At around the 255-260 metre depth mark, you should find a pre-placed teleporter. It may be further left or right from where you’re digging, once again why sometimes taking multiple passes at each dig phase, via dashboarding, can help. Just remember to re-do any caves that you did since the last time you saved the game by visiting Tumbleton. Use the pre-placed teleporter to return to town. Unload your loot and purchase the Sturdy Armor from Cranky, as well as the Gigantic Pouch from Biff. You should now have the Drill-o-tron, four health bars, four water bars, and seven loot slots. Since you used a pre-placed teleporter, you should also still have yours that you purchased earlier.

At this point, if you didn’t do the Archaea Cave I – Sequence Breaker Visit step above, return there now (via the ladder) and use the dynamite-jump method to do it, assuming you can’t do the “trick jump”. Once that’s out of the way, return to town and use the teleporter to return to Old World. Continue digging downward. You should be getting medium-to-high value items like Gold, Biotite, Amethyst, Obsidian, etc from mineral deposits now. Just a few metres below the pre-set teleporter, around the 260-265 metre depth mark, you should find another non-numbered cave (loot cave). We skipped the first one in Old World, but we’ll loot this one.

Dig straight across to the left. Wait for the acid dripping above on the far left side to open the way upward, and wall jump up to the ledge above. Go across to the right side, and again jump up to a ledge above, this one to the right. You should see a health pickup, so jump up the wall there, grabbing it on the way. At the top, make your way across to the left again, then up once more. Cross to the right one last time, then up to reach a ledge with a mineral deposit. Mine the Zoisite from it and cross to the left to mine an Orb deposit as well. Return to the bottom of the room and exit back to the main cave.

Continue digging downward, grabbing as many mineral deposits on your way as you can. You can widen your search path a bit at this point, considering that the mineral deposits are yielding much more valuable loot at this point than the ones earlier-on were. I would suggest starting by mining generally downward toward the left, until you reach around 340 metres of depth, then climb back up to around 310-315 metres and mine down to the right. The next cave is down to the right. Once you reach Old World Cave II, approximately 340-345 metres in depth, find a safe spot to place your teleporter and use it to return to town.

Unload all your loot, and purchase another teleporter from Cranky as well as the Humongous Pouch upgrade from Biff, bringing you to eight inventory slots. Take the teleporter back to Old World and enter Cave II.

Old World – Cave II

Go left and down the ladder, then right across the acid pools. Climb up the 1st ladder and place a dynamite beside the wall to the right of the 2nd ladder, retreating to a safe distance. This will open the way to a room with TNT barrels. Hit them with the axe or drill to light the fuse and retreat. Once they blow, go into the room and mine the Orb deposit. Once that’s done, go up that 2nd ladder and climb up the 1st shaft above you as you go left. Go right at the top of the shaft, past a zombie. Drop down between the boxes below and mine the Zoisite from the wall to the right.

Mine the Orb deposit next to the zombie above, which is also Secret Area "4, then head left. You should reach a cave dweller guy tossing glass bottles. Deal with him, and climb up the wall just above and to the right of him. Go right at the top and dig out some dirt beneath a ladder to drop it. Head to the far right and break ONE box at the bottom. Leave the other, and jump onto it.

Aim up and break the two boxes above you, then wall-jump up to reach the ledge on the upper-left. Drop down through the floor to get to the platform, granting you the Steam Punch tech. Use it on the wall to the left, and make a long jump to the left from here to land on a far ledge with two TNT barrels and a single enemy. Detonate the barrels and get the Zoisite and Lazurite deposits beneath them before dropping down to the right and exiting back out to the main cave. Use the nearby teleporter you placed earlier before entering Cave II to return to town and unload.

You’ll only have enough cash for EITHER the Hard Armor or the Huge Tank upgrade. I would suggest the Hard Armor, as there will be quite a few places shortly where you may take damage, and not as much need for extra drill time (yet). Take the teleporter back to the cave.

Old World until Cave III

Loot is starting to get pretty valuable now. You’ll be seeing things like Lazurite and Uranium frequently, as well as gems, so loosen your left-to-right distance up even a little more to make room for finding more deposits. Like I said before, always try to look a few squares down from where you are, so you can plan your route, and perhaps do a few experimental digs downward before dashboarding out of the game to get a lay of the land and plan the best loot route to dig without clocking time against the speedrun.

Once again, pay special attention for Orb deposits. I finished the game with 180 orbs, but I was pretty thorough, and clocked 2hrs 20minutes on my 4-star run. If you’re going faster, you may skip too many of them. You should reach Cave III at around the 400-metre mark, give or take. Don’t bother teleporting to town unless you’re super full on loot. If you do, make sure to buy another teleporter while you’re there.

Old World - Cave III

Immediately drill the wall to the left when you enter for Secret Area #5, containing a lever. Activate it to open the barrier by the armadillos below. Assuming you’re full on health, just drop down and let the first hit you, then rush past them all while you’re momentarily invincible. Drill the wall to the left of the armadillos for a Topaz. Go right, and drill under the cave dweller, heading right until you see the TNT barrels. Get the mineral depost beneath them (slightly left) for a Purpletite. Climb out and bounce off the purple shroom to reach the small blocks above. Be quick crossing them, so you don’t set off the TNT. Jump to the right, and you’ll be passing through an area of mushroom-lined walls.

Use the mushrooms to bounce up to the left to some higher ones, then up to the right to a lone mushroom on a single block. Bounce off of it up to the right, aiming for a square of soft dirt on the wall. You should be able to destroy it (or perhaps it collapses?) even while wall-jumping, revealing Secret Area #6 above. Drill out the Orb deposit in the soft dirt up here, trying to make sure that you don’t fall down below when you drill it. Just do a quick wall-jump and you should be fine. Once you’ve gotten all the orbs, bounce up to the left off the single mushroom below to reach a platform with a single TNT on it.

Drop off the left end, and bounce off the shrooms below to reach the wall to the left. Wall-climb your way up this shaft to the area above, up and over the zombie to reach the platform, where you’ll receive the Fall Dampeners tech. Stand on the left end of the platform and use your Steam Punch to blast open a square on the left wall, revealing Secret Area #7 (that’s three in this cave, if you’re counting). Mine the Topaz out of the roof in there, then drill down below the platform. Drop down to the area below.

Go left, and just past the TNT barrels, climb up the ladder. From here, jump up to the three-square-wide platform on the right. Above you is a shaft that you can climb. You can either steam-jump up to the lower portion of its wall and trick-jump around the overhang midway up, or you can drop a dynamite and do a dynamite-jump to rocket yourself all the way up to the upper portion of the shaft. Either way, go to the upper-right side of the shaft to find a large patch of soft dirt with tons of mineral deposits, aka loot city, inside. If you’re inventory is getting full (hopefully not) and there are several Uranium deposits around you, discard whichever one of your inventory items is a multiple-stack item (the ones that fit four deposits in one loot slot) that you only have one of, such as the Purpletite.

Once you’ve collected all that, jump as far to the left off this ledge as you can to reach a horizontal area lined with more mushrooms as well as acid drips. Mine the orb deposit to the left (suspended as a single square in the air), and detonate the TNT, retreating to a safe distance. Enter the door and go left until you reach an acid pool with a few boxes. Jump onto the lower box, so that you’re standing on it with two boxes above you. Destroy the box beneath you. You’ll drop into the acid, so jump back out to the right quickly. Jump back onto the two remaining boxes and use your Steam Punch on the wall to the left to reveal Secret Area #8 (that’s four in this cave).

Return to the right, but drop down to the lower area with more acid pools and a cave dweller. Use Steam Punch to deal with him, and head right. You’ll probably just have to take some damage from the 2nd one, since your Steam Punch isn’t upgraded enough to reach him distance-wise. Just rush past him when you get hit, so that you’re invincible when you reach the zombies above. Dodge or kill them, and Steam Jump to the wall up and to your left. From here, you’ll have to do a “trick jump” to get around the overhang above you, then jump over to the right and cross the acid pit by jumping on the TNT barrels before the acid drips detonate them.

You COULD use a dynamite-jump from the ledge where the zombies were to rocket all the way up to the acid pool ledge, skipping the trick jump, but it isn’t recommended. If you’re not quick enough, you’ll have to jump into the acid pit to cross it, and by this point the cave dweller and dynamite would have damaged you so much that such a jump into the acid would almost certainly mean death. Drop off the ledge to the right and drill down through the soft dirt, around the right side of the purple laser. Once you reach the bottom and are on solid ground, drill and speed-run/sprint straight left, before the ground collapses beneath you.

From there, just keep holding left as the ground collapses, and you’ll make your way down through it to a long path below with a couple roaming robot enemies. Cross the path, avoiding the bots, and destroy the Generator on the far left. This is the 2nd one you should have destroyed if following this guide (or the video), meaning you should unlock the Sequence Breaker achievement at this point.

Sequence Breaker

Destroy two generators before entering Vectron.

Sequence Breaker
1 guideOffline Game ModeSingle PlayerMissable

Climb the ladder above, drill through the ceiling, and exit this area back out into Cave III. Make your way back through the mushroom-lined area, back to the first portion with the armadillos and cave dwellers. Exit back out into the main cave.

Old World until Vectron

At this point you will most certainly be full or nearly full on loot, so use a teleporter to return to town (or just use the one you placed before entering Cave III, if you did that). If you have room for one or two Uranium and/or Red Golds in your stacks, you can go ahead and drill down to reach the Vector area before using your teleporter to town, as it’s not far below you, and you should only pass through two or three ore deposits en route. At about the 430 metre depth or so, you should break through the last of the dirt here and fall down into the metallic-looking Vectron area, which will also plummet you down to around 470 metres’ depth or more, depending on whether you land on one of the taller portions or not.

Head to the far left of the vertical pillar-like structures, and look for a dirt square on the left side that you can break through to get inside it. Drop down to the bottom and cross to the far right to reach a door that takes you to Vectron proper, unlocking It Goes Deeper.

It Goes Deeper!?

You found Vectron!

It Goes Deeper!?
1 guideOffline Game ModeSingle PlayerMain Storyline

Drop off to the right and drill through the wall to reach another shortcut pipe that takes you back to town. Whether you unloaded after Cave III in Old World or not, go ahead and unload again if you have any loot. If you’re on pace with the speedrun video, you probably have amassed only about $3700 to $4000 by now. Don’t stress about the gold star for $20,000 though, as there will be ample opportunity to earn loads of cash in Vectron. Grab another teleporter from Cranky’s if you don’t have one, as well as the Thick Armor, Huge Tank, and Water Seal upgrades at Biff’s. You should have eight loot slots, six health bars, and five water bars at this point. If you can afford it, grab the next water upgrade from Biff too, bringing you to six water bars. Take the pipe on the far left back to Vectron.

Vectron until Cave I

Vectron poses some interesting new challenges. The spike magnets aren’t new, per se, but up until now they haven’t been a hazard in the outer cave areas. Also, there are patches of dirt that constantly replenish themselves, meaning they can block your route back upward, if you’re not careful. A short section is easy enough to remove with an upward Steam Punch, but taller sections can be problematic (although still passable). To climb back up a longer vertical shaft of regenerating dirt, just continually wall-jump until the patch below you reappears, then stand on it to aim another Steam Punch up, and repeat the process via wall-jumping higher.

The spike magnets can be aimed in any direction (up/down/left/right), so pay careful attention to which direction they’re facing. If there is only one square of the softer dirt (the replenishing kind) between you and a spike magnet, it will launch through said square and squish you. They will also destroy mineral deposits, which if done too much can actually prevent you from reaching $20,000 earned (although this is unlikely).

The loot here is of high quality, so you want to get as much of it as you possibly can while working your way down, without going excessively out of your way or wasting tons of time climbing back up just for a single deposit, of course. Drill your way down, collecting as much as you can, until you reach around 555-560 metres. You should see a non-numbered cave, aka a loot cave, at around this depth, so head inside. Remember the strategy for climbing up vertical shafts of reappearing dirt mentioned above? You’ll have to use that here, so steam punch and wall-jump your way up through this vertical room to reach a small room at the top with four mineral deposits as well as an Orb deposit, then exit back to the main cave.

Continue drilling downward, getting as much loot as you can, until you run out of room. If you’re efficient in your movements, you should start to reach loot capacity at around 580 metres. Use your teleporter to return to town and unload. With the value of the minerals in this area, a full bag should easily net you around $900 each trip. Buy another teleporter while you’re here, and buy the Super Tank upgrade from Biff to get you to six water bars if you haven’t already, as well as the Improved Hydraulics upgrade so that your drill uses less water. Take the teleporter back to Vectron. Continue drilling down and looting until you reach around the 600-605 metre mark.

At this point, you should see a cave with a blue-glowing sign sort of resembling a capital ‘i’ beside it, and three green lights above it. Although these Vectron caves’ signs are a bit different, I will still refer to them as Cave I/II/III as there are still only three numbered caves in this area, even though Cave II & III’s signs look more like cryptic brail than roman numerals.

Vectron – Cave I

Head to the far left when you enter, and up the multi-tiered area past several enemies. On the very first tier above the ground level where you entered, drill through the wall on the far right side to reveal Secret Area #9 leading to an Orb deposit. Make sure you grab that to save from having to backtrack for it later.

Once you reach the upper-left corner, you’ll need to pass through some of the regenerating dirt beneath a couple of turrets. Take note of the hears in the alcoves above if you need them, but continue right to reach the platform with the Mineral Detector. If you haven’t already, go into the game’s settings and increase the mini-map size to its maximum. It is IMPERATIVE from this point forward that you make full use of the mini-map, as the Mineral Detector tech will place purple squares on all mineral deposits on the map. This allows you to plan your route to maximize loot, and clear the areas in the main cave much faster than trial-and-error/dashboarding the game.

Drill the dirt beneath the tech platform to collect the five mineral deposits there, then jump up to the single-square grey blocks above the platform. Stand on the top-right one and use your Steam Punch to blast the wall directly to the right, revealing Secret Area #10 containing a mineral deposit (Emerald). Go right and up, and drill down through the dirt to fall between two purple lasers. In the room below, go up and over the middle to the left-hand side. Standing on that platform, you should have two purple lasers below you, one horizontal and the other vertical directly beneath the square you’re on.

Steam Punch directly upward into the ceiling above the vertical laser to reveal Secret Area #11 (the 3rd one in this cave) with a mineral deposit (Emerald). Drop down to the bottom of the room and destroy the Generator to the right. Don’t forget to grab the mineral deposit to the right of that, a Purpletite. Go to the far left and drop down to the entrance of the room and exit it back to the main caves of Vectron.

Vectron Main Cave

For the remainder of the game, I’m not going to give you specific instructions in the main caves of Vectron. You should know enough by now to make your way downward, utilizing teleporters to return to town and unload your loot anytime your bags get full. Always remember to bring a teleporter with you from town.

As you dig your way down through Vectron, make every effort to hit all the loot spots going down. Don’t waste an inordinate amount of time doing so, but the loot here is very profitable, and you’ll need it to reach the $20,000 mark before finishing the game in under 2h30min. This should not pose much of a problem given your Mineral Detector tech now, as well as the larger mini-map if you followed my instructions. Just plan your path down so that you pass through as many, if not all, of the purple squares on the mini-map as you can.

Also make sure to visit Dandy and buy the Drill Star and Hyper Drill upgrades ASAP as soon as he/they become unlocked. This will greatly speed up your drilling operations in Vectron. Purchase the Gargantuan pouch after you’ve obtained the drill upgrades above, to assist with fewer trips to town due to the expanded inventory, and keep upgrading your water/armor/etc as finances permit. I will still provide more detailed instructions for each of the individual caves.

Between Cave II and Cave III, make extra effort to clear all mineral deposits to the left and right as you go down. The Unobtainium and other minerals, including Diamonds, in this area are crucial to hit $20,000. You should also be unlocking more armor and water tank upgrades round that time, which are very helpful in the end-game. The approximate depths and instructions for each are as follows:

Vectron – Loot Cave

This one is at approximately 660-665 metres - It has three green lights above the door but does not have the blue glowing letter sign beside the door like Cave I did. This is very simple loot cave with some laser turrets around you at the entrance, and a large area of regenerating dirt at the bottom that leads down to a mineral deposit (Ruby) and Orb deposit at the very bottom. You mainly come here for the Orb deposit, but get both.

Vectron – Cave II

This one is at approximately 685-690 metres – It has three green lights above the door, and a blue glowing “II” sign beside it. When you enter, go left to trigger the two large spike magnets before retreating to the right. The upper spike magnet will release a bunch of the smaller ones above, which will drop down and get rid of the enemy for you. Once all the magnets have moved, look for a mineral deposit on the ceiling midway across containing a Ruby. Use your Steam Punch to release it. Continue to the far left and down to reach a tech platform with the Static Dash ability, which is a double-jump for all intents and purposes. This makes dealing with the vertical movement immensely easier.

Return to the starting area of this cave and continue to the right, using your new Static Jump ability to double-jump over the horizontal laser and continue upward. When you reach the first four-way intersection a couple of levels up, go to the far right and drop down into a small alcove at the end with one of the exploding robots and an orange sprocket-looking item above you. Steam Punch the ceiling above you, against the right wall, to reveal Secret Area #12 containing said sprocket. Climb directly upward from here, past the pathway to the left you came from.

On the next ledge above, drill into the wall on the left to reveal Secret Area #13 with a single-square puddle of water and a mineral deposit (Ruby). Continue up and to the left, and in the upper-left corner of the area, charge a Steam Jump and jump up, followed by a Static Jump, to reach a wall high above. Jump onto the single grey block beneath the nearby Generator and destroy it. Drop straight down from the generator to the three-square-wide ledge below where you came from, and use your Steam Punch on the wall directly to your left to reveal Secret Area #14. Enter it and follow it to the end to find an Orb deposit before dropping back down to the main path.

Return to the entrance of this cave. The pit to the right of the entrance, that used to have the long horizontal purple laser, now has no such laser thanks to destroying the generator. Drop off the ledge immediately right of the entrance and drill the wall to the left to reveal Secret Area #15 leading to the left beneath the entrance, to a mineral deposit (Ruby). Exit back to the main cave and continue down through Vectron, using your minimap to hit as many (preferably all) of the purple dots (mineral/orb deposits) as you can on the way down.

Vectron – Loot Cave (3 Lights + 7 Lights)

At approximately 785-790 metres you should find a loot cave. It has the three green lights over the door like Vectron Cave I & II, but instead of a blue sign like those, it has a circle above the door with seven greenish-blue lights in it. As soon as you enter, drop down below the vertical laser to your right and drill through the wall to find Secret Area #16 with a mineral deposit (Ruby) at the end.

Head up and to the right past the laser, up again through a few horizontal ones, and left. Hit the lasers on the left side of the room from bottom to top so that you can drop down on the other side of them. When doing so, make sure to grab the mineral deposit (Ruby) to the left of the bottom laser. Grab the orb deposit at the bottom of this shaft, then dig the dirt to the right and exit back to the main cave of Vectron. Continue down through the cave, digging all of the mineral deposits as best you can. The loot here is very high value, with things like Dark Matter ($240 for a stack of four) and Diamonds ($500 each).

Vectron – Loot Cave (3 Lights only)

At about 820-825 metres’ depth, you should find another loot cave. This depth can vary; one video had it at 825, another at 859. This one just has the three green lights above the door. No sign is near it, nor any circle with glowing lights, nor laser barriers like the final boss cave. When you enter, go to the far right, passing over a long horizontal laser below. Destroy the generator, and dig through the floor on the far right to find Secret Area #17 with four mineral deposits (Dark Matter x 3, Gravitonium x 1). Make sure to mine the Orb deposit in the soft dirt above where the lower laser was. Standing on the far-left end of this dirt, above where the leftmost edge of the laser was, fire your Steam Punch into the ceiling to get a Diamond. Exit back to the main cave.

Continue down a short distance, and you should see the final room of the game at approximately 845 metres’ depth. It is very obvious, as it has a large grey impenetrable wall around it, with only a narrow shaft two squares wide in the bottom. There are lasers in that shaft, but assuming you have followed the guide up to this point, all of them should be deactivated from destroying the associated generators. The boss fight is in there, so before you enter, make sure you have $20,000 in cash. If you’ve been thorough, you should have collected 150 orbs easily.

If you have hit $20,000 in cash already, continue to the Final Boss Room step below to finish the game. However, there is one secret area that we did not visit. You can reload your game save after you finish the boss and get all the other achievements to get the final secret area, or you can do it now if you have plenty of time. It is included in the Final Mop-Up step below. Unless you need cash or have plenty of time, just skip that step and do the boss fight to make it under the 2hr 3min mark. Assuming you took my advice, you should have gotten the achievement for all the secrets on your first playthrough anyway. If you have NOT hit $20,000 yet, do the final mop-up step now, before the final boss, in order to collect more cash.

One last thing: Before you start the boss fight or return to Old World for the mop-up/cash, return to town so that your game saves, then warp back to the boss fight entrance in Vectron and drop down. Dig down as far as you can go, until you reach hard flooring that can’t be drilled through. You should unlock Rock Bottom. Quit out and reload your save so no time on the game clock is wasted on that achievement.

Rock Bottom

Reach the bottom of the world.

Rock Bottom
Offline Game ModeSingle Player

Final Mop-Up

If at this point you don’t have $20,000 built up, it’s best to revisit the Old World cave and work your way down through it, collecting many of the mineral deposits you bypassed as you sped your way down through it earlier. It’s also crucial to head there to reach a specific cave for another Secret Area. The quickest way to Old World is to take the pipe on the far-right side of tumbleton. Make sure to take a teleporter with you. Whether you’re there for loot or not, make sure you at least descend to the 285-290 metre depth, and look for a cave with a sign be side it with “80 Proof” written on it. This is a loot cave, and it contains Secret Area #18. Of course this will be your last one if you return here after killing the final boss.

Inside, go through the mushroom path to the right and up. Once you reach the first ledge directly above the mushroom tunnel, climb to the upper-right corner of this area and drill the wall directly to the right to reveal the Secret Area containing a mineral deposit (Zoisite). Make sure to grab the Orb deposit to the left, amongst more mushrooms, before exiting back out to the main cave. Use your teleporter to get back to town, unload asap, and take the far-left pipe back down to Old World. Fall through the pathways you dug as fast as you can to return to Vector and get down to the 845 metre mark to reach the final boss room and finish the game.

Final Boss Room

Go right past a few lasers. Before jumping up, drill through the floor just before the wall (the darker square before the light grey) to reveal Secret Area #19, leading to the plainly visible orange sprocket item. If this is your last secret, you’ll unlock It’s a Secret to Everybody. Otherwise, you’ll get it when you return to the 80 Proof cave in Old World after finishing the game.

It's a Secret to Everybody

Find all secret areas in the caves.

It's a Secret to Everybody
1 guideOffline Game ModeSingle PlayerCollectable

Use your Steam Jump combined with the Static Jump to get up the vertical shaft. Go right and drop down between two more vertical lasers to initiate the boss fight. This fight is very simple, and merely consists of three phases where you must destroy several generators around the room using your Pickaxe, Drill, or Steam Punch, followed by damaging the boss using the same. I advise using the Steam Punch for everything, including damaging the boss, unless you run out of water. It does more burst damage, and assuming you’ve been following this guide, your Pickaxe isn’t even fully upgraded anyway.

I am fairly certain the generators are randomly placed around the room, but that each Phase has a consistent number of them. Phase 1 has three generators. Phase 2 has five, and phase 3 has seven. After finishing the 3rd phase and hitting the boss a few more times, a cut scene ensues to end the game. At the game-completion screen, you will receive gold stars and their associated achievements for four categories, as well as Assimilated for finishing the game if you haven't already.

Assimilated

Immortalisation of a destructible steambot.

Assimilated
1 guideOffline Game ModeSingle PlayerMain Storyline

If you obtained $20,000 or more in loot, you will unlock Two Kinds of People.

Two Kinds of People

Complete the game with more than 20000 gold collected in total.

Two Kinds of People
1 guideOffline Game ModeSingle PlayerCumulative +

If you obtained at least 150 orbs, you will unlock Shine on, You Crazy Round Thing.

Shine on, You Crazy Round Thing

Complete the game with more than 150 orbs collected in total.

Shine on, You Crazy Round Thing
1 guideOffline Game ModeSingle PlayerCumulative +

If you did not die, you will unlock Just Like Real Life.

Just Like Real Life

Complete the game without getting killed once.

Just Like Real Life
1 guideOffline Game ModeSingle PlayerMissable

If you finished in under 2hrs 30mins, you will unlock Quicker Than a Tumbleweed.

Quicker Than a Tumbleweed

Complete the game in less than 2 hours, 30 minutes.

Quicker Than a Tumbleweed
1 guideOffline Game ModeSingle PlayerTime/Date

Lastly, if you got all four of the above in a single playthrough, which is easier than it may sound, you will unlock Master Prospector.

Master Prospector

Get all four gold stars in the same playthrough.

Master Prospector
1 guideOffline Game ModeSingle PlayerMissableCumulative +Time/Date

Assuming you got all the secret areas and Fully Loaded, you should have have the full 1000 gamerscore. Congratulations on your latest completion, and thank you for using my walkthrough!~LifeExpectancy

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