Tom Clancy's The Division

Welcome to my TrueAchievements walkthrough for the well-received Tom Clancy's The Division from Ubisoft and Massive Entertainment. Set in Manhattan, you may have already seen footage and gameplay from the game as there was quite a gap between when the game was announced and eventually released. There's a lot to do in The Division's world, in both the PvE (Player Vs. Enemies) and PvP (Player Vs. Player) areas. Thankfully, the game's achievements are fairly easy to obtain so don't be intimidated by the huge amount that's on offer in the game. The PvP area, best known as the Dark Zone, also comes with a few achievements tied to it. These will present the most difficulty but again, they are not too difficult to unlock with the right information and advice.

The majority of the achievements can be unlocked while playing solo on normal difficulty for most missions. It's completely up to you if you want to bring a buddy along for the ride or match-make with randoms to make the game progress go quicker and be significantly easier. I will be covering all of the achievements in the game from a lone-wolf's perspective besides the necessary co-op achievements.

I will also make notes in the walkthrough for where certain achievements can be boosted if you want to go in that direction. You will at some point need to complete 20 missions as part of a group, complete a mission in challenge mode (which is pretty much impossible without a group), complete a co-op mission without anyone going down or dying as a Level 30 agent, and a few other co-op required achievements as well. I made a small amount of progress towards the 20 co-op missions on my way to level 30 and then finished up the rest daily by attempting the daily challenging missions with other players. I played with friends in the Dark Zone and co-op missions which allowed me to make progress towards the Medic and Lean On Me achievements.

I will provide as much text-detail as possible and will also include videos for every mission on normal, hard, and one for challenging. The weapons, gear and mods you decide to use is completely up to you. I prefer to use an SMG and Marksman Rifle as my main weapons and I also carry an Assault Rifle and Shotgun for backup. I mainly use the Medic and Sticky Bomb skills in the PvE area, and Medic and Pulse for the PvP area. In each video, I will record everything including the journey to each mission. This part however, will be sped up but I will revert the speed back to normal if something interesting happens.

I will also be purposely not picking up collectables to begin with unless they are pretty much un-avoidable. Collectables in The Division are made ridiculously easy to find thanks to a perk that can be unlocked, that shows the location of all the collectables in a particular area once all of the side missions have been complete, as we progress through the game early on.

We will go through the main story missions of the game and clean up any side missions and collectables that we can before moving on to the next area. This way, we won't have a massive task of collecting all of the collectables to end with. We will also dip into the Dark Zone when necessary but I'll cover more details when and why in the main part of the walkthrough.

All in all, there's going to be a ton of info throughout the walkthrough as I cover everything achievement related. Generally, I'd imagine people may only be looking for details on specific missions or maybe advice on the Dark Zone side of things. If you're one of those people, make good use of the "Ctrl+F" function to look for anything specific. The walkthrough has been put together with an agent on my other Xbox profile so walkthrough users can effectively go on the "journey" with my agent.

Set up your new character and let's get to work saving New York!

As a Division agent, you get to carry two main weapons and a sidearm. Very soon into the game, you can use two different skills from three different categories - Medic, Tech, and Security. What you choose to use is completely up to you. Obviously, equip gear, weapons and skills that are suited to your style of play as and when they become available. I will recommend different things to use and equip throughout the walkthrough but again, it's up to you what you choose to use. Here's a quick overview of the different stats, weapons, gear and skills on offer:

Statistics

Stats fall into three main categories - Firearms: DPS (Damage Per Second), Stamina: Toughness (a combo of Health and Armour), and Electronics: Skill Power.

Firearms - How powerful you are with weapons. The more firearms you have, the stronger your DPS will be with your three weapon types.

Stamina - How much health your agent has before going down but not out or dying.

Electronics - How efficient your agent is with skills such as healing or doing damage with a Stickybomb for example.

<span>Statistics and Gear</span>Statistics and Gear

Weapons

Assault Rifles - AR's will probably be the most popular weapon type to roll with for newcomers to the game. They offer impressive damage at short and medium ranges and can still be useful at long ranges too with a decent scope. The slight downside to AR's can be the stability and recoil when firing automatically for too long compared to SMGs. AR's come with bonus Armour Damager which is massively effective against Veteran and Elite type enemies.

SMGs - SMGs are very smooth and stable and offer an impressive amount of rounds per minute. SMG's don't pack as hard a punch as AR's do unless you have mods equipped on the weapon itself or your gear that improves Critical Hit Chance. The bonus on SMG's used to be Crit Chance but is now Critical Hit Damage. This means it Crits hit harder but happen less often. If you have 0% chance of hitting Crits, you'll just be hitting enemies with the base damage of the weapon. As expected though, SMG's lack range and the DPS they do drops quite badly from medium to long range.

Marksman Rifles - Another popular weapon type thanks to the damage and range some of the rifles offer. Finding/buying the right rifle can allow you to handle yourself from all ranges. Some of the rifles come with impressive RPM (Rounds Per Minute) along with high damage per bullet. This allows for quick firing at close to medium range. The only slight downside to rifles is the overall ammo they can carry. Extensive battles soon dry up the bullets from this weapon type but with efficient shooting, this shouldn't be an issue if you choose to roll with this weapon type. All Marksman Rifles come with Headshot Damage bonuses.

Shotguns - I loved using the Shotgun type for quite some time before I inevitably moved to the combo of an SMG and Rifle. Shotguns devastate at close range but unlike the above weapons, the Shotgun only comes with one range - short! So long as you can be deadly accurate with Shotguns, a well-placed headshot can devastate enemies and even take down other agents in a shot or two. Shotguns come with a Stagger bonus where if you successfully hit an enemy, they will stagger slightly leaving them open for another shot. This bonus doesn't work against other agents though.

LMGs - Heavymachine guns are great for laying down a barrage of bullets into an enemy or groups of enemies. These types of weapons are great for suppression or punishing an enemy moving out of cover. The downside of LMGs can be the accuracy, stability and sometimes the magazine size if not upgraded as the reload time can be on the long-side for most LMGs. This weapon type comes with bonus damage against enemies out of cover so don't be deceived by what looks to be low-damage that this type will normally offer. If you do the math and add the extra percentage to the base damage, LMG's can get up their with the best weapons.

Gear

You will come across a large variety of gear in the game that will change your three main stats as well as offer bonuses such as extra SMG damage or a specific amount of resilience to shock/burn/bleeding. Gear can be found, stolen, bought, and awarded through missions. Gear can also be sold to the various vendors you will come across throughout the game for credits. Deconstructing gear is also an option but you wont need to do too much of this if your just looking to complete the game and move on.

There a six different types of Gear available - Body Armour, Knee Pads, Masks, Backpacks, Holsters and Gloves. Each type will give you the opportunity to boost your statistics.

Abilities

Skills

The abilities section covers your skills, talents, and perks. Skills come in the three mentioned categories with three different skills for each category:

Medic - Pulse, First Aid, Support Station. Master Skill - Recovery Link

Tech - Sticky Bomb, Turret, Seeker Mine. Master Skill - Tactical Link

Security - Ballistic Shield, Smart Cover, Mobile Cover. Master Skill - Survivor Link

To start with, you will only have one of each skill unlocked. I'd recommend the Sticky Bomb to start with for the extra bit of damage against enemies. Your agent comes equipped with Medkits that can be refilled at Safe Houses or found in the world. Use these to recover your health when necessary but once you've run out, I'd recommend switching your skill to First Aid so can still heal yourself. I'll cover details of the other skills as and when we unlock them.

SkillsSkills

Talents

These offer various bonuses for small amounts of time. There's only three that are definitely worth using. The slots to use talents unlock through ranking up and fully upgrading the medical wing at the base of operations. I'll cover more details on these as and when they are unlocked.

TalentsTalents

Perks

Perks only become available through unlocking each part of each wing in the Base of Operations. They all provide worthy help for your agent. I'll cover the details of the perks as and when they are unlocked.

PerksPerks

Regardless of what you choose to use, always take your time, assess the situation, scan your area, and plan your attack. It's very hard to go wrong during the missions on offer in the game as most of the time we will just be facing off against enemies of the same rank or a level or two higher and eventually, you'll start to outrank enemies you'll come across. They are always pretty easy to take care of. When enemies spawn in large numbers or move towards you too aggressively, this can be a slight issue but nothing a quick hit of your first aid can't fix followed by a dash out of the area where possible and if necessary.

Consumables, grenades and other tips

Consumables are easy to forget to use in battle but come in very handy for tough NPCs and everything Dark Zone related. There are six consumables on offer to use by holding cn_right and then using cn_RS to choose and activate one. These only last for a short amount of time and then you can't use another consumable for roughly 30 seconds:

  • Soda - Reduces cooldown of skills by 30%
  • Explosive Bullets - Offers a chance for your shots to deal an area of effect damage
  • Incendiary Bullets - Give a chance to light the enemy on fire
  • Water - Increases damage to Elite enemies by 20%
  • Candy Bar - Removes all status effects on the player. It also protects you from being effected for five seconds.
  • Canned Food - Increased healing effects by 40% on the player

A different variety of grenades are also on offer that offer different effects. The EMP isn't so great against NPC's but can come in handy against other agents. The Shock grenade is very handy especially against other agents (dependant on their Shock Resistance) as they are completely immobilised while shocked and open to a few seconds of damage. Besides Frag Grenades, all the other types must be found in little lootable bags around Manhattan, or from dead enemies. Here's the grenades on offer:

  • Fragmentation Grenade - Standard frags that do high damage and can cause enemies to Bleed. These grenade types will be restocked at restock boxes.
  • Incendiary Grenade - These grenades release an area of fire burning any enemies caught in it's area
  • Flashbang - These offer a chance to make enemies go Blind/Deaf.
  • EMP - Effective against Skill deploying NPC's or other Agents. These cause Disrupt and disable enemies skills and prevents them from using more skills for a small amount of time
  • Shock Grenade - Causes enemies to be Shocked. The enemy will be completely immobilised for a short amount of time while taking light damage.
  • Tear Gas Grenade - Causes enemies to be Disorientated making them fire less accurately and impairing their vision

Lastly, make sure you get used to the weapon changing system in the game. It can take a bit of getting used to to correctly switch from your primary weapon to pistol and then back, or to your secondary weapon instead. Press cn_Y once to switch from primary to secondary. Press cn_Y quickly twice to switch from your primary or secondary to your pistol. Dependant on which weapon you were holding before, pressing cn_Y once from the pistol will switch back to your primary or secondary weapon. It doesn't sound to difficult to get used to but in heated moments, you can easily switch to the wrong weapon or switch back to a weapon that still needs reloading!

Blind-firing and corner-peeking are two more important factors also. Blind-firing is wildly inaccurate as the sensitivity difference is pretty big between scoping and not scoping. However, when being rushed, blind-firing can be necessary so keep your cn_RS as steady as possible in these situations. Blind-firing from cover also has its uses but you can still take hits in this position, even if you feel like the angle your blind-firing from should be covering you completely. You won't take as much damage when being hit in these situations, but it's very easy to be caught if you're dangerously low on health. Sometimes, you may have finished firing but for a split-second, your character can still be in the blind-firing animation/mode. This can sometimes result in the last bullet from an enemy trimming the last bit of health you had left just when you thought you were safe. Be wary of this.

Corner-peeking comes in handy everywhere. When in cover, you can stick the top half of your body out to aim out of cover. In some situations, it's better to move back in slightly on the cover so then your character isn't exposing as much of their body. Dependant on the cover, you can sometimes have nothing but your weapon sticking out, leaving you to deal damage while taking none unless the enemy moves position.

Meleeing also comes in handy against NPC's. It does minimal damage but the second or two it leaves the enemy stunned for can be life-saving. If an enemy gets in your face, melee him, quickly reload if necessary and unload your gun on him.

Suppression is a fantastic way to get the upper hand on NPC's. Once an enemy is suppressed, they won't move from their position at all until the incoming barrage of bullets stop. This can work wonders for yellow health bar enemies (Elites) and bosses, especially in the Dark Zone. In a 1-on-1 situation, you can suppress an enemy and move right up on them to take them out at close range.

Choose to start a new game and let's get into the fantastic action that awaits.

The Dark Zone is The Division's PvP area. There are six different areas in the Dark Zone with enemies growing tougher in difficulty the higher the area is. With your agent being Level 14 (ideal level to first come into the DZ), the level bracket for players will be 1-14. The brackets then go to 15-19, 20-24, 25-29, then 30-30+ but at the 30 mark, Gear Score comes in to play for the brackets instead. The NPC's (AI/Non Playable Characters) will be much tougher than they are outside of the Dark Zone. 99% of the time they will always be veterans or elites and there will be the occasional named enemies hanging around too. The risk of death is higher when inside the DZ but the rewards can be worth it through loot and Dark Zone credits that allow you to purchase mostly better gear than what's available outside the Dark Zone.

Obviously, we'll be focusing primarily on the achievements you'll be working towards so this means you wont need to worry about DZ rank, DZ credits, going Rogue or extracting more items than necessary. Let's look at some of the things you do need to worry about:

Enemies and Other Agents

The enemies you've faced so far have been pretty easy really besides the bosses of certain missions and occasional Veterans and Elites you will have bumped into. In the Dark Zone, there's nothing but Veterans and Elites all over! It only takes one mistake or one wrong move to be taken down by some of the enemies. Take your time when fighting enemies and keep yourself covered as best you can from all angles. Once enemies die, they may drop items such as ammo, grenades, consumables, gear, weapons, Dark Zone credits and/or Dark Zone keys. You'll also gain Dark Zone XP for killing enemies or if an enemy dies that you did damage to before someone else kills them.

With the Dark Zone being PvP, you will see other players either riding solo or in groups of up to four. When you see another agents, aiming at them will show you that they are not hostile although obviously you won't know what their intentions are. If they are Rogue, they will have a red skull above their character with a timer next to it showcasing how long they have left of being rogue. Don't worry about killing other agents unless they are Rogue. There's nothing to gain in terms of achievements so don't bother.

The only information you can see for other agents is there level, Dark Zone rank, Gear Score (after you reach Level 30) and health. You won't know what their statistics are in terms of firearms, stamina, electronics, etc. Agents may help you or you can help them clear out enemies. If you're not in a group with other agents but they are being friendly during firefights, make sure you don't hit them by mistake! You can get away with two or three accidental hits but if you hit them too many times you will go Rogue and be forced to fight them or run. Make sure you're getting at least one bullet into each of the enemies you are fighting also as the xp gains and/or dropped items won't be shared unless you successfully damaged the enemy.

If you're playing with friends or randoms invite you to a group, XP and items will drop for all group members in the immediate vicinity during fights. Friendly fire will also be disabled and shooting your own group members wont have any effect. However, if a member of your group goes rogue, and you're in close range to them, you will too!

Rogue Agents

Agents can go Rogue in the Dark Zone by doing enough damage and/or killing other agents, or attempting to hijack an extraction. There's no achievements to be gained from going Rogue but you will come across players going Rogue when they want to steal other players loot and/or reap the rewards for surviving a Rogue countdown. Once Rogue, the agent must survive for a specific amount of time and upon doing so successfully, they will be awarded with bounty that will have been on their heads as well as Dark Zone XP. The awards offer much more than just killing regular enemies but if a Rogue agent dies, their respawn timer will be longer and they will lose much more XP and credits than normal.

There are five stages for Rogue agents with the final stage being Manhunt. The first stages leading up to Manhunt, the agent/s will have red skulls above their characters and they will appear on the big map periodically. They will also appear on your radar as well but you won't be able to tell how far away they are via this. Once at the Manhunt stage, the Rogue will be markable by waypoint and will constantly appear on the map until they either survive the manhunt or are killed.

Rogue agents naturally get a lot of attention so to be successful with the kills, you'll need to be quick and confident as many other agents if close by will also want the Rogue kills for themselves.

I am the LAW!

I am the LAW! in Tom Clancy's The Division
Kill 20 Rogue Agents.
  • Unlocked by 14,955 tracked gamers (12% - TA Ratio = 2.90) 126,142

This is a tough one to nail legitimately. It can be easy to take on Rogues if you are in a group or happen to be fighting alongside other agents also in pursuit of Rogues. The thing is, you need to be credited with the kill for it to count towards the 20 required for the achievement. After the ridiculous amount of hours I've put into the game, I'm still not 100% sure on what actually gives you the credit. I do believe it's who ever put the agent down although I have been the one to put an agent down and not get the credit. Sometimes I've done the most damage and not got the kill, sometimes I've been the one to finish the agent off with the killing blow and still not got the credit. All in all, in group situation, just do your best to do the most damage and finish off the agent with a swift melee.

The best tips for hunting rogues starts with your build. Anything under level 30 isn't as important when it comes to builds because most agents will be restricted to the same level of items and won't be that much superior in one of the main stats. However, once you hit Level 30, agents can then go above and beyond if you will and really take their characters to the next level with crazy stats. In short, not many people will go Rogue unless they are in a well-equipped group or they are packing enough firearms and toughness to hold their own. To compete, you need to be packing major stats in at least two of the main three categories. Health and DPS will be your best bet if you're riding solo but a sizeable amount of Electronics (120K+ would be really nice) in a team setting can be very helpful for healing and the use of Smart Cover or Support Stations. Weapon-wise, anything that's heavy hitting will do. Marksman Rifles can be hit and miss against other agents as the fights are normally scrappy with both sides bouncing, running and moving all over the place. If you land shots with Rifles or Shotguns, then use either of the two as the hits will deal great damage. A really good SMG, AR or LMG will be your go-to weapon though as these will deal damage fast.

If you're not interested in investing the huge amount of time to handle Rogue hunting solo, then your best bet would be to matchmake or go into the DZ with friends. Or, you can lurk in the DZ around extractions but at a safe enough distance to not be spotted and wait for agents to potentially go Rogue on others when they are extracting. This way, you can get the drop on the agents who may not have known you were watching from a distance. Even then, I'd still recommend only pursuing said agent if they are alone or maybe with one other player. You may surprise them with a few bullets but if they are powerful enough, they could take you down in a split-second.

Other ways of potentially getting Rogue kills can be to bait people into it, by hitting them once or twice with your weapon, causing them to turn around and fire to many bullets back at you and consequently turning them Rogue. This would be a bit of a rarity though as people will either run away, happily go Rogue, or know exactly what you were trying to do.

You could also take the extreme method of in-game trash talk. Agents not in your group can hear and speak to you via proxy chat. Their voice will come through your TV speakers. I've played in many groups where my team loves to talk smack to random agents and the opposing agents actually get so annoyed and believe they have such a strong build, they open fire on us and turn Rogue. This can turn into a messy royal rumble sometimes right next to a checkpoint too! Even though we win some and lose some, so long as the other guys are the ones going Rogue, it didn't matter. If you get into a situation like this and you're not constantly dying each time, keep fighting and getting as many Rogue kills as you can! If the situation is the other way round, and it's your team who are the rogues, I'd seriously just consider abandoning the group.

Lastly, if an agent who may be being friendly goes Rogue near you or on you by mistake, unless you really like the guy, turn around and hammer them! They'll only have 20 seconds of being a Rogue so long as they didn't accidentally kill anyone, but unless they hide and survive, someone else will just come along and more than likely kill them. Grab the kill for yourself instead!

If you want to boost this achievement instead, it should be easy enough to do so and to be honest, it would be completely understandable. There's a boosting method in the solutions for the achievement to follow and is very straight-forward to do so. Boosting the achievement would save a massive amount of time over doing it legitimately. I've poured over 1000 hours into the game and even though I don't go into the Dark Zone anywhere near as much as I did, I'm Rank 83 and only have around 50 Rogue kills.

Dark Zone Boxes, Chests, Items and Extracting

There will be a variety of different boxes and chests you can loot for items in the Dark Zone. The boxes are the same as the ones outside of the DZ but will require a certain Dark Zone rank to open:

Rank 05 - Small boxes

Rank 10 - Medium boxes

Rank 15 - Large boxes

Rank not required - Dark Zone chest (requires Dark Zone Key to unlock)

When ever you loot or find an item, you will be equipped with yellow contamination bag on your back that's visible to other agents. You can carry between 1-9 items at a time (upgrades must be purchased before being able to carry up to 9 items at once) but once at the maximum amount you can carry, you'll need to extract the items to be able to use them. There are eight extraction areas in the Dark Zone. When you arrive at an extraction, you will have the option to call for extraction. Your agent will shoot a flare up into the sky and a helicopter will be inbound to extract your items. However, you will have to hold out for a minute and 30 seconds before the chopper arrives. During this time, the extraction area will flash on the map, visible to all agents, and other agents may come to either extract their items or screw you over and try to take yours.

Once the chopper arrives and drops its rope for your items to be connected too, you'll have 60 seconds to attach your gear. You'll need to hold cn_X next to the rope to attach your items. While doing so, you're left vulnerable to enemies! If you feel like you need to stop attaching your gear, you will have to wait for the progress bar to go back down before you can defend yourself. This is why it's vital to try and clear out the area before attaching your gear. Once attached you will still need to defend the area and your loot as other agents will have the option to cut the rope and steal your gear! Any achievements tied to extracting will NOT COUNT until the bag is lifted into the chopper. This means you need to guard your loot for the full 60 seconds in order to stop other agents stealing your goods!

Other Details - Skills, Health, Skull Level Enemies

The skills work exactly the same in the Dark Zone but there's one slight change with the Pulse. If you've been Pulsed by another agent, you will see a faint-white graphic on your agent. It's hard to actually spot this unless you know what you are looking for but be alert if you have been pulsed as this obviously means other agents know where you are. Ballistic Shield, Smart Cover and Mobile Cover are worthless in the DZ. Opposing agents can easily work their way around your Shield, Smart Cover works best when you are in cover and fighting against other agents can be very scrappy and full of evasive rolls, sprinting to different covers, etc, and Mobile Cover is just a poor skill overall anyway.

Seeker Mine's are another skill I wouldn't favour although I have seen other agents use them. In my opinion, they don't do enough damage. Maybe if you've favoured Electronics then they could be worth using but even then, I'd much rather use the Turret or Sticky Bomb over the Mines. The Turret with the Stun mod is used quite a bit by agents, especially those purposely going Rogue. The stun Shocks you and you can't do anything for a few seconds (time varies dependant on enemies Skill Power and your Shock Resistance), leaving you wide open to be taken down. Sticky Bombs with either the BFB or Flashbang Mod are also used commonly too. The damage from the BFB version can be massive again dependant on Skill Power and the Flashbang affect can be very disorientating when on the receiving end.

The Medic skills are all a MUST. I personally always use Pulse and First Aid. Support Station is a good skill but I find this to be more beneficial when with a team or if I'm holding out on a rooftop for example where I may be shooting down at enemies. When you get the chance too, you can quickly change your skills so long as they are not active or cooling down.

If you dare to venture into the higher DZ zones early on, you will encounter enemies with skull icons next to their names instead of number. This means they are too high-levelled for you to take on. Of course, you can still try to take them on if you want, but in most cases, the battle will be over quickly.

Losing all of your health will result in you going DBNO (Down But Not Out). Your agent wont be able to do anything but crawl around until you either bleed out and die or another agent revives you. You can actually revive yourself with the Support Station by holding cn_X next to it but if you've placed the Station in a poor position, the enemies will destroy it and then finish you off quickly. If you have the revival mod for the Station, it will automatically revive you so long as you are in its healing radius.

You can heal and buff other agents regardless of whether they are in your group or not. This can be used as a friendly gesture to show you're not going to cause trouble.

When I originally volunteered to write this walkthrough, I began doing so when the game was in it's original state. Since then, several game-changing Updates have been released making my walkthrough as a whole a mix of all the updates released so far. Rather than completely typing up a new walkthrough or making a heavy amount of edits to the content already there (as there's a hell of a lot), I will make a few small necessary edits on certain pages of the walkthrough but also post and link the update details here so you can get a quick overview of what's changed.

The story walkthrough as a whole shouldn't be affected much as the focus of the updates has mainly been to fix issues with end-game content and balancing that comes more into play at Level 30.

If you have any questions, concerns or find any of the content confusing due to the changes, please don't hesitate to post in the game's walkthrough forum or PM me directly.

Update 1.5 & Survival (November 2016)

Update 1.4 (October 2016)

This update was the biggest one yet and changed the foundation of the game completely. It also removed Heroic from everything but Incursions. Challenging is now the hardest mode for PvE missions and Underground. Challenging is much more manageable with a well-built agent than it was prior to this update. The old-school combo of an SMG and Marksman Rifle isn't the most popular way to roll anymore as SMG's aren't as beastly as they used to be and the other weapons have become much more useable now. Some of the weaker skills have also become better such as Seeker Mines and Ballistic Shield.

Update 1.3 and Underground (June 2016)

New achievements came with the Underground DLC.

Update 1.2 (May 2016)

Update 1.1 (April 2016)

First Incursion and New Features (April 2016)

Patch 1.0.2 (March 2016)

Before you begin, open up a separate tab/window with this playlist which includes all 207+ videos put together for the walkthrough.

To start off, you'll be tasked with adjusting the appearance of your new character. Adjust his/her appearance as you see fit. None of the options will affect your statistics. Once you are done here, proceed with your first mission.

Side Mission - Agent Activation

This mission serves as a very short tutorial for movement and the controls. Get to grips with aiming, shooting and using cover and then head to Brooklyn's Safe House. You won't encounter any enemies just yet but you will bump into plenty of other actual players all rammed inside the Safe House.

Once the cutscene is over where you meet your fellow Division agent, complete your activation and request a situation report from the JTF officer at the desk. A set of Side Missions will pop up ready for you to take on.

At this point, you can activate a single skill. Choose from the three that are available: Pulse, Sticky Bomb, and Ballistic Shield. The choice is yours. I chose the Sticky Bomb as I like the damage it does. The Pulse is handy for identifying enemies and revealing their locations but enemies don't exactly hide from you anyway, and the Ballistic Shield has its uses but mainly in panic situations when being overrun by enemies. The Shield isn't really worth using over the other two skills.

Let's set out on our next Side Mission:

Side Mission - Retrieve food supplies

Grab some ammo and a set of grenades from the restock box and head to the way-point. Once you arrive, you will discover your first set of enemies. These "Rioters" are at the same level as your character and come with a red life bar, I like to refer to red-bar enemies as "regulars". Purple life bars (Veterans) are stronger followed by Yellow/Gold (Elites). If an enemy's health bar has smaller rectangles within the bar then this means they also have armour equipped which will need to be destroyed first before their health can be affected. Enemies are very easy to take on when at the same level so as you will discover against the first set of enemies you will meet. Take these guys out and search the area for clues.

As you will see in the video, the enemy dropped loot when he died. I received a new back pack which came with better armour than the one I had. Should you find any gear better than what you are currently using, be sure to equip the new piece and mark the former piece as "Junk" by selecting it in the menu and pressing cn_LT. Armor won't affect your Stamina number but it does affect your Toughness. In the character menu it will tell you how much damage your current armour amount will negate. The max amount of damage you can negate is 75%.

Continue to follow the JTF tracking beacon and take down more enemies. Once the area is clear, mark the supplies for pickup. Take down more enemies that spawn and then find the remaining supplies to complete the mission. Before you exit this area, there's a small box you can loot for an item.

Side Mission - Find morphine supply

Upon arriving at this area, you will need to eliminate another bunch of Level 1 enemies. You will see in the video I popped the achievement for closing a door. You will probably have already unlocked this one by now but if you haven't, I'd be very surprised if you don't unlock it before leaving the Brooklyn area.

Shut that door in Tom Clancy's The Division
Close a car door while in cover.
  • Unlocked by 123,023 tracked gamers (98% - TA Ratio = 1.01) 126,142

Once clear, mark the morphine for the JTF and then prepare to hold it out until backup arrives. You'll need to survive for just under a minute and a half. Just keep yourself in cover as much as you can and chip away at the enemies with your handy SMG. Keep an eye on your surroundings incase you need to reposition and use your Medkit if you become overwhelmed or your health drops to the last segment.

Once the timer has finished, clear the area of any remaining enemies and the mission is complete.

Side Mission - Rescue Civilians

Before heading to the objective, once you arrive in this area, there's a lootable box along a pathway above the switch. Head up the stairs to the right of the objective and follow the path round for an item. Open up access to the tunnels so you can progress to the courtyard. Once in the courtyard, take care of the enemies here. Once the area is secure, free the hostages inside and the mission is done! Loot the box inside the room the hostages were in and then head back to the Safe house.

You don't actually need to go back through the tunnel like I did. You can actually climb onto the truck to get by the fence as the civilians do. There's also a box to loot next to the truck.

Once back at the Safe House, report to the officer to complete the mission and reach Level 3. The final mission "Precinct Siege" will become available to attempt. Quickly look at the vendor's stock to buy something if you want. Make sure you get rid of your "junk" for credits. So long as you've marked anything you don't need anymore as junk, you can just switch to the "sell" tab and hit cn_LS to sell everything marked as junk. Use the Restock box on your way out and head to the final Brooklyn mission.

Main Mission - Precinct Siege

As you arrive at the police academy, you have a few options to play with before starting the mission. You can change the difficulty and matchmake with other players. The rewards for each difficulty are also displayed. There is an achievement for completing all of the missions on hard but this is only when you are at Level 30 and this mission doesn't count. Once we leave the Brooklyn area, there's no coming back, hence why this mission isn't required to be completed on hard. Team up with other agents if you want to quickly blitz through the mission and make a bit of progress towards the achievement for completing 20 missions as part of a group.

There's not much point in completing missions on hard difficulty at the moment, not unless you really want that extra bit of credits. The XP awarded from completing missions and killing enemies is a bit over-generous and as you progress through the game, you will find yourself out-levelling the available areas in the main part of the game.

Kick off the mission on Normal. Clear out the first wave of enemies. Move forward through the gate and grab the medkit if necessary and prepare for the next wave. Some of the Rioters in this area are "Rushers" with a lighting bolt next to their health bar. The Rioter Rushers don't carry any weapons besides a melee weapon and will try to rush and beat you. Take these guys out quick before they do severe damage and knock you out of cover, exposing you to the other enemies around. Clear out the enemies, move forward again and then clear out another wave. There are several red barrels you can shoot in this area that will explode and cause the enemies to set on fire. When enemies are on fire, they are pretty much immobilised during the status effect and will lose damage over time.

Before heading into the parking garage, use the restock box to fill your ammo back up. These boxes won't refill medkits, grenades or consumables, only the ones found in Dark Zone checkpoints and Safe Houses will fill everything apart from consumables. As you move down into the garage, you will a trigger a checkpoint. Should you die from now up until the next checkpoint, you will simply restart from this point. Keep in mind when playing solo in the PvE world, you can't go DBNO. Should you lose all of your health, you will die, even if you are using the Support Station skill that can revive you when DBNO. The only time you will go DBNO is when playing co-op or in the Dark Zone.

During your attempt to secure the garage, you will meet the Grenadier type enemies (Throwers) for the first time. These guys specialize in hurling grenades at you. They do have a weapon to use as well such as SMG's or AR's.

Clear the area and move on. Loot and open any lockers, bags, etc for medkits, consumables and grenades. Free the hostages and head up stairs.

Clear out another set of enemies. Stay at the back-end of the room and pick the enemies off. Move forward slightly once you're down to the last couple of guys. Once clear, you'll enter into your first "no respawn zone". This is as it says, you die, you won't respawn! Well, you will, just at the last checkpoint. If you are playing in a group, your team will be DBNO/dead until you or another teammate revives them. Once the whole group is dead, it's back to the last checkpoint for everyone.

Restock your ammo and head outside for the final fight of the mission. During this battle, you will bump into your first Named Elite! These guys come with the highest health bars and highest amount of armour. Always try to keep these guys at bay as there weapons will always pack a punch as well. If you have a Shock or Incendiary grenade, use one or a couple of these against the Elite to immobilize him and get some free shots in. Once the Elite and the rest of the enemies are dead, pick up the loot, climb down the building and the mission is done.

At this point you will be introduced to "Standard" weapons and gear. The categories go from Worn (grey), Standard (green), Specialized (blue), Superior (purple), and then High-End (gold) being the best. As the tutorial will teach you, the higher the quality, the better stats the weapon/gear will offer (in most cases and dependant on personal preference).

Side Mission - Manhattan Transfer

That's all for the Brooklyn area. You can explore the area further before moving on to Manhattan for more items to find. Once you're ready, head to the last way-point. A cut scene kicks in and after it has finished, you arrive in Manhattan were the world really opens up!

Manhattan

After the cut scene finishes, you'll unlock this achievement:

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 119,816 tracked gamers (95% - TA Ratio = 1.02) 126,142

Make your way through the Camp Hudson's social area. Take a look at the two vendors on offer if you want and then locate the JTF Officer for a situation report. Before heading out of this area, quickly look at and activate the situation board to update the map with more missions. As you will see on the map, various side missions and encounters have now become available in the Chelsea area. It's recommended to be between Levels 2-4 for this area so let's clean up these missions while you're here.

Chelsea Area

Security Encounter - Assault the Stronghold

Make your way to the stronghold and kill the few enemies that are here. There's one tougher enemy included in the bunch with purple health and two blocks of armour. Keep to cover, pick the guys off and the mission is done. Easy as that. At this point, you should be hitting Level 4. This will allow you to equip another weapon as your secondary so be sure to do this at this point. You will also have been rewarded with Security supplies for this specific wing. The various supplies (medic, tech and security) will come into play once you clear the Chelsea area. Before leaving the now empty stronghold, check the open garage door for a lootable box.

Medic Encounter - Water Supply

Now you will make our way to the sewers. If you're following the same route I am on in the video, you will come across an area with Tools. Whenever you come across resources (Tools, Electronics, Fabric, and Weapon Parts), always pick these up. They won't respawn again for two hours once picked up. You won't be doing much with resources for now but they will come in handy for when you eventually reach Level 30. Also, if you come across any civilians in need of help, give them what they need for a small amount of XP and an item. The weapons or gear they give you are pretty much useless most of the time but it's still an item you can sell or deconstruct. Once you reach the sewer entrance, quickly head into the Electronics store for some resources first and then head into the sewer.

Following the path way, you will come across a collectible. These collectibles are the "Missing Agent" type and are kind of like breadcrumbs leading up to the actual collectible itself. You may as well pick this up while you are here.

Carry on into the water supply area. Here you will meet the Cleaners. These guys are equipped with flamethrowers and AR's and some with SMGs. Always do your best to keep them at bay and if the opportunity arises, shoot their tanks to cause them to explode and do severe damage. Kill the enemies here and go down to the lower part to restart the water pump. Defend the pump against more enemies. Restart the water pressure and then kill more enemies. You'll need to keep doing this until the white bar is full in the objective description. Once the water pressure is finally stabilized and the enemies are no more, the mission is complete and you will be rewarded with XP, credits, and Medic Wing supplies.

Missing Agent collectibles 1/20 - #2 Michael Trudeau

Side Mission - Supply Drop: Chelsea Medical Supplies

Head to the next side mission. This type of side mission requires you to defend different supply drops within the area one at a time. Defend the first drop in the middle of the street then move north-west to defend the next one. After this one, the next is higher up on an overpass and requires you to climb up a nearby ladder to defend it. Complete the mission, see what rewards you get and then let's head out to the next nearby side mission.

Side Mission - Bounty: Michelle Mason

This mission will put your skills learned so far to the test a little bit. There's a decent number of enemies to take out as well as two Lieutenants who you need to eliminate before your can take out Michelle. The Lieutenants also come with yellow-bar health and armour so make sure to take your time and keep your distance. In the video below for this mission, I give an example of using one of the consumables to make life a little bit easier. Neutralize the first bunch of enemies and then progress through the small structure. Restock on ammo and then take on the second Lieutenant. After coming out on top here, you will meet Michelle who has the height advantage on you. Wipe out the weaker enemies who come down to meet you and then time it right to make your way up to where Michelle is, unless you're using a weapon that packs enough accuracy and range. Once dealt with, reap your rewards, pick up the loot and dig through the Weapon Part bags that are in this area.

Side Mission - Rescue: Pvt. O'Brian

Head to this side mission and join two JTF officers in an attempt to save O'Brian. The JTF officers will help out during the first part of the fight but don't really make much difference. They can be useful for distractions and occasional suppressing though. Take out the first wave of enemies in this area and pick up the Phone Recording collectible you will come across in the right corner of this area.

Move across the street and through a small alleyway by yourself. You'll come to the area where the officer is being held but there are enemies here that await you. Take these guys out, free the officer, reap the mission rewards, and then loot the box inside the room where you saved the officer.

Phone Recording collectible 1/130 - Before Outbreak #2

Medic Encounter - Virus Research

On to another Medic Encounter, for this type of mission you will need to activate a number of virus scanners and then upload the data to the cloud to finish the mission. You will be against a very generous clock but as I embarrassingly found out in my recorded attempt at this mission, time can soon leave you if you walk right past the scanner before heading up the ladder! Boot up the first scanner in the play-area and pick up the Phone Recording to the right of the scanner.

Proceed on back to the left through a fenced doorway and boot up the scanner in the left corner. Restock at the ammo box if necessary and then climb up the ladder. Move up the stairway to reach the roof of the building. There will be another ladder to climb up. Proceed along the path and take out the three Cleaners you will see. Proceed along the path to find a lootable chest and the console you need to use to upload to the cloud. Once uploaded, the mission is complete. At this point, your agent should be at Level 5. You will now have the ability to equip another skill. I chose the Pulse skill to go along with the Sticky Bomb.

Phone Recording 2/130 - Suspicions #1

I failed the mission the first time round. That's why in the video there is no enemies or box to loot as the enemies didn't respawn and the box can only be looted once.

Side Mission - Uplink Repair: Chelsea

Make your way to the mission stopping by the Electronics store on the way. Once you arrive, climb up the truck and onto the building. Climb further up and take out the two enemies. As you will see in the video, the Pulse skill gives a higher chance to land critical hits and landing them does more damage. You will know you've successfully done critical damage if the numbers that ping off enemies when shooting them are colored orange. Push the button on the power grid and proceed round the corner. Head into the building and turn right. Go through the door and then climb out of the only open window in this room. Make your way up the stairway and up a ladder. More enemies lie in wait for you. Take these out, activate the console and the mission is completed.

Medic Encounter - Virus Research

For the sake of doing all of the missions in this area first before moving on, I purposely altered the suggested route on the big map to avoid the Security encounter that's part of the Pennsylvania area. Leave the side mission area via the stairwell nearby and pick up the Phone Recording collectible once you hit the ground.

Once you reach 9th Ave, you will need to go into the Plaza area to access the mission. Proceed down the main street and into the alley. Make your way down the alley taking out the enemies if they have spawned. Part way down the alley, one of the buildings to the right will be open. Head inside and up the first flight of stairs. Open the door and pick up the loot and the Survival Guide collectible that's here. Another collectible may as well be picked up just before you reach the doorway to the mission. This one is another Phone Recording.

Proceed through the building to start another virus scanning mission. There's six minutes to play with here so as you proceed through the building, check all rooms and loot everything you can. If you have a lock-pick, open up the room on the same floor you entered for some goodies from the loot box and consumables. As you're going to be checking every room anyway, you won't miss the location of the second scanner that's in the same room as the restock box. Once you're all the way at the top, head outside and follow the way-point to upload the data to the cloud. A batch of enemies will be awaiting you but they'll be easy to take out. Finish the mission and loot the box nearby.

Phone Recording 3/130 - JTF #11

Survival Guide 1/24 - Page 01

Phone Recording 4/130 - Week 2 #10

Side Mission - Return to Manhattan

This isn't necessarily a proper mission, you just need to head back to Camp Hudson and report to the JTF Officer to update her on your completed objectives and the mission is done.

That's all there is for now for in the Chelsea area. The rest of the collectibles we can save for later. There's also another side mission that becomes available but this won't happen until the end of the game. Once this mission unlocks, we will also have access to the ECHO collectible at this point too.

Pennsylvania Plaza Area

From Camp Hudson, set a way-point for the Establish Base of Operations mission. On the way there, you may as well box off the Security Encounter that's right at the south of the Plaza area on West 24th St.

Security Encounter - JTF Support

On the way there, grab the Incident Report where West 24th St meets 10th Ave. Arriving at the mission, you will need to help the JTF clear out the hostiles. Wipe out the first wave and then defend the JTF officer as you proceed to take out the second. Once the second wave are no more, the mission is complete.

Incident Report 1/40 - Rioter Reports #1

Main Mission - Establish Base of Operations

Continue on a few more blocks north to trigger the next mission. There's a bunch of Rioters and one Named Elite here. Keep your distance and pick the enemies off with the support of the JTF. Once all enemies are eliminated, the mission is complete and an achievement will pop:

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 116,122 tracked gamers (92% - TA Ratio = 1.04) 126,142

Main Mission - Unlock the Base of Operations

Walk inside the Base of Command. Mission complete. Congratulations!

Main Mission - Booting up the Base of Operations

For this short mission, you will need to boot up each section by accessing each laptop. To the left is the Medic Wing, the middle path and upstairs leads to the Tech Wing, and the path to the right leads to the Security Wing. Fire up each laptop and then meet Faye Lou at the entrance for another cut scene. Once the cutscene has finished, the mission is complete.

Main Mission - Madison Field Hospital

Three main missions have become available to attempt, one for each wing. Start with the Medic Mission across the street to fire up the Medic Wing. Before you head out, take a quick look at the vendors for some goods or/and to sell your junk. Also, if you purchased the game's Season Pass or any special edition of the game, go check out the Rewards Claim Vendor at the back of the Base on the ground floor for some goodies! There's various weapons and gear on offer all for free to make your arsenal look a bit fancier. They all are pretty cool additions but don't level up with your character so unfortunately you will have to get rid of them once you progress further. There is also resources you can claim as well such as grenades, consumables, medkits and even Dark Zone keys too.

Also, you can have a play around with the Crafting Station. This will allow you to craft weapons, mods and gear that will come with randomly applied bonuses. If you don't like what comes with the crafted item, deconstruct it and try again. Personally, I'd recommend not messing with Crafting just yet. You don't really need to as the majority of NPC's won't cause much problems for you and the resources you will build up as you progress through the game will be much more useful at Level 30.

Before heading out, quickly speak to the JTF officer located near the Medic Wing entrance. Update the the situation board and head on out to the Medic Mission.

Wait for the JTF to breach the door. Once open, move inside and square off against a wave of enemies. The last enemy here normally likes to stay at the top of the escalator so you may need to rush him to take him down.

Move forward and patch Faye into the security system via the Keyboard. Move forward and loot the bag in the small office area to the left. Open the doors and turn right to find a bag to loot for a possible consumable. Head back left and into the main arena area.

I like to set up behind the cover on the left that's on top of a set of boxes. Using a Marksman Rifle (if you have one) damage the enemies and take them out before they get in close. If you need medkits, there's two you can loot along the fence behind you and one in the first room to your left. Clear the area, restock and move towards the back-left side of the arena.

Before heading into the elevator, go right and loot a box near two treadmills for a weapon. Go into the elevator and head on up.

Move out of the lift and look left for a medkit. If you have any lock picks left, open the locked door to the left and run through this room, quickly open the box and loot the items. You will die here as your contamination mask won't be levelled high enough to stay alive in this area. Thankfully, there's just enough time to snag the items anyway. Once you respawn, head straight and open the door on the right.

Take cover on the first drinking area (with the TV on its wall) and start picking off enemies on the opposite side of the room. Move to the end of the pathway and through a set of doors to speak with Dr. Kandel.

Another wave of enemies spawn from the opposite end of the room past the bar to try and take out the Doctor. Use the various seating areas or bar for cover and stop these guys. Once clear, head to where they came from and go into doorway on your left and up the ladder.

Move along the pathway above the main arena heading left first for a box to loot and then go back to the right for a bag to loot. Follow the way-point to head to the roof.

You've just entered into a no respawn zone! Restock on ammo and then take one the three paths to begin fighting against the Named Elite and his band of merry enemies. I normally just stick with the middle path. None of the paths offer anything special over the others besides different angles to attack from. You'll fight against a range of regular Rioters as well as the Named Elite who's packing an LMG and firing at you on and off from a distance. Pick off the weaker enemies one by one before starting to shoot at the boss. If you find yourself getting rushed, fall back! You can fall all the way back to the restock box and then some if necessary. When it comes to just you versus the boss, don't forget to use consumables and grenades against him. Shock Grenades, Incendiary Bullets and Flashbangs prove very useful against him, leaving him open to a round from your weapon. The Marksman Rifle proves excellent here as you can pick off and kill the boss all the way from where you initially take cover. Killing him this way skips the possibility for him to constantly suppress you or do major damage from short to medium range.

Once you're all done here an achievement will pop and you should be at Level 6. Follow the way-point to head out of the mission area and make your way back across the street to the Base of Operations.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 113,072 tracked gamers (90% - TA Ratio = 1.05) 126,142

Main Mission - Unlock the Medical Wing

Now you can activate the medical wing. Speak to the doctor and a cutscene will kick in. Once it's finished, the mission is complete.

Tutorial - Upgrade Wing

Use the laptop again in the same room. At this point you should have 880 Medic Supplies to play with. However, as part of the tutorial, you are forced to unlock the top most upgrade. This being the Clinic. Unlocking the Clinic will give you the First Aid skill and the Medkits perk (increased Medkit inventory +1). With the 380 Medic Supplies you have left, unlock the Pediatric Care upgrade for another Medkit slot and a couple of Talents. This upgrade also gives you 50% progress towards The Humanitarian achievement. Once you back out of this menu, the mission is complete.

Open up your menu and equip one of the two Talents. The group skill is pointless at this stage so equip the Strike Back talent for now. Set a way-point for the lone side mission available in the Plaza area and let's move out!

Side Mission - Supply Drop Penn Plaza Medical Supplies

There will be four sets of supplies to defend here. Defend each one-by-one and the mission is done.

Medic Encounter - Hostage Rescue

Head to the Medic Encounter on West 26th St. Clear the enemies outside of the Pharmacy and then go inside and pick up the Hostage Key. Free the hostages, loot the box and the mission is done. At this point, you will have earned enough Supplies to purchase another upgrade for the Medic Wing at the Base of Operations. Firstly though, head to the Security encounter on West 29th St.

Security Encounter - JTF Support

The GPS should direct you through a set of alleys. On this route, there will be a collectible to pick up in the form of an Incident Report. As you get closer to the mission, enemies will already be fighting against the JTF. Join in the fight and clear out the enemies. Talk to the JTF Officer and defend him against more incoming enemies. Clear out the enemies and the mission is complete.

Incident Report 2/40 - Rioter Report #3

Tech Encounter - Mercy Drop

Head to the encounter on 7th Ave. This will take you into the Garment District but the mission itself is just inside the Plaza area. Enemies will already be in battle with the JTF again. You'll need to defend the drop for a minute and 30 seconds against incoming enemies. The blue container in the middle of the mission area provides a good place to take on the enemies from all ranges. Survive until the time is up and then clear out the remaining enemies to complete the mission.

Security Encounter - Assault the Stronghold

Next up, head to West 33rd St to assault another Stronghold. A few enemies will be at the front end of the Stronghold ready to be taken down. Once these guys have been dealt with, another batch of enemies will spawn from a garage in this area. One will be a Veteran but it won't be anything you can't handle. Take these guys out and the mission is complete. Loot the Weapon Parts and boxes in this area and then climb up the building to obtain our first Drone collectible. Climb up the ladder to the right of the garage and then go up the stairs. Turn to your right and go towards the wall. Turn 180 degrees and look up towards the sky to see the Drone. Shoot it down with a single bullet and pick up the collectible.

Crashed Drone 1/16 - #1

Medic Encounter - Hostage Rescue

Just a few meters away is the last mission in the Plaza area. When you arrive on West 34th Street , you will see an Electronics area on your left. Loot the Electronics here and pick up the Phone Recording collectible here too. There's enemies including a Sniper outside the cafe waiting for you. Take these guys out, head inside, loot the bags, pick up the key from behind the counter and free the hostages

That's it for the Plaza area for now. Head back to the Base of Operations and upgrade the Medic Wing. Choose the Counseling upgrade for 200 Supplies as the extra credit perk it gives will come in handy for now. This will also unlock two new talents. Replace your current one with the Critical Save talent. Next up, you are going to head to Hudson Yards and take on your first main Security Mission.

Phone Recording 5/130 - JTF #3

Hudson Yards

Main Mission - Lincoln Tunnel Checkpoint

Kick off this area with boxing off the main mission. I'd recommend using a stable AR and/or Marksman Rifle for this mission. Set a way-point and head to the tunnel.

If you've been using the Sticky Bomb or Turret since having one or the other unlocked, you should be hitting the 50 skill kill mark by this point. If you've forgot to use your skills then don't worry, there's plenty of hours to go to knock out the necessary amount of kills for this achievement:

Skill Kill in Tom Clancy's The Division
Skill Kill20 (15)
Finish off 50 enemies using Skills.
  • Unlocked by 72,505 tracked gamers (57% - TA Ratio = 1.31) 126,142

As you make your way down the road, stick to the right-side and climb over the wall where there's a throw over type thing draped over the wall. Loot a box here and then climb back up the wall you just jumped over. Set up behind one of the cars and take out the enemies here. Move forward but stick very close to cover as a couple of Snipers will be waiting up ahead and they have the height advantage on you. Use the approach of not sticking your body out of cover against the Snipers. Corner/cover peek and take them out. If you're not using a Rifle, move from cover to cover until you can either get close enough to launch a Grenade at their position, or if you're feeling brave, climb up the ladder and annihilate them at close range. When you get close to Snipers, they will try and make an attempt to fall back so they can continue to use their Snipers effectively. If they have nowhere to run, or you've gained ground on them quicker than they'd like, they will pull out their pistol to defend themselves. Obviously their pistol does much less damage than their sniper does. Clear the Snipers, restock on ammo and then climb up the rope for a box.

Climb back down, and move forward on the right side of the road. You'll see another ladder to climb on a wall to the right. Climb up, clear the enemies out up here and stay on top of this section for the vantage point against the enemies below. Once clear here, climb down to the main path and follow the way-point into the tunnel.

Run all the way down to the end of the tunnel where a couple of enemies will be messing with a bomb. Take them out and then prepare to defend yourself and the JTF Officer from continuous waves of enemies that will come from the same path you just came down. At this point you have two options; sprint all the way back to the tunnel entrance and set of defence here. It's a bit riskier if you don't have good enough skills and weapons equipped, but it can be safer for the JTF officer. The other option is to stay near the JTF officer and defend here. The officer will be at more of a risk but you will have a bit more distance between you and the enemies. You've got three minutes to hold out here.

A quick note as well, at around 14 minutes in the video, I unlocked the Natural Talent achievement. This was awarded because I had to use a medkit urgently when at critical health. The talent kicked in and increased my resistance for 10 seconds. During this time, I got a kill, therefore fulfilling the requirement for the achievement:

Natural Talent in Tom Clancy's The Division
Be attributed with a kill while having a Talent active.
  • Unlocked by 99,352 tracked gamers (79% - TA Ratio = 1.12) 126,142

Once you've survived the assault, follow the way-point through to the headquarters and speak to Roy Benitez.

Before Roy can even finish talking, the next wave of enemies breach the building! Set up in cover before they do as they will blast through the garage door. You'll need to have your wits about you here and take out the enemies who run straight in pretty quickly. There's various explosives you can shoot in the garage to help out. Once clear of the close-range threats, it's time to focus on everyone outside including the Snipers who will set up in the high position you were before (where you climbed up the ladder on the right side of the road attached to the wall). If you have a rifle, pick everyone off one by one keeping in mind that enemy sniper shots will probably take two segments worth of health off you. Without a rifle, you will need to move in close using cover to get within decent range of the Snipers.

When the wave is clear, you will be informed of the enemies having a sniper position setup. This is the Named Elite of the mission who comes with another wave of enemies. There's tons of cover to use in the area to get close to the enemies but if you want to be really cheeky. Get within hit-registration rang of the Named Elite with your rifle and begin to hit him with headshots. Just like in the following video, if you are far enough away, he isn't able to fight back and will just continue to scurry around the truck he's set up on. However, even if you manage to kill the Named Elite before even seeing the other enemies, you will still need to clear them out too. Clear all the enemies, pick up the new found goodies and the mission is complete. A story-related achievement will unlock:

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 108,008 tracked gamers (86% - TA Ratio = 1.07) 126,142

Main Mission - Unlock the Security Wing

Make your way back to the Base of Command to talk to Roy. A cutscene will play and once finished, the mission is complete.

Tutorial - Upgrade Wing

Access the laptop in the Security Wing. You'll be forced to choose the first upgrade again. This is the 'Situation Room' for 500 security supplies and will unlock the 'Smart Cover' skill as well as a perk for increased EXP. With the remaining supplies, unlock the 'Canine Unit' upgrade. This will pop another achievement:

The Humanitarian in Tom Clancy's The Division
Purchase the Canine Unit and Pediatric Care Base of Operations Upgrade.
  • Unlocked by 89,141 tracked gamers (71% - TA Ratio = 1.18) 126,142

With this upgrade, you will now be able to see every collectible in an area where you have completed all encounters and side missions.

Unlock the 'Procurement Team' upgrade too. This will allow you to collect scavenged items from a box in the Base every 12 hours. It doesn't sound like a whole lot but you can on occasion get a good item from this and anything you don't want is another item to deconstruct/sell. Now, you can go back and find the collectibles (now highlighted) on the map from earlier.

Side Mission - Missing Person: Heather Lou, Part 1

To start off the first collectible run, head back to Camp Hudson first and complete the set of Side Missions that come with the Missing Person mission.

When you arrive at the mission marker, you'll find an ECHO near a double gate. Activate the ECHO and then collect it. Look around the ECHO and investigate the Guitar Case to unlock part two of the mission.

ECHO 1/63 - Heather Lau #1

Side Mission - Missing Person: Heather Lou, Part 2

The next area will need securing as two Rioters will be hanging around here. Take them out and then activate the ECHO near the apartment door on the left. The ECHO will need to be picked up again here. Investigate the person at the door (this being Heather) to unlock part three.

ECHO 2/63 - Heather Lau #2

Side Mission - Missing Person: Heather Lou, Part 3

Part three is in the alley behind this apartment. Clear the enemies here and activate the ECHO. This time around, upon activating the ECHO the collectible is classed as found. You won't need to collect it separately. Investigate the Rioter that looks like he's keeling over to unlock part four.

ECHO 3/63 - Heather Lau #3

Side Mission - Missing Person: Heather Lou, Part 4

Climb up the apartment ladder to access the stairway. Go up the stairs and through an open window. Open the bedroom door and loot a nearby set of drawers. Go into the apartment lobby and go up two floors. Heather will be in an apartment awaiting your arrival. Upon completing the mission, all of the collectibles left in the Plaza area will be discovered on the big map.

Pennsylvania Plaza - Collectibles

At this point here's the remaining collectibles that should be left to collect in the area:

5 Phone Recordings

  • 1 - Creep #3 - Down the alley straight after finding Heather Lou.
  • 2 - Birds #2 - In front of a shop door off of West 33rd St.
  • 3 - Lucky Girl #2 - Directly West of the lootable Fabric area
  • 4 - Lucky Girl #1 - South of the Base of Operations in an alley
  • 5 - Birds #1 - In the apartment block area south of the Base. Be careful here though as there is normally a Named Elite who hangs around this area

2 Survival Guides

  • 1 - Survival Guide #5 - In an apartment off West 29th St
  • 2 - Survival Guide #4 - From the west end of the alley off West 29th St, climb up the ladder that connects to 9th Ave. Go through the office building where the Electronics area is. Go into the corridor here and then take the first room on your left for the collectible.

1 Incident Report

  • Rikers Report #3 - Head east down West 31st St. It's in a tent.

1 ECHO

  • General #4 - Directly south of the lootable Fabric area

After the last collectible has been found, the collectible list should look like this:

Survival Guide - 3/24

Phone Recordings - 10/130

Incident Reports - 3/40

Crashed Drones - 1/16

Missing Agents - 1/20

ECHOs - 4/63

Chelsea 7/22

Pennsylvania Plaza 13/13

Camp Hudson 1/1

Garment District 1/23

Hudson Yards 1/15

Chelsea

Chelsea Collectibles

Go ahead and polish off this area's collectibles now too.

7 Phone Recordings

  • 1 - JTF #2 - In an alley between West 26th & 29th
  • 2 - Week 2 #2 - In a garage down an alley on the west side of West 26th St
  • 3 - JTF#1 - Down the alley between West 23rd & 24th
  • 4 - Before Outbreak #1 - Down an alley between West 23rd & 22nd
  • 5 - Week 2 #9 - This one is underground. Take the underground entrance where 8th Ave meets West 21st St and follow the way-point
  • 6 - Week 1 #1 - Just off West 20th St above the out of bounds area
  • 7 - Suspicions #2 - Next to the south-east most contaminated area

2 Survival Guides

  • 1 - Survival Guide #2 - In a building on West 26th. REQUIRES LOCKPICK TO ACCESS.
  • 2 - Survival Guide #3 - In an apartment accessible from the alley between West 23rd & 22nd or from the main door on 22nd

4 ECHOs

  • 1 - N/A - You can't access this until completing all of the main mission in the game
  • 2 - General #26 - Down the alley between West 23rd & 22nd where the fence has been broke down. Activate and then pick up
  • 3 - April Kelleher #1 - In the middle of West 23rd St, north of the south-east contaminated area. Activate and then pick up
  • 4 - General #9 - On 8th Ave, just under where Chelsea meets Penn Plaza.

1 Incident Report

  • Rioter Reports #2 - In alley between West 22nd & 23rd, north of the south-east contaminated zone

Your list should now be:

Survival Guide - 5/24

Phone Recordings - 17/130

Incident Reports - 4/40

Crashed Drones - 1/16

Missing Agents - 1/20

ECHOs - 7/63

Chelsea 21/22

Head back to the Base to sort through your items and report to the JTF Officer here. Once the mission is complete, another side mission will be available asking you to travel to the Hudson Yards Safe House. Hudson Yards will be the next main area to go through but to keep in line with the main missions and each one's level recommendation, complete the Subway Morgue mission first and unlock the Tech Wing.

Before heading out, rather than selling your items this time round, keep the ones you want to use, mark the rest as junk and deconstruct them all. This should give you plenty of progress towards the Deconstructive Criticism achievement.

Garment District

Main Mission - Subway Morgue

You'll get to know the Cleaners really well in this mission as you will fight against each type of Cleaner that's on offer including the Tank type too. Make your way down the first steps and take out the first lot of Cleaners from a distance. These types of Cleaners carry flamethrowers and ARs so always try to avoid going in close-range where possible. If you can shoot at the tank on their back, hit it and watch the enemy panic and blow up! Sometimes, if the enemy is strong enough and you haven't damaged their health yet, they can actually (and somehow) survive the blast.

Follow the way-point down and around and you will see a locked gate with a notice on it. If you have a lock pick to spare, open it up and loot the box. Carry on running round and take out the single enemy that spawns. This guy is the Cleaners version of a charger. They will try to rush and close in on you with a melee attack but carry a shield to help protect them from your bullets. The shield can eventually be destroyed but is quite strong. Aim for their head as best as possible and they close in on you, roll away for safety, run away to a safer spot, turn back round and try again.

Continue down the elevator. Take out more cleaners in this area, loot a bag in the room to the right, restock on ammo and continue to follow the way-point down some stairs.

Another bunch of enemies will be roaming round this next area. There's plenty of cover to choose from here. Take cover, take aim, fire, and continue on.

Follow the way-point to go further down underground. Turn right through a doorway and then instead of turning left with the way-point, turn right and go to the end of this tunnel for a lootable box. Turn back round and follow the main path. In the next area, there's a bag you can loot if you need any special bullets. Continue on to the room with the relay in. Activate the relay to open the door. Go through and down the stairs. Go through the contaminated area and you will reach the substation.

Head up the ladder or proceed through the doorway on the lower level. There's a couple of grenadier style enemies here who also have a weak spot, this being the frag bags they have around their hips. Shooting these and blowing them up will cause the enemy to die pretty quickly. Clear the area out and continue on. To the right of the room with the power relay is a restock box. Restock, activate the relay and proceed through the newly opened door.

Proceed to the secondary substation and set up behind cover up the small flight of stairs. There will be two chargers and a regular Cleaner here. Be wary of the chargers as they tend to split up and come at you from either side if you don't take them out quick enough. Clear these guys out and follow the way-point. Head further down to find a component on the floor. Pick it up and place it into the relay. This will be your first taste of moving while carrying something. When carrying an item, you can only fire and reload your pistol, melee, activate your pulse or first aid and walk. To do most of the normal stuff, you need to drop the box. Pressing cn_Y, cn_A, cn_B or cn_left will drop the box. Insert the component into the machine and get ready for more enemies.

Enemies will spawn from a door on the left. This is the perfect opportunity to shoot the electrical box to the left of the door and Shock all of them. Once these guys are done, look back towards the middle of the room and the enemies will come from the middle door. Take these guys out and continue through this door.

In the contaminated area, enemies will spawn again across the room. Wipe them out than continue to move around to where they came from. Be careful in the next area as there will be an enemy up on the walkway. You'll need to be pretty precise to take him out. Fall back to the last section if things get too heavy. Sometimes the enemy may through Incendiary Grenades at you which burn and deplete your health pretty fast! After the enemies are dead, one more will spawn in the door that opens. After he's dead, climb up the ladder and move along the walkway to find a lootable box at the end of the path.

Another component needs picking up. This time however, enemies will attack you while you try to carry the box. Set it down whenever you feel necessary and take these guys out. Once you reach the next set of stairs, a couple of Chargers will rush you. Your Pistol should be strong enough to take these guys out if you're precise enough. head up the stairs and place the box into the relay.

The next area is where you will face the final waves and a named elite. The enemies here are just the same as the rest through the mission. One veteran may spawn and then obviously the named elite will spawn last as well. The first set of enemies come from the north-most door on the ground level. Take these out and then look to the west on the first floor for another wave. It's best to let these guys come down to the ground level to get the best shots on them. After these guys, another batch will spawn from the south door on the first floor. Take these guys out and then prepare for the boss to come who arrives in a lift towards the west side of the room.

The named elite here is the strongest form of Cleaner. These guys are the Tank versions, take ages to kill and their flamethrower has very dangerous range and can cause you to panic and obviously Burn. Knowing that they will be coming up in the lift, prepare yourself with a grenade (preferably not incendiary or shock as the elite will be immune to these). Once the lift opens up, throw the grenade, shoot your Sticky Bomb if you're using one and then drink some Water or use Explosive Bullets and fall back to the first floor. From here, attack any remaining weaker enemies and then focus on the elite, staying a good distance away from him and his flamethrower. His weak spot is the gas cannister looking things hanging from either side of his waist. Shoot these and they will explode and cause severe damage to the Elite or kill him if his health is low enough. Once you're done, head for the lift the last batch of enemies came out of and once you arrive back at ground level, the mission is complete. This achievement will unlock. Head out of the lift and look for a ladder opposite the exit. Climb down this one and another ladder for a lootable bag if you want to top up on consumables. Head back to the Base to speak with Paul Rhodes and unlock the Tech Wing

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 105,151 tracked gamers (83% - TA Ratio = 1.09) 126,142

Tutorial - Unlock the Tech Wing

Once back at the Base, head up the middle stairs to talk to Paul Rhodes. Another cutscene will kick in and once it's done, the mission is complete

Tutorial - Upgrade the Tech Wing

As per usual, you'll be forced to upgrade the first option. This time around it's the 'Control Room' that will unlock the Turret skill and Inventory perk. The Turret is a nice supportive skill to have and can serve as a great distraction. However, if not placed in a good position, it can be destroyed too easily by enemies. Don't purchase any further upgrades just yet as none of the available ones are really beneficial yet. Once you back out of the upgrade menu, the mission is complete.

Hudson Yards

Main Mission - Hudson Refugee Camp

Head back to Hudson Yards to take on the remaining Main Mission in this area. Once you've made your way down the stairs, there will be a collectible ECHO to pick up. Activate it and pick it up. Look at the small structure to the left where the steps are. Go up on this platform to take out the enemies here. After the first lot of enemies are down, a few veterans will spawn. Keep these guys at bay and do as much damage as you can before they get too close. Follow the way-point and watch out for the explosive traps here. They won't kill you, unless you have seriously neglected your health. Steer clear of them anyway as they may burn away a health segment if you're health isn't high enough.

Keep moving forward until you see a couple more Cleaners. Take these guys out and then move slightly to the left of the path as you follow the way-point. You'll see a few more enemies and once clear, there's a lootable box in a small tented area to check out.

Proceeding along the way-point, you'll come to a camp entrance where two cleaners are causing trouble for the refugees here. Take them out and proceed into the small camp.

Make your way through the camp and as soon as you can, reach the structure that offers an higher vantage point on the enemies around. Be wary of the turrets here. The turrets you'll see throughout the game are not packed with much health or damage but can be very annoying and do a good job of you keeping you pinned down if you can't take them out quick enough.

Wipe out all the enemies here and then follow the way-point through the garage. Once you've climbed up a ladder, instead of going down the stairs on your right, look left instead and jump over the fence. In this section you'll find a restock box, lootable box and Tools to collect. Go back up the same way you got down to get back on the main path.

More Cleaners can be found in the open area. Stay up top and take them out. Look in the distance to your right to see more enemies. Take them out and then once Faye Lou begins to speak, this means no more enemies will arrive here. Walk past the stairs and along the path staying up high. Jump over the wall and loot the box that's on top of small lorry. There's also a med kit bag near the corner should you need it.

Move forward and head up high again for a good vantage point. There will be a few veterans here so keep a steady hand. Clear them out and move forward. You'll come to a set of boxes covered by green material that you need to climb over to progress. Before you do so, turn around, run forward, and jump over a small structure to find a lootable box, then continue.

Climb up onto the platform and dive head first into the final area. There's plenty of cleaners here as well as an elite and a named elite. The section is actually quite easy if you're quick and precise with your aim. Headshots make quick work of the regular enemies. I tend to go up on the right during this fight and pick everyone off from here. Just keep in mind that one or two enemies may come up the stairs behind you so watch yourself. The elite isn't much of a threat here. He puts his turret out and mainly tends to keep his distance allowing you to pick him off easily. Reinforcements will arrive once all of the regular guys are killed but are also easy to take out. Once clear, head through the gate and up the stairs. Before you go into the office type room, take a sharp left and navigate over some boxes and fences. Go all the way along this path for an item. Head back, hit the crane button and watch the fireworks. Mission complete and achievement unlocked.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 105,151 tracked gamers (83% - TA Ratio = 1.09) 126,142

If you move down the rope to exit the mission, you can't miss the collectible that will pop up on the map to your right. Pick it while you're here.

ECHO 8/63 - General #5

Phone Recording 18/130 - JTF #7

Side Mission - Kerman Station Safehouse

Head to the safehouse in the area and unlock it for the usual uses. Speak to the JTF officer and look at the situation board to update the map. The encounters and side missions in the area will pop up on the map, let's tackle the nearby medic encounter to start with.

Medic Encounter - Hostage Rescue

Arrive in the area and take out the enemies here. Another wave will spawn ready for you to dispose of. Once clear, head into the Electronics store and pick up the Hostage Key from the counter. Free the hostages, loot the boxes and if you have a lockpick, open up the door too for another box.

Side Mission - Bounty: Wild Child

Wild Child will be protected by two Lieutenants each with their own group of goons. You don't need to go directly into the area to take the first set of enemies on if you don't want too. You can actually climb up a van near the blue fence to pop a few shots at the enemies first, this causes them to set up defensively in positions to your advantage as you work your way round. Take out the second set of enemies from a distance and then enter the last area to square off against the Wild Child himself. Keep back in this area as using the truck for cover can cause you to be swarmed. Clear all the enemies and the mission is done. Climb up to where Wild Child was and head along the path to the right for a box to loot. Then, head northeast from this area to take on the Security Encounter. be careful as you come out of the area as there may be a Named-Elite lurking on the main road.

Security Encounter - JTF Support

There's another batch of JTF officers to support. There's no big threats here enemy-wise and the area is very open making it super-easy to line up the bad guys. Head in, clear them out and bag yourself another easy mission completion.

Side Mission - Supply Drop: Hudson Yards Armaments

This side mission is directly north of the area's Safe Area, along the train tracks. You'll be tasked with defending three different sets of supplies, one of these being higher up on a roof. When it comes to defending the high up supplies, there's a rappel rope you can use to get up on your left if you're looking back towards the Safe House. You'll need to defend three different supplies four times. One time each for the bottom two and twice for the supplies on the rooftop. You'll also notice two different collectibles pop up on your map during this mission, you may as well pick them up while you're here. The Phone Recording is simply on the ground just off of the rooftop next to a van. From here, go back down to the tracks and run back towards the Safe House. Stay along the right-side of the track to find the Missing Agent collectible under the same bridge the Safe Area is in.

Phone Recording 19/130 - Creep #1

Missing Agent 2/20 - Jeremy Carmichael

Security Encounter - Checkpoint

Head for the checkpoint and take out the enemies already here. Signal for JTF assistance and then defend the area until backup arrives. You only need to hold out for a minute and there's a sweet little spot on top of a green crater with cover for either direction. The enemies will come from the building that's south-west of where you're defending. Take them out, survive the countdown and the mission is done.

Side Mission - Uplink Repair: Hudson Yards

Head into the lootable Fabric area and pick up the Fabric here as well as the bags. Go through to the back and up the stairs into the apartments. There will be a Survival Guide collectible to pick up in the apartment here. Climb out of the apartment window and up the ladder to intercept the power grid. Climb up the red box to the right of the grid, up the roof, back down the roof through the gap in the fence, and then back up again. Walk across and down a ladder. Follow the stairs round and go up another ladder. There will be three Rioters to take out here. Secure the area and then look to your right for a red box to climb onto the roof and go over to hit the switch. Leave this small area the same way you came via the roof and red box to locate the console and fix the antenna. Mission complete.

Drop back down to where you climbed out of the apartment window and instead of going back through the apartments, jump down to the ground to pick up the Phone Recording.

Survival Guide 6/24 - Page 10 #8

Phone Recording 21/130 - JTF #10

Tech Encounter - Arms Deal Disruption

An arms deal is going down here between Rioters and Rikers. Take out the initial gang members here first and then signal for JTF reinforcements. You'll need to wait patiently for a minute and 10 seconds. One enemy will be carrying explosives to try and destroy the supplies. The enemies will spawn from the west of the supplies but have a lot of distance to cover before they can get near. This makes for easy sniping! Take all of the guys out, survive until the clock expires, and the mission is done.

Side Mission - Procurement: Security Cameras

This mission takes you for a ride along the Highline in the area as you go from one area to another fixing cameras. Head up the highline and restore the first camera. Go back to the highline and run down to the next camera on your left. Continue along the highline and take out the enemies blocking your way. Take the right side path and then wipe out another set of Rioters. Part of the wall will have a blue throw over type thing hanging over it. Climb over at this point to get to the ground and use the ladder nearby to climb back up and fix the camera. Use the gap in the rail to get back on the highline and head to the fourth camera. The power relay needs activating here to be able to switch the camera back on. Thankfully, it's right behind the camera switch. Press on killing a few more Rioters on your way. The last camera also needs the power relay sorting first. Run around past the camera switch. Climb up the first wall, run right, drop down, turn right and climb up the ladder on the wall, climb up another ladder, and then climb down a ladder to activate the power. There will also be a box you can loot here before you climb the small structure to get over the fence and activate the camera. Once the last camera is back online, the mission is complete and all of the Hudson Yards collectibles will pop up on the map.

Hudson Yards Collectibles

5 Phone Recordings

  1. JTF #8 - To the west of the Safe House but on ground level. Behind the first building you come to after leaving the base.
  2. Week Two #7 - In an alley of 7th Ave past the red van.
  3. JTF #9 - In an alley of West 36th St. Next to an inaccessible door, dead body, bin bags and yellow drink crates.
  4. Week Two #8 - Off West 38th St on the corner of the Lincoln Tunnel mission. Head down the alley where the double gates are open.
  5. Creep #2 - In between 9th Ave and the area's main mission in an apartment car park.

2 Incident Reports

  1. Cleaner Reports #1 - Right by the sea side. In front of three police cars.
  2. Rioter Reports #9 - In the northwest most corner of this area inside a yellow tent.

1 Missing Agent

  • Missing Agent #3 LaMarcus Henry - In a parking garage off West 34th St. Go all the way to the top and look in the south-east corner of the top floor.

Your list should now be:

Survival Guide - 6/24

Phone Recordings - 26/130

Incident Reports - 7/40

Crashed Drones - 1/16

Missing Agents - 3/20

ECHOs - 8/63

Chelsea 21/22

Hudson Yards 15/15

At this point, you will also have hit Level 10. Deconstruct any unwanted gear and weapons at this point. I know that you'll have supplies ready to be used for the Medic and Tech sections of the Base of Operations but save them for now and head out to the next safe house in the Garment District.

Garment District

This safe house, known as The Cavern, is situated in the sewer system. So long as you are following your GPS, you will be directed to the nearest entrance to the underground. Once in the safe area, open the locker to complete the mission and then speak with the JTF Officer and look at the situation board to update the map. Check with the vendor here to see if there's any items to your liking and then head out through the same way you came in to the Broadway Emporium for the next main Medic Mission.

Main Mission - Broadway Emporium

On your way to the mission start, you'll come across a collectible. You may as well pick it up while you're here.

Once inside, secure the initial area. The Cleaners here may try to flank you on either side so take them out as quickly as you can. Once clear, follow the way-point to head down stairs. Open the door, move downstairs but then turn 180 degrees for a lootable locker and a box. Watch out for the Incendiary trap here. Shoot it with a single bullet to set it off.

Move back along the main path following the way-point again through a door to your left. Watch out for the trap in this room and proceed forward through the broken window. Head into another room to activate the sprinkler system. There's another trap in here as well as a locker to loot. Head back to the main path but be wary of the single Cleaner who will make his way downstairs near the restock box. Wipe him out, restock and proceed back upstairs.

Three separate way-points will be available to follow now. Follow them until they split and take the path on the right to check the first shop for dollar bills. There will be a bag to loot on your right and the cash register will be on the left.

Head out of the shop and take the nearest escalator up. Turn right and into the another store where another bag and cash register await you.

Across from this shop on the other side of the floor is the last one you need to check. Yet again, a bag and cash register are here to be checked out.

After having no success with the bills, you need to continue along the main path on the same floor where you will do battle with more Cleaners. Stick behind cover and pick everyone off. Once the first set of enemies are down, another few enemies make their way down from the next floor up. Take these guys out too but before you head up the escalator they came down, run past it all the way to the end of the path and into the last shop on the left for a bag and a box to loot. Then head back to the escalator.

Once you come onto the next floor, the cash register in the shop to your left needs checking. Once checked, head back out of the shop and proceed to your left. The next ship contains the next register as well as another bag. Exit the shop and look to your left for a red medic bag to loot should you need a medikit at this point. Then follow the way-point to discover a fire blocking your path. Continue past the gated doorway to a shop where a couple of civilians will be hiding and the sprinkler system can be found. Hit the button and head back to the gated entrance.

Head upstairs and to your right to see the shop which is locked and also flagged as a contaminated area. You'll need to head past the shop and past Kerman Coffee to find the sprinkler button to put out the fire and open the gate.

Hit the button, restock on ammo and then prepare to defend the current area you're in. The enemies here come from both sides of the floor, right at the back. They won't spawn in thick and fast but if you can't take them out from a distance, you'll have to defend yourself at close-medium range from both sides. The last enemy that spawns here will be an Elite. Make sure you put as many bullets into him as you can before he gets to close and switches to his flamethrower. Once secure, look to your right near the two elevator doors and you'll see a christmas tree. Next to this is an item box you can loot. Head back to the contaminated shop for the contaminated dollar bills and a medic bag to loot. From here, follow the way-point which will lead you to an elevator shaft you can rappel down.

Once you hit ground level, restock on ammo and then prepare to take on the final wave of enemies. To start with, you'll only see a few regular Cleaners. Once you quickly dispose of these guys, a Named Elite will appear in the form of the biggest and most dangerous version of the Cleaners. These Tank like guys come with tons of health and armour. They only use a Flamethrower and incendiary grenades, limiting their range, but you will know about it if you get burned. The range on their Flamethrower is incredible and their fire grenades always seem to go off quicker than expected. It's a good idea to use a consumable here (if you hadn't already been using them anyway). Drink some Water to increase your damage against Elites by 20% and then hit the Named enemy with all you've got. The Tank comes with a couple of weak spots, these being the gas tank looking things hanging from either side of his waist. When shooting these, they will blow up and damage the Elite. As they are about to explode, the Elite will panic leaving you a few seconds to do more damage. Should the Elite catch you off guard with his grenades, quickly eat an Energy Bar to remove the Burn Status Effect if you can. Sometimes you may be in an awkward position to do so and it can be much easier to try and quickly run away. Just keep in mind that if he's hit you with a grenade and you're within range of his Flamethrower, you'll be very lucky to escape and with being Burned, the medkits won't heal as efficiently.

Once the Elite and other enemies are toast, the mission is complete, an achievement will unlock and you'll have some goodies to pick up from the dead enemies.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 99,477 tracked gamers (79% - TA Ratio = 1.12) 126,142

Incident Report 8/40 - Rioter Report #7

Upgrading the Medic Wing

After a bit of one-sided banter with the doc, take a look at the next upgrade to the Medic Wing. You should have 1160 Medic supplies to spend at this point. Upgrade the Pharmacy, Decontamination Unit, and Quarantine. Mod your Pulse skill to the Tactical Scanner (if you're using this skill) and change the Critical Save talent to Adrenaline. You'll have some Tech supplies to spend but there's still nothing worth buying yet.

Tech Encounter - Arms Deal Disruption

Head to the corner of 9th Ave and West 38th St for the first encounter we'll take on in the Garment District area. Take out the first set of enemies and then loot the box in the garage door to the west of the supplies. Mark the supplies and then you'll need to hold out for just over a minute and 35 seconds until backup arrives. From the supplies, enemies will spawn south across the street through a set of brown double doors and also from the south-east around the corner and a bit further away. As per usual, a select enemy will carry an explosive device. Survive the countdown and the mission is complete.

Side Mission - Rescue: Garment District Civilians

There's quite a number of enemies in the area for this side mission. Keep a little bit of distance and start chipping away at everyone here. A set of enemies will spawn from a garage. Take these guys out also and then enter this garage once the whole area is secure. Go through a door to your left until you get to a set of stairs to go up. Head up the stairs and through the door. Make your way through the various rooms until you come to one with a window that has a blue throw over hanging over its ledge. Jump out of this window and down to the ground and then open up the gate to the right to let the JTF in.

Hostiles will spawn in the alley opposite the gate. Defeat these guys using the cover of the various cars and structures around and then head back through the gate to rescue the civilians from the mini storage unit.

Medic Encounter - Virus Research

Despite being a level 2 contaminated area, thankfully, the recent upgrade to the Medic Wing allows you to access these areas now as your mask will be level 2 ready. Head through the gate and into the cafe to set off the first virus scanner. Follow the yellow marked area on your radar which will lead you to a ladder in an alley. Before heading up the ladder, activate the scanner underneath it. Climb up the ladder and follow the yellow marked path leading you through an apartment window. Head up the stairs to find the next scanner. From here, head up more stairs and open the closed door to come back outside. Eliminate the Cleaners in the distance after heading down the stairs. Keep an eye out for a lootable box slightly to your left before you reach where the Cleaners were hanging out. Follow the path to find the console to upload the data. Upload the goods and the mission is complete. Don't forget to loot the chest that's just behind the uploading machine before leaving too.

Security Encounter - JTF Support

Your GPS should be taking you through West 36th St and then up 7th Ave. As you run along 36th, you'll come across an Incident Report behind a Hazmat van. Pick it up while you are here. Continue down the road out of the hazmat area where you'll see a small play area on your right. Here you'll find a Phone Recording that you may as well pick up too. A wave of enemies will be fighting against the JTF once you arrive at the mission area. Handle business as usual and then defend against another wave that spawns once the first has been taken out. Once the area is secure, the mission's complete.

Incident Report 9/40 - Rioter Report #8

Phone Recording 26/130 - JTF #6

Side Mission - Missing Person: Michael Dufrane, Part 1

As you approach this mission, you'll notice that the mission itself begins inside the apartment block. This is accessible via the main street but you'll also notice the Missing Agent collectible in the street too. Follow the Missing Agent markings that will take you up to the first floor and into an apartment. The collectible itself is in the bathroom of this apartment. Head up the next flight of stairs and you'll find Michael's apartment. In here is an ECHO to activate. Activate it and then press cn_X for the ECHO collectible to pick it up. Investigate Michael to trigger Part 2 of the mission.

Missing Agent 4/20 - Gina Esteban

ECHO 9/63 - Michael Dufrane #1

Side Mission - Missing Person: Michael Dufrane, Part 2

The area here is in the middle of the street, as you'll see by the orange rectangle in your mini-map. Activate and then collect the ECHO here and then investigate the red jeep parked to the side. Michael is hid in here from the Cleaner patrol. This triggers Part 3 of the mission.

ECHO 10/63 - Michael Dufrane #2

Side Mission - Missing Person: Michael Dufrane, Part 3

Follow the way-point which will take you into the Subway system and to another ECHO. Activate the ECHO and then pick it up again for it to count. Investigate the enemy at the bottom of the stairs at the same subway entrance you just came down to kick in the final part.

ECHO 11/63 - Michael Dufrane 3

Side Mission - Missing Person: Michael Dufrane, Part 4

The way-point for the fourth and final part of the mission takes you to a pharmacist. Here is where you will find Michael but there's a few thugs hanging around inside to take out first. Once clear, you can find Michael in the first back room you come to. Once free, the mission is complete and all of the collectibles will pop up on your map.

Tech Encounter - Mercy Drop

As you approach the area, JTF will already be doing battle with The Cleaners. You'll need to stay in the marked area for just over two and a half minutes and help defend the supplies. The enemies don't really spawn as relentlessly as they perhaps could so there's not much difficulty involved here. Only one Veteran will spawn amongst the groups of regular enemies. Keep the enemies at bay and survive until the timer reaches zero. After that, clear out any remaining enemies and the mission is done.

Side Mission - Uplink Repair: Garment District

Approach this mission from the north. You should have made your way south along 7th Ave to get to the mission. As you approach, you'll see a lootable Electronics store and some containers alongside it. Next to these is a rappel rope. Use the rope to get straight to the roof where the breaker is. Hit the button and then take out the Cleaners up here. A couple more Cleaners will be further back, one being a Sniper and the other a Thrower although they are just regular enemies so they won't present much of a threat. Take them out then use the ladder to climb the wall or go up the ladder first and then take them out. Hit the switch and then another wave of enemies will spawn to your right. Take these guys out, move to where they spawned and hit the last button to complete the mission.

Side Mission - Bounty: Axel Wallis

Make sure you've set your way-point for this one as you'll be heading underground into the subway system for this bounty. Head down and through the barriers. Take a left followed by a right and make your way down the escalators. Axel's 1st Lieutenant is in this area with a few regular Cleaners. Scope the area first to see which cover you'd like to set up behind then take everyone out. The elite enemy here is a Tech type Cleaner and will use his turret if you don't take him out quick enough. The turret's not a massive threat itself but combined with the hard hitting Tech the turret can be quite distracting and does a good job at suppressing you. The turret itself can be taken out quickly but if you kill the Tech guy before his turret, the turret will begin shooting at any other enemies still alive within its vicinity. Once this area is clear, pick up the collectible that you can't miss in the middle of the area. Then grab the medkit to the right side if needed.

Follow the way-point through a door that will lead you to a lootable Weapon Parts area. Loot the three bags, restock at the box through the next door and then continue on.

The next area where the 2nd Lieutenant is hanging about is pretty much the same setup as last time. The only difference this time is that it's a regular style Cleaner who is the Elite. He doesn't have any different abilities or weapons than the regular Cleaners but will obviously do more damage and has more health and armour. Take everyone out here and then go back the way you came to take on Axel.

Axel can be found even lower underground. He's another Tech guy so you know what to expect from this type of enemy now. The area here is tight but you start with pretty good cover to play with. Chucking a Frag or two is ideal here. So long as you don't let Axel get too close, the fight here is pretty easy. Take everybody out and the mission is a success. Before you leave the subway, there's a small box to loot behind where Axel was found.

Phone Recording 27/130 - Week Two #3

Medic Encounter - Hostage Rescue

Cleaners will be in the street outside of where the hostages are being held. Take these guys out and then three more will spawn from inside the building. You can rush in and take them on head on or wait for them to come outside. Wipe these guys out as well and then head into the building. Find the hostage key, free the hostages and then the missions done. At the back of the room where the hostages were being held is a lootable to box to dig through.

Garment District Collectibles

8 Phone Recordings

  1. JTF #4 - In a kids park on West 39th St. There's also a lootable box here too.
  2. Week One #2 - Off of West 38th St. Through an alley and to the left.
  3. JTF #3 - Top left corner of the lootable Tools section off of 9th Ave and West 34th St.
  4. Week One #3 - Underground where you was investigating the most recent missing person.
  5. Week Two #5 - In an alley off West 39th St.
  6. Week Two #4 - In an alley off West 33rd St.
  7. Out #2 - In an alley off West 32nd St.
  8. Out #1 - In an alley off West 31st St.

1 Drone

  • Drone #3 - Near the corner of 9th Ave and West 39th St. Shoot it down from the main street and then go back west slightly into the alley. Climb up the garage behind the lootable box to collect.

1 Missing Agent

  • Missing Agent #9 Raymond "Ray" Ovitz - Move down West 38th St. from where the street meets with 8th Ave. Then go down the first alley on your left behind the underground entrance.

1 Survival Guide

  • Survival Guide #7 - In an alley accessible from both 7th Ave and West 31st St.

4 ECHOs

  1. General #7 - Where West 34th St. and 7th Ave meet.
  2. JTF #5 - In between West 34th St. and West 36th St. behind the Broadway Emporium Mission.
  3. General #8 - Inside the Broadway Emporium mission (I missed this during the mission). Press cn_X to "Find agents and set difficulty". Hold cn_Y to replay mission on Normal and the gate will open. Run inside and stay along the right side, the enemies won't see you. Run along until you come to the only store with its shutters up. Activate the ECHO to class it as found. Run back outside. It won't matter about not completing the mission.
  4. General #3 - To the left of West 36th St's DZ Entrance.

Your list should now be:

Survival Guide - 7/24

Phone Recordings - 36/130

Incident Reports - 9/40

Crashed Drones - 2/16

Missing Agents - 5/20

ECHOs - 14/63

Chelsea 21/22

Garment District 23/23

Head back to Garment District's Safe House and deconstruct all of your findings again. This should be enough to bag the Decontructive Criticism achievement. Report to the JTF Officer to complete the side mission and then set a way-point for the Tenderloin Safe House, south of the Garment District area. There's nothing worth upgrading yet at the Base of Operations so don't worry about heading back just yet.

During my run for the collectibles, I picked up an LMG and used it to bag a few kills. This unlocked the achievement for getting a kill with each of the gun classes. There's six different classes as detailed in the general hints and tips part of the walkthrough. You may already have this achievement but if you don't, whenever you find a weapon type you've yet to use, bag a quick kill with it and then do the same with the remaining types you need:

Raid the Arsenal in Tom Clancy's The Division
Kill 1 enemy with each of the 6 Gun classes.
  • Unlocked by 82,591 tracked gamers (65% - TA Ratio = 1.23) 126,142

Tenderloin

This safe house is in the downstairs part of Koby's restaurant. Once you arrive, activate the situation board, speak with the JTF Officer, restock and open the locker to complete the side mission for arriving here. Then just before you take on the main mission in this area, you may as well fix the uplink in the side mission as this will be on the way anyway.

Side Mission - Uplink Repair: Tenderloin

There's a yellow garbage truck you'll need to climb to get on top of the building to access this mission, before you do this though, activate the nearby ECHO in the middle of the street. Climb on top of Koby's and then up another wall to the left of the main sign. Climb up another wall using the air filter box to get up then hit the switch. Climb into the building through the window and walk through the apartment into the main hallway. From here, turn left and run down to the last door on your right into a lootable Fabric area. Come outside and climb over the fence on your left. Climb up two more walls and hit another switch. Look left and drop down. Look left again and drop down then use the air unit to climb up on your right. Climb over the brown fence and run right to fix the power grid. Mission done. Before you leave, there's a box close to the generator that will contain a specialized item.

ECHO 15/63 - General #2

Main Mission - Napalm Production Site

Follow the main path until you come to your first left turn where you will meet your first bunch of Cleaners ready to be toasted. Two of them will be stood in front of a Napalm Tank which you need to destroy. These tanks can be taken out with a single bullet but you must hit where the way-point is. Clean out the Cleaners, destroy the tank and then take out the next set of Cleaners who spawn. Follow the way-point to the next area.

Even though there's the option to stay up high for a vantage point in this section, there's not enough cover to use so head downstairs past the inactive tanks instead. Head behind the long brown wooden cover to set up. The cover is pretty solid for this battle as the enemies still can't hit you whilst in cover and you have plenty of time to move left or right away from grenades. Pick all of the enemies off here and then destroy the five tanks. Follow the way-point and restock on ammo before heading into the next section.

As the blue gates open, there will be a few enemies walking away from you. Use the truck here as your point of cover while you pick everyone off. As you move more forward, an Elite Sniper will come into play on a balcony high up. Snipe him if you have a Marksman Rifle otherwise you'll need to use cover to eventually get close enough to kill him. As you kill the initial enemies, more will spawn. There's only one Veteran thrown in the group of enemies here. Once clear, there's a medic bag you can loot through in the gated area behind you, to the left of a truck. Come back out of this area and follow the way-point. Just before you come near the yellow crane on your left, turn into the scaffolding area and locate a set of stairs to go down below for a lootable box. Follow the way-point again and just before you reach the generator, there will be another lootable medic bag near the generator.

Turn on the generator, restock on ammo, and then begin the detonation sequence. Head upstairs to where the Elite Sniper was and hold out against the Cleaners that spawn from the white offices with the American flag hanging from one of the rails. This sniper spot is super-sweet. There's a variety of regular, Veterans and Elite type Cleaners that will try to destroy the detonator but so long as you can aim and shoot half-decent, none of the enemies will get anywhere near the objective. If they do, then be sure to Sticky Bomb or Frag any enemies that get close. Once all of the enemies are killed and the countdown has expired, pick up any loot they may have dropped, restock on ammo and follow the way-point to the next section.

As you move through the facility, you'll come across an ECHO that you can't miss. Activate and then collect it. Continue following the way-point until you come to a section where you can turn right or go forward up a flight of stairs. Go up the stairs and loot the box that will have appeared on your radar.

In the next section, there's another five tanks to destroy as well as a few enemies to take out. Take out the enemies first and then destroy the tanks.

After destroying all of the tanks, you'll move forward and up to an outside area. Enemies will spawn from a set of double doors in this area and will need to be cleared out before you can progress. Eliminate the enemies and loot the bag and box in this area. Follow the way-point, restock on ammo and then head inside one of the elevators at the end of the path.

This area is where you'll square off against the boss and his group of Cleaners. To start with, take cover behind the wall to your right as you come down the stairs. You won't fight the boss at first as he is in a room that you can't get into or shoot through to do damage. Groups of Cleaners will spawn from the left and right on the same floor you are on. Pick them off but be wary of the Charger who will come for you from either side. After this group, the next spawns on the floor below. One of these will be a Tech Veteran but should be fairly easy to handle as he will more than likely stay back and just try to use his turret against you. After this wave is clear, the boss finally makes his way out of the room with another wave of enemies. The enemies are easy kills again but the boss himself can be problematic, but this is only if you let him get too close.

As soon as the doors open, hit him with a Sticky Bomb (if you're using this skill) and throw a quick frag too. Then drink some Water and nail him with as many shots as you can before he gets within flamethrowing range. Once you're forced to move, start focusing on the weaker enemies instead as they will become more of a threat. Clear these guys out but keep shooting the boss when you get chance too. Once all the enemies are dead, fight against the boss who is the exact same character style as the boss from the Broadway Emporium mission. Once he's dead, head down two floors and into the elevator to escape as the area begins to be torched and destroyed by explosives. Once you've reached the exit, the mission is done and an achievement will pop:

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 95,771 tracked gamers (76% - TA Ratio = 1.14) 126,142

ECHO 16/63 - General #7

Upgrading the Security Wing

Head back to the Base of Operations and use 500 of your 720 Security Supplies to unlock the Armory. This will give you an extra Grenade slot and the option to purchase goods from the Advanced Weapons Vendor in the Base of Operations. The Grenade part was the most useful for now. Sort through your items and sell or deconstruct anything you don't want. Open up your map and you should see a side mission that starts in the Plaza area. Set a way-point for here and head back on out.

Side Mission - Investigation: Sterilization Supplies

Head down into the sewers to begin the mission. Follow the path until you come to a more open area that has the same layout as the Garment District's Safe House. There's a couple of Rioters here but they will only be Level 7 so take them out with ease. Run along the lower path ignoring the path to the ladder you will see on your left. There will be three more Rioters to take out in the next open area. Go left of the path you just came out of and climb up the ladder to go back in the direction you came. The first door on your left contains the supplies in a locker. Once found, the mission is done. Set a way-point for the Medic Encounter, north of the Tenderloin Safe House.

Medic Encounter - Hostage Rescue

The Hostage here is being held inside a small police station. There's a number of Cleaners hanging around outside the area here who will all be Level 12 just like you. Keep to cover and pick them all off. Once the area is clear, head into the police station and open the double doors. Head into the door on your left for the Survival Guide here. Look to your right and open the cell to find the key. Pick it up and then go back out of this room and into another one across the corridor to find the locked up hostages. Once free, the mission is complete. Come back out of the police station and turn left to go back to the main road. Look left again to see the sloped entrance to an underground car par. Head into here and in the left corner of the car park will be a room with a Missing Agent collectible inside as well as a lootable Weapon Parts area.

Survival Guide 8/24 - #6

Missing Agent 6/20 - Joe Chavez #6

Security Encounter - Checkpoint

Once you arrive at the checkpoint, there's a few regular Cleaners to take out. Clear these out and signal for JTF assistance. Enemies will spawn from the south and south-east but almost all of them bar one Veteran will be just regular enemies and easy to take out. The cover you'll be on when activating the console is pretty solid to use but there's plenty of cover to choose from anyway on the ground. You will need to hold out for two minutes and 30 seconds here. Once the timer hits zero and the JTF come storming in, the mission is complete.

Side Mission - Rescue: Tenderloin Civilians

The civilians here are being held in a Subway and there's plenty of Cleaners guarding the entrance. Take the initial Cleaners out and then be prepared for a few more that spawn from the Subway entrance. Take these guys out and go underground. Follow the way-point to a generator you need to activate to open up a gate you will have passed on your left. Head through this gate and further into the Subway station to find three enemies on guard in this area. Once you begin fighting against these enemies, more will spawn from the left so don't get in too close just yet. Once you've taken a few of the Cleaners out, move in closer to eliminate the rest. Once clear, more Cleaners will spawn from the same side including a Sniper. Take these guys out and then the area will be secure. Follow the way-point to the door the hostages are being held behind and once you open it, the mission is complete. In this room is a couple of lockers and a couple boxes you can loot for goodies.

Medic Encounter - Water Supply

On your way to this mission from the side mission, you'll come across an Incident Report at the edge of 6th Ave. You may as well pick this up while you're passing. Once you arrive at the sewer entrance, there will be an ECHO that may as well be picked up too.

Head down into the sewers and follow the path that leads you to a dark door. Go through this door and loot the Electronics on your way through. Head into the mission area and take out the first set of enemies here before restarting the water pump. This mission works exactly the same as the last Water Supply mission with the only difference being you and the enemies have levelled since then. Keep on top of the pumps, pressure and enemies until the mission is complete. There's a box you can loot on the top floor to the south of the mission area.

Incident Report 10/40 - Rioter Report #6

ECHO 17/63 - General #6

Tech Encounter - Supply Acquisition

In this mission, you'll need to pick up the two supply boxes and carry them back to the small storage unit. Enemies will be in the area before you even get started but again, all the enemies here are just regular and easy to take out. Once you're done with the enemies and supplies, be sure to pick up the Phone Recording to the West of this lootable area. All of the collectibles will now be available on the map so go and put this area to bed. Ignore the only ECHO in this area. It's the same one you collected during the last mission but for some reason it doesn't disappear from the map.

Phone Recording 37/130 - JTF #13

Tenderloin Collectibles

1 Drone

  • Drone #2 - Climb on top of the building on the corner of West 22nd St and 5th Ave. Shoot it down and collect.

9 Phone Recordings

  1. Week One #12 - In an alley off West 24th St.
  2. Week Two #12 - To the north of where West 24th St connects to the Main Mission in this area.
  3. Week One #13 - In an alley north of West 26th St.
  4. Week One #11 - In an alley of West 29th St.
  5. Week Two #11 - In an alley south of West 29th St and west of 6th Ave
  6. Week One #10 - South of the Tenderloin Safe House.
  7. JTF #14 - In an alley off West 24th St. West of the lootable Fabric area.
  8. Week One #9 - In an alley off West 22nd St.
  9. JTF #12 - In the same alley near the Incident Report

1 Incident Report

  • Rioter Report #5 - On the corner of West 22nd St and 7th Ave

Your list should now be:

Survival Guide - 8/24

Phone Recordings - 46/130

Incident Reports - 11/40

Crashed Drones - 3/16

Missing Agents - 6/20

ECHOs - 17/63

Chelsea 21/22

Tenderloin 18/18

Return to Tenderloin's Safe House to speak with the JTF officer and sort through your items. Once you're good to go, make your way to Hell's Kitchen to check in at the Safe House here.

Hell's Kitchen

This Safe House is at the back of a clothes store. Do the usual when you arrive and then head out to complete the side missions here. There's no main missions so let's start with the top left corner Tech Encounter.

Tech Encounter - Arms Deal Disruption

The arms deal is taking place on the train tracks below. There's a Veteran here in the mix of enemies but as you'll engage from the top of the stairs none of the enemies will be a threat besides the Riker's equivalent of a Charger who comes equipped with a shotgun. Move down to the tracks mark the supplies for the JTF and prepare to hold out. You'll need to defend the area for just over a minute as the enemies come from the north here. There's no major threats to worry about here so take care of the enemies until the time runs out. Once you're all clear and the JTF arrives, the mission is complete. Also as you'll see in the video, after the mission is complete I dive into battle against skull-level enemies.

Tech Encounter - Supply Acquisition

As you make your way south from the Arms Deal Disruption, you'll pass through a lootable Tools area. Just south of this is a Phone Recording.

This mission will see you locating and carrying lost supplies back to their crate again. There's three to pick up this time but besides the initial enemies in this area, further enemies seem to either not be bothered by your presence or spawn too far away to do anything. Either way, the mission is much easier than it should be and you should be able to polish it off in no time.

Phone Recording 47/130 - Before Outbreak #7

Side Mission - Bounty: Lord of the 212

The Lord is holding out in a bus station but as per usual, there's waves of enemies and a couple of Lieutenants to get through first. Use both sides of the first bus you come to for cover to pick off all of the enemies. The first two Lieutenants are the most common forms of Rioters here but obviously with more health, damage and armour. Once clear of the first couple of sets of enemies, you'll be guided to shutter controls by a way-point. Once activated, the Lord himself will appear in the area with a few regular Rioters as well as a Sniper who will spawn closer to you than the rest of the enemies. The Lord is a Tank version of the Rioters and rocks a mean LMG. Use Incendiary Grenades, Flashbangs, etc to buy yourself a few seconds here and there to do damage to the Lord. Once clear of all enemies, the mission is complete.

Side Mission - Rescue: Hell's Kitchen Civilians

Talk to the JTF Officer and then race him and his friend down to the bus terminal entrance. Open the entrance and take cover behind the bus. Engage the first group of Rikers here. Move forward where another two groups of Rikers will come from behind the buses. Take these guys out and then loot the Electronics area on your left. Progress further into the terminal where you will see another set of enemies in the corner. Take these guys out and then go through the door and downstairs to free the hostages. After the mission's complete, you can take the rappel rope to exit the terminal quicker than going back the way you came.

Medic Encounter - Hostage Rescue

On your way to the mission, there will be a Phone Recording you'll see just after coming up from the bus terminal. Continue to the mission and clear the area of enemies. To find the key, climb on top of the small green office type structure and then climb onto the scaffolding. Pick up the key and then open the double doors to free the hostages. There's a lootable box at the back of this room.

Phone Recording 48/130 - Week One #19

Tech Encounter - Mercy Drop

You'll need to hold out and defend the supplies here for a minute and 25 seconds. The enemies spawn from all directions but only in small groups and just as regular Rioters. Keep the enemies at bay and the supplies intact until the clock reaches zero and the mission is done.

Side Mission - Missing Person: Judy Walters, Part 1

Search the area for an ECHO. Activate and then collect it for it to count as found. Look at the person who is accessing a door and investigate to trigger Part 2 of the mission.

ECHO 18/63 - Judy Walters #1

Side Mission - Missing Person: Judy Walters, Part 2

Go into the building through the door and up the stairs. Head through the building and over the connecting bridge into the next building to find an ECHO. Activate and then collect it. Go into the office on your left to find Judy messing with a laptop. Investigate her to trigger Part 3.

ECHO 19/63 - Judy Walters #2

Side Mission - Missing Person: Judy Walters, Part 3

Proceed along to the other side of the office to find another ECHO to activate and collect. Investigate Judy storming out of the meeting to trigger part 4.

ECHO 20/63 - Judy Walters #3

Side Mission - Missing Person: Judy Walters, Part 4

Now you'll need to head down the stairs of the same building you are in. The ECHO on the ground floor needs activating and then collecting again. Judy is right in front of where the ECHO starts. Investigate her to trigger Part 5.

ECHO 21/63 - Judy Walters #4

Side Mission - Missing Person: Judy Walters, Part 5

Activate the ECHO on the corner of the search area and collect it. Then, investigate Rick Valassi, the guy picking up the dropped item from the deceased Judy Walters to complete the mission.

ECHO 22/63 - Judy Walters #5

That's all she wrote for the missions in this area. Before going on the collectible hunt however, head back to the Base of Operations to sort through your items and upgrade some of the sections here as we you are going to take a quick dip into the Dark Zone!

Upgrading Multiple Wings

Upgrade the Medical Wing's Intensive Care using 400 of the 660 Medical Supplies you should have. This is beneficial for the extra medkit slot and mods for the First Aid skill. Head to the Tech Wing and upgrade the Communications. This is good for the extra Dark Zone inventory slot. There's still nothing worth upgrading yet in the Security Wing so leave that for now. Open up your skills menu and equip First Aid as one of your skills and mod it with Overdose. If you've leaned more towards Electronics in your stats, then you could use the Sticky Bomb as your other skill as this will do heavy damage. If not, Pulse modded with Tactical Scanner will be your best bet instead. Change your Critical Save talent to Adrenaline instead. Set a way-point for West 31st St DZ checkpoint and head on out.

Dark Zone 01 - Level 14 Agent

With your character equipped with your best weapons and skills set to what you prefer, head to the Dark Zone checkpoint on West 31st St. Our goal here is to extract at both areas in DZ01 and kill at least one Named Elite. Any other progress made towards the other DZ achievements will be a bonus. Here's the achievements you will unlock after your first visit to the Dark Zone:

Headhunter in Tom Clancy's The Division
Headhunter20 (15)
Kill a named Elite in the Dark Zone.
  • Unlocked by 68,918 tracked gamers (55% - TA Ratio = 1.35) 126,142

Worth the Wait in Tom Clancy's The Division
Successfully Extract a contaminated item from the Dark Zone.
  • Unlocked by 81,095 tracked gamers (64% - TA Ratio = 1.24) 126,142

Here's the ones you will be gradually working on:

For Justice! in Tom Clancy's The Division
Kill a player who has Gone Rogue.
  • Unlocked by 55,434 tracked gamers (44% - TA Ratio = 1.50) 126,142

You Just Made the List… in Tom Clancy's The Division
Kill 10 Named Enemies in the Dark Zone.
  • Unlocked by 39,109 tracked gamers (31% - TA Ratio = 1.79) 126,142

Mass Extraction in Tom Clancy's The Division
Extract an item at all 8 Extraction Zones.
  • Unlocked by 25,576 tracked gamers (20% - TA Ratio = 2.21) 126,142

I am the LAW! in Tom Clancy's The Division
Kill 20 Rogue Agents.
  • Unlocked by 14,955 tracked gamers (12% - TA Ratio = 2.90) 126,142

I've been using a 2nd character on my main Xbox profile to type up the walkthrough ahead of recording with a character on a different Xbox profile. Check out how my run went with this character at level 14.

I didn't manage to kill any rogues but I nailed a few named enemies and managed to extract a few items at the two extraction areas in DZ01. Keep in mind that this was recorded when the game was in Update 1.2 form so the during the extractions, other players couldn't hijack my extraction and the helicopter only waited for 30 seconds instead of the 60 it does now.

Here's how the run went for the character you've been watching in action on my other profile:

In the video, I managed to kill a Rogue agent twice (counts as two separate rogue kills), kill a Named Elite, and extract at both areas in DZ01.

Once you've successfully extracted at both areas, leave the Dark Zone and head back to the Base of Operations. Retrieve your newly acquired gear and sort through it.

Hell's Kitchen Collectibles

Have fun in the Dark Zone? I know I did roll. Go to your stash and send your extracted items to your stash and then sort through what you want to keep and then sell or deconstruct the rest. Head back to Hell's Kitchen to collect the collectibles in this area.

11 Phone Recordings

  1. Week One #18 - In an alley east of 12th Ave
  2. Week Two #13 - In front of a Hotel between West 41st St and West 42nd St
  3. Before Outbreak #5 - In an alley south of West 41st St
  4. Before Outbreak #8 - In an alley north of West 41st St
  5. Before Outbreak #9 - Right next to the south-east entrance to the Safe House
  6. Before Outbreak #10 - In an alley north of West 43rd St
  7. JTF #16 - In an alley north of West 43rd St. There's a ladder to climb up and over the building to get to the recording
  8. Before Outbreak #11 - In an alley south of West 42nd St. South of the Pharmacy containing the ECHO
  9. Before Outbreak #6 - Accessible from 9th Ave. Next to a mobile lift machine.
  10. Week Two #14 - In an alley north of West 42nd St, next to the lootable Electronics area.
  11. Week One #20 - In an alley north of West 43rd St. The area looks like a former shelter area.

2 Survival Guides

  1. Survival Guide #10, Page 12 - West side of the area off of 12th Ave
  2. Survival Guide #9, Page 11 - Accessible off West 41st St. Climb up the small truck and onto the scaffolding. Go through the apartment window.

1 Incident Report

  • Cleaner Reports #2 - In an alley north of West 43rd St

1 ECHO

  • General #23 - Inside the Pharmacy off West 42nd St. Activate and then collect.

1 Drone

  • Drone #7 - Shoot the drone on West 42nd St. Use the lorry to climb up onto the metal walkway and then up the ladder

2 Missing Agents

  1. Missing Agent #5, Jerome Norton - Starts where West 43rd St meets 9th Ave. Finishes in an Auto Service garage in Clinton off West 45th St, north-east of the start.
  2. Missing Agent #4, Eleanor Jenkins - North of a playground on West 43rd St. Climb the ladder to collect.

Your list should now be:

Survival Guide - 10/24

Phone Recordings - 59/130

Incident Reports - 12/40

Crashed Drones - 4/16

Missing Agents - 8/20

ECHOs - 23/63

Chelsea 21/22

Hell's Kitchen 24/24

Clinton 1/23

Return to the Safe House in Hell's Kitchen to speak with the Officer and complete the Side Mission. The completion here should push you the Level 15. Assign a talent to your newly unlocked slot, either Critical Save or Strike Back, then head out to the Times Square Safe House.

Times Square

Open the locker once you reach the Safe House and then check out the situation board and check in with the JTF officer. Once you're ready, head to Time Squares' main mission.

Main Mission - Times Square Power Relay

This mission kicks off in the Times Square Subway. Head in through the double doors and down the stairs. Level 12 Rikers will be hanging around in this first area. They'll be easy to take out as you'll be three levels up from the recommended level for the mission. Once clear, head down the right path for a lootable box.

Follow the way-point to turn off the power. Head back outside via the exit and into the small police station. Access the keyboard quickly and then dispose of the enemies that spawn from the north and west streets. Move along with the way-point and take out more enemies. You'll pass a lootable Fabric area on your left. Across the street and still on the left, will be the van you need to locate. Pick up the component here and begin to move it slowly but surely to the next way-point.

Once the fuse is plugged in, you'll need to hold out until the power comes back on fully. Enemies will spawn from the stores on north-east, and from West 46th St too. You can use the stage/stairway in the middle of the street to hold out but it's best to keep moving covers for different angles of attack and defence. All types of Rikers will spawn besides the Heavy type. The named Elite here is a Sniper but she is harmless so long as she doesn't get far away enough from you. Once all of the enemies have been nailed, the mission is complete:

Upgrading the Tech Wing

Before you start to clean up the side missions in this area, head back to the Base of Operations to upgrade the Tech Wing. After the episode I had with my recording character in the Dark Zone, it wasn't a difficult choice when choosing what to upgrade. You may not have had the same experience so upgrade either the Generators (upgrades Sticky Bomb) or Water Purification (upgrades Turret). Once upgraded, head to the south most Tech Side Mission in Times Square.

Tech Encounter - Supply Acquisition

Rikers will be hanging around the street here. Three supplies will need picking up and moving back to their storage. Pick them up one at a time and move them back. You may actually need to drop them this time around however as the Rikers won't be as easy to take down with just a pistol like the Rioters are. Once all three supplies are back in the box, the mission is complete.

Tech Encounter - Arms Deal Disruption

Engage the enemies doing a dodgy deal here. Once clear, mark the supplies for the JTF. You'll need to hold out for only around a minute as enemies come from both main streets on either side of the alley. One enemy at a time will be carrying explosives so be sure to keep them away from the supplies. Once you've held out for a minute and all the enemies are done with, the mission is complete.

Security Encounter - JTF Support

The JTF will be fighting against Rikers members in an alley. Take these guys out and then pick up the Phone Recording in this area while you're here. Talk to the JTF Officer and then prepare for another couple of small waves of enemies. They will spawn from the North-side alley. Once clear, the mission is complete.

Phone Recording 60/130 - Week One #7

Side Mission - Uplink Repair: Times Square

To access the roof, go south a few metres from the last Security Encounter and you'll see a white truck with wooden boxes strapped to it. Climb up onto the boxes and then onto the building. Head up the stairs and hit the button. Move forward to where five Rikers will be waiting. Take these guys out, head up the stairs and hit the next button. Head up the stairs behind you and jump over the rail. Climb up two walls and then move around the pathway to your left to find and turn on the generator. Mission complete. There's also a small lootable box to the right of the generator.

Supply Drop - Times Square Winter Supplies

There's three sets of supplies to defend in this area. One is within the Automotive services, one is on the roof of the building with the ambulance parked in front of it, and the other is in the middle of the crossroads where 8th Ave meets West 49th St. The supplies will need defending four times all together. Make sure you're concentrating on the supplies and don't get distracted by the random NPC's who may be hanging around in the street. Shotgun-toting Rikers will be doing damage to the supplies and there weapon can do some decent damage. Successfully defend the supplies and take out the enemies to complete the mission. There's a lootable box on the roof of the building with one of the supplies on top. There's also an Incident Report near the ambulance you may as well pick up as well.

Incident Report 13/40 - Cleaner Reports #10

Security Encounter - Checkpoint

A few low-level Rikers will be hanging around. Take these guys out and call for JTF assistance. You'll need to defend the checkpoint for just under a minute and a half. Enemies will spawn from the north of you. The green crate with the cover on either side is a sweet spot to hold the fort down. Defend the checkpoint against the enemies until the JTF arrive and the mission is complete.

Side Mission - Times Square Civilians

On your way to this mission after the Security Encounter, you'll come across an Incident Report next to a Police Hazmat van that may as well be picked up. Head down into the sewers and down the sets of ladders. There will be two Rikers here to take out. Climb up the ladder they were stood by and follow the path forward and then right and take out another set of Rikers. Head through the door and down a ladder. Go forward and then turn right. Go through this door, restock on ammo and then turn on the generator. Defend the generator from the enemies that will spawn on the opposite walkway north of you. Once the bar fills up in the objective, neutralize the remaining enemies to complete the defensive objective.

Follow the way-point to a door and hit the switch to open it. Climb down the ladder and continue to follow the way-point. Two regular Rikers and an Elite Heavy will spawn here. Take out the regular guys as quickly as you can so the fight against the Elite is slightly easier. He will only be a Level 13 enemy but he can still pack a punch. Use a Shock or Incendiary Grenade against him and then shoot the red part of his backpack to make him panic as he slowly begins to have a technical fault. Once clear, follow the way-point to free the civilians and complete the mission. There's a couple of lootable boxes to dig through in the area where the hostages are being held.

Incident Reports 14/40 - Cleaner Reports #8

Side Mission - Investigation: Cleaner Informant

Jump over the fence to access the camp and then activate the ECHO along your path here. This one will count as soon as you activate it. Climb the ladder up the building. Loot the box on your left for an item and then loot the small draw to complete the mission. You'll notice the Drone nearby here too. It's a very tough one to hit from the angles your are given while on the rooftop so unless you have the Sticky Bomb unlocked, you'll have to go down to the street, shoot it down, and then make your way back up to collect it. Whichever way you need to do, do it now so that you don't need to come back for it later on.

ECHO 24/63 - Rogue Agents #4

Crashed Drones 5/16 - Drone #8

Return to the Safe House to speak with the JTF Officer. Then, the remaining collectibles will pop up on the map.

Times Square Collectibles

2 Incident Reports

  1. Cleaner Reports #7 - Just west of a lootable Tools area off West 46th St.
  2. Cleaner Reports #9 - In a yellow tent near West 55th St's underground entrance

4 Phone Recordings

  1. Week One #4 - In the Subway. Follow the collectible Icon and it will be on a bend.
  2. Week One #5 - In an alley off West 43rd St.
  3. Week Two #6 - West of the Safe House. Alley is accessible from West 49th St.
  4. Week One #8 - In an alley off West 53rd St.

1 ECHO

  • General #25 - In a parking lot accessible from both West 45th and 46th St.

1 Crashed Drone

  • Crashed Drone #6 - Behind/next to a movie billboard on West 42nd St. Shoot it down from the street and then head west to see a set of stairs and a ladder to climb up.

Your list should now be:

Survival Guide - 10/24

Phone Recordings - 64/130

Incident Reports - 16/40

Crashed Drones - 6/16

Missing Agents - 8/20

ECHOs - 25/63

Chelsea 21/22

Clinton 0/22

Times Square 13/14

I'd missed one of the collectibles in the area as it wouldn't pop up on the map until I switched the option on the big map to 'Intel'. Do so now if you'd like to see where the collectible is, otherwise I do come back for it later in the walkthrough. Head back to Times Square's Safe House to sort through your items and then set a way-point for the Safe House to the west in Clinton.

Clinton

On your way to the Wolves Den, you'll come across a Security Encounter you may as well do before arriving at the Safe House.

Security Encounter - Assault The Stronghold

There will be a Named Elite to take out here who is the Heavy form of a Riker. There will be regular Rikers around him too so take these guys out first and then kill the Elite. His weapon fires very strong explosive rounds at you so you really need to time your shots well. Don't be afraid to immobilize him with Shock and Incendiary Grenades and drink some Water too if necessary. Once he's down, even if the area is not clear, the mission is complete.

Clinton's Safe House: Wolves Den

The Safe House here is on top of the buildings, accessible via a ladder. Head inside and do the usual bits and then head to the Amherst's Apartment Main Mission. On the way, following the way-point, there will be a Bounty to collect by the name of Simon Burris.

Side Mission - Bounty: Simon Burris

The outside area will be being patrolled by the 1st Lieutenant. He's just a regular Riker but with an Elite's health. Take him out from distance and then kill the other enemies here.

Head inside to take on the 2nd Lieutenant who is a Thrower this time. This guy has Snipers, Shotgunners and more with him so try and nail the Snipers first, the Shotgunner as and when he charges you, then use cover to get close to the Elite or just pick him off from outside. Once clear, Simon and another small group of Rikers will spawn from the bottom back left corner of the warehouse. You may need to fall back outside if you're not confident enough against Elites as this guy packs a hard punch and the angles you have to attack from are not the best. His regular Rikers will also spread around to flank you too so be careful. Also, if you spend to long standing around like I did (while typing this walkthrough), Rioters will join in on the action too from outside!

Once Simon has been dealt with, the mission is complete and you can loot the Weapon Parts from the back of the warehouse, loot the item box and dig through a couple of cupboards upstairs too.

Main Mission - Amherst's Apartment

Head into the apartments and take out the first lot of Cleaners here. They'll only be Level 14, weaker than the guys you've been taking out in the street, so this should be a fairly easy mission. Move through the apartments into the next open area and engage more Cleaners. There's a Sniper right at the back on the left side. Take him out first, but if you're struggling, there's a couple of explosive tanks conveniently sat next to him to help out. A Heavy Cleaner will spawn after most of the enemies have been dropped. Keep your distance and hit his weak spots to help take him down.

Head under the apartment blocks and follow the way-point. When the way-point goes right, keep going straight on and then turn right at the end instead to find a lootable box. Head back outside to take on more Cleaners including a Veteran Engineer and an Elite Thrower. The Engineer can be taken out pretty easy while he plays with his Turret and the Throwers are not that strong to begin with. Once clear, head up the walls and stairs to access the apartment.

Loot through everything on both floors for consumables and a medkit. Once you find the evidence, jump out of the window, restock on ammo and then get ready to fight more Cleaners. Take these guys out and move forward. Restock on ammo again and then move forward into the no respawn zone. There will be more Cleaners already in this final area. Once you engage against these guys more will spawn from apartments further back. Keep hammering the enemies until the extraction chopper arrives. Once it does, you'll have a small window of time to extract undisturbed. Quickly attach the evidence to the chopper and then prepare yourself for a Veteran that spawns from a door on your left, one that spawns from the back apartment, and the Named Elite from the same location. The Elite is just a Sniper so he can be taken down quickly, once all of the enemies have been nailed, the mission is complete.

Security Encounter - Checkpoint

Rikers will surround the area here, but these guys are only Level 15 enemies. Clear out the initial group and then signal for the JTF. Enemies will spawn from the south and north sides of this intersection. There should only be one Veteran that spawns but again, he's only a Level 15 so he shouldn't cause any trouble at all. Once you've held out for just under two minutes, the mission is complete.

Tech Encounter - Arms Deal Disruption

A Rioter will be doing a soon-to-be disastrous deal with a group of Rikers. Eliminate this first set of enemies and then signal the supplies for JTF pickup. You'll need to hold out for just under a minute and a half although there's no where near enough enemies to keep you entertained for this long. All of the enemies will spawn from an alley on your south side. Keep them at bay with barrages of bullets and then wait for the timer to finish to complete the mission. Once done, there's a collectible Phone Recording and lootable box in the alley to the north.

Phone Recording 65/130 - Week One #14

Side Mission - Uplink Repair: Clinton

Head into the building via the parking lot and hit the button. Head into the room with two ladders stood up in it, then go through another door to a set of stairs. Once in the apartment, jump out of the window and take out a few Rikers members. One of them is a Sniper on your left, up high so keep him in mind. Once clear, use the console. Look to your north-west and then jump down the wall to get to the staircase and work your way back up. Climb over a small block and run and hit the switch to complete the mission.

Medic Encounter - Virus Research

The entrance to the mission is on West 47th St. The first scanner will be behind the doors you first open. On the third floor, there will be a room with a lootable bag in it. In here, you can jump out of the window to access the next scanner. From here, go up the stairs and into the apartments. Head into the lobby for the third scanner. The next and final scanner is in a room on the next floor up. Head out of the window and up the stairs to the roof. Four Cleaners will be on the roof, all regular Level 15 enemies. Take them out and then upload the data to complete the mission.

Tech Encounter - Supply Acquisition

Talk to the JTF Officer to begin the mission. Three supply boxes will need recovering and bringing back to the container. Three separate waves of enemies will spawn as you recover the supplies. They tend to spawn on the opposite end of the street you pick up the supplies from. Take out the enemies and move all three of the supplies back to the container to complete the mission. Once you're done, there's an Incident Report to collect that will have popped up on the map.

Incident Report 17/40 - Cleaner Reports #4

Side Mission - Supply Drop: Clinton Food Supplies

You'll be tasked with defending three lots of Supplies here. Thankfully, they will only need to be defended once each time and they are all quite close to each other. You can reach each supply drop before the enemies even get to them. Successfully defend each one once to complete the mission. Once complete, there will be a Phone Recording to pick up near the initial mission marker.

Phone Recordings - 66/130 - Week One #17

Security Encounter - JTF Support

Three Rikers members will be fighting against the JTF. Take these guys out and speak with the Officer. All of the enemies come from an alley on your east side. Due to the alley being pretty slim, you can pick these guys off very easily. Take out the three waves of enemies and the mission is done.

Clinton's Collectibles

Head back to the Safehouse to complete the Side Mission to bring up all of the collectibles in this area.

3 Incident Reports

  1. Cleaner Reports #5 - In an open tent off West 49th St.
  2. Cleaner Reports #9 - In the middle of the street on 9th Ave.
  3. Cleaner Reports #6 - As far west as West 45th St goes.

2 Drones

  1. Drone #4 - Shoot the drone from West 47th St and then head slightly east to access the building. Head up two flights of stairs and then go through the apartment on your right. Jump out of the window and collect the drone
  2. Drone #5 - Shoot the drone from 10th Ave. Run round onto West 48th St where you'll see a ladder to climb. Climb up and then move forward and look right for another ladder. Climb up this ladder to collect the drone.

3 ECHOs

  1. General #24 - Inside the Police Station. Activate and then collect.
  2. April Kelleher #2 - Above the lootable Electronics store on 9th Ave
  3. General #1 - There's a ladder in the area behind the apartments that the ECHO is on top of.
  4. Rogue Agents #5 - Off of 10th Ave and above West 47th St.
  5. General #22 - On West 45th St, underneath the area's main mission

5 Phone Recordings

  1. JTF #15 - Near the sewer entrance off West 53rd St, behind a set of double gates.
  2. Week One #16 - West of the lootable Tools area on West 53rd St.
  3. Before Outbreak #4 - Next to the out of bounds corner between West 49th St and West 52nd St.
  4. Week One #15 - The way-point takes you to the middle of the street near to the recording. There's a lootable Electronics area near here you can go through to get to the collectible.
  5. Before Outbreak #3 - In an alley off West 47th St.

1 Survival Guide

  • Survival Guide #12: Page 15 - Head up the stairs to the scaffolding and into the building through one of the windows.

2 Missing Agents

  1. Missing Agent #10: Angela Leung - Starts on West 55th St. Goes down into the sewer.
  2. Missing Agent #8: Piper Gibson - Starts where West 49th St meets 9th Ave. Head north from here for the next part. Turn right into the open area of the apartment block.

Your list should now be:

Survival Guide - 11/24

Phone Recordings - 71/130

Incident Reports - 20/40

Crashed Drones - 8/16

Missing Agents - 10/20

ECHOs - 30/63

Chelsea 21/22

Clinton 22/23

Times Square 13/14

Head back to the Base of Operations and upgrade the Virus Lab in the Medical Wing. Leave the Security and Tech Wings for now. Sort out your unwanted items and prepare yourself for another trip into the Dark Zone!

Dark Zone 02 & 03 - Level 19 Agent

Our primary goal will be to focus on the extraction again. In Dark Zone 02, there's just one extraction area but it can be a busy one with groups of agents regularly extracting here. It's not far away from a DZ Checkpoint, DZ 02's and 03's Safe Rooms, and a couple of landmarks too. Here's another trial run of extracting at DZ 02:

It was a good result, despite dying a few times. I managed to extract in both DZ 02 and 03 which is the main thing I wanted to do. Let's see how it went with the recording agent:

During this run through, a random invited me to a group. This unlocked this achievement:

Looking for Group in Tom Clancy's The Division
Join or create a group.
  • Unlocked by 113,018 tracked gamers (90% - TA Ratio = 1.05) 126,142

You can do this pretty much anytime and anywhere, I'd just forgot about it completely up to this point.

After a successful extraction, head to the nearest DZ Checkpoint, retrieve your goods from the stash and head back into the world of PvE.

Missing Collectibles

Before continuing with more missions, quickly head back to Times Square for one of the missing collectibles and then Clinton for the other. I didn't realise at the time that if you open the big map up and then press cn_RB to scroll over to Intel, it actually brings up nothing but the intel on the map. It's possible that the intel I'd missed was covered by other icons. Run back for the last collectibles in Times Square and Clinton and then head out to the Flatiron District's Safe House, south of Dark Zone 01.

Phone Recording 72/130 - Week One #6

Survival Guide 12/24 - Guide #11 Page 13

Flatiron's Safe House - Madison's Stand

In this Safe House, the JTF Officer will be on the first floor, the situation board will be on the next floor up, and the locker that will allow you to complete the side mission for arriving here will be on the very top floor. Once you're ready, sort through any items and check out the vendor. Also, start trying to buy and equip superior items (purple weapons and gear) as they will start to become much more popular now. There's an achievement tied to having every slot filled with said item type. There's no main mission in Flatiron, so head for the Water Supply mission on East 29th St to start off.

Medic Encounter - Water Supply

The layout for this Water Supply mission is pretty much exactly the same as the earlier ones you've completed and the mission objectives are also the same. You'll square off against Cleaners here but they are only Level 16 making this mission super-easy. Defend the pump and release the pressure when told until the mission is complete.

Medic Encounter - Hostage Rescue

Head into the walkway and follow the path to an underground car park. The Rikers here are low-levelled again but still be cautious with the Shotgun guys as they still pack a bit of a punch. Secure the area after taking out the Veteran Thrower that spawns and then pick up the key from the small office. Free the hostages and the mission is done.

Medic Encounter - Virus Research

There will be four virus scanners to find an activate here and you'll have a whopping eight minutes to find them. Boot up the first scanner and then head to the dugout section of the park in front of you and jump down. Follow the path and you'll quickly find the second scanner. Go forward and then turn right at the cross-path. Follow the path to find the third scanner. Go back to where you came from but go the other way at the cross-path. Follow the path around for the final scanner. Climb out of this section and head to the console to upload the data. Mission done. Loot the box next to the console for some goodies before you leave.

Side Mission - Rescue: Flatiron Civilians

Enter the subway to find a bunch of Rikers here. There'll be four to take out. Once these guys are dead, rescue the civilians from a room nearby. Follow the way-point to talk to the JTF Officer. You and the JTF will charge into an alley where there will also be a Phone Recording you may as well pickup. There will be another batch of low-level regular enemies to take on. Wipe these guys out and then climb up the truck and onto the building to activate the power for the shutter next to the truck. You'll need to take a left and go through the apartment window to get up to where the power is. Go into the building, down the hallway, up the stairs and into the open room on your left. Jump out of the window in the back room in the apartment and hit the power. More enemies will spawn from the alley you came from but you've got a sweet height advantage over these guys. Snipe them or jump down to take them on at close range and then open the shutter. Once the shutter is open, the mission is complete. Don't forget to loot the box near the power switch.

Phone Recording 73/130 - Directive 51 #5

Side Mission - Uplink Repair: Flatiron

To get up to the power grid, head through the building with a taxi parked outside of it West 22nd St. Go up one flight of stairs and into the door on your right to find the button. Head outside on this same floor and take out the easy-kills here. Proceed through the door on the opposite side of the door you came through. head upstairs and go back out of the door and across the walkway. Proceed through the building, out of the window and up the ramp to use the console. At this point, more enemies will spawn so drop back down a level for cover. These guys are still Level 16's but in Veteran form and the Sniper will pack quite a punch if you don't take cover quick enough. Once dealt with, reset the power to complete the mission. Don't forget to loot the box near the console before you leave.

Security Encounter - JTF Support

On your way to this mission, follow the path I take in the video to find a Drone on a rooftop. Head down Broadway and then turn onto East 21st St. Climb up a ladder to a building near to where the Rikers are hanging out and use the stairway to get all the way to the top. Go up the small set of stairs for a box and then jump through the window to your left. Run through the apartment and jump out of another window where you'll see the Drone.

From here, you have a good sniper's point against the enemies fighting the JTF. Once the initial enemies are down, you'll need to use the rope to go down to ground level and speak with the JTF Officer. The enemies will spawn from the South of your position to begin with and then next wave will spawn from a building across the street on the east. Take out all of the enemies and protect the Officer to complete the mission.

Drone 9/16 - Crashed Drone #9: Supplies

Side Mission - Supply Drop: Flatiron Antivirals

There's three different sets of supplies to defend and you'll need to defend them all five separate times. The Rikers that spawn each time are just regulars and on one of their spawn points, they can actually set off one of their own explosive traps causing them to get the supplies slower, bleed, and lose health. You'll need to run from Union Square West and East navigating in and out of the fences. The mission is still very easy and after the fifth time defending the supplies, the mission is complete. Completing this mission should also push your agent into Level 20.

Tech Encounter - Arms Deal Disruption

A small mix of Rikers and Rioters will be trying to do another dodgy deal. Wipe these low-level enemies out and then mark the supplies for pickup. You'll need to hold out for just under two minutes. Three separate groups of enemies will spawn. The first from the east, then the west, then east again. However, the enemies don't seem to be too fussed about shooting you until they get right in your face. This means you can easily pick all of the enemies off before they even press their trigger. Each time I ran through this mission, I had just under a minute to spare as the time to defend the supplies was obviously way too generous. Either way, once the timer finishes, the mission is complete.

Medic Encounter - Hostage Rescue

To begin this mission, follow the way-point until you see a grey/silver gallery building to your left with a rope dangling from it. That's the rope you need to climb to kick off the mission. A few Rikers will be hanging around on the same level as you while a single Sniper lurks on the building above. Take out all of the low-level enemies here and then prepare for another way that spawn from where the Sniper was. Kill these guys and then head to the left of the wall to find a ladder to climb up. The key will have spawned up here so pick it up, head back down, loot the box on your way to the hostages and then free them to complete the mission.

Tech Encounter - Supply Acquisition

As you approach this mission, there will be a Phone Recording to your right in a small garage. Pick it up and then speak with the JTF Officer who will want you to find two missing supplies. The first is on the first floor of the parking garage. As you make your way up two Rikers will spawn, one being a Charger and the other a Thrower. Take these two guys out and then pick up the supplies and move them back to the container near the JTF Officer. You won't get any attention on your way back down as no more enemies spawn. There is a trap near the car park entrance but even if you walk into it, it does a measly amount of damage and doesn't even make your agent drop the supplies. Once placed in the container, two more Rikers will spawn on the first floor of the garage. Wait for them to get into your line of sight rather than going up after them and take them out. The Charger will more than likely jump down to the ground anyway.

Run through the garage and across the street to find the other supplies as well as a Phone Recording. Pick up the Recording and then the supplies and make your way back again. There may be a Riker nearby beating the crap out of someone but besides him, no other enemies have spawned again, making for a pretty boring mission. Once the last supplies are placed in the container, the mission is complete.

Phone Recording 74/130 - Directive 51 #1

Phone Recording 75/130 - Directive 51 #6

Side Mission - Bounty: Big G

From the Tech Encounter, head west down East 15th St to where you'll see an ambulance parked on your left, climb up it and onto the building to begin the mission. Continue climbing and then climb up the big air vent and prepare yourself for a small battle against the 1st Lieutenant. There's no clever, stealthy way of getting up onto this part, so just hit your pulse, jump up and go in guns blazing! Take out the Charger and the Thrower first and then quickly get into cover to take on the Elite one-on-one. Once the Elite's down, climb up the ladder and then run and take cover behind the three boxes lined up together. There's a Sniper, Charger and the Elite to take out. Hit the Sniper first before he runs away, then the Charger, then take out the Elite.

As soon as the Elite dies, the boss will spawn from a door that would have been on your left as you ran towards the boxes. Run away to where the dead Elite was to gain some distance between you and Big G. Quickly get rid of the weaker enemies and then use the usual technique against Big G - Shock and Fire Grenades, Incendiary Bullets and Water, whatever you feel like using. Even though Big G is only a Level 16 he can still do serious damage, as you'll find out. There's a square wall with a tree in the middle that actually provides pretty decent cover for taking on Big G. Once, he and his men are down, the mission is complete. Pick up the items he will have dropped and then loot the green box in the room he came out of. Once you're all set, head back or fast travel to the area's Safe House to complete the Side Mission for returning and make all of the collectibles in the area pop up.

Flatiron District Collectibles

4 Phone Recordings

  1. Directive 51 #7 - On a building right next to the base. Accessible via a park white truck.
  2. Vitaly Tchernenko #7 - In the subway via the entrance between 5th Ave, Broadway and East 23rd St.
  3. Directive 51 #4 - On East 21st St, head into the double white doors before the green diner on your left. Go down the hallway and through a door on your left. Go up the stairs one floor. Go into the purple painted room and out of the window. Climb down the ladder and run down the alley to find the Recording
  4. Vitaly Tchernenko #5 - In the Union Square Subway, in the Mess Hall

3 Incident Reports

  1. Riker Report #3 - In an office right next to the Phone Recording behind the base. Be warned, enemies spawn from the alley and the building as soon as you go into the office
  2. Riker Reports #2 - Near where East 23rd St meets Park Ave, next to a police car and dead JTF officer
  3. Riker Reports #1 - In the middle of the street on Broadway. On the back of a police car that's parked in front of a long truck

3 ECHOs

  1. General #19 - Down an alley off East 23rd St. Counts as found as soon as activated
  2. April Kelleher #3 - In the middle of the street on East 22nd St. Counts as found as soon as activated
  3. General #20 - Accessible via the Union Square subway entrance. Found at the ticket barriers. Activate and then collect.

1 Missing Agent

  • Missing Agent #11: Tanisha Carter - Starts on park Union Square East near Park Ave, goes between East 17th St and East 20th St, comes out on 20th and into a building. Continues to go to the top of the building and into some offices and then into an escalator. Escalator goes down to an underground car park where the Missing Agent can be found.

Your list should now be:

Survival Guide - 12/24

Phone Recordings - 79/130

Incident Reports - 23/40

Crashed Drones - 9/16

Missing Agents - 11/20

ECHOs - 33/63

Chelsea 21/22

Flatiron District 15/15

That's all for Flatiron, fast travel back to this area's Safe House to restock and sort out your gear, then, set a way-point for "The Last Call" the Safe House in Gramercy and head on out.

Gramercy

On your way to the Safe House, you'll end up running slap-bang into the middle of a Security Encounter where the JTF are taking fire from Rikers. Take a minute or two here to help them out.

Security Encounter - JTF Support

A regular mix of Rikers will be in the battle here and even though they are a couple of levels higher than Flatiron's enemies, they are still easy to take out. Clear these guys out and then talk the JTF Officer. Try to take out the enemies as quickly as possible as they spawn from the north-east to begin with, and then the north-west. The JTF Officer you must defend here likes to keep himself in health-destroying lines of sight for the enemies so you may have to act as cannon-fodder for the Officer if he starts taking too much damage. Once all of the enemies have been neutralised, the mission is complete. Continue moving towards the Safe House.

Tech Encounter - Mercy Drop

Right around the corner from the Security Encounter, you'll run into a Mercy Drop that needs defending. The deaths of the JTF Soldiers doesn't matter here and the supplies you are defending can't be damaged. Just stay in the marked orange area and hold out until the clock hits zero. After the initial wave of enemies, regular Rikers will spawn. The next wave brings three Veterans into the area but you'll be able to handle these guys easily thanks to the massive amount of cover that's on offer. To finish up, regular Rikers will spawn again. Once all of the enemies are down and the clock hits zero, the mission is done.

Gramercy Safe House

Do the usual bits once you arrive at the Safe House. Completing the Side Mission for arriving here should give you enough XP to reach Level 21. Once you're sorted with ammo and gear, set a way-point for the Main Mission in this area, the Police Academy.

Main Mission - Police Academy

Follow the way-point into the underground car park, leading you to an agent's watch lying on the ground. Investigate the watch and then quickly take cover on the concrete in front of you as LMB (Last Man Battalion) soldiers spawn.

This will be the first time you will have met the LMB unless you battled the named one that I did in one of the previous videos or have ventured into the higher Dark Zones. These guys are the most powerful enemies to square off against and as well as packing more health and firepower, in groups, they are much more aggressive and can be painful to keep at bay. Dependant on how much fire power you are putting up against them, the LMB like to slowly get in close on you and force you to move cover. The Shotgun guys are pretty much the same as the Rikers version except they like to throw Shock Grenades at you as well.

The Throwers are not to be taken lightly. These guys pack Grenade Launchers that cover decent range and fire impact grenades. You'll still get the red impact radius come up around you when they fire, but you'll have a second or two to jump out of the way. The Engineer types aren't too much to worry about but they like to switch from Assault Rifles and Shotguns dependant on how close you are to them. Lastly, the Snipers pack the same gear as the other gangs Snipers but also have Blinding bullets they can fire. The reflection from their Rifle will go green when they are about to fire this type of shot and there will be a particular sound effect to go with it. They also have Shock traps they can throw that appear on your minimap as if they were an enemy.

LMB will spawn from the elevator on your left and a doorway on your right. Take these guys out with ease as they will be levelled much lower than your agent. The red bar LMB are nothing to worry about but approach Veterans with more caution. Check the room at the back for a lootable item box and then head into the elevator that was on your on your left.

Come out of the elevator and turn right. Six LMB soldiers will be in this area ready to be taken down. There will be a Heavy type LMB soldier here too but surprisingly, these guys aren't too tough to take down. Even the Veteran and Elite versions aren't too bad. In the left corner of this room will be a locked door. You should have at least three or four lock picks to spare to go ahead and open up the room and loot the box. As you approach the set of stairs the way-point leads you to, turn right before heading up and head down a small corridor for another box.

Head upstairs to be greeted by two LMB Soldiers and a Sniper on the highest floor. Take them out and follow the waypoint, restocking as you progress. Move down the corridor and into the first room on your right and then the one on your left for another box to loot. Then head back to the corridor to take on the LMB waiting ahead. Clear out the area then head into the elevator.

Come out of the elevator and go right into the corridor where a couple of LMB soldiers will spawn ready to taken down. Proceed along the way-point where you will see another mixed bag of LMB to take on. Once these guys have been dealt with, three LMB soldiers will breach the double doors on the left. Once these guys are down, more LMB will burst through the double doors on the right. This time though, an Elite Heavy will be amongst the soldiers. Take out the regular enemies first and then work on the Elite. He shouldn't be much of an issue as he'll still be a level 16 enemy just like the rest. Don't forget about the weak point on his backpack if your weapon isn't putting out enough DPS against him.

Follow the way-point all the way to an ECHO. There's no enemies to take on along the way here. Activate and then collect the ECHO for it to count. Move to the security room and use the keyboard. Then prepare yourself for an ambush through the front door. Jump out of the security office window and take cover at the front desk. Three LMB soldiers will breach the door but leave themselves wide open to you as they walk in and stand there. A couple more soldiers should be in your line of sight but will be outside trying to fire in. Take these guys out and then move outside. More enemies will have spawn including a Sniper. Try to take out the Sniper asap. As the fight goes on, the Named Elite for the mission will spawn from a Helicopter that drops him and several more LMB soldiers off. The LMB here will be Veterans, including a Charger, so be prepared. Try to take out everyone apart from the Elite which for the LMB is a Rogue Agent!

These guys pack Shotguns, SMGs, Turrets, Seeker Mines, Shock Traps and also have the ability to hack your Seeker Mines or Turrets. Rogue Agents are super dangerous and can also appear in Elite form too as well a being the Named Elites in certain missions or areas. Their Seeker Mines don't do great damage but can knock you out of cover and take care of your Support Station in one explosion if it gets caught in the radius. Their hack ability can be troublesome if you're a regular user of Mines or Turrets as they can hack these very quickly and turn them against you.

Once the area is clear, pick up the goods and the mission is complete.

ECHO 34/63 - Rogue Agents #3

Security Encounter - Assault The Stronghold

As you arrive at the stronghold, a couple of Rikers will be at the front door. Take these guys out and then move inside to take out another Riker as well as a Veteran. Once you move inside, a Heavy Elite will spawn from the back left side of the building upstairs. Keep your distance and pick him off but don't forget to chuck a Shock Grenade if necessary to stop him in his tracks. Once all the enemies are down, the mission is complete. There's a lootable box at the back-right side of the building upstairs and also an Incident Report downstairs in a seating area to the left.

Incident Report 24/40 - Riker Reports #5

Side Mission - Procurement: UV Filters, Part 1

The first set of Filters will be on top of a church that the way-point leads you too. Climb up the scaffolding to gain access to the roof and then take out the lone Veteran Sniper that will be up here. Pick up the filters and loot the box and then prepare for some easy kills as enemies spawn back on the main road. Once the enemies are down, Part 1 is complete. Part 2 begins north-east of your current location, near the lootable Tools area.

Side Mission - Procurement: UV Filters, Part 2

From the lootable Tools section, there's a ladder on the opposite side of the alley to climb up. Climb up, and follow the path round to a wall back on the other side of the alley to see a rope to climb up. Enemies will be in front of you and then further round to the right. Head forward and take out the enemies in front, including a Sniper. Climb up the ladder and then drop back down to take out the remaining enemies which includes a Veteran. Once dealt with, the way-point will lead you to a small apartment where there will be the Filters and a collectible to pick up. Jump through the left-most window and pick up the Survival Guide in the first room.

Survival Guide 13/24 - Guide #14 Page 19

Side Mission - Procurement: UV Filters, Part 3

There'll be plenty of enemies outside in the next area. Clear the Rikers out and then head into the building via the truck and up into the connecting bridge between the buildings. There's only one path to follow in the building so go down the corridor and up the stairs to find the filters.

Security Encounter - Checkpoint

On your way to this Encounter, you will come across an ECHO on 3rd Ave across from a lootable Tools area. Activating the ECHO counts it as found. The Checkpoint will have a bunch of Rikers already there. Clear these out and then signal for JTF assistance. You'll only need to defend the area for 30 seconds as two separate waves of enemies spawn. The enemies will be a mix of Snipers, Chargers and regular Rikers and both waves will spawn from the north-west of where you are. Once all the enemies are dead, the mission is complete.

ECHO 35/63 - General #16

Security Encounter - JTF Support

Take out the enemies already in the area fighting the JTF and then speak with the Officer. More enemies will spawn including Snipers and Chargers again. Once this wave is done, another will spawn but this time with a Veteran in the mix too. There's plenty of cover to use to stay safe so take your time, pick off the enemies and complete the mission once the second wave is done.

Side Mission - Rescue: Gramercy Civilian

Secure the first area which includes a mix of different Rikers or the regular kind and Veterans also. After that, head across the street to speak with the JTF officer. You and the JTF will then run to a Police Station to secure the area. There's only a few regular enemies to take out here. Once clear, head to the underground car park right next to the Police Station and move towards the entrance. Your objective will then change as the power needs switching on to open the shutter door. Head down the alley and switch the power on and then head back down to the parking lot.

Open the door to be greeted by a wave of Rikers. Clear them out and then follow the way-point into the Police Station where you can loot a room for some Weapon Parts. Come back out of the room and head into the doorway on your right. Go upstairs and into the first room on your right for a lootable box. Come back out of this room and head right through the corridor, head into the room on your left opposite of the restock box to find the civilian. Open the cell to free the civilian and complete the mission.

Tech Encounter - Arms Deal Disruption

Clear out the Rioters and Rikers negotiating a deal and then mark the supplies for the JTF. Enemies will now spawn from the alley with the lootable Tools, an alley on your south and the main street. You'll need to hold out for just under two minutes. Once clear of enemies and the timer has run out, the mission is complete.

Side Mission - Supply Drop: Gramercy Armaments

There will be three sets of supplies to defend here. One where the mission begins, one in a nearby alley, and another on the street. You'll have to defend them five separate times but thankfully there's nothing special about the Rikers that spawn. Once you've prevented the five separate waves of enemies from destroying the supplies, the mission is complete. Head back to the Safe House to report to the Officer.

Gramercy Collectibles

8 Phone Recordings

  1. Directive 51 #10 - Out back of the Safe House in an alley under a set of stairs connecting to the Safe House
  2. Survivor Diary #1 - Head into the alley off East 20th St across from the Safe House. Then head up the wide stairs and up a ladder to find the Recording
  3. Survivor Diary #3 - Head into the alley off East 15th St. As you come through the alley you'll see an air con unit ahead of you can use to climb up and onto the building. Climb up here and navigate through the apartment block to get to the top for the collectible.
  4. Survivor Diary #4 - In an alley accessible off East 21st St.
  5. Directive 51 #9 - On East 24th St, there will be a rope in between the buildings to climb up and access the area.
  6. Survivor Diary #2 - Access the ally from East 23rd St. Climb up the rope and go up the stairs to find the Recording on your left.
  7. PR Agency #1 - Head into the Subway Entrance on 2nd Ave to access this Recording.
  8. Directive 51 #8 - Near the Police Academy mission. In an alley off East 23rd St. May be guarded by an Elite LMB soldier who will be with a Veteran Riker and regular Rikers.

1 Drone

  • Crashed Drone #10 Basketball - Shoot down the Drone from the street and then access the building from the alley. Climb up the structures on the building opposite and then once at the top, use the small metal connecting bridge to get to the top of the building the Drone is on.

1 Incident Report

  • Rikers Reports #4 - In front of a medical centre on East 21st St.

2 ECHOs

  1. NOT ACQUIRABLE YET - This is the one in the building accessible off East 22nd St.
  2. NOT ACQUIRABLE YET - In the building accessible via the block playground between East 22nd and 21st St.

1 Survival Guide

  • Survival Guide #13 Page 18 - Head into the building off 2nd Ave. Go up two flights of stairs to find the guide in the apartment.

Your list should now be:

Survival Guide - 14/24

Phone Recordings - 87/130

Incident Reports - 25/40

Crashed Drones - 10/16

Missing Agents - 11/20

ECHOs - 35/63

Chelsea 21/22

Gramercy 15/17

Set a way-point for Stuyvesant's Safe House, The Ward, and head on out. Fast travel to the Police Academy mission if you want to save your legs and time.

Stuyvesant

Make your way straight down East 23rd St. There will be a couple of missions that will pop up but just ignore them and keep running towards the Safe House. Once at the Safe House, do the usual bits and then set a way-point for the main mission in the area. On the way, you'll take out a Bounty before reaching the mission.

Side Mission - Bounty: Iceman

Two Lieutenants will need to be taken down before Iceman spawns. There's plenty of cover to use. Take out the enemies and Elites and when Iceman spawns from the small building across the street from where the first sets of enemies where, hit him with a Shock or Incendiary Frag, hit your Pulse, fire the StickyBomb and let him have it. Once the area is clear, the mission is complete and there will be a lootable box to check out in the room Iceman was hiding in.

Main Mission - WarrenGate Power Plant

You'll be taking on a lot Rikers in this mission. As you approach the front gates, Rikers will be surrounding a JTF Officer. Engage the Rikers from outside the front gate and be wary of the Sniper inside on the stairs to the right. More Rikers will spawn after the first group are down but it will be safe enough to move into the Power Plant's front area. Enter the Power Plant itself and follow the way-point all the way to a large closed door with a switch next to it and a restock box. Top up your ammo, open the door and nail the two Rikers on the other side. Follow the path around to your right and either engage against the enemies here from the ground or climb up the ladder on the right for a height advantage. Once clear, the way-point will lead you to another switch that opens the door ahead.

Make your way further through the Power Plant where you will square off against a Heavy Elite. A quick hit of the Pulse and a Frag will leave the Elite open to some easy headshots if you take cover close to where he's standing. Once he's down. move forward and restock on ammo. Move into the next section to fight more Rikers. A couple will be higher up on a walkway so try to hit them first and then clear out the guys on ground level.

Move forward and to the right and nail a couple of Rikers who will rush you. Head up the stairs and take out three more Rikers that will spawn and then deactivate the nearby bomb. Head through another large door, stock up on ammo and then advance to the next section.

In this area, run round to the left and work your way towards the next bomb to disarm. Clear out the section around the bomb and then hold the fort from here as it has a good vantage point to take out the rest of the enemies. Once clear, disarm the bomb and then wait for around a minute for the commentary to finish. At this point, more enemies will spawn from a door on the south-east side of the room above where you came in. Take the guys out that spawn here and then go through this door to find another restock box.

As soon as the doors opened, a timer will have kicked in giving you roughly 12 minutes to complete the next set of objectives. Run into the next room where the objective will be to secure the area. Run to the right and take on the enemies at close range in the top middle section. Then from here, clear out the rest of the enemies. Once clear, locate each valve that the way-point will lead you to. As and when you operate each one, enemies will spawn. The north most valve spawns enemies from a small door on the ground floor further north than the valve. The south most valve spawns enemies close to the previous valve you will have just done. The last valve on the ground floor spawns enemies underneath the second valve. After all valves have been turned and all enemies are down, go back to the top middle section and operate the main valve to stop the timer and complete the objective.

Move into the control room to take on waves of enemies leading up to the boss. Each wave will only include 3-4 enemies that will have one Veteran or one Elite in the mix. Once all waves are down, the boss himself will come out of his room. He leaves himself vulnerable as he comes off the stairs as he stops for a brief second. Sticky Bomb him and hit your Pulse to help against him. You can even use a Shock Grenade and some Water or other consumable too if you want but he shouldn't be any trouble at all.

Once the boss is down, go up into the control room and use the keyboard to complete the mission. Open the lootable box and then collect the ECHO too. Achievement unlocked and mission complete!

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 81,008 tracked gamers (64% - TA Ratio = 1.24) 126,142

ECHO 36/63 - General #17

After the mission is over head back to the BoO to make some upgrades. Leave the Security Wing for now and upgrade the Division Tech and Central Heating at the Tech Wing. This will give you the Signature Skill - Tactical Link. Whenever you can from now, start using the Signature skill in every mission at least once or twice by hitting cn_LB & cn_RB at the same time. This will give you a major boost in damage for roughly 15 seconds but the time can be extended with the more kills you get. After the Skill has been used, it takes quite some time to cool down depending on your agent's Signature Ability Resource which makes the skill cool down quicker. For the Medic Wing, upgrade the Hazmat Unit. This gives your Support Station three pretty decent mods to choose from.

Tech Encounter - Supply Acquisition

Take out the first batch of bad guys taking on the JTF and then prepare to hold out against more incoming Rikers for just under two minutes. The Rikers come from either side of this area as well as from inside the apartment blocks too. They will only be low-levelled compared to you though so have fun with the easy kills, and then collect the Incident Report from inside one of the ground level apartments that will have popped up on the map.

Incident Reports 26/40 - Riker Reports #7

Side Mission - Uplink Repair: Stuyvesant

The switch on the power grid will be the first thing you come to right as the mission starts. Hit the switch and then go forward to the right where the scaffolding is. Climb up it and go through the apartment window as the scaffolding stairs are blocked off. Run through the lobby and through the only open apartment door. Once in the apartment, go through the first door on your right, then the door on your left, then out of the window. Go up the scaffolding and back into an apartment through the window. Run through the lobby and then go back out of another window back onto the original scaffolding. Climb up the nearby ladder and hit the switch. Climb back down the ladder, release the nearby rope and descend down. Hit the switch and the mission is complete. Go back up afterwards to collect the lootable box that popped up on the radar.

Tech Encounter - Mercy Drop

Talk to the JTF Officer to begin the mission. You'll be tasked with finding and returning two sets of supplies. Both are situated close by but up a set of stairs that you'll need to come back down to return the supplies. Rikers will spawn as soon as the mission begins but they will be low levelled and easy to handle. Return both supplies to complete this very easy mission.

Side Mission - Rescue: Stuyvesant Civilian

Talk to the JTF Officer and then storm into a quick battle against Rikers outside. Clear this first group and then look in the lootable Tools area that will be on your left for a Phone Recording. Continue heading south-east and engage the next wave of Rikers (if they haven't engaged you already). Once clear, rescue the civilian to complete the mission.

Phone Recordings 88/130 - Survivor Diary #8

Dark Zone 04 - Level 24 Agent

Now that you're Level 24 it's back into the Dark Zone you go! This time, you'll be extracting in Dark Zone 04 which should be much easier and quieter than the first ones you've done. Not many agents tend to stab each other in the back at this extraction and it's not that often you'll even see other agents here. Check out the trial run followed by the recording Agent's run.

During my recording agents run, I managed to extract a superior item and unlocked the related achievement tied to this action. The achievement comes naturally anyway as the gear you extract when levelled up higher is of better quality but if you do manage to bag a superior item at this stage, then you'll unlock this achievement:

Plundered! in Tom Clancy's The Division
Plundered!27 (20)
Extract a Superior or High-end Item from the Dark Zone.
  • Unlocked by 66,826 tracked gamers (53% - TA Ratio = 1.37) 126,142

Once done, head back too Stuyvesant to continue with the PvE world.

Security Encounter - JTF Support

JTF will be fighting against Rikers in between apartment blocks. All the enemies here are easy kills so take out the first group, then the second that spawns from inside the apartments. The third group spawns from the same block but at another entrance. Once taken out, the fourth and final group spawns at the entrance the second group came out of. After all the enemies are down, the mission is complete.

Side Mission - Supply Drop: Stuyvesant Winter Supplies

Three sets of supplies will need defending here, but you'll only need to defend each one once. Successfully defend the supplies from the low-level Veterans and then before heading to the next mission. Collect the ECHO that will have popped up on the radar as you ran to and from the different supplies. Activating it will count as it being collected.

ECHO 37/63 - Rogue Agents #2

Medic Encounter - Hostage Rescue

Clear the area of Rikers outside the apartments. Once clear, the key will be inside a nearby apartment. From here, the hostages need to be freed from a large metal container nearby. Mission done!

Security Encounter - JTF Support

There's an Incident Report that may as well be picked up just west of this mission. Set a way-point on the map just like I do in the video and pick it up before taking on the mission. Hostels already in the area will need to be dealt with here. Once down, defend the JTF Officer from the incoming Rikers that will spawn mainly from the east and south. Some enemies from outside of the mission may also try to get involved but they'll be just as easy as the mission-based enemies. Besides the one Veteran that spawns, the rest of the enemies are just regular guys. Once both waves of enemies are down, the mission is complete.

Incident Report 27/40 - Rikers Reports #6

Security Encounter - Assault The Stronghold

A few Rikers members will be standing in front of an apartment block. One of them is a Veteran while the others are just normal enemies. Take them all out and then take cover as the Heavy Elite spawns from inside the apartment. Take him out in the usual manner to complete the mission nice and easy.

Tech Encounter - Arms Deal Disruption

Rioters and Rikers will be doing another dodgy deal. Ruin the fun here and wipe everyone out. Mark the supplies for the JTF and then get ready to hold out for just under 30 seconds. Only one wave of Rikers spawn from the south that are regular enemies as well as one Veteran. Take these guys out easily and once the clock hits zero, the mission's done. Collect the Phone Recording that will have popped up on your radar near one of the stalls.

Phone Recording 89/130 - Survivor Diary #6

Stuyvesant Collectibles

7 Phone Recordings

  1. Survivor #7 - This is the one that's just south of East 23rd St on the map. To get to it, there's a car park on the same street you need to go into. Run past the wall with "B1" on it and into the stairway. Come back out into the garage and the large wall in front of you has an entrance to an elevator shaft on the other side. Rappel up into the apartment block and run around the corridor to find the collectible.
  2. Nurse #2 - In the apartment block just east of 1st Ave. It can be found near an outside dining area.
  3. Nurse #3 - East of the Safe House on the waterfront.
  4. Nurse #1 - South of the Safe House. You can't get over the fences to get to this one. Instead, go through the closest apartment block and through the windows to access it.
  5. Vigilante #3 - South west of the Safe House on just off Avenue C.
  6. Vitaly Tchernenko's Journal #6 - Accessible via the Subway entrance near the Power Plant mission.
  7. Survivor Diary #5 - Just north of East 14th St, inside the south-most corner of the area.

2 Survival Guides

  1. Survival Guide #16 - Page 46 - In the apartment block just west of FDR Drive on the bottom floor.
  2. Survival Guide #15 - Page 45 - Just north of Survivor Diary #5. There's a ladder to climb up and access the apartment.

2 ECHOs

  1. NOT ACCESSIBLE YET - Right next to Survival Guide #16 but one floor up.
  2. General #18 - In the middle of the area, in between four apartment blocks.

2 Incident Reports

  1. Rikers Reports #8 - Right at the bottom end of FDR Drive. In between a couple of ambulances.
  2. Rikers Reports #6 - Where 1st Ave meets East 20th St on the back of a police car.

Your list should now be:

Survival Guide - 16/24

Phone Recordings - 96/130

Incident Reports - 28/40

Crashed Drones - 10/16

Missing Agents - 11/20

ECHOs - 38/63

Chelsea 21/22

Gramercy 15/17

Stuyvesant 17/18

Upgrading Security Wing

Fast travel back to the BoO to upgrade the Security Wing with the 1060 supplies you will have now. You'll want to upgrade the Barracks. This will give you the Survivor Link Signature Skill and also the Combat Veteran Perk which will give you triple XP from all accolades. This Sig' Skill gives you increased defense for 15 seconds making you pretty much invincible if you're facing enemies of roughly the same level. This particular Skill is amazing for emergencies, especially in the Dark Zone!

Fast travel to the Police Academy mission so the journey to the next Safe House isn't as long. You'll be less than 200 meters away from the Safe House. On the way there, you'll see an Incident Report pop up on East 29th St. Collect it while you're here. Head into the Safe House and do the usual bits. Speaking with the JTF Officer here should give you enough XP to hit Level 25. At this point, you will have now moved into the Level 25-29 Dark Zone bracket and will also have unlocked another Talent Slot. It's completely up to you which talent you want to assign but I'd recommend the Critical Save. This can also prove useful in emergency situations.

Set a way-point for the Lexington Event Centre and get ready to take on the next main mission.

Incident Report 29/40 - Rioters Reports #10

Main Mission - Lexington Event Centre

Outside of the Event Centre will be a few Rikers members around a helpless JTF soldier. All together, there will be three JTF soldiers that need to be saved. These are not compulsory to be saved and if they are killed, the mission won't be failed. This goes for the first two you will see at least. I don't think the NPCs can or will kill the third JTF member as he is necessary to continue the mission.

Free the first JTF member after killing the surrounding Rikers and then move inside. You'll come to a stairway where you can go up or down but the way-point will want you to go up. Head downstairs and loot the green box opposite the dark door. Go through the door if you have a lock pick (which you should have three) and loot the box in here also. Head back upstairs and all the way to the top to continue the mission.

A few Rikers will be about to execute a hostage. Make short work of all of them and prepare for the next batch to spawn from a door on the back-right side of the room. Take these guys out and then another small wave of enemies will come from another door further back. Once clear, free the hostage and head upstairs. On your way through a dining area, you'll come across an ECHO to collect. Activate and then collect it. Proceed on to a restock box and an elevator to take up to the roof.

Up on the roof, another mix batch of Rikers await your arrival. Pick them all off and don't be afraid to be aggressive as they are much lower-levelled than your character. Once clear, free the hostage and at the back of the left-side of the area and then come back to the opposite side of where you came off the elevator. Prepare to take on a set of enemies who will come out of the door. One of them will be a Heavy Elite but he can easily be nailed with accurate SMG/AR shots or Rifle headshots. Once clear, head into the lift to go down to the basement.

Come out and hit the restock box. Then, go through the door and take cover against the next doorway. From here, pick off the enemies and take care of the Shotgunners as and when you can. Once clear, a few more enemies spawn from the back-right corner of the room ready for you to take them down. After these guys are toast, the last wave will spawn from a door on the back-left of the room. Again, they are easy-pickings.

Head through the door the last lot of enemies came out of and turn right. Activate the keyboard and then head back out of the room to a door at the other end of the corridor. Once it opens, run up the stairs and restock on ammo. Run up the stairs to your right and then through one of the doors into the main hall. Here, Larae will be waiting in between two Heavy Elites. Engage the Elites as Larae falls back to a safer area. Kill the Elites comfortably from the high-up cover and then prepare for another wave of enemies to spawn along with Larae. They will come from behind the stage so if you're quick enough, you can get the drop on all of the enemies with a quick grenade or full-clip of Incendiary bullets. Be careful taking on Larae in the open. Even though she's levelled much lower than you, she can still hit pretty hard and moves quite quickly. Slow her down with effective grenade usage and take her out along with her easy Rikers. Once the room is secure, the mission is complete and you'll unlock an achievement.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 81,250 tracked gamers (64% - TA Ratio = 1.24) 126,142

ECHO 39/63 - General #11

Upgrading Security Wing

Fast travel back to the BoO and head to the Security Wing for another upgrade. With the 560 Supplies you've got, upgrade the Guard Posts and Shooting Range. When you're ready, fast travel to the Safe House in Kip's Bay and then set a way-point for the Side Mission "Bounty: Trigger Mike". I know I'd set one for the main mission, but as you'll see in the video, I got slightly distracted.

Side Mission - Bounty: Trigger Mike

Outside of Trigger Mike's hideout, which is the underground car park, his 1st Lieutenant will be lurking in the street. He is a Heavy Elite so battle him cautiously. Once he's down, move into the car park to take on the 2nd Lieutenant. This one's another Heavy Elite but he'll have some back up with him this time around. Once he's been taken out, Trigger Mike himself will spawn from the corner of the car park along with a few regular Rikers. He's a pretty tough guy to take on but so long as you take your time against him, you'll be fine. Once everyone is down and out, the mission is complete.

Main Mission - Rooftop Comm Relay

This will be another very easy mission as the Rikers here will be Level 22 as opposed to your Level 25 agent. If you've approached the mission from the same direction I did in the following video, you'll see the Phone Recording pop up on your radar. Once you're clear of enemies in the initial area, pick it up before continuing on. Head through the gate the way-point will lead you too and head all the way upstairs.

Once on the roof, more Rikers will spawn from in front of you and on top of this small building. Clear them out and then climb up. Move to the right navigating up and down the building and ledges and take out more Rikers that will spawn across on the other building. Move down the stairs to encounter another larger group of Rikers ahead. There's three separate little computers you may interact with throughout the mission that trigger Rhodes to start talking about satellites and comms and what not. These are not compulsory to activate but do offer a very small amount of XP. Once the enemies are clear, open the gate and drop the rope to descend down to a walkway connecting the two buildings together. Be wary of the explosive trap on the bridge. Shoot it or run past it.

Once you climb up onto the other side, a Charger will come charging at you. Take him out and then move around the corner to be greeted by a bunch of enemies. Clear them out and climb up the building. More enemies will spawn here. Take them out and climb up the ladder to progress and then through another metal gate and up another ladder.

Once up the ladder, another group of Rikers will be coming at you from a connecting bridge. You can take these guys out pretty quickly with a well-timed Sticky Bomb or Grenade as they climb up the small wall to get on the same part of the building you are on. Clear them out and move along the walkway. More enemies will spawn to the left side of this building. Take them out and then free the JTF officer being held captive. You'll need to wait a good minute or two for the talking to finish between the JTF Officer and Rhodes. Eventually, Rikers will spawn from the window with the fire inside and a small door to the right that looks like it leads to a stairway. Only a small group of Rikers spawn so take them out with ease and then run back to the other side of the building to take on Rikers that will spawn from a stairway door you ran past before dropping down to the connecting bridge.

After the second wave has been dealt with, run back to the other side for more enemies. Take these out quickly and then run back to the other side again to take on the Named Elite as well as a couple of Elites. Once the roof is secure, interact with the laptop near the JTF Officer to complete the mission. You should easily reach Level 26 with the XP awarded from the mission and you'll also unlock an achievement. Head back to the BoO for another Tech Wing upgrade and to speak with Paul Rhodes. It's up to you which upgrades you want to choose here. I chose the Field Engineering and SatComms. The mods for the Seeker Mine are quite useful besides the Cluster. The Cluster is too weak as the Mine breaks into smaller ones to hit multiple enemies. Each mine does a very small amount of damage and that's only if it isn't destroyed before reaching its target. The Gas Charge is pretty good as this makes the mine go from target to target and releases a cloud of gas around them making them Disorientated. The Incendiary mod is my personal favourite as this will target the closest enemy, roll towards them and then unleash a cluster of fire spreading around the enemy.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 78,299 tracked gamers (62% - TA Ratio = 1.26) 126,142

Phone Recording 97/130 - National Guard #1

Medic Encounter - Virus Research

Set a way-point for the Virus Research Mission near the Lexington Event mission. To gain access to the building, you'll need to climb up a dustbin truck parked right next to the building. Once inside, the first Virus Scanner is right in front of you. You'll have just under five minutes to find the other two scanners and upload the data. Head to the right side of the car park and go down the stairs. On this floor, go forward about halfway and you'll see the scanner to your right. Go into the opposite stairwell and go up two floors. Come out of the stairwell and go up the ramp on your left. To your right will be the last scanner. Head up the ramp again and go the opposite side of the car park to find a Missing Agent collectible. Head all the way to the top to upload the data and complete the mission. There's a small green box and a large blue box to loot on the top floor too.

Missing Agent 12/20 - #13 Edward 'Eddie' Pastor

Security Encounter - Assault The Stronghold

The Stronghold here is full of regular Rikers and one Veteran all together making for easy prey. Take them all out and then prepare to fight an Elite. As per usual, the leader here is a Heavy Elite again. Take him out as well as the other Riker that will have spawned and the mission is complete.

Tech Encounter - Mercy Drop

Once you reach the supplies, you'll need to stay within the designated area and successfully defend the supplies for just under three minutes. After the initial Rikers are dead, more will spawn from the alley on your west, then the street on the south, and then again from the alley. Besides the Veterans that spawn from the street, the rest of the enemies are just regulars. You'll more than likely have time to spare while the clock counts down and no more enemies are spawning. Once the clock hits zero, the mission is complete.

Side Mission - Procurement: Medicine, Part 1

On your way to this side mission, you should be running down East 33rd St. Along this street is an ECHO to collect that's in the middle of the street between two damaged barriers and plenty of stranded cars. Look at the following video for the exact location. Once you reach the area for the mission, there will be a few Rikers hanging around, take these guys out and then simply loot the bag in the middle of the street to complete Part 1. Before moving on, pick up the Phone Recording that's just to the right in front of the building.

ECHO 40/63 - General #14

Phone Recording 98/130 - National Guard #2

Side Mission - Supply Drop: Kips Bay Food Supplies

Leave Part 2 of the Procurement mission for now and head to this Side Mission instead as it's closer. Three sets of supplies need defending here. You'll only have to defend them one time each and they are conveniently very close to each other and pretty much in line of sight of each other. The Rikers spawn pretty close to each one but as usual, they are all low-levels and just regular enemies. Once you're done, head south for the JTF Support mission

Security Encounter - JTF Support

Enemies will already be engaging the JTF. Take them out and then look to the north for the next batch of incoming enemies. A Charger will be in the mix too so be careful. They can still hit hard despite being low-levelled. The rest of the enemies come from the north also so continue to pick them off until the mission is complete. There's only three waves to deal with here so this makes for yet another easy mission.

Side Mission - Procurement: Medicine, Part 2

Despite there being enemies on the street nearby, I didn't actually engage in battle during this very small mission. If you're in the same situation, you can just simply walk in, loot the Fabric, loot the mission bag and the job's done!

Side Mission - Procurement: Medicine, Part 3

The enemies may have played catch up for Part 3 as I almost died on my way there. Once the enemies were cleared however, the area itself was free of enemies. Walk into the designated area, loot the back and the mission's done.

Medic Encounter - Virus Research

The way-point here will take you along an overpass/walkway towards the mission. On this walkway will be a collectible before the walkway turns to the right. Carry on to the school ahead and take a sharp right as you get inside for the first scanner. You get 15 minutes to find all of the scanners here! Follow the corridor to the right and head upstairs through the doorway with the "Clinic" sign in front of it. On this floor, you'll need to follow the corridor all the way to the back of the school, so this will be the as far east as you can go. In this large room is the 2nd scanner. Go up to the third floor and make your way to the south-side of the building to find the last scanner. Once found, head up to the roof for a lootable box and the console to upload the data. Mission done.

Phone Recording 99/130 - National Guard #4

Tech Encounter - Arms Deal Disruption

A mix of enemies will be doing another deal. Take them out and mark the supplies. You need to hold out for just under two minutes. The first wave of enemies will come from a door located north of you but they'll only be Level 23's. Enemies will begin to spawn from the east and south also but are all really easy to handle. Once the clock hits zero, the mission's done.

Tech Encounter - Supply Acquisition

You'll be tasked with finding and returning two sets of supplies here. One is in an alley where there will be a bunch of Rikers hanging around sometimes. If they are not here, you'll only be engaged by enemies from near the other supplies. There will more than likely be the whole set of enemies to take on here so clear them all out and then return the last set of supplies. Once you're done. Return to the BoO to make a quick upgrade to the Tech Wing.

Upgrading The Tech Wing

This will be the last upgrade you need for the Tech Wing. Once upgraded, you'll unlock an achievement and will also have all Master Mods active for your Tech Skills. The Sticky Bomb's Stealthy Bomb Mod is pretty useless in my opinion and doesn't seem to make much difference. The Turrets Scorched Earth Mod is ok but depends heavily on what kind of Skill Power you have. Lastly, the Seeking Betty Mod for the Seeker Mines is actually quite useful as it allows the Mines to jump over cover to pursue enemies. Once you're all set, fast travel back to the Police Academy mission as there's now a new Side Mission available in Gramercy to take on before heading into Murray Hill.

One Down, Two to Go! in Tom Clancy's The Division
Completely upgrade any one wing of the Base of Operations.
  • Unlocked by 69,089 tracked gamers (55% - TA Ratio = 1.35) 126,142

Side Mission - Missing Person: Alexis Kwan, Part 1

Enter the building and go up the stairs to find an ECHO. Go into the next room and investigate three people stood talking near a guy getting some water. This will activate Part 2 of the mission.

ECHO 41/63 - Alexis Kwan #1

Side Mission - Missing Person: Alexis Kwan, Part 2

Part 2 of the mission is just north of this area's Safe House. On arrival, you'll need to secure the area outside as Rikers will be hanging around in a courtyard type area. The entrance to the designated area is within the courtyard, not back on the street. Go inside the apartment and upstairs to find another ECHO. Activate and then collect the ECHO. Investigate the woman to activate part three of the mission.

ECHO 42/63 - Alexis Kwan #2

Side Mission - Missing Person: Alexis Kwan, Part 3

Fast travel back to The Ward in Stuyvesant. Head into the apartment and upstairs. In one of the apartments is another ECHO. Activate and collect it and then investigate Alexis sitting on the couch to trigger Part 4.

ECHO 43/63 - Alexis Kwan #3

Side Mission - Missing Person: Alexis Kwan, Part 4

If you head to this part of the mission on foot, you'll come across an Incident Report on top of a concrete block in the middle of the road that you may as well collect. Follow the way-point to the mission marker. Once you arrive, you'll find Alexis Kwan playing the Piano. Mission complete. Fast travel back to Kips Bay's Safe House to report to the JTF Officer here.

Incident Report 30/40 - LMB Reports #2

Kips Bay Collectibles

Now, it's time to go collectible hunting again to clean up the Kips Bay area.

2 Incident Reports

  1. Riker Reports #9 - In the south-east corner of the area just above East 26th St.
  2. LMB Reports #1 - Top left corner of the area inside a building on ground floor.

2 Survival Guides

  1. Guide #18 Page 48 - Just north of East 33rd St.
  2. Guide #17 Page 47 - Left side of 3rd Ave. There's a truck partially parked in a small garage. Climb up this to access the building the Guide is in.

6 ECHOs

  1. General #15 - Samaritans - Immediately West of the Safe House. Activate and then collect.

All of the other ECHOs here are not collectible for now.

7 Phone Recordings

  1. Nurse #6 - Just south of the Safe House.
  2. Nurse #7 - Right next to the Rooftop Comms Relay mission
  3. National Guard #3 - Middle north of the area. Just right of 2nd Ave.
  4. PR Agency #3 - Next to the three ECHOs just off East 32nd St. You'll need to head into the Subway system to access.
  5. PR Agency #2 - On East 31st St on the map but it's actually in the Subways.
  6. Nurse #4 - Almost in the middle of East 31st & 32nd St.
  7. Nurse #5 - In between East 33rd & 32nd.

1 Crashed Drone

  • Drone #11 Traffic Jam - On East 31st St.

1 Missing Agent

  • Missing Agent #12 Regan Murphy - Starts on East 31st St and goes into and on top of a construction site north of the starting point.

Your list should now be:

Survival Guide - 18/24

Phone Recordings - 106/130

Incident Reports - 32/40

Crashed Drones - 11/16

Missing Agents - 13/20

ECHOs - 44/63

Kips Bay 21/25

Murray Hill 1/18

Set a way-point for the next Safe House in Murray Hill. Ignore any missions for now. Just head to the Safe House, do the usual bits, sort our equipment out and then prepare to take on the Queens Tunnel Camp mission.

Murray Hill

Main Mission - Queens Tunnel Camp

You may have already seen the conflict between Rikers and LMB already kicking off on your way past this mission. A couple of Rikers members will pointlessly be trying to take on two Snipers who have a powerful Turret helping them out. As you'll see, this Turret is no joke. It's quick, accurate, and very powerful. Use cover-to-cover moves to get past them unless the switch to turn them off is located where you can access it without having to dodge the Turret. Move round to the right of the Snipers and go behind their watch towers. The switch for the turret can be found here. Turn it off and take the Snipers out. The enemies here will come in all ranges and varieties but only as Level 24.

Head along the path following the way-point keeping all the way to the left to get past another turret. You don't need to turn this one off if you don't want. Take out the enemies here and continue down the road. Go through the door on the right. Head upstairs and take out the LMB in this area on the ground and then climb up on top of the garage via a ladder to the right-side of the building, near to the door you originally came through. Take out the LMB up here too and then use the console. Climb back down and finish clearing the area if necessary. Drop the rope near a crashed red lorry and rappel down.

After dropping down, head to your left for a lootable box in the tents. Go back right and take out the LMB soldiers up ahead. There's another Turret here too but the switch is in front of the jeep the Turret is behind. Once clear, head forward into the tunnel. There will be a locked door on your right to unlock and go through so long as you have a lock pick. There's a box and a locker to loot through in here. Continue following the way-point until you come to another locked door. Check in here too for another lootable box.

In the next tunnel, turn left instead of right to find another lootable box. Head back right and through the breached wall. Restock on ammo, go through the door and look to your right for a Turret switch. Turn it off and then rumble with the LMB in this area. Once clear, use the console to destroy the CPUs and open up the way to the final area.

Head on outside and clear the initial LMB hanging around here. Once clear, use the laptop to begin the assault. Once the assault begins, you'll need to survive for three minutes against all different types of LMB. In the last minute, a Named Elite will come charging in. Be prepared and make sure you're in decent cover. Staying in one place isn't the best idea in this area as the enemies have a few different spawn points to come from. Stay on the move and save your Signature Skill for emergencies only, preferably when the boss spawns as he will have a few Elites that will spawn at the same time. Once the area is secure and the clock has hit zero, the mission is complete.

Head back to the BoO to make an upgrade to the Security Wing. You'll have 780 Supplies so upgrade any of the three remaining sections. Once you're done, fast travel back to Murray Hill and set a way-point for the Grand Central Station.

Main Mission - Grand Central Station

The enemies here are slightly tougher as this time around they will be Level 26's. It's still going to be a fairly easy mission but the ending can be tough if you're not kitted up correctly. Head into the Subway and engage the LMB here. Once clear, go down the escalator or rappel rope to the lower part. Elites will be in this area so keep back and take your time against these guys. Once clear, you'll go down the stairs in the middle of the area but let the gate open and the two LMB soldiers come through first ready for you to take them out. Head down stairs and restock. As you move forward, gas mains will go off above you causing you to become disorientated. Plenty of enemies will spawn in front of you here and slightly on your right so hit cover quick and then take them out.

Follow the way-point through the crumbling subway and take out the lone LMB soldier once you reach the other end. Continue following the way-point to another Restock box. In the next room, there will only be a few enemies here but plenty more spawn in from the left and the right. Some will be Chargers and Throwers so be very careful and don't be too aggressive. Both of these enemy types in the LMB can quickly catch you off-guard with their Shotguns and Grenade Launchers. Once clear, disable the turrets and follow the way-point outside.

Once outside, you'll see the LMB squaring off against the JTF. Thankfully, the Turrets here are out of action so start taking out the LMB soldiers and move up towards GCS. There's loads of cover everywhere on your way up, so take your time, pick the enemies off as they come at you in small groups, and keep moving forward. Once you're all the way at the end, there will be a restock box. Once you're stocked up, turn back round and take cover anywhere you choose. Cover that gives height advantage is the way to go at this part. Enemies will begin charging at you from the direction you just came. A good Marksman Rifle or AR is a good choice of weapon to have here. Stick to cover and pick everyone off as and when you can. When all of the enemies are no more, the mission is done. You'll unlock an achievement, and you'll also have enough Security Supplies to fully upgrade the Security Wing.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 74,992 tracked gamers (59% - TA Ratio = 1.29) 126,142

Upgrading The Security Wing

Head back to the BoO and upgrade the final two sections in the Security Wing. Doing this will pop an achievement and unlock the Security Master Mods for all Security Skills. One of the upgrades will now allow you to purchase Dark Zone items from the newly acquired vendor just to the right of the laptop. If you haven't spent your hard-earned Dark Zone credits yet, why not treat yourself? I personally purchased the Navy MP5 N which was a sweet buy at the time. SMGs are not quiet packing the same punch since Update 1.3 came out. The Master Mod for the Ballistic Shield allows the Shield to repair itself after not taking damage for a small amount of time. Useful if you're not out in the open getting hammered off tough enemies. The Smart Cover Master Mod is very useful - the effect of the Smart Cover lasts for a short period of time after the agent comes off the cover. This proves useful if you need to quickly evade or re-position. The Mobile Cover's Second Chance Master Mod seems good, but in all my time playing the game, I've never seen anyone EVER use Smart Cover. Legitimately at least anyway.

Fixer-Upper in Tom Clancy's The Division
Completely upgrade any two wings of the Base of Operations.
  • Unlocked by 65,968 tracked gamers (52% - TA Ratio = 1.38) 126,142

Take a look at the crafting station to craft equipment, gear or/and weapons if you haven't done already. Craft a single high-end resource piece. Do this by converting one of the specialised resources into a high end one. You'll need to do this a few times to craft one high-end piece so you may need to save this achievement for later. If you can do it now, you'll unlock an achievement. Once you craft 10 different items (not the resources, actual gear or weapons), you'll unlock another achievement:

Master Craftsman in Tom Clancy's The Division
Craft a High-end item.
  • Unlocked by 69,967 tracked gamers (55% - TA Ratio = 1.34) 126,142

Good With My Hands in Tom Clancy's The Division
Craft 10 items.
  • Unlocked by 77,929 tracked gamers (62% - TA Ratio = 1.27) 126,142

Sort out your items, equip your absolute best gear and prepare to head back into the Dark Zone as this time around, Dark Zone's 5 & 6 are going to be conquered.

Dark Zone 5 & 6 with Level 29 Agent

At this point, I'd pretty much ditched the other agent as I managed to find much more time to record. I went straight in with the recording agent. Take a look at how it went below:

The skirmish was a massive success. As the Dark Zone seemed so dead in terms of other agents, I managed to peacefully extract at both extractions in DZ05, the one in DZ06, fill all my inventory slots with superior gear and weapons thanks to the stuff I extracted, and run around and kill the remaining number of Named Elites I needed to kill.

If you managed to accomplish the same things I did, you'll unlock these achievements:

Mass Extraction in Tom Clancy's The Division
Extract an item at all 8 Extraction Zones.
  • Unlocked by 25,576 tracked gamers (20% - TA Ratio = 2.21) 126,142

Bling! Bling! in Tom Clancy's The Division
Equip all Gear slots with Superior or High-end Items.
  • Unlocked by 64,676 tracked gamers (51% - TA Ratio = 1.39) 126,142

You Just Made the List… in Tom Clancy's The Division
Kill 10 Named Enemies in the Dark Zone.
  • Unlocked by 39,109 tracked gamers (31% - TA Ratio = 1.79) 126,142

This just leaves the achievement for killing Rogues unless you've managed to do this already. Refer to the Dark Zone hints and tips page of the walkthrough for more advice on how to take on Rogues. Again though, if you're only in it for the achievement, I'd highly recommend boosting it. It could take maybe 20 minutes to boost as opposed to what could easily be more than 20 hours if you're trying to do it legitimately.

Side Mission - Missing Person: Noble Squad, Part 1

This mission begins in Kips Bay. Search the area for the ECHO located in the middle of the street. Activate it and then investigate the Division Agent stood on top of the car to trigger Part 2.

ECHO 44/63 - Noble Squad #1

Side Mission - Missing Person: Noble Squad, Part 2

Part 2 is north-east of where Part 1 started. Head down the alley leading to the garage. Activate the first ECHO and investigate the Agent using the Smart Cover in front of the car to trigger Part 3.

ECHO 45/63 - Noble Squad #2

Side Mission - Missing Person: Noble Squad, Part 3

Head into the garage to find another ECHO near the office. Investigate the deceased Agent to trigger Part 4.

ECHO 46/63 - Noble Squad #3

Side Mission - Missing Person: Noble Squad, Part 4

Part 4 is north-west of where you are now. The ECHO is in the middle of the street. Activate it and then investigate the Riker stood holding the Agent's gear with one foot on the couch to trigger part five which you will come back for later as it's not close by.

ECHO 47/63 - Noble Squad #4

Security Encounter - JTF Support

Head back into Murray Hill for this Encounter on 3rd Ave. Speak with the JTF Officer inside the Pharmacy and then defend him from the incoming Rikers. The enemies here will only be Level 26 and only one Veteran spawns in the mix. Take them out as they come at your from the north and east positions. Once the area is secure, the mission is complete.

Side Mission - Rescue: Murray Hill Civilians

A bunch of regular LMB soldiers will be guarding the area near to where the civilians are being held. Take them out and then open the door inside the building to free the civilians. Head to the next area that needs securing. The LMB are the priority here but they may forget about you to start fighting the Rikers nearby if they have spawned. Clear everyone out before heading inside to free the hostages. There's a third and final area to secure before this mission is complete. Do the same thing again and clear out the Level 26 LMB. Free the hostages and the job is done.

Tech Encounter - Mercy Drop

Once you arrive, you'll need to stay in the designated orange area for three minutes and defend the supplies. The LMB here are only Level 26's again so the mission should be very easy. Enemies will spawn from all directions with a few Veterans thrown in towards the end for good measure. Once you're all clear, the mission is complete.

Side Mission - Supply Drop: Murray Hill Food Supplies

There will be multiple supplies to defend for this mission. You'll need to defend them five times. The enemies here are only Level 26's again but the cover and lines of sight are not the best in the supply drop areas. Don't be afraid to pop your Signature Skill if you feel the need too. Once you've took down the fifth group of the enemies, the mission is done.

Medic Encounter - Virus Research

As soon as you head into the garage the scanner is on your right. The 2nd scanner is in the fenced off area to the right of the parked truck. The final scanner is on the roof as far south as you can go. Once you've found all three, head to the console to upload the data and complete the mission.

Side Mission - Bounty: Captain Craig

Following the way-point to the next mission from the last will lead you to an ECHO in the middle of the street. Collect it while you're passing. Once you arrive near the mission, the objective will change and inform you that there's two lieutenants to take out first. Both of these come in the form of Elite Heavies. They are still only Level 26's but can take plenty of shots before going down. Once they have both been nailed, the shutter will open on the electronics store situated to the left of the camp entrance. Craig is an Elite Engineer but won't be packing as much Toughness as his lieutenants. Pick a good spot to take cover and then nail him and his crew. Once Craig is no more, the mission is complete.

ECHO 49/63 - General #17

Tech Encounter - Arms Deal Disruption

The Rikers will be trying their luck doing a deal with the LMB this time round. There luck's not about to change as you come storming in to make short work of them and the LMB. Once the initial set of enemies are down, mark the supplies and then hold out for just under three minutes against waves of incoming LMB. Again, the enemies here are all 26's but there will be an Elite that spawns. If he catches you in the open, his shots will sting so be wary. A couple of Veterans will spawn as well but they aren't as much of a threat. Once the clock hits zero, the mission's done.

Side Mission - Procurement: Lab Data

This will be a really good tester to see how good of an agent you've become so far. There's enough Elite and Veteran type LMB soldiers in this area to keep you on your toes. In my opinion, the Throwers are the type you need to worry about most but then sometimes you don't have to worry about them at all. Always keep an eye on the line of sight these guys have on you. If they are in a tight corridor for example, then they won't be able hit you with their grenades as they need to arc the shot from their launchers. This renders them useless until they move position or switch to an AR. Out in the open however, the grenades can really catch you off guard as they go off on impact giving you a second or two to get out of the way!

Once you've dealt with the enemies here, head into the office and go up to the highest floor. On this floor, two Charger type Rikers are hid in a room and there's a keycard you need to find to access a server room. The access card can be found in the east-most part of the office in one of the office drawers. Once you have the key, follow the way-point to the server room door. Loot the box in here and then use the keyboard to complete the mission.

This mission pushed my agent to Level 30. At this stage you should either already be at Level 30 or really close to it. Once you hit the max level for PvE, you'll unlock an achievement:

On the Level in Tom Clancy's The Division
Reach Level 30 with an Agent.
  • Unlocked by 70,769 tracked gamers (56% - TA Ratio = 1.33) 126,142

Security Encounter - Checkpoint

The LMB here will be above the stores on the ground floor. Once clear, you'll need to use the rope to get up to where they were. Unfortunately, this mission can be a bit awkward as you're forced to stay in this small area while trying to pick off the LMB spawning lower down. It didn't help for me that the weather was awful and it was dark. The enemies are only Level 26 thankfully. You'll need to hold out for just over 45 seconds but the mission won't complete until all the mission-related enemies are dead.

Medic Encounter - Hostage Rescue

Head into the store to square off against the regular LMB in here. One of them that spawns after the first few are down is an Elite so be careful and fall back if necessary. Clear the shop, head upstairs in the room above for the key and then head back down to free the hostages. Mission complete.

Side Mission - Missing Person: Noble Squad, Part 5

Head into the apartment and upstairs to discover an ECHO. The ECHO will be collected upon activating it. Investigate the agent to wrap up this Missing Person Side Mission. Head back to The Grindhouse to report to the JTF Officer and make the area's collectibles pop up on the map.

ECHO 50/63 - Noble Squad #5

Main Mission - Russian Consulate

Head inside the Consulate and hop over the desk directly in front of you. Turn left and turn off the metal detectors via the Console if you want. It doesn't really matter either way as it's not like you can sneak past the enemies anyway. The LMB here will be Level 27's but the first batch you take on will just be regulars. Take out the initial enemies and then following enemies that will come from the stairs. Once you're all clear, head up stairs and through the door in front. Head up another set of stairs and restock on ammo. More enemies will be waiting in the doorways on the back-left side of the room. Take them out and then head into this room. More enemies await your arrival here.

Proceed forward and take out one more LMB soldier through another set of doors. Head upstairs and follow the way-point to another restock box. Head into the server room and secure the area. Once secure, you'll need to wait for Kandel and Faye to stop talking before you can access the computer. Once the option is there to do so, use the CPU. Wait for them two to stop talking again. As soon as Faye says "we've been hacked", enemies will burst through the door on back-left side of the room. You can prepare here with an Incendiary Grenade or Sticky Bomb. More enemies will spawn from a door on the right-side during the fight. Once everyone is down, move through a door to the right of the second enemy spawn point.

Go through and restock again. Head into the small office to use the keyboard to open the next door. Go through and run through the corridors until you see a doorway leading to a set of stairs. You can attack the enemies here from this door or another doorway on the right. Take these guys out and head further down. More enemies await you in the next room. Pick them off and be sure to keep the Chargers at bay. Move forward through another door and hit the restock box. Proceed on to another room connected to where the Russian is being held. Start clearing out the enemies but as soon as ISAC tells you more enemies are incoming, fall back and get ready for a couple of Chargers and a Heavy Shield enemy. Take out the Chargers quick and then try to hit the Heavy's backpack. There's a small red box-looking type object on his backpack. That's the weak point you need to hit that does heavy damage. He can be tough to take down via the weak spot. Instead, you can also try to be super-precise and hit the part of his head that's exposed over the shield. Or, you can chuck Incendiary, Shock, or/and Tear Gas Grenades to temporarily immobilise him. Once the area's clear. Approach the bookcase downstairs and then wait for the commentary to finish.

Once the talking is done, hack the computer and wait for the bookcase to open and then head through. Run up the stairs and restock on ammo. Continue upstairs and be careful when you almost reach the outside. There's a couple of Chargers that will come in fast on you but there's also a couple Snipers further back too. Try to nail the Chargers first but hit cover as soon as. Once you're clear, move forward and get ready to square off against a Rogue Agent in Named Elite form. You can either keep back and work on the enemies slowly, or push forward straight away keeping the enemies in the open area where the chopper was. Either way, be careful against the Agent as him pretty strong. Once all the enemies are down, investigate the Rogue Agent's body and retrieve some key data from him. Once Faye and Kandel are done nattering again, the mission is done and you'll unlock another achievement.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 74,954 tracked gamers (59% - TA Ratio = 1.29) 126,142

Murray Hill Collectibles

With all the missions done in this area, it's time to mop up the collectibles again.

7 Phone Recordings

  1. National Guard #5 - Next to the lootable Fabric area on East 34th St.
  2. National Guard #6 - In the bottom left corner of the Grand Central Station mission area.
  3. National Guard #7 - Just north of East 39th St in the Grand Central Station mission area.
  4. Keener Reports #1 - Right next to the Safe House.
  5. Directive 51 #3 - Just north of East 40th St.
  6. Kenner Reports #3 - On the corner of 1st Ave and East 39th St.
  7. Keener Reports #2 - In between 1st Ave and FDR Drive.

2 ECHOs

  1. General #18 - Right next to the Dark Zone on East 34th St on the 1st floor in an apartment in the building.
  2. Miracle #3 - On the east-side of the area almost in the water.

1 Crashed Drone

  • Drone #12 - LMB Camp - South of the Safe House. Look south towards the Queens Tunnel Camp mission and shoot the Drone down from this direction. Go right and through the doorway here. At the opposite door is a switch to turn on. This opens a door behind you to the right. Head in and work your way up the stairs and through the apartment to a window you can jump out of to access the Drone.

1 Survival Guide

  • Survival Guide #19 Page 49 - Just north of East 39th St above the lootable Electronics area in the apartment.

3 Incident Reports

  1. LMB Reports #3 - East of the Safe House.
  2. LMB Reports #4 - Corner of East 39th St and 2nd Ave.
  3. LMB Reports #5 - East 40th St, half a block from 1st Ave.

2 Missing Agents

  1. Agent #15 - Terry White - Starts on East 40th St. Finishes east of the starting point in the car parking garage.
  2. Agent #14 - Jason Bernard - Starts where East 39th St meets 1st Ave. Ends in a nearby construction site.

Your list should now be:

Survival Guide - 19/24

Phone Recordings - 113/130

Incident Reports - 35/40

Crashed Drones - 12/16

Missing Agents - 15/20

ECHOs - 52/63

Murray Hill 18/18

Turtle Bay 1/29

Make your way to the Turtle Bay Safe House and get ready to take on the final main mission in the campaign.

Turtle Bay

Main Mission - General Assembly

Once you arrive at Turtle Bay's Safe House do the usual bits with the notice board and JTF Officer. Sort out your gear and then set a way-point for the General Assembly mission. On arrival, speak with the JTF Officer and then get the bomb that's next to him in the case. Follow the way-point to clear the south gate. The enemies here are Level 28's but they are still easy. Watch out for the Elite Sniper on the walkway though. When two of the regular LMB have gone down, two more will spawn from behind the gate but these will be Chargers. Take them out quick before they have chance to possibly throw a Shock Grenade at you. Once the enemies are down, wait for one of the JTF Officers to open the gate and then head through.

Follow the way-point through to the tunnels where more LMB will be waiting. These guys are only Level 28's but there's quite a few of them so take your time against them. Once the first wave's down, a couple more LMB soldiers will come bursting through the door on the back-right side. Take them out and then move through the door they came through, You'll need to attach the explosives you picked up to start with on the marked wall here. Once the explosives are attached, take cover and then go through.

Once through the wall, more LMB will come from the back right side of the car park. Take them out and proceed forward. Another batch of LMB will spawn from the back left corner of the next part with a couple of Shotgunners thrown in the mix. When these enemies are down, two more Shotgunners and a Heavy Shield LMB soldier will spawn. Take the Shotguns out first and then work on the Shield guy. After these enemies are dead, two more soldiers will come through the door on the right near the restock box. Go through this door.

Once you get up the stairs and out into the open area, be wary of the Turrets on the outside of this area. There's a few LMB soldiers to take out in this area. Take out the two you'll see when you come up and then move along the right-side of the area or work your way cover-to-cover style through the middle. The way-point will lead you to the switch you need to hit. As and when you get closer, two more Chargers will spawn and an Elite Sniper will already be positioned near the switch. Once the turrets have been hacked, they will fight for you and quickly take out any remaining LMB in range. Two more LMB soldiers will spawn from inside the main building. Head towards them, take them out and then head inside.

Follow the way-point to the next set of LMB. This group will be a mix of Elites, Veterans and Regulars. Take them out and then head into the next room marked by the way-point. There will be an ECHO to collect here that you must activate to continue. When you're ready, open the next door and then restock on ammo. In the next section, there's a few LMB soldiers to fight as well as a Rogue Agent in Named Elite form. Staying up top will be the best spot to start out and then make your way round to the side or jump down to take the Agent head-on. As soon as the last enemy drops here, more will come from the door in front of you. Take out the two LMB soldiers and continue on.

Three more soldiers await you in the next room ahead. One is a Charger whom has hid slightly to the left so be wary of him. Clear these guys out and continue on. Restock at the box and then head into the General Assembly area. If you're quick, you can nail the three enemies here with a sneak Sticky Bomb. Two of the enemies are Chargers so the sooner you can kill them the better. Once these guys are down, two more Chargers will spawn in a doorway to your right. Take them out and then go into this doorway and up the stairs to take out an Elite Sniper and a Veteran Medic.

Head back downstairs and wait for Faye to tell you to hack a laptop. As soon as you do this, enemies will spawn from a door at the top left corner up the stairs. You can run up and meet them dead on with a surprise attack or ready a Sticky Bomb or explosive to do damage before they come down the stairs to you. Two of the enemies will be Chargers while the other will be another Named Elite Rogue Agent. Again, once these enemies go down, more will spawn from the door on the opposite side. This will include two more Chargers and another Elite Sniper. Wipe them out and then head back to the restock box outside of the assembly. Follow the way-point and two JTF members will come through a door to talk to you. Go through this door and wait for the door leading back outside to open automatically.

Outside, you'll be tasked with taking on the boss for this mission - an attack chopper! As intimidating as it looks the first time seeing it, it's not that hard to take out so long as you can move like the wind!

To kick off the battle climb up to the nearest turret tower and prepare to go all out on the chopper. Pulse and a Sticky Bomb are good if you feel confident enough to look after your health with the Healing Skill. I like to let loose with Explosive Bullets or Water, fire the Sticky Bomb, pop the Pulse and then let rip with either my SMG, AR, LMG and/or Marksman Rifle. Once the chopper starts getting too close for comfort, either wait until the time is right to pop your Signature Skill and run away, or save your skill for a more sensible emergency and just run away first before firing. Whenever you do run, move to the closest Turret console or head to another one. These are small computers you can hack to make the Turrets fire at the chopper. Keep in mind that when you do activate them, they do good damage to the chopper but are taken out shortly afterwards by the chopper's rockets. The radius of the rockets will damage or kill you so move as soon as a Turret is activated.

Once the chopper's health starts going down, one or two LMB soldiers will spawn. Take them out as soon as you can so you can focus back on the chopper. If you're not feeling overly confident about running and gunning all over the map, stick to one of the larger covers around the side or head into the middle section for plenty of cover and pop shots from here. Eventually, once you've taken down the chopper and so long as no other LMB are still alive, the mission is complete and an achievement will pop. Pick up the freshly dropped gear and then head to the next mission or quickly head back to the Safe House to top up on ammo.

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 72,152 tracked gamers (57% - TA Ratio = 1.32) 126,142

ECHO 53/63 - Rogue Agents #1

Medic Encounter - Water Supply

The Water Supply mission is in the usual format here and is still against The Cleaners. They will be Level 28's here but still very easy to handle. Complete the mission in the same format you've done previously. Once you're done, you'll have enough Medic Supplies to upgrade the last section of the Medic Wing in the BoO. Fast travel back to the Base to do so.

Upgrading The Medic Wing

Once the final upgrade has been made, the Master Mods will now be available for the Medic Skills and another achievement will unlock. You'll also unlock the fourth and final Talent Slot. Use this for "On The Move" when riding solo, this gives you 30% damage reduction for 10 seconds when killing someone on the move. Switch this to "Triage" when rolling in a group, this way your skills will cool down much quicker when healing other agents.

Once you're all set. Treat yourself to the a roll of the Damascus Pistol at the Crafting Station and if you have the credits to do so, buy the Pakhan from the Advanced Weapons Vendor too. Try to get kitted out with as much Superior (purple) and High-End (gold) items as possible for now. Don't worry if you haven't got a whole lot of credits and resources as there's still all the missions to do on hard as well as a challenging mission so there's plenty of loot and goodies to come yet from these.

Set a way-point for the Unknown Signal Mission in Chelsea, near Camp Hudson.

State of the Art in Tom Clancy's The Division
Fully upgrade the Base of Operations.
  • Unlocked by 63,799 tracked gamers (51% - TA Ratio = 1.40) 126,142

Main Mission - Unknown Signal

There's no fire-fighting that takes place here and obviously I'm not going to detail the story parts. Open the door to the building, head upstairs and activate the first ECHO you come to, to complete the mission. You'll get an achievement at this point:

Secret Achievement in Tom Clancy's The Division
Continue playing to unlock this achievement. (Secret)
  • Unlocked by 67,060 tracked gamers (53% - TA Ratio = 1.37) 126,142

ECHO 54/63 - Rogue Agents #5

Make your way to the Bounty Side Mission on the south side of Turtle's Bay.

Side Mission - Bounty: Sergeant Belden

There'll be two Lieutenants to take out before you can wipe out Belden. The first is a Heavy LMG-toting LMB soldier at Level 30. The second is back is outside also surrounded by regular Level 30 enemies. Once they are both down, the Sergeant will spawn from a garage door with other Level 30 enemies. He's got a fair amount of armour but is easy to take down as these types of LMB don't come with any special abilities or anything like that. Their LMG's pack a punch but obviously you won't be leaving yourself in the open around these guys. Once he's down, the mission is done and there will be a box to loot where the Named Elite spawned from.

Tech Encounter - Mercy Drop

A set of supplies need to be defended here. You'll have to hold out for just under three minutes in the marked area. The cover isn't amazing in this area but so long as you stay on the move and aware of where the enemies are coming from, you'll be all good. For a change however, the clock will finish counting down before the enemies are done with. After the initial enemies are done, Veterans and then Elites will spawn and be much tougher to take out. Stick to cover, take your time, use your consumables and spam frags if you have too. After all the enemies have been dealt with, pick up all the goodies and set a way-point for the next mission.

Side Mission - Rescue: Turtle Bay Civilians

Head into the subways to rescue the civilian. The way-point will lead you to the hostages but as you'll see they are being held captive behind a locked gate. Head further down into the subways to take on a group of LMB. Once they're down, proceed to follow the way-point. Another easy group of LMB are hanging around. Take them out, pick up the dropped items and then open the gate to complete the mission.

Security Encounter - JTF Support

A few Level 30 enemies will be causing trouble for the JTF Officers in the area. Take them out and then speak with the JTF Officer. Another wave of enemies will spawn. The enemies don't come in thick and fast here and only one Veteran spawns among the regular guys. Once everyone is down, the mission is complete.

Supply Drop - Turtle Bay: Medical Supplies

There's three sets of supplies to defend five times here. One of them is on top of what looks like a restaurant. The enemies here will be level 30 LMB soldiers with the odd Veteran thrown in but nothing you won't be able to handle with ease. There's plenty of cover surrounding each of the supplies to help make for some easy kills against the enemies as you defend the supplies. Once you've prevented the fifth set of enemies from destroying the supplies, the mission is complete.

Security Encounter - Assault The Stronghold

Easy kills await your arrival in this area. Take out the initial enemies here but then fall back if necessary when the leader spawns. The leader here is an Elite but more like an advanced LMB soldier. He packs more armour and seems to move about quicker than the other guys but don't mistake him for a Rogue Agent as he doesn't have any of those kind of abilities. Stick to cover, take him out and another mission bites the dust.

Medic Encounter - Hostage Rescue

If you've been following my videos to the tee, you'll have been following the exact same routes I have and entering certain missions at the same point I have been too. For this one, it may be better to access the construction site you come to from a different entrance as the route I took here turned very hairy. As you'll see in the following video, the mission didn't start until I was right on top of the mission icon and then the enemies only spawned as I got right there. Thankfully, the enemies weren't that strong anyway but if your agent isn't built for it, the mission could be over pretty quickly. Once the first wave of enemies are done, more will come from the crates nearby as well as a Veteran and Rusher. Take them out and then head upstairs for the key. Free the hostages and the mission is done.

Side Mission - Missing Person: Bernard Gamble, Part 1

If you still trust me and are following the paths I take, there's an Incident Report to pick up on the way to this mission from the Medic Encounter.

Once you arrive at the mission, you'll need to climb up to the roof of the building to access an ECHO found here. Activate it and then investigate the generator Bernard's stood near to trigger part two. Set a way-point for the nearby Security Encounter.

Incident Report 36/40 - LMB Reports #8

ECHO 55/63 - Bernard Gamble #1

Security Encounter - Checkpoint

Plenty of LMB will be surrounding the Checkpoint here but they are all just regulars. They will scatter during the fight so be sure to take out the enemies with the yellow/orange way-point marker above their heads. Once these enemies are down go into the building down the street (as shown in the video) and up the stairs on the right side. There's a lift to take here to get up to the roof. Once on the roof, run across to the other side and activate the console. Once activated, you'll need to survive for at least 51 seconds against the incoming LMB. Again, there's a mix of LMB soldiers including Veterans and Elites that will take time to pick off. As usual, the JTF that arrive don't add much in terms of damage to the enemy but can be useful as a distraction. Once the area's clear, the mission is done.

Medic Encounter - Virus Research

If you rappel down from the roof of the last mission, there's a collectible ECHO you will run into on the way to the next mission in the middle of the junction. Once you arrive at the mission, the way-point will lead you to the first scanner. Head to the west corner of the marked area on the radar to find a ladder on the building. You'll see another ladder up ahead but instead of going up, go past the ladder and into the window on the left to find the next scanner. Now climb up the net ladder and head all the way up to the top for the last scanner. Then, follow the way-point to the console to upload the data and complete the mission. There's also a box to loot nearby on the roof.

ECHO 56/63 - General #11

Side Mission - Missing Person: Bernard Gamble, Part 2

The way-point here will lead you to a building with another ECHO inside. Activate the ECHO and then investigate the JTF soldier on the phone to trigger Part 3 of the mission.

ECHO 57/63 - Bernard Gamble #2

Side Mission - Missing Person: Bernard Gamble, Part 3

Follow the story of the ECHO to find Bernard taking cover behind a table up stairs against the window. Investigate him to trigger the next part. Head further upstairs to find a Survival Guide also.

ECHO 58/63 - Bernard Gamble #3

Survival Guide 20/24 - Guide #21 Page 52

Side Mission - Missing Person: Bernard Gamble, Part 4

The area here needs to be secured. There's only a few easy Level 30 LMB soldiers to take out. Take them out and then open the door to complete the mission. Once you're done here, head back to the Safe House to speak with the JTF Officer and make the collectibles pop up on the map.

Turtle Bay Collectibles

2 Crashed Drones

  1. Drone #14 Humanitarians - West of the General Assembly Mission. The rope that you'll come to doesn't work for some reason so you'll need to use the stairs on the opposite side of the building.
  2. Drone #13 Hospitals - In between East 41st and East 42nd. Shoot it down and then use the ladders on the main street to climb up and collect.

9 Phone Recordings

  1. Urban Explorer #4 - West of the General Assembly Mission but in the sewers. An entrance to the sewer can be found through the first set of double gates you'll come to on the way to picking up the Drone collectible close by.
  2. Keener's Reports #6 - Down an alley in between East 43rd and East 42nd St.
  3. Urban Explorer #2 - Left of 2nd Ave and above East 41st St on the radar but it's in the Subways.
  4. Keener's Reports #4 - Just north of East 42nd St and left of 2nd Ave in an alley next to a white truck.
  5. Urban Explorer #1 - Just south of East 42nd St and left of 3rd Ave. This one is back underground again in the sewers.
  6. Keener's Reports #5 - Along Park Ave in the street.
  7. Urban Explorer #3 - East 45th St north-east of the Safe House in the Subway system.
  8. Keener Reports #7 - In between East 47th and East 46th St.
  9. Directive 51 #2 - West of 1st Ave, where the street itself goes out of bounds heading north.

2 Missing Agents

  1. Missing Agent #19 Robert "Bob" Gonzales - Starts in an alley between East 43rd and East 42nd St. Finishes in between East 42nd and East 41st.
  2. Missing Agent #20 Seamus O'Riordan - North-west of the Safe House. Finishes on a walkway above East 46th St.

4 ECHOs

  1. April Kelleher #2 - Just south of East 42nd St and left of 3rd Ave down an alley.
  2. General #12 - Right next to Survival Guide #20.
  3. Miracle #1 - In between East 47th and East 46th St more to the east-side of the area. Climb up the construction site and then activate the ECHO to collect it.
  4. Miracle #2 - In between East 46th St and East 45th St, closer to the 1st Ave. In the apartment block, use the stairs to go up a few floors to the ECHO. Activate and then collect it.

2 Incident Reports

  1. LMB Reports #6 - Along Park Ave just south of Grand Central Station behind a police car.
  2. LMB Reports #7 - Above East 46th St on the Park Ave side.

2 Survival Guides

  1. Guide #20 Page 50 - Just right of 3rd Ave and south of East 47th St in the apartments.
  2. Guide #22 Page 53 - Far east of the Safe House and almost on the north-east corner of the General Assembly mission.

Your list should now have 29/29 for Turtle Bay. Next up is Midtown East, set a way-point for the Safe House here and head on out.

Midtown East

On the way to The Crypt, the last ECHO can be collected in the middle of the street. This will pop an achievement as it should be the final one you need:

Shadows of the past in Tom Clancy's The Division
Activate 63 ECHO scenes.
  • Unlocked by 27,341 tracked gamers (22% - TA Ratio = 2.14) 126,142
Before reaching the Safe House, there's a Tech Encounter you may as well box off while you're here.

Tech Encounter - Supply Acquisition

There's three sets of supplies to find and return here. The LMB soldiers are only regular Level 30's but there's a decent number of them and they are spread out. Keep moving and firing from cover-to-cover when you can and take your time. Don't be afraid to drop the supplies if things get too hairy. Once the three boxes are returned, the mission is complete.

The Crypt Safe House

Once you arrive and walk through the door, another achievement will unlock for unlocking all of the Safe Houses in Manhattan:

Marathon in Tom Clancy's The Division
Marathon41 (30)
Discover ALL of the Safe Houses in Manhattan.
  • Unlocked by 66,730 tracked gamers (53% - TA Ratio = 1.37) 126,142
Do the usual bits in the Safe House and then head out north to take on the Side Mission.

Side Mission - Bounty: Sergeant Mosley

This mission is pretty much exactly the same as the last bounty you will have completed except it's in a different area this time. The two Lieutenants here will be Heavy LMG types again and the Named Elite is an LMB Leader. Take your time and pick everyone off. All of the enemies besides the two Lieutenants and the Named Elite are all just regular enemies so they shouldn't cause you much trouble, it's just the main enemies you'll need to be careful with again.

Medic Encounter - Hostage Rescue

The hostage is being held in a small police station in the area here. A small group of regular LMB soldiers are guarding the perimeter and a LMB Elite Leader is also here. Thankfully, there's just the one LMB Elite this time round so knock out the regulars and then take out the Leader. Once the group is down, search for the key inside the Police Station. Inside the Station, there's also an Incident Report to collect as well in the room on the left after the Weapon Parts area. The key is upstairs one floor and in an office. Take the key back down and free the hostages to complete the mission.

Incident Reports 39/40 - LMB Reports #2

Side Mission - Rescue: Midtown East Civilians

The start of this mission begins in a Fabric area. The LMB will be situated close to each other making for an ideal Sticky Bomb or Frag. Once the first group are down come back out of this lower area and back on to the main street to enter the Subway via the sewer entrance. Follow the path around until you are told to clear the area. At this point, follow the way-point a little bit more until you see a bunch of LMB soldiers. They're all easy Level 30's so wipe them out and then look in the nearby train cart for a Phone Recording. After that hit the switch nearby to open the gate. Follow the way-point to a door to free the hostages and complete the mission.

Phone Recording 123/130 - Urban Explorer #6

Security Encounter - Assault The Stronghold

The stronghold is just inside the marked building. Regular LMB soldiers will be here along with one Veteran Engineer. Once these guys are down, the leader here is another LMB Elite Leader. He'll spawn in the office upstairs but as there's not much cover within in the room for the Leader to move, he's left very vulnerable to your shots. Once he's down and no other enemies remain, the mission is complete.

Medic Encounter - Virus Measurement equipment

Turn on the first reader to trigger an eight minute timer. Before you can even find the next scanners, you first need to activate the power although ISAC won't tell you this and it doesn't come up as the objective. I personally forgot about this on my first recording attempt. As I prepared to take on the mission again, I pointlessly changed a mod on my Pulse Skill to see if it would pick up the crates during the Pulse. Doing this meant I had equipped 10 different mods and reached the requirement for the related achievement:

Skillz in Tom Clancy's The Division
Skillz16 (10)
Equip 10 different Skill Mods.
  • Unlocked by 47,709 tracked gamers (38% - TA Ratio = 1.62) 126,142
:

If you haven't got this already, all you need to do it equip 10 different mods which you will have available to choose from. For example, switch your Pulse's mod to one of the other two options, then switch your StickyBomb to the Flashbang type, etc. Once you've selected 10 different mods all together, the achievement will unlock.

The power is located downstairs. It's a keyboard in a dark room on the lower floor. Once activated, head through the door that's just turned green and into the lift. Come out and interact with the button ahead of you to open the shutter. The 2nd scanner is in here. Run outside and all the way around to another door to go back in the building. Head upstairs and interact with another shutter you'll come too. The last scanner is in here. There's another shutter to open with a lootable box inside. Loot the box and continue on until you come to a lift on your right. Come out of the lift and then follow the way-point across the roof to the upload console. Upload the info and the mission is complete. There's a box behind the console to loot before you head on out.

Security Encounter - Checkpoint

More easy kills await you at the checkpoint as measly Level 30 LMB soldiers guard the area. Take them out and then signal for JTF backup. You've got just under two and a half minutes to hold out here. The waves of enemies here are just regulars with one Veteran Engineer that spawns as well as an Elite Leader. Once the enemies are down, the mission is done.

Midtown East Collectibles

With no main mission here it's time to dive into the collectibles.

Missing Agents

  1. Glitched at time of recording but has since been fixed - Right outside the Safe House. Unfortunately, at the time of recording, the collectible was unobtainable. Every Time I went into the lift and was taken up to the top, the game thought I was "outside of the playable area" and kept sending me back to the Safe House. I tried different approaches like restarting the game, signing in and out of my profile, trying on my main profile, even sprinting through the enemies with my lower-levelled agent to this collectible but it would not work! Either way, once the issue has been fixed (if it hasn't already), just follow the collectible way-point to reach the collectible itself.
  2. Missing Agent #17 Michelle Beck - This one is along East 47th St. This finishes on the west side of the block in an underground car park.
  3. Glitched at time of recording but has since been fixed - In the corner where East 47th St meets 3rd Ave. This takes you to another lift that consequently takes you "outside of the playable area" again!

Survival Guide

  1. Guide #23 Page 57 - Above East 47th St. Head inside the building and up the stairs.
  2. Guide #24 Page 59 - In between East 53rd and East 55th St. From Crashed Drone #15, you can stay on top of the buildings to get to it. It's one floor down from the roof.

Phone Recordings

  1. Vitaly Tchernenko #1 - In between East 47th St and East 49th St.
  2. Vitaly Tchernenko #2 - In between East 49th and East 52nd.
  3. Vitaly Tchernenko #3 - In between East 52nd and East 53rd St.
  4. Urban Explorer #5 - Where East 55th St meets Park Ave. Follow the way-point into the Subway.
  5. Vigilante #2 - South of East 55th St and just to the right of Park Ave in the Subway system.
  6. Vigilante #1 - Just to the right of 3rd Ave but in the Subway system.
  7. Vitaly Tchernenko #4 - Just to the right of East 53rd St.

Crashed Drones

  1. Drone #15 LMB processing - Just east of the Safe House on top of the building. You'll need to go into the building it's on top of and into the elevator on the right. Then, you'll need to navigate your way through the building next door to go higher and eventually over a walkway at the top to get back to the building you need to be on. From here you can shoot down and collect the drone.
  2. Drone #16 Above East 55th St. Go up the blue-covered construction stairs and then up the rope to shoot down and collect.

Incident Report

  • LMB Reports #9 - In the corner where East 47th St meets 3rd Ave. Head inside the building to find it on the counter.

After you've finished up with the collectibles, and so long as the two Missing Agents have not glitched for you, you will have unlocked these achievements:

Droning on… in Tom Clancy's The Division
Extract 16 aerial photos from crashed drones.
  • Unlocked by 29,465 tracked gamers (23% - TA Ratio = 2.06) 126,142

Incident Reports in Tom Clancy's The Division
Extract 40 audio incident reports from JTF laptops.
  • Unlocked by 29,213 tracked gamers (23% - TA Ratio = 2.07) 126,142

The Finder in Tom Clancy's The Division
The Finder51 (25)
Retrieve 20 missing first wave Division agent profiles.
  • Unlocked by 30,707 tracked gamers (24% - TA Ratio = 2.02) 126,142

Survivalist in Tom Clancy's The Division
Recover 24 Survival Guide pages.
  • Unlocked by 28,835 tracked gamers (23% - TA Ratio = 2.09) 126,142

Agent Diaries in Tom Clancy's The Division
Extract 130 phone recordings from phones found in Manhattan.
  • Unlocked by 27,946 tracked gamers (22% - TA Ratio = 2.12) 126,142

Shadows of the past in Tom Clancy's The Division
Activate 63 ECHO scenes.
  • Unlocked by 27,341 tracked gamers (22% - TA Ratio = 2.14) 126,142

Head back to the Base of Operations sort through your gear and buy and craft the best pieces and weaponry you can and then prepare to take on the missions on hard difficulty.

The remaining achievements can be worked towards and unlocked during your hard mode playthrough. Flick over to the next page of the walkthrough to blast through the missions on hard.

Matchmaking

Hard mode for the story missions offer slightly better rewards on completion but slightly tougher enemies who come with more health, deal more damage, and in heavier numbers. None of the enemies will be lower than level 30 or less than a Veteran. However, with the outstanding training you've received, you're more than ready to take on the tasks!

Whether you have or haven't unlocked the co-op achievement yet, it still will be best to matchmake for the missions as you're character may not be strong enough yet to fly through the missions solo like that of a high-gear score agent. The match-making can be a bit hit and miss for any of the missions as players can join into games at any point if matchmaking has been triggered after the start (if an agent has left the team for example). This means you can end up in a mission right as the boss is going to die at the end! Fortunately, if this happens to you, the mission will still count towards any related achievements.

If you end up being the leader of the group but you cant get a full group. Head into the mission anyway and when ever you get a break, open up the map and then press cn_Y and then cn_A over the mission icon to trigger matchmaking again. This will continue to find players until someone either joins, or is invited and doesn't accept the invite.

If you start a mission with other players but they quit before the mission is complete, this won't count as being completed in co-op.

Heals, Buffs & Revives

The best skills to use towards these achievements are the Support Station with the Revival Mod and the First Aid with the Defibrillator mod. The Station will constantly heal agents and then automatically revive them if they go down. It can occasionally glitch and not actually revive the agent. This causes them to be stuck in DBNO mode where only the person who's Support Station it is can revive the player. If a friendly agent goes down, shoot the First Aid at them to instantly revive them. This sometimes doesn't work either but 9/10 times it will. Your Signature skill also counts towards buffing allies to so don't forget to use this two or three times during missions. As for revives, if your skills are on cool down, be as quick as you can to get the revive before another friendly does. Hold cn_X to start reviving them as soon as your in range.

Also, in terms of your Talents, keep them the same if you end up riding solo but switch out the [shield] talent for Triage when other players come in. This makes skills cooldown 15% quicker and is a massive positive when playing in groups.

The Missions

There's no need for a wall of text to go with each video here as you'll already know the deal for each mission. The tips and strategies I've provided for the missions on normal mode can be applied on Hard to but when playing in co-op, other players will be quiet aggressive and fast-paced so most of the time-taking tactics go out of the window.

For each mission, I will post the co-op playthrough of the mission followed by the single player run through (to be recorded and added soon).

Madison Field Hospital

Co-op

As none of the group went down or died, I unlocked this achievement:

United We Stand in Tom Clancy's The Division
At lvl 30 start and complete a Co-op Mission without anyone being Downed or Dying.
  • Unlocked by 57,282 tracked gamers (45% - TA Ratio = 1.48) 126,142

Solo

Lincoln Tunnel Checkpoint

Co-op

Solo

Subway Morgue

Co-op

Solo

Hudson Refugee Camp

Co-op

Solo

During this mission I unlocked the achievement for healing or/and buffing allies in my group 100 times -

Lean On Me in Tom Clancy's The Division
Lean On Me33 (25)
Heal or Buff allies 100 times while in a group.
  • Unlocked by 72,269 tracked gamers (57% - TA Ratio = 1.32) 126,142

Broadway Emporium

Co-op

Solo

Napalm Production Site

Co-op

Solo

Times Square Power Relay

Co-op

Solo

Amherst's Apartment

Solo

Police Academy

Co-op

Solo

WarranGate Power Plant

Solo

Lexington Event Centre

Co-op

Solo

Rooftop Comm Relay

Co-op

Solo

Queens Tunnel Camp

Co-op

Solo

Grand Central Station

Co-op

Solo

I nailed the 20th revive for this achievement during this mission -

Medic! in Tom Clancy's The Division
Medic!18 (15)
Revive a team mate 20 times in co-op.
  • Unlocked by 82,976 tracked gamers (66% - TA Ratio = 1.23) 126,142

Russian Consulate

Co-op

The player at the end joined the match just in time for it to count as co-op. Easy mission completion for him!

Solo

General Assembly

Co-op

Solo

I actually managed to nail the achievement for using a Signature Skill 100 times in this mission too:

Those Signature Moves in Tom Clancy's The Division
Activate any of the Signature Skills 100 times.
  • Unlocked by 38,985 tracked gamers (31% - TA Ratio = 1.79) 126,142

This is the last mission you'll need to unlock this achievement:

Know No Fear in Tom Clancy's The Division
Know No Fear110 (50)
Finish all of the missions at Level 30 on the Hard difficulty.
  • Unlocked by 25,836 tracked gamers (20% - TA Ratio = 2.20) 126,142

Challenge Mode

The best mission to do for Challenge Mode is Lincoln Tunnel Checkpoint. Missions that have the option to be played on Challenge Mode are often populated with players and their shouldn't be much difficulty in finding other players. Plus, one mission a day will be marked as the Daily Challenge mission where extra rewards will be on offer for completing the mission. Lincoln Tunnel is included in this rotation but if it's not and you can't find other players for it, try one of the others on challenging. Normally, there will be a mix of strong and weaker agents to group up with so if you're not an amazing player, you may still be able to be carried through the mission.

There will be nothing but Level 32 Elites (Level 33 now since the most recent update) in the challenge mode missions so you need to be super tactical and try and equip different skills to what your group has. For this mission specifically, I like to rock the Smart Cover and Support Station to keep healing going at a constant rate, increase my damage output, and not run out of ammo during some of the long firefights. For the last part of the battle, where you must protect Benitez, I switch to Pulse and First Aid. Other useful skills include: Seeker Mines with the Incendiary mod, Sticky Bombs with BFB or Flashbang, and Turrets with either the Flamethrower or Shock mod.

Upon successful completion of the mission, you will unlock this achievement:

Hardened Combatant in Tom Clancy's The Division
Complete a mission in Challenge mode.
  • Unlocked by 52,913 tracked gamers (42% - TA Ratio = 1.54) 126,142

The only achievements you may have left will be the one for activating your Signature Skill 100 times:

Those Signature Moves in Tom Clancy's The Division
Activate any of the Signature Skills 100 times.
  • Unlocked by 38,985 tracked gamers (31% - TA Ratio = 1.79) 126,142
If you do, then all you need to do is just continue using it until you hit the 100th time.

That covers all the achievement info you'll need to obtain the core 1000 Gamerscore for the game. Thank you for using my walkthrough and if you're happy with what you've watched and read, please don't hesitate to hit the thumbs up on the walkthrough, subscribe to the TrueGaming Network YouTube Channel, and also subscribe to my personal channel.

The "Underground" can be very frustrating and unforgiving! Every mission, no matter what the setting, is dubbed as a "no respawn zone". Once you die, it's game over! Communication with other players, teamwork, and a variety of skills will help you to succeed in your long haul in the "Underground".

Getting Started

After you've finished the first mission (which I cover in the walkthrough page for the DLC), you'll be able to set up your own missions or matchmake to join others or have others join yours. You'll need to level up to unlock more options and you'll also need to collect Directive Intel to use more Directives in missions.

Hard difficulty missions will be enough of a challenge to begin with if you're not geared up properly, but if you're attempting hard missions with other players, you can easily fly through the missions in a group. Once you're geared up better, and the modes have been unlocked, you'll be able to attempt Challenging mode for more XP and better rewards.

Gear

Despite possibly not being levelled up amazingly well just yet for the Underground, the harder modes and difficulty-effecting directives sensibly become available as you level up more. As and when you obtain more gear that you want to keep, try not to sacrifice too much of one statistic (firearms, toughness, electronics). Toughness is ultimately the most important as obviously, if you die, it's game over. Skills become a much more important factor Underground as there's no room for error, and the likes of Pulse and First Aid become much more relied on that in the outside world of New York. Firearms, I'd actually go as far as saying could be the least important statistic as your skills such Pulse and Smart Cover will buff your damage.

I have four level 30 agents. One is focused on high DPS and the other with high skill power. The high DPS is great and looks good statistically with the damage my weapons do but my Skill Power agent can be an invincible all-rounder purely thanks to his Skill Power. He does have the Tactician's Authority 4-piece set that takes my skill power to around 70-75K once the bonus reaches 100%, but once I use Smart Cover for example, my agent can be almost invincible and do healthy damage at the same time.

Don't forget to use the core-game's features as well so you can re calibrate your gear if necessary and craft gear or weapons mods for small improvements.

The matchmaking for the Underground works the same as it does everywhere else. However, if you are made the leader of the group, then it's your job to set up the mission and enable Directives if you want them on. If you're low-levelled, consider speaking with other member of the groups to see if they are levelled up higher and can add more to the mission.

Weapons

You'll soon come across pretty decent weapons too. ALWAYS carry one of each weapon type (Assault Rifle, SMG, Marksman Rifle, LMG, and Shotgun) regardless of the quality of weapons you'll eventually come across! Surprisingly, I still find people in the Underground trying to "help" their team with just an SMG and AR. Then when they run out of ammo, they try to contribute by blocking your line of site and trying to take on Elite enemies with just a pistol.

Since update 1.3 when the Underground first unleashed, Assault Rifles have become the strongest weapon type to use followed by SMGs. I'd recommend using an Assault Rifle as your main, and then start off with an SMG as secondary for the close-range battles and switch to your Rifle when necessary.

Skills and Talents

If you're riding solo, I'd highly recommend using Pulse, First Aid, and the Survivor Link as your skills. The Pulse helps with locating enemies as well as doing additional damage to those who are pulsed, First Aid keeps your health in check, and Survivor Link can be used for emergencies.

When in a group, I tend to change my skills dependant on what character I'm using and what skills the group are using. I ALWAYS use First Aid with Overdose no matter what, unless I'm using my Toughness character who uses the Reclaimer set that gives 100% healing speed with the Support Station. My other skill will either be Pulse. If someones using that then I'll use Seeker Mine's with the Airburst mod. If someone has that then I use the Sticky Bomb with Flashbang mod. If that's being used then I'll use a Turret with the Dragonbreathe mod.

In a group of four, there will be four agents with two skills and a signature skill each, bringing the total to eight skills and four signatures. Here's the list of skills I'd recommend in order of priority:

  1. First Aid with Overheal - Keeps health in check
  2. Pulse with Tactical Scanner - Locates enemies and deals extra damage
  3. Seeker Mines with Airburst - Locates the closest enemies and has a great chance to set multiple enemies on fire
  4. Sticky Bomb with Flashbang - Immobilizes enemies if they are weak enough to the flash
  5. Turret with Dragonsbreathe - Sets enemies on fire, temporarily immobilizing them
  6. Smart Cover with Heal - Heals agents on the cover, cools down skills faster and grants extra damage
  7. Support Station with Ammo - Heals agents, provides ammo and agents can use the station to revive themselves
  8. Another one of the above skills

For the Signature, I'd recommend everyone uses the Survivor Link. I only switch to the Medic special if all players have gone down but not out and I never bother with the Tacticians link at all. The Survivor link comes in handy for skipping areas that don't need to be cleared out, falling back quickly, or reviving a player quickly without going down yourself. Besides the mentioned perk, the Medic link is also useless. The Tactician's link depends heavily on each agents DPS to be useful. It doesn't do anything at all for your Toughness so unless you have a tough agent, trying to take advantage of the Tactician's link is hopeless.

Update 1.5 - Since this update, the other two Signature skills are much more useful now.

Lastly, save your Signature skill for when it's absolutely necessary to use them! It brings a tear to my eye when I see agents either accidentally using them or just panicking too soon and popping their Signature. A good time to use a Signature is if you have an enemy that's rushed where you're holding up and he's taken down one or two team mates, or, if enemies have spawned dangerously close to you and you and your team need to quickly escape or fall back, or, if you only need to investigate an area, and the objective hasn't changed to eliminate all enemies, you could pop a Signature and the whole group can run past the section.

For Talents, use Adrenaline for the extra boost of health. Use Triage for extra skill cooldown when healing other agents. This also counts when healing JTF Officers too. If you're hold up in cover fighting enemies and the JTF is nearby or annoyingly taking a good spot of cover from you, you may as well pop your First Aid next to them and cool down your skills quicker. Use [Talent Name] to cool down skills when your at critical health. This can obviously pay off and save you in close calls. Lastly, use [talent name] to keep a skill going for longer like Pulse, Smart Cover, or Support Station, or use [Talent name] to go with Seeker Mines or the Turret.

Difficulty

Hard

At first, Hard difficulty will actually be pretty hard if you've not played the game since completing the core part. Once you gear up a bit and become stronger, you'll easily be able to fly through Hard missions on solo. If you don't feel that confident, you can still get through the hard missions easily with just one or two other players. Unless you're doing two or three phases though, you won't earn gear or weapons of amazing quality.

Challenging

You'll definitely need a group to complete any missions on this difficulty. All enemies here will be Level 34, much tougher than the 32's you'll see in Hard. I've completed missions on this difficulty with just one other player after others quit or got disconnected. It's definitely do able, but luckily I had a decent player alongside me who knew what he/she was doing! Even in teams of four, missions can go sour very quickly! Chargers are easily the biggest threat throughout the Underground as they can down you in one or two shots and over-power the group very quickly. All enemies hit ridiculously hard in this mode so you have to be super-patient throughout missions. Rushing ahead will get you no where and you'll just end up either dead and having to spectate someone else, or your team will try to play hero and die trying to save you.

This will probably be the difficulty you will play on the most unless you have a super-coordinated group you roll with. If that's the case, I'd personally hammer Heroic difficulty as much as possible.

Update 1.4/1.5 edit - Since these updates, this difficulty is actually much more manageable on solo.

Heroic - Removed with Update 1.4

I've only personally only completed a couple of 2-phase missions on Heroic. I don't constantly roll with a dedicated group Underground so I end up having to matchmake with randoms almost all of the time. It's safer (to a degree) to just play Challenging difficulty in this case. When I did attempt Heroic (through matchmaking) it wasn't as bad as I thought it was going to be. The enemies had only gone up to Level 35 (I thought they'd go up to 36 for some reason) but they still hit SUPER-HARD. However, the team I was with played very slowly and patiently and all three of them had mics to which obviously helped massively.

It took a bit longer than the average Challenging mission but the rewards were much better. However, the risk is a bit greater as the heavier amount of time put into missions can be wasted if you all die.

Directives

Five directives will be on offer to use in missions. Not all of them will be unlocked straight away and even when they are available, you'll need Directive Intel to activate them. This Intel can be collected as loot from dead enemies anywhere in the game. The Directives are as follows:

  • Fog of War - Disables radar

A nice and easy one to always add on. The loss of radar isn't massive in my opinion as you'll always have an eye on enemy positions and Pulse should always be in someones skill slot anyway.

  • Mad Skills - Once one skill is used, the other also goes on cool down. If one agent in the group uses their Signature Skill, all other agents Signature Skills go into cooldown.

Despite being the second Directive you unlock, this one is the worst to use by far! Unless you have impressive Skill Haste, the cooldown for both skills is killer and having this directive on really makes you appreciate what you won't be able to constantly use anymore! If an agent is willing to perhaps use Smart Cover or Support Station to cool down skills quicker, then this Directive isn't as bad. The worst part however is the Signature skill part. To my horror, I've played in groups where an agent with the Medic Link would use the Signature just because everyone's health was slightly low or one agent had gone down. There's absolutely no need to do this when everyone has medkits to use or/and can heal each other with their First Aid, and if someone's gone down, assess the situation first and see if they can be picked up by an agent before popping the Signature! Try to avoid using this directive if you can. If you end up in a group where you're not the leader, I'd go as far as leaving the group if no ones speaking and this Directive is enabled.

  • Waste Not Want Not - Any ammo left in a magazine when reloading will be lost

Another easy one to add on so long as you have a couple of pieces Lone Star and a Police backpack to use. Just be aware that upon starting missions, sometimes you will automatically lose half of your overall ammo. Thankfully, there's always a restock box to use at the start of any mission. Play as normal but just don't reload unless you have to. Your Pistol is obviously not effected as it has unlimited ammo. If you're using a consumable that effects ammo (Incendiary or Explosive bullets), your agent reloads the current weapon automatically, wasting the ammo left in the magazine. Switch to your Pistol before using a consumable or activate the consumable part-way through a reload to not lose additional ammo.

  • Special Forces - Enemies have special ammo types

Each faction will come with unique types of ammo when this Directive is enabled. A good counter to this is the Support Station with the Immunization mod. Rikers will make you Bleed, Cleaners will set you on Fire and the LMB will constantly Disrupt you. None of the ammo types are massively mission-changing but in moments of crisis they can be the decider between success and failure.

  • Sickness - Health drains at a constant rate

I personally don't mind this one but from my experience in the Underground, a lot of other agents don't stick around when this one is enabled. Your health will slowly go down right from the start up until the very end of the mission. Again, this only really hurts you in moments of crisis when your down to your last bar of health. However, as your health is constantly going down, the medkit doesn't heal you as effectively and obviously the same can be said for the Support Station and Smart Cover.

Individually, besides the Mad Skills Directive, none of these will impact your missions massively. Put together with others however, that's when things can get very interesting! I personally tend to run all of the Directives besides Sickness and Mad Skills.

Phases

The more Phases you have, the better rewards and XP you'll get at the very end of the mission. A 2-phase mission is just basically two missions one after the other. There's nothing special that goes on in between phases besides everyone goes into a lift at the end of the first phase rather than back to the Tactical Operations Centre. The restock boxes found next to the train at the beginning of a mission will still be available at the start of the second phase but you wont be able to restock on grenades or medkits.

If at any point you and your team all die, even right at the final fight at the end of the third phase, then it's game over for the entire operation.

If you have the time, always try and do more than just one phase for the better rewards and XP.

The Missions

Mission Types

Hirsute Dave has listed the different types perfectly in his solution for the Objectively Experienced achievement.

Critical Infrastructure
Defend three generators against increasingly difficult groups of enemies. A named boss will arrive to attack the third generator

Missing Patrol
Fight your way through to a JTF officer and then defend him for two minutes. A named boss will appear towards the end of the timer.

Recover the Report
Eliminate three groups of enemies to recover data pointing to the location of a JTF officer. A final group of enemies including a named boss will arrive after speaking to the officer. He doesn't need to survive the encounter/

Supply Depot
There will be three supply caches to be destroyed (they look like a pile of ammo crates and will have an orange objective halo if you get your crosshairs over them). Each one has a timer (four, three and two minutes) so they should be the priority over any enemies. A named boss will guard the final cache.

Surgical Strike
Kill two lieutenants of a named boss and then the boss themselves. Identical to the Bounty side missions of the base game.

Target of Opportunity
Similar to HVT missions, you'll have 20 minutes to locate a named boss. Once found, the timer stops.

The mission types are straight-forward but the Critical Infrastructure and Supply Depot types can be the most troublesome. The difficulty of Generator missions depend on level layouts. I've found the more-closed in, smaller type rooms in a mission can be troublesome when trying to defend the generators but this can also depend on the faction too. The Supply Depots are easy enough up until the last cache you need to destroy as the timer here really puts the pressure on you and your team. You may even have to go as far as sacrificing a member of the team by charging in just to destroy the cache.

The Approach

Once you're all set, the approach for each mission should always be the same - SLOW AND STEADY! It's so annoying to spend five or so minutes matchmaking, loading into the mission, switching gear to get stocked on ammo, and then heading into the first section to see two of your team mates already down and out as the result of rushing and not being prepared for the Shotgunners that will have more than likely absolutely destroyed them. Always Pulse or wait for another agent to Pulse as soon as ISAC tells you enemies are in the area. Identify where the Chargers are and then prepare to aggro/trigger the enemies to attack and let the Chargers have it FIRST. This will be the theme for every section. Chargers must always be dealt with first unless they are not part of the enemy group, or they are distracted by another enemy faction or the JTF.

Once clear of Chargers, find a good spot of cover and chip away at the rest of the enemies. Medics will be your next biggest threat here. Their Support Stations are constantly a nightmare to deal with as they can sometimes be unreachable and if they have more than one deployed, it becomes nearly impossible to kill anyone within the Stations healing area. The Medic/s must be killed or the Station needs to be destroyed. However, as you'll more than likely be on Challenging difficulty or higher, you can never happily run around in the open. No matter what Toughness you're rocking, most enemies can take you down in a matter of couple of shots or a few seconds if you're really tough. Remember how I told you about cover-peeking? This comes in handy ALL OF THE TIME in the Underground. Sometimes, you can end up with enemies just stood out in the open looking at you and doing nothing while you shoot them over and over with only your gun sticking out of cover.

As enemies hit so damn hard in the Underground, if you go down, you wont be bleeding for long as enemies will quickly end your life while you're trying to crawl to safety. If you was in good cover to begin with, just stay put. Another agent should be able to look where you are and use cn_A to run from cover-to-cover to get to you. Any agents out in the open are as good as dead unless they have the sense to crawl into cover quickly. Unless you have a Signature skill to spare as a group, don't bother running out in the open to save the agent. In extreme circumstances, dead agents can actually quit the game and join back in alive and with full health. However, this doesn't always work and can be a massive waste of time if the other dead members of the group don't stick around or the last agent alive dies.

The Factions

You'll square off against either the LMB, Cleaners, or Rikers in the Underground each with their usual array of defensive and offensive options just like in the core game. The Rioters wont be the main faction in any of the missions but they do pop up very rarely in some missions in very small numbers fighting against the main faction.

Be careful and aware of your surroundings in every mission. Although it doesn't happen everytime, Cleaners can sometimes spawn in Riker or LMB-based missions and completely ruin your day. Annoyingly, they can spawn behind you from an area you've just cleared too and if they are within "aggro" range, they will sandwich you in with the main gang pressing you from the other side. The Cleaners, in my opinion, are the deadliest group to go against simply because the flamethrower wielding enemies are on par with the deadliest Shotgunners if not even worse. One lick of their flamethrower and you're pretty much done for. It wouldn't surprise me if it also insta-killed you as well. Your Toughness won't do you any favours against Flamethrowers as they are classed as Exotic weapons, this means you need a heavy amount of Exotic Damage Resilience to stand a chance of standing up to them. Always try to keep your distance from The Cleaners.

Stay Calm and Play Smart

Take your time! I can't stress this enough. Should the rest of your team die and your the last man standing, this can be a pressure-filled situation in which most agents I've seen in this position have cracked, badly. Dependant on how the last man standing situation has come about, the first thing you want to do is fall back! Pop your Signature if you can and if you need to unless your already in a decent position.

From here, make sure your skills are set to Pulse and First Aid or Support Station with Revive mod and you have Survivor Link as your Signature Skill. Locate nearby enemies and your fallen comrades and decide on whether its going to be better to go for the revive or take some enemies out first. If it's the latter, then try not to expose yourself out of cover. Shoot around cover with just your gun hanging out if possible. Don't try and fight enemies from cover like you normally would using cn_LT to pop out unless you have really strong Smart Cover or a Support Station to pick you up, and definitely do not try and take any types of enemies on in the open. Even Snipers can drop you pretty quickly with their Pistol/SMG.

Lastly, you don't need to be actively shooting to help your team. In some of the level layouts, the entrance into a section may be a disadvantage to your team as there may only be a couple of cover positions. Instead of trying to get a few shots off out of the doorway and just end up annoying the the rest of the team by blocking their shots, kick back instead and provide pulses and heals to the guys up front. When the coast looks a bit clearer, see if you can get into a cover spot in the next section.

All in all, you just need to think about what you're doing. The missions themselves are not exactly hard but some players make the missions much tougher than they need to be.

The main achievement you will be working on is the Beast Below for reaching Underground Rank 40. This will easily take the longest and all of the other achievements can be unlocked on the way. It's completely up to you how you want to level up. You can grind through Hard difficulty by yourself which is very manageable and add more Directives as and when they unlock, play with randoms or friends in Challenge mode, or play with a skilled group of randoms or friends on Heroic.

To access the Underground, you'll need to be Level 30 in the core game and have completed the General Assembly mission. Once these requirements have been met, you'll be contacted by Captain Benitez who will ask you to investigate a missing person at a Quarantine Centre This will reveal a new mission on the map in Tenderloin. Make sure your gear and weapons are all good to go and then set a waypoint for the mission.

Secure Quarantine Centre

Once you arrive, an explosion will go off in the building causing devastating damage and killing everyone inside. The area will immediately go dark as the smoke clouds everything around. Rikers will ambush you from the east but thankfully, they are only regular Level 30 enemies. As you take down more and more enemies, Veterans will eventually spawn too. A Named Elite will spawn eventually but again, at this stage of the game, he's fairly easy to take out. Once he goes down and the area is secure, pick up the cell phone the Named Elite dropped to complete the mission.

Go to the Tactical Operations Centre

Head for the newly made entrance at the back of the BoO next to the Rewards Claim Vendor. Head downstairs and have a look at the two vendors here to see if there's anything you want to buy. Then, when you're ready, head down another set of stairs and into a lift. Once out of the lift, you'll discover the Underground. A cut scene will commence and an achievement will unlock:

Begin with a BANG in Tom Clancy's The Division
Access the Tactical Operations Center.
  • Unlocked by 32,023 tracked gamers (100% - TA Ratio = 1.40) 32,054

Head to the Tactical Operations table to begin a mission where you'll be forced to start a One-Phase mission without any directives on Normal difficulty.

The End Is NY

You'll be tasked with finding the location of Downbeat's GPS. The level-layout should be the same as the video's. Proceed through the mission and when you reach a restock box, always open up your big map to check the area for Intel. Complete the mission and then head back to the TOC to begin your grind to Underground Rank 40.

Levelling Up

If you're not overly-fussed about getting the absolute best gear possible, you can just level up to 40 through hard missions either solo or with other players. You can net 6000 XP for doing a hard difficulty mission with 5 directives enabled with three phases. Even doing just two, which you'll be doing for a while until at least level 35, will net you 4000 XP with 5 directives. It's completely up to you how you want to level up but either way, the grind is pretty long.

On your way through the grind, you'll net these achievements:

Gone Spelunking in Tom Clancy's The Division
Retrieve all 55 Audio Logs and 25 UrbEx Diaries the Underground.
  • Unlocked by 4,738 tracked gamers (15% - TA Ratio = 3.66) 32,054

Objectively Experienced in Tom Clancy's The Division
Complete each of the 6 different mission objectives in the underground.
  • Unlocked by 17,827 tracked gamers (56% - TA Ratio = 1.88) 32,054

and then eventually once you hit level 40:

The Beast Below in Tom Clancy's The Division
Reach Underground Rank 40.
  • Unlocked by 3,202 tracked gamers (10% - TA Ratio = 4.45) 32,054

Tier One

This one is a tough achievement to nail but in a group of four, with people communicating and being organised in terms of skills. I'd definitely recommend getting a group together for this either with friends or via a co-op session on the site. Decide who wants to use what skills first of all, discuss who has what gear (incase someone has Reclaimer or Tactician's Authority), set up the mission and roll out.

Combined with the hints and tips page for the DLC part of the walkthrough, I've also added commentary to the following video on the best tips and tricks to help you succeed:

Once you've nailed the mission, this achievement will unlock:

Tier One in Tom Clancy's The Division
Tier One173 (40)
In a group of 4 finish an Operation on Challenge with 5 directives enabled.
  • Unlocked by 3,429 tracked gamers (11% - TA Ratio = 4.31) 32,054

The Survival DLC in The Division has some pretty interesting twist on the style of the original game. A life-threatening storm rages through Manhattan, a disease is slowly killing your agent, NPC's are up to no good as per usual, a new enemy type - The Hunter - is out to get you, and hunger and thirst are just a couple more factors adding to your troubles too.

In Survival, you're helicopter has gone down and you find yourself in a random hideout on the perimeter of the game's map. From here, you have minimal equipment, a pistol, no skills, no consumables, one medkit, no talents, and just over an hour to get to the Dark Zone, find the Antivirals and then escape.

All of the necessary information is in the walkthrough part of my DLC coverage but to summarize the best way forward, take a look at this list:

  • Take your time - Medicines and Painkillers are vital to scoring enough points to become a Master (Rank 5) as these can extend your playing time by an extra hour
  • Play selfishly until you reach the Dark Zone - Don't worry about other players unless they are DBNO, unconscious, or dead. Once in the Dark Zone, you can invite other agents to a group to make it a little bit easier against the Hunter
  • Don't worry about your current gear - It doesn't matter at all once you start Survival as you will be stripped of everything until you come back from this game mode
  • Avoid PVP if you're not in a group - PVP is pretty brutal. It's almost like having the entire map turn into a Dark Zone.
  • Give yourself at least a two hour window for each attempt - If you want to succeed comfortably, you'll nee between 90-120 minutes per attempt.
  • Lock the door, close the curtains an turn the lights off - The clock will always be ticking in Survival so unless you manage to find some Medicines to spare, you wont have time to chat at the door, feed the kids, etc.

The walkthrough portion covers pretty much all you need to know in the Survival expansion. 4 out of the 5 achievements can be unlocked in one playthrough while the achievement for extracting 100 items from the Survival Dark Zone will take around 30-34 hours of playing time to unlock. That's only counting successful Survival attempts with 6 items extracted each time. 6 is the maximum number of items you can extract per go.

When playing Survival, you want to follow the main objectives but before heading into the Dark Zone, your main aim will be to gather as much Medicine, Painkillers and Resources as possible. This will allow for you to craft three high-end weapons, high-end gear pieces for each gear slot, and also some high-end mods for your weapons and gear if you have enough resources to spare. From here, the battle against the Hunter will be much easier and you shouldn't have much trouble completing the session.

Getting Started

Before you can even attempt these achievements, you need to make sure you've downloaded the DLC either via the Xbox Games Store or via the Store option in the game's pause menu. Once installed, head to the extension in the Base of Operations (where you can see other players) and look to the left of the two Search & Destroy agents to see the entrance to Survival.

Survival EntranceSurvival Entrance

From here, select your preferred mode (PVP or PVE), matchmake for a group, or just ride solo and find a game normally. You don't need to worry about your current gear or weapons at all as none of your current equipment makes any difference at all to your Survival attempt.

Game Finder > PVEGame Finder > PVE

This guide will be made from a solo-player prospective in PVE. PVE doesn't offer any score multipliers like PVP, but the risk of dying is a much greater threat in PVP and it's also much harder to loot and explore peacefully without being potentially terrorized by other players! You can nail this achievement solo with enough patience and confidence. Sure, it will be tougher to take down enemies than it would in a group, but you can explore and loot much more efficiently without having to hold another players hand or wasting time deciding who's going to loot and keep what. Only one player can keep looted content and it doesn't matter if you're in the same group or not.

The aim of the game will be to unlock four out of five achievements in one go. The For The Hoarder achievement will take multiple successful attempts to unlock so even if you don't nail the other achievements in one go, you'll have plenty of attempts left to unlock any you missed.

Survival Instincts in Tom Clancy's The Division
Achieve Master Rank in Survival Mode.
  • Unlocked by 3,066 tracked gamers (35% - TA Ratio = 3.30) 8,798

Born Survivor in Tom Clancy's The Division
Successfully survive and escape in Survival Mode.
  • Unlocked by 6,352 tracked gamers (72% - TA Ratio = 2.28) 8,798

Subzero Hero in Tom Clancy's The Division
Obtain clothing to get a survivable temperature rating of -22°C / -7°F.
  • Unlocked by 4,095 tracked gamers (47% - TA Ratio = 2.85) 8,798

Tools of the Trade in Tom Clancy's The Division
Craft the Virus Filter and Flare Gun in Survival mode.
  • Unlocked by 7,681 tracked gamers (87% - TA Ratio = 2.08) 8,798

For the Hoarder… in Tom Clancy's The Division
Successfully extract 100 items from the Survival Dark Zone.
  • Unlocked by 983 tracked gamers (11% - TA Ratio = 5.83) 8,798

Survival Mechanics and Things to Know

Time

In Survival, you are always against the clock. You have a virus that will kill you in roughly 60 mins. Medicine and Painkillers can pause the timer on the virus but eventually if you take too long, it will kill you within a second. From the start, you have around 1 hour and 2 mins to complete the mission, however, with Medicines and Painkillers, you can push the overall session to around 1 hour and 50 mins to 2 hours. The longer you survive before extracting, the more points you will get for this specific score.

Always keep an eye on your Life ExpectancyAlways keep an eye on your Life Expectancy

Ideally, you will want to explore and loot as much as you can outside of the Dark Zone until the clock gets to around 32-35 minutes left. To check the timer, hold cn_left for a few seconds. From here, begin working your way directly to the closest hideout near a DZ entrance, prepare your weapons, gear, and clothing, and then spend the last 25-30 minutes inside the DZ.

Keep checking the clock!Keep checking the clock!

Dying and Reviving

If you die, you have the option to hold cn_A to revive yourself (so long as you have Med Kit), or hold cn_B to give up. Obviously, don't give up but if you're in a half-decent position to do so, try to crawl behind suitable cover while your down but not out (DBNO) and then revive yourself. The reviving process isn't instant and you can still be killed when trying to revive. As you receive more hits while DBNO, it will take longer to revive and you will also bleed out quicker as well. If you die, you'll actually be unconscious and can wait for up to five minutes to be revived by another player. However, they will need a Med Kit to do so and they may also decide to kill and loot you instead, which can be done by holding cn_Y if you're in that position to do so.

200 Points for a Revive? I'll take that buddy!200 Points for a Revive? I'll take that buddy!

I lost 750 points here for going downI lost 750 points here for going down

Should you come across another player who's unconscious, then revive them! This will net you 200 points per revive and will help towards your overall score. Unfortunately, from my experience with Survival, players don't tend to wait around to be revived and as they have the option to leave the session, most will quit out within seconds. If you run out of time with the disease, you will die instantly and won't be revivable.

Notifications

The notifications that pop up in regards to other players can be very inaccurate and inconsistent, especially when you will need to be in and out of your map, pause menu and crafting menu. You will be notified for those situations:

• When a player quits/dies/escapes - This will tell you how many agents are left including you
• When a player is killed and what by (NPC, Hunter, Agent, Coldness, Disease, Contamination)
• When a player is revived and who by (including self revives)
• When a player reaches the Dark Zone
• When a player calls in an agent extraction

The inaccuracy and inconsistency comes from when agents leave. It won't always tell you why and sometimes the number of agents left can be incorrect. I've had the notification tell me 18 agents were left and then followed up by telling me 23 agents were left! Also, the game won't tell you if an agent has successfully extracted. The only way you can really tell if someone has escaped is if the game tells you the agent has left survival but with no "[agent] has been killed by [whatever]" notification before hand.

Don't rush just because someone has beat you to the DZDon't rush just because someone has beat you to the DZ

Eat, Drink and Stay Warm

Hunger and Thirst play a role in Survival also. Being hungry causes your health to not regenerate, even when out of combat. Being thirsty decreases your loot item and enemy detection range. There's tons of food and water you can find in Survival but the max amount you can carry is 3 of each the following - Water, Soda, Energy Bar, Canned Food, and also Medicine and Painkillers.

With the storm raging outside, the weather takes its toll on all players as temperatures reach as low as -33°C. You're meter at the top-right side of the screen will tell you how the best amount your current clothing will protect you from and what the current temperature is. Hideouts, Shelter and Fire barrels will cancel out the coldness completely and can be found on your big map via their respective symbols. The clothing slots remain the same as they are in the original part of the game but now, they will give you a coldness rating. I'll go into more detail on clothes and the related achievement later in the guide/walkthrough.

http://www.trueachievements.com/gameclip.aspx?clipid=6026072...

If you're cold meter goes empty, you will begin to freeze, very slowly. At this stage, don't panic! Your health will begin to slowly deteriorate but if it empties all the way, you're dead! If you start freezing during a fight, then get the hell out of there quickly or use a Med Kit to regain some health first of all.

Inside the Dark Zone, the temperature begins to stay a lot warmer so the need for higher quality clothing isn't as necessary at this point. The temp' will be around -16°C - -17°C.

The Aim of the Game

Work your way towards the Dark Zone while looting for as much resources as possible including, gear, consumables, weapons and resources. Crafting the Virus Filter is required to enter the Dark Zone. Once in the DZ, you will then need to find the Anti-Viral, craft a Flare Gun, call for extraction, clear the landing area and then extract with your Anti-Virals.

Whether you make it or not, you will be awarded a score for your performance which in turn will reward you with Sealed Caches dependant on how well you did. You will need to hit Rank 5 - Master in order to unlock the related achievement. To do this, you will need at least 10,000 points. In a nutshell here's what you need to gain points:

Info from divisiontips

The points from the mission itself are all unmissable besides crafting a Flare Gun. If another agent has died with a Gun in their inventory, you can actually loot it. However, actually crafting the gun nets you 500 points, so even if someone else has called an extraction or you've looted a gun, GO AND CRAFT ONE! I'm not sure if you can actually still extract without having retrieved the Anti-Viral but don't bother escaping if you don't have this.

Mission

Craft Virus Filter - 300 points
Enter Dark Zone - 400 points
Craft Flare Gun - 500 points
Retrieve Anti-Viral - 600 points
Complete Extraction - 700 points

Reached max score hereReached max score here

Combat has been a big and necessary factor for me. I like to spend the maximum amount of time exploring as possible but I also try to keep my score in check with killing as many enemies as possible. Do not engage with Elites or Named Enemies unless you are well-equipped, or feel confident enough to do so. All of the Elites besides perhaps the Cleaners are a major pain in the ass to deal with! The Heavy Cleaners' weakness allows him to be an easy score but the LMB Elites for example are more tactical and love to flank and catch you off guard. With limited visibility throughout the session, they can be hard to take on.

Combat (depends on enemy level)

Kill Normal Enemy - 10-50 points
Kill Veteran Enemy - 20-100 points
Kill Elite Enemy - 30-150 points
Kill Named Enemy - 50-250 points

The Elite Kills really saved me hereThe Elite Kills really saved me here

A good score Per Hour Survived would be around 750-900 for around 90-120 mins surviving until the escape. Explore outside the DZ until your timer runs down to around 30-35 mins left. Then start preparing for your remaining time in the DZ by equipping yourself with the necessary gear and weapons (which I will cover later in the guide). Dependant on where the Anti Virals are, leave roughly 10 mins to find them and then at an absolute push, leave either 8 or 4 minutes to call for an extraction.

Keep your hunger and thirst in check by constantly using your consumables. Don't worry so much about Disease score as it works out better to have survived for longer. Your cold score will be decided by the quality of your clothing.

Survival

Score Per Hour Survived - 300 points
Revive Player - 200 points
Thirst (5xThirst%Above50%) - 5 points
Hunger (5xHunger%Above50%) - 5 points
Disease (10xDisease%) - 10 points
Cold (30xLowestSupportedTemp) - 30 points

Besides Disease, a good overall score hereBesides Disease, a good overall score here

The higher the quality of your items, the higher your score will be. The highest gear score you can have in Survival is 163. I will detail how to obtain said gear score with all High-End filled slots later in the guide. You probably won't have any Medicine or Painkillers in your inventory when you escape, but if you do come across Painkillers towards the end of your run, you may as well snag 40 points rather than 10-20 more seconds of life.

Looting

Equipped Items (5xGearScore) - 5 points
Medkits (in inventory) - 100 points
Medicine/Painkillers (in inventory) - 40 points
Consumable Food (in inventory) - 40 points
Consumable Drinks (in inventory) - 40 points

Gear Score could've been better had I crafted a High-End PistolGear Score could've been better had I crafted a High-End Pistol

At the time of writing, the DLC hasn't even been out for a week so naturally, I've not seen many players successfully extracting. From where and when I've seen other players dying, added with the amount of loot I gather before even heading into the Dark Zone, it seems like players think it's a race to the finish as they either die and drop out within the first half-hour, or don;t gear up properly against the Hunter and get destroyed. A few times however, I've only been the second or third to extract. I'm not sure if there even is a sixth chopper that can actually be called. Again, with the notifications not telling you if an agent has extracted or not, it's hard to tell what potential position you're going to finish. The only time you can match someones death to a failed extraction is when you're notified that someones died to a Hunter (as they only spawn when an extraction has been called in). Don't worry about getting out first and don't start rushing just because someone has reached the DZ. I've played in sessions where the first person has reached the DZ and I end up being the last remaining agent and the ONLY one to extract... an hour later.

Never being downed or dead are both almost essential to being victorious as the points here are worth too much to lose. I had a habit of not using my Med Kits when low on health during a fight until I went down. Ths isn't the way to go. Use your Med Kit when either in or very close to your last health segment! It's more beneficial in terms of points to use a Med Kit rather than go down.

Lastly, defeating the Hunter can be a nightmare even with the best available equipment. I'll go more into detail on the best ways to beat him but for now I will say, be sure that it's YOU that kills him, NOT a group member or random agent otherwise you will not get the points! There's no shame in jacking someone elses kill. Unfortunately, if you do kill multiple Hunters, you still only get 400 points rather than 1200.

Performance

Extract with First Chopper - 500 points
Extract with Second Chopper - 400 points
Extract with Third Chopper - 300 points
Extract with Fourth Chopper - 200 points
Extract with Fifth Chopper - 100 points
Never be Downed (still alive) - 750 points
Never Dead (unconscious) - 500 points
Defeat Hunter - 400 points

Being 3rd was a surprise but going down was bad-goingBeing 3rd was a surprise but going down was bad-going

Into The Storm

Once in the game, you will start at a random location that will always be within a hideout and along the outskirts of the map. Survival uses the original map but with a nasty storm on the loose, more lootable content, several hideouts to check out, different landmarks on the map, and more. You'll start with pretty much nothing to begin with besides a standard (green) pistol, no primary or secondary weapons, all standard gear, and very basic clothing. As soon as you spawn, look around the hideout for a Fabric box and a Medicine Bag. Medicine Bags look similar to Med kit bags but are a bit larger. These contain Painkillers and Medicines which will play a pretty big role towards you unlocking the Survival Instincts achievement as they pause the countdown on the virus that will inevitably kill you.

Even though your initial life expectancy is around 1 hour and 1-2 minutes, I've survived all together for roughly around 1 hour and 50 minutes thanks to the mentioned consumables. This boosted my score slightly in itself (as time survived is a score factor) but obviously it also gave me much more time to loot, and eventually prepare myself for the dangers of the Dark Zone. As soon as you find these consumables, use them sooner rather than later as the time they can pause the disease for is reduced drastically when the virus itself becomes more severe! Painkiller can pause the clock for around a minute or two at first but when you're suffering from Septic Shock (the last few minutes of the virus), Painkillers can only pause the virus for about 10 seconds!

Head to the Crafting Bench and craft one of the two items that will give you a plus 4 on your cold rating. Save yourself a few seconds each time you craft better clothing by pressing cn_X to equip the item straight away rather than pressing cn_A to confirm and then having to go into your pause menu to equip the item this way around. This will be all you can craft for now. Open up your big map by pressing cn_back and decide what kind of route you want to take initially towards the Dark Zone. I say "initially" because you'll undoubtedly end up going an alternate route due to not knowing what awaits you until you go outside! To start with, head to the nearest helicopter crash site, landmark, or nearest hotel, hospital, etc if you happen to remember any around off by heart.

Work out a route and get going!Work out a route and get going!

Once outside, look around and head in the direction you've planned or to the nearest fire or shelter. You'll always want to run close to buildings, vehicles, and structures so you can keep a sharp eye out for lootable goods that will glow orange very faintly. You can improve your detection of lootable goods by drinking Water/Soda. As soon as you have more than 1 drink/food, use it. The cooldown after using a consumable can be quite long and combined with how many you will come across, you may as well use them as often as possible.

Whenever you see another agent, don't create or join as a group (unless in the DZ), don't follow them or let them follow you. Even though it's PVE, you still want to play with a selfish mind frame! Don't share any gear, weapons or consumables (clothes are not shareable anyway) as even the stuff you don't want needs to be deconstructed for resources. The more consumables you have left when you finish, the higher you will score. Sometimes, when looting an area, if I have only 10-20 seconds left for one of my consumables to cooldown, I will wait to use my consumable so I can pick the one I've just found up.

Sometimes, seeing how a battle between an agent and an NPC or group of them plays out can work in your favour. If the player dies, clear out the NPC's for yourself (bagging yourself some extra points and potential loot), loot anything in the area and then revive the player if he's still unconscious.

You'll soon run into NPC's after leaving your hideout. Unless they are regular enemies (with red health bars) don't bother engaging them! Veterans (purple health bars with blocks representing armour) and Elites (yellow/gold health bars) are tough enemies to take on, even with regular weapons so just steer clear unless you feel confident enough to engage. Regular enemies are easy to take down but at the same time, so are you. Stick to cover religiously and try to corner-peek your enemies when going for a shot. Rather than using the cover as normal by pressing cn_A to take cover, come off the cover and use cn_LT to poke your gun around the cover, moving and shooting slightly whenever you need to.

Cover on my left shoulder. Use 'LS' to switch shouldersCover on my left shoulder. Use 'LS' to switch shoulders

If you're not overly confident with fighting NPC's in the early stages, then you don't entirely need to. Lootable goods can come from exploration as well. As you will still be around the outskirts, check other hideouts as well as they will have resources in some of them as well.

Where to Search

Helicopter crash sites will more than likely be the nearest area for you to check out, however, this is an obvious choice and they don't always have heavy enemy resistance surrounding them. This means that even the weaker player will easily clear out the enemies and loot the goods at the crash site. Don't try to climb up or find a way up to the helicopter as there's no point. You just need to loot what's fallen to the ground around the crash site. Dependant on where you spawn, some of the crash sites will have Elite enemies guarding them so either avoid if you spot the enemy in time, or only take them on if you think you can handle it.

Landmarks which will be marked on the map as purple coloured areas are even more generous with loot but are almost guaranteed to be occupied by Veteran style enemies or higher. I wouldn't recommend visiting any landmarks to begin with unless you're super confident with just a Pistol, or have managed to loot or craft a weapon or two.

Contaminated Zones are definitely worth a look to, especially the contaminated high school that's in the north-east of Stuyvesant, or the apartment block near the middle of where Clinton meets Hell's Kitchen. You will need to craft the Advanced Virus Filter to enter Contaminated areas so make this a higher priority than crafting clothes. Clothes can be found almost everywhere where as the filter can't! I've baited other agents into following me into Contaminated zones which is a bit harsh but scores me a free revive and causes them to stop following me too. I've still yet to bump into another player in a Contaminated Zone. Players just don't seem interested in these or just don't see the Advanced Virus Filter as a beneficial piece of equipment.

Un-official Landmarks, Stores, Apartments, Alleys, etc almost always have something or other within their areas. Locations that are used for side missions in the original part of the game will be accessible and almost always contain loot. Main mission areas will be blocked off as well as original Safe Houses, Incursion areas, and the Base of Operations. However, known locations like Safe Houses and the BoO will have lootable gear around them so if you recognise one of these locations during your travels, have a good dig around before moving on!

Explore, Kill, Loot, but Watch the Clock!

Keep exploring, keep killing, keep looting, and keep opening your map to see where you fancy going next. If you've come into an area where you think there should be lootable goods, or you've already looted the area but think you may have missed something, open the map and zoom in really close on your player. This will show you where any lootable items are within your immediate vicinity. This is good for discovering items that may be higher or lower than your current position.

Always head primarily to landmarks or main locations as these will be the best locations for Medicine too. Also, keep an eye out for ambulances! These will become a pleasant site to see as they are the main places to find Medicine outside of landmarks! Medicine an Painkillers make a huge difference between success an failure as they constantly buy you more time. Again though, use them as often and as early as possible. I just got finished doing a Survival session where I had 29-30 minutes left of the virus and the Medicine, which can normally pause the virus for a good 2-4 minutes, was lasting for 20 seconds!

Crafting for an Overall Gear Score of 163

Not only will finishing with the highest possible gear score net you more points, it will also help you out massively against the Hunters and also other enemies in the Dark Zone if you have the time to spare.

At first, you can barely craft anything as there will only be a limited number of blueprints in the Hideouts along the outskirts. As you get closer to the DZ and level up more through looting, more Blueprints will become available. Here's how I prioritise crating at all times:

1. Virus Filter (Compulsory)
2. Advanced Virus Filter (Gives looting advantage)
3. Additional Med Kit slot (Extra Med Kit and potentially extra score for carrying more when escaping)
4. A Single Weapon (if still without one)
5. Two Skills (Preferably Pulse & Sticky Bomb)
6. Gear Mods (Only lootable from other agents)
7. Weapon Mods (Only lootable from other agents)
8. Clothes (Can be found often)
9. Gear (Can be found often)
10. Weapons (if I already have one I like)

I try not to waste resources on Gear and Weapons as I'm very comfy with almost any weapon I get besides some of the LMG's due to their heavy recoil. Whenever I reach a hideout, I'll only craft anything I'm missing and then save the rest for the later stages where I can convert all my standard resources to the specialized type. Then, upon entering the DZ and finding Division Tech, I can then convert my resources from specialized to high-end. If you want to eventually be kitted out in all high-end gear and weapons, you've got to put the time and effort into growing your resource pile. Again, this is why Medicine comes in handy so much!

Another tip incase you didn't already know is to quickly mark any gear, mods an weapons you don't want by pressing cn_LT on them. Once you've marked everything you don't want, hold cn_LS in to deconstruct the lot. This will give you the equivalent resources for destroying the items. This may sound like a no-brainer but you'd be surprised by the gear you find agents were carrying after you've picked up their items from their dead body. Some agents venture into the Dark Zone with standard and specialized items (blue and green) in their inventory! Madness! Sure they may not have had them equipped but that to me is a waste of good resources that could have been used to help them craft better gear and consequently keep them alive longer.

Weapons and Skills

If you're a solid all-round player, then any set of two weapons will see you through the starting stages of Survival. I always go for a combo of an AR, SMG, LMG, matched with a Marksman Rifle as my secondary. The Marksman Rifle is so important for taking on tougher enemies as you need to try and maintain a long range fight when possible to deliver hard hits but have enough distance between you and the enemy so you're not getting flanked or rushed. Visibility will be very poor so if you don't have Pulse set as a skill, or it's on cooldown, you've got to be watching your back and sides at all time during battles. Battles may attract the attention of other nearby enemies so always be alert!

I've experimented with most of the skills during my time in Survival but the Pulse and Sticky Bomb are my two favourites. All skills available come without any modifications and some of the skills stay locked, regardless of if you have enough resources or not to craft them, until you get closer to the DZ.

Keep in mind that the cooldown for all of the skills will be pretty poor compared to your regular build if you've kept your Skill Haste and/or Skill Power in check, so you'll be looking at a good 45-60 seconds for any of your skills to cooldown once used.

First Aid - Although obviously the most effective for a quick heal, I don't find it as necessary to use anymore as you can heal naturally through using food. Even in battle, so long as you are in cover and don't take any hits for roughly 9-10 seconds, your health will begin to regenerate so long as you're not hungry.

Support Station - Great for battling tougher enemies but for me personally, I still find the standard health regen effective enough to not need to use this.

Seeker Mine - Too weak in my opinion but great for locating an enemy you're struggling to find in a battle.

Turret - The turret is actually pretty decent so long as it's placed on top of cover. It's the only attacking skill that cools down despite being in use whereas the Seeker Mine wont go into cooldown until it has exploded.

Ballistic Shield - Originally my preferred skill to use. Super-effective for if you're finding yourself constantly struggling against enemies. You can do a decent chunk of damage without the shield to begin with and then go out into the open with it equipped to comfortably finish an enemy off. Plus, you can sprint, roll and take cover as normal and the shield will be put away until you stop doing one of the mentioned actions. From this point, the your agent will whip the shield straight back out again!

Smart Cover - Pretty useless in Survival. I find enemy battles require too much cover switching, flanking and re-positioning to make Smart Cover effective.

Mobile Cover - Same worthlessness as the Smart Cover but even worse due to it pretty much only covering you from a limited set of angles.

Signature Skills are not enabled in Survival.

Pulse will locate any enemies within your vicinity and increase your Critical Hit Chance and Critical Hit Damage. This is great for revealing all enemies in a particular area you may want to clear and also for if you're struggling to locate enemies during a fight. On that note, always keep an eye on your agent's posture as he will change slightly and kind of duck down a little bit when an enemy is in your line of sight. If you have your HUD switched off, your HUD will automatically switch on if enemies are around.

The Sticky Bomb doesn't do a massive amount of damage and can be a heart-breaker if you miss a direct shot. I tend to try and use it to ambush enemies and hit them with a guaranteed if they've not seen me yet or, it can be used to nail an enemy as a finisher or to flush enemies out of cover.

Just Before Heading Into The Dark Zone

The only way into the Dark Zone is to climb over one of the six fences to get in. The original entrances have been blocked off by snow are completely inaccessible. Head to a hideout as close to the DZ as possible and craft the best pieces of clothing you can to unlock the Subzero Hero achievement. \Then, craft as much Superior (purple) gear and weapons as possible. Ideally, fill all your slots with said item type besides your sidearm. This will help massively incase you run into trouble in the DZ. You will be actively trying to avoid confrontation in the DZ to begin with but it's better to be safe than sorry.

The gear I had before heading into the DZThe gear I had before heading into the DZ

Inside the Dark Zone, a True Test Awaits You

Once in the DZ, move forward a bit to trigger ISAC to locate the Anti Virals for you. They can spawn in one of many random locations with some locations being free of enemies and some being guarded by game-ending Elites. Either way, you need to go and get them and this is were the Superior gear will help. Treat enemies exactly the same as you have been doing but if they are Elites, be super-safe and cautious and try to keep a decent distance from them.

Once the Anti Virals have been acquired, start making your to the hideout in DZ's 4,3 or 2 (each being in the same location as they are in the original part of the game). Set a waypoint but make a quick detour for some Division Tech first! This is an absolute must to be able to craft a couple of high-end guns when you get to the hideout.

Dark Zone 4 Hideout located on West 45th St - From the north side entrance, head east and turn left into the contaminated zone for two high-end pieces of Division Tech about halfway down. Also, there's another contaminated area just south east of the safe house on West 43rd St with a Med Kit, Division Tech, Painkillers and a lootable chest.

Dark Zone 3 Hideout located on West 39th St, two streets directly south of Bryant Park - Off the top of my head, I'm sure there is Division Tech in the alley and up the rappel rope to the immediate east side of the hideout.

Dark Zone 2 Hideout located on West 38th St, just to the west of the Library landmark next to the south-east most DZ entrance - The only Division Tech I can think of here is guarded by two Heavy Rikers Elites as well as an Elite Riker with a Shotgun of doom. These guys really aren't worth the trouble unless you're a savage of fighter. They're tough to take down as they are but most times I fight them, more Rikers join in from nearby or Cleaners try to get involved in the fight to and get embarrassingly mowed down due to being just regular enemies.

Go to one of the above locations for the Division Tech even if it means going from Dark Zone 2 to 4 or whatever, you'll need it! Once set, start crafting! For your two weapons I would always go with a G36 and Surplus SVD or the Custom M44 (Bolt Action). The G36 in my opinion is still the best Assault Rifle in the game and the SVD, although not my preferred type of Sniper, is so stable it's unreal! The M44 is a bolt-action rifle but the damage per shot it does is gorgeous! This can make taking in Elites and the Hunter much easier if you have a steady hand. You will still have one piece of high-end Division Tech to spare as you acquire one along with the Anti Virals so if you haven't done so already, craft your Flare Gun.

Remember - It doesn't matter if you looted one from someone else or another agent is calling an extraction. Go and craft the gun for the points and this achievement!

Tools of the Trade in Tom Clancy's The Division
Craft the Virus Filter and Flare Gun in Survival mode.
  • Unlocked by 7,681 tracked gamers (87% - TA Ratio = 2.08) 8,798

Now, you want to craft a high-end version of each piece of gear - vest, mask, kneepads, backpack, gloves and holster. If you run out of resources, don't forget to convert your specialized pieces to high-end and deconstruct your current superior weapons, weapon mods and gear mods too as you won't need them. When you're crafting, keep an eye on which stat you roll the most of. If you end up with too much on Firearms and Electronics and not enough on Stamina, the Hunter will slap you silly as he will hit you way too hard! Don't go as far as re-rolling again unless you have the resources to spare. Instead, roll Stamina Gear Mods to give your Toughness a boost. If you can get your Toughness to around 90,000 or more, you should be good to go. Firearms will definitely be next in line for boosting and Electronics can be forgotten about at this stage as the Hunter will try to constantly Disrupt your agent making both your Skills temporarily useless.

Craft weapon mods too. Lean more towards reload speed and accuracy. I don't find the Critical Hit Chance and Damage to not be worth it as much as you need to hit your target to begin with!

If you need more resources to craft an all high-end set up, then head back out in the cold and kill more enemies and find more lootable boxes/bags. There's plenty to be found everywhere in the DZ (not just at the landmarks). Obviously, only go back out for more resources if you have the time. Remember, you want to be calling in the chopper with around 4 minutes left. Also, look at your big map to see if other players have died and left in the Dark Zone. This can save you tons of time hunting for loot as they will more than likely already have tried to craft a setup for themselves. However, if the dead player is near one of the three extraction points, be wary of the lingering hunter/s that can sometimes still be hanging around. Goo

Sweet set up. Just a shame about the PistolSweet set up. Just a shame about the Pistol

Don't begin the extraction until you have around 4 minutes left on your clock. Forget trying to use Medicine or Painkillers at this point as you may as well just save them for a few extra points, plus there effect will become extremely useless at this stage. If you have the time to spare, stay near to the extraction point and try to find Veteran or regular enemies to kill for a few extra points. DO NOT BOTHER with groups of Elites! It's seriously not worth it. Sure, if you're a savage then go for it and score a few extra points. From personal experience, I've tried to be greedy and I've died on a couple of occasions to Elite groups when it really wasn't even worth trying to fight them.

Some enemies will also drop High-End Sealed Caches. Be sure to pick these up as successfully extracting these will go towards the achievement for extracting 100 items. You can only carry a max of six at a time so you will need to come back to Survival and successfully extract a full bag at least 17 times. smile

Once the clock gets to around 4-5 minutes, head to the nearest extraction point (highlighted on the map at this stage) that doesn't have a dead player near it. If it does, this means a Hunter will already be lying in wait. If you're an unlucky player like me, you might just have to take on three in a row! I beat them all of course:

If you're by yourself upon arriving at an extraction point that no one else has already died at, then just the one Hunter will spawn. If you're in a group of two or more, then 1 Hunter will spawn per player. Hunter's are tough to deal with. It may have not looked that difficult in the above video, but believe me, the intensity and pressure was insane! There was no way I was dying after surviving for just under two hours only to have it all taken away from me by these wanna be agents! Of course, the first few times I went 1-on-1 with the Hunter's I lost miserably. Here's a few pointers on what NOT to do against them:

• Go for the melee - They will shock you, down you in one hit, and then deliver a killing blow with their axe before you can even think about trying to crawl away or revive yourself. If he comes close to you, GET THE HELL OUT OF THERE!

• Stay out of cover or in the same cover for too long - The Hunter hits hard, but you're pretty squishy throughout Survival anyway. By now, you should know that fighting out of cover is bad news unless the opportunity arises to strike. Staying in the same cover too long allows the Hunter to hit you hard with Grenades, Seeker Mines or/and his Sticky Bomb. You don't need to purposely move from cover-to-cover-cover, just have a bit of a twitchy thumb and be ready to roll out of the way if he gets to close or tries to blow you up!

• Let someone else help you - Well, you won't have much choice if someone else is nearby but just be sure to get the killing shot in to be credited with the points. I arrived at an extraction that someone else had called in in one my attempts and he was already fighting a Hunter. Another one didn't spawn (due to me not being nearby when he called the extraction in) and as I had the element of surprise on the Hunter, I took him out within seconds and stole the points from the other agent. Thank you very much.

Here's what you should do:

• Pulse shortly after ISAC tells you a threat is nearby or when you get shot. I've struggled to pin-point where the Hunters spawn from. It literally seems as if they just come out of no where. The most important thing to start with though is to get in cover and then locate him ASAP.

• Use your Grenades - You will more than likely have at least one of each type at this stage. The Flashbang, Tear Gas and Shock Grenades will immobilize the Hunter making him an easy target to take down in seconds. The only issue is actually hitting him with a grenade as he is very swift and evasive. Once he takes cover, try to have your grenades blast radius covering him on the edge of the radius and then in a position that forces the Hunter to jump into the open. That way, if he evades the blast completely, he will be vulnerable your shots. If he gets hit, he'll be stunned and open for the kill! Even if you only hit him with a Frag grenade, it will do decent damage as the Hunter doesn't have any armour. He can heal himself to full health whenever he pleases but this takes a couple of seconds to activate. Don't give up on your magazine. Even if he takes cover, he will still have his head partially exposed. You know that SVD (or M44) you crafted earlier? Whip it out and let off some quick headshots!

• Show him your Sticky Bomb is better! - It's probably not (dependant on Skill Power) but on average it will probably take away around half of his health with a direct hit. This can come in handy for a quick shot instead or reloading, especially if you run out of bullets in your magazine when he's nearly dead.

So long as you have prepared well-enough for this fight and you keep a good medium distance from the Hunter, you will be fine! Don't panic, eat food to regen your health, try not to use Med Kits as these are worth more points than food but obviously just do it if you need to. Don't forget, if you didn't go down at all during the session, you will get 750 points! So using a Med Kit worth 100 is a much better bet.

The chopper takes 3 minutes to arrive. Upon arrival, the chopper will need to land as you will also be part of the extraction as opposed to just extracting your gear like in the "normal" Dark Zone. The landing area needs to be clear so make sure the Hunter/s is/are dead before the chopper arrives. Once the chopper lands, it will stick around for 30 seconds before taking off. Climb on board by walking up to the door and holding [cn_x] and take a deep breathe while you wait to be whisked away and for your achievements to unlock!

Born Survivor in Tom Clancy's The Division
Successfully survive and escape in Survival Mode.
  • Unlocked by 6,352 tracked gamers (72% - TA Ratio = 2.28) 8,798

Survival Instincts in Tom Clancy's The Division
Achieve Master Rank in Survival Mode.
  • Unlocked by 3,066 tracked gamers (35% - TA Ratio = 3.30) 8,798

Here's a successful playthrough of Survival of myself in PVE mode where I unlocked all but the achievement for extracting 100 items. For that particular achievement, you'll need to take your new-found skills and head back out into the storm again, and again, and again extracting six items at a time until you reach 100.

When I get the chance, I'll be putting together a much shorter video with segments of gameplay covering some of the different aspects of Survival. If you have any questions, comments, or concerns than please comment here, on the video, PM me on TA, Tweet me, or even message me on XBL.

The Master!The Master!

Happy hunting!

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