Once the game has loaded up, I recommend turning up the brightness and switching the sensitivity to 1.5, as this game is dark (underground bunker...duh!) and the cursor might move a bit too slowly on 1 to reach several quick time event points.
Press new game, and enjoy the introductory cinematic to the game. Be aware, at least 30 minutes of the completion is watching cutscenes.
The cutscene will end and there will be 3 books in front of you to choose from to read to your dear mother. Pick The Bible (book 1/3).
You will notice now that the icon to pick things up or interact (like with The Bible) isn't always so obvious. I recommend that if you can't find somewhere I'm instructing you to press, wave the cursor around slowly until it pops up.
After you begin reading to your mother, watch the cutscene unfold. At the end of the cutscene, when all goes black and the loading screen appears, you should unlock story progression:
The first 2 days are going to be simply following the routine set up, as well as nabbing a few collectibles.
When the routine paper loads up, press 1) medical -vitamins -dosimeter
Open the medicine cabinet door, then press the brown pill bottle on the top shelf. After John (main character) swallows the pill and you switch back to the cabinet, move the cursor down to a tube lying down on the lower shelf horizontally, directly under the pill bottle. John will put the tube to his eye. When the number timeline pops up in a scope view, move the cursor on the right and hold
Once on the routine sheet agan, press 2) radio. We will be coming to this paper quite a bit, so I'll only say when to press the next step. Once at the desk where you pressed initially on the medicine cabinet, press the radio to the right (should be centered on your screen). Put the cursor near John's hand on the radio dial, and when instructed turn the dial right, then left. After listening briefly, the task is finished.
Press 3) Radiation check. When the blank computer screen loads up, move the cursor to the bottom right and power it on. When the text finishes loading, press >perform bunker radiation check? Let the text load and this task is done.
Press 4) Food. You will then be in a bathroom area, filled with boxes of food. Press the box all the way on the far right to eat a can of peaches (although any will do.) Watch a lovely
cutscene if I do say so myself to wrap this step up.
Press 5) Mother. WARNING: This is where the picture is for the puzzle piece! If you do not press the picture frame above mother's head, then press on the missing piece in the center at the top, it will not spawn later on in the vent - voiding the achievement. So... Press the frame, then the piece BEFORE interacting with Mother at all costs.
Once the hole for the missing piece is interacted with, press on Mother in the bed. Press on the paper on her chest (a drawing) (1/14), then back out . Press on the books on the nightstand, and read the blue book (titled "Domestic Nuclear Shelters Technical Guidance") (book 2/3).
John will read on, the last check of the day will be ticked off, and that's the end of it.
Note: The document collectibles are a little buggy... Something about needing to collect a specific 13 or so, but they don't always register, and I am still uncertain which ones are the ones required for the achievement and which ones aren't. So, follow along on which ones I collect. If you get it before I do, good job! If you get it after it should unlock, then sorry to say but you probably have to play again...
This will be similar to the previous day, only most tasks will be done on their own.
For the entire day, do these steps as they appear:
press 1) medical,
hold in the same spot on the scope again,
Press 2) -Radio,
press >perform bunker radiation check ? on the computer screen,
and finally press 4) - food
When you reach mother, you will begin reading the other brown book to her (the little brown one on the left) automatically (book 3/3). If you read the books in the order instructed, you will have read all the books to mother, unlocking:
With that, the day is wrapped up. No more of the regular schedule though, as you'll soon find out....
Press 1) medical, hold on the scope when prompted, and then press ">perform bunker radiation check?" on the computer screen. You should notice that something chaotic is afoot according to the computer, and we are tasked with following instructions from the procedural manual - which we have to locate first.
After the screen goes black:
When things load back up, you will be at the desk with the computer and notice some very obvious figures on the desk to your left. Interact with the figurines, then press under them to interact with the drawers. Press the top drawer to find "My diary" (2/14). When the diary is open, press to read the pages, the hit to flip to the next set of pages and read with again. It is important to be thorough when reading the documents, so read them twice or three times if you must, as the game seems to have issues picking up on the documents being read at times. So press , then leave and repeat to ensure it is detected.
Anyways, after the diary is read back out to the 3 drawers again. open the middle drawer (undergarment drawer) then open the bottom cabinet drawer, which turned out to be where the maintenance book (3/14) we needed to locate was hiding. When the text pops up, stay on it for 3 seconds to be sure it registers, then back out with . You will notice John pocketing a figurine (1/9), which will then unlock:
After viewing the figurine, press on the door to the left in front of John. When you come into the hallways like the one you have just entered, you will have to look around on the floor for footprints to head in a direction. So, look on the floor and press the footprints leading to the background (they will be in the middle of the hallway, on the right of John, at the bottom of the screen). Press the door on the right, which is the storage room where John eats while relieving himself. On the left, there will be a paper on a clipboard (4/14). Press on this and stay for a few seconds to let it register fully, then back out of the room with .
Once in the hallway, press on the other door, marked "Sick Bay". In this room, there is also a document (5/14), on the lower right in one of the cots. It is covered in blood. When you are zoomed in on it, press on it again to bring it up to fully view it. There should be a little voice talking when the bloody clipboard comes up, if there isn't press and over the board in places until it does.
Back out to the main view of the sick bay room, then press on the door at the back with the yellow sign on it. On the left of the door is a radiation warning map, which will become important to the story later on.
Back out using , all the way outside the sick bay room door in the hallway, and then walk forward using the footsteps on the bottom of the screen (can be tricky to see them pop up). When the camera flips to the other side of the hallway, press the door on the other side of the hallway facing you. Here, you will experience the hold and slide movement. Hold the white circle with , and drag it down with to the black circle. After some struggle, you will realize the door is locked, and we must find a key to move on.
Enter the door directly behind John (he's almost leaning on it) which is marked as Door 1. This is Mother's room. Press on the drawers on the right, and open the top one. You will pull out 4 drawings (6/14) clearly done by a child (younger John). Use to filter through them to be thorough. Press on the bottom cupboard next, which has nothing in it. Back out and open the middle drawer. The key we need is going to be on the left of the drawer, around the upper corner. Once you have the key back out to the hallway, then open the door that was locked by doing the hold and slide thing again.
There will be a cutscene that is pretty important to the story here. Press A on young John, then watch the scene unfold. Flashback to the present, and John is going down the stairs. The view will be through a security camera, and we should be on level 2 now. Open the door on the left in the shadows next to the level 2 sign. Doing this will load the next chapter, popping:
Once you load, move the cursor to the middle right zone to turn on the lights. There are a few collectibles in this room. On the desk directly left of John, under the desk lamp, is Cassette 1 (1/3). Press the play button on it, then after 3-5 seconds of listening it should be registered so you can press the stop button and move on.
In the background in front of John, there is a white computer, in desk light glare. Press on it. It will load up 4 different logs:
1. Regional reports
2. Medical reports
3. Personal logs
Make sure to read each one thoroughly. All 4 need to be opened to make the computer register as being read. To back out of each section of the logs press back in the bottom right of the computer screen. (computers 1/3)
Directly left of the computer - in the dark - is a document (7/14) you must read:
Press X on it and scroll up and down, to make sure its read fully.
After all this, press on the 2 doors way on the other end of the room in the background on the left-hand side. This will make you move to that end of the room.
From the new view, on the bottom right next to the filing cabinet, is the next figurine, Sam (2/9). This will unlock:
Find toy: Sam
Press on the map on the left (big white light rectangle on the wall), then back out and press on the rightmost of the doors from the 2 doors on the right, which is the classroom. At the bottom middle of the screen will be the next figurine (3/9) Doctor, netting you:
After that move the cursor to the right of the chalkboard. There will be 2 interaction points, so press the one on the right. This is cassette 2/3. Wait 5 seconds for it to register, then you may stop the tape early and keep going.
Now press the left of the 2 interaction points, which is a document (8/14). X to read, scroll up and down, make sure it registers, then back out. Interact with the blackboard and the map next to the document in the corner to be thorough. When the narration takes over on the map, don't back out.
Once that is done and dealt with, back out twice so you are where the second figurine was found, in front of the double doors. Press on the left now, to the fuse box area. There is a filing cabinet on the right of the green door. Interact with the top drawer to be thorough, as it should be empty. Open the second drawer that has a vinyl record. Now, open the green door to the fuse box that needs to be fixed. We need to do more first, so for now leave the area and go to the double door view area again. Pick the left door this time, which is the Commissioner's room.
This will trigger a cutscene, and the first QTE moment. You must get this QTE as it does affect the cutscene. As soon as you hear the word quarantine, put the cursor in the middle of the screen, as this is where the QTE will occur. Press A when it does, then enjoy the rest of the show. After, press on the monitors (6 of them in 3 stacks of 2) on the left. Press the top right monitor to turn them all on. This is just to be thorough. Turn them off after and back out.
On the right on the floor, almost under a table is the next figurine 4/9.
Walk to the desk using the footprint icon near the computer. Press on the computer. Press NEXT on the bottom right when it loads up. Do it on the next page as well. The last page will instead say LOG OUT, so do so. This is computer 2/3. To the left of the keyboard is the next document (9/14), so do the usual read, press X scroll and back out. *This document has been known to be a glitchy one, so really make sure it's been read. Check the achievement tracker even to be absolutely certain*.
Interact with the microphone, and once is all said and done, back out and head back to the fuse box. Press on the left hand side on the white panel. Press on the brown box on the top left to find the new fuse. Press on the blue power box on the right of the box, and do the swipe and hold thing to turn the switch and turn off power. Once everything is dark and you regain control, move the cursor to the bottom left of the panel to replace the fuse. replace the right fuse (labelled FS3). Back out, press the top power box, and flip the power back online (hold A on white at bottom and drag upwards to circle). Back up all the way to the end of the last chapter, so the staircase at level 2. Move the cursor over the stairs going upwards and head upstairs.
You will automatically go through the door and have a loading screen ( no achievement this time ;-;) and you will end up in the computer room from the routine. Press on the desk, then on the corner of the computer monitor peaking over your shoulder. It will now inform you that there is a severe error in the air filtration system. Time to act fast! (not really lol no rush). Go through the door on the left again. Go through the far door again (the one we unlocked with the key). Once at that level 2 platform again, we are now going to press on the left stairs, going down. After a small cutscene, a progression achievement will pop in the loading screen:
Press the left light switch, which will turn on lights in the war room. On the right side on the map table will be a figurine (5/9)
Interact with the map table itself now. Again, cutscene with QTE in it. Make sure to hit this one too. During the flashback:
press the toy on the left and wait for the commissioner to grab the doctor and yell at him. When he says 'Do you understand me?' Make sure the cursor is in the bottom left region of the screen. When prompted, press on the toy figure. watch the end of the cutscene.
Once in the main view of the map room again, press the map on the righthand side of the left map wall. Interact with the map on the left of the right wall (its not glowing and on a table/stand of some sorts). Back out after looking around it for a bit. Press on the icon in between the 2 maps i had you look at to move to the next area. Go into the door on the left. WARNING: do the following in the order described, as it can mess things up badly in the game and make you miss the document achievement.
Turn on the light using the light switch (cord dangling in the top left of the screen). There will be a suit on the left rack, a box on a chair in the middle, and some boxes stacked on the right. Press the MIDDLE box first. Interact with the document (10/14) and read it with X. Back up, and on top of the boxes on the right will be a Geiger counter (in a tan bag of some sorts) press on that.
After, you may then pick up the green suit on the left. By going into the suit first, it has been known to cause the document to become unreadable for some, voiding the achievement. Back out 2 or 3 times, so that you are leaving the map room. Loading screen, progression unlock.
Finish Chapter 6: Alarm
Once John is suited up, press the middle region of the stairs to go down them. When the cutscene ends we will be at the heart of the problem - the air filtration room. On the left will be a side room with a computer in it- go in there.
Turn on the desk lamp on the right side. Interact with the computer. When the text finishes loading up, press the enter button on the keyboard (ingame...don't get confused :$ ). Look at the drawer under the computer, and go inside the top drawer. Pick up the collectible toy (6/9) on the right of the drawer.
After that, read the document (11/14) next to the figurine on the left (press X scroll you get it). Back out to the main view on the desk, and read the document (12/14) under the lamp on the right. (read it press X scroll around). Back out of the computer room. Go to the ladder on the right, in the smoke/steam. Climb the ladder, and press the top step. Button mashing will now be introduced. When prompted, mash A on the valve in the circle until the bar under it is full. After the small scene, go through the left hallway instead, right next to the computer room.
Press on the filter on the back left wall in the distance: check the screenshot because its hard to explain precisely where.
Interact with the valve on the top right. Pull out the right filter. Throw the filter away safely by pressing the leadlined door on the left (close to camera) with the radiation warning sign on it. Once at the door, press the handle on the bottom right. Pick up the new filter on the right hand side of that hallway (its in a cardboard box with what appears to be red gloves). Press the filter on the left. Replace the filter by pressing on the open hatch. Press the slot on the right where you removed the busted filter. With the filter replaced, we can go back to the computer to nab another achievement, as now it has different text. So back out to the main view of the room and press on the side office. Press on the computer screen. Press the enter button when the text finishes loading up (computer 3/3) This will unlock
Make sure to get that done, because we will not be returning here afterwards.
With that done, back out and head back to the right, and up the ladder. Watch the cutscene, helplessly as poor John messes up and causes a huge error in the system.
The screen fades black, unlocking
From here on out, the game is mostly cutscenes. yes there are still walking things and stuff to do, but the big meaty part of the game is now over.
Watch the cutscene, until you are in the stairwell surrounded by a red/pink light. Mash in the circle to fill the bar. keep watching. Repeat when you go higher up in the stairwell (will be yellow lights around). Eventually you will rich the sick bay room again.
*If blood makes you sick or squeamish, be warned. there is blood now.
Press the interaction above John's hand. Press...press the bone back into place.
There will be a cutscene now with QTE. Immediately at the start, press A in the circle in the middle of the screen. This will make John run sneakily without getting caught to a bed to eavesdrop again. Missing that QTE doesn't seem to make a difference, but i like hitting it anyways just to be safe. Watch the rest of the cutscene, then you'll be flashed forward to the present.
Press the medicine cabinet to open it. Be careful here: make sure to interact with the bottle of Lindane solution on the top right shelf (13/14) This is a very easily missed document. Click on the bottle again to flip it around and press to read the label. Back out to the main view on the medicine cabinet, this time pressing on the bottom shelf to retrieve a pair of scissors and a ruler.
Watch the cutscene. Slide the white circle down to the dark circle when prompted (a total of 3 times). Once the message from the computer screen switches back to John, on the left of the screen will be a button mashing circle. Right after, you will leave the room and have a loading screen. Progression:
Finish Chapter 8: Broken
Once the brutal cutscene ends, move down the hallway (towards the camera/yourself). The footsteps are at the bottom of the screen
This toy is super easy to miss. When you walk into the dark blue looking room, directly above your head will be the figurine. (7/9)
In the same screen, on the bottom left, is a box. in the box is a wrench (more on the left) and a document (14/14) (more on the right). Press it, read it scroll around, love it, the usual doings with the documents. If you've been following along carefully, you'll unlock:
Next, grab the wrench from the box. (it doesnt work so don't think you pressed the wrong thing). Back out to the 2 doors at the other end of the hall (camera angle will be very far away now) and press the door that you can see, in front of John. This will trigger a cutscene. This is where this next achievement should pop:
Press on the emergency door. There will be another flashback. Once it ends, there will be figurine 8/9 on the floor on the left side of the screen.
Walk forward using the footprints icon on the right. At the back wall of this room, there is a little map you can interact with, to view cities. Do so. Back out to where you found the figurine. Look at the map on the left wall (glowing white one i made you look at earlier as a reference to right now). You will find out about a fire hatch you can use to escape. This fire hatch will be under the big green machine thing in the middle of the screen, on the floor. Interact with it.
Struggling to push it, you'll have to do the button mashing sequence, on the left of John. There will be a second one once the machine is moved and he is trying to open the hatch, on the bottom center of the screen. You will eventually crawl down and begin descending a ladder.
*For the next part, you will be going down a ladder. Make sure to hit the QTE here!
The QTE will be dead center of the screen, immediately after John slips from the ladder and is struggling to hold on. After a while you will get down to ground level and move on.
You will find yourself in a red-lit room, with a cage/gate between the camera view and John. In the bottom right hand side of the screen will be the last cassette (3/3). Play it, and when the achievement stops you can stop it and back out.
The next and last figurine can be easily missed. In the bottom left of the same screen with the red lights and cage will be the last figurine, General (9/9). This will unlock:
With that done, you can now open the gate and move on, on the left middle side of the screen will be the prompt. There will be a button mashing circle on the right. Right after the gate opens, you will unlock a progression achievement in the loading screen.
There will be a small cutscene. When you are in control again, move the cursor into the shadows forward left from John. Once you get a better view of the door, press on the black torch (flashlight) on the wall on the left of the door. Pick it up. Back out twice. Press on the ground to the right of John. Press the center of the hatch when the closer view is brought up. This will cause a cutscene. In the cutscene, as Margaret (John's mom) is struggling to open the hatch, you will have to press on the QTE in the middle of the screen.
Once the cutscene ends, press on John (near his rear). He will use a figurine (mother i think) to pry open the hatch. You will have to button mash in the circle on the left hand side. After the cutscene, press on the door at the other end of the catwalk. Another cutscene starts. When the commissioner strikes John down, he will begin choking Margaret. You will have a QTE in the middle of the screen to press, right in the middle of young John on the floor. He will get up and stand behind the commissioner. There will be another QTE on his back, to the lower right. Make sure you hit both of these QTEs. the cutscene will revert back to reality shortly after. When it ends, you will be at the scene where John killed the commissioner long ago. Press on the door on your left.
To open the door, you are supposed to figure out the code by the amount of blood on the number pads and work from most blood to least. if you dont want to figure it out on your own, the code is 3786. so after the cutscene, input the into the keypad and it'll unlock the door. After going through the door, we are hit with a loading screen and an achievement.
After wandering into the next room, there will be a cutscene, and you'll stumble around and fall in this room. You'll crawl around and after a while stop. When you stop, you have to point the cursor to the left to make John keep wandering around scared. After he sees all the dead people in the room screaming at him, you have to save John by pressing in between him and a crate with a little box on it. if you don't see the icon, wait for him to aim left with the flashlight so that the brightness isn't covering up the icon. He will run into a vent and you will unlock
This is the final part of the game now. it is mostly cutscene, but there are a few QTEs to do. Also, THE PUZZLE PIECE is in this vent (how on earth did it get there...)
The cutscene will have you moving through the vent. When it stops and you have to press to go forward, don't. Look to the lower left of the screen and there will be the last piece of the puzzle (1/1) hanging in mothers room. This is the last of the in-game collectibles, thankfully!
*If you managed to miss the puzzle piece, either due to forgetting to pick it up in the vent from rushing ahead or it wasnt there even though you know you interacted with the picture in the bedroom, don't worry about it! There's a way to get it again if you failed the first time, which i will reveal when the time comes.
Now that the last "hard" part of the game is complete, we can push onward to the last stretch before home. Press the vent ahead of you to keep going. There will be a cutscene. Eventually a map will come up, the same bright white one around the bunker, showing the radiation has spread all over the place, except conveniently where you are right now. You will then be holding a key ring, and have to choose a key. Pick the middle key out of the 3 (red key). Press the middle of the screen roughly to ascend the staircase. There will be a QTE shortly after that you must hit, or else you will have to restart this section.
When the people start appearing again and are yelling, move the cursor to the right half of the screen (about 2/3 of the way to the right from the left side) and mash the circle in. Then, move the cursor to the bottom left of the screen. When the hand grabs your ankle and the circle pops up, mash it to fill the bar again.
You will eventually reach the top, only to be confronted by....not going to spoil it sorry :) Once the cutscene ends, you will be staring into John's face. Move the cursor to the left of him to select an option, or move it to the right to select the other option. Watch what happens for either option, then the credits roll. Personally, i chose left first because I wanted to finish the game last of all with the option I really wanted, which was the one on the right. Either way, it has no effect on the achievements so who cares.
Whichever ending you chose will unlock 1 of 2 story ending achievements.
Once the credits have begun rolling for a few seconds, the option to skip with becomes available. Unless you want to watch the credits, press it to head back to the main menu. From the main menu, press continue. This will take you back to the body room. This is also how you can get the puzzle piece again if you missed it. If the piece is still not there, then I'm sorry to inform you that in order to complete the game now you're going to have to restart the entire thing. Anyway, play through the last 10 minutes or so, and when you reach the option to make a decision, pick the opposite of what you picked last time. You don't want to play through the last bit again now do you?
This will unlock the other campaign achievement:
And with that, you should have another 1000G added onto your card.
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