Start up the game on Normal difficulty. In this playthrough your main aim will be to get at least one kill with every character class as well as visit all the Godstones. You will also be aiming to get High Spirits for keeping morale at Normal or higher and Warmonger for finishing 40 or more battles.
To help keep morale high you should buy all available supplies from markets when given the chance but only when controlling Rook's caravan who you meet in chapter 2. Sometimes the exchange rate will be great such as 6 supplies for 1 renown and other times terrible at a 1:1 ratio. While renown is important for boosting your characters, there is a point wit h many of them where the renown spent to rank them up is not worth it as the stats are not necessary.
You begin with a scene introducing the games story after which you will be thrown into battle to begin your first tutorial. Follow the instructions as given with your Shieldbanger and Warhawk characters. Both of which will get a kill resulting in an achievement.
Defeat an enemy with a Warhawk.
Once the fight is over, another scene will play out and the game will truly begin.
Chapter One – Only the Sun Has Stopped
You will start by talking to someone called Eirik. After the initial discussion, follow the prompts and select the marketplace when told to. You and Eirik will meet with Hadd to locate the rest of the party you fought earlier. Choose to pay Hadd when given the option to get the information you are after. A man named Gunnulf will now appear, choose whichever option you like here to continue and do the same with Eirik.
When back on the town screen, select the building with the Mead House sign above it and choose to enter. A dialogue box will pop up with Eirik speaking. Choose the first option to enter a battle.
This can be a bit of a tough fight if you are having trouble learning the combat system. Don’t take the fight to the enemy. Instead try to draw your enemies closer to you. Once they get close enough, use Gunnulf to get close to as many as possible and use his Tempest ability which should kill or seriously injure a few of them.
Use your Shieldbanger as a tank as whenever he is hit, he will lower the enemies armour rating allowing you to cause more damage with the others. Over the course of the battle try to get at least one kill with Eirik and Vagard to unlock the following achievements:
Defeat an enemy with a Warden.
Once the fight is over you will speak with Eirik again. When he asks if he can make one more request, ask him what it is, and he will ask you to stall some people as they arrive by boat. On the town map move down to the docks and enter for a scene where you meet Vognir and Hakon.
When you get back to the town screen, you will have three options given to you. You can choose to catch up with Hakon, speak with Ludin the prince or go to the great hall at the top of the town to continue the story.
Speak with Ludin first and when able to choose the third option ‘I have a habit of recording history. I thought we might talk about your visit.’ to learn a bit more about the princes visit then quickly make a stop to speak with Hakon next. Then choose the great hall to continue the game which will also give you 20 renown.
The next day will quickly begin and your caravan will start to move from Strand. Soon you will be stopped and your quartermaster Mogr will speak up. You will be given three options. Choose to drink a lot. You will then make camp and speak with Vognir.
After a good amount of talking, you will enter a tutorial of the world map. If you wish to learn more of the world you can highlight areas and select them with to get more information.
When you’re ready to proceed, you can leave the world map and Vognir will decide what route the caravan will take on its journey to Grofheim. After this, you will be taken to the campsite screen where you will learn the basics of improving your characters, resting, and mock battles. In the Heroes tent, you will be able to see each of your characters and view them individually to see their stats (all of this information can be found on the Hints & Tips page). If Gunnulf has gotten a few kills, you should be able to upgrade him for five Renown (refer to Party/Character Builds page).
When you are all done, choose to leave the camp and you will continue marching into Vedrfell. As you enter, you will get a scene with a peasant who believes you were sent to help them locate some stolen livestock. During the discussion, Hakon will interrupt and ask about Ludin. This results in a battle.
At the start of the fight, you will learn about waypoint pathing as well the importance of Armour. You can use waypoint pathing to determine the specific route your characters take when reaching their destination tile. Simply follow directions given on screen and soon Ludin will be taken out of the battle and leave you with the other three.
Begin by focusing on the Brute by alternating from whittling down its Armour and Strength (remember Strength affects both damage and HP). When the Brute’s HP begins to get low, it will try to move away from the fight to summon more Grunts. If you want some more Renown, you can let it bring in an extra Grunt or two or you can just eliminate it. Once you have the Brute taken down, turn your attention to the two (or more) Grunts.
If you manage to get a kill with Hakon and Mogr, you will unlock:
Defeat an enemy with a Warmaster.
After the battle another scene will play and the chapter will end.
Chapter Two – Cut With Keen-Edged Sword
As the chapter begins, you are introduced to the true main characters Rook and Alette who enter immediately into battle.
At the start of the fight, you will be given the chance to choose where your characters are deployed. Have them both moved to the front facing the enemy. Rook should move first so have him move forward within five spaces of the dredge and attack its Strength. When it comes to Alette’s turn, have her also move within five spaces, but make sure Rook is not between her and the dredge.
When you are ready, use Alette’s ability ‘Thread the Needle’ to deal both Armour and Strength damage to your foe. The dredge should be attacking Rook by now so have him use his Mark Prey ability which damages the enemy and has all other ranged characters attack as well if they are close enough.
At the end of the fight you will unlock one of two achievements depending on who gets the kill. If it’s Alette you will unlock:
Defeat an enemy with an Eagle Eye.
If it's Rook who gets the kill:
Defeat an enemy with a Hunter.
After the fight you will see Rook and Alette speak with each other, and you will be given three options. Choose the second (‘If we hurry we can gather them before more dredge appear.’) to get some extra supplies.
Soon you will arrive in Skogr and meet a Varl named Iver. After some talk, you will hear people screaming. When given the option, say ‘Let them fight, Iver.’. On the town map, go to the only option to be taken to a screen which lets you decide what order your units will act. Move Iver to the front of the queue then put Egil right behind him. Press Y to see your items at the bottom of the screen and give Iver Alette’s Bracelet. When you’re good to go select Ready for Battle.
When the fight begins, deploy Iver and Egil close together and move Iver up. Then have Egil move right next to him. These two characters get a defensive boost when placed next to each other and makes them a great shield. Place Rook in the top right corner so he can attack from the side and have the other two nearby.
The Stoneguard can be a bit of an issue, but it should focus mostly on Egil and Iver. Try to keep both Alette and Rook out of reach by keeping Tryggvi between them and the dredge units. Have Iver/Egil whittle down the Stoneguard’s Armour and Strength while the other three take care of the Grunts. Have both Rook and Alette use their abilities when possible (remember not to place allies between Alette and enemies).
Another good strategy is using Trygvvi’s Impale attack followed by Iver’s Battering Ram. Impale causes a bleed effect which lowers an enemies Strength by 1 for each tile they move. Following with Battering Ram ensures they need to move at least a couple of additional spaces to reach you on their next turn.
During the battle more achievements can be won by getting a kill with Iver and Tryggvi. This will unlock:
If you didn’t get a kill earlier with Vagard, you can also get Raidmaster with Egil as well as getting a kill with either Alette or Rook depending who got their kill achievement in the last battle.
After the fight tell your people to ‘Keep Watch.’. Alette will then be attacked. Choose ‘Shoot it with an arrow.’ This will then be followed by ‘Stop thinking, shoot the dredge.’. After the dredge encounter, you will have the chance to upgrade your characters.
Once you are done there, you can visit the market to spend Renown on supplies and items if you like. With the market out of the way, speak with Iver by selecting his icon then move on to the great hall next to meet with Skogr’s chieftain and Oddleif.
Go through the conversation and first say ‘I trust Iver on this.’ At the next chance say ‘Iver’s right. I’ll help with the distraction.’ to have Oddleif also offer to help. When you go back to the town screen Alette will also want to do her part and join the fight. If you let her fight, the village chieftain will die and after the coming battle you will get 20 renown. However if you leave her out of the fight, she will be able to save him giving you 30 renown instead.
This can be quite a tough fight so early in the game. In the deployment phase, put all your characters together in the one corner. As with last time, try to keep Egil and Iver together and use Iver as your wall between your squishier characters and the Stoneguards while Egil uses Stone Wall. Then try to place Trygvvi behind Egil so that he can reach any attacking enemies while Egil acts as a buffer between them.
The Stoneguards seem to like parking themselves next to Iver and focusing on him while the Grunts will make their way around to try and flank the other three/four. Oddleif becomes great here. Her ability, Raining Arrows, allows you to set a trap on the field which, if stepped on, will damage an enemy and cancel out the rest of their turn. Therefore, use it whenever you can to hold the enemies back.
If Oddleif is able to get a kill in this battle or in the future, you will unlock:
Defeat an enemy with a Skystriker.
After the fight is over, you will be awarded your renown depending on if the chieftain survived or not. The caravan will soon come to a stop and Iver will ask you how to proceed. Choose to rally the caravan with a speech to gain an extra five renown.
After some more travel, the caravan will come across the first godstone. Iver will speak with you. You can take any option you like here. The next day, you will be given the option to inspect the godstone of Hridvaldyr. Do so and you will be given the Bjarken Rune and unlock:
As the caravan continues to move along, you will come across some men. Ask the group why they are alone then allow them to join you for some extra supplies. Shortly after this event, some members of your caravan will get into a drunken brawl and you will be asked to decide on how to proceed: take the option to laugh it off for five bonus morale.
You will soon make camp in a small village. Speak with Egil first and go through each of the topics from top to bottom. When you're ready, leave the village to continue on your journey.
As you leave the village you will be stopped by Hogun and Mogun. They will ask to join you along with a group of villagers before being stopped by the village's leader. Go through the discussion and when asked where you stand say, 'Let your people decide on their own.' and follow it with 'Iver, let's make this a fair fight'.
Add either Hogun or Mogun to your lineup before entering the battle. When the fight starts, try to prioritize defeating the archers first then take the melee units down afterwards. If you are able to get a kill with either Hogun or Mogun, you will unlock:
Defeat an enemy with a Thrasher.
Once the fight is over, Hogun and Mogun will join you as well as some fighters who add supplies to your stock and award you five renown.
Soon you will be stopped by Oddleif and have a discussion with Alette. Say what you like and after the talk, you will set up camp once more. Choose to speak with Oddleif in camp to ask about her husband, the cheiftan of Skogr. Go through the conversation and pick the options you like. At the end, you should get another five renown.
Some men will then ask to leave the caravan with the promise that they should return within a week. The first three options all have positive outcomes here, the first and third will give your five renown while the second will give you ten renown but will also have you lose a small amount of supplies (I only lost 3 on my playthrough). Right after that, you will have to deal with the drunk from earlier once more. Choose the option 'This man drinks nothing but water from now on'.
Again very soon after, the drunk will cause more problems. Take the second option this time and let your clansman deal out whatever punishment they feel is necessary. This will have a positive effect on the caravan's morale.
Within the next minute or so, your caravan will arrive at Frostvellr. When you arrive, a scene will play and Oddleif will tell you the town's gates have been closed and nobody is allowed to enter the town. Say what you like in response to Oddleif to move ahead. You will now go to the camp screen. Upgrade any units if you need to. No matter how many supplies you end chapter two with, you will always start chapter four (your next chapter with Rook) with only three days worth of supplies. Therefore, do not waste any renown on buying them now.
When you're ready to continue, choose the rest house on the camp screen. When given your options, first choose to tend to the wounded which will have your group learn of food carts that are able to enter the city. When given your next choice, choose to wait and confront them (don't attack). You will now speak with a man named Onef working with the food carts. Go through the conversation. Ask if Onef can get you into the city and then choose the third option ('Fine let's go.') to meet Ekkill. Decide 'We're not staying here. Let us out.' to camp outside the walls and end the chapter.
Chapter Three - Little Did They Sleep
The start of the chapter sees you back with Hakon and the other varl. Go through the initial conversation how you like. Depending on how polite Ubin's interactions were at the start of the game, Eirik will join your group. You'll next be given three options for what the group should do next. None of the choices actually make any difference. Finally, you will be asked what to tell the warriors. Go with the first option telling them to be cautious.
Use the Heroes hall to upgrade anybody should they need it. Then speak with both Ubin and Mogr on the camp screen before deciding to leave and move the caravan.
As you leave, Ludin will alert you to some dredge moving in to attack Strand. You can choose to leave them be, send warriors to fight them, or take them on yourself. If you choose the second option, your caravan will gain five renown. You can also go into battle yourself.
This fight should be fairly easy as you have three tanky varl to help out and you should also have Eirik. Try to keep everyone together. A good strategy for this fight is something called turtling. Simply move your characters into a corner of the map with Eirik behind all three varl and let the dredge come to you. Have Eirik use Rally to give out extra Willpower to the others and take the enemies down as they attack.
After the battle, Ludin will speak with Hakor. Choose whichever option you like and Ludin will ask to participate in coming battles. Ludin will then ask if Hakor now assumes the role and responsibilities of Vognir after his death. Again say what you like in response. Your caravan will make camp after this conversation.
You will now have access to two new fighters, Bersi and Yrsa. Bersi is another Warhawk similar to Gunnulf and Yrsa is a Siege Archer. Upgrade any characters which need it if you like then on the camp screen speak with both Bersi and Yrsa to learn a bit more about them.
Leave when you're ready and you will soon have a small event with an unruly varl. Choose to challenge the varl to a fight to end the issue and earn an extra five renown. Shortly after, you will meet a group of merchants. Ask the group if they have anything to trade and ask them how much for the supplies and they will hand them over for free in return for passing on a message later.
The caravan will stop again soon and Mogr will alert you to a large force of dredge which will trigger a tutorial on wars. When you enter a war, take note of your troop count against the enemies. The options 'Charge', 'Formations' and 'Hold them off' will all result in battle. Each attacking option will see you take on different groups of enemies with different deployment options available.
War Battle enemy groups seem to be randomized (tested during multiple playthroughs). The best way to move forward is to choose one of the three attacking options listed above and once you see what you will be up against, load your last save which will place you right before the war event. Once you have reloaded, choose a different attacking option and repeat until you have seen each possibility. Then decide which fight you prefer to go through. Try to balance your battles with enemy numbers and enemy difficulty. Fighting too few enemies means little renown and not enough kills to rank up your characters.
If you take on the Scourge in this fight, they should probably be your main target. They hit quite hard and have the ability to call in reinforcements. Have Ludin use Impale to wear them down a bit more while Hakon and Mogr act as shields and deal as much damage as they can. Yrsa can be a great help with her Slag and Burn ability which hit both the enemy targeted as well as any enemies directly beside them.
Once all enemies are dead, you will be asked if you want to end the fight and continue travelling ('Pull back before they regroup') or keep going ('Kill a few more as they flee'). The second option is a risk vs. reward choice as more enemies will enter the battle allowing you to gain more renown and kills. There is no break between battles however, and you may get stuck fighting stronger units. If your units are all in reasonably good health, it may be worth prolonging the fight for extra renown and kills. The second round will also count as an extra battle if you are working towards Warmonger, so give it a go whenever possible.
If you happen to get a kill with Yrsa during the battle you will unlock:
Make camp after the war to rest up if need be and promote any characters. Then press on. Soon Mogr will pop up and tell you a lot of people are feeling ill. You should ask if it's some kind of disease then tell Mogr to keep some trusted varl on watch. After Mogr speaks with you, Ludin will soon speak to you and say that some dredge have been spotted nearby. Going with the option 'Draw some of them forward and split them.' will see you enter another war scenario. Choose to charge at this point for another battle.
You should know the drill now when it comes to these sorts of battles. As before, try to take Scourges down early to limit the amount of damage you take before removing some of the Grunts. They will do less damage, but it can really add up when three or more attack the one character.
After the battle, you will come to another stop as Griss (the varl you challenged earlier) wishes to speak with you and asks to be allowed to fight with you. Choose the third option and say 'You've got one shot' and Griss will be a usable character in your next fight.
Your next interaction will see Mogr announce that some dredge are going through nearby houses. You can choose to take the fight to them which will put you in another war situation, or you can choose to skirt the village and avoid the fight. As we are going for Warmonger this time around, go for the battle.
After defeating the dredge, choose to go into the village. When you arrive, Yrsa will find a trapdoor. Open the hatch to find a group of villagers that hid and survived the dredge attack.
Tell the villagers to stay where they are as this is the best option. You will have free run of the village after this. The market does not have much in the way of supplies and the exchange rate isn't great. It's best to ignore them as a result.
Leave the village and you will soon meet up with a varl named Fasolt. Fasolt tells your party that dredge are making their way through Ridgehorn. This information causes a disagreement between Hakon and Ludin with Hakon wishing to send Ludin to Grofheim in order to prevent him from coming to any harm. When you have the options 'Walk away' and 'Lay the prince flat and send him to Grofheim' choose the former. This will see Ludin stay with your party while Fasolt joins you along with 300+ varl and extra supplies.
The next event will have Mogr tell you that he has discovered what was making everyone sick. The food obtained from the merchants some time back was not poisoned but is spoiling and causing illness. Choose first to dump only what is tainted. This will lose you 30 supplies but is the best option. Next, tell the sick men to avoid fighting until they are well again as the other options either lose you troops, morale or both.
Shortly after, you will get another small event and enter another war.
This battle will see the introduction of Slag Slingers and their variants. These are the dredge's ranged units and should be at the top of your list when it comes to eliminating enemies. They can lower armour very quickly as well as having the ability to attack from a distance. Fasolt should be introduced into your party. Fasolt is a Provoker and his ability Malice forces an enemies aggro towards him. With Fasolt's high armour stat, this is a great way to have the bigger foes take their attention away from some of your squishier team mates.
During the battle, getting a kill with Fasolt will unlock:
Unlock by defeating an enemy with a Provoker.
Right after the battle, you will be told of a cart about to fall off a cliff. Gunnulf will grab hold of the cart in an attempt to save it. At first, attempt to help Gunnulf pull the cart up then order him to let it go. When asked how to hand the wreckage, choose the second option ('Try to recover what you can').
You will next arrive at another Godstone. When you get there, you will find a bunch of corpses and will be asked how to proceed. Go with the option 'Gather whatever you can' and you will find the Five Ring Necklace. Choose to take the necklace for yourself to keep it (Rank 5 Item 1/5). Before leaving, examine the Godstone to unlock:
When the caravan stops again after noticing some smoke rising from the trees, choose to check things out yourself for a fight.
Mogr will soon come to you and tell you about some vanishing soldiers. Choose to demand answers personally then go with 'Dismiss them and speak with Ludin'. Next demand that Ludin give up the gold and choose to back down to end the event with no negative consequences.
Soon the caravan will stop and Mogr will talk to you. Any option here has the same result so choose what you like. You will make camp after this so promote as needed and rest if anyone is injured before heading out.
Less than a day after going on the move, Mogr will again tell you that your caravan is being followed by dredge. Take either the first or third option to begin another war scenario.
Right after the last battle, you will get the feeling you have been surrounded. Ask Mogr if he has any ideas then go with 'Fight your way out as usual' to trigger another war.
Whatever choice you go with, you should have a fairly easy victory as well as an easy follow up battle.
After the battle, you arrive in Ridgehorn to find it in ruins. You will make camp after your arrival. Tend to your heroes then go to the tower to initiate the next battle.
The biggest annoyance with this battle will be the field as varl with have a much tougher time navigating their way around. For a slightly easier time, take both Ludin and Yrsa and leave two of the varl behind. Don't bother moving your varl units up on the left flank. They won't be able to fit through the area between the hole in the floor and the debris nearby which can create a dangerous chokepoint for the Slinger to exploit against you. This can also work in your favour however, as the Stoneguards will be helpless against Yrsa once the Slinger is out of the way. Try your best to make sure no allies are defeated in this battle as another comes up right after.
After the battle you will find two people in the tower. The choices make no difference so decide what you like and right after you will enter another war.
The difficulty of this battle largely depends on how you performed in the previous one. If you happened to have anyone get injured, switch them out for a healthy fighter to get yourself through safely.
After the battle, you will have a discussion take place between Ludin and the varl. Say whatever you like at the first decision then ask 'Ludin, what would you do?'. Next choose to disagree and opt to rest instead and thus upset Ludin. At the next choice have Ludin knocked out (not doing so will see you lose Ludin, Yrsa and Bersi).
Mogr will next want to set up a watch. Choose to get a better count on the dredge to increase your caravan morale. Rest once in camp then decide to leave and Mogr will speak with you. Choose the first option to bait the dredge and attack and go into battle.
After the fight is over, you have the choice of fighting again by selecting 'Leave no dredge alive.' This takes you to another fight rather than continue the first one.
Once the battle is over you will go through a scene and end the chapter.
Chapter Four - Lest They Not Come Home
The chapter begins with you back in control of Rook in the middle of a discussion with Oddleif and Iver. When given a choice, pick the first option ('This is the last time.') to enter an optional battle.
This can be a very difficult battle depending on what you end up having to fight (for me it was 3x Stoneguards and Grunts). With Iver being your only tanky varl, you will need to prioritize which enemies to take down quickly. It is important to avoid any units being knocked out as you have two more battles ahead.
After the last battle is over you will have another event pop up. Select 'Show us where' to jump into another fight.
Another pretty tough fight here which can be made worse depending on your last fight. With this fight over with, you will have one more event pop up. Choose to head in the direction of the noise then say 'You can do this, Iver.'.
You come into this battle without Iver. Depending on how your units are doing and how many are injured, this fight can go either way. Egil is your next best choice after Iver to soak up damage when using his Stone Wall ability. Use your archers high armour break potential to weaken any larger units and plan your moves carefully.
Once you have won your third fight, you will get the item Calabilla (Rank 5 Item 2/5) and will go through a scene before going back to the village screen. Here you should buy enough supplies so they will last for 8-10 days before deciding to leave. This amount of food should see you through without dipping under Normal Morale. As you leave you will be stopped by a group of fighters. Ask them what's happening in the city if you want more information then allow them to join to add Onef and Ekkill to your roster.
As you travel, you will now encounter Random Events as well as scripted ones. Rather than list all possible random events here, you can find them all on a later page in the walkthrough. When a random event should trigger I will make a note of it.
After the random event you will be stopped by trouble being caused in the caravan by Ekkill. Choose to try to resolve things peacefully to enter a scene with him. When Ekkill asks you what kind of man Rook is, you can answer however you like. After Ekkill tells you he is not above begging you will have five different options. Unfortunately, the best options here will cause your group to lose a minimal amount of morale, but you shouldn't drop below Normal Morale on the travel screen, with that said choose to have Ekkill's group join you under strict terms to finish up.
After the events with Ekkill you will soon arrive at the Godstone of Radormyr. When you are offered an item by another group, accept it to get a decent item. Then inspect the Godstone before leaving to unlock:
After leaving the Godstone another event will trigger with Oddleif. Choose to join her shooting vultures for a small morale boost then encourage her to train the women in the camp to trigger another event later on.
RANDOM EVENT x2
After two random events you will make camp in Wyrmtoe where you meet Krumr for some scenes. Speak with Hogun/Mogun and Krumr then visit the market and purchase all the food they have before leaving the camp.
RANDOM EVENT x2
After another couple of random events you will be stopped by Alette. Ask Alette what's going on then choose what you like for the second group of choices. Follow this by choosing to confirm Ekkill's story and follow with confronting Ekkill. When you speak to Ekkill you can go with any answer except the bottom one which results in Ekkill's death.
After the events with Ekkill have been dealt with, you will arrive at the next Godstone. When given an option, let the caravan take its time then choose to let them continue the task. This will take the place of inspecting the stone giving you the Godscale item (Rank 5 Item 3/5) and unlocks:
Just after leaving Marek, Oddleif will talk to you about the archers she has trained. Encourage her to train more for a morale boost.
After another random event you will enter a war and Fasolt will join your team.
During this fight, be sure to bring Onef, Ekkill and Krumr with you to get each of their kill achievements. If you don't want to, sub three of your better characters then just use one for this fight and the others in following battles. Alternatively, you could enter the fight with as many as you are comfortable with, get their kills, and reload your last save to repeat the process until all are done. Getting a kill with each of them will unlock:
After the fight, you'll have a scene with your party and Fasolt. You will then arrive at the next Godstone. Inspect the Godstone before leaving to get a great item called Farthingjord which is best used on one of your archers as it adds +3 to their armour break potential. With someone like Rook, this item can give you 6 armour break before using Exertion. At this point you will also unlock
After leaving the Godstone, you will encounter one random event before reaching a village. In the village, buy a good amount of supplies (10+ days worth is a good estimate) then head out once more to make your way to Einartoft.
Some scenes will play on your arrival then you will go to the village screen where you should rest before being allowed into the great hall to view another scene. After the events in the great hall, a man named Eyvind will volunteer to take on something called a Stonesinger. When given the option, ask 'What is that thing?' then ask if Eyvind can win the fight. When the next options come up, choose to say nothing and Iver will make the decision to go to Eyvind's aid. Take the choice to join him when he does. At this point, you can say, 'You're not doing this alone,' which will have Iver fight with Rooks caravan or say, 'No, I'm not,' which will have Iver fight with Hakon's group (there is no pre-battle preparation for Hakor's group). I would recommend going with Hakor's group as a full varl side is much tankier/easier.
Enemies - 1x Stonesinger + Varying dredge Units
Your main priotiry for this battle is to kill the enemy Stonesinger as quickly as you can. This is because it has the ability to heal both the armour and strength of all dredge units still alive. Keep Eyvind in the back at all times and use the varl to weaken at least one enemy for you. Then have Eyvind get a kill. Once the Stonesinger is down, start taking the rest of the enemies out. Starting with the Slingers, if there are any, as they pose the largest risk to Eyvind. If you get his kill early, then you won't need to worry too much about it. For getting a kill with Eyvind you unlock:
Defeat an enemy with a Mender.
Once the battle is over, you will quickly enter another where one of your party members will be defeated in a one on one battle. This will be followed by a scene. Once back on the town screen, speak with Eyvind for a scene which ends the chapter.
Chapter Five - Weary the Weight of the Sun
The chapter starts with a scene between the giant serpent and a woman named Juno. You may go through the conversation with the serpent however you like as the choices have no impact. After these scenes, you will be back with Rook at Einartoft and speaking with Eyvind. Go through all the options with him for more information.
Once you're done speaking with Eyvind, go to the great hall for another scene. Say what you like to Jorundr as it will not affect anything. After visiting the hall choose to fight on the bridge then offer to help. Finish up by choosing again to fight on the bridge to enter battle.
The fights get a little tougher without Iver to be your powerhouse tank, but you will have to make do. If you have been ranking up Egil, he should be able to carry the load fairly well along with Fasolt. You have two more fights after this one so be sure to keep all party members in good health. Once you have won choose to fight on the bridge again and into another battle.
Depending on your last battle this one can be a bit tougher. Continue using your archers to break down armour quickly and try to position them so they will be in range of targets without having to move on their next turn to take advantage of their Puncture ability. Ater the fight is over, choose to fight on the bridge one last time.
For this fight, you will finally have Iver back in the fold. On the other hand, Fasolt will be gone. In the battle prep screen, be sure to go to Iver's character as you will need to redistribute all stat points from previous promotions. Even without his shield, he has high armour so he can still perform as your team tank. I'd suggest also putting the Farthingjord item on Iver if he is rank 4 to get a great armour break boost.
After the third battle on the bridge, a scene will play between Iver and Jorundr which will result in Jorundr finally allowing the bridge to be destroyed. After the scene, the bridge will be destroyed which will award you an achievement once you complete the story. This will also end the chapter.
Chapter Six - Of Our Bones the Hills
RANDOM EVENT x2
After starting the chapter off with two random events, your caravan will stop after realizing you may be being followed. A scene between Iver and Ubin will play next as it is Ubin who was on your trail. After the scene, some supplies will be added to your caravan as well as adding Gunnulf to your roster.
Your next stop will see you reach a fork in the road with one branch leading directly to Sigrholm. Choose to cut through to enter a war battle.
Once the war battle is over you will have the choice to keep fighting or turn back. Turn back as continuing to fight will see you lose morale and will result in the death of Hogun.
After one more random event, you will find a village. As you enter, make the choice to encourage the people to join your caravan. Buy all the supplies from the market here as the exchange rate for renown is excellent (6:1). Speak with Gunnulf while in the camp then head back out.
As you leave the village, you will be told of dredge flooding into the village then moving on to approach you. This event will introduce Nid, a Bowmaster, who you can only get if you encouraged Oddleif to train her archers each time you were given the chance. When given a choice, head back into the village. This will result in a battle and a big morale boost.
Bring Nid into the fight with you as she should be the final kill achievement if you have been keeping up with them so far. Nid can be an extremely powerful addition when ranked up, but at this late point in the game it's up to you if you want to spend the time racking up kills for her. For getting a kill during the battle with Nid you will unlock:
After another random event, you will arrive at the Dundr Godstone. When asked what to do, you should stay overnight for a boost to morale. As you stay at the stone you will find a puzzle box which you should try to open then after one attempt choose to give up and go to sleep. Once this is done you will get the Puzzle Box of the Twin Rivers item and unlock:
You will next arrive at the town of Haukstorp, however it doesn't look too promising. If you still need battles for Warmonger, you can choose to check it out for a battle. Otherwise you can say there is no time.
You will make your way into the area of the Ingrid Godstone. By now chances are your supplies are low or empty, but do not worry too much as you can still keep morale up. Choose to inspect the Godstone then pack up and move. This will show a scene. After the scene, you need to decide what to do. Insist on bringing it with you to get an item before your journey continues and you unlock:
After the events above, morale may be on the brink of hitting low. Choose to make camp and rest for a few days (even at the expense of supplies/fighters) to give it a small bump back up.
After leaving the Godstone, a scene will show with Iver and Ubin. Make any choice that you like as they are inconsequential and Krumr will leave the group and take thirty varl with him.
After a day or two, Krumr will return bringing back the varl he took and giving you the item Dundr's Hand (Rank 5 Item 4/5). You will then continue marching until you reach the town of Sigrholm where you will get a scene before moving to the village screen. Visit the market for some likely much needed supplies then speak with Eyvind.
Once you've finished speaking with Eyvind, choose to rest which will trigger an event with thieves stealing your supplies. Choose to chase the thieves to end up in a battle.
After the battle, choose to rest again. As you do, some people in your caravan will protest and say it is time to leave. You should agree and choose to join them and prepare to depart. As you do you will realize the flood is going to be an issue for you. Choose to pay the locals for help for a morale and renown boost even though it will cost a few supplies.
The next scripted event will see Onef pull you to the side for a scene which doesn't end well. Unfortunately Onef will now go on a rampage killing Egil and seriously injuring Oddleif before capturing Alette. This will cause a battle as you pursue him.
After the battle, you continue to search for and find Alette who has killed Onef. A scene will follow and after you will make camp. Speak with Oddleif and Ekkill then continue the march.
You will come upon another village which should have plenty of supplies for you at a good price before heading back out.
RANDOM EVENT x2
Once you have dealt with two more random events you will arrive at the Bjorulf Godstone. Inspect the Godstone first when given the choice. Then choose to either join Hogun (small morale boost as well as a new rank 2 item) or join the merry makers (big boost to morale but without the item). As you leave you will unlock:
After a single random event, you will arrive at the town of Reynivik where you will be spotted by some dredge. Oddleif will point out a large person stumbling out of a house covered in blood. Choose to rush to help for a battle which will give you the Scarlet Feather item.
The varl Warhawk Sigbjorn will join you in this battle already at rank 5. After the fight, tell Sigbjorn that anyone in the mead house is welcome to join for a boost to renown and supplies as well as having Sigbjorn join your party.
As you continue to travel, an event with Sigbjorn will arise as he falls ill. Choose to help Sigbjorn recover and he will give you the item Bjorulf's Blessing (Rank 5 Item 5/5). If you've been following along, this item should be your fifth rank 5 item and thus you unlock:
RANDOM EVENT x2
After two more random events you will arrive in Boersgard which will end the chapter.
Chapter Seven - The Slayer and the Slain
Scenes will play as you arrive at Boersgard and you will then be taken to the town map. The aim in Boesgard is to prepare yourself and defend the city over the next five days. Go to the docks for a scene with Eyvind then speak with Iver from the map. After speaking with Iver, you will need to make decisions on how each day should be spent. Make your choices after speaking with Iver each day in the following order
- Put Krumr in charge of leading the warriors
- Find a safe place for the caravan to stay - Gather in public rest house - Look for abandoned houses instead - Assign leaders in charge of each house
- Find a source for supplies - Track down the Ravens and see what they know - Offer the mead you picked up in Reynivik
- Investigate the riots down the docks - Leave the fighting to the Ravens
On the fifth day, a battle will occur.
After the battle, Juno will arrive in Boersgard and a scene will play before returning to the town screen. Hakon will then arrive and bring some varl reinforcements and 315 supplies. Juno will then ask Rook to come with her for two days. No matter your response it ends the same way.
Another scene will play as Rook and Juno arrive at the Godstone of Stravhs (the final Godstone) surrounded by dredge. Speak with Juno and go through each dialogue option until you are asked to take a piece of the silver within the Godstone. When you are asked how to proceed, choose to climb higher, as the other two options end badly, then choose to look for another piece to get a bonus rank 5 item called Stravh's Whetstone. After this you will return to Boersgard and unlock:
On the town map, choose to go to the crafters where you will need to speak with Alette. Go through the discussion until you have one of two choices (both of which have drastic results). For this playthrough, it doesn't matter which you choose.
Back at the town map choose to speak with Juno for a scene. Then choose Bellower to enter the final battle.
Battles #33 & #34
The final battle will see both Rook and Hakon's groups merge together letting you use any characters from either side. You must bring Rook and Alette for the final fight so be sure to bring some good defenders and damage dealers. My party for the final fight was Iver, Mogr, Gunnulf, Rook, Alette & Oddleif. When you are ready, head in to battle. In the preparations, have your best defender/armour breaker set up to move second (Iver is great with the +3 armour break item. One hit can remove 9 armour). Whoever has the Silver Arrow (Rook or Alette) should move last.
Bellower will not be alone and will be joined by Grunts, Slingers, Stoneguards, and Scourge. Deploy your defensive units together then sit Rook and Alette behind them. If you made it so your best defender/breaker moves second, simply rest with the first unit and Bellower should move forwards. Once he's done this, move forwards and focus everything on taking Bellower's armour down as quickly as possible. As soon as his armour hits 0, move either Alette or Rook forward and hit him with the Silver Arrow for a scene.
You come back into the fight with just five characters instead of six as Alette/Rook lies on the ground. Bellower is more or less at full strength and is joined by less dredge this time but has a Stonesinger along for the ride. Bellower will now have a habit of using an ability which sees him roar loudly pushing back all your units. This ability damages both armour and strength and possibly stuns them.
Again try to focus everything on taking down Bellower as quickly as possible while ignoring the other enemies as much as you can. Trying to defeat other enemies will just prolong the fight and makes things much harder. As soon as Bellower hits the ground, the battle will end and you will get a scene before returning to Boersgard.
Speak with Eyvind upon your arrival then watch some more scenes as the credits begin to roll. Once the credits start you will unlock:
If you were successful in having the varl destroy their bridge:
Unlock by getting permission to destroy a varl landmark.
Along your journey if you fought in as many second round battles as possible, you should have at some point also unlocked:
Fight 40 battles in a single playthrough.
The unlock point for Warmonger will be diffferent for most people as some random events also come with battles letting some pop it earlier.
Finally if you managed to get through the game without your morale dropping below Normal you will unlock
Complete the game without ever getting low morale.
Now that this is done, head to the next page for the Easy run.