Anima: Gate of Memories

Overview : So what we have here is a walkthrough for Anima : Gate of Memories. Anima is an ARPG with some stylistic similarities to Nier, and some in the combat as well. The main differences being that the combat is harder in Anima (IMO of course) and the characters are a bit more...cliche. The setting and story have a very JRPG feel to them. It also likes puzzles a bit more than the average ARPG. Still, it's a pretty alright game.

Difficulty : I'd rate it 3 stars out of 5, using TA's patented star system. It's more difficult than most ARPGs on Xbox. The main difficulty comes from the fact that enemies love to knock you down, and can chain knock downs and destroy your health bar very easily, so dodging and waiting for openings is much more important than it is for a lot of games. The game is incredibly difficult in melee combat, so I fight most things from afar with magic. Without magic, it'd probably be 4.5 stars. However with magic and some liberal use of healing items, it can be done.

Walkthrough : As for 100%, you'll need a full playthrough (along with an extra hour or so to get 2 bad endings) and then another partial playthrough in NG+ where we will again spend about an extra hour getting 2 endings before we do the easiest ending to finish NG+.

1. First playthrough. Here we'll get most of the achievements. We'll get all the collectibles and such so we can breeze through the second playthrough very quickly. We'll get 2 endings here as well.

2. We'll clean up anything we missed before moving on, such as collectibles, side quests, or prisoner rescues. Then we'll get the "real" ending and move onto NG+

3. NG+ playthrough. There's 2 "joke" endings we can get early on, and we'll also get the achievement for finishing NG+, when we complete the game.

The controls when you start what amounts to the tutorial are as follows...

cn_A = Jump
cn_B = Skill hotkey
cn_X = Melee Attack
cn_Y = Skill hotkey
cn_RB = This switches characters but you can't do it until you unlock the second character.
cn_LB = Skill hotkey
cn_LT = Skill hotkey
cn_RT = Dodge (Hold to run)
cn_leftcn_upcn_right = Use items
cn_down = Map
cn_LSc = Lock on
cn_RS = Change lock on targets when locked on to something, move camera

Note that once you finish the tutorial area all the skills are removed and the buttons do nothing. As you level up and unlock the skills you can put them back in these hotkey slots and use them.

Gameplay - The bulk of the game works like this : You go through a dungeon, which I'll refer to by the name of the first area (1st wing, 2nd wing, 3rd wing, etc), collecting items and memories. Once we collect everything, we go to the core of each area and fight the boss. Once you beat the boss you're sent back to the "hub" and then you can go through another wing. While you can visit the first 3 and the last 2 in any order, the walkthrough does it in numerical order, because there's no huge benefits to doing things out of order. The walkthrough is broken up into pages with a page for each wing. This is preceded by the tutorial, and followed by a section where we clean up some things and then get all the endings, and move onto NG+.

Missables - There's a few potential missable items, the ones you get in the area called "Nowhere" You're sent here a few times, but the layout isn't the same every time, so you might not be able to go back and get the items. The first time you go there you need to get the Life Soul. The second time there is a Chronos Sand. Make sure you pick these up.

Another potential way to miss things is the prisoners. There's 8 prisoners you need to save for an achievement, and some of them are related to side quests that unlock achievements. If you kill the NPC, you can't do the sidequest. So, simply don't kill them. Since after you rescue them they appear in the hub with no enemies, and the area where you rescue them has no enemies, the only way you can hurt and potentially kill them is on purpose. There's one exception, and the walkthrough details when to do so.

The "real" missables in this game are the endings. There's 5 save slots, and your game is placed in one. The game overwrites this save automatically, so if you do an ending, the game saves and you can't go back to do a different one. Reloading the save will simply send you to NG+. As a result you need to save your game in multiple slots so you can reload at a later date, and I will mention those times.

Skills - The game will tell you about this after the tutorial. Basically, you use skill points (you get 2 per level) to activate big nodes, and all the little nodes between the big nodes are automatically activated when you unlock big nodes that connect. Some big nodes have multiple levels, you can spend more skill points to make the skill better. The little nodes give permanent stat boosts, while the big nodes can be passive boosts or skills you have to actively use.

You start the game playing as the Bearer, and unlock a second character named Ergo very early on. Bearer seems more geared for magic, and Ergo moreso for melee. Melee combat is quite a pain in the ass in this game, so I generally gear the Bearer for magic damage and play her exclusively, aside from a few parts where you have to use Ergo. As a result I'll talk much more about the Bearers' skills. I've listed the ones that I think are worth taking. As for skill point allocation, unlock any skills on this list that you can unlock and then use the rest to unlock skills you don't have. Even if you don't use them you get the stat benefit from linking nodes, but only do it if you can't put any points in the skills below due to level requirements.

Bearer

Assault
Rank 1 : No requirement

This skill is basically a charge to the targeted enemy, putting you in melee range. You'll very rarely use it, so the extra point in rank 2 would be wasted. It does have a few uses though.

Run
Rank 1 : No requirement

You'll do a lot of running, so this is pretty damn useful.

Improved Dodge
Rank 1 : No requirement
Rank 2 : Level 6
Rank 3 : Level 9

You're gonna do a lot of this too. The boost to defense/magic defense at rank 3 is especially helpful, as you'll be using dodge a lot.

Alchemist
Rank 1 : No requirement
Rank 2 : Level 7

This increases how much items heal your HP/restore MP, etc. This is a must-have for the increase to healing items alone.

Magic Beam
Rank 1 : No requirement.
Rank 2 : Level 4
Rank 3 : Level 10

Despite the name, a more appropriate moniker would be magic missile or magic bolt. This spell throws a bolt of energy at an enemy. This will be our main attack throughout most of the game. It has a low MP cost and cast time, which allows us to be pretty mobile, which is very important in this game. The rank 3 upgrade that causes an explosion has its uses too. If you hit an enemy right as they throw a projectile of their own, magic beam destroys it. A lot of enemies throw projectiles, so this is a really great upgrade.

Azreal's Blessing
Rank 1 : No requirement
Rank 2 : Level 6
Rank 3 : Level 9

This is a nice boost, especially as you get rank 2 and 3. The problem is a lot of bosses won't give you much of a window to cast it thanks to the cast time, and the buff is dispelled if you use it before a boss fight. I do try to sneak it in if I can, but it's up to you if you want to use the points. 3 is a lot of points.

Air Beam
Rank 1 : No Requirement
Rank 2 : level 10

When you jump in the air, this throws a bolt, kinda like magic beam does. Only useful for one boss, but for that boss it's realllllly good. The projectiles home in on enemies you lockon to, and the upgrade makes it go through other projectiles. This is very, very key to making the Malekith boss fight much less frustrating. Sadly has little other use.

Magic Mastery
Rank 1 : Level 5
Rank 2 : level 10

Increase magic damage. Must-have.

Blood Magic
Rank 1 : Level 6

Every bit of MP recovery helps.

Energy Cutter
Rank 1 : Level 6
Rank 2 : Level 11

A great skill, handicapped by 2 things : not available until level 6, and the MP cost is pretty high. Even when you hit 6 you'll probably only be able to cast it twice before running out of MP. Once you hit 11 and can get the Mp cost reduction, it becomes one of the best spells, if not the best. The main benefit of it over magic beam is that energy cutter will go through projectiles it hits, magic beam will not. Energy cutter also seems to stagger more enemies than magic beam does. Perhaps the best benefit is that you can cancel the animation early, meaning you can actually spam this faster than magic beam.

Magic Regeneration
Rank 1 : Level 7
Rank 2 : Level 13

Again, more MP recovery is always welcome.

Gabriel's Gift of Life

Rank 1 : Level 10

Much like Azeals spell, it gives good bonuses but can be hard to use during battle. While the HP regen is nice, it doesn't even heal as fast as the Life Fragment, which is the weakest healing item. Feel free to pass on this if you like. The main use I got out of it was using it between battles to avoid having to use healing items to heal.

Energy Ray
Rank 1 : Level 5
Rank 2 : Level 8

Shoots an energy ray, and it can be charged up. At rank 2 it breaks through guard, making it useful against block whores. I only suggest using it once or twice, but like a lot of other spells that aren't magic beam or energy cutter, that's the use case for most spells.

Light Holocaust
Rank 1 : Level 9
Rank 2 : Level 12

Creates a big explosion in front of you. It does great damage, but the cast time is awful, and if you get hit during the animation the spell is canceled. Even with the cast time reduction from rank 2 it still takes long enough most enemies will hit you. Useful for a few situations, though.

Ergo

As I said, we will rarely use him. He'll mostly use Dark Beam (which is his version of magic beam) when we DO use him. Here's the skills I suggest.

Magic Mastery
Dark Beam
Magic Regeneration
Run
Improved Dodge

Town of Aria

Town of Iria


After you choose new game and pick easy you'll get a pretty typical tutorial stage. Follow the path. After jumping up some platforms head east before you go in the gate, these flames represent items. Walk into it to pick it up, it's a Life Fragment. The game tells you about equipping things. Life fragments heal you, so make sure you keep them in a slot for when you need them. Now you can go into the gate. The game will explain the controls bit by bit as you fight enemies. The easiest way to deal with them is to back away and let them bunch up, and then hit them with an Energy Cutter cn_LT which will knock them up. You can hit them with a melee attack when they land to finish them off. As a general rule you should always avoid being surrounded, as you can get destroyed very quickly. If you get knocked away or knocked down enemies can still hit you while you're in the air, so you can take a ton of damage from getting hit multiple times. The puppets move quite slowly, so you can back away and take them out with magic attacks to make things much easier. As a note, you'll notice a slowdown effect when you kill the last enemy, this lets you know the fight is over.

Once they are all dead head into the alcove to the west for an Ensis. Now head east, you'll have 2 ways to go. Go east. Near the end on the right you'll have a small alcove, and you'll see an item in the air. Jump on the wooden platform and then jump off that to reach the flame. You can double jump by pressing cn_A in the air. It's a Life Fragment. Now backtrack to the fork and take the north path. You'll see a crystal on the left, you can break this for health. You'll see these all over the place, and they regenerate when you leave the area, so don't be afraid to use them if you need them. Continue to the end of this path and kill the enemies, then head through the door to the next area.

Forsaken Road

Forsaken Road


First follow the wall east, in the alcove next to the door you came through you'll find a Life Fragment. As you head south out of the alcove you'll see a big rock thing ahead with an item on top of it, on the map it's the big grey circle. For some reason some ledges can't be jumped on. I double jumped to the platform on the southwest side and then double jumped to the top for another Life Fragment. To the west you'll see another rock thing, climb to the top of that for a Magic Soul. Magic Souls temporarily boost magic damage, so they are best saved for boss fights. Now head all the way east to a big alcove and get the Uriel Ring at the end of it.

Once you have that go toward the path south of the rock formation that had the life fragment at the top and the game will tell you about locking on with the left stick. The Red Lady will start attacking you by throwing magic. Lock onto her by pressing cn_LSc and then hit her with an Energy Cutter. She'll be knocked away, move up to her again and repeat. She'll throw magic bolts, make sure to dodge them. When you see a bunch appear around her she is going to throw them all at you, so run left or right to dodge them all. After she throws up a barrier you'll be shown the 3 things you need to kill next. One is in the southwest alcove, one is at the entrance of the southeast alcove, and another is in the alcove to the west of where you entered the area from. They fire magic bolts much like the Red Lady does after charging up energy for a second, you'll hear a buzzing sound while they do. Dodge it, lock on, and hit them with Energy Cutter. It only takes one hit. Once you're ready go back to where the barrier was and follow the path to a new area.

Mountain Pass

Mountain Pass


Follow the path here to find more orbs you have to kill. Past them you'll see a big rock ahead with an item on top of it. First head to the left of it (if facing it) and follow it around to a Life Fragment. Then head the other way around it to fight a memory knight. He has some pretty obnoxious melee attacks, so stay away from him and hit him with Magic Beam. When you see him charge something up with his hand, he's going to throw a magic bolt at you, so be sure to dodge it. As long as you stay away from him all he ever does is throw a bolt, so the fight is pretty easy when you do it this way. Once he's dead you'll get an achievement.

First Down!

Defeat a Memory Knight.

First Down!
1 guideOffline Game ModeSingle PlayerMain Storyline


Now that he's dead, you'll see stone columns in the south side of this area. You want to use those to jump up to the rock formation with the item we saw earlier and grab the Erebus Ring. Once you have that head south jumping up the stones to continue. Once you reach the stone platforms in the air, the first one has a Life Fragment. Get it and keep going. After the stone platforms you'll have to face more shooting eyes. Be careful once the 3 spawn together, as they don't shoot all at once. This can make it hard to dodge and might end up with you falling off and taking damage, so try to kill at least 1 or 2 before the first volley to make it easier. Now keep going to the next area.

Old Ruins

Nothing to collect.


Head forward and a ranged enemy will spawn. Kill it and head forward for a bunch of melee marionettes. After that a bunch of ranged ones will spawn on the platforms ahead. Use ranged attacks to kill them. Note that if your magic bolt hits one of their shots it disappears, so use Energy Cutter. It will destroy the shots in the air and not dissipate. Continue to the area with the blue orb, killing the ranged enemies on the way. Here you'll have a boss fight. To start regular enemies will spawn and you'll have control of Ergo. Once you've killed them all, the boss fight with Red Lady starts.

Again, fighting her melee kind of sucks, so magic is the best option. You can switch back to Bearer with cn_RB. To start, she'll only throw a single magic bolt at you. After 2-3 she will teleport, though your lock on will follow her when she does. The magic bolt will cancel yours, so shoot her with Magic Beam in between her attacks (or use Energy Cutter, but remember it takes a ton of MP to cast), and stay decently close to her so it's easy to do so. Once she's down to about 2/3 health, she will teleport away and summon enemies. You'll need to kill them while she takes potshots at you. Once they're dead you can fight her again, though she has a new attack in her arsenal. She will still fire the magic bolt, except now she will sometimes summon 5 bolts, and then throw them at you. While she's charging this, move AWAY from her, and then move left or right when they start coming to dodge them. If you try to dodge, I find it's actually harder to dodge them, as if you time it wrong a bolt will hit you while you are finishing your dodge, so I generally just ran left or right, as if you're far enough away they won't hit you this way. Once she reaches 1/3 she'll teleport away. When she comes back, she'll have another new attack. She will make a big shock wave that moves outward from her. If you aren't very close though, it won't hit. Also, her magic bolt attack now shoots 3, though you can still dodge through it. I stayed a decent distance away so her shock wave attack wouldn't hit and I could easily dodge her 5 bolts, and shot her with Magic Beam. After she's down to about 1/5 of her health left she'll summon some enemies. I ignored them and just kept hitting her with magic beam until she died, or you can kill them before you finish her. Once she's dead you'll get some scenes and be in a new area and you'll have an achievement.



A Mysterious Place

Reach Arcane.

A Mysterious Place
1 guideOffline Game ModeSingle PlayerMain Storyline


Arcane Core

The game will explain leveling up to you. Page 2 has a breakdown of all the skills I suggest using. Head to the lantern icon on the mini-map, on the east side of the area. You'll see a makeshift bed here, press cn_RB on it and choose save. Afterward you'll have dialog choices. Use them all, as you need to use them all for an achievement. If, for some reason, you want to check the dialog options without saving, choose "rest" instead of save to do so. Each time you're back in this area make sure to check for new dialogs. As for saving, there are 5 slots and the one you are currently using has a checkmark. The game autosaves quite often and it overwrites any save you made, so you can't load a previous save from an hour or so ago unless you create a save in a new slot. It's not really relevant until we want to get all the endings, which is far away from now, but just so you know.

Anyway, this is the main "hub", and it has an entrance to all the dungeons of the game and multiple floors. There's 3 dungeons on the first floor, 2 on the second, and mostly ending related stuff on the 3rd. You have to kill at least 2 bosses to get to the 2nd floor, and 4 to get to the 3rd. One thing to note is that each floor of this hub is referred to as "Arcane X Floor" and there's also "Arcane X Wing". The wings are entrances to the dungeons that lead to the main boss fights. Also, we're in the Arcane Core, and each boss is in an area called (the bosses' name) Core. To avoid confusion, I will simply refer to Arcane 1st wing as 1st wing and Arcane 1st floor as 1st floor, and the area we're in now as the Arcane Core. Head to the south end of the room for a scene, then go up the stairs to reach the 1st floor. On the 1st floor, head into the west door to enter the 1st wing.

1st Wing

1st Wing


Ahead you'll see barrier, and if you go up to the stairs by it and go around the left side, you'll find a War Core. You'll have passed by a block on the right, you can go up to it and hold cn_RB and push it on the track. You want to push it a few steps and then look up and to the left, you'll see a hole in the wall up above. Double jump from the top of the block to this hole to find a Kurotsuki weapon. Drop down and push the block to the end, jump on it and jump on the platform with a Gladius and head forward for a scene, you'll be sent to a new area.

Nowhere

This area has no map.


No map for this area. Head forward, jump on the platform below. Head forward to the column and then jump down on the lower platform. Go to the end and jump back up. Now go ahead and jump to the right side of the lower platform. Go to the end, and then jump to the higher spot, and then jump to the next higher platform. Go to the end and jump to the lower platform. You want to head to the end of this one past the column (you can jump around it). Go to the end and go up the 2 higher platforms and grab the Life Soul. Now head back to the beginning. If you aren't super low health you can simply fall off, you'll be returned to the beginning, turn around and go through the portal. After some scenes go forward through the door to the next area.

Mansion Main Body

Main Body


Some doors here are locked, they have a green number on them. You can open them by entering a certain word at certain paintings (which also have green symbols by them). I've included them all. Head straight forward to a painting of a woman. The answer is NASCAL. To enter it, use left stick up/down to change the letter, and use right/left to move to a different letter. Now face the painting and go up the stairs on your right. At the top you'll see some wooden platforms hanging from the ceiling, and you'll see an item on it. You can fall through the middle of the platforms so stick to the wooden beams. Jump up there and grab the Life Fragment. From where that is, if you look to the right you'll see an item on the second floor, head over to it and grab the Spatha. From the Spatha spot, turn and face west and you'll see a painting. The code is Gaudemus. A door under the stairs to your left (if facing the painting) opens, get the Prison Key inside. Head back to the painting on the 2nd floor and turn left from it and head down this passageway. You'll reach a big room. You'll see a health orb on the left side, and a small pillar in the corner on the right. Go up to the pillar and use it. Return to the first room. On the bottom floor if you approach the north door a magitek golem will appear. Stay away from it and all it will do is charge up and shoot a beam (it'll jump at you if it gets close). Stay away and hit it with Magic Beam. Once it's dead go in the north door.

Painting Corridor

Painting Corridor


Here you'll find some puppets. They'll charge at you to attack. Stay back and kill them with Magic Beam, or stagger them with melee, though they'll take 4 hits like the maronettes to kill. Head south and enter the 3rd door on the right. You'll have to fight some puppets, and there's an Edamiel Brooch in here. There's also a painting on the west wall. The code is Grimoire. Backtrack to the previous locked door and go in to find a Mehirim Memory. Once you get the memory a bunch of magic bolt shooting puppets will start spawning. They only attack one at a time, so keep an eye on which one attacks, dodge it, and kill one or two. They die in 2 hits. Leave the room and go south to a new area.

Mansion Workshop

Workshop


Follow the path to a fork and head south. Activate the pillar in the back of the room on the right. Now try to leave, and the puppet will unsurprisingly come to life. In the beginning just concentrate on killing the living puppets until they stop spawning. While you do this the miniboss will shoot lightning out of his hands straight ahead of himself, and then turn himself toward you to try and hit you with the lightning. He turns quite slowly and stays where he is, so it's not too hard to stay away from it, the main issue is keeping track of it while you kill the puppets. Once they are down, wait for the boss to start his lightning attack, then get behind him and melee him a bunch. Magic does very little damage to him. Once he's dead head back to the initial fork. Go north to another fork. Go east for a Dark Scimitar, and go west and you'll find a painting on the wall on the right and a code thing by it (under the green arrows). The code is Rubedus. Head north all the way to the end, where it turns west. Go west into the room. On the left is a Life Fragment. In the back of the room on a table behind the board is a Mehirim Memory. Finally, turn right from where the memory was, and check behind the bookshelves for a Ki Soul.

Head back south to the first fork you come to. Head west through the water wall and keep going to enter the Portal Chamber. The Portal Chamber acts as a shortcut between each area of the game world and the Arcane Core. So this let's you save your game, buy items (when it opens) and talk to NPCs when you want/need to. When you enter the Arcane Core you'll get a scene, approach the stone thing in the north of the room for a scene in an area called the Boundary of Worlds. Romeo is in here, you can talk to him. He gives you items after you beat each of the main bosses, though I don't think they're required for the achievement (I missed 2 and got the achievement). Still, it's free stuff. Make sure to come back after each main boss. Eventually it will unlock a conversation with Ergo when you sleep, which you need for an achievement. Afterward turn around and head into the portal to return to the Arcane Core. Head back to the Mansion via the Portal Chamber. Head straight east and go into the door at the end of the path.

Mansion Basement

Mansion basement


This is where the 8 prisoners you need to rescue are for an achievement. Freeing each prisoner takes a Prison Key, for a total of 8. Some of them provide useful things or are required for achievements, but it'll be quite some time before we have enough keys to rescue them all, so we have to be picky about which ones we rescue for now. Regardless we'll worry about them later. The main issue here is the spike traps. You'll see holes in the wall, these shoot out spikes fairly often. Generally speaking the spikes shoot out, and then you can walk past them and do the same for the next set of spikes. Here the spikes generally alternate between the left and right wall. Head forward, waiting the spikes to shoot before passing by. When you reach the group of 3, wait until the 2 outer ones shoot and then run through. Ahead you'll see an item. Work your way to the Gabriel Ring and then get past the next 2. For these last 2, wait until the farther one activates and then rush through them both. Straight ahead is a pillar you can activate. There's a Life Fragment in the room too. When you go north a bunch of magitek drones will spawn. They just charge at you, so they are a lot easier to deal with than the magitek golem from earlier. You can use Magic Beam, or just melee them.

Head north to the traps, but instead go east to the fork and go north until you see spike traps. Here the right ones go off and then the left ones go off not long after. Wait for the right one and then go forward, and wait for the left one and then go through that. Wait for the next set and do that until you reach a break in the spike traps. The next set work the exact same way. Once you get past the next set you'll find a few more to the north. Head past them and go east through the waterlike door to find a Holy Claymore behind it. Now backtrack past the last 3 spike traps to find a small break in the wall on the right. It leads back to the Main Body, go in it. Go forward, activate the pillar to the right to open the door, and continue for a scene. You'll get another Prison Key. As a side note, the NPC says you'll be one key short to free everyone, but he's incorrect so do not worry about that. Under the stairs in the north side of the room is an Ifrid, the door is now open. Return to the painting corridor, the first door is now open and has a Mehirim Memory in it. You'll have to face more enemies. Return to the Main Body and enter the Attic. The door is right by the top of the northern stairs.

Attic

Attic


Inside you'll find a flaming puppet. It will throw fire bolts at you, and if you touch it with your body you'll take damage, which is very easy to do when you're hitting it with melee attacks. Although you likely won't be a high enough level now to use it, energy cutter will knock them in the air and get rid of the fire for a bit. Keep that in mind for the future. Generally I'd stay close to it, wait until it attacks, and then dodge and hit it a few times with a melee attack from as far away as possible. Once it's dead you'll find The Right Eye on the west side of the room. A painting is on the north side, the code is Bourlage. To the south you'll find a small path with a Mehirim Memory at the end, but note that some more flaming puppets will spawn in the main room once you take it. You'll have some living puppets along with a flaming puppet. I destroyed the living ones first and then the flame one. Once they're down some more living puppets will spawn and you'll have to deal with 2 flaming puppets at once. Kill the living puppets first if you can and then work on one cinder puppet while keeping the other on camera so you can see when it attacks you, so you can dodge. Once they're dead, return to the Main Body. From here use the shortcut to the Basement. Head south past the traps to the fork, then go south to the next fork, and then head all the way west, the chest is now open and has a Chronos. It gives extra experience, I tried to keep items with the experience boost equipped as much as possible. While we're here, free the Bird Mask guy. Head all the way back east, go north to the fork and west at the next and open the first cage on your right, his name will show as Bird Mask when you talk to him.

Now return to the Arcane Core, you'll find the Bird Mask near the entrance to the 1st wing, talk to him to get the last mehirim memory. We're about to fight the first boss. Return to the Mansion of Puppets, it'd be faster to go there the normal way instead of the portal chamber. In the Main Body, head in the door next to the top of the southern stairs. In the big room you'll face a ton of magitek drones and living puppets. Move away from the puppets and fight the drones until they're all dead, then kill the puppets. A memory knight will spawn once they're all dead. Kill him the same way as last time, stay back and kill him with Magic Beam. After he's dead 2 magitek golems will spawn. Stay away from them and kill them with Magic Beam. With everything dead, head south through the door.

Nascal Core

No items.


Head forward and you'll get a scene. You'll see 5 candles. You can activate a candle for each memory you have, for a max of 5. The boss door will open when you activate 3, but you need to get all 5 memories anyway for the achievement so you can't skip out on 2. Each main boss works this way. Activate all 5 and then head through the newly opened door for the boss.

To start he has 3 attacks (all directions given are from your perspective). He will slam down his right hand OR slam down his left hand OR he will slam his right hand down followed by his left and then right again. When he slams down his right hand and doesn't slam with the left, hit his right hand a few times. When he slams his left hand down, wait for the shock wave to go away and then hit his left hand a few times. When he does the triple slam, after the right hand slams down hit it a few times. Once you do enough damage the messenger will fall, go to its head and hit until it starts getting back up, then get away as some spikes will drop down near his hand. If you're standing up against his right or left side, right next to his head, they usually don't hit.

In this next phase he will slam his left hand down a lot, and sometimes afterward he will swing the left hand toward you (I always jump after he slams his left hand down to make sure I avoid it). He also still does the triple slam. He will also use the things on his back to hit the ground in front of him, and circle the room with them to try and hit you. Just keep dashing left or right and they won't catch up to you. If you're brave you can jump and hit his hand as you do this. After his health drops enough he will fall down again, hit his head until he gets back up and get away.

In the next phase he will sometimes summon a ring of fire, as far as I know you'll need to dodge out of the ring to avoid damage, you can't run out of it. He still slams his left hand down and sometimes swipes it, and still does the triple slam and uses the things on his back to hit you sometimes too. Once you get him to a little below half he will summon a bunch of puppets, which you should be able to easily kill. When he's dead, you'll get an achievement.



Master of Puppets

Progress the story to unlock this achievement.

Master of Puppets
1 guideOffline Game ModeSingle Player


You'll be back in the Arcane Core.

An area called Laberynthos should be available now. It's the door under the stairs in the Arcane Core. Here you'll find a merchant named Velez. He sells items, weapons, accessories, and other stuff. I'm not going to mention it every single time because it'd be exhausting, but every time you go back to the Arcane Core, either after a dungeon or through the portal chamber, alwaysalwaysalways stock up on healing items and the stat boosting items like the Magic Core. You don't have many other uses for money, so might as well do something with it. Keeping topped off on healing items also means you can brute force sections easier if you find the mechanics frustrating. As for the weapons and the like, you likely won't find much better stuff in here, though if you're feeling brave you can buy the items that give extra experience once they appear later on. They give more experience but will have worse stats than the best stuff you can wear, so it comes at a tradeoff. The scrap is for the painting puzzles, which we obviously don't need now. Nothing is required for the item achievement, but the Prison Key is necessary for rescuing all the prisoners. Finally, if you jump onto one of the bookcases in here, you can jump onto the balcony and find an Eight Stept on the balcony.

Go through the door to the 2nd wing. It's the northern door on the 1st floor.

2nd Wing

2nd Wing


Go down the stairs for a new enemy called a Dullahan. It can use a wide swing with it's axe, slam the ground with it's axe, or shoot a magic bolt at you. As always, stay away from it and hit it with Magic Beam. One thing to note about its ground slam is if it hits you'll be stunned and you'll have to move the analog stick around. This can open you up to attacks from the Dullahan or (in other fights) other enemies, so stay away at all costs. Once it's dead face the stairs to the west and go around the left side of the stairs to find an alcove with an Armor Core. Now go up the stairs to the west and get the Silver weapon to the south. Then go north and follow the path to some floating platforms. Use them to get to the east side of the area. Hit the water orb on the right (the floating platforms by it activate so you can use it as a shortcut) and use the pink glowing thing by the barrier to remove it. Now get on the floating platforms and go forward 2 or 3. If you turn left you'll see a Life Soul in the south, jump on the platform that leads to it and then jump up and grab it, then go through the door to the Outer Wall (the one that had the barrier we knocked down).

Outer Wall

Outer Wall


Go forward and you'll see a hydra. It will break the wall in front of you so you can jump to a Life Fragment. You'll see blades that come out of the wall, much like the spikes wait until they activate and then run past them. Keep going east until you see a block you can push. Push it a few steps, then jump on top of it and double jump to find a Eriol Brooch. Push it the rest of the way east and double jump to the next platform. Continue east until you reach a miniboss. Start by killing all the small hydra heads. The queen will show up after a few are killed. The heads will try to headbutt you if you are close, or shoot a fireball at you if you are far. Once the small heads are dead shoot the mother. Eventually more small heads will spawn, you can either kill them, or just shoot the queen until her health is gone (both methods damage her). Once she is dead head through the door to the east to the next area.

Central Chamber

Central Chamber


Go forward for some enemies to spawn. They block magic, so there's 2 ways to deal with them. You can melee them, as they tend not to attack too often, so you can simply mash cn_X until they die. The alternative is getting close to them and then shooting them with magic bolt, as they tend to not block magic as much when you're close enough to them. Note that some archers spawn in the 2nd wave, kill them first.

Now there's some things to get. The alcove to the south has an NPC to talk to. Now head east to the big staircase. Go around the left side for an alcove with a Bone Katana. Go around the right side of the staircase for a spike trap set up. You'll see an item, with spike traps all around it. Inch forward until they activate, then wait for them to pass the item, run the path the spike traps took to get the item and then leave the other way. You'll get a Prison Key. If you go up the big stairs you'll see a statue with a water orb at the top. If you look to the right and left you'll 2 statues with a water orb as well. Hitting the orbs in a certain order opens doors in the area. All directions are given as if you are facing the middle one on the ground.

Hit the left, middle, and then right. It opens the 2 doors to the Atrium, we'll go there shortly.
Hit left, middle and then left. This opens the door up the stairs to your left which leads to the inner chamber, we'll go there shortly.
Hit middle, right, left. This will open the door to the garden (guess when we're going there).
Hit right, middle, middle, left, right. You want to go up the stairs next to the right statue and follow the path until you see a broken column on the right. Wait and you'll see a platform appear, jump on it and you'll see more appear. On the 4th one, you need to wait until the absolute last second it's still there (riiiiight before it disappears) and then double jump in place to land on one that will spawn in the same spot. Then jump across 2 more and then double jump in place on that one to find a Gemna Dagger. If you look at the chandelier in front of you you'll see a Rametek Memory, double jump and try to get it. It's a bit of a pain in the ass to get but you need it. Now head to the inner chamber, which is the door at the end of the hallway up the stairs on the right.

Inner Chamber

Inner Chamber


You'll see a Rametek Memory ahead. Continue for a miniboss sort of fight. It may throw a horizontal slash from the sword, or it may throw 3 vertical waves from the sword. It may also cause an explosion right around it. It may also use a simple sword swing in front of itself. To hurt the boss, you have to hit it after one of the first 3 attacks. When he causes the explosion around him, it does massive damage (but has short range) and gives the biggest window to punish him. The other 2 attacks provide a small window, and the regular swing gives none at all. The way to tell whether you can hit him or not is whether he is on fire. When the fire goes away, you can hit him. The fight is simple, although it's reflex intensive. Lock on to him and run to your right in a circle around him. When you see him start to use something, dodge to the right, then hit him with a Magic Beam. If he uses the explosion, you can hit him with 3. For the other 2 attacks, just shoot one (if ya get greedy you'll get punished often).


Once it's dead, you'll be shown a switch you can now use with your magic. You may remember that you've seen a few of these at this point, we'll go back to them later. You can get past this one by locking onto the green switch and hitting it with Magic Beam. For now head to the exit. On the way out you'll be ambushed by a bunch of archers and melee enemies. Use the angel pillars for cover, and let the memory guardians come to you. Kill them, and then use the pillars to kill the archers with Magic Bolt. If you prefer, you can kill the archers first and then kill the melee enemies, you may find it easier. Once they're all dead, look for a small break in the north wall. It's about the same distance from the room with the boss and the exit. You'll find a Nine Lifes to the left, and the Portal Chamber entrance for this wing, so you can return to the Arcane Core/save if you like. Though note when you come back the enemies will respawn. You can just run to the east exit if you prefer, though. Now head to the Atrium, which has a door on each side of the bottom of the stairs in the Central Chamber.

Atrium

Atrium


In here you'll have to fight a ton of enemies. To start, waves of these red enemies will spawn. They will explode and do a ton of damage if they get close to you. Lock on to them and shoot them from afar with Magic Beam. One hit should kill them if you have the best magic boosting stuff. After a few waves memory guardians and marionettes will spawn, along with an archer or two. Note that while you fight these, the red guys will occasionally spawn, so move the camera often to try and catch them. Kill the archers first, then kill the marionettes, and then the memory guardians. Once they're all dead, hit the water orb switch on the west wall. Platforms will appear, follow them. You'll see an item on a balcony to the right, it's a Hinotori. Grab it and then jump on the platforms and follow them up to a Rametek Memory. If you aren't fast enough after getting the weapon wait until the platforms disappear and hit the switch again, and then try again. Once you have it you can return to the Central Chamber. Head toward the middle area and you'll be ambushed by a bunch of flying fish. Dodge their magic bolt attack and shoot them with Magic Beam. They can also charge at you if you are close enough, so try to stay away from as many of them as possible. Once they're dead head to the Garden, which is the southern door.

Garden

Garden


In the Garden, follow the path to a switch and hit it. Platforms will spawn, and occasionally flying fish will too. The platforms spawn in "waves". A few will spawn, then after a few seconds others will spawn, and so on and so forth. You'll see an item in the air ahead, wait until a path appears that goes right by it instead of trying to jump to it (it's a Life Fragment). Some of the platforms don't last for very long, so you have to be pretty quick. At the end you'll find a Rametek Memory. Hit the switch on the platform with the memory to return to the starting platform and try to go back to the Central Chamber. On the way you'll be attacked by a Dullahan and a bunch of marionettes. Stay away from the Dullahan and kill the marionettes with Magic Beam, then kill the Dullahan with the same. Return to the Central Chamber. Exit west to the Outer Wall. Head west until you see a green gem in the foreground, hit it with magic bolt. 2 platforms will spawn, use them to jump up and reach the last Rametek Memory. Return to the Central Chamber.

You want to hit the green gem near the left statue we used for the puzzles. Now rush to the end of the hallway and destroy the portal. You want to use Bearer to kill the enemies with magic, then switch to Ergo and hit the portal with physical attacks, since the portal has a high magic defense. When the red exploding guys spawn, lead them to the portal and let them blow up next to it for a good chunk of damage. When more enemies spawn, kill them and go back to the portal, repeat until it dies. You have a timer, if time is up you fail and have to try again. if you make sure the red guys explodes by it, it shouldn't prove to be much trouble. Once it's down the door ahead leads to the Core, and the boss fight is beyond.

Rametek Core

Activate the 5 candles and then head into the boss fight room. He dashes around a lot, when he does this he can dodge your magic and also dash right next to you very quickly, so once he starts dashing wait until he dashes close to you and dodge away before attacking him. His attacks : throwing 2 shockwaves right at you (dodge left or right), charging at you and hitting you twice (the first hit is hard to dodge, dodge away from the second), and he also loves to jump in the air and drop down on you. Occasionally he will jump up on a rock and start shooting bolts of energy at you that home in on you. You can dodge away from them. If you go straight left from where you are when he does this (a scene starts) you'll find some stairs, stand on them and stick to the wall and they should hit the cliff in front of you, so you take no damage. Lock on to him when he does this, as when he finishes he will jump and try to land on you. You'll be able to tell when he does it because the lock on cursor will disappear. As for the fight, stay away from him and blast him with Magic Beam. Although in the video I spam it, you might be better off shooting one and then moving around a bit, as this makes it a bit easier to dodge his 2 wave attack. He uses it more the lower his health gets, to the point he starts spamming it. If you're spamming Magic Beam at him it'll be hard to dodge it, as you'll learn from my video. Once his health gets low, about 1/4, he starts using some skill that stuns you, I don't see a way to dodge it. You have to move the left stick to get rid of it. As you are stunned he will prep a big attack, and then jump down on you, so be ready to dodge them. Once he's dead you'll be in the Arcane Core again with an achievement.



The Nameless Messenger

Progress the story to unlock this achievement.

The Nameless Messenger
1 guideOffline Game ModeSingle Player

3rd Wing

No map here, the map is messed up and you can only see half of it, even when you scroll around.


Save and head to the 3rd wing, which is the eastern door on the 1st floor. Go forward and you'll see one of those red exploding guides spawn ahead, ignore him for now. Head up the stairs until The Bearer says something. Continue up the stairs and keep an eye on the left wall, you should see a small red flaming section. You need to lead the suicide guy into it, but he blows up when he's close to you so the "challenge" is leading him to the red wall before he explodes. Leave and return to respawn the guy, then let him come down to the 2nd set of stairs. Stand on the right side, and then when he gets close dodge to the left side and jump up to the platform next to the stairs and run to the red flaming wall and get him to blow it up. You'll find a Gae Bolg in the small passageway. There's a Life Fragment to the right on the first big landing (past the 2nd set of stairs). Now head up the stairs, and keep an eye on the right side and you'll see a green switch you can activate, go through the door to an area with a Core of the Fantasy in front of you, grab it and return to the 3rd wing. Continue north, and when the room opens up get the Jian to the right. Now go south through the door.

Lia's Road

Lia's Road


Go straight south all the way to the bottom of the area. When it opens up again get the Life Fragment to the north, and break the big stone head in the middle of this clearing. A Noth will spawn. It may charge at you and slam the ground you're on, or it will disappear and then land on top of you. When he disappears just run away and it won't hit. To avoid his charges, just stay far away from him. He can also make a shock-wave, but if you are far away it won't hit. Just stay away and use Magic Beam like always. Return to the start of the area and you'll encounter new enemies on the way. For the black ones, switch to ergo and use his Dark Beam. For the white ones, use the Bearer's Magic Beam. Or ignore them, as I tend to do. They're a pain in the butt to deal with. Their only ranged attack is charging up and throwing a bolt. At the start of the area, head straight southwest to a small alcove (more of the casters on the way). You'll find a Magic Soul here. Follow the south wall east, you'll climb a hill with a Nature Bell on top of a body. Head straight north and a wing icon thing will appear on your map and you can talk to the NPC that spawns there. Now head into the Zodiac Temple exit to the southwest, in the southwest corner of the map.

Zodiac Temple

Zodiac Temple


In this area head west until you see stairs on your right, go up them. You'll find a Life Fragment on the left. Continue forward to find an Ancient Lance. A bunch of the casters will spawn. Try to use the walls to block some of them from shooting and blast them with Magic Beam. Once they're dead, you'll find another stone head to the west in a little alcove, break it. You'll find a War Core north of it. Go around the right side of the wall with the fence and follow the wall to a little alcove with the war core. Go back to where you fought the casters, and face east to see a door. Go up to the 3 stairs that lead to it and drop down the left side. Behind the bushes is a small cave with a Prison Key. Now return to the previous area, the barrier west of the NPC is gone and you can go through it to the Great Plains. We'll actually deal with this area in a minute. For now follow the wall south to reach an alternate entrance to the zodiac temple. If you look to the right you'll see a hole with an item, it's a Bahamut Tooth. Jump back up and head west. When you see a hill on the right going up ignore it and go straight to find a Life Fragment. If you have as many life fragments as you're allowed you'll get money instead. This happened to me a few times and I still got the achievement. If you're worried you can use a life fragment before picking it up to make sure you get it, but remember you'll have to do this each time, and also for other items with a limited stack size like Magic Cores and such. Now head up the hill and talk to the NPC. Afterward hit the water orb thing near him to open the gate, then go through it to the part of the Zodiac Temple you were in before. The pillars with the glowing symbols are a puzzle. The color of the symbols change depending on who activates them.

Activate the northwest and southwest symbols with Bearer.
Activate the northeast and southeast symbols with Ergo.

A Kappel Memory will spawn to the north, pick it up. We're done with the temple. Return to the Great Plains (east exit through the gate).

Great Plains

Great Plains


Follow the wall to the west, you'll find a Magic Soul near a tall rock. Keep following the wall west. You'll pass some stone columns, and when you reach a tiny alcove a Seraphim will spawn. It can throw it's scythe at you, throw a cross-shaped beam of energy, or charge at you. Can ya guess what I'm going to tell you to do? Stay away and use Magic Beam. When you hit it with a Bolt, wait and see what it does. Sometimes it will strafe left or right, and then it will start moving straight at you. When it does this, hit it with another Magic Beam. Repeat until it dies. Note that after you hit it, it will occasionally throw a cross spell at you afterward, so move left or right after you hit it to dodge just in case. Once it's dead enter that small alcove the gate covered to find another Kappel Memory AND a Prison Key behind it. Continue following the wall west and you'll reach a blocked passage. Past it you'll find a Life Fragment. Continue following the wall. Once you're on the west side of the area you'll see a big water wall on a rock formation on the right, it's a portal room. Return to the Arcane Core, save and talk to the NPC in the middle.

Return to the Great Plains via the portal room. Continue following the west wall north, to find a tiny alcove with a red tree, the item here is a Barakiel Ring. Follow the wall east now, you'll find a Ki Soul a bit before the wall starts going southeast. Keep going and you'll find a big rock formation to the right with a bunch of floating platforms around it. You'll need to jump across all these to get the Kappel Memory at the end. Some of them move, some don't. Generally speaking, I found it easier to wait until the platforms were close enough to reach with a regular jump and then jumping, though you can use double jumps too. If you look straight west from the Kappel Memory, you'll see one of the statue heads from the scene. It will start by shooting 3 lasers before pausing for a second. Attack it when it stops shooting lasers with magic bolt. As it's health depletes, it will start shooting 4 at a time, and then 5. The same pattern applies. Once it's dead, stand where it was and face west and slightly south, you'll see an item, it's a Swordbreaker. It's just north of the stone circle. West of the stone circle, and slightly south, is another item, The Left Eye. It's almost directly south of the Heart of the Mountain entrance. Southeast of the stone circle on the map is the 2nd head. Destroy it. This head shoots energy bolts that home in on you, but they move slowly. Dodge away from them and shoot the head when it's not shooting you. For the last item of this area, head to the stone circle on the map and stand in the middle. Use the Core of the Fantasy from your item menu for a Kappel Memory.

Heart of the Mountain

Heart of the Mountain


Now take the entrance to the Heart of the Mountain area (west side of map). Follow the path to the west all the way around until you see a glowing stone head, break it. You'll see platforms spawn, and masks at the top of the rock in the middle. You need to jump up the platforms and reach a mask, and then hit it with a melee attack. Once one mask is broken, lasers that sweep the bottom 3 rows of platforms spawn. If the laser hits you, you are automatically sent back to the beginning platform. You'll need to watch out for the lasers, and note that if you jump and hit the laser for the row above you, you'll still be sent back. Once you hit the 2nd mask, 2 lasers will sweep each row instead of one. I don't really have many tips because it really all comes down to your reflexes. The best I can give you is that you'll need to double jump to reach the platforms. Keep in mind that you can jump, and then delay the second jump to help you correct your path to land on a platform, and also to sneak over/under a laser that is about to sweep the platform you are jumping to. Once you destroy the 3rd mask, platforms will appear you can take up to a Kappel Memory. Go back to the ground level and head east to find a Life Soul in the corner. Return to the Great Plains and head to the Hidden Meadow (the entrance is west of where we fought the Seraphim, in the south side of the map).

Hidden Meadow

Hidden Meadow


Head forward, getting the Life Fragment, and prepare for a big fight. To start you'll face the black/white casters. Once they are all dead, the laser head will show up again. The only difference is it starts with shooting 3 lasers at a time, and then jumps to 6 at about half health. Casters will spawn during this, so be prepared to kill them when they spawn. After that, you'll have to fight 2 Noths. Stay away from them like always and hit them with Magic Beam. Always keep the other one you aren't shooting on camera, so you can stay away and avoid his leap attack. Once they're dead, go into the west door to find the core, boss time.

Kappel Core

Put the memories in their spot and go through the door. The first thing to pay attention to is the two orbs above him. If they are white, only The Bearer can damage him. If they are black, only Ergo can damage him. As for attacks...if those two orbs spin in a circle around him, he's about to shoot 5 red beams at you, you can dodge right or left twice to avoid them. He may strafe left or right, throwing red columns of energy that...aren't even aimed at you. The only way they can hit you is if you run the same direction they are going, so don't do that. He dashes around a lot, and has a few melee attacks if you get close enough. Occasionally he will dash to the middle of the arena. He has 2 attacks here, you'll either see red orbs appear and then be thrown at you once all 5 are spawned (you can avoid them by just walking left or right) or a bunch of energy waves will come out of him in an expanding circle. You just have to stand between the waves to avoid damage. Keep an eye on him when he does this, if you're dodging the waves and he charges up the red orbs, you may get caught off guard. When his health gets lower, he will summon dark/light casters for help, and use an attack where he holds his hand in the air and the orbs spin around it. He will summon a circle that does damage much like Nascal did, which you need to dash out of.

As for actually fighting it, my suggestion is, as always, to stay away from it and use Magic Beam. It seems if you stay close to him or try to melee him a lot he swaps the orb colors more often, and that gets so damn annoying. If you're far away from him he swaps much less, and when he does switch to black he generally switches back to white after one Dark Beam from Ergo. The boss usually gets staggered when you hit him with a Magic Bolt, so I generally alternated between blasting him until my magic ran out and then running around while it regenerates, and then repeating. Once you've got him down to almost dead, the fight changes. You'll be at one end of the arena, and the boss will on the other. You need to reach the boss and hit him once with ergo, then the Bearer, then ergo, and then the Bearer to kill him. The red columns of energy will constantly be thrown at you to try and stop you. Although I didn't think about it in the video, you'd be best off locking onto the boss and using Assault, as this lets you close the distance very quickly. Once he's down you'll be back in the Arcane Core with an achievement, as always.

The Dark Child

Progress the story to unlock this achievement.

The Dark Child
1 guideOffline Game ModeSingle Player


Next touch one of the doors on the Arcane 1st Floor that has 2 purple gems by it to return to Nowhere.

Nowhere (When trying to reach floor 2 of the Arcane Core)

No map, again.[/infomeessage]

Follow the path like last time, except on the long platform, you'll have to face a silver knight. He's not too hard. Hit him with melee a few times, and then dodge away when he uses an attack. The other attack he has is an enemy favorite, he will disappear and then slam down where you are, dodge away to avoid it. Once he's dead go to the end of it and jump down to the lower platform, then jump onto the platform to the left (the higher one) and find a Chronos Sand. If you stand on the edge where the item is you'll see a big platform below you, jump down on it and prepare to fight another Seraphim. It does much more damage than it did last time, so make absolutely sure you stay far away and hit it with Magic Beam. Once it's dead you'll be teleported back to the Arcane, except you'll be on the 2nd floor now with an achievement.

Up and Beyond!

Open the way to the upper floors.

Up and Beyond!
1 guideOffline Game ModeSingle PlayerMain Storyline


You can use the stairways to go back down to the 1st floor (or return to the 2nd). On the east side of the 2nd floor you'll find a Velez Seal. These appear to serve no real purpose, but they moved my Ultimate Collector tracker, so you have to get them. Now that we've got a bunch of keys, we'll free the prisoners that provide other things related to achievements. Head to the Mansion Basement. The fastest way to get there is through the Mansion Workshop from the portal chamber (you'll have a small scene here) and then heading to the mansion basement exit from here. Go through the first set of spike traps. You want to rescue the Helmet, Cat, Demon Bird and Strange mask. Note there is a "Bird" and a "Demon Bird", we need the Demon Bird. Here's the map again to find them easily.

Mansion basement

Once they're free, return to the Arcane Core. Talk to the Cat Mask (east side of the Arcane Core) for a Queen Azazel item. Talk to Helmet, and then leave the area and return and talk to him again. He will ask for a Blood Ruby, I'll mention it when we're in the area (it's gonna be awhile). Now talk to the Strange mask, he's behind the Cat Mask. He will tell you to find him. Now talk to the Demon Bird, which is in the southwest corner of the Arcane Core. Now lock onto it and attack it until it's got maybe 20-25% of it's health left, and then it will give you more money and an achievement.

Bully

Steal from the rich, give to myself!

Bully
1 guideOffline Game ModeSingle Player


Never hit any of the mask people again. If ya kill the Helmet or Strange their quests are gone, along with their achievements. I went to talk to Romeo at this point and he gave me a War Core. I don't think it matters for the achievement, but just in case. At the very least it unlocked the last conversation with Ergo for that achievement. Head to the Portal Chamber and go to the Inner Chamber, you should see the Strange mask right by you, talk to him. Now go back to the portal chamber and head to the Great Plains. Head to the alcove in the north part of the map with the red tree to find Strange again. That's all the side stuff for now.

4th Wing

No map for this, this area is multilevel and the map only shows the basic outline of the place, so it's not very helpful.


Now head up to the 2nd floor and go to 4th wing, which is the south door on the 2nd floor. Follow the path. You'll run into archers. Shoot them with Magic Beam. By the first one you'll see some pots and the purple flame of an item. Break the pots to get the Life Soul. Follow the path until you reach a gap, try to jump across and you'll drop, the Zero mask will appear, talk to him. Backtrack until you see him again, talk to him. Now jump off the edge and land on the platform below you. Follow the path up to find a Naga Flute. Now follow the path down. You'll face a Golden Knight. He doesn't take much damage from magic but that's how I chose to fight him anyway because he's incredibly annoying in melee range. He dashes at you to melee, and then he usually follows with a second swing after dashing at you again, so it's pretty annoying to deal with. However if you're far enough away he won't dash at you until he closes the distance. I just stayed far away from him and used Magic Beam. He only has one ranged attack, where he summons 2 orbs and throws them at you, but he didn't seem to use it much. Once he's dead follow the path to the bottom and hit the switch, a block will appear you can use to get back up. Now follow the path up, using the block to jump across the gap. At the end you'll find a door to the next area.

Ancient Graveyard

Ancient Graveyard


Go forward. A Shadow will spawn, which does damage if it touches you, stay away and blast it with Magic Beam. It should die in one hit. Through the arch follow the wall on the left around to find an alcove with a Life Soul. Continue north until you reach a fork, take the east path. You'll see a Dux on the way, and at the end is an NPC to talk to. Now go back to the fork and head north. You'll come across a Malekith Memory, and if you look left you'll see an Armor Core. Once you grab the memory a bunch of shadows will spawn, stay away from them and blast them. Note that a ton spawn, so either move the camera often to catch newly spawned shadows or move far away from this middle section so they all come from one side. Once they're dead head east to the exit.

City Outskirts

No map for this one.


This area occurs in a 2d plane, there's 1 or 2 other areas like this in the 4th wing. It doesn't change the game much, just a lot more jumping than usual. Head east to find a Magic Soul, and find some enemies. You can just blast them with magic. Continue forward. You'll have to face a Dullahan who loves spamming his ranged attack along with a lot of Dark Memories and Dark Memory Archers. I would generally sit at one edge of the arena and spam Magic Beam. When the Dullahan's missiles come toward you, use melee to get rid of them. When the Dullahan got close I'd run to the other side of the arena. Repeat until he dies. Following the path you'll run into a pretty annoying mini-boss. You can only stand on the floating platforms, and they disappear from time to time. The orb in the background is the boss, lock onto it to hit it reliably. It has a few attacks. The first one involves a bunch of black columns on the screen, this will turn into a big pillar of dark energy that hurts you, just get out of it's range. Another attack is where the orb charges up and shoots a beam of energy at you. The last is where you'll see a static energy thing, which will turn into orbs that hurt you (there's 3). You'll need to dodge them all, shoot magic at the orb, and make sure you aren't standing on a platform that is about to disappear. Generally speaking I would shoot one Magic Beam, wait until it attacks, then get off another beam, etc. If you get greedy and try to get too many Magic Beams in between attacks you'll pay for it. Once it's dead keep heading right until you fall into a new area.

Sewer Labyrinth

Sewer Labyrinth


Follow the path, keeping an eye on the left side so you can get a Life Soul. At the fork go south for a War Anima, then go west. You'll have to fight a Living Nightmare. Hit it with a few Magic Beams to reveal the core, then hit the core with melee. It usually fires a bolt of energy when the core first appears. You'll see an eye or whatever, if you're in front of it, it will fire. To avoid it get on the other side of the orb, technically "behind" it. When it's dead follow the path to another fork. You'll see a cloud of energy, you'll need to avoid it many times in this dungeon. For now go east at the fork to find a Malekith Memory and the Lawbringer weapon. 2 Magitek golems will spawn, avoid their attacks while blasting them with Magic Beam. After they're dead head back to the fork and go north. You'll find a Slave Chain at the end behind some boxes. A bunch of archers will spawn, blast them with magic. Return to the fork and go west. You'll come across a bunch of memory knights, they have no ranged attack so stay away and hit 'em with Magic Beam. At the fork head east to find a switch to hit, then return to the fork and go through the door you opened to the north. On the way the cloud will appear again and the game will tell you to run to the light. Find the nearest light (likely behind you) and stand in the light while the cloud passes. Continue north to the next area.

Inner Sewer

Inner Sewer


In the new area, go east at the fork for a Durandal, then go west. You'll see the cloud behind a switch, hit the switch. Go forward and take the path on the right going east. This leads to a big square room. A cloud patrols it going around the square clockwise, and there's lights throughout the path. Your first objective is going to the south end to find a passageway to a Malekith Memory. Once you get it you'll have to face 2 magitek golems along with a bunch of the smaller ones. I chose to blast the golems and then kill the smaller ones later. By now you should have the upgrade to Magic Beam to do AoE damage when it hits something, so you can do a lot of damage to the smaller ones while you hit the big ones. Once they're dead you want to head to the east side of the square to find an exit. Right when you go in, look for a box on a platform to the right and break it to get a Life Soul. Go through the first archway and immediately turn left and get the Life Soul on the platform above you. Go through the next archway and then look for a War Core behind some boxes on a wooden platform to the left.

Follow the path north to encounter another living nightmare and a bunch of shadows. Kill the shadows first and then kill the living nightmare. Continue north to a fork and go east. In here go south and then straight east to find a Life Fragment. Now head south to find a platforming section. You'll need to stay on the planks to avoid falling. A Blue Fire artifact will be on a platform to the left, grab it while you go across. Your real objective is to reach the end and hit the switch. There's no enemies on the way, so it's all about landing your jumps. Generally speaking you don't need to double jump to most of the platforms (and double jumping makes it harder to land in my opinion). Once you hit the switch go back. Return to the fork of this "C" shaped area and go north. Go east to the portal and save/buy stuff if you need it. Once back in the Inner Sewer, head west until you see a path going north.

This part sucks. You'll have a cloud chasing you and you have to go through a maze while you try to outrun it. After the short scene take the left path. Go straight to the wall and then west, then north (jump over the pipe). Then go east and then west when you see a break in the wall. Follow the path until you can go left or right, go left and jump over the gate. Now you just need to go north, but you have to avoid the spike traps. You'll find a switch. Hit it, and backtrack to before this gauntlet. Archers will spawn on the way. Once you're back to where it starts, head west to the fork, and then west again. The door to the next area is open but we aren't quite done yet. Head west. You'll have to deal with another cloud, though this time we have to use magic to activate the green gems to create light. The catch is that only one light can be active at a time, so if you activate the next one, the one behind you goes dark. The first one is right in front of you. The next one is on the right behind some boxes. The third is behind some boxes on the left. The idea is the same, hit a switch, stand in the light, wait for the cloud to pass, then hit the next switch and stand in the new light. Repeat. Hit the switch at the end and then backtrack to where the exit to the portal room is. You'll have to face some shadows, a living nightmare, and some melee guys. When you get to the portal room, go in the door nearby we just opened with the switch to get a Malekith Memory. Now use the exit to Cardinal Fear Castle we opened, in the north of the map.

Cardinal Fear Castle

Cardinal Fear Castle


Go straight ahead for the last Malekith Memory. A Djinn will spawn. He has a ranged attack that stuns you and I'm not sure what else he does. Magic Beam staggers him so I just spammed it until I ran out of magic, let it regenerate, and then blasted him with a bunch of Beams again and he died. Go south after it's dead to find a Prison Key, and go through the water wall to find a Dream Mirror. Head back toward the entrance and take the north path. Once the room opens up immediately look right for a Magic Soul. Go forward and a bunch of melee and archers will spawn. As always kill the archers first. Once all the melee enemies are dead 2 living shadows will spawn. Try to use the pillars in the room to separate them to make them easier to deal with. Once they're dead you want to check the 3rd pillar back from the northernmost ones on the right to find a Ki Soul behind it. Continue north to the halls of nightmare.

Halls of Nightmare

Another 2d section with no map


Prepare for a stealth section. You need to move east when Malekith isn't looking at you. Basically, when he moves down and disappears you need to rush to the next object to hide behind (usually a pillar or block), as standing behind something means he can't see you. To start head east using the pillars. When you have to jump to the next platform, be warned that the platform will move back and forth so you'll have to move to stay behind the pillar. Past those 2 platforms just move between them as he disappears. After a couple pillars you'll see a box, you need to push it when he's not looking. Note that only when he's standing facing you can he see you. When he appears far in the background looking to the right you can push safely for a bit. Note that sometimes he doesn't stay far away for as long, so be ready to dash back to a pillar. Once you've pushed it all the way to the wall, wait for a chance and then double jump over the wall and stand behind a pillar. For the next section, Malekith will be looking at you 24/7. You'll see blocks moving back and forth, you have to move behind these and stay behind them to avoid detection. The first one goes left and then goes up, stand in front of the pillar it stops and goes down at. Wait for a 2nd block coming from below, and use that to get behind the big pillar. Wait here for the third block, which can take a long time to come. Follow it east until you reach steps, then you can run up these to reach the core.

As a side note, this is one of the places you can grind for levels. I grinded to 12 (for arcane summon for the boss, which ended up being a waste of time IMO), but you don't need to. You'll hit 20 for the achievement during your NG+ playthrough regardless. If you want to, simply go back to the Halls of Nightmare and walk west until enemies spawn. Kill all but one, and then go east to the stairs and the enemies despawn, and you can go west to spawn them again. If you kill them all go up the stairs to leave the area, and return to respawn them. Like I said, not necessary, but if you want to you can.

Malekith Core

Prop the memories up and go through the boss door. This will likely be the boss fight that frustrates people the most, for a number of reasons.

-Creates clones that have some of the same abilities as him. So, when he does this you'll be facing 5-10 clones that will all fire spells at you.
-An attack he uses that reverses your controls and poisons you. You can't dodge this.
-Flips the screen so you're upside down. Can't dodge this either.
-Creates clones and they fly in a circle around you. The real Malekith will throw spells at you and sometimes flips the screen upside down while doing this. Despite sounding awful this is the most pleasant attack he may use.

As always, you want to blast Malekith with Magic Beam, though you can use Energy Cutter if you're at least level 11 and have the cost reduction upgrade. If it hits, it will stagger him, meaning you can spam the spell at him and hit him again and again. However, he disappears or teleports often, so you won't be able to lay a ton of damage on him at once. Generally the fight goes like this. You hit him with Magic Beams and he teleports away after 5-10 hits. If he doesn't summon clones or starts his circle thing, just go up to him and blast him with Magic Beam again. If he summons clones, you want to lock on to one Malekith and jump and use air beam, which homes in on enemies and fully upgraded will go through their own bolts. If it kills them it was a clone, if it doesn't it's the real one. If it's the real one lock on to a different Malekith. This is important, because obviously less clones means you aren't getting bounced around, but they also give health, which is critical in this fight. The other option is that he summons clones and they all form a circle around you. Here only the real Malekith attacks. As a result dodging Malekith's attacks are easy (just dodge) but it's important to kill as many clones as you can for the health though. Magic Beam won't hit them, you need to use Air Beam. Once the clones are dead hit Malekith with Air Beam for a little extra damage until he stops spinning.

he also has other attacks he can use. He can throw 5 bolts one after another, or one big bolt. He can charge up and release a gigantic beam, the only way to avoid damage is to dodge right when it's shot. He can also summon a bunch of red tornadoes that will chase you. He can use other spells while the tornadoes are around, so you have to avoid them and also watch Malekith. He also has a 2 swing melee attack, but you should stay out of melee range as much as possible. He will summon the clones to fight you 3 times in the fight, and generally does his circle thing about 5 times, it seems. Once he's dead you'll be back in Arcane Core with a shiny new achievement.

Inner Nightmare

Progress the story to unlock this achievement.

Inner Nightmare
Offline Game ModeSingle Player


Head over to Romeo (through the portal in the Core at the top of the first landing of stairs) and talk to him. When you go back to rest, you should have a conversation about Romeo, and that should be the last one if you haven't got it already (with Malekith and Eli being the others), giving you an achievement.

Midnight Chitchat!

Finish all possible conversations with Ergo.

Midnight Chitchat!
1 guideOffline Game ModeSingle PlayerMissable

5th Wing

5th Wing


Head to the 5th wing door. It's the east door on the 2nd floor. On the left side you'll find a Life Soul. You'll have to face 2 dullahans, and then 3 memory knights. The process is mostly the same, stay away from them and shoot them with Magic Bolt. Try to get both Dullahans right by each other. If you have the AoE upgrade for Magic Bolt, the AoE will destroy the a lot of the Dullahan's missiles, meaning you can just spam Magic Bolt until they die. For the memory knights, Magic Bolt will destroy their bolts, but it's hard to keep all 3 bunched up to do this, so you'll have to concentrate on one or two while you keep an eye on the other and do your best to dodge their attacks. Once they're dead go through the west door.

Temple Altar

Temple Altar


Go straight ahead and get the winter rune on the pillar. To your right you'll see an item, it's a Life Fragment. If you face the pillar from the side the item was on, you'll see another item to the right, it's a Life Soul. You can find another Life Fragment behind a pillar, in the northeast corner of the area. The last item is behind the Spring portal, which is the southern portal on the map. It's a War Core. For now head into the Winter portal, which is on the east side of the map. Go up to it, use it to activate it, and then go inside.

First Trial

First Trial


In here go forward until you see a stone block on the right. Jump on top of it and them jump to the platform above it. You'll see a switch ahead and a Life Fragment outside to the left. Hit the switch, then stand where the life fragment was and turn straight around. Go forward and fall down, then turn around and hit the switch in front of you. Turn around and jump onto the stone block, and then jump back up. Go forward and look for an opening in the wall on the right. You'll see some stone blocks, jump up them to reach the Prison Key at the top. Now go to the winter portal, use the stone brick we lowered with the first switch to reach it.

Winter

Winter First Visit


In this area go forward, you'll have to face 3 noths at once. As always, stay away from them and blast them with magic. Once they're dead you can find a Life Fragment in the southwest corner of the area. Now head northwest. When you can go northwest or northeast go northwest to find a Life Anima and the Strange mask again. Now head northeast to find a Magic Soul in an alcove. From here go west and just past the path going south you'll see some rocks on the left side you can climb. Or maybe not, they don't look special, but you can climb them anyway. Jump up to find a new place. Go forward to find a Magic Soul, and jump across the gap. Go forward to find a Druaga Memory. A bunch of the flying fish will spawn, blast them away. Head to the south side of this place, and you'll see an opening in the cliff. Stand on the edge and look left, you'll see a platform with Spring Envy, grab it.

Return to the area with the 3 noths (you can just drop down from where the Spring Envy is) and go east this time. Go east at the fork and follow the path to a Red Jewel. Return to the fork and go north for a miniboss, the Procasian. His two basic attacks are swiping once at you, or breathing fire. It may also roar, and then charge at you. His last attack is punching the ground, which creates an explosion where you are. The first two can be dodged by simply staying away. Dodge left or right to avoid his charge. If he hits a wall it stuns him and you can get a bunch of free shots, but he stops after a bit of running if he hits nothing. For the punching, you have to dodge right when the explosion starts to avoid it. The timing kind of sucks, and as he loses health he does more punches in a row. Once he's dead go north into the next area, immediately turn right to find a Armor Core. Go straight north to find the Autumn Rune. Return to the Temple Altar and use the autumn rune to open the autunm portal, and go in.

Second Trial

Second Trial


Go to the east side of the room to find a Life Soul. Return to the entrance and jump on the only block on the ground, and use it to reach a switch across a few more stone blocks, his the switch. It lowers a stone block north and to the west, use it to jump up to a platform and reach another switch. It moves a block south of you, which reveals a door. Hit the first switch again and then go through the door we revealed. Up the stairs and then you can jump out the hole to the right to reach a stone block, and then jump across some more to reach a switch, hit it. Hit the first switch again. The block north and west of you went down again, and you need to jump on it and jump up the blocks above to the south to reach a new platform. Go to the end of it and jump on the block below so you can jump out the window to the right. Go left for a Druaga Memory, and then go right for a Mikael Ring. Use the Autumn door, which is on the third floor you just jumped down from.

Autumn

To start head west and then south, but note there's a ton of blade traps on the way, so you'll need to be careful. Some won't activate until you try to cross them, which means you have to dodge past them or jump over them. At the end of the path is a Defense Anima. Return to the fork and go west. You'll see a bunch of pillars, you need to arrange them to open the door to an item. Stand on the south side, facing the 2 big faces on the stone wall. Each pillar has 5 possible positions. These are the positions they should be in. A door will open between the faces with a Druaga Memory in it.

XXXOX XOXXX
XOXXX XXXXO
XXXXO XXXOX

Once you have it head along the path going north, and then go east and follow the path south to an item with a bunch of spike traps. You'll need to double jump over the waves of spikes to reach the eternal sands item. With that go back to the previous area and go north instead. Take the path on the right to get a Ki Soul, and then when the paths meet and you can go south, do so. You'll get an Igniting Glare on the way, and the Spring Rune. On your way back a bunch of those eyes will spawn. You can kill them with one Magic Beam still. A bunch will spawn, and you can't really dodge left or right to avoid them like you usually would, or you'll land in the water. You have to walk up and down the platform and shoot them to avoid the shots, so it's really important that you kill one or two when they first spawn to make it easier. Once they're dead return to the Temple Altar and go through the winter portal. Head to the Winter area and move forward, the spring door will go down. Go through, jump on the stone pillar, and jump up to the platform above from the top of it. To the right is a Life Fragment, to the south is an alcove with a Life Soul. Go north and follow the path. You'll have a choice between going west or south, go south and grab the Gnome Mask (I find the ice elemental annoying as hell, so I just avoided it). Now go back to that fork and go west. You'll have to fight a Nexus Guardian. It blocks most magic, and can also block melee attacks, so this boss is pretty dumb. The simple way to fight it is to use Light Holocaust. You'll need the second upgrade for it to make it faster. Just wait for him to attack, then use Light Holocaust. If you don't have it, Energy Ray with the 2nd level upgrade works too. You wait until he attacks, then charge up to level 3 and blast him, it can't be blocked. The downside to the LH is that the explosion makes it hard to see if the boss uses an attack afterward. The downside to the Ray is that you have to charge it up, which takes longer than casting light holocaust, so you are more likely to be interrupted.

As for its attacks, it can throw a bolt with its shield, if you are fairly close it will hit, so be ready to dodge. It may raise it's hand, and will call down an ice explosion where you are, like Nascal's explosion. Dodge out of it. It may slam its sword down shooting 3 waves, dodge away from it. Basically wait for it to do one of these and then hit it with the spell you have. LH is preferred, in my opinion. Though you'll likely grab it in the chaos of the fight, on the north side of this area is a Life Fragment. Once he's dead head through the portal to the west. Return to Arcane. Talk to Helmet to get a Kusanagi No Kiba from him, and an achievement.

Blood Reward

Give the Blood Stone to its owner.

Blood Reward
1 guideOffline Game ModeSingle PlayerCollectable


Now head to the Mansion Basement. Use the entrance in the actual mansion, not the portal. It's the south exit in the main body. Go north and through the water door to find the Strange again, talk to him. Since we're here, we now have enough keys to free everyone. If you've been following the guide, you have 3 left. That'll be Tribal in the top row, and Monster/Ghost in the bottom row, you'll get an achievement when you free the last one.

Breaker of Chains

Free all Prisoners.

Breaker of Chains
1 guideOffline Game ModeSingle PlayerCollectableShop


You can find a Pertho Staff in the southeast corner of the map, which you saw from the scene after rescuing the 8th prisoner. It gives an incredible boost to magic, so you should equip it on the Bearer immediately. Return to Winter via the portal and head to the Temple Altar, and go in the Spring portal after activating it.

Third Trial

No map, this is another area with multiple levels that don't show up on the map.


You can talk to the Tribal mask but it's not necessary. Jump on the block to your left and then jump on the platform to the south. Hit the switch and then jump on the block to the north, and then the platform to the south. Go to the end and hit the switch. Now jump down and hit the first switch you hit. Now head to the east side. Jump on the block in the northeast corner and then on the platform to the south. Hit the switch behind the block, then jump on it. Jump on the platform above to the south, then the block above, and then another one. You'll see a block in the air to the west, jump on it, and then double jump to that platform with the item you see to the northeast for a Vitra. Return to the block in the air, and jump to the next one to the west. Now you need to jump to the block straight west, and a tad north. Then you can jump to the block to the north, the one to the south, and then to a platform. Head to the end and jump on the block to the east. Hit the switch to the east, and then jump across to the east side. Hit the switch to the north, and then jump on the blocks to the south, and then to the block above to the west. Jump on the platform to the east, and go to the end for a Life Fragment. Now jump to the platform above to the west. Jump to the platform to the west. Go to the end and look down, you'll see a Noah Ring, fall down and grab it. Drop down to the platform to the south. Go south and then east to the blocks, hit the switch between the 2 blocks and rush up. You need to make it back to where we dropped down for the Noah Ring. A stone block will be coming down and then going back up, you need to get there in time to jump on top of it and then jump to the Druaga Memory. Once you have it you can go through the Spring portal.

Spring

No map.


You'll see portals throughout, one for each season. You need go through them in this order : Winter (snowflake) Autumn (black leaf) Summer (Sun) Spring (Green Leaf). A Druaga Memory will appear by the Winter portal, grab it. This should be the last memory, giving you an achievement.

Good Memory

Obtain all Memories

Good Memory
1 guideOffline Game ModeSingle PlayerCollectable


Now you want to go all the way back to the Temple Altar and take the winter portal. Go north to the big area and then go east and then north. You'll have to face a Noth and 2 ice elementals, kill the Noth quickly. Then trade Magic Beams or Energy Cutter with the ice elementals until they're dead, then go north to the Core. Open the door and waltz in.

Druaga Core

For this boss, it has two forms. One form can only be fought by Bearer, and one can only be fought by Ergo. When you switch characters the boss changes forms. They both have their own life bars, and if you kill one form and don't kill the other fast enough, it revives with some health. So you need weaken one form until it's almost dead, then switch characters and kill the other form, and then switch back to your first character and kill that form quickly. Its attacks are pretty standard. It can touch the ground, sending a homing fire missile at you, it moves slow and you can dodge away from it. It can throw 2 waves of energy straight forward, easily dodged. It can charge at you, and then jump into the air and land on you. Both the charge and the jump damage you (much like Nameless), though the charge is pretty fast and can be hard to dodge. Finally, it can summon lightning, though it only seems to do this against Bearer. Strategy is the same as usual, blast it from far away with Magic Bolt. Dodge away every time he charges, and then dodge again to avoid the slam. Back away and repeat. Also watch out when he...roars or whatever. He starts spamming the ground slam and other attacks much faster for about 5-10 seconds. Once he's dead you'll be back in the Arcane with an achievement.

The Fallen One

Progress the story to unlock this achievement.

The Fallen One
1 guideOffline Game ModeSingle Player

Head to the 2nd wing, and take the long way around to the floating blocks. Hit the green gem here, and then rush across the floating blocks, and instead of landing at the exit to the inner chamber, you want to jump to the floating platforms to the left. They disappear quickly, so you have to be quick. Once you make it, hit the green gem and then use the floating block behind you to reach the Mesuguis Brooch. Eyes will spawn on the way, blast them as soon as they show up. Hit the green gem to make the platforms appear again and then leave. Head to the 1st wing now, and instead of going to the mansion go straight ahead. Look for the purple gems and use them, and then enter the missing wing.

Missing Wing

No map.


Straight ahead you'll find a Soul Fragment. Now let the fun begin. Go forward and jump on the platform. You'll see a platform moving ahead, and a platform with spikes. You need to jump to the one with spikes and then the one that is moving. Then you need to jump to a moving platform from this one. Then land on a stationary one, then jump across 2 spike blocks to a stationary one. Then jump on a moving spike one, then a stationary one. Jump on the moving one, and then use the fast moving one to get to a fast moving one, and then a stationary one. Move to the fast moving one, hit the switch, jump on the stationary, then jump on the other fast one and take that to the platforms, and rush across them to a platform with the Raphael Ring. If any point you fall, you start the beginning. Yeehaw. Once you have the ring purposely fall to reach the beginning, and then leave. Return to the Arcane Core, we're going to do the endings and then move on to NG+

It's VERY important you save your game in 3 different save slots. Since the game automatically overwrites your save as you progress, you can't get all the endings with one save file. Once you finish the game on a save file, the game will save and then you can only start NG+ from that save file. I'd go ahead and just save in all 5 slots, so you have backups.


We won't be going into NG+ with the first 2 endings, so don't worry about getting any items until I mention it again. Once you've saved, head up to the 2nd floor, and open one of the doors with 4 purple gems by it to end up in Nowhere again. Go forward and jump across the platforms and go in the door. You'll be back in the Arcane Core, but on the 3rd floor. You want to enter The Void, which is the north door on this floor. Inside you'll see a stone thing in the distance. You need to run toward it. While you do, a ton of energy beam things pop up and try to hit you. Some come from the sky, and some are ground level. I find the lack of...anything messes with my perspective, so I just dodged/ran as best as I could and headed to the stone thing and used healing items as needed. Once you reach it you'll be kicked out. Reenter and then go up to each of the roman numerals and activate them. You'll then have a boss fight.

He generally starts with an attack like Arcane Summon. A bunch of bolts appear and they'll fly at you one by one very quickly, it's hard to dodge. I generally get hit at least one. He can also shoot his Dark Beam and can use his version of the Air Beam too. He has some melee combos, and the longer one ends with him jumping into the air and slamming down, which has a big radius (you can just dodge when it happens to avoid damage though). Another "fun" wrinkle to this fight is a lot of the time, when a Beam hits him it won't do damage, and he teleports away. I use Magic Beam quite a bit in the video but you probably want to use Energy Cutter instead, since it will go through his Dark Beam. Later in the fight he'll use the Arcane Summon skill much more often. He'll also have periods of time when he does this claw attack, where he throws those cross waves of energy at you. You have to dodge left or right to avoid them. In the video I used Light Holocaust after I dodged the waves, but Energy Cutter would probably be better. Once he's dead you'll get an achievement.

Ending: Everything you ever wanted

Finish the game obtaining the Worst Ending.

Ending: Everything you ever wanted
1 guideOffline Game ModeSingle PlayerMissable


Load one of your other saves. Head to the portal chamber and use the one door you haven't used to go fight Nameless, just go up the stairs. His moveset is almost entirely the same, except with one really, really stupid caveat. He starts the battle with an attack you can't avoid that removes almost all your health. In the video I just take it like an idiot, but you should actually switch to Ergo so he takes the damage. Nameless will use this attack again throughout the fight, so when he starts floating into the air, make sure to switch to Ergo. It won't kill you if you're low, it just takes you down to basically no HP. Other than that, he uses the same moves. The only variation from his old moveset is his beam attack from the rocks above, this time it's three bolts and they aren't shot as fast, I would shoot one Magic Beam and then dodge the bolts, then repeat until he stopped. Once you beat Nameless you get an achievement. Make sure to grab his sword, Dark Omen. It's the sword on the ground, but has no glow or flame to indicate an item to be had. I didn't get it (or even know about it) and still got the achievement but why not grab it?

Hand of Death

Defeat for second time The Nameless Messenger.

Hand of Death
Offline Game ModeSingle Player


Now head back to the Arcane Core and talk to Romeo and choose the obey option after all the talking. Head to The Void on the 3rd floor and beat the boss again (I didn't notice any difference in the fight at all).

Ending: The Ultimate Monster

Finish the game obtaining the Bad Ending.

Ending: The Ultimate Monster
1 guideOffline Game ModeSingle PlayerMissable


Load another of your saves now. We're going into NG+ with this ending, so we've got some things to do before we finish the game and move on to NG+. There's a Velez Seal in the middle of the 3rd floor, so grab that. Head into the Throne Room, which is the southeast door. Head up the path to the throne, and grab the Aegis behind it. Now head into The Void and do the projectile gauntlet until you're thrown out, but DO NOT GO BACK IN. Instead, head to the Lost Tomb, which is the southwest exit on the 3rd floor. You'll see an Apocrytus ahead, grab it. A Procasian will spawn. He has the same attacks as usual, the only catch is his lock on point is his chest instead of his head, so spamming magic bolt won't work. Instead, dodge an attack and hit him with upgraded Light Holocaust, or use Energy Cutter. Repeat until it dies. A memory knight will spawn, same strategy as usual. A Black Djinn will spawn next, just spam Magic Bolt until it dies. Now you can leave.

Head to Romeo and this time choose to oppose him. This boss has 4 attacks. She'll shoot 2 homing bolts, dodge away from them. She'll also use her 5 bolt attack, just walk right or left. The other is floating in the air and throwing bolts, you can just spam your own bolts to destroy hers and hurt her. Her final one is a huge horizontal wave that goes forward from her. You can dodge through this. Once you have her low enough you'll face a new enemy.

For the new boss, he has a few attacks. He can throw a sword at you, which will appear above him before it's thrown. Best dodged by running left or right. He can summon a sword from the sky, which will paint a beam on you right before it comes down, you have to move out of the way. He may teleport close to you and hit you with his sword, when he does this back off. Another attack occurs when he teleports to the middle of the arena and creates a bunch of lasers. These circle around the room. His other attacks can occur during this, so you need to keep moving. Jump over the lasers and keep moving left or right to avoid his other attacks. As his HP decreases, he uses more of an attack at once. For example, the sword beam becomes 3, then it becomes 10 or some shit. Same for the beam sword. He also uses them much more often as he gets weaker. The last wrinkle to this fight is when Romeo gets low enough (seemed like 3/4, 1/2, and 1/4 health) the previous boss will spawn and heal him, and you'll need to hit her a few times to get her to go away. Once he's dead (achievement!), return to Arcane Core and talk to Eli.

Unholy Rebellion

Defeat Romeo Exxet.

Unholy Rebellion
1 guideOffline Game ModeSingle PlayerMissable

Sanctuary of Origin

Sanctuary of Origin

You'll be teleported to a new area. Sorry for the big map, it's a huge area. Turn around and go around the blue portal to find the Strange mask for the Angelus weapon, and an achievement.

Memory of Legends

Obtain the Angelus.

Memory of Legends
1 guideOffline Game ModeSingle Player


The Angelus weapon is very useful, equip it. Straight east of the portal is a Life Soul. Use the north exit to the next area. Go forward and you'll have to kill all the enemies in the time limit. You start with a bunch of light/dark casters, then 2 memory knights, and finally a living nightmare. Once they're dead, the outer ring has a Magic Soul to the northwest from the center. Head west to a new area. You have to face Noth and the red exploding guys, and can't use Ki skills. Blast them with magic. You can find a Ki Soul on the west edge of the circle. Now return to the previous area and go east this time. Go forward to the trial, this time you can't use magic. You have to face 2 golden knights, and the face that shoots homing bolts. I would blitz the head down, and then kill the 2 golden knights. For the knights, run up to them, hit them a few times, and then back off. The only attack they have that truly sucks is when they summon 2 bolts and fire them at you, since they move fast and if one hits they both will. Once they're dead, look toward the bottom right door and you should see an item on a pillar. You need to jump from the middle ring to a pillar in the second row, and then jump from there to the item, which is a War Core. No go west to the beginning area and then west to the next area, then use the northeast exit. Walk down to the middle of the arena. Here your health constantly goes down. To start you face the Prototype again and 2 cinder puppets. Kill the cinder puppets and then kill the prototype. A bunch of regular puppets will spawn, just blast them with magic bolt. Finally a Djinn will spawn, stunlock it with magic bolt until it dies. Go north from the middle of the room to find an Abbadon Ring.

Use the northeast exit, then go in the northwest exit. The trial here is only using Ergo against 2 nexus guardians, which are the enemies that could only be hurt when they use the slash attacks. I think this fun is pretty unfair, so I just brute forced it and used as many healing/defense/magic items as I had. I locked on to one and just dodged its attacks and hit it when I could. I kept an eye on the other if it was on my screen but like I said, I mostly just brute forced it. If you wanted to do it "legit", I assume they wanted you to space them out until they started attacking in sync, but the moment you hit one they are knocked back and the attacks are unsynced, so that would take way too damn long. Once they're dead you can get a Hypnos. Face the south wall, and jump to the bottom right pillar. From here work your way northwest to find Hypnos on a pillar. Exit north. A War Anima is on the west side. For the enemies, you'll face a golden knight and a silver knight. Stay away from them both and kill the golden knight with magic. You can then kill the silver knight with bolts, or melee. Leave out the northeast exit. Go forward and you'll find an NPC, I don't think the answer really matters. To the south is the portal room, you can return to save and buy healing items if you like. While you're here, talk to Monster mask to open secret boss portal and head inside. This boss is basically the same as the bad ending boss, but does more damage and has more HP. I didn't notice any new attacks when I fought him. His HP total just makes it very boring and tedious. You have to be more careful about getting hit, as you'll chew through a ton of healing items. You'll get an achievement when you beat him.



The Real Monster

Defeat the Secret Boss.

The Real Monster
2 guidesOffline Game ModeSingle PlayerMissable


Return to the Sanctuary and go east to a new section. There's a Defense Anima in north part of this circle. Here you'll have to face 2 Proscatine and then 2 Seraphim. I used Light Holocaust and Energy Cutter to kill them. Once they're down head south to the next circle. The pot in northwest corner has an Armor Core. You'll have to fight 2 Dullahans and magitek golem, and can only use the Bearer. Kill the golem first, using whatever spell you prefer. The 2 Dullahans can then be killed with Magic Beam. Return to where the portal room exit is and head north instead. Head up the stairs ahead and keep an eye on the left side until you see an item, fall down on it to get Old One. Under the ramp in the northwest corner is a Life Anima. Unless you missed an item, you should get an achievement.

Ultimate Collector

Find all items, weapons and artifacts.

Ultimate Collector
Offline Game ModeSingle PlayerCollectableMissable


Now we're going to fight the final boss and head into NG+, so if there is anything you want to do, now is the time to do it. Make sure you stock up on healing items 100%. The next part sucks. You have to finish the final boss and 2 endings, all without being able to use the shop for healing items, as it won't be available in NG+ until you finish the 1st wing. This means you'll need to fight both forms of the final boss, the Red Lady, AND Nameless again AND Baal with only the healing items you have now, and the ones you can get in NG+ before you fight Nameless. It sucks, so try to conserve your healing items as much as possible. I would keep a backup save just in case you want to come back.

When you're ready, head back to the northern circle of the sanctuary with the stairs, head to the top to get to the Gate of Memories. Drop down. The final boss will be here and will shoot lasers at you as you try to get to it, so you have to be quick. Go forward until you see platforms to the left, jump on them quickly and then move west until you see a chain and break it, then go forward. Follow the path to another chain. On the way the boss will attack you, if you stay moving most of the attacks won't hit. You'll come to a chain, hit and keep going to a third chain and destroy it. Now you'll have to face the boss. He can shoot a laser, attack with either fist, or do a sweeping laser attack. The objective is to destroy his chains. After one or two attacks, he'll throw the chains at you, and then you have a few seconds to hit them. After all 4 chains are gone, you have to hit his hands to finish him off.

His next form, to start, just has a dark bolt it throws, and it also dashes at you and tries to swipe you. As it's health goes down, it takes less damage from certain attacks and gains new attacks of it's own depending on what tablet it shows. When it first shows a tablet, it can slam 2 hands down in front of it for a bunch of damage. After the next tablet, it can cause an explosion on you, or throw a black wave of energy. For the third tablet I'm not sure what he does besides throw a bolt of energy, because you can just stunlock him to death with magic bolt. For the next tablet, he can do the claw dash again, his other attack is jumping into the air 3 times and slamming down on you. With the next tablet he creates a bunch of clones, and they can fire the dark wave or dark bolts. Use air beam to kill them like you did Malekith's clones. In the next form he will occasionally go in the air and shoot dark beams. The first time is 3, 2nd is 4, last is 5. Other than that he uses the claw attack. As he gets closer to die he does the above along with some new tricks : he'll create a dark laser and spin around the room with it, which you'll need to dodge. You'll get an achievement when you win.

True Ending

Finish the game obtaining the True Ending.

True Ending
1 guideOffline Game ModeSingle PlayerMissable


For the first ending, load the save you just finished the game with to go into NG+. Progress until you fight Red Lady. After you beat her, you'll fight Nameless. For the ending you need to kill him before he runs away. Use a Magic Soul for magic regen, a War Anima for the damage buff, and then spam the hell out of Energy Cutter. After you use it immediately dodge to cancel the animation, and then throw another. Don't stop doing it for anything, and just heal through the damage. When the damage/regen buff goes down use the items again, there's icons for them under your health bar. He will leave after the throws a bunch of bolts from that high rock a second time. If you fail, quickly dashboard out or you'll have to start NG+ again from your backup save (and make sure to make another backup save if this happens). You'll get an achievement if you do it right.



Ending: A Premature Conclusion

Finish the game obtaining the Early Ending.

Ending: A Premature Conclusion
1 guideOffline Game ModeSingle PlayerMissableMultiple Playthroughs Required


Load the save to continue from the fight. Continue until you make it to the Arcane Core. Make a second save you can use after you get the ending, and then head into the 1st wing. Push the block and then jump into the Gladius, and then go forward to enter Nowhere. This time, don't turn around and leave. Head forward, ignoring the warnings to go back. Eventually you'll find the stairs to the 2nd Nameless fight. Beat him (same attacks as always) and then you'll have to fight the small form of Baal again, who also uses the same attacks, though he seems to use less of them. Once Baal is dead, you'll have the achievement. I hit level 20 after this boss, so you might too. If you don't hit 20 you'll earn it in the next step.

Ending: Just Too Competent!

You did what?!

Ending: Just Too Competent!
1 guideOffline Game ModeSingle PlayerMissableMultiple Playthroughs Required


True Power

Reach Level 20.

True Power
1 guideOffline Game ModeSingle PlayerLevel


Load the other save you made in the Arcane Core before we fought Nameless/Baal. We need to finish NG+ and the easiest ending to do that with is the bad ending, which only requires killing 4 messengers. I'll only give an abbreviated walkthrough, since you know how it is by now. Not only do we only need to kill 4 messengers, we also only need 3 memories for the bosses, instead of 5. Go to 1st wing, put Gaudemus into the painting, head to the Painting Corridor and put Grimoire into the painting, Workshop, kill Protoype. Get memory to the north, put code into painting, go back to PC, get memory in 3rd door and 2nd door.

Head to 2nd wing. Make way to central chamber, left, middle, right at the statues, get memory in atrium with switch. Middle, right, left go in garden and get memory. Right middle middle left right get memory in chandelier above. Right Middle right and go through door to get green gem activating power from nexus guardian. Then go to Inner Chamber and beat portal and then kill Nameless.

3rd wing : Hit green gem in 3rd wing and get core of the fantasy. Go to Lia's Road, hit helmet in south side and then go to zodiac temple and hit helmet there. Go to great plains, get memory north of entrance on floating block, use core of the fantasy in stone circle west of entrance for memory, and then go southwest to the place where the Seraphim is and kill her to get that memory. Approach entrance to hidden meadow and then destroy 2 heads (one southeast of circle, one north of stone circle).

5th wing : Note that you can go through the 4th wing and fight Malekith instead, if you want, but in my opinion he's much harder than Druaga. Up to you though. Go to temple altar, get winter rune go to first trial (just hit switch up and to the right to get to winter door), get memory and then get autumn rune, go to second trial. Hit 1st switch, 2nd switch, 1st switch, 3rd switch, 1st switch. Go to autumn exit and take the path around to window, get memory then go into autumn. Enter this at the status puzzle, facing the masks from the south side...

XXXOX XOXXX
XOXXX XXXXO
XXXXO XXXOX

Get the memory then go get the spring rune. Then go to third trial. Hit 1st switch on west side, then 2nd switch, then 1st switch again. Go to east side, hit 1st switch and then 2nd switch, use blocks in air to get to other side, go past switch between 2 blocks and hit switch on east side, then jump up to spring portal. Get summer rune ahead and leave. Kill Druaga. Head to The Void on the 3rd floor, run the projectile gauntlet, and then kill Ergo for achievement.

A Recurrent Memory

Finish the game in New Game+.

A Recurrent Memory
1 guideOffline Game ModeSingle PlayerMultiple Playthroughs Required

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