South Park Lets Go Tower Defense Play

Introduction
Hey everybody, welcome to the walkthrough for South Park Let's Go Tower Defense Play! This fun little take on the Tower Defense genre is a pretty good game; it can be difficult even on the easiest setting. Don't worry though, the achievements are pretty easy, and with my help, you'll have this game completed in no time. We will go through the achievements on how it makes the most sense to me. That being said, it is possible you'll popped an achievement before I get to it.

1) We will start our journey by simply playing the Campaign mode. There are no difficulty achievements, so I advise you to play the game on Casual. This game is actually one of the more challenging Tower Defense games I've played, so it's really not a shame. There is 1 achievement you'll get for completing the campaign, but we are going to grab another 7 achievements along the way.

2) After the campaign is beaten, we are going to play the 5 challenges. There is 1 achievement tied to them that requires you to complete all 5 challenges with at least a Bronze medal. As with the campaign, I advise you to play them on Casual so it shouldn't be a problem to get a Bronze medal, you might even gain some Silver medals too.

3) Time to mop up the remaining 3 achievements. 2 of them are gained by scoring a Myhhr and a Platinum medal on any level; we are going to grab those 2 at the same time. Then the last achievement standing is the infamous MANBEARPIG! It looks very daunting but that's why I'm here. Trust me when I say it's going to be a walk in the park.

There, we have paved our path with ninja precision and if you're ready, flip the page!

Like I mentioned earlier, this game is pretty tough. Veterans to the Tower Defense genre should get a grip on it in no time, but new-comers may struggle with the game for a while until they get the hang of it. Below are some tips that should be kept in mind, since they basically work on every level and challenge.

* Know your enemies. When you press "select" in a level, you'll find the scrapbook. It gives you a list of which enemies you can expect, highlight them to learn more about them. Obviously, the most important information you are looking for is their weakness, most enemies have a specific tower that inflicts the most damage. I.E. The Christmas Critters are very fast and if you don't have the right towers, you'll easily miss half of them and that's going to cost you, but build some firey-works towers and they won’t stand a chance. You could also consult the Bestiary page of this walkthrough.

* Do not hesitate to sell your towers. So you've build some firey-works towers because you had a Christmas Critter invasion, but what's that? 50 Gnomes coming your way! Consult the scrapbook once again and you'll come to the conclusion that you need Laser towers to deal with those pesky Gnomes. Do not hesitate to sell a few Firey-works towers you have built earlier to get some money in order to build those much needed Laser towers.

* Learn when to use your special attacks. Every character has his or her own special ability, they are not fully unique since some share the same outcome (the specials do have a distinct look though). Learn the best time when to use them in battle. I.E. Jimmy's special ability can knock out entire waves of enemies, so it's pretty useless to trigger it when you've got 10 mobs walking around. Instead, wait until the screen is filled with enemies and then trigger it to literally take out 2 or 3 full waves.

* Walls are cheap, use them. Walls will cost you only 1 coin and they are the most efficient way to delay the mobs from escaping. Basically, you want to build them like they make those waiting lines at a roller-coaster. Make them zig-zag so your towers have multiple opportunities to hit the mobs. Fact of the matter is, in most of the latter levels it's even mandatory to use them.

* Upgrade your Towers. Most of the times it's better to spend your money on upgrading a specific tower than building 3 of the same type. Most towers gain a 300% strength increase and the hit radius gets a lot bigger.

Controls.
A Button : Throws snowball - Hold it down to throw a stronger/farther ball
B Button : Sell Tower
X Button : Build Tower / Upgrade Tower ( when standing on an existing tower )
Y Button : Activate special
Left Bumper : Start next wave ( when the timer is present )
Right Bumper : Switch Character
Select : Scrapbook
Analog Sticks : Move character / Browse tower types

Alright young padawan, you are ready!

Campaign

Alright, let’s do this! Start the campaign mode and select the Casual difficulty, but if you want more of a challenge, feel free to select a higher difficulty, but I do not recommend this early on because like mentioned before, the game can be pretty tough. There are 11 levels, and they can be completed in a multiple of ways. You will have a better and more fun experience if you go and figure out your own methods, but I will write down some pointers for each level if you need them. It's a general rule of thumb to use Kyle as your builder/collector as soon as he's unlocked in the second level. This is because he is the fastest character out of the regular 4, and that really makes a difference, especially when collecting coins at the end of each stage.

Level 1 - Stan's House
Enemies: Ginger Kids, Cows
Towers: Fast Pitch

The first level contains 2 stages and functions as an introduction to the game. You shouldn't have much trouble beating this. The game already gives you a couple of towers to get you started and even a couple more on the second stage. Cartman joins you on the second stage and his special ability is one of the better ones, when speaking of the regular 4 characters ( obviously those are Stan, Kyle, Kenny and Cartman ).

Time to knock out the first achievement. After throwing a bunch of snowballs, you'll notice the character ability progress bar is blinking in the bottom screen, it also looks like the character is on fire. This means a special attack is ready! Stan's special attack will recover some hitpoints while Cartman's ability is a carpet bomb and damages all mobs on screen ( on the first few levels he actually kills them all, on the latter levels he just damages them ). Press the "Y" button on the controller and this one should pop.

Rochambeau

Activate a Special Ability

Rochambeau
4 guidesOnline/OfflineSingle PlayerCooperative

Chances are, you scored enough points to gain a Bronze medal, in that case this should have popped.

Come On. Catch Me.

Earn a Gold, Silver or Bronze Medal on any level

Come On. Catch Me.
4 guidesOnline/OfflineSingle PlayerCooperative

Don't worry if you failed to gain this on the first level, when you master the game some more, you will definitely get this on any of the remaining levels.

Level 2 - Elementary School
Enemies: Ginger Kids, Hippies
Towers: Fast Pitch

The second level contains 2 stages. Kyle joins the crew and his special ability is the best of the regular four. He boosts the strength and you can literally take out any mob with just 1 or 2 snowballs. On the first stage, build 2 Fast Pitch towers at the top and 1 at the bottom. Use Kyle's ability when needed. Don't forget to upgrade the towers when you have the money for it. The second stage basically works the same as the first, but you may need a few more towers.

After defeating a new enemy, using a new special ability, or getting a gold or higher on a level, you will unlock videos. You might have noticed the message popping up in the corner of the screen telling you to press "back" to go to the scrapbook. If you do that and watch any of the videos, the following achievement will pop. If you missed the opportunity in-game you can also access the scrapbook from the menu to watch any video.

Couch Potato

Watch a video clip in the Scrapbook

Couch Potato
3 guidesOnline/OfflineSingle PlayerCooperative

Level 3 - Kenny's House
Enemies: Ginger Kids, Hippies, Gnomes
Towers: Fast Pitch, Laser

On the first stage, stick to Fast Pitch towers only, there is no reason to build a Laser Tower yet since the Gnomes won't spawn until the second stage. Build a few near where the wave starts and a few at the middle-bottom in case a few mobs take that route instead of going straight.

The second stage is where we are going to grab another achievement. Build a few Fast Pitch and Laser Towers next to each other at both the top and bottom of the wave. There is a crane that you can use to take out mobs, and in order to use it, you have to throw a snowball at the bulls-eye target. This will make the crane drop a wrecked car on top of the mob. If you happen to miss, do not worry, within 10 seconds, there will be a new car to drop. Drop it on an enemy and this should pop.

White Trasher

Destroy an enemy with the junkyard crane near Kenny's House

White Trasher
3 guidesOnline/OfflineSingle PlayerCooperative

There is a third stage on this level and you'll notice the difficulty is increasing. The enemies will now come from both the top and bottom of the map, so build your towers on both sides! You should also build one or two towers on the middle patch of snow. If you get into trouble, remember your specials.

Intermission
From now on you won't survive without the aid of walls, they only cost 1 coin so use them! Basically, try to create mazes so the mob has to take multiple paths before they can reach the exit. If you build your towers on patches in between paths the mob will pass them multiple times so you can inflict a lot more damage. Sometimes it can be hard to finish a maze before the first wave enters, but still finish building it, first waves are usually easy dealt with by just using snowballs. Make sure your maze has an exit for the mob to take or they will attack your walls if there is no way out. If you see this happening, quickly remove one patch of snow near the exit of the level.

Also, this one has probably already popped for you; if not, then it will very soon.

Fightin' Round the World

Throw 1,000 snowballs

Fightin' Round the World
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

Level 4 - Butters' House
Enemies: Old People, Hippies, Gnomes
Towers: Lasers, Cherry Bomb

In stage 1 at the bottom where the wave will enter, you'll see a small gap, close it with a wall. Then start to build an "up and down" maze and fill it with Lasers and some Cherry Bomb Towers to deal with the Old People. At the second stage, start at the top by covering up all of the gaps with walls and build a path with walls that will lead the mob through the rocks in the middle. After that you might want to build another "up and down" maze near the exit.

Butters Unlocked!
Butters does a Tap Dance move, literally destroying everything he touches. It's a good idea to replace Cartman for Butters. Only trigger his special when you have a full wave or more on the screen for the best efficiency and move Butters along the path they walk. Unfortunately you won't be able to change characters until after your first playthrough.

Level 5 - Hell's Pass Hospital
Enemies: Old People, Critters, 6th Graders
Towers: Firey-Works, Cherry Bomb, Fast Pitch, Lasers

Start filling in the patches of snow from the bottom left working to the right in stage 1. Make sure you leave a patch open at the top for the mob to exit to. Then you can start to build your maze, horizontal or vertical, both will work. Use the Firey-Works against the Critters, the Cherry Bombs against the Old People, and Fast Pitch/Lasers against the 6th Graders. Fill in the gaps either left or right in Stage 2 on the first row, and continue filling up gaps at the opposite of the second row. Your best bet is to just build rows of Firey-Works at the bottom and maybe a few in the middle.

Jimmy Unlocked!
Very similar to Butters special ability, I would either replace Kenny or Stan, the choice is yours. Unfortunately you won't be able to change characters until after your first playthrough.

The following achievement should have popped by now, don't worry if it hasn't because it's cumulative and it will come soon for you.

Treasure and Plunder

Collect 1,000 coins

Treasure and Plunder
3 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

If you have been using Kyle a lot, this achievement could be yours by now as well. If you don't have it yet, keep using Kyle towards the end of the level so you can use him to pick-up all of the coins. All in all, it's a very easy achievement and it should come automatically with most players. If you are still having troubles unlocking it then check out the Challenges chapter of this walkthrough for I will mention a method.

Space Cash

Collect 100 coins in 10 seconds or less

Space Cash
4 guidesOnline/OfflineSingle PlayerCooperative

Level 6 - Stark's Pond
Enemies: Jackovasaurs, Old People, Critters, 6th Graders, Gnomes
Towers: Firey-Works, Pee-Trons, Lasers

Start the first stage by blocking off the beginning with either patches of snow or towers. Try and make a V-shape to drag them into the middle and make sure you cover it all up, otherwise they'll escape near the top. Build Firey-Works and Pee-Trons. In the second stage, you want to use the same towers with the addition of Lasers, build them on the small patches of snow. Try to build a horizontal maze towards the end. Just like the first stage, there is a lot of ice, so all you can really do is build towers.

Craig Unlocked!
One of my favorite characters as his special ability slows down the mob for 20 seconds, very effective.

Level 7 - 6th Grade Hangout
Enemies: 6th Graders, 6th Graders on Bikes, Jackovasaurs
Towers: Firey-Works, Pee-Trons, Fast Pitch, Refringinator

The enemies will only come from the dirt area in stage 1, so use both sides to build. The sewers work as portals and they can help you keep 2 people on each side. Build a Refringinator on each side and fill it up with Firey-Works, Pee-Trons, and Fast Pitch. Make sure you are standing close to the edge when casting your special attack because you can't go down. At the second stage, the water can help you clear out the mobs, but also your teammates! Cover up all of the open parts with snow except the top parts, so they will stay in the middle as long as possible to get hit by the water. The wave will go on both sides so make little mazes with Firey-Works. Make sure you build the majority on the left side because there is a "Boss Fight" coming up. Scott Tenormin enters the stage and he will come in from the left. You could build some vertical mazes so he has to walk through the middle. You will notice he's very slow, and by using the specials on him, he's actually pretty easy. Don't let him pass for it will end the game!

Clyde Unlocked!
Clyde throws a Colostomy bag which explodes, not really a good character if you ask me.

Level 8 - Great Wall of South Park
Enemies: 6th Graders, 6th Graders on Bikes, Yanagopa, Zombies, Mongolians, Mongolians on Horses
Towers: Firey-Works, Lasers, Cherry Bomb

On stage 1, the City Wok owner, Tong Lu Kim, will assist you with throwing a large boulder on the mobs. Cover the first patches, starting at the bottom working your way up, leave a gap for the mob to enter though. On the next patch, build from the top to the bottom so you can guide the mobs to where the boulder drops. Firey-Works and Lasers are your weapons of choice here. On the second stage, the Mongolians will start to enter. They are pretty tough, use the Cherry Bombs and Firey-Works against them. Make sure you build some Lasers as well to deal with the Yanagopa. Tong Lu Kim is back to help you again, this time he will freeze the enemy with his hot sauce. At the bottom you'll see a small area you can patch up with snow, making sure the mobs go right through the hot sauce. You should try and build some mazes in the middle as well as where the other hot sauce drop point is. Build in a way to make full use of it. You might want to build a few Firey-Works at the end in case a mob gets through too.

Tweak Unlocked!
His special ability is similar to those of Butters and Jimmy, it seems like it lasts shorter but I'm not 100% sure about this.

Level 9 - South Park Docks
Enemies: Terrorists, Crab People, Homeless People, Yanagopa, Zombies
Towers: Firey-Works, Pee-Tron, Cherry Bomb, Lasers

The first stage is not easy by any means, so make sure you use the Firey-Works for the Crab People. I would advise to bring at least 1 character with a devastating wave killer like Jimmy and bring Craig along as well. Start building snow walls from the bottom left upwards to the right and a nice maze at the end. Stage 2 will be even tougher. The waves spawn really close to the exit which makes this stage hard, not to mention the boss that will spawn afterwards isn't that strong but he's really really fast. Build horizontal rows near where the wave starts and fill them up with Firey-Works. Then start building at the other side because this is the place where the boss will spawn. It's a good idea to create some up-and-down mazes and build Fire-Works towers again, and it wouldn't be a bad idea to fill those up with Pee-Trons and maybe a few Cherry Bombs. Here comes the boss, General Disarray. Now the reason why I said to bring Craig along should be obvious. He can slow down the enemy so use him wisely. Just like the previous boss, Scott Tenormin, you can't let the General pass for the game will end if you do!

Pip Unlocked!
The best character in the gam. He has a wave destroying special just like Butters and Jimmy, but he moves slightly faster, I've destroyed 3 waves in 1 go with him.

Level 10 - Mountain Pass
Enemies: Demons, Crab People, Homeless People, Yanagopa
Towers: Firey-Works, Lasers, Pee-Tron

Stage 1 is fairly easy. You have to watch out for the rocks though, for they can block off a path the mobs take. Your best bet is to build up-and-down mazes starting from the left side, and try to lead the wave where the boulder drops for it can help you a lot. Firey-Works, like many other levels, is your friend again. It's a good idea to use Craig’s slowing down ability near where the boulder drops for extra effectiveness. Now for stage 2, start by blocking the left side with either Firey-Works or snow. Then build rows that make sure that the mobs have to take the path of the boulder. Build a maze in the middle part and make sure that you lead the wave through the second boulder path. Firey-Works is once again your best bet, but this stage should be pretty easy because you'll get plenty of help from the boulders. Stage 3 though, will be much tougher because the mobs have two exits to take. Block the entire path on the right bottom side and block the left side partially so that the mobs still have an entry. Create a maze in the middle which will look a bit like an upside down T and lead the mobs to the left path. Pssht, Firey-Works. Here he comes, Manbearpig! Don't confuse this yet with the achievement called MANBEARPIG! That’s for later. You'll notice he is very very slow, and by using Craig’s ability you can bring him almost to a halt. By using this method you will find this boss to be pretty easy. And again, don't let this boss reach the town for it will be Game Over.

Timmy Unlocked!
And again a special ability which is similar to Butters, but this time it's electrical based and slightly faster.

Level 11 - Downtown
Enemies: Ginger Kids, Terrorists, Homeless People, Demons, Crab People, Yanagopa
Towers: Firey-Works, Lasers, Pee-Tron, Cherry Bomb, Refringinator

If you are wondering what the best team is and which will also be the team to tackle the challenges it's: Craig, Kyle, Pip and Jimmy. Well in my opinion anyway. You'll see piles of garbage in this level, and if you stand on them the kids will throw garbage instead of snowballs which do 2x damage. Start stage 1 by creating a narrow up-and-down maze, placing the above mentioned towers on top, and do the same towards the exit of the stage. Stage 2 is a lot tougher but you have two help lines. You'll see two targets, the one near the road calls in a police car that will hit the mobs on the road and the target near the fountain will freeze enemies. Start building snow patches from left to right ending up in a vertical maze, making best use of the police car and fountain. In stage 3 make sure not to use the special abilities, only if there is no other way out, build a long vertical maze filled with Refringinators, Cherry Bombs, and of course Firey-Works. It's time for the end boss, the Japanese Announcer, lol. This is a tough fight. Note that he has an auto-kill attack which will trigger after he's done counting down in Japanese. Also, make sure he doesn't reach the town because he's a boss and you should know by now that it will end the game when he does. Trigger Craig’s ability to slow him down and then just unleash all the other specials on him. Make sure to upgrade your towers too and eventually you'll beat him. Congratulations!

Wendy Unlocked!
Halves the price for towers for 10 seconds.
Bebe Unlocked!
Automatically picks up all the coins on screen.
Red ( Rebecca ) Unlocked!
She can summon a rainbow which will make stars fall down doing damage to the mobs.
Token Unlocked!
He can play music, "depressing," the enemies which will inflict medium damage.

None of these unlockables are that great, I wouldn't advise using them.

By beating the campaign, you've unlocked an achievement as well as the Insane difficulty which we'll use for the 2 medal achievements and the infamous MANBEARPIG!

GAME COMPREET-O!

Save South Park

GAME COMPREET-O!
2 guidesOnline/OfflineSingle PlayerCooperativeMain Storyline

Challenges

Now that the campaign is done, it's time to move on to the Challenges. You can pick whichever team you like, but I would suggest sticking to the 4 I mentioned earlier: Craig, Kyle, Pip, and Jimmy. The challenges are good fun to beat yourself, but just like the Campaign section, I will give you pointers if you are having problems. There's one achievement we are going for and it's unlocked after you have a Bronze medal on all of the 5 challenges. As promised, I will give you an easy way of unlocking the achievement for grabbing 100 coins in less than 10 seconds if you still haven't unlocked it by now.

Challenge 1 - Labyrinth
Pretty easy and straightforward. The maze has already been built for you; you just have to fill up the few empty spots with towers. Just as with the campaign, Firey-Works is your best bet, and it wouldn't hurt to place some Refriginators along with them as well.

Challenge 2 - Shmup
You will find out right of the bat that you are unable to build towers. Your best bet is to just follow the enemies around the level and unleash your special abilities on them. Keep 2 kids at the top and 2 at the bottom, but you still might have to run from one spot to the other to help.

Challenge 3 - Braaaains
As the name suggests it's only zombies, and their weakness are the Pee-Tron towers. Lucky for you, a few have already been built along with a bunch of snow in front of them for the zombies to chew away. Make wise use of your special abilities and make sure to keep the Pee-Trons alive by refilling the snow walls if the zombies destroy them.

The easy method to unlock the following achievement is in this exact challenge. Move over to the Pee-Trons and press "B" to sell them, collect the coins as fast as you can and it should easily unlock.

Space Cash

Collect 100 coins in 10 seconds or less

Space Cash
4 guidesOnline/OfflineSingle PlayerCooperative

Challenge 4 - Four Square
You only have 4 spaces to build your towers on. Now this may look very challenging, but it actually isn't. Make good use of the scrapbook or the Bestiary to take a good look at the weaknesses of the upcoming waves and build those towers, simply sell them to get ready for the upcoming wave.

Sticky Bomb Towers Unlocked !


Challenge 5 - 20 Across
One huge area to unleash your creativity. By now you should have mastered the game and instinctively build mazes. You won't have enough money or time to fill the entire area with it, so keep it small and once again, the Firey-Works is boss.

Plasma Ball Tower Unlocked !

That's it, you're done with the challenges, thus unlocking the following achievement,

Ungroundable

Earn a Bronze Medal or better on 5 Challenge levels

Ungroundable
1 guideOnline/OfflineSingle PlayerCooperative

Medals

Note: If you think you can handle the MANBEARPIG! achievement without letting any enemies damage the town then skip this section and go to the MANBEARPIG! section. You can earn the 2 medal achievements along with the MANBEARPIG!. I don't think I earned a platinum medal on it, so don't be so sure you can do it.

Next up are the 2 medal related achievements, one for a Myrrh medal and the other for scoring the highest ranking, Platinum. I'm going to have to give credit to Queegum for his idea to use a challenge level, very smart.

Load up the first challenge, Labyrinth, on insane. If you've been following this walkthrough then you should have unlocked the Plasma Ball Tower by completing all of the challenges. I would advise you to use 3 of my favorite 4 characters, Craig, Pip, and Jimmy, and we are going to replace Kyle with Kenny. We don't really need a fast character and Kenny’s special ability is a huge help, you'll need those extra coins. Some people would advise to replace Craig with a character that also has a Wave-Killing ability, but personally I thought Craig’s slowing down is a huge help. After the challenge starts, immediately build 3 Plasma Towers on the first 3 patches and fill the remaining open spaces with snow, otherwise the enemies will just walk out. Move the entire crew to the first tower in order to fill those special ability bars. The first few waves are easy, but it starts to get busy in no time. The best strategy in the beginning is to get a lot of enemies on the screen and power-up those specials. When you're ready, trigger Craig’s ability so the enemies will slow down and stick around the first part of the maze. Now change into Kenny and trigger his special, then immediately change into either Pip or Jimmy and trigger another special. Make sure you move as fast as possible over the pathways, taking them all out at once, leaving you a lot of coins, and spend it on upgrading your towers. I can't really help you anymore beyond this point. Use the wave-killing specials wisely and remember that they can take out more than 1 wave, so waiting a little while before triggering them is often a good idea. Chances are, very likely, that you'll succeed the first try, but if not then try again and try replacing Timmy for Craig, maybe that will suit you better. If you keep the enemies from damaging the town then you should earn a Platinum medal along with these 2 achievements.

Better than Platinum?

Earn a Myrrh Medal on any level

Better than Platinum?
1 guideOnline/OfflineSingle PlayerCooperative

Look For Treasure

Earn a Platinum Medal on any level

Look For Treasure
7 guidesOnline/OfflineSingle PlayerCooperative

MANBEARPIG!

Time to tackle the last achievement of the game, which is actually a lot easier than it seems. You'll have to beat the Mountain Pass level, so that includes 3 stages and the boss, Manbearpig. You have to do this by only using snowballs. You can, however, build walls and you are free to use specials, which are definitely needed here. As far as the characters go, I went with Craig, Pip, Jimmy, and Butters. 3 characters who can take down entire waves and 1 for slowing them down. The first 2 stages have boulder paths and you need to make good use of those. Make sure you place the characters you are not controlling on spots where they constantly throw snowballs in order to charge their special attacks.

You really want to be going for this achievement in a local game, it would help if you have a friend who can assist you, but it's very doable alone, I did it by myself as well. The reason is that if you mess up, by either simply losing the stage or by messing up because you accidently build a tower ( and trust me, that will happen haha ), the game will let you restart that stage and not the entire level. If you try this online however and mess up the 3rd stage for example, you will have to start from scratch, beginning at stage 1.

I will now include 3 pictures to show you how to build the mazes in order to succeed. Major props to Deez Apples for making these, I used them and they totally worked for me. I will also include videos that I found on YouTube if you prefer video over images.



Stage 1

The green lines represent the walls you have to build and the red lines are the path the enemies will take. Notice how this structure leads the mobs into the path of the boulder.

External image

Stage 2

A big boulder path which is a massive help. Also, don't mess up the middle section, really really build it the way as shown, otherwise you'll not make it.

External image

Stage 3

After completing the regular enemies, Manbearpig will show up. He's actually very easy to take down. He's super slow and you can use a nice little trick. When he's close to the right side of your maze and about to go through the gap, open up a gap in the same way on the left side and close the one on the right with a snow wall. This will make him turn around, and you can rinse and repeat this as much as you’d like and he will never be able to get away. After he has passed you 2 or 3 times, he will go down and you'll have the achievement !

External image

MANBEARPIG!

Beat Mountain on Insane difficulty using walls and snowballs. No towers!

MANBEARPIG!
2 guidesOnline/OfflineSingle PlayerCooperativeDifficulty Specific

GAME COMPREEEEEEEEEEEEEEEEEEEEEEET-O ! Good job, and congratulations on completing the game, thank you for reading!

Bestiary

You can use this to quickly look up some info about the enemies. I've listed their weakness, as well as the damage they do to the town if you let them pass.

6th Graders
Weakness: All towers
Damage: 5 HP

6th Graders on Bikes
Weakness: Firey-Works
Damage: 9-11 HP

Cows
Weakness: Fast-Pitch
Damage: 1-3 HP

Crab People
Weakness: Firey-Works
Damage: 9-11 HP

Cristmass Critters
Weakness: Firey-Works
Damage: 9-11 HP

Demons
Weakness: Pee-Tron
Damage: 9-11 HP

Ginger Kids
Weakness: All towers
Damage: 1-3 HP

Gnomes
Weakness: Lasers
Damage: 5 HP

Hippies
Weakness: All towers
Damage: 5 HP

Homeless People
Weakness: All towers
Damage: 5 HP

Jackovasaurs
Weakness: Pee-Tron
Damage: 9-11 HP

Mongolians ( Mongolians on Horses )
Weakness: Cherry Bomb
Damage: 9-11 HP

Old People
Weakness: Cherry Bomb
Damage: 9-11 HP

Terrorists
Weakness: Cherry Bombs
Damage: 9-11 HP

Yanagopa
Weakness: Lasers
Damage: 5 HP

Zombies
Weakness: Pee-Tron
Damage: 9-11 HP

Bosses

Scott Tenorman
Mongolians on Horses

General Disarray
Manbearpig
Japanese Announcer

Overall, every tower can be used against the bosses, with the exception of the Refringerator towers. If a boss gets to the town then it is Game Over, with the exception of the Mongolians on Horses, they just attack in greater numbers and are incredibly fast.

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