Mad Max

Welcome to MAD MAX!

Mad Max is an open world free roaming action adventure racing game that will, more or less, have you beat the game completionist style to get all achievements. You will need to scavenge hundreds of locations and find hundreds of collectibles. You will need to master your driving skills and your combat skill to complete challenges and you will need to destroy every sign of your enemies whether it be camps, people or monuments.

ACHIEVEMENT CAUTION: There are two Challenges that requires the Mad Max servers to be up and running: A Penny Saved and Dividend. You must complete these Challenges in order to get the Up To The Task-achievement. Those servers have been announced to be shutting down permanently on October 31st 2020. You should make those two Challenges your priority - which is easier said than done as they do take their time.

That said this won't be a quick playthrough but rest assured that I've done my best to structure the Walkthrough to maximize time efficiency. What this means is that it won't guide you to unlock single achievements as quickly as possible - but instead unlock the last achievement as fast as possible. You might grind your teeth when you see me leaving a few Mine Fields for very much later when all you need to do is clear them to get an achievement. We can't all be happy so I've also structured the Walkthrough to cater for as many different playing styles as possible:

1) Play Freely
This is the method I would encourage as you get to experience the Wasteland as it's intended. There are no missable achievements so nothing stops you from taking the plunge. It might not even take longer than following the guide as that includes time reading the guide.

2) Already finished the game - but need help completing it
Look at the page "Finishing Up" at the end of the Walkthrough. That page is constructed to, with the aid of the maps, help you find everything you're missing.

3) Map reader
You may just want to use the maps and get everything in whatever order you'd like. The maps show everything so a lot of encounters or mission objectives won't be there when you first enter an area. All collectibles are also marked with colors on the maps.

4) By my book
Follow the guide by the numbers to get an efficient route that minimizes backtracking while it also highlights Challenges and gives you advises. The Walkthrough is fully dependable on the maps as the location of all places are simple stated with a coordinate that refers to the grid on the map. Print them, save them to your computer, have them open in another tab. Whatever suits you best.

Pages:

General Hints and tips: This page will explain the fundamental mechanics of the game. Most of this is explained in-game as you play - but if it's been awhile since you last played this is a good start to refresh your memory. All non-story based achievement can also be seen here.

Walkthrough Pages: The Walkthrough is split into three pages and is structured like a point-to-point roadtrip. You will need the maps to use the Walkthrough in order to know where you're going next. It was not feasible to describe the roads you should take and such description would be hard to read anyway. The Walkthrough will contain instructions on new features as they become available as well as in-depth guides to all Camps so you don't miss any collectibles and have to search for them. There will be hints on excellent spots to do some of the Challenges that can be painful to do post game.

Maps: You'll find all the maps here.

Death Runs & Vehicle Specific Challenges: Death Runs are best done in the post game free roaming and that's what this Walkthrough assumes. This way the races will have minimal interference by roaming war parties and other hostilities. Not to mention that you will have access to all Archangels from the get go and have (hopefully) visited them all so you can Fast Travel between them and check them off in a fast pace.

Finishing Up: This is the page for you who have already finished the game but want to rack up the remaining stuff to complete it. It lists locations of all collectibles as well as lists and gives advice on all Challenges.

How to read the Walkthrough:

The whole Walkthrough is a jump between places. Unless I deemed it necessary there are no road descriptions to tell you how to get from one location to the next. You will need the maps and the coordinate system to know where to go next.

Every location have a coordinate written in square brackets such as this for example: Scavenging Location [AJ 55]. That means that this Scavenging Location is located within the grid in column AJ on row 55. Or bordering to it as many, many locations just happens to be on the edge between two or more grids.

There are very often numbers presented within parenthesis as well. These are counters towards Challenges currently in progress. If the place says Scavenging Location [AJ 55] (1/13) it means that this will count as the first of the thirteen required to complete the Challenge. The same goes for all collectibles. The Walkthrough will keep track of everything except enemies killed or vehicles destroyed. You need to be observant on all combat related Challenges yourself.

In the Walkthrough Challenges are displayed in colored tables presenting both the Challenge name, the Challenge description and a counter. The color of the fields have the following significance:

COMPLETED CHALLENGEGreen means that you should now have completed the Challenge1/1
STARTED NECESSARY CHALLENGEYellowish color means that an Achievement is dependent on this Challenge1/198
STARTED OPTIONAL CHALLENGEWhite color means it's an optional challenge. You will earn a level for completing it so don't ignore them - just don't focus on them.1/50
» NEXT CHALLENGESome Challenges have trees with increasingly more difficult versions of themselves. The arrows in front of the Challenge name means that you need to complete the Challenge before it in order to get access to it. 0/100
»» NEXT CHALLENGE AFTER THATAdditional arrows indicate an even deeper buried Challenge. Nested Challenges will also be color coded as above. 0/150

Controls

Almost all controls will be explained in game - often with an on screen legend. Use this section as a reminder of unprompted controls:

cn_RS Always controls the camera. The game will always try to adjust it automatically but you can always opt to change the angle - if just briefely

cn_LSc+cn_RSc Enter capture mode

cn_LB enter manual aim mode. This can be used with any shooting or throwing weapon, including Fuel Cans. You will enter a slow motion mode with each valid target marked with a cross hair. Use this to take choose what part of a vehicle, or which enemy you want to shoot.

ON FOOT:

cn_LS Walk and turn.

cn_RB (+ cn_LS): Evade in any direction. Just tapping the button will evade in the direction Max is facing.

cn_RT HOLD: Run

cn_LT Jump. Max's jump ability is very natural so it won't have much height. If you want to cross a gap you almost certainly will have to jump while running.

cn_X Use fists

cn_X,(cn_X, cn_X,) cn_X HOLD: Fist fight chain with kick finisher

cn_A Perform special action when promoted to. Max's skill set determines what actions can be prompted. This is fully context sensitive.

cn_B Shoot shotgun or throw anything your carrying.

cn_Y Raise your guard. Parry when prompted to.

cn_down Enter/exit binocular view mode.

cn_left Turn your flashlight on/off

cn_right Use the Flare Gun or call to Chumbucket to bring the car to you. Doesn't work everywhere when off road.

cn_up HOLD: Drink water from your canteen. Max drinks as long as you hold the button, or his health is full or the canteen is empty.

IN VEHICLE:

cn_A Use boost

cn_B Use the active weapon. If using the Shotgun, Harpoon or Thunderpod the closest target in view will be chosen. Not always the most desirable one.

cn_Y Step out of the car. This can be done in full speed as well but you will loose health.

cn_X + cn_LSl or cn_LSr: Side ram cars to the left or right of you.

cn_RT Accelerate

cn_LT Brake

cn_up If your car is damaged you can send Chumbucket to repair it. The car can be moving but you may not hold the accelerator. Chumbucket will otherwise automatically repair the vehicle whenever you leave it.

cn_left or cn_right: Select active weapon. Chumbucket will control the Harpoon and Thunderpods.

cn_down, cn_down: Quickly tapping down twice on the control pad toggles cockpit view when driving.

cn_down HOLD: Enter/Exit sniper position when parked. While in Sniper Mode Chumbucket can drive the car slowly using standard controls

Saves

The game will autosave very often so you rarely have to redo much if you should die. There will be an indicator on screen when the game saves. What the game does not save is your exact location. So even if the game just saved and you turn off the game you will most likely not start right where you were the next time you play. Locations that is saved are the Strongholds and the Camps. If you're following the Walkthrough you should keep that in mind as stopping playing just as you enter a Stronghold or before or after you dismantle a Camp.

There are 10 save slots and you change which one to use in the pause menu.

Wasteland Survival Guide

Surviving in the Wasteland isn't a vacation. It's survival of the fittest out there

Water & Health

There is no automatic health regeneration. With some upgrades Max will be able to regain some health while killing in Fury Mode. Apart from that any lost health is lost and you will need to eat or drink to regain the health. Your main source of health replenishment is your Water Canteen. Try to keep it full at all times. There are plenty of Water Sources which all refill periodically. As for food there are both CANNED FOOD and MAGGOTS to be found. You can't bring these with you so you need to consume them right there and then. You can also eat small creatures like lizards and rats. These do respawn periodically but you need to kill them first - preferably by stomping on them. Once you've built the Maggot Farm and Water Storage projects at a stronghold you will get full health and a full water canteen whenever you visit that Stronghold.

Wasteland Chef

Eat a meal of maggots

Wasteland Chef
1 guideOffline Game ModeSingle Player

Quench Their Thirst

Give water to a wanderer

Quench Their Thirst
3 guidesOffline Game ModeSingle Player

Weapons & Ammunition

Ammo is in short supply in the Wasteland so try to conserve it as much as possible. Max have a unique weapon in his arsenal: The Shotgun. Nobody else in the Wasteland has such a weapon - but luckily there are ammo to be found for it. Early in the game you will also get access to the Sniper Rifle. This weapon is excellent for eliminating camp perimeter defenses. Some enemies will have portal Sniper Rifles and by looting their bodies you can find bullets. The last weapon you will acquire is the Thunderpoons. This is also a vehicle based weapon, handled by Chumbucket, and is very powerful as it will home in on enemies. When fully upgraded it can destroy fully armored vehicles in one hit and will be you best option against Convoys. All of these weapons requires ammunition which can be found in ammo boxes around the wasteland. Once looted these ammo boxes won't respawn and the type of ammo you get is random. Looting the bodies of fallen enemies can on rare occasion also give you ammunition. These boxes often contains SHIVS as well. Shivs are small, primitive, one use knives. They are used for finishing moves.

Melee weapons are often used by your enemies. You can't carry any of those in your inventory so these are used on location. Pick it up from the ground or disarm an enemy to get them. They are often fragile and will only survive a few hits before they break. By upgrading Max you can improve both the durability and damage you do with melee weapons. There's an explosive throwing spear called Thundersticks that can be found in racks in some camps. These are very powerful and the racks always have an infinite amount. Also make use of the environment as there are explosive barrels or Fuel Cans that can be used against your enemies - and by them against you - so keep an eye on your immediate surroundings as well.

You can also use the Harpoon on the car to kill enemies. This is an excellent strategy against large groups of enemies near the entrance to camps. Note that any kills you do with the Harpoon won't count in the statistics or towards Challenges.

Vehicles, Archangels & Fuel

Driving vehicles is the preferred way to travel the Wasteland. You will spend much time in the Magnum Opus - your primary vehicles. By progressing the missions and lowering the Threat levels across the territories will unlock new upgrades for the Magnum Opus. With the right upgrades available you can turn the Magnum Opus into specially tuned versions called Archangels. There are several Challenges and Death Runs that needs to be done with specific Archangels so you will need to make use of them, although your instinct will be to have the best upgrades fitted at all times.

You can also drive the cars of your enemies. If you drive one of them back to one of the Strongholds that car will be added to your Vehicle Collection. This means that you have access to an infinite amount of that vehicle at any Stronghold. You can also win most of these vehicles in Death Runs. Completing the vehicle collection is optional as there are neither Challenges or Achievements requiring it.

Chumbucket will only join you when driving the Magnum Opus and it's Archangel configurations. That means that the Harpoon or Thunderpoons is unavailable to you when driving other vehicles. The same goes for free car repairs. Normally Chumbucket will automatically repair the car whenever you step out (or command him to). Max has some repair skills of his own but he will need scraps to do the job. To repair a vehicle with Max you need to step in front of the engine and the repair prompt should appear.

Fuel is rarely a problem - especially if you upgrade Max's ability to drive fuel efficiently and builds the Fuel Storage at the Strongholds. For hi-jacked vehicles it can become more troublesome. It's possible to have a spare can in the back of the car and you should try to always have one because your main fuel concern is that some locations will not provide fuel cans even when its required to either blow up a door or fuel something like a generator or balloon. Yep, Fuel Cans can be set aflame for some explosive power.

Just Walk Away

Travel 650 car lengths on foot

Just Walk Away
1 guideOffline Game ModeSingle PlayerCumulative +

On the Road to Nowhere

Travel 1300 car lengths in a vehicle

On the Road to Nowhere
1 guideOffline Game ModeSingle PlayerCumulative +

Fresh Air

Drive the Magnum Opus off a Wasteland jump

Fresh Air
1 guideOffline Game ModeSingle Player

Blockhead

Own the best V6 and V8 Engines

Blockhead
1 guideOffline Game ModeSingle PlayerShop

Maximum Air

Be airborne in a vehicle for 4 seconds or more and land without dying

Maximum Air
6 guidesOffline Game ModeSingle Player

Griffa, Tokens & Legend Rank

Griffa is a strange man that has the potential to unlock Max's true potential. He won't do it for free though. To gain his favor you need to prove yourself in the Wasteland. Whenever you do something worth his attention you will receive a Griffa Token which you can exchange for an ability point at Griffa's. Completing Challenges, Death Runs and Legend Encounter Objectives will earn you these tokens.

Golden Boy

Reach a new legend rank

Golden Boy
1 guideOffline Game ModeSingle PlayerLevel

Road Warrior

Reach Road Warrior legend rank

Road Warrior
1 guideOffline Game ModeSingle PlayerLevel

Maximum

Fully upgrade Max

Maximum
1 guideOffline Game ModeSingle PlayerLevelShop

SERVER NOTICE: There are two Challenges that are dependent on an online connection to Warner Bros servers, namely A Penny Saved and Dividend. Since mid May this connection have ceased and at the time of writing this (9th June 2018) they have not been restored - making those two Challenges impossible to complete and in the extent making the Up To The Task-achievement unobtainable for anyone who haven't already completed said two Challenges. The servers might be restored in future - so check the comments on the solutions for this achievement

Up to the Task

Complete all non-repeating challenges

Up to the Task
3 guidesOffline Game ModeSingle PlayerShopBuggy -Partly Discontinued/Unobtainable

Scraps & Collectibles

Scraps are the currency of the Wasteland. You will need scraps to upgrade Max's own equipment, to build upgrades for the Magnum Opus and for some of the projects on the Strongholds. Scraps can be found in almost all locations and you need to loot most of it. Whenever you destroy an enemy vehicle or a scarecrow they will leave scraps behind for you to pick up. Defeating and looting enemies will also often result in a few scraps. It's possible to upgrade Max's ability to find bonus scraps. Building the Cleanup Crew project at the Strongholds will automatically pick up any scrap left behind by destroyed vehicles - which will save a lot of time as you won't have to step out of the car to manually pick it up, at the expense that no bonus scraps will be received.

You will also earn scraps periodically from all camps you've dismantled. If you build the Scrap Crew you will also earn scraps while not playing the game - if the Warner Bros servers are up and running that is.

Just Rewards

Have 5,000 scrap in your inventory

Just Rewards
1 guideOffline Game ModeSingle PlayerCumulative -

Scrap Collector

Have 10,000 scrap in your inventory

Scrap Collector
1 guideOffline Game ModeSingle PlayerCumulative -

Looked Everywhere

Loot all Scavenging Locations

Looked Everywhere
2 guidesOffline Game ModeSingle PlayerCollectable

History Relics are remnants from the past - often photos which gives Max odd associations. These associations are the weakest part of the game as they add nothing and are often just uninspiring. You need to find them all nonetheless. The Walkthrough maps marks locations with History Relics with a yellow circle. Locations of specific History Relics can be found on the page "Finishing Up".

A Thousand Words

Collect all History Relics

A Thousand Words
1 guideOffline Game ModeSingle PlayerCollectable

Strongholds & Projects

There are four territories, each with a Stronghold that can be upgraded by building projects. To build projects you need to find all parts for it within that particular territory. Locations with project parts have been marked with a red circle on the Walkthrough maps. The location of specific project parts are listed on the page "Finishing up".

Doing Jeet a Big Favor

Build two projects in Jeet's Stronghold

Doing Jeet a Big Favor
1 guideOffline Game ModeSingle PlayerCollectable

Doing Gutgash a Big Favor

Build two projects in Gutgash's Stronghold

Doing Gutgash a Big Favor
1 guideOffline Game ModeSingle PlayerCollectable

Doing Pink Eye a Big Favor

Build two projects in Pink Eye's Stronghold

Doing Pink Eye a Big Favor
1 guideOffline Game ModeSingle PlayerCollectable

The Constructionist

Build all projects in all strongholds

The Constructionist
1 guideOffline Game ModeSingle PlayerCollectableShop

Vantage Outposts

Vantage Outposts are locations with balloons that you can ride to get an overview of the region. Many of the balloons are ready to be used as is - but sometimes you will need to prepare them by destroying anchor wires, re-winching, refuel generators or the balloon itself. You need to ride all the balloons and once you've done there will be a check mark on the in-game map and the name of the region will be displayed. Note that the check mark does not mean that you've found all collectibles in the location.

Up, Up and Away

Fly the balloon at every Vantage Outpost

Up, Up and Away
2 guidesOffline Game ModeSingle Player

Threats

There is a Threat Level on both region level and on territory level. The Threat Level in the regions are shown by the color on the maps. The more red it is the higher the Threat Level. Then there is the territory level that controls the car upgrades. Whenever you destroy a Threat you will see a number on the screen and a reducing meter that shows how much is left before the next level and possible unlocks.

As for what threats there are: SCARECROWS comes in four sizes (Weak, Strong, Fortified and Massive). They need to be destroyed - often by tearing them down with the Harpoon. The Harpoon will need to be upgraded before it can pull down stronger versions. WASTELAND SNIPERS will shoot at you if you get within their line of sight. Often they sits in towers that can be pulled down with the Harpoon. Otherwise you can always treat them with their own medicine and pull out your own sniper rifle. MINE FIELDS can be recognized by the patches of soot and large amount of car wrecks. There are three mines at each of these locations that you need to destroy by either disarming them or blowing them up. The dog will be of great help sniffing them out. CAMPS are your main target and you need to dismantle them all. The Walkthrough contains detailed guides for each camp. Once they've been dismantled they will also give you a small periodic scrap income. Finally the CONVOYS will need to be taken out.

The Bigger they are…

Take down a Top Dog camp

The Bigger they are…
1 guideOffline Game ModeSingle Player

Jeet Thrives

Reduce threat to 0 in the Balefire Flatland region around Jeet's Stronghold

Jeet Thrives
1 guideOffline Game ModeSingle Player

Start of Something Good

Clear all threat in Jeet's territory

Start of Something Good
1 guideOffline Game ModeSingle Player

Gutgash Thrives

Reduce threat to 0 in the Parch Moon region around Gutgash's Stronghold

Gutgash Thrives
Offline Game ModeSingle Player

Keep Up the Good Work

Clear all threat in Gutgash's territory

Keep Up the Good Work
1 guideOffline Game ModeSingle Player

Pink Eye Thrives

Reduce threat to 0 in the Knit Sack region around Pink Eye's Stronghold

Pink Eye Thrives
Offline Game ModeSingle Player

Spreading the Word

Clear all threat in Pink Eye's territory

Spreading the Word
1 guideOffline Game ModeSingle Player

No Brainer

Destroy all scarecrows

No Brainer
Offline Game ModeSingle PlayerCollectable

Sniper Suppressor

Take out all Scrotus snipers

Sniper Suppressor
Offline Game ModeSingle PlayerCollectable

Bomb Specialist

Clear all minefields

Bomb Specialist
1 guideOffline Game ModeSingle PlayerCollectable

Razing Legend

Take down all Scrotus camps

Razing Legend
Offline Game ModeSingle Player

Death Runs

Death Runs are races across the Wasteland. By visiting the start location of a Death Run you will unlock Fast Travel to that location. There are three types of races and each location runs one of them. When doing a race you can choose one from 3-4 vehicles. To race with an Archangel you need to have all the uppgrades for it first. Some vehicles also needs to be found in the Wasteland (Look for blue circles on the Walkthrough maps). Look at the page "Death Runs and Vehicle Specific Challenges" for detailed info on this subject

The Smart Driver

Complete a Scatter Death Run

The Smart Driver
Offline Game ModeSingle Player

The Skilled Driver

Complete a Barrel Bash Death Run

The Skilled Driver
1 guideOffline Game ModeSingle Player

The Quick Driver

Complete a Time Bomb Death Run

The Quick Driver
1 guideOffline Game ModeSingle Player

The Saint

Complete a Death Run in an Archangel

The Saint
1 guideOffline Game ModeSingle PlayerShop

The Exiled

Defeat an enemy vehicle with every Archangel

The Exiled
2 guidesOffline Game ModeSingle PlayerShop

The Guardian

Successfully complete a Death Run with every Archangel

The Guardian
1 guideOffline Game ModeSingle PlayerShop

The Messenger

Complete a Death Run in legendary time with every Archangel

The Messenger
2 guidesOffline Game ModeSingle PlayerShopTime/Date

Running Wild

Complete at least one race at every Death Run Location

Running Wild
1 guideOffline Game ModeSingle Player

Story based

Everything Lost Again

Complete Act 01

Everything Lost Again
1 guideOffline Game ModeSingle PlayerMain Storyline

Wasteland of Opportunities

Complete Act 02

Wasteland of Opportunities
2 guidesOffline Game ModeSingle PlayerMain Storyline

Digging a Deeper Hole

Complete Act 03

Digging a Deeper Hole
1 guideOffline Game ModeSingle PlayerMain Storyline

Power in the Machine

Complete Act 04

Power in the Machine
1 guideOffline Game ModeSingle PlayerMain Storyline

Downward Spiral Reawakening

Complete Act 05

Downward Spiral Reawakening
2 guidesOffline Game ModeSingle PlayerMain Storyline

Slight Distraction

Complete the Dinki-Di Wasteland Mission

Slight Distraction
1 guideOffline Game ModeSingle Player

Stop and Smell the Roses

Complete all Wasteland Missions

Stop and Smell the Roses
1 guideOffline Game ModeSingle Player

Additional Info

STORMS

Storms will either occur on scripted locations or on intervals of about two hours. While in a storm your sight will be heavily reduced and there will be objects flying around that will hit you and your car - constantly causing damage. The further North you are the more dangerous the storms will become. You will get a warning whenever a storm is coming which gives you a short time to seek shelter. Entering a Death Run, Camp or Stronghold before or during the storm will have it subside. In other locations you will have to wait it out. Note that there are several Challenges that needs to be done during a storm. Try to do these whenever you have the chance. Also have in mind that storms can hit while in a Death Run race - practically destroying any chances of winning.

ABILITIES

Max have 10 Abilities each divided into 10 levels which can all be upgraded by visiting Griffa and spend Griffa Tokens. By spending a Griffa Token you can increase an Ability level by one. The max level of each Ability is capped according to Max's Legend Rank which makes it even more important to complete Challenges. You can't "save" tokens for later unless all your Abilities are capped out. This means you'll have to spend everything you got even if it means spending them on less important Abilities. Have this in mind when you visit Griffa. Take into account how many Tokens you have versus how many empty level slots you have in the Abilities you care about. Maybe you should Rank up before you visit him again - just so you can spend the Tokens on better Abilities instead of being forced to put them on something you don't care about. Here's a list of the ten Abilities in the order I would suggest you spend your Tokens.

Longevity: Increases Max's maximum health.

This is very important as you'll soon be battling groups och ten or more enemies that might be buffed or armed. It's easy to get stuck in a such battles when becoming a victim of bad luck and the constant hammering from enemies that take turns beating you up. Health is king!

Essence: Receive more water when filling your canteen

Water is health and for every level you will receive 10% more water. At full level that means twice the amount.

Channeling: Increases the time you can remain in Fury Mode

You deal a lot more damage in Fury Mode so you wish to stay in it for as long as possible.

Munition: Receive extra ammo when looting

Ammunition is scarce and every extra bullet counts. This also includes getting more Shivs and Thunderpoons for your car.

Volition: Get extra scraps when looting

This Ability is only important at the beginning of the game as scraps will become abundant towards the end of the game. BUT! It's very important to earn scraps as quickly as possible early in the game. You will earn 5% extra scrap (trunkated) for each level which means that you need to put in quite a few levels before it makes any difference.

Adaptation: You spend less fuel while driving

The Wasteland is a huge place and hunting down all those Scavenger spots will have you driving a lot even if you use fast travel. This is especially important before you build the Oil Tank at the homesteads.

Intuition: Melee weapons last longer before they break

Weapons break fast unless you upgrade this ability. Against a big group of enemies weapons can be a life saver and also can keep them at a distance.

Attunement: Melee weapons do more damage

Get the most out of each weapon before it breaks.

Metabolism: Get more health from eating

This can be helpful and will give you way more health than drinking water. But food are scarce and you can't take it with you so water will still be your main source of healing.

Judgement: Increase your Legendary Rank by one level

This is the least useful skill unless you really wish to add that extra level to jump up a Rank. You will easily end the game at ROAD WARRIOR level 100 so no need to rush it.

CAMPS

There are a few different kind of Camps in the Wasteland, each with a different main objective to complete in order to liberate it. Any collectible missed before liberating a camp can still be collected afterwards - making you see the Camp Completion Screen twice. Try to get all collectibles before liberating the camp will save you some time in that regard.

Oil Pump Camps:
Destroy one or more oil pumps. This is done by throwing a Fuel Can at the pump. Destroying the last pump will dismantle the camp.

Transfer Tank Camp:
Destroy a number of Fuel Tanks throughout the Camp. Destroying the last tank will dismantle the camp.

Stank Gum Camp:
In these camps the objective is to kill all enemies within them. There is no boss but you mostly fight larger groups of enemies which can put your melee combat skills to the test.

Top Dog Camps:
In these camps the regional Scrotus boss resides. You must kill the Top Dog in order to dismantle the camp. Each Top Dog also guards a unique color of your vehicle. Dismantling all Top Dog camps will also net you this achievement:

Rust is the New Black

Collect all body colors

Rust is the New Black
1 guideOffline Game ModeSingle Player

Explosions Are Not Enough

Complete all optional objectives in all camps

Explosions Are Not Enough
Offline Game ModeSingle Player

DEFENSE PERIMETER

Every camp have a defense perimeter that needs to be dealt with before entering the camp. Once you've been discovered an alertness timer will start counting. When this timer reaches zero the perimeter defense will be buffed and harder to destroy. Any enemy inside will also get stronger so it's in your best interest to take out the defenses as quickly as possible. It's always a good idea to do some scouting before taking on a camp. Drive around the camps - at some distance - and study them through your Binoculars to reveal the defenses. Near most camps you can also find an Information Encounter who can give you some advice or tell you secrets about the place. Always seek these out before taking on the Camp. These are the kind of defenses a Camp may have.

Camp Sniper: Snipers are revealed by the flare from their scopes. They are either positioned on the walls of the Camp or in Sniper Towers. They are generally good shots but buffed they become expert snipers with a high fire rate. Take them out with your Sniper Rifle and go for any Snipers at the walls first. If you run out of bullets you can always pull down the Sniper Towers with your Harpoon - or, in case of high Sniper Towers, shooting the wires with your Shotgun.

Molotov Slings: These are small towers scattered around the Camp. Often near the entrance. They throw exploding bottles when you come near. When buffed they get really dangerous. Alone they doesn't pose much of a threat - but when several of these are located close together they can throw quite a punch. Best destroyed at a distance with the Sniper Rifle (Shoot at the red tanks below the top). Otherwise use the Harpoon to pull them down.

Thunderstick Launchers: A much deadlier variant of the Molotov Slings. These can't be sniped from afar and thus must be torn down with the Harpoon.

Flame Pipe: Protects the entrance gate and spews fire at anyone trying to enter the camp via the main entrance (many camps also have a secret entrance - speak to the Information Encounters to learn about those). When buffed the fire will kill you very fast. Look for red pipes running from the gate to Fuel Tanks. Destroy the tanks to disable the flame pipes. The tanks are sometimes hidden behind obstacles but there's always a way to destroy them from the outside. Use the Harpoon when possible and save those Sniper Rifle rounds for other targets.

War Crier: Not really a part of the Perimeter Defense but you should really try to kill them from outside the camps. They will rally the enemies and if left crying long enough will buff them. War Criers can be destroyed in three ways: 1) They hang in cranes which can often be seen from outside the camp. Use the Sniper Rifle to shoot the yellow ring at the top of the crane to make the War Crier plummet to his death. 2) At the base of the crane is a yellow handle. Destroying the handle by striking it of shooting it will also plummet the War Crier. 3) Shoot the War Crier head on with the Sniper Rifle or the Shotgun. General rule of thumb here is to take them out at a distance. Taking out War Criers in close combat while assaulted by henchmen can be a stressful and hard endeavor so it's recommended to take a drive around the camp to see if you can spot an angle where you can kill the War Crier from outside the Camp.

CONVOYS

A Convoy consists of a lead car - which supposedly is transporting fuel between Scrotus' Camps - and a few other vehicles which purpose is to defend it. They drive around a specified route which can be easily spotted by the massive amount of tire tracks covering the ground. They won't turn up on the map until you find their route and when it does the entire route will be outlines with dashed red lines (turns green when the Convoy have been defeated). The convoys are always on the move and an easy way to find them is to wait near a route: Eventually they will turn up. From a distance the Convoy looks like a large cloud of sand. You can also keep an eye out for these clouds in order to find new Convoy routes.

Even though Convoys are heavily protected they do try to stay out of trouble. If they spot you they will turn around and go in the opposite direction. Taking on a Convoy always mean you have to chase them along the route while fending for yourself picking off one protection vehicle after another until it's only you and the lead car remaining. The final chase is often long as the lead car have a lot of armor and doesn't go down so easy.

You want to destroy the lead car for two reasons: Firstly it lowers the threat level of the area and secondly it has a Hood Ornament that you need to collect as well. Both of these works towards Challenges and Achievements. Specifically:

Daddy Wants a New Grill

Collect all hood ornaments

Daddy Wants a New Grill
1 guideOffline Game ModeSingle PlayerCollectable

HINTS:

  • Reinforcements: As you chase the Convoy around its route chances are that you will come across other vehicles that normally prowl the area. If this happens those vehicles will add to the difficulty as they will charge after you like they normally do. By lowering the threat level of the area these occurrences will be fewer. For this reason you shouldn't bother with Convoys until you reach at least Threat Level 3.
  • Guerilla strat: Any vehicle you destroy in a Convoy will stay destroyed until fast travel or enter a Stronghold. This means that you can pick one or a few cars at a time and then abandon the pursuit to repair your car. Don't venture too far from the route as that can also make the Convoy to reset it's protection.
  • Head on: If you loose a Convoy or are forced to stay and repair - it's often faster to find it again by going in the opposite direction along the route.
  • Immobilize: It's not necessary to destroy the escort vehicles. Shooting a tire or the driver is enough to make it stop dead in its tracks. This is a good way to quickly dispatch of the escort vehicles.
  • Sniper practice: There are a few Challenges that require you to hit tires and fuel tanks on moving vehicles with the Sniper Rifle. Convoys are excellent for target practice. It can be a dull wait between the laps but you know where and when they will appear beforehand. Position yourself in a good spot - a bit off the route so the Convoy won't spot you and turn around. Any escort vehicles destroyed this way will make it easier for you if you decide to take up the pursuit once your ammo is out.

WARNINGS:

  • Lost Hood Ornament: The Convoy will be marked as defeated once the lead car is destroyed. If you forget to pick up the Hood Ornament it will remain in the spot where the lead car got destroyed - but it won't show on the map and you need to get very close for the icon to appear. This can make it very hard to find forgotten Hood Ornaments later - especially if you managed to force the lead car off its route. ALWAYS remember to pick up the Hood Ornament as soon as you destroy the lead car. If you're under attack by other vehicles you should stay in the near area until it's safe to go back.
  • Worthless: Stealing the lead car and driving it to a Stronghold only results in two things: A message telling you that the car can't be accepted and the annoying realization that you exited the Stronghold with the Magnum Opus! The lead car of the Convoy was not destroyed and as you entered a Stronghold it will be back in full force and needs to be destroyed again.

MINE FIELDS

Mine fields are dangerous as they will instantly kill you if you either walk on or drive over a mine. The enemies know this and won't drive into the Mine Fields which makes them a "safe" area to take refuge in if you're being chased by cars that gives you trouble. Enemies will come at you on foot here instead. They won't see the mines even if you have revealed one so have fun luring them to run over them. Splat!

Mine fields can be recognized by the large amount of car wreckage scattered in a relatively small area. They won't be highlighted from Vantage Outposts but you can sometimes see them as areas with dark spots. Otherwise the only way you will find them is to drive near them. Chum will remark of how dangerous they are but you need to be quite near for him to do so. The best way (not using the maps) is to drive around with Chum's Buggy and "Dinki-Di" the dog will start barking when you get close to a mine field. His nose can detect mine fields at quite the distance which is good as sometimes they are located far from roads which makes Chum pretty useless at detecting them.

To disarm a mine field you must destroy the three mines in it (there are always three). The best and safest way is to use Chum's Buggy and "Dinki-Di". When the dog is barking he will indicate what direction the nearest mine is by looking its direction. It's not very precise as he will only indicate Forward, Left, Right och Backward. If you need to turn it's advised to do so in reverse (turning the opposite direction) as sometimes you can be really close to the mine and you may accidentally drive over it. Drive slowly according to his direction and when he starts to yelp you should stop driving immediately and instead step out of the car. The mine should now be visible and you need to walk up to it and disarm it by hand. Walk slowly until you get the cn_A-context displayed. Repeat this procedure until all three mines in the field are disarmed.

Another way is to set the mines off in either way you want: Having an enemy drive/run over it or possibly shoot it (not tested, confirmation needed). If you have the best armor on the Magnum Opus you can also drive around and blindly look for the mines and drive over them and have Chumbucket repair the car after each mine. This is not a recommended method as it will take a lot of time.

Each disarmed mine will also net you one Shotgun Shell, which you can take advantage of.

VEHICLE COLLECTION

A few cars will be added to your collection through missions - like the Big Chief Chariot , Demented Chariot, Crow Caller, Dune Vessel Carrier and upon finishing the main story line the Interceptor. The rest of the vehicles can be unlocked by either winning a Death Run with them - or by hi-jacking them in the wild and drive them back to a Stronghold. A few cars must be found in Scavenging Locations across the Wasteland, such as Golden Tuska, Hardball and The Twelve. Look for blue markers in the maps to find these. There are also some vehicles that does not count towards the collection and therefore it will be a waste of time to drive them back, namely the four types of Convoy haulers: Teeny Hauler, Bantam Hauler, Heavy Hauler and Hosertanka.

When you have added a car to your collection you have an infinite supply of them which can help greatly in many of the Challenges. Go to a Stronghold and choose what car to drive and exit. Then you can just step out of the car and call the Magnum Opus with the Flare Gun.

Apart from some of the Challenges there is no achievement for collecting them all.

ENCOUNTERS

These are mostly optional persons to speak to. There are a certain amount of encounters you need to talk to in each territory in order to complete a few Challenges. Apart from those it's all up to you whether or not you wish to remove them from your map or not. There are four types of encounters:

Scavenger: Offer some dialogue and a few (50) scraps.

Loot: This person knows of a hidden stash and offer you the details to find it. The stash is always nearby but can require some backtracking.

Intel: This person tells you rumors and gossip as well as information about nearby camps like secrets entrances and such.

Legend: Gives you a larger quest to do across the entire region. The reward is a Griffa Token and thus also a Legend rank level.

Encounters appear when certain criteria have been met, such as completing a specific mission or task. They can also disappear if you progress beyond the point where they're relevant. For instance if you dismantle a camp before speaking to the Intel Encounter for that camp - he/she may disappear.

Walkthrough Page 1

STORY MISSIONSWASTELAND MISSIONSCAMPS

#1: FERAL MAN
#2: MAGNUM OPUS
#3: RIGHTEOUS WORK
#4: INTO MADNESS
#5: A WASTELAND CLASSIC
#6: A PIECE TOUGHER

#1: LUST FOR POWDER
#2: DINKI-DI
#3: ASHES TO ASHES

UNDERTOW
THE PIPES
GREAT WATCHER
BONECRACK
HOLLOW POINT
SAND SIFTER
OVERLOOK
STORM SHELTER
GOBSTONE
GASWORKS
THE EDGE
THE DREDGES

» FERAL MAN STARTED

1. Find Water

  • You don't have access to Challenge tracking yet but by filling your canteen you actually start your first Challenge:

    LIKE A 10 DAY CAMELFill the canteen fully, 30 times (30000 drops)#/30000

2. Drink from the canteen

3. Find the Dog

4. Speak with Chumbucket

5. Find wire for Chum's buggy

  • Eating the CANNED FOOD will start another Challenge:

    FLAVOR OF THE MONTHEat 6 cans of food1/6

    Loot the body in the cave for some Shotgun shells.

    There are a total of 6 Scrotus War Pups here. Save the ammo and try to kill them all with melee. Try to do Jaw Breakers and parry a lot to learn the timing of Perfect Parry. This fight should get you started with at least two Challenges:

    WE DIE TO EACH OTHER DAILYKill 60 enemies from the Scrotus faction, either on foot or in a vehicle6/60
    LAYING THE SMACKDOWNKill 100 enemies in melee combat6/100

    After they have been defeated you will get access to the LEGEND tab in the menus. Now you can keep track of your challenges.

6. Return the wire to Chum

  • You're currently at Scavenger Location [AL 57] and by finding and collecting the 2 Scraps laying about here you'll start two more Challenges:

    LOW HANGING FRUITComplete 5 scavenging locations1/5

    The scrap collecting Challenge is cumulative and you don't need to have the required amount on you at one time to complete it. The amount of scraps you receive is random but keep picking them up and you'll get these during normal play.

    DON'T SPEND IT ALL IN ONE PLACECollect 1000 scrap#/1000

7. Follow Chum to his buggy

8. Put the dog in the back of the buggy

9. Drive to the lookout point

10. Follow Chum to the lookout point

» FERAL MAN COMPLETED

entering OUTER GRAVES
  • Buggy Jumping Challenge
    Just as you take control of Max: Turn around and look behind you. There's a shipwreck there with a stern looking just like a ramp. This ramp is sufficient enough to complete one of the Buggy Challenges. Go to the car and run up the ramp with high speed and in a slightly rightward angle and you should start the following Challenge. Run around the cliff and back up and repeat until you complete:

    OFFSHOOTWithout using a Wasteland Jump, achieve 2 seconds of air time while driving the Buggy, 3 times3/3
  • Drive to the Tabernacle:
    Just follow the GPS on the map. When inside you'll find a Water Source to the left of the stair. Fill your canteen there.

» MAGNUM OPUS STARTED

1. Drive to the Graveyard

BEAN DIVE
As you come out of the Hideout you can spot a ramp in front of you slightly to the right. Drive off this ramp to get your achievement.

2. Find fuel for the Magnum Opus

  • There will be three Scavenging Locations during this mission.

  • Scavenging Location [AQ 53] (2/5): The gps target to your left
    Enemies: None
    Loot: 2 Scraps

  • Scavenging Location [AR 54] (3/5)
    Enemies: 3 Roadkills
    Loot: 2 Scraps

    A THREAT IS A THREATKill 60 enemies from the Roadkill faction, either on foot or in a vehicle3/60

3. Refuel the Magnum Opus

  • Grab a fuel can and refuel your car at the rear.

4. Store a fuel can in the Magnum Opus

  • Grab another fuel can and put at the back of your car

  • There's a Red Barrel next to the car body by the wall. There's a Challenge for detroying barrels like this. You can do it with your Shotgun - but don't waste ammo on this. Inseatd: Grab another Fuel Can, ignite it and throw at the barrel:

    SET UP US THE BOMBDestroy 50 red barrels1/50

5. Drive to the graveyard

6. Destroy the gate

  • Grab the fuel can from your car, go up to the gate, ignite the fuel can cn_X and a cut scene will blow up the gate for you.

  • Scavenging Location [AS 50] (4/5): This scavenging location is part of the story so just keep playing
    Enemies: 7 Buzzards
    Loot: 3 Scraps, Flashlight

7. Find a car body

  • Drive slowly to avoid traps. Swinging traps are easiest handled by stopping whenever you see one. They will explode after a few seconds.

8. Reach the car body platform

  • Run up the path, past the shadow and grab the first loot
    Continue and use the zip line. This will start another Challenge:

    BEHOLD, THE FLYING FOX!Use 30 zip lines1/30

    Grab the Flashlight.

    You can fill your Canteen before using the next zip line (2/30). There is a full canteen of water here so make sure that your health is full and grab what water is left. You'll soon be in your hardest combat yet.

    The second Scrap is clearly visible after your landing.

    The third and final Scrap is just past the wheel you're supposed to turn.

9. Select a car body

  • The choice is purely aesthetic so pick the one you like the most. FIGHT!

10. Defeat the Buzzards

  • There will be 7 Buzzards coming at you. During the fight you'll have the opportunity to grab a Shiv. Try to use it to start a Challenge listed below.

11. Escape the Graveyard

  • When you've defeated the 7 Buzzards the crowd will start throwing molotov cocktails at you. That's your queue to get out of there! Break the wheel by the drawbridge, kick down the ladder, slide down and enter your newly bodied car.

    There will be several Buzzard cars attacking you during your escape. Follow the onscreen instructions or deal with them however you see fit.

    Drive off the cliff at the end and the mission is completed. During the fight and escape you started a few more Challenges:

    SILENCING THE SQUAWKKill 30 enemies from the Buzzard faction, either on foot or in a vehicle~10/30
    EXPELLERDefeat 5 Buzzard vehicles by any means3/5
    BANG FOR THE BUCKDestroy 15 vehicle mounted fuel tanks with the Shotgun~1/15
    MOVING TARGETShoot 20 fuel tanks on moving vehicles. Completed 0 time(s)~1/20

    And may have started a few others:

    STICKING PIGSDefeat 35 enemies with a Shiv execution. Completed 0 time(s)~0/35
    MAJOR BLOWOUTShoot 30 tires on moving vehicles with the Shotgun~0/30

» MAGNUM OPUS COMPLETED

  • Drive back to Chum's Hideout:
    To set the GPS: Open the map cn_back, select Chum's Hideout and set the marker cn_A.

» RIGHTEOUS WORK STARTED

1. Collect the scrap

  • There are five pieces of scrap

2. Collect the jag tip

  • It's in the front room, just up the stairs

3. Return the jag tip to Chum

  • You get access to the GARAGE tab in the menus. Now you can tinker with your car.

  • Build HARPOON:BASE HARPOON

  • Build RAMMING GRILL: TUSSLE BAR

4. Exit Chum's hideout

5. Destroy the Scarecrows

  • There are three newly erected Scarecrows that needs to be destroyed. You can do so by either driving through them at high speed or by tearing them down with the Harpoon (press cn_right to select it).

  • Weak Scarecrow [AM 54] (1/4)

  • Weak Scarecrow [AN 54] (2/4)

  • Weak Scarecrow [AM 51] (3/4)

    This will net towards this Challenge:

    SHOOING THE ROOKSDestroy 4 Scarecrows3/4

    Whenever you destroy a Scarecrow some Scraps will be left behind. This early in the game it is advised to hop out of you car and collect any loot left behind from destroyed Scarecrows, cars or Sniper Towers.

  • Scavenging Location [AK 55] (5/5): Among the cargo containers near the third scarecrow
    Enemies: 3 Roadkills
    Loot: 2 Scraps.

    This will complete your first Scavenging Challenge:

    LOW HANGING FRUITComplete 5 scavenging locations5/5
    » WHAT'S YOURS IS MINEComplete 13 scavenging locations0/13

6. Scout the camp from the lookout point

  • Use the binoculars from the lookout point to scout out the Camp Sniper, the War Crier and the Flame Pipe

7. Eliminate the Sniper

  • Easiest way to do this is to drive up to the Camp with the Harpoon equipped. Press cn_B when almost at the tower and Chumbucket will automatically shoot and attached the Harpoon to it. Veer left off the cliff and your momentum (if you drive too fast the wire will snap - so don't overdo your speed) should make the process short with the tower. Approaching the camp will start a Camp Alert timer.

    This will also start the following Challenge:

    PICK OF THE DAYTake out 5 Scrotus Leadslingers1/5

8. Disable the flame pipe at the gate

  • Use the Harpoon on the red fuel tank next to the gate. Pulling down objects while driving in reverse is a slow process with an engine as weak as the one you have now - so turn your car around before pulling. The Perimeter Defense is now eliminated and all immediate threats outside the camp is gone.

9. Enter the camp

  • Smash through the gate or pull it down with the Harpoon. People inside are now aware of you're arrival!

10. Eliminate the War Crier

  • As you enter the inner yard you will be prompted about the War Crier. You need to destroy him as quickly as possible. To your left is a yellow crank. Destroy it to have the War Crier plummet to his death. Shoot the crank with the Shotgun to make the process quick.

11. Defeat the War Boys

  • If you didn't have ammo for your Shotgun you most likely have to fight off the five War Boys before you get the chance to destroy the crank.

12. Find the remains of Max's car

  • There's 2 (of 10) Scrap in this area. Scrap #1 is inside a cargo container. Scrap #2 is on the ground near the car remains. The mission marker will point you towards the History Relic [1:5]. Picking it up will also start a new Challenge:

    PARADISE LOSTFind 3 History Relics1/3

13. Destroy the oil pump

  • Kick open the door and you'll face three more enemies. A Storm is coming and if you want to make the most out of it you should wait to kill the enemies until the storm hits you in full force. Killing these three enemies in the storm will net you:

    TANGO IN A TWISTERDefeat 3 enemies, either on foot or in a vehicle, while in a storm3/3
    » EYE OF THE TIGERDefeat 10 enemies. either on foot or in a vehicle, while in a storm. Completed 0 time(s)0/10

    HINT!
    The Storm will end before you reach any more enemies which makes it nothing but an annoyance. You can force the storm to subside by backtracking to your car and exit the Camp. You can now re-enter the Camp and finish it under more pleasant circumstances.

    SCRAP #3 can be found before climbing the ladders.
    Between the ladder and hanging bridge: SCROTUS INSIGNIA #1 (1/8), SCRAP #4 and a Water Source. Destroying the Scrotus Insignia will start this Challenge:

    A SIGN OF THE TIMESDestroy 8 Scrotus Insignia1/8

    After you enter the first building across the hanging bridge you should head up the ladder for some Ammo and SCRAP #5. Then go down to the lowest floor. You'll see that mysterious man from before. In the underground tunnels you'll find SCRAP #6. There are two ways to go here. UP and DOWN. Go DOWN first to find AMMO, SCRAP #7 and SCROTUS INSIGNIA #2 (2/8). Shoot it with your Shotgun. Backtrack and go UP instead. The mysterious man invites you to seek him out. Continue up the next ladder to get to the pump area.

    Here you will unlock the Fury Meter and the combo streak counter. In the upcoming fight you'll meet 7 Scrotus enemies. While doing this you will more than likely complete this Challenge:

    SLOW BURNERFill the Fury meter in 60 seconds or less1/1
    » MEASURED SAVAGERYFill the Fury meter in 50 seconds or less0/1

    You should also aim to complete this:

    FISTS OF FURYPerform a combo chain of 15 or above1/1
    » FOUND MY RHYTHMPerform a combo chain of 20 or above0/1

    These two Challenges unlocks new harder versions of themselves. Note that these unlocks after the first Challenge was completed which means that even if you fill your Fury Meter in 50 seconds or less or you did a 25 combo streak you won't also complete the new Challenges. You need to do these at a separate occasion. Keep them in mind for upcoming fights.

    RETRY?
    In case you didn't complete these two challenges you will get infinite opportunities later. However: You're soon going to visit Griffa and every Token counts this early in the game. You can redo this fight by exiting to the main menu and reload. This needs to be done BEFORE you destroy the pump! Also note that you'll need to collect the stuff from the tunnels again.

    In and around the area by the pump you'll find: SCRAP #8 (climb into shed in the NE corner), SCRAP #9 (behind the pump to the South), SCROTUS INSIGNIA #3 (3/8) (on the fence to the West)

    You destroy the pump by grabbing a fuel can in the storage (SE corner). With the fuel can the easiest way to blow up a pump is to stand next to it and press Ignite cn_X. An automatic sequence will take care of the rest. Once the pump have been blown up you've completed this Challenge:

    ERADICATORComplete the main objectives for 1 camp1/1

14. Return to the Magnum Opus

  • Climb up the ladder in the NW corner. Pick up Scrap #10 before you head down the zipline (3/30) and goes back to your car. This starts another Challenge:

    2 BIRDS WITH 1 STONEComplete the main and optional objectives for 3 Scrotus camps.1/3

15. Meet up with the mysterious wastelander

  • Follow the GPS. During the ride Chumbucket will give you the Flare Gun
    After a cutscene you'll be able to upgrade Max. If you succeeded in all Challenges in the guide up to this point you should have 6 Tokens now. Suggested upgrades are in the following order: Longevity, Essence, Volition, Channeling, Adaptation and Munition.

16. Return to the Magnum Opus

  • If you look out towards the Big Nothing you'll see a single lonely cargo container. That's secret location referred to later in the Free Roaming section. During your trek back to your car you'll see two enemy vehicles driving by the old Scrotus Camp. This means that you can now encounter hostile cars in this area.

17. Signal Chum with the flare gun

18. Use the garage to install the dual nitro boost

  • (use cn_start to bring up the garage)

19.Test out the nitro boost

  • The GPS will show you the way to a ramp. Simply use the boost (cn_A) and drive off it. Sometimes the mission doesn't register in that case: repeat until it does. Regardless you should now have unlocked this little thing (if you did the BEAN DIVE earlier you will already have this)

    Fresh Air

    Drive the Magnum Opus off a Wasteland jump

    Fresh Air
    1 guideOffline Game ModeSingle Player

20. Defeat the Spotters

  • There will be two cars. The first one will be parked on the road. Just boost through it and it will be destroyed. The second one will be more of a regular Car fight. Why not trying something with your Shotgun?

    PUP OF WARDefeat 10 Scrotus vehicles by any means2/10

    This concludes Act 1 and you should now unlock

    Everything Lost Again

    Complete Act 01

    Everything Lost Again
    1 guideOffline Game ModeSingle PlayerMain Storyline

» RIGHTEOUS WORK COMPLETED

  • Upgrading Max:
    You will now have access to the Max Upgrade menu. IMPORTANT: Go to Tools and buy the JIMMY BAR for 44 Scraps.
    You should also buy the skills CHAIN FINISHER (25 Scraps) and WEAPON PARRY (50 Scraps).

  • Scavenging Location [AJ 55] (1/13): Near the spotters - use the Harpoon to pull away a Weak Gate. You will need the Jimmy Bar here.
    Enemies: 2 Buzzards
    Loot: 3 Scraps, Ammo, History Relic [2:15] (2/3)

    STICKY FINGERSOpen 5 containers or doors using the Jimmy Bar1/5
  • Secret Scavenging Location [AM 58] (OPTIONAL): Requires Jimmy Bar to access
    Enemies: 5 Buzzards
    Loot: 2 Scraps

  • BIG NOTHING - Locations Bios (OPTIONAL)
    Just keep driving a bit past the secret location cargo container - into the nothingness - and you should unlock this entry in the Bios.

  • Head back to the Tabernacle

» INTO MADNESS STARTED

1. Follow Stank Gum's Legion

As you escape Chumbucket's Hideout you'll see one of Stank Gums cars. Follow it back to the Hideout for a cutscene. Keep driving past the Hideout into a new territory.

entering: BLACKMAWS

2. Drive to Jeet's Stronghold

Keep driving past the Tabernacle and into Jeet's Territory. You'll soon come across your first stop:

  • Vantage Outpost [AM 51] (1/3): This balloon is READY TO USE.
    Enemies: None
    Loot: 2 Scraps, Fuel Can, History Relic [2:2] (3/3)

    PARADISE LOSTFind 3 History Relics3/3
    » FADED MEMORIESFind 15 History Relics0/15

    Riding up the balloon will start another Challenge:

    CLEARING THE FOGReveal 3 regions by using balloons1/3
  • Scavenging Location [AN 51] (2/13): A shipwreck just east of the Vantage Outpost
    Enemies: None
    Loot: 1 Scrap, Ammo

  • Weak Scarecrow [AM 51] (4/4): Just Northeast of the Vantage Point.

    Destroying the Scarecrow will complete:

    SHOOING THE ROOKSDestroy 4 Scarecrows4/4
    » A CAT AMONGST THE PIGEONSDestroy 12 Scarecrows0/12
  • Weak Scarecrow [AM 48] (1/12): Follow the designated road North to another Scarecrow.

    THIRSTY WANDERERS
    The area around this Scarecrow is frequented by thirsty wanderers. Chances are that you'll encounter them now. By giving them half a canteen of water you will start and complete a new Challenge - and as a gratitude they will reveal one Scavenging Location on your map.

    HAPPY HOURGive Water to 1 Wanderer1/1
    » UNTIL THE WELL RUNS DRYGive water to 5 Wanderers. Completed 0 time(s)0/5

    Every time you come across a group of thirsty wanderers you have the option to give them water and have them reveal a Scavenging Location and work towards an optional repeatable Challenge. The Walkthrough will ignore thirsty wanderers from now on - not giving them water.

    Giving some water to the thirsty wanderers will unlock the following achievement.Encountered the Thirsty Wanderers but didn't have any water? You'll find a full canteen worth of water at the next stop. Come back here and find the Wanderers after that.

Quench Their Thirst

Give water to a wanderer

Quench Their Thirst
3 guidesOffline Game ModeSingle Player

  • Scavenging Location [AM 47] WATER (3/13): There's a scrap at the highest tower. Use the Zip Line to get down (4/30)
    Enemies: 4 Roadkills
    Loot: 3 Scraps, Ammo, WATER

  • Weak Scarecrow [AL 46] (2/12)

    entering: BALEFIRE FLATLANDS
  • Wasteland Sniper [AL 44] (2/5): Tear it down with the Harpoon.

  • Weak Scarecrow [AL 43] (3/12)

  • Scavenging Location [AL 42] WATER (4/13): Slightly off track
    Enemies: 4 Scrotus
    Loot: 2 Scraps, Fuel Can, WATER, PROJECT PART: Scrap Crew (1/4)

  • Weak Buried Wreck [AK 40] (1/1)
    This is located at the last turn before heading up to Jeet's Stronghold. Look for a car wreck half buried by sand. Use your harpoon to pull it out of the sand and you will complete this Challenge.

    AMATEUR ARCHAEOLOGYPull 1 buried vehicle out of the sand with the Harpoon1/1
    » JUNK IN THE TRUNKPull 5 buried vehicles out of the sand with the Harpoon. Completed 0 time(s)0/5

    Drive up to the Stronghold to enter a cutscene.

3. Make a deal with Jeet

You'll find Jeet in a coach up the metal stairs. After talking to him you could collect the 5 Scraps scattered around the place. Start running past Jeet and go clockwise around the base. There are 4 on the upper level and 1 in an alcove just as you come down the concrete stairs. These does not count as a Scavenging Location.

4. Speak with Chum about the sniper rifle

Jeet will overhear the and direct you to some junk upstairs by his place.

5. Collect the trigger mechanism

Return to Chum and talk to him. Build the BASE SNIPER RIFLE. It costs 40 scraps.

6. Exit Jeet's stronghold

7. Test the sniper rifle

Shoot the three explosive targets

8. Drive to Dead Barrens Pass

  • Scavenging Location [AG 41] (5/13): Slightly off the GPS path in front of you as you come down the hill from Jeet.
    Enemies: 5 Roadkill
    Loot: 2 Scraps, History Relic [3:2] (1/15)

  • Vantage Outpost [AF 39] (2/3) This balloon is OUT OF FUEL. Use the Zip Line (5/30) to reach the final scrap.
    Enemies: None
    Loot: 4 Scraps, Infinite Fuel Cans, Ammo

  • Scavenging Location [AF 38] (6/13): Around the cliff formation to the North of the Vantage Point. There are re-spawning Scrotus cars here.
    Enemies: 6 Scrotus (with 2 cars)
    Loot: 2 Scraps

    entering: FUEL VEINS

Ignore the Convoy for now.

ENCOUNTERS:
There are several types of Encounters. You can read more about them in General Hints and Tips Appendix. For now it should only be mentioned that the Intel Encounters will disappear as soon as the camp they're watching have been cleared so for the sake of the Challenges it is recommended to seek out the Intel Encounter before clearing any camp.
  • Intel Encounter [AE 36] (1/8)
    Reveals information about the nearby THE PIPES Oil Pump Camp. Also starts a new Challenge:

    A TALKATIVE MANSpeak with 8 Encounters in Jeet's territory1/8

    Ignore this Camp for now and drive by. Use as much boost as you can to get past as fast as you can - otherwise the Camp might get alerted.

  • Vantage Outpost [AE 33] (3/3): This balloon is TIED DOWN
    Enemies: 1 Roadkill sniper
    Loot: 2 Scraps, CANNED FOOD

    CLEARING THE FOGReveal 3 regions by using balloons3/3
    » REVELATIONSReveal 13 regions by using balloons0/13
  • Scavenging Location [AE 33] (7/13): Just East of the Vantage Outpost.
    Enemies: 2 Roadkill (1 sniper)
    Loot: 1 Scrap, Ammo

    The next two location may be a bit tough - but this is the best time to pick them up.

  • Scavenging Location [AD 35] WATER (8/13)
    Enemies: 6 Roadkills
    Loot: 3 Scraps, Ammo, PROJECT PART: Cleanup Crew (1/3)

  • Scavenging Location [AB 36] (9/13): Inside a buried ship. Use Jimmy Bar here (2/5)
    Enemies: 6 Roadkills
    Loot: 2 Scraps, 2 Ammo, PROJECT PART: Scrap Crew (2/4)

  • Intel Encounter [AC 34] (2/8): This will re-appear later in the game.

  • Strong Scarecrow [AB 33] (4/12): Your Harpoon is too weak - but you can boost crash it down.

    Continue towards the Story Mission Objective. A cutscene will reveal some snipers. Out of ammo? Don't fret: Chumbucket got a few rounds for you. There are 2 snipers on the tower which you can easily take out from where you are after the cutscene. While in the car press cn_down to enter Sniper position. Then press cn_LB to zoom in on the tower. Let the aim snap to the snipers before you shoot. Once both snipers (3 and 4/5) are dead you can safely drive up the slope and enter Dead Barrens Pass.

9. Reach the lookout point and scout the Jaw

The location you're currently at is a Scavenging Location [Z 33] (10/13). There are 5 Scraps and 1 History Relic here.
Climb the structure to reach the top of the wall. Before you enter the camp you should climb down a ladder to reach SCRAP #1. As you enter the camp you will automatically be discovered. Continue a couple of twists and turns to reach some AMMO. Continue forward.

ENEMIES WITH SHIELDS:
Some enemies, like the Buckler, have a shield which protects them from attacks from the front. The shield can be destroyed but it takes quite a beating before falling apart. Don't waste ammo trying to do this. Shield enemies will try to hurt you with Shield Dashes, i.e. they come rushing at you with their shield raised. This is when they're vulnerable. Use cn_RB to evade an oncoming attack and the quickly turn around and go for some quick punches in their back. When they turn the shield towards you again you should switch to powerful attacks (holding cn_X). These strong attacks will wear down the shield quickly. Look for the rage indicator above their head. When this appear, evade, and rinse and repeat the above strategy. When the shield is destroyed they will act like normal enemies.

Next is a battle introducing a BUCKLER enemy. Try to lure him into your corridor by slowly walking towards him until he dashes for you. Fighting him in this narrow area will provide Wall Finisher opportunities and you will most likely have him on the ground before his three War Pup reinforcements join the battle. As you enter the open area where the Buckler stood: Turn right and enter a room form SCRAP #2. Continue counter clockwise around the compound and enter another small room for the History Relic [5:7] (2/15). At the back of the Lighthouse is a WATER source. The continue along the edge to find SCRAP #3. Head up the stairs and enter the Lighthouse and keep going up til you reach the first ladder. There should be some AMMO here left by one of the snipers you dealt with earlier. Keep going up. When you enter the inside of the Lighthouse you should take the way leading down to find SCRAP #4. Return back up and keep climbing the stairs until you reach the top. A cutscene will prompt you to scout The Jaw with your binoculars.

10. Return to Chum

There are some CANNED FOOD up here. Use the Zip Line (6/30) next to where you scouted to get down quickly and to reach SCRAP #5. Kick down the ladder and go back down to Chumbucket for a cutscene that will end the mission.

» INTO MADNESS COMPLETED

Time: 40-60 minutes

Back to Jeet's Hideout
Time to go back to Jeet but why not take a detour? There are places to pick clean, threat levels to lower and it's been awhile since you last visited Griffa. Also it's time to dismantle our next camp: The Oil Pump Camp passed earlier, and it's one of the tougher ones in the area so be prepared!

  • Death Run [AC 33] CRAZY RACY (OPTIONAL): To unlock Fast Travel

    Drive up to this Death Run. When you see the New Bios notification you have unlocked the Fast Travel option to this location. Fast travelling between Death Runs will become useful later on. If you wish you can climb the ladder to see the cutscene that introduces the Death Runs. Now is not a good time to do any races as there's too much enemies on the roads. Save these for later when it's safer.

  • Scavenging Location [AD 32] WATER (11/13): An old ship Northeast of the Death Run
    Enemies: None
    Loot: 2 Scrap, Ammo, Water, PROJECT PART: Maggot Farm (1/4)

  • Griffa [AE 31]
    You've gained a rank since last you saw Griffa so now every ability can be upgraded to level 2. Again go for LONGEVITY, MUNITION, CHANNELING, ADAPTATION, VOLITION and ESSENCE. Spend any remaining tokens on INTUITION, ATTUNEMENT or METABOLISM. Hopefully you don't have more than 12 tokens so you don't have to spend any on JUDGEMENT.

  • Strong Scarecrow [AE 32] (5/12)

  • Weak Scarecrow [AH 34] (6/12)
    Use the Harpoon as you drive by. Destroying this Scarecrow should bring the Threat Level down to 4 which unlocks a lot of upgrades for your car:

    Upgrade Name (cost)DescriptionType
    BRAWL BAR (300)+20% ramming power, -12% head-on-head damageRAMMING GRILL
    BABY EXHAUST (300)+20% top speed EXHAUST
    RIPPERONI RIMS (300)Add grinding damageRIMS
    REAR BARBS (200)Spikes at the backBOARDER SPIKES
    JUST NOW KIT (200)-25% reload time SNIPER RIFLE
    RETRACTO COILS (300)-20% reload timeHARPOON

    Buy RETRACTO COILS
    Buy BABY EXHAUST if you have the scraps. You will soon need it.
    Don't buy anything else at this time. Save your scraps.

  • Sniper [AG 34] (5/5): Small Tower on the cliff.
    You can easily snipe this one but save the bullet and drive up there and tear him down instead. This cliff is an excellent position for taking out the snipers at the nearby Oil Pump Camp. You should now also have completed this Challenge:

    PICK OF THE DAYTake out 5 Scrotus Leadslingers5/5
    » I'VE GOT MY EYE ON YOUTake out 10 Scrotus Leadslingers0/10
  • Eliminate Perimeter Defense THE PIPES [AF 35]
    At the cliff where the sniper was. Turn your gaze (and sniper barrel) towards the Oil Pump Camp. To do this you need at least two bullets. The sniper you just killed should have a few if you can find them in the rubble (you did tear down the tower, didn't you?). Depending on how many bullets you have the targets should be prioritized like this:

    BULLET #1: Sniper on the Wall. (1/10)
    BULLET #2: Sniper in Tower. (2/10)
    BULLET #3: War Crier. Hit the wheel at the top of the crane. You will need to drive a bit closer to do this - but with the snipers gone it's quite safe to do so.

    The rest of the defense will have to be taken down with the Harpoon in quick succession. There are two Molotov Slings and two Flame Pipes remaining.
    Don't worry if the Defense get buffed. Take out the two Molotov Slings with drive-by tactics attaching the Harpoon at full speed. Once those are gone you can take it easy finding the two fuel tanks to eliminate the Flame Pipes.

    While you're at it tear down that Large Sniper Tower - empty or not - to start this Challenge: (use the Harpoon on the wires)

    STORMING THE GUARDDestroy 5 large Sniper towers1/5
    » TOPPLERDestroy 10 large Sniper towers0/10

[AF 35] THE PIPES:

Enter via the secret entrance to the far right of the main gate (marked with yellow paint).
You can sneak up on one of the enemies and take him out covertly but then it's full on FIGHT! If the War Crier is still present you will have a hard time reaching his crane so the Shotgun will be your best option to silence him.

In this upper area you will find SCRAP #1 and SCRAP #2 in the compartment with the secret entrance. Climb the ladder to find SCROTUS INSIGNIA #1 (4/8) on the War Crier crane, AMMO and INFINITE FUEL next to the Insignia, SCRAP #3 below the Insignia, walk into the space below and break open the green container with the Jimmy Bar (3/5), SCRAP #4 below the spotlight and INFINITE FUEL below the pipelines. There's also a few other FUEL CANS around the area as well. To get further you need to use a Fuel Can to blow open the door. While you're at it also use Fuel Cans to blow up the two stacks of Red Barrels as these will net you another 12 towards the 50 needed for the Challenge.

In the area across the bridge: 1 enemy, History Relic [5:16] (3/15) fully visible on a stone block, SCRAP #5 next to it, AMMO on the upper part around the fence, SCROTUS INSIGNIA #2 (5/8) above the exit of the area (use the Shotgun) and SCRAP #6 just below it. Inside the containers is an INFINITE FUEL supply. Blow up the door to the next area.

Turn sharply to the left to find some CANNED FOOD. To your right as you keep going is a hatchet in the floor that can be opened with the Jimmy Bar (4/5). That is a dead end secret area where you will find SCROTUS INSIGNIA #3 (6/8), SCRAP #7 and SCRAP #8. Back at the main path you will find WATER before you enter the large area with the second War Crier. This will be conquering battle for this camp.

THE BIG FIGHT:
There's another War Crier here and your number one goal should be to take him out with the Shotgun. You will face two waves of enemies in this fight, each with about 6 henchmen. Try to parry as much as you can while dishing out the knuckles.

HINT:
If your health is getting low you can run all the way back up the stairs. It's possible that an enemy might take pursuit - but most of them will stay below the stairs. Here you can drink water and replenish your canteen. When you're ready go back down and finish the fight.

When all enemies are defeated: Enter the small area in the back for SCRAP #9, SCROTUS INSIGNIA #4 (7/8) and an INFINITE FUEL source. Use Fuel Cans from this to blow up the two pumps. Result Screen. One scrap missing. Head up the stairs (not the ones you came from) and climb the ladder and you'll find SCRAP #10 in front of you. Result screen again. Exit the camp.

  • Finishing this camp will start this Challenge:

    MAN IS NOT MADE FOR DEFEATRepopulate 2 camps1/2
    » RISING FROM THE ASHESRepopulate 12 camps0/12

    entering: BALEFIRE FLATLANDS
  • Weak Scarecrow [AG 37] (7/12)

  • Scavenging Location [AI 36] (12/13): Slightly off path. Use the Harpoon to pull down the Weak Gate
    Enemies: 3 Roadkill
    Loot: 2 Scraps, CANNED FOOD, History Relic [2:16] (4/15)

  • Weak Scarecrow [AH 38] (8/12)

    Buried Vehicle in the intersection North of Jeet's Stronghold.

  • Return to Jeet's Stronghold and speak with Chumbucket to start the next mission and be introduced to Archangels. You will now try to assemble The Jack. This has unlocked a few more upgrades for the car as well:

    Upgrade Name (cost)DescriptionType
    BANTAM V6 (100)+20% accelerationENGINE
    MAJOR V6 (300)+40% accelerationENGINE
    DEEP TREADIES (100)+5% tractionTIRES
    FRONTIER SPRINGS (100)+15% lift height and undercarriage protectionSUSPENSION
    TRIPLE NITRO BOOST (500)3 charges +25% boost powerBOOST

» A WASTELAND CLASSIC STARTED

To complete this mission you'll need to build your first Archangel. This requires a number of car parts which will cost you scrap. Below is a list of all the parts you need. When spending scrap you should prioritize these before anything else. Also make sure that you have at least 100 scrap before entering Gutgash's Stronghold as the Baby Bars won't unlock until then:

Upgrade Name (cost)DescriptionType
TUSSLE BAR (10)+10% ramming power, -10% head-on-head damageRAMMING GRILL
BABY BARS (100)-5% impact damageARMOR
BANTAM V6 (100)+20% accelerationENGINE
BABY EXHAUST (300)+20% top speedEXHAUST
DEEP TREADIES (100)+5% tractionTIRES

1. Speak with Jeet
Talk to Jeet to unlock the possibility to upgrade Strongholds. You should already have four parts (2 Scrap Crew + 1 Cleanup Crew + 1 Maggot Farm) but that's not enough to actually do something constructive. Chumbucket will now have a Side Mission available for you.

  • Talk to Chumbucket:
    This will unlock the Wasteland Mission "Dinki-Di".

  • Talk to Jeet again:
    This will unlock the Wasteland Mission "Lust for Powder".

    You need to complete all Wasteland Missions to get all achievements so in this walkthrough they'll all be tackled alongside the Main Quest at appropriate times as in we're not going out of our way to complete them as soon as they're available - but instead save them for when the Main Quest brings us to the general area in which they're located. These two Wateland Missions are important so we do them right away while continuing the Main Quest.

2. Exit Jeet's Stronghold
Upon exit you will be greeted with a lot of info regarding Vantage Outposts, Threat Levels and Camps.

3. Find the required car body
The GPS will be set for this going through Dry Gustie into the Colossus region. That's where we're going now but we'll make a small detour.

  • Scavenging Location [AK 38] (13/13): a shipwreck North of Jeet's Stronghold
    Enemies: none.
    Loot: 1 Scrap, Ammo, History Relic [1:7] (5/15) on the roof.

    » WHAT'S YOURS IS MINEComplete 13 scavenging locations13/13
    »» PICKING THE CARCASSComplete 18 scavenging locations0/18
  • Weak Scarecrow [AL 39] (9/12)

    entering: DRY GUSTIE
  • Vantage Outpost [AN 37] WATER (1/13): This balloon is READY TO USE.
    Enemies: 4 Scrotus.
    Loot: 3 Scraps, 1 Scrap Pallet, Ammo, CANNED FOOD, Water, Fuel Can.

    Now a slight detour:

  • Scavenging Location [AM 36] WATER (1/18): Just North of the Vantage Outpost
    Enemies: 3 Roadkill.
    Loot: 1 Scrap, Water, Fuel Can, PROJECT PART: Maggot Farm (2/4)

  • Strong Scarecrow [AM 35] (10/12)
    This one is sitting on top of a rock - out of Harpoon range - so you'll need to boost off the nearby cliff (there's a ramp like feature there) and crash it down. With the current Ram you will need at least two passes on this.

  • Weak Scarecrow [AQ 34] (11/12)

  • Scavenging Location [AS 36] (2/18): Large Roadkill camp to the South East. There's a Jimmy Bar door here (5/5)
    Enemies: 4 Roadkill.
    Loot: 4 Scraps, Scrap Pallet, 2 Fuel Cans, 3 Ammo, GOLDEN TUSKA vehicle

    If you want the Golden Tuska you have to drive it back to Jeet's Stronghold. This is for the completionist as there is no achievement for collecting all vehicles. To open the gate by the car you need to interact with a switch next to it.

    STICKY FINGERSOpen 5 containers or doors using the Jimmy Bar5/5
    » PANDORA'S BOXOpen 10 containers or doors using the Jimmy Bar0/10
  • Strong Scarecrow [AU 36] (12/12): East South East. Use a couple of boosts to crash it down.

    » A CAT AMONGST THE PIGEONSDestroy 12 Scarecrows12/12
    »» SCATTERED ASHESDestroy 15 Scarecrows0/15
  • Wasteland Sniper [AU 38] (3/10): South. Easy to just drive him over.

  • Scavenging Location [AP 39] WATER (3/18): A bit West.
    Enemies: 5 Roadkills.
    Loot: 3 Scraps, Fuel Can, Water

  • Scavenger Encounter [AP 40] (3/8): South over the dunes.

  • Strong Scarecrow [AP 40] (1/15): Next to you. Crash it down with boost.

    The threat level of Jeet's Territory should now have decreased to 3, unlocking some new upgrades for your car:

    Upgrade Name (cost)DescriptionType
    WHOLE BODY BARBS (400)Spikes all over the car bodyBOARDER SPIKES
    BUMPER HOOK ATTACHMENT (600)Strong structuresHARPOON


    You want that Harpoon upgrade but don't buy it at the expense of The Jack. If you've already bought all parts for The Jack and have 600 scraps to spare: Go ahead and buy it.

    entering: COLOSSUS
  • Scavenging Location [AS 40] (4/18): Target Destination
    Enemies: 3 Roadkills.
    Loot: 2 Scraps, Ammo, PROJECT PART: Scrap Crew (3/4), CAR BODY

    Collecting the CAR BODY will prompt you a few more tutorial pages.

    Upgrade Name (cost)DescriptionType
    SHOVELFACE (0)The Jack car bodyCAR BODY

    At this point you must have bought all parts for The Jack - otherwise you will get additional milestones in your quest. If you can't afford them you will be prompted to Collect a total of X scraps. The next Intel Encounters presence is determined by what you have bought. If it's not there you can skip it and press onward - or try to raise some scraps by going back and forth along roads you've cleared - defeating enemies.

4. Use the garage to install upgrades for the Jack

5. Drive to Gutgash's Stronghold
That's quite a long drive that would take you through several regions. For now it's time to switch focus to the Wasteland Mission you got from Jeet:

» Lust for Powder STARTED

1. Enter the Thrall Rustler's Cave
There is a blue dot on the map near the edge to the South from where you are. That's the destination

  • Intel Encounter [AS 40] (4/8): Next to you.

  • Eliminate Perimeter Defense GREAT WATCHER [AT 42]: This can be a tough nut to crack. Hopefully you have 3 or more sniper bullets.
    3 Snipers: (4-6/10): Snipe
    2 Flame Pipes: Manual aim the Harpoon to get to these
    3 Molotov Slings: Tear down with the Harpoon - or snipe if you've got the bullets.

[AT 42] GREAT WATCHER

There are 2 enemies at the main entrance (you can easily dispatch them with the harpoon). Enter via the main entrance. SCRAP #1 is just behind the first ladder. Climb up two set of ladders and you'll see SCRAP #2 on a rack. When you ascend the stairs you'll encounter 6 Scrotus enemies and among the rubble you'll find both SCRAP #3 and SCRAP #4. At the raised drawbridge you'll be introduced to Thundersticks. Throw them like a spear and they will explode on impact. You hear that? That's the red barrels begging for your attention. Throw a thunderstick at them (as usual you can aim by holding the cn_LB).

SCROTUS INSIGNIA #1 (8/8) is right above the door you need to go through. On the other side of the door is an easily dispatched enemy. Walk around the bend for SCRAP #5 and some AMMO and possibly some SNIPER AMMO. Climb the ladder and follow the path for SCROTUS INSIGNIA #2 (1/15). When you approach the draw bridge you will have spawned the next set of enemies. There are 3 of them. It's possible to go back to the Thundersticks and dispatch of the yellow Scrotus from a "safe" distance. Watch out for the rocks they through at you. Break the handle to the bridge and continue. You'll be attacked by 7 Scrotus (8 if you didn't dispatch the yellow one).

SCROTUS INSIGNIA #3 (2/15) is on the wall just around the corner. Inside the shed is some AMMO and SCRAP #6. Outside again you find some CANNED FOOD (eat it now - no need to save it for later as you won't be going back) and maybe some more SNIPER AMMO. Climb up the ladder to find SCRAP #7 on a rack. Continue all the way up and you'll find WATER before you have to enter the boss fight area with the Top Dog Stump Grinder.. Hopefully you have full health and a full canteen now after eating the dog food.

TOP DOG TACTICS:

Top Dogs all attack in the same fashion: i.e. they rush against you in fury with a weapon with considerable range. When this happens you should roll out of the way and as soon as you're back on your feet you should hurry to deliver a few punches (hard ones) as he's staggered for a few seconds after missing you. It may take awhile as you do very little damage with each punch against these brutes - but when facing them alone they are very easy to defeat. Dodge, jab, step away, wait for him to rush at you, repeat. Your first goal should therefore be to dispatch any henchmen he has for backup. In this fight there are four henchmen. Often - when fighting a Top Dog - there are some environmental challenges. In this case there are flame pipes that turn on and off in intervals. Look out for the flames and use them against the enemy. If you're health get low you can give yourself breathing room to drink some water by having a flame between you and Stump Grinder. Try to get the him to stagger on the burnt floor as that will most likely result in him taking fire damage when the flames turns back on.

Afterwards break open the door in the area below Stump Grinders throne. In there you'll find SCRAP #8. You'll see SCROTUS INSIGNIA #4 (3/15) on a pole as you exit the room on the other side. Don't use the zip line. Instead you should follow the ledge to find History Relic [4:1] (6/15) by a table. There's also a container with SCRAP #9 here. Camp 100% dismantled!

  • During your GREAT WATCHER playthrough you should've completed a few challenges like:

    A SIGN OF THE TIMESDestroy 8 Scrotus Insignia8/8
    » PAIN AND TRIUMPHDestroy 15 Scrotus Insignia3/15
    2 BIRDS WITH 1 STONEComplete the main and optional objectives for 3 Scrotus camps.3/3
    » MAKE HAY WHILE THE SUN SHINESComplete the main and optional objectives for 10 Scrotus camps0/10
    MAN IS NOT MADE FOR DEFEATRepopulate 2 camps2/2
    » RISING FROM THE ASHESRepopulate 12 camps0/12

    And this little beauty:

    The Bigger they are…

    Take down a Top Dog camp

    The Bigger they are…
    1 guideOffline Game ModeSingle Player

  • Scavenging Location [AT 42] (5/18): Next to you: keep going up all the way to the huge statue
    Enemies: none.
    Loot: 2 Scraps, History Relic [1:9] (7/15)

    Now go back down and use the zip line (8/30) and make your way back to your car and set the GPS to target the LUST FOR POWDER dot.

  • Weak Scarecrow [AV 43] (2/15): East South East

  • Scavenging Location [AX 43] (6/18): Cross country to the East. Climb down into an old Turbine shaft.
    Enemies: None.
    Loot: 2 Scraps, History Relic [2:9] (8/15)

    Head back to the road and go South. You'll be passing a camp now but we'll get to that one shortly.

  • Weak Scarecrow [AU 47] (3/15): A bit South. Accessible by a ramp.

  • Scavenging Location [AU 48] (7/18): Thrall Rustler's Cave
    Use the Harpoon to take out the Sniper guard. Enter the cave.

2. Defeat the slavers

THRALL RUSTLER'S CAVE

Follow the path and you'll soon encounter 2 Roadkills. Take the LEFT path and beware of all the bear traps scattered across the ground. Follow the path and you'll soon encounter another 3 Roadkills as well as SCRAP #1. A bit further is another Roadkill by a ledge you need to sidle along. SCRAP #2 lies on the ground on the other side. A bit further up the path converge with the other path from earlier and end up in a room full of cages: Your destination.

There are 4 Roadkills here of which one have a shield (the main guy). This room also contains some WATER, SCRAP #3 and SCRAP #4.

Speak to Blas Cap and release him. To the left of his cage is a crevice you can squeeze through. A bit up the path there will be a small room to the right. You'll find SCRAP #5 here. Now head all the way back through the cave to your car. Go through the passage that is on your left and you should come through a room with SCRAP #6 and some CANNED FOOD as well as 2-3 Roadkills (seems to vary)

3. Speak with the prisoner

4. Free Blas Cap
Use the Jimmy Bar (1/10) to pry open the cage.

» Lust for Powder COMPLETED!

» Dinki-Di STARTED!

Time to rescue that dog and do some clean up in this part of the map.

1. Drive to Chum's hideout
Set the GPS to Chumbucket's Tabernacle.

  • Scavenging Location [AT 48] WATER (8/18): West. Drive into the cave and exit through one of the opening to your right.
    Enemies: 3 Roadkills.
    Loot: 2 Scraps, Water, Ammo, Fuel Can, History Relic [5:17] (9/15)

  • Loot Encounter [AU 47] (5/8): Northeast. Where the last Scarecrow you destroyed were. The loot is in the cave just past the next stop.

  • Scavenging Location [AV 46] (9/18): North East. The camp we skipped earlier
    Enemies: 3 Scrotus.
    Loot: 2 Scraps, Ammo, PROJECT PART: Cleanup Crew (2/3)

  • Scavenging Location [AT 48] (10/18): East South East
    Enemies: 4 Roadkills.
    Loot: 1 Scrap, Ammo

  • Intel Encounter [AS 47] (6/8): North. There's some Ammo here. You need to go offroad and drive up onto the cliff from where you exit the last scavenger location.

  • Legend Encounter [AS 47] (7/8): South East. Drive back down to the road and cross the bridge. This Encounter will reveal a bunch of Buzzard icons on your map. One is nearby. Completing these are optional but I will include them in the walkthrough.

  • Weak Scarecrow [AQ 47] (4/15): West North West.

  • Wasteland Sniper [AQ 48] (7/10): South. Drive back down the way you came.

  • Death Run [AP 49] CORNER CUT: South. Visiting to unlock Fast Travel.

  • Vantage Outpost [AP 46] (2/13): North East. This balloon is ASCENDED.
    Enemies: None.
    Loot: 3 Scraps, MAGGOTS, Fuel Can.

  • Scavenging Location [AR 49] (11/18): South South East. In a canyon beneath a Weak Gate. You find a passage here near the intersection on the road leading to the East.
    Enemies: 4 Buzzards +2 reinforcements arriving later.
    Loot: 2 Scraps, PROJECT PART: Maggot Farm (3/4)

  • Legend Encounter Objective [AT 49] (OPTIONAL) (1/5): Drive East and turn South to exit on the road leading here.
    Enemies: 4 Buzzards
    Loot: None.

    entering: BLACKMAWS


The road back to Chum's hideout is clear but work needs to be done cleansing the land of Scrotus minions. Time to do some more side tracking and while at it take out an Oil Pump Camp and grab a project part.

  • Scavenging Location [AL 48] (12/18): Across a rope bridge. You need to climb to the very top of the cliff to find the last scrap
    Enemies: 6 Roadkills.
    Loot: 3 Scraps, 2 Ammo.

  • Intel Encounter [AK 49] (8/8): That's the last one needed for the Challenge - but the rest of the Encounters will still be part of the Walkthrough.

    A TALKATIVE MANSpeak with 8 Encounters in Jeet's territory8/8
  • Scavenging Location [AK 47] WATER (13/18)
    Enemies: None
    Loot: 1 Scrap, WATER, Ammo, PROJECT PART: Cleanup Crew (3/3)

  • Scavenging Location [AJ 48] (14/18): Inside a half sunken cargo container.
    Enemies: None
    Loot: 1 Scrap, History Relic [4:7] (10/15)

  • Eliminate Perimeter Defense BONECRACK [AK 50]: Use the Sniper Rifle to take out both.
    1 Sniper: (8/10) in a Large Tower (2/5)
    1 War Crier

[AK 50] BONECRACK

To the right of the main entrance is a Weak Gate concealing the secret entrance. Choose whatever entrance you wish. Once inside there's some AMMO if you climb up to the left of the main entrance (when facing inwards the camp). As you enter deeper into the camp you'll be facing 4 Scrotus. In this area there's an open red cargo container. Inside you'll find SCROTUS INSIGNIA #1 (4/15) on a bench. As you keep going down the path another Scrotus will kick down a ladder and come at you. Note that there are several Red Barrels in this camp. Destroy as many of those as you can using Fuel Cans. Don't waste ammo on them, at the end of this level you'll find infinte fuel cans! To the left above the ladder is some DOG FOOD. As you head the other way do a sharp turn around the left side to find SCRAP #1. Cross the bridge and in the shed from across it is SCRAP #2, WATER and on some beams in the ceiling sits SCROTUS INSIGNIA #2 (5/15).

Walking around the shed will bring you to a fight with 5 Scrotus. Follow the right hand wall of this area you'll first find an area you can climb up onto. There's nothing up there so continue following the right hand side and you'll find a door to another shed. Kick open the door and enter to find SCRAP #3. Return and find the next door and kick that open. As you go through the door immediately turn left and follow the edge to find SCRAP #4 and SCROTUS INSIGNIA #3 (6/15). Go back and cross the bridge and get attacked by 2 Scrotus. SCRAP #5 can be found in this area along with some more WATER. Going around the bend will make you face another 5 Scrotus. You are now by the Pump you're heare to destroy. But first enter a small shed to find the History Relic [3:16] (11/15). On the outer wall of the same shed at the very back is SCROTUS INSIGNIA #4 (7/15). Walk around the pump to find another shed with a breakable door. Inside that shed are INFINITE FUEL CANS and SCRAP #6. Blow up the Pump.

Before you leave you should consider using the infinite fuel cans to blow up some of the Red Barrels. There's a crane holding a few of them that you can break.

  • Wasteland Sniper [AK 52] (9/10): Use the Harpoon in a full speed drive by. No need to snipe

Continue to Chum's Hideout

1. Put the dog in the back of the buggy

2. Drive Chum's buggy to Jeet's stronghold
The GPS will be automatically set to Jeet's so just follow its direction. On the way you will get some information about mine fields and as it so happens you will pass one:

  • Mine Field [AN 49] (3/5)

READ: Mine Fields in General Hints and Tips appendix

Disarming the Mine Field will begin a new Challenge tree:

PRECAUTIONARY MEASURESDestroy 5 land mines3/5
» CALM LIKE A BOMBDestroy 10 land mines0/10
»» CUT THE RIGHT WIREDestroy 30 land mines0/30

HINT: For every mine you disarm you'll get a Shotgun shell. Before heading back to Jeet this guide will have you clear no less than four Mine Fields which means you will get plenty of ammo. It would be a shame to not put it to use so this is a perfect time to go for any Shotgun related Challenge. If you meet any cars on the road - take them out using the Shotgun. Or better yet: If they have an exposed fuel tank you should step out of the car and blow it up on foot.

MY LITTLE FRIENDDefeat 3 vehicles while driving the Buggy3/3

During the rest of this mission you should work towards the Challenge above. The guide will assume that you complete it.

entering: BALEFIRE FLATLAND
  • Scavenging Location [AK 46] (15/18): The left path takes you into the camp.
    Enemies: 4 Roadkill
    Loot: 3 Scraps, CANNED FOOD, Red Barrel

  • Griffa [AM 44] (OPTIONAL): You should be a few levels into Gaz Guzzler by now and ought to have a few tokens to spend.

  • Scavenging Location [AN 43] (16/18): North. Colossus region: drive up the cliff just ahead of you when leaving Griffa
    Enemies: None.
    Loot: History Relic [5:6] (12/15)

    Head back down to the road and keep driving towards Jeet. Before we're going there we will take a detour again taking care of three more Mine Fields and some random locations including an Oil Pump Camp.

  • Mine Field [AM 39] (1/10): Dry Gustie Region

    PRECAUTIONARY MEASURESDestroy 5 land mines5/5
    » CALM LIKE A BOMBDestroy 10 land mines1/10
  • Eliminate Perimeter Defense HOLLOW POINT [AK 37]: Use the Shotgun with manual aim cn_LB
    1 Sniper: (10/10) in a Large Tower (3/5).
    1 Flame Pipe: Tank is exposed above the gate

    » I'VE GOT MY EYE ON YOUTake out 10 Scrotus Leadslingers10/10
    »» CAN'T HIDE FROM THE REAPERTake out 30 Scrotus Leadslingers. Completed 0 time(s)0/30

[AK 37] HOLLOW POINT Oil Pump Camp

Coming from the secret entrance at the East side you'll immediately face 5 Scrotus. You'll find SCRAP #1 under a canopy. Under another canopy is SCROTUS INSIGNIA #1 (8/15), there's also some AMMO nearby. As you continue forward you'll find some WATER before a door. To your left is a third canopy shading SCRAP #2 and SCRAP #3. Bust through the door.

Priority number one: Take out the War Crier. Then the 6 Scrotus. SCRAP #4 can be found in the building under the War Crier crane. There's a rack of infinite Thundersticks near the entrance. Use these to blow up the Red Barrels as well as the door leading into the cliff.

Inside the cave you face 2 more Scrotus. Follow the left hand wall to find a crack leading out to a lookout point with a view to die for (apparently). SCROTUS INSIGNIA #2 (9/15) is here. Next to the pump is an infinite fuel supply. Blow the pump up. After the cutscene and result screen: Turn around and walk around the bend for SCRAP #5. Head back up and out to the yard where the War Crier used to be.

Climb the ladder to the War Crier crane and continue forward fro some CANNED FOOD and SCRAP #6. Climb up the next ladder and turn right for SCROTUS INSIGNIA #3 (10/15). Use the zip line (9/30) and collect PROJECT PART: Oil Well (1/2). Continue forward on top of the cargo containers to find a kickdown ladder and SCRAP #7.

OPTIONAL: There's a Scrapulance at entrance. Destroying this will net you a nice sum of scraps. Drive the Scrapulance outside and then get back into your buggy and destroy it. You can also - since you're so close to Jeets Stronghold - drive the Scrapulance back there to net you 500 scraps. This goes for all Scrapulance vehicles. It's your choice whether or not it's worth driving it back to a Stronghold for additional scraps - or to destroy it there and then to get a lesser payout.

Dismantling this camp should've lowered the Threat Level to 2 and in the process unlocking these:

Upgrade Name (cost)DescriptionType
NOW NOW KIT (500)-50% reload timeSNIPER RIFLE
RIM HOOK ATTACHMENT (900)Unarmored tires, Fortified structuresHARPOON

That Harpoon upgrade is a must! If you can afford it: Buy it!

  • Mine Field [AH 37] (4/10)

  • Mine Field [AG 33] (7/10): Fuel Veins region

  • Scavenging Location [AI 34] (17/18): South West
    Enemies: 5 Roadkills +1 outside
    Loot: 3 Scraps, Ammo

Return to Jeet's stronghold

3. Build the Dog and Buggy Project
This will unlock Chum's Buggy in your Car Collection.

KEEP YOUR POWDER DRYComplete 5 projects for Jeet1/5

» Dinki-Di COMPLETED!

Slight Distraction

Complete the Dinki-Di Wasteland Mission

Slight Distraction
1 guideOffline Game ModeSingle Player

Talk to Jeet (this starts the Wasteland Mission: ASHES TO ASHES)

Build the Armory Project (2/5): located on the top level
With this you will always replenish your ammo when visiting Jeet's stronghold.

Build the Cleanup Crew Project (3/5)
This will automatically collect all scraps scattered by destroyed vehicles and scarecrows in Jeet's territory.

Doing Jeet a Big Favor

Build two projects in Jeet's Stronghold

Doing Jeet a Big Favor
1 guideOffline Game ModeSingle PlayerCollectable

  • Weak Scarecrow [AG 42] (5/15): West Southwest
    From here you can also take out two snipers. There's one on at a lookout point in the mountain and there's another on the Transfer Tank Camp nearby. Go for the one on the Transfer Camp first as he can discover you and start the Camp Alert timer.

  • Sniper [AE 40] (1/30)

  • Eliminate Perimeter Defense SAND SIFTER [AF 42]: Sniper from the Scarecrow location:
    2 Snipers (2-3/30)
    1 War Crier

[AF 42] SAND SIFTER

Use the Harpoon to take care of the 3 Scrotus just outside the gate, which you can also pull down with the Harpoon. There's a hidden entrance around the corner to the right. You'll be fighting 6 Scrotus in the yard just inside the gate. You'll find some AMMO, Infinite Fuel and SCRAP #1 under a canopy here. Climb up a ladder near the gate to reach SCRAP #2 and SCRAP #3 and possibly some AMMO left by one of the snipers. Destroy the Transfer Tank (1/6) with a Fuel Can.

Continue forward and you'll see SCROTUS INSIGNIA #1 (11/15). Manually aim the Shotgun will get you that one. Walk into the passage and past the ladder to find SCROTUS INSIGNIA #2 (12/15). In the next room is some CANNED FOOD and past that is the PROJECT PART: Survey Crew (1/3). Continue further to reach a lookout point with SCRAP #4 dangerously resting at the edge of a plank. A Transfer Tank (2/6) and some WATER can also be found here as well as a few Fuel Cans to destroy said Transfer Tank. Now head back and climb up the ladder you passed earlier. Be prepared to fight 7 Scrotus!

From where you climbed up: follow the wall clockwise. First you come to ledge you can climb. Up there are two cranes holding some Transfer Tanks (3 and 4/6). Break the yellow securing mechanism to make them fall. Also possibly some sniper AMMO here. Jump back down and ignore the ladder leading down into a hole. As you come around the bend you'll find SCRAP #5. Keep circling til you find a door. Break it open with your Jimmy Bar (2/10). On the other side is SCROTUS INSIGNIA #3 (13/15), SCRAP #6 and SCRAP #7. Return through the door and blow up the Transfer Tank (5/6) with the nearby Fuel Cans. There will be a stair next but pass it for now and grab SCRAP #8 from under the canopy instead. To the right of that scrap is a small set of stairs leading to a small lookout post with a mobile crane. SCRAP #9 is on that platform. Now head up that stair mentioned previously. Follow the path to SCRAP #10. Climb up the ladder to find SCRAP #11. Use the Zip Line (10/30) and now go down the ladder into that hole. The last Transfer Tank can be found down there. Return to the car.

  • Scavenging Location [AF 44] WATER (18/18): South. Turn East and then up the hill
    Enemies: 4 Roadkills (1 sniper)
    Loot: 2 Scraps, Fuel Can, WATER

    PICKING THE CARCASSComplete 18 scavenging locations18/18
    » REAPER OF THE HARVESTComplete 191 scavenging locations0/191
entering: GRIT CANYONS
  • Scavenging Location [AD 45] (1/191): Off Road towards East
    Enemies: None
    Loot: 1 Scrap, CANNED FOOD, History Relic [1:10] (13/15)

  • Weak Scarecrow [AC 43] (6/15): Off Road towards Northeast

Gutgash will ask us to clear a camp to earn his trust. Let's get ahead of things and do that before he even asks. The target is the camp OVERLOOK to the Northeast. From this Scarecrow you can easily take out two of the Sniper guards (4 and 5/30). There's also a War Crier in this camp which crane can be sniped from the East side. Let's get into position (follow the road to the South and East of the camp)

  • Scavenging Location [Z 41] WATER (2/191): North Northeast. Use the Harpoon to break into the cargo container. Sniper the War Crier crane from this location.
    Enemies: 5 Roadkill
    Loot: 2 Scraps, Ammo, Fuel Can, WATER, CAR PART: Die Rolla

Take Down OVERLOOK Perimeter Defense
The entrance to the camp is from the North. Drive up there and tear down the first Large Sniper Tower (4/5). Continue up the road until you reach the gate. There's only the Flamepipes left of the perimeter defense so manually aim the Harpoon to tear down the Fuel Tank. Now also tear down the second sniper tower (5/5). Tear down the gate and enter the camp.

STORMING THE GUARDDestroy 5 large Sniper towers5/5
» TOPPLERDestroy 10 large Sniper towers0/10

Dismantle OVERLOOK Transfer Tank Camp [AA 42] (4/10) (4/12)

[AA 42] OVERLOOK

The first area is guarded by 2 Scrotus. Destroy the Transfer Tank (1/11) using the nearby infinite Fuel Cans. There's also a WATER source here so you can heal up before kicking the door to the next area.

Here you'll be attacked by 6 Scrotus. Defeat them and head back to the previous area and grab a Fuel Can. Return and destroy the Transfer Tank on the right side (2/11). Climb up to a small shack next to the former transfer tank for SCRAP #1 and SCROTUS INSIGNIA #1 (14/15). There's a ladder on the other side of the area. Climb it and enter the next area and fight another 2 Scrotus. Immediately to the left is an Infinite Fuel Can supply. Grab a can and return to the area from which you came and destroy the Transfer Tank next the ladder (3/11). Now go back to the new area.

Destroy the Transfer Tank immediately to the right of the doorway (4/11). In this area you'll find a Scrapulance car (it takes 5 fuel cans to destroy it if you want the scrap) and in a room next to it: SCRAP #2. Grab another Fuel Can and follow the path leading forward. You'll come across a stack of Red Barrells. Destroy them with your Fuel Can. Drop down and turn left to find SCRAP #3. Continue and you come to a crossroad with a path leading down along the cliffside. Go the other way for now. Here you'll be attacked again by another 2 Scrotus. To your right is another set of Transfer Tanks. Destroy it with a Fuel Can found nearby around the bend (5/11). There's some CANNED FOOD in a shack here. On the other side of the path is a crane which you can break to destroy some more Transfer Tanks (6 and 7/11 - they drop onto another set below). SCRAP #4 is behind you and SCRAP #5 is in the shack next to it.

Now head down the path along the cliffside. This is quite a long trek which includes ladder climbing. You'll pass a WATER source on the way down. There are 3 Scrotus to greet you at the bottom. As you enter the cave to you'll be ferociously attacked by at least 7 other Scrotus. Kick open the door to the next area.

Climb down the ladder and when the path splits choose the one in front of you along the yellow sidle edge. On the other side is SCRAP #6. Sidle back and enter the other path. Climb up and break the crank to lower the bridge. Cross it and climb the ladder. Turn left and sidle along another edge to reach SCRAP #7. Grab a Fuel Can from the infinite supply and sidle back. Destroy the Transfer Tank (8/11). Continue forward and you'll come to place where you can either climb or turn right. Turn right and follow the path for SCRAP #8. Return and climb up the ledge.

Up here you'll get attacked by 2 more Scrotus. On the left side is a large stack of Transfer Tanks. Blow these up with a Fuel Can from the nearby infinite supply (9 and 10/11). To the left of this stack is a narrow passage leading into a small room with SCROTUS INSIGNIA #2 (15/15) as well as a corpse with delicious MAGGOTS. Return and head the other way to find SCRAP #9. Continue past the Transfer Tank for SCRAP #10 (in a tent) and beside that SCROTUS INSIGNIA #3 (1/30). On the left side of the tent is a ladder. Up there you'll find PROJECT PART: Oil Well (1/1). Now return and destroy the Transfer Tank you passed earlier (11/11) to clear the camp.

PAIN AND TRIUMPHDestroy 15 Scrotus Insignia15/15
» A DECLARATION OF WARDestroy 30 Scrotus Insignia1/30
  • Scavenging Location [AB 44] (3/191): In a ship wreck on the salt plain.
    Enemies: None
    Loot: 1 Scrap (Jimmy bar)

  • Strong Scarecrow [AA 46] (7/15)

    Destroying this Scarecrow will lower Threat Level in Gutgash to 4 and unlocking some new tires for your car. You rarely drive on asphalt so waste no scraps on these at the moment.

    Upgrade Name (cost)DescriptionType
    WIDE TREADIES (300)Improve tire traction on asphalt by 15%.TIRES
  • Griffa [AC 45] (OPTIONAL): If you want to spend some Griffa tokens you can find him by following the path right in front of you as you come back down from the Scarecrow.

  • Scavenging Location [Z 45] (4/191): Deviate from the GPS path and keep driving West to reach a spot where you can enter this cave towards the North. Look out for bear traps on the floor. This cave leads through the cliff and the last Scrap is in the path leading out on the opposite side.
    Enemies: 1 sick bastard (Roadkill?)
    Loot: 2 Scraps, Ammo, History Relic [3:18] (14/15)

    Return to the car and almost across the road is another cave entrance that you can navigate with your car.

  • Scavenging Location [Z 46] (5/191): Don't forget to grab the Fuel Can if you don't have a spare in your car.
    Enemies: 4 Scrotus
    Loot: 2 Scraps, Ammo, Fuel Can

  • Vantage Outpost [Y 47] (3/13): This balloon is READY TO USE. You need a spare Fuel Can to blow up the door. Return via the Zip Line (11/30)
    Enemies: none
    Loot: 1 Scrap, MAGGOTS, History Relic [2:10] (15/15)

    FADED MEMORIESFind 15 History Relics15/15
  • Scavenging Location [Z 48] (6/191)
    Enemies: none
    Loot: 2 Scraps

    Drive through the cave and turn left, left and right to go off road and drive up a slope. Do a U-turn to the right to spot the next location.

  • Scavenging Location [AA 48] (7/191)
    Enemies: 4 Scrotus
    Loot: 1 Scrap, Ammo, Fuel Can, PROJECT PART: Cleanup Crew (1/2)

    Follow the GPS

  • Wasteland Sniper [Z 49] (6/30): Drive up to this one and pull him down with the Harpoon.

  • Scavenging Location [Y 49] (8/191): Go off road to the right as you drive down from the Sniper.
    Enemies: none
    Loot: 2 Scraps

    entering: PARCH MOON
  • Wasteland Sniper [U 49] (7/30): Another one you can drive up to and dispatch with your Harpoon.

  • Vantage Outpost [U 48] (4/13): This balloon needs GENERATOR FUEL and RE-WINCHING. Use Thundersticks from the shed to open the door. Bring the Fuel Can from the bottom floor as you climb the ladders. Return via the Zip Line (12/30).
    Enemies: none
    Loot: 1 Scrap, Fuel Can, History Relic [3:4] (1/85).

  • Scavenging Location [R 48] (9/191): A bit off the path but we want that Project Part
    Enemies: 6 Roadkills
    Loot: 1 Scrap, CANNED FOOD, PROJECT PART: Water Storage (1/2)

  • Scavenging Location [U 47] (10/191): a mostly intact shipwreck with a ladder
    Enemies: None
    Loot: 1 Scrap
  • Weak Scarecrow [V 47] (8/15): Off Road to the East.

  • Scavenging Location [W 47] (11/191): Off Road to the Northeast (in Grit Canyon)
    Enemies: None
    Loot: 1 Scrap, MAGGOTS

  • Scavenger Encounter [T 46] (1/11): Below the cliffside just as you approach Gutgash's Stronghold.

    CHATTY CHATTYSpeak with 11 Encounters in Gutgash's territory1/11

5. Drive to Gutgash's Stronghold (A cutscene will play as you get close to the gate)

6. Collect the welding wire (it's upstairs)

7. Use the garage to install all upgrades for the Jack (You do this in the Garage menu)

You've now unlocked Archangels.

» A WASTELAND CLASSIC COMPLETED

» A PIECE TOUGHER STARTED!

Talk to Gutgash to start this mission (He's on the bridge above you)

» There's four scraps here (1 downstairs, 3 upstairs) and one History Relic [5:9] (2/85) upstairs.
» Enter the pathway to the upper floor and watch the cutscene introducing Hope.
» Build the Oil Well past Gutgash and then talk to him to start this mission.

Doing Gutgash a Big Favor

Build two projects in Gutgash's Stronghold

Doing Gutgash a Big Favor
1 guideOffline Game ModeSingle PlayerCollectable

1. Exit Gutgash's Stronghold

  • Immediately turn back in and talk to Hope once more to get the mission "In the Buzzard's Belly". Then head back out and continue.

2. Find Dim Rim's Convoy

  • Intel Encounter [O 46] (2/11): Slightly off road

  • Scavenging Location [N 46] (12/191): Just west of Encounter in a cargo container
    Enemies: None
    Loot: 1 Scrap, History Relic [1:18] (3/85)

  • Strong Scarecrow [M 46] (9/15): Keep driving off road to the West

HEADS UP
Reek Hills is a little too tough for Max at the moment - but we need to snatch that sulfur. The enemy cars in this region are with few exceptions armored and that often includes the wheels. Your Harpoon can't handle armor plates yet so tactics involving tearing tires off or doors and drivers won't work. If you encounter a war party or other patrol your best option is to drive into the terrain, jump out of the car and take position at a spot where the enemies can't reach you with their cars. That will force them to exit their vehicles and come at you on foot. Much easier!

» ASHES TO ASHES STARTED!

entering: REEK HILLS
  • Vantage Outpost [G 47] (5/13): Balloon need WINCHING
    Enemies: 2 scrotus
    Loot: 1 Scrap, MAGGOTS, Ammo

  • Fortified Scarecrow [F 47] (10/15)

  • Wasteland Sniper [F 49] (8/30): In Weak Tower. Snipe or tear down

  • Fortified Scarecrow [F 48] (11/15)

  • WASTELAND MISSION OBJECTIVE [E 46] (1/3): This site is guarded by two scrotus snipers (9 and 10/30)

  • Scavenging Location [D 48] (13/191): A jimmy bar box next to a rowing boat
    Enemies: None
    Loot: 1 Scrap

  • Scavenging Location [C 51] (14/191): On the ground beneath a cliff
    Enemies: None
    Loot: 1 Scrap, MAGGOTS

  • Scavenging Location [D 49] (15/191): Through a crevice in a cave near a burning car.
    Enemies: None
    Loot: 1 Scrap, History Relic [2:5] (4/85)

  • Scavenging Location [G 52] (16/191)
    Enemies: 4 Roadkill
    Loot: 2 Scraps, CANNED FOOD, Fuel Can

  • Wasteland Sniper [H 51] (11/30): Weak Tower. Snipe this from afar

  • Fortified Scarecrow [G 51] (12/15)

  • Legend Encounter Objective [G 51] (2/5): Buzzard Lair
    Enemies: 3 Buzzard
    Loot: None

  • Scavenging Location [G 49] (17/191): Drive into a canyon just North of the field you're in now. Among some whale skeletons.
    Enemies: None
    Loot: 2 Scraps, Fuel Can

  • Scavenging Location [J 51] (18/191)
    Enemies: 4 Roadkill
    Loot: 1 Scrap, CANNED FOOD, Ammo

PLENTY OF SNIPER AMMO?
You will pass very close to the STORM SHELTER transfer tank camp. There are four snipers in that camp's perimeter defense. If you have at least four rounds in your Sniper Rifle you can easily take out the whole perimeter defense and possibly even take out the whole camp. 5 rounds is recommended. If you lack the ammo you should take out as many snipers as possibly and then either skip the camp and come back later - or go for it anyway with the risk of sounding the alarm.
  • Eliminate Perimeter Defense STORM SHELTER (initiated): Coming back out on the main road on the slope.
    1 Sniper (12/30): Snipe from below the slope.
    1 Molotov Sling: Snipe from the crest of the slope. (if you have 5 or more bullets - otherwise skip it for later).
  • Scavenging Location [L 51] (19/191): Drive in a wide berth to the South to find this in the hull of a plane wreck.
    Enemies: None
    Loot: 1 Scrap, History Relic [4:4] (5/85)

  • Eliminate Perimeter Defense STORM SHELTER (finished)
    On your way back North you have the opportunity to shoot another Sniper (13/30) in a Large Tower. Keep driving counter clockwise around the camp at a safe distant and you'll soon be able to reach a third Sniper (14/30). Only one Sniper (15/30) to go! He's located way into the entrance canyon but can be shoot afar. Be careful as you'll be driving right into his field of view. Be quick or the Camp alert will go off. All that remains now is a couple of Molotov Slings and a Flame Pipe near the gate which you can turn of with a crank. There is a War Crier inside but there is no way to snipe him from outside. Don't forget to tear down both Large Sniper Tower (1 and 2/10).

[K 49] STORM SHELTER

Make sure that your car is near the entrance - preferably inside the gates. As you enter you will pass an area with a lot of FUEL CANS and on your right side there will be a small wall with some AMMO behind it. The next fight can be quite tricky and it involves the War Crier along with 6 scrotus of varying difficulty.

UNDER POWERED TACTIC:
Go directly for the War Crier by running and dodging past the other enemies. Use the Shotgun to take him out. If you fail on the first attempt it will be increasingly difficult to succeed. You can choose to deliberately die and restart at the entrance of the camp. Repeat this until you manages to kill the War Crier. Dodge the enemies while you run back to your car. Enter the car and dispatch any followers with the Harpoon. Exit the car and walk back to lure more to follow. Repeat with the Harpoon until they are all dead.

In the War Crier area you'll find the first two Transfer Tanks (1 and 2/5). There's INFINITE FUEL nearby for your convenience. Near the Infinite Fuel is a jimmy bar box containing SCRAP #1 and on the backside wall of the Infinite Fuel hangs SCROTUS INSIGNIA #1 (2/30). There's a kickable ladder out of your reach and near that is SCRAP #2. There's also some CANNED FOOD which should be saved for when your health is really low. Now bring a Fuel Can and continue on the left side through a Jimmy Bar door (3/10).

SCRAP #3 awaits you in plain sight to the left. Turn around and look above the doorway you just came through. Use the Fuel Can to blow that SCROTUS INSIGNIA #2 (3/30) up. I bit further up you encounter 6 Scrotus. Shouldn't be too tough. SCRAP #4 can be found along the left wall and SCRAP #5 is near a container on the opposite side. On the left side is a shed and on the far wall of that shed hangs SCRAP #6 and very close to that is PROJECT PART: Maggot Farm (1/3). In and around the shed is a WATER source as well as INFINITE FUEL. Now: Make sure your health is full before you grab a Fuel Can and blows up the nearby Transfer Tank (3/5) - because you're about to be joined by no less than 10 Scrotus War Pups. There's a SCROTUS INSIGNIA #3 (4/30) mocking you near the exit. You can use a Fuel Can and blow it up as well so save your ammo. Kick open the next door and go grab yet another Fuel Can. Be ready for another onslaught. This time by 5 Feral Scrotus. They will attack when you blow open the next door. Also be ready for a single Scrotus ambush as you first go through that door.

In the next area you'll have to look out for a Boomer Scrotus throwing Thundersticks at you. These can be tricky if there's more than one of them. This time its just one so run towards him and take him out in close combat. In here you can use a Thunderstick to destroy the final SCROTUS INSIGNIA #4 (5/30). SCRAP #7 is along the Northern wall and you'll find SCRAP #8 along the wall to your left as you entered the room. Now grab a Thunderstick and throw at the wall near where Scrap #7 was. Behind that wall are two Transfer Tanks (4 and 5/5). Camp dismantled but still stuff to do. Grab a Thunderstick and head through the final door to complete the circle. You'll be passing some AMMO.

Back at War Crier room. See that kickable ladder that was mentioned before? To get up there and grab the final scrap you need to walk out of the camp and look for a passage along the cliffside to the left of the entrance. Follow the path and you'll end up by the kickable ladder and next to it is SCRAP #9.

Completing STORM SHELTER will lower the Gutgash Territory Threat Level to 3 and in doing so unlock:

Upgrade Name (cost)DescriptionType
TEENY EXHAUST (600)Top speed is 40% fast than Stock ExhaustEXHAUST
DUAL GROOVIES (600)Improve overall tire traction by 15%TIRES

Continuing on the Ashes to Ashes quest. Make sure the GPS point to the next Wasteland Mission Objective.

  • Scavenging Location [K 46] WATER(20/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, CAR BODY: Wild Hunt, PROJECT PART: Cleanup Crew (2/2)

    entering: PARCH MOON
  • Scavenging Location [N 50] WATER (21/191)
    Enemies: 5 Roadkills
    Loot: 2 Scraps, Fuel Can, WATER

  • Scavenging Location [O 50] WATER (22/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Fuel Can, WATER

  • Scavenging Location [P 53] (23/191): Entrance is on the upper side. Use the zip line (13/30) to exit and call for the car with the flare gun.
    Enemies: None
    Loot: 2 Scraps, Ammo

  • Legend Encounter Objective [Q 54] (3/5): Buzzard Lair. Gently drive off the cliff ledge to get down to where this is.
    Enemies: 3 Buzzard
    Loot: None

    Drive south along the mountain side to get back on the road. Don't bother about the Scavenging Location located at the en of the road. It's a mission based location and are locked for now.

  • WASTELAND MISSION OBJECTIVE [R 53] (2/3): There's 5 Scrotus here to dispatch of first.

  • Scavening Location [S 53] WATER (24/191): There's a path around the cliffs on the right that let you enter the camp from the rear. Could help.
    Enemies: 6 Roadkills
    Loot: 2 Scraps, Fuel Can, Ammo

  • Death Run [U 55] SUMMIT OF THE MIGHTY (OPTIONAL): To unlock fast travel.

  • Scavenging Location [V 54] (25/191): You need to drop down from above. Caution! Max have a very floaty way of falling so be careful not to slip off the edge (and die!)
    Enemies: None
    Loot: Ammo, History Relic [2:18] (6/85)

  • Scavenging Location [X 55] (26/191)
    Enemies: 6 Roadkills (2 snipers)
    Loot: 3 Scraps, Ammo, HARDBALL vehicle

  • Secret Scavenging Location [Z 56] WATER (OPTIONAL): Drive South East across the terrain to get here.
    Enemies: 5 Scrotus
    Loot: 2 Scraps, Ammo

Eliminate GOB STONE perimeter defense
Drive to the southernmost edge of the Convoy route circumventing the camp. From here you can shoot the only Sniper (16/30) protecting the camp. This part of the road is heavy trafficked so expect to do some car combat here. There is a War Crier in the camp that can be eliminated from the high ground East of the camp. It's a long shot but you can take out the crane from which he is hanging. Once this is taken care of you may drive up to the entrance destroying 2 Molotov Slings on the way, tearing down the Large Sniper Tower (3/10) and finally disable the Flame Pipe by shooting the fuel tank to the left of the gate (with your Shotgun).

[Z 52] GOB STONE

Just inside the entrance is a Scrapulance that you can destroy for some scraps if you desire. Some CANNED FOOD is located nearby along with a few FUEL CANs. Continue on to encounter 5 Scrotus. On the right side is a wire coming down. On the wall to which it is attached sits a SCROTUS INSIGNIA #1 (6/30). In a shed on the left side is SCRAP #1. You can find some AMMO in the shed in front of you. SCRAP #2 and SCRAP #3 is in the large alcove on the right side. Keep going forward and you'll find some WATER next to the door to the next area.

Kick the door open and fight a total of 8 Scrotus. There's another shed in the middle of this area. Inside that is History Relic [3:10] (7/85) and PROJECT PART: Water Storage (2/2). A Fuel Can is outside. In the corner by the outlook railing is some AMMO and on the shed wall facing outward sits SCROTUS INSIGNIA #2 (7/30). Next to the War Crier crane is a lot of canisters stored. Among these is SCRAP #4. Go back to the shed and grab the Fuel Can and go blow up the pump. Dismantling complete.

Climb up the first ladder near the pump and do a 180 to your left to find SCRAP #5. Climb up the next ladder to find SCROTUS INSIGNIA #3 (8/30), SCRAP #6 and some AMMO. Camp complete. Exit via the zip line (14/30).

  • Death Run [AC 53] CRAGGY CREW (OPTIONAL): To unlock fast travel.

  • Scavenging Location [AC 52] (27/191) +WASTELAND MISSION OBJECTIVE (3/3)
    Enemies: None
    Loot: 2 Scraps

» ASHES TO ASHES COMPLETED

It's time to do something about that Dim Rim. But first: Upgrade your car as much as you can afford.

  • Legend Encounter Objective [AC 51] (4/5)
    Enemies: 3 Buzzard
    Loot: None

  • Scavening Location [Z 50] (28/191)
    Enemies: None
    Loot: 1 Scrap, MAGGOTS

  • Strong Scarecrow [AA 49] (13/15)

  • Weak Scarecrow [AC 49] (14/15)

  • Scavenging Location [AC 50] WATER (29/191): Bear trap extravaganza.
    Enemies: 2 Roadkills
    Loot: 2 Scraps, Water

DIM RIM'S CONVOY

Dim Rim is running the route that crosses between Grit Canyons and Blackmaws. The convoy consists of six car. Four of these can easily be neutralized by ripping a tire off with the Harpoon. The wing man of the convoy is an armored vehicle with grinders that can be tough to knock out. Try to get a clear shot at his fuel tank and he should be gone quickly. The Hauler itself is easy. Drive up on its right side and tear off the drivers door with the Harpoon. Drive up on the right side again and pull out the driver with the Harpoon. Now destroy the Hauler and grab your prize. Easier than knocking its health down little by little as that would eventually mean that the rear flamer is activated.

» A PIECE TOUGHER COMPLETED

  • Weak Scarecrow [AF 46] (15/15)

    SCATTERED ASHESDestroy 15 Scarecrows15/15
  • Scavenging Location [AG 47] (30/191)
    Enemies: 4 Roadkills
    Loot: 1 Scrap, Fuel Can, CANNED FOOD, PROJECT PART: Scrap Crew (4/4)

  • Wasteland Sniper [AH 49] (17/30): Weak Tower. Use Harpoon.

  • Intel Encounter [AF 50] (OPTIONAL)

  • Eliminate Perimeter Defense: GASWORKS:
    1 Sniper: Can easily be shot from the South, near the Intel Encounter. (17/30)
    1 War Crier: Can easily be shot from the West.
    2 Molotov Slings: Drive in and pull them down with the Harpoon. Camp Alert begins
    1 Flame Pipe: The fuel tanks sits on the roof of the small building. Easily accessible with the Harpoon from the South.

[AF 49] GASWORKS (2 skulls)

There's a hole in the wall on the South side of the ground building. Enter through there and turn right to find SCROTUS INSIGNIA #1 (9/30). By now you should've been discovered. Turn back and quickly climb the ladder that was in front of you as you came in. Up here is SCRAP #1. If you're short on AMMO you can jump diagonally towards the stair and run all the way around the wall to find some. Now jump down into the central area and deal with any remaining Scrotus. There should've been 5 from the start. There's nothing more in this area than a couple of Fuel Cans and a Scrapulance car. Kick open the door to find a WATER source and SCRAP #2 behind the center pillar. Climb the ladder.

On the way up you will pass SCROTUS INSIGNIA #2 (10/30) and a bit further you'll encounter a lone Scrotus. Keep going up and kick open the door at the top. 3 more Scrotus will attack you. Look for SCRAP #3 in the area behind the flame pipe. Sidle along the edge to the right of the door you came through and make your way around the pillar. 3 more Scrotus will engage you before you can reach the valve to turn off the flame. Look for SCRAP #4 near the valve. Break the crank to lower the bridge and continue past where the flame was.

Climb the ladder to reach a room with some CANNED FOOD. Keep to the left as you exit that room to find an area with SCROTUS INSIGNIA #3 (11/30). Return and head down some stairs and then up another. 5 Scrotus will attack you. Next to the stair you came up from is SCRAP #5 and SCROTUS INSIGNIA #4 (12/30) as well as INFINITE FUEL. You'll need this for the door to the next area. To the right of said door is SCRAP #6. Enter the door and make your way to the top. You'll come across SCRAP #7 just as you reach a ladder. Keep climbing to find a WATER source at the very top. Prepare for the boss fight!

Gaspa Grope will fight you alone without henchmen - so this should be a fairly easy fight. Try to lure him into the flames and watch out for the fuel barrels as those can deal you some serious damage if they blow up near you. Try to use them against the Top Dog. Once he is defeated you can turn off the flames and head to the right of his throne. There is nothing but a great view to find if you choose to walk around the platform. Use the two zip lines to reach the bottom fast. (15-16/30).

  • We won't rest on our laurels. Time to tackle the next camp. To reach this the straightest route would have us drive through a Mine Field. The central path is pretty safe but if you want to be on the safe side you should drive around it using the road we came up from before.
  • Loot Encounter [AG 51] (OPTIONAL)

  • Weak Scarecrow [AG 51] (1/20)

  • Death Run: BROKEN PIPES [AF 51]: Go here to unlock fast travel

  • Intel Encounter [AJ 51] (OPTIONAL)

  • Eliminate Perimeter Defense THE EDGE: There is none but:
    1 War Crier: Drive a bit North of the camp and you'll get a clear shot long a ravine.

[AI 52] THE EDGE (1 skull)

Drive through the main gate with your car. From here you can pretty much dispatch of all enemies using your Harpoon. There's also a lot of Fuel Barrels to work on the challenge Set Us Up The Bomb. If you haven't already completed it. Kick open he door and cross the bridge. When you reach the other side, look in the shed to the right to find SCRAP #1.

Walk around the cliff to see something stirring. Climb up the ledge and enter the first building to find a WATER source and SCRAP #2. Exit and continue the only path forward. Soon you'll encounter a Scrotus with a shiv. He's alone and should pose no problem. Now walk around to the left until you're under the stair. SCROTUS INSIGNIA #1 (13/30) waits for you here. SCRAP #3 is a bit further in the room and in by a latrine next to it you'll find History Relic [4:16] (8/85). Return to where you fought the Scrotus. Kick open the door there to find some CANNED FOOD and PROJECT PART: Survey Crew (2/3). Now head up the stairs.

2 Scrotus will attack you on the next floor. Kick open the door. Walk through the room and turn left to find a ladder. Climb the ladder and walk across the roofs to find SCRAP #4 and SCROTUS INSIGNIA #2 (14/30). Head back down and cross the bridge.

The next fight will be against 9 Scrotus. Be prepared! Kick open the door and enter the area to the right of the ladder to find SCRAP #5. Now climb the ladder and go forward to the right and head down the ramp. At the bottom turn around and find a small space beneath that ramp. In here: Some AMMO, SCRAP #6 and SCROTUS INSIGNIA #3 (15/30). Near here is a ladder which leads to a room with a WATER source. SCRAP #7 can be found behind a wooden structure near the cliff edge. The final SCRAP #8 is up a ladder if you walk around the Oil Pump. Before you blow up the pump it's time for some target practice with Thundersticks. There is a rack of Infinite Thundersticks near the pump. What we want to hit is the SCROTUS INSIGNIA #4 (16/30) that sits on an elevated platform in the middle of the ravine. The trick here is to walk up the the railing and stand there facing the insignia. Turn the camera so you see the insignia between Max's legs. Position the camera so the insignia is right in his crutch. Press cn_B to throw and it should hit.

Blow the pump and use the zip line (17/30) to get back to your car.

  • Scavenging Location [AI 49] (31/191): Use Harpoon to open the cargo container.
    Enemies: None
    Loot: Scrap 1, Ammo

  • Weak Scarecrow [AI 47] (2/20)

  • Scavenging Location [AH 46] (32/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Fuel Can

  • Eliminate Perimeter Defense: THE DREDGES:
    1 War Crier: Drive out onto the cliff to the Northeast and bring your car to the tip of the cliff. Snipe him from here.
    1 Fuel Tank (OPTIONAL): There's a crane holding fuel tanks that can be shot from here (1/10).
    2 Molotov Slings: Use the Harpoon against these when you get down there.

Drive back to the road Southeast. Look for a downward off road slope to your left that will take you to the camp. Drive through and destroy the Molotov Slings.

  • Scavenging Location [AI 46] (33/191): Inside a cliff. There's an opening to squeeze through on the East side.
    Enemies: 6 Roadkills
    Loot: 2 Scraps, Ammo

  • Scavenging Location [AJ 46] (34/191): Inside a cave system.
    Enemies: None
    Loot: 2 Scraps, History Relic [3:7] (9/85)

  • Intel Encounter [AJ 46] (OPTIONAL)

[AJ 45] THE DREDGES

Start with the South half of the camp. On the right side of the gate is a crane holding up fuel tanks. Use the Harpoon to pull these down (2/10).

The South Entrance is guarded by 3 Scrotus. The first area has some AMMO and a couple of Fuel Cans. Use one of these to blow up the transfer tanks here (3 and 4/10). Through the door you encounter 6 more Scrotus. From where you entered the area you'll find some CANNED FOOD in a small room to the left and if you do a 180 to the left as you enter that room you'll find another area containing SCRAP #1. Next to the door leading to the next area is a Fuel Can. Use it to blow up the nearby transfer Tank (5/10). Kick open the door and enter a peaceful area with INFINITE FUEL and a WATER source. There's a ladder up here and a ladder down beneath a breakable gate in the ground. Break the gate in the ground but don't go down there. Instead climb the upward ladder and go to the right for SCRAP #2. Return to the ladder and instead go to the left. Almost immediately you come across SCROTUS INSIGNIA #1 (17/30). Continue forward and you get the chance to kick down a ladder for shortcut should you fall to the ground. The passage takes you to another ladder that brings you to the roof where you'll find SCRAP #3. Cross the bridges to the North camp

As you reach the North camp - turn right for SCRAP #4. Climb down the ladder, turn right and enter the cargo container and do a 180 to the right to find SCROTUS INSIGNIA #2 (18/30). Return slightly and climb down to the ground level. To your left is SCRAP #5. If you earlier sniped the War Crier and the transfer tank crane this area should be really calm. Work your way around the yard towards a rack of Thundersticks and that calm with end - with the yelling of a single Scrotus that bursts out of a cargo container. Use Thundersticks from this rack to blow up all the transfer tanks in the area (6, 7 and 8/10). Use another Thunderstick on the door leading to the North Entrance. Here you'll find SCRAP #6 and SCRAP #7 along with WATER and Infinite Fuel. Now head back and up the ladder you came from. Go right past the other ladder and you'll reach an open container with yet another Infinite Fuel supply. Opposite of it is a ladder leading down. Go down there to the underground.

As yu reach the first room you'll find transfer tank (9/10) in a small room to your left. To the far right is a corpse with MAGGOTS... and a fully vital Scrotus. Nearby is another supply of Infinite Fuel you can use to blow up that last transfer tank. Next to it: SCRAP #8. Continue down the path and as soon as you enter the small room at the other end you'll find a cargo container door to your right that can be pried open with the Jimmy Bar (4/10). In the room behind is SCRAP #9 and SCROTUS INSIGIA #3 (19/30). Return and continue down the path to a red area in which you'll find PROJECT PART: Oil Well (2/2). Next to it is a ladder down deeper into the ground. Down there is the final transfer tank (10/10) and the means to destroy it, i.e. Infinite Fuel.

Camp dismantled! Return to your car via a ladder leading up near the red area. If you forgot to break the ground gate open from earlier you'll have to go the long way around.

  • Scavenging Location [AH 44] (35/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, CANNED FOOD, PROJECT PART: Water Storage (1/2)

  • Legend Encounter [AI 44]: This legend encounter unlocks an optional quest involving driving off ramps. Reward: 1 Griffa token.

  • Intel Encounter [AJ 40] (OPTIONAL)

JEET'S STRONGHOLD [AJ 41]
Talk to Jeet to start the next mission. But first:

  • Build the Oil Well (4/5)

  • Build the Scrap Crew (5/5)

    This will upgrade the looks of the Stronghold as well as completing the following Challenge:

    KEEP YOUR POWDER DRYComplete 5 projects for Jeet5/5

Walkthrough Page 2

STORY MISSIONSWASTELAND MISSIONSCAMPS

#7: BLACK MAGIC
#8: SMOKE RISES
#9: DANCE WITH DEATH

#4: IN DUE TIME
#5: IN THE BUZZARD'S BELLY
#6: IRONCLAD FAITH
#7: PLAYING WITH FIRE
#8: A SIGN OF THE GODS
#9: OUR DAILY BREAD
#10: AS THE WRENCH TURNS
#11: WHERE THERE IS SMOKE

TYRANT'S LASH
TWIN SISTERS
BLACK COVE
WRECK HILL
RUST BIRD
IRONCLAD
BLACK SANDS
JUGULAR CANYON
LARGE BLADE
BLOOD BEACH
GRAVE BRIDGE
HAVOC POINT
FINGER PEAK
DEAD END

» BLACK MAGIC STARTED

  • Talk to Jeet

1. Install the Thunderpoon

  • Talk to Chumbucket to unlock the Thunderpoon.

    Upgrade Name (cost)DescriptionType
    THUNDERPOON OF TENETSBase ThunderpoonTHUNDERPOON
    AMPLE ZING COILS (300)Reload time -25%THUNDERPOON
    THUNDERPOON OF TERROR (900)Damage +25%THUNDERPOON

    Further upgrades won't be unlocked until you lower the threat level in Deep Friah, which is a way off. For now upgrade this as much as your scraps allow.

2. Exit Jeet's Stronghold

3. Test out the Thunderpoon

  • There will be three targets set up right outside the gate for you to shoot. Jeet won't like it, but who cares?

4. Drive into Dead Barrens Pass

  • The GPS will be set automatically to Dead Barrens Pass. That route have already been covered as far as locations goes. Let's take another route:

  • Scavenging Location [AE 39] (36/191)
    Enemies: 4 Feral Scrotus
    Loot: 1 Scrap, Ammo, MAGGOTS

    Drive off road to the South West to find a ravine with this:

  • Scavenging Location [AC 40] (37/191)
    Enemies: 3 roadkill inside and 1 roadkill sniper above the entrance (can be sniped from the car)
    Loot: 2 Scraps, Ammo

    As you drive back turn right and drive up onto the plateau. Drive off the edge to the South East and you should end up on the road near this:

  • Scavenging Location [AD 41] WATER (38/191)
    Enemies: 4 Roadkill
    Loot: 2 Scraps, Fuel Can, WATER, Ammo, History Relic [2:7] (10/85)

    Follow the road back up North. This is marked on your map.

  • Weak Scarecrow [AC 39] (3/20)

    Drive off the cliff edge here to end up on a Convoy Route. Follow this route clockwise

    entering: FUEL VEINS
  • Scavenging Location [AB 37] (39/191)
    Enemies: 3 Feral Scrotus
    Loot: 1 Scrap, MAGGOTS

  • Secret Scavenging Location [AA 37] (OPTIONAL): Use the Harpoon to open up the cargo container with the x:s.
    Enemies: None
    Loot: 2 Scraps

  • Wasteland Sniper [Z 36] (19/30) Weak tower: Pull it down with your Harpoon

  • Strong Scarecrow [X 35] (4/20) Just because it's close to our path.

    Now drive towards Dead Barrens Pass and pull open the Strong Gate with your Harpoon. Read ahead before entering the Jaw to know what you're up against.

5. Destroy the thunderstick launchers

  • There are 3 Thunderstick Launchers that will be marked with objective dots. These should be your priority so ignore the cars that will attack you as well. Take out the launchers by using the Harpoon in a drive-by. By now your Harpoon should be upgraded enough for Chumbucket to reload very fast.

6. Destroy the hinges of the Jaw

  • You need to dispatch of all the enemies before you can take a shot at the hinges. A good place to dismiss the cars are at the South East corner (map grid [Y 33]). The snipers can't hit you up there so you can "safely" step out of the car - because the odds are that your car won't make it through the entire battle as it can be quite intense. The cars are unarmored so you can tare their tires off with the Harpoon. Try to do that as long as possible. When (if) you need to leave the car - stay close to it and use the shotgun to disable the rest of the cars. Soon enough the enemies will step out of their vehicles and come at you on foot instead.

  • There will be a group of enemies heading towards you on foot (at least if you stepped out of your care they will). These come from the Jaw. By the time they reach you Chumbucket should have completed the repairs on your car. Either beat them fist to fist or mow them down with your car.

  • There are two snipers by the Jaw. Both of them are positioned next to exploding barrels. Use the sniper rifle from afar and remind them of their last mistake.
  • Use the Thunderpoon to destroy both hinges.

7. Pull down the Jaw with the harpoon

» BLACK MAGIC COMPLETED

Wasteland of Opportunities

Complete Act 02

Wasteland of Opportunities
2 guidesOffline Game ModeSingle PlayerMain Storyline

  • The next Story Mission will start when we reach Pink Eye's stronghold. Let's head there.

  • Scavenging Location [Z 30] (40/191): Turn right as soon as you exit the Jaw and drive over the dunes for this.
    Enemies: 5 Roadkills (1 sniper)
    Loot: 2 Scraps, Fuel Can, Ammo, History Relic [1:20] (11/85)

  • Fortified Scarecrow [X 29] (5/20): Drive up onto the collapsed bridge to reach this.

  • Vantage Outpost [W 27] (6/13): This balloon is WIRED DOWN.
    Enemies: 3 Scrotus (1 sniper) (20/30)
    Loot: 1 Scrap, Ammo, CANNED FOOD, Infinite Fuel

  • Fortified Scarecrow [V 25] (6/20)

  • Griffa [V 24] (OPTIONAL): You should have plenty of unspent tokens by now.

  • Intel Encounter [U 23] (1/12): Pink's Stronghold is under heavy siege. She needs help!

As you approach Pink Eye's Stronghold you will get a cutscene after which the next Story Mission begins.

» SMOKE RISES STARTED

1. Eliminate Stank Gum's Legion

  • There are 4 cars which all have unprotected wheels. Use the Harpoon to stop them dead in their tracks.

2. Destroy the catapults

  • There are 3 catapults all guarded by 3 of Stank Gums henchmen. To destroy a catapult you need to use the Harpoon to tear a plating of the back of them. This exposes a set of fuel tanks that you need to blow up. Conveniently enough there's a rack of Thundersticks by each catapult - so no need to waste your ammo. Make sure to run away fast as soon as you throw the Thunderstick - as there will be quite a large explosion.

3. Reach the stronghold

  • The first section is the remains of a basement. The way is blocked by flame pipes spewing fire. Turn them with two nearby valves. This area has 4 Scrotus, 1 before the flames and 3 after. Loot: 2 Scraps, Ammo.

  • The second section is above ground and consists of a linear zig zag through the ruins of a couple of rooms. There is nothing to be found here. Climb up the ladder at the end.

  • The third section has a raised bridge but fortunately there's a rack of Thundersticks on your side. Use these to both lower the bridge and kill the Scrotus. There's one scrap on each side of the bridge. Arm yourself with another Thunderstick before you pass the bridge as there will be two more Scrotus attacking you. Climb the ladders.

  • Above the ladders is a source of WATER and nearby on a balcony is a Scrap. Make sure to fill up your health as you will soon be thrown into battle again. When you're ready head for the entrance to the Stronghold.

4. Defeat Stank Gum's fighters

  • After a cutscene you will be thrown into battle against 5 Scrotus that will attack you ferociously. It can be quite intense but it shouldn't be too much of a problem. Once you defeat the last one another cutscene will play which ends in you having access to the Stronghold. There's a History Relic [2:20] (12/85) on the highest level on the North side here.

» SMOKE RISES COMPLETED

  • The next Story Mission won't be started until you reach Gas Town. Time to do some Wasteland Missions. Speak with Pink Eye.

» IN DUE TIME STARTED

1. Drive to Tyrant's Lash camp

  • Scavenging Location [V 23] (41/191)
    Enemies: None.
    Loot: MAGGOTS, History Relic [3:12] (13/85)

  • Scavenging Location [V 20] (42/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Ammo

    entering: ROT 'N' RUSTIES
  • Vantage Outpost [X 19] (7/13): This balloon is OUT OF FUEL. Use the zip line to get back down fast (18/30).
    Enemies: 1 Scrotus
    Loot: 2 Scraps, 3 Fuel Cans, Ammo

  • Scavenging Location [Y 19] (43/191): Under the bridge
    Enemies: 5 Roadkills (1 Feral Blaster)
    Loot: 2 Scraps, CANNED FOOD

  • Intel Encounter [Z 18] (2/12)

2. Kill the Top Dog

  • From this location you can easily take out 3 of the 4 snipers (21-23/30) in the perimeter defense. To get the 4th we must drive around the camp to the the other side - without triggering the alarm. Back to the highway you recently drove under.

  • Wasteland Sniper [AB 21] (24/30): Weak Tower - Use Harpoon.

  • Scavenging Location [AA 21] (44/191): An underground complex. Look for an open hatch.
    Enemies: 9 Roadkill (one big battle)
    Loot: 3 Scraps, Ammo, Fuel Can

  • Scavenging Location [AD 20] (45/191): One scrap is well hidden in a blue car body leaning against the bus.
    Enemies: 5 Roadkills
    Loot: 2 Scraps, Ammo, Fuel Can

  • Massive Scarecrow [AC 18] (7/20)
  • Secret Scavenging Location [AC 18] (OPTIONAL): Pull open the doors to a cargo container by the Massive Scarecrow (you can't take that one down yet)
    Enemies: None
    Loot: 1 Scrap, CANNED FOOD

  • Pick a spot South, South East of the Scarecrow and shoot the fourth and final sniper in the perimeter defense.

  • There are two War Criers that can be dealt with from the outside as well. If you got the sniper rounds you should head for the open field North of the camp. With the snipers gone you can get close from this direction. The first War Crier can be found behind a pillar of smoke. Depending on the time of day it can be very hard to spot the crane but from the ground it can be seen from a certain angle. The crane of second War Crier must be shot from higher ground - like from the next scavenging location.

  • Scavenging Location [AB 17] (46/191): On the bridge North of the Top Dog Camp.
    Enemies: None
    Loot: 1 Scrap. History Relic [5:10] (14/85)
  • Now take care of the three Thunderpoon Launchers in front of the camp. Use the Drive-by Harpoon tactic on these. The alarm will probably go off now but that's okay. No real threats left once these three have been destroyed.

  • Finally pull down the fuel tanks to stop the Flame Pipes. They're both exposed at the top of the walls.

[AA 18] TYRANT'S LASH

Use Thunderpoons to break the Massive Gate. In case you're out of ammo before breaking through you can enter the camp via the secret entrance. It's on the South wall just beneath where one of the Fuel Tanks were. If you manage to break through the gate the first room will be very easy as you can kill all enemies (6 Scrotus) with the Harpoon from the safety of your car.

In the first area you'll find SCRAP #1 and up the ladder by the secret entrance you'll find SCRAP #2 and possibly some ammo left by the now deceased snipers. Hidden in plain sight hanging from a tower is SCROTUS INSIGNIA #1 (20/30). You need explosives to open the door to the next area. There are a couple of Fuel Cans on the ground level here and an infinite amount above the door if you climb up the ledges. In case you was unable to break through the front gate you can use this infinite amount of Fuel Cans to break it open from the inside instead. This enables you to use the chicken run tactic for the next room.

In the next area you'll encounter 10 Scrotus at once. This can be really tough - unless you use the chicken run tactic. That tactic involves the following step: 1) Get the attention of the enemies so they come after you. 2) Run back to the car. 3) Enter the car. 4) Use the Harpoon to kill the enemies. 5) Exit the car and return to lure more enemies. The good thing with the design of this camp entrance is that you have full view into the corridor of the second area and can pluck enemies from in there with the Harpoon.

Once clear of enemies you'll find SCRAP #3 in the first shelter you come across. Kick open a door to enter the next area.

In here is a cargo container that you must break open with the Jimmy Bar (6/10) to get to SCRAP #4. Climb up a ladder to find a WATER source as well as SCROTUS INSIGNIA #2 (21/30). Finally turn the valve to get rid of the fire, kick down the ladder and go back down into the main room. Proceed into the now accessible corridor.

As you come up a set of stairs you'll see History Relic [2:21] (15/85) right in front of you. Look for some Ammo nearby and continue along the ledge to find SCRAP #5. Cross the rope bridge to proceed.

Head down the stairs and pick up SCRAP #6 and SCRAP #7 from the ground before heading down into the basement.

Follow the corridor and enter the first room to your right. In here are two Ammo and a cage you break open with the Jimmy Bar (7/10) to get to SCROTUS INSIGINIA #3 (22/30). Continue on through the corridors and you'll soon reach a door that need a couple of firm kicks. In the next room you'll fight 5 Feral Scrotus. Shouldn't be a problem so step right in. Take the left door way and keep left to grab a Fuel Can from the infinite supply. Head in the other direction and blow up the door to the next room. In here you'll find SCRAP #8 and the stairs leading to the next area.

Another WATER source in case you need to strengthen up. The boss is in the next room so that's not a bad idea.

BOSS FIGHT: The standard Top Dog tactic apply here. Let him come at you, dodge, get back at him and pull a few punches and use Shivs when possible. But first you should get rid of his three Feral Scrotus "pets". Once they're dead you can focus all attention to the Top Dog himself.

Once the Top Dog is dead crank the valve to turn off the fire. Climb up the ladder and follow the route. Head down the ramp to a larger room. SCRAP #9, SCRAP #10 and SCRAP #11 are located in the corner. The final SCRAP #12 is just above the ladder. Don't use the zip line here. Instead go out on the balcony to find another ladder. On top of this is SCROTUS INSIGNIA #4 (23/30). Camp 100% complete. From up here you should use the zip line to the silo below.

3. Reach the Silo

  • Use the zip line (19/30) from the high point where you completed the Tyrant's Lash camp.

4. Secure the silo

  • 3 Scrotus will form a welcoming committee. Deal with them to proceed.

5. Get to the roof and call for Pink Eye

  • There are 4 Scraps and a WATER source on the ground level inside the silo.

  • Use the ladder to climb outside and then climb the stairs to the roof and shoot the flare.

6. Return to Pink Eye

  • There's another Scrap up here on the opposite site from where you came up. Head down the stairs and use the zip line (20/30) to reach the ground. Use the Flare Gun to call for the car. It's not time to return to Pink Eye just yet. Remember that mission we got from Hope back at Gutgash's? It's time to tackle that one.

» IN THE BUZZARD'S BELLY STARTED

1. Drive into the Northern Tunnel

  • On the way there we're going to take out another tough (5 skull) camp. If you're short on ammo you should make a visit to secret scavenging location by the Massive Scarecrow at [X 18]. You'll find some ammo and a scrap there.

  • Massive Scarecrow [X 18] (8/20)
  • Wasteland Sniper [W 16] (25/30): Weak tower. There's some CANNED FOOD in his camp by the bridge.

  • Intel Encounter [Y 16] (3/12)

  • This location (by the Intel Encounter) is an excellent place to take out some perimeter defense. From here you can easily shoot 3 of 4 snipers (26-28/30) as well as both War Criers by shooting the cranes from which they are hanging. There are Fuel Tanks on the roof. If you shoot these any nearby sniper will be killed in the blast.

  • Scavenging Location [X 14] (47/191): This is off road to the West of the Intel Encounter.
    Enemies: 4 Roadkills
    Loot: 2 Scraps, CANNED FOOD

  • Massive Scarecrow [Y 15] (9/20)
  • Head back East to the road. Up on the slope to the West of the Massive Scarecrow [Y 15] (can't be destroyed at this time) is an excellent position to take out the final sniper (29/30). If you destroyed both Fuel Tanks on the roof the only defense left is two Thunderstick Launchers which can be destroyed with a quick Harpoon drive by.

[Z 14] TWIN SISTERS

The secret entrance is on the North silo (left one coming from the scarecrow). It's behind some car wrecks that you will have to crash into with your car. Enter through that door.

Follow the path and immediately the enemies will discover you. There will be a Scrotus to your right along with SCRAP #1. Head to the left and into the middle area where you'll have to fight another 7 Scrotus. Kill count: 8/37.

Go up the stairs to find SCRAP #2 in a jimmy bar box. Turn right to fins History Relic [3:14] (16/85). Follow the ledge around to the end in the opposite direction to find SCRAP #3. Backtrack slightly and head up the stairs into a room with SCRAP #4. There are two exits here: A ramp and a stair. Take the stair to find some AMMO. There are two ladders here. Climb the one to your right - or at the far end of the path. Two more Scrotus awaits you on top. There's a WATER source here as well. Kill count 10/37.

Climb back down the ladder you came from and head up the other ladder instead. This path will lead you to the top of the silo where you'll have to fight 8 more Scrotus. Up there's a lot of AMMO both from a regular stock and from the Snipers the once were positioned here. Look for SCROTUS INSIGNIA #1 (24/30) by the door to the shed. Opposite to the door is an infinite fuel supply to aid you open it. Inside the shed is PROJECT PART: Survey Crew (1/2) and SCRAP #5. Kill count 18/37.

Before you use the Zip Line (18/30) you should heal up and if there's still water left at the source below you might want to consider heading back down there and fill your canteen. When ready zip across (or use the bridge if you filled your canteen). The fight atop the next silo will pit you against 9 Scrotus. In the small shed is SCRAP #6 while the large shed contains SCROTUS INSIGNIA #2 (25/30) and some AMMO on the balcony. Also look for some sniper AMMO up here. Kill count 27/37.

Head down the stairs outside the silo and you'll reach another WATER source. Heal up fully and fill your canteen. One last fight remains... Follow the ledge clockwise through a small room to find SCRAP #7. By now you've been noticed. Head down the stairs and into the corridor. Turn right for some AMMO - then head the other way. Continue past the stair leading down for SCRAP #8. Head down the stairs and on your way you will see SCRAP #9 to your left. The enemies will come at you on the ledges. As long as they come one or two at the time it's good but if you find yourself facing the bunch of them you should try to run past them and reach the ground level where you have the space to maneuver. The final SCRAP #10 is in the shed at the bottom. Kill count 37/37

  • Dismantling Twin Sisters should lower the Pink Eye threat level to 3 unlocking some car stuff:

    Upgrade Name (cost)DescriptionType
    ROAD CAPTAIN EXHAUST (600)Top speed +80%EXHAUST
    QUAD NITRO BOOST (600)Boost power +50%, Charges: 4BOOST
  • Scavenging Location [AA 12] (48/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps

  • Wasteland Sniper [Z 10] (30/30): Weak tower

  • Massive Scarecrow [Z 10] (10/20)

  • Continue to the objective marker

2. Reach the War Rig

  • You can drive quite a bit into the tunnel. After a few turns you come across an open stretch where there's a lit opening in front of you. That's a scavenging camp. To your right is also a cargo container with three x:s. Save the scavenging location for later. Pull open the cargo container to proceed. You will be greeted by 5 Buzzards. There's a jimmy bar box with scraps here. In the next area you'll fight a lot of Buzzards so be prepared. There's another jimmy bar box with scraps here. Use the jimmy bar to break open the cargo container at the far end (8/10).

3. Search the War Rig

  • There are four scraps scattered around the area with the War Rig. Walk along the right side of the truck to get to the back and pick up the Maximum Mag for your sniper rifle.

    Upgrade Name (cost)DescriptionType
    MAXIMUM MAG (100)Sniper mag size = 5SNIPER RIFLE

» IN THE BUZZARD'S BELLY COMPLETED

  • Head back to your car and continue further into the tunnel to take care of:

  • Scavenging Location [Y 8] (49/191): Inside the tunnel.
    Enemies: 6 Buzzards
    Loot: 3 Scraps, THE TWELVE vehicle

  • If you want to add THE TWELVE to your collection you must drive it back to a stronghold. Now is a good time to do that as we're heading back to Pink Eye anyway. This would mean a severe handicap to you when driving back. You can always come back for the car later if you wish. This walkthrough will assume that you drive THE TWELVE back and therefore we won't go out of our way to do stuff. Set the GPS for Pink Eye and just drive there (with a few stops)

  • Griffa [Y 12] (OPTIONAL): You must have quite a few tokens to trade by now.

    entering: THE HEIGHTS
  • Massive Scarecrow [T 16] (11/20)

  • Intel Encounter [S 19] (4/12)

    entering: KNIT SACK
  • Enter Pink Eye's stronghold and talk to her. You'll receive History Relic [1:15] (17/85)

» IN DUE TIME COMPLETED

  • Talk to Pink Eye again to get another Wasteland Mission: Our Daily Bread. We put that mission aside for another time.

  • Use Fast Travel to get back to Gutgash's Stronghold and speak to Gutgash to start the mission.

» IRONCLAD FAITH STARTED

1. Drive to the Eastern Tunnels

  • The goal now is to drive to Jeet's Stronghold and start yet another mission. On the way there we'll take care of another camp and pick off some other spots.

    entering: GRIT CANYONS
  • Scavenging Location [W 44] (50/191): Through a cave. You need to use the zip line (22/30) to reach the sniper and the two scraps.
    Enemies: 4 Scrotus (1 sniper)
    Loot: 2 Scraps, Ammo

  • From this Scavenging Location [W 44] there's a cave that leads to a path which is a secret entrance to the camp we're about to dismantle. Use this path to get in. There's some Ammo in a shipwreck.

[W 45] BLACK COVE (3 skulls)

As you come into the camp (the collectible stats will show on screen) you can choose left or right. There is nothing to the left but the Main Gate. So go right - straight into a fight with 7+3 Scrotus and a WAR CRIER. Top priority should be to run past any enemy and shoot that War crier out of the sky. There will be a small backup arriving when a few enemies have been killed. Once done fighting use the Jimmy Bar (9/10) on the Northern wall to get to SCRAP #1 and some MAGGOTS.

Head South through the cave and across a hanging bridge. Past the bridge turn left for SCRAP #2. Climb down the ladder t find SCRAP #3 and SCRAP #4 among the stone formations. Return up the ladder and walk into the room straight forward from the bridge. There's a WATER source here. Keep following this path and you you'll reach another large area where enemies await you. There's some AMMO to your left before you enter the fight. There will be two shielded Scrotus here and a couple of war pups. Shouldn't be too hard.

On the West side of this room is a shed with SCROTUS INSIGNIA #1 (26/30) and some CANNED FOOD. Kick open the door to the East and go through. Stay on the upper level and go around to your left to find a crank that will lower a bridge. Break the crank, cross the bridge and climb the ladder to get to WATER source. Ignore the zip line and turn left through the kickable door instead. In the room furthest in you find History Relic [4:10] (18/85) and on the balcony sits SCRAP #5. Climb the ladder and continue forward past INFINITE FUEL and up a stair to find SCRAP #6. Use the zip line (23/30) to get down to ground level again.

You'll land just next to SCROTUS INSIGNIA #2 (27/30). Grab a Fuel Can from the INFINITE FUEL supply and blow up that pump: CAMP DISMANTLED. Go to climb the structures to the South and you'll come across SCROTUS INSIGNIA #3 (28/30) after the first ladder. Continue up the stairs for SCRAP #7. CAMP COMPLETE. Keep going to get to a kickable ladder and you'll be back in the first room where the War Crier once were. Go out the Main Gate and walk all the way to the two large sniper towers. Call your car with the flare gun and pull both towers down with the Harpoon (4-5/10).

  • Scavenging Location [W 42] (51/191): In a cave. Explosives needed. (Fuel Can or Thunderpoon)
    Enemies: None
    Loot: 1 Scrap, Ammo, History Relic [4:18] (19/85)

    entering: PARCH MOON
  • Weak Scarecrow [U 42] (12/20)

  • Scavenging Location [R 42] (52/191): In a cargo container.
    Enemies: None
    Loot: 1 Scrap

  • Wasteland Sniper [T 41]: Weak Tower

  • Scavenging Location [T 41] (53/191): Find a path along the East side of the cliffside.
    Enemies: None
    Loot: 1 Scrap, History Relic [3:9] (20/85)

  • Weak Scarecrow [U 40] (13/20)

    entering: GRIT CANYONS
  • Wasteland Sniper [W 41]: Weak Tower

  • Weak Scarecrow [X 43] (14/20)

  • Weak Scarecrow [Y 40] (15/20): You can reach this with your Harpoon from the ramp. No need to jump over to it.

  • That's it. Feel free to use Fast Travel to get to Jeet's Stronghold.

    entering: BALEFIRE FLATLANDS
  • Talk to Jeet to get a new Wasteland Mission. We put this mission aside for a bit.

    entering: DRY GUSTIE
  • Eliminate Perimeter Defense WRECK HILL: Snipe locations: Crossroads North Northeast of camp + Scarecrow (next bullet point in the guide)
    3 Snipers: Two can be sniped from the crossroads and the last one from the Scarecrow.
    1 Molotov Sling: Can be sniped as well
    1 Flamepipe: Turn the valve in the small shed to the right of the Main Gate. You do this as you enter the camp
    1 War Crier: The crane can be sniped from the crossroads.

  • Weak Scarecrow [AN 40] (16/20): Use the ramp with high speed (2+ boosts) to get to it.

[AN 41] WRECK HILL (2 skulls)

When you turn the valve to extinguish the flamepipes you can walk right into the camp without breaking the Main Gate. Chances are that you're discovered very quickly and the first battle against 5 Scrotus can begin. When they've been dealt with you can find INFINITE FUEL against the West wall. Blow up the first Transfer Tank and the explosion should destroy SCROTUS INSIGNIA #1 (29/30) that hangs on the wall above. Grab another can and blow open the door to the right of them. Don't enter the door just yet. Instead go to the Weak Gate to the South and follow the wall to the left. You can climb up into the shipwreck structure here. Up there is SCROTUS INSIGNIA #2 (30/30) and behind a jimmy bar door (10/10) is SCRAP #1 and SCRAP #2. Go back and enter that door you blew up earlier, climb up the ledge and jump down into the next area for another fight. This time against 8 Scrotus.

The 2nd Transfer Tank is in this area. To the Northwest SCROTUS INSIGNIA #3 (1/77) sits high up ready to be shotgunned. There's an open cargo container in the South. That's your way forward. In here you'll come across a WATER source as well as SCRAP #3 nearby. Next you'll come across more INFINITE FUEL. There will be a Scrotus in the next room so you might want to deal with him before grabbing a can. Blow up the door and continue onward through a couple of small compartments. Climb up the ladder at the end. This is the WAYPOINT

Turn left and follow the upper level clockwise to reach a breakable crane holding some Transfer Tanks. There's some AMMO and a lot of Fuel Cans in this area as well as SCRAP #4. Walk back a bit and jump down in the yard to your right. In a corner you can squeeze through to a small area with SCROTUS INSIGNIA #4 (2/77) and SCRAP #5 and SCRAP #6. Head back to the waypoint and follow the path to the right instead. The path will split again. If - for some reason - the first Scrotus Insignia didn't break when you blew up the first Transfer Tank you will find that one to the left. To the right awaits a new fight against 8 Scrotus.

There's a ladder on the East wall. Climb it and grab one of the Fuel Cans up there before climbing down the second ladder. There's a Transfer Tank to blow up down there. Return the area where you fought. There's a shed at the North wall. Inside is a ladder and below it is SCRAP #7 and History Relic [4:8] (21/85). Go back up again and destroy the last Transfer Tank. CAMP DISMANTLED AND COMPLETED.

entering: COLOSSUS
  • Weak Scarecrow [AO 45] (17/20)

  • Scavenging Location [AO 46] (54/191), Epic Jump [AO 47]: This is on top of the mountain so. Drive to the Vantage Outpost [AP 46]. From there you can drive off road to the Southeast to find your way onto the road leading up to the summit. Boost across the ramp to reach this.
    Enemies: 7 Roadkills
    Loot: 2 Scraps, CANNED FOOD, Fuel Can

    We're about to take down another camp. A good spot to take out the perimeter defense is on top of the cliff in grid [AR 45], That's North of the camp at the upper edge of the second "O" in "COLOSSUS"

  • Weak Buried Wreck [AQ 45] (OPTIONAL)

  • Epic Jump [AR 44] (OPTIONAL): You can just drive leisurely over this ramp to trigger the quest objective. No need to use boost to get air and distance.

  • Eliminate Perimeter Defense RUST BIRD:
    1 War Crier: Can be sniped from the cliff top at [AR 45]. No need to go for the crane this time as you can see him.
    1 Molotov Sling: At the access road. Can also be sniped.
    1 Sniper: ? (was there?)

    The next Scavenging Location requires a long hike along cliff ledges. Drive along the cliff side Eastbound from where you sniped and you'll find a ladder to climb. From there just follow the path.

  • Scavenging Location [AT 45] (55/191): The scraps is in a cave near the table and chairs.
    Enemies: None
    Loot: 2 Scraps, Ammo

    Keep following the mountain path to reach the next location at the top of the cliff.

  • Scavenging Location [AS 45] (56/191)
    Enemies: None
    Loot: 1 Scrap, History Relic [5:8] (22/85)

    Use the zip line to get back down to your car (24/30)

[AR 46] RUST BIRD (2 skulls)

Drive up to the Main Gate and walk right in. There should be 4 Scrotus waiting for you at the inner yard. KILL COUNT 4/12

Climb one of the ladders next to the entrance to reach SCROTUS INSIGNIA #1 (3/77) and SCRAP #1. Jump back down to the yard. To the right of the ladders is a breakable door to a room containing SCRAP #2 and some CANNED FOOD. Back at the yard: Opposite from this door is another breakable door. Go through there to fight two more Scrotus. KILL COUNT 6/12

You can find SCRAP #3 (under a canopy), SCRAP #4 (in the shed by the ladder) and History Relic [4:17] (23/85) (in the shelter near the explosive requisite door). There's also a WATER source here. Walk through the "tunnel" with the pink paint. There's a wing ledge leading up to the camp finale but before you head up there you should look for a ladder at the base which leads to SCRAP #5. Reach the top of the camp to face 6 more Scrotus which equals KILL COUNT 12/12.

In the crack of the plane body is SCROTUS INSIGNIA #2 (4/77). You need to shoot this with your shotgun. Enter the right plane body to find SCRAP #6 and PROJECT PART: Maggot Farm (4/4). Use the zip line to get down (25/30).

  • Weak Scarecrow [AR 43] (18/20)

  • Intel Encounter [AS 42] (OPTIONAL): Claims the nearby convoy is tough

  • Scavenging Location [AR 42] (57/191): In a shipwreck. There's a bunch of harmless rats here that can be food if you kill them.
    Enemies: None
    Loot: 2 Scraps, Ammo

  • TAKE OUT THE COLOSSUS CONVOY (2/13): Hood Ornament = The Lawrel
    There are 7 vehicles in this convoy including the Hauler. It's quite a long track and the chances of Roadkills intervening is great. Use the Harpoon against the tires of the unarmored cars. Use Thunderpoons for the rest. Try to disable Hauler by pulling out the drivers door and the pull the driver out himself. Don't forget to pick up the Hood Ornament!

    entering: DRY GUSTIE
  • Scavenging Location [AV 40] WATER (58/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Fuel Can, Water

  • Scavenging Location [AW 39] (59/191): The loot is scattered across the hull of a ship. Drop down from above to get the history relic.
    Enemies: None
    Loot: 2 Scraps, History Relic [2:8] (24/85)

  • Scavenging Location [AW 38] (60/191): This is a throne room cave with two entrances - both obscured by sand dunes. Look along the cliff side.
    Enemies: None
    Loot: 3 Scraps

  • Legend Encounter Objective [AU 36] (OPTIONAL): The last of the Buzzard's Lair

  • Scavenging Location [AU 34] (61/191)
    Enemies: 2 Roadkills
    Loot: 1 Scrap, Ammo, History Relic [5:2] (25/85)

  • Scavenging Location [AV 35] WATER (62/191): 1 scrap by the car outdoors - the rest inside.
    Enemies: 6 Roadkills
    Loot: 4 Scraps, Water, History Relic [3:17] (26/85)

  • Scavenging Location [AY 38] (63/191): This is your mission marker location. Continue reading to get this one as part of the mission.
    Enemies: 9 Buzzards
    Loot: 11 Scraps

2. Unlock the gate from inside

  • Squeeze through the opening to the right of the gate. You'll pass a jimmy bar box containing SCRAP #1. Continue around and break open the gate.

3. Drive into the tunnels

  • Drive your car into the tunnel and follow the only route open to you. After a few turns you come across traps hanging from the ceiling. These are easy to avoid as they're not swinging. By the third trap just after a turn you'll find SCRAP #2.

  • Continue forward and tear down the Weak Roadblock with your Harpoon. Wait for the debris to vanish and then drive through the subway car then to the right and down onto the tracks. There are three scraps here and you'll get attacked by 4 Buzzards as you leave the car.: SCRAP #3 in a jimmy bar box on the left side. SCRAP #4 on a rack to the right. SCRAP #5 in a subway car to the left of the cargo container you need to break open. There's some CANNED FOOD there as well.

  • Use the jimmy bar to break open the cargo container and deal with the single Buzzard coming at you from inside. Drive through the container.

4. Push the subway car out of the tunnel

  • The traps here shouldn't do much damage to your car - but try to avoid them anyway. After the first trap you come across SCRAP #6 by the right wall. As you approach the subway car you're about to push you can see SCRAP #7 in another subway car to the left.

  • Push the car until Chumbucket comments on using the Harpoon. On the left side is a cave in and the remains of another subway car. SCRAP #8 is inside that car. Use the Harpoon on the Weak Roadblock and then go back and keep pushing your subway car.

  • After a bit you need to repeat the process with another Weak Roadblock. Before you do that make sure you grab SCRAP #9 from the jimmy bar box on the ground - then walk through the subway car next to it. At the upper end you can drop down for a second jimmy bar box containing SCRAP #10. Break open the roadblock (you can boost into it). Once that is done 4 Buzzard will try to lecture you not to break others property.

  • Keep pushing the subway car and just as you leave the tunnel you can see the last SCRAP #11 in a jimmy bar box to the right. Stop and pick it up before you push the subway car over the edge.

5. Mark the location of the subway car

  • Drive off the edge, get out of your car and interact with the subway car to mark the position. Doing so will unlock a new armor for the car:

    Upgrade Name (cost)DescriptionType
    FRACAS FRAME (500)Damage reduction by 20%ARMOR

» IRONCLAD FAITH COMPLETED

  • TAKE OUT THE DRY GUSTIE CONVOY (3/13): Hood Ornament = Mask of the Pious
    Keep working on the next four locations and get this afterwards or if you happen to come across the convoy - go for it! This is an easy convoy with only 5 vehicles.

  • Wasteland Sniper [AS 33]: Weak Tower

  • Scavenging Location [AR 33] WATER (64/191)
    Enemies: None
    Loot: 2 Scraps, Water, CANNED FOOD

  • Scavenging Location [AR 32] (65/191): The history relic is at the top of the leaning pipe line. Easy does it - Gravity will kill you if you fall
    Enemies: None
    Loot: 1 Scrap, History Relic [3:8] (27/85)

  • Death Run [AS 31] Valley of Dust (OPTIONAL): Just to unlock Fast Travel.

  • Strong Scarecrow [AO 31] (19/20)

  • Intel Encounter [AO 31] (OPTIONAL): This will appear just as you destroy the scarecrow. Nothing important.

    entering: FUEL VEINS
  • Scavenging Location [AM 30] WATER (66/191)
    Enemies: 4 Roadkills (1 sniper)
    Loot: 2 Scraps, Ammo, Water

  • Scavenging Location [AL 30] WATER (67/191): Drive over the dunes to get here quickest
    Enemies: None
    Loot:2 Scraps, Fuel Can, Ammo, Water, History Relic [1:8] (28/85)

    entering: DRY GUSTIE
  • Eliminate Perimeter Defense IRONCLAD: Just South of the last scavenging location is a sand dune which is an excellent sniping position.
    1 Sniper: Snipe from the sand dune. This is a Large Tower - so tear it down (8/10)
    5 Molotov Slings: Snipe or go face-to-face with the Harpoon. You can't reach all five from this dune.
    1 War Crier: You can see the top of the crane from the sand dune.

  • Intel Encounter [AN 33] (OPTIONAL): Info about IRONCLAD CAMP

[AM 33] IRONCLAD (2 skulls)

Enter the camp via the ramp near the Sniper Tower. Kick open the door and climb the ladder to face 6 Scrotus. KILL COUNT: 6/12.

Kick open the door opposite to where you came up. SCRAP #1 found! Climb the ledge to find CANNED FOOD. Climb another ledge and a ladder to reach SCRAP #2. Jump back down to the fight level and follow the path around so you see the backside of the Submarine lookout tower you were just on top off. Camouflaged among the paint sits SCROTUS INSIGNIA #1 (5/77) waiting for a shotgun shell. Continue around the edge to find SCROTUS INSIGNIA #2 (6/77) and a jimmy bar door. The remaining Scrotus have discovered you - but don't mind them. Break open the jimmy bar door to get SCRAP #3 and SCRAP#4. Head back a bit and into the room. Kick open the door and face the last 6 Scrotus. KILL COUNT 12/12. CAMP DISMANTLED.

In a building on the West side is some CANNED FOOD and if you walk through this building and out to its back wall you find SCROTUS INSIGNIA #3 (7/77) high up on the wall. Head back to where the fight was and break open the jimmy bar door. In here is SCRAP #5 and in the room to the left after you climbed the ladder is SCROTUS INSIGNIA #4 (8/77). Walking on top of the walls you can find PROJECT PART: Survey Crew (3/3) in the central shed. Outside that is some WATER and in the Southwest corner shed is the final SCRAP #6. CAMP COMPETE

  • Eliminate Perimeter Defense BLACK SANDS: Feel free to go back to Jeet to stock up on ammo before doing this one.
    1 Sniper: Large tower so tear it down (9/10)
    4 Molotov Slings: Positioned all around the camp. Snipe or Harpoon.
    1 Flame Pipe: Fuel tank is left of the gate.

[AI 31] BLACK SANDS (2 skulls)

There'a about 8 Scrotus in the area behind the gate but a few of them may die from the explosion from the Flame pipe fuel tank you took out earlier. Once dealt with there's only one way to go. Kick open the door and proceed up the ladder. In front of you is SCRAP #1 and behind you is SCROTUS INSIGNIA #1 (9/77). This insignia can also be reach from outside with the Harpoon so you might have pulled it down by accident when you destroyed the Flame Pipe fuel tank. There's also WATER here. Break the crank to lower the bridge and cross it.

Follow the path and jump down to a fight with another 6 Scrotus. Continue along the only path available and climb up the ledge to your left. Make your way around the structure and you'll soon spot a ladder leading down into the hull. Before climbing it down you should look for SCRAP #2 and SCROTUS INSIGNIA #2 (10/77) in this upper area.

Below the ladder is a kickable door which leads to a room with some AMMO and SCRAP #3. Return to the ladder room and jump down to the lower level. Look for SCRAP #4 under the ledge you just jumped from. Continue into the corridor and up to a single clueless Scrotus. A little further in you come to a room with a WATER source and two jimmy bar doors. Behind the left door is some MAGGOTS and SCROTUS INSIGNIA #3 (11/77) while the right door has SCRAP #5 and History Relic [1:1] (29/85). Only one way forward in which you'll soon encounter 2 Scrotus. Before kicking open the next door you should look from SCRAP #6 in a small neighboring room. Kick open the door and climb up the ladder. Grab a fuel can from the infinite supply and blow up the pump. CAMP DISMANTLED AND COMPLETE.

  • With that all camps in Jeet's Territory have been dismantled. To get the best upgrade of the Harpoon we need to take care of the remaining Convoys and Mine Fields as well as the few Scarecrows/Sniper in the north end of Fuel Veins and we will do that before heading back North to where all the Massive structures are. But now it's time to tackle the mission at hand. Find the blue dot (should be near) and go for it.

» PLAYING WITH FIRE STARTED

1. Bring Jeet the Fuel Truck

  • The objective is to kill the driver of the truck and drive it back to Jeet's Stronghold. Take care of all the escort vehicles first and make sure that you don't stray too far from the truck (or the mission will reset).

2. Drive the rigged fuel truck to the breach point

  • Head upstairs to talk to powder guy and he'll load your truck full with explosives.

  • Drive the truck into the tunnel marked on your map. The drive there should be an easy one as this truck acts as a camouflage making the Scrotus faction ignore you.

» PLAYING WITH FIRE COMPLETED

  • Use the flare gun to have Chumbucket bring you your car. It's time to finish up all remaining Scrotus activity in the territory. There are some loot on the far side of the newly opened tunnel - if you're interested.

  • Scavenging Location [AJ 26] (68/191): All loot is in the main ship part except the project part which can be found in a nearby structure.
    Enemies: 3 Roadkills
    Loot: 3 Scraps, Ammo, PROJECT PART: Water Storage (2/2)

  • Scavenging Location [AF 26] (69/191)
    Enemies: 6 Roadkills
    Loot: 1 Scrap, CANNED FOOD, Ammo, History Relic [4:2] (30/85)

  • Strong Scarecrow [AG 28] (20/20)

    FROM DUST TO DUSTDestroy 20 Scarecrows20/20
    » HE WHO WATCHES THE WATCHERSDestroy all remaining 46 scarecrows0/46
  • Wasteland Sniper [AH 28]

  • Scavenging Location [AG 29] WATER (70/191)
    Enemies: 5 Roadkills
    Loot: 2 Scraps, WATER, Fuel Can, CAR BODY: Furnace, History Relic [1:17] (31/85)

  • Strong Scarecrow [AK 28] (1/46): This one is on top of a high wall. There's a ramp you can use on the North side.

  • Intel Encounter [AK 25] (OPTIONAL): Thank you message

  • TAKE OUT THE NORTHERN FUEL VEINS CONVOY (4/13): Hood ornament: Plug Halo.
    This is an easy convoy with only four escort vehicles. Use Thunderpoons to deal with it quickly.

  • TAKE OUT THE SOUTHERN FUEL VEINS CONVOY (5/13): Hood ornament: Dread Ram.
    Another easy convoy if you have the Thunderpoons.

  • TAKE OUT THE BLACKMAWS CONVOY (6/13): Hood Ornament: Desert Skull
    Use Fast Travel to get here. Easy convoy but tricky road.

  • Jeet's Stronghold [AJ 41]: We now have all the Project Parts for Jeet's Stronghold so let's go back here and build everything that remains. Feel free to skip the stockpile projects if you still haven't got the 10.000 scrap achievement. Just remember to come back here once you do. The guide won't remind you. Get into Chum's Buggy and go out to clear the Mine Fields.

    WARNING! You can't use Fast Travel when driving the Buggy - because if you do you will automatically change car to the Magnum Opus.

  • Mine Field [AG 50] (10/10)

    CALM LIKE A BOMBDestroy 10 land mines10/10
    » CUT THE RIGHT WIREDestroy 30 land mines0/30
    CALLING THE SHOTSReduce all threat within 1 region of Jeet's territory1/1
    » THE COAST IS CLEARReduce all threat in remaining 4 regions within Jeet's territory0/4

    entering: GRIT CANYONS
  • Mine Field [Y 50] (3/30)

  • Loot Encounter [Z 43] (3/11): Automatic sequence

  • Mine Field [Z 43] (6/30)

    entering: BALEFIRE FLATLAND
  • Mine Field [AE 39] (9/30)

    Jeet Thrives

    Reduce threat to 0 in the Balefire Flatland region around Jeet's Stronghold

    Jeet Thrives
    1 guideOffline Game ModeSingle Player

    entering: FUEL VEINS
  • Mine Field [AJ 29] (12/30)

    entering: DRY GUSTIE
  • Mine Field [AO 34] (15/30)

    entering: COLOSSUS
  • Mine Field [AQ 42] (18/30)

    THE COAST IS CLEARReduce all threat in remaining 4 regions within Jeet's territory4/4

    Start of Something Good

    Clear all threat in Jeet's territory

    Start of Something Good
    1 guideOffline Game ModeSingle Player

    Upgrade Name (cost)DescriptionType
    SHREDDER RIMS (1800)3x damage while grindingRIMS
    MASSIVE HOOK ATTACHMENT (1000)pull down Massive structuresHARPOON
    Fast Travel to: PARCH MOON (Gutgash's Stronghold)
  • Gutgash has a new mission for us and since - according to this guide - haven't been back here since Ashes to Ashes you can now build the Armory on the upper floor (this will also improve the stronghold). Talk to Gutgash to start the new mission.

» A SIGN OF THE GODS STARTED

1. Drive to the harbor wall

  • During this mission we will do some clean up in the Chalkies. First a small detour South.

  • Intel Encounter [S 47] (4/11): Reputation acknowledgement.

  • Scavenging Location [T 44] (71/191): Among some shipping containers. Use the harpoon to open one of them.
    Enemies: None
    Loot: 1 Scrap, 1 Scrap Pallet

    entering: CHALKIES

    Just as you enter the Chalkies the road will split. Take the left road leading to the West. After a few bends you can see a path leading up the cliffside on the righthand wall. Ignore it for now. Continue to the second road to the right and drive up to the ladder and step out of the car.

  • Scavenging Location [S 39] (72/191): Look for the loot among some corpses near the ladder.
    Enemies: None
    Loot: 1 Scrap, MAGGOTS

    Climb the ladders to the top and head out into the open. Keep left to find:

  • Scavenging Location [S 39] (73/191)
    Enemies: None
    Loot: 1 Scrap, CANNED FOOD

    Return back a bit and keep to the left to reach a zip line (26/30). This is a backdoor to the Stank Gum Camp:

[T 38] JUGULAR CANYON (3 skulls)

Use the zip line across the void and climb the ladder. To your left is your first fight. KILL COUNT 6/32.

There's some AMMO if you continue up the slope from where you fought. Head back down and climb up the ledge near the ladder and follow the path until you see some MAGGOTS to your right and above it SCROTUS INSIGNIA #1 (12/77). Continue forward and the path will split. Cross the hanging bridge to your LEFT. Prepare for the toughest fight in the Camp: 12 Scrotus and a War Crier tries to make your life miserable. KILL COUNT 18/32.

Starting from where you entered the area: Follow the wall to your left and enter the building. Head upstairs to find SCRAP #1, PROJECT PART: Survey Crew (1/3), DOG FOOD and SCROTUS INSIGNIA #2 (13/77). Head back downstairs and grab a Fuel Can from the INFINITE SUPPLY in the back room. SCRAP #2 is also just around the corner there. Exit and follow the wall to the left to find a door to blow up. Inside is some AMMO and SCRAP #3. Don't bother to climb the ladder. Instead head back out and look for another building with a door to kick open. Inside that is a WATER source, SCRAP #4 and above the door by the bridge sits SCROTUS INSIGNIA #3 (14/77). Brab a Fuel Can and cross the bridge and enter another building. Inside a jimmy bar box is SCRAP #5. Blow the door open and prepare to fight 9 Scrotus and a WAR CRIER. KILL COUNT: 27/32)

To the North is a landing platform from a zip line. Go to it and look at the nearby wall for SCROTUS INSIGNIA #4 (15/77). Kick open the door to that very building to find some AMMO and behind the wall is SCRAP #6. There's a supply of INFINITE FUEL here. Grab a can and head up the stairs and into a building at the top to find SCRAP #7. Climb the ledge and SCRAP #8 greets you welcome. Continue up the stairs, leave your Fuel Can here and go into another open area, another fight and another WAR CRIER! There's only 4 Scrotus here but the War Crier is sitting high up so he can prove tough to hit. KILL COUNT 31/32.

There's a WATER source here and a door that must be blown open. Go back for your Fuel Can and do just that and find SCRAP #9 and SCROTUS INSIGNIA #5 (16/77) inside. Instead go back out and cross the hanging bridge. Kick open the door and enter an area where you fight a single Scrotus. KILL COUNT 32/32. CAMP DISMANTLED.

There a jimmy bar door here. Break it open to find SCRAP #10 inside. Climb the ladder and shoot the SCROTUS INSIGNIA #6 (17/77) that sits on the zip line pole. CAMP COMPLETED.

Go back down to where you fought the last enemy and climb the ladder at the back. Use the zip line (27/30) to exit the camp.

Dismantling JUGULAR CANYON should've lowered the threat level to 2 in Gutgash's Territory and in the process unlocking some new upgrades for your car:

Upgrade Name (cost)DescriptionType
MOLITON GRILL (900)Ramming power +65%, Head-on collision damage -20%RAMMING GRILL
ULTIMATE V6 (900)Acceleration +100%ENGINE
SANDSLIDERS (900)Traction on sand +20%TIRES
  • Scavenging Location [T 38] (74/191): Walk back the road and almost immediately you'll find a cave to the right. Walk into it to find this location.
    Enemies: None
    Loot: 1 Scrap

    Walk through the cave and exit on the other side. Go down to the ledge we ignored earlier and call for Chumbucket with the flare gun.

  • Scavenging Location [V 39] (75/191): Drive back to where you earlier choose LEFT and instead go RIGHT and into a small ravine to your right.
    Enemies: 3 Roadkill
    Loot: 2 Scraps, Fuel Can, Ammo, History Relic [5:18] (32/85)

  • Strong Scarecrow [Y 37] (2/46)

  • Eliminate Perimeter Defense LARGE BLADE (initiated): You should have plenty of sniper ammo so go ahead and snipe them all if you like.
    2 Snipers: Take them out from the Scarecrow location.
    3 Molotov Slings: Can be sniped as well
    1 Flamepipe: The Fuel Tank is above the gate to the left and can also be sniped.

  • Intel Encounter [Y 38] (5/11): Camp information. There some CANNED FOOD here as well.

  • Eliminate Perimeter Defense LARGE BLADE (finished):Drive a bit South from the Intel Encounter and pick off the last sniper.
    1 Sniper:Sniper from just South of the Intel Encounter.
    1 War Crier: Drive further South just past the collapsed Wind Turbine Tower. The crane can be difficult to spot as it blends in with the background but it's nearest to you. Shoot the top wheel of the crane.

[Y 39] LARGE BLADE (4 skulls)

Pull down the main gate and enter through the kickable door. You will be attacked by 7 Scrotus. The thunderpod thrower is your biggest threat here so focus on him first. Before going through the cargo container you should pay a visit to the Westernmost room form SCRAP #1 and SCRAP #2 in a jimmy bar box. Through the container is a WATER source and just past that is SCRAP #3.

When you come around the bend you'll encounter 4 more Scrotus. In the South East corner is an area blocked off by a kickable door. Inside is SCRAP #4. Before you climb the ladder: Take a look inside the cargo containers to your left to find SCROTUS INSIGNIA #1 (18/77). Climb the ladder and enter the building to the right for SCRAP #5 and History Relic [1:11] (33/85). Exit through the other door to find AMMO and just above said door SCROTUS INSIGNIA #2 (19/77). Head back the way you came past the ladder you climbed and follow the path. Break the crank to lower the bridge and climb the ladder.

Follow the winding path and near the top you'll encounter 2 Scrotus. Past them is possible some AMMO left by one of the snipers. Near the ladder leading up is SCRAP #6 and a WATER source. Go past the ladder to find SCRAP #7 and some more AMMO. Use the jimmy bar to break open the container. Inside is SCRAP #8 and SCROTUS INSIGNIA #3 (20/77). Now fill your health and climb the ladder.

This is a very easy Top Dog fight. He's got no backup henchmen to throw at you and there's a lot of weapons scattered about. Let him charge at you and dodge when you want to grab a weapon. Max's weapon grab animation is so slow that you'll probably get smacked if you try to grab them when his not off balance. Use weapons and shivs and you should take him down in no time. CAMP DISMANTLED.

Climb back down and use the zip line (28/30) to get down to SCROTUS INSIGNIA #4 (21/77) and SCRAP #9. Kick down the ladder and get back to your car. CAMP COMPLETED.

  • Wasteland Sniper [U 37]: Small tower.

  • Scavenging Location [V 36] (76/191): Jimmy bar door among shipwrecks.
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Ammo, History Relic [1:19] (34/85), PROJECT PART: Scrap Crew (1/3)

  • Scavenging Location [W 33] WATER (77/191)
    Enemies: 5 Roadkills
    Loot: 2 Scraps, Water, Fuel Can

  • Weak Scarecrow [U 33] (3/46)

  • Vantage Outpost [T 35] (8/13): Balloon is READY TO USE. Use the zip line to get back (29/30)
    Enemies: 5 Scrotus
    Loot: 1 Scrap, CANNED FOOD, Infinite Fuel

  • Scavenging Location [S 32] (78/191)
    Enemies: 4 Roadkills
    Loot: 1 Scrap, Ammo

  • Intel Encounter [R 33] (6/11): Intel on the Blood Beach Camp. Drive in a wide berth to reach this one without setting off the alarm.

  • Eliminate Perimeter Defense BLOOD BEACH: Everything can be sniped from the Intel Encounter location.
    2 snipers
    2 molotov slings
    1 War Crier
    1 Flame Pipe

    Also shoot the doors to the hanging cargo container. That will give you 1 Transfer Tank destroyed.

[R 32] BLOOD BEACH (3 skulls)

Crash open the gate with your car (or enter via the secret entrance on the left side). Head up the stairs to find SCRAP #1. In the next open area you'll have to fight 8 Scrotus - preferably without the War Crier.

There are two supplys of infinite fuel i this area. Use it to destroy all 4 Transfer Tanks here. You'll find SCROTUS INSIGNIA #1 (22/77) on the front of a cargo container being suspended by the large crane above you, you'll have to get close to blast it with your shotgun, but be ready for all the junk that falls out on top of you when you do. There's a WATER source near the door to the next area. Kick that door open and follow the path and you'll find SCRAP #2 before you reach a ladder. Climb the ladder a go out on the balcony to find History Relic [5:1] (35/85). Follow the path down the stairs to find SCRAP #3 and SCRAP #4. Kick open the door to face 7 Scrotus.

Along the East wall is SCRAP #5 and SCRAP #6. Hanging above head from some wooden beams is SCROTUS INSIGNIA #2 (23/77). SCRAP #7 can be found in a shed inside a jimmy bar box and finally SCRAP #8 is next to a stair. Use the Infinite Fuel to destroy the rest of the Transfer Tanks. There are two ammo boxes on top of the ladder. Also use the zip line to get back down and another Challenge is in the bag.

BEHOLD, THE FLYING FOX!Use 30 zip lines30/30
  • Scavenging Location [O 31] (79/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps, CANNED FOOD, Ammo

  • Approach the mission marker

2. Find the entrance to the Stormdrains

  • Death Run [Q 35] (OPTIONAL): Unlock fast travel

  • Wasteland Sniper [S 35]: Weak Tower

  • Fortified Scarecrow [R 36] (4/46)

Fast Travel to: KNIT SACK: Vantage Outpost [W 27]
  • Scavenging Outpost [V 25] (80/191): Under the bridge
    Enemies: 1 Roadkill sniper
    Loot: 2 Scraps, Ammo

  • Intel Encounter [X 25] (4/12): Intel on GRAVE BRIDGE Stank Gum Camp.

  • Wasteland Sniper [X 26]: Weak tower

  • Eliminate Perimeter Defense GRAVE BRIDGE (initiated): From a position by the sniper tower.
    2 snipers
    1 Flame Pipe: The Fuel Tank is a bit to the right of the sniper.
    1 War Crier: Shoot at the War Crier himself.

  • Griffa [V 24] (OPTIONAL): Surely you have a lot of tokens to exchange for upgrades.

  • Eliminate Perimeter Defense GRAVE BRIDGE (finished): From a position on the cliff just outside Griffa.
    1 sniper
    1 Flame Pipe: Near the sniper. Save a bullet and shot this before the sniper.
    1 War Crier: Shoot at the War Crier himself.

[X 24] GRAVE BRIDGE (4 skulls)

Enter the camp from the West side. Break the crank to lower the ramps granting you entrance to the camp. Climb the ladder and follow the path until you reach your first fight against 10 Scrotus. KILL COUNT 10/23.

On the side you came from is a shed with some AMMO. Next to it is a ladder leading up to an area with more AMMO and SCRAP #1. Go into the train car on the other side of the fight scene. SCROTUS INSIGNIA #1 (24/77) sits in a side room to the right. In a room next to it is SCRAP #2. Exit the train car and go down the stairs by the paint splashes. You're now under the bridge in an area containing SCRAP #3, a WATER source and a kickable door. Kick open the door and go to the next fight area where you meet 5 Scrotus. KILL COUNT 15/23.

At the side you came from is another train car containing SCROTUS INSIGNIA #2 (25/77). There's a ladder on the outside here. Climbing down there and follow that path will open up a mid entrance option to the camp. There's no collectibles down there so feel free to ignore it. In an shed opposite to the insignia car are SCRAP #4 and SCRAP #5. Walk up the stairs, into another area and climb up the ladder and then another set of stairs to find SCRAP #6. Break the crank to lower a train car that will open the way forward. Return back the stairs and follow the new path until you meet you last fight with 8 Scrotus. KILL COUNT 23/23. CAMP DISMANTLED.

On the South side of this area is a ledge leading back (West). You'll find SCRAP #7 at the end of it. Also on the South side is a shed with a WATER source and some AMMO. In the center area is some CANNED FOOD and next to it is a stage section with History Relic [1:2] (36/85). Walk further East in this area and look in a cargo container on the South side to find SCRAP #8. At the far end of this area next to the North stair is a jimmy bar door. Break it open to find the loo, and SCROTUS INSIGNIA #3 (26/77). The last SCROTUS INSIGNIA #4 (27/77) is inside the train car dangling above your head. You can shoot the from the stair. CAMP COMPLETED.

  • Fortified Scarecrow [AA 26] (5/46): Follow the remains of the railroad tracks to this.

  • Scavenging Location [Z 27] (81/191)
    Enemies: 4 Scrotus
    Loot: 2 Scraps, Ammo, History Relic [1:12] (37/85)

  • Death Run [AC 27] EVEN RIP (OPTIONAL): To unlock fast travel.

  • Intel Encounter [U 26] (5/12): Intel on HAVOC POINT Oil Pump Camp.

  • Eliminate Perimeter Defense HAVOC POINT: Snipe from Intel location by the bridge. Watch out for passing convoys!
    2 snipers: One in a large tower. Tear it down afterwards.
    2 Molotov Slings: These can also be sniped.
    2 Flame Pipes: Clearly visible above the entrance. You can position yourself to reach the second Tank as well.
    1 War Crier: Blowing up the second Fuel Tank should also kill the War Crier.

    Don't try to shoot the Thunderstick Launchers - they're shielded. Charge!

    2 Thunderstick Launchers: Use the Harpoon.

[T 25] HAVOC POINT (4 skulls)

Use the Harpoon to pull open the main gate. Prepare for a massive fight against 31 Scrotus! If you choose to battle it out the hardcore way you need to watch out for Thunderpod throwers. I encourage you to try and test your skill here. If you die you'll start over at the entrance of the camp (respawning all Scrotus). Later in the game there will be fights like this where you have to do it the hardcore way. This is not one of them so feel free to use the Harpoon from the car to dispatch them a few at the time. Take this opportunity to test your skills against hordes of opponents. Try for the harder combo and streak challenges.

When all enemies are dead (and that should be all enemies in the entire camp) the gates to the inner area is open. Walk through it and make a 180 to the right to find SCRAP #1. Then do the same to the left to find some AMMO and SCRAP #2. Climb the ladder to find some AMMO, PROJECT PART: Survey Crew (2/2), SCROTUS INSIGNIA #1 (28/77), SCRAP #3 and SCRAP #4.

Return to the ground and look for a pole in the center of the pump area. SCROTUS INSIGNIA #2 (29/77) is mounted on the top of it. Along the left wall is a table with SCROTUS INSIGNIA #3 (30/77) on it and at the far end of this side is SCRAP #5 and SCRAP #6 inside a jimmy bar box. There's some AMMO on top of a bus in the back. In a container along the right wall is SCRAP #7 and SCRAP #8 as well as a WATER source.

There is a rack of Thunderpods on the leaft side near where you entered. Use them to destroy the three pumps. A single thunderpod can create a massive chain reaction that takes out all three pumps - so stay clear! CAMP DISMANTLED AND COMPLETED.

  • Scavenging Location [T 26] (82/191): Under the bridge.
    Enemies: None
    Loot: 2 Scraps, Fuel Can

  • Wasteland Sniper [T 27]: Weak Tower. Snipe him from the Loot Encounter position.

  • Loot Encounter [U 27] (6/12): Starts an Encounter Quest: Tell Pink Eye about this persons fate.

  • Fortified Scarecrow [U 27] (6/46)

  • Scavenging Location [U 28] (83/191)
    Enemies: None
    Loot: 2 Scraps

  • Scavenging Location [W 31] (84/191)
    Enemies: 3 Roadkills (possible backup +2 arriving in car)
    Loot: 2 Scraps

  • Scavenging Location [R 30] (85/191)
    Enemies: 3 Scrotus
    Loot: 2 Scraps, Fuel Can

  • Fortified Scarecrow [R 28] (7/46)

  • Scavenging Location [R 26] (86/191): Underground complex.
    Enemies: 5 Roadkills
    Loot: 2 Scraps, CANNED FOOD, Ammo, PROJECT PART: Cleanup Crew (1/2)

  • Scavenging Location [P 29] WATER (87/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Ammo, History Relic [1:3] (38/85)

  • Buried Wreckage [Q 28] (OPTIONAL)

3. Reach the sign

  • Scavenging Location [O 30] (88/191): Wasteland Mission objective. Beneath the Weak Gate.
    Enemies: 8 Roadkills
    Loot: 10 Scraps

    Follow the path. When the path splits look to the right for SCRAP #1. Keep going to face enemy 1. In the sewers SCRAP #2 is in an alcove on the right side just after you climb up the first ledge. Stay on the right side and follow the path around the bend. Here you face 4 more enemies and behind them - in their camp area - is SCRAP #3, #4, #5, #6 and #7. Return back to the sewer and stay on the right side. Cross the bridge and fight a single enemy. Jump into the canal to find SCRAP #8 in a jimmy bar box. Follow the canal a bit and climb up on the right ledge to find SCRAP #9. Head back and go the only path remaining. Here you'll encounter two more enemies. There's a WATER source in the canal. Continue forward and you'll reach your target and SCRAP #10.

4. Open the grating

5. Use the flare gun to mark the location of the sign

» A SIGN OF THE GODS COMPLETED

entering: CHALKIES
  • Use the flare gun to call for your car. Time to finish the cleanup in Chalkies - save the Mine Fields and convoy.

  • Eliminate Perimeter Defense FINGER PEAK (initiated): Drive out to the height by the main road. The war parties will frequent this road so be careful.
    2 Snipers: Both in Large Towers. Remember to tear them down afterwards if you still haven't completed the associated Challenge.
    3 Molotov Slings

  • Fortified Scarecrow [M 34] (8/46): Drive the East road to get to it.

  • Eliminate Perimeter Defense FINGER PEAK (continued): From the location of the scarecrow.
    1 War Crier: Can be shot directly.

  • Strong Scarecrow [M 31] (9/46)

  • Eliminate Perimeter Defense FINGER PEAK (finished): From the scarecrow location.
    2 War Criers: One can be shot directly while you can reach the crane of the one to the left.

[M 33] FINGER PEAK (3 skulls)

Drive up to the main entrance. Use the Harpoon to kill the first 6 Scrotus (there's one high up that can be reached). KILL COUNT 6/25.

First you should visit the ship in the middle of the area. History Relic [4:3] (39/85). Then choose the left path (the one leading into the cave) and kick open the door. Inside you'll face 2 Scrotus. KILL COUNT 8/25.

Look for SCRAP #1 and SCRAP #2 inside a jimmy bar box as well as SCROTUS INSIGNIA #1 (31/77) well camouflaged among red paint on the righthand side wall. Kick open the next door. Walk out a bit and turn around a look above the door. Sitting among the paint is SCROTUS INSIGNIA #2 (32/77). There's some AMMO to the side as well. If you want to save your shotgun ammo you can find Thunderpods if you follow the cliff ledge to the left. Continue along the cliffside to the right to encounter 4 Scrotus. KILL COUNT 12/25.

You'll pass a canopy with SCRAP #3. Continue up the bent slope and kick open the door. Do a U-Turn to the right to enter a shack with SCROTUS INSIGNIA #3 (33/77). There's CANNED FOOD by the bags outside. Look for SCRAP #4 in the shack to the left of the bags. Kick open the door to the next area and prepare to fight 9 Scrotus. KILL COUNT 21/25.

From the door you came through: Follow the right wall and find SCRAP #5 under a canopy. Continue out on the protruding wooden platform. SCRAP #6 is in a jimmy bar box there along with a WATER source. Keep following the edge past the two zip lines to find another canopy in which SCRAP #7 is inside a jimmy bar box. On the opposite side is a few ramps leading up to a jimmy bar door. Break it open and continue up to the lighthouse ruin. Inside you'll find SCRAP #8, SCRAP #9, PROJECT PART: Survey Crew (2/3), AMMO and the SCRAP PALLET. Use the zip line to get back down. Turn left and head for the West side. Before you use the zip line you should grab SCRAP #10 to your left. There's also AMMO there. Climb down the two ladders to enter a room with SCRAP #11. There's a Thunderpod behind the ladder if you want it. Kick open the door and fight 4 more Scrotus. KILL COUNT 25/25. CAMP DISMANTLED.

Underneath the first ladder is an area with MAGGOTS. Just break open the jimmy bar door to get to it. By the fire is SCROTUS INSIGNIA #4 (34/77). CAMP COMPLETED.

Kick open the next door and you're back to the beginning of the camp and to your car.

  • Scavenging Location [L 31] (89/191)
    Enemies: None
    Loot: 1 Scrap, History Relic [2:19] (40/85)

  • Scavenging Location [M 30] WATER (90/191)
    Enemies: 5 Roadkills
    Loot: 3 Scraps, Fuel Can

  • Scavenging Location [J 29] WATER (91/191)
    Enemies: 6+4 Roadkills (1 sniper)
    Loot: 3 Scraps, Ammo

  • Scavenging Location [G 30] (92/191)
    Enemies: 3+4+4 Roadkills
    Loot: 3 Scraps, Ammo, Fuel Can, Water

  • Time to return to Pink Eye

    Fast Travel to: KNIT SACK (Pink Eye's Stronghold)
  • You can now build the Armory and the Survey Crew. This will improve the stronghold and also give you this:

    Doing Pink Eye a Big Favor

    Build two projects in Pink Eye's Stronghold

    Doing Pink Eye a Big Favor
    1 guideOffline Game ModeSingle PlayerCollectable

  • Exit the stronghold.

» OUR DAILY BREAD STARTED

1. Mark the first point with a flare

entering: ROT 'N' RUSTIES
  • Weak Buried Wreck [X 21] (OPTIONAL): Beneath the collapsed bridge.

  • Fortified Scarecrow [Y 22] (10/46)

  • Scavenging Location [Z 23] (93/191)
    Enemies: None
    Loot: MAGGOTS, Fuel Can, History Relic [5:14] (41/85)

  • Fortified Scarecrow [AB 23] (11/46): Drive off road down the cliff to reach this fast.

  • Eliminate Perimeter Defense DEAD END (initiated): From a sand dune just North East of the Scarecrow. This defense WILL get buffed.
    3 Snipers: You may need to maneuver your car a bit. You don't want to get too close.
    2 Thunderstick Launchers: When buffed these are terrifying.

    Go in Harpoon blazing for the two launcher on the ground. If you die you will respawn near the camp and any destroyed defense will remain destroyed. Leave the launcher above the gates for now. We'll get back to that.

  • Scavenging Location [AC 25] (94/191)
    Enemies: None
    Loot: Fuel Can, History Relic [4:14] (42/85)

  • Scavenging Location [AE 24] (95/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps

  • Eliminate Perimeter Defense DEAD END (finished): From the cliff North West of the scavenging camp. The cliff that covers the camp East side.
    1 Stunderstick Launcher: Can be tough to reach try to get close to the edge where the launcher is and get out of the car. The launcher should stop firing as you get close to the edge. I shot a couple of shotguns shells on it (unknown if necessary) and then jumped onto it - and it exploded.

[AD 22] DEAD END (5 skulls)

Use the Harpoon to open the gates. Now position your car at the lowest point on the road (outside the hanging traps) and you should be able to snipe the War Crier through the window of the subway car blocking the view. Bring your car into the tunnel and just drive into those traps. You'll damage the car but just step out and Chumbucket will repair it - no harm done. There should be 3 Scrotus in the very first area which you can dispatch with the Harpoon. Drive as far as you can and get out of the car. Walk through the train car deeper into the tunnel. You'll now face 5 Scrotus and to your aid is a rack of Thundersticks.

Standing by the subway car you came through looking into the tunnel. To your left is a ledge you can climb and go into another car. Follow that path to find SCROTUS INSIGNIA #1 (35/77). If you instead go forward past the two other trains cars you'll find Transfer Tank 1-3. Use Thunderpods to destroy them. SCRAP #1 is inside the train car to the right and behind that car is SCROTUS INSIGNIA #2 (36/77). Next look for a ledge on the North side and SCRAP #2 just above it. Jump back down again and go back to your car.

Looking out towards the main gate of the camp: On your left side is SCROTUS INSIGNIA #3 (37/77) behind the subway car. Inside that train car is SCRAP #3. There's a Fuel Can in that train car as well - grab that and hold on to it! On the right side is a ladder on a cargo container. Climb it and follow the path to reach SCRAP #4. When you turn back keep to the left and walk onto a tank car and drop down to the left. In this section is some AMMO and SCRAP #5 and SCRAP #6 inside a jimmy bar box. There will be 2 Scrotus waiting for you in the next area.

Now use the Fuel Can to blow up the door to the left. That should also destroy Transfer Tank 4-5. Inside that room is SCRAP #7. Return and look for kickable door. Before bashing through it you should look for SCRAP #8 in a nook along the North wall. Kick open the door and face another 5 Scrotus.

Near the door is a WATER source and to the left of the stair going forward is SCRAP #9. Don't go up those stairs just yet. IN the South end of the area is a workbench and some CANNED FOOD nearby. Next to it is a cargo container with SCRAP #10. Now go up the stairs and turn right. There's a drop there and a path through another train car. Follow this path and look for some AMMO on the roofs and at the end another WATER source. Drop down and face some more Scrotus while a fire will block your path forward. There's a total of 10 Scrotus in this section and the next.

Look for a jimmy bar box containing SCRAP #11 here. Turn off the fire with the crank and do some more fighting. Pick up SCRAP #12 from the floor and have some MAGGOTS should you need it. Also don't miss the SCROTUS INSIGNIA #4 (38/77) sitting on a cage hanging from the roof. Finally around the bend is an INFINITE FUEL SUPPLY and the last 2 Transfer Tanks. CAMP DISMANTLED AND COMPLETED.

There's a ladder you can kick down to reach your car from here.

  • With DEAD END dismantled the threat level will decrease to 2 and thus unlocking some upgrades for your car.

Upgrade Name (cost)DescriptionType
PRESIDENT EXHAUST (900)Top speed +100%EXHAUST
BIG WHAMMY LIFT KIT (500)+ Lift Height, Undercarriage protection +65%.SUSPENSION
  • Weak Buried Wreck [AD 21] (OPTIONAL)

  • Scavenging Location [AF 21] (96/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Ammo, Fuel Can, History Relic [3:21] (43/85)

    entering: THE DUNES
  • Scavenging Location [AG 19] (97/191): The two Buzzards vehicles outside will always re-spawn when driving far enough from them.
    Enemies: 3 Buzzards
    Loot: 2 Scraps, Ammo. (1 scrap is outside), 2 CHARBONE vehicles.

    Now drive across the desert to the mission marker and mark it.

2. Mark the second point with a flare

  • Scavenging Location [AN 15] (98/191)
    Enemies: None
    Loot: Fuel Can, History Relic [5:4] (44/85)

    Proceed to the next mission marker and be prepared to be ambushed by two Buzzards.

3. Reach the third point and scout the area using your binoculars

  • Scavenging Location [AU 21] (99/191)
    Enemies: None
    Loot: 1 Scrap, 1 Scrap Pallet, 2 Fuel Cans, History Relic [3:5] (45/85)

  • Secret Scavenging Location [AV 25] (OPTIONAL): This place is a huge Buzzard lair - well worth a visit. It connects to the Secret Location east of Dry Gustie - but a kickable ladder prevents you from initially going up to The Dunes.

    Enemies: 10 Buzzards (split into 4 groups scattered around the lair)
    Loot: 4 Scraps, MAGGOTS, 2 Ammo, MANCANNON Vehicle (need to drive it Jeet or other Stronghold)

    Go to the mission marker and use your binoculars. Look for a church tower between your two flares. First a detour to pick off some more locations nearby.

4. Reach the Church

  • Scavenging Location [AO 27] (100/191)
    Enemies: None
    Loot: 1 Scrap, 1 Scrap Pallet, MAGGOTS

  • Secret Scavenging Location [AL 26] (OPTIONAL): Inside a cargo container out on the pier. Use Harpoon to open.
    Enemies: None
    Loot: 2 Scraps, Ammo

  • Scavenging Location [AJ 24] (101/191): Behind a weak gate that you need to hold open with your Harpoon.
    Enemies: 4 Buzzards
    Loot: 2 Scraps, Ammo, History Relic [3:15] (46/85)

  • Scavenging Location [AL 21] (102/191)
    Enemies: None
    Loot: 1 Scrap MAGGOTS, Fuel Can

5. Find the food stash

  • Scavenging Location [AP 18] (103/191): This is the church.
    Enemies: 7 Buzzards (in the Main Hall on the way back)
    Loot: 13 Scraps, History Relic [2:17] (47/85).

    The History Relic and the first 7 scraps is in the main hall. 2 more scraps is in the tunnel before reaching the Infinite Fuel. Use it to blow open the path forward. After the explosion turn right for 2 more scraps. Then head down the stairs to the left. Another blockade which a conveniently placed Fuel Can will make short process of. In the last chamber is the final two scraps and a lot of CANNED FOOD. Make sure your health is full.

6. Return outside and mark the location for Pink Eye

» OUR DAILY BREAD COMPLETED

  • Time to pay Deep Friah a visit to get a few missions before going to Gastown.

    entering: ROT 'N' RUSTIES
  • Death Run [AF 16] TRICKY PASS (OPTIONAL): To enable Fast Travel

  • Scavenging Location [AF 15] WATER (104/191):
    Enemies: 5 Roadkills
    Loot: 2 Scraps, PROJECT PART: Cleanup Crew (2/2)

  • Weak Buried Wreck [AG 15] (OPTIONAL)

    entering: THE DUMP

    The Dump is filled with Stank Gums battalion so this is a great opportunity to build the Soul Sweeper Archangel and get this Challenge out of the way.

    GUM SHOEDefeat 1 vehicle from Stank Gum's battalion while driving the "Soul Sweeper" Archangel1/1
  • Scavenger Encounter [AH 13] (1/7): Starts the Challenge:

    MAKING FRIENDS IN GASTOWNSpeak with 7 Encounters in Gastown1/7
  • Deep Friah's Temple [AI 14]: Pay a visit to the Stronghold of the territory.

    • Talk to Chumbucket to start the Wasteland Mission: As the wrench turns.
    • Talk to Deep Friah to start the Wasteland Mission: Where there is smoke.
    • Build the Armory and the Small Stockpile (500) and the Stronghold will improve.
    • Find the History Relic [1:16] (48/85) at the West side.
    • Build Medium Stockpile (1000) and Large Stockpile (1500) and the Stronghold will improve again.

    This will also complete two Challenges:

    IRONS IN THE FIREComplete 5 projects for Deep Friah5/5
    FUEL TO THE FIREComplete all stockpile projects for Deep Friah3/3

» AS THE WRENCH TURNS STARTED

1. Drive to the entrance

  • Massive Scarecrow [AI 10] (12/46)

    From this location you should take out the sniper at the nearby scavenging location and the two snipers in the tower by the Vantage Outpost to the West.

  • Scavenging Location [AI 11] (105/191): This sniper will always re-spawn.
    Enemies: 7 Scrotus + 1 sniper
    Loot: 2 Scraps, 2 Fuel Cans, Ammo, Water, CANNED FOOD, PROJECT PART: Oil Well (1/1).

  • Intel Encounter [AH 10] (2/7): Praise

  • Vantage Outpost [AH 10] (9/13): This balloon is READY TO USE.
    Enemies: 5 Scrotus +2 snipers (preferably dead already)
    Loot: 1 Scrap, Ammo, CANNED FOOD, Fuel Can

  • Massive Scarecrow [AG 9] (13/46)

  • Scavenging Location [AG 9] WATER (106/191): Protected by 1 Thunderstick Launcher.
    Enemies: 6+2+3+1 Scrotus
    Loot: 4 Scraps, 1 Scrap Pallet, 4 Ammo, Fuel Cans, Water, History Relic [2:4] (49/85), PROJECT PART: Cleanup Crew (1/1)

  • Wasteland Sniper [AH 8]: Snipe from afar. Threat level decreased unlocking:

    Upgrade Name (cost)DescriptionType
    HEFTY ZING COILS (400)Reload time -50%THUNDERPOON
  • Wasteland Sniper [AJ 9]: Weak Tower. Snipe from afar.

  • Scavenging Location [AI 9] WATER (107/191)
    Enemies: 7 Scrotus +1 sniper
    Loot: 2 Scraps, 2 Fuel Cans, Ammo, CANNED FOOD, Water, PROJECT PART: Maggot Farm (1/1)

  • Massive Scarecrow [AK 8] (14/46)

  • Scavenging Location [AL 9] WATER (108/191): Protected by 2 Thunderstick Launchers. Enemies in this location will always re-spawn.
    Enemies: 6+7+2 Scrotus
    Loot:4 Scraps,1 Scrap Pallet, Ammo, Water, Fuel Cans, METAL GRINDER vehicle, PROJECT PART: Water Storage (1/1)

    This is the best place to go for any remaining combo and streak Challenges when the game starts to dry up on enemies and all camps have been dismantled.

  • Scavenging Location [AJ 7] (109/191): 2 Thunderstick Launchers protects this site.
    Enemies: 5 Scrotus
    Loot: 2 Scraps, 2 Ammo, PROJECT PART: Survey Crew (1/1)

  • Massive Scarecrow [AI 6] (15/46): Threat level decreased unlocking:

    Upgrade Name (cost)DescriptionType
    THUNDERPOON OF RAPTURE (1400)Thunderpoon damage +50%THUNDERPOON
  • Scavenging Location [AI 6] (110/192): Protected by a Thunderstick Launcher.
    Enemies: 15 Scrotus (2 groups) +2 Snipers
    Loot: 4 Scraps, 1 Scrap Pallet, 3 Fuel Cans, 3 Ammo, PROJECT PART: Scrap Crew (1/1)

    Now drive to the mission marker. DO NOT cross the bridge to Gastown yet. Use the Harpoon to pull away the Weak gate obscuring the secret entrance.

2. Search for Chum's Holy Wrench

  • Scavenging Location [AH 4] (111/192): A linear path with Chumbuckets tools at the very end.
    Enemies: 5 Scrotus + 2 on the way out
    Loot: 8 Scraps, History Relic [4:6] (50/85)

    Grabbing Chumbuckets tools will unlock a better tool - buying that will unlock the best tool

    Upgrade Name (cost)DescriptionType
    CHUM'S HOLY WRENCH (100)Repair time -30%REPAIR SPEED
    » SUPERIOR REPAIR TOOLS (600)Repair time -70%REPAIR SPEED

» AS THE WRENCH TURNS COMPLETED

Now return to the main road and enter Gastown.

  • Gastown [AI 4]: As you enter you have two mission icons.

    • Talk to Hope in the cage to the left to start Wasteland Mission: Ghosts of the Past
    • Talk to Outcrier to start the next Story Mission: Dance With Death

» WHERE THERE IS SMOKE STARTED

1. Enter the Underbelly

  • Gastown [AI 4] => Scavenging Location [AK 4]: Time to fix Deep Friahs flames
    Enemies:
    Loot:

    • Head up the stairs on the right side of Gastown and follow the path into the Underbelly.
    • When the path splits (there are stairs to the right): Make a right turn. The way forward is blocked - that's for a later mission.
    • Follow the path down the pipe and around the bend. The path will split in three ways here.
    • FORWARD: Dead end with SCRAP #1 and SCRAP #2.
    • LEFT: Linear path with a dead end. Find SCRAP #3 and SCRAP #4 along the path there.
    • RIGHT: Linear path. You will pass a closed door (another mission) and eventually end up in a room with History Relic [1:6] (51/85)
    • Squeeze through to the next area and find SCRAP #5 just before you enter the unpopulated sewer tunnels
    • Continue past the section with two flame pipes. Grab SCRAP #6 in a jimmy bar box to the right. There's some WATER here as well.

2. Enter The Bowels

    • Open the two set of doors

3. Open valves

    • This area is poisonous and will drain your health. But since you're so leveled up it should not be a problem.
    • Grab SCRAP #7 in the jimmy bar in front of you to the left. Go up the stairs and follow the path down the ladders. Soon the path will split.
    • RIGHT: You can see SCRAP #8 on the ground. Choose the path to the LEFT of the jimmy bar box.
    • Follow the path to reach VALVE #1. Continue past it around a few bends. The path will split again.
    • FORWARD: Go down the slope and you'll find VALVE #2. Keep going and you'll find SCRAP #9. Path splits.
    • LEFT: A long path that will take you to VALVE #3.

4. Exit The Bowels

    • Continue onward until the path splits again.
    • RIGHT: This path was earlier blocked by flames. Go up the long slope and exit

» WHERE THERE IS SMOKE COMPLETED

  • A new Thunderpoon upgrade have now been unlocked:

    Upgrade Name (cost)DescriptionType
    THUNDERPOON OF AWE (1800)Thunderpoon damage +100%THUNDERPOON

    Use the flare gun to call for your car

  • Scavenging Location [AN 6] WATER (112/191)
    Enemies: 4 Scrotus
    Loot: 2 Scraps, Fuel Can, Water, Ammo, History Relic [3:6] (52/85)

  • Intel Encounter [AM 8] (3/7): Opinion

  • Scavenging Location [An 9] (113/191): Protected by 2 Thunderstick Launchers and 2 vehicles.
    Enemies: 1 sniper
    Loot: 2 Scraps, Fuel Cans, Ammo, METAL GRINDER vehicle

  • Scavenging Location [AM 10] (114/191)
    Enemies: None
    Loot: 2 Scraps, Ammo, History Relic [2:6] (53/85)

  • DEEP FRIAH [AI 14]

    • Build Cleanup Crew and Water Storage. Stronghold improves.
    • Build Scrap Crew and Oil Well. Stronghold improves.
    • Build Maggot Farm and Survey Crew. Stronghold COMPLETE.

    BURNING THE MIDNIGHT OILComplete the remaining 6 projects for Deep Friah6/6

    • Talk to Deep Friah to start the Wasteland Mission: Torch Them All
    • Look at the sign as the first objective in that mission. Ignore that mission for now. Instead let's proceed with the Story Mission.

» DANCE WITH DEATH STARTED

1. Drive to the Underdune

  • Loot Encounter [AK 10] (4/7): Chumbucket fan

    entering: THE DUNES
  • Scavenging Location [AS 11] WATER (115/191)
    Enemies: 3 Buzzards
    Loot: 1 Scrap, Scrap Pallet, Ammo, CANNED FOOD, Water, History Relic [4:5] (54/85)

  • Scavenging Location [AV 12] (116/191)
    Enemies: None
    Loot: 2 Scraps, Ammo, DROP KICKER vehicle

  • Scavenging Location [AV 9] (117/191)
    Enemies: None
    Loot: 2 Scraps

  • Scavenging Location [BA 12] (118/191): There's a valve to turn here. What does it do?
    Enemies: None
    Loot: 1 Scrap

  • Scavenging Location [BA 13] (119/191): Enter via one of the boarding gates.
    Enemies: 7 Buzzards
    Loot: 2 Scraps, Ammo, CANNED FOOD, History Relic [4:15] (55/85)

  • Scavenging Location [AZ 13] (120/191): The boarding gate with Buzzards spikes. Walk out onto the boarding gate and drop down into it.
    Enemies: None
    Loot: 2 Scraps

  • Scavenging Location [AZ 13] (121/191): Enter via a boarding gate.
    Enemies: 2 Buzzards
    Loot: 2 Scraps, History Relic [5:3] (56/85)

  • Scavenging Location [AV 14] (122/191): Enter via holes in the ground
    Enemies: 7 Buzzards
    Loot: 4 Scraps, Ammo

  • Scavenging Location [AX 17] (123/191): Under the bridge on top of the pier. Use the Harpoon to lower the ladder.
    Enemies: None
    Loot: 1 Scrap, Fuel Can, History Relic [5:5] (57/85)

  • Scavenging Location [AZ 18] (124/191)
    Enemies: 3 Roadkills (1 sniper)
    Loot: 1 Scrap, Fuel Can, Ammo

    Go to the objective marker

2. Enter the Underdune

  • You're now entering the old airport terminal. It's quite a huge place which contains the remaining Scavenging Locations. Pull open the gates with the Harpoon and drive down into the hole in the floor.

3. Find the light bulbs

  • Keep navigating through the baggage claim and a few waiting halls littered with hanging Buzzard traps. Eventually you drive up a stair and see someone raising a bridge - preventing you from driving any further.

4. Lower the bridge

  • Exit the car and go through the rooms to the right. There's some Ammo here should you need it. When you come out you'll be on the other side of the bridge and can lower it.

5. Find the light bulbs

  • When you come out in the Main Hall turn left and go towards the objective marker. Keep driving and you'll eventually reach a rotunda by a Scavening Location (that you can't reach yet). Keep driving until you reach the objective marker.

6. Reach the light bulbs

  • Scavenging Location [AZ 10] (125/191)
    Enemies: None during this section
    Loot: 6 Scraps

    • Step out of the car and head up the stairs past the corpses of the Outcriers earlier errand boys.
    • Squeeze through the debris and look for the restroom on the left side of the area you enter. SCRAP #1 can be found there.
    • Head through the restrooms and into the diner at the opposite end. SCRAP #2 and some MAGGOTS are here.
    • Exit the diner and follow the path to find SCRAP #3 by some seats.
    • Walk through the plane body and look for SCRAP #4 in the room past it. There's also some AMMO here.
    • Go through the restrooms and make sure your health is full with the WATER source and then follow the path.
    • Someone scurries away and you'll find SCRAP #5 and SCRAP #6 here.
    • Follow the path as the tension increases and enter the room with the light bulbs.

7. Collect the light bulbs

8. Return to the Magnum Opus

9. Survive the ambush

  • You'll be fighting 15 Buzzards in close quarter. Luckily not 15 simultaneously but rather 5 to 6 that get steady reinforcement.

10. Escape the Underdune

  • Full on attack while you drive out of the Underdune. Use Thunderpoons to quickly destroy attacking vehicles and look out for out-of-reach molotov throwing baddies.

11. Return to the Outcrier

Fast Travel to: THE DUMP: Gastown
  • Talk to the Outcrier

» DANCE WITH DEATH COMPLETED

Walkthrough Page 3

STORY MISSIONSWASTELAND MISSIONSCAMPS

#10: FUMEHEAD'S DEBT
#11: IMMORTAL ENEMY
#12: THE BIG CHIEF
#13: IN IT FOR GLORY
#14: ALL IS LOST FOREVER
#15: PAINT MY NAME IN BLOOD

#12: TORCH THEM ALL
#13: EXODUS
#14: BEAT TO QUARTERS
#15: GHOSTS OF THE PAST
#16: A SHOT IN THE DARK
#17: RUSTLE DAZZLE

SKULL TOP
BLOOD RIDGE
PROVING GROUNDS
SCORCHED SAND
ROOK NEST
STONEHOLD
HELL'S GRILL
OLD HOLE
THE DROP
THE CHOKE
WHEEL GREASER

» TORCH THEM ALL STARTED

1. Read the sign

  • This was already done back at Deep Friah. If you missed it we're going there very soon anyway.

2. Reach the Burning Mound and scout the area

  • Assuming you're in Gastown: Go to your car but choose Chum's Buggy and leave.

  • Mine Field [AM 8] (19-21/30): Watch out for the sniper in [AN 9] and chances are that you will be harassed by a war party as well.

    Fast Travel to: THE DUMP: Deep Friah's Stronghold

    Deep Friah [AI 14]: Look at the sign if you haven't already then get into the Magnum Opus and leave.

  • Scavenging Location [AF 11] (126/191)
    Enemies: 6 Scrotus
    Loot: 2 Scraps, Fuel Cans, Water, CANNED FOOD

  • Massive Scarecrow [AF 10] (16/46): After destroying this all threats in Deep Friah has been removed.

    Dispite what the game says Scrotus will have a presence here with the ever re-spawning camps.

  • Loot Encounter [AF 8] (5/7): Hidden stash mission

    The stash is just around the corner in a Scavenging Location [AG 9] we've already cleared. The enemies are back but most of them can be killed with the Harpoon. Kill'em and go grab the stash. Quick business.

  • Intel Encounter [AH 7] (6/7): Upcoming race advice

  • Scavenging Location [AF 6] (127/191): Drive off road to get here.
    Enemies: None
    Loot: 1 Scrap, Ammo

  • Scavenging Location [AE 8] (128/191)
    Enemies: 7 Scrotus (1 sniper)
    Loot: 2 Scraps, Ammo, CANNED FOOD

    entering: ROT 'N' RUSTIES
  • Scavenging Location [AC 11] (129/191)
    Enemies: 5 Roadkills
    Loot: 2 Scraps, Fuel Can, Ammo, CANNED FOOD

  • Scavenging Location [AB 14] WATER (130/191)
    Enemies: 4 Roadkills (1 sniper)
    Loot: 2 Scraps, Ammo, Water

  • Intel Encounter [AA 19] (7/12): Old news

  • Massive Scarecrow [Z 20] (17/46): This can be a bit tough to reach.

    There's a collapsed part of the bridge angling itself as a large ramp to get up to the section where the scarecrow is. Get onto the sloping part via a equally sloping cargo container. Start at the bottom right of the bridge and angle yourself towards the top left. You need to use two boosts to get enough speed. With the right angle you won't bounce off the bridge.

    entering: THE HEIGHTS
  • Scavenger Encounter [W 16] (8/12): Loot.

  • Scavenging Location [W 16] (131/191)
    Enemies: None
    Loot: 2 Scraps, Ammo, MAGGOTS, History Relic [2:14] (58/85)

  • Fortified Scarecrow [T 18] (18/46)

  • Scavenging Location [R 17] (132/191): Underground complex.
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Ammo

  • Legend Encounter [S 17] (9/12): Start Epic Jump quest

  • Scavenging Location [R 16] WATER (133/191)
    Enemies: 8 Roadkills (1 sniper) + 1 Roadkill Top Dog
    Loot: 4 Scraps, Ammo, PROJECT PART: Scrap Crew (1/3)

    This Top Dog fights exactly like the Scrotus ones.

  • Vantage Outpost [R 14] (10/13): Generator needs refueling (down in the "pit"). Balloon needs to be winched down (by the balloon)
    Enemies: 7 Scrotus
    Loot: 4 Scraps, Fuel Cans, History Relic [1:21] (59/85)

  • Intel Encounter [Q 15] (10/12): Advice on the nearby convoy.

    The South side of the cliffs are easy to climb with the car.

  • Eliminate Perimeter Defense SKULL TOP [P 15]: Drive to the road coming up from the South.
    1 War Crier: The crane can be sniped from the canyon that is the South road.
    3 Thunderstick Launchers: Full steam ahead at the entrance. Harpoon them down.
    1 Sniper: Use the Harpoon against this one as well.

[P 15] SKULL TOP (5 skulls)

Smash through the roadblocks with your car and pull down the Massive gate with the Harpoon. Get out of the car and follow the path and your first fight against 10ish Scrotus. This is close to the car so you can use the Harpoon strategy. There's some CANNED FOOD along the left cliff wall and further down along that wall is SCRAP #1 in a jimmy bar box. Kick open the door to the shed and look for AMMO, SCRAP #2 and SCROTUS INSIGNIA #1 (39/77) inside. Cross the bridge and prepare for the next big fight against 12 Scrotus. One of them throws Thundertsticks so make him a priority.

SCRAP #3 is in the first shed to the left. SCRAP #4 and SCROTUS INSIGNIA #2 (40/77) is in the next shed - which is a part of a plane body. Use the ladder to climb up on top of it to find SCRAP #5 and a breakable crane which will result in Transfer Tank 1-4 being destroyed. On the opposite side of the area is a shed you can climb up into. There's WATER here and to the right is SCRAP #6 inside a jimmy bar box. To the left is a rack of Thundersticks. There should be a 5th Transfer Tank that didn't blow up in the chain reaction. Use a Thunderstick to block it up. Underneath the Thunderstick rack is some AMMO and SCRAP #7. Follow the path and walk across the large wing. (The ladder to the left is a secret way in - no need to go down there). You'll find SCRAP #8 to the right just across the wing. There are enemies on the other side of the wall and some of them might run away and try to reach you. If this happen you can stay put and wait for them to come at you from where you just came. Otherwise break open the door and enter the next fight against 12 Scrotus - minus the ones that might have run off. And hopefully not a War Crier!

From the door you came through. Look for SCRAP #9 in a jimmy bar box in a shed to the right. There's also AMMO here. If you need health there's some CANNED FOOD in a shed on the left side. Keep to the right and you'll find two cranes. Only one of these counted as a Transfer Tank for me. At the end of that path is a shed with SCRAP #10, SCROTUS INSIGNIA #3 (41/77) and History Relic [3:1] (60/85). Climb the ladder to the roof of that building to find SCRAP #11 and a rack of Thunderstick to aid you in the destruction of the rest of the Transfer Tanks (all scattered across this last area). Before you do that: Take a look behind you across the canyon. There's a SCROTUS INSIGNIA #4 (42/77) sitting on the forehead of a airplane front there. You can hit that with a Thunderstick if you aim high.

  • Fortified Scarecrow [Q 13] (19/46)

  • Intel Encounter [Q 13] (11/12): SKULL TOP info

  • Secret Scavenging Location [Q 13] (OPTIONAL): Inside a cargo container.
    Loot: Ammo, CANNED FOOD

  • Epic Jump [R 14] (OPTIONAL)

  • Sniper [R 13]: Weak Tower

  • Weak Buried Wreck [S 13] (OPTIONAL)

  • Scavenging Location [T 13] WATER (134/191)
    Enemies: 2 Roadkills
    Loot: 3 Scraps, Water

    entering: ROT 'N' RUSTIES
  • Massive Scarecrow [W 13] (20/46)

    entering: THE HEIGHTS
  • Scavenging Location [T 10] (135/191): Easy off road driving from the scarecrow.
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Fuel Can, History Relic [1:14] (61/85)

  • Scavenging Location [V 7] (136/191)
    Enemies: 6 Roadkill (2 snipers)
    Loot: 3 Scraps, Ammo, Fuel Can

  • THE BURNING MOUND [R 6]: Wasteland mission objective.

    This needs to be done during the night. If the sun is setting you can wait if you'd like otherwise just continue the walkthrough and return here when night comes. The counter for Scavenging Locations will be off if you postpone this.

    3. Drive to the Arkytekt's camp

    • Scavenging Location [O 6] WATER (137/191)
      Enemies: 5 Roadkills
      Loot: 2 Scraps, Water, PROJECT PART: Scrap Crew (2/3)

    • As you drive up the canyon you will be bombarded with molotov cocktails from the cliffs. Use the Harpoon to take out those enemies. They will respawn after a couple of seconds so keep driving.

    4. Defeat the Arkytext and his followers

    • Scavenging Location [O 2] (138/191): Mission objective
      Enemies: 21 Roadkills (5 in first area)
      Loot: 8 Scraps (4 in first area)
    • This is a tough Top Dog fight as there will be wave upon wave of reinforcements. Keep your attention at the Top Dog while killing off the reinforcements. Evade is the key here - to every enemy. Pull a few punches - evade - pull a few punches - evade. You need to keep moving. Eventually the reinforcements will dry out and you can focus on the main enemy.

    5. Mark the pilot light beacon

    Completing this mission will unlock Side Burners and all it's upgrades.

    Upgrade Name (cost)DescriptionType
    KID LIGHTERS (100)Side flames added.SIDE BURNERS
    » SCORCHERS (300)x2 flame sizeSIDE BURNERS
    »» BLOW TORCHES (500)x3 flame sizeSIDE BURNERS

» TORCH THEM ALL COMPLETED

  • Death Run: MORTAL BITE [Q 6]

    Talk to Crow Dazzle to start the next Story Mission

» FUMEHEAD'S DEBT STARTED

1. Speak with Tenderloin

  • Scavenging Location [Q 6] WATER (139/191): Two of the scraps are outside.
    Enemies: None
    Loot: 5 Scraps

2. Return to Crow Dazzle

  • You will need assemble the Speed Demon archangel in order to participate in a race. If you'd followed the walkthrough you should already have unlocked all the parts you need. Otherwise you'll need to go out hunting for the parts.

3. Use the garage to install upgrades for the Speed Demon

4. Win the Speed Demon death run

  • Talk to Crow Dazzle and select the Barrel Bash race and then the Speed Demon.

    You will have four opponent which will be no problem as it is allowed to destroy them. Use shotgun or Thunderpoons to destroy them. In Barrel Bash there are several checkpoints consisting of rows of barrels. Checkpoints only counts if you smash a barrel and you must make them all count. This can be tough as the sometimes you loose control of the car or a car in front of you have already bashed the barrels in front of you. Take it easy through the checkpoints and get rid of the opponents and it should go well. Even if you do destroy all your opponents you still need to finish within a certain time so don't take it too easy! Finishing this race should net you two achievements:

    The Skilled Driver

    Complete a Barrel Bash Death Run

    The Skilled Driver
    1 guideOffline Game ModeSingle Player

    The Saint

    Complete a Death Run in an Archangel

    The Saint
    1 guideOffline Game ModeSingle PlayerShop

    entering: KNIT SACK
  • Pink Eye's Stronghold [S 21]: The race finished just outside her Stronghold so pay her a visit.

    • Build Cleanup Crew and Small Stockpile (500) projects to improve the stronghold.

      THE WHEELS ARE TURNINGComplete 5 projects for Pink Eye5/5
      » MOVE THAT BUSComplete the remaining 6 projects for Pink Eye0/6
    • Build Medium Stockpile (1000) and Large Stockpile (1500) to further improve the stronghold.

      SAVE IT FOR A RAINY DAYComplete all stockpile projects for Pink Eye3/3
    • Build the Maggot Farm (2nd level East side)

    • Talk to Pink Eye to start the Wasteland Mission: Exodus. This mission will start automatically.

» FUMEHEAD'S DEBT PAUSED - EXODUS STARTED

1. Drive the truck to the launch point

  • This will be a looong clunky drive. The first section down to Dead Barrens Pass should be smooth sailing. Take this time familiarize yourself with the steering of this bulky ride. After Dead Barrens Pass you'll be frequently attacked by Scrotus war parties. You only have the shotgun to fend them off so every bullet counts. If you have some cliffs nearby it's usually better to get out of the car and force enemies to come after you on foot. Don't bother stopping at locations along the path. We'll pick those up on the way back. The reward for completing this mission is the DUNE VESSEL CARRIER vehicle.

    Potential Bug Caution: The 2nd mission dot is sometimes placed wrongly in the Parch Moon territory. If you die or for any other reason get your mission reset you should look for the 2nd dot in the Cadavanaugh territory in [C 33].

    entering: CADAVANAUGH via FUEL VEINS and CHALKIES
  • Secret Scavenging Location [C 33] (OPTIONAL): This is your target destination.
    Enemies: None
    Loot: 5 Scraps

» EXODUS COMPLETED - FUMEHEAD'S DEBT RESUMED

  • Scavenging Location [G 33] WATER (140/191)
    Enemies: 6 Roadkills
    Loot: 3 Scraps, Fuel Can, Ammo, History Relic [3:19] (62/85)

  • Scavenging Location [K 33] (141/191): Beneath a weak gate. Approach from the east.
    Enemies: 2 Roadkills
    Loot: 1 Scrap, Ammo

  • Scavenging Location [G 35] (142/191)
    Enemies: 5 Roadkills
    Loot: 3 Scraps, Ammo, CANNED FOOD

  • Scavenging Location [C 38] (143/191): A bit out of the way but now is the best time.
    Enemies: 7 Scrotus
    Loot: 2 Scrap, History Relic [4:11] (63/85), PROJECT PART: Scrap Crew (2/3), SPEEDSTA vehicle

  • Eliminate Perimeter Defense: BLOOD RIDGE [H 38]
    1 War Crier: The crane can be sniped from [G 39-40]

  • Intel Encounter [H 38] (7/11): BLOOD RIDGE information. There's some Ammo here as well.

[H 38] BLOOD RIDGE (3 skulls)

There are 3 Scrotus in the entrance area along with a Scrapulance car and some Fuel Cans. As you walk into the structure you find SCRAP #1 to the right and some WATER to the left. Walk through the cave to encounter another Scrotus. SCRAP #2 is on the right hand side. Follow the ledge to the left and soon you'll come to an area with 5 more Scrotus.

On a shelf on the left side is SCRAP #3. Also on the left side, under a canopy is SCROTUS INSIGNIA #1 (43/77). Kick open the door and cross the bridge. In front of you is some AMMO. If you follow the ledge to the left you'll find a corpse with MAGGOTS. Enter the buildings to find another WATER source. Next to it is a kickable door which you should enter. Turn right to find SCRAP #4 and some CANNED FOOD. Round the boulder and face 6 more Scrotus.

From where you entered. Follow the left hand wall until you reach SCROTUS INSIGNIA #2 (44/77). Climb the nearby ladder and turn right to find SCRAP #5 and a Fuel Can. Walk up the stairs to the roof to find PROJECT PART: Survey Crew (3/3). Go back down the stairs and grab the Fuel Can. Go forward then turn left to find SCRAP #6. There's some AMMO on the roof should you need it. Return with the Fuel Can to where you last fought and blow up the pump. CAMP DISMANTLED.

Kick open the door on east side. There's INFINITE FUEL here. Look for SCRAP #7 at the far end of the building and SCROTUS INSIGNIA #3 (45/77) on the wall nearby. Leave the building via the stairs and look for SCRAP #8 underneath them. On the roof beyond the zip line point is SCRAP #9. CAMP COMPLETE

MULTI-TASK MASTERComplete the main and optional objectives for 15 Scrotus camps15/15
» DEATH ON YOUR DOORSTEPComplete the main and optional objectives for remaining 9 Scrotus camps0/9

You'll soon need a spare Fuel Can so make sure you have one in your car before leaving.

  • Loot Encounter [L 39] (8/11): Kill a sniper for a few scraps.

  • Vantage Outpost [L 38] (11/13): Balloon is TIED DOWN (3 wires) and needs REFUELING.
    Enemies: 1 Scrotus sniper
    Loot: 1 Scrap, Ammo, Fuel Cans, MAGGOTS, History Relic [3:11] (64/85)

    The two Fuel Cans at this location doesn't contain enough fuel to bring the balloon high enough. You need to use your spare can from the car.

  • Weak Scarecrow [N 37] (21/46)

  • Scavenging Location [L 37] (144/191)
    Enemies: 2 Roadkills
    Loot: 2 Scraps, Fuel Can, CANNED FOOD

  • Epic Jump [K 36] (OPTIONAL): Driving off this ramp can have you smashing straight through the sniper tower.

  • Wasteland Sniper [K 36]: Weak Tower

  • Death Run [K 34] POTHOLE RIDGE (OPTIONAL): To unlock Fast Travel

  • Scavenging Location [N 35] WATER (145/191): Enter through the upper area (east) and exit through the tunnel below and call for your car
    Enemies: 5 Roadkills
    Loot: 4 Scraps, Ammo, Fuel Can, CANNED FOOD, Water, CAR BODY (scrap)

  • Scavenging Location [Q 36] (146/191): Drive off road beneath the cliffs to reach this cave.
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Ammo, History Relic [2:12] (65/85), PROJECT PART: Maggot Farm (2/3)

  • Strong Scarecrow [R 40] (22/46)

  • Intel Encounter [S 40] (9/11): Babble

    Drive across the plain to the next one.

  • Scavenging Location [P 41] (147/191)
    Enemies: 5 Roadkills
    Loot: 2 Scraps, Ammo, Fuel Can, History Relic [4:19] (66/85)

  • Intel Encounter [O 42] (10/11): Intel on PROVING GROUNDS

  • Eliminate Perimeter Defense PROVING GROUNDS [N 42]
    3 Molotov Slings: Snipe from afar
    1 Sniper: Snipe from afar
    2 Flame Pipes: Climb the ladder to the right of the gate and turn these off with the valves.

    Before you enter the camp you should make sure that all the best gear have been bought and equipped. Also buy every skill there is if you haven't already. Doing so should unlock this achievement:

    Maximum

    Fully upgrade Max

    Maximum
    1 guideOffline Game ModeSingle PlayerLevelShop

[M 42] PROVING GROUNDS (4 skulls)

Make sure that your health is full before entering the arena. You'll be in for a tough fight here. Kindly enough there is a WATER source just before entering.

The fight consist of waves of 7-9 enemies and there will be a short breather between each wave where you can grab a weapon or drink some water. After a few waves the Top Dog will join in with the last wave. In total - including the Top Dog - there are 39 enemies in this fight. As usual you should focus on the smaller enemies to thin out the crowd so it's in the end just between you and the Top Dog. By then there should be a couple of shivs scattered across the arena that you can pick up. Ones the battle is over: CAMP DISMANTLED.

Afterwards standing by the entrance (opened by the valve next to it) facing the throne: Go left and open the gate there with the valve. Immediately inside to the left is SCRAP #1 and SCROTUS INSIGINIA #1 (46/77). Climb the ladder and turn left when you come outside. Around the throne is SCRAP #2 in a jimmy bar box, SCRAP #3, some AMMO, SCRAP #4, History Relic [2:11] (67/85) and some more AMMO. Keep walking around the gallery to find SCROTUS INSIGNIA #2 (47/77) above an opening. Go inside to find SCRAP #5 and turn the valve there to open the gate below. Exit and jump down to the ground (you'll loose a tiny amount of health doing so) and grab SCRAP #6, SCRAP #7 and SCRAP #8 in the area behind the now open gate. Look for SCROTUS INSIGNIA #3 (48/77) above the gate inside. CAMP COMPLETED

  • The Threat Level in Gutgash Territory should now have been lowered to 1, unlocking a few upgrades for your car:

    Upgrade Name (cost)DescriptionType
    CLAWJAW KILL GRILL (1400)Ramming power +100%, head-on collision damage -30%RAMMING GRILL
    FEROCIOUS FRAME (1400)Damage -30%ARMOR
    DUNE CUPS (1400)Traction on sand +25%TIRES

    And for defeating the Top Dog you have also unlocked:

    Upgrade Name (cost)DescriptionType
    PRIMER (0)Fire Damage resistance +50%BODY COLOR

    With these new unlocks you can now build the Rule of War and Sanguine Guardian Archangels which makes the following Challenges available to you:

    BACKDRAFTDefeat 2 Fire Raiders while driving the "Sanguine Guardian" Archangel0/2
    RULE THE DAYShoot 2 fuel tanks on moving vehicles using the Sniper Rifle, while driving the "Rule of War" Archangel0/2
    CHICKEN SOUPDefeat 5 Rammerhead or Skullbutt vehicles by ramming head to head with the level 5 "Clawjaw Kill Grill"0/5
  • Weak Scarecrow [P 42] (23/46)

  • Scavenging Location [Q 44] (148/191)
    Enemies: 4 Roadkills
    Loot: 1 Scrap, Fuel Can, CANNED FOOD, PROJECT PART: Scrap Crew (3/3)

    entering: PARCH MOON
  • Weak Scarecrow [O 45] (24/46)

    entering: CADAVANAUGH
  • Wasteland Sniper [M 44]: Weak tower

  • Scavenging Location [M 43] WATER (149/191)
    Enemies: 9 Roadkills
    Loot: 3 Scraps, Fuel Can, Water

  • Strong Scarecrow [K 43] (25/46)

    entering: REEK HILLS
  • Scavenging Location [K 44] (150/191)
    Enemies: None
    Loot: 1 Scrap, CANNED FOOD

    entering: CADAVANAUGH
  • Scavenging Location [J 42] WATER (151/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Ammo, Fuel Can

  • Strong Scarecrow [J 39] (26/46)

  • Take out the CADAVANAUGH-CHALKIES Convoy (7/13): DEATH TWINS hood ornament.

  • Fortified Scarecrow [G 42] (27/46)

    entering: REEK HILLS
  • Scavenging Location [F 43] WATER (152/191): Access is via the road from the north.
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Ammo, History Relic [5:11] (68/85)

  • Strong Scarecrow [D 43] (28/46)

  • Scavenging Location [D 45] (153/191): Access is via the road from the east.
    Enemies: 7 Roadkills (1 sniper)
    Loot: 2 Scraps, Water, History Relic [5:19] (69/85)

    Bring the car out on the cliff edge to snipe the sniper so you can traverse the traps in a slow pace.

  • Scavenging Location [C 45] (154/191)
    Enemies: None
    Loot: 2 Scraps

  • Death Run [D 46] NECK SNAPPIN' (OPTIONAL): To unlock Fast Travel.

  • Scavenger Encounter [E 47] (11/11): 50 scraps

    CHATTY CHATTYSpeak with 11 Encounters in Gutgash's territory11/11
  • Scavenging Location [E 45] (155/191)
    Enemies: None
    Loot: 2 Scraps, PROJECT PART: Maggot Farm (3/3)

  • Strong Scarecrow [G 44] (29/46)

  • Eliminate Perimeter Defense SCORCHED SAND [G 45]: All defenses can be sniped from the intersection at [I 45] - if you're low on bullets save two for the War Criers. The rest are easily destroyed with the Harpoon in close combat.
    2 Snipers
    2 War Criers:
    The cranes are visible
    3 Molotov Slings
    2 Flame Pipes

[G 45] SCORCHED SAND (4 skulls)

Note for future updates: SCROTUS INSIGNIA #1 (49/77) is unaccounted for. Must've been destroyed in an explosion before #2 in the guide below.

Enter via the secret entrance to the right of the Main Gate. Here you find SCRAP #1 and some AMMO. Kick open the door and prepare to fight a lot of Scrotus. I was lucky since a large group blew themselves up before I was able to count them. Maybe you're lucky too :) After the fight go the Southeast corner and grab a Thunderstick from the rack and blow open the nearby door. Grab another Thunderstick and through the door. Time for another battle. There is a rack of Thundersticks just as you enter the area. This makes it a great opportunity to work on the following Challenge. To execute this move you must be very close to an enemy and press cn_B while holding a Thunderstick.

AS VICIOUS AS A BANDICOOTDefeat 5 enemies by impaling them with a Thunderstick5/5

After the fight enter the house from across where you entered the area. SCRAP #2 and History Relic [2:1] (70/85). Positioned around the area are the first 5 Transfer Tanks. There's one behind the house too. Use Thundersticks to destroy them. Go through the other building and zip line back to the first area. To the left of where you landed is a door to some rooms in which you'll find SCRAP #3. Return the the first area again. Now follow the wall back to the door where you first entered. Walk up the stairs and follow the path to a room with a WATER source and a raised bridge. Lower the bridge by breaking the crank and fight the awaiting 6 Scrotus.

Sitting on a hanging barrel on the East side is SCROTUS INSIGNIA #2 (50/77). The Transfer Tanks can be reached by throwing a Fuel Can from the INFINITE FUEL supply in the shed the the West. Grab another Fuel Can before climbing the ladder. Blow up the door and go back slightly to grab SCRAP #4. Follow the path and you get to an overview of the first area that now have 4 new Scrotus' in it. Before going down there you should pay a visit to the building up here for SCRAP #5 in a jimmy bar box. Zip down and kill them.

On the East side is a chain spanning over the compound. On it sits SCROTUS INSIGNIA #3 (51/77). Grab a Thunderstick and manually aim to destroy that one. Gran another Thunderstick and follow the path beneath that insignia. Just after the kickable door is SCROTUS INSIGNIA #4 (52/77) high up on the wall - hence the Thunderstick. Kick open the door and fight the last 7 Scrotus.

Look for SCRAP #6 in this area and then walk up the stairs and grab a Thunderstick. Go out to the balcony and throw it at the last Transfer Tank. CAMP DISMANTLED. Grab the CANNED FOOD if you're hungry. Finally head back down the stair and climb the ladder to the right, go through the door and look to the right for SCRAP #7. CAMP COMPLETED

  • Ammo is probably low by now and besides: We have ALL the project parts for Gutgash's Stronghold. Let's go there - but first a detour to Tenderloin:

    Fast Travel to: THE HEIGHTS: Mortal Bite Death Run [Q 6]

5. Recruit Tenderloin

  • Talk to Tenderloin

» FUMEHEAD'S DEBT COMPLETED

  • Gutgash has a new mission for us. Let's go back there and whilst there clean up his entire territory

    Fast Travel to: PARCH MOON (Gutgash's Stronghold)

    • Build the Small Stockpile (500) and the Medium Stockpile (1000) to improve the stronghold.
    • Build Large Stockpile (1500) and Water Storage to improve the stronghold again.
    • Build Maggot Farm, Scrap Crew, Cleanup Crew and Survey Crew for the final Stronghold improvement

      Doing all that should've completed these three Challenges:

      ALL HANDS ON DECKComplete 5 projects for Gutgash5/5
      » BATTEN DOWN THE HATCHESComplete the remaining 6 projects for Gutgash6/6
      FULL TO THE GUNWALESComplete all stockpile projects for Gutgash3/3

      Talk to Gutgash to immediately start the Wasteland Mission: Beat to Quarters

» BEAT TO QUARTERS STARTED

1. Stop the convoy attack

  • Go to the mission marker within the Stronghold and talk to the guard. Gutgash will now grant you access to a new upgrade for your car:

    Upgrade Name (cost)DescriptionType
    TWO-UP BUMP BARS (100)Ramming power +40%, Head-on Collision Damage -15%RAMMING GRILL

    Exit the Stronghold

2. Stop the first attack

  • From the Southeast: 1 Hauler + 2 escort vehicles.

3. Stop the second attack

  • From the West: 1 Hauler + 3 escort vehicles

» BEAT TO QUARTERS COMPLETED

  • Time to go back to where we left off before going for Tenderloin:

    Fast Travel to: REEK HILLS (Vantage Outpost) then drive to the intersection at [I 45]
  • Take out the REEK HILLS convoy: Hood ornament: HELMETED BEAST

    At the intersection there are big rock formation in the Southwest corner. You can climb the bigger rock with your car and position yourself so you have a good sniping position. There are a few Challenges tied to sniping vehicles. Convoys are excellent for this as their appearance are predictable and they always drive along the same route. Make sure your in the Rule of War Archangel and try to go for two fuel tanks, then tires.

    TIRE POPPERShoot out 2 tires on a moving vehicle using the Sniper Rifle2/2
    POINT AND SHOOTShoot 2 fuel tanks on moving vehicles using the Sniper Rifle2/2
    RULE THE DAYShoot 2 fuel tanks on moving vehicles using the Sniper Rifle, while driving the "Rule of War" Archangel.2/2

    Some tips: You can't track a car manually while aiming - you're just not fast enough. Instead point the cross hair at the vehicle and then aim. Your aim is now locked to the vehicle - probably one of the wheels. Wheels you can shoot whenever but the fuel tanks are easiest to hit while the cars is moving away from you. Move the aim manually in the direction of the fuel tank and shoot. The snapping to the wheel is strong so when it lets go the aim will move quickly so you need to get a feel for the timing.

    When satisfied change back to your best Magnum Opus and hunt after the convoy and take out any remaining vehicles.

  • Scavenger Encounter [M 49] (OPTIONAL)

  • Strong Scarecrow [N 48] (30/46): You need to climb the cliff from the east side to reach this.

  • Take out the PARCH MOON - CADAVANAUGH Convoy: Hood ornament: RUBBA BABY

  • Epic Jump [S 50] (OPTIONAL)

  • Intel Encounter [T 50] (OPTIONAL)

  • Eliminate Perimeter Defense ROOK NEST [S 51] (part 1/3): Snipe from Intel Encounter location:
    1 Sniper
    1 War Crier: Crane and war crier visible. Move your car so you don't snap on the Transfer Tank crane.

  • Scavenging Location [W 50] WATER (156/191): Beware of traps
    Enemies: 2 Roadkills
    Loot: 2 Scraps, Ammo

  • Scavenging Location [V 50] (157/191): Accessible from the South.
    Enemies: None
    Loot: 1 Scrap, MAGGOTS

  • Scavenging Location [V 52] (158/191): The entrance is a cave just Northeast of the marker. Look for crevices to squeeze through.
    Enemies: None
    Loot: 1 Scrap

    entering: GRIT CANYONS
  • Take out the GRIT CANYONS convoy: Hood ornament: SLY ONE

    This convoy is an excellent one to grind the Stick it to ya Challenge as it got TWO boarding vehicles and otherwise weak escorts. Make sure the highest level boarder spikes are mounted on your car and then drive up alongside the boarding vehicles and let the enemies jump. Most of the time they get impaled but occasionally they make it. In that case either shotgun them or drive recklessly until they fall off. There are 4 enemies in total that will try to board you. When all these are spent just let the convoy go - repair your car and wait a little. If the convey gets far enough from you any destroyed vehicle will respawn, lost health regained and the boarding parties replenished. You can wait until they return on their next lap if you'd like - but waiting that long won't be necessary. Rince and repeat until you complete the Challenge.

    STICK IT TO YAKill 15 enemies by using Boarder Spikes15/15

    Destroying this convoy will also complete this Challenge:

    STRIKING THEIR COLORSReduce all threat within 1 region of Gutgash's territory1/1
    » CALM SEASReduce all threat in remaining 4 regions of Gutgash's territory0/4

    With that convoy gone it's time to go back again

    entering: PARCH MOON
  • Strong Scarecrow [U 51] (31/46)

  • Strong Scarecrow [R 52] (32/46): Drive the long way around to the South to avoid triggering the camp alert.

  • Eliminate Perimeter Defense ROOK NEST [S 51] (part 2/3): Snipe from Scarecrow location (you can smash through that roadblock):
    2 Snipers: One on the cliff ledge and one in a large tower.

  • Eliminate Perimeter Defense ROOK NEST [S 51] (part 3/3): Drive to [T 51] and position yourself near the large sniper tower. The rest can be sniped from here.
    1 Molotov sling
    1 War Crier
    1 Flame Pipe

[S 51] ROOK NEST (3 skulls)

Enter via the Main Gate. Follow the path to the left to your first fight against 7 Scrotus.

Use a Fuel Can to destroy the 1st Transfer Tank. Look for SCRAP #1 near the valve by the flaming pipe. Turn that valve to extinguish the fire to reach some MAGGOTS and a ladder. Climb the ladder and look to the left for SCRAP #2. Follow the left wall until you find a small shed with SCRAP #3. Kick open the door to the next area and enter to find a WATER source. Turning left here will bring you past SCRAP #4. All the way out on the outlook post is History Relic [4:9] (71/85). Grab a fuel can from the INFINITE FUEL supply and blow up the 2nd Transfer Tank behind the ladder. Climb it and look from SCRAP #5 to your left. Follow the right wall to a small area with some AMMO, SCRAP #6 and SCROTUS INSIGNIA #1 (53/77). Now head back following the right hand edge. Look to the left for an alcove with SCRAP #7. There's some AMMO before heading down the stairs to your next fight. This time against 12 Scrotus.

SCRAP #8 is on the ground by the stair you came from. Heading through the rust red cargo container to the West will get you back to the WATER source from before. Looking East the path splits in two. The pile of Fuel Barrels and tanks between the two counts at the 3rd Transfer Tank. Choose the path to the right for SCRAP #9 in a jimmy bar box and SCROTUS INSIGNIA #2 (54/77). Go back and choose the path to the left to destroy the last 3 Transfer Tanks. CAMP DISMANTLED AND COMPLETED

» GHOSTS OF THE PAST STARTED

1. Drive to the Tomb of the Rider

  • Scavenging Location [Q 56] (159/191)
    Enemies: None
    Loot: 4 Scraps, Fuel Cans, DEMENTED CHARIOT vehicle

2. Reach the biker Warlord's vehicles

3. Drive the vehicle to a Stronghold

  • Drive it to Gutgash's Stronghold [S 45]

» GHOSTS OF THE PAST COMPLETED

  • Get into Chum's Buggy. Time to finish up Gutgash's Territory.

  • Mine Field [S 41] (22-24/30)

  • Legend Encounter [T 41] (OPTIONAL): Will give access to all car symbols on map.

    entering: CHALKIES
  • Intel Encounter [W 38] (OPTIONAL): state of fact

  • Mine Field [T 37] (25-27/30)

  • Mine Field [P 33] (28-30/30)

    CUT THE RIGHT WIREDestroy 30 land mines30/30
    » NO NEED TO CALL THE BOMB SQUADDefuse all 45 remaining land mines0/45

    entering: CADAVANAUGH
  • Mine Field [N 40] (1-3/45)

  • Legend Encounter Objective [J 37] (1/5) (OPTIONAL): The Hoosertanka is not part of the vehicle collection - so don't bother driving it to a Stronghold.

  • Loot Encounter [C 33] (OPTIONAL): Mercy kill him for loot

  • Mine Field [H 39] (4-6/45)

    entering: REEK HILLS
  • Mine Field [F 41] (7-9/45)

  • Legend Encounter Objective [E 46] (2/5) (OPTIONAL)

  • Mine Field [K 45] (10-12/45)

    entering: PARCH MOON
  • Mine Field [R 51] (13-15/45)

    CALM SEASReduce all threat in remaining 4 regions within Gutgash's territory4/4

    Clearing this final Mine Field will also net you two achievements:

    Gutgash Thrives

    Reduce threat to 0 in the Parch Moon region around Gutgash's Stronghold

    Gutgash Thrives
    Offline Game ModeSingle Player

    Keep Up the Good Work

    Clear all threat in Gutgash's territory

    Keep Up the Good Work
    1 guideOffline Game ModeSingle Player
    Fast Travel to: THE DUMP: Gastown
  • Prepare the Magnum Opus for a potentially hard race. You need your car to be fast and have good handling. The best armor is a given but remove any close combat damage gear like ramming grill and spikes that reduces the handing. You'll have access to Thunderpoons and that's all the weapons you'll need in this race.

  • Talk to Outcrier to automatically start the next Story Mission

» IMMORTAL ENEMY STARTED

1. Defeat Stank Gum before the bomb explodes

  • The goal of the race is to immobilize Stank Gums Big Chief Chariot before the time runs out. That's a strong truck which will require 4-5 hits with the best Thunderpoon. To his aid Stank Gum has an ever re-filling crew of minions on the track. Destroy one and another will shortly take its place. The track is long and has lots of twists and turns and worst of all: protruding obstacles that can knock you off course and even stall you if you touch them. To add to that there's also traps that can make or break this race. You won't be able to repair the car so the health of the car is finite and arguably the thing that will make you fail - not the timer.

    The trick to this race is to ignore the minions as much as possible as they will just be replaced anyway. Don't waste Thunderpoons at them. Reserve at least 10 Thunderpoons for the Big Chief Chariot as it's very easy to miss and hit a minion instead. You need to get close to him as quickly as possible and its not difficult to have him plain in sight after the first long turn. The more hits he takes - the faster he will drive (he will slow down after a while) so it's easy to loose him. If he gets away you'll probably have to drive more than a lap to get him back in view again. Drive fast but safe. You don't want to touch the sides of the tracks as that can punish you severely. It's better to slow down in the turns and go fast in the straights.

2. Defeat [SPOILER]

  • This is against a very fast opponent which mostly does frenzy attacks. On occasion a normal attack will be made which you can parry. These are your only options to deal some serious damage. Get close and be prepared to either evade or parry. A perfect parry is awesome here as that will let you throw a bunch of punches. That's very hard though so be content with normal parries and a few punches. Not that hard but you'll probably get injured a lot. Don't worry about the health, though. As long as you survive to win it's good enough. You will get full health for the next battle.

3. Defeat [SPOILER]

  • This is much like a Top Dog fight with an infinite source of reinforcements. There are weapons scattered about. Make sure you grab one of those and use them against the henchmen and the Top Dog. When he's lost about half of his health he will start charging you and become invulnerable to any melee attack. Lure him into the stacks of explosive barrels. After two successful lures the fight will be interrupted by a cutscene.

4. Find a way back to the Big Chief

  • A linear path with two groups of Scrotus (2+6) attacking you along the way. There are scraps along the way but these doesn't count to any scavenging location so no need to find them all. There will be CANNED FOOD, Ammo and WATER. Make sure to heal up before entering the are that looks like a cistern.

5. Defeat [SPOILER]

  • A continuation of Fight #2 really - only the Top Dog have full health again. Again there will be henchmen coming in a steady stream as backups. Deal enough damage to the Top Dog and another cutscene will ensue bringing you to the Underbelly and an opportunity to finish that Scavenging Location we weren't able to earlier.

» IMMORTAL ENEMY COMPLETED

Digging a Deeper Hole

Complete Act 03

Digging a Deeper Hole
1 guideOffline Game ModeSingle PlayerMain Storyline

  • UNDERBELLY: Return to the surface to make the story progress.

  • Talk to Outcrier to start the Wasteland Mission Rustle Dazzle.

  • Intel Encounter [AJ 4] (7/7): On the way to the story mission marker in the Underbelly.

    MAKING FRIENDS IN GASTOWNSpeak with 7 Encounters in Gastown7/7
  • Go to the Story Mission marker deeper into the Underbelly

» THE BIG CHIEF STARTED

1. Reach Stank Gum's garage

  • Scavenging Location [AK 4] (160/191): Continuation

    • Turn left at the first split to find SCRAP #10.
    • Return and continue in the other direction to reach a fight with 5 Scrotus.
    • Go through the path to the right instead of the ladder. SCRAP #11 is to the left just before the next "room".
    • Go forward - across a pipe - to find some MAGGOTS and History Relic [5:15] (72/85)
    • Go back and through the remaining path to fight 7 more Scrotus.
    • Continue forward - grab a Fuel Can - and blow up the door to the next area.
    • Kick open the door and fill up your canteen with WATER.

2. Find the Big Chief Engine

3. Defeat Stank Gum's fighters

  • There are 8 fighters guarding the car

4. Lower Stank Gum's car

5. Refuel the Generator

  • You need to cross the top rafters and drop down into the Fuel cage - and go back the same same way.

6. Lower Stank Gum's car

7. Drive to Deep Friah's temple

  • You won't be able to interact with the Legend Encounter at [AK 7] - so don't bother.

  • Even though The Big Chief destroys enemy cars ridiculously easy it can be an idea to break through the roadblocks instead of letting them dictate the route. The road on the easternmost side of the Dump is totally empty of enemies.

  • Enter Deep Friah's and voila!

» THE BIG CHIEF COMPLETED

  • You finally have the V8! Do you see that smile on Max's face? No? Well he's not the cheerful type is he. If you got the scrap (you should!) you can upgrade that V8 three times. We need to liberate Pink Eye's territory before we unlock the last two upgrades.

    Upgrade Name (cost)DescriptionType
    THE BIG CHIEF V8 (auto installed)Default V8ENGINE
    » BANTAM BIG CHIEF V8 (1800)Acceleration +20%ENGINE
    »» MAJOR BIG CHIEF V8 (2300)Acceleration +40%ENGINE
    »»» MASSIVE BIG CHIEF V8 (2900)Acceleration +60%ENGINE

    With these new engines you can now also build a few more Archangels: Argent Cavalier, Lord Gravel and Radiant Shadow. The following Challenges are now available:

    HOLY ROLLINGDefeat 12 vehicles by ramming while driving the "Radiant Shadow" Archangel0/12
    ANGEL WITHOUT WINGSWithout using a Wasteland jump, catch 3 seconds of air time while driving the "Lord Gravel" Archangel, 1 time0/1
    HERE'S THE BIG CHIEFDefeat 3 Scrotus vehicles with a V8 engine installed0/3
  • Talk to Hope to start the Wasteland Mission A shot in the dark.

» A SHOT IN THE DARK STARTED

1. Drive to the hatch

  • Everything is already cleared so just go straight to the mission marker.

2. Open the hatch

3. Search the area for valuable items

  • There are 9 scraps scattered about apart from the mission objective Big Mama Lift Kit.

    Upgrade Name (cost)DescriptionType
    BIG MAMA LIFT KIT (500)lift height and undercarriage protection +50%SUSPENSION

» A SHOT IN THE DARK COMPLETED

  • Prepare to fight 5 Buzzards as you exit the hatch. Go to the Story Mission marker to the Northeast in The Dunes.

  • Scavenger Encounter [AW 17] (OPTIONAL): 50 Scraps

» IN IT FOR GLORY STARTED

1. Follow the tire tracks

2. Ram through the gate

3. Reach the dig sites

4. Descend the elevator shaft

  • Scavenging Location [BE 12] (161/191)

    • Make your way down the shaft until you reach the chamber.
    • Go through the last door to the restrooms to find SCRAP #1, SCRAP #2 and SCRAP#3.
    • Keep going down the shaft

5. Reach the dig sites

    • Follow the path until you reach a big room with lot's of store shelves. At the other end of the room is some AMMO, SCRAP #4 and SCRAP #5.
    • In the staircase go down to the bottom to find SCRAP #6.
    • Go up to the top floor and enter the door to fight 4 Buzzards.

6. Defeat the Buzzards

7. Investigate the dig site

8. Find Glory

    • There's MAGGOTS in an adjacent room behind you.
    • There are three choices. Start with the one to the right. There's some WATER and some AMMO by the hole. There are 3 Buzzards down there along with SCRAP #7 and SCRAP #8. Investigate!
    • Now go for the Middle one (the left one as you come up from the hole).
    • Fight the 4 Buzzards. Grab SCRAP #9 and SCRAP #10. Investigate!

9. Investigate the noise

    • The mission marker for the third hole is now gone. But it's in a hole very close to your new mission marker. Go down that hole to retrieve SCRAP #11 and SCRAP #12.
    • Go to the mission marker

10. Find Glory

11. Bring Glory back out

12. Defeat the Buzzards

  • There are 16 Buzzards. May vary depending on how fast you defeat the Top Spike.

13. Put Glory in the Buzzard car

14. Drive Glory to her mother

  • When you exit the Underdune there will be an army of Buzzard vehicles attacking you. The car you're driving is a Drop Kicker which means that you can drop mines. That's the only weapon you've got so inevitably you'll be getting this Challenge shortly:

    SIGNED AND SEALEDDestroy 1 vehicle using explosives from a Drop Kicker1/1

    One way to easily thin out the growd is to exit the Underdune slowly. As soon as you see the cars emerge you quickly turn back the way you came and start dropping mines behind you. In the narrow hallway of the Underdune the Buzzards have no way of avoiding your mines. Beware though as you will also take damage if you get struck by your own mine.

  • Go back to Deep Friah

» IN IT FOR GLORY COMPLETED

  • Go to where the Magnum Opus would normally be parked for some cutscenes.

    Fast Travel to: BLACKMAWS: Vantage Outpost [AM 51]

    That's the closest Fast Travel location. Now drive to Chumbucket's Tabernacle

    entering: OUTER GRAVES
  • Intel Encounter [AM 55] (OPTIONAL): uh-oh

  • Enter the Tabernacle and prepare for battle before you approach the Magnum Opus.

» ALL IS LOST FOREVER STARTED

1. Defeat Stank Gum

  • Stank Gum fights much in the same way as Tenderloin did. He only have 5 henchmen for backup so this fight should be fairly easy.

2. Drive to Deep Friah's temple

  • If you don't bother with optional stuff you can skip ahead and Fast Travel to Tricky Pass Death Run [AF 16] immediately. It's a long drive but I advice to take it and work on any moving vehicle challenge you have left. Also you're probably missing a lot of scraps for the cleanup crew challenge.

    entering: BLACKMAWS
  • Legend Encounter Objective [AH 47] (3/5) (OPTIONAL)

    entering: FUEL VEINS via BALEFIRE FLATLANDS
  • Legend Encounter Objective [AB 37] (4/5) (OPTIONAL)

    entering: DRY GUSTIE
  • Scavenger Encounter [AK 35] (OPTIONAL): 50 scraps

    entering: FUEL VEINS
  • Legend Encounter Objective [AJ 27] (5/5) (OPTIONAL)

    entering: ROT 'N' RUSTIES via THE DUNES

    Skip to here if you Fast Travel

  • Scavenger Encounter [AG 15] (12/12): 50 scraps

    BIGMOUTHSpeak with 12 Encounters in Pink Eye's territory12/12

    entering: THE DUMP
  • Loot Encounter [AH 12] (OPTIONAL): Hidden stash mission

  • Enter Deep Friah

» ALL IS LOST FOREVER COMPLETED

Power in the Machine

Complete Act 04

Power in the Machine
1 guideOffline Game ModeSingle PlayerMain Storyline

  • After the cutscene you'll be parked at a cliffside. This is a good spot to try for the 4 second air achievement. To hit two birds with one stone you should build the Lord Gravel Archangel. You should easily get the Challenge but it's very tight for the achievement so that may fail. There's a better spot to do this later and I will point it out when we get there. Get some speed with two boost before going over the edge and then keep boosting while in the air to up the odds. When you land you will be far out in the Big Nothing and you will loose health rapidly. Use Fast Travel before you die - the Challenge won't count otherwise.

    ANGEL WITHOUT WINGSWithout using a Wasteland Jump, catch 3 seconds of air time while driving the "Lord Gravel" Archangel, 1 time.1/1

    Maximum Air

    Be airborne in a vehicle for 4 seconds or more and land without dying

    Maximum Air
    6 guidesOffline Game ModeSingle Player

    At this point you're free to go and talk to Scab in Gastown. Know that when starting that mission you will automatically be teleported to the final showdown. After you complete the game you'll be able to free roam the wasteland again and do everything else. Skip to where the mission Paint my name in blood starts below in that case.

    The walkthrough will continue with cleaning up everything remaining in Pink Eye's Territory and elsewhere as well as any remaining Wasteland Missions. There's still a lot to do but I would still recommend taking a look at the Challenge list and actively working on combat challenges during the remainder of the game. The fewer Challenges you have left on completion the better, right?


    Die or Fast Travel to: KNIT SACK: Pink Eye's Stronghold [S 21]
  • There's nothing to do at Pink Eye at the moment so exit the stronghold.

  • Wasteland Sniper [R 24]: Weak Tower

  • Fortified Scarecrow [R 24] (33/46)

  • Epic Jump [Q 22] (OPTIONAL): Do this from the Northeast

    entering: WAILING WIND
  • Fortified Scarecrow [P 22] (34/46)

  • Wasteland Sniper [O 22]: Small Tower

  • Scavenging Location [O 22] (162/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps, 2 MAGGOTS

  • Eliminate Perimeter Defense STONEHOLD [N 24]: Only three defenses. You can destroy all three in no time with the Harpoon.
    1 Sniper: Large Tower
    2 Thunderstick Launchers

[N 24] STONEHOLD (4 skulls)

There's only one way in and that's through the Massive gate. SCRAP #1 is immediately to the right inside the gate. At the mouth of the cave is a WATER source. Follow the path and you'll spot SCRAP #2 after you climbed the first ladder. Continue down to the cave floor and have your first fight against 8 Scrotus.

Look for some AMMO in the shed next to the stair you came from. In the other shed is some CANNED FOOD and a door to kick open to proceed. Across the bridge is SCRAP #3. Climb down the ladder to find another WATER source. Use the zip line down to an underground shanty town. Follow the path and be prepared to deal with a War Crier and 2 Scrotus. Open the jimmy bar door to the left and climb the ledge to the right once through it. SCRAP #4 found! Jump back down and follow the path in the other direction to enter the shack with SCROTUS INSIGNIA #1 (55/77). Walk past that shack and find your way beneath it to find SCRAP #5. Head back to the War Crier square and climb the ledge on the other side. In and around the house to the left is some CANNED FOOD and SCRAP #6 and SCRAP #7. Continue down the path and you'll soon see SCRAP #8 next to a stair. Cross the bridge to your right and enter another shack which contains some AMMO and SCROTUS INSIGNIA #2 (56/77) and through the house is SCRAP #9. Go back and up and over the stair previously mentioned. At the end of that path waits a fight against 5 Scrotus.

Kick open the door and climb to the roof to find SCROTUS INSIGNIA #3 (57/77) in a building. Jump back down and cross the bridge upon which you turn left. Go into the building and look for an opening to the left. SCRAP #10 can be found here in a cave alcove. Head back inside and climb the ladder to find SCRAP #11. Exit through the doorway up here and look to your left for History Relic [4:12] (73/85). Move on and drop down next to the INFINITE FUEL supply. Grab a can and go and destroy the Oil Pump. CAMP DISMANTLED

Next to the pump is a platform with an elevator. Next to the elevator is SCRAP #12. Get on board the elevator and turn the valve to go up. Break the crank to lower the bridge and then look behind you above the elevator to find SCROTUS INSIGNIA #4 (58/77) crying for a shotgun shell. CAMP COMPLETED

  • Scavenging Location [O 26] (163/191)
    Enemies: None hostile. 1 wounded Roadkill
    Loot: 2 Scraps, Ammo, History Relic [3:20] (74/85)

  • Intel Encounter [N 25] (OPTIONAL): admirer

  • Scavenging Location [N 26] (164/191): Hatch near the silos (and in the ruin)
    Enemies: 1 Roadkill sniper
    Loot: 3 Scraps

  • Fortified Scarecrow [O 27] (35/46)

  • Secret Scavenging Location [O 27] (OPTIONAL): Inside a cargo container. Use Harpoon to open it.
    Loot: Ammo, CANNED FOOD

    entering: KNIT SACK
  • Loot Encounter [O 30] (OPTIONAL): Hidden stash mission. Down in the tunnels.

    entering: WAILING WIND
  • Scavenging Location [L 26] (165/191)
    Enemies: 3 Scrotus
    Loot: 2 Scraps, Fuel Can, SPOTTER vehicle

  • Scavenging Location [F 30] WATER (166/191): Long drive to the South edge.
    Enemies: 2+2 Roadkills
    Loot: 4 Scraps, Scrap Pallet, Ammo, Fuel Can, CANNED FOOD, Water

    Turn the valve above the gate to open it and unlock another access point to the area south of Dead Barrens.

    entering: CHALKIES
  • Scavenging Location [O 30] (167/191)
    Enemies: None but frequent visits by War Parties
    Loot: 1 Scrap, History Relic [1:4] (75/85)

    entering: WAILING WIND
  • Scavenging Location [H 23] (168/191)
    Enemies: 6 Roadkills
    Loot: 2 Scraps, Scrap Pallet, Fuel Can, CANNED FOOD, History Relic [2:3] (76/85)

  • ACHIEVEMENT SPOT [F 23]
    There is a cliff here with a very steep drop into the Big Nothing. With some boost and the Lord Gravel Archangel you can easily get more than 4 seconds of air here and net both the Achievement and the Challenge. Use Fast Travel to save yourself after landing.

    Maximum Air

    Be airborne in a vehicle for 4 seconds or more and land without dying

    Maximum Air
    6 guidesOffline Game ModeSingle Player
  • Scavenging Location [K 22] (169/191)
    Enemies: None
    Loot: 2 Scraps, Fuel Can

  • Scavenging Location [L 23] (170/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Fuel Can

  • Scavenging Location [L 24] WATER (171/191)
    Enemies: 6 Roadkills
    Loot: 3 Scraps, Ammo, Fuel Can, Water, PROJECT PART: Scrap Crew (3/3)

    Make sure that you have a spare Fuel Can in the car - you'll need it soon

  • Weak Buried Wreck [N 22] (OPTIONAL)

  • Fortified Scarecrow [N 22] (36/46)

  • Vantage Outpost [M 21] (12/13): Ballon is TIED DOWN (3) and OUT OF FUEL (need to bring fuel)
    Enemies: 4 Scrotus (2 snipers in Small Towers)
    Loot: 2 Scraps, Ammo, CANNED FOOD, History Relic [4:20] (77/85)

  • Scavenging Location [L 21] WATER (172/191)
    Enemies: 3 Scrotus
    Loot: 2 Scraps, Ammo, History Relic [5:12] (78/85)

  • Fortified Scarecrow [K 20] (37/46)

  • Wasteland Sniper [L 19]: Snipe from scarecrow location

  • Intel Encounter [J 19] (OPTIONAL): Intel on HELL'S GRILL. Also Ammo.

  • Eliminate Perimeter Defense HELL'S GRILL [K 19]: Very weak perimeter defense. Caution is unnecessary. Go in Harpoon blazing!
    3 Snipers: 2 in a Small Towers and 1 on the wall.
    2 Molotov slings: Harpoon them.
    1 War Crier: Snipe crane from anywhere

[K 19] HELL'S GRILL (4 skulls)

Tear down the Massive Gate, enter and wait a little for the first wave of enemies to arrive. You can easily dispatch them all with the Harpoon including one standing on top of a building across the camp.

SCRAP #1 is next to the entrance gate. Enter the buildings to the West to find SCRAP #2, some AMMO and SCROTUS INSIGNIA #1 (59/77). There's two Fuel Cans inf front of you as you enter the camp. Grab one and walk around the bus to the right and blow up Transfer Tank #1 and #2. Look for SCRAP #3 inside that bus and SCRAP #4 on top of it. Make sure your health is full with the WATER source here before jumping/climbing down to the "arena". Tough fight awaits! Tough if you do it on the ground that is. When you jump down quickly run across the yard and climb the ladder on the opposite side. From that roof you can deal with the enemies in a more manageable manner.

While you're on the rooftops you should look for SCRAP #5 and SCROTUS INSIGNIA #2 (60/77). Then jump down in the small area with the stair (next the the War Crier crane). Look for AMMO and SCROTUS INSIGNIA #3 (61/77) near it. Go down the stairs and fight 3 more Scrotus. Use the Fuel Can to blow open the door (prepare for an explosive chain reaction). Follow the path and find SCRAP #6 in a small room to the right. At the end of the path is a room with INFINITE fuel and Transfer Tank #3 and #4. Head back up the stairs you came from and look for SCRAP #7 on the ground by the base of the War Crier crane.

Go to the building at the East end of the yard. It's a building with Fuel cans and INFINITY fuel. There's a Transfer Tank #5 in an inaccessible room here. Grab a Fuel Can and go back out and throw it ignited through the opening (you can manually aim with cn_LB). It doesn't have to go through just land very near the wall. Next go into the door next the the ladder you were advised to climb before the big fight. In here is SCRAP #8 and a WATER source. Walk past the kickable door and look for SCRAP #9 behind the counter in the diner (There's CANNED FOOD in the next room - in case you're hungry). Backtrack and kick open the door to the left and go inside the bus in front of you to find SCROTUS INSIGNIA #4 (62/77). Break open a nearby door with the Jimmy bar, then go through the other bus to reach a small area with INFINITE FUEL and SCRAP#10. Grab a Fuel can and climb the ladder, ignite it and throw towards the Transfer Tanks #6 where you used the jimmy bar. Pick up SCRAP #11 from the bus roof. Go back and grab another Fuel Can and blow up the last Transfer Tank #7. CAMP DISMANTLED AND COMPLETED.

  • Death Run [H 18] THE RECONVENE (OPTIONAL): To unlock Fast Travel.

  • Scavenging Location [H 19] (173/191): The camp includes the tent at the cliff top.
    Enemies: 3 Roadkills
    Loot: 3 Scraps, Fuel Can, PROJECT PART: Water Storage (1/2)

  • Scavenging Location [H 17] (174/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Fuel Can, CANNED FOOD

  • Scavenging Location [F 18] (175/191): You can access the roof via a ladder on the backside.
    Enemies: 4+2 Roadkills
    Loot: 2 Scraps, Ammo

    entering: GRANDRISE
  • Scavenging Location [F 16] (176/191)
    Enemies: 4 Roadkills
    Loot: 1 Scrap, Fuel Can, CANNED FOOD

  • Intel Encounter [D 18] (OPTIONAL): Intel on OLD HOLE

  • Eliminate Perimeter Defense OLD HOLE [E 17]
    2 snipers: Harpoon or snipe

[E 17] OLD HOLE (5 skulls)

Just inside the gates is your first fight against 7 Roadkills. Standing at the gate looking towards the camp: To the left is some AMMO on top of the cargo container. To the right is a shack with SCROTUS INSIGNIA #1 (63/77) and SCRAP #1. Look for SCRAP #2 in a jimmy bar box up the ladder. Head through the inner gate to find a WATER source and SCRAP #3 just inside. Head down the stairs for your second fight. There's a Roadbuckler and 4 hidden Sand Skrappas in this area. Let the Roadbuckler come to you for an easy one-on-one. Be prepared for the Sand Skrappas as you walk around the area. First go to the dead end to the North to pick up SCRAP #4 and a Thunderstick. Use that Thunderstick on the door in the South end. SCRAP #5 is near that door. Before heading through the door you should climb the ladder to the right of it. Up there you will find a building with SCROTUS INSIGNIA #2 (64/77) high up on a beam. Below it is SCRAP #6. Head back out and turn right and go down the stair for some CANNED FOOD. Jump down to the ground and enter the door now.

Just inside the door is some MAGGOTS. Prepare for a Top Dog fight! Not many henchmen (5-6) but the Top Dog seem to be slightly faster than the rest of his kind. Afterwards standing by the stair you came from. Head into the mine tunnel to your right for SCROTUS INSIGNIA #3 (65/77) and SCRAP #7. Turn the valve here to extinguish the flame at the opposite end of the area. Upon doing so another 4 Roadkills will attack you. Look for SCRAP #8 to the left of the Pump. At the other side of the Pump is a building with a ladder. Enter the building to find History Relic [2:13] (79/85). Keep walking through that building to find SCRAP #9, SCRAP #10 some AMMO and a Fuel Can. Return and climb the ladder and grab SCRAP #11 from a jimmy bar box. There's an INFINITE FUEL supply up here that you can use to blow up the Pump. CAMP DISMANTLED AND COMPLETED

  • Massive Scarecrow [F 15] (38/46)

  • Scavenging Location [H 15] (177/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Fuel Can, History Relic [3:3] (80/85)

  • Scavenging Location [K 16] (178/191)
    Enemies: 5 Roadkills
    Loot: 2 Scraps, Fuel Can, Ammo

  • Wasteland Sniper [K 15]: Small Tower

  • Fortified Scarecrow [K 15] (39/46)

    entering: WAILING WIND
  • Scavenging Location [M 18] (179/191)
    Enemies: 4 Roadkills
    Loot: 1 Scrap, Ammo

  • Massive Scarecrow [M 19] (40/46)

  • Scavenging Location [O 20] WATER (180/191): Use the Harpoon to open the upper cargo container. Go through the bus to get there.
    Enemies: 4 Roadkills
    Loot: 3 Scraps, Ammo, Water, History Relic [1:13] (81/85)

  • Massive Scarecrow [P 19] (41/46): You need to use the nearby ramp to get to this.

  • DESTROY CONVOY: Knit Sack - Wailing Wind. Hood Ornament: DEMON DOLL (11/13)

    Threat level should now be 1 in Pink Eye and thus unlocking:

    Upgrade Name (cost)DescriptionType
    HUMONGOUS BIG CHIEF V8 (3500)acceleration +80%ENGINE

    Which makes you able to build the Jugger of Virtue and Cardinal Grinder Archangels. That also opens up a few Challenges:

    KEEP IT CLEANDefeat 5 vehicles by grinding while driving the "Cardinal Grinder" Archangel0/5
    SMITE THE HEATHENSDefeat 15 Roadkill vehicles while driving the "Jugger of Virtue" Archangel0/15
    SMITE THE WICKEDDefeat 15 Scrotus vehicles while driving the "Jugger of Virtue" Archangel0/15
    SMITE THE DEMONSDefeat 15 Buzzard vehicles while driving the "Jugger of Virtue" Archangel0/15

    This suggest that the best car to drive for awhile now is the Jugger of Virtue.

    Fast Travel to: KNIT SACK: Pink Eye's Stronghold [S 21]

    We're going here primarily to restock on ammunition and to get a fixed point from where to continue.

    • Build the Scrap Crew project. This will improve the Stronghold.

    entering: WAILING WIND
  • Legend Encounter [R 21] (OPTIONAL): Catapult destruction mission

    entering: THE HEIGHTS
  • Scavenging Location [Q 18] WATER (181/191)
    Enemies: 5 Roadkills
    Loot: 3 Scraps, Ammo, Water

  • Fortified Scarecrow [O 17] (42/46)

  • Scavenging Location [M 16] (182/191): The cargo container can be opened with the Harpoon
    Enemies: None
    Loot: 2 Scraps, Ammo, Fuel Can, MAGGOTS

  • Wasteland Sniper [O 12]: Small Tower

  • Scavenging Location [N 12] (183/191): There's a cargo container that can be opened with the Harpoon. Look for an underground opening near the 24-sign.
    Enemies: None
    Loot: 1 Scrap, Ammo, Fuel Can, CAR PART: Slick Rubs tires (only if In Due Time have been completed)

  • DESTROY CONVOY: The Height - Knit Sack. Hood Ornament: BIKE (12/13)

    entering: GRANDRISE
  • Scavenging Location [L 12] (184/191)
    Enemies: 4 Roadkills (1 sniper)
    Loot: 2 Scraps, Ammo, History Relic [3:13] (82/85)

  • Vantage Outpost [J 12] (13/13): GENERATOR needs fuel. There's a fuel can by one of the cars. The WINCH control is by the bridge.
    Enemies: 1 Scrotus
    Loot: 2 Scraps, Ammo (if you dare a jump), Fuel Can, CANNED FOOD

    REVELATIONSReveal 13 regions by using balloons13/13

Up, Up and Away

Fly the balloon at every Vantage Outpost

Up, Up and Away
2 guidesOffline Game ModeSingle Player

  • Massive Scarecrow [H 12] (43/46): Drive off road to get here quick.

  • Scavenging Location [G 10] (185/191)
    Enemies: 3 Roadkills
    Loot: 2 Scraps, Ammo, History Relic [5:20] (83/85)

  • Wasteland Sniper [E 10]: Small Tower

  • Eliminate Perimeter Defense THE DROP [C 11]: From the highway between the sniper and the scarecrow. On the edge between [E 10] and [E 11].
    2 Snipers (Large Towers): Snipe both
    3 Thunderstick Launchers: Close quarter harpooning
    1 Molotov Sling: Can be sniped, otherwise Harpoon it!

  • Massive Scarecrow [E 11] (44/46)

  • Intel Encounter [D12] (OPTIONAL): Intel on THE DROP

[C 11] THE DROP (5 skulls)

After a few twists and turns you come to the Massive Gate. Just inside is a Scrapulance begging to be ignored. The SCROTUS INSIGNIA #1 (66/77) above it does not, however. Near it is SCRAP #1 and some AMMO. Past it is a lot of Fuel Cans and to the left a jimmy bar box with SCRAP #2 inside. Continue forward around the bend to have a face-off with 10 Scrotus including a Boomer.

There's a rack of Thundersticks here. Grab one and blow open the door. If you'd like: bring another Thunderstick. Walk through and follow the path. After the first turn look on your right side for a room with SCRAP #3, a WATER source and SCROTUS INSIGNIA #2 (67/77). Continue and you will pass a small room on your left side containing some AMMO. The path ends up in another hall with a single Scrotus with his back towards you. Follow the left hand wall to find SCROTUS INSIGNIA #3 (68/77). Keep fallowing that wall to find SCRAP #4 in a small compartment. Keep going past the door into a room with a scrotus symbol on the wall. SCRAP #5 is to the left and SCRAP #6 inside a jimmy bar box on your right. Go back and kick open the door and climb the ladder inside. Keep going forward around the bend to find SCRAP #7 on the roof of a bus. Go back and take the path next to the ladder you came from. Right in front of you is SCRAP #8 and in a room to your left is SCRAP #9. Follow the left hand wall to SCROTUS INSIGNIA #4 (69/77). Turn right to find SCRAP #10. Head back a bit and turn left and you'll pass some AMMO and a WATER source. Prepare. The Top Dog fight is coming up! Kick down that ladder to create a shortcut, should you die.

There is a War Crier in this fight! He's high up and both hard to see and hard to hit. Immediately head for the edges of the area and aim inwards. If you manages to take out the War Crier this will be an easy fight. Before you get to face the Top Dog you need to finish off 7 of his henchmen. After that it's you against Cock Locka without any intervention by henchmen. Once he's dead you'll unlock the color collecting achievement:

Rust is the New Black

Collect all body colors

Rust is the New Black
1 guideOffline Game ModeSingle Player

Look for SCROTUS INSIGNIA #5 (70/77) on the bus upon which the Top Dog had his throne. Turn of the flames and head past the fighting area and out on the bridge to find a SCRAP #11 in a jimmy bar box.

  • As you exit the camp note the highway leading eastward. This is the best place I've found to tackle this Challenge:

    PLEASE DRIVE FASTERMaintain full cruising speed for 1.9 miles (3058 m) while driving the "Righteous Spike" Archangel1/1

    If you keep to the right lane you should be fine. There are a few sand patches that you need to boost across in order to maintain cruising speed. Cruising is when you can see and hear the wind draft around your car. You will need to maintain that speed well into The Heights from here.

  • Scavenging Location [E 8] (186/191): You enter through the ravine under the bridge.
    Enemies: 2+2+7 Roadkills
    Loot: 2 Scraps, Ammo, PROJECT PART: Water Storage (2/2)

  • Scavenging Location [H 8] WATER (187/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Ammo, CANNED FOOD, Water

  • Death Run [G 6] BARRELING-BARROWS (OPTIONAL): To unlock Fast Travel

  • Massive Scarecrow [J 8] (45/46)

  • Scavenging Location [J 3] (188/191)
    Enemies: 5 Scrotus
    Loot: 3 Scraps, CANNED FOOD

  • Scavenging Location [L 6] (189/191): You need climb this cliff on foot.
    Enemies: None
    Loot: 1 Scrap, CANNED FOOD, History Relic [4:13] (84/85)

  • Epic Jump [L 5] (OPTIONAL): You might as well as the walkthrough will want you at the bottom of that ravine anyway

  • Secret Scavenging Location [L 5] (OPTIONAL): A successful epic jump will land you on this plateau. But it's also possible to climb the cliff with a car from the bottom of the ravine.
    Enemies: None
    Loot: 2 Scraps

  • Eliminate Perimeter Defense THE CHOKE [N 7]: From the bottom of the ravine
    1 Sniper: In a Large Tower. Snipe him.
    2 Snipers + Flame Pipes: Shoot the Fuel tanks at each end of the camp. The Snipers will be killed in the explosion.

    Drive under the bridge to a similar position on the other side in the ravine.

    1 Sniper: Large Tower to snipe.
    1 War Crier: The crane is visible from this side.

    There's still Thunderstick Launchers remaining at each end. Those will be left for the storming of the camp.

  • Fortified Scarecrow [L 10] (46/46)

No Brainer

Destroy all scarecrows

No Brainer
Offline Game ModeSingle PlayerCollectable

  • Wasteland Sniper [K 9]

Sniper Suppressor

Take out all Scrotus snipers

Sniper Suppressor
Offline Game ModeSingle PlayerCollectable

  • DESTROY CONVOY: Grandrise. Hood Ornament: TEDDY (13/13)

Daddy Wants a New Grill

Collect all hood ornaments

Daddy Wants a New Grill
1 guideOffline Game ModeSingle PlayerCollectable

  • Legend Encounter Objective [M 8] (OPTIONAL) (1/5)

[N 7] THE CHOKE (5 skulls)

Enter from the West and tear down the Thunderstick Launcher at that side and then smash throw the Massive Gate. This is by far the easiest camp of them all. 5 skulls... right. Drive your car slowly through the camp and have Chumbucket kill all enemies with the Harpoon. There's 10 or so of them and these are all the enemies there is. Smash through the gate at the other side and take care of that last Thunderstick Launcher. If you really want to speak with the Intel Encounter at [O 8] you'll have to do it now as it will disappear once the camp have been dismantled. Park your car at on this side - the East side - and enter the camp on foot.

NOTE: During the Perimeter Defense Elimination one of the SCROTUS INSIGNIA #1 (71/77) have already been destroyed. If this is not the case for you it should be close to the Flame Pipe fuel tanks at each end of the camp.

First climb the ladder to get above the East gate. SCRAP #1 is up there. SCRAP #2 is in a shack on the South side along with a couple of Fuel Cans you can use to destroy Transfer Tank #1 just outside it as well as Transfer Tank #2 on the bridge. Head back through that shack and follow the path at the other side to reach a crane which holds Transfer Tank #3 and #4. Grab a Fuel Can from the INFINITE FUEL supply. Before the stairs is a ledge to climb for some AMMO. Go up those stairs and down on the other side. Look for SCRAP #3 down there. Also use the Fuel Can to destroy Transfer Tank #5. Head back up the stair and climb there ledge there. Look to your right for a WATER source and SCRAP #4. Walk through the building and across the bridge to find SCRAP #5. Continue up the stairs and look for SCRAP #6 on the right side of the building. Walk through that building and out on the other side to find SCROTUS INSIGNIA #2 (72/77). Go down the stairs next to this building. If you need health there's some CANNED FOOD inside the building. Look for a ladder leading down. There's some AMMO to the right of it. Climb down the ladder and follow the path and you'll come across SCROTUS INSIGNIA #3 (73/77). Inside the structure is SCRAP #7 and SCRAP #8 s well as a crank which hold the rest of the Transfer Tanks. Break it! CAMP DISMANTLED AND COMPLETED

If you continue over the bridge you'll find another WATER source and a bit further up some AMMO. That's it. Return to your car and head out on the East side.

  • The Intel Encounter at [O 8] won't be there anymore so let's cross the border

    entering: THE HEIGHTS
  • Scavenging Location [O 9] (190/191)
    Enemies: 4 Roadkills
    Loot: 2 Scraps, Ammo, Fuel Can

  • Legend Encounter Objective [U 8] (OPTIONAL) (2/5)

  • Scavenging Location [S 5] (191/191): Easy to reach with off road driving
    Enemies: None
    Loot: Fuel Can, CANNED FOOD, History Relic [5:13] (85/85)

Looked Everywhere

Loot all Scavenging Locations

Looked Everywhere
2 guidesOffline Game ModeSingle PlayerCollectable

A Thousand Words

Collect all History Relics

A Thousand Words
1 guideOffline Game ModeSingle PlayerCollectable

  • Eliminate Perimeter Defense WHEEL GREASER [AA 4]: Go off road to the plains in a northern west to east arch around the camp.
    4 Snipers in 4 Large Towers
    3 Thunderstick Launcher
    2 Molotov Slings
    2 Flame Pipes

  • Epic Jump [Z 4] (OPTIONAL)

  • Intel Encounter [AA 6] (OPTIONAL): Intel on WHEEL GREASER

[AA 4] WHEEL GREASER (5 skulls)

There are two "convoys" running around the areas and those are the only enemies about. This camp is an open area with three locations to loot. None of them have enemies inside. The first of those is in the Northeast corner. It's a small structure with a ladder inside. Climb that ladder to find SCRAP #1 and SCRAP #2 in jimmy bar boxes. On this structure is also SCROTUS INSIGNIA #1 (74/77) high up on a pole. You can reach that with your Harpoon. There are several oil pumps scattered across the open area so start by driving around destroying everything you can reach with the weapons of your car. That should take care of 5 of the 7 oil pumps. Only two remaining and those are in the camps. Start with the smaller camp in the South - closest to the Intel Encounter.

Look for SCRAP #3 immediately to your left as you enter the camp. Follow the interior along the right hand wall to find an open cargo container with 2 AMMO. Outside of that is a WATER source. Grab SCRAP #4 next to a climbable ledge. Then climb that ledge to find SCRAP #5 above. Enter the bus next to it and go into the container to find some more AMMO and SCROTUS INSIGNIA #2 (75/77). Return back and jump down to the ground. Grab a Fuel Can from the INFINITE FUEL supply underneath the platform you were on. Destroy the Pump. Next climb the ladder to find SCRAP #6. Go back down and pick up SCRAP #7 along the wall as you finishes your round of the camp.

Enter your car and rive to the second camp and ram through the Massive Gate. In the entrance area there is a small shed to the left with 2 AMMO. On that side is also a ladder which will take you to PROJECT PART: Oil Well (1/1), a WATER source and SCROTUS INSIGNIA #3 (76/77). Go back down and enter the Pump area. Just like in the other camp you should take a walk following your right hand side wall. SCRAP #8 sits on the wall in plain sight. Next is SCROTUS INSIGNIA #4 (77/77) and continue the round to find SCRAP #9 and finally SCRAP #10 near an INFINITE FUEL supply. Grab a can and destroy the Pump.

THE WRITING'S ON THE WALLDestroy the remaining 77 Insignia77/77
A PLACE TO LAY MY HATRepopulate all remaining 22 camps22/22
DEATH ON YOUR DOORSTEPComplete main and optional objectives for remaining 9 Scrotus camps9/9

Razing Legend

Take down all Scrotus camps

Razing Legend
Offline Game ModeSingle Player

Explosions Are Not Enough

Complete all optional objectives in all camps

Explosions Are Not Enough
Offline Game ModeSingle Player

  • Time to go back to Pink Eye and do the mine sweeping round

    Fast Travel to: KNIT SACK: Pink Eye's Stronghold

    Build the Oil Well and Water Storage to complete the Stronghold.

    MOVE THAT BUSComplete the remaining 6 projects for Pink Eye6/6

The Constructionist

Build all projects in all strongholds

The Constructionist
1 guideOffline Game ModeSingle PlayerCollectableShop

  • Mine Field [V 28] (16-18/45)

  • Mine Field [Y 25] (19-21/45): The nearby Legend Encounter Objective can't be completed with the Shotgun only.

    WHAT GOES AROUNDReduce all threat within 1 region of Pink Eye's territory1/1

    entering: ROT 'N' RUSTIES

Pink Eye Thrives

Reduce threat to 0 in the Knit Sack region around Pink Eye's Stronghold

Pink Eye Thrives
Offline Game ModeSingle Player

  • Mine Field [AB 22] (22-24/45)

  • Mine Field [AB 19] (25-27/45)

    entering: THE HEIGHTS
  • Mine Field [V 17] (28-30/45)

  • Mine Field [O 13] (31-33/45)

    entering: GRANDRISE
  • Scavenger Encounter [N 11] (OPTIONAL): Under the bridge. 50 Scraps + vision

  • Mine Fiend [L 11] (34-36/45)

  • Mine Field [G 13] (37-39/45)

    entering: WAILING WIND
  • Mine Field [L 19] (40-42/45)

  • Mine Field [N 22] (43-45/45)

    THE DUST SETTLESReduce all threat in remaining 4 regions within Pink Eye's territory4/4
    NO NEED TO CALL THE BOMB SQUADDefuse all 45 remaining land mines45/45

    This also unlocks the best V8 engine for purchase.

    Upgrade Name (cost)DescriptionType
    ULTIMATE BIG CHIEF V8 (4500)acceleration +100%ENGINE

    Buying this engine will make the Speed Freak Archangel available for construction. It will also net you an achievement.

Bomb Specialist

Clear all minefields

Bomb Specialist
1 guideOffline Game ModeSingle PlayerCollectable

Spreading the Word

Clear all threat in Pink Eye's territory

Spreading the Word
1 guideOffline Game ModeSingle Player

Blockhead

Own the best V6 and V8 Engines

Blockhead
1 guideOffline Game ModeSingle PlayerShop

  • No Need to go back to Pink Eye. Let's get that last Wasteland Mission going:

    Fast Travel to: THE HEIGHTS: MORTAL BITE Death Run [Q 6]

» RUSTLE DAZZLE STARTED

1. Find Crow Dazzle's car

2. Take the vehicle and deliver it to Outcrier

  • This isn't very hard when it comes to enemies. It's rather the controls of the car that makes it difficult. Take it easy and dispatch of enemy cars with the Shotgun. Don't try to outrun them, kill them!

Stop and Smell the Roses

Complete all Wasteland Missions

Stop and Smell the Roses
1 guideOffline Game ModeSingle Player

» RUSTLE DAZZLE COMPLETED

  • Go to the Underbelly and speak with Scab to automatically start the final mission:

» PAINT MY NAME IN BLOOD STARTED

  • CONVOY RUN: You'll be racing along Scrotus convoy (just as in the intro of the game) and the objective is to take down the Land Mover. You should have plenty of Thunderpoons so use those to destroy all the escort vehicles first. Eventually there will be reinforcements arriving but you have plenty of time before that happens. To destroy the Land Move you need to drive up alongside it and use the Harpoon to tear off the armor plating and then use Thunderpoons or the Shotgun to blow up the fuel tanks behind them. This needs to be done on both sides of the vehicle.

    Caution: If you fall behind too far the mission will fail. It's quite a long way behind and there will be a warning displayed in good time before that happens.

  • BULL FIGHTING: In this phase Scrotus will come storming at you in the Interceptor like a raging bull. Use cn_RB to evade the car. To defeat him you need grab one of the plenty Thunderpoons scattered in the central area and throw it at the car. The easiest way to do this standing still and wait for him to rush at you - then throw the Thunderpoon with cn_B and quickly evade. He can be killed with two such Thunderpoons so not a very tough fight. Once he's dead you've completed the story.

    Downward Spiral Reawakening

    Complete Act 05

    Downward Spiral Reawakening
    2 guidesOffline Game ModeSingle PlayerMain Storyline

» PAINT MY NAME IN BLOOD COMPLETED

Congratulations! You're now able to free roam and complete any Challenges you still have left. Apart from those you've completed the game! And upon doing so you've also unlocked the Interceptor for your car collection and a few upgrades for Max.

All that remains now is to complete the rest of the Challenges and if you so desire pick of any remaining Encounters and Encounter missions not covered in the Walkthrough.

MAPS

This page contains all the maps for this Walkthrough. The maps contain - with few exceptions - all icons that at some point will appear on the map. This means that if you can't find something in your game - but the map clearly shows an icon of Griffa or an Encounter or what-have-you - it probably means that you haven't fulfilled a criteria for it to appear. Intel Encounters may also disappear if you dismantle a camp before talking to them.

OUTER GRAVES TERRITORY:

AreaImage dimensions (pixels)
Outer Graves1500x1100

JEET'S TERRITORY

AreaImage dimensions (pixels)
Blackmaws1300x1100
Balefire Flatlands1300x1300
Fuel Veins1900x1700
Dry Gustie1900x1600
Colossus1300x1500

GUTGASH'S TERRITORY

AreaImage dimensions (pixels)
Grit Canyons1200x1800
Parch Moon1500x2000
Reek Hills1400x1700
Cadavanaugh1900x1600
Chalkies2500x1500

PINK EYE'S TERRITORY

AreaImage dimensions (pixels)
Knit Sack2000x1700
Rot 'n' Rusties1600x2300
The Heights2100x2000
Wailing Wind1600x1700
Grandrise1500x1800

DEEP FRIAH'S TERRITORY

AreaImage dimensions (pixels)
The Dump1400x1600

INDEPENDENT TERRITORY

AreaImage dimensions (pixels)
The Dunes2800x2600

WORLD MAP

AreaImage dimensions (pixels)
Complete World Map5800x6000

Death Runs & Vehicle Specific Challenges

Death Runs are races across the Wastelands. At each location have one type of race. You don't have to win all of them for the Achievements. It's another story if you're going for 100% completion. Common for all races is that you will fail immediately if you leave your car.

Barrel Bash: The races have a set route and checkpoints with rows of barrels. You need to destroy at least one barrel for the checkpoint to count - and you must have all checkpoints to finish. Needless to say you want to be in the lead in these as otherwise it's easily done to pass the checkpoint in the gaps where your opponents blasted through. If you miss a checkpoint you need to go back and bash a barrel before continuing.

Scatter Runs: This is a race where any road is viable, just get to the finish first. There is a default route which has red colored sand in the tracks. This is not always the fastest route so try to find shortcuts if you're having problem winning.

Time Bomb: Get to the finish as fast as possible anyway you can. Hordes of enemies will attack you along the road and you can't take much beating before you explode.

Requirement: You need to win every Death Run using the Archangel, which requires you to first unlock all parts for it during story game play. Secondly you should make sure that you kill at least one of your rivals in each race as there's an achievement for that. Finally you must manage to do it in Legendary times, i.e. the Token time.

Advice: DON'T QUIT! If you don't win, or meet your goal, it's better to wait the timer out (Don't cross the finish line) as that will give you the option to retry and any ammo you used during the race will be restored. Otherwise you will loose that ammo.

Disclaimer: You don't need to have any of the enemy vehicles in your collection to do the Challenges. You can just as well hi-jack a car of the right model and do it - but then you only get one chance. Adding it to the vehicle collection will grant you an infinite supply of these vehicles.

BROKEN PIPES [AF 51] (Blackmaws)

  • Scatter Run (Spotter, Crow Caller, THE JACK): Trophy 02:18, Token 01:58.
    Choose THE JACK. Win and this is yours:

The Smart Driver

Complete a Scatter Death Run

The Smart Driver
Offline Game ModeSingle Player

CORNER CUT [AP 49] (Colossus)

  • Barrel Bash (Skullbutts, Rammerhead, KILL BOX): Trophy 02:19, Token 01:57.
    Choose KILL BOX. Win to get this achievement (unless you've already won it in the story walkthrough):

The Skilled Driver

Complete a Barrel Bash Death Run

The Skilled Driver
1 guideOffline Game ModeSingle Player

  • Using the Thunderpoon just as the race starts will almost always net two kills, which makes this a good place to grind this:

    STATE OF EFFICIENCYDefeat 2 vehicles within 5 seconds of each other while driving the "Kill Box" Archangel, 5 times0/5
  • Skullbutt Challenge: Choosing to drive the Skullbutts makes this a good place to do this Challenge:

    TWO CAN PLAY THAT GAMEDefeat 3 enemy vehicles while driving a Skullbutts0/3

    Make sure you win the race to add the Skullbutt to your collection as that will make this Challenge MUCH easier. Go to Jeet's Stronghold. Take the Skullbutt for a ride. Just outside of Jeets is a building to the left with a door opening. Back up the rear of the Skullbutt in that opening to make it firm and steady. Get out of the vehicle and call for the Magnum Opus with the Flare Gun. Make sure you have the best Ramming Grill mounted on your car (Radiant Shadow Archangel is a good pick). Ram the Skullbutt to oblivion with Head-to-head ramming. Bring another Skull butt out and repeat, repeat, repeat.

    CHICKEN SOUPDefeat 5 Rammerhead or Skullbutt vehicles by ramming head to head with the level 5 "Clawjaw Kill Grill"0/5

VALLEY OF DUST [AS 31] (Dry Gustie)

  • Time Bomb (Kaboom Bug, Mancannon, PINKY FINGER): Trophy 02:00, Token 01:37.
    Choose PINKY FINGER. Very easy if you use Thunderpoons. Win and you get this:

The Quick Driver

Complete a Time Bomb Death Run

The Quick Driver
1 guideOffline Game ModeSingle Player

  • Kaboom Bug Challenge: If you don't already have the Kaboom Bug in your vehicle collection you should go back and do another run with it. This can be tricky. Make sure your Shotgun is full on ammo and then stay off the roads! You're driving a buggy so driving across the sand won't penalize you at all. You don't need the token so just make sure you finish in trophy time to unlock this car. When you've finished you should continue driving the Kaboom Bug.

    The finish is just outside the Hollow Point camp which is convenient as there's a Scrapulance waiting just inside the gate. Drive in there, park next to the Scrapulance, press cn_A and get out of the car, BOOM! If you have the Kaboom Bug in your collection you can do this by driving it from Jeet's Stronghold instead.

    BUG KILLERDefeat an enemy, either on foot or in a vehicle, by driving the Kaboom Bug and using its explosion0/1

HEAT HAZE [AN 27] (Fuel Veins)

  • Scatter Run (Crusher, Carnewagon, SOUL SWEEPER): Trophy 02:29, Token 02:02.
    Choose SOUL SWEEPER.

    The Soul Sweeper Challenge is best done in The Dump. The patrols never stops there and there are several Scavenging Locations with respawning vehicles here: [AN 9] being the best one in my opinion.

    GUM SHOEDefeat 1 vehicle from Stank Gum's battalion while driving the "Soul Sweeper" Archangel0/1
  • Crusher Challenge: Add this car to the collection by winning the race with it. Then Fast Travel to Deep Friah and take a drive in it to Scavenging Location [AG 19] in The Dunes (That's the one cloeset to Tricky Pass Death Run). There's always two Buzzard vehicles parked there.

    BUG EYE CRUSHDefeat 1 Buzzard vehicle while driving a Crusher0/1

CRAZY RACY [AC 33] (Fuel Veins)

  • Barrel Bash (Speedsta, Golden Tuska, CELESTIAL BONES): Trophy 02:03, Token 01:41.
    Choose CELESTIAL BONES.

CRAGGY CREW [AC 53] (Grit Canyons)

  • Scatter Run (Plate Speedsta, Armored Spotter, ARGENT CAVALIER): Trophy 01:44, Token 01:25.
    Choose ARGENT CAVALIER

SUMMIT OF THE MIGHTY [U 55] (Parch Moon)

  • Barrel Bash (Armored Crusher, Chum's Buggy, RIGHTEOUS SPIKE): Trophy 02:08, Token 01:45.
    Choose RIGHTEOUS SPIKE

    The Challenge for the Righteous Spike can't be done in the race. Instead go to [C 11] just outside THE DROP camp in Grandrise. Then drive as fast as you can in the right lane on the eastbound highway. Use boost across the sand patches. When you're cruising you will see the wind turbulence around your car. You need to maintain that speed for a while. The Challenge won't unlock until you stop so keep going for as long as you can to be sure.

    PLEASE DRIVE FASTERMaintain full cruising speed for 1.9 miles (3058 m) while driving the "Righteous Spike" Archangel0/1

NECK SNAPPIN' [C 46] (Reek Hills)

  • Scatter Run (Sideblender, Metal Grinder, CARDINAL GRINDER): Trophy 02:10, Token 01:54
    Choose CARDINAL GRINDER

    The Challenge involving the Cardinal Grinder is best down outside the race. Find and disable cars and ram them until they have little health left. Then rub yourself against them to grind the rest down to explosion.

    KEEP IT CLEANDefeat 5 vehicles by grinding while driving the "Cardinal Grinder" Archangel0/5
  • Sideblender/Metal Grinder Challenge: You need either one of these cars to do this Challenge. This is very easy as there are Sideblenders participating in this race. So Choose either one and shoot the Fuel Tank on one of your rival Sideblenders.

    SPARKS WILL FLYDefeat a Sideblender or Metal Grinder while driving a Sideblender or Metal Grinder0/1

POTHOLE RIDGE [K 34] (Cadavanaugh)

  • Time Bomb (Drop Kicker, Charbone, Flamergamer, SANGUINE GUARDIAN): Trophy 02:09, Token 01:47
    Choose SANGUINE GUARDIAN

    The Challenge for the Sanguine Guardian Archangel will be dealt with in another race, further down the page.

  • Drop Kicker Challenge: This can easily be done during the playthrough. Otherwise do the race and try to destroy an opponent with your bombs (press cn_A)

    SIGNED AND SEALEDDestroy 1 vehicle using explosions from a Drop Kicker0/1

BUCKLE DOWN [Q 35] (Chalkies)

  • Barrel Bash (Prickles, Hardball, AURELIAN THE READY): Trophy 01:35, Token 01:25
    Choose AURELIAN THE READY

    Unless you're unlucky to hit a Storm during the race this is one to have in mind.

    LET'S BE OVERLY SPECIFICDefeat 1 vehicle in a storm while driving the "Aurelian the Ready" Archangel0/1
  • Prickles Challenge: You will need a Prickle to take out a Scrotus vehicle. An easy place to find one is in Scavenging Location [AN 9] in The Dump. That's the guard post for the East pass between The Dump and The Dunes. There's always a parked Scrotus vehicle here with its Fuel Tank exposed.

    SCROTUS KEBABDefeat 1 Scrotus vehicle while driving a Prickles0/1

EVEN RIP [AC 27] (Knit Sack)

  • Time Bomb (Fire Raider, RADIANT SHADOW): Trophy 01:46, Token: 01:28
    Choose RADIANT SHADOW

    There is a Challenge for destroying 12 vehicles by ramming them with the Radiant Shadow. This is not the place to do so, though. Ramming disabled vehicles count so hit the road and deal with a couple of war parties - or grind on respawning vehicles.

    HOLY ROLLINGDefeat 12 vehicles by ramming while driving the "Radiant Shadow" Archangel0/12
  • Fire Raider Challenge: There are two Challenges involving Fire Raiders. This race is not a good fit for any of them so focus on winning the race to add this vehicle to your collection.

    Once the race is won: Step out of the car, call for the Magnum Opus with the Flare Gun. Go to the garage and switch to the Sanguine Guardian Archangel. Destroy the Fire Raider car. Go into Pink Eye and get another Fire Raider and drive it out. Step out and repeat to complete this Challenge:

    BACKDRAFTDefeat 2 Fire Raiders while driving the "Sanguine Guardian" Archangel0/2

    The second Challenge has a minor grind to it. Fast Travel to Deep Friah and take the Fire Raider for a drive. Go to the Scavenger Location [AG 19] - the place with two Buzzard vehicles. Destroy them with the rear flame (press cn_A to use). Then go back to the intersection just across the border to Rot 'n' Rusties. Turn back and both Buzzard vehicles have respawned. Repeat another time to get:

    THROW ANOTHER ON THE BARBIEDefeat 5 vehicles using the flame pipe from a Fire Raider, Flamergamer or Charbone0/5

TRICKY PASS [AF 16] (Rot 'n' Rusties)

  • Scatter Run (Heavy Armored Crusher, Big Chief Chariot, JUGGER OF VIRTUE): Trophy 02:16, Token 01:52
    Choose JUGGER OF VIRTUE

    The three challenges for Jugger of Virtue involves killing 15 or each factions vehicles. You can net some towards the Roadkill faction in the race - but you'll have to get this during gameplay, or grind at recommended places earlier on this page.

    SMITE THE WICKEDDefeat 15 Scrotus vehicles while driving the "Jugger of Virtue" Archangel0/15
    SMITE THE HEATHENSDefeat 15 Roadkill vehicles while driving the "Jugger of Virtue" Archangel0/15
    SMITE THE DEMONSDefeat 15 Buzzard vehicles while driving the "Jugger of Virtue" Archangel0/15

THE RECONVENE [H 18] (Wailing Wind)

  • Scatter Run (Barbacon, Demented Chariot, SPEED FREAK, RULE OF WAR): Trophy 02:29, Token 02:02
    Choose RULE OF WAR

    The Challenge for Rule of War can't be done in the race. A good spot to do this post game is in The Dump at [AG 8]. There's usually a War Party here and they have a very small patrol area and should return frequently.

    RULE THE DAYShoot 2 fuel tanks on moving vehicles using the Sniper Rifle, while driving the "Rule of War" Archangel.0/2
  • Go back and choose SPEED FREAK and do the race again

BARRELING-BARROWS [G 6] (Grandrise)

  • Barrel Bash (Heavy Armored Spotter, Interceptor, LORD GRAVEL): Trophy 04:09, Token 03:43
    Choose LORD GRAVEL

    Again the Challenge can't be done during the race. There are very high cliffs on the edge to The Big Nothing in the West. There is a good spot at [F 23] in Wailing Wind, which can also net you the Maximum Air achievement.

    ANGEL WITHOUT WINGSWithout using a Wasteland Jump, catch 3 seconds of air time while driving the "Lord Gravel" Archangel, 1 time0/1

    If you're doing these Death Runs post game you should now have unlocked a couple of achievements. If you didn't get The Exiled it means you didn't destroy any vehicles during the Story race - or you've forgotten to do so here.

The Guardian

Successfully complete a Death Run with every Archangel

The Guardian
1 guideOffline Game ModeSingle PlayerShop

The Exiled

Defeat an enemy vehicle with every Archangel

The Exiled
2 guidesOffline Game ModeSingle PlayerShop

Running Wild

Complete at least one race at every Death Run Location

Running Wild
1 guideOffline Game ModeSingle Player

MORTAL BITE [Q 6] (The Heights)

  • Barrel Bash (Toughnut Speedsta, The Twelve, SPEED DEMON): Trophy 03:20, Token 02:48
    This race is done in a Story Mission so if you do this post game you should've done this one already. Otherwise choose the SPEED DEMON and once you win all the above achievements should've popped.

Legendary Times: You need to complete all Archangel races in Legendary time to get the final race achievement. If you did just that it should already have unlocked. Otherwise go back and redo any races you failed to meet the requirement in. You can easily see which Archangel race you need to improve by looking at the Archangels in the Collectibles menu. Anyone without the Griffa Token symbol lit must be raced again. When going for these you should heed the advice that if you know you're going to fail - let the timer run out instead of crossing the finish line. This way you'll regain any ammo spent during the race.

The Messenger

Complete a Death Run in legendary time with every Archangel

The Messenger
2 guidesOffline Game ModeSingle PlayerShopTime/Date

Some advice on a few:

CORNER CUT [AP 49] (Colossus) Barrel Bash with KILL BOX
Compared to all the other races you have little to none margin for error here. The Kill Box handles awfully on sand so stay on the road. Using ramps is out of the question as it will undoubtedly spin 180 degrees upon landing. It also have a tendency to juggle a little when driving through the barrels which can make you spin out if you cross them at an angle. So cross the barrels at a straight angle - and don't use boost through as that can hurt more than you would gain. Otherwise you must boost as much as you dare in the straights. Try to have a full boost meter on the final approach as you can then cut over the sand.

BUCKLE DOWN [Q 35] (Chalkies) Barrel Bash with AURELIAN THE READY
Fair amount of margin on this one. Don't use boost until you're crossing the plains at the end, instead focus on staying on the road and drive safely but fast. However tempting those ramps are you should probably just drive around them.

NECK SNAPPIN' [C 46] (Reek Hills) Scatter Run with CARDINAL GRINDER
There is a major shortcut if you drive straight forward between the cliffs at [M 47]. You will be coming up a hill and see the goal marker just in the canyon you want to drive.

Finishing Up

This page is here to help those who have finished the game but haven't found everything or haven't completed all Challenges.

Scavenging Locations:

There are 227 Scavenging Locations which each disappears from the map when they have been looted. If there still are any Scavenging Locations on your map that means that those have not been fully looted. You need to go back there and find all remaining Scrap, History Relics, Scrap Pallets or Project Parts.

No Scavenging Locations on the map? If you have built the Survey Crew project at each Stronghold they should all have been displayed on the map. Make sure that the Survey Crew have been built in all Strongholds. Position the cursor on the Strongholds in the map view to see what Projects have been built. If it says "Return to Stronghold" it means that you have found all pieces but have yet to go there and assemble it. If you are missing parts for the project you can see where to find them next.

Project Parts:

The parts for each project must be found in the same territory as the Stronghold needing it. For instance your can't pick one Water Storage part in Jeet's Territory and another in Gutgash's Territory and then build the Water Storage project at Pink Eye's. On the maps all locations with a Project Part have a red backdrop. Here's a list of all project parts and where to find them using the map's coordinate system:

Jeet's Territory

  • Cleanup Crew (1/3): Scavenging Location [AD 35]
  • Cleanup Crew (2/3): Scavenging Location [AV 46]
  • Cleanup Crew (3/3): Scavenging Location [AK 47]
  • Maggot Farm (1/4): Scavenging Location [AD 32]
  • Maggot Farm (2/4): Scavenging Location [AM 36]
  • Maggot Farm (3/4): Scavenging Location [AR 49]
  • Maggot Farm (4/4): RUST BIRD Stank Gum Camp [AR 46]
  • Oil Well (1/2): HOLLOW POINT Oil Pump Camp [AK 37]
  • Oil Well (2/2): THE DREDGES Transfer Tank Camp [AJ 45]
  • Scrap Crew (1/4): Scavenging Location [AL 42]
  • Scrap Crew (2/4): Scavenging Location [AB 36]
  • Scrap Crew (3/4): Scavenging Location [AS 40]
  • Scrap Crew (4/4): Scavenging Location [AG 47]
  • Survey Crew (1/3): SAND SIFTER Transfer Tank Camp [AF 42]
  • Survey Crew (2/3): THE EDGE Oil Pump Camp [AI 52]
  • Survey Crew (3/3): IRONCLAD Stank Gum Camp [AM 33]
  • Water Storage (1/2): Scavenging Location [AH 44]
  • Water Storage (2/2): Scavenging Location [AJ 26]

Gutgash's Territory

  • Cleanup Crew (1/2): Scavenging Location [AA 48]
  • Cleanup Crew (2/2): Scavenging Location [K 46]
  • Oil Well (1/1): OVERLOOK Transfer Tank Camp [AA 42]
  • Maggot Farm (1/3): STORM SHELTER Transfer Tank Camp [K 49]
  • Maggot Farm (2/3): Scavenging Location [Q 36]
  • Maggot Farm (3/3): Scavenging Location [E 45]
  • Scrap Crew (1/3): Scavenging Location [V 36]
  • Scrap Crew (2/3): Scavenging Location [C 38]
  • Scrap Crew (3/3): Scavenging Location [Q 44]
  • Survey Crew (1/3): JUGULAR CANYON Stank Gum Camp [T 38]
  • Survey Crew (2/3): FINGER PEAK Stank Gum Camp [M 33]
  • Survey Crew (3/3): BLOOD RIDGE Oil Pump Camp [H 38]
  • Water Storage (1/2): Scavenging Location [R 48]
  • Water Storage (2/2): GOB STONE Oil Pump Camp [Z 52]

Pink Eye's Territory

  • Cleanup Crew (1/2): Scavenging Location [R 26]
  • Cleanup Crew (2/2): Scavenging Location [AF 15]
  • Oil Well (1/1): WHEEL GREASER Oil Pump Camp [AA 4]
  • Scrap Crew (1/3): Scavenging Location [R 16]
  • Scrap Crew (2/3): Scavenging Location [O 6]
  • Scrap Crew (3/3): Scavenging Location [L 24]
  • Survey Crew (1/2): TWIN SISTERS Stank Gum Camp [Z 14]
  • Survey Crew (2/2): HAVOC POINT Oil Pump Camp [T 25]
  • Water Storage (1/2): Scavenging Location [H 19]
  • Water Storage (2/2): Scavenging Location [E 8]

Deep Friah's Territory

  • Cleanup Crew (1/1): Scavenging Location [AG 9]
  • Maggot Farm (1/1): Scavenging Location [AI 9]
  • Oil Well (1/1): Scavenging Location [AI 11]
  • Scrap Crew (1/1): Scavenging Location [AI 6]
  • Survey Crew (1/1): Scavenging Location [AJ 7]
  • Water Storage (1/1): Scavenging Location [AL 9]

Vantage Outpost:

If you have ascended the balloon there will be a green check mark next to it. The name of the region will also be displayed on the map, which it otherwise doesn't.

History Relics:

History Relics can be found in Scavenging Locations, Camps and Vantage Outposts. The most likely place to miss one is in the Vantage Outposts. Go to the map view and put the cursor on each one of the Vantage Outposts in order to see what loot is hidden there. The green check mark only marks that you have ascended in the balloon - not that you have picked up all loots. The second most likely place you might have overlooked is the Strongholds. The third most likely place is that you've missed on in a Camp. The symbol on the map will be a check mark if it have been dismantled. The color will be slightly different if the Camp haven't also been completed, i.e. you've found all loot and collectibles. Below is a table of all History Relics as they appear in the game collection screen:

Camp [AI 31]Camp [G 45]Camp [P 15]Camp [AT 42]Camp [R 32]
Camp [X 24]Scav [AM 51]Scav [AG 41]Scav [AF 26]Scav [AU 34]
Scav [P 29]Scav [H 23]Scav [H 15]Camp [M 33]Scav [AZ 13]
Scav [O 30]Scav [AG 9]Scav [U 48]Scav [L 51]Scav [AN 15]
Camp [AO 55]Scav [D 49]Scav [AU 21]Scav [AS 11]Scav [AX 17]
Scav [AK 4]Scav [AM 10]Scav [AN 6]Scav [AH 4]Scav [AN 43]
Scav [AK 38]Scav [AD 41]Scav [AJ 46]Scav [AJ 48]Scav [Z 33]
Scav [AL 30]Scav [AW 39]Scav [AR 32]Camp [AN 41]Scav [AS 45]
Scav [AT 42]Scav [AX 43]Scav [T 41]Camp [S 51]Hold [S 45]
Scav [AD 45]Scav [Y 47]Camp [Z 52]Camp [W 45]Scav [AB 17]
Camp [Y 39]Camp [M 42]Vant [L 38] Scav [C 38]Scav [F 43]
Scav [Z 27]Scav [Q 36] Scav [V 23]Camp [N 24]Scav [L 21]
Scav [O 20]Camp [E 17]Scav [L 12]Scav [L 6]Scav [S 5]
Scav [T 10]Scav [W 16]Camp [Z 14]Scav [AC 25]Scav [Z 23]
Hold [S 21]* Scav [AJ 55]Scav [AJ 24]Scav [BA 13]Scav [AK 4]
Hold [AI 14]Scav [AI 36]Camp [AK 50]Camp [AI 52]Camp [AF 35]
Scav [AG 29]Scav [AP 18]Scav [AV 35]Camp [AR 46]Scav [AT 48]
Scav [N 46]Scav [V 54]Scav [Z 45]Scav [W 42]Scav [V 39]
Scav [V 36]Scav [L 31]Scav [G 33]Scav [P 41]Scav [D 45]
Scav [Z 30]Hold [S 21]**Scav [O 26]Vant [M 21]Scav [G 10]
Vant [R 14]Camp [AA 18]Scav [AF 21]

* Received after completing the Wasteland Mission In Due Time.
** In the ruins outside the Stronghold

Progression and Collection Challenges:

This is the major part of the Finishing Up. Below are ALL Challenges listed and some words of advise on how to get it. Challenges with an arrow (») in front of them are unlocked after completing the Challenge above. These challenges are unlocked when the above one is completed and in most cases the counter will reset to 0 again. Challenges on white background does not need to be completed!

Consumables: There are three types of consumables that will give you health: Water, Canned Food and Maggots. In order to eat/drink you need to have lost health. Canned Food and Maggots have a limited supply that far extends what the challenges require. The Walkthrough lists all Canned Food and Maggots with ALL-CAPS so you can easily find where you might find some.

LIKE A 10 DAY CAMELFill the Canteen fully, 30 times (30000 drops)0/30000
FLAVOR OF THE MONTHEat 6 cans of food0/6
» WASTELAND GOURMETEast 12 cans of food0/12
TENTATIVE TASTEBUDSEat 1 serving of maggots0/1
» YOU ARE WHAT YOU EATEat 15 servings of maggots0/15

Scavenging Locations: You need to find all Scraps, History Relics, Scrap Pallets and Project Parts in a Scavenging Location in order for it to count as looted. By putting the cursor on the Scavenging Location in the map screen you can see a list of everything you need to find. Most loot are easy to find but a few can be tricky. If I deemed a collectible hard to locate I have made a note of it in the Walkthrough. Find out the coordinates for the location using the Walkthrough maps and then look through the Walkthrough to find this location. If I have made no note it's probably hidden in plain sight.

LOW HANGING FRUITComplete 5 scavenging locations0/5
» WHAT'S YOURS IS MINEComplete 13 scavenging locations0/13
»» PICKING THE CARCASSComplete 18 scavenging locations0/18
»»» REAPER OF THE HARVESTComplete 191 scavenging locations0/191

Vantage Outposts: You need to fully ascend with the balloon - unlocking the bios for the region in the progress. Sometimes you need to prepare the balloon in order to take flight. If the Balloon is held with wires you need to destroy those wires. If the balloon is already up in the air it needs to be winched down using the generator switch. The switch looks like a circuit breaker on a yellow box. On occasion the generator is out of fuel. Look for a yellow box with a funnel on top of it and refill it. Usually there's Fuel Cans in the area - but sometimes you need to bring a spare one with you car. Finally the balloon itself may lack fuel. The balloons fuel tank sits on the side of the basket.

CLEARING THE FOGReveal 3 regions by using balloons0/3
» REVELATIONSReveal 13 regions by using balloons0/13

Camps: You need to dismantle and complete all 37 camps in order to complete the following Challenges. Can't find everything? Look for complete guides to each camp in the Walkthrough.

ERADICATORComplete the main objectives for 1 camp0/1
MAN IS NOT MADE FOR DEFEATRepopulate 2 camps0/2
» RISING FROM THE ASHESRepopulate 12 camps0/12
»» A PLACE TO LAY MY HATRepopulate all remaining 22 camps0/22
2 BIRDS WITH 1 STONEComplete the main and optional objectives for 3 Scrotus camps0/3
» MAKE HAY WHILE THE SUN SHINESComplete the main and optional objectives for 10 Scrotus camps0/10
»» MULTI-TASK MASTERComplete the main and optional objectives for 15 Scrotus camps0/15
»»» DEATH ON YOUR DOORSTEPComplete the main and optional objectives for remaining 9 Scrotus camps0/9
A SIGN OF THE TIMESDestroy 8 Scrotus Insignia0/8
» PAIN AND TRIUMPHDestroy 15 Scrotus Insignia0/15
»» A DECLARATION OF WARDestroy 30 Scrotus Insignia0/30
»»» THE WRITING'S ON THE WALLDestroy the remaining 77 Insignia0/77

Threat Level Reduction: These will come naturally as you destroy threats in the territories. Camps, Scarecrows, Wasteland Snipers, Convoys and Mine Fields are considered threats. In the end you'll have to destroy/dismantle them all for these:

CALLING THE SHOTSReduce all threat within 1 region of Jeet's territory0/1
» THE COAST IS CLEARReduce all threat in remaining 4 regions within Jeet's territory0/4
STRIKING THEIR COLORSReduce all threat within 1 region of Gutgash's territory0/1
» CALM SEASReduce all threat in remaining 4 regions within Gutgash's territory0/4
WHAT GOES AROUNDReduce all threat within 1 region of Pink Eye's territory0/1

Encounters: There are a lot of Encounters that will appear gradually as you complete missions. You don't have to speak with all but a set number in each territory. There is a big surplus of Encounters so if one should die - by your hand or a poorly timed war party - it's not a big deal. If you're the unluckiest person in the world (or the most evil one) you can potentially make these Challenges missable if enough Encounters die before you speak to them. Gastown refers to The Dump in this case.

A TALKATIVE MANSpeak with 8 Encounters in Jeet's territory0/8
CHATTY CHATTYSpeak with 11 Encounters in Gutgash's territory0/11
BIG MOUTHSpeak with 12 Encounters in Pink Eye's territory0/12
MAKING FRIENDS IN GASTOWNSpeak with 7 Encounters in Gastown0/7

Stronghold Projects: You need to build all projects in all Strongholds to earn all of these. The Stockpile projects only needs scrap but the rest requires you to find Project Parts scattered across the territory.

LOCK STOCK AND BARRELComplete all stockpile projects for Jeet0/3
KEEP YOUR POWDER DRYComplete 5 projects for Jeet0/5
» ALL WRAPPED UPComplete the remaining 6 projects for Jeet0/6
FULL TO THE GUNWALESComplete all stockpile projects for Gutgash0/3
ALL HANDS ON DECKComplete 5 projects for Gutgash0/5
» BATTEN DOWN THE HATCHESComplete the remaining 6 projects for Gutgash0/6
SAVE IT FOR A RAINY DAYComplete all stockpile projects for Pink Eye0/3
THE WHEELS ARE TURNINGComplete 5 projects for Pink Eye0/5
» MOVE THAT BUSComplete the remaining 6 projects for Pink Eye0/6
FUEL TO THE FIREComplete all stockpile projects for Deep Friah0/3
IRONS IN THE FIREComplete 5 projects for Deep Friah0/5
» BURNING THE MIDNIGHT OILComplete the remaining 6 projects for Deep Friah0/6

History Relic: Scattered across the lands and can be found in Scavenging Locations, Vantage Outpost, Camps or Strongholds. There are no Challenges for finding them all but well an achievement.

PARADISE LOSTFind 3 History Relics0/3
» FADED MEMORIESFind 15 History Relics0/15

Thirsty Wanderers: Sometimes you'll see wanderer's with a water drop above their heads. You need to give at least one of those water (costs half a canteen of water)

HAPPY HOURGive water to 1 Wanderer0/1
» UNTIL THE WELL RUNS DRYGive water to 5 Wanderers Completed 0 time(s)0/5

Scarecrows: You need to tear them all down. There are four strengths: Weak, Strong, Fortified and Massive. If you want to use the Harpoon you need to upgrade it to take down the stronger ones.

SHOOING THE ROOKSDestroy 4 Scarecrows0/4
» A CAT AMONG THE PIGEONSDestroy 12 Scarecrows0/12
»» SCATTERED ASHESDestroy 15 Scarecrows0/15
»»» FROM DUST TO DUSTDestroy 20 Scarecrows0/20
»»»» HE WHO WATCHES THE WATCHERSDestroy all remaining 46 scarecrows0/46

Wasteland Snipers: Mostly referred to as Leadslingers. Only Scrotus faction leadslingers count and it can be any sniper whether it is part of a camp perimeter defense, a lone Wasteland post or in a Scavenging location. Sometimes they stand on top of Large Towers. You need to tear down a couple of those towers as well - the sniper in it still being alive or not is irrelevant.

STORMING THE GUARDDestroy 5 large Sniper towers0/5
» TOPPLERDestroy 10 large Sniper towers0/10
PICK OF THE DAYTake out 5 Scrotus Leadslingers0/5
» I'VE GOT MY EYE ON YOUTake out 10 Scrotus Leadslingers0/10
»» CAN'T HIDE FROM THE REAPERTake out 30 Scrotus Leadslingers Completed 0 time(s)0/30

Mine Fields: The Mine Fields don't appear on the map until you're very close to them. You can see how many there are in each territory by moving the map cursor over an empty area. To clear them you need to use Chum's Buggy and manually drive between them (no Fast Travel!) and then listen and watch Dinki-Di (the dog) as he points in the direction of the nearest mine and once you're close enough he yelps and the reveals the mine. Go near it and disarm it. There are always three mines in each Mine Field.

PRECAUTIONARY MEASURESDestroy 5 land mines0/5
» CALM LIKE A BOMBDestroy 10 land mines0/10
»» CUT THE RIGHT WIREDestroy 30 land mines0/30
»»» NO NEED TO CALL THE BOMB SQUADDestroy all 45 remaining land mines0/45

Scraps: There are several Challenges involving Scrap collecting. These are all cumulative so no need to have that amount on you at one time. There is an achievement for having 10000 at once but you don't have to worry about that. Muthaloot crates appears in storms. For these to appear you need to let the storm subside naturally. Each crate contains three scraps. Clean Up Crew is a Stronghold project that will automatically gather any scraps from destroyed vehicles. Scrap Crew is also a project built in Strongholds. They will collect scraps while you're not playing. Each of these project will produce 100-150 scraps per day. There are two Challenges tied to the Scrap Crew which also requires an online connection to Warner Bros servers. At the time of writing this (9th June 2018) those servers are down making these Challenges impossible to complete, ruining any chances of getting the Up To The Task achievement.

DON'T SPEND IT ALL IN ONE PLACECollect 1000 scrap0/1000
» METAL DETECTORCollect 10000 scrap0/10000
»» THE ONE PERCENTCollect 45000 scrap0/45000
A PENNY SAVEDEarn 500 scrap from Scrap Crews0/500
» DIVIDENDEarn 2000 scrap from Scrap Crews0/2000
TRASH IS TREASUREEarn 500 scrap from Clean Up Crews0/500
» CLEAN SWEEPEarn 2000 scrap from Clean Up Crews0/2000
CANARY IN A COALMINEEarn 1000 scrap from repopulated camps0/1000
» SITTING ON A GOLDMINEEarn 10000 scrap from repopulated camps0/10000
WHAT ARE THE CHANCESCollect 3 boxes of scrap from Muthaloot crates0/3
» PLAYING THE LOTTERYCollect 10 boxes of scrap from Muthaloot crates. Completed 0 time(s)0/10

Jimmy Bar: Part of Max's equipment. Needs to be unlocked and bought. Scrap boxes do not count towards these.

STICKY FINGERSOpen 5 containers or doors using the Jimmy Bar0/5
» PANDORA'S BOXOpen 10 containers or doors using the Jimmy Bar0/10

Miscellaneous: The zip lines can be boosted by riding the same line multiple times. There's no need for boosting, though as you will ride plenty more than 30 in a playthrough. You need to keep an eye of for red barrels as I do not believe you will reach 50 otherwise. Red barrels are most often found in camps.

BEHOLD, THE FLYING FOX!Use 30 zip lines0/30
SET UP US THE BOMBDestroy 50 red barrels0/50

Storm Challenges:

Vehicle: Magnum Opus is the collective name for your car in any upgrade constellation.

MORRISON EFFECTDefeat 3 vehicles in a storm while driving the Magnum Opus0/3
TANGO IN A TWISTERDefeat 3 enemies, either on foot or in a vehicle, while in a storm0/3
» EYE OF THE TIGERDefeat 10 enemies either on foot or in a vehicle, while in a storm. Completed 0 time(s)0/10
THROUGH THE EYE OF THE NEEDLEPerform a 3 second jump while in a storm, 2 times0/2
LET'S BE OVERLY SPECIFICDefeat 1 vehicle in a storm while driving the "Aurelian the Ready" Archangel0/1

Combat Challenges:

Melee: Defeat enemies while on foot. Killing enemies in a row doesn't have to be in the same fight. You can do these while you drive around the Wasteland. When you take damage the counter will reset to 0 so it's easiest to slowly raise this number with small groups or single enemies.

LAYING THE SMACKDOWNKill 100 enemies in melee combat0/100
WE DIE TO EACH OTHER DAILYKill 60 enemies from the Scrotus faction, either on foot or in a vehicle0/60
» QUIET IN THE HALLS OF JUSTICEKill 120 enemies from the Scrotus faction, either on foot or in a vehicle. Completed 0 time(s)0/120
A THREAT IS A THREATKill 60 enemies from the Roadkill faction, either on foot or in a vehicle0/60
» THE LONG AND WINDING ROADKill 110 enemies from the Roadkill faction, either on foot or in a vehicle. Completed 0 time(s)0/110
SILENCING THE SQUAWKKill 30 enemies from the Buzzard faction, either on foot or in a vehicle0/30
» STRIPPING THE QUILLSKill 65 enemies from the Buzzard faction, either on foot or in a vehicle. Completed 0 time(s)0/65
UNTOUCHABLEKill 8 enemies in melee combat in a row without taking any damage0/1
» UNBREAKABLEKill 12 enemies in melee combat in a row without taking any damage0/1
»» UNBEATABLEDefeat 15 enemies in melee combat in a row without taking any damage. Completed 0 time(s)0/1
I'VE GOT THE HANG OF THISPerform 50 Perfect Parries. Completed 0 time(s)0/50
CHEW ON THIS, BUDPerform 25 Jaw Breakers. Completed 0 time (s)0/25

Combos: Combos are strikes dealt consecutively without loosing health and with only a small amount of time between each blow.

FISTS OF FURYPerform a combo chain of 15 or above0/1
» FOUND MY RHYTHMPerform a combo chain of 20 or above0/1
»» FURIOUS FLURRYPerform a combo chain of 25 or above. Completed 0 time(s)0/1

Melee Weapons: This must be done with a wielding weapon (not Thunderstick). There are several types and they all count. These are rarely found laying about so you need to grab them from enemies by disarming them, killing them or make them drop the weapon. With it in hand just hammer away. You can upgrade Max's skills to both increase damage and durability of melee weapons.

SWING BATTER BATTER!Defeat 5 enemies with a melee weapon0/5
» BONE CRUNCHINGDefeat 10 enemies with a melee weapon0/10
»» BLUDGEONERDefeat 30 enemies with a melee weapon0/30

Shotgun: Gut shots is a skill that needs to be unlocked and bought. Get close to an enemy - maybe let it attack and parry - then quickly press cn_B to perform the Gut Shot. Destroy vehicles by shooting their fuel tanks. Listed here but you can also destroy them with Thundersticks if you have any nearby.

SUCKERPUNCHEDPerform 10 Gut Shot kills using the Shotgun0/10
» WAS IT SOMETHING YOU ATE?Perform 25 Gut Shot kills using the Shotgun. Completed 0 time(s)0/25
2 ARE BETTER THAN 4Destroy 5 moving vehicles on foot0/5
» JOUSTING WITH DRAGONSDestroy 20 vehicles while on foot. Completed 0 time(s)0/20

Thunderstick: You need to hold a Thunderstick in hand to do this. Easiest way to do it is to parry an incoming attack and then immediately press cn_B to use the Thunderstick.

AS VICIOUS AS A BANDICOOTDefeat 5 enemies by impaling them with a Thunderstick0/5

Shivs: This is a finishing move. When you have shivs in your inventory you will sometimes be prompted the option to perform a finishing move using the shiv.

STICKING PIGSDefeat 35 enemies with a Shiv execution. Completed 0 time(s)0/35

Disarming: Requires a skill. When an armed enemy attacks, press cn_Y to parry and the immediately press cn_A to disarm him.

PEACE PACTDisarm 5 enemies0/5
» RENDERED DEFENSELESSDisarm 10 enemies0/10
»» DISMEMBEREDDisarm 15 enemies. Completed 0 time(s)0/15

Fury Meter: Every combat move you do fills the fury meter. When full you enter Fury Mode. These Challenges is for entering Fury Mode as quickly as possible. Normal blows and parries adds a miniscule amount to the meter. You need to build up high combos and perform skill actions to fill it faster. Look for cn_A prompts and do chain attacks, ie. holding cn_X. The 10 second challenge is one of the toughest in the game.

SLOW BURNERFill the Fury meter in 60 seconds or less0/1
» MEASURED SAVAGERYFill the Fury meter in 50 seconds or less0/1
»» FEEDING FRENZYFill the Fury meter in 40 seconds or less0/1
»»» RAGE AGAINST THE METERFill the Fury meter in 30 seconds or less0/1
»»»» A TASTE FOR VIOLENCEFill the Fury meter in 20 seconds or less0/1
»»»»» RATTLING YOUR DAGSFill the Fury meter in 10 seconds or less0/1

Fury Mode: These challenges needs to be done before the Fury Mode runs out. This is one of the toughest Challenges in the game. It needs to be done in a big fight with 8 or preferably more enemies. Try to distribute your strikes evenly among the crowd without killing anyone until you enter Fury Mode and then go all in killing them. Use weapons if they're available. If you're in post game look fights in The Dump. Locations here will keep repopulating with enemies. Try the Scavenging Location at [AL 9].

UNSTOPPABLEKill 8 enemies in melee combat during 1 Fury Mode0/1

Finishers You must have a suitable skill unlocked to do this. Enter Fury Mode and perform chain attacks until you see a cn_A prompt for a Finisher.

SLAM DUNKED!Perform a Fury Finisher on 15 enemies0/15
CRACKING SKULLSPerform 20 Wall Finisher attacks. Completed 0 time(s)0/20

Vehicle Challenges:

A very good spot to spawn infinite weak driven Scrotus cars is in the Scavenging Location just North of the Vantage Outpost in Balefire Flatlands. There are always two Spotters here. Check the previous page "Death Runs & Vehicle Specific Challenges" to find additional help on some of these.

Destroying vehicles anyway you want: Will come naturally during gameplay. Scrotus vehicles can be found anywhere but will become fewer as Threat Levels decrease. Roadkills are active in most regions during daytime and Buzzards during the night - mostly in rocky areas. Parked vehicles at Scavenging Locations also count - some of these also re-spawns.

PUP OF WARDefeat 10 Scrotus vehicles by any means0/10
» DOG OF WARDefeat 50 Scrotus vehicles by any means0/50
»» LORD OF WARDefeat 100 Scrotus vehicles by any means. Completed 0 time(s)0/100
HERE'S THE BIG CHIEFDefeat 3 Scrotus vehicles with a V8 engine installed0/3
ROADKILLERDefeat 10 Roadkill vehicles by any means0/10
» UP THE ANTEDefeat 50 Roadkill vehicles by any means0/50
»» A PIECE OF HISTORYDefeat 100 Roadkill vehicles by any means. Completed 0 time(s)0/100
EXPELLERDefeat 10 Buzzard vehicles by any means0/10
» BANISHERDefeat 20 Buzzard vehicles by any means0/20
»» EXORCISERDefeat 30 Buzzard vehicles by any means. Completed 0 time(s)0/30

Ramming: T-Boning is when you ram you front straight into the sides of enemy vehicles. Head-to-Head is a frontal crash. The Chicken Soup challenge needs to be done with two moving cars. Ramming into the front of a disabled car won't produce the Head-to-Head prompt. That is if it's not your own vehicle! You perform Side Rams by holding cn_X and then the direction you want: left or right. Drive alongside an enemy vehicle and use the Side Ram to nudge him.

BULLHEADEDDefeat 12 vehicles going head to head while using Boost0/12
» HEADBUTTERDefeat 24 vehicles going head to head while using Boost. Completed 0 time(s)0/24
THORN IN YOUR SIDEDefeat 5 vehicles by T-boning0/5
» PERPENDIC YOU LAR!Defeat 24 vehicles by T-boning. Completed 0 time(s)0/24
CHICKEN SOUPDefeat 5 Rammerhead or Skullbutt vehicles by ramming head to head with the level 5 "Clawjaw Kill Grill"0/5
NUDGE NUDGEDefeat 5 vehicles using the Side Ram0/5
» DEATH BY A THOUSAND CUTSDefeat 24 vehicles using the Side Ram. Completed 0 time(s)0/24

Grinding: You need spiky rims to do this. It's only the killing blow that needs to be done with grinding and it can be done on disabled vehicles as well. So find a war party, disable a few cars by shooting their tires or whatever. Then do some foreplay by ramming the disabled vehicles. When they're very low on health you can go in and rub yourself against them with your spiky rims.

SAFE SEXDefeat 6 vehicles by grinding0/6
» GRIND OVER MATTERDefeat 24 vehicles by grinding. Completed 0 time(s)0/24
STRANGERS ON A TRAINMaintain grinding contact for at least 5 seconds, 1 time0/1

Boarders: Stick It To Ya is one of the most painful Challenges to complete post game. There are a few spawn point of boarder vehicles but the one I found best was just North of Gutgash Stronghold at [R 43]. Sit there and wait for war parties. They often have Boarder Vehicles.

KILL TWITCHShake 10 jumpers off the Magnum Opus without using a weapon0/10
STICK IT TO YAKill 15 enemies by using Boarder Spikes0/15

Shotgun: Don't rely on luck by just pressing cn_B. Instead use cn_LB to enter manual aim. To reach the driver it's easier if you first rip the door out with the Harpoon.

RIDIN' SHOTGUNShoot 10 drivers with the Shotgun0/10
» FASTER THAN A SLUG?Shoot 30 drivers with the Shotgun. Completed 0 time(s)0/30
MAJOR BLOWOUTShoot 30 tires on moving vehicles with the Shotgun0/30
BANG FOR THE BUCKDestroy 15 vehicle mounted fuel tanks with the Shotgun0/15
» MOVING TARGETDestroy 20 fuel tanks on moving vehicles0/20

Harpoon:

PIT STOPPull 5 tires from moving vehicles using the Harpoon0/5
» TIRE THEM OUTPull 30 tires from moving vehicles using the Harpoon. Completed 0 time(s)0/30
AMATEUR ARCHEOLOGYPull 1 buried vehicles out of the sand with the Harpoon0/1
» JUNK IN THE TRUNKPull 5 buried vehicles out of the sand with the Harpoon. Completed 0 time(s)0/5

Sniper Rifle:

TIRE POPPERShoot out 2 tires on a moving vehicle using the Sniper Rifle0/2
RULE THE DAYShoot 2 fuel tanks on moving vehicles using the Sniper Rifle, while driving the "Rule of War" Archangel.0/2
POINT AND SHOOTShoot 2 fuel tanks on moving vehicles using the Sniper Rifle0/2

Thunderpoon: Boarder Vehicles are often found in Convoys. No convoys left? Read Boarders above for some hints how find boarder vehicles.

WHERE THERE'S THUNDERDefeat 10 vehicles using the Thunderpoon0/10
» FIRESTORM OF FEARDefeat 30 vehicles using the Thunderpoon. Completed 0 time(s)0/30
IN YOUR DREAMSDefeat 3 Boarder vehicles with the Thunderpoon0/3

Chum's Buggy:

MY LITTLE FRIENDDefeat 3 vehicles while driving the Buggy0/3
OFFSHOOTWithout using a Wasteland Jump, achieve 2 seconds of air time while driving the Buggy, 3 times0/3

Archangels: See the previous page for hints on these.

SMITE THE WICKEDDefeat 15 Scrotus vehicles while driving the "Jugger of Virtue" Archangel0/15
SMITE THE HEATHENSDefeat 15 Roadkill vehicles while driving the "Jugger of Virtue" Archangel0/15
SMITE THE DEMONSDefeat 15 Buzzard vehicles while driving the "Jugger of Virtue" Archangel0/15
RULE THE DAYShoot 2 fuel tanks on moving vehicles using the Sniper Rifle, while driving the "Rule of War" Archangel. 0/2
ANGEL WITHOUT WINGSWithout using a Wasteland Jump, catch 3 seconds of air time while driving the "Lord Gravel" Archangel, 1 time0/1
STATE OF EFFICIENCYDefeat 2 vehicles within 5 seconds of each other while driving the "Kill Box" Archangel, 5 times0/5
PLEASE DRIVE FASTERMaintain full cruising speed for 1.9 miles (3058 m) while driving the "Righteous Spike" Archangel0/1
GUM SHOEDefeat 1 vehicle from Stank Gum's battalion while driving the "Soul Sweeper" Archangel0/1
KEEP IT CLEANDefeat 5 vehicles by grinding while driving the "Cardinal Grinder" Archangel0/5
BACKDRAFTDefeat 2 Fire Raiders while driving the "Sanguine Guardian" Archangel0/2
HOLY ROLLINGDefeat 12 vehicles by ramming while driving the "Radiant Shadow" Archangel0/12
LET'S BE OVERLY SPECIFICDefeat 1 vehicle in a storm while driving the "Aurelian the Ready" Archangel0/1

Other vehicles: See the previous page for hints on these.

SIGNED AND SEALEDDestroy 1 vehicle using explosions from a Drop Kicker0/1
SCROTUS KEBABDefeat 1 Scrotus vehicle while driving a Prickles0/1
BUG EYE CRUSHDefeat 1 Buzzard vehicle while driving a Crusher0/1
THROW ANOTHER ON THE BARBIEDefeat 5 vehicles using the flame pipe from a Fire Raider, Flamergamer or Charbone0/5
TWO CAN PLAY THAT GAMEDefeat 3 enemy vehicles while driving a Skullbutts0/3
BUG KILLERDefeat an enemy, either on foot or in a vehicle, by driving a Kaboom Bug and using its explosion0/1
SPARKS WILL FLYDefeat a Sideblender or Metal Grinder while driving a Sideblender or Metal Grinder0/1
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