The Banner Saga

Welcome to the walkthrough for The Banner Saga. The Banner Saga is a Turn-Based Strategy RPG with Nordic themes based in a world of humans and giants (Varl) working together against creatures called the Dredge.

The majority of the game's achievements are based on getting a single kill with different unit classes or visiting monuments called Godstones along your journey. The remaining achievements are tied to meeting specific requirements through your campaign.

To finish the game, we will be aiming to get everything done within three playthroughs, which is definitely doable. Each playthrough will be focused on the following:

Playthrough One

Go through the game on Normal difficulty recruiting all possible characters and focusing on getting at least one kill with each of them to get the related achievements. This playthrough will also be spent visiting all the Godstones and working towards two end game achievements - High Spirits for staying at Normal Morale or above through the whole game and Warmonger for going through at least 40 battles over the course of the playthrough. The final two achievements for the playthrough will be Treasure Hunter for getting five Rank 5 items in your game and Diplomat for convincing the Varl to destroy one of their landmarks.

Playthrough Two

The second run of the game will be played on Hard. During this playthrough, you'll be aiming to finish the story and unlocking the difficulty achievement (not stackable). Additionally, we will aim to not lose any battles for the Challenge achievement. Finally, you will also need to win a battle in the training tent while camping and using six units all at Rank 5.

Playthrough Three

The last run will be done on Easy difficulty and will be used to clean up the remaining achievements. Quartermaster requires you to finish the story without anybody dying of starvation and Forced March is awarded for reaching a specific destination - Boersgard - within 120 days. The final two achievements are tied to two specific characters, Alette and Egil. For Alette, you need to get through the game without having her kill any humans or Varl (Dredge are fine). For Egil, you must have him survive the game. You will need to avoid recruiting one character in particular as he can void the achievements for Alette and Egil.

At first glance, The Banner Saga seems like a fairly simple game; however, there is a reasonable amount of depth to the combat and choices you make throughout the game. Strategy will be necessary to be successful though as you make your way through the game. You should get used to the different mechanics quickly.

Battles

Battles take place on a grid where you and the enemy take turns moving and attacking. The order of turns can be found at the bottom of the screen. It can sometimes be a pain figuring out which enemy will move next as the portraits are the same for units of the same kind (i.e. all Dredge Grunts have the same portrait regardless of the enemy variant).

When the cursor is on your unit you can see that units stats on the left side of the screen. The stats represented from top to bottom are -

  1. Armour
  2. Strength
  3. Willpower
  4. Exertion
  5. Break Power
  6. Ability

Characters can move over the grid wherever tiles are shaded blue. If the character has enough Willpower, they can move extra spaces by consuming their Willpower.

In combat, both you and your enemies have two primary stats that determine the outcome - Armour & Strength. Your Strength works as both your HP and your damage output potential while Armour is exactly how it sounds. When attacking, the amount of damage you can deal is your Strength minus the enemy's Armour. So for example, your unit has 12 Strength and your enemy has 8 Armour. You would be able to do a minimum of 4 damage to that enemy's HP/Strength pool. Damage can be increased by using up Willpower through Exertion, but this will be explained a bit more down below and is covered fairly well in game.

When an enemy is defeated, you will earn 1 renown as well as earn bonus renown once the battle is over. Renown can be used to promote characters or spent in markets for supplies and/or items.

Travelling

While travelling, there isn't a great deal you can do besides keep an eye on your group's morale. It is shown in the center of the HUD. After battles, if your troops are injured or if you have been travelling for more than a few days straight, press cn_Y to be able to interact with the HUD then press cn_A to set up camp to rest and keep morale at normal or better.

Camp/Villages

The camp/village screen is pretty basic. In camp, you have the option of using the training tent for practice battles, a resting house to heal any injured characters, and the heroes tent/building where you can upgrade your characters. If you are in a village, you will also have the option of visiting the market to purchase supplies for the caravan or items to equip your characters with.

Renown

Renown is essentially both the games form of XP and currency. You spend renown to purchase supplies and items in markets when available as well as ranking up your characters after they get enough kills for a promotion. How much each rank costs depends on the level they are. In The Banner Saga majority of your characters will start from rank 1 with a possible max rank of 5. Each rank, its kill count and renown cost are as follows -

  • Rank 2 - 2 Kills - 5 Renown
  • Rank 3 - 5 Kills - 10 Renown
  • Rank 4 - 9 Kills - 15 Renown
  • Rank 5 - 14 Kills - 20 Renown

Heroes

In the Heroes tent or as you prepare for battle, you can view and/or promote your characters to boost their abilities. Below is a picture with the functions of each stat and other information.

Heroes

  1. Name/Class - Shows the name of your hero and what class they are
  2. Renown - Displays how much Renown you have available to spend
  3. Ability Level - Shows what level a character's abilty is. This can't be done manually and will go up as they're promoted
  4. Armour - Characters armour value
  5. Strength - Characters strength/HP value
  6. Willpower - Willpower is spent to use abilities, walk extra spaces, or spent as exertion to increase damage dealt
  7. Exertion - Optional damage increase that can only be used if character has enough Willpower banked
  8. Armour Break - Shows how much damage can be dealt to an enemy's armour before exertion is added
  9. Kill Count - Shows Kills/Kills needed to be eligible for promotion
  10. Equipped Item - If the hero has an item equipped, it will be displayed here. Press cn_Y to equip one

Morale

The main use of morale is that it affects the Willpower values your units start with for each battle. Morale is influenced by multiple factors and can be seen at the top of your screen both when travelling and while in battle. Below is an image showing the colour coding for the different stages of morale from poor to great.

Morale

As mentioned before, your level of morale will determine how much Willpower your characters go into battle with. Each level has the following affect

  • Poor - All units start with -2 Willpower
  • Weak - All units start with -1 Willpower
  • Normal - No changes negative or positive to Willpower
  • Good - All units start with +1 Willpower
  • Great - All units start with +2 Willpower

The state of your morale at any given time is decided by an unseen value. The value of your morale will determine what your caravan's morale level is at.

  • Poor - 0-10
  • Weak - 11-30
  • Normal - 31-69
  • Good - 70-89
  • Great 90-100

Keeping your morale between Normal and Good is the best way to go as staying at Great is realistically not manageable in the long run. As you make your way through the game, a great deal of things will either grant or deduct morale from your value total. Things that will change your morale are:

  • Wars - When in a war battle, you gain morale for staying to fight and defeating the second wave
  • Story Events - Some unavoidable events will change your morale for worse or better depending on the choices you make
  • Random Events - Some random events will either increase or decrease your morale. One or two events will lower your morale no matter what you do
  • Travelling - For every day your caravan is on the road, you will lose 10 morale points
  • Resting - Visiting villages or choosing to set up camp and using the rest tent will increase morale by 10 for each day rested (as long as you have sufficient supplies)
  • Starvation - When travelling or resting with supplies at zero, people in your caravan will begin to die of starvation. This will significantly and rapidly lower your morale. Avoid at all costs.

Wars

Wars between your caravan and the Dredge will begin popping up often after the first couple of chapters of the game. When you enter into a war, the game will tell you how many units the enemy has compared to your army. The difference between army sizes is usually not significant and rarely should you be outnumbered. Once a war has begun, you will get a bunch of options on how to proceed. Three options lead to battle while the other two offer ways out. All options will have an impact on the members of your caravan.

  • Charge - Battle difficulty +1 but least amount of caravan casualties
  • Formations - Standard difficulty, moderate amount of casualties
  • Hold them off - Battle difficulty -1 but caravan will take heavy losses
  • Retreat - Flee with no battle with heavy losses to caravan
  • Oversee - Battle is automatically done for you (can result in a loss). Caravan casualties are moderate to heavy

For the most part, Charge and Formations are the best options. Once you have won the battle in a war, you will be asked if you want to pull back and regroup or continue fighting. The first option will simply end the battle with no negative consequences while the second option will see a second wave of enemies (usually much smaller than the first) appear without a break in between. If your characters are weak, it is best to skip this. Should you fight a second round and win you will get more renown and have the chance of finding a random item.

The Banner Saga has a large variety of unit classes all with their own strengths and weaknesses spread out between humans and Varl. Humans are split between ranged and melee classes while all Varl classes are melee based. On this page, I will give you a brief idea of the best characters in both Hakon and Rook's caravans as well as each characters ability, what rank you should aim for, and how you should upgrade their stats for maximum potential. That being said though it is much better for you to focus on 5-6 (maybe 7) specific heroes rather than spread your renown out between everybody.

You may find some stats are higher than what the rank advised on will allow, in these cases you should use equipped items to reach those extra stat values.

Classes will be listed below and how stats should develop. A Warhawk such as Gunnulf will be shown 9/16/3/2/1 (Armour/Strength/Willpower/Exertion/Break).

Rook's Caravan

Alette (Eagle Eye)

  • Passive Ability - Puncture - So long as the archer hasn't moved on their current turn they will do an extra +1 Strength damage to an enemy for every 2 armour points they have lost
  • Active Ability - Thread the Needle - Can be great if enough enemies are hit at once at higher levels
  • Rank 3
  • Stats - 8/9/6/3/2.

Oddleif (Skystriker)

  • Passive Ability - Puncture - So long as the archer hasn't moved on their current turn they will do an extra +1 Strength damage to an enemy for every 2 armour points they have lost
  • Ability - Rain of Arrows - Another great ability that is better used in the early/mid-game. Rain of Arrows has Oddleif lay a trap on the field. If an enemy steps on the trap they take damage as they normally would (Str-Arm) and it negates the rest of that units turn. Excellent for holding off stronger units like Scourge.
  • Rank 3
  • Stats - 8/8/5/3/2

Nid (Bowmaster)

  • Passive Ability - Puncture - So long as the archer hasn't moved on their current turn they will do an extra +1 Strength damage to an enemy for every 2 armour points they have lost
  • Ability - Bird of Prey - Allows Nid to extend her range by +2. Range increase is better at higher levels.
  • Rank 2
  • Stats - 6/8/7/3/2

Egil (Raidmaster)

  • Passive Ability - Shield Wall - When standing next to an ally both Egil and the ally gain +1 to their armour
  • Active Ability - Stone Wall - Negates 3, 5 or 7 damage depending on rank.
  • Rank 4
  • Stats - 12/9/5/3/3

Rook (Hunter)

  • Passive Ability - Light Step - Allows Rook to pass through friendly units when moving instead of having to go around them
  • Active Ability - Mark Prey - Deals 1/2/3 armour damage depending on rank and causes all allies within range to attack the target without spending their next turn. Great ability to use with a group of archers.
  • Rank - 3
  • Stats - 8/12/4/3/3

Iver (Strongarm)

  • Passive Ability - Return the Favour - Whenever he is hit, Iver will also deal +1 damage to the enemies armour
  • Active Ability - Battering Ram - Send an enemy a few spaces across the field and damages their armour. If they pass through other enemies, they also receive armour damage
  • Rank 4
  • Stats - 17/13/4/3/4

Hakon's Caravan

Gunnulf (Warhawk)

  • Passive Ability - Heavy Impact - Whenever you deal strength damage to an enemy, you also deal 1 strength damage to all enemy units adjacent to it
  • Active Ability - Tempest - Spinning attack that hits multiple enemies for full damage (Str-Arm) based on rank (2/3/4) in a clockwise motion. Hits both allies and enemies alike, so be careful of placement.
  • Rank - 5
  • Stats - 10/18/3/2/1

Hakon (Warmaster)

  • Passive Ability - Heavy Impact - Whenever you deal strength damage to an enemy, you also deal 1 strength damage to all enemy units adjacent to it
  • Active Ability - Sundering Impact - Does 1 damage to an enemies strength and armour. Any enemies hit by Heavy Impact as a result of this ability take 2 strength damage instead of 1
  • Rank 2
  • Stats - 9/15/4/3/2

Mogr (Shieldmaster)

  • Passive Ability - Return the Favour - Whenever he is hit, Iver will also deal +1 damage to the enemy's armour
  • Active Ablity - Bring the Pain - Deals your regular armour damage to an enemy and adds +1 armour damage to Return the Favour until your next turn
  • Rank - 3
  • Stats - 15/10/4/2/4

These are the main units you should look at upgrading. When using Hakon's caravan, feel free to upgrade other units to Rank 2 if you need it, but the rest should do fine at rank 1.

While on occasion you will need to fight against human enemies, the Dredge will be your primary adversaries throughout the game. Over the course of the game you will face off against eight different 'species' of Dredge as well as their variants (re-coloured buffed versions). Below I will go into detail on each unit type and the best way to go about defeating them.

Melee Units

Grunts - Regular/Vicious/Enraged

Grunts are the basic footsoldier of the Dredge masses. In battles, there will typically be more Grunts than other troops for you to deal with until about 2/3's of the way into the game when you encounter ranged enemies. In the early game, you may want to chip away slightly at their armour before moving in for the kill, but by the late game your more powerful Varl units like Gunnulf should be able to kill them in one swing without any trouble.

Stoneguards - Regular/Defender/Colossus

Stoneguards are the defensive tanks for the Dredge army and have a much higher armour stat than their strength. Due to their average strength, Stoneguards are best faced with your own tanks to stop their advance then have your breaker units lower their armour enough to deal some damage. Stoneguards like to use an ability of theirs where they will slam their shield into the ground, creating a shockwave sending any adjacent units both friend and foe flying back and dealing 1 armour damage while dealing an extra 1 armour damage for each square they are knocked back. This can be up to a maximum of three spaces with a possible total of four.

Scourge - Regular/Warrior/Destroyer

The Scourge are the most dangerous of the Dredge units you will face on your journey. They have a massive strength pool allowing them to deal out devastating amounts of damage, especially to your weaker units and can quickly cripple the strength of your powerhouse damage dealers. The best way to deal with Scourge in battle is in the deployment phase have your tanks like Iver and Mogr start as close as possible to block them off and break their armour using maximum exertion then have someone like Gunnulf or Hakon follow up with a heavy hit to their strength to significantly reduce the risk they pose.

Ranged Units

All ranged Dredge units have a passive ability called "Back Off" which is triggered whenever they take any form of damage to their strength or armour. Once hit, the enemy will randomly move three spaces generally in the opposite direction of their attacker. Slingers of all varieties will start to become the standard over Grunts from around Chapter Four onwards.

Slag Slinger Regular/Marksman/Veteran

Standard ranged units. Even at Veteran level, they have fairly low armour and strength. The difficulty with them usually isn't so much killing them as it is catching up to them. The two different methods to take them out easily are to either 1) position units close by in the deployment phase and take them down within the first move or two, or 2) have your ranged units flank them so that when you hit them and they move in the opposite direction they might move closer to your melee hitters.

Spark Slinger Regular/Blind/Sun

While seemingly very similar to the Slag Slingers, these units can make your efforts much more trying. A Spark Slinger's special ability will see it spark its projectile on the ground before launching it at one of your characters. This attack is guaranteed to 'blind' your units and deal 1 strength damage. The blind status makes it so that your unit cannot use willpower with exertion for harder hits or to move further on their next turn. Units affected by this will have a glowing red icon on their portrait in the turn bar.

Fire Slinger Regular/Flame/Inferno

I tend to find these guys slightly easier to deal wth than the Spark Slingers. Their special ability "Shatterstone" will have them throw two glowing timed explosives which will explode on the Fire Slinger that threw them next turn. When the Fire Slinger's next turn comes up, both explosives will go off dealing 2 strength and 2 armour damage to anything in a 2x2 square around it whether they are allies or enemies. To prevent this happening either move out of the area the explosives will go off in or kill the Fire Slinger which will 'defuse' the explosives instead.

Special Units

Stonersinger

The Stonesinger is sort of a mini-boss that you will face at the end of chapter four and will also be present for the second round of your fight against Bellower. The Stonesinger is a deadly enemy, but thankfully it doesn't have very high armour or strength so once you get within range it is easy enough to kill. The danger surrounding this enemy comes from it's many abilities (both active and passive) which I will list below.

  • Passive Ability - Disease Strike - When the Stonesinger hits one of your units with a melee attack, it will infect that unit with a disease which will see them lose 1 strength on every turn for the rest of the battle.
  • Active Ability - Rupture - This is the deadliest ability the Stonesinger has. When a Stonesinger casts Rupture, it will trigger on the Stonesinger's next turn. Rupture will cause specific Dredge units to explode and cause damage to any adjacent units equal to the remaining armour of the Dredge that exploded. This will bypass your character's armour (an exploding Dredge with 10 armour will hit you for 10 strength damage regardless of your armour stat). For a Dredge unit to be eligible, they need to have 8 strength or less and be standing directly next to one of your units. If no Dredge satisfy both of these conditions, then nothing will happen.
  • Active Ability - Umbrage - As with Rupture when a Stonesinger uses this ability, it will trigger on their next turn. When Umbrage is used, the Stonesinger will remove 2 armour permanently from all Dredge enemies but will add on 3 strength.

Bellower

Bellower is what is known in the Banner Saga world as a Sundr. It is as far as all information can tell technically immortal and is the final boss for the game. Bellower is a powerful enemy with 20 strength and armour (15/15 on Easy). Bellower has two passive abilities with the first being active for the first round and swapping to the other for the second phase of the fight. To defeat Bellower, you must first drop his armour to 0 during the first round before using the Silver Arrow on him to 'remove' his immortality. Once the second phase begins, you can focus on depleting his strength to defeat him.

  • Passive Ability (P1) - Indomitable - During the first phase, Bellower will be immortal and cannot go below 5 strength. If an attack would drop his strength below 5, the word 'Protected' will show up. On top of his immortality, Bellower will heal for 6 armour and 6 strength at the start of each of his turns. Because of his healing factor, you need to take him down quickly by focusing all attacks on him.
  • Passive Ability (P2) - Enraged - This ability will replace Indomitable during the second phase. Whenever Bellower is hit, he will become filled with rage and take the place of the Dredge unit that should be acting next. Bellower will still regenrate on each of his turns but it will be reduced from 6 Str/Arm to just 1 Str/Arm.
  • Active Ability - Quake and Despair - Bellower will let out a massive roar targeting one of your units. This stuns them and forces them to miss their next turn. All units including the targeted/stunned one will be pushed back 3 spaces away from Bellower and take 1 Str & Arm damage each.

Start up the game on Normal difficulty. In this playthrough your main aim will be to get at least one kill with every character class as well as visit all the Godstones. You will also be aiming to get High Spirits for keeping morale at Normal or higher and Warmonger for finishing 40 or more battles.

To help keep morale high you should buy all available supplies from markets when given the chance but only when controlling Rook's caravan who you meet in chapter 2. Sometimes the exchange rate will be great such as 6 supplies for 1 renown and other times terrible at a 1:1 ratio. While renown is important for boosting your characters, there is a point wit h many of them where the renown spent to rank them up is not worth it as the stats are not necessary.

You begin with a scene introducing the games story after which you will be thrown into battle to begin your first tutorial. Follow the instructions as given with your Shieldbanger and Warhawk characters. Both of which will get a kill resulting in an achievement.

Warhawk

Defeat an enemy with a Warhawk.

Warhawk
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Once the fight is over, another scene will play out and the game will truly begin.

Chapter One – Only the Sun Has Stopped

You will start by talking to someone called Eirik. After the initial discussion, follow the prompts and select the marketplace when told to. You and Eirik will meet with Hadd to locate the rest of the party you fought earlier. Choose to pay Hadd when given the option to get the information you are after. A man named Gunnulf will now appear, choose whichever option you like here to continue and do the same with Eirik.

When back on the town screen, select the building with the Mead House sign above it and choose to enter. A dialogue box will pop up with Eirik speaking. Choose the first option to enter a battle.

Battle #1

This can be a bit of a tough fight if you are having trouble learning the combat system. Don’t take the fight to the enemy. Instead try to draw your enemies closer to you. Once they get close enough, use Gunnulf to get close to as many as possible and use his Tempest ability which should kill or seriously injure a few of them.

Use your Shieldbanger as a tank as whenever he is hit, he will lower the enemies armour rating allowing you to cause more damage with the others. Over the course of the battle try to get at least one kill with Eirik and Vagard to unlock the following achievements:

Warden

Defeat an enemy with a Warden.

Warden
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

and

Raidmaster

Defeat an enemy with a Raidmaster.

Raidmaster
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Once the fight is over you will speak with Eirik again. When he asks if he can make one more request, ask him what it is, and he will ask you to stall some people as they arrive by boat. On the town map move down to the docks and enter for a scene where you meet Vognir and Hakon.

When you get back to the town screen, you will have three options given to you. You can choose to catch up with Hakon, speak with Ludin the prince or go to the great hall at the top of the town to continue the story.

Speak with Ludin first and when able to choose the third option ‘I have a habit of recording history. I thought we might talk about your visit.’ to learn a bit more about the princes visit then quickly make a stop to speak with Hakon next. Then choose the great hall to continue the game which will also give you 20 renown.

The next day will quickly begin and your caravan will start to move from Strand. Soon you will be stopped and your quartermaster Mogr will speak up. You will be given three options. Choose to drink a lot. You will then make camp and speak with Vognir.

After a good amount of talking, you will enter a tutorial of the world map. If you wish to learn more of the world you can highlight areas and select them with cn_A to get more information.

When you’re ready to proceed, you can leave the world map and Vognir will decide what route the caravan will take on its journey to Grofheim. After this, you will be taken to the campsite screen where you will learn the basics of improving your characters, resting, and mock battles. In the Heroes tent, you will be able to see each of your characters and view them individually to see their stats (all of this information can be found on the Hints & Tips page). If Gunnulf has gotten a few kills, you should be able to upgrade him for five Renown (refer to Party/Character Builds page).

When you are all done, choose to leave the camp and you will continue marching into Vedrfell. As you enter, you will get a scene with a peasant who believes you were sent to help them locate some stolen livestock. During the discussion, Hakon will interrupt and ask about Ludin. This results in a battle.

Battle #2

At the start of the fight, you will learn about waypoint pathing as well the importance of Armour. You can use waypoint pathing to determine the specific route your characters take when reaching their destination tile. Simply follow directions given on screen and soon Ludin will be taken out of the battle and leave you with the other three.

Begin by focusing on the Brute by alternating from whittling down its Armour and Strength (remember Strength affects both damage and HP). When the Brute’s HP begins to get low, it will try to move away from the fight to summon more Grunts. If you want some more Renown, you can let it bring in an extra Grunt or two or you can just eliminate it. Once you have the Brute taken down, turn your attention to the two (or more) Grunts.

If you manage to get a kill with Hakon and Mogr, you will unlock:

Warmaster

Defeat an enemy with a Warmaster.

Warmaster
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

and

Shieldmaster

Defeat an enemy with a Shieldmaster.

Shieldmaster
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

After the battle another scene will play and the chapter will end.

Chapter Two – Cut With Keen-Edged Sword

As the chapter begins, you are introduced to the true main characters Rook and Alette who enter immediately into battle.

Battle #3

At the start of the fight, you will be given the chance to choose where your characters are deployed. Have them both moved to the front facing the enemy. Rook should move first so have him move forward within five spaces of the dredge and attack its Strength. When it comes to Alette’s turn, have her also move within five spaces, but make sure Rook is not between her and the dredge.

When you are ready, use Alette’s ability ‘Thread the Needle’ to deal both Armour and Strength damage to your foe. The dredge should be attacking Rook by now so have him use his Mark Prey ability which damages the enemy and has all other ranged characters attack as well if they are close enough.

At the end of the fight you will unlock one of two achievements depending on who gets the kill. If it’s Alette you will unlock:

Eagle Eye

Defeat an enemy with an Eagle Eye.

Eagle Eye
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

If it's Rook who gets the kill:

Hunter

Defeat an enemy with a Hunter.

Hunter
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

After the fight you will see Rook and Alette speak with each other, and you will be given three options. Choose the second (‘If we hurry we can gather them before more dredge appear.’) to get some extra supplies.

Soon you will arrive in Skogr and meet a Varl named Iver. After some talk, you will hear people screaming. When given the option, say ‘Let them fight, Iver.’. On the town map, go to the only option to be taken to a screen which lets you decide what order your units will act. Move Iver to the front of the queue then put Egil right behind him. Press Y to see your items at the bottom of the screen and give Iver Alette’s Bracelet. When you’re good to go select Ready for Battle.

Battle #4

When the fight begins, deploy Iver and Egil close together and move Iver up. Then have Egil move right next to him. These two characters get a defensive boost when placed next to each other and makes them a great shield. Place Rook in the top right corner so he can attack from the side and have the other two nearby.

The Stoneguard can be a bit of an issue, but it should focus mostly on Egil and Iver. Try to keep both Alette and Rook out of reach by keeping Tryggvi between them and the dredge units. Have Iver/Egil whittle down the Stoneguard’s Armour and Strength while the other three take care of the Grunts. Have both Rook and Alette use their abilities when possible (remember not to place allies between Alette and enemies).

Another good strategy is using Trygvvi’s Impale attack followed by Iver’s Battering Ram. Impale causes a bleed effect which lowers an enemies Strength by 1 for each tile they move. Following with Battering Ram ensures they need to move at least a couple of additional spaces to reach you on their next turn.

During the battle more achievements can be won by getting a kill with Iver and Tryggvi. This will unlock:

Strongarm

Defeat an enemy with a Strongarm.

Strongarm
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

and

Spearmaster

Defeat an enemy with a Spearmaster.

Spearmaster
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

If you didn’t get a kill earlier with Vagard, you can also get Raidmaster with Egil as well as getting a kill with either Alette or Rook depending who got their kill achievement in the last battle.

After the fight tell your people to ‘Keep Watch.’. Alette will then be attacked. Choose ‘Shoot it with an arrow.’ This will then be followed by ‘Stop thinking, shoot the dredge.’. After the dredge encounter, you will have the chance to upgrade your characters.

Once you are done there, you can visit the market to spend Renown on supplies and items if you like. With the market out of the way, speak with Iver by selecting his icon then move on to the great hall next to meet with Skogr’s chieftain and Oddleif.

Go through the conversation and first say ‘I trust Iver on this.’ At the next chance say ‘Iver’s right. I’ll help with the distraction.’ to have Oddleif also offer to help. When you go back to the town screen Alette will also want to do her part and join the fight. If you let her fight, the village chieftain will die and after the coming battle you will get 20 renown. However if you leave her out of the fight, she will be able to save him giving you 30 renown instead.

Battle #5

This can be quite a tough fight so early in the game. In the deployment phase, put all your characters together in the one corner. As with last time, try to keep Egil and Iver together and use Iver as your wall between your squishier characters and the Stoneguards while Egil uses Stone Wall. Then try to place Trygvvi behind Egil so that he can reach any attacking enemies while Egil acts as a buffer between them.

The Stoneguards seem to like parking themselves next to Iver and focusing on him while the Grunts will make their way around to try and flank the other three/four. Oddleif becomes great here. Her ability, Raining Arrows, allows you to set a trap on the field which, if stepped on, will damage an enemy and cancel out the rest of their turn. Therefore, use it whenever you can to hold the enemies back.

If Oddleif is able to get a kill in this battle or in the future, you will unlock:

Skystriker

Defeat an enemy with a Skystriker.

Skystriker
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

After the fight is over, you will be awarded your renown depending on if the chieftain survived or not. The caravan will soon come to a stop and Iver will ask you how to proceed. Choose to rally the caravan with a speech to gain an extra five renown.

After some more travel, the caravan will come across the first godstone. Iver will speak with you. You can take any option you like here. The next day, you will be given the option to inspect the godstone of Hridvaldyr. Do so and you will be given the Bjarken Rune and unlock:

Godstone Hridvaldyr

Visit the godstone Hridvaldyr.

Godstone Hridvaldyr
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

As the caravan continues to move along, you will come across some men. Ask the group why they are alone then allow them to join you for some extra supplies. Shortly after this event, some members of your caravan will get into a drunken brawl and you will be asked to decide on how to proceed: take the option to laugh it off for five bonus morale.

You will soon make camp in a small village. Speak with Egil first and go through each of the topics from top to bottom. When you're ready, leave the village to continue on your journey.

As you leave the village you will be stopped by Hogun and Mogun. They will ask to join you along with a group of villagers before being stopped by the village's leader. Go through the discussion and when asked where you stand say, 'Let your people decide on their own.' and follow it with 'Iver, let's make this a fair fight'.

Battle #6

Add either Hogun or Mogun to your lineup before entering the battle. When the fight starts, try to prioritize defeating the archers first then take the melee units down afterwards. If you are able to get a kill with either Hogun or Mogun, you will unlock:

Thrasher

Defeat an enemy with a Thrasher.

Thrasher
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Once the fight is over, Hogun and Mogun will join you as well as some fighters who add supplies to your stock and award you five renown.

Soon you will be stopped by Oddleif and have a discussion with Alette. Say what you like and after the talk, you will set up camp once more. Choose to speak with Oddleif in camp to ask about her husband, the cheiftan of Skogr. Go through the conversation and pick the options you like. At the end, you should get another five renown.

Some men will then ask to leave the caravan with the promise that they should return within a week. The first three options all have positive outcomes here, the first and third will give your five renown while the second will give you ten renown but will also have you lose a small amount of supplies (I only lost 3 on my playthrough). Right after that, you will have to deal with the drunk from earlier once more. Choose the option 'This man drinks nothing but water from now on'.

Again very soon after, the drunk will cause more problems. Take the second option this time and let your clansman deal out whatever punishment they feel is necessary. This will have a positive effect on the caravan's morale.

Within the next minute or so, your caravan will arrive at Frostvellr. When you arrive, a scene will play and Oddleif will tell you the town's gates have been closed and nobody is allowed to enter the town. Say what you like in response to Oddleif to move ahead. You will now go to the camp screen. Upgrade any units if you need to. No matter how many supplies you end chapter two with, you will always start chapter four (your next chapter with Rook) with only three days worth of supplies. Therefore, do not waste any renown on buying them now.

When you're ready to continue, choose the rest house on the camp screen. When given your options, first choose to tend to the wounded which will have your group learn of food carts that are able to enter the city. When given your next choice, choose to wait and confront them (don't attack). You will now speak with a man named Onef working with the food carts. Go through the conversation. Ask if Onef can get you into the city and then choose the third option ('Fine let's go.') to meet Ekkill. Decide 'We're not staying here. Let us out.' to camp outside the walls and end the chapter.

Chapter Three - Little Did They Sleep

The start of the chapter sees you back with Hakon and the other varl. Go through the initial conversation how you like. Depending on how polite Ubin's interactions were at the start of the game, Eirik will join your group. You'll next be given three options for what the group should do next. None of the choices actually make any difference. Finally, you will be asked what to tell the warriors. Go with the first option telling them to be cautious.

Use the Heroes hall to upgrade anybody should they need it. Then speak with both Ubin and Mogr on the camp screen before deciding to leave and move the caravan.

As you leave, Ludin will alert you to some dredge moving in to attack Strand. You can choose to leave them be, send warriors to fight them, or take them on yourself. If you choose the second option, your caravan will gain five renown. You can also go into battle yourself.

Battle #7

This fight should be fairly easy as you have three tanky varl to help out and you should also have Eirik. Try to keep everyone together. A good strategy for this fight is something called turtling. Simply move your characters into a corner of the map with Eirik behind all three varl and let the dredge come to you. Have Eirik use Rally to give out extra Willpower to the others and take the enemies down as they attack.

After the battle, Ludin will speak with Hakor. Choose whichever option you like and Ludin will ask to participate in coming battles. Ludin will then ask if Hakor now assumes the role and responsibilities of Vognir after his death. Again say what you like in response. Your caravan will make camp after this conversation.

You will now have access to two new fighters, Bersi and Yrsa. Bersi is another Warhawk similar to Gunnulf and Yrsa is a Siege Archer. Upgrade any characters which need it if you like then on the camp screen speak with both Bersi and Yrsa to learn a bit more about them.

Leave when you're ready and you will soon have a small event with an unruly varl. Choose to challenge the varl to a fight to end the issue and earn an extra five renown. Shortly after, you will meet a group of merchants. Ask the group if they have anything to trade and ask them how much for the supplies and they will hand them over for free in return for passing on a message later.

The caravan will stop again soon and Mogr will alert you to a large force of dredge which will trigger a tutorial on wars. When you enter a war, take note of your troop count against the enemies. The options 'Charge', 'Formations' and 'Hold them off' will all result in battle. Each attacking option will see you take on different groups of enemies with different deployment options available.

Battle #8

War Battle enemy groups seem to be randomized (tested during multiple playthroughs). The best way to move forward is to choose one of the three attacking options listed above and once you see what you will be up against, load your last save which will place you right before the war event. Once you have reloaded, choose a different attacking option and repeat until you have seen each possibility. Then decide which fight you prefer to go through. Try to balance your battles with enemy numbers and enemy difficulty. Fighting too few enemies means little renown and not enough kills to rank up your characters.

If you take on the Scourge in this fight, they should probably be your main target. They hit quite hard and have the ability to call in reinforcements. Have Ludin use Impale to wear them down a bit more while Hakon and Mogr act as shields and deal as much damage as they can. Yrsa can be a great help with her Slag and Burn ability which hit both the enemy targeted as well as any enemies directly beside them.

Once all enemies are dead, you will be asked if you want to end the fight and continue travelling ('Pull back before they regroup') or keep going ('Kill a few more as they flee'). The second option is a risk vs. reward choice as more enemies will enter the battle allowing you to gain more renown and kills. There is no break between battles however, and you may get stuck fighting stronger units. If your units are all in reasonably good health, it may be worth prolonging the fight for extra renown and kills. The second round will also count as an extra battle if you are working towards Warmonger, so give it a go whenever possible.

If you happen to get a kill with Yrsa during the battle you will unlock:

Siege Archer

Defeat an enemy with a Siege Archer.

Siege Archer
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Make camp after the war to rest up if need be and promote any characters. Then press on. Soon Mogr will pop up and tell you a lot of people are feeling ill. You should ask if it's some kind of disease then tell Mogr to keep some trusted varl on watch. After Mogr speaks with you, Ludin will soon speak to you and say that some dredge have been spotted nearby. Going with the option 'Draw some of them forward and split them.' will see you enter another war scenario. Choose to charge at this point for another battle.

Battle #9

You should know the drill now when it comes to these sorts of battles. As before, try to take Scourges down early to limit the amount of damage you take before removing some of the Grunts. They will do less damage, but it can really add up when three or more attack the one character.

After the battle, you will come to another stop as Griss (the varl you challenged earlier) wishes to speak with you and asks to be allowed to fight with you. Choose the third option and say 'You've got one shot' and Griss will be a usable character in your next fight.

Your next interaction will see Mogr announce that some dredge are going through nearby houses. You can choose to take the fight to them which will put you in another war situation, or you can choose to skirt the village and avoid the fight. As we are going for Warmonger this time around, go for the battle.

Battle #10

After defeating the dredge, choose to go into the village. When you arrive, Yrsa will find a trapdoor. Open the hatch to find a group of villagers that hid and survived the dredge attack.

Tell the villagers to stay where they are as this is the best option. You will have free run of the village after this. The market does not have much in the way of supplies and the exchange rate isn't great. It's best to ignore them as a result.

Leave the village and you will soon meet up with a varl named Fasolt. Fasolt tells your party that dredge are making their way through Ridgehorn. This information causes a disagreement between Hakon and Ludin with Hakon wishing to send Ludin to Grofheim in order to prevent him from coming to any harm. When you have the options 'Walk away' and 'Lay the prince flat and send him to Grofheim' choose the former. This will see Ludin stay with your party while Fasolt joins you along with 300+ varl and extra supplies.

The next event will have Mogr tell you that he has discovered what was making everyone sick. The food obtained from the merchants some time back was not poisoned but is spoiling and causing illness. Choose first to dump only what is tainted. This will lose you 30 supplies but is the best option. Next, tell the sick men to avoid fighting until they are well again as the other options either lose you troops, morale or both.

Shortly after, you will get another small event and enter another war.

Battle #11

This battle will see the introduction of Slag Slingers and their variants. These are the dredge's ranged units and should be at the top of your list when it comes to eliminating enemies. They can lower armour very quickly as well as having the ability to attack from a distance. Fasolt should be introduced into your party. Fasolt is a Provoker and his ability Malice forces an enemies aggro towards him. With Fasolt's high armour stat, this is a great way to have the bigger foes take their attention away from some of your squishier team mates.

During the battle, getting a kill with Fasolt will unlock:

Provoker

Unlock by defeating an enemy with a Provoker.

Provoker
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Right after the battle, you will be told of a cart about to fall off a cliff. Gunnulf will grab hold of the cart in an attempt to save it. At first, attempt to help Gunnulf pull the cart up then order him to let it go. When asked how to hand the wreckage, choose the second option ('Try to recover what you can').

You will next arrive at another Godstone. When you get there, you will find a bunch of corpses and will be asked how to proceed. Go with the option 'Gather whatever you can' and you will find the Five Ring Necklace. Choose to take the necklace for yourself to keep it (Rank 5 Item 1/5). Before leaving, examine the Godstone to unlock:

Godstone Denglr

Visit the godstone Denglr.

Godstone Denglr
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

When the caravan stops again after noticing some smoke rising from the trees, choose to check things out yourself for a fight.

Battle #12

Mogr will soon come to you and tell you about some vanishing soldiers. Choose to demand answers personally then go with 'Dismiss them and speak with Ludin'. Next demand that Ludin give up the gold and choose to back down to end the event with no negative consequences.

Soon the caravan will stop and Mogr will talk to you. Any option here has the same result so choose what you like. You will make camp after this so promote as needed and rest if anyone is injured before heading out.

Less than a day after going on the move, Mogr will again tell you that your caravan is being followed by dredge. Take either the first or third option to begin another war scenario.

Battle #13

Right after the last battle, you will get the feeling you have been surrounded. Ask Mogr if he has any ideas then go with 'Fight your way out as usual' to trigger another war.

Battle #14

Whatever choice you go with, you should have a fairly easy victory as well as an easy follow up battle.

After the battle, you arrive in Ridgehorn to find it in ruins. You will make camp after your arrival. Tend to your heroes then go to the tower to initiate the next battle.

Battle #15

The biggest annoyance with this battle will be the field as varl with have a much tougher time navigating their way around. For a slightly easier time, take both Ludin and Yrsa and leave two of the varl behind. Don't bother moving your varl units up on the left flank. They won't be able to fit through the area between the hole in the floor and the debris nearby which can create a dangerous chokepoint for the Slinger to exploit against you. This can also work in your favour however, as the Stoneguards will be helpless against Yrsa once the Slinger is out of the way. Try your best to make sure no allies are defeated in this battle as another comes up right after.

After the battle you will find two people in the tower. The choices make no difference so decide what you like and right after you will enter another war.

Battle #16

The difficulty of this battle largely depends on how you performed in the previous one. If you happened to have anyone get injured, switch them out for a healthy fighter to get yourself through safely.

After the battle, you will have a discussion take place between Ludin and the varl. Say whatever you like at the first decision then ask 'Ludin, what would you do?'. Next choose to disagree and opt to rest instead and thus upset Ludin. At the next choice have Ludin knocked out (not doing so will see you lose Ludin, Yrsa and Bersi).

Mogr will next want to set up a watch. Choose to get a better count on the dredge to increase your caravan morale. Rest once in camp then decide to leave and Mogr will speak with you. Choose the first option to bait the dredge and attack and go into battle.

Battle #17

After the fight is over, you have the choice of fighting again by selecting 'Leave no dredge alive.' This takes you to another fight rather than continue the first one.

Battle #18

Once the battle is over you will go through a scene and end the chapter.

Chapter Four - Lest They Not Come Home

The chapter begins with you back in control of Rook in the middle of a discussion with Oddleif and Iver. When given a choice, pick the first option ('This is the last time.') to enter an optional battle.

Battle #19

This can be a very difficult battle depending on what you end up having to fight (for me it was 3x Stoneguards and Grunts). With Iver being your only tanky varl, you will need to prioritize which enemies to take down quickly. It is important to avoid any units being knocked out as you have two more battles ahead.

After the last battle is over you will have another event pop up. Select 'Show us where' to jump into another fight.

Battle #20

Another pretty tough fight here which can be made worse depending on your last fight. With this fight over with, you will have one more event pop up. Choose to head in the direction of the noise then say 'You can do this, Iver.'.

Battle #21

You come into this battle without Iver. Depending on how your units are doing and how many are injured, this fight can go either way. Egil is your next best choice after Iver to soak up damage when using his Stone Wall ability. Use your archers high armour break potential to weaken any larger units and plan your moves carefully.

Once you have won your third fight, you will get the item Calabilla (Rank 5 Item 2/5) and will go through a scene before going back to the village screen. Here you should buy enough supplies so they will last for 8-10 days before deciding to leave. This amount of food should see you through without dipping under Normal Morale. As you leave you will be stopped by a group of fighters. Ask them what's happening in the city if you want more information then allow them to join to add Onef and Ekkill to your roster.

As you travel, you will now encounter Random Events as well as scripted ones. Rather than list all possible random events here, you can find them all on a later page in the walkthrough. When a random event should trigger I will make a note of it.

RANDOM EVENT

After the random event you will be stopped by trouble being caused in the caravan by Ekkill. Choose to try to resolve things peacefully to enter a scene with him. When Ekkill asks you what kind of man Rook is, you can answer however you like. After Ekkill tells you he is not above begging you will have five different options. Unfortunately, the best options here will cause your group to lose a minimal amount of morale, but you shouldn't drop below Normal Morale on the travel screen, with that said choose to have Ekkill's group join you under strict terms to finish up.

After the events with Ekkill you will soon arrive at the Godstone of Radormyr. When you are offered an item by another group, accept it to get a decent item. Then inspect the Godstone before leaving to unlock:

Godstone Radormyr

Visit the godstone Radormyr.

Godstone Radormyr
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

After leaving the Godstone another event will trigger with Oddleif. Choose to join her shooting vultures for a small morale boost then encourage her to train the women in the camp to trigger another event later on.

RANDOM EVENT x2

After two random events you will make camp in Wyrmtoe where you meet Krumr for some scenes. Speak with Hogun/Mogun and Krumr then visit the market and purchase all the food they have before leaving the camp.

RANDOM EVENT x2

After another couple of random events you will be stopped by Alette. Ask Alette what's going on then choose what you like for the second group of choices. Follow this by choosing to confirm Ekkill's story and follow with confronting Ekkill. When you speak to Ekkill you can go with any answer except the bottom one which results in Ekkill's death.

After the events with Ekkill have been dealt with, you will arrive at the next Godstone. When given an option, let the caravan take its time then choose to let them continue the task. This will take the place of inspecting the stone giving you the Godscale item (Rank 5 Item 3/5) and unlocks:

Godstone Marek

Visit the godstone Marek.

Godstone Marek
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Just after leaving Marek, Oddleif will talk to you about the archers she has trained. Encourage her to train more for a morale boost.

RANDOM EVENT

After another random event you will enter a war and Fasolt will join your team.

Battle #22

During this fight, be sure to bring Onef, Ekkill and Krumr with you to get each of their kill achievements. If you don't want to, sub three of your better characters then just use one for this fight and the others in following battles. Alternatively, you could enter the fight with as many as you are comfortable with, get their kills, and reload your last save to repeat the process until all are done. Getting a kill with each of them will unlock:

Backbiter

Defeat an enemy with a Backbiter.

Backbiter
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Grudgewielder

To unlock - Defeat an enemy with a Grudgewielder.

Grudgewielder
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

and

Warleader

Defeat an enemy with a Warleader.

Warleader
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

After the fight, you'll have a scene with your party and Fasolt. You will then arrive at the next Godstone. Inspect the Godstone before leaving to get a great item called Farthingjord which is best used on one of your archers as it adds +3 to their armour break potential. With someone like Rook, this item can give you 6 armour break before using Exertion. At this point you will also unlock

Godstone Hadrborg

Visit the godstone Hadrborg.

Godstone Hadrborg
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

RANDOM EVENT

After leaving the Godstone, you will encounter one random event before reaching a village. In the village, buy a good amount of supplies (10+ days worth is a good estimate) then head out once more to make your way to Einartoft.

Some scenes will play on your arrival then you will go to the village screen where you should rest before being allowed into the great hall to view another scene. After the events in the great hall, a man named Eyvind will volunteer to take on something called a Stonesinger. When given the option, ask 'What is that thing?' then ask if Eyvind can win the fight. When the next options come up, choose to say nothing and Iver will make the decision to go to Eyvind's aid. Take the choice to join him when he does. At this point, you can say, 'You're not doing this alone,' which will have Iver fight with Rooks caravan or say, 'No, I'm not,' which will have Iver fight with Hakon's group (there is no pre-battle preparation for Hakor's group). I would recommend going with Hakor's group as a full varl side is much tankier/easier.

Battle #23

Enemies - 1x Stonesinger + Varying dredge Units

Your main priotiry for this battle is to kill the enemy Stonesinger as quickly as you can. This is because it has the ability to heal both the armour and strength of all dredge units still alive. Keep Eyvind in the back at all times and use the varl to weaken at least one enemy for you. Then have Eyvind get a kill. Once the Stonesinger is down, start taking the rest of the enemies out. Starting with the Slingers, if there are any, as they pose the largest risk to Eyvind. If you get his kill early, then you won't need to worry too much about it. For getting a kill with Eyvind you unlock:

Mender

Defeat an enemy with a Mender.

Mender
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Once the battle is over, you will quickly enter another where one of your party members will be defeated in a one on one battle. This will be followed by a scene. Once back on the town screen, speak with Eyvind for a scene which ends the chapter.

Chapter Five - Weary the Weight of the Sun

The chapter starts with a scene between the giant serpent and a woman named Juno. You may go through the conversation with the serpent however you like as the choices have no impact. After these scenes, you will be back with Rook at Einartoft and speaking with Eyvind. Go through all the options with him for more information.

Once you're done speaking with Eyvind, go to the great hall for another scene. Say what you like to Jorundr as it will not affect anything. After visiting the hall choose to fight on the bridge then offer to help. Finish up by choosing again to fight on the bridge to enter battle.

Battle #24

The fights get a little tougher without Iver to be your powerhouse tank, but you will have to make do. If you have been ranking up Egil, he should be able to carry the load fairly well along with Fasolt. You have two more fights after this one so be sure to keep all party members in good health. Once you have won choose to fight on the bridge again and into another battle.

Battle #25

Depending on your last battle this one can be a bit tougher. Continue using your archers to break down armour quickly and try to position them so they will be in range of targets without having to move on their next turn to take advantage of their Puncture ability. Ater the fight is over, choose to fight on the bridge one last time.

Battle #26

For this fight, you will finally have Iver back in the fold. On the other hand, Fasolt will be gone. In the battle prep screen, be sure to go to Iver's character as you will need to redistribute all stat points from previous promotions. Even without his shield, he has high armour so he can still perform as your team tank. I'd suggest also putting the Farthingjord item on Iver if he is rank 4 to get a great armour break boost.

After the third battle on the bridge, a scene will play between Iver and Jorundr which will result in Jorundr finally allowing the bridge to be destroyed. After the scene, the bridge will be destroyed which will award you an achievement once you complete the story. This will also end the chapter.

Chapter Six - Of Our Bones the Hills

RANDOM EVENT x2

After starting the chapter off with two random events, your caravan will stop after realizing you may be being followed. A scene between Iver and Ubin will play next as it is Ubin who was on your trail. After the scene, some supplies will be added to your caravan as well as adding Gunnulf to your roster.

Your next stop will see you reach a fork in the road with one branch leading directly to Sigrholm. Choose to cut through to enter a war battle.

Battle #27

Once the war battle is over you will have the choice to keep fighting or turn back. Turn back as continuing to fight will see you lose morale and will result in the death of Hogun.

RANDOM EVENT

After one more random event, you will find a village. As you enter, make the choice to encourage the people to join your caravan. Buy all the supplies from the market here as the exchange rate for renown is excellent (6:1). Speak with Gunnulf while in the camp then head back out.

As you leave the village, you will be told of dredge flooding into the village then moving on to approach you. This event will introduce Nid, a Bowmaster, who you can only get if you encouraged Oddleif to train her archers each time you were given the chance. When given a choice, head back into the village. This will result in a battle and a big morale boost.

Battle #28

Bring Nid into the fight with you as she should be the final kill achievement if you have been keeping up with them so far. Nid can be an extremely powerful addition when ranked up, but at this late point in the game it's up to you if you want to spend the time racking up kills for her. For getting a kill during the battle with Nid you will unlock:

Bowmaster

Defeat an enemy with a Bowmaster.

Bowmaster
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

RANDOM EVENT

After another random event, you will arrive at the Dundr Godstone. When asked what to do, you should stay overnight for a boost to morale. As you stay at the stone you will find a puzzle box which you should try to open then after one attempt choose to give up and go to sleep. Once this is done you will get the Puzzle Box of the Twin Rivers item and unlock:

Godstone Dundr

Visit the godstone Dundr.

Godstone Dundr
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

RANDOM EVENT

You will next arrive at the town of Haukstorp, however it doesn't look too promising. If you still need battles for Warmonger, you can choose to check it out for a battle. Otherwise you can say there is no time.

RANDOM EVENT

You will make your way into the area of the Ingrid Godstone. By now chances are your supplies are low or empty, but do not worry too much as you can still keep morale up. Choose to inspect the Godstone then pack up and move. This will show a scene. After the scene, you need to decide what to do. Insist on bringing it with you to get an item before your journey continues and you unlock:

Godstone Ingrid

Visit the godstone Ingrid.

Godstone Ingrid
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

After the events above, morale may be on the brink of hitting low. Choose to make camp and rest for a few days (even at the expense of supplies/fighters) to give it a small bump back up.

After leaving the Godstone, a scene will show with Iver and Ubin. Make any choice that you like as they are inconsequential and Krumr will leave the group and take thirty varl with him.

After a day or two, Krumr will return bringing back the varl he took and giving you the item Dundr's Hand (Rank 5 Item 4/5). You will then continue marching until you reach the town of Sigrholm where you will get a scene before moving to the village screen. Visit the market for some likely much needed supplies then speak with Eyvind.

Once you've finished speaking with Eyvind, choose to rest which will trigger an event with thieves stealing your supplies. Choose to chase the thieves to end up in a battle.

Battle #29

After the battle, choose to rest again. As you do, some people in your caravan will protest and say it is time to leave. You should agree and choose to join them and prepare to depart. As you do you will realize the flood is going to be an issue for you. Choose to pay the locals for help for a morale and renown boost even though it will cost a few supplies.

RANDOM EVENT

The next scripted event will see Onef pull you to the side for a scene which doesn't end well. Unfortunately Onef will now go on a rampage killing Egil and seriously injuring Oddleif before capturing Alette. This will cause a battle as you pursue him.

Battle #30

After the battle, you continue to search for and find Alette who has killed Onef. A scene will follow and after you will make camp. Speak with Oddleif and Ekkill then continue the march.

RANDOM EVENT

You will come upon another village which should have plenty of supplies for you at a good price before heading back out.

RANDOM EVENT x2

Once you have dealt with two more random events you will arrive at the Bjorulf Godstone. Inspect the Godstone first when given the choice. Then choose to either join Hogun (small morale boost as well as a new rank 2 item) or join the merry makers (big boost to morale but without the item). As you leave you will unlock:

Godstone Bjorulf

Visit the godstone Bjorulf.

Godstone Bjorulf
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

RANDOM EVENT

After a single random event, you will arrive at the town of Reynivik where you will be spotted by some dredge. Oddleif will point out a large person stumbling out of a house covered in blood. Choose to rush to help for a battle which will give you the Scarlet Feather item.

Battle #31

The varl Warhawk Sigbjorn will join you in this battle already at rank 5. After the fight, tell Sigbjorn that anyone in the mead house is welcome to join for a boost to renown and supplies as well as having Sigbjorn join your party.

As you continue to travel, an event with Sigbjorn will arise as he falls ill. Choose to help Sigbjorn recover and he will give you the item Bjorulf's Blessing (Rank 5 Item 5/5). If you've been following along, this item should be your fifth rank 5 item and thus you unlock:

Treasure Hunter

Acquire 5 rank 5 items.

Treasure Hunter
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

RANDOM EVENT x2

After two more random events you will arrive in Boersgard which will end the chapter.

Chapter Seven - The Slayer and the Slain

Scenes will play as you arrive at Boersgard and you will then be taken to the town map. The aim in Boesgard is to prepare yourself and defend the city over the next five days. Go to the docks for a scene with Eyvind then speak with Iver from the map. After speaking with Iver, you will need to make decisions on how each day should be spent. Make your choices after speaking with Iver each day in the following order

  1. Put Krumr in charge of leading the warriors
  2. Find a safe place for the caravan to stay - Gather in public rest house - Look for abandoned houses instead - Assign leaders in charge of each house
  3. Find a source for supplies - Track down the Ravens and see what they know - Offer the mead you picked up in Reynivik
  4. Investigate the riots down the docks - Leave the fighting to the Ravens

On the fifth day, a battle will occur.

Battle #32

After the battle, Juno will arrive in Boersgard and a scene will play before returning to the town screen. Hakon will then arrive and bring some varl reinforcements and 315 supplies. Juno will then ask Rook to come with her for two days. No matter your response it ends the same way.

Another scene will play as Rook and Juno arrive at the Godstone of Stravhs (the final Godstone) surrounded by dredge. Speak with Juno and go through each dialogue option until you are asked to take a piece of the silver within the Godstone. When you are asked how to proceed, choose to climb higher, as the other two options end badly, then choose to look for another piece to get a bonus rank 5 item called Stravh's Whetstone. After this you will return to Boersgard and unlock:

Godstone Stravhs

Visit the godstone Stravhs.

Godstone Stravhs
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

On the town map, choose to go to the crafters where you will need to speak with Alette. Go through the discussion until you have one of two choices (both of which have drastic results). For this playthrough, it doesn't matter which you choose.

Back at the town map choose to speak with Juno for a scene. Then choose Bellower to enter the final battle.

Battles #33 & #34

The final battle will see both Rook and Hakon's groups merge together letting you use any characters from either side. You must bring Rook and Alette for the final fight so be sure to bring some good defenders and damage dealers. My party for the final fight was Iver, Mogr, Gunnulf, Rook, Alette & Oddleif. When you are ready, head in to battle. In the preparations, have your best defender/armour breaker set up to move second (Iver is great with the +3 armour break item. One hit can remove 9 armour). Whoever has the Silver Arrow (Rook or Alette) should move last.

Bellower will not be alone and will be joined by Grunts, Slingers, Stoneguards, and Scourge. Deploy your defensive units together then sit Rook and Alette behind them. If you made it so your best defender/breaker moves second, simply rest with the first unit and Bellower should move forwards. Once he's done this, move forwards and focus everything on taking Bellower's armour down as quickly as possible. As soon as his armour hits 0, move either Alette or Rook forward and hit him with the Silver Arrow for a scene.

You come back into the fight with just five characters instead of six as Alette/Rook lies on the ground. Bellower is more or less at full strength and is joined by less dredge this time but has a Stonesinger along for the ride. Bellower will now have a habit of using an ability which sees him roar loudly pushing back all your units. This ability damages both armour and strength and possibly stuns them.

Again try to focus everything on taking down Bellower as quickly as possible while ignoring the other enemies as much as you can. Trying to defeat other enemies will just prolong the fight and makes things much harder. As soon as Bellower hits the ground, the battle will end and you will get a scene before returning to Boersgard.

Speak with Eyvind upon your arrival then watch some more scenes as the credits begin to roll. Once the credits start you will unlock:

Normal Difficulty

Complete the game on Normal difficulty.

Normal Difficulty
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.

If you were successful in having the varl destroy their bridge:

Diplomat

Unlock by getting permission to destroy a varl landmark.

Diplomat
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Along your journey if you fought in as many second round battles as possible, you should have at some point also unlocked:

Warmonger

Fight 40 battles in a single playthrough.

Warmonger
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The unlock point for Warmonger will be diffferent for most people as some random events also come with battles letting some pop it earlier.

Finally if you managed to get through the game without your morale dropping below Normal you will unlock

High Spirits

Complete the game without ever getting low morale.

High Spirits
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Now that this is done, head to the next page for the Easy run.

This playthrough will see us aiming to get some achievements that couldn't be done in the Normal run. Here we will be making sure that Egil survives the entire game and that Alette does not cause harm to any human or varl. We will also be working on both Quartermaster (for getting through the game without anybody dying of starvation) and Forced March for reaching the final city of Boersgard within 120 days.

For Quartermaster, you will want to purchase all supplies whenever you get the chance to visit a market. It doesn't matter if the exchange rate is terrible so long as you keep your stock high. When in chapters four and six, refer to the random events page for the best outcomes in terms of gaining/losing supplies. Over the course of the game try to conserve as much renown as possible and only upgrade specific units that you plan to use in the final battle. Units I recommend focusing on are:

  • Gunnulf - Rank 4 (5 at end game for Bellower is good with Dundr's Hand to end it quickly)
  • Iver - Rank 3
  • Mogr - Rank 3
  • Rook - Rank 3
  • Alette - Rank 3
  • Oddleif - Rank 3
  • Egil - Rank 4

All other characters can remain at rank 1. If you need to, it's fine to bump them to rank 2 if only to give them extra exertion points.

Forced March will see you get through the game resting as little as possible and never wasting a day. When it comes to random events in chapters four and six, always go with the options that lose the least amount of days.

To keep both Egil alive and Alette innocent, you will need to make specific choices in a few of the chapters. Other than these specific choices, the rest of the game should be played the same as the Normal playthrough. Refer to that page when making your choices for scripted events.

Below is a breakdown of the chapters and what must be done to ensure success with Egil and Alette as well as choice changes to help with Quartermaster.

Chapter Two

  • After the battle when you first meet Iver and Egil choose to Keep Watch after which Alette will be attacked. Choose 'Shoot it with an arrow.' then 'Stop thinking, shoot the Dredge.'. This is the only way to keep Egil alive here.
  • After gaining Hogun and Mogun, some men will want to leave. Choose to remind everyone they are free to do as the please to gain renown and morale without losing supplies.
  • When you arrive at Frostvellr make these choices - Rest House: Tend to wounded - Wait and we'll confront them - Why shouldn't we just take this cart ourselves - Can you get us into the city - I think we'll just take this cart ourselves instead. This leads to two battles, do not bring Alette to either fight.
  • When speaking to Ekkill after the two fights chose to fend for yourself inside Frostvellr.

Chapter Three

  • During the scripted event where Gunnulf tries to save a cart, tell your people 'Try to cover it up and come back later.'. This will save you half a day.
  • When a scripted event tells you of smoke rising from the trees, say it isn't worth the risk to do nothing saving yourself half a day. You can opt to battle if you like though.

Chapter Four

  • If you went with the choices I set for chapter two, you should start this chapter with a battle. Do not bring Alette with you as it is against human enemies. When you leave you should not have Onef or Ekkill with you.
  • Before you leave, stock up on supplies. The exchange rate is terrible at 1:1, but unless the random events between here and the next town are lucky you will need 10 days worth of supplies.
  • At the Marek Godstone, choose 'Leave now, before this gets out of hand.'. You will pass up on the Godscale item but it will save you two days
  • At the Hadeborg Godstone, be sure to inspect it for the excellent item Farthingjord (you won't lose any days)
  • For a reference, I reached Eintaroft at 76 days with one or two events that saw me lose a day each

Chapter Five

  • While in Eintaroft, you MUST fight on the second day. If you do not and you choose to clear bodies instead, Egil will die. As you are playing on Easy and could probably use the renown, it is probably better to fight on all three days anyway.

Chapter Six

  • There's at least one random event that will see you fight against human enemies. Remeber to leave Alette out of the fight if you happen to get this one.
  • When you reach the Dundr Godstone, choose 'Get back to the road without stopping.' to save yourself 1 to 2 days travel
  • When you reach Haukstorp and you have the option of checking it out, you should instead keep moving to save a day

If you follow these points, once you reach Boergard and get through the initial scenes you will unlock:

Forced March

Reach Boersgard in 120 days.

Forced March
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Continue through the rest of the game as you usually would. Choose to give Rook the Silver Arrow before the fight with Bellower then get through the final battle. Once you are done with the finale of the game and the credits begin to roll you should unlock:

Innocent

Alette doesn't want to harm humans or varl...don't make her.

Innocent
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Beat the Odds

Whew...Egil made it the whole way!

Beat the Odds
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and

Quartermaster

Complete the game without letting anyone in your caravan die to hunger.

Quartermaster
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All you should have left now is your Hard playthrough.

This playthrough will focus on getting the three remaining achievements. One will simply be for finishing the game on Hard difficulty and another will be for finishing the game on Hard without losing a single battle. The final achievement will be for winning a battle in the Training Tent after making camp with six characters at rank 5.

You are given two characters already at rank 5 (chapters five and six) with Eyvind and Sigbjorn leaving you with the option of four possible characters to pump up to rank 5. I highly recommend ranking up the following characters, having them equipped with the following items, and having their stats as shown:

Gunnulf

Gunnulf is a massive powerhouse. You can rank up Gunnulf extremely fast. In the first battle of the game (after the tutorial), use the other characters to lower the enemies armour then come in with Gunnulf and either attack them if they are alone or use Tempest for quick kills. You should be able to make Gunnulf either rank 2 or 3 just after that first fight. From there, ranking him up to 5 should be easy as you don't need to bother with supplies for Hakon's caravan.

  • Stats - 10/18/3/2/1
  • Items - Dundr's Hand - This gives Gunnulf an amazing 21 strength and makes it possible to destroy many units in one blow. Have Gunnulf's turn go after your breakers then send him in to finish them off.

Iver

Iver is your best breaker. Even after he loses his Return the Favour ability thanks to having no shield later on, he still has excellent armour and breakage potential.

  • Stats - 16/13/8/3/3
  • Item - Five Ring Necklace - Gives him 7 break potential with exertion

Egil

Iver's back-up. With his high armour stat (added to with his item) and Stone Wall you can just sit Egil in the middle of a pack of enemies and he will take no damage whatsoever. Only enemies that may scratch him are high level Scourge and Bellower.

  • Stats - 14/9/5/3/3
  • Item - Godscale - Gives Egil an armour stat of 17 making him an excellent tank

Rook

Becomes one of the best breakers in the game thanks to his item. While low strength/armour makes him squishy, his Light Foot ability makes it easy to get him behind Iver/Egil and out of danger. His item can be given to a tank-breaker but I find it better to have on a long-range character instead.

  • Stats - 10/12/4/3/3
  • Item - Farthingjord - Gives Rook 6 break minimum and a max of 9 break with full exertion use. Great for Stoneguards and lowering Scourge armour so Gunnulf can take them down quickly.

Eyvind

Eyvind isn't really the greatest character but his Arc Lightning and Mend abilities do prove very useful. Arc Lightning when used right can be devastating, but you have to be very careful not to get your allies caught in the crossfire. Mend is great for keeping your tanks upright.

  • Stats - 7/9/12/2/1 - You want max Willpower for Eyvind as both his abilites depend on using it a lot.
  • Item - Gullinfyri -Gives a 10% chance of critical hits (2x damage) when attacking strength. This can be extremely powerful when paired with Arc Lightning

Sigbjorn

Sigbjorn, as far as I am concerned, is not very good. His stats are preset when you get him and can't be upgraded and although being a Warhawk at rank 5, he only has 14 strength. His main saving grace is his item which gives him more movement. I tend to use him as a blocker for keeping enemies away from Rook & Eyvind rather than an offensive character.

  • Item - Scarlet Feather - Increases his movement so he can be a better blocker.

Once you have your party after leaving Rayvinik, quickly set up camp and enter the training tent where you will have to face a random mix of human and Varl enemies. The layout and enemy count is random so if you don't like what you see you can press cn_start and choose to exit the training session then try again. Once you are victorious you will unlock

Master Tactician

Win a battle on Hard difficulty in the camp Training Tent using 6 rank 5 units.

Master Tactician
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Missable - These achievements can be missed.

All that's left is making your way to Boesgard and taking down Bellower. Once the credits start to roll you should unlock both:

Hard Difficulty

Complete the game on Hard difficulty.

Hard Difficulty
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.

and if you haven't lost a single fight

Challenge

Complete the game on Hard difficulty level without losing a single battle.

Challenge
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Missable - These achievements can be missed.

Congratulations on completing The Banner Saga!

During chapters four and six, Rook's caravan will encounter multiple random events in between scripted ones. A lot of the random events can have both positive and negative affects on a wide range of things including caravan size, caravan morale, and your stock of supplies.

I will list all of the random evens and the best options to take for the optimal result. In some cases, different options will be better for different playthroughs. If this ends up being the case, they will be marked with which playthrough the choice should be made. Additionally, some results can be circumstantial. If you have a lot of supplies or you're worried about morale, you can vary your options to suit what you need.

To make it easier to find the random event you have encountered, use the search function (Ctrl+F) then type in one of the possible choices to locate your specific event quickly.

Abandoned Building

"Up ahead!" a scout shouts. "Some giant hall but it's empty." You approach the structure but recognize none of its markings. The walls seem unsteady at best. "Finally sleeping beneath a roof." You overhear several families begin unpacking.

  • We sleep in comfort tonight = Peastants -11, Morale -10
  • Keep everyone back until you are certain it's safe = Nothing (BEST OPTION)
  • It was abandoned for a reason = -10 Morale
  • Look for any clues why it was abandoned = Leads to previous bad choices

New Born Baby

A woman's stifled screams fail to overly concern anyone; it was only a matter of time before the expectant mother gave birth. The caravan is simply excited by this first sign of new life since the trip began.

  • Call for a day of rest and celebration = Morale +20, Supplies -10, Renown +15 and +1 day (Good option when not aiming for Quartermaster/Forced March)
  • Congratulate the new parents privately = Morale +10, Renown +5 (BEST OPTION - No time/supplies wasted)
  • Offer the family extra rations as gifts = Supplies -5, Renown +10, Morale +15
  • Do nothing special allowing the mother and child some peace = Morale +5, Renown +5

Blizzard (One of the worst events as all options have negative results)

A flurry of snowfall seems to come out of nowhere and quickly thickens until you are unable to see the man in front of you. You shout out a complete halt, but the screaming winds drown out the sound. A day passes before the blizzard abates and clansmen start to reappear from the snow drifts. It quickly becomes apparent that not everybody is where you last saw them and a quick search of the area is not enough to recover the missing clansmen.

  • Make a thorough search for the lost clansmen = +1 Day, Clansmen -21, Morale -5 (BEST OPTION)

Supply Wagon Robbery

Ahead you find what appears to be a good number of peasants surrounded by brigands. One of the armed men looks over his shoulder and says "Gods be damned. This is all I need. Listen, don't interfere and one of these supply wagons is yours." While remaining silent the peasants plead to you with their eyes.

  • Accept the offer/Take the supplies and leave = Supplies +20, Morale -10
  • Back away from these people or die/Draw your weapon = Battle, Supplies +22, Clansmen +37 (BEST OPTION)
  • What's going on here? = Other options repeat
  • Don't get involved at all = Nothing

Cornered Varl

The sounds of a skirmish alert you to a varl surrounded by half a dozen armed fighters. One man spots you and shouts "Leave us to our business! This varl killed my father without reason!" The varl is about to respond when a man attacks. The giant swats the blade aside and silently watches for the next assault.

  • Defend the varl = varl +1, Morale +5, Renown +5 (BEST OPTION)
  • Let us hear what he has to say = More dialogue then same options
  • Return to the caravan without interfering = Morale +5, Renown +5

Family Feud

Harsh words from one mother to another draw the attention of the entire caravan. "My daughter marries Ragni or no one! That reed-thin tramp you call a daughter won't provide sons!" The insulted mother bares her teeth, ready to attack.

  • Let the argument play out on its own = Morale -5
  • Worry on marriage another time = Morale -5
  • Explain yourselves = Nothing
  • Keep the women separated = Morale +5

Family Feud Pt.2

"Murder, over a marriage? In these times? Something must be done!" The accused woman remains silent. Event costs 1 Clansmen.

  • Leave it to a vote = Clansmen -3, Morale -5
  • Try to discourage further violence = Clansmen -2, Morale -10
  • Investigate the death = Nothing (BEST OPTION)
  • Banish the accused and her daughter = Clansmen -3, Morale -5

Farmstead

A well-tended farm with plenty of livestock draws the caravan's attention. Upon your arrival the farmer and his workers stand defensively in plain sight, crude weapons at the ready. Their crossed arms make their thoughts clear without a word.

  • Offer some kind of trade for the livestock = Repeats options
  • Intimidate the farmer into giving you the livestock/Threaten the farmer/Take the food by force = Supplies +36, Morale -10 (Possible option on Quartermaster run. This event can be a Godsend at the start of chapter 4)
  • Leave the farmer and his livestock alone = Morale -5 (BEST OPTION)

Fire in the Camp

As you're nodding off to sleep shouts of "Fire!" pull you back to attention. Flames quickly consume a supply wagon and a few tents. A woman cries out 'My boy!" and points to a burning tent closest to the outlying varl. Two of the giants are motionless, staring at the spreading fire with terror in their eyes.

  • Command the varl to help = Clansmen -1, Morale -10, Supplies - 28
  • Organize the peasants to put out the fire = Morale -5, Supplies - 16
  • Go in after the boy yourself = Supplies -41
  • Make an effort to save the rest of the supplies = ? Should be negative consequences but nothing happens. Possible bug (CURRENTLY BEST OPTION)

Ambush

"Stop!" A resolute voice calls from somewhere in front of you. The surrounding terrain comes alive with armed fighters surrounding the caravan. "No need for bloodshed." the leader says. "Leave a couple of wagons and pretend you never even stopped here."

  • Attack = Battle (BEST OPTION)
  • How about you leave what you got instead = Morale +5 (only if Krumr is in caravan), Battle without Krumr in caravan (Good option if in need of morale)
  • Inform them about the incoming Dredge = Battle
  • Do what they ask = Supplies -20

Lost Child

A scout returns with a nearly frozen child. "I almost stepped on her in the snow. Looks like she must've been running from something." he says. Patches of blue mottle her pale skin, but her chest rises and dalls ever so slightly. 'Even just carrying her along could kill her in a state like this,' says a woman. 'We could be in danger here,' points out another.

  • Keep moving but let the healers tend to her = Morale -5
  • Stop the caravan for a rest and tend to the girl = Morale +5, Unlocks Pt.2 (BEST OPTION)
  • Stop and look for other survivors = +1 Day, Unlocks Pt.2

Lost Child Pt.2

Several woman are talking expressively at the young girl found nearly frozen to death, now called Aukfrosta. The quiet childs face expresses quiet terror, aggressively jabbing at the dirt with a stick with which she clearly used to draw on the ground.

  • Study Aukfrosta's drawings = Repeats other options
  • We don't need a panic, keep her from making a scene = Nothing
  • Try to talk with Aukfrosta = Morale +5 (BEST OPTION)
  • Leave the child alone = Morale -5

Lost Child Pt.3

Aukfrosta, the young girl who joined your caravan after being found frozen, suddenly stands still, refusing to move. She points off to the side of the trail and stares, her eyes full of fear. "This again?" remarks one of the clansmen nearby.

  • Ignore her and move on = Clansmen -66, varl -16, +1 Day and Fighters -21
  • Show me + Lead a full party to ambush what you suspect might be Dredge = Morale +20 (BEST OPTION)
  • Stop the caravan and find an alternate route = Morale -5, +1 Day
  • Send scouts ahead to check, just in case = Morale -5, Fighters - 19, varl -8

Low Morale

No encouragement or tales of glory will lift the spirits of the caravan. "In the North, we have times like this," says one of the varl. The other giants grin, raising tankards and horns of mead. "Skal!" they shout and make short work of their drinks, explaining that each person takes a drink when someone tells a story that is more miserable than the last. Others join them for a second round and mead is passed your way.

  • Leave the others to their drinking game = Supplies -10, Morale +20
  • This will only make things worse = Morale -5 (Best Quartermaster Option)
  • Join the giants in drinking = Supplies -10, Morale +30 (BEST OPTION - When supplies are ok)

Missing Supplies

"Someone's been nicking extra goods from the supplies," a concerned woman tells you. "Counted these myself yesterday, no mistake. This keeps up, we'll all be starving before long." (Supplies -5)

  • Post a few extra guards to watch the supplies = Nothing (BEST OPTION)
  • Ask clansmen if they have seen anything suspicious = Morale -5
  • Announce that anymore missing supplies result in rationing = Morale -5
  • Tell me if you see it again = Nothing

Missing Supplies Pt.2

"More supplies missing!" the woman by a wagon says to you. "And look tracks, they look like children's footprints, but my husband and I followed them into the wilderness a ways. They meet up with some adult tracks. No telling how many. (Supplies -15)

  • Round up and question the children = Morale - 5
  • Question parents about their children = Nothing (BEST OPTION)
  • Send scouts to look for anyone following you = Nothing
  • Have the children watched carefully = Locks out Missing Supplies Pt.3

Missing Supplies Pt.3

A boy has gone missing from the caravan along with a good number of supplies. The boys younger brother begins to sob, "Some men in the woods made us. Said we had to give them food or they'd kill us, and don't tell nobody. My brother went over there" he points. (Supplies -20)

  • Lead a search party = Clansmen -1
  • Lead a war party = Supplies +20
  • Try to make a trade for the boy = Morale -10, Clansmen -1
  • Send the younger brother and ambush them on the next trade = Morale +10, Supplies +30 (BEST OPTION)

Outlaws

A gaunt man and woman approach the caravan, hands held high. "A word, friends," the man says. "We are poor farmers down on our luck..." the woman hits him and says, "We're outlaws, plain and simple. Ten of us and we'll help you in a fight and put some food up front."

  • Join us, you'll be watched = Fighters +10, Supplies -3 (WORST CHOICE - Unlocks another event which has bigger penalties)
  • What are your crimes? = Repeats other two choices
  • Send the outlaws away = Supplies -5 (BEST CHOICE)

Overpopulated

The caravan consists of more clansmen than you ever expected. Accusations of stolen chickens, missing heirlooms, and concerns over daughters' virtues are the sorts of things you hear relentlessly. Even fighters complain of spreading too thin to protect everyone.

  • Carry on and put up with it = Clansmen -110, Fighters -22, Morale -10
  • Try to address the major issues = Morale -5
  • Try to keep people useful and too busy for petty squabbles = Supplies +15, Morale +10 (BEST OPTION)
  • Form a council to handle these problems = Nothing
  • Split the caravan = Morale +15, Supplies -10, Clansmen -130, Fighters -20

Poetry

While walking the words of a mother's song reach you. It's soothing, nuanced, and about your current journey. When she finishes, a man begins a tale of his own in verse. The woman quickly responds with another poem and the entire caravan slows down to hear the entertaining competition.

  • Join the crown and cheer on the competitors = Morale +20
  • We need to stay vigilant = Nothing
  • Ignore the poetry contest and keep an ear out for danger = Morale +10
  • Join in with a verse of your own = Morale +25 (BEST OPTION)

Quirky Old Man

"Well I've seen better," the old man says, peering into the supply wagons, "but I'll join you." He stands next to a fighter, throws his beard over his shoulder and puffs up his chest. The fighter grins and the stranger exhales, asking, "What are we waiting for? Lead the way!"

  • We've already got enough mouths to feed = Nothing
  • You're welcome to join if you can keep pace = Morale +5, Unlocks Pt.2 (BEST OPTION)
  • Who are you and what are you doing here = Repeats other options

Quirky Old Man Pt.2

Unnarr, the quirky old man with the leather headband says, "If there's one thing I know better than women and mead, it's... well..." He smiles. "Well nothing. But I know when a group could use some help. Just a nod and let old Unnarr make everything better. No questons now."

  • We'd appreciate any help = Supplies +20 (BEST OPTION)
  • I'd rather not have any surprises = Nothing
  • What are you talking about? = Nothing

Restless Varl

You notice most of the varl pacing while others sleep. Their brief conversations with each other and other clansmen grow shorter and sharper. "Go away!" roars one varl at a young girl asking him too many questions. All the clansmen stop and stare.

  • Break the tension by making a joke = Morale +10 (BEST CHOICE 1/2)
  • I'm impressed you've kept it together this long = Morale -5
  • Send the varl ahead in the caravan to put some space between you = Morale +10 (BEST CHOICE 2/2)
  • What is wrong with you = Morale +5

Wild Fruit

Some clansmen have discovered a large patch of wild fruit. When you approach you see some people have begun to sample them. A mother frets about whether they're safe after overhearing one of the children say it tastes funny. Others start gathering by the basketful.

  • Take a bite yourself = Supplies +12, Morale +5 (BEST OPTION IF MORALE IS LOW)
  • Discourage them from eating the fruit = Supplies +5
  • Observe someone who already ate some = Repeats other options
  • Offer a piece to one of the animals in the caravan = Repeats other options. Gather as much as you can choice will now only give +5
  • Gather as much as you can = Supplies +16 (BEST OPTION IF MORALE IS FINE)

Wounded Varl

A trail of blood leads to a clearing where you find a large, wounded varl. He is gnawing on his shield, swearing at no one in particular and occasionally slamming his cudgel on the ground. If not for the heavy bleeding you'd leave this one alone without a second thought.

  • Leave food and medicine and walk away = varl +1, Renown +10 (BEST OPTION) - Doesn't use any supplies
  • We can help if you want it = Nothing
  • Try to have healers tend to it's wounds = Clansmen -2, Morale -10
  • Abandon the varl and move on = Morale +5 (POSSIBLE CHOICE IF MORALE IS LOW)
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