Starting the Game
When you start the game you must grab a ticket and enter it into the machine. This acts as your save file and will tell you your progress. You will then enter the game hub which is like a little museum that currently has empty displays. As you watch major scenes from the story the displays will fill with props.
As you walk through you'll see a closed off door on the left side which we'll come back to at the end of the story. Now make your way to the theater room and start up the presentation.
Exploration
We're gonna start out the game by exploring as much of the island as we can now so we can learn the layout. We'll be finding a good majority of the collectables now so we can focus on the scenes for the remainder of the game and grabbing the last couple of collectables when they become available.
For the purpose of this guide, I'll be naming each of the rooms we come across so they'll be easier to navigate to later when we need to move about to get to other characters. I'll underline landmark/room names to easily identify them.
The game starts you off on the docks as you're watching Gustaf come in by boat. Wait for him to step onto the dock and then pause time with . Click on his umbrella to get Clue 1/19. Now unpause time and watch as the wind blows the umbrella away. Don't worry, it's not the last time you'll see this umbrella. Now move the camera through Gustaf and you will earn the following:
Then turn around and look at Gustaf and use to follow him. This will earn you the following:
Now pause time again and let's go exploring.
Follow the docks up to the island and continue off the path to the left. You'll continue up a small hill that overlooks the generators. When you reach the top you'll find a small pile of hats and earn the following:
Now move back to the path and on to the gazebo. You'll find Flora here and will be coming back shortly for another scene. Click on Flora's necklace for Clue 2/19. Move back on the path and work your way past the house entrance to the other side of the house. Here you will see another short dock heading to the tower. On the back, left side of the tower's generator is Tesla's Diary 1/13. Pick it up and you will earn the following:
Move back towards the house and to the right of the deck's steps you will see a doghouse. Pick up the food bowl and you will earn the following:
Time to move inside. Backtrack to the front door and move inside the foyer to see Tesla dead on the floor. Pick up Tesla's Gun for Clue 3/19 and the broken handle for Clue 4/19. The clue for the broken handle may be glitched and not trigger at this point but I will point out another spot later in this chapter to try again (Thanks to NoHeroes94 for finding this). Move to the backside of the table with the gong and then pick up the mallet. Spin it around like you're trying to hit the gong and you'll unlock the following:
Move to the small room under the right staircase to find Mr. Swan's room. On the nightstand you'll find Photograph 1/10. Hanging on the wall in the corner, click on the mask to earn the following:
We'll be exploring the house in a counter-clockwise fashion. Go back out to the foyer and enter the room on the right side. This takes you into the library. In here you'll find Mundy sitting at the foot of the stairs. On the right side of the staircase is a globe with a piece of paper below it. Pick up the piece of paper to earn the following:
Turn around to find a small table with Tesla's Diary 2/13. In the bookshelves to the right of the table you will find the book, The Book of the Occult, which is Clue 5/19. Turn around again to see a desk with a chessboard and an automaton. On the desk you'll find Letter 1/9 from Sarah Burnhardt. Next to the letter pick up the letter opener for Clue 6/19.
There is a secret doorway under the stairs that is currently locked. For now let's exit into the hallway next to the automaton and turn right. Walk through the sunroom and into the kitchen. There's nothing to find in here for the moment except Mr. Swan cleaning. Go into the pantry on the left and you will see Newspaper Clip 1/10 "Sarah Bernhardt Knocks Them Dead" on a barrel in front of you. Further back in the pantry on the left is Letter 2/9, Mr. Swan's Contract of Servitude, and Tesla's Diary 3/13 on the barrel to the right.
Move back out into the kitchen and then through the next door into the dining room. On the bar to the left you will find Newspaper Clip 2/10, "Vanderberg Boy Drowns." On a small table against the far wall is a telephone. Pick this up for Clue 7/19.
Exit the room through the next door and hang a right into another hallway. On the right side of the hall you'll find an inlet with three more rooms. The first door on the right is the piano room. Inside the piano is Newspaper Clip 3/10, "The Man in Room 3327."
The room in the middle is the guest room. In the corner of the guest room's bathroom you'll find Letter 3/9 from Mundy. Move back into the guest room and on the far side you'll see some suitcases on the ground. Leaning up against them you'll find Tesla's Diary 4/13. On the nightstand next to the far bed you can pick up Photograph 2/10.
The third room is the study. On the dresser in the corner next to the window is Letter 4/9 from Vanderberg. In the opposite corner you'll find a slip of paper on top of some machinery. Pick it up to earn the following:
Go back out to the hallway and continue around the bend near the boarded up door. There is another secret entrance in the wall to your left but we'll be coming back to this later. The next room is the seance room. There's nothing to find here yet so continue through back into the foyer and up the staircase. Again we'll be moving around counter-clockwise through the second floor.
Follow the hall on your right and then take another right at the fork. The first door you see is a small bathroom. Nothing to see here so move on. Next to it is a small inlet with bookshelves. Sitting on the chair here is Tesla's Diary 5/13.
The last door in the corner near the staircase is Vanderberg's Room. On a dresser to the right you'll pick up Clue 8/19, the spirit radio. You'll find Vanderberg sitting at a small table holding a bottle of whiskey. Pick this up for Clue 9/19. Finally, on the nightstand in the corner you can find Photograph 3/10.
Exit the room and turn left down the hallway towards the back of the house. Here you'll find the Master Bedroom. On the floor next to the left side of the bed is Newspaper Clip 4/10, "Tesla's Dead." In the close on the dresser is Tesla's Diary 6/13. In the master bathroom on the radiator is Newspaper Clip 5/10, "Mundy Trial Erupts in Violence."
The room connected to the Master Bedroom is Tesla's Office. On the desk in front of you pick up Photograph 4/10. On the floor to the right of the desk is Newspaper Clip 6/10, "Where is Tesla?" On a canister next to the open door in the corner you can find Tesla's Diary 7/13.
Enter the open door next to the canisters to go into the Office Workshop. Immediately to you left on the shelves you'll find Photograph 5/10. In the back of the workshop on the left you can then pick up Tesla's Diary 8/13.
Exit the workshop and move across the room through the door next to the fireplace. This room is the Observatory. On the shelves to the left you can pick up Photograph 6/10. Turn around and pick up Tesla's Diary 9/13 from the floor on the right of the telescope. Click on the eyepiece for the telescope to earn the following:
Before exiting the room to the right under the window you'll find Letter 5/9 from Flora.
Exit the room into the hallway and move through the first door on your left into Burnhardt's Room. You should find Burnhardt lounging and reading a book. On a chest near the door you can pick up Newspaper Clip 7/10, "Disgraced Swedish Detective Quits." There's nothing left to see in the room yet so go back out to the hallway.
Move past the hallway split and skip the next room for now and go up the stairs to the Attic. As soon as you get to the top of the stairs you'll see another set of stairs closed off by a metal door. These lead up to the Roof. Head up those stairs real quick to get credit for exploring the roof but there's currently nothing to see here at the moment. Go back down to the attic and on a box under the roof stairs you can find Tesla's Diary 10/13. On a desk on the opposite wall you can pick up Photograph 7/10. In the back of the attic leaning up against the armoire is a canvas with the Deadlight logo on it. Click on it to earn the following:
Now turn towards the wall with the roof staircase and you'll see a small landing. Hold down and aim your teleport to get up there. As soon as you land you'll see a small stuffed fox and earn the following:
Teleport back off the landing and head down the stairs to the second floor. Walk into the room immediately to your right to find Edison's Room. On the side table the moment you walk in the door you can find Newspaper Clip 8/10, "Where Does He Get His Ideas?" On a small desk to the left pick up Photograph 8/10. On the nightstand next to the bed you can find Letter 6/9 from Tesla. Edison will be sitting at the desk near the windows preparing to write something. Next to him on the desk is Letter 7/9 from J.P Morgan.
Leave Edison's room and take a hard right to go down the hallway back to the main entrance. You can move past the bathroom on your right but go into the Typewriter Room on your left just before the main staircase. Behind the door on the dresser is Photograph 9/10. On the desk with the typewriter is a library receipt. Pick it up to earn the following:
We are now done exploring what we can for the moment. Move back to the Docks where Gustaf is waiting and let's begin Chapter 1.