Dying Light

Hello all, and welcome to the interactive zombie (and other various creatures) killing experience known as Dying Light. I'll be your host through this wonderful journey of twists and turns, large amounts of zombie killing, and many more tasks that can become quite difficult without the right tips and tools. To begin with, the majority of the game can be done in single player; however, 4 base game and 1 DLC achievements require you to cooperate with 3 other players using the online capabilities of the game. I will input the multiplayer achievements on their own page.

Aside from this, I will be providing a step-by-step walk through of the story (I will put sensitive plot information within spoilers, what fun is playing a game when know what is going to happen beforehand?), and putting in maps that show key locations, and of course, the collectibles. I will be splitting the story up into two sections, which are the two main areas of the game: The Slums and Old Town. Once the story is done with, I will be including major tips of how to complete the Bozak Horde DLC, including a detailed description of what each round contains, and the estimated time in which you should be at for each round in order to get an achievement, which I will touch on later.

Next, I will include a guide to each parkour challenge, showing you exactly what I did, but be warned, these will definitely be the toughest achievements to get. Finally, I will guide you through The Following DLC, which will basically be built like the story walkthrough, since it is practically its own game. So what are you waiting for!? Let the zombie killing begin!

Alright before we start doing anything, let me just give a little context on how I constructed this guide. In order to insure story accuracy and the points at which I unlocked achievements, I replayed the story on a second account. Since TA is able to integrate clips and screenshots from your main profile, and I am not that skilled at YouTube, all clips and images found in this walkthrough are from my main profile, which I have already done all the achievements on. The clips are of me doing the actions required to unlock the achievement, but will not show me unlocking any achievements, as I have already got them. If there are any questions feel free to message me on TA or Xbox.

To begin with, Dying Light is based around the zombie slaying character Kyle Crane. Kyle is an operative for the GRE, who is sent on a special assignment to figure out just what has been going down in Harran. I'll discuss him more the further we dive into the story, so let me get started with some key tips.

START WITH THE MAIN STORY! Don't try to tackle any of DLC first. First of all, Bozak's Horde and the parkour challenges require immense skill, and will be made a million times easier once you level up and acquire more skills and abilities. Besides, you can't access the Bozak's Horde or the rest of the parkour challenges until you reach old town, which is the second half of the story. When it comes to The Following DLC, wait until you finish the story, as it contains a few spoilers related to the story, and it will make much more sense after you finish the story.

Next, DON'T WORRY ABOUT THE CUMULATIVE ACHIEVEMENTS! The achievements for climbing 8,848 meters and running 42.195 will come with time. If you don't end up getting them before the end of the story (which is highly unlikely), I will touch on them in the miscellaneous page.

And, MAKE SURE TO MAKE IT TO A SAFE ZONE BEFORE NIGHT! Night time is when all the scary monsters come out, and you don't want to be caught out in the middle of them. I will put in points in which you have to go out at night in order to complete certain side quests. Otherwise, go out at your own risk. Your safe house may not ever see you again if you do. However, once you get enough experience with the game and have leveled up a bit, it will be alot easier to survive nighttime adventures. But to begin with, I HIGHLY ADVISE NOT TO GO OUT.

Finally, ONCE DONE WITH THE STORY, YOU ARE ABLE TO CONTINUE EXPLORING. This means that even though you complete the story, you are able to go back in and finish up any side missions or pick up left over collectibles. However, I advise completing all of the side missions and collectibles BEFORE finishing the story. It will make it alot easier to go from the story to the DLC packs, instead of finishing the story, continuing the story to finish up anything you left over, then going to the DLC. I will note the last mission of the story, which is where you should have all the side missions and collectibles done.

Last thoughts: For the side missions, I will incorporate each side mission into the story walkthrough, when it becomes available, where it's at, etc. I will tell you exactly when I start the quest, where I have to go, and where i complete it. On the side mission page, i will have a more detailed description of each side quest (location of where quest is given, who gives the quest, any supplies needed for the quest, where said supplies can be found, and location the quest wants you to go).

One last suggestion, make sure to check out the multiplayer page. One of the achievements is completing 5 quests as the same group of 4 players. I highly recommend doing this on a second play through, as the quests I have marked are early in the game and will inhibit you from doing future side quests along the quests timeline. Be sure to do exactly as I say to make this achievement as quick and painless as possible. I will tell you the five quests I save on the story walkthrough, side mission page, and on the multiplayer page to emphasize the importance of saving these quests. Otherwise, it will take much longer to complete the 5 quests, and due to this games....lackluster....online support, you will have a greater chance of someone being disconnected from the game. I will touch on what to do if someone does accidentally get disconnected.

Alright, I think that about sums up all the tips I have. Now its time to really start having fun!

Alright, time to get to the action. To begin with, you want to start a new game, but have the online option set to single player. We will be getting to the online portion a little later on, and quite frankly, it can be extremely annoying if someone else joins while you're in the middle of a quest. From here, you want to choose your difficulty, and as this is your first run through of the game, I HIGHLY RECOMMEND selecting normal difficulty (the lowest difficulty of the game). There are no achievements related to what difficulty you beat the game on, so normal is the obvious difficulty to play on. The game can become quite difficult, even on the easiest difficulty. Besides, what fun is it if you die every single time you step out of the safe house?

Since these pages are quite lengthy and have large amounts of details, I also HIGHLY RECOMMEND USING A LAPTOP DEVICE THAT CAN USE CTRL F. This helps you find any particular quests you're looking for by typing in the quest name instead of scrolling for a long time trying to find it. I will bold and enlarge the font of the main story quests and italicize the side quests.

Now lets begin the game. We begin with a skippable cut scene (although I advise watching every possible cut scene in order to get the full experience of the story, as they often contain key plot information), where you are Kyle Crane jumping out of a GRE plane. Your on a mission to locate a highly classified file called "Tempest", which contains information of the zombie outbreak in Harran. After jumping out of the plane and opening your parachute, your parachute gets stuck on the balcony of a building, causing you to have to cut yourself down. Once you cut yourself down, you are jumped by three men who want to "take you back to Rais". You threaten them with your gun, but they begin to beat the crap out of you. You fumble for your pistol, and shoot one of the men attacking you. This causes the men to run away. Because now the infected are coming. An infected attacks you, and takes a nice chunk out of your arm, but is stopped by two strangers. One of them is named Jade, and plays a major role in the course of the game, while the other is insignificant and dies gruesomely seconds later. You are carried away by Jade, but soon black out.

You wake up in The Tower, listening to little kids questioning whether or not you're a zombie. This will be the main location in the Slums area, and the majority of your side missions will come from here. The Tower is a half finished apartment building, and is the tallest structure in the Slums. You finally get up and get a small tutorial of sorts, left stick is move, right stick is look around. Walk forward through the door into the living room, then turn left to walk through another doorway, and finally walk right to open up the door to your apartment. You see the little kids running away, while a middle aged man comes to greet you. After a brief conversation, he tells you to go to room 190, which is located on the floor above you.

AWAKENING

This is where you are given your first story quest. Its called "Awakening" and takes place mostly inside the tower, with a few objectives taking place outside.

Walk forward, turn left, walk forward past the elevators, turn left again, then walk down the hall, passing men who are talking about how you are going to get them killed. Turn left at the end of this hall, then walk up the set of stairs....located to the left. Room 190 is at the top of the stairs with a man sitting in a chair next to it. It serves as the headquarters, as seen by it having "HEADQUARTERS" written on the door. Open up the door, then walk forward (and to the left a bit), into a large room. Located on the opposite wall is another door leading out onto the balcony where you meet Rahim, who is a cocky teenager who likes to bad mouth you. He tells you that Brekan is in charge here, and sends you to find a "lost" survivor on the 13th floor. After the cut scene is over, exit the headquarters the same way you came in.

Awakening updated with "Check for the lost survivor on the 13th floor".

Don't go down the stairs again, instead walk left past the stairs, then turn right and walk down the hallway. Turn right at the end of the hallway and you will see a man standing by the elevator who asks where you are going. After the conversation with the man, you now have access to the elevator, use it. After the loading screen, you are on the 13th floor. This turns into a cut scene where you receive a call from the GRE on your radio, and talk about your current situation. This is soon interrupted by a man shouting for help. You turn around and pick up a rusty pipe, and should begin walking down the hallway right in front of you.

Awakening updated with "Help the survivor".

At the end of the hallway, you see a door that is slightly open. Open the door all the way and......surprise! Your first zombie! You are given the prompt that cn_RT is hit and cn_LB is kick. After disposing of the zombie, you should unlock:

Is It Really Necessary?

Kill your first Infected

Is It Really Necessary?
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Congratulations! Your first achievement of the game! Only a few more to go! Anyways, open up the door that the zombie was so desperately trying to get into, to find another man named Mark sitting on the ground, who has cut his arm. Turns out you just killed his brother. Whoops. You then have a brief conversation with Rahim, who is sending help.

Awakening updated with "Take care of Mark".

Talk to Mark, and he will give you instructions of how to craft a medkit using gauze and alcohol. Now you are tasked with finding both the gauze and alcohol.

Awakening updated with "Find gauze and alcohol to create a medkit"

First, head to the highlighted room directly across from where Mark is located. Once in this room, you will be instructed on how to turn on your flashlight (one of the most important aspects of the game) by using cn_up. While also doing this you learn how to use your "survival sense" basically a radar that detects nearby useful items. Although I am quite certain that the objects for this quest remain in the same location, once you go out into the open world, the objects that appear are often randomized. I will dive into the different types of items a bit later on, for now, lets get back to the current quest.

In this first room you will find 1 duct tape on the table and 1 metal part in the yellow construction container. This will change the room from highlighted back to black, meaning you found all the items that were in the room.

Next, head out the apartment and turn left. Head all the way down the hall into the next highlighted apartment. Here you will find 1 duct tape on the table, 1 box of nails in the yellow construction container, and 1 bottle of alcohol in the fridge. Your now halfway done with the quest.

Exit this apartment and head to the last highlighted apartment, where the gauze is guaranteed to be. Here you will find 1 duct tape in the yellow construction container, 1 tin can in the fridge, 1 electronic part on the desk/shelf/cabinet thing, and the gauze in the medical cabinet in the bathroom. You now have the necessary supplies to craft a medkit.

Awakening updated with "Craft a medkit".

This can be done in the blueprint menu by pressing cn_back. The medkit is under utilities, and I can tell you right now, it won't be the last one you will be crafting. Once you craft the medkit....surprise! You get this for your hard efforts:

Little Craftsman

Craft your first item

Little Craftsman
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Awakening updated with "Use the medkit to stop Mark's bleeding".

Go back to Mark, use the medkit, watch the cut scene of the doctor coming to take over, and you now are done with this portion of the quest.

Awakening updated with "Talk to Rahim".

Go back to the elevator, return to the main floor, then return to the headquarters. Once you walk into the room, you find another cut scene of Rahim getting lectured by his sister, Jade (the same one who rescued you), about how he cannot use explosives to blow up a building and how they already lost their mother (sisters always take the fun away from everything). After she leaves, go talk to Rahim and he will tell you to go get changed into runner's clothes.

Awakening updated with "Change into runner's clothes in room 194".

Leave the headquarters and head straight down the hall until you get to room 194, which is the guards quarters. Once you enter the room, your quest will be updated.

Awakening updated with "Put on fresh wear".

Go over to the bag on the bed and enter the player stash. This is where you can change your outfit once you have unlocked more, or if you have the DLC, can put on DLC outfits. You will also be able to store weapons and items in the player stash. Put on the fresh clothes and exit from the player stash. Once you do this you will radio Rahim and he will give you new instructions to meet him on the roof.

Awakening updated with "Meet Rahim on the Tower roof".

Exit the guards quarters and head back to the headquarters. Instead of going into the headquarters head up the stairs and continue going up until you reach the roof. Once outside, another cut scene occurs where you see the crane on the opposite building swing over your direction. After the cut scene ends, you will be given a basic tutorial of how to use parkour in the game. Basically, cn_RB is jump, cn_LSc is run, holding cn_RB will make you grab and hold a ledge, and cn_RS is how you look at the different ledges you want to grab onto. The parkour may take some getting use to, but before you know it, you will be flying across the rooftops.

Now that you have learned the basics, follow the bright yellow arrows onto the crane and walk across the crane to the opposite building (don't look down!)

Awakening updated with "Talk to Rahim".

Once you talk to Rahim, another cut scene occurs and you watch as he jumps off the crane.

Awakening updated with "Jump down".

As you hurl yourself off the crane, you are probably wondering "Is it worth it?" Well it must be, because a few seconds later this will show up.

Flight of the Crane

Jump from the Crane

Flight of the Crane
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

After you're done hearing Rahim tell you to use your terrain, you have to start your quest to become the ultimate parkour master.

Awakening updated with "Follow Rahim's tips".

Basically he is making you run an obstacle course where you have to duck, jump, run, grab ledges, and try not to fall to your death. The obstacles start off fairly easy, but soon become more difficult such as jumping from ledge to ledge. A good way to get through this course is to follow the arrows, and be sure to listen to Rahim's instructions, he actually does give some really helpful tips. Once you get through the obstacle course of death, you have to now complete the parkour test (didn't you just do this?)

Awakening updated with "Pass the "parkour test"".

The "parkour test" consists of one room of jumping from one ledge to a pile in the middle of the room, walking across a small beam, then running and jumping out of the room. Not really much of a test compared to what you had to do to get there. After you successfully finish the "parkour test" Rahim wants to talk to you again.

Awakening updated with "Talk to Rahim".

In order to get back to Rahim you must go back across the crane and return to the main tower. Go ahead and make your way back up to the crane and as soon as you start to cross, another cut scene happens (uh oh, someone forgot to take their meds). Make your way across the crane as your undergoing your first "seizure" in order to talk to Rahim about it.

Awakening updated with "Ask Rahim about the seizure".

Jump back down to the roof entrance to talk to Rahim about how your turning into a zombie. Rahim will tell you to get some Antizin and everything will be fine.

Awakening updated with "Use elevator to get to the ground floor".

Make your way back down to where the headquarters are (if you reach the sickbay, you went one floor too far). From the headquarters head across the floor to the elevator and make your way to the ground level.

Awakening updated with "Talk to the Quartermaster".

Once the loading screen is over, go ahead and turn left and head over to the quartermaster. During your conversation, he will bring up 2 big points. Airdrops and side quests. Airdrops occur twice every day, they can be located on your main map, and always have flares to mark their positions. If you successfully grab the airdrop, you will get supplies to bring back to the quartermaster. These give you nice chunks of survivor experience, and help you level up faster, so always keep an eye out for the drops. The second point is side quests. Side quests always have some sort of rewards, weather it be xp or weapons, and often times lead to more side quests. Oh and the fact that you get a nice big 100G achievement for completing all the side quests is another incentive to do them.

Awakening updated with "Get a shot of Antizin from Dr. Zere".

Head left from the quartermaster and jump down to head outside. The guy guarding the door unlocks it for you, then you head outside to the vast, open world for the first time (and he locks the door behind you, so have fun!) Head left from the tower and make your way to another safe zone about 100 yards left of the tower. You know you have found it when you see a large fence all the way around a large semi truck. Go to the back of the trailer and enter. This starts another cut scene with Dr. Zere. He gives you your shot of Antizin and tells you about the possibility of a cure that he and another doctor were working on (possible quest later in the game?????) Once he is done with his talk and kicks you out of his trailer, you head outside and talk to Rahim about getting a real job.

Awakening will now be done, you should have enough xp to be at survivor level 2 now, which gives you access to more inventory in the shops.

FIRST ASSIGNMENT

The quest First Assignment automatically begins at this point.

First Assignment updated with "Get a job from Spike"

Spike is in the same safety zone as you, in a small building located up and to the left of the trailer. Go into the small building and talk to Spike. He will give you the run down of your job. He describes the two types of airdrops: supplies and Antizin. On this quest, you will be setting up traps in order to help Brecken and his men get the Antizin airdrops, since they will be dropping after sunset.

First Assignment updated with "Take some firecrakers".

Grab the firecrakers off the table. You're now shown how to switch your weapons and equipment. To switch weapons, press and hold cn_right, to switch equipment (such as firecrakers), press and hold cn_left.

First Assignment updated with "Prepare a trap for Brecken's mission".

Exit the safe zone and head straight about 75 yards until you reach a bright blue car with a two lights, one is red. Once you open the hood and connect the battery, the other light turns green, meaning the trap is ready. You now get a radio call telling you to go help a runner who is surrounded at a safe house that is going to be used for Brecken's mission.

First Assignment updated with "Help trapped survivor".

To get to the this safe house head straight and to the right a bit about 250-300 yards. The key to safe houses is if it is red, it needs to be cleared. This includes clearing out the safe houses of all the zombies and doing some other things, such as covering entrances, or turning on the power. Once you clear all the safehouses, you will net yourself another achievement.

Go ahead and kill the two zombies that are pounding on the door of the small building, and open the door. BEWARE, the man inside who you were going to save has been bitten and has turned into an infected (faster version of zombies that are way more annoying). You need to kill him as well. After killing him, you have to turn on the power in order to secure the safe house for the night. Your radio then dings....it's the GRE.

First Assignment updated with "Get onto the building's roof and contact the GRE".

The building is located just to the right of the safe zone. Climb up to the top and call the GRE. The GRE now wants you to take Zere's research, along with the stolen files. End the call with the GRE, and your now tasked with continuing to arm the car traps.

First Assignment updated with "Arm more car traps".

These cars are located a little to the right and directly below the building your standing on. These cars are surrounded by zombies, so take out your firecrackers and throw them with cn_LT. Do these cars one at a time, throw the firecrackers, arm the car, then throw another firecracker, and arm the second car. Don't try to do it within one firecracker, it won't work. You're then tasked with arming a different type of traps: light traps.

First Assignment updated with "Prepare light traps for the night mission".

This light trap is located about 250 yards north from the car bomb. In order to access the trap, you have to climb on top of a small building, then use a small beam to go onto the larger building to access the power box. Watch out for the zombie up there with you, kill him, then use the power box.

First Assignment updated with "Arm more devices" and "Prepare light traps for the night mission". These are three different areas.

Head to the left about 50 yards of the power box you just activated to come to a second light trap. Climb up the building to reach this power box. Then keep heading in the same direction until you come to a train yard. This light box is fairly easy to reach if you follow these directions. About 5 yards right from the power box is a pole. Climb up to the top of the pole, then jump to the right to reach the power box. In case you miss, there are garbage bags underneath the power box so you don't take fall damage.

First Assignment updated with "Repair the next device" and "Prepare light traps for the night mission".

The last objective is still located in the train yard about 75 yards from the light trap you're coming from. Jump up on top of the box car, and you should be able to access the last power box. This will complete both "Repair the next device" and "Prepare light traps for the night mission"....but it turns out by repairing the device, you just caused all the power in the district to go out....woops.

First Assignment updated with "Find the power distribution panel and fix the light problem".

This objective is located about 75 yards to the south of where you currently are. Be sure you are level 2 in agility before entering the area. You need to have the dodge skill unlock, which only requires your first upgrade point. As soon as you try to access the power box that is flashing red, you are surprised by a giant zombie who had a little too many steroids. These zombies can be a right pain if you don't know the proper technique on killing them. The key to their downfall is their size. They take a long time to attack, so in between their attacks is when you need to attack. As soon as they begin to wind up their swing with their heavy rebar, you need to dodge backwards to avoid the attack. Once they attack, you need to dodge forward and attack again. Repeat until he is dead. After defeating the heavy, I reached level 2 in power. Make sure you kill the regular zombie in the small building as well. You now need to duck into the second room and use your survivor sense to access the correct power box. This resets the power in the substation.

First Assignment updated with "Find shelter in a safe house before it gets dark".

You now need to hurry back to a safe house, it should be close to dark by now. Head to the safe house about 250 yards east of your current location. The longer you're out, the more likely the Volatiles are going to come out. Once you make it to the safe house, enter the small building, but not before a cut scene. You're introduced to another type of zombie (don't worry, he won't kill you), and you call the doctor for more info. Once in, you now can sleep until the morning.

First Assignment updated with "Sleep through the night".

Go over to the sleeping bag, and enjoy your well deserved rest. As soon as you wake up, your told that something bad happened and you need to return to Spike.

First Assignment updated with "Talk to Spike".

Make your way south to return to Spike and Dr. Zere's trailer. When you arrive to see Spike, talk to him and he will give you a UV flashlight to use on Volatiles, along with a remote to activate traps. Then you get the bad news that Brecken's mission failed and Jade called all scouts (including you) back to The Tower. But before you do this, you have to contact the GRE.

First Assignment updated with "Report meeting with the Tower's leader to the GRE".

The place to call the GRE is located on top of a house to the north of your current location. Climb up to the top of the house where you call the GRE and tell them that you are meeting with the Tower's leader. The conversation ends and you need to get to the Tower now.

First Assignment updated with "Team up with Brecken in the Tower".

Return to the tower, go into the entrance, then go up the elevator. Once you arrive, go to the headquarters where you finally have your first meeting with Brecken. You then learn that he lost all his team to biters and was attacked by Rais's men. He barely escaped and is seriously injured, but he wants to go back out to try again. You convince him to let you go instead of him, and Jade agrees to send you. After your meeting with Brecken, you are given your first side quest called "Mother's Day" by Lena to go get medicine for Brecken.

AIRDROP (PART 1)

You're now done with the main quest First Assignment. Now that you have access to a few side quests we will be putting a hold on the main story to do one real quick. Just so you know, the main quest is called Airdrop, but for now, we will focus on the first side quest.

In order to get side quests, you must go to the exclamation mark and talk to the quest giver, or in some cases there will be a note and you must interact with the quest notice. A lot of these first quests are incredibly easy, so I will tell you which ones to save for completing 5 quests with 3 other players.

Alright to start off these side quests head upstairs to the floor above the headquarters and head down the hallway to the left to talk to a group of people. You will then be tasked with the only side quest we will be doing right now called "Goodnight Mr. Bahir".

GOODNIGHT MR. BAHIR

Start side quest Goodnight Mr. Bahir. Description should read "Find out what happened to Bahir"

Once you begin this quest, you need to lock pick the door. The key to lock picking in this game is to feel for the vibration of your controller. If the right side of your controller is vibrating, you need to turn the pick to the right, same if its the left side of the controller. Another hack to the lock picking is if you feel like your lock pick is about to break, you can back out of the lock picking mini game. This keeps your lock pick intact, and the position of where you need to get the lock pick remains in the same area. Do this as many times as you need in order to successfully complete any lock pick.

Open the door and go into the apartment. Head to the back to where the bedroom is and you find Bahir on the floor in pain. He says he took Antizin and he feels like his chest is about to explode.

Goodnight Mr. Bahir updated with "Pick up the fake Antizin".

Pick up the fake Antizin off the ground.

Goodnight Mr. Bahir updated with "Talk to Bahir".

You talk to Bahir and turns out the Antizin was a knock off (what!) He then tells you to get the doctor and the name of the person who sold him the fake Antizin.

Goodnight Mr. Bahir updated with "Take the fake Antizin to Lena".

Head out of the apartment and all the way down the stairs until you reach the sick bay. Go into the sick bay and give Lena the fake Antizin. She tells you to go talk to Yusuf.

Goodnight Mr. Bahir updated with "Talk to Yusuf".

Head out of the sick bay and up the stairs to the roof. From exiting the roof, head to the left and around the corner to find Yusuf under some scaffolding. He tells you who he bought it from (this is just a game of he said he said....). You then have to head out of the Tower to confront the fake Antizin seller.

Goodnight Mr. Bahir updated with "Check the drug store".

Exit the roof and head down stairs to the floor that the Headquarters are. Go to the elevator down to the ground floor and exit the Tower. The drug store is located about 75 yard North East of the tower, just check your map. Once you arrive at the drug store, go inside the fenced in area to find Bento.

Goodnight Mr. Bahir updated with "Talk to Bento".

Talk to the fake drug dealer, who just doesn't accept that his "Antizin" is absolute garbage, and instead decides to try to beat the crap out of you.

Goodnight Mr. Bahir updated with "Kill the Bandits".

This fight can be rather difficult if you don't have weapons or medkits since its you against 6 bandits who love to throw knives at you. Once you defeat them though, you can loot all of them and take their weapons.

Goodnight Mr. Bahir is now complete.

GUNSLINGER (PART 1)

Head back to the tower to grab your next quest on the same floor that Goodnight Mr. Bahir was on. This quest is called Gunslinger and is given to you by a man named Davud.

Start Gunslinger. Objective updated with "Find Davud a gun".

So a man named Davud wants to escape the slums with his wife and kid, and in order to do this he needs to be able to defend himself with a gun. Your job is to find him a pistol. Easier said than done. I advise that you wait to do this quest until your a higher level and have access to a pistol before you do this quest. But if you are dead set on completing this quest, try to go out in the slums and find a police vehicle or a box that has a high difficulty lock pick. These are most likely going to have a crappy pistol since it is early in the game, but it is still one you can give to Davud. Otherwise, you can try to complete more quests to build up your survivor level to where the shops begin to sell guns. For now, I will be pausing this quest until we get to a higher level. You can return back to side quests at any point in the game.

Pause Gunslinger.

Now walk down stairs to the floor that the headquarters is on. You may notice another exclamation mark on this floor. This is not a side quest. Instead, it's a man named Timur who just gives you a quick one line of dialogue, and that's it. Head down the elevator now. We are going to switch back to the main story in order to get pistols and other better weapons.

AIRDROP (PART 2)

Resume quest Airdrop.

Exit the building and head over to the rooftop of the building to the northwest to contact the GRE. You tell the GRE that Brecken isn't the man their looking for instead its the man Rais who is acting as a warlord of sorts. You now say you're heading to the airdrop area to try to get some Antizin before Rais gets there.

Airdrop updated with "Look for the airdrop in the Cauldron area".

The Cauldron area is located about 400 meters North of your current position, close to a hostile safe zone. Go ahead and clear the safe zone once you get there. Once you're close, Jade will radio in and tell you your close to the area. Once you reach the area, the yellow zone where you needed to go will now zoom in on one point on top of a building close to the safe zone. Climb to the top of the building and open the supply drop....only to find it empty. At this point a plane will fly by, dropping two more supply drops. Now you have to go fetch these drops.

Airdrop updated with "Retrieve Antizin from the first drop".

The drop is located to the south east of your current position. Run to the drop, but once you reach it, you will find you're too late. Rais's men are here. You're now instructed to make your way to the second drop, dont bother killing Rais's men, it takes more time then it is worth.

Airdrop updated with "Take over the second airdrop".

This drop is located yet again to the south east of your position. Make your way to this airdrop. This one is a little more difficult to find because the yellow area doesn't zoom in onto one specific location. Instead, look for the red smoke from the flare. If you can't spot this, it is located on the west side of the circle if you are facing the ocean. Once you find the crate, the quest will be updated again.

Airdrop updated with "Clear the airdrop area".

Kill the three zombies in this area, which is fairly simple.

Airdrop updated with "Salvage the vials of Antizin".

Interact with the air drop, and you will open it to find Antizin. You contact the GRE and tell them you have found it (Prepare for a plot twist!) Once you have done what you needed to and ended your conversation with the GRE, you will notice that it has somehow turned into night time at a relatively fast rate. You look through the cracks in the wall to see your first Volatile....haha bet you jumped! Once the cut scene is done, you now need to escape the Volatiles.

Airdrop updated with "Avoid Volatiles and return to the Tower".

The tower is located about 200 meters to the east of your position, but its going to seem a lot further because you have Volatiles hot on your trail. You automatically start out at stage two threat level (kind of like stars in GTA or Watch Dogs). These monsters are ruthless, if you get cornered, you're basically done for. If you somehow manage to outrun the pack of Volatiles and make it back to the Tower in one piece, you will be generously awarded with this:

Prom Night

Survive night pursuit of level two or higher

Prom Night
6 guidesOnline/OfflineSingle PlayerCooperative

If you were less fortunate and met a gruesome end, you will respawn at the nearest safe house to your location. Don't fret, there will be plenty more opportunities to get this achievement. Make your way back to the Tower, and once safely inside and standing close to the elevator, your quest will be updated with...

Airdrop updated with "Report to Brecken on the 19th floor".

Go up to the floor he is on.

Airdrop updated with "Report to Brecken".

Once here, you will see two exclamation marks on the map. One is Timur, sitting next to the elevator, who congratulates you on your "successful" night run, the next in the room to the right of Timur is a man saying that someone is looking for you downstairs. Talking to this man is necessary when it comes to receiving the next side quest. After speaking to both these men, make your way to Brecken, who is in the Headquarters. Upon opening the door, you hear them discussing the best way to get Antizin. You offer to go get some from Rais. This ends the Airdrop quest.

PACT WITH RAIS

Airdrop finished. Pact with Rais started.

Pact with Rais updated with "Buy Antizin from Rais".

Your tasked to go buy Antizin from Rais in order to try to get an "in" with him.

Pact with Rais updated with "Introduce yourself to Rais".

Voltage (Part 1)

Head downstairs, but before you head outside, talk to the man standing by the door. He says a man named Alfie is looking for you in the workshop inside the Tower. Head to the exclamation mark located to the left of the main exit. This is Alfie's workshop, where he is going to give you your next side quest called voltage. This is your first side quest that is only possible at night time. Hold off on doing it until after were done with the Pact to Rais quest.

After your done talking to him, you should notice that it is close to midnight. Unless you want to be running for your life with a bunch of Volatiles, I advise going to the room straight ahead and waiting until morning before heading out. After resting, go ahead out and head about 1,000 meters East to Rais's fortress. Once you arrive and insult the guards, they will let you in. Now its time to meet the man who has been hoarding all of the Antizin.

After watching an....interesting....cut scene, Rais will point you in the direction of Karim. As one person loses something, you will gain something:

My left or your left?

Meet with Rais

My left or your left?
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Once you provide "your services" to Rais, he will consider helping by giving you some Antizin. (Side note, make sure you pick up the weapon you see in the cut scene. It's surprisingly good for your current level.)

Pact with Rais updated with "Get your tasks from Karim".

Go inside the door. Continue down the hall to Rais's Garrison's quartermaster, Karim. He will be your acquaintance for the next few parts of the mission. Your first objective is to go to satellite antenna towers and switch them back on. But before you begin doing that, you need to go make a call.

Pact with Rais updated with "Contact the GRE".

Once done speaking with Karim, head back outside the same way you came in. Exit the compound and head about 25 meters to the north to a train car that is hanging off the rails. This is where you call the GRE. To sum up the call, you basically tell the GRE that Rais is the man they are looking for. They tell you to continue doing what Rais asks in order to gain his trust.

Pact with Rais updated with "Find a telecommunication antenna."

After the call with the GRE, you need to go to the first antenna. This antenna is about 200 meters to the north. Beginning heading to the antenna. You will get radioed by Karim who debriefs you on your objective. On your way, clear both the safe houses located to the east of the objective. This gives you a place to respawn in case you end up dying. Once you reach the tower, the objective will change to this...

Pact with Rais updated with "Turn on the antenna's main power".

At this point you need to open up a garage to turn on the power. Whenever you start to open it, a small cut scene will play out and you will be introduced to a new monster called a Spitter. These do exactly what the name implies. They spit toxic sludge stuff at you which causes an insane amount of damage, plus a small amount of damage spread out over a period of time. Deal with this new enemy and any left over in this area, and go back to and open the garage again. Go inside and flip the power switch on.

Pact with Rais updated with "Search the antenna for a transmitter box".

Your parkour ability is going to start being put to the test at this point. You need to ascend the tower, but beware, if you fall, you're likely to end up dying. The first part of the tower is fairly easy as it is climbing ladders and just a few climbing sections. The second half is climbing sections and jumping to other climbing sections. Once you reach the top, there will be a zombie up there to kill (I kicked him off the edge). When you're close to the transmitter, your next objective will appear.

Pact with Rais updated with "Turn on the transmitter".

Open up the box and discover that the transmitter has been raided for parts. You tell Karim, who sends you to the next transmitter.

Pact with Rais updated with "Check the second antenna".

Use the zip line located on the upper left of where the transmitter is. Go down the zip line, then travel to the next transmitter which is about 200 meters away. On your way, clear the safe house that is located about 3/4 of the way to the area. Once you arrive you will see that the fence around the area is electrified. The way to access this is to go to the back side of the antenna tower and climb up the mountain. There should be an overhang that hangs off onto the first level of the transmitter (not the ground level).

Pact with Rais updated with "Turn on the transmitter".

Jump and grab onto the ledge where the man named Alexei is standing. Continue climbing up the tower, this one is much more difficult than the first one. Once you reach the top, access the transmitter. This one works. Once you activate it, you're basically done with this portion of the quest.

Pact with Rais updated with "Get payment from Rais".

Go back to Rais's fort. On your way, you get multiple calls from a few different people regarding how you fixed the communication tower. One of these calls will be important later to the story. Once you enter the building, you need to talk to Rais.

Pact with Rais updated with "Talk to Rais".

Rais is standing right in front of you. Talk to him, and he will tell you that he still has so much for you to do before he will give you the Antizin you desperately need.

Pact with Rais updated with "Get directions to the settlements".

Go talk to Karim and he will tell you that you need to go pick up some things from different outposts. Basically you're forcing them to pay for "Rais's protection". Once you're done talking with Karim, you need to update the GRE.

Pact with Rais updated with "Contact the GRE".

Exit the building and go to a different train car located to the east. You call the GRE and tell them how you're extorting money from others for Rais. The tell you to keep up the mission, so you continue onwards.

Pact with Rais updated with "Make the pickup at Jaffar's Wheelstation".

Continue traveling to the east and eventually arrive at Jaffar's.

Pact with Rais updated with ""Persuade" Jaffar"

Go talk to Jaffar, and threaten to do some...interesting...things if he doesn't pay the money. Once you finish talking to him and get what you were sent for, Karim calls again and tells you that you have to go get money from the Fishing village outpost.

Pact with Rais updated with "Meet the courier at the tunnel entrance".

Travel northeast to the tunnel entrance about 300 meters. Once you reach the tunnel, go inside a little maintenance on the right side. Continue down this side tunnel and come to a locked door. Open the door to be introduce to yet another type of zombie. These ones are called bombers. They do exactly what their name says as well...they blow up. These are ones that you really need to watch out for. They do massive amounts of damage, even when you're at full health. If you're less than about 75 health and they blow up right next to you, you will instantly die. Its best to take out these from a fair distance away by either throwing weapons (throwing knifes, ninja stars, etc), shooting them, or if you're feeling risky, running up next to them, causing them to begin their blowing up sequence, then running away from them as fast as possible.'

It can be assumed that that man was the courier, so go ahead and travel to the next objective.

Pact with Rais updated with "Make the second pickup at the Fishermen's Village".

Continue traveling to the east to the Fishermen's village. I consider this being the 3 major area in the slums (First being the tower, 2nd Rais's compound, 3rd Fishermen's village). When you arrive, you find the whole town has been overrun, so you're tasked with clearing it out.

Pact with Rais updated with "Close the gate and clear the village of Infected"

Do what the objective says and kill all the zombies in the area. Watch out for the 2-3 bombers that are in this area as well. Once done clearing the area, you're tasked with looking for the leader of the Fishermen's Village.

Pact with Rais updated with "Search the huts for the leader".

Your looking for the man named Gursel. He is located in the blue building in the middle to the right if you are standing at the gate. The building is a shop. You go and talk to him to gather the payment you were sent for, all while a woman is being completely annoying while you're talking to him. Once you're done, Karim will radio you and send you to your third and final pick up at the Ferry Harbor.

Pact with Rais updated with "Make the third pickup at the Ferry Harbor".

Gas Mask Man (Part 1)

Before you leave this area, go talk to the man standing by the gate you came in. His name is Musa and he will give you your next side quest called Gas Mask Man. Just talk to him to gather the quest, I recommend finishing your current story quest since you're about done with it.

Pause Gas Mask Man, resume Pact with Rais.

Travel north about 150 meters to the Ferry Harbor. Once you arrive you need to talk to a man named Morgan.

Pact with Rais updated with "Talk to Morgan".

Go inside a small building and talk to Morgan. Again, it comes to threatening the man to get the money.

Pact with Rais updated with "Take the package from Morgan".

Now that you're done with all your bad karma activities, go back to Rais to return the payments you just gathered.

Pact with Rais updated with "Return the payments to the Garrison".

A Survivor's Guide to Zombieland (Part 1)

Before heading back to the Garrison, talk to a man named Neil that is located to the back of the Ferry Harbor who will give you yet another side quest called "A Survivor's Guide to Zombieland". Again, save this quest for later and finish off the main story quest.

Pause A Survivor's Guide to Zombieland, resume Pact with Rais.

Head back to the Garrison which is quite a distance away from your current location. On your way go ahead and clear out the safe zone located to the east of the Ferry Harbor about 100 meters. On your way, Brecken radios and says they need Antizin as soon as you can get it, and Karim comes in and says that you need to go see what happened to a missing patrol at the supermarket.

Pact with Rais updated with "Find the missing patrol".

You need to continue traveling east until you arrive at a gas station. Just as a warning, there is a guy sitting up top taking potshots at you as you try to advance. This guy can mow you down in about 5 shots and or throw one grenade which can blow you up even while at max health.

Pact with Rais updated with "Look for an envelope with blueprints in it".

The guy that was carrying the blueprints is located right in front of the gas station, just out of sight of the guy shooting. Once you pick it up, Karim tells you to come back to the garrison.

Pact with Rais updated "Get the payment from Rais".

The Prodigal Son (Part 1)

Before heading back to the garrison, go back up to the transformer tower that you activated earlier. Here is a easily passed side quest that is only available after picking up the blueprints. Alexei needs your help finding his son. This activates another side quest called "The Prodigal Son". Again, wait to do this side quest.

Pause The Prodigal Son, resume Pact with Rais.

Continue heading back to Rais's garrison. Once you arrive, speak with Karim who is sitting outside to give him the blueprints you had to grab while at the gas station. Continue into the garrison to speak to Rais. He gives you the Antizin he promised...or at least part of it (Just as a side note, notice the guy he shot in the head? The guy bends down clutching his head, then a few seconds later he stands back up and acts like nothing happens. I found this quite funny.)

Pact with Rais updated with "Supply survivors in the Tower with Antizin".

You now need to make your way back to the Tower to help them with their problem. But before you do that, you need to contact the GRE.

Pact with Rais updated with "Find a private spot to contact the GRE".

This spot is at the same location as when you contacted the GRE the first time after leaving Rais's garrison: At the overhanging train car. This conversation is much more heated than all the previous ones. The GRE is asking you to submit to Rais's will and hand over something, but you refuse to.

Pact with Rais updated with "Supply survivors in the Tower with Antizin".

Gassed Up (Part 1)(Save for Multiplayer)

Now you can make your way back to the Tower without any further disruptions. On your way though you get a call from the Tower's handyman Alfie saying they lost gas at the Tower. He tells you to find the man who was responsible for the gas and convince him to turn it back on, giving you the side mission "Gassed Up". For one last time, pause the quest and we will come back to it as soon as Pact to Rais is done.

Gassed Up paused, resume Pact with Rais.

Finally make your way back to the Tower, and you will notice that nearly every person there has an exclamation mark above their heads. Come back down and talk to them all as soon as you finish your main quest. I will list out all the side quests the people in this area give you as soon as we do that. Head up the elevator. When you arrive, Jade debriefs you on what happened on the 18th floor and asks you to go talk to Brecken.

Pact with Rais updated with "Check on Brecken".

Go into the Headquarters and talk to Brecken. Brecken has a small breakdown and you have to help calm him down. Once that is done, leave the Headquarters.

Pact with Rais updated with "Look for a private spot on the roof to contact the GRE".

Head up to the roof to make another call to the GRE. But before you can, you come across a drunk Rahim who wants to blow up a skyscraper that is housing a ton of Volatiles. Once done with this conversation, now you need to contact the GRE.

Pact with Rais updated with "Look for a safe place to contact the GRE".

Now we can make the call to the GRE. This time you tell the GRE to continue sending supply drops or you are no longer going to find the file for them. And that ends the Pact with Rais quest, easily one of the longest quests of the game. Now starts the next story quest called Siblings.

Pact with Rais completed, Siblings started.

Siblings (Part 1)

Alright now that we finally finished up Pact with Rais quest, the new main story quest called Siblings begins.

Siblings updated with "Meet with Jade in the boxcar".

But before we start the quest, we are going to finally clear up a large chunk of side missions that we gathered thus far through the story.

Pause Siblings.

Head back downstairs and down the elevator and talk to every person that has an exclamation mark above their head. I will list the quest giver and what then need in the next bit before we start doing any of the side quests.

Messenger: Gives you access to the twins quest later in the story.

Blake: Tells you about the red smoke pouring out of a building that you need to investigate.

Darkir: Tells you that Jaffar needs a runner for something.

All these are required conversations before we can start doing the side quests related to the information they tell you. Now to start the side quests we have gathered. We will begin with one that takes place in the Tower.

The Prodigal Son (Part 2)

Resume the side quest The Prodigal Son

The Prodigal Son updated with "Check the Tower for Kristov".

Talk to the man named Toygar standing by the bounty board close to the elevator. He will tell you to go upstairs and ask Ayo about Kristov.

The Prodigal Son updated with "Ask Ayo about Kristov".

Head up the elevator and to the room to the right just after getting off the elevator and talk to the man named Ayo. Ayo tells you that Kristov went off towards the new skyscraper. So now you need to go find the kid and make sure he is safe.

The Prodigal Son updated with "Look for Kristov in the area around the new skyscraper".

Spare Glasses (Save for Multiplayer) and Incense Herbs (Part 1)

Exit the Tower, but as soon as you do, turn around and walk back in. There should be two new side quests located on the quest board just to the right of the elevator. These quests are:

Spare Glasses: Khaliq

Incense Herbs: Toygar

Go ahead and put these two quests on the back burner for now. Leave the Tower once again, but head down to the safe zone located directly to the south of the Tower and talk to a man named Derek there. He says that Rais's men were spotted in a tunnel near the lake. This location is at the northern most point of the map, we will make our way there in a bit.

On the Hooks (Part 1)(Save for Multiplayer)

Continue on to the new skyscraper to get two radio calls. The first is from Tolga, one of the twins I mentioned earlier. He will be giving you the first quest of the twins storyline called "On the Hooks". Ignore this for now. The second radio call is from Kristov saying that he is now at the inn.

The Prodigal Son updated with "Get to the inn".

Steal From a Thief and Firebug (Part 1)(Save both for Multiplayer)

This changes the location of your objective from west to about 400 meters to the north. On your way to the inn, stop by Jaffar's where you will get two side quests. Talk to Jaffar, and he will tell you that Rais's men have found something at the construction site. This starts the side quest "Steal From a Thief". This is the first quest that you want to save for doing 5 quests with the same 4 people. Talk to the next man named Zaid. He makes UV Flares for Rais and needs supplies to make his next batch. This starts the quest called "Firebug".

Once you're done talking to these men and getting their quests, continue on to the inn. Once you arrive at the inn, you need to close the gate and fix the power.

The Prodigal Son updated with "Secure a safe zone for the survivors".

You now need to eliminate all of the zombies in the area. There should be 1 Spitter, 2 infected, 1 brute (heavy guy with a giant rebar that takes forever to kill), and a handful of zombies. Once this is done, the area is now safe.

The Prodigal Son updated with "Talk to Kristov".

Talk to Kristov and convince him to stop being a runner and to start making weapons for the Tower. You need to go fetch his dad before he is willing to start making weapons for you guys though.

The Prodigal Son updated with "Get back to Alexei".

Alexei is about 150 meters northeast of your location, still at the transmitter tower from earlier. Go and talk to Alexei, and you convince him to come and work for Brecken. But before doing so...Rais has to have the last word.

The Prodigal Son updated with "Protect Alexei".

Kill all of the attacking bandits. Make sure to pick up their weapons, as they are probably better than the ones you currently have.

The Prodigal Son updated with "Talk to Alexei".

Alexei agrees to go back to the tower and gives you a blueprint for a powerful weapon. With this, The Prodigal Son quest is now complete.

Oh Brother Where Art Thou

Make your way up to the mark that says "Rais's people were spotted in the tunnel near the lake". This is where we will be getting our next quest to do since it is the closest to our current location. Once here, talk to a man named Osman to get your next quest called "O Brother Where Art Thou".

Start quest "O Brother Where Art Thou".

O Brother Where Art Thou updated with "Look for Osman's brother in the market".

The market is located about 200 meters south of your location. Once you arrive, go ahead and head inside the supermarket. Once you get inside, lockpick the door just to the left of you and open it. Climb up the air duct located on the left side of the room. Follow these directions to navigate the air duct: Left, Jump, Right, Jump, Right. At the end of the right duct, if you look down, you will see a bomber standing next to a bunch of red explosive barrels. Now would be the time to try to go backwards as fast as possible as he is going to blow up. As soon as he does blow up, drop down through the now open vent.

O Brother Where Art Thou updated with "Kill the infected".

Once you have eliminated all of the virals, go and talk to Nazim (Osman's brother).

O Brother Where Art Thou updated with "Talk to Nazim".

Nazim tells you to go back to his brother and warn him that Rais's men are coming for him.

O Brother Where Art Thou updated with "Get Back to Osman".

Exit through the door in front of you. Run back to Osman's hideout only to discover that it is packed with a bunch of Rais's men.

O Brother Where Art Thou updated with "Kill the Bandit's that attacked Osman's hideout".

Do as instructed and kill all of the bandits in the area. Once you eliminated all of the bandits, go back to where you found Osman.

O Brother Where Art Thou updated with "Talk to Osman".

Talk to Osman and give him the message that his brother told you to tell him. He gives you the keys to 3 different supply stashes located across the slums. These three supply locations now appear as waypoints on your map. With this, O Brother Where Art Thou is now completed.

Steal From a Thief (Part 2)(Save for Multiplayer)

Since you are close to the construction site, were going to go ahead and do this side quest. Start Steal From a Thief.

Steal From a Thief updated with "Get to the construction site".

Travel east from your current location to get to the construction site. Once you arrive, you will notice that the area is full of Rais's men.

Steal From a Thief updated with "Search the construction site".

This is the point where you're likely to first gain access to your first guns. During this fight, run in and focus all your efforts on one enemy that has a gun. Once you kill him, pick up the gun and you can make easy work of the rest of Rais's men. After this point, the rest of the game is fairly easy due to this. I recommend using guns on Rais's men, and using melee weapons on the regular zombies.

The place you are searching for is the trailer located in the far back. It has a door that you need to lockpick. Once you open it, go and open the red crate to the right.

Steal From a Thief updated with "Collect the dynamite for Jaffar".

Pick up three sticks of dynamite for Jaffar, and once you do this, go ahead and clear the safe zone if you haven't already. Once you're done clearing the safe zone, go ahead and head back to Jaffar's. On your way back, you can finally take over the outpost where the guy is sitting on top of a gas station shooting you every time you tried to get close (right next to the transmitter tower). This is the point where you need to stop the quest if you plan on getting the multiplayer achievements.

Pause Steal From a Thief at this point for multiplayer.

On the Hooks (Part 2)(Save for Multiplayer)

Go ahead and travel to Jaffar's safe zone anyways and start the On the Hooks quest.

On the Hooks updated with "Find Tolga and Fatin".

These two are sitting on the back of a white truck in Jaffar's area. Talk to them and laugh as they insult your intelligence, until finally telling you that they need you to go to the train yard and find some hooks to help them move some heavy equipment.

On the Hooks updated with "Search the warehouses for hooks".

The warehouses are located directly to the north of you about 100 meters. Go ahead and travel there. Once in the area, go ahead and kill all the zombies in order to be able to search for the hooks in peace. The hooks are located underneath some wooden boxes on the floor to the left side of the room whenever you drop down.

On the Hooks updated with "Bring the hooks to Tolga and Fatin".

Pause On the Hooks at this point for Multiplayer.

Firebug (Part 2)(Save for Multiplayer)

Since you are still in Jaffar's area, go ahead and continue the quest Firebug.

Firebug updated with "Get to the hanger"

The hanger is located in the same area as the On the Hooks quest, just in a different hanger. So travel north from your current position to get to the necessary hanger. Once you arrive, clear out all of Rais's men as they can be a nuisance. When this is done, you will notice there are 4 different train cars that you can open. Two of these will contain the Zinc Powder that you need to pick up.

Firebug updated with "Find the zinc powder".

Once you find both of the zinc powder buckets, you now need to find the turpentine.

Firebug updated with "Find the turpentine".

In order to grab the turpentine, you need to climb back up into the rafters and drop down in the side room of the hanger. Continue through the side rooms by opening the doors, the first one to the right of you when you drop down, the rest are straight ahead. Go through the forth and last door to find the turpentine to the right, just past some crates.

Firebug updated with "Talk to Zaid".

Once you talk to Zaid it will finish the quest, so don't talk to him until you're ready to complete it while in multiplayer.

Pause Firebug for multiplayer. We will now get back to another quest we are going to save for multiplayer called Gassed up.

Gassed up (Part 2)(Save for Multiplayer)

Start Gassed up.

Gassed up updated with "Find Jeff's fortress behind the train station".

Jeff's fortress is located about 50 meters southwest of Jaffar's. Go ahead and make your way there. His fortress is the building surrounded by a stone wall with barbed wire and is also bright blue. You know you're close whenever you hear him shout "Identify yourself!" and "You will be shot".

Gassed up updated with "Talk to Jeff".

Jeff is located on the second floor behind a boarded up window, and he is wearing an....interesting....outfit. Talk to him and he will give you directions on how to turn on the gas for the whole city. There are 3 valves you need to open, and then one primary valve.

Gassed up updated with "Open the valve near the train bridge", "Open the valve under the overpass", and "Open the valve in the tunnel".

Go ahead and head up north to the valve under the overpass first since that is the closest to Jaffar's outpost. Make your way there, and once you arrive, I recommend throwing some firecrakers at the zombies so you can open the valve without being attacked. Once you open the valve, its time to head to the train bridge.

Gassed up updated with "Open the valve near the train bridge" and "Open the valve in the tunnel".

Once you arrive, you have to climb up onto the train bridge located right next to the area in order to be able to jump into the area since it is surrounded by barbed wire. Once inside, kill the brute then activate the valve. On to the last valve.

Gassed up updated with "Open the valve in the tunnel".

Head west from the train station in order to get to the tunnel. Once here, kill all the zombies in the maintenance tunnel and activate the last valve to get the next objective.

Gassed up updated with "Open the primary distribution gate".

Make your way north from the tunnel to get to the main gas area. Kill the Spitter here to make your job easier. You might also notice that there is a giant grate covering the area that you need to reach. In order to access this area, you need to head across the street to a small water collection ditch, where you notice there is a pipe underwater, just large enough for someone to fit into. Swim into the pipe and follow it until you arrive at the area in the main gas site. Kill the brute that is in this room with you, and activate the main gas line. But it looks like it was too much pressure.

Gassed up updated with "Escape the explosion area".

Jeff radio's you and tells you that you need to close all the ballast lines otherwise you will be "leaking more gas than grandma at Christmas".

Gassed up updated with "Close the Blue Line valves".

These valves are located in the main gas area. There are yellow pipes and blue pipes here. You need to close all the blue pipe valves. There should be three valves that you need to close, the best way to find them is to look for the flames that are coming out of the pipes. Once you find and close all of them, Jeff will radio you and tell you to make your way back.

Gassed up updated with "Return to Jeff".

This is where you want to pause the quest because once you talk to Jeff again, you complete the quest. Pause Gassed up. We're going to head back to the Tower in order to get the 5th and final quest we need for online multiplayer.

Spare Glasses (Part 2) (Save for Multiplayer)

Make your way back to the Tower to begin this quest.

Spare Glasses updated with "Talk to Khaliq".

Khaliq is the man sitting on a wooden bed next the quest board. He tells you that Dawud sat on his glasses, and that he can't do anything without another pair. He also wants you to pick up a vegetable book while you're at his house so they can start growing food on the roof.

Spare Glasses updated with "Find the gardening book for Khaliq" and "Find glasses".

Khaliq's house is located about 50 meters southwest of the Tower and shouldn't take that long to reach. To gain access to the house climb up to the roof and drop in from there. Head through the door, go down the stairs, go down the stairs again, then go through the grey door (not the red one, that leads outside). This is the room where the bookcase and book is. Feel free to pick up any book you see, they all are pretty funny titles. The book you need is sitting inside the fallen over bookcase. Pick it up.

Spare Glasses updated with "Find glasses".

Now to get the glasses. Head back through the door you entered, then back up the stairs. You're in the kitchen on the second floor, but you need to go into the other room instead. Once in this living room, turn right to see a standup wardrobe. Walk over to the wardrobe and look right and to the ground to see a satchel. This is where you get the glasses.

Spare Glasses updated with "Bring Khaliq his glasses and gardening book".

This is the last requirement for this quest, but I recommend saving it for your multiplayer achievement.

Multiplayer

Alright at this time you now have five quests ready to go for the multiplayer achievement. They should be:

Steal from a Thief

On the Hooks

Firebug

Gassed up

Spare Glasses.

I now recommend setting up a multiplayer session in order to knock out all the quests. All in all, it should only take about 5 minutes to turn in all of these quests and get your achievements. I will now include the final steps for each of these side quests.

Steal from a Thief (Part 3)

Head back to Jaffar's area and give him the dynamite from the construction area. This will end the quest.

On the Hooks (Part 3)

While in Jaffar's outpost, head over to the white truck and give Tolga and Fatin the hooks they need. This will end the quest.

Firebug (Part 3)

Head over to the garage area and give Zaid the zinc powder and turpentine. This will end the quest.

Gassed up (Part 3)

Gassed up updated with "Talk to Jeff"

Make your way back to Jeff's Fortress to receive your next set of instructions. Talk to Jeff to listen to his antics once again.

Gassed up updated with "Watch The Fort Jefferson Apocalypse Wall from a safe distance".

You have ten seconds to get to a safe distance. You will see why in a few seconds. Gassed up is now complete.

Spare Glasses (Part 3)

Head back to the Tower and talk to Khaliq to give him the book and glasses. This should be the last quest and you should pop this.

Polyamory

Complete 5 quests in a single co-op game with the same 3 partners

Polyamory
3 guidesOnline Game ModeCooperativeCumulative +Players Required

Head over to the Multiplayer page to get more instructions on what to do next.

Now that you're done with the quest achievement, you should get a call from Jaffar saying that he has found something to do with the dynamite you gave him. This will start the Big Bang Thesis side quest.

The Big Bang Thesis

Once you complete Steal from a Thief, On the Hooks, and Firebug, you get access to a new quest from Jaffar called The Big Bang Thesis. Start the quest The Big Bang Thesis.

The Big Bang Thesis updated with "Get to Jaffar's place".

Make your way to Jaffar's. Talk to Jaffar and he will tell you to go talk to a man named Kurt.

The Big Bang Thesis updated with "Talk to Kurt".

Kurt is in the same shed that you found Zaid in. Talk to him and he will give you directions on how to craft an antipersonnel bomb, but first you need to fetch some supplies.

The Big Bang Thesis updated with "Find the truck battery".

The truck is located just to the west of Jaffar's outpost, but it is hanging off the overpass. Clear out the zombies in the surrounding area in order to be able to access the truck to grab the battery.

The Big Bang Thesis updated with "Deliver the truck battery to Kurt".

Total Security (Part 1)

Get the truck battery and take the zipline close to the truck to quickly get back to Jaffar's outpost. Give Kurt the truck battery and he will send you to go grab shrapnel and accelerants for the bomb. Before we go searching for these supplies, talk to Jaffar to get another side quest called Total Security. Go ahead and finish up The Big Bang Thesis before you start this quest.

The Big Bang Thesis updated with "Gather materials for the bomb. 0/6 Household supplies, 0/6 metal parts, 0/6 power cables".

Depending on what supplies you have, you could go ahead and turn in all the supplies if you have them all on hand. Otherwise head to the three points to grab the necessary supplies. The point on to the northwest is the scrapyard. Every enemy that you kill in this area will drop metal pieces or money. Once you clear out all of the zombies in this area, you should have plenty of metal scraps, I had nearly 20.

The Big Bang Thesis updated with "Gather materials for the bomb. 0/6 Household supplies, 6/6 metal parts, 0/6 power cables".

Head to the next area located to the north of Jaffar's outpost. This location is the same hanger that you found the hooks in for On the Hook side mission. This is where you will find the power cables needed for the bomb. At this spot, instead of having to kill the zombies to get the supplies, there are about 10 sitting inside the two train box cars. Pick them all up.

The Big Bang Thesis updated with "Gather materials for the bomb. 0/6 Household supplies, 6/6 metal parts, 6/6 power cables".

The third and final area is located to the southeast of Jaffar's outpost. This is where you will be getting the sugar needed for the bomb. At this location, the three houses all contain household supplies along with the shop located on street level. I recommend going to the shop, as the back storage room that you can lockpick open has 6 household supplies by itself. Once you get all 6 needed, your done gathering supplies.

The Big Bang Thesis updated with "Gather materials for the bomb. 6/6 Household supplies, 6/6 metal parts, 6/6 power cables".

Make your way back to Jaffar's to turn in the supplies to Kurt. Once you turn all the supplies in to Kurt, you will have to wait for him to make the bomb.

The Big Bang Thesis updated with "Wait until Kurt prepares the bomb".

Exit the area and feel free to do a bit of exploring while Kurt gets the bomb ready. It takes about 5 minutes for him to be ready.

The Big Bang Thesis updated with "Get back to Kurt".

Go ahead and make the quick run back to Jaffar's outpost so you can speak with Kurt. He will tell you to go blow up a barricade in a tunnel at night time to test the bomb out. So now we have to wait until night before we can continue onwards with the quest.

The Big Bang Thesis updated with "Plant the bomb in the tunnel at night".

Go ahead and sleep in the main building so you can jump right to night time instead of having to wait around until it gets dark out. This is the first quest we will be doing while its night time, so don't feel bad if you end up dying. The Volatiles can be relentless, especially if you get a large number chasing you.

Alright now that you have slept and it's night time, begin making your way to the tunnel to blow up that barricade. The tunnel is located about 150 meters to your west. Make sure you try to avoid all the Volatiles you can, as it will be much more difficult to place the bomb if you have a bunch trying to butcher you. Once you arrive, plant the bomb and run for your life.

The Big Bang Thesis updated with "Leave the tunnel and wait for the explosion".

You have about 10 seconds to leave the tunnel as soon as you plant the bomb, and run straight to the safe zone located directly across the street to be out of harms way. But it turns out Kurt had failed to do his job due to drinking and wiring, and the bomb doesn't detonate properly. This shows that you should never try to make a bomb while you're drunk. So you now have to fix the bomb.

The Big Bang Thesis updated with "Activate the bomb".

Go back into the tunnel and fix the bomb. Now you have 10 seconds to leave the tunnel because this time it actually does explode.

The Big Bang Thesis updated with "Escape from the tunnel".

Run as fast as you can for the same safe zone you went to earlier, and this time the bomb does blow up. Kurt radio's you and tells you to come back so he can give you the blueprint for the bomb.

The Big Bang Thesis updated with "Talk to Kurt".

Run back to Jaffar's outpost, making sure to avoid all the Volatiles as it is still nighttime. Once you arrive, talk to Kurt to get the blueprints to the bomb. This also ends the quest The Big Bang Thesis. Let's go ahead and move on to our next quest called A Survivor's Guide to Zombieland.

A Survivor's Guide to Zombieland (Part 2)

Resume A Survivor's Guide to Zombieland.

A Survivor's Guide to Zombieland updated with "Recover Fallon's satchel".

Head from Jaffar's southeast about 250 meters to get to the internet café that Fallon left his satchel at. You can access the café from the back if you are on the street. You need to lockpick the door. As soon as you do, run inside and run to the left as fast as possible. There is a bomber on the right side that begins his explosion sequence as soon as you walk through the door. Once he blows up, find Fallon's satchel on the upper right aisle underneath the 3rd desk and computer. Pick it up.

A Survivor's Guide to Zombieland updated with "Recover Fallon's camera".

Exit the internet café and begin heading northeast to Infamy bridge. This is located close to the Fishermen's Village. Along the way, clear the safe house just north of your position at the internet café if you haven't already done so. Once you arrive at the bridge, the car you are looking for is black and is located on the left side of the bridge. You know you have found the right one when you see the only black car on the bridge and it is hanging off the edge, about to take a plunge into the water below. When you open the trunk to try to get the camera, the car begins to tilt...and its too late, the car goes over. Looks like you're going swimming. Jump off the edge where the car was, and look for the black car in the water. The camera is still located in the trunk of the car, despite taking the large fall with the truck open. Grab the camera.

A Survivor's Guide to Zombieland updated with "Return to Fallon".

Head north to the Ferry Harbor safe zone to give Fallon his photojournalism supplies back to him. With that, the quest is now over. Now we are going to head south to the Fishermen's Village to pick up two more side quests from their quest board, and one more from a person named Meliha.

Dulse, Binoculars, and Where's My Mother(Part 1)

You get these side quests while in the Fishermen's Village:

Dulse: Sophia

Binoculars: Santiago

Where's My Mother: Meliha

We're going to go ahead and start Where's My Mother since its in the same area that you're currently in.

Where's My Mother (Part 2)

Where's My Mother updated with "Talk to Aida's daughter Yasmina" and "Find Harun".

Go ahead and lockpick the door that Meliha and the other lady were pounding on to discover that it is empty. Go outside and the ladies will tell you to go find him. Go right and talk to the man on the fishing pier right next to the house to find that he is under the bridge.

Where's My Mother updated with "Talk to Aida's daughter Yasmina" and "Talk to Harun".

Head over to underneath the bridge to talk to Harun. Talk to him to find out that Aida was infected and he threw her out of the village so she didn't become a problem for the village.

Where's My Mother updated with "Talk to Aida's daughter Yasmina".

Head back to the Fishermen's village to talk to Aida's daughter. Talk to her to find the location of her brother and what happened to her and her mom.

Where's My Mother updated with "Find the house with the red flowers behind the tunnel".

Head east to get to the house that you need to find. The house is located closest to the ocean right next to two smaller shacks. If you listen closely, you will also hear a kid crying. You can access the house either from two locations on the street, or from the roof.

Where's My Mother updated with "Secure the house, where Jamil is hiding".

Once inside, kill all the zombies and cover up the two entrances on the street level. Once this is done, you need to go upstairs to the second level and find Jamil hiding in a wardrobe.

Where's My Mother updated with "Talk to Jamil".

Once you talk to Jamil he will tell you where his mother went to get medicine for Yasmina.

Where's My Mother updated with "Find Salim's house".

A Baby is Born

Salim's house is located north near the ferry harbor, so head that direction. On your way, clear the safe house just to the northwest of your location. When you are close, you will hear a woman screaming. Investigate the house by climbing up to the roof, opening the hatch, dropping down, pushing the wardrobe out of the way, opening that hatch, then knock on the door. This will get you access to the side quest "A Baby is Born". We are going to go ahead and do this quest since it is really quick, depending on how much alcohol you have.

A Baby is Born is updated with "Collect some alcohol to disinfect 0/3".

If you already have 3 alcohol, then you should be able to turn it in right away.

A Baby is Born is updated with "Collect more alcohol 0/3"

Turn in 3 more alcohol...only to find out that it yet again is not enough.

A Baby is Born is updated with "Collect more alcohol 0/3"

This is the last alcohol that you need to give him. Your now going to see what he was really doing with all that alcohol.

A Baby is Born is updated with "Check out what's going on in the flat".

Lockpick the door to find that in the zombie apocalypse, apparently having a baby actually means having a party with 3 of your mates and drinking way too much.

A Baby is Born is now complete. Time to get back to Where's My Mother.

Where's My Mother (Part 3)

Where's My Mother updated with "Find Salim's house".

Continue onwards to the safe zone that you were going to clear. Once that is done go back on your path to Salim's house. Once you arrive in the area, look for a building that says "Salim's workshop". Its surrounded by a fence and has a red truck parked outside of it.

Where's My Mother updated with "Talk to Salim".

Talk to him to find that he is a less than cooperative person. He then turns on an alarm, causing infected to come charging at you.

Where's My Mother updated with "Eliminate the Infected".

Kill all the infected, there should be about ten of them. Once you do this, it's on to the last tasks of this mission.

Where's My Mother updated with "Kill Salim" and "Search Salim's workshop".

Use your gun to kill Salim instantly.

Where's My Mother updated with "Pick up the keys".

Loot Salim's dead body to get the keys to the workshop. Go inside his workshop and push the wardrobe out of the way to gain access to a hatch underneath. Drop down and use the keys on the door to open up a backroom where Aida is.

Where's My Mother updated with "Free Aida".

Untie Aida and send her to get her kids and go back to the tower. This is the end of the side quest Where's My Mother. We will now go on to the side quest called Gas Mask Man.

Gas Mask Man (Part 2)

We are now going to start the quest Gas Mask Man.

Gas Mask Man updated with "Find Gas Mask Man and talk to him".

Gas Mask Man's location is about 50 meters west from Salim's shop, or about 100 meters from the Ferry Harbor. Head over to his location at the big building. In order to talk to him, you must go by the lake and open up the garage door that is propped open by a tire. Talk to him to listen to him tell you that someone disguised themselves in order to look like him and sabotaged the gate.

Gas Mask Man updated with "Recover Gas Mask Man's treasure bag".

Gas Mask Man's treasure bag is located in the lake. You will be able to find it at the lowest point of the lake, which is in the middle of it. The bag is located on the lake floor close to the boat and the oar.

Gas Mask Man updated with "Bring the bag to Gas Mask Man".

Once you take his bag back to him, he will tell you that someone in the village disguised themselves as him and sabotaged the gate.

Gas Mask Man updated with "Talk to the guard".

Head back to the Fishermen's village and talk to the man standing by the gate. He will tell you that 3 people have access to open the gate.

Gas Mask Man updated with "Search Tom's house", "Search Musa's house", and "Search Gursel's house".

First go to Musa's house. It is the house located right next to the gate and the guard tower. Just walk into each of the three rooms and it will count as searching the house.

Gas Mask Man updated with "Search Tom's house" and "Search Gursel's house".

Do the same with Tom's house, which is the one that you will find when you go straight from the gate. You will find there is nothing in this house either.

Gas Mask Man updated with "Search Gursel's house".

Finally head to Gursel's house, which is also the shop. This is the same place you picked up the payment at in Pact with Rais. At the shop here, I was finally a high enough level (Survivor level 9) to be able to buy a pistol, which we need for the Gunslinger quest. It was the American 9mm and cost about $6000.

Go inside Gursel's house and head straight into the next room. Stick to the right hand side and you will find the gas mask on top of the washer in a white basket.

Gas Mask Man updated with "Talk to Gursel"

Go outside of Gursel's house and head down the stairs to the right. Talk to Gursel and he will tell you that he was the one who sabotaged the gate in order to convince the village that they needed Rais's protection.

Gas Mask Man updated with "Talk to Musa".

Midnight Bride and Poisonous Herbs (Part 1)

Musa is the man who is repairing the gate. Talk to him and tell him that the Gas Mask Man won't be causing any more problems. This ends the Gas Mask Man quest. We're now going to head back to the Tower and continue the Gunslinger quest since we now have a gun. Run out of the area and then run back in to gain access to two more quests

Midnight Bride: Gursel

Poisonous Herbs: Musa

Ignore these quests for now.

Gunslinger (Part 2)

Head back to the Tower now.

Gunslinger updated with "Find Dawud a gun".

Now that we have a gun, go up the elevator and up to Dawud's room.

At this point I also unlocked this achievement:

Pheidippides

Run (move or sprint) at least 42.195 m

Pheidippides
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Give Dawud the gun, and he will give you the keys to his pawn shop. He also wants you to gather a toy for his son while your're there.

Gunslinger updated with "Search Dawud's pawnshop for Ray McCall figure".

Exit the Tower and head east about 100 meters to arrive at his pawn shop. You enter it from the street by opening the garage door that is propped open, then heading to the back and using the key to open the supply room door. While you're back here, pick up all the supplies, there is a fair good amount. The toy is located on the back shelf about eye level.

Gunslinger updated with "Bring the doll to Dawud".

On your way back to the Tower, you get a radio call that says Dawud has escaped and shot a guard on his way out.

Gunslinger updated with "Return to the Tower and find out what happened".

Get back to the Tower and head up the elevator. Head to Dawud's apartment to find out that Dawud has left and taken his boy with him. This is the end of the Gunslinger quest. We're now going to move onto yet another side quest, Voltage.

Voltage (Part 2)

Voltage updated with "Reboot the northern substation" and "Reboot the eastern substation"

Exit the Tower and head east about 150 meters to come to the eastern substation. Kill the zombie in the room, gather the free supplies, and activate the switch to reboot the system.

Voltage updated with "Reboot the northern substation".

From the eastern substation head about 150 meters northwest to the northern substation. At this substation, you have to lockpick the door. If you have been following the guide exactly as I have, you should get this, if you haven't gotten it earlier.

Open Sesame

Perform 10 successful Lockpicks

Open Sesame
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Head into the station and flip the switch in here as well.

Voltage updated with "Go to the central station".

Head about 250 meters south to arrive at the big central station. Once you arrive, hop the fence and run all the way to the back to the only building in the substation. Once you are here, you have to wait until night time in order to flip the switch.

Voltage updated with "Find the master panel and reset the breaker during the night".

Once it is night time, I recommend getting a few Volatiles chasing you. Then, run into the area, flip the switch, and hopefully if you had enough on you, you will unlock this achievement:

Everybody Dance Now

Simultaneously shock 5 monsters with electricity

Everybody Dance Now
6 guidesOnline/OfflineSingle PlayerCooperative

If not, there are other ways to get it, I will touch on how in the miscellaneous page.

Once you have flipped the switch, you have now finished the voltage quest. Return back to the Tower to receive your next quest by Alfie called Searchlights.

Searchlights

Start the quest Searchlights.

Searchlights updated with "Get to Infamy Bridge during the night".

Go ahead and head to the Fishermen's Village in order to cut down the distance you will have to cover during the night time run. Once you have slept until night, make your way to Infamy Bridge. Run across the bridge as fast as you can. Here is another chance to gain up Volatiles for a stage two escape. This is also a great time to get this achievement for killing a Volatile:

Mouths Wide Open

Kill a Volatile

Mouths Wide Open
6 guidesOnline/OfflineSingle PlayerCooperative

The key to getting this is to run into the safe area on the bridge, then keep on running. There is a small distance between this safe area and the water below where one or two Volatiles will be. Find one and take out your best weapon, then just start going to town on the Volatile until he is dead. You can also get this achievement while your here, but it will require you to redo all the progress you made on going across the bridge:

A Long Way Down

Jump to the water from the Infamy Bridge (Slums) at night

A Long Way Down
4 guidesOnline/OfflineSingle PlayerCooperative

Once you have done all of this and made it into the safe area on the bridge you will get your next objective.

Searchlights updated with "Collect all the bulbs that are still working".

Now comes the fun part. You have to climb the bridge pillar to collect the bulbs. In order to start the climb, jump on top of the police van on the right side of the bridge and begin your climb upwards. Once you reach a platform, zipline across the bridge to the other pillar. Watch out for the three zombies inside as they can knock you off, and its a long way to the bottom. Once you kill these zombies, grab the yellow pipe and continue climbing upwards. After you reach the end of the yellow pipe, jump onto the next platform and begin climbing up the electrical wires, jumping off onto yet another platform. Open the red door, but watch out for the bomber (how did he get up here...?) Collect the first two bulbs on the left side and the last bulb on the right side. The rest of the bulbs will shock you if you take them out. Continue your climb upwards on the opposite side that you exited on. Once you reach the next platform, collect the 1st and 3rd bulbs on the right side and the last bulb on the left side. This should be all the bulbs.

Searchlights updated with "Return the UV bulbs to Alfie".

Make your way back to Alfie by using the zipline at the end of the platform. Once you reach the ground, start on your way back to the Tower. Give Alfie the light bulbs to...brighten...his mood. Haha. This is the end of Searchlights. We're now going to start the Mother's Day quest.

Mother's Day (Part 2)

Mother's Day updated with "Find Gazi's place".

Gazi's house is located to the southwest of the Tower about 1000 meters. Begin making your way to him. Gazi's house is the red brick house that is two stories high. When you are talking to him, he says that the only way he will let you in if you get him a movie and chocolate. (Fun Fact: He asks for the movie called Charly. This movie is based on the book "Flowers for Algernon", where a man undergoes a treatment to become the world's smartest man, only to discover that eventually he will go back to being unintelligent. Gazi said he wants the movie Charly because he is "smart", even though he obviously isn't that bright).

Mother's Day updated with "Get the special box of chocolates for his Mom" and "Get the 'Charly' tape for Gazi".

Tunnel Vision (Part 1)

Both of these are located about 150 meters to the northeast of Gazi's house. On your way, stop by the building that is pouring out red smoke to get another side quest called Tunnel Vision. We're going to continue with the Mother's Day quest for now though.

First go to the Video Store. This building can be accessed by lockpicking the door located on the street. Run inside and immediately hit the alarm button directly in front of you in order to prevent infected from charging at you. Find the video tape on the left wall under the 'C' section at about eye level.

Mother's Day updated with "Get the special box of chocolates for his Mom".

Head to the next building which is a coffee shop and access this one by opening the garage door by the street. I advise throwing a firecracker so you can open it in peace. Next, go inside and kill the zombie behind the counter. Then head into the next room and look right and up to find the chocolate by 4 bags of coffee.

Mother's Day updated with "Bring the video tape and a box of special chocolates to Gazi".

Head back to Gazi's house to deliver the goods. Give him the supplies, but he will still not let you inside.

Mother's Day updated with "Enter through the roof".

About this time is when I unlocked this achievement:

Agile

Reach Agility Prof. Lvl 10

Agile
1 guideOnline/OfflineSingle PlayerCooperativeLevel

Make your way to the bridge and climb up the rocks next to it until you get to a platform. Grab the yellow pipe and climb over to another platform. Next, run to the end of this platform then jump up underneath the bridge and continue onto the next platform. Then, you will see a rather large gap between the next two platforms. Don't bother trying to run and jump to make it, you will never make it no matter how hard you try. Instead, look up and you will see yet another yellow pipe you can grab onto and cross the gap. Drop onto this platform, jump up and cross underneath the bridge, then walk across the next set of three yellow pipes to finally arrive at the platform right above Gazi's house. Drop down and open the hatch in the roof.

Mother's Day updated with "Collect the anti-seizure medicine".

Drop down from the roof and head downstairs. Go into Gazi's living room and talk to him. He is happy to give you the medicine now. The medicine is located in the next room with directly in front of the couch on top of a movie cabinet.

Mother's Day updated with "Bring the medicine back to Lena".

Head back to the Tower to give the medicine to Lena. Once you arrive, head up the elevator and into the room to the right of the Headquarters. Give Lena the medicine and this ends the Mother's Day side quest. Up next, Tunnel Vision.

Tunnel Vision (Part 2)

Tunnel Vision updated with "Go to the Bazaar and find Aziz".

Exit the Tower and head west about 200 meters to find Aziz. Aziz can be located in this safe zone near the shop. Look for the man with the military style hair cut and wearing a red and black vest. He should be standing near the shop area. You give him the list and he tells you that you need to go get the phenyl-nitrate.

Tunnel Vision updated with "Go to the tunnel and find the courier's white car".

There are two different tunnels that you need to go search. First go to the north tunnel (if you look on the map) and search both of the white cars in this tunnel. Then head to the south tunnel. The car with the phenyl-nitrate is located in the middle of the tunnel next to a brute. Grab the phenyl-nitrate from the trunk of the car.

Tunnel Vision updated with "Return to the Tower and talk to Aman".

Make your way back to the Tower. Head up the elevator and then head into the room where you dropped off the medicine to Lena during the Mother's Day quest. You give him the phenyl-nitrate, and in trade, he gives you a sleeping agent to give to Ryan (the cook) instead.

Tunnel Vision updated with "Take the package back to Ryan".

Exit the Tower and head back to the Ryan's drug cookery. Once you arrive, you find that the place is being ransacked by a bunch of thugs.

Tunnel Vision updated with "Kill the thugs".

There should be about 5-6 thugs in the area that you need to take care of.

Tunnel Vision updated with "Talk to Ryan".

Go knock on Ryan's door and give him the supplies. This ends the Tunnel Vision quest. Now onto the Total Security quest.

Total Security (Part 2)

Total Security updated with "Find Hanson's group at The Slabs"

Head north about 600 meters from Ryan's cookery to arrive at The Slabs. The Slabs is an apartment building with electrified scaffolding all around it. You need to shut off the electricity in order to be able to reach Hanson's group.

Total Security updated with "Shut off the Generator".

In order to shut off the generator, you need to go to the 3 points on the map and switch the power supplies off. One has a Spitter on the roof, one has a brute and the door needs to be lockpicked, and the last has Hanson's body outside of it. Switch off all three of these.

While killing the zombies in this area, I got this achievement:

Strong

Reach Power Prof. Lvl 10

Strong
2 guidesOnline/OfflineSingle PlayerCooperativeLevel

Total Security updated with "Investigate the area".

Climb up the scaffolding, then jump across the porch areas to the next section of scaffolding which gets you up to the roof. Once on the roof, you will see two taller structures. Climb up both of them. One should just have water buckets on top of it, the other should have a radio and more importantly, a pair of binoculars. Be sure to pick the binoculars up as you need them for the Binoculars quest.

Once you have picked up the binoculars, jump down and head to the structure that has all the water buckets on top of it. If you look next to the door, you will see a recording device. This will tell you what exactly happened to the group and why they couldn't leave. With this, the Total Security quest is now done. Now since we have a pair of binoculars, were going to knock out the Binoculars side quest.

Binoculars (Part 2)

Binoculars updated with "Find binoculars".

Since you have found a pair of binoculars, its time to take them to the new owner.

Binoculars updated with "Bring binoculars to Santiago".

Make your way to the Fishermen's Village in order to give Santiago the binoculars. Santiago is standing next to a campfire in the middle of the Village. The quest ends as soon as you give him the binoculars. And what do you know, its time for yet another side quest! I swear we are about done with side quests. For now, we are going to do the quest Incense Herbs.

Incense Herbs (Part 2)

Incense Herbs updated with "Find lavender herbs 0/6".

We are now going to head in the direction of the Ferry Harbor. This is where the lavender is located, for better details, check your map and look to the top north east area. Lavender is a purplish type of flower, so just keep looking for this on the four pieces of land where the lavender is located. At the larger piece of land, I found 3 lavender, the island to the east had 2, and the last island to the far east I found 1. There is more than 6 on the islands, so don't be worried about not being able to find enough.

Incense Herbs updated with "Deliver lavender to Toygar".

In order to finish the quest, head back to the Tower to drop off the lavender. Upon giving him the lavender, you finish the side quest. Up next is Poisonous Herbs.

Poisonous Herbs (Part 2)

Poisonous Herbs updated with "Search marked zone for poisonous herbs 0/10 Wolf's Bane".

The poisonous herbs are located to the South of the Tower. These herbs are also purple and are about waist high. They are relatively easy to spot, as they are the only thing purple in the creek bed that they grow in. At the end of the creek, there is also a disaster relief crate. If you have been collecting them whenever they drop, you should be somewhat close to getting an achievement. This is where I unlocked:

Disaster Recovery

Get 15 Relief Packages

Disaster Recovery
4 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Once you collect all ten, its time to go onto the delivery part of the quest.

Poisonous Herbs updated with "Deliver herbs to Musa".

Musa is located in the Fishermen's Village, so begin making your way over to the village. Give the poisonous herbs to Musa, and you will be done with the side quest. Up next is the side quest Dulse.

Dulse (Part 2)

Dulse updated with "Search area marked on the map for dulse 0/5".

The area that the dulse is located is the northern part of the map close to where the construction site safe zone where the Steal from a Thief quest was. The dulse is located in the lakes and is a pinkish color. It looks like it has a bunch of tentacles coming from it, and is pretty easy to spot compared to the rest of the sea plants, since it is the only one that is pink colored. You need 5 of them.

Dulse updated with "Search area marked on the map for dulse TURN IN Dulse (5)"

Head back to the fishermen's village to drop off the dulse you just picked up. Once in the village, give the dulse to Sophia and your quest will be over. Its now time for our final side quest for the time being. This side quest is called midnight bride.

Midnight Bride (Part 2)

Midnight Bride updated with "Collect midnight bride herbs by night 0/5 herbs".

The midnight bride is only available during the night time and is located on the far east of the map. Head to the safe zone closest to the marked location and then change the time to night. Leave the safe zone and travel to the marked area. The midnight bride herbs looks green, but at the same time is bioluminescent so it glows purple. Try to collect them as fast as possible to avoid being detected by the roaming Volatiles. You need 5 of them.

Midnight Bride updated with "Bring herbs to Gursel".

Make your way back to the safe house, avoiding Volatiles along the way. Once there, rest until morning. Now head all the way across the map back to the Fishermen's village. Once there give the herbs to Gursel. This will end the long bout of side quests, and we will get back to the main story. If you have completed all the side quests up to this point in the guide, you should be 56% done with all the side quests.

Siblings (Part 2)

Alright its time to get back to the main story.

Siblings updated with "Meet with Jade in the boxcar".

The boxcar is located right outside of Rais's compound. On may way there, if you have been saving a good majority of survivors from zombies, you should be close or have unlocked this achievement:

We're All In This Together

Save 15 survivors from zombies

We're All In This Together
3 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

This is where I unlocked the achievement. Make your way to the boxcar and once you arrive, there will be a cut scene where Jade tells you that Tahir's men are up to something at the school. You follow her down and watch some more events play out.

Siblings updated with "Find an entrance into the school".

The way to get into the school is through the top of the building. There is a zipline that makes it easier to get onto the roof, look in front of where the point is marked on your map and you should be able to see it. Watch out for some bombers that are also on the roof, and inside the room that you need to go into. Once inside, go to a hatch in the room.

Siblings updated with "Get inside the school".

Open the hatch and you will go inside the school.

Siblings updated with "Look for Antizin".

Make your way through the floor you are on and go down the stairwell at the end of the hall. You will have to try to open a door, but it is locked. Continue along the hall on this floor and eventually you will have to fight a few of Tahir's men.

Siblings updated with "Look for Antizin" and "Turn off the alarm".

Head to the janitor's office (the one that is highlighted in gold on your map) and turn off the alarm on the wall.

Siblings updated with "Look for Antizin".

After you turn off the alarm, another one of Tahir's thugs breaks through the door next to you. Kill him and continue going down the hall. Your path will be blocked by someone throwing a Molotov cocktail, but turn left and go through that door. Kill the guy in this room and go through the door he was trying to get into. Head up the stairs and continue down this hall, killing the zombies that break through the door to your right. Continue straight and go into the highlighted rooms. Kill all of the human enemies now.

Siblings updated with "Search the place for Antizin".

Open up the green crate that is located inside the library room to find a bunch of food supplies, but no Antizin. You tell Jade and she says to look for the basement keys.

Siblings updated with "Find keys to the basement".

The keys are located in a cabinet in the same library room, across from where you entered. Pick them up.

Siblings updated with "Meet Jade in Storage C".

Continue down the hall, killing the zombies as you go. Go down the staircase and use the keys to open the door that you tried to go through earlier, but was locked. Watch out for the bomber that comes out of the room next to the basement doors. Head down the stairs to the basement and kill the zombies in this hall. Open the door to your left, which starts another cut scene. You and Jade find something that will change the tide of the fight against the zombies. You let her escape with the stuff and need to fight off the enemies so she can get out safely.

Siblings updated with "Eliminate Rais's thugs".

Make quick work of the three guys who attack you.

Siblings updated with "Leave the school".

Head through the gray door to exit the school. As you leave your introduced to a new creature called a Bolter. They are essentially harmless, and the only interaction you will have with them is for a side quest and achievement.

Siblings updated with "Meet with Jade back at the Tower".

Head back to the Tower, and be careful as it is nighttime. Jade radio's you and tells you to talk to Rahim and tell him to stay away from the hive he wants to try to blow up. Once at the Tower, head up the elevator.

Siblings updated with "Talk to Rahim about the hive".

Head up to the roof and talk to Rahim. He wants to execute the plan to blow up the hive, but you tell him that he can't do it and that you will be the only one to do something like that. You then need to go talk to Dr. Zere about the Bolter you saw.

Siblings updated with "Talk to Zere about the strange infected at the school".

Dr. Zere is currently at the med bay. Head down the stairs back to the floor that the elevator is on to access the sick bay. Head inside and talk to Zere just to be confirmed that they are Bolters. He now wants you to go get a sample of their flesh for research. He then directs you to the quartermaster who has been keeping track of the Bolters.

Siblings updated with "Talk to the quartermaster about the Bolters".

Before heading down, talk to the two men who have exclamation marks on the minimap. They both will give you info on areas you will need to visit to get more side quests. Head down the elevator now.

Crayons for the Kids (Part 1)

After exiting the elevator, head over to the quest board and grab the Crayons for the Kids side quest. Go ahead and wait to do that one for now.

Electric Parts

The quest electric parts is also on the quest board. If you keep a decent stock of craft able supplies, you should have more than plenty to knock this quest out.

Electric Parts updated with "Find electronic parts and deliver them to Toygar 0/2 Electronics".

Since I already had 2, I finished up the quest right when it started. Now since were done with that easy quest, were going back to the main story quest.

Siblings (Part 3)

Siblings resumed with "Talk to the quartermaster about the Bolters".

Go and talk to the quartermaster and he will tell you what to do when you find a Bolter.

Siblings updated with "Sneak close to a Bolter during the night and get a tissue sample".

Go and rest until night. Before you leave talk to the guard by the door and he will tell you about people at the school, just like how someone else upstairs did. Head out of the Tower and head west to the Bolter feeding zone. Once you get close, you should kill the Bolter with a ranged weapon so he doesn't escape. Get the tissue from the dead Bolter.

Siblings updated with "Let Zere examine the sample".

Head back to Dr. Zere's research trailer. Talk to the guy named Derek outside of the trailer and he will tell you about the people at the school. Go inside and give the sample to Zere and he will tell you about the possibility of a cure using the Bolter sample. Exit the trailer and you will get a call from Rahim telling you that they ran into some trouble with trying to blow up the nest.

Siblings updated with "Look for Rahim on the overpass".

Go into the shack and rest until morning. Head north to the overpass and climb on top of it.

Siblings updated with "Check the last point of contact with Rahim".

Assault and Batteries (Part 1)

Head to the highlighted point to try to find Rahim. At this time you will get a call from Tolga who gives you your next side quest called Assault and Batteries. We will continue the Siblings quest for now.

Siblings updated with "Search the bodies".

Look at the bodies in the area to find Omar, Rahim's buddy, but not Rahim. You will get a call from Brecken to go check the trainyard.

Siblings updated with "Check the trainyard buildings for Rahim".

Head to the northern trainyard building and head inside.

Siblings updated with "Look for Rahim" and "Kill enemies near the railroad track".

Kill the zombies around the train car. Try to open the door, but a Spitter will drop down and attack you. Kill him as well.

Siblings updated with "Talk to Rahim".

Open up the train door and you will find Rahim. Rahim will give you the bomb and tell you to go blow up the nest.

Siblings updated with "3:30 remaining" and "Place the bombs in the Volatiles' nest".

Head out of the train station through a tunnel near the opposite wall that you entered from. Drop down and head to the nest. Once you reach the nest, begin climbing up the building and placing the bomb on the pillar. Head up to the next floor using Rahim's directions to plant the second bomb.

Siblings updated with "x time remaining" and "Leave the nest before it explodes".

Head through the exit that the brute knocked down and drop down through a hole in the floor. Run back to the trainyard building.

Siblings updated with "Help Rahim get back to the Tower".

Head back to the train car and open it up. I will let you figure out what happens here, no spoilers.

Siblings updated with "Task withheld due to spoilers".

Head back to the tower to talk to Brecken about the blowing up the nest.

At or around this time you should be close to unlocking this achievement:

Everybody Knows Kyle

Reach Survivor Rank lvl 12

Everybody Knows Kyle
1 guideOnline/OfflineSingle PlayerCooperativeLevel

Lighter Gas and Coffee (Part 1)

Continue back to the Tower and once inside, head to the quest board. At the quest board you will find the two side quests; lighter gas and coffee, both of which are for Toygar. Go ahead and wait to turn these in, we're going to head to the door right next to the quest board.

You go into the room and have another cut scene where you tell Brecken what exactly happened. Before the end of the conversation, an attack begins on Dr. Zere's trailer and you need to go help him out. This is the end of the main story quest Siblings, up next is The Pit.

The Pit

The Pit updated with "0:40 remaining" and "Defend Dr. Zere and his lab".

Run to Dr. Zere's before the time runs out.

The Pit updated with "Defend Dr. Zere and his lab".

Kill all of Rais's henchmen in the area. Once this is done, talk to the man laying down by the trailer door and he will tell you that Zere was gone.

The Pit updated with "Find Dr. Zere".

You're told that Zere has been taken to Rais's, and you need to go rescue him.

The Pit updated with "Rescue Zere".

Head towards Rais's compound. Once you arrive you find that the door is locked, so you need to find another way in.

The Pit updated with "Check the back of the Garrison for another entrance".

Go to the right of the Garrison and climb on top of a red van and begin your climb into the Garrison.

The Pit updated with "Climb to the roof".

Work your way up through the different porches up to the roof.

The Pit updated with "Find the entrance into the building".

Go to the left side of the roof and go into the room that the door is not there.

The Pit updated with "Look for Dr. Zere".

Go inside the hatch. Once inside, you call the GRE for help, but it is now headed by a different organization, who refuse to help. They say that there is 48 hours before they bomb Harran. Head through the building and open the elevator shaft. Grab onto the wire and slide down to the next floor. You can run past all the enemies, as all they have are melee weapons. Once you reach the underground tunnels, take out your assault rife and kill all the enemies down there. Once you reach the end of the tunnel, you open the door to find Zere. You try to take him out, but are soon ambushed by Rais's men.

You wake up in The Pit and watch a short cut scene leading up to you having to defend yourself against a large number of zombies.

The Pit updated with "Survive the Arena".

You wake up to find yourself surrounded by 4 large shipping containers of zombies. All of your weapons have been taken from you. The weapons around here are just gas pipes and table legs, which do absolutely minimal damage. What I found most helpful is having the grapple ability and the stomp ability. Climb up on top of one of the shipping crates and use the stomp ability to kill off the Virals as soon as they try to climb on top of the crate. For the rest of the normal zombies, use the grapple ability to fling them into the spikes that are placed at flaming barrels and on the side of the shipping crates.

Once you kill off all the zombies. Rais will go into a little speech.

The Pit updated with "Survive the Arena" and "Pick up the machete".

Rais throws you a machete. Pick it up and you will be faced with a new kind of zombie: The Demolisher. These are giant brutes that rush you and take away massive amounts of your health....they do what their name says.

The Pit updated with "Survive the Arena" and "Kill the Demolisher".

The best way to kill the Demolisher is to stand with your back facing a solid surface (a wall or one of the shipping crates) then let him charge you. The key is to dodge before he hits you and let him hit the wall. This stuns him, allowing you to hit him with the machete. Another tip is to attack from behind. The Demolishers have a weak back, while their front is heavily armored. While taking out the Demolisher, you will also be faced with a handful of Virals. Climb on top of the shipping crates to use your smash attack to dispatch them, but watch out for the rocks the Demolisher throws. Kill all the enemies to continue.

The Pit updated with "Survive the Arena".

After killing everyone, you go another moment where you have a spout of infectedness. Rais goes into yet another speech about how you won't survive and will throw you a medkit.

The Pit updated with "Survive the Arena" and "Pick up the medkit".

Pick up the medkit. While you do it, Rais tells you that he knows you worked for the GRE. And that the GRE are not who they say they are. You then have a scene where you kick some butt, and give Rais a taste of his own medicine. You find Zere has been stabbed during this, and its too late for him. You then jump over a wall to escape.

The Pit updated with "Escape from Rais's Garrison".

Follow the marked points as fast as you can. Rais's men will be shooting at you as you try to make your grand escape. Follow the obvious path and jump up the scaffolding, making your way through the rooftops. Watch out for red explosive barrels, if you get too close to one, Rais's men will shoot it, causing massive damage. You will soon reach the underground garage area that you were at earlier. Run through here and through a doorway that leads you to some stairs, and finally the exit.

The Pit updated with "Report to Brecken".

Exit outside and you will pop this:

Snake in the grass

Escape the arena

Snake in the grass
2 guidesOnline/OfflineSingle PlayerCooperativeMain Storyline

You will undergo another infectedness scene. This entire time back to the Tower your stamina will keep depleting and you can't run. About halfway back, you pass out. You wake up at the Ferry Harbor, with Brecken there as well. He will tell you that the other doctor named Camdon in the Old Town needs the research that Jade has. So its time for you to head to Old Town.

The Pit updated with "Take your stuff from the bag".

The bag directly in front of you has all the weapons and supplies that you went into the Arena with. Take all the stuff you want, including the Grappling Hook, which you should have access to if you are Survivor level 12. At this point, you are now done with The Pit quest. Up next is The Saviors.

The Saviors (Part 1)

The Saviors updated with "Locate the people who can take you to Sector 0".

You are now tasked with going to Sector 0, which is the step before going to the Old Town. Before we do this, we are going to knock out all the side quests and achievements that are available in the Slums.

Pause The Saviors. Head down to the Fishermens Village to talk to the man there, who just wants to tell you about the Witch at the Bazaar (another safe house to the east of the Tower). For now, we are going to head back to the Tower to turn in a side quest.

Coffee (Part 2)

Coffee updated with "Find coffee for Toygar in bars and shops x/20".

Coffee is fairly common in the slums area, just look around in houses and shops and you should find plenty. Make sure to always check fridges in houses as well, they usually always have one or two. I also am a firm believer that having the quest active greatly increases your chances in finding coffee, but you should have lots if you spend time searching. Also another point I found quite helpful was that almost every one out of three zombies that you kill is carrying coffee, so you should find it relatively easily. Once you find 20, turn them in to finish the quest.

Lighter Gas (Part 2)

Lighter Gas updated with "Search the town for lighter gas x/5".

While you were out searching for coffee, you most likely ran into a few places that had cabinets. If you searched those as well, then you should have found a few lighter fluids as well. If not, head back out and look for more lighter fluid in houses close to the Tower. Once you find 5, return back to Toygar and return them to him.

Bandages and Meds (Part 1)

Once you are done giving Toygar the items for his two quests, look over at the quest board and pick up the bandages and meds quest, also for Toygar. This one also requires you to find supplies that you might not have on hand, but will be easy to find.

Bandages and Meds updated with "Find bandages and meds for Toygar x/3 gauze, x/3 painkillers, and x/3 syringes".

Odds are you will have 3 gauze on hand, but the other supplies will take some searching. The one place that I can think of that has these supplies are pharmacies and other medical facilities. Yellow vans also have the possibility of having these supplies. For now we are going to keep looking for these supplies, but we are going to focus on different one.

Crayons for the kids (Part 2)

Crayons for the kids updated with "Find crayons for the kids x/5".

Cease and Desist (Part 1)

Head to the school to get the crayons that the kids are wanting. While here, we are going to finally meet the group that you have been hearing about from various sources. Talk to the man at the entrance who calls you a "falafel", then go inside and talk to a man named Erol. He will give you a side quest called Cease and Desist. For now just get the crayons that are located in the same room.

Crayons for the kids (Part 3)

Crayons for the kids updated with "Give crayons to Kate".

Head back to the Tower. Go up the elevator and give Kate the crayons. This is the end of the side quest. Next up is the side quest you just received from Erol.

Cease and Desist (Part 2)

Cease and Desist updated with "Go to the Slabs".

Exit the Tower and head to the Slabs, the apartment district where the side quest Total Security took place. Stay on the ground and head to the front of the building directly to the right of the safe zone on your minimap. You will find one of Rias's men dead on the group and hear a radio.

Cease and Desist updated with "Find the walkie-talkie".

Pick up the walkie-talkie and you will be given the next location to go to.

Cease and Desist updated with "Get to 5 Gabriel Estate".

Head to the far left apartment building, and on the left side at ground level is the entrance into the next area.

Cease and Desist updated with "Find Karim".

Make your way through the basement floor killing all of Rais's men along the way. Once you get to the room with 4 of Rais's men, you will be given the next objective.

Cease and Desist updated with "Search the upper floors for Karim".

Head to the closed elevator door and open it. Climb up to the next open door and head left. You will find a door in the middle of the hall that is closed. Open it to find Karim and he will give you the story on what really happened with Erol.

Cease and Desist updated with "Return to Erol".

Exit the apartment building through the door upstairs. Head back to the school to confront Erol. He will tell you his take on what happened and will offer you a ride out of Harran.

Cease and Desist updated with "Find three cans of spray paint x/3".

Head out of the school and to the apartment building across the road. Once you are there, one of the spray paints is on the lower scaffolding, the next is on the higher scaffolding virtually on the roof, and the final is on the roof. Use your survivor sense (press and hold cn_A) if you're having difficulties finding them.

Cease and Desist updated with "Go to the roof and use the paint to mark the chopper's landing pad".

Go back to the school and climb onto the roof. Mark the 4 letters using the paint you just got.

Cease and Desist updated with "Talk to Erol".

Erol will send you on another quest to go and grab 24.7 million dollars from a duffel bag on the 2nd floor of the school. Go down to where you exited the school on the Siblings quest.

Cease and Desist updated with "Recover Erol's duffel bag".

Head through the basement and look for the money in the lockers in the highlighted room. Open two of them to find them both....empty. You've been tricked.

Cease and Desist updated with "Get back to Erol".

Erol radios and tells you that he sent you to look for the fake money so that he could leave with his family. He says he left something on the roof for you. The door you came in is now locked, so head up through the school.

Cease and Desist updated with "Get to the roof of the building".

Go through the school and head up the ladder to the roof.

Cease and Desist updated with "Go check the roof".

Go across the roof to find Karim along with 3 supply drops. Talk to him and this will end the side quest. Since we are already at the school, jump down and begin your next quest.

Assault and Batteries (Part 2)

Assault and Batteries updated with "Report to Tolga and Fatin",

Go and talk to the two brothers to begin your next quest in their story arc. Its hard not to laugh as they insult your intelligence while telling you to go get batteries from buses.

Assault and Batteries updated with "Gather three batteries from the buses at the main bus station".

Head to the main bus station and use your survivor sense to find the 3 buses. The batteries are inside the bus, and two of the buses require you to use a lockpick to get the batteries.

Assault and Batteries updated with "Deliver the batteries to the twins".

Head back to the school and give the batteries to the twins to end the side quest.

Bandages and Meds (Part 3)

Depending on how many pharmacies you have raided, you should now have the necessary supplies to complete this quest.

Bandages and Meds updated with "Find bandages and meds for Toygar Turn in syringe 3, Turn in painkillers 3, Turn in gauze 3".

Go to the Tower and drop off these supplies in order to finally finish the side quest.

Witch Queen

Once you have done this, head over to the Bazaar to talk to the witch Dahlia for your next side quest called Witch Queen.

Witch Queen updated with "Go to the caves at night and pick all the mushrooms".

Wait until night time, then head south to the caves. The entrance is under a small lake that has a supply drop in it that you might have gotten earlier when you were looking for the poisonous herbs at this creek. Swim under the rock and into the cave.

Witch Queen updated with "Go to the caves at night and pick all the mushrooms 0/10".

The mushrooms have a lime green light glow to them. There should be 10 patches of mushrooms, but if you wait for a bit, the mushrooms will regenerate and you can pick them again.

Witch Queen updated with "Return with mushrooms to Dahlia".

Exit the cave and head back to the Bazaar safe zone as quick as possible to avoid any unneeded conflict. Give Dahlia the mushrooms and she will make you a potion.

Witch Queen updated with "Take the potion".

Grab the potion from the pot to finish the final side quest in The Slums. You should now be at 72% for The Whole Story achievement. Before moving on, I highly suggest you run around until you trigger the random events of saving people from Rais' men. It is extremely rare in Old Town and nonexistent after the end of the story. Keep wandering around until the blue flashpoint comes up on the minimap, then run over and make sure it's Rais' men attacking a civilian. Kill the thugs and save the civilian, then repeat until you unlock:

Homo Homini Lupus Est

Save 15 survivors from Rais's men

Homo Homini Lupus Est
5 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

The Saviors (Part 2)

Now that we are done with all the side quests in this area, its time to get back to the main story.

The Saviors resumed with "Locate the people who can take you to Sector 0".

Head to the marked location near the overpass and knock on the door to talk to a guy who refuses to take you to Sector 0. But once you tell him that you're the man who cut off Rais's hand, he is more than willing to help you out. He sends you to the tunnel leading to Old Town.

The Saviors updated with "Find the tunnel leading out of the Slums".

Head southwest to the bottom of the map to get to the tunnel.

The Saviors updated with "Meet the Saviors in the tunnel".

THE SEWERS

Head down the tunnel and to the door at the right. You're now in the Tunnels. Head down the hall and open that door to meet another man.

The Saviors updated with "Follow your guide".

Continue down the sewers with your guide. You will find Dawud and his son there. Talk to Dawud, but nothing will happen.

The Saviors updated with "Talk to Hazan".

Hazan will tell you that you're on your own now and to follow the path.

The Saviors updated with "Follow the marked path to Sector 0".

Drop down into the sewer and swim to the open area. Climb up and use your grapple hook to get across the area. Continue following the path for quite some time, then you will get a radio call from Hazan saying hes sorry, but he ratted you out to Rais.

The Saviors updated with "Survive the ambush".

Continue swimming, then climb up and start killing all of your assailants (about 10-15).

At this time is when I unlocked

Harran Shooting Club

Kill 50 enemies with shooting weapons

Harran Shooting Club
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

The Saviors updated with "Find your way to Sector 0".

Head through the door that your assailants entered from and continue along the path. Climb up a few ladders and you will come to a courtyard with 3 of Rais's men. Kill them, then continue up to the upper level and a few flights of stairs to make finally make it to the entrance to Old Town. We are finally done with this page, onto the next part of the walkthrough.

Welcome to the second part of the Dying Light world: Old Town. To recap, you just made it to the end of the Sewers if you were following the previous page. Open the door to see the Old Town for the first time. During this time you will unlock this.

Sightseeing

Reach the Old Town

Sightseeing
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

You will now finish The Saviors quest and begin the next quest called Find the Embers after talking to Troy on the radio.

Find the Embers

Find the Embers updated with "Ask Troy to help you find Jade".

Alright so we are going to start this section of the game by heading to the two taller bell towers that are right next to each other. These are called "The Loft" and are basically the Tower of the Old Town. The majority of your quests will take place in this building. From where you start in the area, head straight until you arrive at the Loft. Climb up and enter the Loft. You will talk to Troy for the first time and she will tell you where Jade is after you try to make amends with Jade through the radio.

This ends the Find the Embers quest. Next up is another story quest called Higher Education.

Radio Station, Office Outpost, and Lost in Space (Part 1)

Before we start this quest, we are going to do the beginning side quests in this area. While in the loft, drop down and talk to Savvy. He will tell you that the radio station and office outpost are serving as Rais's supply depots in the Old Town. During this conversation, you will get a distress call from Dawud (what a surprise...) saying that he has been bit and needs immediate help. This is the Lost in Space side quest, and we will start with this side quest.

Lost in Space (Part 2)

Lost in Space updated with "Help Dawud".

Head south to the map point and enter the house...to find an infected Dawud. Put him out of his misery to "help" him out.

Lost in Space updated with "Find Sammy"

You're now tasked with finding Sammy, who is in a wardrobe in a different room (whats up with all the kids in wardrobes?). Talk to him and he will tell you how his dad got infected. You call Troy and she will send someone to take him back to his mother. This ends this side quest. While you're over here, head across the road and secure the safe house over here. Now we will go on to the next side quest.

Office Outpost (Part 2)

North of the apartment where you did the Lost in Space is Rias's Office outpost.

Office Outpost updated with "Clear the Office Outpost".

Once you arrive at this outpost, use your grappling hook to get to the roof of the office building. Once here, head up there and go inside. There are approximately 15 enemies inside this outpost, all of which have guns. Once you kill all of them, 4 more enemies attack you. Upon killing all the enemies, you will finish this side quest.

Radio Station (Part 2)

Exit the Office Outpost and head East to the Radio Station. The entrance is at ground level.

Radio Station updated with "Clear the Radio Station Outpost".

Head inside the Radio Station. There are A TON more enemies in here than the office outpost (around 20-25). This one is more clearing the outpost floor by floor instead of the office outpost where all the people came to you. Once you kill all the enemies, you will finish this side quest. Now its time to get back to the main story.

Higher Education (Part 1)

Higher Education updated with "Talk to Jade at the University".

Exit the Radio Station and head north in order to get to your next story quest. Once you arrive, climb up to the roof.

Higher Education updated with "Ask survivors about Jade".

Talk to the Guard who is sitting outside and he will tell you that he saw her talking to someone. Head inside the university now. Go down the stairs and talk to a man named Fidan, who will tell you that she was here.

Rupert the Gunsmith (Part 1)

Talk to Fidan once again and he will tell you to go see Rupert about getting a better gun. Wait to do this until you finish the Higher Education quest.

Higher Education updated with "Leave the University".

Exit the university the same way you came in and head up to the roof.

Fountain (Part 1)

Talk to the man named Mort Norris up on the roof and he will give you your next side quest called Fountain. Again, wait to do this until you're done with Higher Education.

Around this time you will get a radio call from Troy telling you to go back to the Loft to look at something.

Higher Education updated with "View the transmission Troy captured".

Fan Zone (Part 1)

Head back to the Loft. Once you get up on the roof, talk to a man named Noah to get your next side quest called Fan Zone.

Head inside the Loft and watch the video that says the GRE were planning to sell the weaponized virus. The next clip they show you says that the government is planning on "decontaminating" the zone, meaning they are going to bomb it and kill everyone inside. Upon finishing this cut scene, you are now done with the Higher Education quest, and will receive the Public Face story quest.

Public Face (Part 1)

We are going to go back to the side quests that you have received before starting the main story back up. We will start with Rupert the Gunsmith since his quest branches off into a lot of smaller quests.

Rupert the Gunsmith (Part 2)

Rupert the Gunsmith updated with "Go to Rupert's apartment".

Head northeast to Rupert's apartment, clearing the safe house just south of the objective.

Legless Spider (Part 1)

On your way to his apartment, you will receive a radio call from Savvy giving you another side quest called Legless Spider. Continue on with Rupert the Gunsmith for now.

Once you arrive at his apartment, head inside. Go down the stairs to your left, and head down one floor. Once here, open the door to find Rupert, along with a bunch of children.

Rupert the Gunsmith updated with "Talk to Rupert".

Go over to Rupert and he tells you that he is waiting on his wife to come back. After this conversation, the side quest ends. While talking to Rupert though, he gives you your next side quest called Health Potion.

Health Potion

One of the little girls under Rupert's care has diabetes and needs insulin, otherwise she will die. You're sent to go find some.

Health Potion updated with "Search for insulin in the pharmacies".

Exit the apartment building and head to the pharmacy to the north. It doesn't matter which one you go to first, the first one you clear will never have the insulin. Open the door by using a lockpick, and check all of the fridges in here for the insulin, but you will find none.

Head to the next pharmacy. Clear both of the safe houses near this pharmacy in order to make your life easier if you end up dying somehow. This pharmacy is guarded by Rais's men, so be sure to kill them all before attempting to lockpick the door. Once you clear this pharmacy, you radio Troy and she will tell you to use the pharmacies computer to try to find the most recent person to get insulin.

Health Potion updated with "Use the computer to find the transaction history".

Use the computer in either one of the pharmacies to find the last person to get insulin was the little girls father, so you get the address from the computer.

Health Potion updated with "Search the apartment".

Exit the pharmacy and head east to the apartment. If you took my advise and went to the north pharmacy first, then the west pharmacy, you will be much closer to the apartment. You enter the apartment through the ground level, then grappling up into an open window. Once inside, kill the zombies and look for a note on the fridge that Ekrem (the girls dad) went to get the medicine, then go get pizza, so you are heading to the restaurant now.

Health Potion updated with "Find Alya's father".

Exit the apartment the same way you came in, then head north to the Pizzeria. Once you get inside the pizzeria, kill the two zombies and search Ekrem's body. He is right in front of the cash register.

Health Potion updated with "Recover insulin from Alya's father".

The insulin is on the ground right next to Ekrem's body. Pick it up.

Health Potion updated with "Return to Rupert with Alya's insulin".

Go back to Rupert's apartment and give him the insulin to end the quest. You will now get a steady stream of children's quests.

Blocks for the Boy

One of the boys dropped his blocks near the basement, but is to scared to go and get them. Looks like a job for this "brave warrior".

Blocks for the Boy updated with "Collect all the missing blocks 0/9".

Head down to the basement, collecting the colorful blocks on your way down. Make sure you use your survivor sense to make them easy to spot.

Blocks for the Boy updated with "Give blocks to Kadim".

Go back upstairs and give the blocks to the kid, and you tell him that you heard noises in the basement as well.

Blocks for the Boy updated with "Talk with Rupert about the noises".

Head into the bedroom and talk to Rupert. He will tell you that he wasn't completely honest about his wife...she is actually a zombie down in the basement. This ends this quest.

Dungeon

Talk to Rupert again to receive yet another side quest from him called Dungeon.

Dungeon updated with "Take care of Rupert's wife".

Go back down to the basement. Open the door that you now have the key for. Go to the left and head through a few rooms before arriving at a room with a power box in it. Turn it off in order to be able to access the path to the right of where you entered. Head right now through a few rooms, until you finally get to the room where Rupert's wife is. Take care of her for Rupert.

Dungeon updated with "Get back to Rupert".

Exit the basement and go back up to where Rupert is. Tell him that you have done the task and he thanks you for it. This is the end of this side quest.

Troll

Head into the room where you talked to the boy, but this time talk to the girl instead to get your next side quest called Troll. Its time to go chase kill the troll away.

Troll updated with "Slay the Troll".

Leave the apartment building and go down to the parking lot. Use your gun to kill the brute. But it turns out that the brute wasn't actually the troll. Instead its a Demolisher. This time he is much easier to kill since you now have your weapons. Aim for the head shoot the Demolisher a few times to kill him. Rupert will call you and tell you that help has arrived and he is headed back to his workshop.

Troll updated with "Get back to Rupert".

Head south to Rupert's workshop. Once you arrive, kill all of Rais's men and zombies that are outside in order to be able to go inside. Once inside, talk to Rupert and this will end the side quest. Up next is Fountain.

Fountain (Part 2)

You now need to turn the water back on in 3 different areas in order to restore the water in the city.

Fountain updated with "Turn on valve near Hotel", "Turn on water near Town Hall", and "Turn on water near Canal Waterfalls".

We are first going to go to the valve near the Town Hall, which is directly north of Rupert's Workshop. Once you arrive, go inside the door that is marked by the highlighted point and head down some stairs. Drop down into a big pit of water, then lockpick the door underwater that is right next to the flare. Swim back up then head to the blue valve.

Fountain updated with "Turn on valve near Hotel" and "Turn on water near Canal Waterfalls".

Exit the underground area and head north to the Canal Waterfalls valve. Before going and activating this valve, go and clear the safe house just to the north of the valve. If you have been following the guide and clearing the safehouses when I have, you should unlock this.

Now It's Safe

Capture all Safe Zones

Now It's Safe
5 guidesOnline/OfflineSingle PlayerCooperative

Head back south to the Canal Waterfalls valve. Open the door and head down some more stairs. This time, the water below you is electrified, and you need to use your grappling hook to get to the other side to turn of the power. Once you make it to the other side, follow the red wire that is obvious to the power box and turn off the power. It is now safe to jump down and turn the valve.

Fountain updated with "Turn on valve near Hotel".

Exit this underground area and head south to the last valve near the Hotel. Once here, go through the door near the electric trap and head down more stairs. Kill the 3 Spitters here and turn the valve. If this is your last one, you will get a call saying that you need to go to the main valve.

Fountain updated with "Turn on main valve".

Leave this underground area and head east to the main valve, which is located next to the river near the middle of the map. Go inside and go down some stairs and turn left when you reach a T. Kill all of Rais's men here and then turn the valve. Once you do this the water has been restored to the Old Town.

Fountain updated with "Try water from the fountain".

Leave the final underground area and go to the courtyard that has the marked point. Pick up the cup in the fountain, then take a drink to end this side quest. Now it is time take the highway to the Fan Zone.

Fan Zone (Part 2)

Fan Zone updated with "Check what happened in the Fan Zone".

The Fan Zone was a news production studio that was dark, but now has a distress signal coming from it. It is on the east side of Old Town, so head that direction. Once you arrive, head inside and go up the elevator.

Fan Zone updated with "Find the source of the message".

You need to find the point where the distress message is coming from. Turn left, then go down the hall until you see two locked doors. Try to open one of them, but they are both locked.

Fan Zone updated with "Find the source of the message" and "Use Key Card".

The Key Card to get inside the news room is on a coffee table just to the right of the hallway with two doors. There should be another entrance into the news room right in front of the card. Pick up and use the card on the news room door.

Fan Zone updated with "Find the source of the message".

Continue into the news production room and interact with the computer to stop the distress call. But instead of stopping, it continues on through an intercom inside the building, but this time its threatening your life instead of being a call for help.

Fan Zone updated with "Take the elevator".

You find out that the man on the speaker system has been luring. trapping, and killing people inside this news station. You tell Troy what he has been doing, and now you're going to stop him. Go to the elevator to confront the murderer.

Fan Zone updated with "Defeat the killer".

Use the elevator, but it goes down a few feet, then gets stuck. Climb through the hatch in the roof, and continue through the airduct system. Don't be alarmed when the killer shoots in front of you, he can't hit you. Once you reach the end of the duct, drop down and use your duct to kill the murderer.

Fan Zone updated with "Turn the power back on".

During this time, the killer cut the power, so head to a supply room to the right of the elevator to restore the power.

Fan Zone updated with "Take the elevator".

Go back to the elevator and go down. Once you leave the elevator and are back outside, you finish the quest. Up next is Legless Spider.

Legless Spider (Part 2)

Head towards the south most safe house on the map to get to your next destination.

Legless Spider updated with "Find out who's causing the smoke".

Once you arrive, head up to the roof and find a guy here who is in bad shape. Talk to him to find out that he "knows the source of the epidemic". Since he's wounded, he needs you to take a bag of supplies to a man named David.

Legless Spider updated with "Take Spider's bag".

Pick up Spider's bag that is on the ground next to him.

Legless Spider updated with "Collect remaining objects 0/3 Shisha parts".

You now need to go and grab 3 different supplies from the northeast part of the Old Town. They are all relatively close together and inside little voodoo shops. They all look like little toy tops. While inside one of these shops, you will most likely encounter your final zombie type: a screamer.

Screamers are little kids who weren't quite as lucky as the rest of the children you have seen thus far in the game. They alert nearby zombies of your presence, particularly pesky Virals. In the shop that you find a screamer in, go up to him and press and hold cn_X in order to put the poor child out of his misery. You will also be awarded this.

Hush, Hush Now

Quiet a Screamer

Hush, Hush Now
4 guidesOnline/OfflineSingle PlayerCooperative

Once you collect your third Shisha part, you will be ready to move on with the quest.

Legless Spider updated with "Go to David".

David is located at the northern part of the Old Town in an apartment. Head that direction, and on your way, your likely to find a few people with exclamation marks on the map who you can talk to. They are in a safe house that doesn't appear until after you have found the location. It is located just north of a water well that you can drink out of, but if you are having some trouble, just travel along the north side of the map until you run into it.

The Bunker (Part 1)

Once inside the safe zone, talk to a woman who tells you that Sammy (Dawud's son) is on his way back to the slums to be with his mother. Talk to the man named Ihsan as well. He will tell you that there is a possibility of a hidden cache of much needed supplies. This starts the side quest called the bunker. Continue on with our current quest for now.

When you finally get to David's location, you will find that he has been cornered by Rais's men, and you have to deal with them all.

Legless Spider updated with "Help David".

Kill all of the enemies in the area. David will not speak with you until every one of Rais's men are dead.

Legless Spider updated with "Talk with David".

Go inside the apartment and help David up. Talk to him and he will tell you that the epidemic came from space and you need to go get samples from a meteorite.

Legless Spider updated with "Find the meteorite samples 0/5".

Head north to the meteorite crash site that is across a lake. In this area, the meteorites sparkle like a diamond, but have a blueish color to them. If you need more help, there is a generator in the middle of the crash site that you can turn on and it lights up the locations of the meteorites with a greenish light making them easier to spot. Pick up four samples on the land, 3 of which are embedded into the side of the cliff, one that is in a crater, and the last one is in the lake that you swam across in order to get to the crash site.

Legless Spider updated with "Bring samples to David".

Go back to the apartment you found David in in order to drop off the samples. Now you will hear some serious hocus-pocus about a whole bunch of weird alien stuff. Luckily after hearing all this interesting stuff, the side quest ends. Up next we will be doing the Bunker, but before doing so, we are going to go and grab another side quest.

Do You Believe? (Part 1)

Before we start the quest, look on your map and you should see that there is another side quest available at the University. Head south towards the University and head inside. Once in there, go down a floor and talk to a man named Mufio who is standing between bookcases. He will give you your next side quest called Do You Believe? For now, go ahead and do the Bunker side quest since you are right next to its starting location.

The Bunker (Part 2)

From the University, head south to talk to a man named Thabit.

The Bunker updated with "Talk to Thabit".

Once inside the apartment that Thabit is in, talk to him. He will go into a big long speech saying you need all these forms in order to gain access to the Bunker. Instead your going to take the short way and just get the mayor's seal of approval.

The Bunker updated with "Find the Mayor's Seal".

Exit the apartment and head west towards the hotel that the mayor was last seen at. Go up to the roof and go inside via a hatch. Once inside, begin heading through the top floor. Go through various rooms until you arrive at a bed room that has an open bathroom with a hole in the wall. Drop through the hole onto the next floor. Head through this floor, finally dropping down into the main lobby. Go over to the computer to access it and find the mayors' last location. He was on the second floor. Go into his bedroom, killing the Viral that pops out of the bathroom. Finally, go over to the foot of the bed and lockpick a chest to get the mayor's seal.

The Bunker updated with "Give the Seal to Thabit".

Go back to the first floor and push the cabinet out of the way in order to leave the hotel. Go back to the apartment that Thabit is staying at. Give him the seal and he will tell you that the bunker is under the town hall.

The Bunker updated with "Check the Bunker under the town hall".

Leave Thabit's apartment and head across the courtyard to get inside the town hall. Once inside, kill the Virals that attack you and a few normal zombies. Go downstairs and lockpick the door leading to the underground bunker. Kill the Spitter here, and try to go into the bunker, but find that its locked.

The Bunker updated with "Get the Bunker key".

Thabit tells you that the key card is on the police chief, who is out shambling in the streets. Exit the bunker and head west to the street that the captain is on. Turns out the captain was turned into a Demolisher (oh joy!). Kill the Demolisher in order to get the bunker key card from his dead body.

The Bunker updated with "Get inside the Bunker".

Go back to the town hall and head back down to the bunker entrance. But once you get there, Thabit's newfound power of the mayor seal has gone to his head and he now wants everything inside the bunker.

The Bunker updated with "Kill Thabit".

Kill him with one swift stroke.

The Bunker updated with "Check the Bunker".

Go inside the bunker and follow the yellow pipe on the ceiling. Once you arrive at a locked red door, look up and to the left for an open air duct. Go inside the air duct and drop down into the bunker storage room. You radio Ihsan and tell him what you find, ending this side quest. Now do you believe that it is time for the side quest Do You Believe? Because I believe it is.

Do You Believe? (Part 2)

Leave the bunker and head outside.

Do You Believe updated with "Find out where the music comes from".

Head north to the marked apartment. Go up to the roof and drop down onto a terrace in order to get inside the apartment. Once inside, talk to a man named Ishaq in some kind of ritual/tribal room. He sends you to go get herbs at night in order to allow him to be able to foresee a prophecy.

Do You Believe updated with "Find night herbs on the river bank 0/6 Night Herb".

Use the rest point to wait until night. Once night arrives, head north to the river bed. The herbs glow BRIGHT green, it would be impossible to miss them from 100 meters away. Grab 6 of them, even though there are around 20.

Do You Believe updated with "Talk to Ishaq".

Go back to Ishaq's prophecy room and he will tell you to put the herbs in the brazier to begin.

Do You Believe updated with "Put herbs in the fire bowl".

As soon as you put the herbs in the side quest ends, but another one begins called The Shadow of the King.

The Shadow of the King

Immediately following the ending of Do You Believe, you will start this side quest.

The Shadow of the King updated with "Talk to Ishaq".

Talk to Ishaq and he will tell you a prophecy that leads to you facing "the king".

The Shadow of the King updated with "Follow clues from the prophecy".

Wait until morning, then leave to the highlighted area to the south east of the Old Town. Once you arrive, you will see a fountain full of different human remains. This is outside of the hotel that you need to enter.

The Shadow of the King updated with "Enter the hotel".

Go inside the hotel through the front door located directly in front of the fountain.

The Shadow of the King updated with "Find room number 9".

Once inside, go upstairs to the second floor, then turn down the right hallway and open the elevator. Go up the hatch in the elevator to get to the third floor. This will get you to "the deceitful 9", which actually means a 6.

The Shadow of the King updated with "Check room number 206".

You won't be able to get in the room since its locked. Looks like we need a different way in. Head back to the elevator and drop down to the second floor. This time, head up to the third floor by using the stairs. As soon as you get to the 3rd floor, check the ground in front of the stairs for a red key card. This is the staff key card, which gives you access to the staff rooms down on the first floor. Go back down to the first floor and use the key card on the locked staff room door. Head left to enter the reception desk area, where all the room keys are located on the wall in cubbies. Look for the room 206 key (should be the top right key). Feel free to pick up all the keys in case you want to go exploring in other rooms.

Head back up to the second floor, use the elevator hatch, and then go to the room 206. Use your key card on the door. Go inside and kill the Viral. Lock pick Rais's crate in the room to find out that this was his room prior to the outbreak. As soon as you open the crate you finish the side quest. Now back to the main story since we ran out of side quests....for now.

Public Face (Part 2)

Exit the hotel you were in.

Public Face updated with "Meet with Michael in the sewers".

Go to the south part of old town. You will arrive at a park like place with 3 Spitters. Don't worry about them, instead drop down into an open manhole and swim up to get to the sewers entrance.

Public Face updated with "Find Michael".

Once inside the sewers, drop down into the open panel and swim to the next open one. When you get out, go right down a tunnel. Continue to follow the path that is illuminated by flares. Eventually you will open a door and have another infectedness moment. Continue on, opening another door and you will find Michael at the end of the hall. Talk to Michael and he will give you the run down on what you are doing. And it involves explosives, so that's always fun.

Public Face updated with "Take the explosives".

The explosives are located right behind Michael. There are four detonators that you need to pick up.

Public Face updated with "Reach the 10th floor".

Head through the red door and up a few flights of stairs. Eventually your way will be blocked off. Go through the open door and go to the elevators. Use the elevator call button and get on. Ride the elevator up to the 5th floor before a zombie drops on top of your elevator, stopping it. Go up through the elevator hatch and continue climbing up until you reach the ninth floor. Once you get here, head through the elevator doors and down the end of the hall. Open the door at the end of the hall and go up through a hole in the ceiling to get to the 10th floor. Michael will radio you and tell you which apartments to put the explosives in.

Public Face updated with "Plant explosives in apartments 105 and 106".

Head down the hall and go through a few apartments in order to reach a different hallway that has the two apartments that you need to go into and put the explosives on the stove tops for both apartments. Once this is done, Michael will radio and give you the next two apartments you need to plant explosives in.

Public Face updated with "Plant explosives in apartments 134 and 137".

Go back to where you entered the 10th floor at and go into a stairwell. Head up more stairs until you arrive at the 12th floor. Once on this floor, turn left and go a little ways down this hall before you see another hole in the ceiling. Climb up it to get to the 13th floor, where you need to plant the explosives. Once you plant one of these explosives, go to the other room. If you did not kill a screamer earlier, you will definitely kill one now. Once you plant the explosives, you will move on to hearing Michael get attacked.

Public Face updated with "Find Michael's detonator".

Leave the apartment that you planted the explosives in. Head to the elevator and slide down the wire to get back to where the elevator is on the 5th floor. Go inside the elevator and activate it. It will drop you down to the ground floor. Leave the elevator, and go right. Head down more stairs to arrive at the sewer level. Go down this hall and go left to find Michael's detonator on the ground next to a flare.

Public Face updated with "Leave the building and detonate the charges".

Drop down into the sewer tunnels and continue following the new trail of flares that Michael left. Keep following this path until you arrive at a large room with a brute in it. Use your grappling hook to get to the sewer exit point.

Public Face updated with "Detonate charges to let the world know there are people in the quarantine".

Head through the door to watch a cut scene and see how your explosives turned out (pretty cool face)....until an airplane blows it up. At this point you will unlock this.

Making Faces

Show the outside world that you're still alive

Making Faces
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

During the cut scene, Jade radios you and says she wants to meet up. This ends the Public Face quest and begins Rendezvous.

Rendezvous

After making amends with Jade, she wants to meet up with you. Best not to keep a girl waiting.

Rendezvous updated with "Meet with Jade in the red building on Emerald Canal".

Go east from where you ended the Public Face quest and arrive at the apartment. Go inside the apartment on the 2nd floor. Open the door to find that Jade has been taken by Rais and is at the museum. You radio Troy and she directs you to Tariq, the museum's curator. This ends this main quest, and you start the Museum quest.

Museum

After finding out Jade has been kidnapped, you need to go meet with the museum's curator to find the best way in.

The Museum updated with "Find the museum custodian".

Leave the red apartment and head north to the safe house where you got The Bunker side quest. Once you arrive, head inside the apartment. Talk to Tariq and he will tell you there is an underwater entrance to the museum that you could swim through.

The Museum updated with "Find the underwater entrance in Emerald Pond to get into the Museum".

Chasing Past (Part 1)

Before leaving to go find the secret entrance, talk to Tariq again and he will give you another side quest regarding how the little boy who he is taking care of showed up. This quest is called Chasing Past. We are going to go ahead and continue with The Museum and come back to this once we are done.

Once you're done talking to Tariq, begin heading all the way south. Once you arrive at the Emerald Pond, the entrance is on the cliff side and is underwater. Swim through the passageway, eventually coming up to a door. This is your way into the museum.

The Museum updated with "Find a way into the Museum".

Head through the red door to make it into another area with more swimming. Head through this swimming section, go into another doorway, go through another swimming section, another doorway, and a final smaller swimming section where you go to the middle and find a tunnel that goes straight up. Climb up this tunnel to make it into a wooden section. You will now go through a series of long wooden platforming sections. Once you finish these, you will finally be at the entrance to the museum. Kill two of Rais's guards, then head through the gate leading into the museum.

At this point, there is a cutscene where Rais surprises you and a bunch of his guards attack you.

The Museum updated with "Eliminate Rais's guards".

The first wave is four enemies and the next wave is 4 enemies on the higher level. Once you kill all of these enemies, climb up to the 2nd floor (you can't use your grappling hook right now). Once on this floor, 3 more guards attack you as you make your way down the next hall you have to go down.

The Museum updated with "Rescue Jade".

Go through a closed gate, then drop down into a courtyard below. Go outside where you will be attacked by 3 more enemies. Kill them and you will be able to see 2 more enemies on the second floor of the next building that you need to go into. Kill them as well. Climb up to where those enemies were and kill 3 more guards on this floor. Head to the opposite side of where you entered and climb up onto one more platform. Make your way across this large hallway. Try to stay off the ground, as the floor is covered with zombies. Once you make it across, you will be attacked by 2 more guards.

The Museum updated with "Kill the infected".

There are about 15-20 zombies on the first floor that you need to kill. Stay up on the second floor and kill them from above. Drop down once it is almost completely clear. Head through the large doors to have another cut scene where you finally meet up with Jade.

The Museum updated with "Help Jade and kill all the infected".

About 25 infected attack you, use your gun to kill the Virals, which can be quite difficult.

The Museum updated with "Escape the Museum".

Head towards the door and try to open it, but its locked. You have another cut scene, but your infectedness takes over and you're now left in a dream-like state. Head through the left door into another room. Go through the left door in this room as well. Go through a small hall, open this door, then head to the right door in this room. You're now in a huge, open world that has scenes from the school and the Tower intermixed. Follow Jade through this path. It is quite long, and requires basic parkour skills. Eventually you will arrive at the transmission tower and have to climb up platforms. Finally, you will go on a zipline that ends at a red door. Open the door and a cutscene happens.

The events that take place in this scene are quite awesome, but I am keeping the details as it contains major spoilers.

The Museum updated with "Defeat Tahir".

You only have a machete when you're fighting Tahir, so take your time and be sure to dodge his attacks. Halfway through this fight, you will be attacked by 5 of Rais's guards as well. Take care of them as they can take a large chunk of your health away before you can resume your attack on Tahir. As soon as you defeat Tahir you will pop this.

Tied loose end

Deal with Tahir

Tied loose end
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

The Museum updated with "Leave the Museum".

Leave the museum the same way you came in. Troy will radio and tell you that you need to install an amplifier in order to contact the Ministry for help.

The Museum updated with "Take your stuff from the bag".

Kill the two guards by the supply bag. At this point you should have access to 200+ power weapons, which are extremely effective.

The Museum updated with "Leave the Museum".

Head through the wooden door that is located next to the supply bag. Once outside, you radio Dr. Camden and tell him that you are going to bring him the samples.

The Museum updated with "Meet with Troy".

Head north back into the Old Town and go to the Clock tower safe house (not the Loft, but the other one you unlocked on the east side of town). Once there, talk to Troy and she will tell you how you're going to execute the installation of the amplifier on the radio tower. This ends The Museum quest and the next main story quest called Broadcast begins.

But you know what...if you have been diligent in doing the side quests...THIS IS THE LAST ONE! So just think, as soon as you finish this, you will be DONE with the side quests...its sad when the side quests take longer to do than the main story...

Chasing Past (Part 2)

Go south to the apartment that the quest takes place in.

Chasing Past updated with "Find the apartment at Dolma Street 11/2",

Once you arrive, enter through the door at the street level. Go up a flight of stairs, then enter the apartment that is on the right and has its door cracked open.

Chasing Past updated with "Find clues in apartment 11/2".

Head into the bedroom straight in front of you in order to start listening to the tape. You find out that the two boys were looking for their missing father.

Chasing Past updated with "Search other apartments".

Leave the apartment and head up stairs to the third floor. Once there, you listen to another recording that says one of the boys went to the basement, so now its time to go there.

Chasing Past updated with "Check the basement".

Head down all the stairs until you arrive at the basement level. Open the door to the left and try to open the door with a "1" on it to start another tape. Once that is done, go to the far right room that has a "3" and a bloody handprint and try to open it to find that it is locked.

Chasing Past updated with "Search apartment 3 for basement keys".

Leave the basement and head all the way back upstairs to the third apartment. It should now be unlocked, so go inside and pick up the keys from the end table to the right of the door.

Chasing Past updated with "Investigate the basement".

Go all the way back downstairs and open the locked door...to find a sad scene. Pick up the dog collar to continue. But before this you are attacked.

Chasing Past updated with "Kill the cannibal".

The guy trying to kill you has seen better days. Take care of him.

Chasing Past updated with "Inform Tariq what has happened here".

Exit the apartment building and head north to the safe house that you met Tariq in. Once you get back, talk to Tariq and tell him what you found. He gives you the keys to the museum storage that contains weapons, so were going to check it out.

Chasing Past updated with "Find the reward".

In order to get to the reward, you have to go in the underwater entrance that you came in in The Museum quest. Once you get inside through swimming, open the gate. Open all four of the crates that you have to lockpick. Upon opening the last crate....you will finally pop this well deserved achievement.

The Whole Story

Finish all side quests.

The Whole Story
3 guidesOnline/OfflineSingle PlayerCooperativeBuggy -

Time to get back to the actual story.

Broadcast (Part 2)

Leave the museum and head all the way north.

Broadcast updated with "Use sewer tunnels to reach the radio tower".

Travel north until you get about 50 meters from the marked location.

Broadcast updated with "Enter the sewers".

Go to the marked point and head down some stairs, open the gate to the left, then head down some stairs. At the T, turn right then continue down this path until you get to the entrance to the sewers.

Broadcast updated with "Find the underground path to the radio tower".

Continue down the clear one way path until you arrive at a junction. Here is another chance to kill a screamer in case you didn't do it. Look for the locked door that you open by using a wheel. Head down that sewer tunnel. Continue down this small tunnel until you arrive at a bigger room with an open grate. Drop down and head through this until you arrive at a large room. Kill all the Spitters in here and then grapple up to the ledge that has a blue pipe next to it. Go down this hall, then up several flights of stairs. You will arrive at a floor with about 10 Virals that are unaware of your presence. Sneak up on all of them and eliminate them before they can warn the other Virals. Head through this floor until you get to more stairs to go up. Once you run out of stairs, go through this hall and exit the sewers.

Exit outside to find that you are close to the Radio Tower.

Broadcast updated with "Jump down".

Jump off of this high point onto the trash bags below. You radio Savvy and tell him that you are close to the radio tower and he tells you that you need a key card in order to access the ratio tower, and you have to find it off of the dead body of the last runner who attempted this.

Broadcast updated with "Search the containers for the access card".

Head up to the first storage container and search the first and second floor of it. Make sure to open all the lockers...only to find the card is not there. Head across the bridge and into the second area where there is two Demolishers. Ignore them, as you don't have to go through the effort to try to kill them. Climb into the blue containers through the roof and search these containers lockers. You will finally find the dead runner, with the key card right in front of him.

Broadcast updated with "Enter the power substation".

Leave the storage area and continue up the road to get to the power substation. Go inside the area, and use the key card on the large building on the left side of this area. Once inside, be sure to close the door behind you to prevent any unwanted guests from joining you in this small room. You radio Savvy and tell him you found the station.

Broadcast updated with "Turn on the transformer".

Open the other door in this room....for a nice jump scare. Head inside and use the power box.

Broadcast updated with "Turn on the control panel".

Leave the substation and head over to the radio tower base. Throw a firecracker, then open the control box to flip it on...now comes the fun part: climbing.

Broadcast updated with "Hook up the amplifier before the bombing".

The cable is going to snap with a rather large explosion, and there will now be a opening in the base of the radio tower. This is where you begin your assent. To sum it up...you will be climbing for a while. Once you finally reach the top platform, use the transmitter box to install the amplifier and watch a cut scene where the bombers almost take out the city. You get a call from the GRE asking for you to get Dr. Zere's research so they can cover their tracks. Once the cut scene is over, you will pop this.

Vertigo

Activate the Amplifier

Vertigo
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Savvy will radio you and tell you to come back to the Old Town.

Broadcast updated with "Return to Old Town through the tunnel".

Use the zip line closest to the waypoint in order to land as close as possible to the tunnel entrance. Your zipline cuts off part of the way, so you have to travel some on foot.

Broadcast updated with "Find an exit to Old Town".

Go through the door on the left once inside the tunnel. Continue down this hall, down the main tunnel, and down the right tunnel until you finally reach a large truck blocking your way on the main tunnel, with no other entrances nearby. Climb on top of the truck and drop down to find a door to the right. Continue down this hall until about halfway, then turn right. Inside this room, you will find a sewer entrance. Drop down and swim through this tunnel. Climb up the ladder in the water, then continue down the hall until you finally arrive at the Old Town exit.

Broadcast updated with "Contact Dr. Camden".

Call Camden and let him know that you are on your way with the samples.

Broadcast updated with "Let Camden examine Zere's infected samples".

Exit the tunnels and head east to Candem's lab. Once you arrive, enter the lab through a small opening at the ground floor. Kill 2 of Rais's men in here. Once this is done, Camden will radio you and tell you to use the elevator to enter. You will also unlock this.

Now You Can Come In

Find Camden

Now You Can Come In
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Use the elevator to get to the ground floor. This will also end the story quest Broadcast. Up next is The Clinic. We are on the homestretch.

The Clinic

The Clinic updated with "Find a way to reach Dr. Camden".

Open the elevator. Go straight then to the room on the left. Climb up into the air duct and follow it until it drops off into the control room. Kill the zombie in here, then pick up the key card on the table by the door. While doing this, also open the locked door using the touch terminal that the key card was on. Leave the control room. Go through this now open door and continue down the hall. Go through the only open door, then go to the right side door. Camden will tell you that in order to go through this part, you need to activate the decontamination sequence, but you need to restart the generators in the office area.

The Clinic updated with "Reach the office area".

Leave the decontamination room and head back out into the hall way you entered the lab area from. Camden will open the office area. Kill all the zombies here.

The Clinic updated with "Use the vent system in the office area".

Use the key card to open the office area. Make your way through the offices, then climb up into the air vent above.

The Clinic updated with "Find Lab Storage".

Make your way through the air duct. Follow the path until you arrive at the storage room. Now its time for a fun game of "the floor is fire".

The Clinic updated with "Find a way to the generator room".

In this room, make your way across to the other side without touching the toxic ground. The other half of the room is fine to touch. Use the forklift to lower the boxes so you can access the next tunnel above you. Climb up and go across these pipes. Turn left at the first entrance and drop down. Use this forklift to raise the boxes so you can go into the next room. Jump through the broken window into the generator room.

The Clinic updated with "Restore the power source".

Activate the right and left generators in this room.

The Clinic updated with "Run decontamination process".

Exit the generator room and run to the end of the hall. Use the key card to open the grate and slide under. Head back into the decontamination room that you were in earlier to start the process. Press the button and watch as all the zombies in the other room have their heads explode on them.

The Clinic updated with "Give the samples to Camden".

Go into the decontaminated room and continue into the next room. Open the next door to head into the main lab and watch a cut scene with Camden where he begins running tests on the samples and tells you not to trust the GRE.

The Clinic updated with "Contact the GRE".

Leave the laboratory the same way you entered. Once outside, head east to the point where you need to contact the GRE. But instead of getting the GRE, you get Rais. He tells you to come and confront him. This ends The Clinic, and its time for the final mission of the game: Extraction.

FINAL MISSION

At this point if there are any loose ends you need to tie up, such as side quests, challenges, or collectibles, now would be the time. You can come back once you're done with the story, but it would be easier to knock it all out now.

Extraction

Its time for the final confrontation between you and Rais.

Extraction updated with "Confront Rais at the top of his Tower".

Head south to the waypoint where you entered the Old Town from. Once you get here, were heading back inside the Sewers. I will now be going to the 3rd and final page of the story walkthrough since we are going back to the Slums.

Final Mission

Extraction

The Sewers

Welcome to the final page of the story, where we are going to try up some loose ends. You should now be back in the Sewers and making your way back to the Slums.

Extraction updated with "Confront Rais at the top of his Tower".

Start by making your way through the Sewers the same way you came in. Eventually you will reach the sewer tunnels. Instead of going back the exact same way, there should now be a door open in a giant partition that you could not access previously. Go through this door and continue following the tunnel. Eventually you will arrive in a room that has a water pit and is quite tall. Grapple up to the top and head through the tunnel here, which takes you back outside. Head through the area, avoiding all the zombies and open the next tunnel using the wheel. Continue through this tunnel and sewer system for some time until you finally arrive at the door leading out into the Slums.

The Slums

Now that your back in the slums, exit the tunnel and head east to an apartment building that looks almost identical to the Tower that you were working out of with Brecken. Head inside to begin.

You will be given a warning that this is the game finale and can return once you finish

Once inside, go up many flights of stairs until you arrive at the floor you need to. Go inside the door and continue through this hall until you arrive outside. At this point you will be doing A LOT of running.

Extraction updated with "Run away from the zombie horde".

Run through a large courtyard, the entire time being chased by Virals. Eventually enter a tunnel that will drop down into the sewers.

Extraction updated with "Get out of the sewers".

This part is incredibly difficult. As soon as you drop down, there is yet another screamer if you haven't gotten that achievement yet. The entire time you are being chased by Volatiles, and there are quite a few jumps that if you miss or take one wrong step, you will fall to your death. Once you get to a point where you jump and grab onto the ladder, your finally done being chased by the Volatiles.

Extraction updated with "Meet Rais at the top of the building".

Exit the sewers and you will be back at an area that looks like the Pit that you had to fight in. Climb up onto a green shipping container and continue climbing up. When you reach this area, run forward and go into a red elevator. Use it to go up. Once it opens, the next 10 minutes or so is going to be all climbing and parkour. Eventually you will climb up and find Karim, who tells you that Rais betrayed them all. Continue climbing up and eventually climb up a large crane. You will watch as Rais shoots an RPG at the crane and you need to run and jump and start climbing the side of the building. Once you reach a landing, the objective will change.

Extraction updated with "Confront Rais".

Continue climbing. Eventually you will come to a section that requires you to balance. Take your time, don't rush or you will fall. During this great climb, I popped this:

Mount Everest

Climb at least 8848 meters on various objects.

Mount Everest
4 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

When you finally reach the roof, run and jump onto a ladder. This begins the final cutscene of the game. This cutscene is different though, its has a QTE (Quick time event) where you have to press different buttons when they appear on the screen. This scene lasts about 5 minutes, and eventually you see Rais die in a pretty cool way. The GRE then radio you and tell you to give them the research, but you refuse. I hope you don't like cliffhangers, because this is where the game ends. You don't know if a cure is ever made, what happened to the GRE, or if you even get the chance to leave. However this is the end of the story: so goodnight...and good luck.

During the credit scene you will unlock this:

Bittersweet

Complete the game

Bittersweet
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

You can now continue exploring Harran and getting collectibles or whatever miscellaneous achievements you happen to have left, which we will cover on the Miscellaneous and Collectible page.

Alright, so once you have the five quests ready to go that I have recommended in the story walkthrough, I advise setting up a session for Dying Light by using this link here.

https://www.trueachievements.com/creategamingsession.aspx?ga...

Make sure to set the number of people to 4, since the achievement requires you to complete 5 quests with the same set of 4 people. Since the online service for the game can be a little tricky, I recommend asking the people being from the same country/continent as you. This will help you eliminate a little of the chance of having someone being disconnected due to bad connection. Also, make the session with 5-7 days to spare, in order to allow people enough time to join.

I recommend doing this early in the story, or on a second quick play through. It also will be made a million times easier if multiple people in the session have these quests set up as well. The first time I attempted this, no one could connect to the person who had all the quests set up and we had to postpone our session in order to have me set up the quests.

If anyone disconnects at any point, you will have to redo 5 quests.

So if you have done what I recommended and saved these five quests:

Steal From a Thief

On the Hooks

Firebug

Gassed up

Spare Glasses

Then you should be able to easily get this achievement within a couple seconds after completing the first quest.

I've Got Your Back

Complete 1 quest in a co-op game

I've Got Your Back
1 guideOnline Game ModeCooperative

Once you complete all 5 quests as a group of four people, you will unlock.

Polyamory

Complete 5 quests in a single co-op game with the same 3 partners

Polyamory
3 guidesOnline Game ModeCooperativeCumulative +Players Required

Here is some info regarding where you need to turn in each quest, and who you need to turn them in to.

Steal From a Thief: Turn into Jaffar after collecting the dynamite from the construction site.

On the Hooks: Turn into Tolgar and Fatim after getting the hooks from the hanger.

Firebug: Turn into Zaid after getting the Zinc Powder and Turpentine from a different hanger.

Gassed up: Talk to Jeff and watch his wall

Spare Glasses: Turn into Khaliq after getting his glasses and vegetable book

Now after you are done cooperating with your teammates, it's time to compete against them to figure out who the best dying light player in your group! There are six different types of competitions, which i will include in a second. Before you start going for the competitions, back out to the title screen and change the competition frequency to high. This will cause more competitions to become available while in the game. The competitions are split up into the three skill tiers (power, survival, and agility) and whenever you win the competition, you will get xp for that category. Here is the six different types of competitions, with the category they fall under.

Some quests can be tied. If you do tie with your opponents, all people are credited with a win.

Agility

Race- Race against your opponents to a certain point. Only one person can win.

Power

Kill zombies- Kill the most zombies in a certain time. Can be tied.

Inflict damage on a goon- Damage (or kill) the most special zombies.

Survival

Clear out a safe zone- Kill the zombies in the marked safe zone. Can be tied.

Mission objectives- Complete certain objectives before other players. Can be getting to the quest location, finding supplies, or clearing an area.

Once you win 7 different coop challenges, you will unlock this.

Lucky 7

Win 7 coop competitions

Lucky 7
6 guidesOnline Game ModeCooperative

Do 3 more and you will unlock this.

Harran Athletics

Take part in 10 coop competitions

Harran Athletics
3 guidesOnline Game ModeCooperative

This is all for the multiplayer part of the base game, but there is one more DLC achievement that is multiplayer. Go over to the Bozak Horde page for more info.

This page will contain all of the main and side story quests in the game, in order of which they appear. Each quest will be set up in this format: Quest name, Quest starting location, Quest giver, Supplies needed for quest, Location of supplies, and Quest ending location. The quests will be broken up into two parts: The Slums and Sewers and the Old Town. The main quests in the area will come before the side quests on this page.

Main Quests- The Slums and Sewers

Quest name - Quest starting location - Quest Giver - Supplies needed - Location of Supplies - Quest Ending

  1. Awakening - The Tower - Yourself - Gauze and alcohol - 13th floor - Dr. Zere's
  2. First Assignment - Spike's building - Spike - None - None - The Tower
  3. Air Drop - The Tower - Yourself - None - None - The Tower
  4. Pact with Rais - The Tower - Brecken - Supply Pickups, blueprints- Various locations - The Tower
  5. Siblings - The Tower - Jade - Explosives, bolter tissue - School, bolter feeding ground- Dr. Zere's
  6. The Pit - Dr. Zere's - Brecken - Dr. Zere, machete, medkit- Rais's garrison, the pit - Ferry Harbor
  7. The Saviors - Ferry Harbor - Brecken - None - None - Old Town

Side Quests- The Slums and Sewers

Quest name - Quest starting location - Quest Giver - Supplies needed - Location of Supplies - Quest Ending

  1. Mother's Day - The Tower - Lena - Chocolates, film, medicine- Coffee shop, film store, Gazi's house-The Tower
  2. Goodnight Mr. Bahir - The Tower 15th floor - People of the tower - Fake Antizin - Mr. Bahir's room - Drug Store
  3. Gunslinger - The Tower 15th floor - Dawud - Gun (Pistol) - Open world (shop level 9) - The Tower
  4. Voltage - The Tower 1st floor - Alfie - 3 station switches - Various locations - Central station
  5. Gas Mask Man - Fishermen's village - Musa - Treasure and gas mask - Lake and Gursel's house - Fishermen's Village
  6. A Survivors Guide to Zombieland- Ferry Harbor - Neil Fallon - Neil's Satchel and camera - Internet café and Infamy Bridge - Ferry Harbor
  7. The Prodigal Son - Transmitter Tower - Alexei - Alexei's Son - Inn - Transmitter Tower
  8. Gassed Up - Outside the Tower - Alfie - 3 valves and main - Various waypoints - Jeff's house
  9. Spare Glasses - The Tower 1st Floor - Khaliq - Glasses and Book - Khaliq's house - The Tower
  10. Incense Herbs - The Tower 1st Floor - Toygar - 6 lavender herbs - Close to Ferry Docks - The Tower
  11. On the Hooks - Outside the Tower - Tolga and Fatin - Hooks - Hanger #1 - Jaffar's outpost
  12. Steal From a Thief - Jaffar's Outpost - Jaffar - Dynamite - Construction Site - Jaffar's outpost
  13. Firebug - Jaffar's Outpost - Zaid - Zinc Powder and Turpentine - Hanger #2 - Jaffar's outpost
  14. Oh Brother Where Art Thou- North Tunnel - Osman - Osman's brother - Market - North Tunnel
  15. The Big Bang Thesis- Jaffar's Outpost - Jaffar - truck battery, 6 metal parts, sugar, cables- Overpass, junkyard, houses, hanger 1 - Jaffar's Outpost
  16. Total Security - Jaffar's Outpost - Jaffar - Recording - The Slabs apartment- The Slabs apartment
  17. Dulse - Fishermen's Village - Sophia - 5 dulse - North Lake bottom - Fishermen's Village
  18. Binoculars - Fishermen's Village - Santiago - Binoculars - Roof of the Slabs - Fishermen's Village
  19. Where's My Mother - Fishermen's Village - Meliha - Workshop Keys - Salim's Workshop - Salim's workshop
  20. A Baby is Born - Between Jamil and safe tower- Drunk Man - 9 alcohol - Open world (shops) - Drunk Man's house
  21. Midnight Bride - Fishermen's Village - Gursel - 6 midnight bride herbs -East courtyard marked on map- Fishermen's Village
  22. Poisonous Herbs - Fishermen's Village - Musa - 11 poisonous herbs - Dried creek bed on map - Fishermen's Village
  23. Searchlights - The Tower - Alfie - 6 UV bulbs - Infamy bridge - The Tower
  24. Crayons for the kids- The Tower - Kate - 6 crayons - Slums School - The Tower
  25. Electric parts - The Tower - Toygar - 2 electronics - Shops/ open world - The Tower
  26. Assault and Batteries- Overpass while in Siblings quest- Tolga and Fatin- 3 bus batteries - Main bus depot - Slums School
  27. Lighter gas - The Tower - Toygar - 5 lighter fluids - Open world - The Tower
  28. Coffee - The Tower - Toygar - 20 Coffee - Open world - The Tower
  29. Bandages and Meds- The Tower - Toygar - 3 gauze, 3 syringes, 3 painkillers- Pharmacies - The Tower
  30. Cease and Desist - Slums School - Erol - Karim, 3 paint, fake duffel- Apartment buildings/school - Slums School
  31. Witch Queen - The Bazaar safe zone - Dahlia - 10 black mushrooms - River cave - The Bazaar

Main Quests- Old Town

Quest Name - Quest starting location - Quest Giver - Supplies needed - Location of supplies - Quest Ending

  1. Find the Embers - Old Town entrance - Troy - None - None - The Loft
  2. Higher Education - The Loft - Yourself - None - None - The Loft
  3. Public Face - The Loft - Troy - 4 explosives - Sewers next to Michael - Old Town Streets
  4. Rendezvous - Old Town Streets - Jade - None - None - 2nd floor of Red apartment
  5. The Museum - 2nd Floor of Red apartment- Yourself - Jade, gear - The Museum, close to exit of Museum - Clocktower safe zone
  6. Broadcast - Clocktower safe zone - Troy - access card - Containers - Dr. Camden's lab
  7. The Clinic - Dr. Camden's lab - Dr. Camden - Dr. Zere's research - Already have - Outside the lab
  8. Extraction - Outside Dr. Camden's lab - Rais - None - None - Rais's tower

Side Quests- Old Town

Quest Name - Quest starting location - Quest Giver - Supplies needed - Location of supplies - Quest Ending

  1. Radio Station - The Loft - Savvy - None - None - Radio Station
  2. Office Outpost - The Loft - Savvy - None - None - Office Outpost
  3. Lost in Space - The Loft - Dawud - Dawud's son - Apartment - Apartment
  4. Rupert the Gunsmith - The University - Fidan - None - None - Magic castle daycare
  5. Fountain - The University - Mort Norris - Cup - Fountain - Courtyard fountain
  6. Fan Zone - The Loft - Noah - Key card - Coffee table outside of newsroom - News Studio (Fan Zone)
  7. Legless Spider- Between the Loft and Rupert's apartment- Savvy - Spiders bag, 3 shisha parts, 5 meteorites- Various locations- David's apartment
  8. Health Potion - Magic castle daycare - Rupert - Alya's father, insulin - Pizzeria - Magic castle daycare
  9. Blocks for the Boy - Magic castle daycare - Kadim - 9 blocks - Stairs down to the basement - Magic castle daycare
  10. Dungeon - Magic castle daycare - Rupert - None - None - Magic castle daycare
  11. Troll - Magic castle daycare - Little Girl - None - None - Rupert's workshop
  12. The Bunker - Rooftop garden outpost - Ihsan - Mayor's seal, Bunker key- Hotel, marked street - Bunker Supply room
  13. Do you Believe? - The University - Mufio - 6 Night herbs - North river bed - Shrine apartment
  14. The Shadow of the King- Shrine Apartment - Ishaq - Staff key, Room 206 key - 3rd floor on ground, Behind reception desk - Room 206
  15. Chasing Past - Rooftop garden outpost - Tariq- Basement Key, Reward - 3rd floor of 11/2 apartment, Museum store room- Museum store room

On this page, we will cover all achievements not obtained in the story walkthrough, most of which are level, killing, or crafting based. We will begin with the relatively easy crafting achievements.

To start with, we will be getting the achievement for using blueprints 100 times, or making 100 craftable objects. The easiest way is creating lock picks using metal scraps. Each lock pick only takes 1 metal scrap, which are quite abundant in the story (by the end of the story, I have approximately 450 metal scraps). Another good way is to get to the opposite side of the Infamy Bridge in the slums. In this area, there are A LOT of gauze and alcohol to make medkits. The supplies reset every time you travel to old town then back to the slums, and is great if you are low on medkits. By using blueprints 100 times, it will net you this achievement:

Master Crafter

Use Blueprints at least 100 times

Master Crafter
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +Shop

For the next crafting relating achievement, we will craft a sword or khopesh with a fire effect. You should be able to get this achievement after you finish the "troll" quest in Old Town for Rupert the Gunsmith. If you have any questions regarding where and how to get this quest, please refer to the quest page earlier in this guide, but if you followed the story walkthrough with me, you should have this quest completed. After completing this quest, you will unlock the Angel Sword blueprint. This blueprint adds a fire effect to any weapon, so if you have a sword or khopesh in your inventory, add it to the weapon to get the achievement. If you don't have either one of these weapons, go to a vendor to buy one. Vendors in the old town are more likely to have these weapons, since it is further in the story. Once you have bought either one of these weapons, just add the fire effect to the weapon, and you will get this achievement:

Gabriel's Sword

Add a fire elemental effect to a sword or a khopesh

Gabriel's Sword
3 guidesOnline/OfflineSingle PlayerCooperativeShop

Next, find a group of spikes. Now using your newly obtained fire weapon or a Molotov cocktail, hit a zombie once with the weapon, but not in a spot that will kill it. This should light the zombie on fire. Kick the zombie using cn_LB into the spikes. This will unlock:

BBQ

Stick a burning zombie on spikes

BBQ
4 guidesOnline/OfflineSingle PlayerCooperative

Here is a quick clip of me using the Molotov cocktail on a zombie. Note my location on the map in the video, the spikes are always at this location.

Now we will be going for another kill related achievement using a wrench. This achievement requires you to unlock the vault ability, which can be unlocked at level 4 on the agility tier, and drop attack which can be unlocked at level 10 on the power tier. Once you have met the level requirements, you need to have a wrench. The type and power of the wrench does not matter, as you will kill the zombie no matter what. Wrenches can be found at the beginning of the story, and are most common in the slums. Next, equip your wrench, find a group of zombies, jump over one, then hold cn_RT to use your drop attack on another zombie. The best place to do this is at Infamy Bridge in the slums, as lots of zombies can be found here. You know you did it successfully when you unlock:

Italian Plumber

Kill an enemy with a wrench, using Vault followed by Drop Attack

Italian Plumber
5 guidesOnline/OfflineSingle PlayerCooperative

Here is another clip of me showing which skills you need to unlock, and how to successfully execute the maneuver. I apologize for not doing it with the hammer, at the level I am, it is impossible to find one and shops no longer carry them. This is best done early in the game, or if you start a new game.

While we are at Infamy Bridge in the slums, there is another achievement for jumping off the bridge into the water below, at night time. While on the bridge, there is a safe house located on the shore to the right of the bridge. This safe house has a bed inside, and you need to sleep and set the time to night. Once this is done, run up the side of the cliff and climb your way up onto the bridge. From here, run all the way to the end of the bridge, avoiding all the volatiles and as many zombies as possible. Be sure to have a few medkits just in case you take a few hits, and it also helps if you have your agility level up a bit, vault is incredibly helpful for crossing the bridge. Also, don't risk just jumping off the side, as you won't get the achievement, and of course, you will die. Just run all the way to the end of the bridge, then jump off into the water to unlock this:

A Long Way Down

Jump to the water from the Infamy Bridge (Slums) at night

A Long Way Down
4 guidesOnline/OfflineSingle PlayerCooperative

Here is a clip of me doing this, starting from the safe house, then making my way up to the bridge and jumping off at the end of the bridge at night

Now that we jumped off the bridge, swim back to the safe house and change the time back to day. Climb back up to the Infamy Bridge, and we will start working on the kill related achievements since the bridge contains a large amount of zombies. We will start with the kill 25 ground pound or drop attacks achievements. The ground pound ability can be unlocked at level 7 on the power tier, but in my opinion, it requires a lot more effort to set up compared to the drop attack. In order to successfully execute the ground pound attack, you have to have a two handed weapon such as a sledge hammer, which I find cumbersome. Meanwhile, the drop attack is incredibly effective at eliminating zombies, despite being unlocked at level 10 on the power tier. In my case. I prefer drop attack over the ground pound attack, but I will show you a video of doing both. Once you kill 25 zombies using either of these attacks you will unlock:

High Flyer

Kill 25 enemies using Ground Pound or Drop Attack

High Flyer
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Here is a video of me doing both attacks.

The next achievement we will go for is for shocking 5 enemies with electricity at the same time. If you followed the story walkthrough, you most likely got this when you turned on the power at night for the quest voltage (I got this with both tags I played the game with). If you did not do this quest and are just looking to get this achievement, the best way to get this is by using firecrackers and an electric trap. The electric trap is a puddle of water with a generator next to it that can be flipped on, causing the water to become electrified (WARNING: This can shock you as well, not just the zombie). So in order to get this, you will have to find a decent sized group of zombies (at least 6) close to the electric trap. Then you will want to throw the firecrackers onto the puddle of water so the zombies investigate the loud noise. Once all the zombies are in or close to the water, you will want to flip on the generator and watch this pop:

Everybody Dance Now

Simultaneously shock 5 monsters with electricity

Everybody Dance Now
6 guidesOnline/OfflineSingle PlayerCooperative

Here is a good location to do it. In the clip I show you the safe house that I am at, then where the electric trap is and how to get it:

The next achievement is for blinding 25 enemies in the light trap. This can only be done at night. The best way to get this is in the slums at night. Leave a safe house and look for a light trap. Once you find one, use firecrackers to attract as many zombies and Volatiles as possible. Activate the light trap, then head back to the safe house. Sleep until day, then sleep again until night. Repeat this process until you pop this:

Enlightened!

Blind 25 enemies in the Light Trap

Enlightened!
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

This next achievement is just like the enlighten achievement mentioned above, but instead with electric fence traps. You need to kill 25 zombies with the fence trap. The best place to do this is in the slums. Leave a safe house and head to a fence trap. Use firecrackers to attract zombies, then activate the electric fence. Once the zombies are dead, go back to the safe house and sleep until night. You can do this again at night, but it is more dangerous. Repeat this until you unlock this achievement:

Electrified!

Catch 25 enemies in the Electric Fence trap

Electrified!
5 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Up next is using the UV flashlight or flares to blind 25 Volatiles. The best way to do this is to go out at night, use firecrackers to attract them to your location, which begins a chase. During the chase, use the flashlight or flares to blind the Volatiles chasing you. While running, press cn_Y to look behind you to see how many you have chasing you. If the chase begins to get out of hand, run back to a safe zone to end it. Once you have blinded 25 Volatiles you will unlock this:

Blinded by the Lights

Blind 25 Volatiles with flares or a flashlight

Blinded by the Lights
5 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Here is another achievement that is done at night, but is relatively easy. You need to kill 5 bolters and take their skin. The best way to do this is in the slums. There is a safe zone located to the east of the Tower that is next to a bolter feeding ground. Once there, head out during night, sneak up on the bolter, then kill and loot it. Go back to the safe house and sleep until night again. Repeat this until you have done this 5 times to unlock this:

Bolter Hunting

Catch 5 Bolters

Bolter Hunting
4 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Here is a clip of the safe house I am talking about. The blue waypoint is the location of the safe house and the hunting grounds. The clip shows me at the safe house, then going out and killing the Bolter at the location it spawns every night:

Up next is another achievement that is better to do during the day. You need many throwable weapons such as throwing knifes and ninja stars. It is also recommended that you learn the explosive ninja star skill on the power skill tree. Head to the Infamy Bridge and stand on top of a car and start throwing your weapons using the cn_LT. Once you kill 50 you will unlock this achievement:

A Game of Catch

Kill 50 enemies with throwing weapons

A Game of Catch
3 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

For this next achievement, if you didn't take any damage when you were going for the throwable weapons achievement, you should have unlocked it about halfway through the achievement. This one is for killing 20 zombies without taking any damage. If you are just looking to get this achievement, I strongly recommend standing in a safe zone and using ranged weapons such as guns to kill zombies from the distance. Once you kill 20 without taking any damage you will unlock this:

Can't Touch This

Kill 20 enemies in a row without taking damage.

Can't Touch This
4 guidesOnline/OfflineSingle PlayerCooperative

This achievement is for grappling 50 zombies using the grapple skill. The grapple skill is under the agility skill tree, and is pretty useful in escaping tight situations. The best way to do this achievement is to go to Infamy Bridge and begin using the cn_LS + cn_A combo to throw zombies around. Once done 50 times you will unlock this:

Judo Master

Throw 50 enemies with Grapple

Judo Master
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Up next is for completing 15 agility or power challenges. These mostly consist of killing zombies in unique ways, such as with headshots or with the grapple ability, and are pretty straightforward and easy once you have leveled up a bit. These challenges are marked on the map with agility and power symbols. They are often times given by the same people, so you won't be able to move on to the next challenge until you complete the previous one for that person. Here is two clips of the maps so you can see the challenges. I highlight each of the challenges in blue (although they don't appear on my map as I have already done the challenge).

SLUMS (Sorry about the middle of the clip...I had a moment where I forgot the location of the next challenge).

OLD TOWN (There's one more challenge located near the bottom of the map. You can see it close to the end of the clip. I forgot to highlight it.)

Once you complete 15 of these challenges, you will unlock this achievement.

I'm a Runner and a fighter

Complete 15 Agility or Power Challenges

I'm a Runner and a fighter
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +Buggy -

Up next is for selling $10,000 worth of items. By the end of the story you should have plenty of items and weapons to sell to a vendor. Just head to either the Tower or the Loft and sell any unneeded items or weapons. Once you sell $10,000 worth of items you will pop this:

Trade Company

Sell items worth 10,000 dollars

Trade Company
5 guidesOnline/OfflineSingle PlayerCooperativeCumulative +Shop

Alright now head back to the Old Town in order to get this achievement. This one is pretty grindy and will take a while to get as it requires you to kick 100 zombies off of the rooftops. Although you can get this in any area, the Old Town is littered with zombies that are on the roofs. Just use your grappling hook to get from roof to roof, kicking zombies as you go. You will know it is successful if you gain around 200 points of exp in the power tree, or if you check your achievement percentage and it has gone up. Once you kick 100 zombies off of roofs you will pop this:

This is Harraaaaan!

Kill 100 enemies by kicking them off the rooftops/cliffs.

This is Harraaaaan!
4 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

For this next one, I didn't unlock it until the Following DLC, but if you are looking to get it, just gather lots of supply drops to build up your survivor level. You need to get to level 18 survivor rank. At the end of the story, I was only 15-16, but you might be higher if you saved more survivors from zombies, collected more supply drops than I did, or die a lot less than I might have. Once you get to survivor level 18, you will pop this achievement:

The Legend of Harran

Reach Survivor Rank lvl 18

The Legend of Harran
3 guidesOnline/OfflineSingle PlayerCooperativeLevel

This next achievement is for clearing all of the quarantine zones. There are 8 of them, 5 in slums and 3 in old town. They are not marked on the maps and only become available once you have found them. Here is a clip of each of the maps, the quarantine zones are red and have the biohazard symbol. I also highlight them with the blue waypoint.

SLUMS

OLD TOWN

Once you have cleared all 8 of these zones, you will pop this achievement:

Trespassing

Complete all Quarantine Zones

Trespassing
6 guidesOnline/OfflineSingle PlayerCooperative

Collectibles

Now its time for the most boring part of many games: collectibles. I was not able to make my own video as I am not that skilled with youtube and editing, but I found this great video guide on YouTube.

ALL CREDIT FOR THIS VIDEO GUIDE GOES TO RANDOMCHIEVOS ON YOUTUBE!

Note: This only counts the main story collectibles. Don't worry about having to find any of the collectibles in The Following DLC.

I recommend doing all the collectibles at once. It should take around 2-3 hours if you are starting with no collectibles. I also made sure I didn't pick any up during the story so I wouldn't be confused on which ones I had and hadn't picked up. Once you find all the collectibles, you should unlock this:

It's All In the Writing

Find all text collectibles

It's All In the Writing
3 guidesOnline/OfflineSingle PlayerCooperativeCollectableMissable

That's all of the miscellaneous achievements, now its time to move on to the DLC, starting with the parkour title update.

Before we dive into the parkour challenges, I just want to say a few things. The first thing is this. Practice. Practice until you see the challenge in your sleep. Practice until you know every single turn, jump, ledge, every little detail about the challenge. Practice until you know you can do it without throwing your controller at the wall. Practice, practice, practice. I can't emphasize how important it is to practice each of these challenges. These challenges are meant to put your free running abilities to the ultimate test. I know I may be over exaggerating how hard these challenges are, but I'm not. Maybe I'm not a good player at time trials or what, but since I did these challenges a year ago, I had to spend almost half an hour for each challenge practicing before I had a run where I completed the challenge. These challenges will separate the men from the boys. And there are ten of them. So run for your life.

My first tip before we start is more of a condition of these parkour challenges. You cannot use your grappling hook. Tempting as it is, the challenge will fail as soon as you use it. These challenges are meant to put your running skills to the test, not to see how well you can use your grappling hook. If you could use your grappling hook, you could knock every challenge out in 30 seconds easy, but that's not the point. But now comes the tip part. Keep your grappling hook equipped and ready to use. Since you automatically fail the challenge the second you use the hook, this becomes quite handy. If you start having a bad run where you know you won't finish, just use the hook to fail, and you will be respawned back at the start of the challenge. This keeps you from having to wait until the time runs out to restart the challenge.

Next, make sure you do all these challenges at night. Take it from me, you don't want to do each of the challenges twice. Just push through it and get it done during the nighttime, even though volatiles could start chasing you. As stated earlier, nighttime lasts from 9pm until 7am. In order to speed up time, whenever morning starts again, go back to the nearest safe house and sleep in the sleeping bag. Once you wake up again, head back to the challenge you were working on. BUT BE WARNED! If you decide to do some during the day and some at night, there is no way to tell whether you did do it at night! For instance, you could do all 10 challenges, but only be 80% (8/10) done with doing all the challenges at night. If you don't remember which challenges you didn't do at night, I'm sad to say you might have to do them all again in order to find the ones you missed. So be sure both trackers show the same percentage every time you complete the challenge.

Finally, although each attempt on a challenge takes on average 2 minutes in real time, this lasts about 30 minutes in game time. If you start a challenge at 6:45am, there is no way you could make it to the finish before morning begins, so go ahead and just make your way back to the nearest safe house, and try again at 9pm.

Alright, let's begin. For the videos, I will be doing all of the challenges at daytime so you can see the path to take and the obstacles much easier.

The parkour challenges are split up in the two areas. 5 in the slums, 5 in old town. We will go through slums first.

SLUMS PARKOUR CHALLENGES

Here is a map with the location of the parkour challenges in the slums area. Each one is marked with a foot with speed markings coming from behind it. I marked each of the challenge locations with the blue waypoint in the game clip. I will show the location of the challenge at the beginning of each video.

Parkour Challenge 1- Tiptoeing to Gazi

Parkour Challenge 2- Twister

Parkour Challenge 3- Favela Fever

Parkour Challenge 4- First Assignment

Parkour Challenge 5- End of the Tunnel

OLD TOWN PARKOUR CHALLENGE

Here is a map with the location of the parkour challenges in the old town area. Each one is marked with a foot with speed markings coming from behind it. I marked each of the challenge locations with the blue waypoint in the game clip. I will show the location of the challenge at the beginning of each video. With the Not So Obvious parkour challenge, look at the point that I marked where there is no challenge. This challenge doesn't appear on the minimap until you locate it for the first time.

Parkour Challenge 6- Blue District Fever

Parkour Challenge 7- On The Edge

Parkour Challenge 8- Diagonal Run

Parkour Challenge 9- Not So Obvious (Does not appear on map until you find it)

Parkour Challenge 10

If you completed all the challenges, let me be the first to congratulate you. If you managed to do all of them at night, you will be rewarded with both these achievements.

The Boy Who Could Run

Complete all Parkour Fever Challenges

The Boy Who Could Run
2 guidesOnline/OfflineSingle PlayerCooperativeStackableCumulative +

GD Parkour Instructor

Complete all Parkour Fever Challenges at night

GD Parkour Instructor
2 guidesOnline/OfflineSingle PlayerCooperativeStackableCumulative +

The last achievement in this title update is to open 5 GRE chests while in dead zones (quarantine zones). If you followed exactly what I did during the story walkthrough, then you should have already unlocked this. If you didn't open any chests while completing the quarantine zones, then head back to the parking garage quarantine zone in Old Town. Here is a map with the location of the quarantine zone marked.

Once you have killed all the zombies in the quarantine zone, there are 5 chests that you can open, which will get you this achievement

Pearls in the Mud

Open 5 GRE chests in Dead Zones

Pearls in the Mud
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Congratulations, you finally completed the title update! Now it's time to go to The Bozak Horde DLC!

Time to start the DLC packs! We'll start with Bozak's horde, a round/challenge based game mode. Think Call of Duty Nazi zombies on steroids. Each round involves completing a set list of a variety of challenges in order to survive (although the challenges remain the exact same and in the same order). You have three lives or retries, and once you use all three, it's game over. Another twist of completing the challenges is that you have a bomb strapped to your ankle. So if you don't complete the challenge within the given time....lets just say a zombie is going to have a fun time chewing on a leg...and a few other pieces of you.

Alright, to begin with, before you can even enter Bozak's horde, you have to put all your weapons, resources, anything and everything you have in your inventory in the supply box. What makes Bozak's horde difficult is that you have to pick up dropped weapons and medkits while completing the challenges. You're not allowed to have your high powered weapons, you have to fight for all your supplies and weapons.

Next, if you followed exactly what I did on the story guide, you should be a pretty high, if not, max level on all three skill tiers. These skills become incredibly useful while in Bozak's horde, since in the first few waves you don't have great weapons. You should not be attempting this if you aren't close to max level on all 3.

So let us begin! I will go through this by telling you each challenge in the order they come up. They always stay the same no matter what, so this list is the exact order they happen in.

IMPORTANT NOTE

You will want to set up another session for this to do it with 4 others!!! If not, you will not be able to get this achievement!

Together Till the End

Be the last man standing

Together Till the End
2 guidesOnline Game ModeCooperativeBuggy -

This achievement can be a bit buggy. People have said that only people who aren't the host have the ability to get this achievement. In order to get this, the person who is getting the achievement must take at least one point of damage from another player in order to have the ability to get this achievement. Once the person takes damage, kill all of the other players and hopefully the achievement will pop.

Another key component is the time you complete the Bozak Horde in. Here is a table of the times you need to complete the horde in.

1 player - less than 31 minutes with one Demolisher at the end

2 players - less than 28 minutes with two Demolishers at the end

3 players - less than 26 minutes with two Demolishers at the end

4 players - less than 25 minutes with two Demolishers at the end

If you manage to complete all the challenges less than the time needed, you will unlock this achievement:

Things That Go Ka-Boom

Learn how to craft Exploding arrows

Things That Go Ka-Boom
2 guidesOnline/OfflineSingle PlayerCooperative

Alright here we go!

Challenge 1: Disarm the bomb: Go to the yellow van across the parking lot. You have 30 seconds, should only take about 20.

Challenge 2: Kill all Virals: No time limit for this challenge, but your trying to kill them as quickly as possible. My advise is to jump up on top of one of the vans and instant kill them with the finishing move as they climb up. The number of Virals varies depending on how many people you have. Should only take about 30 seconds, maybe less.

Challenge 3: Kill all Virals and disarm the bomb: You start the round out by being attacked by A LOT more Virals than last time. Use the same method to dispatch them. This time you have to defuse a bomb in the middle of the round as well. Try to kill all the Virals before you need to defuse the bomb. Should only take about a minute to 1:15 to do this round. It also helps if someone stands by the bomb (located to the northeast of the first bomb you defused on top of some pipes) to defuse it as soon as it activates.

Challenge 4: Kill all Bolters to claim your reward: You have 1:15 (maybe less with more people) to kill all the Bolters, however you wont die if you don't kill them all. Try to do this as quickly as possible in order to move on to the next round quicker. If executed well, it should only take about 30 seconds to kill them all.

Challenge 5: Find the crate with the detonator and disarm it: The crate is to the west of the first bomb behind a giant gate that you have to jump over. In order to do this, climb up on top of a nearby van, then jump up to the small entrance above the gate. You have a minute to disarm this bomb. You then need to exit the area through a hole in the wall located next to the second bomb you deactivated. From here, you need to deactivate 3 more bombs (one of the crates is a dummy crate). You have 1:45 to do this. The whole challenge should take about a 45 seconds to a minute if executed well (have one person deactivate the first bomb, the other 3 stand by the entrance into the next area in order to cut down time).

Challenge 6: Pass through all the checkpoints in the given time: You have 1:30 to get through all the checkpoints, starting at the ground and working your way up. With one person doing the entire run, it takes about 50 seconds, but if you split it up into different sections, Ive seen it done in less than 30 seconds. All the checkpoints remain in the same location, and the next checkpoint has a white aura to it, while the current one has a green one. This helps identify which checkpoint is next.

Challenge 7: Kill all goons: Close to where challenge 6 ended, 2 goons (I call them brutes throughout the walkthrough) will come out of the wall. With a well placed propane container that you can find nearby, you can finish this challenge in about 10 seconds. Otherwise, it will take upwards of a minute to kill them both.

Challenge 8: Kill all Bolters and claim your reward: Another challenge where you have 1:30 before the Bolters disappear, but you can move on as soon as you kill them all. This challenge should take 30 seconds if you can dispatch them all quickly.

Challenge 9: Find 2 crates and disarm them: There are 4 crates again and you need to find the 2 with a bomb in it. Best thing to do is have each person go to one crate and open it. This can be done in 30 seconds, depending on how fast people can get to the crates. Another tip is to climb as high up as you can before the challenge starts. All the crates are located above the ground on the various platforms in the sky.

Challenge 10: Pass through the checkpoints before the explosion: Another running challenge. You have 1:40 to do this one, but again, it helps if you split up and cover different sections. Again, the next checkpoint will appear in white, so plan accordingly. With one person doing it, it can take a minute, but if you split it up, it can take much less time (30-45 seconds).

Challenge 11: Find the canisters and throw them into the hole: This is honestly probably the most difficult challenge of the entire Bozak horde. Getting the canisters into the hole in the wall is an absolute pain. The best way to do this challenge is to have one person at each of the canister locations. These people throw the canisters down to the people standing on the platform in front of the hole that the canisters need to go into. From this point, the two people on the platform attempt to throw the canisters into the hole. The key to doing this is to aim a good ways above the hole. You have 3 minutes to do this challenge. If done successfully, you can finish the challenge in about 1-1:30, but if you cant make it in, the challenge is going to take a lot longer.

Challenge 12: Proceed to the next area and kill all the enemies: Upon completing the previous challenge, go through the now open door below where you threw the canisters. Soon the door will open up and you need to hop on the zipline that goes all the way to an elevator. At this point you will have a large number of Virals attack you as the elevator goes up. For this you all four will want to stand in a corner and swing your weapons as much as possible to avoid being overrun. This one takes 2 minutes and there are no shortcuts to it.

Challenge 13: Run through the checkpoints: Once you get to the top of the elevator, open the door, then head through and open the next door. At this point, you will have 1:15 to run through all the checkpoints in this new area. Its best to split up again so you can cover more ground. With one person doing the entire run, it can take a full minute, however if its split up, you can get it done in about 35-45 seconds.

Challenge 14: Take the gear and kill all the enemies: When you finish the checkpoint run, drop the shipping container that you finish on. Jump down and grab the gear. Next, more Bolters will come and you have 1:50 to kill them all. In this challenge, you don't have the option to run the clock out like you did with the previous bolter challenges. You can finish the challenge in about 50 seconds since you should all have guns at this point.

Challenge 15: Kill all the enemies and disarm the bomb: Another round of killing all the enemies before the time is up. This time you have to kill spiters and Virals. In the middle of this round, you will have a bomb come up that you have 1 minute to defuse. This bomb is behind a door that you have to lockpick, so your best bet would to be having 3 guys dispatching all the enemies as quick as possible and one person focusing on disarming the bomb. All in all, this challenge should take about 45 seconds.

Challenge 16: Fill all the chutes with packages: Go on top of the buildings and grab the package from the supply crate. All players have to be up here before you can grab the package. As soon as you grab the package, you have 2:30 to find and fill all of the chutes with goods before the bomb will blow up. The best way to do this is divide and conquer. With one person you can do it in about a minute, but with multiple people you can get it done in around 35-45 seconds.

Challenge 17: Pass through all the checkpoints within the given time: Another challenge where you have to go through the checkpoints. This challenge starts at around the same place as the last challenge, and you have 1:10 to complete it. All players have to be present before the challenge will start. The best way to do this is to split up and cover different areas. One person doing the whole run can get it done in about 45 seconds, but if you split up and cover the different points, you can cut the time down to about 30 seconds.

Challenge 18: Find and disarm all detonators: Another challenge where you have to disarm 2 detonators, but have 4 crates. You have 2:10 do this challenge. For the crate that is in the air, take the zipline that you had to take for the checkpoint challenge, then jump off onto the shipping container while in midair. That is always one of the detonators. If all 4 people go to one of the detonators, you can have this challenge done in about 30-35 seconds.

Challenge 19: Kill the Bolters and claim you prize: Another challenge where you have 1:30 to kill the Bolters. I advise just ignoring them and preparing for the next challenge instead. Gather up all of the propane tanks around the map and prepare for the final round.

Challenge 20: Kill all the enemies and go through the gates for more time: This is the final challenge in the Bozak's horde. Depending on how many people you have in the game (4 is the recommended amount) you should have 2 Demolishers (1 if you are doing it solo). You will have a massive number of Virals to kill along with the Demolishers. Make sure to use the propane tanks to take out the Demolishers. Its best if you split up and have two people working on each Demolisher and Virals in the area. If your running low on time, have one person head off and use the gates in order to get more time in the challenge. It will definitely take you the full 1:30 that the challenge gives you, and odds are you will have to hit one or two gates.

Final Round: If you are in a game with 2-4 players, you will have the final deathmatch round where the last player standing is the champion. If you are going for the together until the end achievement, make sure the person getting the achievement is not the host of the game, and takes at least 1 point of damage by any of the other players before the person getting the achievement kills everyone.

Alright if you successfully completed all the challenges for the first time, you will unlock this:

Get the Bozak

Complete Bozak's challenge

Get the Bozak
2 guidesOnline/OfflineSingle PlayerCooperative

Now that you have completed the Bozak horde for the first time, you will unlock the Bozak Bow. The next achievement is relatively easily and can be done solo or with a group. In order to get it, you need to kill 10 Virals with the Bozak Bow during the same round. The easiest way to get this is during round 3 when you are attacked by Virals. If you don't kill enough during the round, just die. All your kills carry over if you stay in the same round, so getting 10 should be easy enough. Once you do, you will unlock this:

Electric Whisper

Learn how to craft Electric arrows

Electric Whisper
2 guidesOnline/OfflineSingle PlayerCooperativeBuggy +

The final achievement in this DLC pack is also easy as well. It requires you to kill 10 of Rais's men using a bow with headshots. Just head back to Old Town and look around for groups of Rais's men. Once you kill 10 of them with a bow headshot, you will unlock this:

Robin Hood Theory

Score 10 headshots on Rais's men with a bow

Robin Hood Theory
3 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

That's it for the Bozak Horde! Time for the final DLC of the game: The Following!

Welcome to the final DLC pack of Dying Light, The Following! In this DLC, were going to be escaping from the confines of the two areas of the map that we have gotten to know so well. We're now going to travel outside the walls of Harran, and into the rolling countryside. Along with the new scenery, we will have all new quests, weapons, and even access to buggies, which we will touch on later. Although we have all new toys, we're going to be facing a new enemy. So let's continue with the adventures of Kyle Crane!

To begin with, I recommend doing this dlc after completing the base games story. This dlc is supposed to complement the story itself by adding new background into events that took place after the main story. If you start it before completing the story, you won't have the same experience. Next, all your progress, stats, and inventory transfers over into this dlc, which is quite helpful for going through the dlc. Finally, for the sake of time, I will not be including all the side quests available in this area, and will only be focusing on the achievements. All achievements for this dlc are story related or miscellaneous, so it doesn't make a difference if you complete all the side missions or not, although to continue through the story, you must complete the majority of the side quests in order to gain the attention of a certain organization that is story related. Alright, let us begin The Following.

You begin the story in a room with a delirious man who has been badly injured, alongside Dr. Lena who needs you to go find a way to cure the man. You are given the map of the countryside, which shows a way out of the city.

The Way Out

So we will begin back in the Sewers, and you need to make your way through here in order to get to the countryside.

The Way Out updated with "Find a way out of the sewers".

Follow the given path, dropping down into a cave, and eventually arriving outside. The view here is beautiful, take a moment to enjoy it. You radio Lena, but the connection is weak. She tells you that the delirious man died this morning, so you need to search for someone who knows more about people being bit and not turning.

The Way Out updated with "Find someone who knows more about the rumor".

Continue climbing along the mountain path. You will eventually have to cross a tree and you will come to the edge of a cliff, with a far drop below. Stand here for a couple seconds and you will pop this.

Afraid to get wet?

Reach the end of the cliff

Afraid to get wet?
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Now its time to take a swim, go ahead and jump into the water below. Swim through the water and continue along the path. Go across the field and go into the outpost. Once you get inside, you will watch another cut scene. The guy threatens you, but tells you to find Jasir.

The Way Out updated with "Find someone who knows more about the rumor" and "Find someone in charge".

Go over to the barn (the building on the left of the house) and talk to the guard standing in the door. He moves out of the way once you're done, so head inside and see Jasir telling his daughter no. Once this is done, talk to Jasir. He refuses to help you and tells you to go back to Harran.

The Way Out updated with "Find someone willing to tell you something".

Leave the barn. You go through another cut scene where you try to contact Lena, but fail. A man named Kaan calls you over to his trailer. He offers you information if you drive for him. Once the cut scene is over, The Way Out is now over, but you start a new quest called Kaan & Able.

Kaan & Able

You are now going to get access to a buggy in this quest.

Kaan & Able updated with "Look for a vehicle at the nearest farm".

Leave the main outpost and travel across several fields. On the way, Kaan tells you that the farm is actually a bandit outpost so prepare for a fight. Once at the outpost go inside and kill all the bandits.

Kaan & Able updated with "Take the car".

Once all the enemies are dead, jump into the buggy.

Kaan & Able updated with "Drive back to Kaan".

The driving controls are pretty basic, just like mechanics in other games. cn_RT is gas, cn_LT is brake and reverse, cn_LSd is steer.

Drive back to the main outpost, and park the buggy in the highlighted zone. There should always be a buggy there from now on.

Kaan & Able updated with "Report your success to Kaan".

Go back inside the outpost and head to Kaan's trailer. When you arrive, you see that Kaan isn't there, but Jasir's daughter is instead.

Kaan & Able updated with "Ask the girl where Kaan is".

She tells you that they kicked Kaan out, and there is something you can do for her instead. Kaan & Able ends after she is done talking. In its place, Gaining Credence begins.

Gaining Credence

You need to go to the pumping station to clear out the bandits and set up the groundwater pump again.

Gaining Credence updated with "Drive to the pumping station".

Head back out of the outpost and to your vehicle. Drive east to the pumping station. Once you arrive, drive to the left side of the station in order to get inside.

Gaining Credence updated with "Find a way inside".

Climb up on top of the pipe and enter the station.

Gaining Credence updated with "Defeat the bandits".

Once inside, kill the 10 bandits that attack you.

Gaining Credence updated with "Find out who was screaming".

While you were fighting, odds are you heard someone screaming for help inside the pump station. Once all the enemies are defeated, climb up and enter the second floor of the station. Drop down and you will be ambushed by one more bandit.

Gaining Credence updated with "Defeat the last bandit".

Put a bullet in the last bandit's head (or chop him to pieces if that's your style).

Gaining Credence updated with "Free the hostage".

Go inside the room that the last bandit came out of and help the man up. His name is Ali and will be assisting you with turning the water back on.

Gaining Credence updated with "Help Ali to get the water back".

Watch Ali as he tries to fix the water, but it turns out the bandits blocked the water line, and its now triggered to burst.

Gaining Credence updated with "Drive along the pipeline to the main valve" and "2:55 remaining".

Head outside and go back to your buggy. Jump inside and floor it to the pipeline. Continue following the pipeline for about a minute and a half until you radio Ali about finding the pumping station. Jump out of your buggy and get inside.

Gaining Credence updated with "Open the valve".

Go inside the pumping building station and drop down into the basement. Open the door down here and continue down the hall to find the valve in the back corner. Open it up.

Gaining Credence updated with "Leave the basement".

Head back out of the basement the way you entered. Once outside, Ali will tell you to go back to the farm and he will put in a good word for you.

Gaining Credence updated with "Speak with Jasir".

Get back into the buggy and drive back to the farm. Once you arrive, you can talk to Ezgi and she will tell you thanks for what you did. Go over to the barn and talk to Jasir. He is willing to speak to you now.

Gaining Credence updated with "Follow Jasir".

Walk with Jasir to the table.

Gaining Credence updated with "Speak with Jasir".

He will tell you about the "Mother" who keeps them all safe from being infected, but will only speak with the "Faceless". You now need to build up the communities trust in order to gain an audience with the Mother. This ends the Gaining Credence quest and now starts The Mechanic quest.

The Mechanic

You now need to go to the gas station and help Bilal.

The Mechanic updated with "Meet Bilal at the gas station".

Go to your buggy and drive to the gas station, which is located close to the small town on this map. On your way, you finally make contact with Lena and tell her what has been going on here. Once you arrive at the gas station, go inside and open a door to watch another cut scene. You meet with Bilal, who gives you more info about the area and what has happened. During this time, you will complete The Mechanic and start Stranger in a Strange Land.

Stranger in a Strange Land

Alright so you know how I said you don't have to do side quests...I kinda lied. In order to continue with the main story quest, you have to do some side quests in order to get your trust rank up.

Stranger in a Strange Land updated with "Help the locals in order to get noticed by the Faceless".

Buggy Grail, Well That's a Cave, Power to the People, Heart of Darkness (Part 1)

So in order to do this, you have to do some of the side quests, deliver supply drops, clear safe zones, help survivors in peril, or some other sort of helpful action. In the gas station you are at, there is a quest board where you can grab these side quests. We will start with the Power to the People side quest since that begins in the Gas Station.

Power to the People (Part 2)

Power to the People updated with "Ask Bilal about the power plant".

Go and talk to Bilal and he will tell you that you need to take a fuse to Ali at the power plant, but first you need to find an insulator, or the fuse will blow as soon as you turn it on.

Power to the People updated with "Find an insulator on the power pole".

Go to your buggy and drive to the highway east of your location. Once there, climb up the tower, and go to the end of one of the two giant platforms and kick an insulator off. Drop down to the ground and pick it up.

Power to the People updated with "Meet with Ali at the power plant near the dam".

Get in your buggy, and drive all the way to the south most part of the map. This takes quite some time, even with the buggy. Once you arrive, talk to Ali who is fixing the power. He tells you that you need to throw the main switch inside the dam.

Power to the People updated with "Get inside the dam".

From where you meet with Ali, run forward and go inside the dam.

Power to the People updated with "Turn on the main switch".

Go down some stairs and into the door. There is a small cut scene where you see one UGLY demolisher. Once this is over, ignore him and run left to flip the main switch. You now need to flip another switch.

Power to the People updated with "Turn on the transfer switch"

Look for a giant hole in the ground and drop down it. Once inside this room, use your grappling hook to get up to the second level so you can go through a door into a room with a large number of generators. Turn on the transfer switch in this room.

Power to the People updated with "Return to Ali through the sewers".

Go back into the previous room and drop down into the water. Swim to the bottom right corner where you dropped in at, and continue swimming until you climb up into a room with two tunnels that you can access by turning a wheel. Go to the left one and travel through this tunnel. You will arrive outside. Go back to the power plant, which is right above you.

Power to the People updated with "Secure the area".

Kill all the zombies around the shack that Ali is hiding in.

Power to the People updated with "Talk to Ali".

He needs to flip a few more switches, and since the other guy who was protecting him is dead, its now your turn.

Power to the People updated with "Protect Ali".

The first minute its quiet, but once he gets the power going, you're attacked by A LOT of Virals. I recommend using a gun since there are so many. Kill all of them and Ali will finally be done flipping his switches.

Power to the People updated with "Talk to Ali".

Talk to Ali and it will end this Quest. Upon doing this, I earned my second rank of trust (I turned in a few supply drops, and cleared almost every safe house). Once you get to the second rank, Jasir will call and say he needs your help. Time to see what he needs.

Stranger in a Strange Land

Jasir needs your help, so its time to go back to the farm to see him.

Stranger in a Strange Land updated with "Help the locals in order to get noticed by the Faceless" and "Return to Jasir".

Leave the dam and head back to the farm, which is another long drive. Once you arrive, go inside the barn that you talked to Jasir at last. There is now a Faceless member here to speak with you.

Stranger in a Strange Land updated with "Speak with the Faceless" and "Help the locals in order to get noticed by the Faceless".

Talk to the Faceless and he will tell you to continue along the right path that you are taking. He will also give you a crossbow. This is all for the main quest right now, so its back to doing side quests to get your trust level up. Pick up a large number of side quests from the board right next to Jasir. The one quest we are going to do next is called Lazarus. The reason why we are doing this one instead of our many other ones is because it is located closest to our current location.

Lazarus

As soon as you pick it up, you ask Jasir what happened to Ecran's farm and he will tell you that the bandits overrun it and to go talk to Ezgi.

Lazarus updated with "Ask Ezgi about the details".

Ezgi is located upstairs in the main house. Go there and she will tell you what happened with Ecran's family, particularly about the daughter who was left barely alive. You're now going to head to Ecran's farm and get payback on the bandits who killed Ecran and the majority of his family.

Lazarus updated with "Avenge Ecran's family".

Leave the house and go to your buggy. Travel east to Ecran's farm. Once you arrive, climb on top of the water pipe, then drop into the area. Kill the 5-10 bandits in the farm. Once you kill all of the marked enemies, your objective should change.

Lazarus updated with "Make sure there are no bandits left alive".

Head inside the main house in this area (it should be the big blue house). Once inside, go down into the basement to deal with the last bandit who was hiding here. Once you kill him, you can hear a faint noise.

Lazarus updated with "Check the source of the noise".

Close to where the last bandit was at, there should be a trapdoor in the floor. Open it and drop down. You find Ecran is still alive and escaped down here, but is in deep shock because the rest of his family has been slaughtered. You radio Jasir and tell him you found Ecran and that he needs to send help.

Lazarus updated with "Tell Egzi that Ecran's alive".

Exit the house and go back to your buggy. Once you get back to your buggy, go back to Jasir's farm. When you arrive, head back upstairs in the main house and tell Egzi what happened. This will end this side quest. Unfortunately for me, I didn't get enough experience to go to the next level of trust, so its time to do another side quest called Going Postal.

Going Postal

Going Postal updated with "Get to the Post Office".

Exit the house and go to your buggy. Head east towards the town. Once in the town, go to the post office and lockpick the door at the ground level in order to get in.

Going Postal updated with "Turn off the alarm".

As soon as you're inside, run forward, but don't go in the doorway. Right next to the doorway is the alarm button. Hit it to prevent a large ambush.

Going Postal updated with "Look for the kids present".

Head upstairs and into the room at the end of the hall to find an unfortunate scene. Pick up the keys to the mailroom that are located on the desk.

Going Postal updated with "Open the mailroom".

Go back downstairs and open the door that you went past on your way upstairs.

Going Postal updated with "Look for the kid's package in the mailroom".

Use your survivor sense to locate all the packages, you have to check them all before you move on to the next objective, only to find that the package is not here. It must have been out for delivery.

Going Postal updated with "Find information about the mail van's location".

Go over to the board next to the entrance into the mailroom. Pick up the keys to van 1. Look at the shipping log posted on the board to find the route of the van.

Going Postal updated with "Look for the package outside the Post Office".

Exit the Post Office and open up the first van that is parked right outside. In here you will find 3 letters that you can deliver for some easy trust points back at Jasir's farm. Since the package is not in this van, you're redirected to go to the main highway located in the middle of the map, where the second van must be. Go back to your buggy and drive to the highway. When you arrive, open up the van with the key and grab the package.

Going Postal updated with "Bring the package to Jasir".

Hop back in your trusty buggy and drive back to Jasir's farm. When you arrive, give the package to Jasir, which ends the quest. At this point I was leveled up to the rank of Ally. Now its time to deliver the three letters you got from the van for some easy points.

A Letter to Eylem

A Letter to Eylem updated with "Deliver the letter to Elyem".

Elyem is located in front of the main house. Give him the letter, which turns out just to be his power bill. This quest is done.

A Letter to Sera

A Letter to Sera updated with "Deliver the letter to Sera".

Sera is located in the house on the first floor. Give her the letter, she is much more appreciative than Eylem was.

A Letter to Polat

A Letter to Polat updated with "Deliver the letter to Polat".

Polat is located in one of the farm buildings. Give him the letter from his brother, which puts him in a much better mood. That's all the letters delivered, and you got 75 trust points from it. Lucky for you, if you are at the rank of Ally now, exit the area to receive a radio call from a faceless member inviting you to receive the blessing of the Mother, at our next main story quest.

If you are not at this point yet, do a few more side quests, or deliver some supply drops for some more trust points, but for now, I will be continuing with the main story.

The Gathering

The Gathering updated with "Get to the Eye of the Sun".

Enter your buggy after the radio talk, and travel west to your next objective. Once you find the main road that travels this direction, you will be driving up the mountain for quite some time. Once you arrive at an RV area, you can no longer go any further in your buggy and must continue up the trail on foot. Continue up the marked mountain path for a little ways until you arrive at a giant door. Open it and you will now see a cult ceremony (don't drink the Kool-Aid). You will be brought up onto stage and...Mother will begin speaking to you through your mind. You soon pass out and wake up outside of the fortress. You will also pop this.

I Felt Your Presence

Witness the cult's meeting

I Felt Your Presence
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Continue walking down the path you came up. The faceless man will come back on the radio and tell you to "Continue following the path and your questions will be answered", basically telling you to do more side quests before you can continue with the main story.

The Gathering updated with "Continue aiding the Children of the Sun".

We will now be starting another side quest called Two Roads Diverged, which you pick up at Jasir's quest board.

Two Roads Diverged (Part 1)

You already completed the first part of this quest when you picked it up and talked to Jasir about who Sabit is, so you will now be tasked with finding out why he hasn't been by Jasir's farm recently.

Two Roads Diverged updated with "Look for Sabit".

If you're leaving from the fortress from the previous quest, you need to drive east for quite a ways until you get to Jasir's farm, then drive quite a ways south in order to get to Sabit's house. Once you arrive in the area that his house is in, you will have to go across the lake and look for a way up the large mountain. His house is on the middle of the large island, so once you find a way up, head towards the middle. You will have to climb in through the window since the door wont open.

Two Roads Diverged updated with "Find the herbs in Sabit's hut".

When you enter the house, drop down into the large hole in the floor. Use your survivor sense to pick up the herbs....but while down here you hear a noise. You then get a smaller side quest called Ascend Over Flesh, which we will go ahead and knock out since you're here.

Ascend Over Flesh

Ascend Over Flesh updated with "Look for the source of the strange sound".

While down in the cave, continue forward and go down the rope into the Volatile hive, but don't fret as there are no volatiles here. Continue forward to the middle until you see a disturbing scene...you found Sabit, but he is something that is not human, yet he is talking to you.

Ascend Over Flesh updated with "Have mercy and kill Sabit".

Take out your weapon and end this poor mans suffering...that's the end of this quest, now its time to get back to Jasir's farm and wrap up the Two Roads Diverged side quest.

Two Roads Diverged (Part 2)

Well now that the dirty work is done and over with, head back to where you dropped down into the hive and grapple up back into the house.

Two Roads Diverged updated with "Bring the herbs to Jasir".

Leave the mountain and head back to your buggy. Drive north to Jasir's farm and give him the herbs. This ends the Two Roads Diverged side quest. Before we head off on the next side quest, talk to Jasir again and he will give you a military key card that opens up military crates that contain very useful supplies. We are now going to do the Drought quest.

Drought

Talk to Jasir another time in order to get the details for this quest. He says that people are beginning to get sick, so you need to figure out what is going on.

Drought updated with "Return to the pumping station".

Hop into your buggy and drive west to the pumping station. Once you arrive, go to the door of the main pumping station on the second floor only to find it wont open.

Drought updated with "Find a way inside".

Go behind the building and drop down into the large lake behind the pumping facility. Lockpick the right grate, then swim through. You will finally arrive into the building.

Drought updated with "Defeat the bandits".

There are a few bandits in the main pump room to take out. Once you do this, the power will shut off.

Drought updated with "Restore the power".

Head to the door on the ground floor of the pump room and a bandit will pop out, but he surrenders.

Drought updated with "Interrogate the bandit".

You go through a cut scene where the bandit tells you that they were tasked with throwing dead bodies into the main water supply to contaminate the water source, but he eventually turns on you.

Drought updated with "Defeat the enemy" and "Restore the power".

Kill the bandit. Now continue back on your path of restoring the power. Head into the room that the bandit popped out of, then climb up the latter and fix the power box. You then radio Jasir and tell him everything that happened, which then ends the side quest. At this point, I was leveled up to the rank of Believer. At this point, when you get into your buggy and begin driving, you will be given your next main story quest to do called Anomalies.

Anomalies

You get a radio call from a Faceless member asking you to investigate a field that has some strange events taking place in it. This field is located pretty far to the south, so get into your buggy and begin your trek down there.

Anomalies updated with "Investigate the strange phenomenon".

Once you finally arrive at the field, you will see a large fog patch in the middle of the field.

Anomalies updated with "Inspect the field covered by fog".

Go into the fog and use your survivor sense to find a supply crate. Open it to find it was empty. You radio the faceless member and he will tell you to meet him at Jasir's farm.

Anomalies updated with "Meet with the Faceless one at Jasir's farm".

Hop back into your buggy and drive back to Jasir's farm in order to meet with the Faceless one. He will tell you that the entire organization is built on smoke and mirrors using a mist-like elixir in order to prolong life after becoming infected. They are trying to work on a permanent cure to the infection but need more elixir and time. So now you're tasked with finding more of the elixir in a nearby cave.

Anomalies updated with "Get to the cave".

Once you're done talking with the Faceless one, go back to your buggy and travel northwest to the cave. Once you arrive in the cave, continue through by following the highlighted path on the minimap. You will finally arrive at a large convoy...of both Rais's men and the Faceless. What is going on here?

Anomalies updated with "Investigate the military convoy".

Investigate the two Faceless bodies and you will then radio back to the Faceless who sent you and tell him what happened. You will tell him to watch out for Rais's men. But once you're done with the radio call, the main story quest ends. You will be given yet another main story quest once you exit the cave and get back in your buggy. This one is called Vanitas.

Vanitas

You get a call from the same Faceless member as before, this time asking you to find a man named Attila, who has not been heard from for a while. The quest is located to the southeast of the map, and will take quite some time to get to, even while driving.

Vanitas updated with "Find the entrance to the mansion".

Drive to the marked location. When you arrive at the marked location, you will have to park your buggy outside of the fenced in area and climb over. Go up to the mansion, but keep going until you reach the back of the mansion. You should see a path that leads to the edge of the cliff, but then drops off into the water. If you go on this edge and look to the left, you will see the platform that the path was supposed to go to. Grapple down to this platform, then enter the cave that this platform is connected to. Continue through the cave until you find a ladder that you can climb up to reach the inside of the mansion.

Vanitas updated with "Find Attila inside the mansion".

Lockpick the door in front of you, then go through this room, breaking the boxes in order to be able to push a cabinet out of the way. You should end up in a basement room. Look to your right to see another doorway on the same wall that you entered from. Go through it and head up the stairs. Turn left and open the door to get to the dining room. Head through another door in order to find another flight of stairs. Head up these stairs, and go to the end of the balcony. Enter the door to your right and you should find Attila sitting at a table.

Vanitas updated with "Talk to Attila".

Attila will tell you that he cannot continue his research due to his failing health. You convince him that you can do the required work for him.

Vanitas updated with "Fix the cables".

Exit the mansion, then head to where you parked your buggy. You should see a highlighted path on your minimap close to the entrance of the mansion gate. This highlighted path is a bright red wire that you need to follow and fix with duct tape. There should be two spots that you need to fix: One by the water tower, and the second on the second floor of the building.

Vanitas updated with "Restore the power".

There are three points that you need to go to in order to restore the power. The first is a light post in order to flip the power switch, the second is on top of the water tower to replace the broken bulbs, and the third is inside the mansion grounds in the supply shack in order to turn the generator back on. Do all three of these to turn the power back on.

Vanitas updated with "Return to Attila".

Head back inside the mansion and go upstairs to Attila. Talk to Attila and he will tell you that there are 3 cult places that you need to inspect in person so he can further his research. As soon as you finish talking to him, you end the Vanitas quest and begin An Unfinished Story.

An Unfinished Story

An Unfinished Story updated with "Inspect all cult places".

There are three different cult places that you need to go to. I will refer to them as north, south, and west (look at your main map and these locations should be quite clear). We will begin with the south cult place.

South Cult Place

Exit the mansion. Drive to the south monolith, which is located on an island. Once you get the island, you will find that the monolith has fallen into the water. Jump down into the water and swim down to the monolith and inspect it. Once this is done, we will go to the north monolith.

North Cult Place

Go back to your buggy and drive north to the next cult place. This one is located in the middle of the ocean, so you will have to do some swimming in order to reach it. This one is on a giant pillar of land sticking straight out of the water. You will have to climb up it as well since it is too tall for your grappling hook. Once you reach the top, kill the zombies that are up here (how they got here, I have no idea) and inspect the monolith.

West Cult Place

Go back to your buggy one more time and begin driving to the west. This one is the easiest of the three to get to. Once you arrive at the marked point, just head across the small pond to get onto the island and examine the monolith here. Lucky for you the next point is right next to this location (almost like I put it in this order for a reason...)

An Unfinished Story updated with "Find the Temple of the Sun".

Travel just a bit to the west in order to get to the mountain. When you arrive at the base of the mountain, you will radio Attila and he will tell you that you will have to climb. So use your grappling hook and make your way to the top.

An Unfinished Story updated with "Check out the Temple of the Sun".

When you arrive at the top, inspect the monolith up here and Attila will ask if there is a mask nearby. Look behind you and you should see a pit in the ground, with a mask on one of the skeletons. Pick up the mask and Attila will radio you and tell you that's all you need for him.

An Unfinished Story updated with "Bring the mask to Attila".

Go back to your buggy, and start driving back to the mansion. When you arrive, go inside the mansion and give the mask to Attila. This will end this main story quest. Return to your buggy and drive around for a bit, eventually you will receive a call from a Faceless member asking if you did talk to Attila. You now need to check him on him, while doing another main quest called The Fate of the Fool.

The Fate of the Fool

The Fate of the Fool updated with "Check what happened with Attila".

Go back to the mansion so you can find out why Attila hasn't gotten back to you. Go up to the room that you met Attila at and you will find that he left you a suicide note. He is not in that room, so head all the way down to the cave that you originally entered the mansion from (go to the basement and climb down the ladder). You will find Attila in front of a monolith. You will radio the Faceless member and tell him what happened.

The Fate of the Fool updated with "Take the mask" and "Take the book".

Pick up the mask from Attila's dead body. Head back upstairs into the library where you reported to Attila and pick up the red book on the table.

The Fate of the Fool updated with "Take the book and mask to Jasir".

Get back to your buggy and head to Jasir's farm. Hand him the book and the mask to end this quest. Next up, head to Bilal's gas station and pick up the quest called We Don't Go There Anymore. We are going to do this quest next.

We Don't Go There Anymore

Whenever you pick up the quest from Bilal's board, he will tell you how there are screamers in the houses that prevents anyone from going into the nearby town. Your task is to clear out the 4 unfortunate souls who are causing quite a ruckus.

We Don't Go There Anymore updated with "Soothe all the poor souls in the town".

For this quest, I recommend turning off all background noises. Also, pause the game, go into Options>Game> and turn down the Music and Speech volume all the way down. This will allow you to hear the screamers much easier now (you can change the volumes back after you finish this quest). As I said earlier, there are four screamers that you have to quiet. They each are in a different portion of the town, and as soon as you quiet one of them, the portion of the town that they were in will no longer be highlighted. What I observed when doing this, if you look on your map, you should see a little icon that looks like the hunting towers that say "unexplored place". Each of the screamers are residing in this "unexplored place", so just mark those with a waypoint in order to find them easily. Once you silence all 4 of them, report back to Bilal.

We Don't Go There Anymore updated with "Speak with Bilal".

Go back to the gas station and talk to Bilal to end the quest. At this point I only need to do one more quest in order to get to the final rank of Disciple, so lets finish with an easy one called Strange Noises, which you picked up at Bilal's gas station.

Strange Noises

Strange Noises updated with "Investigate the mysterious noises in the park".

The park in question is right next to the town and Bilal's gas station. Head west from Bilal's in order to get to the park. When you arrive at the park, you will notice that there is a well right in the middle of the park. Jump down the well. You will find that you landed in what appears to be a small child's playroom...with the small child nearby. Unfortunately the child has turned. End his misery.

Strange Noises updated with "Find out why someone stockpiled food in the cave".

Jump down into the water nearby and you should notice that there is a rope with lights attached to it. You are going to have to follow this rope for quite a ways. Eventually you will come out of the water and onto a small patch of land, but this is just a fake spot, you need to continue going. You will know when you finally reach the end when you come to a second large cavern and there should be a man leaned up against a tent. Talk to him and he will tell you not to let his child die (but he already has...), and the man will die right before your eyes. This ends the Strange Noises side quest. At this point I finally gained the rank of Disciple, which nets you this achievement.

I was waiting for you for so long

Reach the inner circle

I was waiting for you for so long
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

You get a call from the Faceless telling you to go to granary, as they have found the location of the bandits who stole the elixir they need in order to ward off the zombies. This starts the At the End of the Tunnel quest.

At the End of the Tunnel

At the End of the Tunnel updated with "Head to the granary".

Exit the cave that you were in and head back to your buggy. Hop in and drive south. When you arrive at the granary, you will see a giant structure in the middle. Guess what! You get to go to the top of this structure while killing a large amount of bandits!

At the End of the Tunnel updated with "Find Brother Orcan".

And what other place would Brother Orcan be besides the top of a building infested with bandits? Make your way to the top, killing all the bandits as you go. At the top of the structure is where you're going to face the most of the bandits. Clear them all out. When you have cleared them all, make your way to a structure at the end of the platform. You will know if it is the right one if a bandit pops out at you. Kill the bandit, then go inside to find a badly injured Orcan. He tells you to go to the lighthouse. You radio the Faceless and tell him what happens and he says to go to the lighthouse as well.

At the End of the Tunnel updated with "Get to the lighthouse".

Climb down off of the granary building and head to your buggy. Hop in and drive to the lighthouse. When you arrive, climb up above the door into the window above. Go up the spiral staircase for a bit until you come to a locked gate. Go out the window next to this, then use your grappling hook to grapple to the giant viewing platform at the top. Don't bother trying to climb up this, you cant make it. Instead, there should be an open window near this platform. Climb into the window and continue up the lighthouse. When you reach a red door, this is the point of no return (except for when you finish the story).

POINT OF NO RETURN (UNTIL DONE WITH STORY)

Open the door and you find Kaan (the guy who you did a quest for at the beginning of The Following). Turns out he is the bandit leader and they are going to attack the Mother at the dam. His bandits start blowing up the lighthouse, and you fall to the ground. After the cut scene is over, you should get this.

And you liked him, didn't you?

Meet your old friend again

And you liked him, didn't you?
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

At the End of the Tunnel updated with "Take the vials" and "Defeat the bandits".

Just kill off the ten bandits that are attacking you, then pick up the vials that are located to the left of the collapsed lighthouse in a green box. It should be close to Kaan's body if you need more reference. Once this is done, the quest is now over. You now start the final main story quest called The Following.

The Following

The Following updated with "Get to the dam entrance before the bandits" and "5:50 remaining".

You have about 6 minutes to get to the dam, so hop in your buggy for one last ride (of the main story) and start booking it. I recommend getting there with at least 1 minute to spare because unfortunately there is no elevator to take you up to the entrance. This means you have to climb quite a ways, and if you don't make it in time, you have to restart back at the light house. If you make it at, or close to the top, the timer will stop.

The Following updated with "Find the Mother".

Enter the dam through the door. Continue along a linear path where you will see lots of dead bandits and Faceless. All while listening to the Mother's voice in your head. She tells you her backstory, while you walk along. Eventually you will come to another door you need to enter. Go through it to undergo a cut scene where you see a vision of the past. Continue walking along the platform until you finally meet the Mother who is standing by a computer console. She will continue talking, when she stops, go up to her and interact with her. Prepare yourself for some...disturbing scenes. You should have known by her hands...

After she talks for a while you have to make a decision. You can either accept what the Mother is saying and drink the vial, or stand and fight the Mother. I am going to end the walkthrough here, as whatever decision you choose will lead to major spoilers. After making a choice you will unlock this.

Here are the two decisions and their outcomes in spoilers in case you were curious about the other outcome.

*** Spoiler - click to reveal ***

You can continue playing the game no matter which choice you make.

Continue to the next page to wrap up any achievements that weren’t covered during The Following story.

On this page we will cover the achievements that aren't covered in the story of the following. To begin with, we will cover the simplest achievement, which is killing 500 zombies with your buggy. You unlock the buggy during the story, and almost all of the miscellaneous achievements in this dlc are related to the buggy. The best way to do this is to kill the common zombies instead of trying to kill the larger zombies who take more damage. You could try to get upgrades for your buggy, but they aren't absolutely necessary. You can actually just drive around in the fields running over the zombies, stopping only to repair your buggy once it becomes too damaged. If you're starting from 0, it should take about 45 minutes to an hour to get this.

I don't approve of mindless fun

Kill 500 zombies with your vehicle

I don't approve of mindless fun
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

While getting the aforementioned achievement, you should get a large amount of driver exp. Once I was done getting the 500 kills, I was at level 7 with the buggy. To grind out the remaining exp, go to the main safe zone and use the safe zones bed to go to night time. Next, go over to where there is always a buggy parked and climb into the buggy. Once in the buggy, sit in the same spot and press cn_LT (or whatever button you have set for brake/reverse) once every 3 seconds. This will get you 200exp every 3 seconds. After getting to level 12 with the buggy, you will unlock this.

You realize it's only points, do you?

Reach Driver Rank 12

You realize it's only points, do you?
2 guidesOnline/OfflineSingle PlayerCooperativeLevel

The next achievement can also be done in the main safe zone. This one is for destroying 50 scarecrows, which is made extremely easy using this method. In order to do this method, you need to have either a pistol or rifle (shotgun does not work from the distance you are at) and plenty of ammo. Go on top of the building that your bed is in and keep going in and out of the safe zone, shooting the scarecrow in the distance. If you run out of ammo, just jump down and buy some from the vendor inside the other building. Check out this clip showing where and how to do this.

After doing this 50 times, you will unlock this.

Formidophobic? Interesting...

Destroy 50 scarecrows

Formidophobic? Interesting...
3 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

This next achievement is a little more difficult and requires a bit of patience. This is for killing a demolisher using a vehicle. Since you should be level 12, I recommend getting the ramming upgrade, electric cage, and the flamethrower as well. before doing this. I would like to mention that you don't necessarily have to deal all the damage with the vehicle, just the killing blow. Here is a clip of the map and where a demolisher can usually be located. Note: This is Attila's mansion. You will gain access to this area a bit later in The Following story, and there should always be a demolisher outside of the main gate.

Do a large amount of damage with any weapon to the point where you think the demolisher is close to death. I don't recommend attempting to do this without damaging the demolisher beforehand as it will take quite a long time, and you are likely to destroy your buggy. It also doesn't matter what level of vehicle parts you have equipped, level one can do the job. Once this happens, get into your buggy and begin ramming the heck out of the demolisher. After quite a few hits, the demolisher will finally go down, netting you this achievement.

Sweaty palms?

Kill a Demolisher with a vehicle

Sweaty palms?
3 guidesOnline/OfflineSingle PlayerCooperative

The final miscellaneous achievement is for winning Bilal's race. You will gain access to the race once you meet Bilal at the gas station after the forth mission. You need to activate the poster in the building in order to start the race. Here is a clip of where the gas station is on the map.

The thing is, once you start the race, if you lose or get 2nd place, you will have to restart the whole dlc. After you complete the first race, you will automatically go to the 2nd race and won't be able to go back to the first, which is the only one where you get the achievement. If you think you are about to fail, then restart the race. Once you win the race you will get this.

It wasn't that hard, was it?

Win Bilal's race

It wasn't that hard, was it?
2 guidesOnline/OfflineSingle PlayerCooperativeMissable

If you have been following this guide, this is your last achievement in the game. I would like to thank you for following my walkthrough. Hopefully the tips I provided helped guide you through this game to your completion! If you need any further details or help, just send me a message either on TA or Xbox and I will do my best to help you out! Thanks again!

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