Saints Row IV (AU)

[NOTE] As with all walkthroughs, this one may contain spoilers. Great effort will be taken to avoid such, but do be warned.

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They've come a long way from a one neighbourhood street gang in Stilwater... Welcome to the TrueAchievement Walkthrough for Saints Row IV! Once again, we revisit the madcap antics of the Third Street Saints as they transcend their roles as pop-culture icons and into the leaders and defenders of not just the free world, but the world itself.

This walkthrough will be divided into two sections: 1) Story and side quests, open world gameplay and misc. achievements and 2) Challenges.

You may find there is a lot of information held in the Story and side quest section, but I decided to keep it all in one section rather than split it up to save you the annoyance of switching from tab to tab.

It will also include the Enter the Dominatrix and How the Saints Save Christmas DLC.

As with all Saints Row games, you gain XP to improve your character, but in addition with this game your character also learns Powers to make you super human. In order to improve your character you simply have to complete activities, quests, kill people, etc. to obtain XP. However, improving your powers is a little more time consuming and requires you to obtain collectible Data Clusters, of which there are 1255 to find.

This game does a very good job of directing you through quests and gives extremely clear instructions. Therefore, unless there is a particularly difficult part, I will not mention a step-by-step guide on how to complete a quest.

This game has several cumulative achievements such as kill X amount of enemies with Y weapon or collect X amount of collectibles. These can be very time consuming so I will be mentioning when you can start working towards these achievements. It is very possible, depending on your play style, that you won't actually unlock these until you have finished the game or you may unlock it way before the end of the game. Essentially, the point I am making is to not panic if you read an achievement in this walkthrough but have not unlocked it yet. As long as you follow the method of how to unlock the achievement then you will eventually obtain it.

There are a number of different collectibles throughout this game. Initially, this will seem overwhelming, but if you collect them as you progress through the story then this won't seem as much of a grind. Also, through the game you will obtain an ability to have the collectibles show up on the map, so collecting these will not be too challenging.

You will also have to contend with challenges throughout the game and I have included these in a separate section of the walkthrough for your convenience.

Missables Achievements

There are technically three missable achievements in this game and one these requires an XBL Gold account. I would strongly recommend that before you start the game you head over to www.saintsrow.com and create an account. This will allow you to upload your character for the missable achievement that requires the Gold account. One of the other missable achievements is avoidable if you complete all the side quests so just be sure to follow this walkthrough and you'll be fine. The final missable achievement is linked to a decision during the game, but I will make mention of this so you won't miss it.

I would recommend utilizing the unlimited save option, and always keep two saves up and running, just in case you make a mistake and don't have to start again.

Glitchy Achievements

One of the achievements in this game is reported as glitchy, Where's my Cape - Purchase all Super Power upgrades. This achievement may glitch on you if you max out any powers upgrades quite early into the game. It is recommended to leave a couple of upgrades from each power until you get closer to the end or not upgrade them at all. Here's a method to fix the glitch, thanks to Ponypo2011 over at x360a:

  1. Make sure to have a save before the "Betrayed" side mission. This will be used if the achievement does glitch on you. It is recommended that you have not done Gat's loyalty missions nor collected all of the data clusters.
  2. Complete all side missions and loyalty missions
  3. Collect all of the data clusters
  4. After the mission, purchase the new powers will be available to unlock and any remaining ones you have left
  5. Receive achievement

Welcome to the walkthrough for Saints Row IV! First thing to do is to select a difficulty. Feel free to select any difficulty as there is no achievement linked to difficulty. If you select a harder difficulty, you can change it at any point by pressing cn_start and does not affect any achievements.

It is important to check out the General Hints and Tips section on how to avoid the only glitchy achievement, Where's My Cape. You have been warned.

You start off watching a cut scene which leads to the mission, Purple Ops. This is a tutorial mission so make your way through the area chasing after Cyrus and save the world by disarming the nuclear missile. After you destroy the missile, and complete the quest you will unlock:

Zero Saints Thirty

Complete 'Zero Saints Thirty'.

Zero Saints Thirty
Online/OfflineSingle PlayerCooperativeMain Storyline

Now it is time to create your character. Feel free to make him/her as crazy looking as you feel. If you have an account linked to www.saintsrow.com then you have the opportunity to upload your creation. Doing so will unlock:

Saintified

Create and share a character online.

Saintified
1 guideDiscontinued

Warboy925 has mentioned that he obtained the above achievement by simply going to Planet Zin, press cn_Y to shop. Move down to Character Gallery and select Save Character. The achievement then unlocked.

If you haven't done this by now, then when you enter the simulation and have free reign, you can head to a plastic surgeon shop and upload your character from there providing you have your Saints Row account created on the website. I am uncertain if you are required to add your game account details when you create your Saints Row account, but to obtain this go to your Hub, go to Extras, Stats and Page Eight.

After you have created your character, you will be in the Whitehouse with your character. After watching a cut scene, head to the press conference. On route you will be stopped three times. Select whichever options you fancy and finally enter the press conference. This is is where the game turns a little insane and you meet the bad guy Zinyak for the first time. Follow the waypoints and eventually you will move on to the front lawn of the Whitehouse where you will enable an Anti-Aircraft gun. Take control of it and take down a number of UFOs finally leading to a fist fight with Zinyak. After completing this fight you will unlock:

Destroyer-In-Chief

Complete 'The Saints Wing'.

Destroyer-In-Chief
Online/OfflineSingle PlayerCooperativeMain Storyline

You will now find yourself in a surreal simulation so follow the waypoints and instructions until you get to the Diner. Once you finish the cutscene, escape and listen to Kinzie's instructions. Kill some cops, cause some mayhem and kill the Sheriff. This leads to a cut scene with Zinyak. After the cut scene you will unlock:

There Is No Pancakes

Complete 'A Pleasant Day'.

There Is No Pancakes
Online/OfflineSingle PlayerCooperativeMain Storyline

Now back to the simulation but this time of Steelport.

From this point on you can start working on your first cumulative achievement:

Fourth and Forty

Spend over 40 hours in the Simulation.

Fourth and Forty
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +Time Consuming

This is obtained by playing forty hours in the simulator and more than likely this will be your last achievement you will get. If you need to grind out a few hours, then just enter the game, jump on a roof and ensure the controller remains on and go watch some TV. Time spent playing the DLC does count towards this so keep that in mind if you own both DLC before grinding this achievement.

Now on to the game! Steal a car and press cn_back to open the Hub and head to the gun shop. Buy a gun and upgrade it and then head out of the shop. Time to kill some cops and the head to an alien Flashpoint. Once done, kill the aliens here and I recommend swapping your weapons for the alien guns, but it's your choice. After clearing the Flashpoint, head to Kinzie's warehouse.

Access the Hub and select Upgrades. My advice is to acquire the Bonuses to XP and Cache first. On picking your first upgrade you will unlock:

First of Many

Buy your first Upgrade from the Upgrade Store.

First of Many
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineShop

You now have the option to explore or complete the quests. I recommend exploring, but it may be beneficial just holding off a little, at least until you open your first gateway. This is because you will get the ability to call one of your homies and can work towards another achievement, which will be explained later. If you do explore, I would recommend leaving one Hotspot or Flashpoint, see below for the reason why.

Completing the open world gameplay means you won't have to grind much at the end of the game and you will gain XP and cache for completing them. In addition, completing the activities increases your cache that you gain periodically while playing. Every twenty minutes or so enter the Hub and look at the bottom of the center area for Cache. If it is flashing purple, click on it and transfer the cache to your account.

Another benefit of completing the open world gameplay as they appear is that they are usually are requirements for the loyalty side quests later in the game. Therefore, if you knock these out early, then you will fly through those side quests later. Either way you will be forced to do them at some point if you want a full completion.

If you open the Hub, then the quest tab, look at the bottom and this will show challenges. From this point in the game you will be working towards completing each one. A lot of these are easy but some are more time consuming. In addition, a number of these link to weapon or super power kills, which if you want to check out how to specifically complete a certain challenge then just check out the Challenge tab of this walkthrough. The challenges aren't essential for the "good ending" and you can mop these up once you've finished the game.

Another important note is to make sure to keep either one Hotspot or Flashpoint active. This is so you can farm the aliens at the end to allow you to complete the weapon challenges easily. Essentially, you will kill all but one alien and walk away. Once you return all aliens should have re-spawned allowing a continuous flow of aliens. I personally left the Virus Injection at the North of Steelport which becomes available a bit after the first gateway is open. I got near the end of Wave Two, ended the diversion and then restarted it. This method makes it very easy way to farm aliens. When you do happen to clear all of the Hotspots and Flashpoints, you can always go to the small restricted island between the middle and right islands and you can kill the soldiers to quickly get aliens to spawn and this can be repeated as needed.

Eventually when you complete all the challenges you will unlock:

The Challenge King

Complete ALL of the Challenges.

The Challenge King
1 guideOnline/OfflineSingle PlayerCooperative

Now in the map you will find red question marks. These are Targets and there are 77 in total.

  • Blue question marks are Activities and there are 32 in total.
  • Green question marks are stores and there are 34 in total. You will have to hack these later in the game but this doesn't become available until after the first Gateway is unlocked.
  • All of the Targets, Activities and Stores start off in limited numbers and more become available as you progress through the game.

Completing certain Targets and Activities allow for vehicles to be unlocked and you can use them at your leisure. This can be very advantageous as you get tanks and alien aircraft to control. Upon completing each one, the area will turn purple indicating that you now have control of that area. You will also see Co-op Activities, but these are not required to be completed for 1000 Gamerscore. In addition, you will need to get gold in all of the Blue activities, but on Casual difficulty these are not challenging.

Upon completing the open world gameplay in two of the four islands you will unlock:

Half Way Home

Complete all open world gameplay in two districts of the Simulated city of Steelport.

Half Way Home
Online/OfflineSingle PlayerCooperative

Upon completing all of the open world gameplay you will unlock:

How It Should Be

Complete all open world gameplay in the entire Simulated city of Steelport.

How It Should Be
1 guideOnline/OfflineSingle PlayerCooperative

You will need to be a fair way into the game before you will be able to complete all the open world gameplay, so just keep working through them and these will be done in no time.

Once you decide to progress the game, enter the Hub and select the Side Quest, Customization. Simply follow the waypoint to the clothes shop and buy some clothes and then get a decent car and upgrade it.

Once you have completed this, pick up the next quest, Learn the Rules.... This is the start of the Data Clusters, the major collectible in the game. You will see a lot of these through the game and they get released into the map progressively throughout it. You need to find four Data Clusters for this quest, so follow the waypoints and collect them all. After collecting the fourth Data Cluster, head to the Hub and the new Powers tab. Purchase both available powers. You are then lead to a tutorial area and after completing the tutorial area leads to a Blazin' activity. Simply hold cn_LB, collect the green orbs and run through the blue checkpoints. Completing this activity unlocks:

Woah.

Get your first Super Powers.

Woah.
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

I would recommend that once you acquire the Super Sprint and Super Jump abilities that you immediately begin working towards the following achievements:

And I Ran...

Super Sprint for 250,000 meters.

And I Ran...
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Don't Look Down

Be airborne during Super Jumps for a combined 10 minutes of gameplay.

Don't Look Down
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

The latter will unlock a long time before the former. Though it may take you a little longer to navigate around the world, I would recommend to start working on gathering the collectibles as well. To check your progress for And I Ran, go to the Hub, select Extras and on Page Three it will show how far you've Super Sprinted. It sometimes displays in feet rather than meters, which if that is the case, then you need to Super Sprint just over 820,000 feet to complete it. This achievement is a little glitchy and unlocked for me at 168,000 meters so you may get it earlier than expected.

You will now see a large number of Data Clusters around the area. It is your choice whether you collect them now or save them for later. However, I would advise that you collect them as you see them since these are required to increase your powers. Certain Data Clusters will not be accessible until you have certain powers unlocked, but you can always return to these once you have unlocked the necessary power.

Collecting 100 Data Clusters will unlock:

Ooo A Piece of Candy!

Find 100 Data Clusters.

Ooo A Piece of Candy!
1 guideOnline/OfflineSingle PlayerCooperativeCollectable

Collecting all 1255 Data Clusters will unlock:

A Real Cluster....

Find 100% of all Data Clusters.

A Real Cluster....
1 guideOnline/OfflineSingle PlayerCooperativeCollectable

Also scattered around the open world of Steelport are 39 Audio Logs. Collecting all of them will unlock:

The Whole Story

Find ALL Audio Logs.

The Whole Story
1 guideOnline/OfflineSingle PlayerCooperativeCollectable

Don't feel overwhelmed by the sheer number of Data Clusters. You will eventually unlock an ability which shows all of the collectibles on the map. This is obtained after Matt's Side Quest: The Pledge.

So now to the next Side Quest, Simulated Instruction. This leads you to three activities. The first one you will need to climb a tower. The second one you have to complete a fraud activity and the final one is a tank mayhem activity. Completing these will unlock more of the same activities on the map.

Now it time to get back to the main quest. Open the Hub and again select, Learn the Rules. Time to learn how to destroy an alien Hotspot! Follow the waypoint and instructions to successfully destroy the Hotspot. A cut scene will roll and you will have to then kill a Warden. Upon depleting his health, you will be presented with a Quick Time Event (QTE) and, if you do this correctly, you will absorb his power, Blast. You will then be teleported to a training area to show you how to use this skill so just kill the enemies using Blast to finish up the quest.

Throughout the game you will need to kill 25 Wardens and most of these will come naturally as you play the game. If you find yourself needing a few more, then get your notoriety up to level six and one will appear. After killing your 25th Warden you will unlock:

Zoo Keeper

Kill 25 Wardens.

Zoo Keeper
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Now that you have the Blast ability, you will want to start using it on the aliens and killing them while they are frozen. Once you have killed 100 aliens using this ability, you will unlock:

Chill Out

Freeze and Shatter Kill 100 Aliens with the Freeze Blast Super Power.

Chill Out
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Until you unlock another offensive super power, I suggest continuing to kill aliens by this method in order to work towards the 1,000 alien kills using any combined super powers:

I Am Become Death

Kill 1000 Aliens with any combination of Super Powers.

I Am Become Death
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Head back to the Hub and select the quest, The Escape. It is time to get back to reality. Follow Kinzie's directions to find the gateway out and back to the ship. Unfortunately, you will no longer possess your super powers while out of the simulation so be cautious. Fight your way through the aliens until you get rescued by Kinzie and Keith.

After watching a cut scene, you will control the space ship. Use cn_LB and cn_RB to tilt the ship and double tap one of the other to complete a barrel role. Avoid the walls and ceilings to escape and watch another cut scene. Now you can travel back and forth to the ship using the gateway. Once you land back in the simulation you unlock:

Don't Panic

Complete 'The Real World'.

Don't Panic
Online/OfflineSingle PlayerCooperativeMain Storyline

Now that you are back in the simulator, you have the ability to call Kinzie and Keith. I suggest that you call Kinzie so that you can begin working towards:

Back in the Day

Spend 2 hours outside of missions with past Saints Row characters as your homies

Back in the Day
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

In order to unlock this achievement, you have to spend two hours with your homies from back in the day. This has to be done in the simulator, so you can either jump to a roof top, call a homie and then do something else for two hours while ensuring your controller stays active, or just keep them around as you explore/progress through the game. Either way it is not a tough achievement to unlock.

One of the missable achievements requires you to get the good ending. To get this good ending, you must complete all the side missions and loyalty missions with your friends. That said, head back to the ship and speak to Keith by pressing cn_X to try and fail romancing him. Afterwards, speak to him to start the side quest, Campaign Trail of Destruction. After completing this, you will unlock the side quests, Executive Orders and The Simulation Recognizes. If you have been completing a number of the open world gameplay activities, then you may find that a lot of these objectives have already been fulfilled. If not, simply follow the objectives of the quests. Upon completing all of the objectives for these three quests, you should unlock the unlimited super sprint power, an outfit, the Dubstep gun, and unlocked:

Actor-Turned-Politician

Do everything you can for your Veep -- Quests, Loyalty Missions... everything.

Actor-Turned-Politician
1 guideOnline/OfflineSingle PlayerCooperative

Now that you have the Dubstep gun, approach the gateway and press cn_X. Access the weapon cache and select the Dubstep Gun from "Special". This gun is awesome! Once it hits 100% charged, simply aim and hold onto cn_RT to kill enemies.

Once this is in your arsenal, head to an area with aliens and kill at least 25 aliens with this gun in order to work towards Experimental Tech (Kill 25 enemies with each of the best toys). There is no actual in game method of tracking this other than when it pops up to tell you 25/150 experimental tech kills and so on. There is a challenge record that identifies how many overall kills you have completed with this weapon, but for this achievement it has to be alien kills, so this isn't very helpful.

If you are satisfied you have killed at least 25 aliens with this gun, then head back to the gateway and select the Abduction Gun. Again you want 25 alien kills to work towards this achievement.

The other weapons required for this achievement are the Bounce Rifle (unlocked during and after quest Ghost in the Machine), Inflatoray (unlocked after Pierce side quest Fun Trumps All), Disintegrator (unlocked after quest Back by Popular Demand) and the Singularity Gun (unlocked after Johnny Gat's side quest WWGD). Once you have unlocked these guns, I would suggest heading to the gateway and equipping them to knock out this achievement. You will need to get plenty more kills with these guns for their challenges, but they can be any enemy and not just aliens. I will remind you when the gun becomes unlocked during this walkthrough.

Onto the main quest, so select Breaking the Law. The aim is to hack the stores, which is done by a playing a mini game where you have to link pipes from left to right. Some are fairly easy while others can be more challenging. Follow the waypoint to the objective and before you get a chance to put your hacking skills to use, you will need to take out the cops and then aliens and their portals. Finally, sprint after a CID and tap cn_Y when close enough to destroy it, once done the quest is complete.

Another two collectibles are now added to the game, Text Adventures and Zinyak statues. Both of these are scattered across the map.

By this point, you should have obtained over two hours of game time in the simulator. Confirm this by going to Extras and then Stats and see the total time played. If this reads over two hours, then head to a plastic surgery shop and change the sex of your character. After playing for an additional two hours as the opposite gender, you will unlock:

Switch Hitter

Play for at least 2 hours as a male character AND 2 hours as a female character.

Switch Hitter
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Next, open the Hub and select the side quest, Power Play. Head back to the ship and approach Kinzie, press cn_X and then speak to her again afterwards. Again, you may have already completed a number of these objectives already, but if not, just work through them and hand in the quest, which rewards you with Blast Damage.

Now lets head back to the main quest line, so select Breaking the Lawn. Follow the objectives and complete another training area and you will net a new power, Blast Element - Fire.

Head back to the Hub, select quests and pick up Ghost in the Machine. Head to the waypoint and then make your way to the Hotspot. Steal the Bounce Rifle and use this to kill the aliens. Once the Hotspot is cleared, interact with three CID's and, once you have one following, make your way to the waypoint on the rooftop. Defend the CID again using the Bounce Rifle in order to work towards the kills for Experimental Tech. Head to the power plant and follow the objectives. If you have exclusively killed aliens with the Bounce Rifle you should have racked up your 25 kills by the time the CID is fully uploaded.

You will now have to kill a Warden. Destroying it gives you the power Telekinesis. Enter the training area and upon completing it you will unlock:

Ghost in the Machine

Download a new ally into a robotic body.

Ghost in the Machine
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Using your new power, kill 100 aliens and you will also unlock:

Here! Catch!

Kill 100 Aliens with the Telekinesis Super Power.

Here! Catch!
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Back to the main quest so select Ghost in the Machine. Again, head to the waypoint to start a new activity, Mind over Murder, where you have to throw certain objects into their designated rings.

After you have finished Mind over Murder, select the side quest Obey. Head back to the ship and start off by pressing cn_X and then speak to CID. Complete several objectives, then head back to CID and complete the quest. You will then get Obey (again), so complete the objectives and head back to CID. You will then get the last quest, Obey (one more time), so complete the objectives once more and turn it in to CID.

Completing all of these quests will get you the Telekinesis - Life Steal, an outfit, and Telekinesis Element - Lightning, and you should also unlock:

Machine Man

Do everything you can for CID -- Quests and... everything.

Machine Man
1 guideOnline/OfflineSingle PlayerCooperative

Time to get back to the main quest once more. Select the quest Zero Cool. Follow the waypoint and into a Tron-style tank game. Finish the area, get on the bike and make your way to Matt's prison. You will be offered the choice of two doors, make sure you pick the red door first in order to unlock:

You Chose... Poorly

Surrender when given the chance.

You Chose... Poorly
2 guidesOnline/OfflineSingle PlayerCooperativeMissable

Now restart from the checkpoint and pick the blue door. You are now playing an old style RPG so select the following options: "Approach computer", "I am a slave", "Fly to the purple star", "Enter the purple star", "Drink the wine", "Wake up", "Make 2 martini glasses out of coconuts", "Offer the architect a drink", "Your mom's a slave", "You locked me in a virtual hell hole", "I'm sorry", "I said I'm sorry", "I want to rescue Matt Miller", "And who's that", "Then where's Matt", "Let's do this", "I know you can beat him Matt", "Punch Killbane", "Punch Killbane again", "Punch Killbane again", "Time to go Matt", and finally "Pick up the phone".

After watching a cut scene, you will complete the quest. Now go to the Hub and select the side quest, Gateway. Head to Kinzie on the ship and speak to her. Again, you may have already completed the objectives, but if not, head into the simulator and complete them. In addition, I would recommend spending time to hack all the stores since it will save you time when jumping back and forth from the ship. This side quest will lead to four further quests called White Rabbit, White Light/White Heat, A Whiter Shade of Pale, and White Wedding. Completing all of these will give you a new Gateway as a reward.

Once that is over with, its back to the main quest, Zero Cool, so head on over to the Hub and select it. Speak to Kinzie and now it's time to rescue Matt with the help of a Mech suit. Head through the alien ship, navigating from waypoint to waypoint. Rescue Matt who kindly equips the mech with weapons. After defending Matt for the second time, you will be rescued by Kinzie and its time to control the ship's turret. Keep on eye on the ship's health in the top left, however this part is pretty easy. Eventually you will complete the quest and unlock:

Didn't Need to See Him Naked

Complete 'Matt's Back'.

Didn't Need to See Him Naked
Online/OfflineSingle PlayerCooperativeMain Storyline

Now we have a few quests to pick from so let's start with the side quest, The Pledge. Head to Matt on the ship and press cn_X when you meet him. After that, speak to him. You will be given a number of objectives to complete and once these have been completed, return to the ship to speak to Matt. Again, this will lead to two further side quests, The Turn and The Prestige, both with similar objectives. Finish these up and for your troubles you will receive the very useful Collectible Finder, an outfit and Blast Element - Mind Control.

To utilize the Collectible Finder, go to your map and use the D-pad to head down to collectibles. This will only show the collectibles on your map as well as being highlighted when you are walking around.

Whilst still on the ship, select Loyalty - Nytefall. Head to the waypoint to begin the mission. Upon entering the simulation, you will have to fight a Warden and after defeating him, you will receive the Stomp power. Once again, enter a training area and complete it.

Now that you have this power, you will want to use it to rack up 150 alien kills to unlock:

Pounding the Pavement

Kill 150 Aliens with the Stomp Super Power.

Pounding the Pavement
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Now that you've finished the training area, follow the waypoint to continue the quest. Head into Matt's fantasy simulation and fight some zombies. After defeating the zombies follow Nyteblayde. This part sometimes bugs out so if you find Nyteblayde starts driving towards the law, stopping at green lights, etc., then just restart from the checkpoint. Otherwise, follow Nyteblayde till the end of the quest and unlock:

Paranormal Bromance

Do everything you can for Matt -- Quests, Loyalty Missions... everything.

Paranormal Bromance
1 guideOnline/OfflineSingle PlayerCooperative

Head back to the main quest, Anomalous Readings. Go to the waypoint which begins a Super Power Fight Club activity where you need to defeat three waves of enemies. After completing this, you will finish the quest.

The Fight Club - Hard in Loren Square is a great way of grinding the super power kills. After completing it for the first time, just start the activity again and in round two, stay out of the green circle and continue to kill the enemies using whichever super power you need to work on. Just make sure you finish the fight club otherwise those kills will not count. Using this method can easily rack up fifty kills for two minutes of work.

In the Hub, select Back by Popular Demand and head to the waypoint to go into a plane simulation. You are here to rescue Johnny so just follow the waypoints through the level. After the cut scene, head to save Shaundi by again following the waypoints once more. Find the smallest gaps to jump over the green areas and you will end up in a nightclub. Continue downstairs and kill the enemies until you receive the Disintegrator. Use this to kill the endless wave of enemies and then watch a cut scene to finish the quest.

Now that you have the Disintegrator, don't forget to get 25 alien kills to work towards Experimental Tech.

You will see you have some quests to pick from so, select Something to Prove. Meet the fun Shaundi on the ship and speak to her. Again, you may have already completed these objectives, but if not, clear them up and then return to the ship to finish the quest. This leads to The Solid and Shaundi's List, clearing all three will get you Stomp Element - Gravity, an outfit and Stomp Element - Shrink.

Since you are already on the ship, you may as well pick up Payback and meet up with the real Shaundi, press cn_X, and then speak to her. This is yet another go and complete a number of objectives type side quest so just finish them up and return to Shaundi. Handing this in leads to Under Pressure and Secret Admirer that will get you the following as rewards upon completing them: Murderbot Mini-gun and Minethrower, Cyberspace car and bike, and unlock:

The Two Shaundis

Do everything you can for Shaundi -- Quests and... everything.

The Two Shaundis
1 guideOnline/OfflineSingle PlayerCooperative

Now let's get back to the main quests. You have three to select from and they all relate to saving your friends. We will save Pierce first so pick The Boss Goes to Washington and follow the waypoint. You will then enter into Pierce's weird simulation involving cans. Simply follow the instructions and kill everything. After the "giant" battle, you will complete the quest.

Let's get Pierce's Loyalty quests and side quests out of the way so select Fun Trumps All. Again, as you approach Pierce, press cn_X then speak to him. Clear the usual types of objectives and return to him on the ship. This will lead to Back to Basics and Embrace the Crazy. For finishing these, you will receive the Inflato-Ray, costume and the Inflato-Ray upgrade from him as your rewards.

Don't forget to get those 25 alien kills with the Inflato-Ray for Experimental Tech.

Go to the Hub, select Loyalty - Pump Up the Volume and head to the waypoints. Destroy the trucks, locate the nuclear waste, follow the truck and kill the target to complete the quest. Doing so will unlock:

The Face of the Saints

Do everything you can for Pierce -- Quests, Loyalty Missions... everything.

The Face of the Saints
Online/OfflineSingle PlayerCooperative

Next, pick up King of Stilwater as its time to save Ben King. Head to the waypoint and you will find yourself in a simulation of Stilwater. Just follow the objectives and instructions to save Ben King. Once you kill Tony and Tanya, you will complete the quest.

Go back to the Hub and select the side quest, Loyalty - King of the Dance. Head back into the simulation and to the waypoint. Once you have started the quest, you will need to absorb three viruses and then head out to take on Tanya again. Upon reaching the park, the quest is complete.

Let's save the next friend, so pick From Asha with Love and head to the waypoint. You will find yourself in Asha's simulation where you have to track the evil you. Be sure to listen in on some of the comical lines from the guards. Follow the instructions from Asha and after defeating the evil you will have completed the quest.

So it's time for your favorite part, the side quests again... Select Three-Count Royale, press cn_X when you see Asha then speak to her. Complete the objectives and hand this in, which again leads to more side quests: Kill and Let Die and Saintfinger. You will receive Weapon - Energy sword, an outfit and Weapon - Energy sword health for completing these.

Next, select Loyalty - Training Day and head to the waypoint. Escort the VIP and defend her on three separate occasions. After the final battle, you will receive your powers back and completing the quest will unlock:

On Her Saint's Secret Service

Do everything you can for Asha -- Quests, Loyalty Missions... everything.

On Her Saint's Secret Service
1 guideOnline/OfflineSingle PlayerCooperative

Time to select Emergency Situation from the main quests. It's useful to select some weapons that you still need to work on for your challenges since there is a section where the spawn is unlimited (Credit to Fire Hawk GYJS). You will take down several relays and then find the source. Your objective will say "TK throw clones back into source". This is where the unlimited spawn comes in so just stand near a portal and you will get nine enemies spawning at a time. Use this method to mop up as many kills as you want. When your done farming the spawn, Telekinesis nine clones into the source. Now defeat three additional clones and throw them into the source as well. Finally, after taking out the Warden, you will absorb the Buff power. Time to go into another training area! Completing this will finish the quest and also unlock:

Blast from the Past

Complete 'A Game of Clones'.

Blast from the Past
Online/OfflineSingle PlayerCooperativeMain Storyline

So now that you have the Buff power, killing 100 aliens with it will unlock the following:

Bringin' the Heat

Kill 100 Aliens using the Fire Buff Super Power.

Bringin' the Heat
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Back to the side quests! Select Ghost Writing and meet Ben on the ship. As you approach him, press cn_X and then talk to him. Again, there are more objectives for you to clear and once you are done, return to Ben. This leads to Rising Action and The Climax. Completing these will net you the following rewards: Buff Element - Freeze, an outfit, and Buff Element - Lightning. You will also unlock:

Benjamin [CENSORED] King

Do everything you can for Ben -- Quests, Loyalty Missions... everything.

Benjamin [CENSORED] King
1 guideOnline/OfflineSingle PlayerCooperative

Now head back into the simulator and you will want to select the following powers:

  • Blast - Fire
  • Telekinesis - Lightning
  • Stomp - Gravity
  • Buff - Lightning

Doing this unlocks:

Elementary

Choose a new element for all of your superpowers.

Elementary
1 guideOnline/OfflineSingle PlayerCooperative

Now back to the main story! Select ....The Very Next Day. Head to the ship and watch the cut scene. Time to rescue Johnny Gat for real this time. You will find yourself in a Streets of Rage side scrolling beat-em-up that is just awesome! Follow the level, beating enemies up along the way. After the third level, you will finish this section up and you will be returned back to reality. You will jump into your Mech suit in order to locate Johnny on Zinyak's ship so just follow the waypoints. When you get to a cut scene showing Zin's scattered on the floor, this will mark the end of the quest. You will receive a few rewards including the super power, Death from Above. To utilize this power, simply jump and hold cn_LT and press cn_RT to kill. You will also unlock:

About Time!

Complete 'Welcome Back'.

About Time!
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

In addition, now that you have the Death from Above power, kill 100 aliens with it to unlock:

Fist Meet Ground

Kill 100 Aliens with the Death From Above Super Power.

Fist Meet Ground
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

You are nearly done with the loyalty side quests! So now that you have Johnny, let's get his missions done. Select WWGD and meet up with Johnny on the ship. Again, press cn_X when you first meet him and then talk to him. It's more of the same, so complete a number of objectives and once you are done, speak to Johnny again. This leads to Closer to 250 and Kill Kill Destroy Kill. As a reward for completing these quests, you will receive: Weapon - Singularity Gun, Singularity Gun Ammo Upgrade and Singularity Gun Recharge Upgrade.

Now that you have the Singularity Gun, use it to kill 25 aliens. If you've followed the walkthrough so far, then on the 25th kill you will unlock:

Experimental Tech

Kill 25 Aliens with each: Dubstep, InflatoRay, Bounce Gun, Disintegrator, Abduction, and Black Hole.

Experimental Tech
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

In the Hub, select Loyalty - SR3 Wrap-up. This takes you back to Genkibowl where you need to finish three rounds to complete the quest and unlock:

Bouncin' with an Old Friend

Do everything you can for an old friend -- Quests, Loyalty Missions... everything.

Bouncin' with an Old Friend
1 guideOnline/OfflineSingle PlayerCooperative

Let's continue on with the main quest, Death from Above. Head to the waypoint and complete the training.

Due to the previously mentioned glitchy achievement, Where's My Cape, make sure you now complete a separate save and then collect the rest of the Data Clusters.

Once completed, select The Kinzie Gambit and head on over to Kinzie's warehouse. Time to fight the Zin and a lot of them! Eventually as you progress through the mission, you'll end up giving air support to the other Saints. After that, you will find yourself in a Genkibowl, so protect Kinzie. Once completed, head out in the Genki mobile and get back to the ship. Now it is time to clear the ship of Zin while picking up two bombs along the way and planting them on the Zin ship. Upon returning to the ship once more, you will watch a cut scene and the quest finishes, unlocking:

Betrayed

Complete 'All Hands On Deck'.

Betrayed
Online/OfflineSingle PlayerCooperativeMain Storyline

Now go to your Power area in your Hub. Provided that you have followed the walkthrough to this point and have gotten to level fifty, upgrade all of your super powers and hopefully, if it hasn't glitched on you, you will unlock:

Where's My Cape?

Purchase all Super Power upgrades.

Where's My Cape?
1 guideOnline/OfflineSingle PlayerCooperativeShopBuggy -

So back to the main quest, Talkie Talkie. Head to the ship and speak to Matt. Once completed, select The Girl Who Hates the 50's where you will now have to find Keith David. Head back into the simulator and to the waypoint. Watch the cut scene and survive the ambush. Next, follow the waypoints in order to find Keith. Watch another cut scene and then you will be transported into another simulation. Explore the area until you find Keith being attacked. Once again, follow the waypoints while killing Zin along the way. You will then find yourself on the roof so destroy the CIDs and take out the satellite. Finally, watch the last cut scene which will complete the quest.

Again, select the Girl Who Hates the 50's where this time you will need to rescue Kinzie. Head to the waypoint to meet up with CID and follow him. Interact with the symbol and head into the 50's style simulation one more time. Follow the waypoints to find Kinzie and then just simply follow the objectives and defeat Cyrus to complete this quest and unlock:

Poodle Skirt

Complete 'Hello Teacup'.

Poodle Skirt
Online/OfflineSingle PlayerCooperativeMain Storyline

Now let's do the final loyalty side quest. Select Loyalty -The Girl Who Beat Cyrus, enter the simulation and meet up with Kinzie. Go to the armoury island, and blow all the targets up - its as simple as that. This will lure Cyrus out in a jet, so destroy the jet and fight and defeat Cyrus. Once completed, you will unlock:

The Full Kinzie

Do everything you can for Kinzie -- Quests, Loyalty Missions... everything.

The Full Kinzie
1 guideOnline/OfflineSingle PlayerCooperative

At this point, every audio log is now available in the map for collection.

We are nearly done now! Select Keymaster and meet up with Johnny Gat. Your task now is to locate the keys. Follow the waypoints and objectives while destroying quite a lot of things, though its pretty easy. Once you collect all three parts and get into the helicopter with Shaundi, the quest will be complete.

Next, it's time to finish off the key, so select Keymaster again and go and find CID. This time you will need to find three power supplies. Head to the waypoints pointed out by CID and fight the Zin, collecting the power supplies along on the way. You will end up stealing a tank and will need to get it to Kinzie's warehouse in a set time. Once completed, you will unlock:

Keymaster

Complete 'Batteries Not Included'.

Keymaster
Online/OfflineSingle PlayerCooperativeMain Storyline

Let's mop up some achievements before the end, two of which are in the same place. You may already have unlocked these through the game so feel free to skip ahead. As you are probably level fifty by now with a fair bit of cache knocking about, head to the nearest gun store and select your favorite weapon . You want to fully upgrade the weapon of your choice (the cheapest weapon to upgrade is the baseball bat). My advice, if you can afford it, is to fully upgrade the Thump Gun and Singularity Gun since the combo of both of these is nigh unstoppable. Also, it is useful to upgrade the alien SMG for when you go back to Zinyak's ship. Fully upgrading a weapon will unlock:

Maximum Stopping Power

Upgrade one weapon to the max.

Maximum Stopping Power
2 guidesOnline/OfflineSingle PlayerCooperativeShop

Now, while still in the gun store, you want to select each of your weapons one-by-one and customize them so they don't have the default skin (one melee, one pistol, one SMG and so on). As long as you have selected a different customized look for each weapon, then upon leaving the store you will unlock:

Better This Way

Customize the style of all the weapons on your radial.

Better This Way
2 guidesOnline/OfflineSingle PlayerCooperative

The last miscellaneous achievement is linked to jumping from one area to another on the first island. I have included a map below so that you can see the locations you need to travel.

External image

Essentially, climb to the top of the 3 Count building. Make sure that you are on the roof and not a chimney stack or else it will not count. Now, set your waypoint to the power plant and jump in the air as high as you can. While in the air, call in a plane from the menu by going to the Hub, select Phone, and then Vehicle Delivery. The void is a great choice since it is a fast plane. You will find that you teleport into the plane without touching the ground. Therefore, just fly over to the power plant and simply by flying over the power plant should be enough to unlock:

Epic Jump Quest

Jump from the roof of 3 Count to the Nuke Plant, without touching the ground or other rooftops.

Epic Jump Quest
1 guideOnline/OfflineSingle PlayerCooperative

Onto the final quest! Select Punch the Shark and head back to the ship. This is the point of no return, but if you have followed the walkthrough, then don't worry. For some reason, the stat page may show you have only completed 5/6 loyalty missions, but as long as you have been following the guide, you are fine to continue. If not, complete the missing missions, otherwise you will not be able to get the good ending and will miss an achievement. The required loyalty missions that must be completed are:

  • Kinzie - Loyalty - The girl who beat Cyrus
  • Matt - Loyalty - Nytefall
  • Pierce - Loyalty - Pump up the volume
  • Asha - Loyalty - Training Day
  • Ben - Loyalty - King of the dance
  • Gat - Loyalty - SR3 Wrap Up

When you are happy that you have done everything you want, head to the waypoint and press Accept. Don't worry, you can return to free roam to mop up things after completing the game

After watching the cut scene, select your team (no one is required so feel free to choose who you want). Once you have selected your team, head back into the simulation. Your first task is to get the key to the tower so defend the truck then move towards the key. You will then need to defend CID and eventually you will get inside the tower. Time to defend CID again and afterwards, follow his instructions and eventually he will get the key into place. There will be a lot of Zin to fight here so be prepared for a long drawn out fight. Once the key is in place, the first part of the quest is complete and you return to the ship.

Back on the ship, it is time to select the next team for the second part (again, no one is required so feel free to choose who you like). Once you've made your choice, head back into the simulator. Now you have to take over three portals and defend them. As you go from portal to portal, you will lose a member of your backup, but just keep killing Zin and defending the portals. After the third portal is defended, make a hasty escape to the nearest gateway only to find it locked. After several more attempts, the simulator will crash. Simply press cn_A on continue game to end this part of the quest.

After the cut scene, you will be in the final part of the quest. Follow the waypoints to the armoury while fighting a lot of Zin along the way. Defend your homie hacking the terminal and then make your way into the armoury to get the power armour. Next, follow the waypoints and avoid the red laser beams along the way. Overload the conduits and keep heading towards Zinyak and dodging debris on the way down. Finally, it's time to fight Zinyak. This is fight is divided into three stages:

  • First Stage - A straight up fight with Zinyak so lay into him until he hides behind a shield.
  • Second Stage - You will need to throw CIDs at him in order to destroy three shield generators. Zin will continuously be attacking you during this stage as well.
  • Third Stage - With the shield down, attack Zinyak again and complete some button mashing in order to finally defeat him.

Time to watch a cut scene and then the credits. If you received the good ending, then after the credits you will have a final cut scene, which will unlock:

Saints & Sensibility

Complete 'Grand Finale' after completing all Homie missions.

Saints & Sensibility
2 guidesOnline/OfflineSingle PlayerCooperativeMissable

For completing the game, you will also net:

Imperator

Complete 'Grand Finale'.

Imperator
Online/OfflineSingle PlayerCooperativeMain Storyline

You may need to grind out a few challenges. More than likely you'll have completed the game in about twenty to thirty hours, so you will have need to play a few more hours to go to get the fourty hours in the simulator achievement. Again, the time playing the DLC counts towards this achievement.

I hope the walkthrough has been of use to you, this has been completed using my own methods and the solutions already posted on TA, but if you feel I have not credited you please don't hesitate to PM and I will correct this.

Thanks!

On this section of the walkthrough, you will find advice on how to complete the challenges. There is no mention about the silver medal parts of the challenges as obtaining gold automatically gets you the silver. If you are struggling getting the gold medals, simply reduce your game difficulty.

Credit goes to I Solus I for this following list:

Complete All Other Challenges
Earned when completing all of the challenges.

Blazin’ Gold Medals
The gold medal time is 15 seconds for each course. Reaching a checkpoint stops the clock, and be sure to avoid fire as it reduces time by 2 seconds.

Genki’s M.O.M. Gold Medals
Be as quick as possible moving from location to location.

Insurance Fraud Gold Medals
Jump high and rag doll yourself. Hitting cars will multiply your score. Saran447 says that if you fast sprint towards a car and press cn_RT or cn_LT just before you hit the car, it can fling you into the air. Especially useful because even if the car is stationery, it will still throw you into the air.

On-Foot Mayhem Gold Medals
The best strategy for these activities, if you are having trouble, is once you reach level 26, unlock the Super Sprint 'Tornado' upgrade. Then instead of using the weapons or TK/Stomp powers, just super sprint around running into cars, people, everything. For the TK Mayhem, be sure to grab the giant orb as well. Thanks to Cornflopper for this tip.

Super-Powered Fight Club Gold Medals
Best done after upgrading all powers to max or at least near max. This was the most difficult activity for me. Freeze and stomp were the most effective. Only go after the boss in the final round as he is the only one you have to defeat. Another way suggested by SiebeTolsma is to just sprint from enemy to enemy, and using the beatdown to quickly take them down. Another strategy by Perfidious Sinn is to use the Shrink (Stomp) element. If you shrink any enemy, even a boss, and then melee them it kills them instantly.

Vehicular Mayhem Gold Medals
Blow things up with the given vehicle.

Platforming Rift Gold Medals
Upgrade your super jump. Better to take your time rather than speeding through. Falling off will reduce the score bonus at the end of each segment.

Speed Rift Gold Medals
Use the boost as much as possible. While boosting, hitting barriers increases score.

TK Rift Gold Medals
Upgrade Telekinesis throw cost and recharge. Keep your combo high to get the maximum score from each hit. Also, it helps to have the ability to not rag doll from explosions.

10 Aliens Super-Kicked
Click cn_RS while unarmed to super-kick.

100 Death From Above Kills
Unlocked late in the game by completing the "The Very Next Day" main quest. If you are having trouble getting kills, you can use freeze blast on the enemies before bombing them. Leave some Flashpoints or Virus Injections unplayed until this is unlocked. Start a Flashpoint or Virus Injection and get some kills then right before you are about to complete it, run away. The quest will cancel and you can restart it. Another method by InfernalDante34 is to start the Medium difficulty Super Power Fight Club (the one with Julius). The third round is a "King of the Hill" round, and the enemies will continue to spawn (two on the map at a time). Also, it takes TWO hits with Death from Above from any height to kill them, so it is quicker to do small jumps and hit the enemies with it quickly. You MUST finish the Fight Club for the kills to count though, if you let the timer run out none of your kills will count.

25 Miles Super Sprinted
You'll get it over time. The Unlimited Sprint upgrade is unlocked by completing Keith David's side quest "Executive Orders".

10 Superpowered Beatdowns
While unarmed, hold down cn_LB and use cn_LT or cn_RT on an enemy to perform a melee attack. Credit to fuzzyjw510.

1800 Seconds of Super Jump Air Time
You'll get this over time.

5 Telekinetic Catches
To unlock the Telekinesis Catch element, you need to earn all Silver Medals in the Genki's M.O.M. activities. When attacking a Warden, wait for him to pick up an object and when he throws it, press cn_RB and if you snatch it out of the air then it will count. The red balls do not count towards this challenge. If you are struggling with this, get your notoriety up, and kite the Warden to a built up area where he can hopefully grab some cars.

30 Telekinesis Kills
Telekinesis someone and throw them at a nearby wall. They must die from the impact. This is easier to accomplish when upgraded. Telekinesis is unlocked by completing the "Ghost in the Machine" main quest.

Throw 100 Enemies With Telekinesis
Don't have to kill them, just throw them.

10 Vehicles Super-Kicked
Press cn_RS while unarmed and standing next to a vehicle.

10 Arc Lightning Hits
Use the telekinesis lightning element or buff lightning element on enemies. You don't have to kill them. The telekinesis lightning element is unlocked by completing CID's side quest "Obey (One More Time)". The buff lightning element is unlocked by completing Ben King's side quest "The Climax".

10 Enemies Mind Controlled
Use the blast mind control element on enemies. You don't have to kill them. The blast element mind control is unlocked by completing Matt Miller's side quest "The Prestige".

10 Fire Element Ignitions
Use the buff fire element on enemies. You must kill them. The buff element fire is unlocked by completing the "Emergency Situation" main quest.

100 Freeze Shatters
Use the blast or buff freeze elements to freeze enemies and shatter them. You must kill the enemy. The buff element freeze is unlocked by completing Ben King's side quest "Ghost Writing".

10 Gravity Float Kills
Use the stomp gravity float element on ten enemies and kill them while they are floating. The stomp element gravity is unlocked by completing Fun Shaundi's side quest "Something to Prove".

75 Ground Stomp Stuns
Use the stomp rock element on enemies. To get a ground stomp stun, just run into the middle of a group of enemies and press cn_RB with the ground rock element. You don't have to kill them. Ground stomp is unlocked by completing the "Anomalous Readings" main quest.

10 Enemies Health Stolen
Use the telekinesis life stealing element on 10 enemies. You don't have to kill them. Unlocked by completing CID's side quest "Obey".

10 Shrunken Enemies Squished
Use the stomp shrink element on enemies and then step on them ten times. The stomp element shrink is unlocked by completing Fun Shaundi's side quest "Shaundi's List".

250 Bounce Rifle Kills
Get kills with it. Unlocked during the story mission "Ghost in the Machine."

250 Dubstep Gun Kills
Get kills with it. Unlocked after completing the Keith David side quest "Campaign Trail of Destruction."

150 Targets Abducted
Use the Abduct-O-matic gun. Unlocked by completing the "Complete One Other Challenge' challenge.

250 Targets Blackholed
Get kills with the Singularity Gun. Unlocked after completing Johnny Gat's side mission "WWGD."

100 Enemies Disintegrated
Use the Disintegrator to kill enemies. Unlocked by completing the "Back by Popular Demand" main quest.

50 Inflato-Ray Kills
Get kills with it. Unlocked after completing Pierce's side mission "Fun Trumps All."

250 Mech Suit Kills
You will get most of these during the main story and Mech Mayhem activities. Replay the Mech Mayhem activity if you are still short.

30 Tentacle Bat Beatdowns
Beat people with it. Unlocked during Kinzie's "Customizations" side quest.

Destroy 100 Alien Vehicles
This will probably come naturally but Tank Mayhem is the shortest route.

Destroy 100 C.I.D.S
Kill the orbs that fly about and give shields. You can farm these during the last mission of the game.

Destroy 60 Murderbots
You'll get it over time.

Destroy 30 Portals
You'll get it over time.

Kill 1000 Aliens
You'll get it over time.

Kill 30 Wardens
Max out your wanted level and they will appear if you still need some post-game.

20 Minutes of Alien High Notoriety Time
You'll get it over time.

50 Aliens Taunted
Walk up to and enemy and hold cn_left. Wookiee Hairem suggested doing them at flashpoints because you can get 4-5 each time you taunt. Samphaa said that if you need taunts, but have finished all the hotspots, replay the fight club in Loren Square. Get to the 2nd round and just keep jumping in one spot, when you have about 10 enemies below you, freeze them, then land and taunt them.

39 Audio Logs Collected
They appear on the map only after completing each characters rescue mission. Unlock the Collectible Finder upgrade to find them or use this map. http://i.imgur.com/zU8Y0kL
Source: www.vgfaq.com

150,000 Feet Traveled in Alien Vehicle
Post-game, grab a Void (the alien jet) and fly from end to end of the city. When the jet reaches the edge of the map it will turn around and enter hover mode. Hit cn_B to switch it back to flight mode. If you care to do this early on, xxB3averHunterx suggested that the UFO mayhem activities give you roughly 30,000 feet traveled in 3:00 if you switch to plane mode & just circle the area right from the start.

4 Miles Traveled in Mech Suit
Will get this playing the main game and the Mech Mayhem. Replay Mech Mayhem if you still don't have it.

8 Text Adventures Collected
Unlock the Collectible Finder upgrade to find them or use this map. http://i.imgur.com/lNdgZ6B
Source: www.vgfaq.com

120 Minutes Spent With Homies
Call Homies or find random friendly Saints on the street and cn_up to get them to follow you. Starting a main story quest or side quest will dismiss them.

36 Zinyak Statues Destroyed
Destroy Zinyak Statues found around the city. Every Planet Zin (Planet Saints) clothing store will have 2, one on the front of the store and one inside of the store in the back. Unlock the Collectible Finder upgrade to find them or use this map. http://i.imgur.com/RwYRsri
Source: www.vgfaq.com

Welcome to the walkthrough for the first DLC, Enter the Dominatrix. This isn't a particularly challenging DLC and should only take a couple of hours to complete (if that!). There is only one really challenging achievement, and one that will take an extra thirty minutes of your time. This DLC is simply crazy, bizarre and filled with leather and dildos. Just another day playing Saints Row!

Once you have installed this DLC, you will be prompted about a new quest, head to the hub to select Enter the Dominatrix and return to the ship. Watch a cut scene and then head to the quest. Select the weapon of your choice and head to the helipad. Now parachute down and take out a couple of waves of Zin and watch another cut scene.

Now in the Gatmobile, head to the mayor, defeat more Zin. Next, jump into a tank, destroy a number of Zin tanks and then face Zinyak. After successfully completing the QTE, you will finish the quest and unlock:

All Too Easy

Kill Zinyak in less than 5 minutes in 'Save the Planet'.

All Too Easy
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineTime/Date

Select Enter the Dominatrix again and head to the waypoint on the ship and watch the cut scene.

You will be tasked with finding the Dominatrix. Your first waypoint will be next to a gun shop where you will be required to try and fail to kill the Dominatrix. Once she disappears, this is the perfect opportunity to grind out those kills for the guns, so jump into the gun shop and upgrade your first weapon. When you go outside you will find three to four cars with leather adorning enemies spawning every thirty seconds, just mow them down. Each weapon achievement in this method should take about fifteen minutes and you won't break a sweat. Once you are done with either the grenade launcher, mini gun or flamethrower go back into the gun shop and upgrade the next one. Repeat until you have all your kills and you will unlock:

OMGWTFBBQ

Get 100 kills with the Flamethrower.

OMGWTFBBQ
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Ultimate Hot Potato

Get 100 kills with the Grenade Launcher.

Ultimate Hot Potato
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Hello Little Friend

Get 250 kills with the Minigun.

Hello Little Friend
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

So once you've decided to continue on, just follow the waypoint to save Pierce. Survive three waves of enemies and rescue Pierce. You now have to save Shaundi and Donnie so make your way to the next waypoint. It's time to fight Dominatrix and an endless wave of her minions and then rescue Shaundi and Donnie.

Now it's time to meet up with Kinzie and trap the Dominatrix. Shoot her a number of times until prompted to activate a nearby node. Just rinse and repeat this process, and after successfully trapping her you will unlock:

Indomitable

Complete 'Meet the Dominatrix' without dying.

Indomitable
Online/OfflineSingle PlayerCooperative

On to the third quest! Again select Enter the Dominatrix, and head to the waypoint. You start off in a sex club so head to speak to Dom. Now use the telekinesis power to round up the furries into their cage. Once done, it's time to pleasure a client. Your next task is to kill some gimps, quite a lot of gimps in fact, and then annihilate the Dom.

Right, it's time for a chariot style race. There is an achievement linked to this, and basically all you need to do is take out the gimps pulling out the chariots causing them to explode. You need to take out all of them before the race ends. Some say its better to use the Thump gun, others the Disintegrator. Either way, once you have destroyed all of the chariots you will unlock:

Rigging the Race

Destroy all the rival pony carts in 'At the Races'.

Rigging the Race
Online/OfflineSingle PlayerCooperative

Finish the race to complete the quest.

Now on to the fourth quest. This quest is the one that possesses the tricky achievement. Select Enter the Dominatrix again and head downstairs on the ship to the waypoint. OK, so you will be flying a ship inside Paul. You need to destroy all the green polyps inside Paul and this has to be done in one go. Just simply follow the instructions and don't over use the weapon. You can also fly into the polyps although this is a last resort. You don't need to worry about the floating red polyps. If you haven't popped the achievement by the time Pierce says "Go on boss, Pop that Top", restart the mission from the beginning. If you did it successfully, then you will unlock:

Health Inspector

Destroy all the green polyps inside Paul in 'Pop His Top'.

Health Inspector
1 guideOnline/OfflineSingle PlayerCooperative

Watch a cut scene and finish the quest.

So onto the fifth and final quest! Again select Enter the Dominatrix and move the short distance to the waypoint. Time to kill the Dominatrix once and for all. First thing is to take out the super gimp and his minions. After defeating them, head to Shaundi and kill more gimps. Now head to help Donnie and this is where the first attack from the Dominatrix occurs. Take her health down and get teleported back to the first quest. After speaking to Zimos, make your way to the waypoint and carry on the fight. After defeating the wave with the tanks and VTOLS, you will defeat the Dominatrix and unlock:

Bow to the Boss!

Kill the Dominatrix in 'Escape the Dominatrix'.

Bow to the Boss!
Online/OfflineSingle PlayerCooperativeMain Storyline

It's time for this DLC to get weirder... Just watch the cut scene, you will see what I mean. After meeting your new friend, it's time to escape the simulation accompanied with a lovely song.

Enjoy the end of game cut scene and this completes the DLC. After watching the cut scene, you will unlock:

Friend of the Raptors

Complete all five missions.

Friend of the Raptors
Online/OfflineSingle PlayerCooperativeMain Storyline

There is one final achievement to obtain and that is to spend thirty minutes in the simulation with Velociraptor Ned as your homie. Simply call him in from your phone and after thirty minutes you will unlock:

Walking the Dinosaur

Spend 30 minutes with Raptor Ned as your homie.

Walking the Dinosaur
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

If you didn't obtain any of the achievements, you can repeat the quests by going into the hub.

Hope this DLC walkthrough has been of use, thanks!

Welcome to the second DLC for Saints Row, How the Saints Save Christmas. Unlike the first DLC, this one has slightly more substance to it, but don't expect it to take more than a few hours to complete. It has a few new activities and some collectibles that appear throughout several quests. That said it is extremely amusing and you should prepare yourself for more wacky, insane and surreal moments with the Saints Row crew.

Let's get started! After you download the DLC, you will be prompted to start the quest Miracle on 3rd Street. In this first quest, there are four Text Adventures and five Letters to Santa to collect. Keep an eye out for them as they're not difficult to spot. Also, there are two achievements obtained in this quest.

Head back to the ship and make your way to the waypoint to begin this quest. After watching the cut scene and learning about Clawz, you start the quest and you will immediately see a letter on the mini map. Both these and the text adventures are clearly displayed when you get close to them. However, you won't be able to get all of them initially. Go ahead and pick up the first letter here.

Make your way to the store and steal the gun. Now prepare to be attacked by Clawz. Take out the gingerbread men, and then shoot Clawz. Eventually, you will be required to revive Santa. Next, head to the park and in the center of the park is a barren tree with a glowing present underneath. Pick this up to unlock:

Our Gift to You

Find the present in a holiday mission.

Our Gift to You
1 guideOnline/OfflineSingle PlayerCooperativeCollectable

You will be prompted to sound bells. Simply shoot them with your gun and make sure you don't hold cn_Y as there are reports it can glitch the achievement linked to ringing them all. As you hit each bell with your gun, you will retrieve your powers. After the second or third bell, you will have your super jump ability so head back to where you got your gun to find a text adventure on the roof. Once you clear the sixth bell, you will unlock:

...A Saint Gets a Gun

Ring all the bells in town in 'Miracle on 3rd Street'.

...A Saint Gets a Gun
Online/OfflineSingle PlayerCooperativeCollectable

Head to the waypoint. Take out the gingerbread guards and crack the ice with stomp. Pick up the projector (there is a text adventure here, also a letter is nearby) and head to the theater. You will find the third text adventure and a letter on the roof here.

Now protect CID, simply kill the gingerbread guards and as you follow the objectives you will find the remaining text adventure and two letters.

Attack Clawz and you will find the quest.

So it's time for the second quest, The Fight Before Christmas. This quest contains two text adventures and three letters to Santa. There are two achievements linked to this quest, one of which involves you to listen to six different snowmen in varying locations. I make mention of the quotes from the snowmen though they may vary, but you only need to listen to them once for the achievement.

Head towards the waypoint and you will enter the town. As you get to the entrance, turn right 140 degrees and super jump up. You should see a small fire in the distance with your first snowman and he will say "we plundered and pruned the hedges". Make your way back to the town entrance and jump on the second building to the right. Head East and you will come across your first letter here.

Now look to the edge of the building to find a snowman looking over the edge, he will say "don't f*#%ing test me man"

Facing East, jump and look for a long stable. Head into the building and on the second floor you will find the first text adventure.

Go back to the suicidal snowman and face north. Jump high and glide over two buildings. Upon falling into a garden with three drunk snowmen, you'll hear "that's what happens to a f*%#ing rat".

Face south, walk out of the garden, turn right and look for a lollipop on the left leading to an alleyway with a weightlifting snowman who will say "don't forget leg day".

Now make your way to the waypoint and defeat the gingerbread in the courtyard. Don't go through to the workshop yet, but instead turn right 90 degrees and super jump. You will need to jump over two buildings and then you will see a large house. On the east side of this house is a two headed snowman who will say "Santa did not love us. But Clawz' does".

Go back to the town entrance and face north. Now turn left and head towards a long stable. Follow the building to the end, turn right, walk north and then jump up on to a small ledge. You should see a building in front of you so follow this around. Behind this building is a centipede snowman which will say "f*%k me"

If you listened to all the snowmen, you will unlock:

Get that Kid to a Psychologist

Find all the snowmen vignettes in the North Pole.

Get that Kid to a Psychologist
Online/OfflineSingle PlayerCooperativeCollectable

Head to the workshop. Start mashing cn_Y and once you have licked the candy cane clean (this takes a while) you unlock:

Minty Fresh!

Lick the candy cane barricade all the way through in 'The Fight Before Christmas'.

Minty Fresh!
Online/OfflineSingle PlayerCooperative

Now go to the stables and disable the four reindeer, one of the text adventures are in one of the stables on the second floor. Once the reindeer are disabled, chase down Twinkle and defeat him and his minions. Head into the building and inside on the left is a letter to Santa. Pick up the present and disguise yourself and then follow the waypoints.

Once inside the workshop, turn around and pick up the second text adventure. Next, fight your way through the enemies and then into Santa's office where you will find the final letter in this quest. Pick up the Christmas gun and attack Clawz with it. Finally, clear out the remaining enemies and leave the workshop. Make your way to the sleigh to finish the quest.

We are now onto the third and final quest, The Santa Clawz. By the end of this quest, you should unlock three achievements. In addition, there are two text adventures and two letters to find although one of each are automatically given to you at the end of the quest.

With that said, select The Santa Clawz and head back to the ship. After watching the cut scene you will be flying Santa's sleigh. Open the map and set a waypoint for the star shaped island. Here you want to fire a present into the statue of Zinyak's open hand to unlock:

He's Still on the Naughty List

Deliver a present to Zinyak in 'The Santa Clawz'.

He's Still on the Naughty List
Online/OfflineSingle PlayerCooperative

Now fly around and clear the targets. After clearing the final targets make your way to confront Clawz. Watch a cutscene and you will find yourself on the floor. The first letter is located diagonally to the right of you so walk forward to find it in front of a building.

You are now required to light some symbols so use your fire Blast ability to accomplish this. Once you light the two candles, head to the next waypoint (Test of Strength), turn right 90 degrees and north of this, on top of a sky scraper, is the first text adventure to collect.

Complete the Test of Strength using Stomp and make your way to the shield. Just keep blasting at it until Kinzie turns up and then use Telekinesis to pick up the presents and deliver them to people causing the shield to drop. Now you have to wait a few seconds and then presents will drop. Pick these up and throw them at Clawz. After delivering Shaudi's present, you will unlock:

Dear Santa

Find all the letters to Santa in the holiday missions.

Dear Santa
Online/OfflineSingle PlayerCooperativeCollectable

You will now watch the end cut scene and this completes the quest, unlocking:

*BEEP* YOU, CLAWZ!

Complete all three missions.

*BEEP* YOU, CLAWZ!
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Your reward for completing the DLC is a lot of new vehicles and two new activities, Naughty and Nice (a Christmas variety of UFO Mayhem) and Genki Holiday (a Christmas variety of Genki's Mind over Murder). Head into the simulation and look for the two new blue question marks to start these.

There are three achievements left to unlock. The first one relates to completing the new activity, Naughty and Nice. You have to finish three of these new activities, but there is no need to get gold. Once you do this, you will unlock:

Make a List, Check it Twice

Complete all instances of Naughty and Nice.

Make a List, Check it Twice
Online/OfflineSingle PlayerCooperative

The second achievement relates to completing the new activity, Genki Holiday. Again, you only need to finish the three activities. There is no need for gold. Completing all three will unlock:

A Very Genki Holiday

Complete all instances of Genki Holiday.

A Very Genki Holiday
Online/OfflineSingle PlayerCooperative

The third achievement relates to reading the Christmas text adventures on a computer located in the bottom of the ship next to Pierce. So the answers are as follows:

  • 1: Holidays Past and Present
    • Had Been Kidnapped
    • A Stranger Visitor Arrived One Day
    • Something Else
    • To Destroy the Holidays
  • 2: The Rise of Clawz
    • Twinkle
    • The North Pole
    • The Flying Reindeer
    • A Renegade Elf
  • 3: A Christmas Peril
    • The Production of Dangerous Toys
    • Anyone Who Was Sane
    • Eternal Torment and Pain
    • Turn Into His Special "Soldiers"
  • 4: A Full-Fronted Assault
    • New Year's Eve
    • An Army of Children
    • A Rogue Elf
    • The Saints
  • 5: Tinsel
    • Assemble The Crew
    • The Boss
    • But They Didn't
    • That Will Be Told In The Next Text Adventure Segment
  • 6: Operation Holiday Hustle
    • Hitting Enough People With It
    • Cropdusting!
    • Clawz's Forces Attacked Us
    • Clawz Won
  • 7: Last Ditch Effort
    • The task Master Twinkle
    • Lead a Worker Uprising
    • Taking Out Twinkle
    • Zinyak's Time Machine
  • 8: The Future
    • The Museum Was Closed For The Holidays
    • Johnny's
    • Kinzie's
    • My Place
    • The Door Opened!

Once you have read and completed all of these you will unlock:

A World Without Christmas

Complete the holiday text adventure.

A World Without Christmas
1 guideOnline/OfflineSingle PlayerCooperativeCollectable

You should now have all of the achievements for this DLC, hope it has been of use to you.

Thanks!

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