We'll start off with the Easter Egg, which will earn you several achievements during the process. All other miscellaneous achievements for this map will be at the bottom of the page.
Before starting this Easter Egg, make sure you're properly equipped. If you're playing solo (very difficult to accomplish), I'd recommend the Frontline specialist with the following mods: Determination, Vicious, Fully Loaded. If you're playing co-op (recommended) you can choose whatever you're comfortable with, but I'd recommend either Shellshock with the Sustain Zone, Specialist Training, and Fully Loaded mods, or Freefire with the Marksmanship, Specialist Training, and Fully Loaded mods.
For starting weapons, everyone should have either the 9mm SAP or the M1911 pistol. I'd personally recommend the 9mm SAP over the M1911, because I think the Pack-a-punched version of it is more useful than the upgraded 1911's, but if you're in co-op you can split it between your partners so some have the SAP upgrade (very powerful) while others have the bacon and eggs (good for clearing groups of zombies and defending teammates).
IMPORTANT: The Easter Egg for this map is essentially this: Get the 4 melee upgrades --> Enter Boss fight --> Defeat boss
Obviously, the process of completing it is more complex than that, but I mention this because although you can do the upgrades for the melee weapons in any order (like on previous maps) I do NOT recommend you focus on one upgrade at a time. The reason being is that you'll want to complete all of these steps while on the lowest round possible.
So, I believe the order I have this Easter egg structured is the most efficient and quickest way to complete it. However, make sure you read every step carefully since it is essentially a combination of all 4 upgrades at once.
I will also assume you are somewhat familiar with the map (knowing the name and location of all the areas and perk locations) so read carefully and let's begin!
STEP 1: ENTERING THULE
When you spawn in at the Crash Site, look across from the burning plane that's in front of quick revive and in the rubble will be a wire for you to pick up. Directly behind this, underneath the burning plane, is a battery:
Pick the battery up (you'll walk/run very slowly with it) and bring it with you over to the circular stone that's on the ground. Drop the battery anywhere then stand on the stone. Get around 5 kills while on the stone which will open up the entrance to Thule behind you, unlocking:
STEP 2: UNLOCK SHIELD
Pick up the battery and descend into the Ice Caves (Note: You can buy doors while holding the battery). When you open up the first door, there will be three zombies and a larger, white zombie called a Corpse Eater. Drop the battery here (remember where you place it!) and do your best to kill the Corpse eater while keeping the zombies alive.
Once that's done, you'll want to rack up points to unlock doors around the map while keeping the round as low as possible. As you're doing that, you'll want to be filling up 3 blood pools that look like this:
To fill the blood pools, simply stand on them and get around 5 kills on each one until you get a notification that it's filled. Their locations are:
1) The left path in the Ice Caves, in front of the Type 100 wallbuy
2) In front of the wall in the Morgue opposite of the armor machine, next to M1928 wallbuy
Before you can use the third blood pool, you need to pick up the bloodraven stone that's at the bottom of the stairs in the Morgue, just before entering the Phylactery:
3) In the Overlook, up the stairs just before the doors to the Thulian Archives. Place the stone in the middle of the blood pool before getting kills.
Once all three blood pools are filled, open up the door to the Blood Altar (if you haven't already) located in the Phylactery. Once inside, go down to the blood pool at the bottom which spawns in a Wustling with a shield on it's back. Kill the Wustling and it will drop the shield. You don't necessarily have to pick it up yet, just remember the location of it for later.
STEP 3: UNLOCK SCYTHE
Before starting this step, make sure you have quick revive (if in solo), armor, and a weapon other than your starting pistol. I recommend the MP40, which can be purchased in the morgue for 1000 points.
At the entrance to the Phylactery is an altar with this symbol:
Interact with it which will lock you in this small area surrounded by fire and incoming zombies. This is a time-based step, so don't bother killing any zombies which will just progress the rounds further. Instead, just do your best to train the zombies in a circle around this area and only killing a zombie when you need to.
Once it's over, the zombies will die and the fire will extinguish. In front of the altar, the scythe will appear.
STEP 4: UNLOCK HAMMER
Go back to where you placed the battery and pick it up. Bring it to the Overlook and place it in the cauldron:
Once it's placed, get kills near the battery to power it up until it turns purple.
Next, you need to collect 4 stones, and they have the same spawns every time:
Once you have all 4 stones, place them all in the slots in front of the cauldron:
Doing so will reveal a sequence of 4 rune tablets in the hole underneath the center of the Overlook, as well as 4 rune tablets scattered on top of the rocks in this center area:
Memorize the rune sequence in your game from left to right (there can be repeats!) and then find their locations on top of the rocks.
What you need to do is kill a zombie (JUST ONE!) when it's right next to the rune that corresponds to the first rune in your sequence. Then, kill a zombie when it's right next to the second rune in your sequence. Do this a third and fourth time to your corresponding rune sequence.
If you get a kill on the wrong rune, all you have to do is start over from the first rune again.
Once you've done this successfully, lightning will begin to strike in front of the cauldron, and after a few seconds it will spawn in the hammer. You might notice you can't pick it up yet because when you get close to the hammer it flies away. You'll get it later.
STEP 5: COLLECT BOOKS AND GEARS
To open up the Cypher room, you'll need to collect 2 books. There are 4 total locations for the books:
Once you've grabbed the books, go to the Thulian Archives and up the stairs to the book stand. Place the books on both sides of the book stand and the Cyper room will open up right in front of it.
You now need to find 3 gears to activate the gearworks underneath the orrery. There are 7 possible locations for the gears:
Once you've found all three gears, go through the Passage to the Gearworks and interact with the mechanism to activate it.
Then, you need to kill zombies near the mechanism. You can do this from either where you placed the gears or up above at the orrery. It takes around 15 zombies kills to charge it; you'll get a notification once you've powered it up.
STEP 6: HAMMER UPGRADE PART 1/4
Go to the Overlook and you should notice 4 pillars. Two are already lit up blue, but the ones in front of them are not lit up yet.
Both pillars contain 4 blocks that spin independently from each other, with one side of each block containing a symbol. The goal is to get all of the symbols lined up and facing the front (towards the center of the Overlook) which will light it up blue.
If you'd like to solve it yourself, the algorithm to solve it is that shooting one block will turn it clockwise twice, and its adjacent blocks will turn clockwise once.
If you'd like to save yourself time and stress, then use Javano's solver which is just like the one he made for Shadowed Throne:
To use the solver, look at the pillar from the front side (the position you want the blocks to end at). Adjust the arrows in the solver to match up with the direction the symbol is located on the pillar in your game:
- ^ = back side (opposite side from where you're looking at the front of the pillar)
- < = left side
- > = right side
- v = front side (correct position)
Do this again for the other pillar. Once all 4 pillars lit up, go find the hammer which will either be at the Phylactery, Thulian Archives, or the Ice Caves. Once you've found it, you need to stay a few steps away from it, go prone, then crawl under it and interact with it. It will then float off and you must follow it all the way back to the Overlook where you can finally pick it up.
STEP 7: HAMMER UPGRADE PART 2/4
You'll want to have stamin-up for this step.
With the hammer, go to the Crash Site and hit the electric rune that's on the wall in front of the teleporter. Hitting the electric rune with the hammer will transfer the charge from the rune to your hammer, and that's what you'll be doing for the rest of this step. However, you only have a limited amount of time to transfer the charge from your hammer to the next rune before it will go out, then you'll have to get the charge again from the previous rune.
Starting from the spawn rune, charge your hammer and run to the to the entrance of the Ice Caves, and the next rune is a few steps inside on the left side. Transfer the charge from your hammer to the rune, then hit the rune again to regain the charge on your hammer. Run to the Morgue, and the third rune is right above the blood pool you filled in the beginning of the game.
The final rune is up on the wall above the entrance to the Phylactery, directly opposite the altar. To transfer the charge to this rune, you need to kill a zombie with your charged hammer when the zombie is directly under the rune, which can be difficult to do in solo.
If playing solo, the strategy I recommend is to keep the electric charge in the Morgue rune, then go to the Phylactery. While you're here, run around with the zombies and position them so they're towards the center of this area. Sprint back to the Morgue rune, transfer the charge to your hammer, then sprint back and hopefully there will be a zombie in the right position.
Once the charge has been transferred to the final rune, switch your weapon, then take the hammer back out and it will stay charged.
STEP 8: HAMMER UPGRADE PART 3/4
Go between the Phylactery and Blood Altar room, and on the wall are a bunch of tiles. Below the tiles is a rune, hit it with your electric hammer to activate the wall.
To solve this puzzle, you need to shoot the tiles in a specific order three separate times. The order for walls 2 and 3 are the same every game, but the first wall has two variations. If you mess up on Wall 1, just shoot some tiles to get your wall back to its original state, then try again. If you mess up on walls 2 and/or 3, one of the tiles has a skull that you can shoot to reset it.
Wall 1/Variation 1:
Wall 1/Variation 2:
After you complete the third wall, you'll receive a notification that you've completed this step.
STEP 9: HAMMER UPGRADE PART 4/4
Make your way to the Overlook and face the armor machine. Turn directly around from the machine and walk straight outwards (yes, like you're walking off the map). Just keep heading directly straight and don't veer off with the lightning. Eventually your screen will turn white and you'll be teleported to the hammer (Stormraven) trial.
All you have to do for this trial is use the hammer to kill zombies. Use to throw your hammer which will take our several at a time, along with taking shields off of zombies. Once it's over, you'll be teleported out with the upgraded hammer, unlocking:
Bring the upgraded hammer to the Ice Caves and place it at one of the pedestals.
STEP 10: UNLOCK FLAIL
Head to the Thulian Archives, inside the Cypher room you unlocked earlier. Look at the wall which will shows a purple, red, yellow, and green orb in a specific location. The goal of this puzzle is to replicate this wall to the spinning orrery downstairs.
However, you need to remember that while you're looking at the wall, East is actually West and vice versa, while North is still the same (the top of the wall) and so is South (bottom of the wall). So in this example of my game, while the green orb visually appears to be in the Southeast position, remember that the wall is flipped so that East is West, thus making the green orb appear in the Southwest position:
Now that you (hopefully) understand how the wall works, go to the orrery. The directions on the orrery are normal, so North is North, East is East, etc. :
Knowing the directions on the orrery (It's easiest to remember that North is represented via the long outer piece that sticks up), you need to stop the spinning orbs so they're in the correct position as they're shown on the Cypher wall (remembering that East is actually West and vice versa). To stop the orbs, interact with the colored orb on the bottom part of the orrery which will stop the corresponding spinning orb up above. If you stopped an orb at the correct position, you'll hear a couple of loud clunking noises. If it's incorrect, you'll hear a short, high-pitched clunk sound.
Once you've stopped an orb, you can't change its position until all of the orbs have been stopped. So if you mess up, just interact with all the orbs and then after a couple of seconds the orrery will reset.
You'll know you've successfully completed this step when you receive the notification for obtaining the broken flail, which will appear in front of the orrery.
STEP 11: SCYTHE UPGRADE 1/2
Grab the scythe and go to the Passage. In front of the teleporter, on the wall, is a brick. Push in the brick which will make it glow red, then enter and activate the teleporter. You'll be brought to a new place where a part of the pack-a-punch machine will be unveiled.
When you return, two Corpse eaters will have spawned in. When you see one, melee it with your scythe which will harvest its spine.
With the scythe, spine, and wire you picked up at the beginning of your game, head up the stairs in the middle section of the Phylactery and interact with the forge to place all of the parts:
Once it's placed, get kills near it until you get the notification that you've powered the forge.
You can't pick the scythe up again until two full rounds have passed, so you'll do some other upgrades in the meantime.
STEP 12: FLAIL UPGRADE 1/2
Pick up the flail, and above the orrery are a couple of openings that you can only access by using with the flail orb to teleport up there.
Once you're up in this area, you should notice 3 circular stones on the ground. Stand near a stone and get 3 melee kills with the flail. After you've killed 3, you should see a rune floating above the stone.
You now need to look around the map for a constellation. There are 6 spawns of the constellations, and you can only see one while you're holding with the flail.
Once you've found a constellation, keep holding down with the flail and move your crosshair to fill in all of the dots of the constellation.
Once that's done, go back above the orrery and do this two more times with the remaining two stones, filling in the 2 remaining constellations.
STEP 13: FLAIL UPGRADE 2/2
Once you've filled in all 3 constellations, go to the orrery which is now glowing. Throw the teleport orb of the flail into the orrery then teleport inside of it which will bring you to the trial.
For the trial, there will be a few zombies to kill, followed by a wall of fire. To overcome the fire wall, you need to have your teleport orb ready to throw at the edge of the ground on the side the fire wall is coming from. Once the fire is in between the edge and you, use the teleport to go "through" the fire and not take any damage.
Once you've completed the trial, you'll unlock:
Place the upgraded flail at one of the pedestals in the Ice Cave.
STEP 14: SHIELD UPGRADE 1/3
Hopefully you remember where the shield is from the Wustling you killed in Step 2. Find it and pick it up.
Once you have the shield equipped, one of the three blood pools you filled in at Step 2 (Ice Caves, Morgue, Overlook) will have a red glowing mist emerging from it. What you need to do is bring a fully charged Corpse eater to it and kill it while it's on the pool. Corpse eaters become fully charged after they kill 4-5 zombies and are glowing red.
You can spawn in 2 Corpse eaters every time you use a teleporter. Assuming you haven't unlocked pack-a-punch yet, use the other two teleporters (2nd one at the bottom of Blood Altar, 3rd one at the Crash Site) to fully unlock pack-a-punch, which will spawn in Corpse eaters every time you return, along with unlocking:
The easiest way to do this is to lure the fully charged Corpse eater on to the blood pool, then kill it with your weapon. As it goes down to its knees, take out your shield to protect yourself from its explosive blast as it dies.
If done correctly, you'll notice the blood pool has a pattern in it. Go to the next blood pool that has the mist emerging from it and do the same process, then again at the third and final blood pool. At this point, all 3 of the blood pools should have a pattern spinning around inside of it.
STEP 15: SHIELD UPGRADE 2/3
At this point in your game, bomber zombies should spawn fairly often. Once you have one, lure it to the Crash Site and have it explode the door on the ground:
Once it's destroyed, pick up the now exposed radio and megaphone that were underneath it. Bring these parts down to the Blood altar and place them on top of the low rocks at the blood pool:
Once you've placed both parts, the blood pool will start displaying a pattern. If you interact with the radio, it will change the pattern.
What you need to do is kill a zombie (JUST ONE!) when it's in the pool, but you have to do it while the pattern at this blood pool matches the pattern of the first blood pool you killed the Corpse eater at. After you get one zombie kill with this pattern, interact with the radio to change the pattern to match the one at the second blood pool. Kill one zombie, then do the same thing for the third and final blood pool.
If you've done it correctly, the pool will start flashing all of the patterns rapidly. If this isn't happening for you, that means you either didn't do it in the correct order or you had one of the patterns incorrect. Simply try it again, making sure the patterns are correct, along with completing it in the order you obtained the first, second, and third blood pool pattern.
STEP 16: SHIELD UPGRADE 3/3
Once the blood pool starts flashing patterns, stand in the middle of it and let the zombies down you and you'll be teleported to the shield trial. You'll regain full shield once you arrive.
To complete the trial, kill the zombies with your shield, and then some light beams will spawn in and begin to target you. You need to repel the beam by holding with the shield.
Place the upgraded shield at its corresponding placeholder in front of the pedestals at the Ice Caves.
STEP 17: SCYTHE UPGRADE 2/2
By now, hopefully at least two rounds have passed, and you can go back to where you placed the scythe and pick it up, although it won't appear in your inventory just yet. Enter any teleporter after you've interacted with the scythe which will bring you to the final trial.
This trial is by far the easiest. Simply kill the Corpse eaters with your scythe, then kill the Wustlings with your gun(s).
Place the upgraded scythe at one of the pedestals at the Ice Caves.
STEP 18: BOSS FIGHT
Now that you have all 4 upgraded weapons, you can go to the boss fight.
Make sure everyone in your game has a full set of perks (Stamin-Up, Double damage, Quick revive, Speed reload) along with two upgraded weapons, one of which should be your starting pistol.
Pick up any melee weapon you'd like (don't worry, all of the melee weapons are available during the fight) and enter the teleporter in the Ice Caves that's in front of the entrance to the morgue.
This boss fight consists of a boss called the God-King, who's really just a massive bullet sponge with 4 phases to defeat it. The God-King is vulnerable to damage while he's floating in place. As he moves to different area, don't bother wasting your ammo because he won't take any damage.
Pepper the God-King with your guns while trying to avoid his ranged attack. The ranged attack is when he starts to glow with red electricity then shoots off a bolt. He'll sometimes miss you, but he will for sure miss you if you hide behind one of the ice pillars scattered in the arena.
Continue to shoot him while defending yourself from the other zombies, and eventually he will move to the middle where he will pull everything towards him and then the three circular stones on the ground will light up red. Quickly destroy all 3 stones which will stun the God-King to the ground where you'll have a few seconds to put as much damage into him as you can.
He will leave behind a max ammo for you to pick up. If you're in solo, a full meter will drop as well.
This phase is the same as the first one, but the God-King gains another attack where he will float high up in the middle and begins to glow white. When this happens, you need to take cover behind an ice pillar otherwise you will take a massive amount of damage from the attack.
Once he does this attack, the sky will turn a misty red and that gives you a few seconds to pepper him with bullets.
Continue to damage him until he goes to the middle and pulls everything towards him again. Shoot the 3 red stones, then shoot him while he's down, collecting the max ammo again.
This phase is just like phase 1 of the fight, the only difference is that the zombies on the map will gain shields. It's up to you if you want to use the hammer attack to destroy their shields, but I found it to be a waste of time.
Again, keep shooting the God-King until he's in the middle again, destroy the 3 red stones, shoot him while he's down, grab the max ammo.
For the fourth phase, someone will need to have the flail equipped.
Keep shooting the God-King and defending yourself from zombies. Eventually the God-King will send a wall of fire and you'll need to teleport over the fire like you did during the flail trial. When you teleport through the fire and land by the God-King, make sure to either melee him with the flail or shoot him.
This will happen a couple more times, depending on how much damage you deal to the God-King during this phase.
After you deal enough damage, the God-King will grab you and you won't be able to move at all. He'll sit in his throne and damage you until your screen fades out and the final cutscene plays.
Once you return from the cutscene, you'll have to damage him a little bit more to fully defeat him and complete the Easter Egg, unlocking:
In The Frozen Dawn, defeat the ancient evil.
In a new game, get all 4 melee weapons again using the above steps. It's not necessary to upgrade them all again, although I'd highly recommend it, especially for the shield. You need to get 100 kills with all 4 melee weapons, so 400 kills total.
I recommend doing this one weapon at a time, keeping track of your kills by pressing and writing down/remembering how many kills you're at, then adding 100 to that so you know how many you have to get. If you're not going to upgrade the weapons, then you'll need the melee damage perk that's located in the morgue in front of the armor machine.
After getting 100 kills with the scythe, flail, hammer, and shield (doesn't have to be in that order) you'll unlock:
In The Frozen Dawn, kill 100 zombies with each Raven Weapon in a single match.
With the flail, go to the pedestals at the Ice Caves and look down to the Overlook. Use with your flail and throw it far enough so it lands down at the overlook, then teleport to it. Once you've landed at the Overlook, you'll unlock:
In The Frozen Dawn, instantly traverse to the Bridge from the Caves.
For the final achievement, I recommend you have the shellshock ability - the mods don't matter.
You simply need to use the teleporter with each kind of zombie inside of it with you. You don't need every type of zombie in there at once, you can do it 5 separate times with each zombie.
- Regular zombie
- Pest zombie
- Bomber zombie
- Corpse eater
For the bomber zombie, you'll need to shoot the bomb off of it's back first otherwise it will blow up next to you in the teleporter and it won't count.
For the Corpse eater and Wustling, I'd recommend having your shellshock ability ready before using the teleporter because these two zombies will damage you a lot during the teleport ride. However, going down while you're inside the teleporter with the zombie will not void the achievement.
In The Frozen Dawn, traverse through the Thulian Transport with each type of zombie.
That's all for Call of Duty: WW2 achievements! If you've used this guide to obtain some or all of the achievements, I hope it was useful!
If you managed to get all 3000 Gamerscore in this beast of a game, congratulations!
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