Shantae: Half-Genie Hero

Shantae: Half-Genie Hero is a light Metroidvania action platformer, meaning that in order to 100% the game, we'll need to revisit older areas after getting new powers. There's honestly not too much to this game. In general we will be doing three playthroughs.

Playthrough #1: This will be our casual playthrough, taking our time and getting 100%. We'll be learning how the game works and just getting a feel for the game as we prepare ourselves for our speed run.

Playthrough #2: This run will be our speed run in which we aim for beating the game in under 3 hours with an any% completion and under 4 hours with a 100% completion.

Playthrough #3: This run will be our hardcore run of the game. By this time we should have an idea of how the game works and it should be much more manageable to beat the game since you've beaten it twice rather than just diving headfirst into this.

I would highly recommend following this walkthrough in the order it's in to get 100% as quickly as possible and to make your playthrough considerably easier as you'll be able to upgrade Shantae into a powerhouse with your early revisits.

Whenever you're ready, select a New Game and select the option that just says "Shantae" which is equivalent to Normal difficulty. Once the game starts, you can either just skip the dialogue by pressing Start or you can read all of it. It's up to you. Regardless, once it's done, just keep going to the right until another cutscene starts. Jump through the hole after it's done and navigate to the bottom of the cave before going right again. Don't worry about the bats as they can't hurt you if you keep running to the right. At the end, there will be another scene. Afterwards, you'll be in Scuttle Town and you'll unlock your first achievement.

Ret-2-Go!

Start your day fresh!

Ret-2-Go!
1 guide

Once you gain control, go ahead and break all the pots in the town and then head to the workshop. Your Uncle will task you to retrieve Bolo from the Bath House. Talk to him inside of it and then talk to the woman across from him. You'll receive the SALES SLIP from her. Now exit and go one building over to the right to find the item shop. Talk to the shopkeep and you'll receive the MAGNET and your second achievement.

A Magnetic Field

Obtained the Magnet

A Magnetic Field

Head back to the Workshop and talk to your Uncle to trigger a cutscene. After it's done go next door to Sky's Hatchery and after the scene, you'll receive the WHISTLE which allows you to call Wrench to exit the level at any time, saving any collectibles that you've found assuming you actually do save the game when prompted. Either way now we'll be on the World Map and we'll be at our first level, Main Street.

NOTE: Make sure to destroy every jar you come across as we'll want at least 200 Gems by the next level to buy a Dance to farm gems early on and max out our stats.

MAIN STREET: PART 1

After the cutscene upon landing, start running to the right. At the beginning the ships in the background will fire little capsules holding Tinkerbats. Attack the Tinkerbats that pop out and then attack the capsule itself to destroy it. This level is nothing but Tinkerbats until the end so it shouldn't be a difficult level at all. Keep running to the right and jump across the boards over the water to the ledge nearby. Keep going and you'll eventually hit a wall that seems impossible to jump on. Just get right next to it and a box will appear. Whip it with your hair to move it and continue on, reaching another platforming section with falling boards. Make sure to get the two big jars above you though first before continuing.

Some of the Tinkerbats will be on higher ledges, throwing bomb like items at you which will result in a moving flame. You can just ignore him and keep moving to save yourself the hassle. The rest of this part of the level is rather straightforward so just defeat the Tinkerbats as you reach the end of this part.

MAIN STREET: PART 2

Climb the chains as you enter the area and you'll notice some blocks that move in and out of the wall. Simply time your jumps to make your way up to the top of the area and continue right, defeating the Tinkerbats along the way until you reach some stairs. Take note that Tinkerbats will jump out of the barrels you come across so be careful. Go to the bottom of the stairs and then right some more before reaching some more platforms coming in and out of the wall. Time your jumps as you make your way up and then to the right to reach the next area.

MAIN STREET: PART 3

After the cutscenes, you'll be in your first boss fight with Tinkerslug, AKA P.O.O.P T.O.O.T.

Tinkerslug

This is a rather simple boss as there are only three attacks; either a three spread shot will be fired at you, cannonballs will be fired at you as you try to climb the chains to reach the top of the area or some bombs will be shot out, resulting in some fire temporarily.

In order to beat this boss, all you have to do is hit the bell to your left which will make an explosive barrel appear. Simply climb up the chain to hit the barrel into the boss and then jump down and hit him with your hair. Repeat this 3-4 times while avoiding the bosses attacks to get an easy victory.

After the fight, jump into the portal in front of you to get your first Dance, the MONKEY DANCE. The Monkey Dance allows you to run faster, climb walls and jump higher. In order to use your Dances, just push Y and use the D-Pad or the Analog stick in the direction of the dance you wish to use. You'll also receive your next achievement.

Don't call it that!

Defeat P.O.O.P. T.O.O.T.

Don't call it that!
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You'll now be back in Scuttle Town. After the scene, exit the Workshop and go all the way to the right to find someone in distress. You'll easily identify her since there's an Exclamation Point over her head. Talk with her to receive the MERMAID FALLS MAP.

We can either now return to Main Street to get some upgrades or we can continue to the next level. Let's return to Main Street first.

When you re-enter Main Street, make your way to Part 2 of the level. I would recommend using the Monkey Dance and just run through the first part.

MAIN STREET: PART 2

Continue through the level until you reach the stairs going down, where are all the barrels that the Tinkerbats jump out of. Instead of going down the stairs, change into a Monkey and jump onto the wall on the right and climb over it.

Monkey Bullet

You'll find a portal sitting on a platform. Enter it and open the chest for the MONKEY BULLET. In order to use it, cling to the wall as the Monkey and hold the direction you wish to bullet (NOTE: You can only go left and right) and push X.

Exit back into the level and go back left, this time going down the stairs. When you get to the chain on the second stairwell, if you look closely, next to the chain, you'll see a very small hole you can climb into.

Image 1

Climb into that hole with the Monkey and open the chest to find your first HEART HOLDER, which increases your health by 1.

That's all we can do for now, so exit by using the Whistle and head for Mermaid Falls.

NOTE: Make sure to have 200 Gems by the end of the level so that we can get the Warp Dance and exchange it for the Gem Jug Dance!

MERMAID FALLS: PART 1

After the cutscene, make your way to the right, defeating the Crab and Mermaid that jump out of the water into the next screen. There's not much we can do right now here until we get more upgrades so make your way further right until you hit a wall. Use your Monkey Dance to jump on the platform above you. Ignore the portal that you'll see above you and continue to the left, defeating any enemies you come across until you see three floating small platforms. Continue up until you reach a platform with three Crabs on it. Go all the way right to get to the next area.

MERMAID FALLS: PART 2

Once you enter the area, you'll see some rings on a moving conveyer belt. You don't need to grab them for the first set but eventually you'll need to ride them over. As you do pay attention to when the Mermaids have a fish latch on to them as that's where they'll spawn from. The fish will always jump out when you're over them so jump on to the higher rings. Keep going right until you reach an area with a currently unbreakable purple block underneath a platform. Now start working your way up by riding the next set of rings to the left, jumping on the ones above you before the line you're on ends.

Break the jugs when you land and continue upwards until you reach a Techno Grunt. After him keep going right to find another conveyor belt going left. Grab one of the rings and ride it to the left in your Monkey form and when you get the chance to jump up on a wall above you, do so to reach the platform above you. Stay in your monkey form and go right to jump up some platforms. At the end you'll find some rings you can jump on with a conveyor belt above you. Jump on the next free ring and ride it over and jump off, then ride one of the rings going to the right. Jump off at the end, get to higher ground and go all the way to the left to find yet another conveyor belt. DO NOT RIDE THIS ONE YET! Instead, jump on the left wall to the top and use the Monkey Bullet to get to the right wall. Jump to where the big jug is and climb the wall to find a portal. Enter it to find the BAT DANCE. This allows you to transform into a bat and move only horizontally left and right. Here's a picture showing where exactly you should be at.

Bat Dance

After getting the Bat Dance, continue to the right, righting the ring to the right and jumping on the ones that appear above you. Keep jumping up until you reach the top and go to the right. After defeating the two Techno Grunts on the next screen, you'll see an odd looking jar. Hit it and a snake will pop out. Make sure to buy the Warp Dance here and then trade it for the Gem Jug dance as we're going to be maxing out our stats after this level. After buying the dance, you'll net another achievement.

Not selling you snake oil.

Make a deal with a sneaky, snakey seller of magical secrets.

Not selling you snake oil.
1 guide

Continue on.

MERMAID FALLS: PART 3

The first part of this area, you'll be on a slide going down. You can get an achievement here for jumping over all of the canisters here. The first four you come across are really easy to dodge. As you slide down, pay attention to the slide as it'll change colors to indicate a gap is coming. Jump over the gaps you come across and then a Techno Grunt will come along. One hit will knock him away so do so before he throws a fish at you. After the Techno Grunt will be three more gaps to jump over and then six canisters will appear from behind. Be careful not to jump back too far as the third one will be a short distance from the second one. Not too long after the sixth one, you'll catch up with them and will have to jump over them again. The second and third ones will be right next to each other so make sure to get a good jump on them.

After those canisters three more gaps will appear with two Techno Grunts appearing after the third gap. Take care of them and jump over the next few gaps. After that four more canisters will be coming from behind. These will be the last four you deal with. Be careful as you jump as the gaps you land in give you a very small window to jump immediately afterwards to avoid hitting them. If you managed to avoid hitting any of the canisters, you'll net an achievement at the end of the slide.

Jump jump slide slide

Leap over every canister as you slide down the chute.

Jump jump slide slide
1 guide

Some more cutscenes will play and you'll be at the next boss fight, Giga Mermaid.

Giga Mermaid

This boss isn't too difficult. The first part of this fight, you need to whip the chains that are binding her while avoiding her attacks. Her two main attacks involve shooting a laser from the gem on her head and forming a giant laser ball that slowly homes in on you. To avoid the latter, just use the Monkey Dance to out run it once it gets too close for comfort. Just focus on the chains as her attacks give you plenty of time to get rid of one or two per round of attacks.

After freeing the Giga Mermaid, she's still pissed off and the second phase begins. Her main attacks this time involve smashing you with her tail, shooting lasers down from above and shooting a laser beam at you. To avoid her tail, just turn into the Monkey and run back and forth until she stops and keep running to avoid her tail. For the lasers from above, look at the ground to see where they'll land and find a safe spot. For the lasers, just make sure to run away in time so you're not in the same spot that she shoots at, which is where you're standing. In order to hurt her you need to hit the gem on her head. There are two ways to do this; wait until she makes some rings and platforms appear and climb up to attack or wait for her to lower her head for a brief second after attacking you and hit her. It should take about 4-5 hits to finally subdue her.

For defeating her, another portal will appear and you'll get another achievement.

Vicious, Vile, and Vain

Free the missing maidens!

Vicious, Vile, and Vain
1 guide

Enter the portal and open the chest for the CRAB DANCE. This allows you to go underwater to find new areas and secrets but for now, exit the level to return to Scuttle Town.

After the scenes, our next goal is to find the Copper Ore. You'll notice a rather tall woman standing outside Sky's Hatchery. She wants you to bring her a Monster Egg. We'll grab one soon. If you go left, one of the NPCs has an Exclamation Point over her head. Talk to her to hear about a Chef who has her restaurant under attack. Before we do anything else though, we're going to max out our stats.

First things first, make sure to buy the three Attract relics for 75 gems each so that the gems will automatically come toward you if you're close enough. Buying the first one will net another achievement.

Relic Seeker

Obtain any magic relic.

Relic Seeker
1 guide

What we're going to do is go to the Bath House and go into the water, transform into the Gem Jug and just keep pressing buttons to shoot out gems until we get 999 Gems. Since we're in the water our magic will never deplete allowing us to get 999 Gems easily. We'll be doing this until we buy everything from the Item Shop. As you do this you'll also inevitable get the achievement for having half of the relics.

Relic Hunter

Obtain half of the magic relics.

Relic Hunter
1 guide

Once we're done here, we're heading back to Mermaid Falls for a few items that we can get now.

MERMAID FALLS: PART 1

As soon as you enter the area, change into the Crab and jump into the water to get the SUNKEN SOUL [1/10] right off the bat. Along the way you'll see a new enemy, a Naga. Make sure to kill any you see to grab yourself a Monster Egg as we'll be trading one of these for an item back in Scuttle Town. Don't worry about diving back into the water in the next area as we won't be able to reach any items yet. Instead climb up and make your way to the second part of the level.

MERMAID FALLS: PART 2

While you're here, equip the Flamethrower and when you come across the first two Techno Grunts of the area, use the Flamethrower on them to get two GATOR STEAKS. These will be used to get a storyline item later so make sure to keep them on hand. Now continue on until find two electrified bats and a flower between them.

Sunken Soul 2

Change into the crab and go into the water and at the bottom, go left to find another SUNKEN SOUL [2/10]. Just ignore the Blobfish for now. There's nothing else we can get right now. I would recommend making your way back to the snake merchant at the end of the level and exchange your Gem Jug dance back to the Warp Dance and then buy the other dances available. MAKE SURE TO EXCHANGE THE OBLITERATE DANCE FOR THE BLOBFISH DANCE IN ORDER TO GET 100%!

Now we're going back to Main Street.

MAIN STREET: PART 1

Keep going right when the level starts and when the first opportunity to go into the water appears, change into the Crab and go to the bottom to find a pipe to the left at the bottom. Go inside and open the chest for the next HEART HOLDER. Continue on and when you come across the second body of water, jump in as the Crab and go into the pipe to the right at the bottom. Enter the portal and open the chest for the GREEN STONE. Ignore the third body of water as we don't have the appropriate dance to reach the pipe in that area yet and the fourth of body of water you come across just has enemies in them. Instead continue to the second part of the level.

MAIN STREET: PART 2

Make your way up until reach the first two chains you can climb up. If you climb up you'll see someone standing above you.

Story NPC

Jump off to the left onto the wall from the right chain and talk to the NPC. They'll ask you to go to her restaurant and defeat 30 Tinkerbats. She says the restaurant has 3 Large Windows so just continue along the level like normal, going down the staircases as you come to them. At the bottom of the stairs, go right and you'll find the place she was talking about.

Story NPC Quest Location

Enter the building and after defeating the 30th Tinkerbat, it will drop the HEALTH PERMIT. Make your way back to the NPC to get the SALTED CARAMEL.

We've received all but two items that we can get in this level and we can't get those until later into the game. Make your way back to Scuttle Town.

Back in Scuttle Town, first things first, if you got a Monster Egg while in Mermaid Falls, talk to the tall woman right outside of Sky's Hatchery to trade her the Monster Egg for a HEART HOLDER. Now enter Sky's Hatchery and give the little girl in there the Salted Caramel, which will in turn give you the BIRD SEED. Enter the item shop and give the guy behind the shop owner the Bird Seed in exchange for the COPPER ORE. Upon doing so will net you another achievement.

Mining for Minerals

Obtained Copper Ore

Mining for Minerals

Head back to the workshop and give your Uncle the Copper Ore. After the scene exit and go all the way to the right and you'll see the Mayor outside of the Art Gallery. Talk to him to receive the TASSEL TOWN MAP. Looks like we know our next destination, so let's head out!

TASSEL TOWN: PART 1

After the cutscene, head on to the right as per norm until you reach the first body of water. Use the crab form to dive down to reach the SUNKEN SOUL [3/10]. Climb up the right side while underwater to re-emerge and keep going right until you hit the second body of water. Change into the crab and dive in, going right and jump across the platforms and re-emerge. Eventually a windstorm will kick in, knocking you back if you're not behind some cover. From here on carefully make your way to the right and hide behind a wall or a block whenever the wind starts kicking in. Ignore the portal when you come to it as you can't get what's in there just yet. Instead just keep going to the right until you reach the next area.

TASSEL TOWN: PART 2

This part is all about speed as you're going to be chased by a massive worm as you climb the tower. Using the Monkey form to grab onto walls and wall jump will help you scale this tower very quickly. There will be times in which you'll need to change back into Shantae in order to destroy some blocks or move some blocks with your hair to make passageways. Either way this part of the level is very straightforward and we'll be back later to explore it. Just keep climbing as the Monkey to make quick ground. If you climb the tower fast enough you'll unlock an achievement for doing so. I'm not sure what the time limit is on it but I'm guessing anywhere between 3-5 minutes. I fell from a few spots and still managed to unlock it so don't feel pressured at all.

Race to the Top

Climb Tassel Tower at record speed.

Race to the Top
1 guide

If you failed to get this the first time around, come back later with another dance you get later in the game.

TASSEL TOWN: PART 3

This part of the level is the most difficult one as the platforming is a bit more difficult as you can easily fall into the numerous pits. You'll immediately notice that some blocks will be coming in and out of the walls. Just time your jumps as you advance. You'll eventually notice a chest below you as you advance on.

Gallery Key 1

Simply go to the right and drop down to the platform below you and use your Bat transformation to fly toward it. Open it up for a GALLERY KEY [1/10]. Collecting all 10 of these will help us toward getting 100% of the items in the game, as well as unlocking a relic that will give us unlimited magic. Continue to the right to advance to the next area of this level.

When you enter, you'll see two platforms kind of moving diagonally so time your jumps and you'll eventually see two darker looking platforms floating in the air. Jumping on these will cause them to fall so don't stay on them too long and keep moving. After the first two, three more moving platforms will be going up and down. Jump over the bomb carrying bird that appears and avoid the two Scarabs that jump out of the ground to reach safe ground. You'll notice two more dark platforms once you land.

Heart Holder

When you jump to the top one, IMMEDIATELY transform into the Bat and fly across to fly into a narrow passage way for a chest. Open it up for a HEART HOLDER. If you fail at it the first time, the platforms reappear after a few seconds so feel free to keep trying.

Keep going to the right, defeating the enemies and breaking the jars you come across and jump across the three platforms to advance to the next area. Nothing special about this part of the level, just more platforming. You will find the snake merchant here so buy any dances from her you haven't yet so we make progress to 100% completion. Other than that just keep going to reach the boss fight.

Wilbur

Here you'll fight Wilbur. The concept of this fight is easy and it's easy enough to dodge his attacks. The first attack he'll use is shooting eyes at you that will explode upon impact. You'll see where they're going to land by the reticles on the screen. Just keep running to avoid them. After this he'll shoot some egg looking items into the air that will explode upon the ground, except for one that will be red instead of black. Hit this red one into one of the cannons on the side and then press the button to shoot it at Wilbur. After this, his eye will pop up from the hole. Keep hitting it back and forth with your hair until it goes back into the hole and Wilbur reappears. Rinse and repeat this process a few more times to defeat him.

Upon defeating Wilbur, you'll receive the corresponding achievement for doing so and learn a new Dance, the Elephant Dance. After the cutscenes you'll have control again.

A case of the olds!

Discover the history of Tassel Town's brightest star.

A case of the olds!

Our next goal is to find the Dark Crystal. Exit the Workshop and go right to find a new character with an Exclamation Point over her head. Talk to her to learn that she wants two Race Tickets. We can get one right away by going further right in town and talk to the two girls at the end. Give them those Gator Steaks you received earlier to get RACE TICKET [1/2].

Now for some item collecting!

TASSEL TOWN: PART 1

The wind will be non-existent in this level now that the boss is dead so you can freely advance in this level without having to wait it out. We can nab another achievement while we're here. Keep going right until you reach this spot.

Squish!

Simply whip the block and knock it off the ledge when an enemy is underneath it in order to kill it and unlock the corresponding achievement.

Squish!

Crush an enemy with a block.

Squish!
1 guide

Now keep going right until you find a portal.

Spider Dance!

Instead of just running by it this time, enter it and turn into the Elephant to avoid being pushed back by the wind. On the other end will be the SPIDER DANCE. If you push A again in the middle of a jump, you'll shoot a web out which will allow you to latch onto the platform the web lands on. This will be useful for a few items later but for now, continue on to the next part of the level.

TASSEL TOWN: PART 2

Talk to the guy standing at the beginning of the area and he'll give you the ELEPHANT STOMP. He wants you to find Five Remains and all of them will be hidden in the tower. This time we can leisurely take your time. Remember those statues that were breathing fire when we were frantically climbing the tower our first visit here? This time they're completely harmless and the Remains will be hidden behind five of them.

Start climbing up and you'll immediately see the first one.

Remains 1

Simply change into the Elephant and dash into it by pushing X to break it and you'll see a flower on the ground. Elephant Stomp on that flower by pushing down after jumping and you'll get REMAINS [1/5]. Now let's continue our climb up.

Keep going up until you reach this spot.

Remains 2

Charge into the statue and stomp the flower behind the statue for REMAINS [2/5].

The third remains will be behind the statue at this spot.

Remains 3

Per usual, stop the flower to get REMAINS [3/5].

Keep going up until you reach a blue block on the right side of the screen with a couple of chains next to it.

Gallery Key 2

Dash into the block as the Elephant and open the chest for GALLERY KEY [2/10].

The next set of remains will be behind this statue.

Remains 4

Stomp the flower for REMAINS [4/5].

If we get the fifth Remains, we'd automatically teleport back to the bottom of the area so instead, let's skip it real quick and climb to the top of the tower. You'll know you're at the top when you see an exit to the right with a green mist around it. If you jump into the air you'll see a small platform above you.

Heart Holder

Turn into the Spider and use your web to latch on to the platform, and then again on the platform right above you. Land on the small platform, change back to Shantae and jump onto the platform, change back into the Spider and latch onto the platform further above you. Run off to the left and quickly push A again to latch onto the ceiling at the top and drop down near the chest. Open it up for another HEART HOLDER.

Now drop down for a bit until you reach this statue.

Remains 5

Destroy it and get the final REMAINS [5/5]. You'll automatically go back to the man looking for them and in exchange, you'll get SICK. This will come in handy for a story related item later. Now exit the level and re-enter Tassel Town.

TASSEL TOWN: PART 1

Start trekking through this level again until you find a purple block sitting above some water.

Sunken Soul 4

Elephant Stomp on it and then change into the Crab to drop to the bottom to find a SUNKEN SOUL [4/10]. Enter the pipe to your left and navigate the small area and enter the pipe at the bottom. Open the chest for a HEART HOLDER. Now exit the level and head for Mermaid Falls.

MERMAID FALLS: PART 1

Upon entering, you'll notice a flower almost immediately. Use the Elephant Stomp on it to get the SCRAP METAL [1/5]. Now continue into the next part of the level and make your way up. When you get to the first moving platform, ride it up and you should see a portal on your right when you jump off.

Mermaid Dance

Enter it and dash into the block as the Elephant to find the MERMAID DANCE waiting for you on the other side. The Mermaid Dance allows you to swim around freely in the water which will allow us to explore a bit more but for now let's continue with what we need here. Make your way to the second part of the level.

MERMAID FALLS: PART 2

Continue to the right and go past the first flower between the two bats as it's nothing but gems. When you come across the second flower in the area, stomp on it to get the SCRAP METAL [2/5]. Continue all the way to the right until you see some purple blocks in front of you.

Grandma Blobfish

Dash into it as the Elephant to break it open to find a Blobfish. Grandma Blobfish, to be more accurate. Monkey Bullet off the left wall above you to get to her and talk to her and she wants you to find her five grandchildren. In exchange she'll give you the CRAB CLAW. This will allow us to clip away at seaweed underwater as the Crab. So let's get to work! Go all the way back to the entrance to this part of the level (i.e. when you can't go left anymore( and start from there. Here's where you'll find the Blobfish.

1.) Drop into the very first body of water and clip the seaweed to find BLOBFISH KID [1/5].

2.) Past the first electrified bat you see, drop into the water and drop down to the bottom to find BLOBFISH KID [2/5].

3.) After the two bats and the flower inbetween them, drop into the water to find BLOBFISH KID [3/5].

4.) In this same area, clip the nearby seaweed to find BLOBFISH KID [4/5].

5.) After the next pair of electrified bats on the next screen, drop into the water on their right and clip away at the seaweed to find BLOBFISH KID [5/5].

Return to Grandma Blobfish to get your reward, the RACE TICKET [2/2].

Now before leaving, we're going to get two more items.

From where the entrance to Grandma Blobfish is, jump up the first two sets of conveyor belts, riding the second one all the way to the left. Jump up to the platform above you and go all the way to the right to find a purple block in the ground.

Gallery Key 3

Stomp on it to find GALLERY KEY [3/10]. Now make your way to the very top of the level. Do you remember where you found the Bat Transformation at at the top of the area? Get back to this area, and ride the rings to the right and make sure you're on this platform.

Secret Cave

Change into the Bat and go left and then jump up the wall as the Monkey and Monkey Bullet to the right to find a cave. Enter it.

This is a small sorts of maze in which you'll need to use a few dances to get to the end. Follow these steps to safely get to the end.

1.) Use the Spider and latch on to the ceiling and drop off to the right.

2.) Change into the Bat and fly to the left. Change back and drop down.

3.) Use the Spider again to get on the ceiling and go to the right above the spikes. Drop down.

4.) Use the Bat again and fly to the left and change back once you're safely across the Spikes.

5.) Use the Spider to get back to the ceiling above you and go left. Run to the left and off of the edge and quickly push A again to latch on to the next ceiling. Do this one more time, except run to the right on this ceiling and quickly push A once you drop off the ceiling. Go left and drop down.

Open the chest for a DATA CHIP.

Exit the level and head back to Scuttle Town.

The first thing you should do when re-entering town is to go the left part of the town to find a flower near the guy who saves your game. Elephant Stomp on it get SCRAP METAL [3/5]. Now head to where Rottytops is to get the DARK SHARD and another achievement.

Force of Darkness

Obtained the Dark Shard

Force of Darkness

Now head into the workshop and after the scene, you'll get the CAPE CRUSTACEAN MAP. It's time to head to the next area.

CAPE CRUSTACEAN: PART 1

The first part of this level is a side scrolling platforming section. You can get two achievements here for knocking off every enemy off their carpets AND for not falling off the screen. The latter is much easier once you get the Harpy Dance but try to aim for both in this run. Keep in mind that the enemies will NOT hurt you if you run into them. You can simply just run through them if need be. You'll unlock both of the achievements at the end if you defeated every enemy and didn't fall off.

In it to win it!

Eliminate the competition.

In it to win it!
1 guide

Magic Carpet Ride

Reach the end of the race without falling off your carpet!

Magic Carpet Ride
2 guides

Remember that if you falled to get the Magic Carpet Ride achievement, just come back with the Harpy Dance and fly the entire level to easily nab it.

Once you reach the end, it's time for a boss fight.

Twitch and Vinegar

This fight is incredibly simple as long as you have the Scimitars which is the final upgrade for the Pike Ball magic. During the fight, the three carpets on your side of the screen will rotate around to make sure to jump on the carpet that is closest to Twitch and Vinegar and activate your Scimitars. It'll do 3 damages her hit and since the Scimitars rotate rather quickly around you, those 3's will add up quickly along with your normal attack damage. Twitch and Vinegar will rotate around the screen but staying close to the edge of the carpet will allow you to strike them with your hair and Scimitars as they get into position to fire. One of them fires projectiles in a straight like while the other shoots bombs at an angle. They only attack one at a time but you should be able to dispatch them before they do any real damage.

Defeating them unlocks another achievement.

Double Trouble

Sometimes two are better than one... but not this time!

Double Trouble

CAPE CRUSTACEAN: PART 2

You'll now be on some airships in which you need to traverse to the right while jumping from airship to airship. You'll have Ammo Baron's lackeys to deal with as you advance. Keep in mind that the lasers from here on out are one hit kills so make sure to use the Invincibility magic to safely get through them.

Not too long after starting the level, you'll reach an airship that has red arrows pointing down and Ammo Grunts popping out from the hatches on there.

Gallery Key 4

If you hold down and push A over any of the hatches, you'll drop down, revealing a door. Enter the door and turn into the Elephant, stomping through the boxes to reach a chest containing a GALLERY KEY [4/10]. Climb back up using the Monkey and exit back through the door and keep going right. As you go right you'll find an Ammo Grunt throwing grenades at you and after that, a cannon. Simply destroy them.

You'll find another airship that has another set of hatch doors you can drop through after dealing with some Ammo Grunts dropping from a ship above you. Drop down and enter the door. Make sure to wait until the laser goes all the way to the right before jumping up to the chest. Open it for the GALLERY KEY [5/10]. Exit back out and jump through the third hatch to avoid the laser.

Continue to the right until you find another airship with some more hatches you can drop down with. Do so and enter the door to find a chest on the other side of some lasers. The problem here is that the lasers only stop for a quick second before activating again, making it impossible to pass normally. Simply use your Invincibility magic to cross to the other side to obtain the HEART HOLDER. Exit back out and continue on with the level.

You'll immediately find another ship with hatches, except this time this one will have lasers going left and right. There's nothing special in the door on this ship when you drop down so ignore it. Wait for the ship above you to move left far enough that the right laser is to the left of the second hatch door. Quickly jump up when it is and run to the right and jump on the next ship that appears to get to safety. You'll be at the end of this part of the level once you reach the next ship, so drop down the hatch.

CAPE CRUSTACEAN: PART 3

Jump over the spikes at the end and ram the giant block as the Elephant far enough so that you can jump to higher ground as the Monkey. Change back into the Elephant at the top and ram the block in the wall to continue on. Defeat the Ammo Grunts as you continue on and you'll see two possible paths to go; one going down and one going up between two sets of spikes on the wall. Jump on the platform and use the Spider to latch on to the ceiling with your web and enter the door to find a chest. Open the chest for the RED STONE. Exit and now go down, making sure to time your jumps between the lasers at the bottom and jump down again. Dodge the lasers and defeat the Ammo Grunt and continue on.

On the next screen you'll see more lasers to the right and a path going up with spikes on the left wall. Go right first and at the end past the lasers, you'll see a platform in which you can drop down through.

Scrap Metal 4/5

Drop down said platform and you'll see a flower on the left. Elephant Stomp it for SCRAP METAL [4/5]. Don't bother going right as you need a relic that we don't have access to yet so instead go back up. Jump up the small set of platforms and dodge the lasers as you go left and defeat the Ammo Grunt. Climb up the chains you see and jump to the right, avoiding the lasers and ram the block at the end with the Elephant. Take out the Ammo Grunts as you go right and drop down the hole at the end. You'll drop down to an area with spikes on the bottom, an Ammo Grunt throwing grenades and a small little passageway on the left wall. Ignore this passageway for now as it'll lead to an area in which we won't be able to navigate just yet. Instead climb down the chain nearby. Time your jumps across the chains down here to avoid being hit by the grenade tossing Ammo Grunt and being knocked to your death on the spikes below.

In the next area you'll see spikes across the floor and a few chains hanging near you when you enter. If you go to the right you'll see three giant blocks.

Three Blocks

What you want to do is knock the two blocks that are on the higher platforms down as the Elephant, jump down on the blocks and then ram the third block nudged between the wall. Doing so will lead you a secret area in which you need to use the Monkey and utilize the Monkey Bullet to jump from moving platform to moving platform between spikes on the wall. At the end of the area is a chest containing a HEART HOLDER. Exit this room into the previous room and climb up and destroy the block in the wall at the upper right of the room. Climb up the platforms in the next room to appear back on the airships. Destroy the engine.

It's time for another boss fight.

Ammo Baron

The Ammo Baron is a rather interesting boss as he'll call upon Ammo Grunts to form a shield around him. Use the Scimitar magic to quickly disperse of his "shield" while doing damage to him. When you have the space to do so, keep the Scimitars going as you jump in the air and whip him your hair. After the "shield" is gone, a reticle will appear on the screen. A bunch of Ammo Grunts will dive bomb to where the reticle is so make sure to step away from it to avoid the barrage of Ammo Grunts flying down from the sky. Keep jumping and hitting the Ammo Baron with the Scimitars and your hair during this phase. After about 4-5 waves of Ammo Grunts, he'll start forming another shield, but this time there will be more Ammo Grunts. Just destroy the Grunts and attack the Ammo Baron. Rinse and repeat until dead. You'll get an achievement for defeating him.

An act of foul play

Foil the heist in Cape Crustacean.

An act of foul play

Jump into the portal and you'll find a chest containing the MOUSE DANCE. This dance will allow you to squeeze into those little maze walls you might have seen already. You'll see a blue little aura emitting from them now, indicating that you can enter the maze from that spot as the mouse. You'll get an example of this after receiving the dance. Enter the portal at the end to end the level.

You'll be back in Scuttle Town and our next quest is to find the Light Shard. We already have one of the items that we need to start the process to get it so head to the Bath House. Talk to the doctor that's right by you as you enter. He'll notice you're "sick". Give him the Sick that you got earlier after finding five Remains in Tassel Town and you'll receive the LOLLIPOP. There are quite a few places we can go to now to get some more items. Let's head back to Mermaid Falls first!

MERMAID FALLS: PART 1

There's nothing to get in the first area so head to the next area where we'll be getting some items. Turn into the Crab and jump into the body of water as soon as you enter the area. Fall to the bottom and go to the right and clip the seaweed to find the SUNKEN SOUL [5/10]. Now re-emerge, change into the Mermaid and dive back down, going back to the bottom. This time go left and all the way up to find another SUNKEN SOUL [6/10]. Now swim all the way down and go as far right as possible. Swim all the way up from there and you'll emerge near a treasure chest. Open it up for the GALLERY KEY [6/10]. Now get back in the water, swim left and then up to re-emerge on the other side of the wall from the chest. Now we're going to start climbing our way back up.

After the first Naga you defeat while climbing, go a bit left past the platform going up and down and you'll see an entrance you can enter as a mouse. Ignore it as it'll lead nowhere and keep going left to find another Naga and another entrance for the Mouse.

Light Shard Maze

Defeat the Naga and change into the mouse and enter the maze. Go left and wait for the platform to appear before running inside of it. You'll have to run into two more moving platforms, the second one going up and down and the other going left and right. When you're in the third platform, wait for it to go all the way left before running out of it and continuing along the maze. You'll notice a red type of worm enemy. You can't attack him, you can either just run through him and take the damage or try to navigate around him. Continue on with the maze until you see a portal above you and to the right of that, a floating light. When you approach the light it'll turn into a person to exit the maze right here and give him the Lollipop for the LIGHT SHARD. You'll unlock an achievement as well.

Champion of Light

Obtained the Light Shard

Champion of Light

However we're not done here just yet. Use the Elephant to destroy the purple blocks to your right and use the Monkey to jump on the wall above you and Monkey Bullet to the right. Climb up and go to the left and climb as high as you can. Make sure you're standing on this platform right here.

Maze 2

Change into the Bat and fly to the right and into the small passage way to find another entrance for the Mouse under some smaller purple blocks. Destroy them and enter the maze. It's a straightforward maze so keep going until you're able to exit the maze near a chest. Open it up for a GALLERY KEY [7/10]. Hop back into the maze and continue on with it. You'll eventually come to the end of the maze and there will be a fork. Go right to find a chest nearby. Open it up for a HEART HOLDER. Make your way to the next part of the level.

MERMAID FALLS: PART 2

There's nothing in the first area so go all the way to the right until you enter the next area. In the first body of water (right before the two electrical bats), change into the Crab and dive down and float down a bit and then to the left where you'll see some seaweed. Clip it and go left to find the SUNKEN SOUL [7/10]. That's all there is to do here for now so exit.

Warp Dance to the second part of the level, I.E. the Tower.

TASSEL TOWN: PART 2

We're mopping up the rest of the items in the tower now that we have the Mouse dance. Start making your way up the tower and the first maze will be in plain sight as you keep going up. Navigate the maze and open the chest for a GALLERY KEY [8/10]. Continue climbing up until you find a yellow block you're able to hit with your hair. It'll be at the area where you need to be the Monkey to grab a ring in order to continue.

Image 1

Whip it to the left until it falls then whip it to the left some more. Whip it left again until it drops and then whip it to the right so it falls all the way to the bottom. Now drop down and stand on it, change into the Elephant and charge into the statue on the left to break it. In this room you need to correctly place the four blocks at the bottom to connect the maze together to navigate it.

1.) Ram the bottom block all the way to the right

2.) Knock the right block on the middle level off to the left then connect it with the blocks on the bottom.

3.) Knock the very top block to the lower level and connect it.

4.) Finally hit the left block to the bottom and connect it to correctly form the maze.

Now navigate the maze and open the chest for a GALLERY KEY [9/10].

Exit back to the tower and keep climbing until you find these two statues (I accidentally destroyed the one you needed to destroy before taking the screenshot)

Heart Holder 3

Navigate the maze and open the chest at the end for a HEART HOLDER. Just a bit further up the tower is another maze with a portal at the end of it. Enter the portal and open the chest for the MOUSE BITE relic. The only good this will do is earning us an achievement near the end of the game. That's all there is for now so head back to Scuttle Town.

Head back to the Workshop and talk to your Uncle to receive HYPNO BARON'S CASTLE MAP. I would go ahead and recommend buying 9 Potions from the Item Shop at this point as we're going to abuse the Invincibility magic for the next boss fight. When you're ready let's make haste!

As you can see there's not a lot of items to discover here, but that doesn't mean it's only going to be a one trip place. We'll be back later but for now let's focus on what we need to do, defeat Hypno Baron!

HYPNO BARON'S CASTLE: PART 1

This part of the level can be a bit confusing as there are numerous doors that will lead to different parts of the castle. Basically what we need to do right now is to get a Heart Holder and just hightail it to the next part, so let's begin!

When you start the level, you'll notice some Skeletons running around. If you destroy 10 of these Skeletons while charging as an Elephant, you can get an achievement for it. After the 10th one you'll unlock

Bone Breaker

Smash 10 skeletons with the Elephant.

Bone Breaker
1 guide

Just go straight to the right when the level starts and enter the door at the end and you'll end up going up a floor. Drop down the hole in front of you and keep going right through the next door. In this next room, climb the nearby chain and just bolt all the way to the right, staying on the same floor that you're in and enter the door. You'll end up in front of a chest after going through it. Open it for a HEART HOLDER. Exit back and go all the way to the left, jumping over the gap in the floor and through the door. Keep going left and then drop down the hole near you and go right to reach the exit of this area.

HYPNO BARON'S CASTLE: PART 2

This part of the level is a bit tricker as there are many pits and spikes that can one hit kill you. The main part of this level will be riding platforms that have eyes in the center. The direction the eye is facing is the direction the platform will move. This section is pretty straightforward, honestly. It's most just about timing your jumps on the moving platforms. There are no items to collect here so don't feel like you're going to be missing anything. I would also highly recommend skipping the spider enemies for right now. You can get an achievement for defeating one as the Spider but we don't have the proper relic to do so right now so just ignore them as they'll block all of your attacks from the front and quickly turn around to start blocking again when you get behind them.

At the end of the level, you'll encounter a cutscene and a boss fight.

Squid Baron

Isn't he just adorable?! This is a rather simple fight. Squid Baron will start by bouncing from left to right a few times before flying through the air at an angle and then go left and right shooting down projectiles at you and then will fly back down. After this he'll start just jumping up and down, trying to land on top of you. The whole process will be repeated after he jumps up and down so make sure to strike him while he's on the ground. It may be tempting to use your Invincibility but save your magic as his attacks are easy enough to dodge. After enough hits you'll defeat him, but it's not over yet.

Dual Barons

2v1?! Well that's not fair. This is the part of the fight in which you'll want to use your Invincibility. The fight still start off with Hypno Baron holding Squid Baron with some magic and trying to drop him on top of you. Simply dodge it for a few times before Hypno Baron drops Squid Baron to the ground. Attack the Squid Baron as much as you can during this part while trying to avoid the Hypno Baron, who will be floating around in circles above you. Squid Baron will jump from one side of the screen to the other and once he lands, a Shockwave will come across the floor while Hypno Baron will throw green magic balls at you. Just avoid both or run through both with Invincibility on. Focus your attacks on Squid Baron as he will be on your level at all times. You should be able to take him down in one cycle.

After he's defeated, Hypno Baron will float around faster in a Figure 8 Pattern, throwing magic at you. It doesn't take much to defeat both of them. Once Hypno Baron is down for the count, that ends the fight and unlocks an achievement.

Shantae versus the Important Squid Baron

It'd sell like buns.

Shantae versus the Important Squid Baron
1 guide

Jump into the portal now and open the chest for the Harpy Dance, which should be your last dance, which unlocks another achievement.

Fully Formed

Obtain all magic forms!

Fully Formed
1 guide

After the cutscene, you'll be back in Scuttle Town. Our next agenda is to find a Zombie Hamster and an Iron Slab. We're going to go item hunting first. Let's return to Main Street!

MAIN STREET: PART 1

There are a few items we need to get here, but this will be our last visit to this level so don't worry! Run all the way to the right until you reach the third body of water. Turn into the Mermaid here and dive in, going down and towards the pipe you'll come across. Enter it and you'll see someone standing near the water. Chat with him to get the VORPAL BLADE. Now make your way to the second part of the level.

MAIN STREET: PART 2

As soon as you enter, turn into the Harpy and fly straight up to find a chest that has the WATERFALL RELIC. Now jump down and advance through the level like you would normally until you reach this spot.

Scrap Metal 5

Destroy the purple blocks to reveal a flower. Elephant Stomp it to get the SCRAP METAL [5/5].

We're completely done with Main Street now so let's head back to Scuttle Town real quick.

Once you enter, head for the item shop and you'll see a Knight standing behind the Shopkeeper. Talk to him and give him the Vorpal Blade in exchange for the FOXY GRANDMA HAT. Exit the item shop and go over to the Art Gallery to find Grandma Blob. She'll looking for a new hat and conveniently we have one. Give her the Foxy Grandma Hat in exchange for the MERMAID BUBBLE relic. This will allow you to shoot underwater as the Mermaid, meaning we can now destroy blocks and kill enemies under water.

With this in hand, we can get the remaining relics and items that we're missing before beating the game so let's get to it!

First stop will be Mermaid Falls!

MERMAID FALLS: PART 1

As usual, swim across the body of water at the beginning of the level, defeat the Crab and Naga and continue to the next screen. Don't explore the water just yet. Instead, go a bit to the right and you'll see a waterfall. Change into either the Crab or Mermaid and push Up while in the waterfall to teleport up. Enter the portal here and open the chest for the HARPY TALON relic. Exit and go back down the waterfall go into the water on your left. Swim down and go left, following the path as it goes around until you find a block under the water. Shoot it as the Mermaid and get the SUNKEN SOUL [8/10] behind the block. Keep swimming to the right and you'll find another block with a pipe behind it. Destroy it and enter the pipe. Go up the waterfall in this room and open the chest for the final HEART HOLDER. That's all there is for this part so head to the second part of the level.

MERMAID FALLS: PART 2

What you want to do is get to where the flower that had the Scrap Metal is at.

Sunken Soul 9

Turn into the Mermaid and float down and to the right. Destroy the block you see and grab the SUNKEN SOUL [9/10].

That's everything for Mermaid Falls, so let's continue on to Tassel Town!

TASSEL TOWN: PART 1

Make your way all the way to the second large body of water and change into the Mermaid. Break the block when you swim down to find the final SUNKEN SOUL [10/10]. Swim into the pipe to the left of said Sunken Soul to find the IRON SLAB. That's one of the key items that we needed. Tassel Town is now 100% complete so let's exit and head to Cape Crustacean!

REMINDER: IF YOU DIDN'T GET THE MAGIC CARPET RIDE ACHIEVEMENT THE FIRST TIME YOU WERE HERE, YOU CAN GET IT EASILY BY USING THE HARPY DANCE AND JUST FLYING ON THE TOP OF THE SCREEN!

If you have already gotten the achievement, use the Warp Dance to get to the third part of the level.

CAPE CRUSTACEAN: PART 3

Remember where we ended up getting that Scrap Metal at in this level? Where you had to drop through a platform past some lasers? Here's a picture of it if you don't remember.

Scrap Metal 4/5

Drop down and this time, go right as we have the relic we need now to get the item in the next room. In this room, turn into the Mermaid and swim over to the ledge on the right and jump on it, using the left waterfall to go up. Once at the top, go right and use the middle waterfall to go up one. Go all the way to the right to the furthest waterfall to ride it down and then ride the waterfall on the left down to a chest containing the final GALLERY KEY [10/10].

Now just continue along the level as you would until you get to this area.

Spider Venom

Go through the hole in the wall and enter the portal. Normally you would need the Bat Sonar for this part to navigate through but we can just fly across the area using the Harpy, so do so and land safely on the other side. Use the jars as your points of interest to know when to land. Go through the door on the other side for the SPIDER VENOM relic.

That's everything for Cape Crustacean! Next up is a quick visit to Hypno Baron's castle!

HYPNO BARON'S CASTLE: PART 1

Go straight to the right and enter the first door to reach the next area. Up here, turn into the Harpy and start flying all the way to the ceiling and then fly to the right to find an opening in the ceiling. Fly through it and go all the way to the left to find a portal. Enter it to find the BAT SONAR relic. Exit the portal and go all the way to the right now until you can't go right anymore. Fall into the hole and talk to Poe down here to get the ZOMBIE HAMSTER. Now we have our second key item! After obtaining the Zombie Hamster you'll also net an achievement.

The final pieces...

Obtained the Zombie Hamster and Iron Slab

The final pieces...
1 guide

Back to Scuttle Town!

First things first, let's go ahead and get rid of all these Gallery Keys we've been hoarding! Go all the way to the right to get to the Art Gallery and open all 10 doors here. For doing so you'll receive the MAGICAL TIARA relic which gives us unlimited magic, which means unlimited Invincibility which will make the last fights of the game an absolute joke. You will also receive four achievements for doing all of this.

Fan Favorite

Unlock any door in the Art Gallery.

Fan Favorite

Key to my Heart

Unlock half the doors in the Art Gallery.

Key to my Heart

Master of Unlocking

Unlock all the doors in the Art Gallery.

Master of Unlocking
2 guides

Relic Collector

Obtain all magic relics!

Relic Collector
1 guide

Now let's head to the workshop and talk to your Uncle. After some lengthy cutscenes, you'll net another achievement.

Inventor's Assistant

Finish building the Dynamo.

Inventor's Assistant
1 guide

You'll also get RISKY'S HIDEOUT MAP. Now we can either go straight to Risky's Hideout or look for four "clues". Since we're going for 100%, we're going to look for the clues. Luckily with all of the item hunting we already did, we have 99% of what we need, so let's head outside of the workshop.

Right outside of the workshop you'll see Techno Baron. Chat with him and give him the Data Chip to receive RISKY'S CUFFLINK. DO NOT GIVE ANY OF THESE ITEMS TO YOUR UNCLE YET AS YOU WILL VOID AN ACHIEVEMENT.

Next up, go to the Bath House and talk with Hypno Baron. Give him the 10 Sunken Souls you collected to receive RISKY'S RIBBON.

Outside of the Item Shop you'll see Ammo Baron. Give him the Scrap Metals you've been collecting for RISKY'S PENDANT.

Finally, head to the Art Gallery to find Squid Baron. Talk to him to receive the VELVET POSTER.

Now we need to head back to Hypno Baron's Castle. From the start, go straight to the right and stay on the middle level of the next room, going through the next door to find Abner. Trade him the Velvet Poster for the SQUID POSTER. Go back to Scuttle Town and give the Squid Poster to Squid Baron for RISKY'S BUCKLE, which will unlock another achievement.

Finders Keepers

Collect all of Risky's personal possessions.

Finders Keepers
1 guide

Now give all four of Risky's items to your Uncle so he can make the MAGICAL POLARIZER.

We should now be at 99% for the game. If you want to double check, save your game and look at your save file on the title screen.

All we have to do is beat Risky's Hideout to get to 100%, so let's get to it!

RISKY'S HIDEOUT: PART 1

The first part of this level is going to be an autoscroller as you're a Mermaid. You're pretty much going to have to shoot blocks as you come across them so there's not much to really explain. However you will get an achievement here for having three Starfish follow you as you make your way through this part of the level. Sit back and enjoy the best track in the game, too!

The Swim Team

Gather up as many friends as possible for a swim!

The Swim Team
1 guide

RISKY'S HIDEOUT: PART 2

Now is where the fun begins! The main enemies you'll be facing will be normal Tinkerbats and hovering Tinkerbats, who take 1 and 3 hits to kill respectively. Keep treading to the right until you find a platform with a flower on it. Elephant Stomp on it a few times to lower the platform and then continue on. You'll reach a new enemy which looks like a baby P.O.O.P T.O.O.T that spews boulders from its mouth. Simply put on invincibility and just attack it until it does. Right after this, you'll need to transform into a Bat to float across the lava pit. After landing, change into the Harpy and fly over the spikes in the middle of the screen and land safely on the other side. Now change into the Monkey and Monkey Bullet to the right wall, climb up it and jump on the left wall and Monkey Bullet to the right again. Climb down and latch on to the left wall and Monkey Bullet one more time to the right to safety. Change back into the Elephant and stomp on the platform with the flower to lower it and then Monkey Bullet over to the right side. Take care of the Tinkerbats and advance to the next area of this part of the level.

Change into the Harpy and fly over the spikes and then past the next set of spikes you come across. Flying over the top of the screen should suffice. Once you're on safe ground, head to the round and you'll find another baby P.O.O.P T.O.O.T so kill it. Keep going to the right to reach the next area.

RISKY'S HIDEOUT: PART 3

Just a bit after the start you'll need to change into the Harpy and fly across the lava and dodge the spiked walls. The one in front of you will slightly come up from the lava every once in awhile but staying on top of the screen will keep you safe. After the first one you'll come across two more spiked walls, one on top and one on bottom. Carefully navigate them and right after the third one, two spiked walls will come together, then break apart and repeat. Just fly through it when the path opens up. One more spiked wall will be in the middle of the screen when you emerge and then you can finally land safely. Surprise! Time to turn back into the Harpy.

Dodge the spiked wall coming out of the lava and stay at the top of the screen as the second one will come up much higher than the first one. After getting past the second one, lower yourself to fly beneath the third spiked wall and the next set of spiked walls will again come together then break apart. Fly through when they're apart and watch out for the spiked wall near the bottom of the screen. There's a small platform to land on after so do so and change into the Monkey. Monkey Bullet to the right wall and then jump on to the left wall above you and Monkey Bullet through the spiked hallway. Continue to the right to reach the next screen.

This is where it gets a bit difficult. Change back into the Harpy and time yourself as the spiked walls will move much more quickly this time around. Fly through the first set of spiked walls and then fly down to avoid the second one and fly up to avoid the third one. You'll now need to time yourself carefully as there are three spiked walls back to back to back that will come together and break apart so fly when there's an opening. Right after those three there will be two square spiked walls moving in a square formation so stay high in the air as you fly so you can avoid one more squared spike wall. Continue right to finally reach the end of this hellish sequence.

RISKY'S HIDEOUT: PART 4

There's another save point even though you just saved so use it if you want. The two jars contain big hearts that fill up a lot of health so use them if needed and continue right to start the much anticipated showdown against Risky Boots.

Risky Boots

This fight isn't that hard once you learn her patterns, however it's a joke since we have unlimited invincibility. But if you decide you want to fight her without it, here's what to look out for. At the start she'll jump thrice in the air and then run to the opposite side of the room she's on. After this, she'll shoot one shot that will go out in a slow, straight line and then a second spread shot that will blow up that first shot. After shooting, she'll teleport three times. You'll be able to tell when she's about to do this when she starts glowing purple. She'll jump three more times, run to the corner and jump, shooting a spread shot from her gun. She'll jump two more times before standing her ground and shooting another spread shot. She'll then again jump two more times before pulling out a cannon and shooting cannonballs from above. She'll then fall down riding an anchor two times before calling a ship full of Tinkerbats that will enter the battle as well as throwing fireballs up from above you. After this the whole process repeats.

Now what I would recommend is damage her as much as possible BEFORE she starts shooting down those cannonballs. This will weaken her quite a bit which will allow you to turn into a mouse and start biting her starting the next cycle. We want to do this because you get an achievement for defeating her with the Mouse Bite. It may take a few more cycles but with her weakened pretty badly after the first go around, it shouldn't take too long. Just memorize her pattern, which is listed above and heal if needed. If you defeat her with the Mouse Bite, you'll unlock the corresponding achievement.

Queen of the Seven... Cheese?

Defeat Risky Boots using only the mouse bite.

Queen of the Seven... Cheese?
3 guides

You will also unlock

Pummeled Pirate

Thwarted the Queen of the Seven Seas.

Pummeled Pirate
1 guide

After the fight, some more scenes will play out. Looks like we're not done yet!

Tinkerbrain

This fight isn't that bad. Basically what you want to do is run either to the right or left, avoiding the gears he shoots out that will bounce around the arena. You'll notice that one of his screws will start lighting up green, depending on the direction you're running. Once he becomes stunned, five generators will come out of the ground. Attack them until they light up. Once all five light up, one eye will be destroyed. Repeat the process by running the opposite direction and work on breaking the other eye.

Once he's defeating another scene will play out. Uh-oh, looks like we're not done yet! This fight is a tad more difficult but again we can abuse Invincibility if you feel like you're getting your butt kicked on this fight. Basically where will be five genies around the arena. They will either shoot shockwaves on the ground when there's a black aura above them which you can simply jump over or shoot energy balls that will spread out when there's a white aura above them and all you need to do is just keep your distance to avoid them. In order to damage the Tinkerbrain, look for a genie with its shield down. Attack it and it'll turn into an energy ball. Wait for the shield around Tinkerbrain to slow down which will reveal and opening. Hit the energy ball and it'll hit Tinkerbrain, damaging him. Do this 10 times total to defeat him. Make sure to quickly switch to the Flamethrower magic spell when he's defeated. For defeating him you'll unlock an achievement.

Brain Basher

Put a stop to the mechanized madness!

Brain Basher
1 guide

After the cutscenes that follow, you'll be "escaping" and by escaping I mean sliding down a ramp. You can get an achievement for not getting hit by any gears on this part and I would highly recommend doing it now. Basically what you want to do is get a bit more than halfway to the right on the screen, jump in the air and hold the B button. You'll shoot fire and hover in the air the entire time, allowing you to dodge the gears and easily make it to the end. For doing so you'll unlock an achievement.

The Great Escape

Avoid all the gears during the escape slide.

The Great Escape
1 guide

After the cutscenes, the credits will start to play. You'll unlock the achievement for simply beating the game.

Guardian Genie

Beat the game.

Guardian Genie
1 guide

Once the credits are done (Protip: You can skip them by holding the A button), you'll get a screen showing your completion percentage. If you followed this walkthrough exactly, it should say 100% completion and you'll unlock the corresponding achievement for accomplishing that feat.

Half-Genie, all Hero!

Achieve 100% completion!

Half-Genie, all Hero!
2 guides

Congratulations! Now to do some quick mop up achievements and prepare yourself for the speedruns!

There are a handful of achievements that require you to kill a certain number of enemies with a certain magic skill. You can easily get most of these on Main Street. So head to Main Street and equip the Flamethrower. You should have killed at least 2 Techno Grunts with fire magic already so kill the Tinkerbats you come across until the corresponding achievement pops.

Cooked!

Defeat 10 enemies using a Fireball.

Cooked!
1 guide

After the achievement pops, switch over to Lightning magic and keep making your way through the level, defeating all the Tinkerbats you come across with the lightning. After killing 20 of them another achievement will pop.

Shocking Encounter!

Defeat 20 enemies with Lightning.

Shocking Encounter!
1 guide

Now exit Main Street and head to Mermaid Falls. Equip the Mirror spell and when you reach the first Naga, activate your Mirror in front of her to reflect all of the shots she fires at you. Doing so will net you another achievement.

Back at ya!

Reflect 5 attacks back at an enemy with the Mirror.

Back at ya!
1 guide

Next we're going to go back to Hypno Baron's castle. Make your way to the second part of the level, where the spiders are at, the ones I told you to avoid for now. What you want to do here turn into the Spider and use the Spider Venom relic to shoot acid at the spider from behind. This can be trick as the spider can turn around quickly at times. Just be persistent with it and change back to Shantae to use your Healing dance to heal when needed and eventually you'll defeat the spider. If you defeated the spider as the Spider as well, you'll get another achievement.

The Spider Queen

Defeat a Bonelegs enemy as a Spider.

The Spider Queen
1 guide

Next up we're going to get an achievement for not being detected by Techno Grunts in Mermaid Falls. This achievement is much easier to do with the Harpy Dance as we can fly through pretty much all of the level, avoiding being detected, so do so. The only two we can't fly past are the very last two, the ones near the snake merchant at the end of the level. What you want to do is quickly run to the right as the first Techno Grunt has his back turned to you, drop down into the first small area you can drop into and wait for both of the Grunts to go left of you before going right and finishing the level. Doing so correctly will net you another achievement.

Investi-gator

Avoid detection from all the Techno Grunts.

Investi-gator
1 guide

That's it for the easy mop up achievements! Next up is our any% and 100% speed runs and our Hardcore playthrough!

You have a pretty large window for this achievement as you need to beat the game in under 3 hours for the any% achievement and under 4 hours for the 100% achievement. Now that the game is fresher in your mind, this should be much easier to accomplish. Just a few tips for this though as it's honestly not hard to do if you do this right after your first playthrough.

-Do this on HERO Mode as you'll have all of the initial dances right off the bat, meaning you can pick up collectables MUCH earlier than you normally would and also fly over most stages.

-Speaking of collecting items, collect any that you can as you progress through levels the first time to save you plenty of time on backtracking.

-Make sure before beating the game that you make a copy of your save so that you can go back and get all of the items that you missed so that you don't have to start all the way back from the beginning. That way you can net both achievements in the same playthrough.

-Gather all of the Gallery Keys as soon as you can. That way you can get the Magical Tiara and just breeze through the rest of the game with unlimited invincibility.

-Make use of the Warp Dance to skip areas to shave several minutes off your time!

Just play through the game for the first speed run, grabbing items the first time around when you can and you'll easily beat the game under 3 hours. REMEMBER TO MAKE A COPY OF YOUR SAVE BEFORE BEATING THE GAME.

Speed Runner

Saved the day as fast as possible!

Speed Runner
1 guide

Now after the achievement unlocks, open up the copy of your game and backtrack to get the rest of the items. Once you get everything else, beat the game as normal and you should finish under 4 hours for sure.

Quick Collector

Achieve 100% completion as fast as possible!

Quick Collector
4 guides

For the most part, the Hardcore playthrough plays almost similar to your Normal playthrough, but there are a few noticeable differences.

-Enemies will do much more damage. There are a handful of enemies that will kill you in one or two hits at the beginning of the game so tread carefully.

-Enemy and boss attack patterns will happen much quickly now. For example, the cactus enemies in Tassel Town will shoot their spikes immediately instead of charging up for a few seconds.

-Some enemies and bosses will change up their attack patterns from their Normal difficulty patterns.

-If you die, you start all the way back from the beginning of that area, not the screen you're on.

-The Magical Tiara doesn't give you infinite magic this time around. Rather your magic will slowly regenerate.

-You can only have 6 items held at once instead of 9.

The hardest part of Hardcore mode is pretty much the first two levels of the game as you have your default stats, meaning you will die in only a few hits and you have no healing items. Here are some tips on making Hardcore easier.

-For the first couple of stages, DON'T RUSH. Just take your time and carefully take out enemies.

-I would highly recommend maxing out your stats and spells after Mermaid Falls so make sure to have 300 Gems on hand before you beat Mermaid Falls so you can get the Warp Dance and exchange it for the Gem Jug dance.

-Always have 6 Potions on you at all times, especially at the beginning of the game when you only have a few hearts to begin with.

-Save your magic for boss fights so that you have max magic to use Invincibility to make fights much easier.

-When you get the Magical Tiara and run out of magic, ONLY use a Potion if you have low health. Instead, there's a small trick to use. If you use the Dryad dance that's bought from the snake merchant, you'll become invincible. Take advantage of this as you can't get hit and your magic will regenerate which will allow you to use Invincibility again. This will make some boss fights longer but makes them incredibly easier.

Once you defeat the final boss, your achievement will unlock as the credits roll.

Old-School, baby!

Complete Hard Core Mode, and show it what's what.

Old-School, baby!
1 guide

Congrats on your 1100 Gamerscore and completion of this great game!

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