Yooka-Laylee

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Hello and welcome to the TA Yooka-Laylee Walkthrough! For those wondering, this game is a spiritual successor to the Banjo-Kazooie series, so expect quite a bit of familiar puzzles and antics from your childhood!

You play as Yooka the Chameleon and Laylee the Bat.

In this walkthrough I'll be giving you both a Text Walkthrough and a Video Walkthrough. If at any point you seem lost or confused by how I phrase the locations of collectibles, please refer to the Video Walkthrough for assistance, especially in terms of the Quills.

I hope this walkthrough helps and please do enjoy the game! It's definitely one that'll make you feel like a kid playing their N64 again! Lastly, if you spot any issue along the course of this Walkthrough, please alert me in the Walkthrough Forum so I can make it right and better assist others!

The goal of the game is to collect items known as Pagies and Quills. For those who once played the Banjo Kazooie/Tooie games, these are the exact equivalents of Jiggies and Notes respectively.

There is a total of 145 Pagies and 1,010 Quills in the entire game.

You will normally receive a Pagie after completing a challenge or puzzle of some sort, and they are required to both open and "Expand" the 5 game worlds. When you open a game world, you will only have access to a set amount of Pagies and Quills as the rest of the content is locked away. This is known as being "Non-Expanded" and I will constantly refer to it as such, as well as label the Video Walkthrough with titles to match. After collecting a set amount of Pagies, you can leave the world and stand on its plinth to "Expand" the world and unlock the remainder of the Pagie challenges and Quills to 100% the world, however, these challenges are usually much harder and require most if not all of your moveset. As you would guess this is called the "Expanded" version of the game worlds. I will be covering everything you can get in the "Non-Expanded" versions of the game worlds first, and then I will return to each in corresponding order to complete their "Expanded" versions.

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^ A Pagie

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^ A Quill

Each world, except for Hivory Towers, contains 25 Pagies. 21 of which are for completing the various challenges and puzzles. 2 of which are obtained by playing Rextro's Arcade game and then beating the High Score. One of which requires you to find all 5 of that world's Ghost Writers. The last Pagie is awarded for finding every Quill in that world.

Quills are the currency of the game and are used to buy your moves from Trowzer. Trowzer will teach you one move for free before you reach each game world, but you must buy the moves located inside each game world for a fixed amount of Quills. Quills are always found in the exact same locations, so follow along with the Video Walkthrough specifically if you are looking for them especially.

There are five other items available in each game world (except for Hivory Towers) and those are Health Extenders, Power Extenders, Play Coins, Mollycools, and Pirate Treasures. There are one of each to find in each world, but only a Health Extender and Power Extender in Hivory Towers.

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Health Extenders will add another unit of health to your Health Bar. Collecting all 6 will get you:

Raising the bar

Collect all 6 health extender items

Raising the bar
2 guidesOffline Game ModeSingle PlayerCollectable

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Power Extenders will slightly lengthen your Energy Bar. Collecting all 6 will get you:

Bar star

Collect all 6 power extender items

Bar star
2 guidesOffline Game ModeSingle PlayerCollectable

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Play Coins can be used to gain access to Rextro's Arcade game in the world you find the coin in. Each world has it's own Play Coin to find and allows for infinite use of the Arcade.

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Mollycool's are the Yooka-Laylee equivalent of Mumbo Tokens or Glowbo's from the Banjo Kazooie series. Each game world has one to find, and they are used to transform Yooka and Laylee into a new form, allowing them to complete various puzzles.

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Pirate Treasure is a collectible simply for looks and has no use other than the three Achievements tied to it. There is one located in each world and they will all usually require advanced moves to reach. Collecting 1 will get you:

Private Pillage

Find any one of the pirate treasure items

Private Pillage
2 guidesOffline Game ModeSingle PlayerCollectable

Collecting 3 will get you:

Secret Salvage

Find any three of the pirate treasure items

Secret Salvage
2 guidesOffline Game ModeSingle PlayerCollectable

Lastly, collecting all 5 will get you:

Captain's Cache

Find all five of the pirate treasure items

Captain's Cache
3 guidesOffline Game ModeSingle PlayerCollectable

Butterflies

When you defeat enemies, you will occasionally come across a butterfly. These are what we use to either refill our Energy Bar or to replenish our Health Bar. You can press cn_B to use Yooka's tongue and eat the butterflies to restore Health, or you can touch the butterfly to choose to restore Energy. You can't have both with the same butterfly, so make sure you choose what you need most!

Moves

As said above, you will learn all of your moves from Trowzer. Below I will list each move, where you learn them, how many Quills they cost, and how to perform them.

1. Tail Twirl

  • You will learn this move at Shipwreck Creek.
  • Requires 10 Quills (You actually end up keeping these Quills, but you are required to get them to learn the move.)
  • You use this move by pressing cn_X.
  • This move allows you to use your standard attack to defeat enemies and break things.

2. Roll

  • You will learn this move at Hivory Towers.
  • This move is free.
  • You use this move by pressing and holding cn_RT, then moving around with cn_LS.
  • This move allows you to roll around and move faster than walking speed. You can also roll up slopes that are too slippery to traverse on foot. This move drains Energy, so keep an eye on your Energy Bar! The "Baller" tonic is highly recommended to make the most of this ability.

3. Sonar Shot

  • You will learn this move at Tribalstack Tropics.
  • Requires 30 Quills.
  • You use this move by pressing cn_Y.
  • This move allows you to activate certain things such as sleeping golems, stun most enemies, as well as locate invisible things such as each world's Blue Ghost Writer. This move requires Energy to use, so keep an eye on your Energy Bar!

4. Slurp Shot

  • You will learn this move at Tribalstack Tropics.
  • Requires 30 Quills.
  • This is a passive move and can always be used when the conditions are met.
  • This move allows you to lick up the elemental berries in the game world and spit out projectiles of that same element (ex. Fire Berries give Flame Breath, and Ice Berries allow for Ice Shots). These abilities only last for a short time and you will revert back to your normal color when it wears off. You can only have one element at a time, however, this move can and eventually will, be used in conjunction with Slurp State.

5. Buddy Slam

  • You will learn this move at Tribalstack Tropics.
  • Requires 30 Quills.
  • You use this move by pressing cn_A to jump, then press cn_LT while in midair.
  • This move allows you to attack enemies, destroy objects beneath you, and activate switches.

6. Glide

  • You will learn this move at Hivory Towers on the way to the 2nd World.
  • This move is free.
  • You use this move by pressing cn_A to jump, then press and hold cn_A again while in midair to glide.
  • This move allows you to have a much longer distance jump for clearing large gaps.

7. Slurp State

  • You will learn this move at Glitterglaze Glacier.
  • Requires 40 Quills.
  • This is a passive move and can always be used when the conditions are met.
  • This move allows you to lick certain items in the game world and take on their properties (ex. Cannonballs make you heavy and immune to wind, and Honey from Beehives makes you sticky and able to walk on surfaces without slipping). These abilities only last for a short time and you will revert back to your normal color when it wears off. You can only have one property at a time, however, this move can and eventually will, be used in conjunction with Slurp Shot.

8. Lizard Leap

  • You will learn this move at Glitterglaze Glacier.
  • Requires 40 Quills.
  • You use this move by pressing and holding cn_LT, then press cn_A.
  • This move will spring you up into the air and allow you to reach new heights that your regular jumps can't reach, you can also glide from the top of this jump for a more precise landing.

9. Buddy Bubble

  • You will learn this move at Hivory Towers on the way to the 3rd World.
  • This move is free.
  • You use this move by diving underwater, then press and hold cn_RT to create a bubble.
  • This move will allow you to walk normally underwater, as well as breathe underwater without having to surface for air as often. It also doubles as a hot tub starter by spamming the button instead of holding it (you'll understand this ability much later in the game.)

10. Lizard Lash

  • You will learn this move at Moodymaze Marsh.
  • Requires 60 Quills.
  • You use this move by pressing cn_B to latch onto specific targets.
  • This move will allow you to latch onto targets and pull yourself up to them, such as ledges above you, however, you can only do so if there is a Lizard Lash target available. You can also use this ability to pull blocks and seeds along by latching onto them and running backwards, but again they must have the Lizard Lash target on them.

11. Sonar 'Splosion

  • You will learn this move at Moodymaze Marsh.
  • Requires 60 Quills.
  • You use this move by pressing and holding cn_LT, then press and hold cn_Y.
  • This move will create a sonic wave much stronger than the Sonar Shot and it explodes in all directions. This is useful for destroying specific blocks with explosive icons on them, as well as knocking seeds out of trees. Another use is to mass stun all enemies around you to give you some breathing room, or to stop quick-moving enemies.

12. Camo Cloak

  • You will learn this move at Hivory Towers on the way to the 4th World.
  • This move is free.
  • You use this move by pressing and holding cn_LT, then press cn_B. You can do this again to deactivate it.
  • This move allows you to become invisible and bypass security robots and gates. You can also use it to reflect light beams and activate wall panels. This move drains energy very quickly, so do what you need to do and deactivate it quickly!

13. Reptile Rush

  • You will learn this move in Capital Cashino.
  • Requires 80 Quills.
  • You use this move by pressing and holding cn_RT, then press and hold cn_X.
  • This move allows you to charge up a spin dash of sorts while rolling and then blast off at high speeds. This is useful for clearing short distances in a very quick fashion, as well as breaking through cracked glass.

14. Flappy Flight

  • You will learn this move in Hivory Towers on the way to the 5th World.
  • This move is free.
  • You use this move by pressing and holding cn_LT, then press cn_X. Once in the air, you can press cn_A to move higher.
  • This is by far the most important move in the game as it allows you to fly. Once active, you can fly freely wherever you like until you run out of energy or decide to land. It can be used in conjunction with the Sonar Shot to pop balloons floating in the air. This move will allow you to reach out-of-reach collectibles in all worlds.

15. Sonar Shield

  • You will learn this move in Galleon Galaxy.
  • Requires 100 Quills.
  • You use this move by pressing and holding cn_RT, then press cn_Y.
  • This move allows you to create a barrier around yourself while rolling. This will protect you from hazards such as laser beams and acid pools. It can also be used to move around a dangerous ball of energy in Galleon Galaxy. This ability drains energy so use it with caution.

Ghost Writers

Ghost Writers work in a similar way to Jinjos from Banjo Kazooie, but with a twist. There are 5 Ghost Writers in each world except for Hivory Towers, and collecting them all will reward you with a Pagie from that world. Each Ghost Writer has a condition you must follow to "collect" them. The conditions are the same based on color, and they are as follows.

Yellow Ghost Writer

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The Yellow Ghost Writer is the simple one, when you find where it is located, you simply need to touch it to collect it and nothing more.

Red Ghost Writer

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The Red Ghost Writer will attack you on sight. To capture it, you must wait for it to attack, then dodge it. Once dodged, you can attack back yourself. Successfully landing three attacks on the Red Ghost Writer will turn it green and allow you to touch and catch it.

Green Ghost Writer

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The Green Ghost Writer will constantly run away from you inside of a set area. It is very fast and will take any path to avoid you, so you may need to lead the target and run where you think it will go to cut it off. You only need to touch it once to collect it.

Blue Ghost Writer

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The Blue Ghost Writer is invisible and can only be found using Sonar Shot. When walking around, you will hear it giggling to itself to give it's location away. Use Sonar Shot to reveal it, then simply touch it to collect it.

Pink Ghost Writer

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The Pink Ghost Writer will only allow you to catch it after you feed it. To feed it, you must use Slurp Shot on a nearby berry bush, then fire the elemental attack into the Pink Ghost Writer's mouth. Once it turns green, it's yours to collect.

Tonics

Tonics are perks that can be unlocked by completing various tasks throughout the game. You can access them by talking to Vendi the Vending Machine in various places in the Worlds and Hivory Towers. You are free to choose whichever perk you like as they are entirely optional asides the one Achievement tied to them. However, I would personally suggest using Baller until the end of the game, then use Livewire against the final boss.

Wellard - This tonic gives you an extra unit of health. It is unlocked by collecting 5 Pagies.

Baller - Using the Roll ability consumes less energy. It is unlocked by defeating 100 enemies.

Super Slam - The Buddy Slam ability gets stronger and emits a weak shockwave. It is unlocked by using Sonar Shot to stun 30 enemies.

Bruiser - Every butterfly you eat heals two hit points instead of one. It is unlocked by collecting 10 Pagies in Hivory Towers.

Livewire - The Energy Meter refills three times faster than normal when not using it. It is unlocked by beating three of Rextro's Arcade High Scores.

Fallproof - Prevents fall damage from any height. It is unlocked by collecting 10 Ghost Writers.

Hoarder - Allows the Lizard Lash ability to pick up Quills. It is unlocked by collecting 300 Quills.

Salmon - Allows you to stay underwater for 40 seconds rather than 30. It is unlocked by defeating 10 underwater enemies.

Hunter - Sets off a whistle in the direction of a rare item such as a Health or Power Extender. It can also locate the last 30 Quills or Casino Tokens in a world. It is unlocked by collecting 2 Health Extenders OR 2 Power Extenders (NOT one of each!)

Loaded - The duration of Slurp Shot berries lasts 10 seconds longer. It is unlocked by collecting 15 Ghost Writers.

Peekaboo - Using the Camo Cloak ability consumes less energy. It is unlocked by defeating 10 Corplet Security enemies.

Butterthree - Drops your hit points down to three (basically hard mode). It is unlocked after defeating the final boss.

Helium - Increases the pitch of the character's voices. It is unlocked after defeating the final boss.

Athlete - Extends the Energy Meter by three units. It is unlocked after defeating the final boss.

64-Bit - Changes the graphics to 64 style gameplay. This tonic currently cannot be unlocked until a future update.

Pants - Give Yooka a pair of shorts. It is unlocked by collecting every Pagie in the game.

Obtaining your first Tonic will get you:

Bottom's up

Unlock and equip a Tonic

Bottom's up
1 guideOffline Game ModeSingle PlayerCollectableShop

While obtaining 15 Tonics will get you:

Potion Commotion

Unlock 15 Tonics

Potion Commotion
1 guideOffline Game ModeSingle PlayerCollectable

Important Characters

Trowzer

Trowzer

Trowzer is the first NPC you'll run into. He will teach you new moves for free each time you find him in a new place in Hivory Towers, or at the cost of a few Quills inside the Grand Tome Worlds. His moves are mandatory to get all of the Achievements, so make sure you come back to him and get every move once you can afford it!

Rextro

Rextro

Rextro and his very large Arcade Machines can be found in every world in the game. In each world, you must first find his Play Coin before you can challenge his Arcade. Once you've acquired that world's Play Coin, you may speak with Rextro and gain access to the game. Each world's Arcade Game is different but gives the same rewards. Completing the game the first time will award you a Pagie, and beating the game's High Score on your second time through will award you yet another Pagie. Any further play of the games is exclusively for fun.

Kartos

Kartos

Kartos, like Rextro, appears in all of the Grand Tome Worlds. Each time you find him, you will play a mini-game of sorts where you will need to collect a specified amount of Gems to receive your reward, a Pagie. The amount is always the same on each playthrough, but it increases with each world, as well as the difficulty. While playing in his mini-game, you can push cn_LSr to boost, or cn_LSl to brake (both of which must cool down before being used again). You can also jump with cn_A, or fire a Cannonball with cn_X (which must also cooldown between uses). Some tips for his mini-game are to jump a moment after riding off the rails to get some trickier gems and to jump off enemies' heads to get at other gems. Jumping while boosting may also yield a successful gem grab. Things to take serious note of however are as follows: Taking damage will shave off a few of your gems, reaching the goal without the set amount of gems results in a failure, and the 4th Grand Tome World "Capital Cashino"'s Boss Battle takes place while still aboard Kartos, so mastery of his controls is highly recommended!

Dr. Puzz

Dr. Puzz

Dr. Puzz also appears in each of the Grand Tome Worlds. She will offer to transform you into a new type of creature using her D.N.Ray, at the cost of the world's Mollycool. Once you obtain the Mollycool and turn it in, you can freely transform between that world's transformation and Yooka-Laylee as often as you like. Some world's transformations are only needed for one specific use, while others can be vitally important for many different things. Again, if you'd like to transform back to Yooka-Laylee, just step back onto the D.N.Ray pad and choose to do so, or jump into water.

Dr. Quack

Dr. Quack

Dr. Quack is Capital B's henchman and the host of the Quack-Fire Quiz. Three times throughout the game, you will end up in a Quack-Fire Quiz Challenge where you must answer 10 questions correctly to progress. Answering a question correctly will let you step forward once while answering correctly AND quickly will let you step forward twice. Answering incorrectly, however, will cost you a Life, of which you have only three. Dr. Quack can ask you about how many Pagies and Quills you currently possess, so make sure you pause and check before entering one of his Quack-Fire Quizzes! For all the Questions and Answers for the Quack-Fire Quizzes, please see the Quack-Fire Quiz Q&A Section of the Walkthrough.

Capital B

Capital B

Capital B is the big baddy of the game and the obvious Final Boss. Asides from occasionally verbally harassing you throughout Hivory Towers and badly disguising himself in Capital Cashino, there isn't much else you need to know about him asides from his Final Boss Battle which is located in the Walkthrough.

*Note: This text guide follows the exact path that the Video Walkthrough takes, so they are best used together to understand one another. The Video Walkthrough, however, will occasionally miss a Quill or two and upon doing so I will mark that I missed it, and I will mark when I go back to get it with text like this.

Shipwreck Creek

Alright, let's get started! After some starting cut scenes to get you acquainted with the plot of the whole game, you start in the Spiral Mountain of Yooka-Laylee by the name of Shipwreck Creek. Once you gain control of Yooka, head straight forward towards the rock wall with a gate in it where your new friend Trowzer is located. He's the Bottles the Mole of Yooka-Laylee and in every level has moves you will buy with the game's currency, Quills, the equivalent to what Notes would be in Banjo-Tooie.

Once you've talked to Trowzer, he will teach you the Tail Twirl, which is your basic attack move by pressing the cn_X button. Once that is learned, immediately hit the treasure chest in front of you and collect your first Quill! Trowzer asks you to get 5 Quills and then return to him, but you can easily get all of the Quills in Shipwreck Creek before going to talk to him to decrease having the backtrack later (there are a couple of things you'll have to come back to Shipwreck Creek for, but we'll get into that later). Head to the left of where Trowzer is and down the path to another treasure chest containing the 2nd Quill. Continue down the path and across the wooden bridge, then continue onwards and get the 3rd Quill just before the 2nd wooden bridge. Cross this new bridge and jump up the stone steps to find the 4th Quill immediately to your left.

Head back around the right side of the tree and up the wooden slopes to find the 5th Quill on the main platform (With this, you'll get a short scene with Trowzer which alerts us that we can now move on with the story. But let's get the other 5 Quills first!)

Continue heading up the ramps to the Pirate Ship and jump up to the highest section to find the 6th Quill. From here, jump down to the ground and follow the dirt path up the hill behind the pirate ship to find the 7th Quill next to a cannon named Blasto (we'll be dealing with him much later on). Next, jump down from the cliff, and follow the wall behind the caged ship to find the 8th Quill on land between two rivers. Continue past the 2nd river and you'll find a damaged wooden slope leaning against the cliff. You'll find the 9th Quill under the wooden slope. Lastly, follow the cliff wall in the opposite direction of the 9th Quill to find the 10th and final Quill in the corner overlooking the canyon. With all 10 Quills in hand, return to Trowzer. (10/10 Hivory Towers Quills)

Speak with Trowzer, and he'll open the gate behind him which leads to Hivory Towers, the Grunty's Lair of Yooka-Laylee. Once inside, head left to go through an obstacle course. Each course section will have Yooka or Laylee teach you how to use a basic ability such as Double Jumping, Crouching, and Swimming. After exiting from the pipe, we'll be introduced to the first enemies in the game. These enemies are all the same in strength but will change appearance in each of the Grand Tome Worlds. They will each be defeated after one hit UNLESS they are wearing a hat, in which case they will take two hits. After defeating enemies, they may sometimes drop a butterfly which we can eat with cn_B to regain a unit of health. Most of the time you're guaranteed one by defeating all the enemies found in a group.

Continue through the area and you'll end up on a honeycomb styled bridge with a security camera watching you. Once the scene ends, head inside.

Hivory Towers

*Note: The 10 Quills and the Pagies you collect from Shipwreck Creek are counted in the Hivory Towers section of the "View Totals" menu. There are only 10 Quills for Hivory Towers so once inside, you should have all 10 available.

Hivory Towers, Pagie #1 - Scale the Statue

Scale the Statue

Once you walk in, Trowzer will call you over and will kindly point out the location of the first Pagie to you, kind of how once you enter Grunty's Lair there's a Jiggy conveniently on top of the rocks on the left inside. This first Pagie is on top of the giant statue of the evil Capital B, who is the Grunty of Yooka-Laylee. There will be a little cut scene that shows you the path to obtaining the Pagie. Make your way to the top and collect the Pagie and you'll bank your first achievement of the game! (1/20 Hivory Towers Pagies)

Turning a Pagie

Collect your first Pagie

Turning a Pagie
1 guideOffline Game ModeSingle PlayerMain Storyline

1 Pagie down, 144 more to go! Now once you collect that, Trowzer will ask you to come talk to him, so go ahead and jump down and talk to him and he will teach you the Roll move which allows you to roll up hills. Another cut scene will show you the location of the first world in the game!

Worlds in this game are called Grand Tomes and they come in the form of books that you stand on to enter. Now unlike Banjo-Kazooie or Tooie where you simply went into the world and collected stuff, these worlds are a little different. The Grand Tomes start out very small and limit you to how much you collect. I call this being "Non-Expanded" The only way to collect everything a Grand Tome has to offer is if you expand the Grand Tome. How do you expand it? Simple. Just collect enough Pagies inside the Grand Tome, exit the world, and stand on the pedestal to the world when you have the amount the Pagies it says you need to expand it. Once you've expanded it and re-entered the Tome, the world will be much bigger with more things to do to collect everything.

*Note: This game does require a lot of backtracking, kind of like Banjo-Tooie did. That being the case, we will be doing all of the "Non-Expanded" content first in each world. Once we learn all of our moves, we will backtrack to each world and complete the "Expanded" versions.

Now, head up the ramp and to the cage and you'll talk to a Pagie you can't get yet, then proceed up to the next ramp where you'll find the book to the first world called Tribalstack Tropics. Stand on the podium, unlock the world with your 1 Pagie, and then stand on the book and dive in! Oh, and you'll score this achievement in the process!

The adventure begins

Unlock the first Grand Tome world

The adventure begins
1 guideOffline Game ModeSingle PlayerMain Storyline

Tribalstack Tropics (Non-Expanded)

Once you arrive in the world, turn 45 degrees to your right and you'll see a gap between a rock and mossy area. Head through and you'll find 5 Quills leading down a set of stone steps (5 of 200 Tribalstack Tropics Quills), and at the bottom will be this world's Yellow Ghost Writer.

Tribalstack Yellow Ghost Writer

Simply touch this Ghost Writer to collect it (1 of 5 Tribalstack Tropics Ghost Writers), for any and all information on Ghost Writers, please check the General Hints and Tips section. You will also unlock...

Book spook

Collect your first Ghost Writer

Book spook
2 guidesOffline Game ModeSingle PlayerCollectable

Once you have the Ghost Writer, backtrack up the steps to return the World Entrance and roll up the slope to gain 5 more Quills (10 of 200 Tribalstack Tropics Quills).

*Note: I will alert you now ahead of time, I highly suggest you defeat every enemy you come across for now. After defeating 100 enemies, you will unlock a Tonic called "Baller" which will allow you to use your Roll ability without draining as much energy. This is extremely helpful for future use, so please consider it! You will also need to unlock a total of 15 Tonics to get all the Achievements in the game. For any more information on Tonics, please see the General Hints and Tips section. To equip a Tonic, visit Vendi in front of the large rock structure where Trowzer is located, and select the Tonic you want from her (If you have trouble finding her, don't worry, I will be unlocking and equipping Baller in the Video Walkthrough so you can use that as a guide). Assuming you followed through and both unlocked and equipped Baller with Vendi, you will unlock...

Bottom's up

Unlock and equip a Tonic

Bottom's up
1 guideOffline Game ModeSingle PlayerCollectableShop

I will also count this warning as obtaining your first tonic, as you now know you need to defeat 100 enemies to unlock one (1 of 15 Tonics Unlocked).

At the top of the slope, turn right and you'll see a wooden bridge with a moat underneath it. Collect the 3 Quills in the moat (13 of 200 Tribalstack Tropics Quills) and then follow the moat all the way to the right to find a small circular area with the Green Ghost Writer. Chase him down, or lead him and cut him off to collect him. (2 of 5 Tribalstack Tropics Ghost Writers)

Tribalstack Green Ghost Writer

Backtrack into the moat and follow it around the left side now to find a large ravine or canyon. Go right in the ravine and collect 6 more Quills in two groups of three (19 of 200 Tribalstack Tropics Quills), then stop and enter a hole in the wall right after the last Quill. Inside, jump on the rocks and collect this world's Play Coin (1 of 1 Tribalstack Tropics Play Coins).

Tribalstack Play Coin

Return out of the hole and into the ravine, continue along the way and up the slope to get 3 more Quills and a message from Trowzer stating you're able to buy a new move (22 of 200 Tribalstack Tropics Quills).

At the top of the slope, you'll find another wooden bridge with 3 Quills on it (25 of 200 Tribalstack Tropics Quills). Collect them and head left towards the large rock structure in the center of the area. Roll up the structures entrance ramp and collect the 3 Quills along the way (28 of 200 Tribalstack Tropics Quills).

Now on the bottom floor of the structure, you will find a lone pillar in the center with Trowzer standing next to it. Speak with Trowzer and you'll find three new moves you can learn. You can choose any move you want, but for the sake of the walkthrough, please pick Slurp Shot for now (For everything you need to know about moves, please see the General Hints and Tips section). Each move will cost 30 Quills to learn, and we will be returning here later for the other two moves. Once you buy Slurp Shot from Trowzer, you will gain the ability to use the move, while also unlocking:

Sssserpent Ssssenpai

Purchase a move from Trowzer

Sssserpent Ssssenpai
1 guideOffline Game ModeSingle PlayerMain Storyline

After purchasing Slurp Shot, we run around the perimeter of this floor of the structure and gather the 4 Quills in the corners (32 of 200 Tribalstack Tropics Quills), then jump off the structure and head north towards a rock wall with a Quill sitting in front of it near a torch. There are 3 Quills to gather here while passing through the rock wall (35 of 200 Tribalstack Tropics Quills). Once collected, jump up the steps and use the Reptile Roll ability to climb up the nearby slope. Once at the top you'll see a switch, ignore that for now and jump up the mountainous section in front of you to gather 3 more Quills (38 of 200 Tribalstack Tropics Quills). Once they are gathered, backtrack to the Switch and step on it to activate our first Pagie Challenge for this World.

Tribalstack Tropics, Pagie #1 - Reptile Roll Time Trial

Reptile Roll Time Trial

After stepping on the Switch, we will have 14 seconds to race through the hoops to the now opened Cagie and get our first Pagie for this world. The key is to use the Reptile Roll to traverse the slopes or else you'll just slide off the cliffs. There are 5 Quills along the race course that you can collect, but ignore them if you miss any as you can always come back afterwards. Once you reach the end, you'll nab your first Pagie for this world (1 of 25 Tribalstack Tropics Pagies), but make sure you also go back and collect those 5 Quills if you missed any! (43 of 200 Tribalstack Tropics Quills)

With that complete, we now travel east across the upper walls of the ravine to find Rextro's Arcade (it's the giant Arcade Machine, you can't miss it). Each World has one of Rextro's Arcade Machines and each world requires you to find Rextro's Play Coin before you can play his game. Luckily, we already found the Play Coin for this World, so we can play this Arcade Machine anytime we want. Additionally, each Arcade Machine has two Pagies to be won, one for beating the game Rextro offers, and one for beating the high score of the game. That being the case, it's time to tackle Tribalstack Tropics' Arcade Game: Kartos Karting. Jump onto the Arcade and speak with Rextro from there to begin.

Tribalstack Tropics, Pagies 2 & 3 - Kartos Karting + High Score

Kartos Karting

This game is a top-down racing game of sorts. It is singleplayer with no other racers, and the goal is to complete 5 laps of the course while dodging enemies and fire currents. Grab Purple Potions if you see them as they will give you a speed boost, but avoid and/or shoot the Green Potions as they will hinder you. Once you complete all 5 Laps, you'll receive the 2nd Pagie for this World (2 of 25 Tribalstack Tropics Pagies). After completing the game, Rextro will mention that you can play again and aim to beat the High Score to get another Pagie, so let's do so. The gameplay will be the same, however, we must now complete all 5 Laps with AT LEAST 2 Minutes and 30 Seconds left on the clock. Once complete, you will receive your 3rd Pagie for this World (3 of 25 Tribalstack Tropics Pagies). If you are having trouble beating the target time, take some practice runs to get used to the course and learn how to take the corners a bit sharper, you'll get it before you know it!

After beating Kartos Karting the first time and getting your 2nd Pagie, you will unlock:

When I'm 64

Successfully complete one of Rextro’s arcade games

When I'm 64
2 guidesOffline Game ModeSingle Player

Also after beating the High Score and getting your 3rd Pagie, you'll unlock:

What's a leaderboard?

Get the high score in one of Rextro's Arcade Games

What's a leaderboard?
2 guidesOffline Game ModeSingle Player

After collecting your 3rd Pagie, it will speak to you and tell you that you can now "Extend" the World. While that's certainly nice to know, we are far from prepared to deal with what the "Extended" version has to offer, so ignore it for now. Instead, backtrack through or above the Ravine and towards the World entrance. You will see a bridge with 3 Quills on it, so go ahead and cross it to collect those (46 of 200 Tribalstack Tropics Quills). At this point, we will be just next to the moat from earlier, as well as a ramp leading up into the area the moat is surrounding. Head up the ramp and into this new area to find a Skeletal Explorer in need of some help.

Tribalstack Tropics, Pagie #4 - Bone Soup

Bone Soup

Speak with the Explorer and accept to help her when prompted to begin a fight with the local creatures. These are the same basic small fries we've been dealing with already, so simply attack them as they get close to take them out easily. After about 10 to 15 enemies are defeated, the battle will end and you'll receive your 4th Pagie for this World (4 of 25 Tribalstack Tropics Pagies). After nabbing your 4th Pagie, make sure to walk around the perimeter of this area to gather the 4 Quills along the wooden stakes and stone walls (50 of 200 Tribalstack Tropics Quills). This is also your 5th Pagie obtained overall, so you'll unlock the "Wellard" Tonic if you visit Vendi, also you only need to equip one for the "Bottoms Up" Achievement, you can casually unlock the other 14 without equipping them to get the "Potion Commotion" Achievement. (2 of 15 Tonic's Unlocked).

From here, backtrack down the ramp we came up and head straight. You'll see a few short pillars with Quills on them over the dried-up river, so hop along them to collect the four Quills, once you reach the end, turn and jump over to the stone arch and gather one last Quill up here (55 of 200 Tribalstack Tropics Quills).

Moving along, head over to the west side of the World, we'll start from the west of the central structure to find an open Cagie with a torn Pagie in front of it (it may be easier to use the Video Walkthrough for this Pagie).

Tribalstack Tropics, Pagie #5 - Fragmented

Fragmented Start

Speak with the torn Pagie to learn that it was ripped up and it's 3 other pieces are scattered in the Jungle behind it. Start by heading along the path with 5 Quills on it (60 of 200 Tribalstack Tropics Quills), then turn and find the first Pagie Piece in a small plot of land behind the first tree on the left.

Fragmented 2

Return to the dirt path and follow the left branch to find an enemy and several wooden barrels, the 2nd Pagie Piece is located inside one of them.

Fragmented 3

After obtaining this piece, turn around to see a circle of 5 Quills. Before going after them, immediately turn right and jump up onto the short stone wall to see two floating metal platforms overhead leading to the final Pagie Piece.

Fragmented 4

Once you've grabbed this final piece, drop down and collect the 5 circularly positioned Quills (65 of 200 Tribalstack Tropics Quills). While doing so you'll likely see and hear the Blue Ghost Writer in the center for a brief second. We cannot do anything about it until we get another move, so remember its location for now and return to the initial torn Pagie to reform it and collect your 5th Pagie for this World (5 of 25 Tribalstack Tropics Pagies).

After collecting your 5th Pagie, turn around and roll up the slope, collecting 2 Quills along the way (67 of 200 Tribalstack Tropics Quills), and speak with Trowzer. This time around, spend 30 Quills to buy the Sonar Shot ability. With this, we can press cn_Y to have Laylee emit a Sonar Wave in front of us. This will reveal each World's Blue Ghost Writer if it is in front of us, and activate sleeping golems such as the one of the other side of Trowzer's pillar. WARNING: If you use Sonar Shot on 30 enemies to stun them, you will unlock the "Super Slam" Tonic with Vendi. You can grind for this now, or keep tabs of it along the way, either way, I will count warning you about this now as (3 of 15 Tonics Unlocked).

We'll test the Sonar Shot out right away by returning to the western area and using it to make the Blue Ghost Writer appear (3 of 5 Tribalstack Tropics Ghost Writers).

Tribalstack Blue Ghost Writer

After collecting the Ghost Writer, turn around and run straight forward to find a Pig Knight with a Quest.

Tribalstack Tropics, Pagie #6 - The Lost Treasure

The Lost Treasure - Scoffsalot

Speak with Sir Scoffsalot and accept his Quest to find his three fellow Knights and the Treasure. Lootsalot is located in the moat under the Skeletal Explorer's Ramp, speak with him to learn the location of the next Knight.

The Lost Treasure - Lootsalot

Shootsalot is located behind Rextro's Arcade, head over and speak to him to learn the location of both the final Knight and the Treasure.

The Lost Treasure - Shootsalot

Follow the Ravine back towards the World entrance, but continue past it while still in the Ravine. You will shortly end up underneath a stone structure and will have a stone platform with a torch on your left. Jump up onto the platform, then jump across the ravine and into Rampo's Treasure Chamber.

The Lost Treasure - Lady Leapsalot

Speak with the final Knight, Lady Leapalot, to gain access to our 6th Pagie for this World (6 of 25 Tribalstack Tropics Pagies). Before leaving, make sure to break open the three Chests in this Chamber to get three more Quills (70 of 200 Tribalstack Tropics Quills).

Exit the Chamber and drop back into the dry river/ravine. Head forward towards the stone wall and follow it to the right while hugging the wall. Around the back of this structure, you'll find a lone stone platform with a Quill on top (71 of 200 Tribalstack Tropics Quills), grab this Quill then jump carefully onto the stone barrier of the World. From here, look to the left of the lone stone to see a corner ledge on the structure with 2 Quills on it (73 of 200 Tribalstack Tropics Quills), then drop down to the dry river and grab two more Quills from the grass near the structure wall (75 of 200 Tribalstack Tropics Quills). Follow the dry river back under the structure and roll up the stone ramp on the other side to end up on a semi-circular red platform with three more Quills on it (78 of 200 Tribalstack Tropics Quills). Return to the ramp you came up and look right to see three more Quills along the rock wall and across the dry river (81 of 200 Tribalstack Tropics Quills).

Very close by to you will be an Ice Berry Bush, lick up one of the berries to gain the Ice-Attribute, then quickly head towards the dry river and jump across the pillars and onto the stone arch to find the Pink Ghost Writer. Using Slurp Shot, fire a few Ice Shots into the Pink Ghost Writer's mouth to satisfy it before you can collect it (4 of 5 Tribalstack Tropics Ghost Writers).

Tribalstack Pink Ghost Writer

Tribalstack Tropics, Pagie #7 - Sleeping Guardians

Sleeping Guardians

Head somewhat forward towards the Ice Berry Bush and then head right to find a sleeping Golem on a platform. Use Sonar Shot to wake up the Golem and make the elevating platform visible. Ride the platform up to the next pillar and wake up the next Golem inside the ivy-covered rock wall. Next, take the next two platforms and wake up the next Golem also inside the ivy-covered rock wall. Turn around and carefully time your jumps to land on the final moving platform and then reach the final pillar. Wake the final Golem to get your well deserved 7th Pagie for this World (7 of 25 Tribalstack Tropics Pagies).

Head back to the central structure and over to Trowzer's pillar, but instead of talking to him, use Sonar Shot on the Sleeping Golem on the other side of the pillar. Jump onto the platform and let it carry you to the next floor. Defeat the enemies along the floor and make your way around to the series of floating platforms outside. Jump carefully along with the platforms and gather the three Quills (84 of 200 Tribalstack Tropics Quills) before reaching the Mollycool on the pillar (1 of 1 Tribalstack Tropics Mollycools).

Tribalstack Mollycool

After collecting the Mollycool, a short cinematic will play showing the location of Dr. Puzz, this game's Mumbo Jumbo/Humba Wumba. Drop down from the pillar and talk to Dr. Puzz to be offered the chance to transform into a new creature in exchange for this world's Mollycool. To transform, jump onto the platform and accept when prompted to turn into a plant-like creature. After transforming you will also unlock:

Squid's in

Get transformed by Dr. Puzz for the first time

Squid's in
1 guideOffline Game ModeSingle PlayerMain Storyline

Tribalstack Tropics, Pagie #8 - Pollination

Pollination

Head to the right and cross the bridge to meet up with the plant that called out to you a moment ago. Speak with it to learn that it's 6 sisters need a little pollination. Start by turning around and pollinating the plant in the circular pot. Slightly more to the right, you'll see a semi-circular rock formation that is hiding the 2nd plant behind it. Head over behind the initial plant that asked for help to find the third against the rock wall. Follow the rock wall to the right to find the fourth plant among a few bushes. Return to the 3rd Plant and begin climbing up the rocks in the center area to find the 5th Plant out in the open to the right. Continue along the central section, and shove the crates out of the way to drop the bridge for you. Finally, reach the 6th and final plant and accept your 8th Pagie for this World (8 of 25 Tribalstack Tropics Pagies).

Return to Dr. Puzz and revert to your normal form, then head back to Trowzer at the central structure. Talk to Trowzer and learn the final move for this world, Buddy Slam. This move is your standard "Ground Pound" to attack what is underneath you, and is performed by jumping and pressing cn_LT while in midair. After learning the move, head to the four corners of this floor and Buddy Slam the elevated tiles to break them and let light into the chamber below. After breaking all the tiles, you'll see a short cinematic showing the entrance to the chamber you need to go to for the corresponding Pagie. Head to the front of the central structure, you can find Vendi located above if you'd like to talk to her and equip a Tonic (assuming you have any at this point, again I HIGHLY recommend Baller if you unlocked it earlier), otherwise turn around and speak to the cloud standing in front of a tree.

Tribalstack Tropics, Pagie #9 - Nimble Race

Nimble Race

Speak to Nimble and accept to race her to begin your next challenge. The goal is to race through the entirety of the dry river/ravine and beat Nimble to the finish line. You will need to use Reptile Roll to stand a chance, however, you will eat up your energy meter very quickly unless you have the Baller Tonic active which cuts the cost in half. Over the course of the... course, you will need to roll into butterflies to refill your energy gauge and keep rolling, you may find it easier to get the butterflies by jumping into them. After going through all of the hoops and finishing your lap, you'll receive your 9th Pagie from this World (9 of 25 Tribalstack Tropics Pagies). Remember to grab the 6 Quills that you find along the course, if you miss any just ignore them and get them after the race is over. In the video walkthrough, I grabbed 5 of them and forgot one, but I go back and get it in the "Extended" version of this World. For now, I will rate it as it stands in the Video Walkthrough (89 of 200 Tribalstack Tropics).

Tribalstack Tropics, Pagie #10 - Shooting Gallery

Shooting Gallery

With the race complete, turn around and enter the Duke's Temple in front of the central structure. Since we already used Buddy Slam to let some light into this chamber, we can now play a Shooting Gallery Mini-Game for another Pagie. To start, stand on the target on the floor and eat an Icy Berry to get your Ice Shots. Fire Ice Berries at the flying targets when you see them and be prepared to turn and eat another berry if needed. Upon shooting all the targets, you'll receive your 10th Pagie for this World (10 of 25 Tribalstack Tropics Pagies).

Tribalstack Tropics, Pagie #11 - Laser Guarded Code

Laser Guarded Code

Exit out of the Duke's Temple and head around to the east side of the central structure (towards Rextro's Arcade) and you'll come across a small square area of land with a security droid and a bunch of hieroglyphic tiles. Your goal is to avoid being seen by the security droid, while Buddy Slamming the floor tiles in the order shown by the wall in front of you (I do a poor job of this in the Video Walkthrough, but the idea is there in the end). Once complete, the Cagie will open and you can climb up the left side ramp to snag your 11th Pagie for this World (11 of 25 Tribalstack Tropics Pagies).

For now, this will conclude Tribalstack Tropics until we return much later on for the "Expanded" version of the World. We will not be able to finish off this world until we have future moves, so I will not return until I have ALL of the moves. At this moment, pause your game and check to make sure your stats are the same as mine for Tribalstack Tropics:

Tribalstack Tropics

Pagies: 11/25

Quills: 89/200 (Unless you got that 6th one from Nimble's Race, then 90)

Play Coin Obtained

Mollycool Obtained

Ghost Writers: Yellow, Green, Blue, Pink

With this in mind, head back to the World Entrance and jump back through the Book to Hivory Towers.

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Hivory Towers

Hivory Towers, Pagie #2 - Flame Code

Flame Code

Once back in Hivory Towers, slide down the slope in front of you to return to the Caged Pagie we saw on the way to Tribalstack Tropics. The Pagie will teach you how to zoom and look around the world with cn_LSc, but more importantly, we can now obtain this Pagie! Use Slurp Shot to lick up a Fire Berry near the slope and get the Fire-Attribute. While active, use your Fire Breath in your new zoomed mode to light the five torches in the order P-A-G-I-E to unlock the Cagie and get your 2nd Pagie for this World (2 of 20 Hivory Towers Pagies). With the Pagie in hand, slide down the next slope and back into the main entrance.

Hivory Towers, Pagie #3 - Firefighter

Firefighter

You'll notice two signs in front of you with numbers on them, these signs point the way to nearby Grand Tome Worlds. 1 is pointing to Tribalstack Tropics while 2 is pointing to the next world we need to get to. Behind these signs is a raised platform with barrels and crates on it, jump up to them and break them to find a Water Berry Bush. Lick up a berry to become Water-Attribute, then turn left and jump onto the floating red platform, then up to the flaming wall. Use your Water Breath to put out the flames and obtain your 3rd Pagie for this World (3 of 20 Hivory Towers Pagies).

After grabbing the Pagie, work your way up the metal ramps, making sure to jump over the waterway, and stop at the fork in the road. The path to the right leads to progress, but there is an item we'll want on the left along the floating platforms, so jump across them first. After following all the platforms, you'll end up on top of Capital B's Golden Statue. Carefully move onto the nose and Buddy Slam onto it to break it and reveal our first Power Extender (1 of 1 Hivory Towers Power Extenders) as well as unlock:

Petty vandalism

Disrespect the Idol

Petty vandalism
1 guideOffline Game ModeSingle Player

Hivory Power

After obtaining it, head back to the metal walkway and climb back up to the fork, this time go right and further up the path to find a locked door and a switch right in front of it. Buddy Slam the switch to open the door but DON'T GO INSIDE YET. Before doing anything, pause the game and write down the amount of Pagies and Quills you currently have overall. Now you can head inside.

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Dr. Quack's Quack-Fire Quiz 1

After a short cutscene, you'll enter the room and will be confronted by Dr. Quack. To progress, we'll have to answer questions from Dr. Quack's Quiz. The goal is to cross the bridge and reach the door on the other side, and the bridge is composed of several honeycomb-shaped segments. Answering a question right will allow you to move one section forward while answering quickly and correctly will allow you to move two sections forward. Answering a question incorrectly, however, will result in the loss of a Life. You get three lives to work with so make sure you answer carefully! For a guide to all the possible questions Dr. Quack can ask you, please visit the Quack-Fire Quiz Q&A Section. After reaching the door, the quiz will end and you'll arrive at the 2nd section of Hivory Towers. You will also unlock:

Quackers

Complete one of Dr. Quack’s Quackfire Quizzes

Quackers
1 guideOffline Game ModeSingle PlayerMain Storyline

Once you load into the room, you'll encounter a group of enemies, however, if you look carefully, you may notice one of them wearing a hat. These Hat-wearing enemies are slightly stronger as they take two attacks to defeat compared to their no-hat brethren. After dealing with them, head to the center of the room. To your left is the door leading to the 3rd World (which is out of our reach for now), straight ahead is Rextro's Arcade for Hivory Towers which features every game you've unlocked up until now, and to your right and up the steps is the path to the 2nd World. Head up the steps to the right, and you'll run into Trowzer who has another free move for us, Glide. We'll need to use this move right away to cross the large gap in front of us and progress. To do so, double jump over to the gap and keep the cn_A button held down to glide safely to the ground, you should have more than enough distance to cover the gap.

Hivory Towers, Pagie #4 - Special Delivery

Special Delivery

Once across the gap, run counterclockwise around the room until you find the 2nd Grand Tome Book surrounded by snow. Turn around and backtrack a little bit until you see a gap in the pipes in the central structure. Jump over to the pipes and glide into one of them, after a moment or so a circulating Pagie will fly into you (4 of 20 Hivory Towers Pagies). Return to the Grand Tome and jump up onto the pedestal. Use 3 Pagies to open the way to the 2nd World, Glitterglaze Glacier.

Glitterglaze Glacier (Non-Expanded)

Welcome to Glitterglaze Glacier! This is the game's obligatory snow level and my personal favorite!

As soon as you arrive, turn left to find what I can only describe as "Ice Honeycombs" in the wall. Jump into these and carefully glide between them to gather the 3 Quills inside (3 of 200 Glitterglaze Glacier Quills). If you have trouble getting any of them, you can come back later with a new move we'll get later on. After collecting them, head out of the cave by the only passage and collect the 3 Quills on the raised ledge (6 of 200 Glitterglaze Glacier Quills). From this same ledge, glide over the water to get to the other side.

On the other side, grab the 3 Quills in the open (9 of 200 Glitterglaze Glacier Quills) and watch out for a new type of enemy in the form of a pair of eyes. This enemy will head over to specific objects and jump onto them to possess them, then run at you with them. The best course of action is to rush the eyes and defeat them before they can possess anything, however, if you fail to reach them in time, I recommend a Buddy Slam on them from above to deal with them, or dodge them and attack them once their attack is finished. After dealing with them, head forward on the upper path and cross the wooden bridges to get 3 more Quills (12 of 200 Glitterglaze Glacier Quills). From here, you will be on a cliff overlooking a ledge with a Caged Pagie and a switch next to it. Jump over to them and Buddy Slam the Switch to start a timer for your first Pagie in this World.

Glitterglaze Glacier, Pagie #1 - Gliding Time Trial

Gliding Time Trial

Once you've Buddy Slammed the switch, a timer will appear giving you 45 Seconds to carefully jump and glide across floating platforms and through hoops in a round trip back to the Pagie. I got it with 23 seconds left on the clock, so you have plenty of time to work with and get used to gliding. Once you fall through the final hoop, the Cagie will open and you'll receive your first Pagie for this World (1 of 25 Glitterglaze Glacier Pagies).

While standing in front of the Cagie, turn left to see a small island out in the water with another bridge connecting it to land, jump into the water and swim over to this island. Here we'll find Trowzer and we will be able to buy two more moves from him in this World. However, we do not have enough Quills at the moment and must come back later, so for the meantime, backtrack along the wooden bridge and collect the 3 Quills on it (15 of 200 Glitterglaze Glacier Quills). Straight ahead of you, you should see three more Quills in the distance on top of a tall ledge, jump up to it using the smaller ledge on the right and gather these Quills (18 of 200 Glitterglaze Glacier Quills). Lastly, ignore the path on the right and head straight forward again. You'll just barely be able to make the jump up the ledge with a double jump, to grab the 3 Quills located here (21 of 200 Glitterglaze Glacier Quills).

From here, turn around and run straight back to where you found your first Pagie (or head to Trowzer) and dive into the water. Swim across the lake to the other side and grab the 3 Quills located in large holes in the snow (24 of 200 Glitterglaze Glacier Quills). Head further back in this area to find the edge of the World, following the barrier of rocks towards the left, you will find an elevated platform with 2 Eye enemies and 4 more Quills (28 of 200 Glitterglaze Glacier Quills). Continue to follow the barrier of rocks to the left and hug the wall around to find a tunnel/entranceway with 3 more Quills on rocks in front of it (31 of 200 Glitterglaze Glacier Quills). Enter the tunnel/entranceway (I'll call these "doors" from now on).

In this new "secondary" area, you'll encounter the same Bee enemies you saw in Hivory Towers and can deal with them as usual with Buddy Slams. Cross the bridge and gather the 3 Quills on it, then jump into the water underneath the bridge to find a jellyfish type enemy. We can't do anything about them just yet, so dodge them to the best of your ability. You'll also find 3 more Quills and a "door" in the wall, swim inside (37 of 200 Glitterglaze Glacier Quills). Inside the cave, surface and head up the slope to find this world's Green Ghost Writer. Use the usual method of cutting him off to catch him, but be careful of your timing as you'll be slipping around on ice this time (1 of 5 Glitterglaze Glacier Ghost Writers).

Glitterglaze Green Ghost Writer

After dealing with him, head up the slope to gather 3 Quills (40 of 200 Glitterglaze Glacier Quills) and see a strange snowman. We can't do anything with him just yet, so ignore him and travel back out the "door" you came in.

Back in the "secondary" area of the world with the Bees, surface and jump onto the land on the left side of the bridge. Along the left wall, you'll find 3 more Quills (43 of 200 Glitterglaze Glacier Quills) and the Skeletal Explorer from Tribalstack Tropics, talk to her to start your next Pagie Quest.

Glitterglaze Glacier, Pagie #2 - Igloo Village Assault

Igloo Village Assault

After talking with the Explorer, your goal will be to jump on top of all the Igloo's and Buddy Slam them to destroy them, afterwards, defeat all the enemies out in the open (the enemies will constantly respawn until the igloos are destroyed, also an enemy will spawn inside each Igloo the moment they are destroyed). Once the task is done, our Skeletal Explorer friend will give you your second Pagie for this World (2 of 25 Glitterglaze Glacier Pagies). You'll also find a Quill on top of each of the 5 Igloos during the Pagie Quest (48 of 200 Glitterglaze Glacier Quills).

After collecting the Pagie and Quills, head back over the bridge and back to the "door" leading to the edge of the world. Instead of going in the "door" jump off the cliff to the left and fall into the water below. You will see a floating chunk of ice with a Quill on it, and behind you will be three more ice chunks along the wall, each with a Quill of their own. Gather these Quills and hug the wall around the corner from the last ice chunk to find the 5th one with a Quill as well (53 of 200 Glitterglaze Glacier Quills). Straight ahead of you will be Trowzer's Island, so head over and buy your first move for this World, the Slurp State. This move works just like the Slurp Shot, however, instead of letting you fire off shots of the element you licked up, you will instead "become" that element. This works on Fire to become enflamed and immune to fire temporarily, Cannonballs to make you heavy enough to bypass strong winds, and Honey to make you stick to slippery surfaces. From here, turn around and head across the bridge and up the platforms. Straight ahead will be a fork in the road with a path to the right that you ignored before and a lit brazier in the middle. Lick the flame in the brazier to become "Fire-Type" and jump up the path straight where you found 3 Quills before. During "Fire-Type" walk through the flame barrier and slide down the slope in front of you to land on the Yellow Ghost Writer (2 of 5 Glitterglaze Glacier Ghost Writers), step on the switch to the right to open a passage back outside.

Glitterglaze Yellow Ghost Writer

Head back to the ground to the fork in the road and lick the flame to become "Fire-Type" again, then head right down the ignored path to start our 3rd Pagie Quest for this World.

Glitterglaze Glacier, Pagie #3 - Running of the Torch

Running of the Torch

Note: At any point inside this area, you will take damage every few seconds if you are not "Fire-Type"!

After entering "Fire-Type" run along the linear path and stop now and then when you see an unlit brazier. Jump into these Braziers to light them permanently and then lick them to reapply your "Fire-Type", once you reach the top and light the fourth and final Brazier, you will unthaw the exit and your 3rd Pagie for this World (3 of 25 Glitterglaze Glacier Pagies). In terms of Quills, you will find 3 Quills along the way to the first Brazier (56 of 200 Glitterglaze Glacier Quills), 2 Quills on the way to the 2nd Brazier (58 of 200 Glitterglaze Glacier Quills), 3 Quills on the way to the 3rd Brazier (61 of 200 Glitterglaze Glacier Quills), 1 Quill on the way to the final Brazier (62 of 200 Glitterglaze Glacier Quills), and 3 more Quills on the ramp leading up to the Pagie (65 of 200 Glitterglaze Glacier Quills). With the Pagie in hand, the entire area will now be safe to travel through without the need for "Fire-Type" and to give you an idea of where you are, the exit you unthawed leads to the "secondary" area with the Igloo Pagie Quest from before. Now that the area is safe, you can backtrack a bit to get to the Red Ghost Writer you likely saw along the way. Once you get to it, dodge its attacks, then counter-attack it from behind. Do this three times and it will turn green and allow you to collect it (3 of 5 Glitterglaze Glacier Ghost Writers).

Glitterglaze Red Ghost Writer

From here, either head to Trowzer and follow the left-hand wall around and backtrack over the Ice Chunks (as I do in the Video Walkthrough), or jump back off the cliff from before and back into the water. You will see 3 Quills leading down in the water along the cliff wall, and some ruins around them. Grab these Quills (68 of 200 Glitterglaze Glacier Quills) and then dive underwater and use Sonar Shot to find the Blue Ghost Writer in the center of the ruins (4 of 5 Glitterglaze Glacier Ghost Writers).

Glitterglaze Blue Ghost Writer

After surfacing, continue to follow the cliff wall in the opposite direction of the Ice Chunks to find a new area of land with a pier, small enemies, and Bees. Follow along the shoreline to find a Minecart named Kartos and begin your 4th Pagie Quest.

Glitterglaze Glacier, Pagie #4 - Kartos' Gems 2

Kartos 2

Kartos is a face you'll quickly get used to as you'll find him in each world with a Pagie to award (We can only get to his Tribalstack Tropics course during the "Expanded" route). Kartos will challenge us to ride in him and follow along a course while collecting Gems and dodging enemies. If we reach the goal with the set amount of Gems he requests, we get his Pagie, however, if we fail, we'll have to try again. A few more things to take note of, taking damage will cost you a few Gems, Orange Gems are worth 5 Gems vs Blue which are worth 1. You can Jump with cn_A, use a Speed Boost with cn_LSr, brake with cn_LSl, and fire a Cannonball with cn_X, the Cannonball, Brake, and Speed Boost must recharge after each use. One last piece of advice is that you can bounce off enemies' heads to get some gems and jump a moment after falling off the tracks to get others. For this course specifically, you'll need to collect 100 Gems before reaching the goal to collect your 4th Pagie for this World (4 of 25 Glitterglaze Glacier Pagies). If you need further help, please view the Video Walkthrough for an idea of what to do. After completing Kartos' Challenge, you will also unlock:

Kartos returns

Complete one of Kartos’s minecart challenges

Kartos returns
1 guideOffline Game ModeSingle Player

This island is home to the 5th Pagie as well, but we'll need the final move in this World to get it, so backtrack to Trowzer by swimming across the lake and learn the next move, the Lizard Leap. Along the way to Trowzer, you'll find 3 Quills underwater in a triangle formation (71 of 200 Glitterglaze Glacier Quills). The Lizard Leap allows us to jump extra high by using our tail as a spring, to use it, hold cn_LT and press cn_A. With our new move-in hand, backtrack to the island. Along the way, you may see a giant lock underwater with three more Quills leading up to it, go ahead and grab them (74 of 200 Glitterglaze Glacier Quills).

Glitterglaze Glacier, Pagie #5 - Stand Your Ground

Stand Your Ground

Once you arrive on the island, run along it to the end to find a box of Cannonballs. Lick one of them to become "Weight-Type" and begin your ascent of the ice wall using Lizard Leap. You'll have to move quickly for this as there is an invisible timer active between switches! Hit the switch near the start, then run and jump along the rocks to get to the large fan. Your "Weight-Type" will protect you from being blown away. Use Lizard Leap to reach the next switch and Buddy Slam it before continuing. If your Weight-Type fades midway, you'll have to time it when the fans turn off to rush in and hit the switches. Once you reach the top and hit the final switch, you'll open the nearby Cagie and will obtain your 5th Pagie for this World (5 of 25 Glitterglaze Glacier Pagies). You'll also find 4 Quills along the course of the climb (78 of 200 Glitterglaze Glacier Quills).

From here, jump into the water and swim all the way across the lake to the "edge of the world" area with Dr. Puzz. Once you arrive, head towards the far right side away from Dr. Puzz and climb up the small platforms and ramp to get up onto the large towers. Each of the two smaller "towers" will have a Quill on top of them with the 2nd being the tower with the Caged Pagie (80 of 200 Glitterglaze Glacier Quills). Talk to Planker the Living Signpost to start your 6th Pagie Quest.

Glitterglaze Glacier, Pagie #6 - Ice Sculpting

Ice Sculpting

This Pagie will take a little time to complete along with the exploration of the towers above. Use Reptile Roll to climb the icy slopes, and get a Quill on the first "Medium Tower", then climb higher to the first "High Tower" to find another Quill (82 of 200 Glitterglaze Glacier Quills). You will also find the Pink Ghost Writer up here, however, it is blocked off by a special kind of Ice we can't break just yet, so ignore it for now. Move back down to the first Middle Tower, and roll over to the 2nd Middle Tower where the Sculpture is located. Grab the 5 Quills along the rim of the 2nd Middle Tower (87 of 200 Glitterglaze Glacier Quills), then use the floating platforms to reach the 3rd Middle Tower. Grab the Quill on the 3rd Middle Tower and then the Quill on the slightly lower tower connected to it before climbing to the final High Tower and getting a 3rd Quill there (90 of 200 Glitterglaze Glacier Quills). On this final High Tower, you'll find a Grenade Berry Bush. Lick up one to become Grenade-Attribute then quickly make your way to the Sculpture and bombard it with grenades to "carve" the Statue Planker wants. You will likely have to get another Grenade Berry or two before you'll finish the Statue, but once you do, return to Planker to get your 6th Pagie for this World (6 of 25 Glitterglaze Glacier Pagies).

After getting the Pagie, return to the final High Tower to get another Grenade Berry, then quickly head to the 2nd High Tower which is connected to the Sculpture Tower and blast the cracked wall in the back to find this world's Mollycool (1 of 1 Glitterglaze Glacier Mollycools).

Glitterglaze Mollycool

You will also find one more Quill on this tower (91 of 200 Glitterglaze Glacier Quills). Jump off the High Tower and glide to the ground to find Dr. Puzz, then give her the Mollycool to activate this World's Transformation ability. Use the D.N.Ray to transform into this World's Transformation, the Snow Plough. From the far right side of the area, head towards the lake to find a very steep slope with Quills on it and drive up along it to get 3 Quills. At the top of the Slope, you'll find 4 more Quills, but you can only grab 3 as the last is in too narrow a gap to reach (97 of 200 Glitterglaze Glacier Quills). Turn around and slowly approach the edge to see a floating platform moving between two areas. Carefully jump on it when it gets close, then jump off on the new area.

Glitterglaze Glacier, Pagie #7 - Silly Hat Club, Part 1

Silly Hat Club 1

In this new area, you'll notice a large pile of rocks/snow in front of you. Use your boost (cn_X) to plow through it and reveal a Hat. There are 4 Hats in this world and they are all buried underneath piles like this one. The goal of this Pagie is to recover all 5 Hats and turn them into the 5 Snowmen we've been seeing throughout the World. Once you get the hat, carefully return to Dr. Puzz. Once at Dr. Puzz's location, follow the "edge of the world barrier' to the far right near the steep slope and enter the "door" we went in before. Back in the "secondary" area, plow into the pile of snow just to the left of the bridge to find your 2nd Hat.

Silly Hat Club 2

Head into the open doorway to the left and enter the Brazier area. Make your way to the entrance of the world and plow into the pile of snow located in front of the Brazier entrance to find your 3rd Hat.

Silly Hat Club 3

Head up the ramps on the way to the Gliding Time Trial Pagie, and enter the "door" here to access the Crystalline Cave. Pass straight through this location and turn slightly right when you reach a dead-end to find the 4th pile of snow and 4th Hat.

Silly Hat Club 4

Exit out the left side "door" to arrive on the bit of land with Dr. Puzz. Climb up the Towers once again, and plow into the pile of Snow on the way to the final High Tower to find the 5th and final "Hat".

Silly Hat Club 5

From here, drop down to the ground and reenter the "door" to the Crystalline Cave. Once inside, turn left and drive up the icy slope to collect 6 Quills (103 of 200 Glitterglaze Glacier Quills) and this World's Power Extender (1 of 1 Glitterglaze Glacier Power Extenders), you'll have to turn just before the fan to get to the Power Extender's cliff.

Glitterglaze Power Extender

Also, you now have a total of 2 Power Extenders, so you'll unlock the Hunter Tonic (4 of 15 Tonics Unlocked). Lastly, at this point you should have 202 Quills overall which will unlock:

License to Quill

Collect your first 200 Quills

License to Quill
1 guideOffline Game ModeSingle PlayerCollectable

With the Power Extender and all 6 Quills obtained, drive back down the slope and exit back out towards Dr. Puzz. From here, we no longer need the Truck Transformation, so either return to Dr. Puzz to turn back, or jump in the water to automatically do so. (At this point in the Video Walkthrough, I realized I did not grab the "Ice Sculpting" Pagie and went back for it.) After removing your transformation, head over to the steep slope and go just to the right of it to find a small island out on the lake with our 1st Snowman on it. Talk to him to give him his Hat.

Silly Hat Club 6

While we're here, head over to the next island with the green platform in front of it.

Glitterglaze Glacier, Pagie #8 - Timed Jumping

Timed Jumping

You'll notice the green platform with 4 dots is not moving in front of you, jump onto it to cause another green platform with 3 dots to appear in front of you and quickly move from left to right. Wait for the 3 dot platform to get into position in front of you, preferably lined up with the Quill, then jump off the 4 Dot platform to the 3 Dot platform in place. While jumping, glide over to the 3 dot platform to cause a 2 Dot platform to appear, be careful of the fans as they will blow you away if you get too close. Mimic what you just did by waiting for the 2 Dot platform to line up with the Quill, then jump and glide over to it to spawn the 1 Dot platform. Lastly, wait for the 1 Dot platform to line up with the Quill and jump and glide over to it to unlock the Cagie and get your "technically" 7th Pagie for this World (7 of 25 Glitterglaze Glacier Pagies). We'll be backtracking to the Silly Hats Club Pagie later on which is why I said "Technically". You also should have obtained 3 Quills during your jumps (106 of 200 Glitterglaze Glacier Quills).

Glitterglaze Glacier, Pagie #7 - Silly Hat Club, Part 2

Silly Hat Club 7

After obtaining the Pagie, return to land and back to the Crystalline Cave. Once inside, turn right and head down the path to find the 2nd Snowman along the way, then give them their Hat. We'll be putting this Pagie on the backburner again, so from here, continue into the next room to start the next Pagie Quest.

Glitterglaze Glacier, Pagie #9 - Crystal Pattern

Crystal Pattern

Inside this chamber, jump up and grab the 3 Quills first (109 of 200 Glitterglaze Glacier Quills), then stand next to the multicolored crystals and watch the order the light up in. Once you have the order memorized, head over to the large crystals in the back of the room and use Sonar Shot to light them up in the same order as the smaller crystals. Doing so will get us our "technically" 8th Pagie for this World (8 of 25 Glitterglaze Glacier Pagies). Exit through the "door" nearby to return above Trowzer's area. Return to the World Entrance and use Lizard Leap to jump up to the high platforms and grab the 3 Quills up here (112 of 200 Glitterglaze Glacier Quills).

Glitterglaze Glacier, Pagie #7 - Silly Hat Club, Part 3

Afterwards, backtrack to the Brazier area on the platform above Vendi and travel through the entire chamber to the end where you got the Pagie. Behind you at the top will be the 3rd Snowman, so give him his "Hat".

Silly Hat Club 8

Continue through the doorway the Frozen Pagie originally blocked to end up in the "secondary" area. Head over to the bridge and jump in the water and then swim through the "door". Inside locate the 4th Snowman from before and give him his Hat.

Silly Hat Club 9

Exit through the same "door" to return to the "secondary" area. Jump up on the left side of the bridge to get to the area where you took out the Igloos. Head straight forward past the enemies to the wall, and follow it to the right to find the 5th Snowman behind a large pile of rocks at the cliff's edge. Give him his Hat to finally earn your "technically 9th Pagie (No more saying "Technically" either lol).

Silly Hat Club 10

From here, it's time to tackle one of the hardest Pagies in the game, so jump off the cliff into the water and begin swimming towards Dr. Puzz's land. When you reach said land, stay in the water and dive down to find a "door" and enter it to arrive at the Gloomy Gem Grotto.

Glitterglaze Glacier, Pagie #10 - Gloomy Gauntlet

Gloomy Gauntlet

WARNING: At any point in this cave if you happen to fall off, you will die and must restart from the beginning of the cave!

Once inside, lick the glowing gems in the corner ahead of you to glow in the dark temporarily, then slide down the slope while grabbing the 3 Quills, you can roll back up if you missed any (115 of 200 Glitterglaze Glacier Quills). Continue forward and slide down another slope while grabbing two more Quills, then carefully run along the dark ice path and grab a 3rd Quill (118 of 200 Glitterglaze Glacier Quills). Lick the gemstones to reapply your glow, then continue along the icy path and grab 4 more Quills (122 of 200 Glitterglaze Glacier Quills). Take a moment if you need to then get ready for the hard part. Lick the gemstones to reapply your glow, then use Reptile Roll to grab the 3 Quills ahead and jump onto the slope, then slide down to the group of enemies and take them out (125 of 200 Glitterglaze Glacier Quills). Lick up an Ice Berry from nearby and click cn_LSc to enter zoom mode. Snipe the flying enemies out of the air to get them out of the way, then reapply your glow before jumping and gliding across the small platforms ahead of you. Ride the 2nd platform up and jump to the ledge to rest for the hardest part. When you're ready, reapply your glow and enter Reptile Roll (You cannot exit Reptile Roll AT ALL during this or you WILL die!) then jump onto the upward slanted slopes and roll along them to reach the far end with Quills and safety. Reapply your glow, then ascend the platforms while grabbing the 6 Quills along them (131 of 200 Glitterglaze Glacier Quills), however, be careful of the new enemy here as his attacks hurt A LOT, I personally recommend avoiding him in general. On the platform above, deal with the pair of Eyes if you can, then reapply your glow and jump over to the moving platforms. After carefully crossing them, jump over to the next rest stop and reapply your glow. This part will get tricky, you'll need to roll down the slope and aim for the moving platform with the crystal fence to stop you, otherwise, you will fall to your death! Once on the moving fenced platform, turn left to see the path behind the wall below you, so jump down to it. Reapply your glow and get ready for the finale. Use Reptile Roll to jump along the slanted platforms, collect the 3 Quills if you can (134 of 200 Glitterglaze Glacier Quills), then step on the switch at the end to get your well deserved 10th Pagie for this World and open a shortcut back to the exit (10 of 25 Glitterglaze Glacier Pagies).

With this, we are now done with the "Non-Expanded" version of Glitterglaze Glacier, so please pause and check your stats to make sure they are the same as mine:

Glitterglaze Glacier

Pagies: 10/25

Quills: 134/200

Power Extender Obtained

Mollycool Obtained

Ghost Writers: Yellow, Red, Green, Blue

With this in mind, head back to the World Entrance and jump back through the Book to Hivory Towers.

----------------------------------------------------------------------------------------------

Hivory Towers

Hivory Towers, Pagie #5 - Pipe Ascent

Pipe Ascent

As soon as you return to Hivory Towers, you'll see a green pipe behind you. Use Lizard Leap to jump up onto it and continue along it to reach the top of the area. Once you reach the tip of the Green Pipe, turn to see your 5th Pagie for this World on top of the Red Pipe and grab it (5 of 20 Hivory Towers Pagies).

Hivory Towers, Pagie #6 - Sticky Slope

Sticky Slope

After obtaining the 5th Pagie, drop down to ground level and head out and to the left back to the main area. The first thing you'll see while going left is a security droid and a wooden fence to your left. Avoid being seen by the droid and slip behind the fence to find a Beehive. Lick the Beehive to become "Honey-Type", then quickly Reptile Roll to the right past two more Security Droids and up a metal slope to find your 6th Pagie for this World (6 of 20 Hivory Towers Pagies). Backtrack through the main area and run around the curving room until you come across a sign with a "2" on it next to a section with blowing fans. Lick a nearby Cannonball to become Weight-Type before running across the bridge and into the "door". On the other side, step on the switch to lower the gate, then use Sonar Shot on the nearby sleeping golem to create a shortcut to Tribalstack Tropics. Backtrack through the same "door", reapply Weight-Type. and run back across the bridge to get back to the 2nd Sector of Hivory Towers. Once you cross the bridge, head left and glide back across the gap to get to the doorway to the 3rd Sector. Turn left from in front of the doorway and continue along the path until you find a fork in the road. Take a right to move through a narrow cubby and find an Ice Berry Bush. Lick up a Berry to become Ice-Attribute then backtrack to the 3rd Sector Door and shoot the ice switch to unlock the door and head inside.

Now inside the 3rd Sector, named the "Archive", head to the back and left side of the room to find Trowzer under a neon pink arrow and get another free move, the Buddle Bubble. This move allows us to create a Bubble while underwater with cn_RT that allows us to breathe for a limited amount of time as well as walk around on the seafloor. Next, head around the Aquarium in the middle of the room to find a glass wall and an opening lit by torches.

Hivory Towers, Pagie #7 - Archive Maze

Archive Maze

Head into the torchlit entrance to find a maze of "doors" that leads to a Pagie, the problem is that you can easily get lost in here while looking for the correct path. The correct path is as follows:

Room 1 (Entrance): Go Right.

Room 2: Defeat/Avoid the Eyes and enter the Left Door.

Room 3: Jump onto the books with the butterfly, then jump over to the upper platform and enter the Right Door.

Room 4: Run left into the next room, then enter its Right Door.

Room 5: Grab your 7th Pagie for this World (7 of 20 Hivory Towers Pagies). A panel will open in the wall making a Left Door, this is a shortcut back to the entrance.

From the entrance, run straight forward (turn the camera to see), and jump onto the lowest pile of books. Scale up the various piles of books until you reach the top, then jump into the Aquarium. Swim down and through the middle section to find a switch on the seafloor of the Aquarium, use Buddle Bubble (cn_RT) and Buddy Slam to drop down onto it and open the "door" to the next room next to Trowzer. Exit the Aquarium via the same way you got in, then enter the "door". In this next room called the "Waterworks", jump into the water and use Buddy Bubble to sink down next to the Caged Pagie. There is a switch in front of it that will activate our next Pagie Challenge.

Hivory Towers, Pagie #8 - Underwater Time Trial

Underwater Time Trial

After hitting the switch, you'll have 30 Seconds to quickly drop down and run/jump through the Hoops in a figure 8 pattern to unlock the Cagie and get your 8th Pagie for this World (8 of 20 Hivory Towers Pagies).

After getting the Pagie, surface if you need to get your bearings, then head to the right side of the room with the entrance to your back. Dive down and use Buddy Bubble to find an opening with bubbles jetting upwards and a few lit Jack-o-Lanterns around it. Pass through the opening and surface to find a metal staircase leading to the 3rd Grand Tome World, Moodymaze Marsh.

Moodymaze Marsh (Non-Expanded)

Moodymaze Marsh is your average Swamp/Scary World this time around. There are a lot of thorns here and as you'll have likely guessed they WILL damage you so avoid them if you can!

As soon as you load into the World, jump into the water in front of you and use Buddy Bubble to walk on the floor and collect the 3 Quills (3 of 200 Moodymaze Marsh Quills). Step on the switch on the floor to deactivate the fans, then surface on the other side. On land, grab the 3 Quills in front of you before destroying the mushrooms blocking your path (6 of 200 Moodymaze Marsh Quills).

Moodymaze Marsh, Pagie #1 - No Splashing

No Splashing

Continue forward and talk to the Pumpkin. They will explain the situation for this Pagie, but I'll do the same here. As soon as you hit the switch next to you, the Pagie will be freed from its cage, however, if you ever touch the water, you will can and it will be caged again. Simply hit the switch, then Lizard Leap/Glide on top of the walls to bypass the water altogether and grab your 1st Pagie for this World (1 of 25 Moodymaze Marsh Pagies). At this point, you will have 30 Pagies overall and will unlock:

Pagie Rampagie

Collect 30 Pagies

Pagie Rampagie
1 guideOffline Game ModeSingle PlayerMain StorylineCollectable

After grabbing the Pagie, turn around and grab the lone Quill on the plank in the water, then Lizard Leap back onto the walls and grab the Quill near the overhead bridge (8 of 200 Moodymaze Marsh Quills).

Continue past the location where the Pagie was caged to find Trowzer under a large mushroom. Instead of heading to Trowzer, take a sharp right and follow the path around while collecting 6 more Quills (14 of 200 Moodymaze Marsh Quills). Run straight forward in this new area to find 3 more Quills behind another pool of water, then turn around to find 3 more leading up a series of steps consisting of rocks and a mushroom (20 of 200 Moodymaze Marsh Quills). To your left, you can jump over to the overhead bridge from before, do so, then cross the bridge to find 2 Quills on a circular platform, and one more Quill on top of Trowzer's Mushroom (23 of 200 Moodymaze Marsh Quills).

Drop down and collect the 3 Quills on the broken bridge nearby, then continue left along the path collecting 3 more on the next bridge (29 of 200 Moodymaze Marsh Quills). Cross the third bridge to a long metal building and grab the 3 Quills running along the side of it (32 of 200 Moodymaze Marsh Quills). Hug the wall of the building and follow it around the corner to find a shopping cart with your next Pagie Quest.

Moodymaze Marsh, Pagie #2 - Electric Maze

Electric Maze

Speak with Ollie the Shopping Cart and accept the Quest to begin. Enter the maze and follow the linear path for a little way. Along the course of the maze, the walls will chase behind you while electrified, so make sure to keep moving. When you reach the first wide-open fork, turn instead of going straight. Defeat the enemy inside and follow the only path for just a moment, after a second the wall ahead of you will activate and come after you. Backtrack the way you came to escape it and you'll find the path you came from has changed with more enemies. Finally, after defeating or bypassing said enemies, follow the linear path to get to a large open room with your 2nd Pagie for this World (2 of 25 Moodymaze Marsh Pagies).

Exit the maze and hug the maze walls to the right. Continue to the next corner and follow along the wooden platforms to collect 3 Quills on them and 2 more on the land beyond (37 of 200 Moodymaze Marsh Quills). Turn left and speak with Trowzer under the large mushroom in order to learn your first move for this world, the Lizard Lash. This move allows us to latch onto specific metal structures and either pull ourselves up to them or pull them to us. These structures look like this:

Lash Point

After learning the move, jump or lash on top of Trowzer's Mushroom, then lash to the nearby tree. From here turn right and grab the nearby Quill (38 of 200 Moodymaze Marsh Quills) before dealing with the Red Ghost Writer on the platform (1 of 5 Moodymaze Marsh Ghost Writers). Return to Trowzer and head along the path to his left with a lit jack-o-lantern. Head straight down this path to a pool of water and dive in to get 5 Quills (43 of 200 Moodymaze Marsh Quills).

Moodymaze Red Ghost Writer

Moodymaze Marsh, Pagie #3 - Aquatic Sprint

Aquatic Sprint

After grabbing the Quills you'll notice a switch in the middle of them. Stepping on this switch will start a Pagie Challenge requiring us to cross a small underwater obstacle course within 15 seconds and grab the Pagie before time runs out. The trick to this course is to activate Buddy Bubble and jump on the switch, then run to the obstacles, deactivate Buddy Buddle to swim over them, then reactivate Buddy Bubble and grab the Pagie. You may need to try a few times to get the timing down for the deactivation and reactivation as it's going to be very close, however, once you succeed you'll obtain your 3rd Pagie for this World (3 of 25 Moodymaze Marsh Pagies).

After grabbing the Pagie, surface and turn around to grab 3 Quills on top of a pipe (46 of 200 Moodymaze Marsh Quills), then enter the "door" next to the pool of water.

Moodymaze Marsh, Pagie #4 - Pump Maze

Pump Maze

Now inside the Pumping Plant, head forward to find three switches and a glass-sealed maze we'll have to interact with. Once you touch one of the three switches, a timer will appear giving you 1 Minute and 30 Seconds to complete the maze by moving the yellow box on the right to the switch on the left. To complete the maze follow these instructions:

  1. Step on the middle switch to blow the box upwards
  2. Step on the left switch to blow the box left into the passage.
  3. Step on the middle to go up
  4. Step on the right to go around the block
  5. Step on the middle, then quickly the left to go above and past the block
  6. Let the box fall into the cubby below
  7. Step on the middle, then the right to blow it into the next passage
  8. Step on the left, then middle to blow it to the left and up into the next passage
  9. Step on the right, then the middle, then left to get it above the switch, then step off to let it fall into place

Dropping the box onto the switch will open the Cagie and allow us to grab our 4th Pagie for this World (4 of 25 Moodymaze Marsh Pagies). Exit back through the "door".

Now outside, before going anywhere else, turn left and Lizard Leap onto the pipe connected to the building. Leap again onto the next platform, then head left and leap/glide over to the rocky wall. Stand on the tallest rock near the building and turn to see a pipe heading upwards with a small pipe sticking out of the side. Leap up and glide onto the small part sticking out, then continue upwards leaping when necessary to find this World's (and your first) Pirate Treasure on the top of the highest pipe (1 of 1 Moodymaze Marsh Pirate Treasure).

Moodymaze Pirate Treasure

You will also unlock:

Private Pillage

Find any one of the pirate treasure items

Private Pillage
2 guidesOffline Game ModeSingle PlayerCollectable

After grabbing the treasure, jump down to the ground and grab the 3 Quills in front of the pool of water, then three more while climbing up the steps next to you (52 of 200 Moodymaze Marsh Quills). Follow the narrow path around and you'll see a crate you can lash. Ignore it and look over the cliff nearby to see a platform with 2 more Quills to grab (54 of 200 Moodymaze Marsh Quills). Turn immediately right after falling onto the platform with the 2 Quills to see a single blue mushroom. Run towards this mushroom and turn left to enter a slightly open area with the Blue Ghost Writer. Use Sonar Shot on this area just before the next Quill to smoke it out (2 of 5 Moodymaze Marsh Ghost Writers).

Moodymaze Blue Ghost Writer

At this point, you should now have found 10 Ghost Writers overall and will unlock the Fallproof Tonic (5 of 15 Tonics Unlocked). Grab the lone Quill and continue heading forward to the two blue mushrooms to find another Quill in front of them (56 of 200 Moodymaze Marsh Quills). To your left will be a sealed pipe with a switch next to it, Buddy Slam the switch to open the pipe and create a shortcut to an area from earlier. Don't enter the newly opened pipe and instead grab another lone Quill straight in front of it and between two patches of thorns (57 of 200 Moodymaze Marsh Quills).

Moodymaze Marsh, Pagie #5 - Treetop Grappling

Treetop Grappling

Head forward into the next area, then left to find 3 more Quills and a swampy area with logs traveling along a current (60 of 200 Moodymaze Marsh Quills). Ignore this area for now and turn around to find the same steps you climbed before with the lashable crate at the top. Lash onto the crate and run backwards to yank it out, then jump up and into the area it was blocking. Lash from platform to platform to grab 3 Quills and defeat an enemy (63 of 200 Moodymaze Marsh Quills), then turn around and lash to a much higher platform with this world's Play Coin (1 of 1 Moodymaze Marsh Play Coins).

Moodymaze Play Coin

Jump back down to the platform that had your last Quill and the enemy on it, then lash to the platform in front of you with one more Quill (64 of 200 Moodymaze Marsh Quills). The next lashable platform will be moving under two groups of thorns, so you'll have to time your lash just right, then lash to the final platform to get this World's 5th Pagie (5 of 25 Moodymaze Marsh Pagies).

Jump back down towards the crate you lashed out of the way, and head down the steps back to the swamp with logs in the current. Jump on a log and continue to jump on it to keep it from sinking. Allow the log to carry you slightly downstream where you can jump off to the right, and along a few grass islands, to reach the Yellow Ghost Writer (3 of 5 Moodymaze Marsh Ghost Writers).

Moodymaze Yellow Ghost Writer

Backtrack along the islands and jump back onto the logs. From here, jump along the logs to grab a total of 6 Quills (70 of 200 Moodymaze Marsh Quills), then get off the logs on an island of enemies near where the logs spawn. After defeating the enemies, jump up one platform to find a fork in the road. The path to the left had Quills and leads to one of those glowing blue cubes we saw in Glitterglaze Glacier. Ignore this path and go right up a few more platforms while grabbing 3 more Quills, then jump up another platform and follow it to the end for another 3 Quills (76 of 200 Moodymaze Marsh Quills).

Before continuing on we now have enough Quills for Trowzer's other move, so turn around and cross back over the logs to the lashable crate area, then enter the shortcut pipe you opened earlier. This will take you to the entrance of the world and you can run straight along the path, past the area where you got your 1st Pagie, and back to Trowzer to learn the Sonar 'Splosion. This move works like the Sonar Shot except it detonates all around you in a wide exploding dome. This is useful for stunning a mass of enemies, as well as destroying those annoying blue cubes. While facing Trowzer, turn right and cross the broken bridge to find a field of red-capped Mushrooms and your next Pagie Challenge.

Moodymaze Marsh, Pagie #6 - Mushroom Obliteration

Mushroom Obliteration

Speak with Wally the Shopping Cart and he'll task you with destroying all of the red-capped Mushrooms in front of you, the catch, however, is that they will regrow if you don't destroy them all at once. Simply stand in the middle of the upper four and use Sonar 'Splosion to destroy them all, then do the same for the large lower section to get your 6th Pagie for this World from Wally (6 of 25 Moodymaze Marsh Pagies).

From here, backtrack to Trowzer and then to the shortcut pipe to get back to where we were. Turn left and head through the area to return to the swamp logs, follow the logs upstream and return to the fork. This time go left, grabbing the 3 Quills along the lily pads, and you'll arrive at the blue cube (79 of 200 Moodymaze Marsh Quills). You should now have an overall total of 302 Quills (or 303 if you got that extra one in Tribalstack Tropics) and will unlock the Hoarder Tonic (6 of 15 Tonics Unlocked).

Moodymaze Marsh, Pagie #7 - Heating Up

Heating Up

Use Sonar 'Splosion to destroy the blue cube and reveal a Fire Berry Bush. Lick up a berry to become Fire-Attribute, then breathe fire into the nearby pipe constantly to burn the rope and drop our 7th Pagie for this World to the ground (7 of 25 Moodymaze Marsh Pagies).

Hop back along the lily pads and take the other side of the fork. Jumping up the platforms, you'll arrive back in the location we were at before we left to get Sonar 'Splosion. Drop down and talk to Jolly the Shopping Cart to start your next Pagie Challenge.

Moodymaze Marsh, Pagie #8 - Water Purification

Water Purification

After talking to Jolly, head over to the large pipe next to him. Lash the large crate inside the pipe and run backwards to pull it onto the switch, this will cause some platforms to appear and the main platform to drop down. Jump along to the main platform and Buddy Slam the switch in the middle to start a 25 Second timer. During the course of this timer, you'll have to lash over to each of the three platforms surrounding the main platform, and Buddy Slam all three of their switches to get our 8th Pagie for this World. Try your best to avoid and ignore the enemies on each platform as they will distract you and cause you to run out of time (8 of 25 Moodymaze Marsh Pagies). Also make sure to get 4 Quills, one on each of the Switch platforms (83 of 200 Moodymaze Marsh Quills).

After grabbing the Pagie, follow the rock wall to the left and across the water to find and climb several small cliffs with 3 Quills on them (86 of 200 Moodymaze Marsh Quills). Slightly to your left, cross the wooden bridge with 4 Quills on it, and head to a large pipe covered building to grab 3 more in front of the "door" (93 of 200 Moodymaze Marsh Quills). Enter the "door" to battle our first Boss of the game.

Moodymaze Marsh, Pagie #9 - Boss: Trev the Tenteyecle

Trev the Tenteyecle

Inside this building is the Moodymaze Marsh Boss, Trev the Tenteyecle. Each world has a boss for us to defeat, though unfortunately Tribalstack Tropics and Glitterglaze Glacier's Bosses are locked in their "Expanded" versions. Before starting the battle, note that the mushrooms in the arena can be destroyed to release butterflies to restore your health. When the battle begins, Trev will start by sweeping his tenteyecle along the ground a few times and we'll have to jump over it to dodge it. From here he can use his attacks randomly, he will lift his tenteyecle and slam it on the ground to create a shockwave we must also jump over. Once we've dodged the shockwave, Trev's Tenteyecle will be stunned and we can jump up and attack each of the three eyes to partially damage him. The eye in the back takes 3 hits, the middle eye takes 2 hits, and the smallest in the front takes 1 hit. After partially damaging him, he will retract his tenteyecle and hover it over our heads. To deal with this, we need to keep moving and once it slams into the ground, we need to jump over the resulting shockwave. After dodging a few shockwaves, Trev will open a port in the wall and we can attack his main eye to fully damage him. After 3 hits or so, he will retract his eye and we must jump away before the port slams closed and harm us. Lastly, he will raise his tenteyecle out of the swamp and chase us with it, I haven't quite found a way to dodge this one, but after getting hit by him, he will retract his tenteyecle from the swamp and the entire phase starts over from the sweeping attacks. After hitting his main eye 9 times (3 sets of 3), Trev will be defeated and we'll receive our 9th Pagie for this World (9 of 25 Moodymaze Marsh Pagies), as well as unlock:

Creep from the deep

Defeat the World 3 boss

Creep from the deep
1 guideOffline Game ModeSingle Player

After defeating Trev and returning outside, hug the building's walls and head around back to find Kartos.

Moodymaze Marsh, Pagie #10 - Kartos' Gems, Part 3

Kartos' Gems, Part 3

The rules of Kartos' Mini-Game are the same as last time, however, this course has a few things to keep in mind. First of all, we'll need to collect 125 Gems to get the Pagie this time, and second, this track will loop eternally if you jump on the incorrect rails at the end. This can be taken advantage of in order to get more Gems, and once you have enough, you can take the correct path of rails to get to the goal. As usual, the Gems are a bit difficult to plot a course through with text, so please see my Video Walkthrough if you need a visual example of how to complete the course. Once complete, we'll receive our 10th Pagie for this World (10 of 25 Moodymaze Marsh Pagies).

After obtaining the Pagie, loop back around to the front of Trev's Building and head back across the bridge. You'll likely see Rextro's Arcade nearby and in front of it will be three mushrooms out in the swamp, each with a Quill on them. Jump out across the mushrooms to get these 3 Quills (being careful to jump and glide once on them as they'll sink into the swamp), then return to land and grab 3 more in front of Rextro's Arcade (99 of 200 Moodymaze Marsh Quills).

Moodymaze Marsh, Pagies #11 & 12 - Rextro's Bee Bop + High Score

Bee Bop

As we already found the Play Coin for this world earlier on, we can talk to Rextro and jump up to the controls to gain access to his Arcade Game for this world, Bee Bop. During this game, you'll be controlling a Bee and must drop down to sting the enemies below you with cn_X to get points. You can use the Speed Boost Potions with cn_A to move quicker, or the Invincibility Potion to just straight up ram into all the enemies, however, watch out for fire pillars! Once the timer at the top of the screen runs out, if we're still alive, we'll obtain our 11th Pagie for this World (11 of 25 Moodymaze Marsh Pagies). Just as before with Tribalstack Tropics, there is another Pagie to earn here for beating this game's High Score. Our new goal is to play the game again but aim for a score higher than 4,000. Once we obtain said score, we must survive until time runs out to get our 12th Pagie for this World (12 of 25 Moodymaze Marsh Pagies).

After obtaining both Pagies, backtrack over the bridge behind you and jump into the purified water from earlier. Underwater, you'll notice this world's Mollycool trapped inside a structure with mushrooms on top of it. Use Buddy Bubble on the upper platform with the mushrooms to land on it, then destroy the mushrooms to remove the platform and gain access to the Mollycool (1 of 1 Moodymaze Marsh Mollycools).

Moodymaze Mollycool

With the Mollycool in hand, use Buddy Bubble to reach the bottom of the lake and run over to the pipe on the left-side wall to enter it and grab 3 Quills (102 of 200 Moodymaze Marsh Quills).

Moodymaze Marsh, Pagie #13 - Murky Passage

Murky Passage

This pipe leads to an area known as Murky Passage. Note: Make sure to get all the Quills inside this location as once you leave certain areas, you'll have to come all the way back through this area to get the ones you missed! Once inside, step on the switch in front of you to raise the gate in the distance, however, if you move off of it, the gate will shut. Grab the Quill above this switch (103 of 200 Moodymaze Marsh Quills), then stand on the switch for a little while to "charge" the gate. Once you think you've waited long enough, release Buddy Bubble and rush through the gate before it closes behind you. On the other side of the gate, grab the 3 Quills (106 of 200 Moodymaze Marsh Quills) and swim over the thorns to the right. Grab the 2 Quills at the end of this tunnel (108 of 200 Moodymaze Marsh Quills), then enter the next room with a changed camera angle. Swim upwards, making sure to avoid the blue electrical bars, and use Buddy Bubble to drop down on the opposite sides of the electrical bars once you pass them. Doing so will ensure that you drop down before hitting any other blue electrical bars above you as the air blowing up from underneath you will force you upwards, after reaching the top, enter the next room. In this room, grab the 2 Quills on the switches (110 of 200 Moodymaze Marsh Quills), then step on the right one for a few seconds in order to make the fan blow the cylindrical stone onto the first switch on its path. With the stone in place, step onto the other switch on the pillars track and the gate will open, quickly swim beyond it once you're ready. On the other side of the gate, grab the lone Quill above the switch (111 of 200 Moodymaze Marsh Quills), then stand on the switch to open the gate. Carefully time it, as there is a spinning electrical bar in the way, and pass the gate. In this next room, grab the lone Quill above the switch (112 of 200 Moodymaze Marsh Quills), then repeat the process from the previous room, however, note that there are two electrical bars in this room. In this final room, simply Buddy Slam the switch to unlock the cagie and grab your 13th Pagie for this World (13 of 25 Moodymaze Marsh Pagies). Enter the pipe to exit.

Upon exiting the pipe, straight ahead of you will be yet another pipe with 3 more Quills leading in, so follow them (115 Moodymaze Marsh Quills). Now inside the Swampy Station, swim to the surface and grab the 3 Quills in front of you (118 of 200 Moodymaze Marsh Quills). After grabbing the quills, turn left and jump into the water with the grate over it to find this world's Green Ghost Writer, you'll have to use a combination of Buddy Bubble and jumping to cut him off as you'll be underwater (4 of 5 Moodymaze Marsh Ghost Writers).

Moodymaze Green Ghost Writer

We can't do anything else in here just yet, so swim back through the pipe you came in. Now back in the lake outside, use Buddy Bubble and grab the 3 Quills located under the plant in the center of the area (121 of 200 Moodymaze Marsh Quills).

Moodymaze Marsh, Pagie #14 - Thorn Trap

Thorn Trap

Surface and look at each corner of the lake to spot Dr. Puzz, then head over and turn in this Worlds Mollycool to transform into the Shoal. While playing as the Shoal we can swim through thorns without being harmed, use cn_A to swim and cn_X to attack. You'll likely have noticed a Pagie trapped in some thorns while underwater, if not, simply head in the direction the D. N. Ray is pointing and swim straight into the thorns to get your 14th Pagie for this World (14 of 25 Moodymaze Marsh Pagies). After grabbing the Pagie, continue heading straight in the same direction the D. N. Ray is pointing towards and into the pipe blocked by thorns.

Moodymaze Marsh, Pagie #15 - Dusky Duct

Dusky Duct

Now inside Dusky Duct, swim forward and around the gate on the right to find a pile of bones weighing down a switch, attack them to raise it. Afterwards, swim to the opposite side of the room and do the same for the other switch to open the gate in the middle. Swim through the now open gate and carefully bypass the blue electrical bars to reach a cylindrical chamber. Carefully swim downwards while avoiding the blue electrical beams (you may find it easier to swim diagonally down in the same direction as them to keep out of their way) to reach the bottom of the room. In the next room over, you'll find jellyfish-like enemies that you can defeat by getting close and pressing cn_X. Please note that upon defeating 10 of these underwater enemies, you will unlock the Salmon Tonic (7 of 15 Tonics Unlocked). Head through the next few linear rooms and swim up through the green-lit cubby. In this final room, attack the bones weighing down the Shopping Cart and you'll receive your 15th Pagie for this World (15 of 25 Moodymaze Marsh Pagies). Swim through the pipe to exit.

From here, we no longer need the transformation, so head back to Dr. Puzz and return to normal. We're also done with Moodymaze Marsh, for the time being, so pause and make sure that your stats are the same as mine, then return to the world entrance and leave or hit "Return to Hub":

Moodymaze Marsh

Pagies: 15/25

Quills: 121/200

Pirate Treasure Obtained (You can't see this, just make sure you collected it!)

Play Coin Obtained

Mollycool Obtained

Ghost Writers: Yellow, Red, Green, Blue

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Hivory Towers

Once back in Hivory Towers, cross the log in front of you and lash your way over and up to the ledge. Drop down to find a gate with a switch in front of you, hit the switch to open a shortcut back to the Waterworks' entrance. The door behind you will lead to Dr. Quacks 2nd Quack-Fire Quiz, so make sure to pause and memorize your current Quill and Pagie counts before entering.

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Dr. Quack's Quack-Fire Quiz 2

The rules are the same as the last quiz, however, the Questions this time around will be about Glitterglaze Glacier and Moodymaze Marsh. Please see the Quack-Fire Quiz Q&A Section for a list of all the Questions and Answers (I've encountered).

Once the quiz is complete, you'll end up in an outdoor section of Hivory Towers. Head forward across the metal walkways (carefully dodging the Security Robot), then head straight forward towards the blue-lit tunnel to find Trowzer in front of it.

Trowzer Hivory Cashino

Speak with Trowzer to get another free move, the Camo Cloak. This move allows us to become invisible and bypass security lights which would otherwise lock us out of areas if we were spotted, it also allows us to reflect certain laser beams however it also drains energy very quickly so press the buttons again to deactivate it when you don't need it. Use Camo Cloak to bypass the blue-lit tunnel's security, then head across the metal walkways in front of you to find a strong enemy among the red dice. This orange enemy is rather tough and I highly recommend simply bypassing him and heading right into the gambling themed room. Use Camo Cloak and enter the blue light to Buddy Slam the switch and open the gate in front of you. Finally, spend 10 Pagies to unlock the 4th Grand Tome World, Capital Cashino.

Capital Cashino (Non-Expanded)

Capital Cashino is, as you've likely guessed, a casino-themed world. Unlike the other worlds in the game, Pagies are not found lying around or awarded for challenges, instead, they are exchanged for Casino Tokens, which are found lying around or awarded for challenges. You can trade 10 Casino Tokens for 1 Pagie, and there are a total of 190 Casino Tokens total throughout the entirety of Capital Cashino. The only exceptions to this would be Kartos' Pagie, the Boss' Pagie, the Ghost Writer Pagie, the "All-Quill" Pagie, and both of Rextro's Pagies. With that explained, let's explore!

As you enter the world, you'll have to use Camo Cloak to bypass the security cameras immediately. Once in the Casino, straight ahead of you will be the Exchange Counter where Capital B a completely new character will exchange your Casino Tokens for Pagies, so remember to come back here with them! From the Counter, head left and follow to the world's walls to find a pillar with a diamond on top of it and another inside of it.

Maintenance Room (7 Casino Tokens)

Maintenance Room

Stand on the circular platform in front of the pillar and use Sonar Shot on the diamond in the pillar to raise yourself up. You'll need to activate several diamonds with your Sonar Shot inside this location, so do so with the first three to enter the building and grab your first three Quills (3 of 200 Capital Cashino Quills), as well as your first Casino Token (1 of 190 Casino Tokens). In this next room, Buddy Slam the switch to start a moving platform, then jump onto it and Sonar Shot all three diamonds surrounding you to raise the pillars. Quickly move through the narrow upper passage to defeat some enemies and grab your 2nd Casino Token (2 of 190 Casino Tokens), then get to the edge to catch the moving platform and jump back on. Carefully double jump and glide over the bars along the way to reach the next platform and your 3rd Casino Token (3 of 190 Casino Tokens). Next to you will be four diamonds, use Sonar 'Splosion to activate them all at once and quickly run across the path that appears to get your 4th Casino Token (4 of 190 Casino Tokens). Stand on the circular platform and Sonar Shot the three diamonds along the way to ride upwards and grab your final 3 Casino Tokens for this area (7 of 190 Casino Tokens). Lastly, be as careful as you can and ride down the slide while collecting three more Quills (6 of 200 Capital Cashino Quills), if you miss any, you can go through the Maintenance Room again, or wait until a little bit later for an easier method.

Once off the slide, turn around and head back to the entrance of the Maintenance Room, but instead of going in, look to your right to find a sealed pipe and 3 Quills behind a potted plant (9 of 200 Capital Cashino Quills). Head back towards the Exchange Counter and continue straight past it to find Rextro's Arcade along the right-side wall. Leap up onto the raised platforms to gather 3 Quills (12 of 200 Capital Cashino Quills), then approach the Slot Machine to the left of his Arcade.

Slot Machines, Part 1 (Play Token)

Lash onto the lever and run backwards to pull it down and activate the Slot Machine. Stand on top of a switch and carefully watch the icons as they pass by until you memorize what they are and their order. When you know the Yooka-Laylee Icon is coming next, Buddy Slam the switch to lock it into place. Do the same with the other two switches to get the jackpot, this world's Play Token (1 of 1 Capital Cashino Play Tokens).

Capital Cashino Pagies #1 & 2, Rextro's Hurdle Hijynx + High Score

With the Play Coin in hand, give it to Rextro to gain access to this World's Arcade Game, Hurdle Hijynx. This is, in my opinion, the hardest of Rextro's Games to complete so be ready for a possibly bumpy ride. The objective of this game is to reach the finish line. You play by using cn_LSl or cn_LSr to switch lanes, cn_A to Jump, cn_LT to slow down, and cn_RT to roll. You can find power-ups along the way such as Blue Invincibility which lets you run through enemies, but avoid Green Poison as it slows you down, you'll also be able to collect Quills to raise your score (these are completely unrelated to the 200 in Capital Cashino). Do your best to dodge blockades by switching lanes, jump onto platforms or over dice (you cannot switch lanes while on a platform), and roll through enemies to reach the finish line and get your 1st Pagie for this World (1 of 25 Capital Cashino Pagies). Unfortunately, you'll need to play this game again to get the 2nd Pagie by beating the High Score. Carefully play through the course again and grab enough Quills to hit a score of 24,000+ in order to get your 2nd Pagie for this World (2 of 25 Capital Cashino Pagies). Also please note that taking damage or going too slow and falling back off the screen WILL reduce the number of Quills you have by quite a bit! Practice makes perfect! Also, as we've now beaten Rextro's High Scores on 3 different Worlds (Tribalstack Tropics, Moodymaze Marsh, and Capital Cashino) we unlock the Livewire Tonic (8 of 15 Tonics Unlocked).

Slot Machines, Part 2 (17 Casino Tokens)

From Rextro's Arcade, head right around the mountain of red dice to find another Slot Machine, this time with 5 switches. Do as you did before to activate the Slot Machine and hit the jackpot, 7 Casino Tokens (14 of 190 Casino Tokens). From here, turn left to spot two more Slot Machines along this side of the Casino, then head over to the next one with 3 switches and hit the jackpot for 5 more Casino Tokens (19 of 190 Casino Tokens). Lastly, continue along to the third and final Slot Machine in this area, this time however the buttons control different slots than normal. The left button controls the right slot, the middle button controls the left slot, and the right button controls the middle slot. Otherwise, play as normal to hit the jackpot, 5 more Casino Tokens (24 of 190 Casino Tokens).

Air Maze (7 Casino Tokens)

Air Maze

After completing the third Slot Machine, turn right and head over and into the little cubby between the second and third Slot Machines to zoom in on the Air Maze. The right side of the cubby has a metal switch that will blow air up under the ball and lift it upwards, while the left side of the cubby has nothing and standing here will cause the ball to drop onto whatever is beneath it. So all in all, you only need to move left and right to play this game, while getting the ball into the bottom right corner within 2 Minutes and 30 Seconds. Use the air to drop the ball onto platforms and let it roll down them into the next chamber, or constantly blow the ball up into platforms to force them along into the next chamber (all depending on which way the platform is rotating). Overall, the course is fairly linear and you shouldn't have too much trouble completing this challenge in a try or two. Completing the Air Maze will award you with 7 Casino Tokens from the pipe on the right (31 of 190 Casino Tokens).

Head left back to the third Slot Machine in this area but continue past it this time to find Lady Leaps-a-lot. Ignore her for now and look behind the potted plant behind her to find 3 more Quills (15 of 200 Capital Cashino Quills). Next, head left from Lady Leaps-a-lot to find a platform surrounded by the 4 classic card icons (diamond, heart, club, spade). Stand on the platform and use Sonar 'Splosion to activate and raise the platform. Leap up and grab the 3 Quills before jumping over to the roulette table platforms in front of you (18 of 200 Capital Cashino Quills). Jump along these rotating roulette tables to collect 5 more Quills (23 of 200 Capital Cashino Quills), then turn back and jump off the south side of them to find a set of 12 Buttons in a number pad styled setting on the ground.

Memory Match (5 Casino Tokens)

Memory Match

Speak with the Slot Machine Character nearby to start the game. This is a game of Memory Matching where you will have 1 Minute and 30 Seconds to Buddy Slam the buttons in pairs to match the pictures. At the beginning of the game, you will have a moment to memorize all 12 pictures and then must Slam them in pairs before time runs out. If you find a pair, you keep it, and if you fail, both flip back over (your successful pairs will not be affected). Completing the Memory Match game within the time limit awards you with 5 Casino Tokens (36 of 190 Casino Tokens). Before leaving the area, make sure to grab the 2 Quills on either side of Vendi against the wall (25 of 200 Capital Cashino Quills).

Follow the path to the left of Vendi to find a wall of Gold Dice, a group of enemies, and a broken Slot Machine. Nearby will be a large block-shaped fan you can leap up onto. Grab the lone Quill in the fan's current (26 of 200 Capital Cashino Quills), then glide to ride the current up and land on the Gold Dice Wall. Run along the dice to collect 4 more Quills, then jump down onto the large fan in the corner to get a fifth Quill (31 of 200 Capital Cashino Quills). Follow the fans along the wall and dodge the electrical device to find another smaller fan with one Quill on it, a lone red die with one Quill on it, and a stack of two red dice with a fan next to it and one Quill on it (34 of 200 Capital Cashino Quills). In the area beyond the lone red die, you'll see 2 more Quills atop two stacks of poker chips, a third Quill atop another lone red die, and a fourth Quill on top of a larger red die with a Slot Machine NPC next to it, gather them all before talking to him (38 of 200 Capital Cashino Quills).

Gliding Time Trial (5 Casino Tokens)

Gliding Time Trial

Speak with the Slot Machine NPC to begin your next challenge, a gliding time trial along the entire fan-ridden area we just combed through for Quills. The goal of the challenge is to jump and glide through the course's hoops within 2 Minutes and 10 Seconds. The course is more or less the exact reverse of the way we followed for Quills, otherwise, it's fairly linear to traverse but tough to describe and I would recommend the Video Walkthrough for this area. At the end of the course, you will ride down a slide with 3 Quills on it (41 of 200 Capital Cashino Quills) and receive your prize of 5 Casino Tokens (41 of 190 Casino Tokens).

After grabbing the Tokens, jump down towards the Golf Course ahead of you and grab the lone Quill hidden behind the potted plants nearby (42 of 200 Capital Cashino Quills). Turn around and use the red dice to jump up onto the Golf Course. Start by heading left and grabbing the 3 Quills at the end (45 of 200 Capital Cashino Quills), then turn right and continue up the course towards the beginning. Grab 3 more Quills on top of and around the next red die (48 of 200 Capital Cashino Quills) and continue along the course. Grab 3 more Quills behind the ramp ahead, then leap up to the start of the course and grab another set of 3 Quills behind the Golf Ball (54 of 200 Capital Cashino Quills). Speak with the Slot Machine NPC nearby to begin your next challenge.

Golf Course (5 Casino Tokens)

Golf Course

After speaking with the NPC, hit the switch in the middle of the area to start a 2 Minute and 30 Second timer as well as lower to Golf Ball onto the course. The goal is to run into or attack the golf ball to push it along the course and get it into the hole at the end within the time limit. You'll have a generous amount of time to do this and shouldn't have many problems as long as you avoid the sandpit with the tough enemy in it. Once you complete the challenge, you'll receive another 5 Casino Tokens (46 of 190 Casino Tokens).

Behind the NPC, you'll see a platform leading to the wall, 3 more Quills, and a broken Slot Machine, so head over to them (57 of 200 Capital Cashino Quills). Leap up into the fan nearby to ride up to an upper area with 6 more Quills (63 of 200 Capital Cashino Quills) and this world's Power Extender (1 of 1 Capital Cashino Power Extenders). Lastly, drop down the other side to collect 3 more Quills and locate Kartos up ahead (66 of 200 Capital Cashino Quills).

Slot Machines, Part 3 (5 Casino Tokens)

Next to Kartos will be another Slot Machine, however, this one is also different than normal. There will be two square buttons and one circular one. Stand and jump on the left square switch to temporarily pause the left slot and try to get the Yooka-Laylee Icon lined up with the one in the middle slot. Once complete, jump over to the right square button and do the same to get all three lined up. Once all three are lined up, stand on the circular button and slam it once they are close to hitting the jackpot, 5 more Casino Tokens (51 of 190 Casino Tokens).

Capital Cashino Pagie #3, Kartos' Gems, Part 4

Speak with Kartos to start his usual challenge of collecting Gems. This time around you'll need to collect 150 Gems before reaching the finish line, use the Video Walkthrough if you'd like a visual example of how to collect some of the gems on this course and grab your 3rd Pagie for this World (3 of 25 Capital Cashino Pagies).

Capital Cashino Pagie #4, Boss: I.N.E.P.T.

I.N.E.P.T.

Immediately following Kartos' Challenge, this World's Boss, I.N.E.P.T. will attack us. This is potentially the hardest boss fight in the game as we must fight it while still riding in Kartos. When the battle begins, I.N.E.P.T. will begin laying bombs on the track and we'll have to jump over them. I.N.E.P.T. can lay bombs in three different ways, single bombs with a clear amount of time to jump over them such as the first run, pairs that are back to back which you'll have to either jump over both at once or shoot the first and jump over the second, and lastly, it'll drop singles but closer to each other where jumping will eventually cause you to land on one. In the case of the final bomb style, hit the brakes before landing on the bomb to stop just in front of it and either jump at the last moment or shoot it. After each successfully dodged bombing run, I.N.E.P.T. will flash red and charge us in a ramming attempt and we must both fire a cannonball to damage and stop it, as well as hit the brakes to avoid colliding and taking damage ourselves. Remember that I.N.E.P.T. will only take damage while already charging us and no sooner! If you, however, failed to dodge and were hit by a bomb, I.N.E.P.T. will reset the bombing run instead. After successfully shooting I.N.E.P.T. five times with cannonballs, we will begin the 2nd Phase of the battle.

At the start, I.N.E.P.T. will crouch down and blink red to charge through us, then turn itself around and blink red before charging back to it's starting position. We'll want to deal with this by firing a cannonball as it begins charging, jumping over it, jumping over it again as it comes back, and hitting it in the backside with another cannonball. After a few runs, I.N.E.P.T. will get behind us and begin firing missiles along the tracks in front of us, which we must jump over in order to make it damage itself. Eventually, as with the bombs, it will fire them in bursts and we must choose to either shoot the extra missiles, jump over them, or time our brakes in order to dodge them. The speed in which I.N.E.P.T. launches the missiles will tell you how fast the missiles will come or if they are in pairs. Once enough missiles hit I.N.E.P.T., it will blow up and award us will our well deserved 4th Pagie for this World (4 of 25 Capital Cashino Pagies) as well as...

Obsolete

Defeat the World 4 boss

Obsolete
2 guidesOffline Game ModeSingle Player

With that nuisance dealt with, look around the edges of your current platform to find a set of tracks leading down with 3 Quills on them and two more Quills on the red dice in front of them (71 of 200 Capital Cashino Quills).

Roulette Path (6 Casino Tokens)

Trowzer Cashino

Just ahead of us will be a glass pillar, and behind it, another location to use Sonar 'Splosion. Doing so will reveal a Casino Token under the glass pillar (52 of 190 Casino Tokens). Afterwards, enter the tunnel and travel along the moving roulette tables inside to gather 9 Quills (80 of 200 Capital Cashino Quills) and 4 Casino Tokens (56 of 190 Casino Tokens), make sure to avoid the red roulette balls however as they'll damage you. After passing the tables, you'll end up in a large hall with some enemies. Grab the lone Casino Token in the center of the room (57 of 190 Casino Tokens), then grab the 4 Quills in the corners of the room (84 of 200 Capital Cashino Quills). From here, exit the room from the other side to end up on a large section of roulette tables with 2 Quills (86 of 200 Capital Cashino Quills) and this World's Green Ghost Writer. Hop along the roulette tables in order to cut it off and grab it (1 of 5 Capital Cashino Ghost Writers). Lastly, head to the left side of the roulette tables to find another Sonar 'Splosion location in the distance. Glide over to it and you'll notice a large trail of Quills leading to another platform (this is where the game actually wants you to start the roulette path, we did it in reverse). Ignore them for just a moment and glide over to the large fountain to your left. While on the rim of the fountain, glide over to the other side of the trail of Quills and use Sonar 'Splosion to create a bridge for a short time, run along it to gather the 8 Quills (94 of 200 Capital Cashino Quills).

Trowzer Cashino 2

Our next goal is to get to Trowzer, so follow the gray path leading from the fountain's stairs all the way around and to the right, until you reach the world's entrance and the Exchange Counter (make sure you avoid the patrolling Security Robots along the path). Trowzer will be located just a short distance from the Counter, standing in front of a short pillar with a glowing arrow pointing down to him. Speak with Trowzer and buy this World's only move, the Reptile Rush. This move is used by holding cn_RT and pressing cn_X in order to wind up a spin attack and then blast straight forward, it can be used to charge through glass and launch up ramps into hidden areas. With our new move in-hand, head around Trowzer's pillar to find a giant pyramid of playing cards and a Slot Machine NPC in front of it.

House of Cards (11 Casino Tokens)

House of Cards

Speak with the NPC and it'll raise the ramp next to it and ask you to get its special playing card from the enemies inside the pyramid. Before doing so, there is a lone Casino Token hidden under the ramp that you can get, I will not count it until way later on as I forgot it was there in the Video Walkthrough until the end of the World. That aside, use Reptile Rush in front of the ramp to blast up it and through the glass window. Head right and use Reptile Rush to get up another ramp, then quickly backtrack away from the electric fence in front of you and Reptile Rush up a 3rd Ramp behind you while grabbing a Casino Token (58 of 190 Casino Tokens). In this next room, maneuver around the electrical fences and grab another lone Casino Token before rushing up another ramp and grabbing 3 more Casino Tokens in a group (62 of 190 Casino Tokens). Ride down the slide to reach the main room with a few enemies and a large glass pillar containing the special playing card. You can defeat the enemies if you like, but they'll just respawn from the nearby pipes. Instead, rush through the glass pillar to knock it down a level and continue to do so until you obtain the special playing card. Once you have the card, the exit will open allowing you to leave and return it to the NPC outside to get your reward, 5 more Casino Tokens (67 of 190 Casino Tokens). Afterwards, head to the fountain in the center of the world and run around it until you find the stairs leading up to it.

Fountain (7 Casino Tokens)

Jump into the fountain and use Buddle Bubble to sink to the bottom and collect 10 Quills (104 of 200 Capital Cashino Quills), and 4 Casino Tokens (71 of 190 Casino Tokens). Once they are all collected, head to the center and destroy the barrel to reveal a water jet. Stand on the water jet and release Buddy Bubble to get jettisoned into the air above the fountain and collect 12 more Quills (116 of 200 Capital Cashino Tokens) and 3 more Casino Tokens (74 of 190 Casino Tokens). If you need to, you can fall back into the fountain and relaunch yourself in order to get at the remaining Quills you may have missed.

Once you have them all, stand on the rim of the fountain and head over to the building on the left of the House of Cards. Inside you'll find Dr. Puzz and a group of Slot Machines.

Slot Machines, Part 4 (Mollycool)

Head over to the only working Slot Machine and play it as usual to get this World's Mollycool (1 of 1 Capital Cashino Mollycools). With it in hand, head over to Dr. Puzz and transform into this World's Transformation, the Chopper. While playing as the Chopper, you can press and hold cn_A to ascend, cn_LT to descend, and press cn_X to fire missiles. This transformation allows us nearly free-roam levels of exploration so start by grabbing the two Quills on the gold dice behind Dr. Puzz (118 of 200 Capital Cashino Quills). On another note, as the Chopper, you can now destroy the Security Robots that patrol through this World and if you destroy 10 of them, you'll unlock the Peekaboo Tonic (9 of 15 Tonics Unlocked).

Broken Slot Machines (Casino Tokens)

Broken Slot Machine

While playing as the Chopper, we can now destroy all of the Blue Broken Slot Machines we've encountered throughout the World. We can start by destroying the two in our current room and grabbing the 8 Tokens they drop (82 of 190 Casino Tokens). Head left past the working Red Slot Machine and after a moment you'll arrive at a mountain of red dice. Inside the mountain is the third broken slot machine so destroy it to get 4 more Tokens (86 of 190 Casino Tokens). Straight ahead of you will be Rextro's Arcade, grab the lone Quill on top of his Arcade (119 of 200 Capital Cashino Quills), then fly into the alcove in the wall behind the Arcade and destroy the fourth broken slot machine for 4 more Tokens (90 of 190 Casino Tokens). Fly back out of the alcove and to the right of Rextro's Arcade you'll see a white/grey building. Fly above it to find Kartos and the fifth broken slot machine on the top of a gold die in the corner, destroy it for 4 more Tokens (94 of 190 Casino Tokens). Fly towards the roulette tables behind you and descend into the large hall from earlier to find and destroy the sixth broken slot machine for 4 more Tokens (98 of 190 Casino Tokens). Exit the hall and fly up on top of it to find 4 Quills guarded by Security Robots, destroy them and collect the Quills (123 of 200 Capital Cashino Quills). Head over to the Gold Course and on the right of it will be the seventh broken slot machine against the wall and 4 more Tokens inside (102 of 190 Casino Tokens). From here, fly straight across the Golf Course to the roof of the building on the other side and destroy the eighth broken slot machine to get 4 more Tokens (106 of 190 Casino Tokens). Finally, fly around and inside the same building to find the ninth broken slot machine on the ground and 4 more Tokens inside (110 of 190 Casino Tokens).

Taking a break from the Broken Slot Machines, we have a little more to do. Turn right and fly past the starting point of the Gliding Time Trial to find 3 Quills on top of a building built into the wall (126 of 200 Capital Cashino Quills). Next head over to the House of Cards and grab 5 Quills (131 of 200 Capital Cashino Quills) and the Yellow Ghost Writer from the "Lower Balcony" (2 of 5 Capital Cashino Ghost Writers). Turn around after getting the Ghost Writer to find the tenth Broken Slot Machine on the ground in front of you and 4 Tokens inside (114 of 200 Casino Tokens), then fly up to the "Upper Balcony" of the House of Cards to get 5 more Quills (136 of 200 Capital Cashino Quills).

Cashino Health Extender

From here, fly over to the fountain (you can gather any Quills you missed from before) and fly straight up above it to find this World's, and your first, Health Extender under the light (1 of 1 Capital Cashino Health Extenders). Next, head back to the House of Cards and grab the 5 Quills located here, one on each golden die and one on the ground (I ended up missing one of these in the Video Walkthrough and will come back for it at the end of the World so I will not count it just yet) (140 of 200 Casino Quills).

All in all, to clear any confusion between the Text and Video Walkthroughs, Those following the Text Walkthrough should AT MOST have 2 more Quills than me and 1 more Casino Token than me at this point if you've been collecting my missed items. One Quill from Nimble's Race Track in Tribalstack Tropics that I have not gotten yet, and this Quill just a moment ago. The Casino Token I missed is hidden under the ramp to the House of Cards' entrance. Other than those (assuming you went after them) we should have the exact same amount of collectibles). Those following the Video Walkthrough should have exactly what I have. All of these items will be collected later on and I will mention them as they are returned to!

Behind and to the right the House of Cards is a long blue wall of Hieroglyphics and at the very end near the Golf Course will be the eleventh and final Broken Slot Machine with 4 more Tokens inside (118 of 190 Casino Tokens). Just below us is a slide with 3 Quills on it, we'll be riding down this slide in the "Expanded" version of this world, but you can get the Quills now to avoid missing any when riding the slide (143 of 200 Capital Cashino Quills). Lastly, head over to the Golf Course and grab the lone Token on top of the Hole's Flag (119 of 190 Casino Tokens), then head back towards the House of Cards and grab 3 Quills surrounding a potted plant on the ground next to Sir Scoffsalot (146 of 200 Capital Cashino Quills). Also, assuming you've collected EVERY Quill I've collected up to this point, you'll have 500 total and will unlock...

Fits the Quill

Collect 500 Quills

Fits the Quill
1 guideOffline Game ModeSingle PlayerCollectable

Chopper Taxi Service (20 Casino Tokens)

The four Knights are back again and will ask you to transport them to a certain location within a time limit. Speak with Sir Scoffsalot and he will riddle to you that he wants to be taken to Rextro's Storage Alcove within 40 Seconds. Agree and begin ascending up and around the House of Cards. Once you see the fountain, fly past it and into the right corner of the World, then descend to arrive at Rextro's Arcade. Fly into the Alcove above the arcade and land in the ring to complete the Challenge and receive 5 Casino Tokens located at the Alcove Exit (124 of 190 Casino Tokens). Just after leaving Rextro's Arcade, directly on your right will be that same white/grey building with Kartos on top. On the side of the building are some cracked blocks you can blow up to reveal the next Knight, agree to help him and his riddle will hint that he wants to go to the Casino Vault within 45 Seconds. The Casino Vault is in the exact opposite corner of the World, so fly up and cross the area to find the Vault blocked off by cracked blocks. Blow them up and land in the ring within the time limit to receive 5 more Tokens at the Exit (129 of 190 Casino Tokens). From here, return to Dr. Puzz's location and across from the working Slot Machine will be Sir Shootsalot. Agree to help him and his riddle will hint to getting a ride to the top of a tree at the Golf Course within 40 Seconds. Fly out of Dr. Puzz's building and head straight forward to the Golf Course. Land in the ring on top of the tree near the Hole to complete the Challenge and receive 5 more Tokens (134 of 190 Casino Tokens). Lastly, fly to the beginning of the Golf Course and then descend underneath it to find Lady Leaps-a-lot. Agree to help her and you'll have to take her to the roof of the House of Cards within 40 Seconds. Ascend into the sky and you'll see the House of Cards near the opposite corner of the World. Land in the ring on the roof to complete the challenge and get 5 more Tokens (139 of 190 Casino Tokens).

With that, we are done with the Chopper Transformation for now and can return to Dr. Puzz to return to normal. Once reverted back to normal, head over towards Rextro's Arcade and walk to the front of the white/grey building next to it.

Security Room (5 Casino Tokens)

In front of the Security Room will be a red security light and a white light in the wall. Stand under the red light and turn your back to the white light in the wall. Activate Came Cloak and reflect the laser that appears into the white light to activate the pillar next to you, make sure to stay crouched and turn while crouching to aim the laser, then deactivate Camo Cloak when done as it consumes a lot of energy! Jump onto the pillar and reactivate Camo Cloak to do the same and activate the next wall light and pillar. Finally, use Camo Cloak and activate both wall lights on the sides of the door to open it and get inside the building. Once inside, head around the corner and defeat all the enemies while avoiding the laser to unlock the cages and get 5 Tokens (144 of 190 Casino Tokens).

At this point in the Video Walkthrough, I figured out I was missing the Casino Token under the House of Cards' Ramp and collected it (145 of 190 Casino Tokens).

We are now done with Capital Cashino's Non-Expanded version, so head over to the Exchange Counter by the World Entrance and trade in 140 Casino Tokens for 14 Pagies (18 of 25 Capital Cashino Pagies). As usual, make sure your collectibles match mine (minus those two Quills mentioned earlier if you already collected them), then leave the World:

Capital Cashino

Pagies: 18/25

Quills: 146/200

Health Extender Obtained

Energy Extender Obtained

Play Coin Obtained

Mollycool Obtained

Ghost Writers: Yellow, Green

Hivory Towers

Once back in Hivory Towers, you'll immediately get a short cutscene of Trowzer asking you to come to see him. Head straight out of the Capital Cashino area and you'll see a purple sign on the wall indicating that World 5 is to the left. Follow it left and sneak past the tough enemy and over the metal walkways. Use Camo Cloak to bypass the blue light security gate and hug the left wall to follow it around to Trowzer's area. Cross the wooden bridge over the acid and Trowzer will be on your left. Speak with Trowzer and he'll teach you your final "free" move, Flappy Flight. To use this move, hold cn_LT and press cn_X to activate it and cn_A to ascend. This will allow you to freely fly anywhere at the cost of your energy and is extremely important for us to be able to complete the Expanded Worlds. From here, we can head straight over to the 5th and final Grand Tome World, however, we can now collect nearly everything in Hivory Towers so that's what we'll do. From Trowzer's location, use Flappy Flight and fly high up above the acid lake and halfway through the tunnel. At the halfway point and at the top, you'll find a branching tunnel you can go through with a bunch of butterflies in front of it. Grab a butterfly or two to restore your energy, then take this new tunnel to your next Pagie Challenge.

Hivory Towers Pagie #9, Balloon Flight

Balloon Flight

In this room, we'll need to find the letters P-A-G-I-E to light the torches behind the cage and get this Pagie. The letters are scattered inside the balloons that are floating around the room. Fly up and approach each balloon, then use Sonar Shot to pop them and look for a letter, be careful as some have enemies inside! If you find a letter, it will float down to the acid and circle the island just above the acid. If you run low on energy make sure you prioritize grabbing a butterfly to restore it! Once you find all five letters, grab your 9th Pagie for this World (9 of 20 Hivory Towers Pagies). From here, fly back through the tunnel you came in from and continue to the right through the other half of the main tunnel to reach a new area beyond the acid. In this new area, to your left will be a switch and a shortcut gate to World 4, Capital Cashino, so stand on the switch to open it and go through the "door" beyond the gate.

Hivory Towers Pagie #10, Paper Weight

Novel Hovel

As soon as you enter this area called the Novel Hovel, you'll see a bunch of giant books and switches on both sides of them. Pick a book and jump on the switch in front of it, if the sound is the "Success" sound, lash onto the book and drag it onto the switch, if the sound is the "Failure" sound, push the book onto the switch on the other side. Once all 6 Giant Books are on their correct switches, you'll be able to grab your 10th Pagie for Hivory Towers from the cage on the right side of the room (10 of 20 Hivory Towers Pagies). Also, as we now have 10 Hivory Towers Pagies obtained, we unlock the Bruiser Tonic (10 of 15 Tonic Unlocked). Leave the room and head back outside.

Hivory Towers Pagie #11, Dominoes

Dominoes

Once back outside, turn left to see a device that is sucking in a ton of books through the sky. Fly over towards it and on the way, you will see a path on the ground leading to it and a row of very large books. Land at the beginning of the row of books on a book called "To the Top" and use Reptile Rush to ram into the giant books and knock them over like Dominoes. The books will fall onto a large switch which will open the gate inside the machine and gain us access to our 11th Pagie for Hivory Towers (11 of 20 Hivory Towers Pagies).

Fly all the way back in the other direction and go through the gate we opened earlier to access this area near Novel Hovel. After passing through the gate, head forward and around the bend to the left to find the 5th Grand Tome World to our left, however, we're only using it as a landmark for now. Fly up onto the building next to the 5th Tome's Entrance and head through the Honeycomb shaped tunnel.

Hivory Towers Pagie #12, Speedy Slide

Honeycomb Shaped Tunnel

Once inside this new room, Buddy Slam the switch in front of the gate to open it and start a time limit of 40 seconds. Your goal will be to ride down the slide while passing through all of the hoops, however, there will be several blockades that will try to stop you including electrical fences that alternate between left and right, and fences that you'll have to zig-zag through, make sure you get the timing down and pass through the safe sides. After a few tries and a potential viewing of the Video Walkthrough, you'll get the hang of it and make it in time to get your 12th Pagie for Hivory Towers (12 of 20 Hivory Towers Pagies).

Continue forward after grabbing your Pagie and then turn left to see a large Black and Yellow striped door.

Hivory Towers Pagie #13, Wind Tunnel

Black and Yellow Door

Approach the door and it will burst open to reveal a long tunnel filled with raging winds, security robots, and a Pagie way at the end of it. Our goal is to repeatedly use Reptile Rush to charge through the Wind and get to the Pagie at the end. It may take an attempt or two as if you happen to slip up, you'll be forced out of the tunnel by the Wind. You'll also want to move along from either the left or right sides as the Security Robots in the center will block you and if hit, force you out. Once you do reach the end, however, you can grab your 13th Pagie for Hivory Towers (13 of 20 Hivory Towers Pagies).

Once you exit the Wind Tunnel, head left to reach the CEO's Office where Capital B is. We can't duke it out with him just yet, however on the right side of this area will be another gate with a switch in front of it. Step on the switch and enter the "door" to find a tunnel connecting to Glitterglaze Glacier's Hub, however, you'll have to open yet another gate first. Now inside Glitterglaze's Hub, head to the right of it and lick a Cannonball to become Weight-Type and pass through the "door" ahead to get to Tribalstack Tropics' Hub.

Hivory Towers Pagie #14, Path of Flame

Path of Flame

In this room, you'll see a large blue pipe along the ceiling and a platform straight across from you on the other side of the room, use Flappy Flight to fly over to it. To your left will be a clear tube with papers and books passing through it and at the end a platform with steps, glide over to this. Jump up the steps and stand on the red pipe. Watch the flames inside the blue pipes cracked glass and once they die down, use Reptile Rush to break through the glass, then quickly get back out and onto the red pipe. Once the flames die down again, jump in and grab the Pagie to the right before rushing through the glass in front of it to escape. This is your 14th Pagie for this World (14 of 20 Hivory Towers Pagies).

With this Pagie in hand, exit the Tribalstack Tropics Hub back to the Entrance of Hivory Towers and exit back out to Shipwreck Creek.

----------------------------------------------------------------------------------------------

Shipwreck Creek

Head straight forward, hop over the wall, and pass through the pipe on your right to take a shortcut back to the Training Area. From here, turn left to see a slope and a stone arch just beyond it. Fly up and onto the arch then follow it to the right to find Hivory Towers' Health Extender (1 of 1 Hivory Towers Health Extenders).

Hivory Health Extender

Hivory Towers Pagie #15, The Mast

The Mast 2

Once you obtain the Health Extender, turn left and fly off the cliff to arrive at the starting point of the game. In the distance along the right side cliff, you will see a lone mast with a Pagie in the Crow's Nest, fly up and grab it to get your 15th Pagie for this World (15 of 20 Hivory Towers Pagies).

Hivory Towers Pagie #16, Cough Drop

Cough Drop

Fly up and head over to the cliff on the opposite side of Shipwreck Creek to find a path leading up to Blasto the Cannon. Speak with Blasto and he'll tell you that he can't blast properly because something is clogging him up. Jump up on top of Blasto and Buddy Slam down onto him to cause him to blast out your 16th Pagie for this World (16 of 20 Hivory Towers Pagies).

With this, Shipwreck Creek is now complete, so run or fly back to Hivory Towers.

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Hivory Towers

Once back inside, fly up to the "door" up top where you completed your first Quack-Fire Quiz and pass through it. In this area, head to the center of the room to find Area 2 to your right, Area 3 to your left, and Rextro's Arcade straight ahead. Go to Rextro's Arcade.

Hivory Towers Pagie #17, Game Breaker

Game Breaker

Head to the far back of Rextro's Arcade to find a broken arcade machine with a Pagie inside the cracked screen. Climb up in front of the screen, then use Reptile Rush to break through it and grab your 17th Pagie for this World (17 of 20 Hivory Towers Pagies).

From here, leave Rextro's Arcade and head through the "door" to Area 3. Pass through the Archive and into the next room, the Waterworks.

Hivory Towers Pagie #18, Paper Chase

Paper Chase

Once in the Waterworks, fly up and head towards Moodymaze Marsh directly in front of you. Along the way, you'll see a caged Pagie on your left on an upper walkway. Head over to the cage and Buddy Slam the switch next to it and free the Pagie, however, the Pagie will assume you are evil and will run away from you. From here out, this Pagie will act as a Green Ghost Writer and will actively run away from you along the water's surface. Do as you've done before and intercept it by jumping and gliding where you think it'll go, to collect your 18th Pagie for this World (18 of 20 Hivory Towers Pagies).

Hivory Towers Pagie #19, Jail Break

Jail Break

With your back to the exit, on your left and up a little ways will be a blue-lit area with another caged Pagie, however, once you get close a security gate will slam shut and lock you out. Back off and use Camo Cloak, then easily bypass the blue security lights and grab your 19th Pagie for this World (19 of 20 Hivory Towers Pagies).

With that we are now done with Hivory Towers for the time being as the last Pagie requires the final move learned in the final world. Make your way through the room and towards Capital Cashino as you did before. Once outside, fly past Trowzer along the right side path and over the river of acid to reach the final area again. Once you arrive in Area 5, head straight across from the Wind Tunnel and into the purple lit area to find and open your 5th and final Grand Tome World, Galleon Galaxy. Also as you've now unlocked all 5 Worlds, you'll unlock...

Open books

Unlock every Grand Tome world

Open books
2 guidesOffline Game ModeSingle PlayerMain Storyline

Galleon Galaxy (Non-Expanded)

Welcome to the final world, Galleon Galaxy! This world is heavily space-themed and has a sea made of stars, but I'm going to warn you ahead of time that you CANNOT swim in this sea or you'll take damage. As you arrive, you'll notice this World is fairly small compared to the other Worlds. This is due to the fact that about 85% of this world is locked inside it's Expanded Version.

Start this World by immediately turning right and following the wooden pier at the end of the path to a cluster of meteorites that you can lash up to. While lashing along them, you'll have to wait for a few to rotate into position, or you can simply ignore all of this and fly straight up to the building above us. The entrance to the building is blocked off by a meteorite lodged into it. Glide or fly over to the right side of the entrance to find a few platforms leading to a hidden back door and this world's Yellow Ghost Writer (1 of 5 Galleon Galaxy Ghost Writers).

Galleon Yellow Ghost Writer

Also, if I'm doing my math right, this is also your 15th Ghost Writer in total, unlocking the Loaded Tonic (11 of 15 Tonics Unlocked). Please note that the remaining 4 Tonics will be unlocked at the end of the game, 3 of which for beating the Final Boss, and 1 for collecting all 145 Pagies in the game. After grabbing the Ghost Writer, you can use the nearby Grenade Berries to blow up the Meteorite, or use the back door to get out and make your way back down to the World Entrance via Flight.

Back at the Entrance, run straight ahead and grab the 3 Quills on the pier before flying straight across the sea and grabbing 5 Quills along the way to the next pier (8 of 200 Galleon Galaxy Quills). Up ahead and to the right will be Trowzer with our final move of the game, the Sonar Shield. This move is used by holding cn_RT and then pressing cn_Y. It will constantly drain energy while it is in use, but it will allow you to bypass things that would normally hurt you such as lasers and even roll through things like acid. As with Camo Cloak, make sure you deactivate it when you aren't using it to conserve energy! With this move-in hand, you'll now have all of the moves in the game and will unlock...

Sssmashing

Purchase all of Trowzer’s moves

Sssmashing
1 guideOffline Game ModeSingle PlayerShopBuggy -

After getting the last move, turn around and you'll find a Fly Tube with a switch in front of it, hit the switch and you'll activate it allowing you to fly back to the entrance. To use the Fly Tubes, you simply need to stand inside them and use Flappy Flight. We won't be using this though so instead turn back around and roll up the ramp behind Trowzer.

Galleon Galaxy Pagie #1, Scaling the Lighthouse

Scaling the Lighthouse

Use Sonar Shield to bypass the security fences and collect 8 Quills leading up and into the lighthouse (16 of 200 Galleon Galaxy Quills). Once inside, carefully fly through the passages while collecting 9 more Quills (25 of 200 Galleon Galaxy Quills) and avoid the security fences until they power down momentarily. Once you reach the top, Buddy Slam the Switch to gain access to your 1st Pagie for this World (1 of 25 Galleon Galaxy Pagies). While giving us the Pagie, we will also activate the lighthouse, spot this World's Mollycool, and help Dr. Puzz enter this World all at once.

After obtaining the Pagie, exit the lighthouse from the bottom entrance and either hug the cliff wall to make your way down or use Sonar Shield and roll down the slope you originally came up. Once you reach the bottom hug the wall around to the right to find a pier with 3 Quills (28 of 200 Galleon Galaxy Quills) on it and a cracked window (Vendi is facing this Pier). Use Reptile Rush to break the window and get into the Lunar Lockup.

Galleon Pink Ghost Writer

Once inside the Lunar Lockup, you'll immediately spot the Pink Ghost Writer. Lick up a Grenade Berry from the counter next to it and shoot a grenade into its mouth in order to collect it (2 of 5 Galleon Galaxy Ghost Writers).

Galleon Galaxy Pagie #2, Lunar Lockup

Lunar Lockup

With the Ghost Writer addressed, it's time to deal with the main purpose of the Lunar Lockup. To your right will be a Pagie behind bars with three red lights above it. In order to reach it, we must use very specific Slurp Shot and Slurp State combinations to reach and hit the three switches in the next room. Start by licking a Grenade Berry, then run down the hall into the main room. While Grenade is still in effect, also lick a Gemstone to glow and run into the dark tunnel attached to the main room. Use your Grenades to blow up the cracked blocks and use the light to see what you're doing, hit the switch on the left of the fork in the tunnel. Head back to the entrance and lick a Cannonball by the jail cell, then head down the hall and lick a Fire Berry (not the Brazier). Run up the ramp and into the Windy Tunnel using the Weight-Type to keep you from getting blown away, then use Fire Breath to melt the ice cube inside and hit the switch. Next head back into the hall between the main room and the entrance, then break open the barrels to find a Battery. Lick the Battery to become Electric-Type, then head into the main room and lick an Ice Berry. Head up the slope and stand on the electrical switch in the tunnel at the top to activate the moving wall, then fire an Ice Shot at the Ice Switch to free our 2nd Pagie for this World (2 of 25 Galleon Galaxy Pagies). Also, assuming you've collected EVERY Pagie I've collected up to this point, you will now have 75 in total and will unlock...

The Agie of Pagie

Collect 75 Pagies

The Agie of Pagie
1 guideOffline Game ModeSingle PlayerMain StorylineCollectable

Exit the Lunar Lockup from the window you entered.

Once outside, if you haven't already, fly up to the top of the lighthouse and grab the Mollycool sitting on top of it (1 of 1 Galleon Galaxy Mollycools).

Galleon Mollycool

With the Mollycool in hand, land near Trowzer and Vendi, then head right from Vendi to find Dr. Puzz on the Pier. Speak with Dr. Puzz and hand in the Mollycool to become this World's Transformation, the Space Ship. The controls for the Space Ship are as follows: cn_LS to steer, cn_A for the Boost, lastly cn_X, cn_Y, and cn_B control the weapons. I'm not sure which button controls which weapon anymore, but one is an Ice Shot, one is a Flamethrower, and the last is an explosive triple shot.

As the Space Ship, straight ahead of you will be a few multicolored meteorites. Use the triple shot to destroy the orange ones, and the Flamethrower to melt the blue ones. Underneath all three will be a Quill to collect (31 of 200 Galleon Galaxy Quills). Melt the final Blue Meteorite to reveal an Ice Switch, then shoot it with the Ice Shot to open the gate and let yourself out into open water.

Galleon Galaxy Pagie #3, Crane Game

Crane Game

Once the gate is lowered, straight ahead of you will be a small closed off-island with various Meteorites blocking the entrance to a large red crane. Blast your way through the Meteorites and you'll receive a short cinematic from the Pagie asking for help. Head in and go along the right side to melt a few blue meteorites, then turn and shoot at an orange one on the side of the red crane. Destroying the orange meteorite will reveal an Ice Switch for you to shoot and lower the gate in front of the crane. Head into the inner ring of water just next to the red crane and destroy/melt the meteorites surrounding it. After destroying the orange meteor blocking off the crane, you'll find a blue meteor inside, melt this meteor to reveal another Ice Switch. In order to shoot the Ice Switch, you'll have to circle back around to the front of the crane, however, once you arrive and shoot the Ice Switch, you'll receive your 3rd Pagie for this World (3 of 25 Galleon Galaxy Pagies). Exit the Crane Island, back to open sea.

Turn right and follow the pipe in the sky to return to the island housing the World Entrance. Circle around to the back of the island to find an Orange meteor, destroy it to reveal 3 Quills that we must return for later as Yooka-Laylee. After revealing the Quills, return back towards Crane Island and go past it to get to the other side of Dr. Puzz's piers. Melt the two Blue Meteorites to reveal and collect two more Quills (33 of 200 Galleon Galaxy Quills). You can also use the Flamethrower to melt a block of ice with a Torn Pagie trapped in it, but we cannot complete its challenge just yet, so you may as well ignore it. Instead, sail around to the back of Lighthouse Island to find a few more Meteorites you can destroy and reveal both a handful of Quills and a hidden "door", all of which are only accessible by Yooka-Laylee. With this, we've done all we can in Space Ship form, so return to Dr. Puzz's D.N.Ray and back to Yooka-Laylee.

Once back to normal, head around behind you to the section of the Pier with the Torn Pagie to get 5 more Quills (38 of 200 Galleon Galaxy Quills). Straight ahead of you is Crane Island, and you can now fly over and collect the 9 Quills high up along the rocks, they are in groups of three (47 of 200 Galleon Galaxy Quills).

Galleon Blue Ghost Writer

Before leaving Crane Island, however, fly over to the Red Crane and land on the roof of the building to find the Blue Ghost Writer with Sonar Shot (3 of 5 Galleon Galaxy Ghost Writers).

Head back to Lighthouse Island and follow the pier up and behind it to get to those 3 Quills (50 of 200 Galleon Galaxy Quills) and hidden "Door" we uncovered as the Space Ship, then enter the "Door" to Cosmic Cavern.

Galleon Galaxy Pagie #4, Cosmic Cavern

Cosmic Cavern

Once you enter the Cosmic Cavern, stand still for a moment and you'll watch all the enemies die from a red laser grid that constantly rises and lowers from beneath the floor. Our goal is to roll along this floor using Sonar Shield sparingly in order to collect 5 Quills (55 of 200 Galleon Galaxy Quills) and reach the next room. Once in the next room, defeat all of the enemies waiting for you, then turn right and hop into the tunnel in the wall. Roll/jump through the tunnel with Sonar Shield protecting you to collect 4 more Quills and arrive inside a large rotating cylinder with another 3 Quills (62 of 200 Galleon Galaxy Quills). Inside the cylinder, you'll have to carefully use Sonar Shield to protect yourself from the red laser fences while the cylinder rolls into position, allowing you to exit from the other side. In this final room, Buddy Slam the switch to deactivate all of the red laser fences in Cosmic Cavern and grab your 4th Pagie for this World (4 of 25 Galleon Galaxy Pagies).

Galleon Power Extender

Before leaving, we have one last thing we need to do which you may have noticed while watching the lasers deactivate. Head back into the large cylinder and fly up onto the bar in the middle to get this world's Power Extender (1 of 1 Galleon Galaxy Power Extenders). From here backtrack out of Cosmic Cavern.

Once outside, either fly or use the Fly Tube to return to the World Entrance and grab the 3 Quills we uncovered with the Space Ship behind it (65 of 200 Galleon Galaxy Quills). With that, we are now done with Galleon Galaxy's Non-Expanded version, so make sure your stats are the same as mine before you leave:

Galleon Galaxy

Pagies: 4/25

Quills: 65/200

Power Extender Obtained

Mollycool Obtained

Ghost Writers: Yellow, Blue, Pink

----------------------------------------------------------------------------------------------

Hivory Towers

After leaving Galleon Galax, it's now time to get the final Pagie for Hivory Towers. To do so, backtrack through Area 5 and fly back across the acid river to get to Trowzer and where he taught you how to Fly. From Trowzer's location, turn around and follow the dirt path straight past the wooden bridge and to another river of acid flowing into a pipe.

Hivory Towers Pagie #20, Acid Tunnel

Acid Tunnel

At the entrance to the Acid Tunnel, activate Sonar Shield and roll all the way through to the end, while grabbing butterflies to refill your energy, and find your 20th and final Pagie for this World (20 of 20 Hivory Towers Pagies). With that, Hivory Towers is now 100% Complete, so backtrack through the Acid Tunnel and head back to the Tribalstack Tropics Grand Tome.

Before entering Tribalstack Tropics, it's finally time to Expand it. To do so, stand on the plinth in front of it and accept to spend 3 Pagies when prompted. This will Expand Tribalstack Tropics and unlock the remainder of the world as well as...

Size matters

Expand a Grand Tome world

Size matters
1 guideOffline Game ModeSingle PlayerMain Storyline

Tribalstack Tropics (Expanded)

Upon arriving back in Tribalstack Tropics, you'll see a short cinematic showing you all of the new areas that were added to the World including an appearance from someone you may not have been expecting. By now you should have a decent idea of the layout of the older sections of the world, so I will instead ask you to head to a specific area before I guide you along the newer ones. Also if you DID collect the final Quill during Nimble's Race, your Quill count for this world will be 90, otherwise, I am at 89. I will mention the Quill I missed when we get to it.

To start things off, head to the moat and up the bridge to where we saved Clara the Skeleton. Take a right from Clara to find a new path with 3 Quills (92 of 200 Tribalstack Tropics Quills) and a "Mysterious Knight" who is in need of help.

Tribalstack Tropics Pagie #12, Steel Thy Shovel, Part 1

Steel Thy Shovel 1

Speak with the "Mysterious Knight" and he'll ask you for help in retrieving the Ruby Eye from the top of the Temple nearby. You have two options here, carefully navigate the path filled with annoying obstacles and collect Quills along the way, or simply fly past all of it to get the Ruby Eye and then fly to each of the Quills separately. I'll be taking the long way through the obstacles to show the locations of the Quills, starting with a very well hidden one. After talking to the "Mysterious Knight", cross the bridge and you'll see two wooden spikes on your left, walk through them and follow the path carefully around the building in front of you. While still following the building, you'll have to carefully jump and glide around the 2nd corner in order to find one lone Quill hidden at the end of the path (93 of 200 Tribalstack Tropics Quills). From here backtrack or fly back to the bridge behind the "Mysterious Knight". Actually starting the Pagie Challenge now, head up the path along three wooden platforms which will move if you land on the ends of them. To deal with them, land in the center of them to keep your balance and make sure to leap or fly up above the 2nd one to get another lone Quill (94 of 200 Tribalstack Tropics Quills). At the end of the wooden platforms, jump over to the stone blocks to find a 4th wooden platform with a hidden Quill underneath it (95 of 200 Tribalstack Tropics Quills). Jump back up and cross the 4th bridge to find a 5th wooden bridge that is constantly rotating, and an Ice Switch next to it. Lick an Ice Berry nearby and shoot the Ice Switch once the wooden bridge is in a position you can walk along to freeze the bridge in place, if you freeze it in an awkward position, you can hit the Ice Switch again to unfreeze the platform and try again. Hop along the 5th platform and grab the lone Quill in front of you (96 of 200 Tribalstack Tropics Quills) before dealing with three more wooden platforms all frozen in awkward positions. Lick an Ice Berry nearby and step out onto the stone ledge before turning around to see an Ice Switch in the wall. Shoot the Ice Switch to make the platforms move, then shoot it again to get them into a manageable position to climb. Climb up these platforms and you'll be greeted with even more platforms which are already moving. Destroy the wooden boxes ahead of you to reveal an Ice Switch, then cross the bridge behind you to lick an Ice Berry. This section is completely optional and annoying, so you can simply fly to the top and skip it, otherwise, you'll need to shoot all three Ice Switches on-screen to freeze their platforms in place and make your way up top. Once you reach the top, defeat the enemies before grabbing 3 Quills (99 of 200 Tribalstack Tropics Quills) and use an Ice Berry to shoot and collect the Ruby Eye in the statue above you. With the Ruby Eye in hand, return to the "Mysterious Knight" to retrieve your reward, the 12th Pagie for this World (12 of 25 Tribalstack Tropics Pagies).

With the Pagie collected, fly back towards the World Entrance and you'll notice 3 Quills you can collect on top of the slanted stone archway above it (102 of 200 Tribalstack Tropics Quills). With that, hop up onto the large rock next to you and follow along the rock wall to see a large floating ramp-shaped island in front of you. Carefully glide down to the Red tiled temple below you and begin climbing up it from the "U" shaped Ramp pictured below.

U Shaped Ramp

While traveling between the second and third arrows on the picture above, you'll collect 3 Quills (105 of 200 Tribalstack Tropics Quills) and see a cutscene introducing the Boss of the World. Continue climbing up the Temple by either flying or using Sonar Shield, and you'll find 2 more Quills along the red-tile path in front of three wall-mounted flame geysers (107 of 200 Tribalstack Tropics Quills). Continue around the next corner then hop over the log on the ramp while collecting a lone Quill (108 of 200 Tribalstack Tropics Quills). After finally reaching the top, defeat the enemies and then hop/fly up to the small platform above you for 3 more Quills (111 of 200 Tribalstack Tropics Quills).

Tribalstack Pirate Treasure

From the very same platform with the previous 3 Quills on it, turn the camera and look along the cliffside to see a hole in the wall which contains a skeleton. Fly down below that hole to find a second hole just above the dry river and enter to find this World's Pirate Treasure (1 of 1 Tribalstack Tropics Pirate Treasure). With the Pirate Treasure in hand, fly back up to the top and cross the wooden bridge to take on this World's Boss.

Tribalstack Tropics Pagie #13, Boss: The Great Rampo

The Great Rampo

The Boss of Tribalstack Tropics, Rampo, is simply a face in a wall at the top of a ramp. Your goal is to roll up the ramp while avoiding or jumping over logs to reach Rampo, you can also simply fly up to his face and land in front of it once he stops his fire breath or simply jump over the fire breath until it stops. Once you do manage to get in front of him, attack and break all of his teeth to damage him and end up back down the ramp. Climb back up and break his teeth two more times and he'll collapse and award us both our 13th Pagie for this World (13 of 25 Tribalstack Tropics Pagies) and also...

Slippery slope

Defeat the World 1 boss

Slippery slope
2 guidesOffline Game ModeSingle Player

Before leaving, fly just beyond Rampo's head and you'll find 3 Quills hidden in a little cubby behind him (114 of 200 Tribalstack Tropics Quills).

After grabbing the Quills, backtrack to the wooden bridge leading to Rampo and jump/glide off it to the dry riverbed below. Continue along the dry riverbed right here is where I finally grab the Quill I missed during Nimble's Challenge way back when we first came here in the Video Walkthrough (115 of 200 Tribalstack Tropics Quills). While following the riverbed from Rampo's Area, you'll come to a stone arch above the riverbed with Quills to the left of it. Hop/fly up and grab the 3 Quills among the rocks (118 of 200 Tribalstack Tropics Quills). From here, face Rampo's Area and fly towards it and a little to the left to see 3 more Quills on top of a large rock slab close by (121 of 200 Tribalstack Tropics Quills).

Rock Slab Quills

Turn around and you'll see a very large monument/mountain with several ramps and Quills all around it. Look to the ground to see a large red bullseye where you should begin your climb up (it may be hidden behind a tree).

Red Bullseye

From the bullseye, roll up the ramp in front of you to gather 3 Quills, then jump up onto the structure ahead to get a 4th Quill, and then over to the grassy platform to get a 5th Quill (126 of 200 Tribalstack Tropics Quills). While on the grassy platform, to your left will be a wooden ramp going up, while to your right is a small drop leading to a "door" in the mountain. Enter the "door".

Tribalstack Tropics Pagie #14, Inside the Monument

Inside the Monument

Once "Inside the Monument", use Camo Cloak to bypass the blue security light and take a left at the fork. You'll run into a Security Drone, run past it (while still in Camo Cloak) and hug the right wall to encounter and bypass another Drone. In the corner will be a Fire Berry Bush, lick up one and breathe Fire Breath through the iron cage walls to melt the ice. Once melted, bypass the Drone with Camo CLoak and head through the path that the ice blocked to collect 3 Quills (129 of 200 Tribalstack Tropics Quills). At the section with the Quills, the right path will be blocked by rocks, so head left and roll up the slope while Camo Cloaked to bypass the Drone. Roll down the next slope to your left to find a Grenade Berry Bush behind another Drone. Lick up a berry and use a grenade to kill the Drone as well as the other drone nearby. At the top of the slopes will be three wooden bars you can see through with cracked blocks on the other side, fire grenades through the bars the destroy the blocks and reveal the path. Beware the Drone hiding on your right inside the new path and blow it up if you still have Grenade-Type. Grab the 3 Quills in front of you (132 of 200 Tribalstack Tropics Quills) and upon grabbing the third Quill, turn left with Camo Cloak on and head down into the tunnel behind the Drone to find an Ice Berry Bush. Lick up an Ice Berry and between the bush and Drone will be an area you can leap up into. Grab the 2 Quills here (134 of 200 Tribalstack Tropics Quills) and shoot an Ice Shot at the Ice Switch in the wall to unlock the gate next to you. Head through said gate and turn right to find the same slope from earlier with the Grenade Berry Bush. Lick a Grenade and backtrack to the gate without entering the Ice Berry Room. Straight ahead on the other side of the Ice Berry Room, you should see a wooden barred window with cracked blocks on the other side.

Wooden Window

Enter Aiming Mode and fire Grenades at the ceiling in order for them to arc enough to get through the wooden bars and destroy the cracked blocks. Drop down into the Ice Berry Room and use Camo Cloak to bypass the Drone. Hug the left wall and roll up the slope while still in Camo Cloak to bypass two last Drones and finally find our 14th Pagie for this World (14 of 25 Tribalstack Tropics Pagies). Head through the gate that opens to exit back outside.

Now on a new section of the monument/mountain, defeat the enemies and head left to find a caged Pagie. Run past it and glide down to the next platform with a switch in the middle, collecting 2 Quills along the way (136 of 200 Tribalstack Tropics Quills). Standing on the switch will cause the entire platform you're standing on to rotate until you get off the switch. Move the platform slightly to the right to line it up with the first cliff it comes to and grab the Quill at the top (137 of 200 Tribalstack Tropics Quills). Jump back onto the switch and let the platform rotate 180 degrees behind you to another platform with a Quill (138 of 200 Tribalstack Tropics Quills).

Tribalstack Tropics Pagie #15, A Drink for Blowy

A Drink for Blowy

As soon as you grab the previous Quill, you'll see a short cinematic with a wall-mounted fan in need of a drink. Lick a Water Berry from the Water Berry Bush next to you, then fly over to Blowy's location. Enter Aiming Mode and aim up to spray water into Blowy, and obtain your 15th Pagie for this World (15 of 25 Tribalstack Tropics Pagies).

Return to the rotating platform and continue along the first cliff you rotated to. Follow the linear path up the various wooden bridges while collecting 5 Quills (143 of 200 Tribalstack Tropics Quills), then enter the "door" at the top.

In this new outdoor area, hop across to another section of land and grab a Quill next to an Eye enemy (144 of 200 Tribalstack Tropics Quills). Looking down from the cliff where you got the Quill, you'll see several wooden platforms leading up to it, jump down to the bottom to find another Quill in the middle (145 of 200 Tribalstack Tropics Quills).

Tribalstack Tropics Pagie #16, Tribalstack Tropics Ghost Writers

Tribalstack Red Ghost Writer

Follow the grassy path along the cliff to grab another Quill (146 of 200 Tribalstack Tropics Quills) and run into the Red Ghost Writer. Do as you've done before and dodge the Ghost Writer's attack to make it vulnerable, then attack it to damage it, after three attacks you can capture it (5 of 5 Tribalstack Tropics Ghost Writers). As this is the 5th and final Ghost Writer in this world, you will also automatically collect your 16th Pagie for this World for capturing all of it's Ghost Writers (16 of 25 Tribalstack Tropics Pagies).

After catching the Ghost Writer, continue along the next bridge to get 2 Quills, then turn left to see another Quill on a smaller island (149 of 200 Tribalstack Tropics Quills). Straight ahead of you should be a wide-open area with a large cloud in the center, walk forward for a small cinematic with Nimbo. After speaking with Nimbo, walk around the perimeter of his area to collect 1 Quill by the Ice Berry Bush, 1 Quill by the Water Berry Bush, 1 Quill by the Fire Berry Bush, and 3 Quills on the bridge (155 of 200 Tribalstack Tropics Quills).

Lick a Water Berry, then climb up the platforms by Nimbo and spray him with Water to make him rain and flood the dry rivers way down below on ground level. While he is raining, lick an Ice Berry and hit him with an Ice Shot to cause him to snow and freeze the water in the river below to make a frozen river through the world. Lastly, hit the switch behind Nimbo to open the barred "door" and find a shortcut to the frozen river below.

Tribalstack Tropics Pagie #17, Nimble Race 2.0

Nimble Race 2.0

Make your way back to Nimble in front of the Duke's Temple and ask to race her again. This time you'll be racing along the now frozen river, and Nimble will be slightly faster than last time, other than that the rules are the same. Make sure you go through every hoop and use Reptile Rush when you get to a straight section of the river to quickly dart ahead and bypass Nimble, also make sure you jump over bridges as you cannot go under them anymore. After winning the simple race, you'll grab your 17th Pagie for this World (17 of 25 Tribalstack Tropics Pagies).

Rolling Lone Quill

With the Pagie in hand, head back to the Reptile Roll Time Trial where you got your 1st Pagie for this World. Fly up high and look down where you were to see a lone Quill on top of the highest rock (156 of 200 Tribalstack Tropics Quills).

From here, either head through the river "door" or fly back up to Nimbo. Lick a Fire Berry and breathe Fire Breath on Nimbo to melt the ice and make the river liquid again. Once melted, head through the "door" to get back to the river, then dive underwater.

Tribalstack Tropics Pagie #18, Bubble Bath

Bubble Bath

While underwater, use Buddy Bubble to move around and activate the switch in front of the fan to open the grate in the floor. Drop down through the hole the grate was blocking and you'll see the Pagie trapped in a circular vortex. Head into the bubbles and follow their flow until you come across a switch and 5 Quills (161 of 200 Tribalstack Tropics Quills), then hit the switch. Doing so will turn off the circular vortex and allow you to grab your 18th Pagie for this World (18 of 25 Tribalstack Tropics Pagies). Pop your buddy bubble, then swim up through the hole in the ceiling to return to the outside.

Get to land, then fly up and over towards Rextro's Arcade. On the right side of the river, you'll find a lone pillar with 1 Quill on it, and on Rextro's side of the river, you'll find 1 Quill on the pillar to the left of the Arcade, 2 Quills on the pillar next to the previous one, 1 Quill on top of Rextro's Arcade, and 1 Quill on the pillar directly to the right of the Arcade (167 of 200 Tribalstack Tropics Quills).

Cross back over the river in front of Rextro's and you'll see a wooden pier with a bunch of floating platforms and Quills in front of it. Hop/fly along them to gather the 4 Quills, then ride the middle platform up to find a fifth just in front of the next Pagie Challenge (172 of 200 Tribalstack Tropics Quills).

Tribalstack Tropics Pagie #19, Totem Path

Totem Path

On this new platform, you should see a sleeping totem in front of you. Use Sonar Shot on it to wake it up and reveal a set of invisible wooden platforms. Defeat the Bee enemies if they get in your way, then follow the wooden platforms around to the right and activate the next sleeping totem to create more of the path. Activate the 3rd totem to finish the path to the Pagie, then activate the 4th totem behind the cage to open it and get your 19th Pagie for this World (19 of 25 Tribalstack Tropics Pagies).

After grabbing the Pagie, fly to the center of the world and land on the very top of the Dukes Temple to run into Planker.

Tribalstack Tropics Pagie #20, Gone with the Wind

Gone with the Wind

Speak with him and he'll request you to grab the Pagie stick in the wind above you. After speaking with him, fly up high and chase after the Pagie until you manage to snag it. No trick to this one (20 of 25 Tribalstack Tropics Pagies). Before you leave, land back by Planker and grab the 4 Quills on the slightly raised platforms surrounding you (176 of 200 Tribalstack Tropics Quills).

Next, fly over to the base of the Monument/Mountain and begin climbing up the wooden slopes you ignored near the bullseye on the ground. You'll come across a fork on your wooden path where you can go either left or right. Choose to go right and collect 3 Quills along the corner leading to some enemies (179 of 200 Tribalstack Tropics Quills).

Tribalstack Health Extender

After defeating the enemies, turn left and you'll see a caged-off wall with a maze of sorts inside. Follow the wall back towards where you came from to find a way in via moving platform. Once inside, follow the linear path through the maze to find this world's Health Extender (1 of 1 Tribalstack Tropics Health Extenders). Once obtained, exit the maze back to where you just fought the previous enemies and continue along the path around the Monument/Mountain, around the corner, and into the "door".

Tribalstack Tropics Pagie #21, Kartos' Gems, Part 1?

Kartos' Gems, Part 1

In this new section of the Monument/Mountain Exterior, you run straight into Kartos. Speak with him and he'll offer to take you on another challenge course to collect Gems as usual. The controls are the same and there is no new gimmick to this version of the challenge, so simply grab at least 60 Gems and cross the finish line to nab your 21st Pagie for this World (21 of 25 Tribalstack Tropics Pagies).

Tribalstack Tropics Pagie #22, Heavy Weight

Heavy Weight

Turn left from Kartos and you'll see another wooden slope you can begin climbing with some Quills on it. Before climbing, lick a nearby Cannonball to become Weight-Type. Climb up the slope while grabbing 3 Quills (182 of 200 Tribalstack Tropics Quills) then follow the path of fans to reach the Cage along the fairly short path. Speak with the Pagie inside to complete this odd challenge and get your 22nd Pagie for this World (22 of 25 Tribalstack Tropics Pagies).

Continue along the wooden path near the cage to drop down and find 2 Quills and a set of platforms leading up to a 3rd Quill and a new "door", which you'll want to enter (185 of 200 Tribalstack Tropics Quills).

Tribalstack Tropics Pagie #23, Blastooie

Blastooie

In this new area, turn right and grab the 2 Quills (187 of 200 Tribalstack Tropics Quills) leading to the area with Blastooie the Cannon. Speak with Blastooie and he'll ask you to help him shoot all 4 of the fans in front of him by Buddy Slamming his back. Once complete, grab your 23rd Pagie for this World (23 of 25 Tribalstack Tropics Pagies).

Tribalstack Power Extender

On the mountainside next to Blastooie, you'll have likely noticed a sleeping totem. Use Sonar Shot on it to wake it up and reveal an invisible platform. Ride the platform up to find a lone Quill (188 of 200 Tribalstack Tropics Quills), then either ride the next platform up or fly up to the very top of the Monument/Mountain to find this world's Power Extender sitting at the top (1 of 1 Tribalstack Tropics Power Extenders).

From here, fly all the way back down the Monument/Mountain to where you took the fork in the wooden road, but this time go left. Grab the 3 Quills up the ramp and enter the "door" (191 of 200 Tribalstack Tropics Quills). This will take you to the spinning platform with the switch from earlier. Fly to the left of it and land on the platform with enemies on it. Dispose of the enemies and speak with the caged Pagie on the next island.

Tribalstack Tropics Pagie #24, Gliding Time Trial #2

Gliding Time Trial #2

Speaking with the caged Pagie will activate this trial in which you must run and glide through all the hoops along the linear path of floating islands while dodging the scattershot attacks from the Bee enemies. There doesn't seem to be a time limit, so focus on dodging the enemies rather than rushing. Once you reach the end, you'll receive your 24th Pagie for this World (24 of 25 Tribalstack Tropics Pagies). You'll also find 7 Quills along the course (198 of 200 Tribalstack Tropics Quills).

Tribalstack Tropics Pagie #25, Tribalstack Tropics Quills

Tribalstack Final Quills

With that, all that's left is to find the remaining 2 Quills somewhere in this entire world. Head back to the base of the Monument/Mountain where the red bullseye is and run up the grassy ramp towards the "door", instead of going in, however, turn right and jump down to find a barrel and a box alongside the mountain/monument with your final 2 Quills above them (200 of 200 Tribalstack Tropics Quills). After collecting your 200th Quill for this world, you will also collect the final Pagie as well (25 of 25 Tribalstack Tropics Pagies).

After all this time, Tribalstack Tropics is finally 100% Complete. Exit the world and make your way back to the 2nd World, Glitterglaze Glacier. Once you arrive, stand on the plinth and spend 5 Pagies to Expand the World.

Glitterglaze Glacier (Expanded)

Upon returning to this world, you'll see a cinematic of what's new just like you did back in Tribalstack Tropics. While the cinematic makes it look like there isn't much, don't let that fool you, these locations are stuffed with things to do. The new areas are split into 2 locations, the Castle on top of the icy pillar in the center of the world, and the Underwater Cavern at the base of the very same icy pillar in the center of the world. Also don't forget that we didn't collect that lone Quill directly in front of the Castle's Entrance, I will be collecting it as my 200th and final Quill for this world in both Walkthrough Types.

Start out the World by flying over to the Gloomy Gem Grotto, in case you forgot it's located underwater near Dr. Puzz's location, and it's also the place where you did that crazy obstacle course in the dark for a Pagie. Once inside, and as we now have the ability to fly, head over towards the center of the course where the large orange enemy is located. You can take a left at the beginning of the course to backtrack in reverse from the finish line to make things easier.

Glitterglaze Pirate Treasure

When you reach the large orange enemy, fly up to the top of the mountain behind him to find this world's Well hidden Pirate Treasure (1 of 1 Glitterglaze Glacier Pirate Treasures). You'll also have 3 Pirate Treasure Total (Tribalstack Tropics, Glitterglaze Glacier, Moodymaze Marsh), which will unlock...

Secret Salvage

Find any three of the pirate treasure items

Secret Salvage
2 guidesOffline Game ModeSingle PlayerCollectable

You no longer have any need for the Gloomy Gem Grotto, so exit back outside and surface from the water.

Glitterglaze Glacier Pagie #11, Glitterglaze Glacier Ghost Writers

Glitterglaze Pink Ghost Writer

After surfacing you'll be near Dr. Puzz and the large towers. Fly up to the far right tower and lick a Grenade Berry from the alcove at the back of the tower. While Grenade-Type, fly to the opposite far left tower and use Sonar 'Splosion to break the ice off the Pink Ghost Writer, then shoot a Grenade Berry at it to feed it and then collect it. As the Pink Ghost Writer is also our final Ghost Writer for this world, we also collect our 11th Pagie for this World (11 of 25 Glitterglaze Glacier Pagies).

Timed Jumping Quills

With that aside, you're going to go after a few loose Quills before moving on to the next Pagie. Starting from the Pink Ghost Writer's location, turn towards the Green Moving Platform where you got the "Timed Jumping" Pagie to see 3 Quills on a ledge above it (137 of 200 Glitterglaze Glacier Quills).

Pink Tree Quills

Next, you'll grab 4 more Quills surrounding a Pink Tree. This is located just on the other side of the previous 3 Quills' left tower, and you'll likely have seen them on the way to the previous 3 Quills. (141 of 200 Glitterglaze Glacier Quills).

With those 7 Quills obtained, you're almost set to go after some Pagies in the Castle on top of the Icy Pillar. You can either fly straight there or lick the Honey on the Pink Tree to become sticky and walk up the icy ramp leading to the Castle. From the entrance of the Castle, the icy ramp leading up will have 4 Quills on it, and one last 5th Quill in the snow at the base of the icy ramp. You can get these by jumping to the Pink Tree near the base Quill and licking the Honey to become sticky, then easily roll your way up and snag them all (146 of 200 Glitterglaze Glacier Quills). Once set, head up to the Ice Key which is keeping the Castle locked and turn left to see a Cage on a nearby cliff with some pink bushes. Fly over to the cage.

Glitterglaze Glacier Pagie #12, Flappy Flight Time Trial

Flappy Flight Time Trial

As with most of the Time Trial based Pagie's you've collected, this one is no different. You'll need to Buddy Slam the switch to start the timer and fly your way through all of the hoops while touching butterflies to regain your energy. Once you pass through the final hoop, the cage will open and award you with your 12th Pagie for this World (12 of 25 Glitterglaze Glacier Pagies). With that, it's now time to enter the Castle. Fly up to the front door and "talk" to the Ice Key to watch it unlock the door and allow you into the Castle a.k.a. the Icymetric Palace. This place is packed full of Pagies in a way that seems very rushed.

Inside the Icymetric Palace, you'll immediately notice the layout is very different than what you're used to. The rooms will be angled with the doors/passages set to open spaces with a Quill in front of them, you'll also find Vendi here if you need her. The Left and Right Paths extend for some distance into several other rooms, so I will address them as the Left Path, and Right Path. The "Straight Path" is actually connected to the Left Path as an exit so we'll ignore that for now. Start by entering the Right Path door and grabbing the Quill in front of it along the way (147 of 200 Glitterglaze Glacier Quills).

The Right Path

In the 1st Room of the Right Path, jump on the moving platform on the left and use it to grab another Quill and enter the next doorway (148 of 200 Glitterglaze Glacier Quills).

The 2nd Room of the Right Path is a simple one consisting of a small barred bridge over quite a few Play Coins. Ignore these for now and continue straight ahead to the next room.

The 3rd Room of the Right Path will start with a switch in front of you. Once you hit this switch, you'll have 1 Minute to complete 4 laps around the room while dodging a few enemies. Once your task is complete, the barred off area in the back will open allowing you to break the chest inside and find some Grenade Berries. Lick a Grenade Berry, then head left along the wall to blow up some cracked blocks blocking the next room's passageway.

The 4th Room of the Right Path will consist of Fire and Water Berries. Start by jumping onto the moving platform in front of you and grabbing the Quill on it (149 of 200 Glitterglaze Glacier Quills). The platform will take you down into a lower area with a Fire Berry Bush and a blazing fire closer to the screen, ignore these for a moment and use the moving platform on the right to ride up and collect 2 more Quills (151 of 200 Glitterglaze Glacier Quills). At the top, you'll find a Water Berry Bush, lick a Water Berry then jump back down and spray water to put out the blazing fire and reveal both an Ice Cube and a Crate. Lick a Fire Berry in the back area and make sure you enter the "stick square" on the ground which was previously on fire before you do anything else. Once inside, breathe Fire Breath on the Ice Cube to reveal a switch, then Buddy Slam it to open the path forward. The Crate contains a Water Berry Bush just in case you accidentally reignited the "stick square" and trapped yourself in a corner of flames. With the switch activated, ride up the right side moving platform again to get to the previous Water Berry Bush and enter the open gateway to the next section. Lick another Water Berry then jump onto the first platform and grab the Quill above it (152 of 200 Glitterglaze Glacier Quills). You'll notice that the platform will constantly head downward, so continuously jump on it to stay as high up as possible. The next moving platform will come to you on fire, so while jumping, spray water on it to put it out, then jump onto it and grab another Quill (153 of 200 Glitterglaze Glacier Quills). The 3rd Platform will be the same as the 1st, requiring you to jump up and down on it while putting out the fire on the 4th platform. Once the 4th Platform is out, jump over to it and grab another Quill above its path (154 of 200 Glitterglaze Glacier Quills). Lastly, the 5th and 6th platforms are exactly the same, so rinse and repeat to get across them and grab one last Quill before moving on to the next room (155 of 200 Glitterglaze Glacier Quills).

The 5th Room of the Right Path will have 3 Quills (158 of 200 Glitterglaze Glacier Quills), a Brazier, a Floor Vent along the wall, and a living Furnace named Burnie. Speak with Burnie and you'll offer to climb inside him to try and warm him up.

Inside the 6th Room of the Right Path, speak with the ice mass on the wall named Brrreeze Blok to find out that he's the cause of the problem as well and the Boss of this World.

Glitterglaze Glacier Pagie #13, Boss: Brrreeze Blok

Brrreeze Blok

When the battle begins, Brrreeze Blok will simply move along the wall while spitting Ice Shots at you. Dodge them and lick a Fire Berry from the bush inside the room, then breathe Fire Breath on the 4 ice cubes in the cubbies surrounding Brrreeze Blok. Underneath the ice cubes are a few torches you can also light with your Fire Breath. When Brrreeze Blok passes over these lit torches he will take damage in the form of melting and will begin to speed up as he gets smaller. You can directly hurt it with your Fire Breath as well, or even let the lit torches do the work while you hide behind the moving platform, however, do take note that the torches will go out and you must light them again. After a while Brrreeze Blok will become so small that he shatters, awarding you both your 13th Pagie for this World (13 of 25 Glitterglaze Glacier Pagies), as well as...

Knocking down walls

Defeat the World 2 boss

Knocking down walls
1 guideOffline Game ModeSingle Player

Glitterglaze Glacier Pagie #14, Venting

Venting

After defeating Brrreeze Blok, exit back a screen and speak with Burnie to reactivate all of the heat vents inside the Icymetric Palace. You will see one activate inside this room, so jump inside it and glide along it up to the next floor to find your 14th Pagie for this World (14 of 25 Glitterglaze Glacier Pagies).

Once you have it, drop back down to the previous floor, then climb back into Burnie. Pass through the 6th Room of the Right Side, to the next room.

Glitterglaze Glacier Pagie #15, Painful Pipes

Painful Pipes

The 7th Room of the Right Path is full of constantly rotating pipes. Along the lower central pipe, you'll find 4 Quills, and in order to grab them, you'll have to either fly to them and get them individually, which will likely end with you dying, or roll along the pipes while constantly rolling against their direction. Once you grab the 4 Quills (162 of 200 Glitterglaze Glacier Quills) you can either roll back across the pipes to get to the other side of the room, or simply fly across the room and grab your 15th Pagie for this World which is sitting out in the open (15 of 25 Glitterglaze Glacier Pipes). Once you obtain the Pagie, you can hit the switch to your left to open a passageway back across the pipes, or you can simply fly back across. With that, we're nearly done with the Right Path, but we have one more fork to deal with. Backtrack to the 1st Room of the Right Path.

Back in the 1st Room of the Right Path, you'll come out above the moving platform that brought you further in, and you'll see a long strip of wood with spikes handing over a very narrow path. Roll quickly along this path to get through it as well as pick up one lone Quill (163 of 200 Glitterglaze Glacier Quills). At the end of the Path, the road forks again to go left (1A), or continue straight (1B), start by heading straight along path 1B.

Glitterglaze Glacier Pagie #16, Spike Rush

Spike Rush

When you arrive on Path 1B - Room 1, walk around the acid pool next to you and you'll see several spiked walls flying down the path and sinking into the acid pool. You can easily bypass this obstacle by flying over the walls to get to the other side. Make sure you collect the 3 Quills along the way (166 of 200 Glitterglaze Glacier Quills) before flying to the end of the room and collecting your 16th Pagie for this World (16 of 25 Glitterglaze Glacier Pagies). Once you have the Pagie, run back to the beginning of this room and head to the left side to find another doorway going right.

Path 1B - Room 2 is a very small room, so small that it's simply a teaser of a Pagie trapped on the other side of a jail cell. We can't do anything about it from here, so backtrack to the 2nd Room of the Right Path and take path 1A (the left fork).

Path 1A is all about Rextro. Room 1 features his actual Arcade, but as we don't have the Play Coin just yet, we'll have to ignore it for a moment. Run past Rextro and in the back of the room you'll find a lit path blocked by a bunch of barrels. Bust your way through the barrels to enter Room 2.

Glitterglaze Play Coin

Path 1A - Room 2 is one we've seen before. This room, filled with Play Coins, is a giant trap as only one of the Play Coins is real. Carefully watch the Play Coins and you'll notice only one is spinning in the opposite direction, grab this one as it's the real Play Coin (1 of 1 Glitterglaze Glacier Play Coins) then backtrack to Room 1.

Back in 1A - Room 1, talk to Rextro to give him the Play Coin and gain access to the Arcade. To actually get to the Arcade Machine, roll up the ramp to get to the next floor, then jump and glide left around the metal bars to land on the platform with the Arcade Machine. Make sure you grab the lone Quill on the ramp and the 4 Quills around the Metal Bars (171 of 200 Glitterglaze Glacier Quills) before jumping onto the Arcade Machine and playing this world's game, Glaciators.

Glitterglaze Glacier Pagies #17 & 18, Rextro's Glaciators + High Score

Rextro's Glaciators

To play this game, press cn_A to jump, and cn_X to attack. Your goal is to defeat enemies and stay alive until the 2 Minutes timer runs out. Grab Purple Potions for a Speed Boost, or Bleu Potions for Invincibility, but watch out when the floor shakes as that section will become submerged in the water after a moment. Once you survive the 2 Minutes, you will be awarded with your 17th Pagie for this World (17 of 25 Glitterglaze Glacier Pagies) and must play the game again to try for the 18th. The setup is the same as usual, beat Rextro's High Score in order to get the Pagie. To beat Rextro's High Score, you'll need to collect the Quills that drop during the game and gain a score of 1,400+ in order to receive your 18th Pagie for this World (18 of 25 Glitterglaze Glacier Pagies).

At this point, you should have just obtained your 100th Pagie and it will speak to you to tell you that you can now face Capital B and beat the Main Story. This is indeed true as you won't be able to face him until you have at least 100 Pagies, however, we'll aiming for all 145 so we're ignoring him for now.

We are also finally finished with the Right Path of the Isymetric Palace, so make your way back to the entrance.

Glitterglaze Health Extender

Once you arrive back in the entrance, head to the far left corner to find the floor vent is now active. Glide up from the vent and follow along the platforms that move in and out of the walls to reach this world's Health Extender (1 of 1 Glitterglaze Glacier Health Extenders). I personally find it easier to skip a moving platform each time I glide to get here faster. With that out of the way it's time to move on to the next path. Head over to the left side of the room, grab the Quill in front of the door (172 of 200 Glitterglaze Glacier Quills), and step into the Left Path.

The Left Path

In the 1st Room of the Left Path, start by defeating the Eye enemies. You'll notice a door ahead of you (A) and another at the right end of the room (B). Head right and grab the 3 Quills before entering the right side door (175 of 200 Glitterglaze Glacier Quills).

In the 1st Room of the Left Path (B), start by grabbing the lone Quill in front of you (176 of 200 Glitterglaze Glacier Quills). Once you have it, fly into the air and avoid the two fans blowing wind at you while you head towards your tv screen. You'll notice two paths with Quills, one to the left which is actually the Straight Path entrance, and one to the right. Start by heading right and grabbing the Quill here (177 of 200 Glitterglaze Glacier Quills).

In the 2nd Room of the Left Path (B), head up the steps and grab the 3 Quills along the way (180 of 200 Glitterglaze Glacier Quills), then use Sonar Shot on the sleeping golem in the corner to spawn a ton of cardboard targets on the other side of the room. Break the nearby crate to reveal an Ice Berry Bush, then link an Ice Berry. Shoot down all of the cardboard targets, and use the crates and platform to gain elevation to hit the higher up targets. Link another Ice Berry if your power wears off, and reawaken the sleeping golem if you fail to try again. Once you succeed, the wooden bridge will drop and you can move to the next room.

Glitterglaze Glacier Pagie #19, Dark Room Quiz

Dark Room Quiz

In the 3rd Room of the Left Path (B), everything will be pitch black. Start by licking a gemstone to see and carefully take your time examining the various items in the room and underwater. This will be important as we have a Quiz coming up as soon as you talk to the caged Pagie on the other side of the room. To get this Pagie, you must answer all 3 of his Quiz questions correctly, however, if you fail, you may need to leave the room and return to try again. The questions and answers are as follows:

  • Q. What's directly below my cagie? A. A Chest
  • Q. Torches + Crates =? A. 10
  • Q. How many entrances are there to this room? A. 1
  • Q. How many barrels are in this room, minus the number of crates? A. 2
  • Q. Which of the following are not in this room? A. Trowzer's Shorts
  • Q. How many Quills are in this room? A. 0
  • Q. How many floating barrels are in this room? A. 5
  • Q. What colour are the pipes in this room? A. Red
  • Q. How many tiles are on the floor in this room? A. About 3535
  • Q. How many treasure chests are in this room? A. 4
  • Q. How many torches are inside this room? A. 7
  • Q. Take the number of pipes in the water, multiply them by the number of vents, and you get... A. 15

Once you pass the Quiz, you'll collect your 19th Pagie for this World (19 of 25 Glitterglaze Glacier Pagies). That's all for this area, so backtrack to the 2nd Room of the Left Path (B) and fly left across the screen to get to the Straight Path entrance. Collect the lone Quill when you land, then pass through the door and grab the other Quill at the entrance (182 of 200 Glitterglaze Glacier Quills).

From here, head back into the Left Path's 1st Room. Once you arrive, head straight forward to the only other area we haven't visited yet in the Icymetric Palace, Left Path (A).

Glitterglaze Glacier Pagie #20, Ice Block Puzzle

Ice Block Puzzle

In the 1st Room of Left Path (A), you'll find 2 Quills (184 of 200 Glitterglaze Glacier Quills), an Ice Cube, a heated Floor Vent in the corner, and several oddly blue colored floor tiles between them. Buddy Slam all of the odd blue tiles to cave them in and create a path from the Ice Cube to the Floor Vent in the corner. Once the path is complete, walk into the Ice Cube to shove it along and on top of the Floor Vent. Once in place, the Ice Cube will melt and allow you to collect your 20th Pagie for this World (20 of 25 Glitterglaze Glacier Pagies). After grabbing the Pagie, head right into the next room.

Glitterglaze Glacier Pagie #21, Obstacle Course

Obstacle Course

In the 2nd Room of Left Path (A), start by licking an Ice Berry from the nearby bush, then jump onto the floating platform above the river of acid. Shoot the Ice Switch in the wall to make the platform move along its course, then jump/glide over the flamethrowers until the moving platform reaches the end of the path. Once you reach the end, lick the barely visible Cannonballs in the wall to become Weight-Type before the moving platform begins to descend to the next floor. As you descend the fan on the next floor will fail to blow you away due to your Weight-Type. As you begin to move along the 2nd Floor of the course, you can lick another set of Cannonballs to keep your Type, then jump over the lone flamethrower when needed. As you reach the end of the path, lick another Cannonball to remain Weight-Type until you safely descend to the 3rd Floor. Along the way to the 3rd Floor, lick a Water Berry from the wall and spray the flames to put them out. Jump onto the wooden platform and continue along it while putting our flames, once you reach the end, wait for the moving platform to catch up, then jump back onto it to descend to the 4th Floor. On this floor you can lick the Grenade Berry in the wall if you like as there will be 2 Bee enemies you'll have to deal with, however, you can simply dodge around them instead, the choice is yours. Once you defeat/avoid them, you'll move down to the 5th Floor. Be ready as you land on the acid as it constantly raises and lowers. You'll need to use Sonar Shield to protect yourself along the path or jump and glide in the air until the platform emerges. Continue to do so until the platform reaches the end of the path and descends to the final floor. On the Final Floor, your 21st Pagie for this World (21 of 25 Glitterglaze Glacier Pagies) will be directly to your left on top of a switch. Once you obtain it, hit the switch to open the gates and move into the next room.

The 3rd Room of the Left Path (A) is very annoying to deal with. Start by jumping to the iceberg in the center of the water and Buddy Slamming the switch to activate the challenge. You will have 1 Minute and 10 Seconds to complete a series of multitasking challenges, so you'll need to do the following things as quickly as you can. You will complete a set puzzle then pass through it's Hoop, then return to the main area and pass through another. Once you complete all 4 puzzles and pass through the first 8 Hoops, you'll have to do all 4 Puzzles again and pass through 8 more Hoops within the time limit. Start by licking a Cannonball to become Weight-Type, then jump into the fan in the upper right corner and pass through the hoop. Return to the main iceberg and pass through the 2nd Hoop. Lick a Fire Berry and use it to melt the Ice Cube in the upper left corner, then pass through the 3rd Hoop that was inside it. Return to the main Iceberg and pass through the 4th Hoop. Lick the Cannonball again to become Weight-Type, then jump to the bottom right corner of the room to destroy the crate and pass through the 5th Hoop inside. Return to the main Iceberg and pass through the 6th Hoop. Lick a Water Berry, then jump over to the bottom left and spray the flames before passing through the 7th Hoop. Return to the main Iceberg and pass through the 8th Hoop. If you succeed within the time limit, you'll open the gate to the next room. Yeah, all that work and no Pagie.

The 4th Room of the Left Path (A) is nothing more than a roadblock making sure you have Camo Cloak. Use Camo Cloak to bypass the red security light and pass through to the next room.

The 5th Room of the Left Path (A) is the beginning of a maze. You will see Left, Straight, and Right doors you can go through, but only one is the real door, while the others will return you to this beginning room. Each room also has a Quill in the middle of it and a number of purple glyphs on the floor, that way you can tell if you entered a new room. Follow the following path to make it through the maze, but remember to grab each Quill!

  • Room 1 - Go right
  • Room 2 - Go right
  • Room 3 - Go straight
  • Room 4 - Go left
  • Room 5 - Go straight

If you followed the directions, you'll end up in a new room with a crate surrounded by Quills on your left. Not counting those Quills just yet, you should have found 5 Quills throughout the maze (189 of 200 Glitterglaze Glacier Quills).

Glitterglaze Glacier Pagie #22, Light Bouncing

Light Bouncing

In this new room, start by heading left and destroying the crate to reveal an Ice Cube, then collect the 3 Quills nearby (192 of 200 Glitterglaze Glacier Quills). Defeat all of the enemies in this room, then push the Ice Cube into the "diamond" of sunlight on the floor so that it casts the light further into the room. Walk to the middle of the room (see picture above) and use Camo Cloak to reflect a laser of sunlight at the cage to free your 22nd Pagie for this World (22 of 25 Glitterglaze Glacier Pagies). With that, we are nearly down with the Icymetric Castle entirely, all that's left to do is clean up a few remaining Quills.

Backtrack to the 2nd Room of the Left Path (A) where you got the "Obstacle Course" Pagie and head straight left across the acid to grab 3 Quills along the moving platforms (195 of 200 Glitterglaze Glacier Quills). Continue forward and walk through the door in the back to return to the Top Floor of the Obstacle Course. Exit out of the remaining rooms and finally leave the Icymetric Palace, back to the remainder of Glitterglaze Glacier.

Once back outside, jump off the Castle's Pillar and into the water below. Underwater, you'll find the 2nd Ice Key at the base of the Icy Pillar. "Talk" to the Ice Key to gain access to the next area, the...Icymetric Palace? Yep, you're back inside but in a much smaller section of it. Surface by swimming to the top of this room, then jump onto the wooden platforms on the right when you can, the water level is this room also rises and lowers on a time limit.

Glitterglaze Glacier Pagie #23, Totem Swimming

Totem Swimming

When you're ready, Buddy Slam the switch on the wooden platform and a sleeping golem will emerge from the hole in the wall. You will have 1 Minute to use Sonar Shot to wake up all 6 of the Sleeping Golems along the wall while dealing with the rising and lowering water level. Once complete, the barred window at the bottom of the room will open and allow you access to the next room, swim down to it or use Buddy Bubble if you need to. The next room will be a familiar one as it's the other side of the cage from much earlier in the other side of the Icymetric Palace. Simply grab your 23rd Pagie for this World (23 of 25 Glitterglaze Glacier Pagies). Before leaving, you'll also notice an active Floor Vent near the previous Pagie. Glide up it, grab the lone Quill (196 of 200 Glitterglaze Glacier Quills) and enter the next room.

In this room, break open the bottom right crate to reveal a Grenade Berry Bush. Lick one, then go to town destroying all the other crates and the enemies inside them. Once set, destroy all of the cracked blocks along the walls to find various dead-ends with enemies and the one true exit at the top of the left-hand wall. Enter the room.

Glitterglaze Glacier Pagie #24, Hot Tub

Hot Tub

In this final room of the Icymetric Palace, you'll find...a Hot Tub. Grab the 3 Quills surrounding it (199 of 200 Glitterglaze Glacier Quills), then jump inside the Hot Tub to talk to it. To solve this puzzle, dive underwater and lightly press the Buddy Bubble button without letting the actual bubble form. This will cause many small bubbles to be created and fix the Hot Tub. Grab your 24th Pagie for this World (24 of 25 Glitterglaze Glacier Pagies) and finally backtrack out of the Icymetric Palace for good this time.

Glitterglaze Glacier Pagie #25, Glitterglaze Glacier Quills

Glitterglaze Final Quill

There is only one Quill left in this world and I mentioned at the top of this page where it is. Fly back up to the entrance to the Castle-Side Icymetric Palace. With your back to the entrance, turn left and you'll see this:

Glitterglaze Quill Location

Fly over to this location and you'll find the final Quill in the red circle of the picture, in the gap in the wall (200 of 200 Glitterglaze Glacier Quills). Also as we've finally collected all 200 Quills for this World, we'll also automatically obtain our 25th and final Pagie for this World as well (25 of 25 Glitterglaze Glacier Pagies).

With Glitterglaze Glacier finally, at 100%, leave the world back to Hivory Towers and head over to Moodymaze Marsh. Stand on the plinth in front of it and spend Pagies to Expand the world. Since this is your 3rd Grand Tome World Expanded, you'll also unlock...

Thinking Big

Expand three Grand Tome worlds

Thinking Big
1 guideOffline Game ModeSingle Player

Moodymaze Marsh (Expanded)

Upon returning to this world, you will see the usual cinematic of all the new things we need to do.

To start things off, walk or fly straight forward to get to the bend where Trowzer is located. Follow the path with the red mushrooms to find our first new area with many Quills on floating logs (Use the picture below for reference).

Moodymaze New Area

Hop along the floating logs, making sure to dodge the lone flamethrower and grab the 6 Quills along the way (127 of 200 Moodymaze Marsh Quills), then jump onto the pier at the end. Follow the pier around the corner to find a set of 3 Lily Pads in the water in front of you, ignore these, for now, are turn left to see some scaffolding built into the large rock next to you. Leap or fly up onto the scaffolding, then leap straight up to grab 3 Quills in the air above the scaffolding (130 of 200 Moodymaze Marsh Quills). With those collected, you'll notice a red platform inside the thorns in front of you. This is a trap that will lower you beneath the thorns and make escaping difficult unless you fly. Instead of triggering it, fly over it to see another pier on the other side of the rock. Land on this pier, then fly across the gap ahead of you to collect 3 more Quills (133 of 200 Moodymaze Marsh Quills) and land on the square-shaped platform, with a suspiciously ready-to-grab Pagie, in front of you.

Moodymaze Marsh Pagie #16, Cage Match

Cage Match

Once you step foot onto the square platform, the Pagie's Cage will slam shut and an even larger cage will imprison you inside it along with a bunch of enemies. Simply defeat all of these basic enemies to free yourself and grab your 16th Pagie for this World (16 of 25 Moodymaze Marsh Pagies).

Once you have the Pagie, backtrack over the thorn-covered rock to the 3 Lily Pads from before. Cross the Lily Pads, grabbing 3 Quills along the way (136 of 200 Moodymaze Marsh Quills), and you'll arrive on a section of land with 2 shacks in front of you. Use Lizard Lash on the building's lash points, then walk backwards to pull out some platforms and collect 2 Quills above one of the platforms (138 of 200 Moodymaze Marsh Quills). After climbing on top of the buildings, you'll notice another lone building to your left and a much larger building to the right. Fly or lash your way to the lone left building first to grab 2 more Quills (140 of 200 Moodymaze Marsh Quills). Next, fly over to the larger building to see a caged Pagie at the top, ignore it for now and follow the side walkways around the building to find 2 more Quills (142 of 200 Moodymaze Marsh Quills). Drop down to the ground below the building and you'll have a left and right path to take around a lake of water. Take the right path to find a wooden pier with 2 Quills on it (144 of 200 Moodymaze Marsh Quills).

Moodymaze Marsh Pagie #17, Path of Flames

Path of Flames

While still standing on the wooden pier, you'll notice many lash points and flaming pipes in front of you. Wait for the flames to die down, then lash across the first three platforms. Turn left on the third one to see another platform and a Brazier just beyond it. Get over to the brazier and lick it to become Fire-Type and immune to flames for a short time, this will be necessary as the remaining platforms' flames will not die down at all. While Fire-Type, backtrack to the 3rd platform, then continue along the platforms until you reach the final one with a switch trapped in the flames. Buddy Slam the switch to open the cage we saw before on the large building and grab your 17th Pagie for this World (17 of 25 Moodymaze Marsh Pagies).

Once the Pagie is in hand, drop back down to the ground and take the right path yet again. This time follow the right path all the way to grab 3 Quills (147 of 200 Moodymaze Marsh Quills) and find a Pumpkin and open pipe at the bend.

Moodymaze Marsh Pagie #18, Lizard Lash Time Trial

Lizard Lash Time Trial

Speak with the Pumpkin on the platform to begin the next Pagie Challenge, a Time Trial. Your goal is to use Lizard Lash to grapple your way from platform to platform and pass through all the hoops along the way. Time may be somewhat tight for this challenge as you will have to pull down a box and wait for spinning platforms to have their lash points line up. A trip or two through the course should easily be more than enough to get the hang of it and retrieve your 18th Pagie for this World (18 of 25 Moodymaze Marsh Pagies). Also before leaving, make sure you collect all 7 Quills along the course (154 of 200 Moodymaze Marsh Quills).

Moodymaze Power Extender

Once you grab the Pagie, enter the nearby pipe and you will exit next to the starting Pumpkin. From here, face the Pumpkin again, then fly straight up to the top of the pipes to find a platform from the previous Time Trial. Land on this platform and look around you to find this World's Power Extender sitting on top of a pipe next to a very large tree (1 of 1 Moodymaze Marsh Power Extenders). Additionally, this should have been your 6th and final Power Extender, unlocking...

Bar star

Collect all 6 power extender items

Bar star
2 guidesOffline Game ModeSingle PlayerCollectable

Fly back down to the ground by the Pumpkin and continue around the bend and along the previous right path. Collect the 3 Quills in plain sight (157 of 200 Moodymaze Marsh Quills), then talk to Clara the Explorer along the left side of the path.

Moodymaze Marsh Pagie #19, Gem Hunting

Gem Hunting

While speaking to Clara, she will ask you to enter the pipe next to her and locate a gem inside, agree and enter the pipe. Inside you'll be consumed by a deep fog and will be able to see the glowing silhouettes of blue blocks. This is a hint that we should use Sonar 'Splosion to break the blocks and part the fog momentarily. Head through the cave, using Sonar 'Splosion when you can't see or are blocked by a block, and break the Gem free from the last blue block. After grabbing it, turn around and backtrack through the fog to enter the pipe and give Clara the Gem. Doing so grants us our 19th Pagie for this World (19 of 25 Moodymaze Marsh Pagies).

Moodymaze Marsh Pagie #20, Moodymaze Marsh Ghost Writers

Moodymaze Pink Ghost Writer

Next, leap or fly onto the pipe we just excited to grab 2 Quills (159 of 200 Moodymaze Marsh Quills), then follow the pipe to the island in the center of the lake. This island is home to this world's Pink Ghost Writer. The goal is to walk around the base of the building to find the Ice Berry Bush, lick an Ice Berry, then scale the building and shoot and Ice Shot into the Pink Ghost Writer to feed and collect it. We'll make this slightly easier by heading along the right side of the building and grabbing the 2 Quills inside the building's alcoves (161 of 200 Moodymaze Marsh Quills), then drop back down and head to the Ice Berry Bush at the back of the building. Lick an Ice Berry, then simply fly straight up to the Pink Ghost Writer above you and shoot an Ice Shot into his mouth to both feed and collect him (5 of 5 Moodymaze Marsh Ghost Writers). As this was the final Ghost Writer for this World, you'll also automatically collect your 20th Pagie for this World as well (20 of 25 Moodymaze Marsh Pagies).

Once you acquire both the Ghost Writer and Pagie, just straight down to the grassy area in front of you to find 3 more Quills (164 of 200 Moodymaze Marsh Quills), then head right along the path and around the bend to find 2 more Quills above the water near a broken bridge (166 of 200 Moodymaze Marsh Quills).

Moodymaze Health Extender

After grabbing the Quills, jump into the lake and use Buddy Bubble to sink to the floor. Nearby will be another blue block, use Sonar 'Splosion on it to break it open and reveal this world's Health Extender (1 of 1 Moodymaze Marsh Health Extenders). Continue walking around on the lakebed to find a pipe in the floor, jump into it to enter Hotswitch Hollow.

Moodymaze Marsh Pagie #21, Hotswitch Hollow

Hotswitch Hollow

Once you arrive in Hotswitch Hollow, reapply Buddy Bubble if you need to, then quickly jump on all four floor switches to open the gate. In the next room, use Sonar 'Splosion to dispose of the enemies, then jump and glide along the 5 raised switches to open the next gate. Pop your Buddy Bubble and carefully swim through this hall of blue electric bars to reach the third room. In the 3rd Room, wait until the moving platform in the center is at or near the top of its length, then begin climbing up the switch platforms in order. Once all 5 switches are pressed the next gate will open. In this final 4th Room, jump and glide across the 5 switch platforms, as usual, you may have to glide over or around the moving blue electric bars to get to the next platform. Once all 5 switches are pressed, enter the final gate and grab your 21st Pagie for this World (21 of 25 Moodymaze Marsh Pagies). Exit through the pipe in the ceiling above where the Pagie was.

Once outside, surface and get back onto the land surrounding the lake. In one of the corners, you likely saw an angled wooden platform with Quills on it earlier. Head to this corner area and use Reptile Roll to roll along the angled platform and grab the 3 Quills on it before it sinks into the swamp (169 of 200 Moodymaze Marsh Quills). Straight ahead of you will be a pipe, enter it.

Moodymaze Marsh Pagie #22, Reptile Roll Time Trial 2.0

Reptile Roll 2.0

As the title no doubt told you, we have another Time Trial to deal with. The rules are the same as usual, go through all of the Hoops as quickly as possible to reach the caged Pagie at the end. This time around, you'll have to roll up many sinking angled platforms, and may miss several Quills along the course. If you do miss any Quills, ignore them to focus on the challenge. Once you reach the end, you'll grab your 22nd Pagie for this World (22 of 25 Moodymaze Marsh Pagies). After grabbing the Pagie, head back through the course and collect the 9 Quills (178 of 200 Moodymaze Marsh Quills). Drop down and exit through the same pipe you used to get in here.

Once back in the main area of the world, fly straight forward across the lake to find the final new area along a few floating wooden platforms (Use the picture below for reference).

Moodymaze Final Area

Hop along the wooden platforms to get 3 Quills (181 of 200 Moodymaze Marsh Quills), then jump on the platform to the right of the flamethrower. You will see a hidden Quill behind the wall on the other side of the flamethrower, jump over and grab it, then continue along the path of platforms to grab 2 more Quills (184 of 200 Moodymaze Marsh Quills). Turn around the corner to find 3 last Quills (187 of 200 Moodymaze Marsh Quills), then hop over the fence to enter the final new Pagie Challenge.

WARNING

The following Pagie Challenge was accidentally done in an unnecessarily difficult way in the Video Walkthrough! I pushed and attacked the seeds to move them through the course and into the holes. The intended solution is to use Lizard Lash to pull them along with your tongue. I apologize in advance for this as it is the only challenge I didn't quite understand at the time of recording.

Moodymaze Marsh Pagie #23, The Garden

The Garden

Start by talking to Planker and he will ask you to plant the 3 Seeds hanging from the nearby trees. Do this by using Sonar 'Splosion to knock the seeds down, then use Lizard Lash to grab onto the seeds and pull them along to the holes. You will occasionally have to let go to destroy any small mushrooms in your way. The first 2 Seeds are located in plain sight in the tree near Planker and their holes are also on the same level as their tree. The 3rd Seed and Hole are located on the upper area and there are wind traps that will blow the seed around. Once all 3 Seeds are planted, return and talk to Planker to get your 23rd Pagie for this World (23 of 25 Moodymaze Marsh Pagies).

After getting the Pagie, fly in the direction that Planker is facing to return to Trev the Tenteyecle's large building. Follow the circular path around the outside of the building to notice 4 Quills have been added here for some odd reason (191 of 200 Moodymaze Marsh Quills). Next, head over to Rextro's and jump in the nearby lake. Swim into each pipe until you return to Swampy Station.

Moodymaze Marsh Pagies #24-25, Swampy Station + Moodymaze Marsh Quills

Swampy Station

We've been here before to get the Green Ghost Writer and a few Quills, but now that we have Reptile Rush we can clear this area. Surface and head to the ramp in the back of the room, then use Reptile Rush to blast through the glass and into the next room. Grab the 3 Quills while climbing to the main platform (194 of 200 Moodymaze Marsh Quills). If you step on the switch here, you'll notice the gate in the distance open up, however, once you get off, the gate will slowly close. To deal with this, you must use Reptile Rush while on the switch to blast off and jump over the gap at the end to get through the gate in time. The 2nd Room will be the same, but with more jumps and enemies. Defeat the enemies first and grab the 3 Quills (197 of 200 Moodymaze Marsh Quills) to get them out of the way, then step on the switch and use Reptile Rush with well-timed jumps to make it to the next room. Enter the final room and start by grabbing the last 3 Quills (200 of 200 Moodymaze Marsh Quills). As you now have all 200 Quills for this World, you'll automatically receive your 24th Pagie for this World as well (24 of 25 Moodymaze Marsh Pagies). With the Quills out of the way, all that's left to do is clear Swampy Station. In this 3rd Room, you'll have to stand on the switch, then Reptile Rush along several skinny logs floating on swamp water. Keep your cool and focus on your jumps and you'll get across alright. The 4th Room will have a set of thorns blocking your way to the door. Stand on the switch and ready Reptile Rush as usual, but aim to the right and curve your way around the thorns and through the gate. Lastly in the final 5th Room, you'll see several floating logs in the water, a few floating horizontally and one final one floating vertically. Step on the switch and ready Reptile Rush, after you blast off, immediately jump and aim to land on the lone vertical log, then jump to land and pass through the final gate. Grab your well deserved and 25th Pagie for this World (25 of 25 Moodymaze Marsh Pagies), then exit back to Hivory Towers.

Another World down, two to go. Make your way back to Capital Cashino and stand on the plinth in front of the Grand Tome, then spend 11 Pagies to Expand the World and head inside.

Capital Cashino (Expanded)

As usual, upon entering the World, you'll see a short cinematic showing all the new things we need to deal with.

Cashino Pirate Treasure

We'll start off strong by immediately flying straight up above the world entrance to find this world's Pirate Treasure on top of a light fixture (1 of 1 Capital Cashino Pirate Treasure), afterwards, use Camo Cloak and head inside the main Casino area.

Once you enter the main area, immediately turn right and you'll see a pipe that was locked the last time we were here. Grab the 3 Quills on your way inside (149 of 200 Capital Cashino Quills).

Wager Laser (5 Casino Tokens)

Wager Laser

Inside the pipe we find an area called Wager Laser, but before doing anything here, turn around and leap up on top of the pipe to get 2 well-hidden Quills (151 of 200 Capital Cashino Quills). Speak to the Slot Machine NPC to start this Challenge. Enter the Power Room and defeat the enemies inside. You'll notice more enemies on the other side of the glass, use Camo Cloak and crouch down while under the laser to reflect the laser through the glass and cut the enemies down. If you need more energy either grab a butterfly or standstill for about 10 seconds to let it refill. Continue doing so until all enemies are defeated, then retrieve your prize, 5 Casino Tokens (150 of 190 Casino Tokens). Exit back out to the main area.

Once outside, turn left and head straight behind the left side of the House of Cards to find a 2nd pipe that was unlocked. Grab the 3 Quills on your way inside (154 of 200 Capital Cashino Quills).

Power Grid (8 Casino Tokens)

Power Grid

This area is known as the Power Grid, and it functions exactly like Swampy Station from back in Moodymaze Marsh. Before doing anything, look underneath the ramp to find an unnecessarily hidden Quill, then Reptile Rush up the ramp and into the next room, collecting 3 more Quills along the way (158 of 200 Capital Cashino Quills). In the 1st Rush Room, before doing anything else, grab the 3 Quills (161 of 200 Capital Cashino Quills) hidden behind the pillars under the bridge (Seriously, why are these hidden like this?). Once you have them, stand on the red-lit area and ready a Reptile Rush. Wait for the exposed cable's spark to die down before blasting off through the gate and collecting a Casino Token (151 of 190 Casino Tokens). The 2nd Rush Room has a rotating cylinder with 3 Quills along it, grab these first (164 of 200 Capital Cashino Quills), then stand on the red-lit area and use Reptile Rush to get through the gate (you'll have to resist the rolling pipe as you go). The 3rd Room isn't a Rush Room, instead, you'll need to roll/jump to get across several rotating cylinders and dodge electrical currents. Before crossing the room, make sure to grab the hidden Quill under the ramp, then grab the other three Quills throughout the cylinder course (168 of 200 Capital Cashino Quills), and the Casino Token at the end of the room (152 of 200 Casino Tokens). The 4th Room is a Rush Room with a rotating cylinder covered in electrical fences and surprisingly no Quills. Stand on the red lit area and ready a Reptile Rush, once ready time your shot and blast across the room, through the gate, and into another Casino Token (153 of 200 Casino Tokens). The 5th Rush Room features exposed wires with constantly running electrical currents and 2 Quills above them. Grab the Quills (170 of 200 Capital Cashino Quills), then stand in the red-lit area and Reptile Rush/Jump your way over the electrical currents and through the exit to this area to grab your reward, 5 more Casino Tokens (158 of 190 Casino Tokens). Exit back through the pipe to the main area.

Once back in the main area, head straight and pass the Wager Laser pipe. Follow the grey floor around the corner to see a giant game on the wall with an image of Capital B.

Capital B Plinko (6 Casino Tokens)

Capital B Plinko

Start by using Lizard Lash to pull back the lash point in the middle, causing several balls to rain down inside the game and fall through the plinko course. Your goal is to, hopefully, have at least 4 balls fall through the middle hole at the bottom to get your reward, 6 Casino Tokens (164 of 190 Casino Tokens).

Continue following the grey road to the left and just after the final slot machine, you'll notice a ramp aiming inside another building. Grab the 3 Quills on the ramp (173 of 200 Capital Cashino Quills), then blast your way inside the building via Reptile Rush.

Dance Floor (8 Casino Tokens)

Dance Floor

Once inside, Rush up another ramp and through a window to get to the first dance floor. Defeat all the enemies in this room and grab the 4 Quills in the corners (177 of 200 Capital Cashino Quills). Once done, Rush through the glass and into the connecting dance floor to defeat more enemies, grab a Casino Token (165 of 190 Casino Tokens), and grab 4 more Quills in the corners (181 of 200 Capital Cashino Quills). Next, roll onto the red-lit area to grab another Casino Token (166 of 190 Casino Tokens), then Rush up the ramp and through the gate to get another Casino Token (167 of 190 Casino Tokens). This next room features a ramp that moves up and down, ready a Rush, then blast off once the ramp is at its highest point to get to the next room. In this room, defeat all the enemies while dealing with the Red Ghost Writer, then finish him off and collect him (3 of 5 Capital Cashino Ghost Writers) before grabbing the 4 Quills in the corners (185 of 200 Capital Cashino Quills). Head out into the next hall and grab a Casino Token (168 of 190 Casino Tokens), then ready a Rush. Wait for the electric currents to die down, then blast off into the next room. In this short connecting room, grab the 3 Quills (188 of 200 Capital Cashino Quills), then blast up the ramp and into the next room once it's at its highest point. Grab the Casino Token here (169 of 190 Casino Tokens), then either Rush up the tiny ramp or simply fly through and into the final area. In this final section, grab the 3 Casino Tokens (172 of 190 Casino Tokens), then carefully Rush through the glass and down the slide to try to get the 3 Quills on the way down (191 of 200 Capital Cashino Quills). If you fail, you'll have to head back through the dance floor to get any you missed.

Cashino Blue Ghost Writer

With that done, head out to the main area and fly up high to overview the area. Locate the large building with a lone golden box on its roof and land on that golden box. You are literally standing on top of the Blue Ghost Writer, so use Sonar Shot to reveal and catch it (4 of 5 Capital Cashino Ghost Writers).

From here, look towards the House of Cards and on the right side of it, you'll see another Plinko Game with Yooka-Laylee on it.

Yooka-Laylee Plinko (6 Casino Tokens)

Yooka-Laylee Plinko

This game plays exactly like Capital B Plinko, except that it has more obstacles. The goal is the same as well, get at least 4 balls into the middle slot to receive your reward, 6 Casino Tokens (178 of 190 Casino Tokens).

Head directly to the right to find a closed gate, some Ice Berry Bushes, and many pictures of characters on the wall.

Casino Shooting Gallery (7 Casino Tokens) + Capital Cashino Pagie #19, Capital Cashino Ghost Writers

Cashino Shooting Gallery

Start by licking an Ice Berry, then look to the left of the gate to see three pictures. This is the password needed to unlock the gate. Enter Aiming Mode and fire Ice Shots at those 3 pictures in the area above the gate to unlock it, you must hit them in the correct order shown, however. In the 1st Room, lick another Ice Berry, then head to the right side of the large platform to see the 4 picture password. Fly up on top of the platform, grab the 2 Quills (193 of 200 Capital Cashino Quills), and the Casino Token (179 of 190 Casino Tokens), then input the password in the correct order to move to the next room. In the 2nd Room, break the crates to the left to reveal an Ice Berry Bush, then break the crates on the left side of the large platform to reveal the 5 picture password. Lick an Ice Berry, then fly up on top of the platform, grab the 2 Quills (195 of 200 Capital Cashino Quills), the Casino Token (180 of 190 Casino Tokens), and input the password to move on. In the 3rd Room, grab the lone Casino Token first (181 of 190 Casino Tokens), then lick an Ice Berry and look at the 3 picture password on the back wall. Jump into the circular section in the floor and input the password into the moving pictures to unlock the gate. In the 4th Room, lick an Ice Berry and fire at all of the crates via Aiming Mode to reveal a bunch of Quills and the input buttons. While still Ice-Type, drop down to the ground level and break the crate near you to reveal the Pink Ghost Writer. Feed it an Ice Shot then collect it (5 of 5 Capital Cashino Ghost Writers). As this is also your final Ghost Writer of this World, you'll also automatically receive your 20th Pagie for this World (20 of 25 Capital Cashino Pagies). With that addressed, look at the wall to see the 5 picture password, then make your way back up, grab the 4 Quills (199 of 200 Capital Cashino Quills) and input the password to open the final door. Note: These Quills may actually be your final ones needed, the only reason the count is at 199 is because I missed that one Quill on top of the House of Cards in the Video Walkthrough. I'll be grabbing it shortly. Grab the 4 Casino Tokens from the cages (185 of 190 Casino Tokens), then head back out into the main area.

Capital Cashino Pagie #20, Capital Cashino Quills

Final Quills Cashino

To get the final 5 Casino Tokens, you'll need your Chopper Form, so head over to Dr. Puzz and transform. Your destination is the cracked block wall where you dropped off one of the Knights way back when you were first here. Head back over to the Shooting Gallery you just exited, then head right to find the cracked wall I mentioned. Shoot the wall with missiles to blow up the cracked blocks, then return to Dr. Puzz and bring Yooka-Laylee back to this new area. Before doing so, however, (in the Video Walkthrough) I head back to the top of the House of Cards and get the final Quill I missed on top of the Golden Dice (200 of 200 Capital Cashino Quills). As we now have all 200 Quills for this world, we also automatically get our 21st Pagie for this World (21 of 25 Capital Cashino Pagies).

The Vault (5 Casino Tokens)

Vault

When you arrive, use Camo Cloak to bypass the blue security lights and get inside. Once inside the 1st Room, break the crates to find butterflies to refill your energy gauge, then use Camo Cloak to pass safely through the room. In the elevator, release Camo Cloak to get the elevator to take you up, it will take you too high, however, so you'll need to use Camo Cloak to get it to descend, then jump off into the next room when you can. In the 2nd Room, jump on the platform and use Camo Cloak. Crouch down and reflect the laser onto the white hole on the wall to activate it and open the door to the next room. In the 3rd Room, leap up onto the first platform and use Camo Cloak to reflect the laser to the first white hole. Next, jump over to the 2nd Platform and reflect its laser to the 2nd white hole to unlock the door and receive your prize, the final 5 Casino Tokens (190 of 190 Casino Tokens).

With all of the remaining Casino Tokens in hand, return to the Exchange Counter in front of the World Entrance and cash them in to get your final 5 Pagies for this World (25 of 25 Capital Cashino Pagies). With that complete, exit this World.

Only one world remains and we've unfortunately barely scratched the surface of it. Return to Galleon Galaxy and stand on the plinth in front of the Grand Tome. Spend 15 Pagies to Expand the World and head inside. As this is the 5th and final Grand Tome World Expanded, you will unlock...

Super Sized

Expand all five Grand Tome worlds

Super Sized
1 guideOffline Game ModeSingle Player

Galleon Galaxy (Expanded)

Welcome back to the final World, Galleon Galaxy. As usual, you'll see the overview of all the new things to do, and since this world was so tiny the last time you were here...you've got your hands full.

Start by flying straight forward towards the Lighthouse, then head left to the pier and have Dr. Puzz transform you into the Space Ship. Use your Triple Shot and Flamethrower to deal with the Meteorites in your way, then use the Ice Shot to lower the gate and sail out to sea. Our first area of business is on Red Crane Island straight ahead. Deal with the Meteorites blocking the entrance as you did before, then head right along the outer ring of water. Just like in Moodymaze Marsh, a few new Quills were added into this already existing area once we Expanded the Grand Tome. Grab the 3 Quills in the Outer Ring of water, then make your way to the Inner Ring to grab 3 more Quills behind the Red Crane (71 of 200 Galleon Galaxy Quills).

Galleon Green Ghost Writer

With that, we're done here for now, so exit Red Crane Island and head left towards the large orange spherical building with meteorites in front of it. Melt the lone Blue Meteorite in front of all the others to reveal the Green Ghost Writer. Use your Space Ship to chase him down and cut him off, leaving only one Ghost Writer left in the game, albeit a well-hidden one (4 of 5 Galleon Galaxy Ghost Writers).

With the Ghost Writer dealt with, melt all of the remaining Blue Meteorites, then destroy the two Orange Meteorites to open the way into the Orange Building. That's all we can do here, for now. So continue right around the Orange Building to find a few more Meteorites in front of a large floating Purple Planet. Use Triple Shot to destroy the Orange Meteorites and reveal a strange-looking character floating around on the water. Fire a Triple Shot at it to destroy it and invoke the wrath of this World's Boss.

Galleon Galaxy Pagie #5, Boss: Planette

Planette

It turns out that you just killed the lover of this World's Boss. Planette will start the fight by landing in the water on her "Fire-Side". In doing so, she will fire flamethrowers out from her craters that you must dodge. In between her attacks, get an Ice Shot or two on her craters to make her shift to her "Meteorite-Side" This side will fire off Meteorites from its craters. To deal with this, use your Triple Shot on the craters to get her to spin to her "Ice-Side". Ice-Side works just like the Meteor-Side, as she'll fire off Icy Meteorites in the same manner. Use the Flamethrower on her craters to end this phase. From here, Planette will sink into the water and fire Meteorites into the sky to rain down on you. These track your current location, so keep moving to dodge them. After dodging, Planette randomly fires off Meteorites from above while also entering Ice-Side again with her remaining Ice Craters, take them out with the Flamethrower. Next comes Meteor-Side again, dodge the frontal and occasional aerial Meteors and use the Triple Shot to take out the craters. Lastly is Fire-Side, fire off Ice Shots right away and close in in order to deal with the middle craters and give yourself some breathing room from the Flamethrowers. Deal with the remaining craters while dodging the random Meteorites to enter the final phase. Planette will sink back into the water and fire off quite a few aerial Meteorites, keep moving to dodge them all like before. Planette will now literally face you and fire Meteorites from her mouth. Dodge them all and she will take a break, giving you time to get in and shoot her with the Triple Shot. After enough shots, she will explode and you will automatically receive your 5th Pagie for this World (5 of 25 Galleon Galaxy Pagies). You will also unlock...

Planetary Annihilation

Defeat the World 5 boss

Planetary Annihilation
1 guideOffline Game ModeSingle Player

With Planette destroyed, there are only two things left to do in Space Ship form. Head back to the World Entrance and face the Lighthouse, on the right side and in the water you should see a "Hoop" of Arrows as well as Nimble from back in Tribalstack Tropics.

Galleon Galaxy Pagie #6, Space Race

Space Race

Speak to Nimble and she will challenge you to a race in which you must sail through all of the Hoops and beat her to the finish line. After accepting, take off and sail through the rings as you see them, making sure to keep an eye on the arrows to identify which way you need to head next. At some points during the race, Meteorites will block you and you'll have to use the Triple Shot to destroy them, you will also eventually be blocked by a gate and must shoot the Ice Switch on the right with your Ice Shot to lower the gate. Overall, this race is one lap but fairly long, the positive side being that you'll likely be way ahead of Nimble after a while. Once you reach the finish line, you'll receive your 6th Pagie for this World (6 of 25 Galleon Galaxy Pagies).

With that done, head around Lighthouse Island and to the pier with Balloons opposite Dr. Puzz. Use the Flamethrower to melt the Blue Meteorite and then melt the frozen Torn Pagie (assuming you didn't back in the Non-Expanded version of this world). We're finally done with Space Ship form, so return to Dr. Puzz and become Yooka-Laylee again, then return to the Balloon pier.

Galleon Galaxy Pagie #7, Pagie Pieces

Pagie Pieces 1

Speak with the Torn Pagie and it'll tell you that it's pieces are inside Chests floating in the sky via Balloons. Your goal is to find these Balloons and pop them with Sonar Shot in order to send the chest crashing to the ground and acquire the missing Pagie Pieces. The Balloons next to you have nothing in them but are an example of what to look out for.

Pagie Pieces 2

The 1st Pagie Piece Balloons are located behind and to the left of the Torn Pagie. Fly over to them and use Sonar Shot to pop the balloons and grab the Pagie Piece from the wrecked chest.

Pagie Pieces 3

The final 2 Pagie Piece Balloons can be seen behind the Lighthouse, head over to them one by one and pop their balloons before grabbing the Pagie Pieces. Once you have them all, return to the Torn Pagie to restore it and collect your 7th Pagie for this World (7 of 25 Galleon Galaxy Pagies) in terms of the Video Walkthrough, I return later and go after a few more Pagies first.

Galleon Galaxy Pagie #8, Star Fishing

Star Fishing

Very close to where you got the final Pagie Piece, you will see a Frog Fisherman standing under an Umbrella. Speak with him and he'll challenge you to a Mini-Game where you must collect 15 or more Yellow Stars within the time limit while avoiding Red Stars which will dock you points. Time will be very tight so once the game starts to spin in a circle until you see a Yellow Star, then use Lizard Lash to grab it. Once you catch 15, you'll receive your 8th Pagie for this World (8 of 25 Galleon Galaxy Pagies).

After grabbing the Pagie, head in the direction the Fisherman is facing to grab 3 Quills (74 of 200 Galleon Galaxy Quills) and arrive on Robot Island (as there is a giant Toy Robot here).

Galleon Galaxy Pagie #9, Rusto

Rusto

Begin climbing up the robot to find a bunch of Quills on him. One on his left foot, one on his right knee, one on his right hand, one on his chest, one behind his neck, one on top of the Ice Cube in his left hand, one on his right ear, one on his left ear, and one on his tongue (83 of 200 Galleon Galaxy Quills). Once you have all of the Quills, enter his mouth. From here, lick the Battery that is sitting against the wall, then exit back outside. Head over to Rusto's Left Arm and stand on the Electricity Icon on his shoulder to power his arm and move the Ice Cube in front of his face. Next, head behind Rusto's back and lick the Brazier to become Fire-Type, then climb up and back into Rusto's Mouth. Once inside, jump on the unlit brazier in the center of his mouth to light it. This will cause the wind blowing through to mix with the flames and become a flamethrower which will melt the Ice Cube and allow you to get your 9th Pagie for this World (9 of 25 Galleon Galaxy Pagies).

Next, drop down to the left of Rusto to find a woman standing in front of several red energy barriers.

Galleon Galaxy Pagie #10, Self-Destruct

Self-Destruct

Speak with the woman and she will ask you to assist her in bypassing her enemies defenses and gaining access to the planet above. Agree and start by using Sonar Shield to pass through the, now yellow, energy barriers. While disabling the energy barriers and before entering the Fly Tube, you should have found 6 Quills along the way (89 of 200 Galleon Galaxy Quills). After a cutscene with the woman, she will unlock the Fly Tube which will take you up to the planet once you try flying inside it, do so. Once on the Planet, grab the 3 Quills in front of you (92 of 200 Galleon Galaxy Quills), then take a shortcut by flying to the red arrow platform pointing into the center of the planet. Activate Sonar Shield and jump inside the Planet from the red arrow platform to bypass the yellow barrier. Once inside, roll up the slope in front of you and use Reptile Rush to break through a few glass panes. You'll finally come across the rotating Self-Destruct Switch, wait for it to come down to you, then Rush into it and enjoy your 10th Pagie for this World (10 of 25 Galleon Galaxy Pagies). Use the nearby Fly Tube to return to the main area of the world.

Look behind the Fly Tube to see the backside of Robot Island and a few Quills. Fly over and grab these 3 Quills leading up towards the front of the island (95 of 200 Galleon Galaxy Quills), then drop back down and follow the pier around the back of Robot Island to find Kartos.

Galleon Galaxy Pagie #11, Kartos' Gems, Part 5

Kartos' Gems, Part 5

As usual, you need to assist Kartos in gathering Gems along one of his courses, however, this is the last time you'll have to do this. Speak with Kartos and accept his challenge, this time around, you'll need to gather 175 Gems before reaching the finish line. There is one difference in controls this time, that being that gravity works differently and you will jump much higher and slower. If you need assistance with this section, please refer to the Video Walkthrough for a visual example. Once you win, you'll acquire your 11th Pagie for this World (11 of 25 Galleon Galaxy Pagies).

Lighthouse Quills

From here, fly back towards Lighthouse Island and grab the 3 Quills on the pier behind the Lighthouse (98 of 200 Galleon Galaxy Quills). It's at this point in the Video Walkthrough that I return to the Torn Pagie and get Pagie #7, "Pagie Pieces". Next, look behind the Lighthouse to see a Pirate Ship docked at the pier and head over to it.

Galleon Galaxy Pagie #12, Shadowblight

Shadowblight

Follow the pier around to the side of the Pirate Ship and grab 3 Quills before boarding via gangplank (101 of 200 Galleon Galaxy Quills). Once onboard, fly over to the bow/front of the ship and grab the lone Quill on the edge of the figurehead (102 of 200 Galleon Galaxy Quills), then turn around and glide across to the back of the ship and grab the Quill ahead of you and another Quill above you by the wheel (104 of 200 Galleon Galaxy Quills). Lastly, fly up to the Crow's Nest and grab the 3 Quills before flying to the top of the mast for one more Quill (108 of 200 Galleon Galaxy Quills). With the Exterior finished, enter the Pirate Ship. Inside, speak with the Captain straight ahead of you, then head down below deck. Down here, on top of the red metal bars will be several crates and Chests, the crates contain Butterflies, and the Chests contain Quills, you can also find a Gemstone in the back so you can light up the area, and a Fire Berry Bush on the other side which we'll need to get the Pagie here. Break open all 5 Chests down here for their 5 Quills (113 of 200 Galleon Galaxy Quills), then lick a Fire Berry and head back up to the Captain. Use your Fire Breath to light the hanging lantern just next to the handrail and speak with the Captain to scare him and retrieve your 12th Pagie for this World (12 of 25 Galleon Galaxy Pagies). Exit the Pirate Ship.

Note: The Quill at the top of the Mast and the Chest Quill behind the Fire Berry Bush inside the Ship are forgotten in the Video Walkthrough until much later on at the end of the World. You can either get them now as I mentioned them or get them when I do in the Video Walkthrough.

Next, fly left of the Pirate Ship's Gangplank to reach the Orange Planet from earlier. There are two entrances to this location, one above and one below. Both have a Pagie, so we'll deal with them one at a time starting from the bottom.

Galleon Galaxy Pagie #13, Double Dome, Lower Section

Double Dome, Lower

Enter the Lower "Door" to the Orange Planet. Head forward and hold the switch fully down to unlock the door to the next room. Inside the 2nd Room, use Camo Cloak to avoid the Security Drones, then hold down the switch to unlock the next door. Inside the 3rd Room, use Camo Cloak to avoid the Security Robots, then enter the middle area to find and hold down the switch, unlocking the next door. n the 4th Room, use Sonar 'Splosion to destroy the blue block, then hold down the switch to access the next room. In the 5th Room, use Camo Cloak to bypass the Security Drones, then use Sonar 'Splosion to break the blue block. Hold down the switch to open the door. In the 6th Room, do the exact same thing as the 5th Room by using Camo Cloak to hide from the Drones and Sonar 'Splosion to break the blue block. Hold down the switch to access the next room. In the 7th Room, ignore the Drones and switch between them for now and leap/fly up to the rafters above you. Step on the switch up here to activate a red barrier, destroying all the Drones below. Before dropping back down, grab the 6 Quills also up here (119 of 200 Galleon Galaxy Quills). When you're ready, drop back down and hold down the long switch to unlock the final room. In the final room, hold down the switch to both reveal your 13th Pagie for this World (13 of 25 Galleon Galaxy Pagies), and open a shortcut in the floor leading back to the entrance. Before leaving, make sure to grab the 2 Quills in the room on the way to the Exit Shortcut (121 of 200 Galleon Galaxy Quills). Head through the shortcut in the floor, then turn around and exit back outside.

With that out of the way, fly up to the Upper "Door" and enter it.

Galleon Galaxy Pagie #14, Double Dome, Upper Section

Double Dome, Upper

Once inside, slide down into the middle of the room, defeat all the enemies, then use the Fly Tube to get to the next area. In this new area, you'll find a 2D Glass Building, I say 2D because you enter a 2D mode once you go inside. There is also an upper and lower section to this Glass Building. Enter the building, then head straight left and grab the Quill above the hole leading to the lower section (122 of 200 Galleon Galaxy Quills). Once you have it, continue down into the lower section and make your way to a lone Quill (123 of 200 Galleon Galaxy Quills) and a switch. Hitting this switch will flood the 2D Glass Building with water for 25 seconds. Once you hit it, swim back up to the upper section, then quickly swim on top of either the left or right side platforms on either side of the cluster of wall arrows. Once the timer runs out, the water will drain and the wooden slab will slam down next to us, blocking the way back down. Jump on the wooden slab, then fly up to find 2 more Quills and another switch (125 of 200 Galleon Galaxy Quills). Hit the switch to flood the building again, then swim straight up to find a lone Quill (126 of 200 Galleon Galaxy Quills) and a large wooden block blocking the way. While still underwater, push the wooden block to the right constantly to move it out of your way and give you a little space to swim upwards to the highest section. From here, grab your 14th Pagie for this World right above the Wooden Block (14 of 25 Galleon Galaxy Pagies). Before leaving, there is actually a hidden area here that you can see on the left-hand side of the ceiling.

Galleon Health Extender

Fly up through this hole in the ceiling to find this World's Health Extender hidden away (1 of 1 Galleon Galaxy Health Extenders). This is also the final Health Extender in the game, which will unlock...

Raising the bar

Collect all 6 health extender items

Raising the bar
2 guidesOffline Game ModeSingle PlayerCollectable

That's all for the Double Dome, so make your way back down and Buddy Slam down onto the wooden block beneath you to break it. Head further down to the wooden slab that's trapping you here, then head above it and hit the switch from earlier to flood the building. Loop around the wooden slab to get to the exit below, but you'll have to wait for the countdown to end as you cannot exit the building while it's flooded. Exit the 2D Glass Building, use the Fly Tube to get back, then exit the Double Dome.

Once outside, you'll see an enormous Meteor in front of you with a green pipe leading into it, fly over to this. Grab the 4 Quills on the island connected to the Meteor's Ramp (130 of 200 Galleon Galaxy Quills), then fly up the ramp, or lick the Beehive behind the Security Drone and walk up the ramp, to enter the Velocity Terminal.

Galleon Galaxy Pagie #15, Velocity Terminal

Velocity Terminal

Once inside, head straight forward to the first dome room to see a locked Fly Tube, and two doors on either side of it. Choose the door on the right and head down the slide while doing your best to avoid the enemies located on it and the enemies waiting to ambush you at the end. Once you get off the slide, defeat the enemies if you like, then head around the room, through the next door, and down the 2nd Slide beyond it. Carefully bypass the barrier fences on this slide to reach the next room. In this room, climb up the right side platforms and Buddy Slam the switch to open the door to the 3rd Slide, before going down that slide, climb the left side platforms to grab 3 Quills (133 of 200 Galleon Galaxy Quills). Head down the 3rd Slide, carefully avoiding the enemies and barriers, to enter the final room. Defeat the enemies in this room if you like, grab the 2 Quills (135 of 200 Galleon Galaxy Quills), then Buddy Slam the switch in the middle of the floor to unlock the Fly Tube. Use the Fly Tube to return to the main lobby of the Velocity Terminal. Now in the main lobby, take the left side door this time and travel down its slide which leads to a pit of enemies. Defeat them, then leap/fly up and into the hole just above the pit. You'll end up on another slide, but this one has a sensor with an X and a Check Mark over two separate paths. Take the left path which will be marked with the X to find a slide full of enemies. Dodge them as best you can and you'll end up in an outdoor area with tough enemies and a Fly Tube.

Galleon Pirate Treasure

Ignore this for now and look off into the distance on your right to see a spherical dome we've been to before, but with an oddly flat roof. Fly all the way over to this dome and land on the roof to find this world's well hidden Pirate Treasure (1 of 1 Galleon Galaxy Pirate Treasure). As this is the final Pirate Treasure in the game, you'll also unlock...

Captain's Cache

Find all five of the pirate treasure items

Captain's Cache
3 guidesOffline Game ModeSingle PlayerCollectable

Once you get the Pirate Treasure, stand still for 10 seconds or so to let your Energy refill, then fly all the way back to the area you were just at and use the Fly Tube to return to the main lobby of the Velocity Terminal. In the Main Lobby, head back through the Left Door, into the pit, then into the hole to get to the X/Check Mark Slide. This time take the right, Check Mark Path and you'll go down a harmless slide with 3 Quills, and into a harmless room with 3 more Quills and a switch (141 of 200 Galleon Galaxy Quills). Buddy Slam the switch to unlock the Fly Tube as well as reveal your 15th Pagie for this World back at the Main Lobby (15 of 25 Galleon Galaxy Pagies). Exit back outside.

Galleon Play Coin

Once outside, fly over to Rextro's Island to your right. Before landing, you'll need to grab this world's Play Coin which is located on top of this island's highest mountain. After grabbing it, head down to Rextro's Arcade which you can spot on the Island's Coast from up on the mountain.

Galleon Galaxy Pagies #16-17, Rextro's Up N' Nova + Highscore

Up N Nova

Speak to Rextro to give him the Play Coin, then climb up on the Arcade Machine to play this World's Game, Up N' Nova. This game is a side scroller and the goal is to simply survive until you reach the end, you can grab Quills or Power-Ups if you like, but they won't be needed until you go for the High Score. You WILL take damage if you fly into anything or try to land on the ground, so you MUST stay airborne! Once you reach the end, you'll receive your 16th Pagie for this World (16 of 25 Galleon Galaxy Pagies). Afterwards, play the game again and grab Quills to beat the High Score, you need 14,000+ points. Once you succeed, you'll receive your 17th Pagie for this World (17 of 25 Galleon Galaxy Pagies) and you'll also be done with Rextro's Arcades.

Quill Cave

Straight ahead from the direction Rextro's Arcade is facing, you'll see Sir Scoffsalot just beyond a low wall of rocks, and a cave entrance just beyond him. Start by heading to Scoffsalot to find a pool of actual water with 3 Quills hidden in it (144 of 200 Galleon Galaxy Quills), then fly over the wall behind the water to find a small building with 3 more Quills on it (147 of 200 Galleon Galaxy Quills). Once you have the Quills, enter the cave.

Galleon Galaxy Pagie #18, A Knight's Treasure

A Knight's Treasure

Once inside the cave, head to the right and dive into the pool of water to collect 3 Quills (150 of 200 Galleon Galaxy Quills), then head to the back of the cave and speak with Shovel Knight. Shovel Knight will ask you to get the 4 keys from the Knights of Hamalot outside, starting with Sir Scoffalot. Head back outside and over to Sir Scoffalot on the other side of the pool of water from just a moment ago. Line yourself up with Scoffsalot, then use a Reptile Rush to charge into him and knock out his key. Grab his key, then report back to Shovel Knight who will ask you to get Sir Lootsalot's key next. Head back outside and then head right to the small building that had Quills on it earlier. Lootsalot is inside, however, the entrance is blocked with cracked blocks. While looking at the cracked blocks, turn right and you'll find a Grenady Berry Bush on the next area of land just beyond the closest section of space water.

Space Grenade

Lick a Grenade Berry, then return to the building and blow up the cracked walls. Back up a little, then use Camo Cloak and walk into Lootsalot to steal his key, then return it to Shovel Knight. Our next target is Lady Leapsalot, so head back outside and return to the Grenade Berry Bush. Right next to said bush is a Water Berry Bush, lick a Water Berry then turn right to see a slope heading up the mountain above Shovel Knight's cave. Quickly roll up this slope, collecting 3 Quills along the way (153 of 200 Galleon Galaxy Quills), then spray water on Leapsalot's armor. Once you hear the chime from the water, use a Sonar Shot on Leapsalot to knock out her key and return it to Shovel Knight. The final target is Sir Shootsalot who is standing on the small area of land to the right of Rextro's Arcade. Walk up to Shootsalot and hit him with the following 3 hit combo: a Tail Twirl to the stomach, a Buddy Slam on top of his head, then a Sonar 'Splosion. This will knock his key loose, which you should then take back to Shovel Knight. Once Shovel Knight has all the keys, he'll open the door to your treasure, 3 Quills (156 of 200 Gallon Galaxy Quills), and your 18th Pagie for this World (18 of 25 Galleon Galaxy Pagies).

With your collectibles in hand, leave the cave and fly to the large purple planet that on your left that looks like two planets merging (see picture below for reference). Once you arrive, enter the planet from the right side to access the Spacecog Station.

Galleon Galaxy Pagie #19, Spacecog Station

Spacecog Station

Once inside Spacecog Station, you'll find yourself looking at another Time Trial which will begin once you jump through the first Hoop in front of you. The goal is the same, jump through all of the Hoops to reach the Pagie on the other side of the room. Take note, however, that there are wind geysers which will attempt to blow you off course, use the Video Walkthrough if you need assistance in finding a path through the course. Once you reach the other end of the room, the green barrier will raise and reveal your 19th Pagie for this World (19 of 25 Galleon Galaxy Pagies). There are also 3 Quills in front of the Pagie, and 6 Quills in Chests on the ground floor of this room (165 of 200 Galleon Galaxy Quills). Once you have everything exit back outside.

Galleon Galaxy Pagie #20, Dead Weight

Dead Weight

The next Pagie Challenge is right in front of you. Start by grabbing the 6 Quills on top of the barriers (171 of 200 Galleon Galaxy Quills), then defeat all of the enemies inside the course. To defeat the tougher orange enemies, hit them, then dodge by jumping and holding your glide until their attacks end, or their attack is locked in place, repeat until they are down. Once they are all dispatched, roll up one of the ramps in the back of the course to see energy balls falling through a blue square. Activate Sonar Shield and stand in the center of the blue square to block the next incoming energy ball, then push it off the platform and into the course. Our goal is to get the ball to the other side of the course and use it to weigh down the switch. The ball will harm you if you touch it directly, so use Sonar Shield for protection and shove it along the course to the switch. Make sure you grab a butterfly from the edges of the course to refill your energy if needed. Once the switch is weighed down, the cage in the middle of the course will raise and allow you to get your 20th Pagie for this World (20 of 25 Galleon Galaxy Pagies).

Once the Pagie is in hand, exit the course and head to the left side of the area (opposite Spacecog Station), to find a row of Portable Bathrooms. The first one will be wide open with a lone Quill inside (172 of 200 Galleon Galaxy Quills). From here, attack the doors on the remaining blue restrooms to open them, then collect the Quills inside them before leaping up and grabbing the Quills on top of them. Not counting the first one, there are a total of 6 Quills in and on top of the blue restrooms (178 of 200 Galleon Galaxy Quills). Next, grab the 2 Quills on top of the Red Restrooms (180 of 200 Galleon Galaxy Quills). Return to the Red Restroom in the middle of the blue ones and speak to the person inside to start the next challenge.

Galleon Galaxy Pagie #21, Space Plumbing

Space Plumbing

The person inside the Red Restroom will ask you to help fix the plumbing down below before opening the door to the other Red Restroom. Grab the lone Quill inside (181 of 200 Galleon Galaxy Quills) and drop down to the new area. Once down below, head to the back of the room to see a few arrows pointing at a switch, if you hit the switch you'll see that the pipes in the area are not connected. Activate Sonar Shield, then roll partially through the pipe next to you, collecting 2 Quills (183 of 200 Galleon Galaxy Quills), then exit the pipe to the left when you can. Defeat the enemies here and hit the switch to open the gate leading back to the start of this room. Walk back towards the pipe and use Lizard Lash to grab the loose section above and pull it down into place. Next, head back through the gate you opened and Sonar Shield Roll your way back through the pipe. Go all the way to the end, collecting 3 Quills (186 of 200 Galleon Galaxy Quills), then climb up the platforms to the left and hit the switch to lower the gate. Turn back around with your back to where the gate was and you'll see arrows pointing up the pipe, follow them up. You'll see the missing piece of the pipe up here, but it's in some hazardous waste. Jump onto the platform behind it, then use Sonar Shield to enter the waste and shove the pipe off the side of the platform and into place. Head back through the gate to the start of the room and Buddy Slam the switch to fix the plumbing and reveal your 21st Pagie for this World, just outside the Red Restroom above. Exit back outside via the Fly Tube and grab it (21 of 25 Galleon Galaxy Pagies).

From here, fly back towards the Lighthouse and you'll see a Strength Testing area along the way.

Galleon Galaxy Pagie #22, Test of Strength

Test of Strength

Speak to the Weight-Lifting Frog to start this challenge, and he will ask you to hit the Test of Strength as hard as you can. Trying to Buddy Slam the button won't even get us halfway to the Pagie, so we'll need to try something else. Start by climbing up the Tower of Strength, defeating the enemies along the way, then grab the lone Quill above the Pagie (187 of 200 Galleon Galaxy Pagies). Next, drop down in front of the Tower of Strength and grab the 5 Quills scattered on the islands in front of you (192 of 200 Galleon Galaxy Quills). Lick a Cannonball from the box on the farthest island, then make your way back to the Tower, climb up on top of the Pagie, then Buddy Slam all the way down to the switch to break the glass and get your 22nd Pagie for this World (22 of 25 Galleon Galaxy Pagies).

Look slightly to the right and you'll see the entrance to our final Pagie Challenge, Black Hole in One.

Galleon Galaxy Pagies #23-25, Black Hole in One + Galleon Galaxy Quills + Galleon Galaxy Ghost Writers

Black Hole in One

Before entering the building, grab the 4 Quills just outside (196 of 200 Galleon Galaxy Quills). Head inside and speak to the Frog at the counter to learn the rules, then grab the final 4 Quills surrounding him (200 of 200 Galleon Galaxy Quills). As you now have all 200 Quills for this World, you will automatically get your 23rd Pagie for this World (23 of 25 Galleon Galaxy Pagies). As of now, you also have every Quill in the game, which will unlock...

Had one's Quill

Collect all 1,010 Quills

Had one's Quill
1 guideOffline Game ModeSingle PlayerCollectable

Galleon Red Ghost Writer

Before starting the actual Golf Challenge, fly up to the top of the room to see a UFO-shaped building near the top. Enter the UFO from the top of it to find this World's annoyingly well-hidden Red Ghost Writer. While fighting the Ghost Writer, a fan will circle around the room, trying to blow you into the Ghost Writer. Do your best to resist it and counterattack the Ghost Writer when you can. Once you capture it (5 of 5 Galleon Galaxy Ghost Writers), you will automatically receive your 24th Pagie for this World (24 of 25 Galleon Galaxy Pagies). As that was also the final Ghost Writer in the game, you'll also unlock...

Grabbed the ghouls

Collect every Ghost Writer in the Grand Tome worlds

Grabbed the ghouls
1 guideOffline Game ModeSingle PlayerCollectable

With that done, fly back to the start of the Golf Course. When you're ready, attack the Golf Ball to knock it down the slope and start a time limit of 2 Minutes and 30 Seconds to complete the Course. This Golfing game plays out just like the one back in Capital Cashino. Keep the ball moving between and around the ramps until you reach the large orange enemy. Use Sonar Shot on all three Sleeping Golems to your left in order to lower the gate blocking your way, use a Sonar 'Splosion to knock back any enemies harassing you, then push the ball through the open gate. Take your time here and wait for your chance to push the ball through the windmill. From here, it's down a slope, around a rock or two and into the hole to gain access to your 25th Pagie for this World. Buddy Slam the switch in front of the Fly Tube to unlock it, then use the Fly Tube to get back to the start of the course and claim your prize (25 of 25 Galleon Galaxy Pagies). This is also the final Pagie (and collectible), in the game, which will unlock...

From someone else's book

Collect all 145 Pagies

From someone else's book
2 guidesOffline Game ModeSingle PlayerCollectable

Additionally, having all 145 Pagies unlocks the Pants Tonic (12 of 15 Tonics Unlocked).

Note: At this point in the Video Walkthrough, I head back to the Pirate Ship and grab the 2 missing Quills I warned you about.

Finally, all of the collectibles are gathered, and all of the Worlds are 100% Complete. All that's left to do is deal with Dr. Quack and Capital B. Exit the World and return to Hivory Towers.

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Hivory Towers

Once you arrive in Hivory Towers, exit the Galleon Galaxy section of the area, and head forward towards the Wind Tunnel, then right to see Capital B.'s building right in front of you. Before going in, I HIGHLY recommend changing your Tonic from "Baller" to "Livewire" as it allows your Energy to recharge much faster and that will be very useful in the final battle. Once you're ready, open the door to the building and head inside.

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Dr. Quack's Quack-Fire Quiz 3

The rules are the same as the previous quizzes, however, the Questions this time around will be about Capital Cashino and Galleon Galaxy. Please see the Quack-Fire Quiz Q&A Section for a list of all the Questions and Answers (I've encountered).

Once the quiz is complete, Dr. Quack will be down for good and we'll get the option to use the elevator in the middle of the room to reach Capital B. You may want to consider watching my Video Walkthrough's battle with Capital B as it's a lot of information to memorize through text.

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Final Boss: Capital B

Capital B Boss

After Capital B's monologue is over, he will drink a Tonic to power himself up and the battle begins.

In the 1st Phase, Capital B will throw beehives at you which will surround you with bees, dodge the beehive itself, then immediately use Sonar 'Splosion to blast away the swarm of bees and cause Capital B to jump up and down in anger. Run up to him and hit him to knock him down, then constantly hit him until he gets up and flies away. Repeat this until he begins the 2nd Phase by saying "Ouch, right in my stocks and shares!".

In the 2nd phase, crates will raise up out of the ground and minor enemies will bust out and chase after you. Ignore them as they'll just infinitely respawn and break open the boxes that enemies don't swarm out of to find Ice Berries. Lick one and head straight for Capital B using double jumps and gliding to avoid the exploding beehives (the minions can't keep up). While double jumping and gliding, constantly pelt Capital B with Ice Berries to damage him, then as he flees to another corner chase him and collect a new Ice Berry as you come across them. Continue this pattern until Capital B lands and the screen transitions to the 3rd Phase.

In the 3rd phase, the room will open up and you'll be surrounded by a moat of acid. Capital B will try to slam down on top of you, and his slams will create a red shockwave you'll need to jump or glide over. Jump and glide away from Capital B and his quakes until he uses 4 of them. His fourth will stun him and allow you to rapidly attack him until he gets back up. Once he gets up, he will destroy the center of the area, giving you less room to work with. He will now continue with his 4 Quake assault, but will also drop a beehive with bees that chase you. Keep running/jumping/gliding to outrun the bees and dodge his quakes until his 4th one gets him stuck. Quickly use a Sonar 'Splosion to take out the bees, then attack Capital B until he gets back up. Repeat this process again until a cinematic appears with Capital B destroying more of the arena. At this point, Capital B will continue his usual 4 Quake assault, but Quake Beehives will drop on the arena and make their own shockwaves you'll have to dodge as well. Continue dodging as best you can until Capital B gets stuck, then attack him as usual. Repeat until he destroys more of the arena. Lastly, everything will come together: Capital B and his 4 Quake Assault, a swarm of bees chasing you, and Quake Beehives you need to watch out for. Keep moving to avoid the shockwaves until Capital B gets stuck, use a Sonar 'Splosion to rid yourself of the bees, then attack Capital B until he gets up. Repeat this pattern until you enter the 4th and final Phase.

In the final phase Capital B will fly around and shoot stinger missiles at you, and this is why we needed Livewire. Fly up as well and hide behind Capital B so that his own missile hits him instead, then quickly land on the ground so your power bar can recharge before the next wave of missiles. The moment it recharges get back up there and repeat the pattern, however, Capital B will start flying in circles so you'll need to lead the target in order to line the missiles up with him. For the final hit, you'll have to fly across the room long before Capital B gets there in order for the slow missiles to reach him in time.

Upon beating Capital B, you will unlock...

Out of business

Defeat Capital B at the end of the game

Out of business
1 guideOffline Game ModeSingle PlayerMain Storyline

Defeating Capital B also unlocks the Butterthree, Helium, and Athlete Tonics (15 of 15 Tonics Unlocked). As you now have 15 Tonics, you'll unlock the final Achievement...

Potion Commotion

Unlock 15 Tonics

Potion Commotion
1 guideOffline Game ModeSingle PlayerCollectable

At this point, you should now have all 1000G and have completed the game! thank you for bearing through this long wait for my guide and I hope it helped you clear the game!

Quack-Fire Quiz Questions & Answers

This section is devoted to all of the various Questions that Dr. Quack will give you throughout his three Quack-Fire Quizzes. All 3 Quizzes and their Questions are separated from each other for ease of access. PLEASE NOTE that Dr. Quack can ask you about how many Quills and Pagies you currently possess, and as your amount may differ from the walkthrough by accident, please make sure you check before entering a Quiz Chamber! Do your best to memorize each Quiz's Questions and Answers before taking the quiz to ensure quick responses and quick completion, they will be random!

This section is imperfect! If you received a question not listed here please post here.

Quack-Fire Quiz 1 (Between World's 1 & 2)

1. Q. The ridiculous, fishbowl freak Dr. Puzz... what is her first transformation?

A. A Plant

2. Q. That crumbling sea ship you call home... what flies from the mast?

A. Pants.

3. Q. The irrelevant dinosaur, Rextro... which token does he seek?

A. Play Coin

4. Q. Those bogus butterfly boosters... how many have you stolen so far?

A. 0

5. Q. The Knights of Hamalot... which one rides a pathetic horse?

A. Lady Leap-A-Lot

6. Q. Underneath the Tribalstack Tropics entrance... what colour is the ghost writer?

A. Yellow

7. Q. The ridiculous cloud, Nimble... where can she be found in Tribalstack Tropics?

A. By the riverbed

8. Q. The Tribalstack Temple... who lives inside?

A. The Duke

9. Q. The disappointing monument boss, Rampo... what does he hate?

A. Door-to-door salesmen

10. Q. The hungry hog in Tribalstack Tropics... what is his name?

A. Sir Scoffsalot

11. Q. Tribalstack Tropics... How many pagies were required to unlock it?

A. 1

12. Q. The new boss, Capital B... what color is his official statue?

A. Gold

13. Q. Those ghastly Ghost Writers... which did you capture first in Tribalstack Tropics?

A. Yellow (Assuming you're following the Walkthrough exactly)

14. Q. The Hivory Towers HUB... How many Pagies have you illegally stolen from it?

A. 3 (Assuming you're following the Walkthrough exactly)

15. Trowzer's bogus moves... which did you purchase first?

A. Slurp Shot (Assuming you're following the Walkthrough exactly)

16.

Tribal Village

A. Tribal Village

17.

The Duke's Temple

A. The Duke's Temple

18.

Rampo's Temple

A. Rampo's Temple

19.

Rextro's Arcade

A. Rextro's Arcade

20.

Clara

A. Clara

Quack-Fire Quiz 2 (Between World's 3 & 4)

1. Q. Your Health Meter...how many Butterflies did you start with?

A. 6

2. Q. Rextro's ridiculous arcade...which of these is not a game it holds?

A. Blasto Bowling

3. Q. Moodymaze Marsh's rusty trolleys...which one wears a stupid hat?

A. Wally

4. Q. Glitterglaze Glacier's useless snowmen... How many are there?

A. 5

5. Q. This quiz... How many hexagons are on the board?

A. 10

6. Q. Retrox's Stinky Arcade... how any playable game units does it house?

A. 8

7. Q. How many wheels do I have?

A. 3

8. Q. The terrifying bottle-dispenser Vendi... how many total tonics does she wield?

A. 16

9. Q. The ridiculous freak Dr. Puzz.. What is her second transformation?

A. Snow Plough

10. Q. Trowzer's mushroom shelter... what colour is it?

A. Yellow

11. Q. That horribly designer character, Clara... what does need you to save on Glitterglaze Glacer?

A. Her Pot

12. Q. The Moodymaze Marsh trolley with the stupid hat... what business does he own?

A. Farmer's Market Stall

13. Q. The disturbing bubble move you use underwater... What is it called?

A. Buddy Bubble

14.

Under the Palace

A. Under the Palace

15.

Ollie

A. Ollie

16.

Igloo Village

A. Igloo Village

17.

Planker

A. Planker

18.

Rextro's Arcade 2

A. Rextro's Arcade

Quack-Fire Quiz 3 (After entering Capital B's Building)

1. Q. This adventure's buddy-duos... which is the greatest of them all?

A. Amazing Capital B and Dr. Quack.

2. Q. The Hivory Towers hub... how many Pagies have you illegally stolen from it?

A. 20 (Assuming you've collected everything with the Walkthrough)

3. Q. Galleon galaxy.. How many Pagies did you need to unlock it?

A. 12

4. Q. Galleon Galaxy... Who's lost at sea?

A. Dr. Puzz

5. Q. Capital Cashino.. Whose status adorn the central fountain?

A. Corplets

6. Q. Capital B's office entrance.. How many gold statues are outside?

A. 2

7. Q. Capital B and Yooka... Who would win in a fight?

A. Incredible Capital B

8. Q. The world with the gambling games... what is it's correct name?

A. Capital Cashino

9. Q. This adventure's corporations... which is clearly the best?

A. Hivory Towers

10. Q. In Capital Cashino, what can you exchange for Pagies?

A. Casino Tokens

11. Q. The stinky Galleon Galaxy tavern.. Who's locked behind bars?

A. A Pagie

12. Q. Quills (legal property of Hivory Towers)... how many do you have in total?

A. 1010 (Assuming you've collected everything with the Walkthrough)

13. Q. Pagies (legal property of Hivory Towers)... how many do you have in total?

A. 145 (Assuming you've collected everything with the Walkthrough)

14. Q.

Tribalstack Tropics Quiz

A. Tribalstack Tropics

15. Q.

Glitterglaze Glacier Quiz

A. Glitterglaze Glacier

16. Q.

Capital Cashino Quiz

A. Capital Cashino

17. Q.

Galleon Galaxy Quiz

A. Galleon Galaxy

Again, if you get a question not listed here, PLEASE let me know here so I can add it to the list to help others!

This section will be the home of the Video Walkthrough, all of which were recorded by yours truly. If at any point you are confused about my explanations for either a collectible location, or you just want to see how to complete a certain challenge, you're in the right place! I'll leave a title above each video to tell you what they consist of.

Note: As I explained in the Story Walkthrough, you will see "Non-Expanded" and "Expanded" by each video other than the first part. When you first enter a world, you will enter it's "Non-Expanded" form, which limits how much of the world you can explore and complete. You will need to exit the world and turn in Pagies while standing on that world's plinth in order to "Expand" the world to its complete state, thus allowing you to collect everything inside. Do note, however, that you will likely need to learn all of your moves before taking on the "Expanded" versions of all the worlds.

All videos are inside the spoiler tags.

Shipwreck Creek

1 Pagie & 10 Quills

Tribalstack Tropics, Part 1 (Non-Expanded)

6 Pagies, 1 Play Coin (TT), & 70 Quills

Tribalstack Tropics, Part 2 (Non-Expanded)

7 Pagies, 1 Mollycool (TT), 1 Power Extender (HT) & 19 Quills

Glitterglaze Glacier, Part 1 (Non-Expanded)

6 Pagies & 78 Quills

Glitterglaze Glacier, Part 2 (Non-Expanded)

9 Pagies, 1 Mollycool (G. Glacier), 1 Power Extender (G. Glacier), & 56 Quills

Moodymaze Marsh, Part 1 (Non-Expanded)

8 Pagies, 1 Pirate Treasure (MM), 1 Play Coin (MM), & 90 Quills

Moodymaze Marsh, Part 2 (Non-Expanded)

7 Pagies, 1 Mollycool (MM), & 31 Quills

Capital Cashino, Part 1 (Non-Expanded)

2 Pagies, 1 Play Coin (CC), 1 Power Extender (CC), 51 Casino Tokens (51/190), & 66 Quills

Capital Cashino, Part 2 (Non-Expanded)

16 Pagies, 1 Mollycool (CC), 1 Health Extender (CC), 94 Casino Tokens (145/190), 80 Quills

Hivory Towers Cleanup

11 Pagies, 1 Health Extender (HT)

Galleon Galaxy, Part 1 (Non-Expanded)

5 Pagies, 1 Mollycool (G. Galaxy), 1 Power Extender (G. Galaxy), & 65 Quills

Tribalstack Tropics, Part 3 (Expanded)

5 Pagies, 1 Pirate Treasure (TT), & 66 Quills

Tribalstack Tropics, Part 4 (Expanded)

9 Pagies, 1 Health Extender (TT), 1 Power Extender (TT), & 45 Quills (100% TT)

Glitterglaze Glacier, Part 3 (Expanded)

8 Pagies, 1 Pirate Treasure (G. Glacier), 1 Health Extender (G. Glacier), 1 Play Coin (G. Glacier), & 37 Quills

Glitterglaze Glacier, Part 4 (Expanded)

7 Pagies & 29 Quills (100% G. Glacier)

Moodymaze Marsh, Part 3 (Expanded)

NOTE: One Pagie in this video was acquired in a way that was MUCH harder than it needed to be. In the video's description the Pagie Challenge is called "The Garden", please use the Text Guide to see the proper way to achieve this!

10 Pagies, 1 Power Extender (MM), 1 Health Extender (MM), & 79 Quills (100% MM)

Capital Cashino, Part 3 (Expanded)

7 Pagies, 1 Pirate Treasure (CC), 45 Casino Tokens (190/190), & 54 Quills (100% CC)

Galleon Galaxy, Part 2 (Expanded)

7 Pagies & 33 Quills

Galleon Galaxy, Part 3 (Expanded)

7 Pagies, 1 Health Extender (G. Galaxy), 1 Play Coin (G. Galaxy), 1 Pirate Treasure (G. Galaxy), & 56 Quills

Galleon Galaxy, Part 4 (Extended)

7 Pagies & 46 Quills (100% G. Galaxy)

Final Boss: Capital B

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