Gears of War 4

Welcome back Gearheads for more Sera action. This is the 5th Gears game but the first of original Gears content for the Xbox One. The game is set 25 years after the events of Gears 3 and you'll be playing as Marcus Fenix's son, JD.


I've divided this walkthrough into 4 main achievement segments: Campaign, Versus, Horde, and Seriously 4.0. As with any Gears game the Seriously achievement is a time consuming one, but luckily Seriously 4.0 is not nearly as bad as 3.0. But don't fret, as there are plenty more of other time consuming achievements requiring several campaign playthroughs, many many horde runs, a multiplayer grind of many days, and keeping an eye out for special events throughout the year. If your goal is a full completion you're easily looking at several hundred hours. If you're reading this today and just starting the game the good news is you've got a leg up on someone that started the game at launch as some of the grindy achievements were not retroactive. The bad news is some of the bugs that made the game easier have been fixed.


Gears of War 4 introduces micro-transactions to buy packs of cards for cosmetic skins, bounties for exp and money, and horde class skills necessary for completion. These are purchased using in game currency called credits, which you earn via online play. Horde mode can be an efficient way to farm credits via so called "speed runs" using efficient maps and particular strategies to breeze through on the highest difficulty, which is now beyond Insane, called Inconceivable. You can pay real money to buy packs to accelerate things, although it would be of minimal help in the long run. If you would like to accelerate the completion progress you can opt for the season pass. The Gears of War 4 season pass unlike previous Gears titles, is not required for the completion of the game. It only allows you access to 24 additional post-launch maps in creating a custom game and gives over 20 card packs. It also provides credit boosts when playing on the 24 maps that you now have "ownership" of. I wouldn't recommend paying $50 for it as it can sometimes be found on Ebay for ~$20. Only one person needs the season pass to allow access to the maps, so just let them be the host if you don't want the season pass.

Here let's briefly talk about what's new and different in Gears 4.

Campaign tips

As with all Gears games the typical four difficulties apply: Casual, Normal, Hardcore, and Insane, but Gears 4 has actually introduced a 5th difficulty: Inconceivable. Unlike previous titles you don't have to beat the campaign first to unlock Insane difficulty, but you will have to complete Insane first to unlock Inconceivable. DLC has also introduced an Ironman mode, which means you only have one life, and requires it be completed on a minimum difficulty of Hardcore and also in co-op mode. One playthrough requires that you hold on to your Lancer for most of the game, while another requires you do not use either a Lancer or Gnasher. If you're a Gears God it is theoretically possible to do only two playthroughs if you combined your Insane campaign with Ironman and never touched the Lancer/Gnasher, but this could prove very frustrating. The campaign is on the shorter side of the Gears series akin to Judgment, so you can blitz through it in less than 6 hours of co-op mode if your partner is playing on casual difficulty.

Depending on how many playthroughs you would like to do and how adventurous you feel you can jump right into Insane difficulty, although if this is your first foray into the Gears franchise I would recommend Normal. Insane/Inconceivable difficulties do not have a DBNO(down but not out) feature, which allows you to be revived by the AI or friends. So on these harder difficulties once you sustain enough damage, you're reloading the checkpoint. You can make the game slightly easier on yourself by having a partner play on Casual while you play on the desired difficulty level, although they will obviously not get the same difficulty achievements as you. You can even attempt to play the Casual controller yourself and hide your main controller's character somewhere but certain points of the game will require human hands on both.

The game does have collectibles and situational achievements, some can be accomplished in Horde mode so if you're playing on a low difficulty in the campaign consider them here.
Two main tips:

-Use cover! The cn_A button is your friend and the game will punish you if you try to fight out in the open.
-Active reload! Hit cn_RB to start a reload and then again on the tiny hashmark to get a small damage/rate of fire boost. It's better to be late than early as you can still get a quicker reload, just without the damage/rate of fire boost.

There is an easter egg available in Act 3-2 that can make the game A LOT easier but only available on Insane difficulty and above.

Experience, cards, credits, and scrap

In Gears 4, the campaign will not net you any experience or credits, only versus and horde modes. There are 4 main types of packs and 4 rarities of cards.

Rarity: Green(common), Blue(rare), Purple(epic), and Gold(legendary) cards

Horde (400 credits): Horde skills, horde bounties, and customization cards
Versus (400 credits): Versus bounties and customization cards
Operation (800 credits): Increased odds of purple/gold cards
Elite (2000 credits): Even higher likelihood of purple/gold cards, customizable cards only

As you play versus and horde matches you have the option to set a bounty, ie. a goal to accomplish during the match for additional experience or credits(and you'll need plenty of both). As you level up you will receive credits, as you re-up (hit 100 and reset your rank in the War Journal) you will also receive bonus packs. Seriously 4.0 requires 10 re-ups while the Classy achievement requires maxing out an entire class of horde skills. My personal experience was that experience come faster than credits and I was able to finish S4.0 well before Classy, but luck may play a big role. The bottom line is always equip your best available bounty whether it's experience or credits.

The customization cards are character skins, weapon skins, and emblems. You will be scrapping most of these in favor of crafting your horde skills, if you want to complete this game as quick as possible. Scrap is a form of currency generated by destroying cards you've acquired, which can be used to create other cards. However, it costs significantly more to create a card in comparison to what is gained from scrapping it.

Common: +5 scrap -40 create
Rare: +20 scrap -100 create
Epic: +150 scrap -600 create
Legendary: +600 scrap -2400 create

Horde basics, etiquette, and strategy

The basic Horde principles from Gears of War 2 and 3 apply in that it's 50 waves of enemies that progressively get more powerful in number as well as abilities, with a boss wave every 10 waves. Waves 11-20 enemy health is doubled, Waves 21-30 enemy health & accuracy is doubled, Waves 31-40 enemy health, accuracy, and now damage is doubled, and Waves 41-50 all three attributes are 2.5x higher than normal. But the first fundamental change is that you HAVE to complete the waves consecutively in order to receive credit for the 50-wave achievements and bounties. You cannot play 1-25 one night and continue 26-50 the next so before you start a game be aware this can sometimes mean a very long time commitment. A "speed run" can complete 50 waves in an hour but if you're just starting out or don't have higher level players to carry you 50 waves can take over 2 hours.

The second change is that instead of simply giving you money upon death as enemies did in Gears 3, they drop energy instead that needs to be collected and subsequently deposited in the fabricator. Here as you'll learn during the campaign you can purchase weapons, fortifications, and power-ups.

Similar to Gears: Judgment there is a class based system: soldier, heavy, sniper, engineer, and scout. All classes start at level 1 and need to be leveled up, but the experience here is different than that of your account. Whereas your player account earns exp based on your individual performance with ribbons, game types, win bonuses, and bounties, the only thing that matters for class exp is completing horde waves. The harder the difficulty and higher the wave the more experience gained. But there are also very significant bonuses to completing consecutive waves. If you're failing waves throughout a run it's a good indicator the difficulty level is too high for your skill level, card level, or class levels(or all three).

The higher your class level the more class-specific skill cards you can equip. You start with 1 and unlock additional slots at levels 3, 5, 7, and 10. A good system to ensure you don't get in over your head is to play casual/normal under level 3, normal/hardcore until 5, and don't touch insane/inconceivable until 7. This is just a rule of thumb that of course depends on your skill level, the level of your class cards, and your teammates. It doesn't matter if you're the best Gears player in the world, a level 1 class with level 1 skills is a charity case on harder difficulties. The backbone members of a horde team will be the scout and engineer. Without each of these the difficulty level of horde jumps exponentially because they possess critical abilities and skills.

The scout's primary goal is to fetch the money. Scouts carry a unique passive ability that any energy picked up DURING combat is doubled. If you pick up energy after the wave is cleared it is not doubled, so as the wave starts getting low it's incumbent on you to be out there collecting the energy and your team to cease fire to give you an opportunity to collect all of it. The first scout skill that you select with your cards will be 'Deposit Bonus' that applies a 10-60% bonus on any money you deposit into the fabricator. It's generally a good idea not to bother playing scout until your deposit bonus is at least 50%. If you see people committing suicide at the beginning of the match, it's because soldiers and heavies will blow themselves up before the first wave so that you can collect their 1000 starting money and get a little extra dough. So if you're not the scout, don't pick up the energy! The only exception to this is if you're standing next to energy and the next wave is about to start and the scout will not be able to grab it in time, feel free to ensure it doesn't disappear.

The engineer starts with a repair tool instead of a pistol and as you can imagine, fixes things. The engineer is very poor in combat and does not have any combat enhancing cards as all of their cards revolve around making cheaper and improved fortifications. The engineer usually has a plan for what is being built and next, so just like the scout handles the money, the engineer handles the building and layout of fortifications. The fabricator has 4 levels and energy needs to be spent in order to level it up. Being a good engineer doesn't mean repairing everything in sight. You will sometimes deliberately move fortifications you don't need to be destroyed on purpose to accelerate the rate it takes you to progress to level 4.

Barriers: They slow down the bad guys. The most efficient fence is the level 2 barb wire fence as it slows enemies down enough, but is very cheap to repair. As you progress to the blue and red laser fences, these can be very expensive to fix and are a marginal improvement so it's better to have a pair of level 2 fences back to back than a single laser fence. A smart engineer also keeps a few level 2 fences tucked away hidden before you make the upgrade to level 3 to replace possible destroyed barbed wire fences in the later rounds when your only option is an expensive level 4 laser fence.

Decoys: A waste of money at levels 1-2, but can take a savage beating at level 4 and immensely helpful to have one or two for bosses.

Shock sentries: They stun bad guys. By themselves not effective, but paired with sentries and turrets at choke points they can be a solid compliment.

Sentries: With the right engineer cards they become the bread and butter for harder difficulties. Generally deployed in groups of 3 or more.

Turrets: At launch the main way to get through Insane runs and despite numerous nerfs, they are still a great way for an engineer or a low level player to be combat effective. It deals massive amounts of damage at level 4, but turrets are very expensive so be protective of them and don't let them be destroyed on boss waves!

Weapons Lockers: Place weapons into the locker for not only safe keeping but because ammo is slowly recharged in it over time. Each level of the fabricator increase the amount of weapons that can be stored. These are especially helpful if ammo is scarce or to stockpile dropped weapons such as Salvos for boss waves. Just make sure you don't expend all the ammo in dropped weapons otherwise they disappear instead of being eligible for recharge.

When you die you drop whatever energy you were carrying. Destroyed fortifications also drop 25% on of the money spent to purchase them. This is especially important to let your scout grab this as it's a more efficient way to level your fabricator up. They can't double these credits, but they can increase the deposit by 60% effectively increasing the credit refund rate to 40%. If your scout dies don't pick up their treasure trove of money and if you do, just blow yourself up or die so they can pick it up again, just don't deposit it.

Mark targets! This is important for the sniper and heavy as both have incredibly valuable skills that increase damage on marked targets. Sniper's called shot works for the entire squad while heavy is only for themselves. You'll also collect more experience for military intelligence ribbons.

When you die you can be revived by someone grabbing your COG tags and running to the fabricator. The first one is free, but the cost does go up for each successive revive(per wave) so don't spend 1500 energy to revive someone when there are only 3 enemies left.

Every 4 waves a loot challenge will appear to execute, headshot, turret kill, etc. If completed the entire team gets money and a pair of airdrop boxes appears near the fabricator with grenades, weapons, or ammo refill. Save them for boss waves or high 40s waves. If you open a crate up and it's a bunch of weapons drop them off at a weapons locker for later use. If your team needs the money deposit it, otherwise sit on it until you die and the scout will pick it up.

Every map has at least 2 ammo boxes. Coordinate with your team who gets them and when. Consider taking turns: 2 guys on odd rounds, the other 2 on even rounds. Don't grab one because you need 30 rounds in your Lancer when your heavy's Boomshot is empty. Heavies and soldiers will also kill themselves quite frequently for full ammo on respawn, just be aware you'll be back to starting weapons so place them in a locker before you harakari yourself.

Fortifications can be moved and often should be if a boss is about to rampage over your very expensive fortifications. Make sure you hit cn_Y instead of cn_X as people have made very expensive upgrades in the middle of combat.

Be aware of your positioning. There is no friendly fire but running in front of a Heavy using a Boomshot or Salvo will result in them blowing themselves up. So don't do it and if you do it by accident, pick them up.

So let's get our feet wet in the campaign. As there are co-op achievements and to be as efficient as possible, bring a friend. You can make the attempt slightly easier on yourself by having your friend play on Casual difficulty to breeze through the content, but they obviously won't get the same difficulty achievements as you unless you have them quit and rejoin every chapter, which can become tedious but worth it for Inconceivable. You can actually play both controllers for most of it(one Insane/one Casual) but there will be parts that will require the assistance of another human set of hands to get through. As per usual the game does have collectibles to collect, so I'll describe their whereabouts. I'll try to keep the walkthrough spoiler free, with the exception of offering advice on any sections that could prove frustrating. If you find yourself dying frequently, ask yourself if you're simply trying to move quickly. Unlike other shooter games Gears does not have any portions with infinite spawns requiring you to move forward. So be patient, stay in cover, wait until your health recovers before firing again. The game requires the following to be done in campaign:

-Hardcore, Insane, Inconceivable runs (The difficulties stack but Inconceivable needs to be unlocked by Insane)
-Ironman run (No deaths, Hardcore or above)
-Ironman coop (As above just with someone else)
-Holding on to your Lancer throughout the entire campaign
-Not using Lancer or Gnasher the entire campaign

There is an achievement for Inconceivable solo, but as of April 2018 there are ways to get it done via coop, check the solutions for a more detailed and updated write up. My recommended path for Gears franchise veterans is 3 playthroughs:

-Insane carrying Lancer throughout
-Inconceivable
-Hardcore Coop Ironman no Lancer/Gnasher

I don't recommend anyone do an Ironman run on a difficulty higher than Hardcore otherwise you run the risk of breaking a controller/TV. I also don't recommend Insane if you haven't played any of the other Gears games on Insane as it could be a frustrating experience for a newcomer.

The campaign has 50 collectibles, 10 of which are COG tags. During coop play if one person collects it, both people receive credit. If you already have it, it will not appear for you, but will be visible for the person that needs it. You can see how many you've collected in a particular chapter on the pause screen. So let's begin.

Prologue

For Gears veterans, active reloading is just like breathing and will happen for you automatically, but for new players you should always attempt an active reload with a weapon. Hit cn_RB to reload and then again on the small hashmarks for a quicker and boosted damage/fire rate reload. If you fail it will take longer to reload so there's a risk/reward element and some weapons are easier than others. Your goal is to become very proficient at this. After 25 successes, this will unlock:

Zen and the Art of Reloading

Perform 25 perfect active reloads

Zen and the Art of Reloading
1 guideOnline/OfflineSingle PlayerCooperativeVersusCumulative +

The first collectible is after you lob a grenade into the bunker. Walk into the bunker on your right and you'll find the UIR Security Report on the desk 1/50. Immediately after this walk back outside towards the direction you came, on your left behind the concrete block next to a Czech hedgehog is a fallen soldier, collect the COG tag 2/50. Proceed inside and fight your way through the facility, keep an eye out for red barrels to explode to help your progress. After the machine gun nest portion, inside the main facility look to your right for a red and white poster 3/50. Use cn_RB to cool down turrets as needed before they overheat, or hold it down when it does.

Fast forward to E-Day, once the Corpser emerges look to your left for a guard booth. Inside is a stack of newspapers 4/50. Proceed across the street, grab the HoD from the white van and then go around the corner towards the House of Sovereigns, behind the pillar you'll see another fallen soldier's COG tag, 5/50. Hang back and use the Hammer on the approaching enemies and don't forget the Mulcher by the fountain.

Collector

Recover 5 Campaign collectibles

Collector
3 guidesOnline/OfflineSingle PlayerCooperativeCollectable

Welcome to Anvil Gate, there's 2 collectibles before going up the ladder. The first is behind the burning Armadillo, a COG tag on the left by the door, 6/50. The other is on a desk to the right of the ladders. 7/50.

Completing the prologue with friend in tow for:

And We're Back

Story Progression

And We're Back
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

And Both of Us Are Back

Complete the Prologue in Co-op (any difficulty)

And Both of Us Are Back
1 guideOnline/OfflineCooperativeMain Storyline

Act I Chapter 1 - The Raid

Now welcome to the present and the 1st part of Act I. After knocking down the fence but before you approach the crane, look to your right behind some boxes to find the manifest hidden away, 8/50. While working your way through the complex look for a red robot, do not drop down yet but instead go left to find the pamphlet on a blue box along the end wall, 9/50.

During this first section you will learn two new mechanics in Gears 4, yank as well as shank. The game will teach you this on an unsuspecting DeeBee(named after its creator hint hint). To yank simply take cover in front of an enemy by hitting cn_A, press cn_LSu to lean forward, and hit cn_X to grab them. If you are playing co-op have the 2nd controller do this and while the enemy is freshly yanked they are momentarily stunned, at which point you move close to them and hit cn_Y to execute them with your knife. If you fail due to timing you can either reload the checkpoint or continue on, but while there will be other opportunities for this this is the easiest it will ever be. On success:

Whoomp, There It Is!

Knife execute an enemy that was yanked over cover by another player

Whoomp, There It Is!
2 guidesOnline Game ModeSingle PlayerCooperativeVersus

You can reload the checkpoint 9 more times and yank/shank yourself to easily unlock:

Now That's a Knife!

Kill 10 enemies with combat knife after yanking or kicking

Now That's a Knife!
5 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

After exiting the courtyard area where the squad talks about Kait's training, enter the building to the right of the gate. In the far back room of the building is the collectible poster laying on a bookshelf, 10/50. Next collectible is in the maternity ward on a coffee table between two green chairs underneath a poster, a pamphlet 11/50. Once outside again after taking out the first wave of DBs in front of the fabricator building, walk down the street and go up the first staircase you see on your left. You’ll see the poster hanging to the right of the door, 12/50.

Enjoy your ridiculous easy gamerscore as you progress through the game, the rest of these are found at the bottom because who cares.

Two Chapters

Complete two Campaign Chapters (any difficulty)

Two Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Act 1 Chapter 2 - In and Out

When you're in the room with the fabricator, go to the control panels on the left side of the room. The schematics are on a computer with a glowing green monitor, 13/50.

The fabricator allows you to spend money to purchase weapons or repurchase the existing weapon you have for more ammo.

Act 1 Chapter 3 - New Friends

Here you're introduced to a new enemy, the DR1. Their Overkill is a beefed up Gnasher and when they take sufficient damage they'll suicide charge so engage at a distance. Once you have a chance to stop shooting DBs in the courtyard, run around to the slightly elevated patio to the left of where you entered the courtyard. Another pamphlet next to a stone bench, 14/50. Later on you'll meet Deadeyes which carry EMBARs, a 3 shot sniper rifle without a zoom. Hold down cn_RT to charge it, aim for the head, and release to fire. If you don't have a shot just continue holding the trigger and eventually it'll dissipate, then repeat.

Raiding is what Outsiders Do

Story Progression

Raiding is what Outsiders Do
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

Act 1 Chapter 4 - A Few Snags

Place the fabricator in front of town hall instead of under the balcony and you can collect the collectibles before the horde waves begin.

A poster to the left and outside of the Town Hall entrance, on a pillar. 15/50
A book opposite the Town Hall, walk up the steps to the barn entrance and you'll find the book on the ground next to the barrel and apples. 16/50
Now turn around and if you're facing the Town Hall, to the left is a set of tall crops with a yellow banner above. Behind this area is a workshop up a short set of stairs, with the collectible on the floor next to the wood and chair. 17/50

We need to hold out for 3 waves, so spend fabricator power to build sentries for the sides. As you defend the base you will encounter flying enemies known as Guardians. They come in 2 varieties: Trishot and Salvo. Our goal here (depending on difficulty) is after killing the first is to rip out its weapon and use it to kill one of the 2 in the next wave to unlock:

Stop Hitting Yourself

Kill a Guardian with a Guardian weapon

Stop Hitting Yourself
5 guidesOnline/OfflineSingle PlayerCooperative

If you don't get this here as with all of the situational achievements there will be plenty of opportunities later in Horde mode(which you'll be playing a lot of) or just chapter select on Casual after you complete the game.

When it Leads to War

Story Progression

When it Leads to War
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Come And Knock on My Door

Complete one Act in Co-op Campaign (any difficulty)

Come And Knock on My Door
1 guideOnline/OfflineCooperativeMain Storyline

Act 2 Chapter 1 - The Prodigal Son

Before you enter the house, enter the lit gate to the right. After the cut-scene, walk back toward the gate and you'll be able to pick up the flower next to it. 18/50
After your first firefight, walk towards the stone shed. You'll find the ball tucked away in the dark corner behind the shed. WOOOOOOOO 19/50
When you enter the manor, you have to go up the stairs to the right. Instead, go to the far left corner, past the wall lamp, and you'll find a letter on the right in the proceeding room. 20/50

Pack Rat

Recover 10 Campaign collectibles

Pack Rat
3 guidesOnline/OfflineSingle PlayerCooperativeCollectable

Act 2 Chapter 2 - Geared up

You're reunited with an old friend, so unless you're doing the no Lancer/Gnasher playthrough HOLD ON TO IT! This is a custom Lancer, different from the Lancers enemies will use later on. You need to carry this exact Lancer throughout the entire game from this point on. It's okay to momentarily drop it if you need to pick up a gun with ammo, just make sure you grab it again before you progress.

After you clear out the DBs, walk into the dark room to the left of the armory. You'll find the photo on the floor in front of the fireplace, 21/50.
In the basement you'll find the map plans on a workbench on the left side of the room. You can grab it before the underground escape path is revealed. 22/50.
After the barrel shed incident, walk around on the left and to a pallet of wooden crates. You'll see the bottle of wine between the pallet and the giant wine cask. 23/50

Welcome Home

Story Progression

Welcome Home
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineBuggy -

Act 2 Chapter 3 - Plan B

Here you're tasked with splitting up and there's a collectible on each choice. For now we'll choose the left path for a easy opportunity to earn another situational achievement. Destroy the orange and yellow barriers holding back the debris to earn environmental kills. Destroy the very first one, get your kills and reload until:

Gone With The Windflare

Kill 15 enemies using the environment during a windflare

Gone With The Windflare
6 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

But regardless of your choice once you make it to the end you can backtrack and find both collectibles. On the left path, after the gate has been opened for you from the other team, proceed onward and next to the rows of red drums is a truck. In the back is a magazine. 24/50
On the right path, at the very beginning of the path walk across the bridge and toward the wooden shed behind the stone wall. You'll see the figure on the ground next to the tractor. 25/50

Act 2 Chapter 4 - The Great Escape

This part can be frustrating on your Hardcore Ironman run as the Kestrel pays more attention to the first bike(player one). You can make it easier on yourself by having the first controller be the casual player and the second controller be the higher difficulty. This is almost impossible(although you're welcome to try) to complete on solo co-op, so you'll need a friend to help.

Jinn's Overreaction

Story Progression

Jinn's Overreaction
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

And if you're on coop:
Becoming Brothers

Complete two Campaign Acts in Co-op (any difficulty)

Becoming Brothers
1 guideOnline/OfflineCooperativeMain StorylineCumulative +

Act 3 Chapter 1 - Almost Midnight

This isn't much of a chapter as it's just walking around. This is crucial for your Inconceivable "solo" completion in order for the achievement to pop as you will have to complete one chapter on your own. Walk down the long road with the broken down cars and view of the fort. At the end of the road is an archway on the right side, go to the left and look into the dark bushes to find the bracelet. 26/50
After you enter the fort and start exploring the dark and dusty corridors and JD steps in the pod, walk down the hallway and you'll see the book on a desk right by the window. 27/50

Act 3 Chapter 2 - Night Terrors

Now this chapter is very important depending on the difficulty that you're running as it contains an Easter egg that only appears if both players are on Insane or Inconceivable difficulties. It will make the boss fights trivial in comparison to your Hardcore run. I'll describe it to you but encourage you to watch the video.

The first collectible is a little bit into the chapter, before you lift the debris to go through the doorway turn left. On a table next to some firewood is a pile of papers. 28/50
Inside this building you'll also notice cn_Y snot on the ceiling with a weapon flashing inside. Shot the snot so the weapon drops, then turn to your right and do it again. Reload checkpoint, repeat, reload checkpoint, repeat:

But You Can't Pick Your Family

Find 5 weapons in snot bubbles

But You Can't Pick Your Family
3 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

As you kick open the red door to exit this building you'll be prompted to give chase, but instead go right to recover the COG tag. 29/50
After a double wooden door, you'll meet Rio de Janeiro's finest(the statue). Turn left under an archway and find the map on the bench. 30/50

In the church, after the E-hole and corridor of drones you enter an open area with a pod suspended by snot across the way. A Juvie will howl giving you time to drop the pod on him. Reload as needed for:

Look out! Uh… Never Mind

Kill 25 enemies by dropping pods on them

Look out! Uh… Never Mind
4 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Insane/Inconceivable difficulty only(Both players need to be on this difficulty. In fact it makes sense for your casual partner to leave and temporarily come back on Insane so you can get the "golden gun"). In the cemetery portion, you'll be outside and open an iron gate, there are 4 gravestones that need to be activated(shot) in a certain order MA-R-I-A and also before the last enemy is killed. After you blow up the first E-hole, look to your left for MA. Proceed forward and take out the sniper on your left, followed by the next 2 E-holes, move up to where the sniper was and you should see the R in front of you on your left. The I is actually the middle of 3 tombstones when you look towards the back right corner. The A is in the back left corner of the graveyard(still from your sniper position). Watch this video for a demonstration better than words can describe:

Memento Mori is a one-shot kill weapon on anything(Goldeneye forever). You can't zoom in with it and you can't pick up more ammo for it, so 18 shots is it. You're going to want to save some 11 shots for bosses:

3-6: 1 shot snatcher
4-1: 2 shots snatchers
4-3: 1 shot carrier
4-4: 2 shots carrier, snatcher
4-5: 1 shot swarmak
5-2: 4 shots

This leaves you some flexibility on when you want to use the remaining 7 bullets on Scions/Pouncers or give yourself some wiggle room(recommended) in the event you miss as the bosses don't exactly stand still for you.

After the cemetery you're introduced to the pouncer, which isn't all that special except for the fact that he's got an achievement tied to his disposal. If you get it by accident, great, but don't waste time as there's a really easy opportunity later on. If you're inclined to try you need to soften them up a little bit and then shoot them as they are midair pouncing onto you in their soft underbelly with the gnasher or chainsaw(much easier in my opinion). If you're doing this on anything other than casual, it could require some patience. Their tail glows when they're about to shoot their quills and don't let them jump on to you otherwise be prepared to mash cn_B.

Pounsus Interruptus

Kill a Pouncer mid-pounce with Shotgun or Chainsaw

Pounsus Interruptus
1 guideOnline/OfflineSingle PlayerCooperative

As If Snatchers Weren't Bad Enough

Story Progression

As If Snatchers Weren't Bad Enough
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

Act 3 Chapter 3 - At the Doorstep

After your ride instead of going through the red door to the outside, go over the collapsed pillar and up the stairs to find the collectible by the trash. 31/50
After a firefight outside you'll see three flagpoles waving in the wind on the right. Go down the stairs on your left into a building(with a hanging lamp in front of it) and look for the poster on the wall. 32/50
Before you enter the museum(you'll be shot by a turret), look for a log on your left. Next to this log is some stairs, the collectible is inside. 33/50

Now welcome to arguably one of the hardest parts of the campaign on Insane+. Work your way into the museum, use the turret/boomshot to fend off the drones, but once you get down to the last one or two drones it's time to head out. The easiest way to survive the onslaught is to actually go back outside the way you came to front of the museum, before the collectible log. This allows you to handle the Juvie onslaught from one direction instead of multiple and you can funnel them into a narrow choke point.

One Hell of an Exhibit

Story Progression

One Hell of an Exhibit
2 guidesOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

The last collectible is once you enter the keep, you'll see a bunch of rubbish covered in sheets. In the far corner is a dead soldier under an archway. Vault over the boxes for his COG tag. 34/50

Act 3 Chapter 4 - Do Not Go Gentle

At some point you will drop down into a hole in the floor and notice a Buzzkill on the table. Turn right and walk up the stairs for a COG tag. 35/50

This presents us a golden opportunity for another situational achievement. Grab the buzzkill, give yourself some room to fire, and lay into the oncoming Juvies. If you don't get it here, come back on casual with chapter select after you've completed the game.

Triple Play

Kill 3 enemies with a single Buzzkill shot

Triple Play
6 guidesOnline/OfflineSingle PlayerCooperativeVersus

After you use the chain to enter the next catacombs room, you'll be in an area with swarm pods and ornate artifacts. On a table opposite the exit you'll find the collectible in between some decorative pots. 36/50

Once you enter a circular room with the king statue, be prepared for another fun time if you're playing on Insane+ as this room can also be difficult. You've got to deal with a pouncer, waves of Juvies, and another pouncer. This is where having your partner on Casual can be a big help, but feel free to use a Memento Mori shot on the second pouncer if you're trying to deal with it and Juvies at the same time.

Warriors, Kings….Wizards.

Story Progression

Warriors, Kings….Wizards.
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

Act 3 Chapter 5 - Elevator to Hell

In this chapter you'll be introduced to the Dropshot. Hold cn_LT to aim, then cn_RT to fire and cn_RT again to drop the projectile. There is an achievement for 3 perfectly timed headshots, but if you don't get it during the rest of the campaign the easiest way is in a private versus match. But of course, feel free to reload it if you really want it right now.

Drop the Beat…down.

Get 3 Dropshot headshots

Drop the Beat…down.
4 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

Only one collectible here, found in the middle of the ore lift(elevator). Look for a small restroom with the collectible on the toilet. 37/50
Once you have access to the fabricator, build a fence for the entrance, build sentries on both sides of the fabricator, and hide behind it. Piece of cake.

Looks Like an Elevator to Hell

Story Progression

Looks Like an Elevator to Hell
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

Act 3 Chapter 6 - Origins

Important note here if you're on your Ironman run you may want to complete this entire chapter in one sitting. If you have to save there are known issues with invincible bosses.

The first collectible here is almost impossible to miss as it's huge and in your way. It's yellow and on your left. 38/50
The second collectible is after a firefight with a pouncer in a small room. After opening metal double doors you come across a weapons stockpile, it's hidden between some crates in a corner. 39/50

Shortly after this you get to enjoy some GTA driving. Don't bother stomping, just plow over as many as you can. If it doesn't pop here you've got another opportunity next chapter and rest assured you'll be back in other playthroughs.

Killdozer

Run over 15 enemies with the Loader

Killdozer
4 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

In this act you'll fight a snatcher for the first time and with it comes another situational achievement. Snatchers will ingest downed players and slowly digest them if you don't free them in time. So after it eats someone fire away at its underbelly to free your squadmates. If you don't get this done here, you will have another opportunity in Act 4 and many many opportunities in Horde mode. If you're on Insane, this is when you use your Memento Mori.

I Live. I Die. I Live Again!

Rescue someone from inside a Snatcher

I Live. I Die. I Live Again!
4 guidesOnline/OfflineSingle PlayerCooperative

If no matter what you do the Snatcher won't release people and you keep failing, it's a possibility you've been bugged. Check this thread for how to fix it:

Snatcher Glitch Campaign

You Smell Bad

Story Progression

You Smell Bad
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Act 4 Chapter 1 - Get Out

The only collectible is at the beginning of the chapter, once you leave the rock area look for a big C on the wall on your right. Across from this, on your left, next to a mine cart is the collectible on the ground. 40/50

And You Said We Couldn't Fly

Story Progression

And You Said We Couldn't Fly
2 guidesOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

Act 4 Chapter 2 - No Detours

A little into the chapter as you're walking down the path, you'll pass a big red gear on your right and then a smaller one on your left. The COG tag is by the dead soldier on your left. 41/50

The windflare part here only needs to be completed by one person, so if you've got a friend on lower difficulty or if you're just plain bad at it have them do it.

Act 4 Chapter 3 - Knock Knock

After climbing some ladders you'll be in front of the Tollen Dam. On your left will be a control room with a switch on the second floor. The collectible is on the first floor on the ground near some blue barrels. 42/50

The carrier is a walking tank. Wait for it to open its chest to damage it(explosives work very well) but also shoot the projectiles before they launch your way. Or just use your Memento Mori and cackle maniacally.

Act 4 Chapter 4 - Powerless

Still Not Ironic

Story Progression

Still Not Ironic
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

The collectibles are found towards the end of the chapter. After running across the turbines you'll open a big double door and head inside. You'll see some crushed doors with a body hanging over a window on your left. Go into this room for the COG tag. 43/50
The second one is after a firefight in the gears room. It's at the end of the hallway before the red door with 13E on the wall. Turn the corner and it's tucked away behind wooden boxes. 44/50

Act 4 Chapter 5 - Storm Warning

Use the siege beast to take out the turret. Fire the shots up and right to account for the wind.
The bad news here is that the windflare portion needs to be completed by both players if you're on coop so there's no opportunity to cheese this one.

Once you're indoors after the windflare the first collectible(COG tag) is in the room on your right. 45/50
The next collectible is after you blow the generator coils. Look for sandbags on your right to vault over and find the collectible on the ground next to a dead body. 46/50

The next portion if you've got Memento Mori, you know what you need to do to collect your achievement. Otherwise you have to hit switches to open up the generators, overload the coils, and then destroy the blisters. A good hiding spot with a great vantage point is up the stairs all the way on the left. Just keep an eye for Juvies that try to join you.

Broadcast This!

Story Progression

Broadcast This!
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

Act 5 Chapter 1 - Convergence

The beginning presents you with 2 pouncers and is an ideal spot for the pouncer achievement. Make life easier on yourself and just chapter select it on casual if you haven't gotten it already.

Pounsus Interruptus

Kill a Pouncer mid-pounce with Shotgun or Chainsaw

Pounsus Interruptus
1 guideOnline/OfflineSingle PlayerCooperative


Immediately after the versus battle firefight in the courtyard subsides, walk down the steps and look for the red brick building on your right. Walk down this alley all the way to the back for the last COG tag. 47/50
Remember the Fallen

Recover all COG Tags in Campaign

Remember the Fallen
5 guidesOnline/OfflineSingle PlayerCooperativeCollectable


Inside the Centaur factory walk to the control room in the back right on the first floor. 48/50

Act 5 Chapter 2 - Killing Time

It's time for more Horde. Buy as many sentries as you can afford for the sides and use the turret(Casual player if available). If you've got some shots left in Memento Mori now is the time to use them all up, but save at least 4 for 2 snatchers followed by 2 carriers.
If you've been the one purchasing all the fortifications from the fabricator you have received this by now:

Gold Digger

Spend 100,000 power in the Fabricator (across all sessions)

Gold Digger
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

If you haven't, don't worry you'll get it in Horde.

The second to last collectible is found after this section after you drop down a wooden plank, run under the archway and hang a right. It's on the tool bench. 49/50

Long Enough We'll Need This

Story Progression

Long Enough We'll Need This
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

If you've held on to the Custom Lancer I mentioned earlier, you'll also pop:
The Sound Of Silence

Carry your inheritance until your uncle makes you a better offer

The Sound Of Silence
5 guidesOnline/OfflineSingle PlayerCooperativeMissable

Act 5 Chapter 3 - Gate Crashers

Say it with me now, WOOOOOOOOOOOOO!

As fun as this part is you're not invincible, but you do have infinite ammo. Hang back, take your time, and consistently call in air strikes with cn_LB once you're able to.

Betty's My Kind of Girl

Story Progression

Betty's My Kind of Girl
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylinePartly Discontinued/Unobtainable

Act 5 Chapter 4 - Release

The key to this part is getting your timing down by dodging left and right using cn_A, otherwise you're going to have a bad time. Shoot the tentacles, staple them down, and airstrike them shut.

Not Going to Stop Us, Right?

Story Progression

Not Going to Stop Us, Right?
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline


Enjoy the cinematic and ooh look, the final collectible! 50/50

Ready for More

Complete all Campaign Acts (any difficulty)

Ready for More
1 guideOnline/OfflineSingle PlayerCooperativeMain Storyline

Completist

Recover all Campaign collectibles

Completist
4 guidesOnline/OfflineSingle PlayerCooperativeCollectable

As well as the stackable difficulties:

Learned the Hard Way

Complete all Campaign Acts on Hardcore or Insane difficulty

Learned the Hard Way
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineDifficulty SpecificStackable

The Night is Dark and Full of Terrors

Complete all Campaign Acts on Insane difficulty

The Night is Dark and Full of Terrors
3 guidesOnline/OfflineSingle PlayerCooperativeMain StorylineDifficulty SpecificStackable

And if you played on co-op:
Brothers Till The End

Complete all Campaign Acts in Co-op (any difficulty)

Brothers Till The End
1 guideOnline/OfflineCooperativeMain StorylineStackable

After you've unlocked Insane, give Inconceivable a go:

Inconceivable!

Complete all Campaign Acts on Inconceivable difficulty

Inconceivable!
2 guidesOnline/OfflineSingle PlayerCooperativeDifficulty SpecificStackableMultiple Playthroughs Required


As mentioned earlier a coop run for this is okay as long as you complete a chapter solo, so load up an Inconceivable game on 3-1:
Momma Said I Can't Die

Beat the campaign on Inconceivable solo

Momma Said I Can't Die
2 guidesOnline/OfflineSingle PlayerDifficulty SpecificBuggy +


Now that you're familiar with the campaign give Hardcore Ironman a shot with a friend:
Pumping Iron

Complete all Campaign Acts on Ironman (Hardcore, Insane, or Inconceivable difficulty)

Pumping Iron
3 guidesOnline/OfflineSingle PlayerCooperativeMain StorylineDifficulty SpecificStackable

Legends of Sera

Complete all Campaign Acts on Ironman in Co-op on Hardcore or higher difficulty

Legends of Sera
11 guidesOnline/OfflineCooperativeMain StorylineDifficulty SpecificStackable

And ensure one of your runs you didn't kill anyone with a Lancer or Gnasher:

Pick Me Up

Complete Campaign on Hardcore or higher without ever killing an enemy with a Lancer or Gnasher

Pick Me Up
3 guidesOnline/OfflineSingle PlayerCooperativeDifficulty SpecificBuggy -

And the really stupid free gamerscore update:

Three Chapters

Complete three Campaign Chapters (any difficulty)

Three Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Four Chapters

Complete four Campaign Chapters (any difficulty)

Four Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Five Chapters

Complete five Campaign Chapters (any difficulty)

Five Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Six Chapters

Complete six Campaign Chapters (any difficulty)

Six Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Seven Chapters

Complete seven Campaign Chapters (any difficulty)

Seven Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Eight Chapters

Complete eight Campaign Chapters (any difficulty)

Eight Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Twelve Chapters

Complete twelve Campaign Chapters (any difficulty)

Twelve Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Twenty Chapters

Complete twenty Campaign Chapters (any difficulty)

Twenty Chapters
1 guideOnline/OfflineSingle PlayerCooperativeMain StorylineCumulative +

Gears 4 multiplayer isn't too different from previous iterations except there's a few new/renamed game modes. Unfortunately, just like Horde this will be a bit of a grind as we will need 100 hours played and 5000 kills. So if you loved it in Gears 2 then rejoice for it's back:

Veteran Gear

Play 100 hours of Versus Multiplayer

Veteran Gear
1 guideOnline Game ModeCooperativeVersusCumulative +Time ConsumingBuggy +

The good news is you may actually notice the progress for this increase faster than the amount of time you've actually played. That's because the game rounds up time spent in rounds so completing very quick games can accelerate your progress. And then there's Seriously 0.5, but killing bots counts towards this.

Slaying It

Get 5000 kills in Public Versus matches from March 2018 onwards.

Slaying It
2 guidesOnline Game ModeVersusCumulative +Partly Discontinued/Unobtainable

Now before you play your first game get out a sheet of paper or spreadsheet as you will need to keep track of maps played on. You need to play a match on all 24 of the following post-launch maps. Also view the Seriously 4.0 section to keep an eye out for mode-specific ribbons before you start slaying it. Vote for the maps you need in between games.

Avalanche - Boltok, Overkill, Dropshot(after avalanche), Longshot, Torque(after avalanche), Trishot, Buzzkill
Blood Drive - Boltok, Longshot, Torque Bow, Buzzkill
Canals - Boltok, Longshot, Torque
Checkout - Boltok, Retro, EMBAR, Longshot, Mulcher
Clocktower - Boltok, Boomshot, Dropshot, Longshot
Dawn - Boltok, Markza, Dropshot, Torque
Diner - Retro, EMBAR, Longshot
Drydock - Boltok, Longshot, Torque, Trishot
Forge Blitz - Boltok, Markza, Boomshot, Dropshot, Longshot, Torque
Fuel Depot - Boltok, Retro, Boomshot, Longshot
Glory - Boltok, Boomshot, Dropshot
Harbor Haze - Markza, Boomshot(after haze), Torque
Hotel - Boltok, Boomshot, Dropshot, EMBAR, Torque
Impact Dark - Boltok, Overkill, Dropshot,
Lift Apex - Boltok, Boomshot, Dropshot, EMBAR, Longshot
Mercy - Boltok, Torque, Trishot, Mulcher
Old Town - Boltok, Markza, Overkill, Boomshot, Dropshot, Longshot, Torque
Raven Down
Reclaimed Windflare - Boltok, Retro, EMBAR, Longshot, Trishot, Buzzkill
Rustlung - Salvo(after 5 mins)
Security - Boltok, Markza, Retro, Overkill, Trishot, Buzzkill
Speyer - Longshot, Salvo
The Slab - Boltok, Boomshot, Dropshot
War Machine - Longshot, Torque

Tour De Force

Finish a Versus match on all 24 post-launch maps (Public only)

Tour De Force
2 guidesOnline Game ModeCooperativeVersusPartly Discontinued/Unobtainable

I've listed the weapons that can be found on the map because you will need 50 kills with each weapon. The Lancer and Gnasher will be no problem so there's not much need to keep track of those. Snub, Enforcer, and Hammerburst will also be easy completions as you can select these weapons in your loadout before the game starts. Heavy weapons are bolded as they aren't found in Arms Race so they may take you longest of all, especially the Salvo as it is only available on two maps, so make them a priority. If you're playing Core ranked mode games then the Hammerburst is actually a pickup weapon and not available in the starting loadout. The list below shows the map each gun can be found on, although you can make decent progress on them all in the Arms Race game mode.

The in game tracker does show progress towards Master at Arms, so if you don't notice an increase after a few kills then you've got your 50 necessary kills. Unfortunately, the war journal doesn't separate kills by multiplayer only, so it shows us all kills from the campaign as well. Therefore I highly recommend the website http://gowtaccom.weebly.com/tools.html for tracking purposes.

Boltok
Avalanche, Blood Drive, Canals, Checkout, Clocktower, Dam, Dawn, Drydock, Forge, Forge Blitz, Fuel Depot, Glory, Gridlock, Harbor, Hotel, Impact Dark, Lift, Lift Apex, Mercy, Old Town, Reclaimed, Reclaimed Windflare, Security, The Slab
Markza Mk. 1
Dawn, Fallout, Forge Blitz, Harbor Haze, Old Town, Relic, Security
Retro Lancer
Checkout, Dam, Diner, Forge, Fuel Depot, Reclaimed, Reclaimed Windflare, Security
Overkill
Avalanche, Forge, Impact Dark, Lift, Old Town, Security
Boomshot
Clocktower, Dam, Forge, Forge Blitz, Foundation, Fuel Depot, Gridlock, Glory, Harbor Haze (after fog), Hotel, Lift, Lift Apex, Old Town, The Slab
Dropshot
Avalanche (after avalanche), Clocktower, Dam, Dawn, Fallout, Forge Blitz, Foundation, Glory, Harbor, Hotel, Impact Dark, Lift, Lift Apex, Old Town, The Slab
EMBAR
Checkout, Dam, Diner, Fallout, Harbor, Hotel, Lift Apex, Reclaimed, Reclaimed Windflare, Relic
Longshot
Avalanche, Blood Drive, Canals, Checkout, Clocktower, Dam, Diner, Drydock, Forge Blitz, Fuel Depot, Gridlock, Harbor, Impact, Lift, Lift Apex, Old Town, Reclaimed, Reclaimed Windflare, Speyer, War Machine
Torque Bow
Avalanche (after avalanche), Blood Drive, Canals, Dawn, Drydock, Fallout, Forge, Forge Blitz, Foundation, Harbor Haze, Hotel, Impact, Mercy, Old Town, Relic, War Machine
Trishot
Avalanche, Drydock, Lift, Mercy, Reclaimed, Reclaimed Windflare, Rustlung, Security
RL-4 Salvo
Rustlung (after approx. 5 minutes), Speyer
Buzzkill
Avalanche, Blood Drive, Impact, Reclaimed, Reclaimed Windflare, Relic, Security
Mulcher
Checkout, Impact, Mercy, Relic

Master At Arms

Get 50 kills with every weapon in Versus, excluding grenades (Public Only)

Master At Arms
2 guidesOnline Game ModeCooperativeVersusCumulative +

As mentioned previously, Versus packs are of no use to us so we'll ignore buying those, but try to knock out any Versus bounties you were given as you go. We'll ease our way into Multiplayer easily by picking on AI bots in coop mode. Get in the habit of marking cn_LS enemies to earn assist points.

Fire up a game against casual bots and your goal here is to try to get 10 kills without dying. Hang back with the lancer or hammerburst and just pelt away. King of the Hill is a good game mode to try to get this in as the bots will just rush the ring for easy kills.

I'm In The Zone

Kill 10 players without dying in a Versus Multiplayer match (Public only)

I'm In The Zone
2 guidesOnline Game ModeCooperativeVersus

This will also gain you the Vigilant ribbon, which we'll need for Chest Candy and Seriously 4.0. After you've popped in the zone die once and upon completion of the map you will also pop:

I'm On Fire!

Complete a public Versus Multiplayer match earning at least 5 kills with more kills than deaths

I'm On Fire!
1 guideOnline Game ModeCooperativeVersusPartly Discontinued/Unobtainable

How's it Going to Work? Teamwork!

Win a Casual Co-op Versus match

How's it Going to Work? Teamwork!
1 guideOnline Game ModeCooperativeStackablePartly Discontinued/Unobtainable

Ribbonator

Earn 5 Ribbons

Ribbonator
1 guideOnline/OfflineSingle PlayerCooperative

Now fire up a game against the Insane AI, hang back picking the bots off, and you'll unlock.

Teamwork Makes the Dream Work!

Win a Normal Co-op Versus match

Teamwork Makes the Dream Work!
1 guideOnline Game ModeCooperativeDifficulty SpecificStackablePartly Discontinued/Unobtainable

Talent Gets Kills, Teamwork Wins Games!

Win a Hardcore Co-op Versus match

Talent Gets Kills, Teamwork Wins Games!
1 guideOnline Game ModeCooperativeDifficulty SpecificStackablePartly Discontinued/Unobtainable

To Go Fast, Go Alone. To Go Far, Go Together

Win an Insane Co-op Versus match

To Go Fast, Go Alone. To Go Far, Go Together
1 guideOnline Game ModeCooperativeDifficulty SpecificStackablePartly Discontinued/Unobtainable

While playing the Arms Race mode, casual works if you want to make it easier on yourself, try to get the final kill of the match(3rd kill of Boltok). If you don't have any luck don't fret as you can do this in a private match.

Say Hello to My Little Friend

Get the final winning kill in Arms Race

Say Hello to My Little Friend
2 guidesOnline Game ModeVersus

Play at whatever level you feel comfortable at getting weapon kills and maps. Keep picking on the bots until you earn:

Bot Killer

Kill 25 enemies in Co-op Versus matches

Bot Killer
1 guideOnline Game ModeCooperativeCumulative +Partly Discontinued/Unobtainable

Along the way you should've grabbed some quick experience and will fly up through the first few levels.

Level 5

Reach Level 5

Level 5
1 guideOnline Game ModeSingle PlayerCooperativeLevel

Level 10

Reach level 10

Level 10
1 guideOnline Game ModeSingle PlayerCooperativeVersusLevelBuggy -

Level 15

Reach Level 15

Level 15
1 guideOnline Game ModeSingle PlayerCooperativeLevel

Level 20

Reach Level 20

Level 20
1 guideOnline Game ModeSingle PlayerCooperativeLevel

Keep playing games until you play 5 in a row to unlock:

Rollin' With the Homies

Earn the maximum Consecutive Match Bonus in Versus

Rollin' With the Homies
1 guideOnline Game ModeVersus

You will also start earning a little bit of credits, save them.

It's a Start

Earn 1000 Credits lifetime

It's a Start
1 guideOnline Game ModeSingle PlayerCooperativeVersusCumulative +

All of your initial credits should go towards Horde packs to begin the long journey of being combat effective, but keep an eye out for a weapon and character skin. Equip one of each, win one game, and then feel free to scrap them(unless they are Series 3).

Custom Made

Win a Match using a non-Starter Character and non-default Weapon Skin

Custom Made
1 guideOnline Game ModeCooperativeVersus

Scrap Happy

Destroy a card

Scrap Happy
1 guideOnline Game ModeSingle Player

There are many ribbons to be gained doing specific things in versus(which are covered in the S4.0 section) but one achievement you can only earn in dodgeball game modes requires 10 Big Ol' Hero ribbons. These are earned when you're the last man out in a game of dodgeball and your team comes back to win. This can take a while but I would recommend working together with a friends, LFG tool, or of course the obligatory TA session.

Big Ol Hero

Get the "Big Ol Hero" Ribbon ten times

Big Ol Hero
1 guideOnline Game ModeVersusCumulative +

You also need to dabble in ranked play a little so you can get these out of the way early on or wait to grab some of the tedious ribbons. You need to earn a rank in one core and one competitive(Execution and Escalation) game mode and earn 25 victories. It takes 5 completed matches to earn a rank(Bronze, Silver, Gold, Onyx, Diamond). If you live outside of the United States, especially in Oceania, it may take a long time to find a lobby or most likely not happen at all. If you're not having any luck I would recommend finding enough people for a TA session as this can be an effective means of boosting ribbons as well.

Ranked and Filed

Achieve a rank in one Core and one Competitive game mode

Ranked and Filed
2 guidesOnline Game ModeVersusLevelPartly Discontinued/Unobtainable

Getting Competitive

In Versus, win 25 matches in Competitive playlists (Public Only)

Getting Competitive
2 guidesOnline Game ModeVersusCumulative +Players Required4 Players RequiredPartly Discontinued/Unobtainable

If you've been diligently marking targets with cn_LS well before you get your map, weapon, and 100 hour achievements you'll get:

Best Teammate

Earn 1000 spotting or damage assists in Versus (Public Only)

Best Teammate
1 guideOnline Game ModeCooperativeVersusCumulative +

The last thing to keep an eye out for in Versus mode is keeping tabs on special calendar events periodically throughout the year to collect Flaming weapon skins. Refer to the solution for a list of upcoming dates. Two points to remember: 1) Once again if you live in a region where games are scarce you may need to find an American friend to invite you into the lobby. 2) If you need 100 kills with a specific weapon or 5 victories, if you joined a match in progress it won't count them, so only track fully completed games.

I Like Em Crispy

Collect 5 Flaming Weapon Skins from Versus Special Events

I Like Em Crispy
2 guidesDiscontinued

Don't stress out about completing the grindy achievements as the Coalition's current plan is to release quarterly achievements throughout all of 2018 so rest assured you'll most likely be back for Versus in the summer and fall of 2018.

Welcome to Horde v3.0. Please read the tips and tricks section first as here we'll specifically cover the achievements and assume you know what you're doing in Horde mode.

The Gears of War 4 horde achievements will be a very time consuming endeavor as there are 4 separate objectives you'll be trying to accomplish.

1) Map based achievements. This is the easiest of the bunch as it can be done on any difficulty, but games need to be won all 50 consecutive waves on each of the 10 starting launch maps:

Dam, Fallout, Forge, Foundation, Gridlock, Harbor, Impact, Lift, Reclaimed, Relic

The achievement tracker indicates progress, but it's up to you to remember which ones you've completed so make a list and cross them out as you go. You can see your highest score in the War Journal, but doesn't tell you whether you've made it all 50 waves.

I've Killed Things, Seen Places

Complete 50 consecutive waves of Horde in a squad on every Launch Series map (any difficulty)

I've Killed Things, Seen Places
2 guidesOnline Game ModeCooperative

There were 24 post launch maps released(see list in Versus section) and you will need to win the 50 consecutive waves on 5 maps that are not part of the aforementioned 10 in the launch list. Here one member of your party will need to have the Season Pass or individually purchased maps for:

New Horizons

Complete 50 consecutive waves of Horde in a squad on any Post Launch map

New Horizons
1 guideOnline Game ModeCooperative

Around The World

Complete 50 consecutive waves of Horde in a squad on five Post Launch maps

Around The World
1 guideOnline Game ModeCooperative

2) Difficulty specific achievements. Each class has specific achievements for Insane, Inconceivable, and Ironman(Hardcore or above, but stackable just like the campaign) completed 50 wave runs.

3) Leveling all 5 classes to level 10. This class experience is separate from the experience your character gains and your own personal performance does not in any way impact the class exp you gain. Whether you kill every enemy in the wave or sit in the corner AFK makes no difference for class exp as it is given only upon successful completion of waves.

4) Leveling class skills via packs purchased from the store. You will need to upgrade at least 5 skills to level 6, but one class will need to have every single skill maxed out. This will take the largest amount of time of all three simply due to the massive amount of credits and scrap needed.

On top of that you also need to keep an eye out for season events just like you did in the Versus matches to collect skins(don't scrap them):

Better Than Bacon

Collect 5 Midnight Omen Weapon Skins from Horde Special Events

Better Than Bacon
2 guidesDiscontinued

But before you load up your first Horde game you should spend all of your credits to buy Horde packs at 400 credits a pop. Then go into your Horde skills tab and upgrade as many of the skills as possible. It only takes 1 to go from level 1 to 2, 3 to go from 2 to 3, 5 to go from 3 to 4, 10 to go from 4 to 5, and a whopping 20 to go from 5 to 6.

As you open these you'll notice the majority of the cards are green(common), with a few blues(rare), and occasional purples(epic). The gold legendary cards are only skins for cosmetic purposes and you'll convert any you have to scrap. Don't scrap any Series 3 cards you earn just yet. You'll be buying Horde packs for quite some time until you start getting all of your green skills to level 6, at which point you will switch to Operation packs, which cost 800 credits, but have better odds to get the purple skills you'll most likely be lacking. Don't bother with Versus packs unless you want to make the game take considerably longer than it already does.

This should easily unlock:

Triple Threat

Upgrade 3 skill cards

Triple Threat
2 guidesOnline Game ModeSingle PlayerShop


If you find yourself close to increasing a particular skill to the next level you can craft a card to upgrade it.
Craftsman

Craft a card

Craftsman
2 guidesOnline Game ModeSingle PlayerShop

Now you're ready to play your first game of Horde. Take a look at the Seriously 4.0 section to know which ribbons you should keep an eye out for. I strongly recommend you find a core group of individuals to play with that are achievement minded or just find people interested in horde from TA or the LFG tool. The reason why playing with randoms can be very frustrating as people leave after the first 10 or 20 waves to complete easy bounties or leave once you fail a wave. The experience gained from these early waves is very poor and not a good use of your time. Considering you need to do 15 maps worth of 1-50 runs this doesn't help your progress either. So to start off, just pick from one of the damage classes of Soldier, Heavy, or Sniper based on the one with the best cards or whatever you feel comfortable with. Heavy is a solid beginner choice as the Boomshot is always effective and Marked damage is great regardless of which weapon you're using. The Scout and Engineer classes are very skill dependent you won't be much help to the squad at a low level until you beef your cards up. In these early levels when you only have 1 card slot available with low level cards, turrets are your friends.

All you need to do is survive 10 waves and you'll receive:

At First I Was Afraid, I Was Petrified

Survive the first 10 consecutive waves of Horde in a squad (any difficulty, any map)

At First I Was Afraid, I Was Petrified
1 guideOnline Game ModeCooperative

Watch for people dying and bring their COG tags back to the fabricator. This may not happen too often on the easy difficulties but rest assured you'll easily unlock this at some point later on:

Call a Dr. If Lasting More than 4 Teammates

Resurrect 4 teammates using the Fabricator in a single session (any difficulty)

Call a Dr. If Lasting More than 4 Teammates
2 guidesOnline Game Mode