DiRT 4

Welcome to the DiRT 4 walkthrough. Following the success of DiRT Rally, Codemasters aimed to create a simulator that would be suited to a wider spectrum of players. Therefore it offers more content than Rally did and is significantly easier due to having more difficulty settings. That doesn't only apply to the gameplay itself, but to the achievements as well, with only one single achievement being more difficult than all of the rest, since it needs other people and therefore definitely requires a boosting session to be unlocked.

We will be talking about the career achievements, as well as the online and miscellaneous ones that can be unlocked at any time. Some achievements are easy to unlock and you will most likely get them without even going for them, while trying to finish the Career mode. Regardless of that, we will take a look at each one of them and talk about how to specifically unlock them and how they fit into the general strategy that you should follow when you're going through the Career mode.

So get strapped in and let's start!

The game features four (4) disciplines, Rally, Rallycross, Landrush and Historic Rally, with the latter being the same as Rally, just with older cars. We will take a look at them separately and the achievements you can unlock through each discipline.

Handling Mode

The first major selection you will have to make is the Handling Mode you prefer, Gamer or Simulation. Gamer is the easiest of the two and quite arcade. If you have played any Forza Motorsport titles, you'd know they aren't the most realistic in terms of the steering, but the Gamer handling mode in DiRT 4 will easily remind you of a Need for Speed game, as it dumbs down even the braking and the weight transfer physics in general. While it will make your life that much easier when going for some of the game's achievements, I recommend using Simulation, which is the most realistic of the two and arguably the most satisfying. Regardless of what you pick now, you can always change back and forth via the options from the main menu. Please note that you can always fall back to Gamer for the most challenging achievements, if you feel like it.

Pacenotes

The game features a mechanic called "Your stage", which randomly generates stages. Therefore the pacenotes are more important than ever and since DiRT 4 is more accessible to the general gaming population, let's go over some of the pace notes, what they mean and how to process them. If you're a rally veteran, you can safely skip this part of the walkthrough.

  • Left/Right + number from 1 to 6: Indicates what corner comes up (left or right) and how fast or slow it is. A "Left 1" call means that the upcoming corner is a left one, and the "1" means that it is a very slow corner. On the contrary, a "Left 6" call means that the upcoming left corner is pretty close to a straight and therefore can be negotiated without braking at all in most cases. Sometimes, the call doesn't include numbers, but the terms "Square", "Acute" or "Hairpin" + the direction of the corner instead. "Square" means that the next corner is a 90-degree one, "Acute" means that the corner is super tight and will require a lot of braking as well as the use of the handbrake to swipe the car around, while "Hairpin" indicates a U-turn, where you exit the corner at the opposite direction of which you entered it. Most of the times, it will be an "Open Hairpin" + direction of the turn, meaning that it is less severe and you can carry more momentum through it.
  • Opens/Open/Tightens/Tight/Long/Breaking/Narrows: Further description of the upcoming corner. The Open/Tight calls indicate whether the width of the corner is big or small respectively. The Opens/Tightens calls indicate that the upcoming corner tightens or opens up from the initial number. For example, a "Right 3 tightens", means that the upcoming Right 3 corner, tightens to something close to a Right 2 but not quite. About half of the tightens or opens calls are followed by an actual number, like "Left 2 opens to 3", which you should tackle as two of those corners that are one right after the other. If it opens, prepare to get on the throttle when you see the apex changing, whereas be ready to brake further if the turn tightens. The "Long" call means that the corner will be significantly long, so keep the car steady all the way through it and be patient. Sometimes the corner is that long that its total length in meters is called after. A "Left 4 continues 80" means that there's a long left 4 coming up, which goes on for about 80 meters. Finally, the "Breaking" call is to... remind you to start applying the brakes after a certain point, since the next corner is a blind one or it is obscured by the stage's geometry. Finally the "narrows" call is made when the width of the corner decreases inside. Take care so that you don't clip your front against the inside of the corner as most times that's the biggest danger you'll face in this situation.
  • Deceptive/Be brave: A "deceptive" corner is one that seems easier than what it normally is. While that characteristic could be covered by a "tightens" call, the deceptive one has to do with more complex characteristics that cannot be described quickly. Contrary to that, "be brave" encourages you to tackle the corner in a more aggressive nature than what it looks like it needs. This call is rare in DiRT 4.
  • Into/Then/And: Calls that have to do with how the corners follow each other. The "into" means that there's barely anything between two corners, for example "Left 2 into Right 2", mean that as soon as you're out of the left corner you'll be into the right one. If the transition is even more sudden, the word "immediate" will be called, for example "Left 5 into immediate Square Right". "Then" is the average distance between corners, whereas "and" is the longest. You need to get some more experience on what exactly these distances are to be able to use the pacenotes in the best possible way.
  • Bump(s)/Dip/Jump/Jump Maybe/Crest: These calls have to do with surface elevation. A "bump" call is when there's a slight upward bump on the road which will unload the suspension, making you lose control of the car for a very limited time as the car goes over it. It is generally dangerous only when there's a corner being called out immediately after it, so pay attention to what else is called afterwards. The "Dip" call is the opposite of the bump and it can even help if a corner is being called "over" it. For example, "Right 5 over dip" means there's a dip inside that right 5 corner, which will usually help with the grip and make you go faster. Dips inside hairpins are the ones that can trim your stage time the most. "Jump" means that there's a sudden elevation in the road that will make the car leave the surface of the stage completely for some time, obviously making it impossible to control it while it's mid-air. Just like the bump call, it should only worry you if a corner is called immediately after it, or if you've developed a high speed when going over it. The "Jump Maybe" call means that that particular jump is not that severe and therefore may or may not make the car lose traction with the surface, depending on the speed with which you go over it. "Crest" means that the stage rises in elevation, which will hinder your vision as what lies ahead is obscured by that elevation. This is again dangerous only when corners go through them, or when you feel that you're going too fast over it. In general, when you get a "bad feeling about this", it's preferable to either lift off the throttle or get on the brakes a little bit. This will make you slightly slower but much more consistent, which in rallying is preferable any day of the week. The least important call of this type is the "bumps", which means that a part of the road features continuous bumps, making steering harder. Don't overdo it with the steering when you go over such surfaces and you'll be fine.
  • Water splash/junction: Water splashes are bodies of water that can be found in some stages. They are usually between some small poles, making the pass quite narrow and they slow you down when you go through them. You should handle them like entering a pit lane, as you need to slow down before the car comes in contact with the water or you will damage the chassis. The "junction" call is to let you know you'll be passing through a junction. This is used so you can keep up mentally with the rhythm of the pace notes and to pay a little bit of attention since junctions are usually packed with spectators and sometimes ambulances or other parked cars, so wandering off the road there will hurt you significantly.
  • Care/Caution/Double Caution: There's a hazard up ahead that requires caution and cannot be described in a few words. This includes rocks, trees, parked cars, spectator zones or simply a weird surface configuration. With Care being the least and Double Caution being the most severe call, slow down accordingly when you hear them to avoid making a big mistake. It is usually followed by what the danger is, like "Double Caution railguard outside", which means you should watch out for a railguard that's on the outside when you're coming out of the upcoming corner and will really hurt you if you hit it.
  • Keep in/Keep left/Keep right: Depending on the surface of the stage inside a particular corner, it will be advantageous to you if you "keep in" and stay as close to the middle of the road as possible. The things you avoid can either be a less advantageous piece of surface with less grip or, more importantly, an obstacle. The Keep Left and Keep Right calls are used for helping you get on the most beneficial side of the stage usually when going over bumps or jumps. The higher your speed, the more important these last two calls are. Whatever the case, these four are some of the calls that you need to follow 100% of the times you hear them, as well as the next call...
  • ...don't cut: This means that you must stick on the corner's curvature and not try to cut it through the inside to save time, as there's either an obstacle or no road at all there. This is a very important call as it's easy to follow, but can easily ruin your day if you don't respect it, so learn to respond to the situation when it's called. There's also the "Cut" call, which encourages you to cut a corner, but it's very rare if not non-existant in DiRT 4.

Tuning

Throughout the Career and especially the online modes you'll need to bring your A game in order to complete certain goals and unlock specific achievements. That being said, tuning can take a back seat (no pun intended) when it comes to the Career mode, given the variety of difficulty options available. If something doesn't feel completely off, then the default setup is all you'll need for most of the time, so don't worry about it for now. At the same time and while Codemasters has pre-tuned each car for a "neutral" feel, the gearing is something you'll need to take care of and is very simple to understand even if you feel intimidated from tuning in these games. Basically, if you find yourself going through a lot of gears for most of a stage, then next time you reach a Service Area, go to the Tune Vehicle menu and then over to the Gearing tab. Move the cursor of the Final Drive towards the "Long" side (right side) and the gears will become longer, aka it will take more time for the engine to reach the top of each gear, giving you more top speed. Don't overdo it though, since acceleration is what we're after most of the time. Try moving it in 0.020 increments. If you feel you're switching gears too often again, increase the drive again, until you get to the optimum setting. Don't change it after that for any environment.

Damages/Repairs

While repairing isn't expensive in DiRT 4 even from the beginning when your crew and facilities aren't leveled up, the damage model is a step up and needs to be respected. That means that suffering from any kind of damage will hinder your performance. This is especially important during long events which feature many stages. Keep your foot down when you can, but if things start to go out of hand, slow your pace down and avoid crashing hard as much as possible. Whatever the case, make sure that each time you're going to repair your car, switch over to the Inspect tab and select all four choices. Those will clean the car and allow your engineers to check out what's wrong with all three of the car's subsystems, the powertrain, the drivetrain and the chassis. This only takes up five and a half minutes out of the 30 you're allowed (without getting penalties that is) and reduces the time needed for any repair that you choose to do in the end.

Difficulty

Regardless of the handling mode you chose, the easiest option for the AI would obviously be the "Competent" setting. The times posted by the AI on this difficulty level can be easily surpassed by about 30 seconds per stage if you drive normally. At the same time, highest AI difficulties offer more cash, so experiment with your capabilities and pick the one where you can win each stage by the slightest margin. For the other options:

  • Auto Repairs: Off
  • Anti-lock braking system: Off
  • Off-throttle braking: Off (it offers better control of your pace when it's set to off and it will never save you from a crash anyway)
  • Automatic windscreen wipers: On (totally removes the need of a single button, offering more choices in input binding)
  • Exterior cameras: On
  • Launch Control: Off (it's easy to hold the handbrake before the light go off and you gain a few tenths)
  • Stability Control: Off (1 on Landrush)
  • Traction Control: Off (3 on Landrush)

The Rally discipline is the main attraction of the game and the discipline you'll spend most of your time in. While most achievements are self-explanatory, the order in which you should attempt unlocking them can vary, therefore I will lay down a basic strategy that will allow you to unlock all of the achievements that have to do with this mode in the most time and effort efficient way.

Go to Career and then Rally. The first event is an introductory one that is supposed to show you the ropes and features only one stage. Follow the instructions of the co-driver (who you can change for Nicky Grist soon) and do whatever you need to do without worrying too much about anything. The Fiesta is of the R2 category, which consists of FWD cars without much horsepower so even if you get on the throttle early, you won't get a lot of understeer. After completing the event you will unlock:

Thanks for Coming

Complete the Welcome Event

Thanks for Coming
1 guideOffline Game ModeSingle PlayerMain Storyline

If you manage to come first you will also unlock:

First you have to finish

Finish in first place in a Career Event

First you have to finish
1 guideOffline Game ModeSingle Player

After the DiRT Clubman Cup, enter the DiRTFish Graduation Rally, which is again in the R2 class and features two Michigan stages. Once again, things are still pretty simple, so don't stress about your performance too much. Focus on making mental correlations between what you hear (pace notes) and the road ahead, in order to gain more experience in processing the pace notes and reacting accordingly. Consider changing the setting of the pace notes so that they are being called out earlier that the default setting. Any setting between the middle point and the earlier possible will do.

These two championships offer a good chance to unlock some other achievements as well, if you haven't already done so "by accident", since the complexity of the stages is still low. If you haven't unlocked though don't worry, there will be plenty of chances to get them later. These achievements are:

Cleaned up nicely

Complete a clean Stage or race

Cleaned up nicely
1 guideOnline/OfflineSingle PlayerVersus

This one unlocks if you complete a stage without going off once. "Not going off" means to keep the car within the limits of the road and not just avoiding getting a time penalty or having to reset the car. This achievement's easier to pop while running in the two aforementioned championships due to their simple(r) stages, but you can obviously get it easily later as well, depending on the difficulty settings you're running. An easier AI setting will allow you to reduce your pace in order to keep it clean and still post a good time, while a big amount of restarts will allow you to re-run these stages so you can familiarize yourself with them.

I am the 7.7%

Win a Stage in Headcam

I am the 7.7%
2 guidesOffline Game ModeSingle Player

This is a recurring achievement from DiRT Rally, which requires you to win a stage while using the headcam for its whole duration. This is again easier to do now rather than later, unless you prefer using the headcam anyway. If you don't or just want to get this one out of the way, start one of the stages in these championships and once the car is at the start line and before the lights go on, switch to the headcam. Now win the stage without ever changing the camera and you'll help further increase this 7.7%.


Little Help?

Call in the Chief Engineer's recommendations during a Service Interval

Little Help?
1 guideOnline/OfflineSingle PlayerVersus

"Little help" is unlocked by selecting "Recommended Repairs" on the Service Area. Service Areas appear every few stages depending on the number of them within a single event. Do this the next time you come into the Service Area and avoid doing it again. To learn more about prioritizing repairs and other details, take a look at the part of this walkthrough where we talk about the Weekly and Monthly online events.

Four-titude

Earn the Fearless Bonus in a Stage or race

Four-titude
1 guideOffline Game ModeSingle Player

Earning the Fearless bonus in a stage essentially requires you to go balls to the wall and drive aggressively. While it isn't actually known what triggers it, try to run either of the two first championships and stay on the gas as much as possible within a stage. Given the nature of this achievement, this is the only one that you should try now instead of later, but it is still totally possible to unlock it sometime during this run for 100% completion.

Next up are the National Rally A Licence championships. You can always see how many podiums you need to advance to the next tier or licence in the Rally career, by taking a look at the grayed-out symbol of the next licence and the fraction under the lock icon. Both of these championships feature the R2 and Group A classes and two events with two stages each, both in Michigan, the same environment as before. They are not as simple as the first two, but they're in Michigan with which you should be familiar by now. These championships are the first chance you have at unlocking the following two achievements:

Textbook

Win your class in a multi-class Event in Career

Textbook
1 guideOffline Game ModeSingle Player

A Bonafide Underdog Story

Get an overall win in the lowest eligible Vehicle Class in a Rally Event in Career

A Bonafide Underdog Story
1 guideOffline Game ModeSingle Player

"Textbook" unlocks by winning either event, regardless of the vehicle class you're in and there's a possibility you've unlocked this already. "A bonafide underdog story" though, requires you to be the fastest driver of the whole event, while still driving a car which belongs to the smaller class. In this instance, enter either of the two championships with the Fiesta and do your best to beat the Group A cars until you pop both of these achievements. The AI difficulty setting here is key for your success, so if you're struggling to achieve what would be impossible in real life, bring it down to "Competent" and try again until you're sitting at the top of the table.

After basking in your success and looking down at the loser AI crews that couldn't beat you with their better cars, you'll unlock the International Rally 3 Licence and this is where things start to get interesting.

International Rally R-3

Earn the International Rally R-3 licence

International Rally R-3
1 guideOffline Game ModeSingle Player

The International Rally 3 Licence contains six championships that are now opening up the variety, both in the environment and the car classes. Your first attempt should be at the Contemporary Open championship, which still allows R2 cars (that Fiesta is really proving its worth) in case you still can't afford a R4 class car yet. It's in Australia and Wales, the first being similar to Michigan and Wales being quite different, so take your time to familiarize yourself to that. The Welsh Valley Rally also has a R2 class, but in reality you can drive for other teams too if you're not interested in actually acquiring your own cars at this point. I do advise though to take a look at the classifields/dealership for anything you can afford and isn't in the R2 class, by prioritizing the R4 or the Kitcar class, since the cars in those categories are the cheapest ones that can get get you into a faster car class at this point. Rallying for other teams will of course progress the career, but you need at least one car from each class for the online achievements that are coming up after we've finished with the single player career, so keep in mind the fact that you need to invest in some cars eventually. I'd suggest the Evo for the NR4/R4 and the 306 for the Kitcar class. Buying a car from the Classifieds, regardless of its category will unlock:

Never Raced or Rallied

Buy a vehicle from the Classifieds

Never Raced or Rallied
1 guideOffline Game ModeSingle PlayerShop

From here on out there isn't much to say or advise on, since progressing further into this part of the career simply requires you to keep winning enough titles and advancing to the next group of championships. The requirements become stricter so you'll need to win more titles percentage-wise and each championship has more events, with the events having more stages and the weather settings offering much more variety. Moreover, the complexity and length of the stages increase as you progress further, but if you've kept the difficulty settings the same, there won't be much of a difference, you just won't be progressing at the same pace as previously.

As the events grow bigger in duration, you need to start paying more attention to your car if you find yourself damaging it a lot. Going for the following achievements will at the same time make your team more solid and your success easier:

Tooled Up

Upgrade three Facilities to Grade A quality

Tooled Up
1 guideOffline Game ModeSingle PlayerShop

This is related to you purchasing various facilities for your team personnel. A bigger dining area will keep them happy, almost Sims-style, while a bigger garage will allow you to own more cars at the same time. Keep spending credits in this department, but don't overdevelop in a single aspect. Try to keep most facilities on the same grade, which is indicated by letters from E to A.

Make The Dream Work

Hire a fourth Engineer onto your Team

Make The Dream Work
1 guideOffline Game ModeSingle Player

A similar mechanism can be found for the cars, since each subsystem can be upgraded with higher quality parts that will make your life easier. While the game will remind you automatically if your car's parts are on the "weaker" side when trying to leave a service area, make sure you upgrade the parts you seem to be damaging the most as quickly as possible. The drawback here is that higher-grade parts take more time to repair, but you will be improving your engineers at the same time, so there won't be an issue there. Eventually, you'll get all parts of a car to grade A, unlocking:

New R-Evolution

Own a vehicle equipped with all Grade A parts

New R-Evolution
1 guideOnline/OfflineSingle PlayerVersusShop

Winning five titles across these championships will unlock the next tier and along that the following achievement:

International Rally R-1

Earn the International Rally R-1 licence

International Rally R-1
1 guideOffline Game ModeSingle Player

You now need to win three titles between the two championships. Doing so will promote you to the Global Rally Series championship, DiRT 4's version of the WRC. By now you should have gained enough experience with all five environments and most categories, since you're going to need that for the GRS. It takes place in all 5 countries and features six stages in each one. It isn't much different from anything you've done so far, it's just that the championship itself is the longest, the weather settings are random and not always set to clear weather and night stages are also more common. Select the category and car you like and have a go. Once again, don't hesitate to drop the difficulty down a bit or all the way down to Competent in order to win:

Global Superstar

Win the Global Rally Series

Global Superstar
1 guideOffline Game ModeSingle PlayerTime Consuming

That's the end of the Rally discipline, even though we're obviously not done with Rallying. Let's continue with what's according to my opinion the least interesting discipline of the game, Landrush.

Before we do that though and to save some time, go to Events > Competitive > Community Events > Weekly Event. Check out the Online part of this walkthrough for the required information.

Landrush is similar to Rallycross, since we're talking off-road, circuit racing. The difference here is that you don't get to drive rally cars, but trucks and dirt karts instead. While this discipline may seem boring to most, it is relatively short in general. The top 4 drivers from the two qualifying races, race in the A final for the top positions, while the rest fight it out in the B Final, for positions 9 and below. Therefore each event is over in just two races. With launch control set to manual and traction control set to 3, you'll be good with the default setup for the trucks. You can skip out on the karts, which I heavily advise you to do, due to their weird physics. The National Stadium Pro-3 achievement should have been unlocked for you by now, by playing in the Rally discipline:

National Stadium Pro-3

Earn the National Stadium Pro-3 licence

National Stadium Pro-3
1 guideOffline Game ModeSingle Player

Start off with the Buggy Challenge championship. I'd advise against buying your own buggy, since you're not going to be using it a lot anyways. Whatever the case, with the aforementioned difficulty settings, try your best in this championship which only consists of three events. Having a successful performance in the buggies will unlock the Pro-Truck National Series and the following achievement:

National Stadium Pro-1

Earn the National Stadium Pro-1 licence

National Stadium Pro-1
1 guideOffline Game ModeSingle Player

If you're good enough, you will qualify for the A Finals in a Landrush event by finishing in the top 4 in the first race. Don't worry if you don't get this right away, as there will be plenty more Landrush events:

Truckasaurus

Qualify for an A-Final in a Landrush Event in Career

Truckasaurus
1 guideOffline Game ModeSingle Player

From the Pro-Truck National Series and onwards, any Landrush related activity will feature stadium trucks. The final step in this discipline is the Landrush World Series which features five events. If you manage to win this championship without doing anything different you will unlock:

It's all terrain, dummy

Win the Landrush World Series

It's all terrain, dummy
1 guideOffline Game ModeSingle Player

There is one or two achievements that could be unlocked here, but it's much more time efficient if we mop them up later. These are featured in the respective part of this walkthrough.

Next up, the Rallycross discipline.

The Rallycross discipline features circuit racing on mixed surfaces, ie tarmac and dirt/gravel. The interesting aspect of it isn't just the changing of the driving style several times within one lap in order to maximize your pace over variable surfaces, but the joker lap mechanism as well. Every driver needs to take a joker lap in every single race, at least once. Taking the joker lap means driving though a separate part of the track that is longer than the normal lap and features tighter turns. That slows each car down and adds a certain level of strategy in Rallycross. The rule of thumb here is that if you find yourself at the back of the race early on you take the joker lap asap. That will allow you to tick off the "responsibility" of taking the joker lap and will minimize the time lost to the drivers in front, who will be bunched up together and fighting each other for positions. That will obviously slow them down, allowing you to possibly catch up. On the other senario, if you're in front early on, postpone taking the joker lap as much as possible in order to increase your gap to the cars behind. It's a very easy concept that you will fully understand rather quickly.

The first achievement in this discipline should have already been unlocked by playing in the Rally discipline or by completing the first championship "RX Super 1600s Cup".

International Off-Road C-3

Earn the International Off-Road C-3 licence

International Off-Road C-3
1 guideOffline Game ModeSingle Player

On this run towards the respective world title we will skip the crosskart (or buggies) championship again. Therefore after unlocking the International C-3 champioships, complete the "RX2 Trophy" to unlock the next tier, International Off-Road C-2, which features only one championship, the "Group B Rallycross Cup". Completing both events on the podium isn't tough once again, so by the time you're done with Group B you will most unlock:

First on the GRID

Qualify in the top spot in a Rallycross Event in Career

First on the GRID
1 guideOffline Game ModeSingle Player

as well as:

International Off-Road C-1

Earn the International Off-Road C-1 licence

International Off-Road C-1
1 guideOffline Game ModeSingle Player

While you're at it, you can unlock another easy achievement, by purposely taking two joker laps and still winning the race. This is especially easy if you do it in the lower AI difficulty settings. You don't have to jump the start in order to receive a double-Joker penalty:

Double Yolker

Take two Joker Laps and win a Rallycross race

Double Yolker
2 guidesOnline/OfflineSingle PlayerVersus

The final championship in the Rallycross discipline is the FIA World Rallycross Championship, which features races in all five environments and the names and cars of real WRXC drivers. You need to win this to unlock:

Rubbing, son, is racing

Win the FIA World Rallycross Championship

Rubbing, son, is racing
1 guideOffline Game ModeSingle Player

We will now move onto The Triple Crown and the Historic Rally disciplines.

The Triple Crown championship is unlocked once you win one of the final championships in either Rally, Landrush or Rallycross. It features three sub-disciplines if you will, as you need to win a championship in Rally, one in Landrush and one in Rallycross, with all three featuring a similar configuration with the aforementioned "final" championships. Once again, there isn't much to advise on here other than that you might want to retire out of certain events if you've mathematically secured the championship. That's particularly useful in the Rally part, since the difference from the second crew on the leaderboard will be bigger due to the difference on the points the first and second crews receive from an event. So if you've reached Wales or Sweden for example having won all previous events, then retire from one and race on the other. That will save you more than an hour. You can assume the same method on the Rallycross championship, but not on the Landrush one. Winning the title at the end will unlock:

Completed it mate

Win the Triple Crown

Completed it mate
2 guidesOffline Game ModeSingle Player

The very last discipline in the game that we will tackle is the Historic Rally discipline. Just like before, the first licence and the respective achievement should have already been unlocked for you:

International Rally H-C

Earn the International Rally H-C licence

International Rally H-C
Offline Game ModeSingle Player

You need to complete 8 events to advance to the next licence, but it's smooth sailing compared to the GRS and the Rally part of the Triple Crown. The complexity and length of the stages are nowhere near the ones in the aforementioned championships, so you won't have much trouble if you're at this point in the career. The key here is the car itself, where for example the Opel Ascona is ridiculously better than the BMW M3, with the latter having horrible performance in the turns which I couldn't personally mend with any tuning approach. Therefore I advise buying the Ascona and not just selecting a team that uses it, since you're going to be using it a lot and you can benefit from the larger income. So go and complete all championships except "Historic FWD Rally" and you'll advance to International Rally H-B.

You now need to complete three championships (or 12 events). I'd recommend leaving out "RWD Monsters" due to the tricky handling of RWD Group B cars and doing the rest using the Ascona in all of them. That will advance you to the International Rally H-A level and unlock:

International Rally H-A

Earn the International Rally H-A licence

International Rally H-A
1 guideOffline Game ModeSingle Player

Once again, complete the number of events needed and you will advance to the Historic Legends Series. You need to win this lengthy, compared to the rest, championship in order to unlock:

Obsolete Models a Specialty

Win the Historic Legends Series

Obsolete Models a Specialty
1 guideOffline Game ModeSingle Player

Let's move on to the Online achievements now.

The online achievements have to do with your performance against the rest of the players that take part in each event. Kicking things off, the Competitive part of the game as its online mode is called is separated into two parts, the Pro Tour and the Community Events. Each time you want to take part in any type of competitive event, you need to keep in mind that you're competing against players on the same handling style as you.

The Pro Tour features a specific car class each day and players can get promoted to a higher tier (and then division) if they perform good enough. Here we have rally stages, where all participants that get matchmade to one another run each stage at the same time. Since the game's population is very small nowadays and the mode itself was never popular at all, you'll need to grab three of your friends and try to get matchmade together. You can unlock the following two achievements this way:

Up and up

Get promoted to a new Tier in Pro Tour

Up and up
2 guidesOnline Game ModeVersusLevelPlayers Required4 Players Required

You start off right at the bottom, which is Tier 7 of Division 3. You need to get promoted to Division 3 Tier 6 to unlock "Up and Up" and that's done by getting +7 points. The plus sign is there since losing or doing mediocre in an event will have you lose points if we assume that there's 4 of you competing each time. Therefore, get matchmade with your friends or other people using a Gaming Session here on TrueAchievements.com and settle on a single finishing order. Keep that order going until the person who won all the stages unlocks the achievement. That person then goes 4th, while everybody else gets bumped up one spot. Eventually all four will get the achievement.

With all participants finishing the stages and not quitting, everybody works towards "Sweaty" at the same time:

Sweaty

Complete 25 Events in Pro Tour

Sweaty
2 guidesOnline Game ModeVersusCumulative +Players Required4 Players Required

After everybody has unlocked "Up and Up", you need to complete the events as fast as possible, so running normally to see who's the fastest is the best method in order to complete the rest of the events needed for "Sweaty".

Moving on to the community events, we have several ones that reset every so often, where you need both skill and luck to unlock their respective achievements. Starting off with the Daily events, there are two of them each day, the "regular" Daily Event and the Delta Daily which comes in less often. Both events have an achievement associated with them and work similarly. You need to post a time that's good enough compared to the rest of the participants in order to finish the event in a certain tier.

The Day Today

Finish in the Second Tier or higher in a Daily in Community Events

The Day Today
2 guidesOnline Game ModeVersusCommunityTime/Date

The Day Today is unlocked if you finish a regular Daily Event in Tier 2 or higher (Tier 1), which is basically in the top 50%. There are not restarts in any of the community events, so you only get one run and that's it. Rather than pushing as hard as you can, it will be much easier to be consistent around the 40-50% mark if you back off the throttle and make sure you don't crash and don't get penalized. Since this event resets every day, you'll get many chances to get this achievement.

Delta Force

Finish in the Top Tier of a Delta Daily in Community Events

Delta Force
2 guidesOnline Game ModeVersusCommunityTime/Date

Delta Force is unlocked by finishing in the top 50% (there are only two tiers here) in a Delta Daily event. The situation here is the same as before, don't push like a madman and you'll be fine. Sometimes Delta Dailies won't be available, but keep checking every day and one will appear before long.

Flavour of the Week

Complete back to back Weekly Community Events

Flavour of the Week
3 guidesOnline Game ModeVersusCommunityTime/Date

The Flavor of the Week achievement is unlocked by finishing a Weekly Event in two successive weeks. There are always two weekly events going on and you can pick whichever you like and complete it, DNFs won't help here. Each Weekly Event consists of a few stages, so it's an hours worth of driving give or take. There is no delta goal here, so make sure you make it to the end. You'll need to complete the event, return the very next Monday to receive your credit reward and do the next one before the following Monday. The achievement was glitched up until April of 2018 or so and the description is 100% misleading, but that's how this achievement is unlocked. Credit goes to TA user "szogyenyi1993" who confirmed the requirements and posted the respective solution (which initially required both Weeklies in a given week to be completed, so 4 events in total) and "Trutch" for confirming only one Weekly per week is required as of May of 2019.

Taps Aff

Finish a Stage in sunny conditions in Community Events

Taps Aff
1 guideOnline Game ModeVersusCommunity

Taps Aff (like "tops off" but with A's instead of O's) requires you to complete a stage in sunny conditions in any Community Event. A stage features sunny conditions if the weather symbol is (you guessed it) a sun, without any cloud icons. In order to save time, leave this for last, since you'll be going through a significant number of stages in your attempt to unlock all of the other achievements from the Community Events.

DiRTy Dozen

Complete all 12 Stages of a Monthly Event in Community Events

DiRTy Dozen
1 guideOnline Game ModeVersusCommunityTime/Date

The Monthly Event is the longest event in the Community Events, but just like the Weekly, the achievement associated with it doesn't require you to complete a delta goal. Just casually drive to the end of it, which will come after 12 stages and the achievement is yours. Like before, be mindful of the lack of restarts, so keep it as clean as possible to minimize the chances of you suffering a part failure. DNFs don't count once again.

Only a few achievements to go! On this part of the walkthrough we will look at some achievements that you might have left locked. These include jumps, crashes, time trials and various other tasks. Given the nature of most of these, you may have already unlocked them, so obviously scroll down to find tips on those that you're still missing.

We start off with a very easy achievement:

...now watch this Drive

Complete all of the Advanced Driving Techniques at the DiRT Academy

...now watch this Drive
1 guideOffline Game ModeSingle Player

Just complete all of the advanced technique lessons in the DiRT Academy. You don't gain anything other than the actual knowledge of how to perform these techniques, so the achievement is a nice incentive to maybe become a little better in driving.

The Nightman Cometh

Win a Stage at night

The Nightman Cometh
1 guideOffline Game ModeSingle Player

Continuing with achievement titles that are a reference to various parts of pop culture, The Nightman Cometh unlocks when you beat a stage that takes place at night. If you're reading this there's a high chance you've completed the whole career by now, but in case you haven't, you can setup a custom event and set a stage to take place at night, with minimum length and complexity. With the AI set low enough, you will win the stage and pop the achievement.

Be Brave

Complete a Stage or race with the Fearless Preset active

Be Brave
2 guidesOffline Game ModeSingle PlayerDifficulty Specific

Once you finish one of the three initial disciplines, you will unlock the "Fearless" difficulty preset. You can then proceed to completing any rally stage or RallyX/Landrush race, but to save time, just complete one of the first events available in the Rally discipline, since the stages there are very short.

Real turbulent juice

Cleanly land a jump longer than 65m

Real turbulent juice
2 guidesOffline Game ModeSingle Player

Real Turbulent Juice can be unlocked while simply trying to complete the Landrush championships, but if you've reached this point you can follow NE0182's solution on the achievement's page. Please note that the DiRTFish academy area has changed slightly since day one. While you're at it, you can go for another achievement as well:

Mondays be like...

Get a bad case of the Mondays

Mondays be like...
1 guideOffline Game ModeSingle PlayerTime/Date

An obvious nod to Codemaster's social media where they'd post a screenshot of a crash on DiRT Rally every Monday with the caption "Mondays be like...", this one requires you to total your car on a Monday. The achievement doesn't seem to have strict time limits when it comes to determining whether it's Monday or not, but I'd suggest attempting this in the middle of a Monday just to be sure. Simply drive around in Freeroam Joyride in one of the fastest cars (RallyX Supercars would be a good choice) and keep smashing the car on containers, electricity posts and the like as hard as you can until it gives up.

This is fine

Triumph in the face of adversity

This is fine
2 guidesOffline Game ModeSingle Player

This is Fine requires you to have at least one part of the car get into at least the "Heavy Damage" state and still manage to complete a stage. By now you should know that you can see in which state each part of the car is in the Service Area. To induce that kind of damage without risking overdoing it, pick a 2000s car and setup a rally event in Michigan with four to six stages. Keep the length and complexity sliders to the middle. When you are in the Service Area before the first stage, stiffen the suspension and reduce the ride height. There's no right setting here, just make sure you go towards an extreme setting. That way, every time you go over bumps, jumps and dips, the chassis and the suspension will wear significantly. In addition, make sure you downshift quickly from a high gear, so that the car can overrev, which will damage the engine over time. Eventually you will meet the criteria, so when that happens get into the next stage and take it very easy. Once you complete that stage the achievement will pop.

Limp Home

Finish three sectors of a Stage with a flat tyre

Limp Home
1 guideOnline/OfflineSingle PlayerVersus

This is similar to the previous one, as you are required to complete three sectors of a stage with at least one punctured tire. This can actually be done easier through the course of the game, since trying to purposely puncture a tire isn't very easy, but you can select Spain as the environment and either keep crashing on the side barriers or jump off the edges and into the tree fields. Setting up a stage with max length is of big importance, since you need to have three sectors left for the achievement to pop. If you're already in the third sector from the end, you need to restart the stage. Whatever the case, when you do get a puncture reduce your speed and make sure you make it to the finish by not pushing. A rule of thumb would be to keep the car's speed under 75 km/h. That will extend the punctured tire's life span, allowing you to maintain some control of the car, which will deteriorate even more if the tire gets completely destroyed and the rim starts grinding the road.

rAd-hoc

Repair your car on Stage and win the Stage

rAd-hoc
3 guidesOffline Game ModeSingle Player

Continuing on with damage-related achievements, rAd-hoc requires you to repair the car during a stage and win it too. This will be much easier if you are racing on "Competent" or some other low AI difficulty, since you'll need to induce some repairable damage if you're not lucky and that will obviously make you lose time. If you are lucky though, the headlights or the radios you use for communicating with the co-driver will start to malfunction on their own, but you can stop and repair the car on both occasions. Two more types of damage also count for this one, tire punctures and intercooler failures. Each repair will net you a 10 second penalty, so keep that in mind as well.

Next up we have Joyride challenges:

Precisely

Set a Gold medal time in a Time Attack challenge without hitting a penalty marker

Precisely
2 guidesOffline Game ModeSingle Player

There isn't much to advise on here other than trying your best in the initial challenges in Joyride that can be found in the "Welcome to Joyride" chapter. The solutions for this achievement are very helpful. Just keep in mind that you'll need to run the whole stage a few times to familiarize yourself with the penalty and bonus marker positions, so there's no need to get frustrated if you can't knock this out after a couple of tries.

Chapter and Verse

Set a time in every challenge in a single Joyride Chapter

Chapter and Verse
1 guideOffline Game ModeSingle Player

For this one you'll need to find a chapter of challenges that you enjoy and get a gold medal on them. While the achievement simply requires you to post a time in all of them, you'll also work towards another achievement this way:

Always Believe

Achieve 10 Gold medals in Joyride

Always Believe
2 guidesOffline Game ModeSingle Player

... which needs you to get a gold medal on 10 challenges, regardless of the chapter they're in. While going for these two achievements, approach each challenge with the aforementioned mentality, since you will need to know the positions of all the markers in order to get near the gold par times, regardless of whether you are doing smash or time attack challenges. Once you've grown comfortable with that aspect, focus on each set of markers and figure out not only the little details of the obstacles and corners you'll need to navigate around, but also which line is more efficient. Most challenges will have you go around the track twice since some markers can't be reached without losing way too much time in one go. Therefore, experiment with different choices each time to put yourself in the most advantageous position in each lap.

Kenneth? What's the frequency?

Destroy 100 blocks in 60 seconds in Joyride

Kenneth? What's the frequency?
2 guidesOffline Game ModeSingle PlayerTime/Date

"Kenneth, what's the frequency?" (please Google the phrase, get weirded out by the fact that it isn't related to rallying and then continue reading this walkthrough) requires you to smash 100 blocks in 60 seconds. In case you haven't gotten this already, you can have a go at any Smash challenge that features a fast enough car, like the ones from the Rallycross Supercars category. Whatever the case, make sure you get familiar with the stage first and once you get your lines down, push as hard as you can. The achievement will pop once you've smashed the 100th block.

tankflybosswalk

Complete an Event in Jam Session

tankflybosswalk
1 guideOnline Game ModeVersus

This is a very easy achievement, which will need you to find a friend of yours to unlock it. Go to Jam Sessions (Multiplayer > Jam Sessions) and then join or create one and invite your friend if you need to. After completing an event, regardless of what it is, you will unlock the achievement.

And with that achievement unlocked you've completed the game! Congratulations!

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