You'll need to make a lot of dialog choices during the game. I tell you which options to choose when it matters. If I don't specify an option, just choose option 1 until either the conversation ends of the responses just repeat. Then you can just end the conversation.
Choose New Game - Ego Draconis for a few cut-scenes. Afterward you create your character. None of the options matter as far as achievements are concerned, so pick what you like.
Map
Afterward you'll have another cutscene. You'll find yourself in a conversation next, and after it you'll see your first rabbit hopping along, innocently. Walk up to it and mercilessly punch it with
. The game will explain the controls while you go up the hill. There's 5 rabbits on this hill, and 2 that are typically by the guy at the gate. If you get too close a conversation will start, if this happens just finish it and then track down the 2 rabbits. Remember to keep track of how many you've killed so you can stop at 29 and be prepared for the boss fight the 30th spawns. Once the conversation ends and you've slaughtered all the rabbits (I counted 7 or so), enter the village and head west over the bridge, and then north to find a guy in purple robes behind a table named Tiresias (1). Remember this guy and head south, you'll find an 8th rabbit on the way.
Once you reach the waterfall you'll get an scene (2). Approach Morgana for a conversation. Afterward backtrack to Tiresias and choose option 1, and then choose 1 again. Press
twice for an achievement.
Next head west to the bridge for a conversation. After some talking you'll have a short scene, then press
and press
to mindread her and get an achievement.
From here head across the bridge and go south. You'll find Gawain (3) on a bench near the gate and training dummy (or possibly hitting the training dummy), talk to him. Head north to the gate, and talk to Edmund (4) and mindread him, then head south to the gate near Gawain for a conversation. Head inside and kill the enemies. In the north end is a campfire, on the rocks near it will be a key (5), grab it. Leave the training area and head to Tiresias. Follow the house behind him around to a chest behind some bushes, loot it (6). We're done here, so return to where you started the game (7) for a conversation. You'll get an achievement after it.
Map
Northeast of you you'll see the first teleport shrine. Keep an eye out for these so you can activate them. They allow you to teleport to other shrines and will be very useful throughout the game. Head south to the town gate and then head east. Once you pass the big tree turn right and you'll run into Merchant Lamotte (1). You should have at least one thing to sell, do so for an achievement.
Sell anything else you might have and buy a bow if he has one and you can afford it. Head south across the bridge to find 2 people arguing, one of them has a ! above their head (2). Talk to Richard (the one in armor) and choose option 1 both times for a quest. It's an ongoing quest in which he gives you money for any goblin hearts you bring him. Talk to the farmer Folo (the other guy) and choose option 1 both times for another quest, we'll do it soon enough. Head inside the watermill, it's the house in the middle of town with the clotheslines by it (3). Inside you'll find a bunch of stuff you can loot, but our objective is the black pot with a bunch of lettuce in it, in the kitchen. Loot all the lettuce and you'll find a key in the bottom of the pot, take it. You'll see some stairs going down nearby, head down and open the caged door, then use the trapdoor. Pick up the plants in the small pots on the left, and the 2 scrolls on the desks. Head through the door and pick up the plants on the wall (on the left), and check the iron vein on the left as well.
The tree will talk to you when you approach it, choose option 2 and then end the conversation. Check around the room for more plants (special interest is the ginseng to the left of the tree, if you're facing it), then talk to the tree again and choose option 1. You'll be able to make some potions with the ginseng, earning an achievement.
Now go back up and talk to Miller Upton, then pick option 3 for a quest. Talk to Linda and mindread her, then exhaust her dialog options. Leave the watermill. Talk to Rose in the house Folo was by (across the bridge) and choose option 1. North and a bit east of Rose's house is the church (4), Romon is outside of it with a quest, take it and also use all the dialog options for the main quest. Head into the church and check under the stairs to the left of the altar to find Linda's money. Head back to her and give it to her with option 1. Enter the barracks (5) now. It's the rather tall building by the gate, take the stairs near the gate up and enter the nearby door. Talk to Louis next to Rhodes and answer option 1 all the way through. You'll find a small board with papers on it opposite the door we came in, use it and read every note (option 1-5). Up the stairs next to the board you'll find Captain Rodney, talk to him.
Now leave and talk to Ollie, who is north and a bit east of the barracks outside the bar (6) and choose option 2. Head south of the barracks and find Winthrop (7) outside a building (near the drill sergeant insulting troops) and answer option 1 all the way through. Enter the building by Ollie and pick up the rope to your right when you enter. Take it and don't sell it as we need it later. Head up the ramp for a scene, then talk to Barmaid Else (she has a ! above her head). Talk to Anthony and choose answer 1 and then 2 twice. Choose option 2 in the next conversation. Now talk to Tim behind the counter nearby. Choose the experience award and you should hit level 2, earning an achievement.
Locke should be walking into the bar (or will be shortly), talk to him and answer option 1 to get a quest. Go up the ramp nearby to the next floor and talk to Brave Sir Robin for another quest we'll do later. Keane should be next to the entrance to the barracks we just used, talk to him and choose option 3, then option 1 followed by option 2. Return to Locke. He sells uncommon and rare items, so it's not a bad idea to check his shop often. Return to Rhode to finish the dragon quest. Assuming you've been choosing the experience award, you'll be level 5 now, which just so happens to be a great level for the upcoming boss.
If either merchant (Locke or Lamotte) has a nice 2 handed weapon, buy it (or a one hand weapon if they don't). Head into the church and enter the door in the back. I'd make a save just to be safe, this is the first real fight where you might die. Follow the path to a big room, you'll find a ghost here, ignore its allies and defeat it. You'll see a key on the table near where the ghost was, take it. If you turn around you'll see the chest the key belongs to. East of the chest is another chest and a stats book on the table near it. Reading the stats book will give you a stat point. Leave the tomb and Rhode will take the sword from you and complete a quest. Leave the town and explore, kill goblins and look around. Points of interest include the small square on the map west of town, you'll find a watchtower with a guy stuck on it. Answer option 1 until the conversation ends, kill the goblins and loot them, talk and choose option 1 again, we'll finish this later.
Map
Northwest of that tower you'll find Mouse (1) by a tree, and he'll be near a chest and a lever, use it. South and a bit west of that you'll find Hjalmar (2) and a bunch of goblins. You can pick them off with a bow before you approach them if you think they will be too much all together (they probably will be). Always make sure to loot bounty hunts like Hjalmar, as the item you need to finish the quest always has to be looted from them.
Map
West of Mouse is the Old Cave (1) up a hill (there's a shrine on the way), inside you'll find a bunch of chests (the key for the small box is in the nearby bathtub). At the end of the path you'll find Naberius, option 1 all the way through for a quest. Head outside and go east (before the shrine) to find a trap door for a cave (2), enter. Follow the path until you reach a big bonfire, get the key off the bone chair nearby. Follow the path to a locked door, head inside and loot everything.
Leave and head to the burned building (3) south and a tad west of the Old Cave to find Jesse, choose option 1 both times. Check the altar behind Jesse after killing him to enter a dungeon. Head south at the first fork and then east at the next, followed by north at the 3rd fork. Head north at the next one and follow the path to some jail cells. Get the key on the ground in front of one of the doors on the east wall and open the door on the east side next to it for a chest. Then head up the ladder in a cell on the south side of the room in one of the open cells. Talk to the guy (option 1 both times) and then go back down via the hatch. Head back to the last for and head south (a cave in will occur if you try the other way). Follow the path to a door (use the lever) and then leave. Answer option 2 and then 1.
West of here is a little village, head there and talk to the pig Kevin in the pig pen, by the armored soldiers. Talk to Lomax (guy in armor nearby) and choose option 2 twice, then talk to Kevin the pig again and choose option 1. Dana should be wandering around the town with a ! over her head, talk to her for a quest. Also enter the only house here (Johnson house). If you look up and to the right you'll see a key on the beam by 2 boxes (DO NOT HIT THEM!), jump on the boxes and get the key, then enter the trapdoor nearby. Get the diary off the desk and read it, then leave.
Head back to the first village and talk to Richard, mindread him, then option 1 all the way. Talk to Derk, the blacksmith with a station next to Folo's farm to finish another quest. Talk to Folo to finish yet another, and talk to Rodney to finish 2 (Hjalmar and the diary) and Louis in the barracks to finish more. Use the ladder in the room with Louis and then go into the door on the left up a bit of stairs. Pick option 2, then option 1 until the conversation ends.
Head into the watermill. Save, then head down the stairs to find an assassin. Kill her after the conversation. She does quite a bit of damage, so be prepared to use a healing potion or two. Head to the other village now, at the Johnson house you'll have a scene of Rodney taking a guy away, make sure to watch it or Rodney won't be at his table in the barracks. Talk to Lomax (one of the armored guys by where the pigs were) and answer option 1 all the way through. Head north to where Mouse is (the lone soldier standing near the tree by the lever) and talk to him. Head back to the first village and talk Richard to finish a quest.
If you have 3k gold, buy the 2 Malachite Gems from Lamotte after mind-reading him, we'll need them much later. If you don't have the money or don't want to spend it right now you can buy them right before we have to leave Broken Valley forever, I'll remind you. It's time for us to move on, so head for the second village and head straight west. You'll find a small passage that turns south and leads to what seems like a rock formation, approach it for a conversation and then you'll be in a new area. Go forward and follow the path, the game will tell you the controls. This gives you a preview of what you'll be able to do later. Kill the enemies you come across with
to lock on and
to spew fire, once you reach a fortress a cutscene will start and afterward you'll get an achievement.
And with that, the vast majority of the rest of this landmass is available to you. Thanks to your new powers, your jump is about twice as good. You obviously have other powers you got a taste of, but they won't come into play until much later. We have quite a bit to do now. Note that the enemies around here are 7-8 or higher, so care needs to be taken so you don't die. Keep potions in a quick-slot, and be ready to dance around with the bow if necessary. So long as you don't pull a bunch of enemies at once, though, you shouldn't have much trouble. If you look at the map, you'll see a scroll icon on a structure southwest of you, a lot of the directions I give you for awhile will refer to it, though obviously you'll have maps as well.
Map
Head south across the bridge and you'll be accosted by a man named Willy. He tries to get money out of you, but he's a scammer. He'll show up multiple times, just tell him where to stuff it every time. Our first objective is straight west of the scroll icon on your map, you'll see a circle of stones. North of it is a ledge, you'll find Casper (1) wandering around on it (you can only go up on the west side). Talk to him and then head to the circle of stones south of him (2). Bellegar will appear and summon 3 goblins, kill them all. They can potentially decimate you if you let all 3 attack you at once. Jumping on one of the rocks nearby and shooting them is the safe option. Afterward look around for the lone white chicken and kill it for an achievement.
You'll see paths leading back up, use the one on the left. You'll find some rabbits on the way up, kill 'em all. When you reach the top of the hill there's another rabbit or 2 to the west down a slight incline, get them. Once that's done, head north across the river and then west, you'll come across 3 rabbits. Kill the rabbits but don't go too far west. Further west will be cutscene and a bunch of level 11 goblins. Once you kill the rabbits save and head west and trigger the ambush, then kill them. Heading further west will lead to a forest. On the south side of the stream are a bunch of rabbits, and if you go south to the next stream there's some on the north side. There's also some running around the forest. It would be prudent to kill all the enemies before searching though. I counted 8 total. Make sure you keep track of how close you are to 30 rabbits killed, as this isn't the best place to face the killer rabbit. You can absolutely reach 30 or more rabbits here if you kill them carelessly, so be careful.
Map
South of that stream at the bottom of the map you'll find a person dying named Kagar (1). Talk to him and the head inside the nearby cave (2). Head forward and then go north at the fork, kill the 2 creatures and loot the crystal skull and a key from one of them. Then return to the fork and head east to find a chest. The skull is for a quest we'll finish later. Leave the cave. On the ledge overlooking the cave you'll find 3 more rabbits (3). Assuming you got to 29 rabbits in the forest, you can SAVE and then scare one of the rabbits to the rocks northeast of you and kill it, it's ideal for this. Get the killer rabbit's attention once it spawns and then jump on the rock, try to get it on the northeast side as it'll get stuck there. Here's a picture of what I mean.
It cannot hit you from here, so lock on it and mash
until it dies for an achievement, a bunch of experience, and some items. If you prefer (or are simply annoyed by how long it takes), you can sit on 29 rabbits until we're about to leave Broken Valley forever and do it then, as you'll be a higher level. Or until you have a better bow. Whatever you prefer.
You can ignore rabbits now if you killed it, I'll remind you to do it later if you didn't. Northwest of this rock, across the stream on the west side of the map, is Sosotra (4). Talk to her and answer option 1 all the way through. Head to where the rock we just used was, north of it should be some blue sparkles, approach them (5). A white bunny will spawn and move northwest of you (it'll still have sparkles on it) follow it until it turns into a treasure chest, then return to Sosotra and get another fortune. The next step in this quest we will do later.
Map
For now head north, across the stream the bunny was at, to find a shrine and a wall of wood, behind it is a wishing well and a person. Talk to the well (1), pay 1k, and then choose either the item or the experience (I always choose experience). Talk to Dreavan (2) and answer option 1 all the way through to finish a quest if you have some red ore on you, and mindread the guy if you'd like to enter his nearby storage (3) trapdoor and loot some chests. The key to the backroom is under a box near the door. If you don't have red ore you'll likely come across some before you have to leave, and might find it in one of the merchant's wares. If not it's not a particularly important quest. Just some experience.
Dreavan can enchant items with open enchant slots for you or remove enchantments an item already has, but it takes materials you probably don't have, and you likely won't have any enchant formulas worth using anyway, so forget it for now. Now head straight east of the scroll icon on the map. In order to get there you'll need to go to the northern cliff face north of the scroll icon and follow it east and then south. You'll find a goblin camp, and near it will be a shrine and a trapdoor, enter it. Follow the path to a fork and head west, then south at the next fork. Ignore the small dead end and continue following the path to run into Hallorn, kill him and loot him. Continue to the exit.
Now if you look at the region map you'll see there are 2 paths south of the tower with the scroll icon, one in the southwest, and one southeast. We want the southwest one. Easiest way to get there is to use the West Valley shrine that puts you near Draevan and heading south. You'll come across some bandits and regular people across the way, answer option 1 and then 2. After the fight mindread the guy for a stat point. Northeast of this is a cliff (you'll have to head south first to go up it) and Bellegar is at the top, kill the enemies he spawns. Now go south across the bridge and then save. A bit further south and on the left will be a bridge with a guy on it, he will challenge you when you reach him. Make sure to mindread him before fighting him if you want a good 2 handed sword.
Map
Instead of going over the bridge afterward though, stay on the west side and continue south to find Bellegar at another circle of stones. Defeat the demon and get the claw to finish a quest later. Backtrack to the bridge and cross it and head east. Once you reach the top of the hill, head southeast to find George Gremory (1) at some ruins, talk to him and make sure to mindread him for an achievement later. Follow the cliff south to find a shrine, and you can follow it further south to find Viper's camp (2). You'll fight 5 enemies here, and may attract more while chasing the archer and mages, so now is a good time to return to the village and stock up on potions if you're low, and buy better stuff if you can. Head back to the village via the shrine. Check all the stores and finish some quests. Talk to Brave Sir Robin to finish his quest. Then head to the Old Cave Naberius is in (west of Mouse, north of the second village) and talk to him in finish a quest.
Now put the Crystal Skull he gives you in a quick-slot and use it for an achievement.
Once you've stocked up and got any new equipment the shops have, head back to Viper's camp via the shrine and cut him down. If you jump down the cliff to the east you'll find a hole with a guard in it (3). When you approach he will ask for rope, which you hopefully kept the one I told you to get in the bar in the first village. Otherwise you'll have to try and find one in a shop. Once you give it to him a troll will attack, make sure the troll doesn't kill him or you'll fail. Since the guard is an archer this isn't too hard. You'll finish the quest afterward.
Map
East of the hole you'll see another circle of stones (1), head to it for more Bellegar action. Head northeast to find an alcove with Yupik (2) in it, cut him down. From here you'll find mines to the north, but there's little you can do here right now so ignore it and keep going north.
Map
Further north you'll find Eugene (1) by a tree near the river by the west cliffs, talk to him for a quest. Southeast of him is an entrance to a bandit camp (2), head in here now. This is another good place to summon the killer rabbit, as there's a few rabbits and tons of rocks to stand on. You can also potentially get help from the village guards in here if you lead the killer rabbit to them. Anyway, follow the path to Emily and a temple, talk to her and then head inside. Make sure to save your game before you do anything in here though.
Straight ahead of you you'll see bodies with lines of blood between them heading to the left, you must follow this trail of bodies/blood to avoid poison damage, as you can most certainly die if you aren't careful. When the bodies lead you to jump over a stream, you'll see Jagon on the left, hit him with your bow until he leaves, then continue following the path to the next room. In here jump on the ramp and then head down to the ladders and climb up all of them. At the top you'll have a scene. The lava hurts, so go into the stream and head forward to the waterfall and head behind it for a door. Past the door you'll find Jagon, kill him. You'll also find a portal behind him, head in for a conversation and scene. You'll be kicked out and finish a quest. You'll see a burning portal thing by the rock slide, use this to leave the cave.
Continuing on, to the north in the dead end above the stream is a merchant, but all the stuff he sells is fake, so ignore him. If you look at the map, southeast of the island with the scroll icon is an island of sorts with one bridge to it and a broken circle of stones, head there now. The bridge you need is straight south of the tribal shrine. Follow the path to the west side of the island, then up the cliff to the circle of stones. Kill the troll, then head to the first circle of stones we reached (where you had the dragon scene). Bellegar will have you fight all his enemies again (they're level 12, so be ready to use potions) and then you'll get a bunch of bags with some gold and other stuff in them to loot. Head back to the village via the shrines.
Give any goblin hearts to Richard you might have, and talk to Rodney in the barracks to finish all the bounty hunter quests. Talk to Doctor Needleman (in the door on the floor above the bar) and answer option 2. He will eventually ask you which you want to save. Clyde will give you a one-handed axe, Jackal gives a ring, so Jackal is best if you're using a two handed weapon. Check the shops for new stuff, we're about to finally get going on the story. Check the map, you'll notice the scroll icon is in the middle of a big tower. You'll see a platform jutting out of it going northwest, that's our entry path.
You'll find a ladder on the northeast end of it, use this to climb up and get to the tower. Inside you'll find a shrine and a gate. If you look to your right you'll see a fallen piece of rock you can climb, use it to jump up the platforms to the switch. You'll find 2 gates up ahead, and a switch on the ground. This opens the side gate. For the other gate turn around and you'll see a platform you can jump on, again jump across the platforms to the switch. Ahead you'll find yet another gate, take the ramp on the left and follow the path up to some fire breathing statues.
Assuming the one closest to you is 1, and the one by the gate ahead is 4, you want to hit 1, 2, 4, 3. Ahead you'll find 2 paths, the game has blue sparkles on the one going down, but ignore that one for now. The other path leads to a door, head inside. A button is in the perpetually burning room, it won't do enough damage to kill you, or even close to it. Jump in and hit the button to reveal a stone, take it. If you look in the rooms with torches you'll find chests, and one will have a skeleton merchant. He typically sells some great stuff, so mindread him for a discount and buy stuff if you find something you like. DO NOT choose any conversation options with him, just press
to trade. He'll disappear forever if you exhaust all his conversation options.
Head out and go back to the fork and take the path going down now. It'll put you back into the tower, behind the gate in front of the ramp. Hit the switch by the gate to open it for later, then head inside the door. Turn left and jump over the rubble, grab the scroll from the dead body in the incline. Turn around you'll see a platform with 4 chains on it, stand in the middle and then use the reveal spell in your inventory. Use the lever that appears and then loot all the chests.
Once you're ready, SAVE and then check the book on the pedestal by the throne. Answer 1 to take the test, then give the following answers.
Option 3 : Anastas
Option 1 : Ouroboros
Option 1 : The Battle of Ten Thousand
Option 3 : Ba'al
Option 2 : The Valley of Shrines
Assuming you answered correctly, you'll get an achievement.
Mindread this guy so you can open the chest to his left (your right) afterward. After the conversation you'll unlock another achievement.
Map
Now our objective is the Maxos Temple. This is the scroll marker in the northwest corner of the map. Before going to the scroll, once you get to the area head northwest to find a spot that looks sorta like a Bellegar shrine on the map, you'll find Zixzax (1) here. Mindread him for a tasty 2 skill points, then choose option 3 or 4, the one about language. Head east to find a shrine, then use it to go to the South Valley Shrine. Talk to George here (by the ruins). Kill the level 13 demon and then talk to him again. Now go back to the shrine and go to the west valley shrine. Talk to Sosotra, the fortune teller. Then go back the shrine and head to the temple shrine. Head south until you get a scene with Bellegar. Return to Sosotra for an achievement.
Return to the Maxos Temple and head to the scroll icon for a fight. Shouldn't be a problem at this stage of the game. After the fight head into the temple to the north for an achievement.
Head inside after the conversation and check the book on the pedestal, then use the urn by the door on a pedestal to open the door. Go straight ahead until you enter a passageway and the door closes behind you, use the book and then go into the teleporter behind it. Head inside until you see the 2 little bone throne type things. On the low wall on the left, by the 2 pillars, is a cup, use it. Here's a picture of it.
From here head back into the main room. Kill the enemies then use the pedestal on the south side. Go inside the door for a lovely puzzle. Go straight ahead and jump on the platform on the left. Climb the ladder, then jump to the platform to the northwest and use the switch.
If you look to the south you'll see a moving platform, you'll need to jump on it, then the stationary platform. From here jump to the platform to the north and use the switch. Drop down and enter the teleporter in the southwest corner of the room. Drop down to the platform with 3 switches by you. The switches control the platforms ahead of you. The far left one controls the closest one, the far right controls the farthest, the middle one controls the middle. You want the farthest one just under the far platform. The middle just below that, and the closest one just below that, like the picture below. Should take 1 pull on the right and middle lever, and 2 on the left one. Use the switch on the farthest platform once you get there.
Return to the main room and kill the enemies, then check the northern pedestal Enter the room, but DO NOT touch anything. You'll get zapped for massive damage. Instead, use the pumpkin on the table, about half way through the room on the left. Return to the main room and kill the enemies. You can now use the teleporter on the west side of this room. Inside you'll have a conversation, mindread her. You'll have 4 rooms here, with an enemy ambush in each. You should see 2 rooms on the map that are faded gray, there's a switch in each you need to hit. To enter the 2 areas, use the odd colored brick on the wall where the path should be. Once you've hit both enter the door on the west side of the map. Fall down to the bottom of the stairs and read the pedestal at the bottom. I'd suggest saving.
Ahead you'll find a boss fight of sorts against a good number of enemies. 6-7. Use potions early and often. They are all lower level then you and if you chew through them before they surround you it's a fairly easy fight, so make sure they don't. If you have problems, retreating to the door and using it as a choke point of sorts will help. Sometimes the enemies will ignore you if you duck behind the door and you can snipe them with a bow, but not always. Now talk to the Librarian, who is the ghost with a ! over his head. Mindread him. Check the pedestal on the south side of the area for 2 stat points. Ahead (west) you'll find a shrine.
South of the shrine will be another ambush, but much easier. In here are 4 little alcoves in the corners of this room. First head to the northeast one to find Benedict's Diary (read it in your inventory) and a key. In the northwest room use the book on the bookshelf to open a passage. Take the key and phial, you can't open the chest quite yet. The southwest room has a diary you can read, and the southeast one has 2 books you can read. There's also a key on the ground by the beds, take it and open the chest. Head down to the area under the platform to the rooms and open the chest on the east side, and read the book you get.
Return to the Librarian and choose option 2. Now we want to head to the room west of the shrine. Save before going in. Walk in and mindread during the conversation, and then go across the bridge, the dragon will spit fire at you, but you should be fine chugging potions. Across the bridge you'll see dragon scales on the ground, grab them. Now head into your inventory and read the Orcus book. The boss is fairly strong, but he's weaker if you get him to draw his sword. Immediately use rush attack to hit him and make him take his sword out, and then slay him. Loot his body and use the book that appears for an achievement.
Head to the room south of the shrine, and head to the northeast alcove to open the chest with option 2 for some goodies. North of the shrine is our next objective. The next area is the last part of the game before we cannot return to Broken Valley. You should have a few quests outstanding still. Give Richard any goblin hearts you have, and talk to Romon in the village as well since you have his stone (head there via the village shrine). Head into the church and go forward, then pick up the notes on the altar and read them. Use a shrine to head to the lake shrine. West of the shrine is a door, use it and choose option 1. Inside you'll find a pedestal with no book on the right, and one on the left a bit further in, use both of them. Use the platforms near the entrance to find a button, hit it. The sword and hammer are one-handed, and we don't use shields, so the bow is the best option if you're using a two handed weapon. In the back is a body, search it to finish a quest. Leave and go to the tribal shrine. From here head south to where Eugene is and talk to him to finish the quest. Now head to the citadel shrine. We want to go back to Lovis, you don't need to take the long way though. Head up the path and enter the door (we opened the gate earlier, if you remember).
Go to Lovis and talk to him, then open the chest to your left and head back to the shrine. Use the Crypt shrine when you are. Head north for a scene, then kill the 2 enemies and enter the teleporter for an achievement.
Move on to the next page for the Sentinel Island walkthrough.