There are 25 Dream battles, all of which need to be completed by surviving and completing the specific challenge given in each one. You’ll also need to complete one battle in under 1 minute, and one without taking any damage. During the Dream Battles, we’ll also use one of them to unlock the ‘Combo King’ achievement. For some of the trickier challenges or ones that require 'X' amount of enemies to be defeated or stunned, you'll have to keep count yourself when bagging specific types of kills. Once the scoreboard comes up after completing the battle, one of the lines will say "Objective Completed - 'X' amount of points". If it doesn't, you haven't completed the challenge and you will need to retry.
The sheer amount of videos may have caused crashing and slow loading for some users so instead of linking each video after each battle, open up this playlist for all 25 videos in another window or tab to use alongside the text part of the walkthrough.
1 - Warrior of the Night
Complete the battle without the use of magic
Self-explanatory and easy enough to do. Don't forget to call in your buddies for back up and use your Armiger too.
2 - Beasts of the Duscae Wilds
Activate Cid in battle three or more times
In case you’ve forgot, Cid can be activated using & . Use him three times as soon as you can and then proceed to kill the rest of the enemies however you please.
3 - Royal Octopus Army
Defeat three or more enemies using a single Armiger
Another very easy one. Just build up your Armiger with your three characters included and wipe out at least three enemies. Don't forget to call in each of your three buddies at least once before your Armiger is ready. Also, if you're hit before you use your Armiger, whether you've called your friends in or not, it will reset.
4 - Urban Brawl
Complete the battle without the use of companions
This one threw me out of sync a bit as I was so used to automatically calling them in. You’ll be a good enough fighter by now to handle yourself without their assistance plus, you can still use magic.
5 - Melee by Moonlight
Use every magic type and every companion at least once during battle
You need to use each of the three magic types – Fire, Lighting, Ice, and each of your companions at least once. Then, you can proceed to finish off the rest of the enemies however you please.
6 - Justicar’s Judgment
Survive the battle without taking any damage
This is very tough to do. You need to be focused and on point at all times during the entire level as you’ll need the right combos or magic against the right enemies at the right time. One mistake and you’ll be forced to restart. The main issue I had was with projectiles. Trying to evade or reflect these during a combo made it almost impossible to dodge them. Killer Bees were bumped up to the top of my kill list during my many attempts at this as dodging or reflecting their stings was tricky business.
I always kept on the move and out of the enemies way as much as I could unless I knew for sure I could unleash a combo when close enough. I did my best to avoid the little cactuses at all times as they were annoying as hell. For some reason, they seem immune to combos and they ALWAYS go for a hit on you once you hit them.
My technique throughout the battle was to keep moving, abuse the flans for easy combo building, and to be mindful of who and when I called in certain characters. Weshkam ( & , I'd pretty much call in whenever for his spread of bullets. Cid ( & ), is good for a single solid hit. I know he has the horizontal strike in his attack but don't bother trying line up a ton of enemies in a line as it won't be worth the effort and it will be too risky. Use Cid against cactuses or the larger enemies. Clarus ( & ) is brilliant for the larger enemies or cactuses but you've got to be good with the timing on calling him in. He will strike in the same position three times, so if you aim him towards a quick moving enemy, than more than likely one or two of his strikes will go to waste. When you're about to call Cid or Clarus in, try to have your aim (the blue ring that appears around enemies you are walking towards) on the enemy you want to it. You'll notice in the following video that I sometimes quickly turn towards an enemy before calling backup in.
Hopefully this won't happen to you, there's a small glitch that can happen where your Armiger can completely go to waste. When an enemy is dropping in, they are invincible. However, when you activate your Armiger, the game seems to think the enemy that's dropping in is "in play" and assumes that they are the strongest enemy on the field, making all of your characters try to hit them. Of course, it does absolutely nothing but waste all four strikes. If you see an enemy dropping in and your about to activate your Armiger, let them land first and then let loose.
Lastly as you should already know, keep an eye on the crystal. As soon as it is ready to be used, it will glow brighter than it has been doing and a small red-ish colour circle appears around it. At this point, relax, and time it very carefully to go for it as you will need to hold [cn_x] for at least two seconds for it to activate. How I hit the enemy in the video while charging, I honestly could not tell you. The amount of times I failed at this point due to sheer excitement of getting that far, was more than I'd like to admit.
Once you manage to nail the battle successfully without being hit, you'll unlock this achievement:
7 - Gaia's Gigas
Perform 10 Aerial Smashes during battle
To hit an enemy into the air, use and then whilst they are in the air, hit the same combo again. You'll know you've done it right when the text pops up saying "Aerial Smash!". The combo won't work against Cactuar, Flans, Malboro, Bombs, or larger enemies. To get the white Skeletons into the air, stun them first with a single tap of . The red skeletons will need to be hit with three times (Cyclone combo) before they can be knocked up into the air. The Tonberry can also be knocked into the air but you'll need to perform your combo slower due to his lamp effect that slows you down. Don't forget that his knife will kill you with one hit so if it's too crowded when trying for the combo, roll out of there quickly.
Save your Armiger and reinforcements for when you're certain you've completed the challenge, when things start to get too heavy, or for when there's no enemies on screen that can be hit into the air.
8 - Lightning on the Planes
Dispatch 10 or more enemies with fire
Fairly easy all together with how long it will take until the battle ending crystal is ready to use. I pretty much just played as I normally would but made a little extra effort to make sure I was collecting and using magic when I could. Try not kill enemies when you have magic and instead just do enough damage to kill them with magic. You don't always need three bars of magic before you can use it. I tended to maintain a balance between using magic against a group of enemies and saving enough for the said attack. There's a few patches of dry land, kid of darker looking patches, that you can use to burn with fire too. These will do small amounts of damage to enemies that walk into the fire.
You can use the crystal whenever you're ready to finish the battle.
9 - Global Warming
Perform 10 Aerial Bashes during battle
Pretty much the exact same technique from Gaia's Gigas applies here accept once you hit an enemy into the air, use . After the third hit of the combo in the air, you then use for a ground smash type of attack or to launch directly at a nearby enemy. The Goblin type enemies are open to the combos and can be used frequently to rack up the Aerial Bashes. The larger enemies drop in early on in this battle so don't be shy with your Armiger and reinforcements as soon as you can use them.
10 - Tidal Torment
Freeze 20 or more enemies with ice magic over the course of the battle
This is much easier than actually having to kill an enemy with magic! All you need to do, is hit an enemy with any level of Ice. It can be one bar or three, it doesn't matter. The amount of magic dropped during the battle isn't in massive amounts so try not to be too inaccurate or wasteful with it, but there is enough to easily bag the challenge. All enemies (besides Blue Flans) can be frozen, so as soon as you have enough magic, let them have it.
Use the crystal once you're ready to end the battle.
11 - Onslaught
Activate each companion's attack three times during battle
Straight forward and easy but you just need to keep count of how many times you call each companion in. As you'll see in the following video, I didn't do that well with building my combo up but at the same time, in didn't matter too much as I just needed to build up enough to use one companion at a time. If things are getting to heavy, use the lightning magic on enemies stood in the water for extra damage. Don't forget to hit Flans constantly for easy combos also.
12 - Slow Night
Extinguish 5 or more lamps during battle
I wasted my first attempt at this one as I thought simply killing the Tonberries (the enemies that carry lamps) would be enough to complete the challenge. However, this is not what needs to be done. To complete the objective, use Ice Magic against the Tonberries to extinguish their lamps. Once you've done so five times, the objective is complete and you just need to finish the battle as normal. There's not the usual mass amount of enemies to play with though in this battle so don't unleash your companions or Armiger until you've definitely extinguished enough lamps. The whole battle itself will only take you roughly two minutes to complete.
By this point, or probably much earlier on in the Dream Battle playthrough, you should have bagged more than enough kills for the following achievement:
13 - Slithering Surprise
Shield Stun 5 or more midgardsormrs during battle
In this battle, you'll be able to knock out the Combo King achievement as well as finish the objective too. I used the following solution to keep track of the combos:
- Quick Slash - Strong Slash - Shield Bash - Roll Dodge - Power Slash - Heavy Strike - Cyclone - Shield Push - Shield Stun - Rising FuryRising Fury then - Aerial SmashRising Fury then - Aerial BashRising Fury then - Aerial Kick Off 1Rising Fury then - Aerial Kick Off 2Rising Fury then - Aerial Kick Off 3Please note that Aerial Slash (Rising Fury then - does NOT have text appear on the screen when performed) is displayed in the 'how to play' section but is NOT needed to be performed for this achievement.
This particular battle is great for the combo king as the Snakes are slow an easy to avoid. Don't worry about the Stuns to begin with just work on using each move but remember, if you are hit, you need to start from scratch again.
If you're following the video, here's how my successful attempt went:
1st Snake - , then , then (three separate moves)
2nd Snake - (Power Slash)
3rd Snake - (Heavy Strike)
Goblin - (Cyclone)
Next Goblin - I failed what looked to be a Shield Push but then got it on the next attempt -
Next Goblin - (Shield Stun)
Next Goblin - (Rising Fury). I performed the move and then just let my character drop to the ground without doing an in-air combo, just to make sure the Rising Fury definitely counted by itself.
Next Goblin - (Rising Fury) then (Aerial Smash)
Next Goblin - Failed Rising Fury. Then a good Rising Fury () into a Aerial Bash ()
Last Goblin - Failed Rising Fury
1st Snake - Shield Stun 1/10
2nd Snake - Failed Shield Stun as I left the last hit on too long after the 2nd part of the combo
3rd Snake - A pointless Rising Fury as Snakes obviously can't be hit into the air
4th Snake - Companion call as there wasn't anymore combos I needed that I could perform against them
1st Blue Ninja - Rising Fury and then Aerial Kick Off 1 [cn_x]
Snake - Failed Shield Stun
Snake - Two Shield Stuns 3/10
Snake - Shield Stun 4/10
Snake - Pointless Rising Fury again
Snake - Died too quickly due to low health
Blue Ninja - Rising Fury and then Aerial Kick Off 2
Blue Ninja - Rising Fury and then Aerial Kick Off 3
Throw a roll () into the mix and that was enough to pop the following achievement:
Perform every move in one combo string.
There was plenty of Snakes left to hit with Shield Stuns to finish off the objective an then go on to complete the Battle itself too.
14 - Two By Two; Red and Blue
Complete the battle without the use of companions or magic
Without the use of companions or magic means it all comes down to just you, your sword, and also your Armiger (which doesn't void the challenge). By this point, you'll be skilled and familiar enough with how to fight this specific type of large enemy. The only issue here really is positioning as you'll be fighting two of the big guys at a time and with how slow they move, it's tough to get them apart into an ideal one-on-one situation.
You're going to need to maintain a hit and run style of attack throughout the battle and be fairly responsive when it comes to rolling. The enemy has two types of attacks, one being the slower and heavier strike that slows down gameplay and the other which is a quicker strike and doesn't slow down gameplay. Whenever the game slows down, simply roll or run to the opposite side of the beast when possible and get a few strikes in. Roll away, lure him into trying to heavy strike you again an do the same thing.
The faster strike is harder to dodge and I'm not entirely sure how the beast decides which attack it wants to use. Thankfully, the heavier strike comes more often than the other. Don't forget also that the beast can mostly only be hit after he tries to strike you. Sometimes, when the beast hit me into the air from the quick strike, I'd press to dive-strike or to aerial smash the ground at one or both of the beasts. It would be blocked most times but sometimes you can do a cheeky bit of damage this way too.
Lastly, you can still use your Armiger but its a pain to try and build up due to the amount of hits you need without taking a hit yourself. The battle is still doable without it but if you can build your Armiger up, use it against a beast that has plenty of health left.
15 - Quick Mix
Defeat three or more enemies using a single Armiger
We'll be able to nail the Light Sleeper achievement during this battle as it's a nice, easy and quick battle to complete.
I failed my first attempt at the one minute achievement as I spent to long trying to take down the skeletons who will spoil your potential three hit combo unless you stun them first. In my second and successful attempt, I quickly destroyed enough enemies to build up three bars worth of magic so I could use Electric magic against the skeletons and make quick work of them.
Right from the start of the battle, you'll need to move fast. My technique was to simply destroy everyone and call in my companions at least once each before using my Armiger as quickly as possible. Once you've killed three enemies with the Armiger, you should only have a few enemies left to clean up and you'll be well under the one minute mark. Achievement unlocked:
16 - Blades and Bones
Survive the battle without taking any damage
This is much easier than the other Dream Battle that has the same requirement as there's no annoying Killer Bees or Cactuses to deal with this time round. All of the enemies are pretty much close-quarter fighters and mainly a mix of ninjas and a few of the gas-deploying octopus type enemies. Use Lightning Magic to shock the skeletons if you're struggling to take them out normally. Unleash your companions and Armiger as often as you can and you should be able to make very light work of everyone in this battle.
17 - Steel, Born of Fire
Dispatch 15 or more ronins with bomb detonations
This objective is a pain! You must use the enemy bombs within the battle against the ronin. Hit the bombs with to send them flying into the ronin. The bombs only do a small amount of damage so you need to do your best at chipping away at least just over half of each ronins health. The only issues here are that the bombs will explode after a few seconds when you get to close to them. You can hit them with a single strike to knock them away, this also makes them deal more damage once they explode against the ronin. Also, once you blow up all bombs on screen, you need to kill more ronin to make another set of enemies spawn.
You have to be very patient as you wont always bag as many kills as you want when hitting the bombs. Once you've run out of bombs, carefully kill one ronin at a time until more bombs spawn. Get on the side of the bomb you need to be in order to push them towards ronin and hit the bomb towards your nearly-dead enemies. You can use lightning against the ronin as they stand in the water to severely reduce their health too. Just be careful not to kill the bombs when doing this.
All in all, this challenge is pretty tough to complete and it will take practice and a few attempts to complete.
18 - No Ribbon For You
Complete the battle without suffering any status effects
The Malboro will cause status effects if you let their gas attack hit you and bombs may cause you to burn. I played the entire battle like I wasn't allowed to take damage and made Malboro's and bomb's my highest priority for killing.
19 - Big Game Hunting
Dispatch 3 or more garulas
The garulas are the huge boar looking enemies that run at you when startled. They're really tough to take out with just standard attacks and it doesn't help that they run away. Its best to build up your Armiger with at least two companions called in before use. You've got to fight confidently against the Coeurl to start with. Use lightning to stun them and then unleash combos on them. At the same time, you need to dodge the Killer Bee projectiles too! Again, lighting is a great magic to use and you can also use your companions to help ahead of using the Armiger, but make sure to save your Armiger for when the garulas spawn.
Once the garulas spawn, hit your Armiger! This should cause your companions to kill one each. If you don't have your Armiger built up, use lighting to stun them or ice to slow them down while they try to escape. Then you can unleash combos as fast as you can before they run off the screen.
20 - Bigger They Are...
Complete the battle without the use of companions
This fight is similar to "Two by Two; Red and Blue", except you'll be fighting Flans and the huge four-legged beast as well as the Iron Titans. It's not as bad as it may seem as the Flans actually help out here with building up your Armiger and refilling magic.
Lighting will help out greatly gain as there's an area of water you can use to deal extra damage against enemies. Keep moving and building up combos. Use your Armiger against the bigger enemies an obviously don't call in your backup.
21 - Stomp Bothering Me
Dispatch 6 or more garulas
The same technique as #19 applies here although in the video I struggled to build up a combo to use my Armiger. Thankfully, it actually serves as a good example to showcase the alternative techniques to take out the garulas. I kept taking hits at bad times and losing my combo. I had to take advantage of lighting to slow down the garulas and kill them as quickly as I could. The little cactuses and killer bees will be troublesome thanks to the way the cactuses are and the projectiles from the killer bees. If you're not doing well enough to build up a full three-companion Armiger, then just use whatever you have once the garulas spawn.
22 - Flantastic
Complete the battle without the use of magic
This is a super-easy one considering its one of the last battles. All of the enemies are just Flans in this battle. It's not worth using the Armiger during the fight as it's unproductive. Instead, just constantly spam and unleash combo after combo on the Flans. Call in your companions whenever you can too to help speed up the kills.
23 - Bashteroids
Complete the battle in less than 2 minutes
Another easy one. Use the bombs to wipe out enemies quicker and build up your companions and Armiger through easy combo building. There will be plenty of easy enemies to kill and an Iron Giant will spawn as one of the last enemies. By the time it does spawn, you should have plenty of magic and the ability to call in companions and more than likely you'll have your Armiger to use as well.
24 - Deflection Year
Complete the battle without the use of magic or companions
This battle is full of Killer Bees, Flans, Cactuses, Tonberries and a few Malboros. Just play patiently throughout the battle and save the your Armiger primarily for the Cactuses if you can, although it may auto aim at the Tonberries instead. The battle is easy but takes time without magic and companions. Be patient, keep moving, and maintain the hit and run style against the cactuses.
25 - King of Pain
Stun 20 or more enemies with lightning
This is not as easy as the objective would lead you to believe as the magic is not as easy as it usually is to come by. Pick up the magic as and when you can and try to bunch two or three enemies together before stunning them with lighting. It doesn't matter how many bars you use each one will count towards the objective.
Don't over do it with companions and your Armiger as sometimes they will automatically aim for the tentacles. This will cause the level to proceed normally as it did during the story mode. You nee to hit the tentacles or use your Armiger when you feel like you're making good progress on the objective.
All enemies are open to being stunned although I didn't bother intentionally trying to hit the boss or its tentacles. Once you have racked up 20 stuns, proceed through the rest of the battle as normal and make sure you stop the boss from claiming the crystal at the end.
Once you've completed the battle, your last achievement will unlock:
Complete all Dream Battle Special Challenges.
Congratulations on your full completion and thank you for using the walkthrough. If you enjoyed what you saw here, be sure to hit the thumbs up on the walkthrough page itself. Thanks to DaveKinetic TrueGamingNetwork's YouTube Manager for uploading the videos to the TrueGaming Network channel (don't forget to sub). Lastly, if you'd like to see more content from me personally, you can check out my YouTube and Twitch TV too.
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