American Ninja Warrior: Challenge

Cover Image for Walkthrough

Welcome to American Ninja Warrior: Challenge! This game is based on the television series of the same name. The goal of the show is to start off in a Regional Qualifier, where if you place in the top 30, you get a chance to go to the City Finals, where if you place in the top 10, you get a chance to go to the National Finals. From here you run through a course of obstacles through three brutal stages, and if you are strong enough to make it you get a chance to take on Mt. Midoriyama, where if you conquer it, you have achieved Total Victory. The series itself is based on the Japanese television show Sasuke (known as Ninja Warrior in American dubs), that started back in 1997 where 100 contestants competed in an obstacle course to see who would make it the furthest, and achieve Kanzenseiha (Total Victory).

Now, for the game itself, it is more based on the American Ninja Warrior show, with many of the obstacles coming from there. There are three modes of play in the game, Quick Play, Career, and Ranked. In Quick Play, you can choose a difficulty for the pre-made courses and then run through them. If you wish, you can also create your own course from all of the obstacles that have been purchased in-game (you do start with most of them, just a few that you have to really buy). Here, you can also have a set of custom rules, so if you like to fall into the water a lot, you can set it up that way, or if you want it to be real to the show, you can have it if you fall in, you're eliminated. Career is where you will be spending most of your time, where you get to join the ranks of being a Ninja with the hopes and dreams of conquering Mt. Midoriyama to achieve Total Victory. Ranked is where you compete in online leaderboards for the fastest time across three different courses and on Easy, Medium and Hard. Once you fail, you are done and out, just like the real show.

Overall, there are 26 achievements in the game and they are broken down as such:

  • 17 achievements are tied to Career Mode
    • 4 achievements are for purchases with in-game currency (120G)
    • 5 achievements are for stage times (250G)
    • 8 achievements are for general progression (380G)
  • 1 achievement is tied to Ranked Mode (10G)
  • 3 achievements are tied to Quick Play Mode (50G)
  • 4 achievements can be done in any mode (90G)
  • 1 achievement is for collecting all of the other achievements (100G)

The guide itself is going to be pretty straight forward. I will start by explaining each of the obstacles (they are in alphabetical order for ease of finding) and the button prompts that go along with them, and then we will dive right into the beginning of our own career as a Ninja Warrior.

There are three control sets that you can choose from in this game, one of which can only be used in Quick Play Mode. The three are Rookie, Novice, and Pro. Rookie is a special control set, where it is impossible to fail an obstacle unless you run out of Stamina. Novice, which is what we will be using for everything in this guide, is the standard control set where we only have to worry about a few buttons that are the same. Pro is the hardest control set as you will be pressing a lot more buttons, but this is balanced by a speed and stamina boost. Below are the general controls while playing on the Novice set, which we will be using most of the time.

cn_LSr: Advance forward through the course on flat surfaces, before/after obstacles

cn_A: Primary Button Prompt for a jump

cn_B: Primary Button Prompt

cn_X: Primary Button Prompt to start an action

cn_LB: Recovery Button Prompt

cn_RB: Recovery Button Prompt

cn_LT: Recovery Button Prompt

cn_RT: Recovery Button Prompt

cn_up: Taunt to recover Stamina

cn_down: Taunt to recover Stamina

cn_left: Taunt to recover Stamina

cn_right: Taunt to recover Stamina

Now that we know the main controls of running the course, let's move onto looking at all of the obstacles that we will encounter, with a breakdown of each button prompt. I had to break down the controls of the obstacles into three separate pages as I couldn't get all of the button prompts to show for every single one. If you don't want to read through the pages and like learning by experimenting, then jump right to the Career Mode - Part 1 page.

Obstacles - Broken Bridge to Flying Squirrel

For each of the obstacles, I will explain the obstacle in a bit of detail and display what buttons you would need to press. I will be putting the prompts that are shown in Novice, as that is what I will be using throughout the guide. In total, there are 22 different obstacles that you can play on and create custom courses using. Below is a quick key, as there are some special prompts that aren't just pushing a button, involving you having to hold it or release as well.

KEY
  • B - Both: Press both buttons at the same time
  • S - Swing: Used for the thumbstick, you switch your thumbstick from right to left to build momentum
  • P - Press and Hold: Used for main buttons, you push the button down and hold it
  • R - Release Hold: Used for main buttons, you release the button that you were holding down
  • T - Twirl: Used with the thumbstick to twirl it in a clockwise motion
  • RP - Rapid Push: You push the button multiple times until it tells you to stop

Example - Brief description of the course would go here, followed by how you fail this obstacle.

  • Button prompts go here
  • If it has more than one screen, it will be broken down
  • Just like this
OBSTACLES

Broken Bridge - This obstacle is where you have six floating pieces that make a bridge, alternating between being high and low, and you jump on each one. You fail if you fall into the water.

  • cn_A cn_A cn_A cn_A cn_A cn_A cn_A

Broken Bridge Alt - Similar to Broken Bridge, but instead, the pieces make a wave type shape, going much lower and higher at the quarter marks. Again, you fail if you fall into the water.

  • cn_A cn_A cn_A cn_A cn_A cn_A cn_A

Cliffhanger - This obstacle has three parts where you use your finger strength to hold yourself up on a ledge while using your body weight to build momentum to get to the higher and lower ledge. You fail if you fall into the water.

  • Pcn_X Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X
  • Scn_LS Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X
  • Scn_LS Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_X

Devil Steps - This obstacle has you climbing up steps using your hands, relying on your finger strength to pull yourself up, turn and then climb back down the other side. You fail if you fall into the water.

  • Pcn_X Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X Rcn_X

Double Salmon Ladder - Like the Salmon Ladder, but once you reach the top, you build momentum to bring yourself and the bar over to a second ladder that you have to climb up. You fail if you fall off the bar.

  • cn_X cn_B cn_Xcn_B cn_Xcn_B
  • Pcn_X Scn_LS Rcn_X cn_Xcn_B cn_Xcn_B
  • cn_Xcn_B cn_Xcn_B
  • Pcn_X Scn_LS Rcn_X

Floating Steps - This obstacle has five steps that you take before you jump to a rope swing and land at the end of the obstacle. You fail if you fall into the water.

  • cn_A cn_A cn_A cn_A cn_A cn_A Pcn_X Scn_LS Rcn_X

Flying Bar - You take the mini trampoline to jump toward a bar, and with that bar you jump from rung to rung while bringing the bar with you along the way until the final jump. You fail if you fall into the water.

  • cn_A cn_A Pcn_X
  • Scn_LS Rcn_X Pcn_X Scn_LS Rcn_X Pcn_X
  • Scn_LS Rcn_X Pcn_X Scn_LS Rcn_X Pcn_X
  • Scn_LS Rcn_X

Flying Squirrel - There are two wide grasp handles that you jump to and use your body momentum to swing to the second one, where you will do it again to jump to the ending platform. You fail if you fall into the water.

  • cn_A cn_A Pcn_X Scn_LS Rcn_X Pcn_X
  • Scn_LS Rcn_X

Obstacles - Invisible Ladder to Sonic Curve

For each of the obstacles, I will explain the obstacle in a bit of detail and display what buttons you would need to press. I will be putting the prompts that are shown in Novice, as that is what I will be using throughout the guide. In total, there are 22 different obstacles that you can play on and create custom courses using. Below is a quick key, as there are some special prompts that aren't just pushing a button, involving you having to hold it or release as well.

KEY
  • B - Both: Press both buttons at the same time
  • S - Swing: Used for the thumbstick, you switch your thumbstick from right to left to build momentum
  • P - Press and Hold: Used for main buttons, you push the button down and hold it
  • R - Release Hold: Used for main buttons, you release the button that you were holding down
  • T - Twirl: Used with the thumbstick to twirl it in a clockwise motion
  • RP - Rapid Push: You push the button multiple times until it tells you to stop

Example - Brief description of the course would go here, followed by how you fail this obstacle.

  • Button prompts go here
  • If it has more than one screen, it will be broken down
  • Just like this
OBSTACLES

Invisible Ladder - You use the two rings at the end of the rope to climb your way up to the top using the momentum and strength of your upper body. You fail if you fall off the obstacle or run out of stamina. This can only be placed at the end of a course.

  • cn_X cn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_X
  • cn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_X
  • cn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_X
  • cn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_X
  • cn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_X
  • cn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_Xcn_X

Jumping Spider - Using the mini trampoline to enter the structure, you use your hands and feet to push up against the glass of the obstacle and pull yourself forward and drop off at the end. You fail if you fall into the water.

  • cn_A cn_A BHcn_Xcn_A
  • Rcn_X cn_Xcn_A cn_Xcn_A
  • cn_Xcn_A cn_Xcn_A
  • cn_Xcn_A cn_Xcn_A cn_A

Log Grip - You wrap your arms around a log and get a grip on the holders. Then you ride down the log, with it taking three hard drops before you reach the end. You fail if you fall into the water.

  • Bcn_Xcn_A cn_B cn_B cn_B cn_A

Mega Warped Wall - Just like the Warped Wall, but it is much higher. You fail if you can't climb up it on your third attempt. This can only be placed at the end of a course.

  • cn_LSr RPcn_B cn_A cn_X

Quadruple Steps - You run up to the start and jump to each slanted platform, and you will do this four times. You fail if you fall into the water.

  • cn_A cn_A cn_A cn_A cn_A

Quintuple Steps - Just like the Quadruple Steps, but with a fifth step added at the end. You fail if you fall into the water.

  • cn_A cn_A cn_A cn_A cn_A cn_A

Rolling Log - You wrap your arms around a log, and roll down a hill, hoping to stay on until you get to the end. You fail if you fall into the water.

  • Bcn_Xcn_A Tcn_LS Tcn_LSTcn_LSTcn_LSTcn_LS cn_A

Rope Swing - Taking the mini trampoline, you jump to the rope and swing across. You fail if you fall into the water.

  • cn_A cn_A Pcn_X Scn_LS Rcn_X

Salmon Ladder - You take the mini trampoline to jump onto a bar, and use momentum to bring the bar up a rung until you reach the top, where you swing your body to build momentum and land safely. You fail if you fall into the water.

  • cn_A cn_A Pcn_X
  • cn_B cn_Xcn_B cn_Xcn_B cn_Xcn_B
  • cn_X Scn_LS cn_A

Sonic Curve - You run across a curve of steps that get higher and higher, and then take a swing from the rope to land at the end platform, which is opposite of about the third step. You fail if you fall into the water.

  • Bcn_A cn_A cn_A cn_A cn_A cn_A cn_A Pcn_X
  • Scn_LS Rcn_X

Obstacles - Spider Climb to Warped Wall

For each of the obstacles, I will explain the obstacle in a bit of detail and display what buttons you would need to press. I will be putting the prompts that are shown in Novice, as that is what I will be using throughout the guide. In total, there are 22 different obstacles that you can play on and create custom courses using. Below is a quick key, as there are some special prompts that aren't just pushing a button, involving you having to hold it or release as well.

KEY
  • B - Both: Press both buttons at the same time
  • S - Swing: Used for the thumbstick, you switch your thumbstick from right to left to build momentum
  • P - Press and Hold: Used for main buttons, you push the button down and hold it
  • R - Release Hold: Used for main buttons, you release the button that you were holding down
  • T - Twirl: Used with the thumbstick to twirl it in a clockwise motion
  • RP - Rapid Push: You push the button multiple times until it tells you to stop

Example - Brief description of the course would go here, followed by how you fail this obstacle.

  • Button prompts go here
  • If it has more than one screen, it will be broken down
  • Just like this
OBSTACLES

Spider Climb - Taking the elements of the Jumping Spider, but instead, you climb up a wall of glass instead. You fail if you fall onto the platform below. This can only be placed at the end of a course.

  • Bcn_Xcn_A Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A
  • Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A
  • Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A
  • Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A
  • Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A
  • Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A
  • Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A Rcn_XPcn_XPcn_A

Ultimate Cliffhanger - Just like the Cliffhanger, but a bit more advanced, includes more transitions, and some timings are a little different. You fail if you fall into the water.

  • Pcn_X Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X Rcn_XPcn_X
  • Rcn_XPcn_X Scn_LS Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X
  • Scn_LS Rcn_XPcn_X Scn_LS Rcn_XPcn_X
  • Rcn_XPcn_X Scn_LS Rcn_XPcn_X
  • Rcn_XPcn_X Rcn_XPcn_X Rcn_X

Wall Flip - You lift three different walls, each with different weights, and flip them over to walk onto the next one and onto the next challenge. You fail if you can't lift the wall on the third try.

  • cn_XRPcn_B cn_XRPcn_B cn_XRPcn_B

Warped Wall - Straight forward obstacle, you build up speed to run up the wall and grab the top so you can climb over. You fail if you can't reach the top on the third try.

  • cn_LSr cn_A cn_X

CAREER

We are going to start by going through the Career Mode first. Most achievements are found through this mode, and it does give you a better understanding of how the game mechanics work as well. Once you select this option, you will be given a prompt to be either a male or a female. Keep in mind that you will for sure want to have one of each for later achievements, but at this moment it is up to you which you select. You will then get to choose your first name, last name, occupation, home town, and age. When it comes to selecting the archetype, I always go with the Martial Artist, as it will give you a good round of stats with stamina at 25, speed and strength at 30 and focus at 40. When you have selected that, you can customize the look of your character. However, I would advise not spending any of your starting money, as you will want to save that for later. After you are done customizing your character, press cn_X to save your character and you will unlock your first achievement!

My First Character

Create a character.

My First Character
1 guideOffline Game ModeSingle Player

The first thing that we are going to be doing is a tutorial of how the game works. It will teach you about button prompts and their timing, stamina, and Pro controls. As I stated on the previous page, we are going to be using the Novice control set throughout the guide, as it has fewer buttons to worry about and you move fast enough. After going through this, you may have gotten five perfect prompts, unlocking your next achievement! If not, it is something that can be easily obtained later in future attempts of courses.

Practice Makes Perfect

Get 5 perfect inputs in a row.

Practice Makes Perfect
1 guideOffline Game ModeSingle Player

After you have gone through all three of the obstacles, run up and press the buzzer to complete the course and we will gain another achievement!

First Steps

Complete a course.

First Steps
Offline Game ModeSingle PlayerMain Storyline

After completing the course, we are going to be moving onto our first Season as a Ninja Warrior!

But before we move onto that, I'm going to break down how each season is going to be structured. Each season of your career is going to consist of 18 days with everything in the same pattern, however, some of the events may be different for you. Below is the day-to-day schedule that you will be following throughout the game.

Free Day -> Free Day -> Free Day -> Event -> Free Day -> Event -> Free Day -> Qualifiers -> Free Day -> Event -> Free Day -> Finals -> Free Day -> Free Day -> Stage 1 -> Stage 2 -> Stage 3 -> Stage 4

Free days are where we can do training, while events are where they give you a chance to earn money for completing a task. Qualifiers and Finals are the regional contests, and Stage 1-4 is self explanatory.

SEASON ONE

Starting off, we should have the following for our stats:

  • Stamina - 25
  • Speed - 30
  • Strength - 30
  • Focus - 40

Alright, so the first thing we are going to do is go through each of the tabs as the game is going to explain each one and how everything works. Our goal for Season One is to get our stats up, mainly stamina, and attempt to complete a few random tasks before we make it to the Regional Qualifiers. We are now going to go into training by pressing the cn_RB twice. We don't want to use the workout, as each time you want to do that specific stat, you have to pay more and more money, which we want to save, whereas we can do two stats at a time with the training course that I have made.

We will now make a custom training course, where all four of the obstacles will be the Salmon Ladder. The reason we want to use this single obstacle is that it will boost two stats at once. Additionally, it is an easy obstacle to complete, and we are also able to take a break between each obstacle to recover stamina easily. The stats we are working on first are our strength and stamina. After completing the course once, we gain +4 to both stats. If you haven't gotten it already, you may also get the Practice Makes Perfect achievement here, as there about 15 button prompts in a row, and this obstacle is an easy one to get it with when you have practised it enough.

The season starts with three empty days, one event day (Step Up), one empty day, one event day (Super Wall Flip), and one final empty day. If you are able to complete the two events, that will net you a total of $1000, and stat improvements of +20 to both stamina and strength. After this, we are at the City Qualifiers, and there are five obstacles that stand in your way. You start with the Quintuple Steps, followed by the Rolling Log, the Salmon Ladder, the Cliffhanger, and finally, the infamous Warped Wall. For this, we are not racing against the time, so take it slow and easy, as if you mess up three times, you're out. If you complete it, you gain two more empty days for training, one more event day (Spider Climb), as well as another $500.

After completing the next set of days, you will for sure have gained another +8 to strength and stamina, and possibly another $500. Now it is time for the City Finals. The finals contain a few more obstacles. We start off with the Flying Steps, followed by the Log Grip, the Warped Wall, the Salmon Ladder, the Rope Swing, and ending with the Invisible Ladder. Again, the big tip is to take your time, as you don't need to beat it before a certain time, so when you need to, stop and do a few taunts to get your stamina back up. The last obstacle is also a bit of a challenge, but you only have one button to push, cn_X, so just watch the pace your character is going and you should have no problems. After completing the course, we get a bonus two empty days before we go to Nationals! If you have made it to Nationals, you will want to scroll down to the section that is titled Nationals, as I will post a detailed run through of it down there, as all four stages of nationals are the same each season, and not everyone may make it to nationals in their first season.

There we go, we have completed our first season as a ninja and along the way, you may have gained a couple of achievements. For the Too Close achievement, if you were to miss a button prompt or be a bit too slow or fast, time slows down and gives you a chance to recover. Once you have recovered in this fashion five times, you will have gained another achievement. This is easy to get with the Salmon Ladders during training, so you may have gotten it much earlier. You may have also gotten the Rolling in Upgrades achievement, which is to earn over $2000 in prize money. If you made it to the City Finals, you could have gotten it during the three Events and Qualifiers, or completing other combinations if you made it further. Also, if you have taken a swim throughout your training 10 times, you will have gained a third achievement (Take a Dive) for doing so.

Too Close

Complete 5 save moments.

Too Close
1 guideOffline Game ModeSingle Player

Rolling in Upgrades

Earn 2000 in prize money.

Rolling in Upgrades
1 guideOffline Game ModeSingle PlayerCumulative +

Take A Dive

Fall in pools 10 times.

Take A Dive
1 guideOffline Game ModeSingle PlayerCumulative +

In the end, here is what we could have netted total if we made it all the way through to the beginning of Nationals. The reason I'm not including Nationals in the calculations is because you could get unlucky on a run, or get really lucky with some of the things, but the primary thing we want to accomplish is making it to Nationals every year, and what happens there is up to your skill. We should have gained anywhere from $0-$2500 in prize money, as well as a total of +36 in our strength and stamina stat.

SEASON TWO

Starting off, we should have the following for our stats:

  • Stamina - 61
  • Speed - 30
  • Strength - 66
  • Focus - 40

Hopefully, you had a good run and are starting to get an understanding of the game, as we are now going to dig deep into the game and attempt to go all the way to victory! So now, we have our first eight days planned before we tackle the Qualifiers. We have our three free days, one event day (Step Up), one free day, one event day (Wall Challenge), and our final free day. Again, after completing all of this, we will have netted $0-$3000, and +20 in both stamina and strength again.

We have made it to the Qualifiers, with there being no difference in the course compared to Season One. After successfully completing the Qualifiers we gain a free day, an event day (Super Broken Bridge), and another free day before we take on the City Finals. With that, we have gained another +8 toward stamina and strength, along with $0-$1500 for us to save and spend later. We are again at the City Finals, and the course here is the same as in Season One. After this, we have two more free days to do our training. After our final two days before Nationals, we will gain another +8 toward our stamina and strength, and it just so happens, that we only needed +6 more for strength in order to reach 100. With this we have maxed out our first stat, giving us the Focused achievement.

Focused

Max out a stat.

Focused
1 guideOffline Game ModeSingle Player

So now, we are once again at Nationals, and as before, you will want to scroll down for an idea of how it works, but we should all be here and competing in it by this point. I have had it before with some of my characters where I conquered Stage 3, but again, there is a lot of skill and luck that goes into a run, so just stay calm, relax and don't get too frustrated when a character doesn't swing correctly, or you fall off the Sonic Curve for the 100th time.

There we go, we have completed our second season as a ninja and may have accomplished a lot. If we have completed five event day events and earned the prize money, we will have gained The Specialist achievement.

The Specialist

Complete 5 special events.

The Specialist
Offline Game ModeSingle Player

In the end, here is what we could have netted total if we made it all the way through the beginning of Nationals. We should have gained anywhere from $0-$5500 in prize money, as well as a total of +36 to stamina and +34 to strength. If you made it through any stages of Nationals, you would have gained $1000 per stage, with the exception of Stage 4, which nets you $25000 instead, for a grand total of $28000.

SEASON THREE

Starting off, we should have the following for our stats:

  • Stamina - 97
  • Speed - 30
  • Strength - 100
  • Focus - 40

At this point in the career, we are mostly set up for success to claim high rewards and make it even further. Now at this point, we have maxed out our strength stat, so we are going to change up what we will be working on for our free days. Again, we have three free days, an event day (Super Wall Flip), one free day, another event day (Wall Challenge) and a final free day before we make it to Qualifiers. So now, instead of doing the Salmon Ladder four times, we are going to change it to the Quadruple Steps. The reason behind this is that not just will it increase our focus, but because it is such a short obstacle each time, we can complete it in a relativity fast time (about 35 seconds each run), also gaining us points for speed as well. So doing this, you should have gained +20 for focus and +40 for speed, as well as $0-$3000 in prize money.

Now, we are at the Qualifiers again, and we know the drill at this point. Once the Qualifiers are complete we gain a free day, an event day (Super Salmon Ladder), and another free day. With this, we will gain +8 in focus, +16 in speed, and $0-$2500 in prize money. The same goes here for the City Finals as the course has stayed the same. We now have two more free days to boost our stats, and then we can tackle the Nationals once again.

Once again, scroll down to find the National Stages below, and hope we have some good stats to get us to the top of the mountain. If not, that is okay, but we really need to focus on making it all the way now, as we don't want to have to play with too many extra characters to earn more money if we don't have to.

In the end, here is what we could have netted total if we made it all the way through the beginning of Nationals. We should have gained anywhere from $0-$6500 in prize money, as well as a total of +36 to focus and +70 to speed. We should now have both strength and speed maxed out, so next season we can work on a couple of other achievements. If you were able to get some good runs in at the Nationals, you could have netted anywhere from $0-$28000 in prize money, which will be a great addition to our bank account for the final season of fun purchases.

SEASON FOUR

Starting off, we should have the following for our stats:

  • Stamina - 97
  • Speed - 100
  • Strength - 100
  • Focus - 76

Alright, we are now set to tackle our fourth season. What we are going to do is instead of using our custom course for training on our free days, we are actually going to use the focus one for five days straight. You may be asking why we waited so long to do this, but we wanted to have high stats by the end of Season 3 for Nationals, so to guarantee that we had to push off this easy achievement for a while. Also, the pre-built courses have a time you have to beat, and if you time out, you don't get any stat boosts and no achievement progress. The course you will want to select is the focus one, as it will give us +3 in focus, +1 in strength and +1 in speed, which is lower than what we have been gaining. However this is fine for the late game as strength and speed are already maxed out, so we are losing only one point to focus on the achievement. We also have two event days (Step Up and Super Wall Flip) that will net us $0-$1000 in prize money. Once you get to Qualifiers, you should have completed the focus course on all five days and gained the Patient And Precise achievement.

Patient and Precise

Complete 5 training courses.

Patient and Precise
1 guideOffline Game ModeSingle Player

We are now at the Qualifiers again, and it is followed by two free days and an event day between it (Super Broken Bridge). For the free days, I'm using the custom course we have been using so we can almost finish up our focus stat. We will then have our chance to beat the City Finals once again and gain two free days. During one of the free days, we are going to change our custom course for the final time, making it have three Salmon Ladders and one Quadruple Steps. With this, it will give us +3 in stamina and +1 in focus, which in the end will max out our stats, meaning we don't have to do any more training days. If you don't have them maxed out yet, then you have one more day this season and all of next season to finish off maxing them out.

Go through the Nationals once again (scroll down if you need to reread any of it) and after that, we are going to be moving onto our final season. We will have gained +3 in stamina and +24 in focus, securing us max stats, as well as hopefully quite a bit of prize money going into our final season.

SEASON FIVE

Starting off, we should have the following for our stats:

  • Stamina - 100
  • Speed - 100
  • Strength - 100
  • Focus - 100

Here we are, the final season! There is not much we need to do, other than the event days to rack up an extra bit of money. The events that we are going to be going through, in order, are the Wall Challenge, Super Broken Bridge, Qualifiers, Super Salmon Ladder, City Finals and then Nationals. If your stats did not make it to the max, then you can still work on that by doing some training. As I mentioned before, creating a custom course is better, as you are not timed, so you can take it slow if needed while you get to focus on what you want. But in the end, we want to just get to Nationals. If we have entered Stage One of Nationals during every season, we will have gained the Finalist achievement.

Finalist

Get to Vegas 5 times.

Finalist
Offline Game ModeSingle PlayerCumulative +

Once we have completed Nationals for the final time in our characters career, whether it was a successful run or not, we will have gained the Ninja for Life achievement.

Ninja for Life

Complete a characters career.

Ninja for Life
1 guideOffline Game ModeSingle PlayerMain Storyline

Congratulations, we have completed our first career, and we are going to be working on a lot of other things in the next few pages.

NATIONALS

Stage One

The first stage of Nationals starts out with our friend the Flying Steps, followed by the Log Grip, the Jumping Spider, the Sonic Curve, the Warped Wall, the Broken Bridge, and finally ends with the Flying Squirrel. You also are timed this time around, so you have to try and complete it before 2 minutes and 35 seconds are over. If you want, you can build the course to practice it, but this shouldn't be necessary as you will have a few attempts throughout your character's career. The biggest tip is to watch the characters, and not the button prompts, as when you see the log drop or your character hit the rung for the Salmon Ladder, that is when you want to be pushing the button prompts. You can only fail a total of three times, which means if you fail the Warped Wall twice, you cannot fault anymore, as that will end the run. Also, if you were to complete the course in faster than 2 minutes, you will gain the Stage One Timed achievement. As you can see in my video, the run was not perfect, and I still had a bit of time to spare. At this time I was in the end of Season 2 stats, so my speed had not even been upgraded yet. Conquering this round nets you $1000 of prize money!

Short and Sweet

Beat Las Vegas Stage 1 in under 2 minutes.

Short and Sweet
Offline Game ModeSingle PlayerTime/Date

Below is a video of the course run on the Novice control set so you can study and see what everything is like before you attempt it if you like.

Stage Two

The second stage of Nationals starts with the Rope Swing, followed by the Double Salmon Ladder, the Broken Bridge, the Cliffhanger, and ending with the Wall Flip. This course is fairly simple, and I really do mean it. The hardest challenge may be the Double Salmon Ladder or the Cliffhanger, as you have to hold a few buttons and just watch the timings, but the patterns are easy to keep up. Again, if you want to build the course to practice before taking it on, that isn't a bad idea to try. Unlike the real course, the timer goes up instead, so you can take your time, but if you want the achievement that goes with this course, you will have to complete it in faster than 2 minutes. As you can see in my video, the run was not the cleanest, as I had to stop before the Wall Flip as I was almost out of stamina and I also missed a step on the Broken Bridge (which happens every time for me). In the video, I was again using my end of Season 2 stats. Once you have finished the stage in under 2 minutes you will gain the Double Time achievement.

Double Time

Beat Las Vegas Stage 2 in under 2 minutes.

Double Time
Offline Game ModeSingle PlayerTime/Date

Below is a video of the course run on the Novice control set so you can study and see what everything is like before you attempt it, if you like.

Stage Three

The third stage of Nationals starts with the Broken Bridge Alt, followed by the Salmon Ladder, the Ultimate Cliffhanger, the Devil Steps, and finally the Flying Bar. This stage can be quite frustrating, as it has a lot of problems with the swinging parts, which is both present in the Cliffhanger and Flying Bar obstacles. Again, if you want to build the course to practice before taking it on, that isn't a bad idea to try, as the Flying Bar can be a killer of runs when it comes to going for the achievement. This challenge can be done at your own pace, as the time goes up rather than down, similar to the show, but if you want the Stage Three Timed achievement, you are going to want to conquer the course in faster than 2 minutes. For me, with my end of Season 2 stats, I was a few seconds short, but I was halted by the Flying Bar for quite some time (maybe 20 seconds) swinging back and forth and had to build my stamina up a lot, so it can be done as early as that. Below is the run when I do actually get the achievement. You will see in the video that I was able to go at a much quicker pace than I described, as I was now using my end of Season 3 Stats, but again, I was still halted by the Flying Bar, however I was still able to make it in time to gain the Stage Three Timed Achievement.

The Swift Ninja

Beat Las Vegas Stage 3 in under 2 minutes.

The Swift Ninja
Offline Game ModeSingle PlayerTime/Date

Below is a video of the course run on the Novice control set so you can study and see what everything is like before you attempt it if you like.

Stage Four

This is it, we have made it to the base of the mountain, and we are getting ready to climb it. There is only one obstacle on this course, as it is a climb up Mt. Midoriyama. On his one, you are timed, so you have to be fast and accurate with your button prompts, because if you mess up too much you get fewer buttons and start to move slower. You can, however, regain your speed, but if you sit in the slow version for too long, you won't be able to conquer it. Once you conquer the mountain, you will gain two achievements for doing so. You will see in my video that I barely made it in time, but I was also able to regain momentum at the end after I had received the slower button prompts. It is a hard challenge, but it can be done with a lot of practice. I was able to conquer this for the first time using my end of Season 3 stats.

The Mountain Top

Beat Mt Midoriyama.

The Mountain Top
1 guideOffline Game ModeSingle PlayerMain Storyline

Host the Show

Unlock Matt and Akbar.

Host the Show
1 guideOffline Game ModeSingle Player

Below is a video of the course run on the Novice control set so you can study and see what everything is like before you attempt it if you like.

Alright, so now that we have completed one ninja's career, it is time to start another one. And no, you don't have to play through the full career, unless you missed some achievements that were career mode related. To start with, we will create a new character and after we save, we will go into the locker menu. All of the money we saved from our first career carries over, and we are going to get all of the shopping achievements right now. In total, you will need $42350 before you can gain all of the shopping achievements, but you can do parts of it at any time during your original playthrough if you want, I just feel that it is easier to do it at the end and not worry about it.

First, we will start with the accessories. We will need to purchase ten for an achievement. I will list each of the items and how much they cost.

Head Accessories
  • $100 - Aviators
  • $100 - Retro Hexagon
  • $100 - Round Dark Sunglasses
  • $100 - Shield Sunglasses
  • $100 - Sport Sunglasses
  • $100 - Square Dark Sunglasses
  • $100 - Square Half Rim Dark
Hand Accessories
  • $50 - Half Glove
Arms
  • $50 - Elbow Pad
  • $50 - Long Arm Band

With this, we will have spent $850 and gained the Collector achievement.

Collector

Unlock 10 accessories.

Collector
Offline Game ModeSingle PlayerShop

Now we will move onto celebrations. We will need to purchase five for an achievement. I will list each of the items and how much they cost.

Celebrations
  • $1000 - Jumping Jacks
  • $1000 - Cross Jumps
  • $1000 - Arm Wave
  • $2500 - Raise the Roof
  • $2500 - Golf Drive

With this, we will have spent $8000 and gained the Good Times achievement.

Good Times

Unlock 5 celebrations.

Good Times
Offline Game ModeSingle PlayerShop

Now we will move onto costumes. We will need to purchase five for an achievement. I will list each of the items and how much they cost.

Costumes
  • $1000 - Team USA
  • $2500 - Super Ninja
  • $2500 - Clown
  • $2500 - Cowboy/Cowgirl
  • $2500 - Firefighter

With this, we will have spent $11000 and gained the For the Fans achievement.

For the Fans

Unlock 5 costumes.

For the Fans
Offline Game ModeSingle PlayerShop

Finally, we will move onto the obstacles. We will need to purchase five for an achievement. I will list each of the items and how much they cost.

Obstacles
  • $2500 - Broken Bridge Alt (you will have to go into Quick Play to purchase this one, it is not in Career)
  • $5000 - Devil Steps
  • $5000 - Double Salmon Ladder
  • $5000 - Flying Bar
  • $5000 - Sonic Curve

With this, we will have spent $22500 and gained the Try Something New achievement.

Try Something New

Unlock 5 obstacles.

Try Something New
Offline Game ModeSingle PlayerShop

Now, there is only one more achievement that takes place in Career Mode, and that is the Join the Club achievement. All you have to do is create three more characters in the career. Really, just create the character, customize it if you wish, don't worry about the name and occupation stuff, and after you hit save and you get to day one of your career, back out and create the next. Once you are done, you will have gained your achievement.

Join the Club

Create 5 characters.

Join the Club
2 guidesOffline Game ModeSingle PlayerCumulative +

Now that we are done with Career Mode, we are going to be moving onto Ranked and Quick Play.

RANKED

We are now going to be playing some ranked play. In this mode, there are going to be three different difficulties that we can choose from. All you have to do is select what difficulty you want to play and complete the course. Once you have done so five times, you will have gained the Climb The Ladder achievement. It doesn't matter how you choose to complete it, you can do easy five times, or medium three times and hard two times, as long as it adds up to five completed levels, you will gain the achievement.

Climb The Ladder

Complete 5 Ranked Courses

Climb The Ladder
Online Game ModeSingle Player

QUICK PLAY

We are now going to go into Quick Play Mode, and the first thing we will do is create our own custom course. You can make it as big or as small as you want, but all you have to do is create the course, press the play button and you will unlock the Starter Course achievement. Do it four more times and you will have the Creator achievement. You also may get it earlier, as sometimes it will give you progress while in Career Mode, but it doesn't always do so.

Starter Course

Create a custom course.

Starter Course
1 guideOffline Game ModeSingle Player

Creator

Create 5 custom courses.

Creator
1 guideOffline Game ModeSingle Player

If you made five courses and were able to complete all of them without falling into the water, you will have gained the Stay Dry achievement. Otherwise, if you fell in once, create a custom course where you just have to do the Quadruple Steps and complete it as many times as you need to until you unlock the achievement.

Stay Dry

Complete 5 quickplay courses without falling.

Stay Dry
Offline Game ModeSingle Player

If you have followed the guide, you should have gained 25 of the achievements. The last one is the hardest achievement, as it requires all achievements to be unlocked. That is it. If you now have 25, it will immediately unlock after you have unlocked the last one.

American Ninja Warrior

Complete all achievements.

American Ninja Warrior
1 guideOnline/OfflineSingle PlayerShopPartly Discontinued/Unobtainable

And there we go, we have another 26 achievements completed for a grand total of 1000 gamerscore. I hope that this guide helped everyone out. If you have any questions, don't be afraid to send me a message and I will try to explain it in a different way, or if there is anything wrong, I will try my best to correct it right away.

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