Left 4 Dead 2

1). This guide is intended to help you attain 100% completion in Left 4 Dead 2. This game has single player and multiplayer achievements, along with 2 DLC packs with numerous additional achievements (The Passing & The Sacrifice).

2). You can play through the campaign and collect all of the story related achievements in 1 playthrough, but I would recommend playing through it twice, once on the easiest difficulty and once on the “Expert” difficulty.

3). There are a few achievements which take a lot of time and patience, so be prepared for a moderate amount of grinding. Of course, this walkthrough is intended to shorten the grinding process by listing hints and methods.

The Director

Think of this as an AI character who directs the gameplay for Left 4 Dead. The Director will set which items to spawn on each map and in which location, when and where to spawn the Special Infected, and is also in charge of the musical scores in the game. This means that every single playthrough will be different from the last. This is a very unique feature to this game which gives it an extremely unique feel. This walkthrough may list item locations, so please take into regard that the Director may change the item locations from time to time.

Adversaries

Common Infected

These are your average infected zombies. They usually work in packs or as part of a “horde”, but can also be found in smaller groups of 2 or 3, scattered around the maps. On the easier difficulties they can usually only sustain a couple of shots to their torso or limbs before dying, however on the harder difficulties they can soak up a lot more ammo, so aim for their head.

Uncommon Infected

These are new to the Left 4 Dead franchise. These differ slightly from the Common Infected and are distinguishable from their appearance. Each campaign has a different Uncommon Infected to deal with. They are as follows:

Dead Center: CEDA Agent. These will be dressed in either blue or yellow HAZMAT suits.
Dark Carnival: Clown. Can be easily recognised by their red and white striped trousers.
Swamp Fever: Mudman. Brown in appearance and spend most of their time in a crouched position.
Hard Rain: Construction Worker. These wear high-visibility jackets and white hard-hats.
The Parish: Riot Infected. Dressed in black riot gear with the word “Security” on their chests.

Special Infected

Boomer

A large, almost obese enemy. Once shot he will explode spraying bile on anyone or anything in close proximity. He also has the ability to vomit on the Survivors. If caught in his bile it will attract a horde of Common Infected and will temporarily hinder your vision. You’ll be able to tell if one is nearby, as he makes a distinctive gurgling sound. If he gets up close to you, do not shoot him. Instead shove him back. This will make him stumble backwards, allowing you to kill him without getting caught in his splash damage. He also has a melee attack which inflicts minimal damage. They do not have much health, so a few rounds should kill it.

Hunter

These can blend in with the Common Infected as they look similar. The only real difference in their appearance is the hood that he wears. He may also be in a crouched stance. They have the ability to scale walls and rooftops and are extremely fast and agile. He will pounce upon Survivors and pin them down on the floor. They will inflict large amounts of damage when they do so. If they have you pinned down you will temporarily become incapacitated until a teammate either kills him or shoves him off. They have a very distinct scream when they move around which alerts you of their presence. They have a moderate amount of health, so aim for the head. They also have a melee attack which inflicts minimal amounts of damage.

Smoker

Again, these can blend in with the Common Infected at a distance. They’ll be a bit more noticeable at closer range because of their deformed faces and large tongues. They have the ability of unleashing their long tongues upon the Survivors from a great distance. This will snare the Survivor, dragging them towards the Smoker, where upon he will inflict damage by melee attack. If the Survivor gets caught on any object whilst being dragged, they will still sustain damage. Smokers will usually hang around on rooftops or in windows. They can also impair the Survivors vision when killed, as they will emit smoke. If a Survivor is snared by the Smoker, they become temporarily incapacitated and will need rescuing. Killing the smoker, shooting the tongue or shoving the snared Survivor will release them. They are fairly weak opponents by themselves, and have a melee attack which inflicts minimal amounts of damage. They will let out a “Yelp” if they are in close proximity.

Jockey

The Jockey is small in stature, but has the ability to jump on to a Survivors shoulders and steer them into obstacles. Whilst the Jockey is latched onto a Survivor he causes damage-over time, but can be shoved off. He also has a melee attack which causes minimal damage. They have a moderate amount of health and will absorb a lot of damage before dying. You’ll hear his very distinct laughter if he is in close proximity

Charger

The Charger is the largest in stature of the Special Infected. His primary attack is a shoulder charge. If a Survivor happens to be in the way on his charge, he or she will be carried along with the Charger until an object obstructs them, where upon he will repeatedly slam the Survivor into the floor, inflicting great amounts of damage. He also has a melee attack which deals a moderate amount of damage. He is immune to the shove attacks, so the only way to dispose of him is to shoot him repeatedly. He has a moderate amount of health. Chargers are fairly difficult to detect as they make little noise up until they use their charge attack where upon he will let out a distinctive cry.

Spitter

The Spitter will unleash a ball of bile by way of spitting. If a Survivor is hit with said bile it will not inflict any damage, however once the bile hits the ground it will spread into a large puddle. If any Survivors are standing in this puddle it will inflict large amounts of damage. She also has a melee attack which will inflict minimal damage. She has very little health, so is easily killed. Once killed, she will leave a small acid patch around her corpse, where if stepped upon will inflict damage. She will let out a high pitched screech if in close proximity and has a distinct spitting sound when she spits.

Witch

Witches are very passive and can be heard crying from a distance. Unlike in the first Left 4 Dead game, she has the ability to roam around. If you disturb her, either by getting too close to her, shining your flashlight on her or by shooting her she will soon become agitated and turn on you. If she does she will incapacitate, or even kill you on the Expert difficulty, in a heartbeat. She has a large amount of health, unless you aim for her head. She can be disposed of very quickly though. Creep up behind her with a Shotgun (flashlight turned off) and blast her in the head. This should kill her with one shot.

Tank

Think of these as the “boss” of the game. They are extremely tough, especially on the harder difficulties. They are huge in stature and are incredibly strong. They have the ability to punch cars and other large objects, along with ripping up concrete from the floor and tossing it. If any of these projectiles hit you it will inflict vast amounts of damage and in some cases may cause incapacitation. They have a very lethal melee attack, which when unleashed upon a Survivor will send them flying backwards, sometimes even off of cliffs and buildings. They have huge amounts of health and can take time to kill. The use of Molotov Cocktails can be very effective against Tanks as it will alight them causing damage-over-time. You will know when a Tank is near as you’ll hear his roar along with a certain musical score.

Weapons

P220 Pistol

This will be your secondary weapons at all times. When you’ve depleted the ammo on your primary weapon or when you don’t have time to reload, pressing the Y button will equip this pistol. If you see this pistol lying on the floor, it can be picked up and dual-wielded. This replaces the M1911 Pistol from the first game.

Ammo Capacity: 15 (30 if dual-wielded), unlimited ammo.
Damage per Shot: 36
Rate of Fire: 300 per minute (600 if dual wielded)
Damage per Second: 175 (350 if dual wielded)
Damage per Magazine: 540 (1050 if dual-wielded)
Total Damage: Infinite

Magnum Pistol

New to Left 4 Dead 2, it has a small magazine capacity but packs a big punch, usually killing Common Infected with one shot.

Ammo Capacity: 8, unlimited ammo.
Damage per Shot: 80
Rate of Fire: 198 per minute
Damage per Second: 267
Damage per Magazine: 640
Total Damage: Infinite

Submachine Gun

A tier 1 weapon, it is very useful for suppressing enemies and against the Horde. Very accurate at close range, but struggles at long range. What it lacks in damage, it makes up for in fire rate. This will more than likely be the gun you use the most. You can carry slightly more ammo for the Submachine Gun in Left 4 Dead 2 than in the first game.

Ammo Capacity: 50, 650 carried.
Damage per Shot: 20
Rate of Fire: 960 per minutes (16 per second)
Damage per Second: 320
Damage per Magazine: 1000
Total Damage: 14,000

Silenced Submachine Gun

New to the Left 4 Dead series, the Silenced version of the Submachine gun carries a higher rate of fire and greater stopping power.

Ammo Capacity: 50, 650 carried
Damage per Shot: 25
Rate of Fire: 960 per minute (16 per second)
Damage per Second: 400
Damage per Magazine: 1250
Total Damage: 17,500

Pump Shotgun

Another Tier 1 weapon, it will be more used than the Auto Shotgun as it is more commonly found. Deals large amounts of damage at close range and at multiple enemies due to it’s spread. Left 4 Dead 2’s version has a smaller carry capacity, but it does slightly more damage per shot than it’s Left 4 Dead predecessor.

Ammo Capacity: 8, 56 carried.
Damage per Shot: 250
Rate of Fire: 69 per minute
Damage per Second: 287
Damage per Magazine: 2000
Total Damage: 16,000

Chrome Shotgun

New to Left 4 Dead 2, the Chrome Shotgun is very similar to the Pump Shogun. The only real noticeable difference is that it is slightly more accurate, which can be effective in narrow passageways or hallways.

Ammo Capacity: 8, 56 carried
Damage per Shot: 248
Rate of Fire: 69 per minute
Damage per Second: 285
Damage per Magazine: 1984
Total Damage: 15,872

Tactical Shotgun

Otherwise known as the Auto Shotgun, this tier 2 weapon is extremely efficient during close quarters combat. Utilising its spread shot is very effective against fighting the waves of Horde. Preferred over the Pump and Chrome Shotguns because of its higher rate of fire.

Ammo Capacity – 10, 90 carried
Damage per Shot: 253
Rate of Fire: 200 per minute
Damage per Second: 840
Damage per Magazine: 2530
Total Damage: 25,300

Combat Shotgun

Similar to the Tactical Shotgun, but is slightly more accurate making it more effective at mid-range distances.

Ammo Capacity: 10, 90 carried
Damage per Shot: 252
Rate of Fire: 200 per minute
Damage per Second: 836
Damage per Magazine: 2520
Total Damage: 25,200

M-16 Assault Rifle

Replaces the standard Assault rifle from the first Left 4 Dead game, although has exactly the same statistics.

Ammo Capacity: 50, 360 carried.
Damage per Shot: 33
Rate of Fire: 684 per minute
Damage per Second: 376
Damage per Magazine: 1650
Total Damage: 13,530

Combat Rifle

The Combat Rifle is new to Left 4 Dead 2. Unlike the other rifles, it fires in 3 round bursts meaning better accuracy, but a lower rate of fire. It also packs a bit more of a punch than the M-16 Assault Rifle.

Ammo Capacity: 60, 360 carried
Damage per Shot: 44
Rate of Fire: 502 per minute
Damage per Second: 368
Damage per Magazine: 2640
Total Damage: 18,480

AK-47

Another new addition to the Left 4 Dead 2 arsenal, the AK-47 is the most powerful of the 3 assault rifles and with its slower fire rate means it is able to take out Hordes of Common Infected more efficiently.

Ammo Capacity: 40, 360 carried
Damage per Shot: 58
Rate of Fire: 461 per minute
Damage per Second: 446
Damage per Magazine: 2320
Total Damage: 23,200

Hunting Rifle

The Hunting Rifle makes a welcomed return to Left 4 Dead 2. It usually kills Common Infected with one shot. It has a low rate of fire, so is not very effective when in close quarters combat. This may take some time to get used to, so only use it if you feel confident enough.

Ammo Capacity: 15, 150 carried
Damage per Shot:
90
Rate of Fire:
240 per minute
Damage per Second:
360
Damage per Magazine:
1350
Total Damage:
14,850

Sniper Rifle

Left 4 Dead 2 introduces another weapon which utilises the scope function. The Sniper Rifle is similar to the Hunting Rifle in terms of power, but has a larger magazine size. This gives it the advantage as it requires less reloading.

Ammo Capacity: 30, 180 carried
Damage per Shot: 90
Rate of Fire: 240 per minute
Damage per Second: 360
Damage per Magazine: 2700
Total Damage: 18,900

Grenade Launcher

The Grenade Launcher is new to Left 4 Dead 2. It launches a small grenade, which when collided with any surface, unleashes a large explosion that will kill any Common Infected within its blast radius. It can be useful against Hordes (when at a distance) and Tanks. Just be sure to not fire it in close quarters range as it has the ability to inflict damage upon the carrier.

Ammo Capacity: 1, 30 carried
Damage per Shot: 400
Rate of Fire: 16 per minute
Damage per Second: N/A
Damage per Magazine: 400
Total Damage: 12,000

M60

Another new “Special Tier” weapon, the M60 has the ability to wipe out a wave of Common Infected within seconds. Its large magazine capacity and high rate of fire make it extremely effective against the Horde and tougher enemies such as Witches and Tanks. The M60 will only appear in the DLC’s (The Passing, The Sacrifice & No Mercy).

Ammo Capacity: 150, 0 carried
Damage per Shot: 50
Rate of Fire: 545 per minute
Damage per Second: 454
Damage per Magazine: 7500
Total Damage: 7500

Grenades

Molotov Cocktail

These can be used to exploit a large area as a means of defence, or indeed an attack. When thrown it spreads fire within a small radius, lighting any Common Infected or Special Infected on fire. Particularly useful against Tanks. These can also be very effective in small corridors or hallways to protect yourself against an incoming Horde attack. These can always harm your team mates, so be careful where you throw them.

Ammo Capacity: 1, 1 carried
Rate of Fire:
1 use only
Damage per Second:
100 per 13 seconds

Pipe Bomb

These are used to attract the Common Infected. If you throw one, it will emit a small, red, flashing light which will attract the attention of said enemies. Are very effective in the finales or incoming Horde attacks. These can also cause friendly fire damage.

Ammo Capacity: 1, 1 carried
Rate of Fire:
1 use only

Bile Bomb

Another new addition to Left 4 Dead 2. Bile Bombs do little damage to enemies upon impact, but will attract Common Infected to whatever it hits. These are especially useful against Tanks.

Ammo Capacity: 1, 1 carried
Damager per Shot: 50
Rate of Fire: 1 use only.

You can also use other items scattered around in the Left 4 Dead world, such as Gas Cans, Oxygen Tanks and Propane Tanks. These can be used tactically to kill off incoming Horde attacks. Simply shoot them to cause explosions.

Melee Weapons

Among the new weapons featured in Left 4 Dead 2 comes the ability to use melee weapons. These will be used as your secondary weapon, replacing any pistol(s) you may be carrying. These can be extremely useful for tactical play or if you run out of ammo for your primary weapon. They can be found in a variety of locations around each of the campaigns. The different melee weapons are listed below, along with how long it takes to kill a Tank on the Expert difficulty (this is to show how effective they are).

Axe: 18.2 seconds
Baseball Bat: 17 seconds
Chainsaw: 8 seconds (provided you have a sufficient amount of Petrol)
Cricket Bat: 17 seconds
Crowbar: 18 seconds
Frying Pan: 18 seconds
Golf Club: 15 seconds (The Golf Club only appears in “The Passing” DLC)
Guitar: 18 seconds
Katana: 15 seconds
Machete: 13.5 seconds
Nightstick: 13 seconds

Weapon Ugrades

Left 4 Dead 2 also introduces weapon upgrades. These can either be weapon or ammo specific. You can find them scattered around the varying chapters of each campaign. They are as follow:

Laser Sight

This will add a red laser to any primary weapon, making them more accurate. You will see the laser emitting from your weapon and will form a small red dot on any surface you point it on. This can also be useful for seeing where your teammates are aiming.

Explosive Ammo

Also known as Fragmentation Rounds, they will explode on impact dealing greater damage. When picked up it will acquire the Med Kit slot in your inventory, so it is better to deploy them as soon as you get them.

Incendiary Ammo

When deployed, your ammo will be upgraded so that any adversary shot will be set ablaze instantly. These are particularly useful against Special Infected and Tanks.

Mutations

With the release of ‘The Passing’ DLC, Valve added the Mutation mode in Left 4 Dead 2. It adds an extra element to the Left 4 Dead 2 game in that it creates new gameplay modes which change on a bi-weekly schedule. These can vary between single player and multiplayer modes. The confirmed Mutations are detailed below*:

Realism Versus** - Versus Mode – Combines both the Versus and the Realism modes.
Bleed OutCampaign Mode – No Med Kits, doubled Special Infected spawn rate times.
Follow the LiterScavenge Mode – Only one group of gas cans spawn at a time.
Last Gnome on EarthCampaign Mode – Survivors must transport Gnome Chompski from the start of the campign to the end.
Last Man on EarthSingle Player Mode – No Common Infected and no teammates. If snared by a Special Infected, you’ll have one more chance to survive.
Chainsaw MassacreCampaign Mode – Chainsaws with unlimited fuel and Pistols only.
Room for OneCampaign Mode – Only the finale of any campaign will be played and there will only be room for one Survivor on the rescue vehicle.
Headshot!Campaign Mode – Only headshots will kill the Infected.
Versus SurvivalVersus Mode – Combines both the Versus and Survival modes.
Four Swordsmen (of the Apocalypse)Campaign Mode – Katana’s only. No Common Infected.
Hard EightCampaign Mode – The maximum number of Special Infected spawning is doubled from 4 to 8.
Healthpackalypse!Versus Mode – No Med Kits, Pain Pills or Adrenaline.
Gib FestCampaign Mode – M60’s and Magnum’s only, both with unlimited ammo.
Iron ManRealism Mode – Similar to Realism mode. No ammo piles. The game will end if the Survivors die instead of restarting the chapter.
Taaannnkk!Versus Mode – All the Special Infected will spawn as Tanks. Pain Pills will replace Med Kits.
Hunting PartyCampaign Mode – Only Hunters will spawn as the Special Infected (Tanks and Witches will also spawn)
Lone GunmanSingle Player Mode – Only Magnums and grenades will spawn, along with only Boomers and the Horde.
Bleed Out VersusVersus Mode – Combibes both the Versus and Bleed Out Mutation.
Healing GnomeCampaign Mode - Survivors health will deplete gradually. No health items will spawn. Only carrying Gnome Chompski will heal you.
Special DeliveryCampaign Mode – Similar to the Hard Eight Mutation, only there is no spawn timer for the Special Infected.
Flu SeasonCampaign Mode – Only Boomers and Spitters will spawn, but without a spawn timer. They do not have a cooldown period on their primary attacks either.
Riding My SurvivorVersus Mode – Only Jockeys will spawn, with increased health, speed and damage,
NightmareSurvival Mode – Common and Special Infected have increased health. Thicker fog on levels.
Death’s DoorCampaign Mode – Incapacitation is removed. If you run out of health, you will die. No Med Kits.

* These are subject to change, but were correct as of May 2011.
** Realism Versus mode is now a permanent mode and can be found in the Main Menu. It will still count as a Mutation for your progress towards the Mutation Overlord achievement.

Campaign (specifically for the “Expert” difficulty)

For maximum enjoyment and minimum effort, grab a team of friends and aim to knock out the “What Are You Trying To Prove?” achievement. This entails you to complete all 5 campaigns on the Expert difficulty. You’ll need 3 other friends who know this game inside out and who are more than capable. More about this achievement is explained later in this walkthrough.

It is imperative that you stick together. If you wander off then you leave yourself open to attack from the Special Infected or even the Horde. Not only will this put you in jeopardy, but your whole team will be affected.

Turn on the Captions. This will help you tremendously as it will state whether any Special Infected are nearby.

Slowly but surely wins the race. There’s no point in rushing, especially on the Expert difficulty, as the Common Infected can run just as fast as you can, and if you don’t spot one coming from the rear he’ll knock 10 points off of your health bar. Take your time!

As mentioned in the overview, I would recommend playing through the campaign on the Easy difficulty first. This is to ensure that you get yourself familiar with how the game plays, and it’s a lot easier to knock out the majority of the achievements on easy. So, without further ado:

There are 5 campaigns to work your way through. On average, each campaign takes between 1-2 hours, depending on your skill level and difficulty. The harder the difficulty, the longer it will take you. You may be able to shave some minutes off of the completion time with a good group of 4 players, as opposed to the AI.

Campaign achievements:

DEAD CENTER

You’ll start the story campaign on top of The Vannah Hotel. After just missing the last evacuation helicopter, the Survivors have to make their way through the hotel, through zombie infested streets and into the Liberty Mall for the finale which occurs in the Atrium. Here they find a Dodge Charger on display, but it requires gas. You’ll need to fill the car with enough gas to break out of the Atrium.

You’ll come across certain Infected who wear blue or yellow HAZMAT suits. Some of these carry vials of Boomer Vomit, where upon if killed they may drop one. If they do, pick it up. This will count towards the 10 you need for the ‘ROBBED ZOMBIE’ achievement. This is easiest done on Chapter 2: The Streets. You’ll come to a point where you have to collect some Cola from the Save 4 Less for the owner of the gun store. Head towards the supermarket and open the doors. This will trigger an endless wave of Infected with plenty of CEDA agents to pick off.

ROBBED ZOMBIE

Collect 10 vials of Boomer vomit from infected CEDA agents you have killed.

ROBBED ZOMBIE
7 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

PRICE CHOPPER

Survive the Dead Center campaign.

PRICE CHOPPER
2 guidesOnline/OfflineSingle PlayerCooperativeVersusMain Storyline

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DARK CARNIVAL

The next campaign is actually The Passing, but as that is a DLC campaign, I’ll skip it for now. Details on The Passing, and it’s achievements, can be found below. So, the next campaign is Dark Carnival. Having escaped the Atrium finale in your Dodge Charger, you will happen upon an abandoned freeway. This is the end of the line for your car because of the build up of abandoned cars. Setting out on foot, you’ll have to navigate through the Whispering Oaks amusement park. During this campaign you’ll be able to gain Gnome Chompski for the ‘GUARDIN’ GNOME’ achievement, along with the 2 carnival game related achievements for beating “Moustachio” (GONG SHOW & STACHE WHACKER). All 3 solutions for these achievements can be found below. Once you’ve overcome the amusement park you’ll find yourself in the park’s stadium for the finale, where upon you’ll be rescued by a helicopter.

In the second chapter, The Fairground, you’ll find a shooting alley named “Peanut Gallery”. This is where you’ll find Chompski the Gnome. All those who are familiar with the game Half Life 2: Episode 2 will recognise this little fellow. To gain access to him you’ll need to score 750 points in the Peanut Gallery. Press the red button to start the game and begin shooting the peanuts that fly across. Once you manage the required 750 points, a red box to the left of the Gallery will open, revealing Mr. Chompski in all his splendour. You’ll need to transport the gnome until the very end of the campaign, right up until you board the rescue helicopter during the finale. Gnome Chompski is actually a play on the name of the political writer Noam Chomsky. Cool huh?

GUARDIN' GNOME

Rescue Gnome Chompski from the Carnival.

GUARDIN' GNOME
9 guidesOnline/OfflineSingle PlayerCooperativeVersus

During the fourth level (The Barns), but before you get to the Bumper cars, you’ll see that age old carnival game where you have to test your strength. If you hit the red pad with any melee weapons and manage to ring the bell the ‘GONG SHOW’ achievement will unlock. You must use an adrenaline shot before you attempt this otherwise you won’t be able to ring the bell. If you don’t have any adrenaline shots on you, search around the level. There should be one knocking around somewhere. View the video below for more help.

GONG SHOW

Prove you are stronger than Moustachio.

GONG SHOW
4 guidesOnline/OfflineSingle PlayerCooperativeVersus

Further on during the same level as the ‘GONG SHOW ‘achievement, just before you enter the Barns, you’ll see another carnival game. It’s the same game as the classic “Whack-a-Mole” you see at any decent fairground. If you get 42 points in this game, the achievement will unlock.

STACHE WHACKER

Prove you are faster than Moustachio.

STACHE WHACKER
3 guidesOnline/OfflineSingle PlayerCooperativeVersus

The Whispering Oaks amusement park level features Infected Clowns. They’re most distinctive feature is their red-and-white striped trousers. Sometimes they’ll be leading a group of Common Infected. If you see that they are, alight him with a Molotov and you’ll earn the ‘FRIED PIPER’ achievement. I found the best location for this is at the end of the forth level (The Barns). Make sure you have a Molotov with you and get yourself into the Safe Room, but don’t close the door just yet. During this part of the level the Infected are on an unlimited respawn, so they’ll keep coming until you close the Safe Room door. Throw the Molotov down either of the small lanes you just came through. More often than not a Clown will run into the wall of fire who is leading a group of Infected.

FRIED PIPER

Using a Molotov, burn a Clown leading at least 10 Common Infected.

FRIED PIPER
6 guidesOnline/OfflineSingle PlayerCooperativeVersus

When you see a Clown, instead of killing him, shove him back using the Left Trigger, and you’ll honk his nose. You’ll know you’ve done it as you’ll hear a rather amusing ‘honk’ sound. Repeat this 10 times with different clowns to earn the following achievement:

CL0WND

Honk the noses of 10 Clowns.

CL0WND
5 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

MIDNIGHT RIDER

Survive the Dark Carnival campaign.

MIDNIGHT RIDER
3 guidesOnline/OfflineSingle PlayerCooperativeVersusMain Storyline

***

SWAMP FEVER

As in the ‘No Mercy’ campaign in the first Left 4 Dead game, the helicopter pilot has succumbed to the zombie infected and so the helicopter crash lands in the Mississippi bayou. The Survivors must now work their way through the eerie, swamp laden marshlands, whilst surviving different scenarios including an alligator farm, a crashed airline plane and a shanty town. The finale takes stage at a plantation house where they must await rescue from a boat skipper named Virgil. If you manage to survive you’ll be rewarded with the ‘RAGIN CAJUN’ achievement.

You’ll notice whilst playing the ‘Swamp Fever’ campaign that there are Infected that look slightly different from the Common Infected. These are the Swampy Mudmen. They are brown in colour and can move quickly through the swamps. You’ll find them after you finish the first chapter of this campaign. If you kill 10 of these whilst they are in the water you’ll gain an achievement. Throw pipe bombs to earn this a bit quicker.

DEAD IN THE WATER

Kill 10 swampy Mudmen while they are in the water.

DEAD IN THE WATER
4 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

During the Swamp Fever campaign, you’ll discover a small airplane wreckage. You’ll be asked to defend yourself against an incoming wave of Horde after trying to open the airplane door. If you manage to survive the incoming Horde attack without taking any damage, you’ll earn yourself an achievement. If playing with the AI, I found the best method was to back yourself in between 2 rows of seats. One of the AI should stand in front you which will make it almost impossible to take any damage. Use a Pipe Bomb if you feel you’re getting overwhelmed. You only have to defend yourself for a couple of minutes, so it really isn’t too difficult.

WING AND A PRAYER

Defend yourself at the crashed airliner without taking damage.

WING AND A PRAYER
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RAGIN' CAJUN

Survive the Swamp Fever campaign.

RAGIN' CAJUN
2 guidesOnline/OfflineSingle PlayerCooperativeVersusMain Storyline

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HARD RAIN

Having been rescued by Virgil, you soon realise that his boat doesn’t have enough fuel to get them to New Orleans. They stop in the abandoned town of Ducatel, Mississippi to scavenge for more fuel. During this hunt, the Survivors have to navigate their way through a Witch-infested sugar mill to reach a gas station. Once you obtain the gas, you then need to work your way back through the mill in treacherous conditions until you get to a Burger Tank, whereby you will need to illuminate the sign to signal your return for Virgil to recognise.

During Chapter 2: Sugar Mill, you’ll be heading towards the gas station. During this you’ll work your way through the Sugar Mill which will be infested with Witches. You’ll need to avoid all of the witches to earn the ‘SOB STORY’ achievement. Watch where you're shooting as there may be a Witch hiding behind the enemy your shooting at. To make life easier, I’d recommend using a melee weapon. The achievement will unlock once you’ve entered the Safe Room in the gas station.

SOB STORY

Navigate the sugar mill and reach the safe room without killing any Witches.

SOB STORY
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WEATHERMAN

Survive the Hard Rain campaign.

WEATHERMAN
3 guidesOnline/OfflineSingle PlayerCooperativeVersusMain Storyline

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THE PARISH

The last campaign of Left 4 Dead 2 is called The Parish. Having arrived in New Orleans, the Survivors find themselves in a zombie manifestation. The city is overrun with Infected. They have to make their way through the streets, an abandoned quarantine zone and a cemetery until they arrive at a partially collapsed bridge for their final push for safety. Crossing said bridge is no picnic as it is teeming with Infected and Tanks. If you complete this campaign, you’ll earn the ‘BRIDGE BURNER’ achievement:

During the third chapter, The Cemetery, you’ll happen upon a car impound. You'll know you're in the correct place when you see an abundance of abandoned red and white cars just after you emerge from the sewers. You’ll need to navigate your way through without setting off any of the car alarms to earn the ‘VIOLENCE IN SILENCE’ achievement. It’s a lot easier than it sounds. Have a melee weapon equipped to avoid any urges to fire and risk setting off an alarm. Avoid jumping on the red cars as these are the ones which have the alarms equipped. Jumping on the white cars is fine. It’s not a vast area by any means, so this shouldn’t take too long. The achievement will unlock once you enter the Safe Room

VIOLENCE IN SILENCE

Navigate the impound lot and reach the cemetery safe room without tripping any alarms.

VIOLENCE IN SILENCE
5 guidesOnline/OfflineSingle PlayerCooperativeVersus

To earn the ‘BRIDGE OVER TREBLED SLAUGHTER’ achievement, you’ll need to cross the bridge and board the rescue helicopter during the finale of The Parish campaign in under 3 minutes. I would recommend grabbing an adrenaline shot from the Safe Room before you start as this will help you run quicker in times of need. Grab a melee weapon and preferably a Combat Rifle. Keep left of the bridge and avoid the Tank when you see him. He is very easy to dodge, but be wary of his ranged attack. If you’re struggling with the bots being too slow, start the chapter on Expert difficulty, kill off the AI then switch it back to Easy.

BRIDGE OVER TREBLED SLAUGHTER

Cross the bridge finale in less than three minutes.

BRIDGE OVER TREBLED SLAUGHTER
12 guidesOnline/OfflineSingle PlayerCooperativeVersusTime/Date

BRIDGE BURNER

Survive the Parish campaign.

BRIDGE BURNER
2 guidesOnline/OfflineSingle PlayerCooperativeVersusMain Storyline

***

During the campaign, you’ll notice that there are special infected who are dressed differently from the Common Infect. These are called Uncommon Infected. Kill one of each from every campaign to earn the ‘CRASS MANGERIE’ achievement. The Uncommon Infected are listed below:

Dead Center: CEDA Agent
Dark Carnival: Clown
Swamp Fever: Mudman
Hard Rain: Construction Worker
The Parish: Riot Infected (This one is not required for the achievement)

CRASS MENAGERIE

Kill one of each Uncommon Infected.

CRASS MENAGERIE
1 guideOnline/OfflineSingle PlayerCooperativeVersus

If you manage to complete an entire campaign using only melee weapons, you’ll earn the ‘CONFEDERACY OF CRUNCHES’ achievement. For this to unlock you must not use any primary weapon or pistol, any grenades, explosives or mounted machine gun.

CONFEDERACY OF CRUNCHES

Finish a campaign using only melee weapons.

CONFEDERACY OF CRUNCHES
7 guidesOnline/OfflineSingle PlayerCooperativeVersus

As detailed in the ‘General Hints & Tips’ section of this walkthrough, you will at some point come across an ammo upgrade. They look like small tin boxes that can be picked up and deployed on the floor. They will occupy the Med Kit slot in your inventory, so be aware when picking one up. Once you have deployed it on the floor, have you and your team collect the ammo and the ‘ARMORY OF ONE’ achievement will unlock.

ARMORY OF ONE

Deploy an ammo upgrade and have your team use it.

ARMORY OF ONE
4 guidesOnline/OfflineSingle PlayerCooperativeVersus

Again, refer to the ‘General Hints & Tips’ section for a list of the melee weapons available to you. Once you have killed at least one Infected with each of the weapons, you’ll earn the following achievement:

CLUB DEAD

Use every melee weapon to kill Common Infected.

CLUB DEAD
2 guidesOnline/OfflineSingle PlayerCooperativeVersus

The ‘DISMEMBERMENT PLAN’ achievement requires you to kill 15 Common Infected with a single shot from the Grenade Launcher. Once you’ve acquired said weapon, grab either a Pipe Bomb or a Bile Bomb and wait for the Horde to appear. When they do, throw either grenade, wait for the sufficient amount of Infected to engulf the grenade and fire your grenade round into them. This should unlock the achievement along with a feeling of great satisfaction as you are covered in zombie innards.

If you can’t find the correct combination of weapons, try loading up a Survival game on the Dark Carnival: Concert Finale level. There should be both the Grenade Launcher and a Pipe Bomb.

DISMEMBERMENT PLAN

Kill 15 Infected with a single grenade launcher blast.

DISMEMBERMENT PLAN
5 guidesOnline/OfflineSingle PlayerCooperativeVersus

During the campaign, you’ll encounter an abundance of Jockeys who will be hungry for that elusive ride on your--and your teammates--shoulders. If you find one of your teammates being ridden by a Jockey, try to kill it as soon as possible. If you manage to shoot him off in under 2 seconds you’ll unlock the following achievement:

A RIDE DENIED

Kill a Jockey within 2 seconds of it jumping on a Survivor.

A RIDE DENIED
2 guidesOnline/OfflineSingle PlayerCooperativeVersusTime/Date

Trying to ‘level’ or kill a Charger with a melee weapon can be extremely tricky and frustrating, especially trying to do it whilst he's charging. Not only is it tough just trying to make contact with a melee weapon on him whilst he’s charging, but trying to kill him doing so seems a very daunting task to say the least. The easiest method is to grab a friend, load up a Versus game, kill off your AI counterparts, so that they don’t get in the way and get your friend to spawn as a Charger. This is where communication with your buddy is imperative. Shoot his health down as low as possible, then equip your melee weapon. Have your friend charge you, but stand just out of his charging line. The reason you want to stay out of his charge line is because if he manages to accidently catch you, you’ll have no teammates to save you and you’ll need to restart and try again which can become a pain. Take a swing at him with your melee weapon as he is passing by. Hopefully you will make contact and it should kill him earning you the ‘LEVEL A CHARGE’ achievement. If you don’t have any willing friends to help you out, head over to the Gaming Sessions and create a session.

There is another method which I managed to do on my own. For those of you who have ‘The Passing’ DLC, I ran to the end of the first chapter during the Hard Eight Mutation, as there was double the chance of Chargers spawning. I allowed my AI counterparts to hide in the Safe Room whilst I waited outside, picking off all of the Special Infected that were spawning with my golf club. If you get snared by the Special Infected, your AI teammates will run out of the Safe Room (if you’ve left the door open) and help you out, where they will swiftly run back in again. Once a charger spawns, just keep hacking away at him, during which he should charge you at some point earning you the achievement.

LEVEL A CHARGE

Kill a Charger with a melee weapon while they are charging.

LEVEL A CHARGE
8 guidesOnline/OfflineSingle PlayerCooperativeVersus

Killing a Spitter before she is able to spit is very easy and should be one of the first achievements you earn in Left 4 Dead 2. They don’t have much health, so as soon as you see one, kill it. If you killed her before she spat, you’ll unlock the ‘ACID REFLEX’ achievement.

ACID REFLEX

Kill a Spitter before she is able to spit.

ACID REFLEX
3 guidesOnline/OfflineSingle PlayerCooperativeVersus

As per the ‘ACID REFLEX’ achievement above, unlocking the ‘SEPTIC TANK’ achievement should be just as easy. Once you find a Bile Bomb, hold onto it until you encounter a Tank, then it’s simply a case of throwing the Bile Bomb at him. Then you can sit back and watch the Common Infected get battered by the Tank... hilarious.

SEPTIC TANK

Use a bile bomb on a Tank.

SEPTIC TANK
4 guidesOnline/OfflineSingle PlayerCooperativeVersus

Trying to kill a Tank using only melee weapons for the ‘TANK BURGER’ achievement can be tough and a little tricky. You cannot damage it in any other way than using a melee weapon, so guns, grenades and gas canisters are off the agenda. The easiest method is with 3 human teammates all equipping a melee weapon and hacking away.

If trying to do this solo it can be even tougher as your AI teammates will shoot at him which will ruin your attempt. You could kill off your AI friends and run through the campaign on your own, but you must be wary of the Special Infected as they will incapacitate you once snared. Even if you manage to get to a Tank, trying to take one down on your own with just a melee weapon is very difficult. You could wait for the Chainsaw Massacre Mutation to attempt this, as all the Survivors have chainsaws, which makes it very easy.

Another method is to boost it with a second controller. Load up a chapter on any campaign (I’d recommend The Bridge finale on The Parish). Make sure you’re playing as the Survivors and the Guest account (second controller) is playing as the Infected. As the Survivors, kill off your teammates then make your way across the bridge until you encounter the Tank. The Tank should be controlled by the Guest account, so start hacking away at him, but don’t kill him just yet, instead take his health to as low as possible. Grab the second controller and move the Tank back towards the Safe Room until you lose control of him. Now with the first controller, it’s just a case of finishing the Tank off. Job done.

TANK BURGER

Kill a Tank with melee weapons.

TANK BURGER
21 guidesOnline/OfflineSingle PlayerCooperativeVersus

Left 4 Dead 2 introduces a new game mode by the name of Realism. This mode makes things a little more realistic, thus, a lot tougher. The main features with the mode is that there won’t be any silhouettes around your teammates or weapons when they’re on the other side of a wall, and the ability to rescue teammates from closets is gone. You’ll need to complete a campaign on the Expert difficulty with Realism turned on to earn ‘THE REAL DEAL’ achievement. Tips for the Expert difficulty are detailed below for the ‘STIL SOMETHING TO PROVE’ achievement. Just be aware of where your teammates are because it’ll be more difficult to tell whether they have been snared by a Special Infected.

THE REAL DEAL

Survive a campaign on Expert skill with Realism mode enabled.

THE REAL DEAL
8 guidesOnline/OfflineSingle PlayerCooperativeDifficulty Specific

The ‘BEAT THE RUSH’ achievement requires you to earn at least a Bronze medal in Survival mode using only melee weapons. This can be extremely tough, but there is an easy way. This can be done either on your own with the AI or as part of a team. Load up the Atrium on the Dead Center campaign whilst grabbing the melee weapon on the counter in front of you. A Med Kit and/or Pain Pills is also recommended. Start the horde be pressing the radio on the other counter and rush up the stairs behind this. Follow the stairs up to the top floor, turn right and move across the bridge. From here turn right again, and follow the path round until you come to a boarded up dead-end. This is where you will be holding up for the next 4 minutes (4 minutes is the time required to earn a Bronze medal). Be wary of any Infected climbing over the board. If you’re playing with the AI, they’ll give you great cover. If a Tank comes flying over, run! Let the AI deal with him. Once he’s dealt with, go back to the dead-end. Just remember to only use your melee weapon and the achievement will be yours after the 4 minutes have concluded. Follow the video below for a more accurate guide:

BEAT THE RUSH

In a Survival round, get a medal only using melee weapons.

BEAT THE RUSH
9 guidesOnline/OfflineSingle PlayerCooperative

By far the most difficult of the Left 4 Dead 2 achievement list is trying to complete each campaign on the Expert difficulty setting. This is extremely time consuming and frustrating. Each campaign can take between 2-4 hours, depending on the number of human teammates you have and their skill level. This is easiest done during the Mutations of ‘Last Man on Earth’ as there are no Common Infected, or on ‘Gib Fest’ as you have M60’s with unlimited ammunition. Remember:

  • Friendly fire is turned on, so avoid shooting your teammates as this will deplete their health quickly.
  • Turn "Full Captions" on in your option menu. This is an easy way of telling whether there are any Special Infected lurking near you.
  • Don't be greedy, especially when it comes to health. If your teammate(s) are low on health and you have ample, heal them with either your Med Kit or Pain Pills.
  • Make use of your grenades. If you're feeling overwhelmed use one of your Pipe Bombs.

I will try to guide you through each finale, starting with Dead Center.

Dead Center

You’ll find yourself in the Atrium, needing to fill up the car with 8 gas cans (8 in single player, 13 in online campaign mode). Leave the gas cans on the ground floor for now. Go for the cans that are on the 1st and 2nd floors first. When you grab one on the higher floors, throw them down to the ground floor for collecting at a later stage. Once you have cleared the higher floors, you can start work on the ground floor ones, but don’t empty any into the car just yet as this will trigger the Horde and Special Infected. Once you have the sufficient amount of gas cans within close proximity of the car, start fuelling the car. This will no doubt trigger a Tank or 2. Grab a Molotov from the reception desk opposite the car and throw it at the Tank(s). There is enough open space to outmaneuver him, so utilise this. You will only be allowed to end the finale once the car has enough gas and all the Survivors left alive are close enough to the car.

Dark Carnival

You’ll find yourself in a small concert stadium where you need to attract a rescue helicopter by starting up a rock concert. This will also alert the Horde. Once you’ve turned on the lighting by pressing the button at the top of the seating area, and you’ve turned on the sounds effects and fireworks on the stage, head back up to the seating area and sit above the entrance (where you entered the stadium). This is an ideal place to hold up as you can see the majority of the stadium and you will be a safe enough distance from any Common and Special Infected that you won’t be caught off guard. Grab some Molotovs from on top of the stacked speakers in front of the stage, some Med Kits from the stage area and more Pain Pills on top of the 2 wooden scaffoldings in the center of the seated area. Once a Tank spawns, hit him with a Molotov. There is more than enough open space to avoid his melee attacks, but just be wary of his ranged attacks. Make use of Pipe Bombs when a Tank spawns as this will deter any random Infected catching you. Keep sitting in this position until the rescue helicopter arrives. It will arrive either right in front of you, or over the other side of the seated area.

Swamp Fever

The finale to this campaign is set in The Plantation. Make your way through the level until you come to the plantation house. At the back of the garden you’ll find a radio in front of a gate. Do not use the radio just yet. Instead, run back towards the house. There should be some red gas cans in front of it. Grab one of these and turn right. Follow the wall until you come to the end where you’ll be standing in a small clearing. This location is the safest to hold up in, in my opinion, as it offers the most cover (behind the hedges and the random withered tree), and you can see the majority of the garden. Place your gas can in the clearing. Gather ammo on one of the tables. Inside the house should be grenades so grab them. Now you can use the radio which will alert the Horde. Go back to the small clearing and fight off any Common and Special Infected. You can take refuge behind the tree from incoming Smoker attacks and you’ll be able to see any other Special Infected careering towards you. Once a Tank spawns, either light him up with a Molotov or let him come close enough so that he’s standing next to the gas can you placed earlier and shoot it. Once he’s alight, keeping running around the maze. He won’t be able to catch you up and will get confused as to which direction to go. Don’t worry about shooting at him as he’ll die from the flames, instead concentrate your fire on any Common or Special Infected.

You may get another 2 Tanks coming at you shortly afterwards, so use the same method as you did with the previous Tank. If you’ve run out of gas cans and Molotovs, look inside the house. There will be more gas cans. Obviously, try to alight both Tanks simultaneously. As soon as the Tanks are dead, the gate by the radio will open, leaving you just a short sprint to the safety of Virgil’s boat.

Hard Rain

Having returned with the gas to fuel the boat, you’ll need to wait for Virgil to rescue you (again) with his trusty boat. To start the finale, you need to light up the Burger Tank sign on the roof which will alert the Horde. I’d recommend staying in the Burger Tank or on the roof at all times. If you venture outwards, your speed will decrease because of the swampy underfoot. Defending inside is the easiest tactic as the Infected find it difficult to manoeuvre around the furniture. Once a Tank comes, hit it with a Molotov and try and give him the slip by constantly going back and forth from the inside of the Burger Tank to the roof. He will get confused and slowly burn to his death. Once the boat arrives, inject yourself with some adrenaline and rush outside to the shoreline and onto the awaiting boat.

The Parish

If you’ve managed to overcome all of the campaigns above, you’ll only have The Parish to complete. The Bridge finale is arguably the easiest to complete, but can require a great deal of luck. Grab an adrenaline shot as you’ll need this a bit later on. Once the bridge has been lowered, run as fast as humanly possible, shooting and shoving any Infected in your way. Stay to the left of the bridge as this offers the clearest and quickest path. Once you see the scaffolding, chances are that the Tank will spawn. Once you see him, take your adrenaline shot and try to avoid his attacks. The adrenaline shot will give you a 15 second boost of extra speed and should get you past him. Then it’s just a case of making your way to the rescue helicopter. Another Tank may spawn in front of the helicopter, in which case you’ll just need to sidestep him.

Congratulations, you have just completed the entire game on the hardest difficulty setting. Give yourself a pat on the back and relish in your fine achievement.

STILL SOMETHING TO PROVE

Survive all campaigns on Expert.

STILL SOMETHING TO PROVE
14 guidesOnline/OfflineSingle PlayerCooperativeDifficulty Specific

Accumulative achievements:

As explained in the ‘Hints & Tips’ section of this walkthrough, I gave a brief description of the ammo upgrades in the game. You’ll need to ignite 50 Infected with the Incendiary ammo to earn the following achievement. Natural progression through the campaigns should net you this one:

BURNING SENSATION

Ignite 50 Common Infected with incendiary ammo.

BURNING SENSATION
5 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

Chainsaws are quite rare in this game, but you can’t miss them as they’re huge and bulky. Once you’ve found one, unleash the demonic lumberjack in you. Just remember that it does run out of petrol, so use it sparingly. Mow down 100 Common Infected with the chainsaw and you’ll bag the ‘CHAIN OF COMMAND’ achievement. This is easiest earned during the ‘Chainsaw Massacre’ Mutation.

CHAIN OF COMMAND

Kill 100 Common Infected with the chainsaw.

CHAIN OF COMMAND
5 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

Decapitating 200 Infected for the ‘HEAD HONCHO’ achievement shouldn’t be too challenging and can even be done in combination with the ‘CONFEDERACY OF CRUNCHES’ achievement (finish a campaign using only melee weapons). Just make sure your aiming for that zombie’s ugly mug to be sure of a decapitation.

HEAD HONCHO

Decapitate 200 Infected with a melee weapon.

HEAD HONCHO
4 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

When one of your teammates becomes incapacitated you can revive them even quicker than the normal method by using an adrenaline boost beforehand. Do this 10 times and you’ll earn ‘THE QUICK AND THE DEAD’ achievement. You can boost this with a second controller if you’ve not managed to do it during your run through the campaign. Set up a Survival game on the Dead Center level with both your controllers as the Survivors. Before you alert the Horde, grab an adrenaline shot from the reception desk. Have your second controller head to first level of the Atrium and make them jump off the walkway. This will incapacitate him, if not do the previous step again. Grab your first controller, inject yourself with adrenaline and revive your downed teammates. Repeat this until you run out of adrenaline shots, then just reload the game until you hit the magic number of 10.

THE QUICK AND THE DEAD

Revive 10 incapacitated Survivors while under the speed-boosting effects of adrenaline.

THE QUICK AND THE DEAD
9 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

As the above solution, set up a Survival game on the Dead Center level with both your controllers as the Survivors. Before you alert the Horde, grab the Defibrillator from the reception desk. Have your second controller head to the top of the Atrium and make them jump off the walkway. This will kill them. Grab your first controller, and use the defibrillator to bring your dead teammate back to life... spooky! Now reload the game until you hit the magic number of 10.

SHOCK JOCK

Revive 10 dead Survivors with the defibrillator.

SHOCK JOCK
9 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

The Passing DLC

The Passing campaign takes place between the Dead Center and Dark Carnival campaigns, and costs 560 MS Points from the Xbox Marketplace. This was the first of the two DLC's released to feature the original Survivors from the first game. It features 10 new achievements. This campaign will take you through the riverbank and the underground after finally finishing with the Port finale. You’ll earn an achievement for completing the campaign:

TORCH BEARER

Survive The Passing Campaign.

TORCH BEARER
4 guidesOnline/OfflineSingle PlayerCooperativeVersusMain Storyline

During the finale on the Port, there is a two-storey house across from the generator that is closest to the bridge. In this house, on the ground floor, you’ll find a jukebox. Press X on the jukebox and you’ll hear The Midnight Riders track come blaring out. Whilst your dancing to this wicked track, you’ll earn an the ‘KILLING ‘EM SWIFTLY TO THIS SONG’ achievement. View the video below for reference.

KILLING 'EM SWIFTLY TO THIS SONG

Play the new Midnight Riders song on a jukebox.

KILLING 'EM SWIFTLY TO THIS SONG
3 guidesOnline/OfflineSingle PlayerCooperativeVersus

You may or may not have noticed some foot lockers scattered about the campaign. If you open 5 of these lockers you’ll net the ‘CACHE GRAB’ achievement. The foot lockers do not always spawn in the same place. You will need to open them yourself as opposed to one of your teammates opening them for the achievement to unlock. The video below will guide you through the possible locations.

CACHE GRAB

Open 5 foot lockers.

CACHE GRAB
4 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

The Passing DLC also features a new melee weapon: The Golf Club. Pretend you’re Tiger Woods for the next half an hour and wrap that golf club around 18 zombies' heads, making sure you take their head off, to earn the ‘FORE!’ achievement.

FORE!

Knock off the heads of 18 infected with the golf club.

FORE!
4 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

The ‘KITE LIKE A MAN’ achievement requires you to kill a Tank without actually killing the Tank yourself. Confused? Don’t be. It’s actually very simple. Start up the Port finale on the Expert difficulty and kill off your AI teammates so that they don’t ruin this achievement. Switch the difficulty back to Easy once you’ve done this. Make your way through the level until you come to the first generator. Across from the generator you’ll notice a building with the original Survivors standing on the balcony (the same building as the one with the Jukebox in). Now simply wait for the Tank to appear and let the original Survivors kill him. Do not shoot at it as it will upset the achievement. A video is included below in case you’re still confused.

KITE LIKE A MAN

Kill a Tank only with damage from the original Survivors.

KITE LIKE A MAN
4 guidesOnline/OfflineSingle PlayerCooperativeVersus

This DLC also features new Uncommon Infected called “Fallen Survivors”. They are difficult to tell apart from the Common Infected, but their main distinguishing feature is the ammo belts that they wear around their torso. If you kill one, they’ll drop an item which ranges from Molotovs to Med Kits. Picking up 10 items accumulatively will earn you the ‘GRAVE ROBBER’ achievement. If you’re struggling to find them, follow the video guide below.

GRAVE ROBBER

Collect 10 items dropped by a Fallen Survivor.

GRAVE ROBBER
3 guidesOnline/OfflineSingle PlayerCooperativeVersusCumulative +

As stated previously in this walkthrough, The Passing introduces the M60 to the Left 4 Dead arsenal. If you manage to kill 25 Infected without letting go of the trigger, the ‘TIL IT GOES CLICK’ achievement will unlock. Simply wait for the Horde to arrive and fire away. You have a magazine size of 150 rounds, so it shouldn’t cause you too much trouble. Again, watch the video guide below if you’re struggling

TIL IT GOES CLICK

Using the M60, kill 25 infected without letting go of the trigger.

TIL IT GOES CLICK
10 guidesOnline/OfflineSingle PlayerCooperativeVersus

The Sacrifice DLC

Again, this DLC will cost you 560 MS Points and is available for both Left 4 Dead and Left 4 Dead 2, although if you want to play it on both games you will need to buy it twice. It takes place in between Blood Harvest and The Passing (a L4D2 DLC campaign). During the campaign one of the Survivors will be forced to sacrifice themselves for the safety of the other Survivors, hence “The Sacrifice”. This campaign consists of 3 chapters whereby the Survivors will have to navigate through some docks, a barge and finally ending up at a port for the finale.

You can knock out 2 achievements just by completing the campaign. When selecting your character at the beginning of the game, make sure you select Bill. Choosing any other character will not earn you the ‘Kill Bill’ achievement which requires you to sacrifice yourself playing as Bill (poor guy!).

Supreme Sacrifice

Complete "The Sacrifice".

Supreme Sacrifice
2 guidesOnline/OfflineSingle PlayerCooperativeVersusMain Storyline

Kill Bill

Have Bill sacrifice himself for the team.

Kill Bill
3 guidesOnline/OfflineSingle PlayerCooperativeVersus

Scattered around this campaign are white barrels with red “Hazard” logos printed on them. These are explosive barrels and are used for the ‘Barrel Rolled’ achievement. You can find these at the very beginning of the campaign in The Docks. Once you find one, try to lure a Special Infected towards them. Standing by one, dodging a Hunter’s pounce and then shooting him whilst he’s next to one is a good method. If you’re struggling, see the video below.

Barrel Rolled

Kill a Special Infected with an exploding barrel.

Barrel Rolled
6 guidesOnline/OfflineSingle PlayerCooperativeVersus

Left 4 Dead 2 builds on the multiplayer experience from its predecessor with more modes, weapons and Special Infected. The majority of the achievements can be boosted with a second controller, but it’s far more fun to try and earn them whilst playing online.

Whilst playing as the Spitter, you’ll need to try and hit all 4 Survivors with an acid patch. Be patient with this one if you’re playing online. Wait until all 4 of the Survivors are grouped together. The finale stage is the best time to attempt this as the Survivors will be camping somewhere. This can be very easily boosted with a second controller, however. Load up a private Versus match on any campaign with your main profile as the Infected and the second controller as the Survivors. The AI will always stick with the human player, so hitting all 4 is simple. Once you’ve spawned as the Spitter, aim for the second controllers Survivor and the acid patch should hit all 4 Survivors, earning you the ‘GREAT EXPECTORATIONS’ achievement.

GREAT EXPECTORATIONS

As the Spitter, hit every Survivor with a single acid patch.

GREAT EXPECTORATIONS
8 guidesOnline/OfflineVersus

The ‘A SPITTLE HELP FROM MY FREINDS’ achievement could probably be boosted with 3 controllers, but it’s a little tricky and requires a lot of coordination. Your best bet to earning this is to just play online. Once you spawn as the Spitter, stay close to the Smoker. Once he’s pulled a Survivor, use your spit and the achievement will unlock.

A SPITTLE HELP FROM MY FRIENDS

As the Spitter, spit on a Survivor being choked by a Smoker.

A SPITTLE HELP FROM MY FRIENDS
3 guidesOnline/OfflineVersus

The next 2 achievements are Jockey related and can be achieved at the same time. You can always get these online by trying to pick off a lone Survivor for the ‘QUALIFIED RIDE’ achievement and hoping that the Survivor’s teammates don’t come to his rescue once you’ve jumped him. The ‘BACK IN THE SADDLE’ achievement requires luck more than anything. If you managed to ride a Survivor for 12 seconds, you’ll have no doubt incapacitated him, leaving you free to try and ride another survivor. If you jump a Survivor, but get shoved off, it’ll leave you free to try again, hopefully earning you the achievement.

This is easier to boost with a second controller, though. Start up a private Versus match on any campaign with your main profile as the Infected. With your guest account as the Survivors, kill off 2 of your fellow AI teammates and leave the Safe Room. With you main account, spawn as a Jockey and aim for the AI, but don’t let him see you from afar otherwise he’ll kill you. Once you’ve managed to ride the AI Survivor for 12 seconds you should incapacitate him/her. Then it’s just a matter of jumping on the second controllers Survivor for the second ride of the game. É Voila!

BACK IN THE SADDLE

As the Jockey, ride the Survivors twice in a single life.

BACK IN THE SADDLE
2 guidesOnline/OfflineVersus

QUALIFIED RIDE

As the Jockey, ride a Survivor for more than 12 seconds.

QUALIFIED RIDE
5 guidesOnline/OfflineVersus

The ‘RODE HARD, PUT AWAY WET’ achievement can be a bit tricky. You can boost this with a second controller and a friend, but this is a lot of effort just for 20 gamerscore. You’ll be better off trying to earn this online, although it does take a great degree of luck. The Spitter’s acid patch doesn’t last very long, so trying to jump onto a Survivor and steering them into one all within a few seconds is extremely frustrating and tiresome. All I can recommend is be patient and get lucky.

RODE HARD, PUT AWAY WET

As the Jockey, ride a Survivor and steer them into a Spitter's acid patch.

RODE HARD, PUT AWAY WET
4 guidesOnline/OfflineVersus

The following achievement can be boosted with a second controller using the same method as the ‘QUALIFIED RIDE’ achievement above. Obviously, use the Charger’s attack on the AI character which should pummel them into the ground for at least 15 seconds. Just make sure the AI character has full health before attempting this though.

MEAT TENDERIZER

As the Charger, grab a Survivor and smash them into the ground for a solid 15 seconds.

MEAT TENDERIZER
3 guidesOnline/OfflineVersus

The ‘LONG DISTANCE CARRIER’ achievement requires you to carry a Survivor over 80 feet whilst grabbed. This is very easy to boost with a second controller. Load up a campaign you know well and is very open (I’d recommend Hard Rain). With your second controller as the Survivors, kill off all of your AI teammates and leave the Safe Room. Meanwhile, with your main profile find a decent area with a lot of open space with your Charger, and stay here. With your second controller hunt out the Charger and stand still. Then, with your Charger, just charge the Survivor. This should hopefully carry him/her over 80 feet. See the video below for a decent reference.

LONG DISTANCE CARRIER

As the Charger, grab a Survivor and carry them over 80 feet.

LONG DISTANCE CARRIER
6 guidesOnline/OfflineVersus

Much like the ‘GREAT EXPECTORATIONS’ achievement above, the ‘SCATTERING RAM’ achievement requires you to charge through all 4 Survivors at once. Again, boost this with a second controller for best results. With your second controller guide the Survivors into a narrow passageway or corridor, The Parish has plenty of these. Then as your main profile as a Charger, simply charge down the passageway. This should hit all for Survivors earning you the achievement.

Failing the above method, follow the video guide below for a way to do this on the first chapter of Dead Centre.

SCATTERING RAM

As the Charger, bowl through the entire enemy team in a single charge.

SCATTERING RAM
7 guidesOnline/OfflineVersus

The ‘HEARTWARMER’ can be very tough to earn. The easiest way is to set up a Gaming Sessions here on TA, but the toughest part of this achievement is finding a Defribrillator. I know that the first chapter of Hard Rain has some Defibrillator units, particularly in the abandoned ambulance. Once you’ve found one, kill off 2 of your AI teammates, leaving 1 left with you. Now, head towards the Safe Room, but don’t enter it just yet. We want the Special Infected to kill your last remaining AI teammate. Once he’s been snared by a Special Infected, run into the Safe Room, close the door and wait until said teammate is dead. Now run out, use the Defibrillator on him/her and the achievement should pop. The video below may be of some use to you.

HEARTWARMER

In a Versus round, leave the saferoom to defibrillate a dead teammate.

HEARTWARMER
5 guidesOnline/OfflineVersusBuggy -

The “STRENGTH IN NUMBERS” must be done online and cannot be boosted with extra controllers. Whether you like it or not, you’ll need to boost this with 3 friends. If, like myself, you don’t have 3 friends who play Left 4 Dead 2 then get yourself over to the Gaming Sessions section here on TA and set up or join a session with this achievement scheduled. It will take 8 of you to boost this (or 4 if you all have an extra controller and sign it into a guest account). Split into 2 groups of 4 and form a team, using Scavenge as your game type. Change the number of rounds to 1, as this will make it a lot quicker. Once the 2 teams of 4 are all set up, you’ll need to search for another team to play against at the same time. This does require some communication between the 2 teams, so make sure all of you are in Party Chat. Hopefully now you’ll be matched against the other team, whereby it’s just a case of letting each other win.

STRENGTH IN NUMBERS

Form a team and beat an enemy team in 4v4 Versus or Scavenge.

STRENGTH IN NUMBERS
5 guidesOnline/OfflineVersusPlayers Required

Scavenge achievements:

The Scavenge mode is new to Left 4 Dead 2. The objective in this mode is to collect as many gas canisters as possible and empty them before time runs out, all the while trying to avoid the oncoming attacks from the Infected.

The first achievement you are likely to earn in this mode is “HUNTING PARTY” which requires you to merely win a game of Scavenge. Fairly simple really. I’d recommend finding a decent team beforehand. This can also be easily boosted with a second controller as the losing team.

HUNTING PARTY

Win a game of Scavenge.

HUNTING PARTY
2 guidesOnline/OfflineVersus

Whilst playing as the Special Infected, if you manage to stop the Survivors from collecting any gas cans you’ll gain the “SCAVENGE HUNT” achievement. This is easiest done with a second controller as the Survivors. It may take a little while to wear down the Survivors health, but just persevere.

SCAVENGE HUNT

Stop the enemy team from collecting any gas cans during a Scavenge round.

SCAVENGE HUNT
2 guidesOnline/OfflineVersus

Again, whilst playing as the Special Infected, snare a Survivor who is carrying a gas can in Overtime Mode to earn the aptly named “FUEL CRISIS” achievement. Overtime mode will only occur once the timer has run out and a Survivor is still carrying a gas can. You’ll know you’re in Overtime Mode as the timer will flash red. Once you’ve located said Survivor, make him drop it.

FUEL CRISIS

Make a Survivor drop a gas can during overtime.

FUEL CRISIS
3 guidesOnline/OfflineVersus

I’d recommend just playing a few games online for the “GAS SHORTAGE” achievement as it’s probably quicker and a lot more fun than boosting this with a second controller. Much like the above achievement for “FUEL CRISIS”, just make a Survivor drop a gas can 25 times in total. It doesn’t have to be dropped in Overtime time, it can be dropped at any point during the game. This is cumulative, so it doesn’t have to be done in one go.

GAS SHORTAGE

Cause 25 gas can drops as a Special Infected.

GAS SHORTAGE
3 guidesOnline/OfflineVersusCumulative +

You can either form a very good team and hope to be playing against an incredibly poor team, or take the easy route and boost the “CACHE AND CARRY” achievement with a second controller. Make sure you are playing as the Survivors and the second controller is set as the Infected. Then it’s just a simple case of collecting all of the gas cans on a given level. Just watch out for AI controlled Special Infected.

CACHE AND CARRY

Collect 15 gas cans in a single Scavenge round.

CACHE AND CARRY
5 guidesOnline/OfflineVersus

You’ll need to collect 100 gas cans in total to earn the “GAS GUZZLER” achievement, but don’t sweat, this is an accumulative total. Natural progression through numerous Scavenge games will get you this eventually. This can also be boosted with a second controller using the method for the “CACHE AND CARRY” achievement above. 100 / 15 = 6.66 games if you collect all of the gas cans, so we’ll say it takes 7 games of scavenge to earn this.

GAS GUZZLER

Collect 100 gas cans in Scavenge.

GAS GUZZLER
4 guidesOnline/OfflineVersusCumulative +

The Passing DLC Multiplayer achievements:

During the first level of The Passing, you encounter an abandoned Wedding ceremony. Here you’ll find a set of white chairs. These are the chairs you need to crash into as a Charger to earn the “WEDDING CRASHER” achievement. This can be very frustrating and time consuming. You can obviously attempt it online, but it can be extremely tricky as there are so many variables to be wary of (trajectory of charge, number of chairs still standing, etc), so my advice would be to set up a Gaming Sessions and attempt it with 7 other people. You can also attain this with a second controller. Just take the second controller's Survivor to the Wedding ceremony and have him/her stand near the chairs. Then as your main profile, spawn as a Charger and charge the Survivor through at least 8 chairs. Make sure there are enough chairs still standing before you attempt this as the Common Infected have a tendency of knocking them over, which will ruin any attempt you are making. The video below might be of some use to you.

WEDDING CRASHER

As the Charger, grab a Survivor and crash them through 8 chairs at the wedding.

WEDDING CRASHER
3 guidesOnline/OfflineVersus

You’ll also need to complete 5 games of Scavenge on The Port to bag the “PORT OF SCAVENGE” achievement. This is easiest boosted with a second controller. Set up a game with the guest profile on the opposite team to what you are; set the number of rounds to 1 and the map to Port on The Passing campaign. Now simply deposit one gas can into the generator (It doesn’t matter which profile starts as the Survivors) and then kill off the Survivors. When the teams are switched, whichever profile is the Survivors, just let the timer run out and that will end the game. That’s one game completed. You’ll then just have to complete another 4 games. Note: You do not have to win the games to earn the achievement, you just need to complete 5 games.

PORT OF SCAVENGE

Play 5 full games of Scavenge on The Port.

PORT OF SCAVENGE
2 guidesOnline/OfflineVersusCumulative +

The “MUTANT OVERLORD” achievement requires you to play 6 different Mutations which were explained in the “General hints and tips” section of this walkthough. The Mutations usually change once every 2 or so weeks. All you need to do is enter a Mutation game for it to count, but I’d recommend sticking around for 5 minutes just to make sure. If you’re not sure whether the game has registered you playing that particular Mutation, press ‘Start’ and select ‘Achievements”. Scroll down to the “MUTANT OVERLORD” achievement which will tell you how many Mutations you’ve participated in. Don’t forget that Realism Versus on the Main Menu counts as a Mutation.

MUTANT OVERLORD

Play 6 Mutations.

MUTANT OVERLORD
3 guidesOnline Game ModeSingle PlayerCooperativeVersus

The Sacrifice DLC Multiplayer Achievements:

The ‘Chaos Generator’ achievement requires you to cooperate with 3 fellow human beings. You will not be able to earn this on your own as it requires your team to be in 3 different places at once, and seeing how the AI love to protect you this isn’t possible. Get yourself on the Gaming Sessions here at TA and look out for sessions that include this achievement. Once you have the required amount of people, simply split up and stand next to all 3 generators in the Port finale. This is where you’ll need to communicate with each other. You’ll all need to start up the generators at the same time. It doesn’t matter if the timing isn't exact, they just need to be started at roughly the same time. If you’re successful the achievement will pop shortly afterwards.

Chaos Generator

Have all 3 generators running at once in "The Sacrifice" finale.

Chaos Generator
4 guidesOnline/OfflineCooperativeVersusPlayers Required

Again, you’ll need a buddy or two to help you out with this one, just make sure you are playing as the Infected. Once the Survivors have started all 3 generators (see the ‘Chaos Generator’ achievement above), they’ll then have to fight off 1 or 2 Tanks, along with a few waves of Horde. This shouldn’t prove too much of a challenge. If you spawn as the Tank, do not attack the Survivors, instead just let them kill you. Once the Survivors have killed enough Tanks, the bridge will be accessible. The Survivors will then need to climb up to the top of the bridge and flick the switch to raise it, at which point, during the raising process, it will get stuck. This will force one of the Survivors to sacrifice themselves by activating the generator to help in the bridge-raising effort, hence “The Sacrifice”. Instead of one of the Survivors activating the broken generator, jump off the bridge and head into the alley to the right. Here you will be waiting as a Special Infected, ready to incapacitate the Survivor. This should net you the achievement. It is easier to incapacitate the Survivor in the alley as either a Smoker or a Hunter. A Boomer will also work, but is not 100% reliable.

Sacrifizzle

As a Special Infected, incap someone who is trying to sacrifice themselves.

Sacrifizzle
3 guidesOnline/OfflineVersus

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