de Blob 2

Hi and welcome to the de Blob 2 walkthrough. Achieving 1000G in this colorful game will take some patience and time mainly due to one of the achievements (Keepin' it real) which requires you to play through it without purchasing upgrades (such as increased ammo capacity, which doesn't get along with the necessities you have as you continue), thus resulting in an occasionally slow-paced gameplay. This introduction page will be a bit long-worded, but please read it thoroughly to understand how things work in this game.

There are a total of 12 stages you get to play, one after another, which will last anything between 30 and 60 minutes. Each of them earns you one story-related achievement, and each of them has six collectibles and a score you have to work on. There's one achievement related to five of the six collectibles (Inspirations, Galleries, and the Liberation/Environment/Clean Up Gold Medals), and one related to getting the maximum score rank available on every level (the S-Rank; it's usually an easy task which doesn't require any grinding). More info on these subjects can be found in the General hints and tips page.

Beware that some of the collectibles are missable. In particular, every now and then you will enter some buildings and play through 2D areas, which are occasionally one-time-only areas and may hold collectibles. I'll warn you about them in the Story walkthrough page, but for a quick summary here are the one-time-only areas:

  • Every area that you access by entering a "Color Hole" (a hole that requires you to be of a certain color to fit in)
  • The Lighthouse area (accessed via non-colored hole) in Paradise Island (the first level)
  • The final cavern of the Inky Fabricator (Railyards) level (it's the tenth level)
  • One of the areas accessed via non-colored hole in Rocket Range (the eleventh level)
  • Everything in the last level

As for the non-missable collectibles, you can get them on your way to the completion of the stage, but you may also leave them for the timer-free roaming between the completion of the level and the "door" to the next level. As a matter of fact, there's a timer (if it goes to zero, it's game over) which complicates your hunt as you play a little bit. However there's usually plenty of time to grab everything as you go and end with many minutes spared. The timer will stop as soon as you complete the last of the story-related tasks, right before the point where you can complete the level.

It's possible to replay a level once you finish it, but it's highly advisable to do everything on your first run, or at least make sure to combine the efforts for getting the S Rank with your work on the collectibles, since the score is strictly related to them. Moreover, the "secondary" collectibles (those related to the Gold Medals and three achievements) will reset if you restart a level. It's hard to tell exactly if the achievements related to the collectibles and S-Rank are missable or not, because on the one hand you can replay any level at any time, but on the other hand if you skip even just one in a few levels this will mean that you'll have to replay most of the game for hours to catch up. The best thing to do is using a walkthrough/guide to get everything on your first shot.

At this point we've seen 12 story-related achievements, 5 collectibles-related achievements and 1 score-related achievement. There is actually another story-related achievement which will unlock for having come across all the enemies of the game, which is a story-related thing. This brings us to a total of 19 achievements out of 26.

The other seven achievements require you to:

  • Fulfil some miscellaneous tasks for Blob survivor and Piston partisan. The former will probably come naturally after completing the first level, while the latter can be obtained easily during some of the levels (especially Comrade Black U) where many jumpers are found close to each other
  • Play a level in co-op (local co-op is the only one available, and of course you'll need a second controller for this one) for Pinky to the rescue. It's not necessary to complete the level, as the achievement only requires a second player to join the game
  • Play through every level on Normal difficulty (the hardest available by default) for Medal of Color
  • Play through every level on Normal difficulty and without upgrades for Keepin' it real. Playing on Normal is not expressly mentioned in the achievement's description, but it's implied (and necessary: tests have confirmed this) because Easy difficulty gives you the "Life" upgrades by default
  • Buy every available upgrade for Maximum Blob. Your "coin" will be the Inspirations, and the "shop" will be either the title screen (it's the third voice of the menu) or some blue-question-mark-looking spots found in the levels. You need a total of 480 Inspirations (all of them) to purchase every upgrade on Normal (the "Life" upgrades cost 100 in total, so you need only 380 Inspirations to do this on Easy difficulty)
  • The final achievement (Blob Master) is for unlocking all of the other achievements

Now that you know this we can summarize your duties as achievement hunter:

  • Don't purchase any of the upgrades
  • Play through every level on Normal difficulty, get all the collectibles and make sure to end every level with a score high enough to get an S-Rank
  • After unlocking Keepin' it real, purchase all the upgrades
  • Mop up the miscellaneous/co-op achievements if you didn't get them on the way

Note that all the "do/get [something] in all the levels" achievements can be obtained by replaying the levels where you need to do/get something. What I mean is that if, say, you forget a Gallery in the second level and keep playing all the way to the last level, you can simply replay just the second level and unlock the achievement for getting all the Galleries there. The same can be done if you fail to achieve an S Rank on one of the levels, and even if you (for any reason) play one of the levels on Easy/with upgrades: it's enough to fulfil the requirements of the achievements on every level at some point, and the order of completion of the levels doesn't matter. On the other hand, although the game keeps track of everything you did, there's no way to check the difficulty you played a level on, and there's no way to see if you played that level with upgrades either.

Info on the Collectibles

Inspirations
These collectibles look like bulbs. Most of them are found somewhere in the levels, while the other ones are earned by completing some "Bonus Challenges" (side tasks which become available at the end of the level). They increase your score, and there's one achievement (Totally inspired) for getting them all (there's a total of 480 of them, in various amounts per level). If you replay a level, the bulb-looking icon of the Inspirations you previously collected will be replaced with a smaller "atoms"-looking icon (some yellowish orbs floating around).

Galleries
They look like a picture of Blob, your game character. They're simply found somewhere in the levels. They increase your score, and there's one achievement (Every picture) for getting them all (there's a total of 100 of them, in various amounts per level). If you replay a level, the picture-looking icon of the Galleries you previously collected will be replaced with an "atoms"-looking icon.

Styles
They look like a purple swirl. They're also found somewhere in the levels. There is no achievement related to picking them up, but they increase your score a lot (+5,000 points for each of them), so you should still get them all. If you replay a level, their counter will be reset and you'll be able to get them again. They also unlock some optional music tracks you can listen to. In particular, when selecting a level you've already completed (and where you got some collectibles), you can navigate with LS/D-Pad to select a small square icon of Blob. Do so, and click on this icon; a menu will prompt, asking you how "Blob is feeling...". Each of the options is an adjective (for example "Tranquil", "Intrepid", "Irrepressible") to which corresponds one of the tracks used in that level.

Liberation/Environment/Clean Up Gold Medals
These three gold medals are awarded for setting free all the citizens ("Graydians") of the level, painting all the trees of the level, destroying all the enemy objects of a level (including the common crates) respectively. Each gold medal adds +50,000 points to the score of your level, and there is an achievement for getting all the gold medals on all the levels (The People's Hero for the Liberation, Nature Lover for the Environment ones, INKT Smasher for the Clean Up). If you replay a level, everything related to the medals (citizens, trees, enemies and crates) will be reset.

Info on the Score

At the end of the level your performance is calculated and you're given a score in number, to which corresponds a "letter" rank. The highest rank is the S Rank, and that's the one you're after. There is one achievement (Nothing but the best) for getting an S Rank on every level. It's usually enough to get all the collectibles and complete all the bonus challenges (in other words get all the bonus score possible) in order to reach the amount of points required for the S Rank, although in a couple of levels (Comrade Black U, alias State College, and Inky Fabricator, alias Railyards) you may need to boost your score. The required amount of points to get the S Rank changes from level to level (the exact amounts will be listed in the Story walkthrough page).

About everything contributes to your score. At the end of the level you'll be given some "bonus score" calculated on these parameters:

- Bonus Challenges (later will follow some info on these) completed: +10,000 points for each of them
- Style items collected: +5,000 points for each of them
- Gold Medals (all the related collectibles obtained): +50,000 points for each of them
- Silver Medals (2/3 of the related collectibles obtained): +25,000 points for each of them
- Bronze Medals (1/3 of the related collectibles obtained): +10,000 points for each of them

In addition to this, during the level you can come across "Color Atoms" (they are the first thing you will see when you start playing). There are different types of Color Atoms:

- Yellow color atoms: they earn +100 points each. Not much, but it stacks up to round up your score
- Red/Blue color atoms: they earn +1,000 points each
- Green/Purple color atoms: they earn +10,000 points each, although on the screen the game displays only +1,000 for some reasons

They're always worth picking up, especially the Red/Blue and Green/Purple ones (bigger in size and effect).

The last thing you can do to boost your score in a level is to paint-over the buildings. In particular, you can get +10 points for every house you paint a second time, but only if you're choosing the "right" color. In particular, you can get the +10 points if you paint it over with a "different" color than the one it's currently painted. We'll see what this means in the next paragraph.

Colors

In this game your character can paint the stuff around him with different colors, according to his own color. There's a total of 3 primary colors, 3 secondary colors and 1 tertiary color. In addition to these, there are also two "special colors": Clear and Ink. "Clear" is a non-colored version of your character. It's the color you assume if you go in Clear Water sources (they "wash you up", so to speak). Ink is the "bad color", and you'll take some damage every second you are in this condition. You can wash off the Ink color only with Clear Water.

The three primary colors are: Red, Blue, Yellow.
By combining the primary colors with the "Paintbots" system, which will be explained in-game during the second level, you can get the three secondary colors: Purple (Red+Blue), Green (Blue+Yellow), Orange (Red+Yellow). In short, you can mix colors up by attacking these "Paintbots" enemies (Red/Blue/Yellow Paintbots), thus combining Blob's current color with the color of the Paintbot. You have a Red Blob and slam a Yellow Paintbot? You'll become Orange Blob.
By combining all the three primary colors you can get Brown, the only tertiary color. It's made of Red+Blue+Yellow, in any order, which means also Purple+Yellow, Green+Red, Orange+Blue.

Here's a "color chart" summary:

External image

If you paint a green building with blue, sometimes you may not get the +10 points of score because blue is part of the green color (you will never get +10 points if you paint the buildings of the same color as they already are). On the contrary, if you paint a red building with blue painting, or a green building with red painting, or any other paint-over with painting colors not related to the current color of the building, you will always get the +10 points. Long story short, if you have to grind your score by repainting buildings the best thing to do is to paint them over by using the primary colors.

As you can see from the chart itself, if you combine a secondary color with one of the two colors it's made of (such as you are Purple Blob and slam a Red Paintbot) the result will be a Blob of the color of the Paintbot you've slammed. It's not possible to do the opposite combination (combine your current color with a secondary/tertiary color) because the Paintbots are only made of primary colors.

Transformation Engines

Transformation Engines are "switches" that can open up new paths in a level. You will usually find a Transformation Engine at the end of every small section of the story as you proceed, and using them will open gates, raise buildings that will reach new areas, and clear the areas of enemies, transform the ink and stuff like this. It's always advisable to use the Transformation Engines as soon as they are available. They are all story-related.

Timer and Clocks

Every level of the game is played with a timer, displayed in the upper portion of your screen. The timer is usually very generous (occasionally just generous :p), and can be raised by picking up "clocks" on the ground. There are three types of clocks:

- Green Clocks: they earn you +0:30 (30 seconds), and they are usually found after completing a story-related task
- Yellow Clocks: they earn you +1:00 (1 minute), and they are usually found after liberating a group of Graydians. We'll see what these "Graydians" are as we play through the first level (basically trapped citizens that you need to help)
- Brown Clocks: they earn you +3:00 (3 minutes), and they are just found around the places

The Clocks can widely be found also in crates that you can destroy, as well as anywhere on the ground, buildings, etc. . It's always a good idea to pick them up if they're not too far away.

The timer will stop before reaching the end of the level. In particular, in 9 levels (from the second to the tenth level) the timer will stop right at the end of the level, when you can complete the level simply by answering an in-game question after talking to Pinky (you'll see what this means as you play). In the first and eleventh levels the timer will stop right before entering the final 2D-area, after which the level will end. In the last level the timer will not stop until the very end.

When the timer stops there will be also two more things that happen. First, the Bonus Challenges will become available. Second, the "Pinky Spots" will also become available, and they allow you to fast-travel and make manual saves.

Bonus Challenges

After completing all the story-related events and stopping the timer, the Bonus Challenges will appear in the level. These are optional tasks that you can complete to get Inspirations (one for every challenge you complete) and boost your score (as we previously said, every bonus challenge completed earns you +10,000 bonus score). Sometimes they also open up new paths to access even more items and score.

Pinky Spots

The game uses an auto-save feature which is not exactly the best way to keep your records fresh. There's a way to make manual saves ("induced auto-saves", actually) when the timer stops. Don't think it's useless to save at that point, since the tasks you have to complete after the main story's tasks will sometimes take more than the story tasks themselves.

Anyways, when the timer stops you will be able to see some "Pinky spots" here and there in the level. If you access them, you'll be asked if you're ready to complete the level. If you say "No", the game will save the game as soon as you quit the chat with Pinky.

After replying "No", Pinky will also ask you if you want to "Stay here" or go somewhere else. Every level is divided in various areas, and this fast-travel system will be very handy in some bigger levels.

Cheats

Finally, there are three cheat codes that can be entered at any time during a level if you are close to running out of time, need a spare life or a obtain a shield. These don't impact the unlocking of achievements and can be used at will. If anything they will be required for the later levels, which get tricky with no upgrades for Blob.

To use these cheats, hold cn_LB and cn_LT and then input:

cn_Ycn_Xcn_Ycn_X - Add 10 extra minutes (up to 90 minutes)

cn_Ycn_Ycn_Xcn_X - Add a life

cn_Ycn_Xcn_Ycn_Y - Add a shield

Introduction

The walkthrough will be divided into the twelve levels of the game. At the beginning of every chapter you will find a quick summary telling you how many of the primary collectibles (Inspirations, Galleries and Style Bonuses) there are, specifying if there are missable items as well. You'll also be told the minimum score you need to achieve an S Rank at the end of the missions. Finally there will be a link to a video of the mission, which also shows all the collectibles with gameplay twice as fast as the original speed.

Being faster than normal, watching the video will be the quickest and most simple way of following the guide (basically ignoring the text, except for the summaries maybe), and that's how I strongly suggest to proceed. There will also be annotations warning you about missables and similar things, so don't turn them off. The only level where I suggest using the text is the last one, since it has few collectibles to get but a lot of work to do, and watching a video of someone else painting buildings for 15 minutes would be a waste of time.

The text walkthrough, although it's enough on its own, will also refer to the video, and each of the primary collectibles will be followed by a link which takes you directly to the moment of the video where you can see it picked up. So if you have any problems finding an item while following the text walkthrough, just click on that link and you'll see where it is directly. Then again, watching the videos right away is the best of your options. The text has been broken down in small paragraphs, trying to group the events and items in mini-areas as defined as possible.

Keep in mind just one thing though: starting from the third level, in the videos Blob will be upgraded. This was done to avoid a pointless waste of time (the gameplay is slowed down a bit without the upgrades), but remember that there is one achievement (Keepin' it real) for completing every level of the game without upgrades. So even if you see an upgraded Blob, stick to your no-upgrades run (on Normal difficulty) all the time and you'll be fine. Other than that, you can imitate the videos just as you watch them.

Level One - Paradise Island

- Inspirations: 40 Total; 7 from Bonus Challenges; 1 missable (Inspiration # 11)
- Galleries: 10 Total
- Style Bonuses: 12 Total
- S-Rank Score: 700,000 Minimum. Total Bonus Score available (7/7 Bonus Challenges + 12/12 Style Bonuses + 3/3 Gold Medals): 280,000. Score suggested before entering the final cave (point of no return): 415,000+
- Video of the level

Beginning A New Adventure

- For a start, test and adjust your settings (the camera) if you need, then reach the first red-question-mark-looking point (from now "Story Point"). That is the icon of the story-related missions.
- Grab the Color Atoms as you're asked, so you spawn a Transformation Engine (more info on these in the General hints and tips).
- Use the first Transformation Engine of the game to clear the path to continue.

Colour Lagoon

- Past the first transformation engine there will be an Orange Pool on your left and two collectibles, one on either side. Climb up some ledges on the left (past the pool) to reach Gallery # 01/10 (1/100) (0:18).
- Now go right, on the ground, to find Gallery # 02/10 (2/100) (0:22).

- Cross a stone bridge grabbing the Color Atoms on it, and reach the second Story Point, near a Purple Pool. While standing in the middle of a [Color] Pool, you can press RT to instantly reload your "painting ammo" to the max capacity available (by default it's 100 points). Doing so every time you can is advisable, unless of course you come across a pool of a color you don't want (for example if you come across a Red Pool but you need to paint things in blue).
- Paint a few buildings as you're told to continue.
- Use the second Transformation Engine.

- Now you should be able to see a path up some ledges on the left side, but don't go there just yet. Instead, continue forward on the lowest level to proceed below a sort of short "bridge". Past the bridge, immediately on your right, there is Gallery # 03/10 (3/100) (0:44).

- Reach the next Story Point. Now you'll be asked to paint buildings with a specific color, either Blue or Red, according to which one they "tell" you (by shining of that color). The requests of painting buildings of a specific color are typically related to Story Points and Bonus Challenges (we'll see what these are later), while most of the buildings you come across in your journey can be painted with whatever color you want. In any case it's possible to paint over the previous colors, and therefore you can always fix a wrong painting. Also, after completing the task (story-related or not) that asked you to paint something with a specific color, you're free to paint that "something" over with any other color you want. In other words the game doesn't care if you keep the demanded colors forever, as long as you fulfil (and maintain) the required painting for the current task that was asking for it.

- The game at this point tells you about the Compass: it's a very useful tool which you can access simply by pressing Y. Do so, and proceed to the next Story Point.

- The next task is about painting two more buildings, but it will also introduce the "Styles" to you. The game tells you that they change the pattern with which you paint stuff around, but their real importance is just about the boost they give to your score.
- In any case, you want to grab them all, starting from this one in plain sight, which is Style # 01/12 (1:15).
- Use the next Transformation Engine

- Before proceeding forward past the water, go up the ledges on your left to locate a side path leading to a boat with a hole in it (1:38). Inside the hole, which you can enter by pressing RT as displayed if you're exactly on it, you will easily find Style # 02/12 and Inspiration # 01/40 (1/480) (1:41). Exit the hole from where you entered to return outside.

- Now proceed past the water, on the stone bridge, to reach the next area.

Tiki Village

- Activate the next Story Point. You'll be introduced the "Graydians", creatures found usually near the houses. You will soon learn that most of them will spawn in groups of usually 2 or 4 units after painting a "block of houses" which, in this first level, is typically made of 3-4 "apartments". Once the block of houses has been completely painted with any color, the Graydians in it will be liberated in a few seconds. After liberating them, you want to "smash" them (or simply run over them) to paint them over. Each time you do this with one of them you set him free for good. Freeing the Graydians corresponds to the "Liberation" Medal, so at the end of the day it'll be your duty to set them all free. Smashing/running over a group of Graydians will also reward you with a timer (a yellow clock) which will spawn nearby. Yellow Clocks, typically related to Graydians you set free, award you with +1:00 on your Timer, making the liberation activity an important part (especially in the latest levels) of your playthroughs, since you WILL need this extra time.

- It's not essential to mop them up altogether as you pass by though: feel free to leave some of them behind if you miss them by accident, since their position will be marked on your Compass once all the Story Points and Bonus Challenges have been cleared. In short, don't skip them because you need the extra time they give you, but don't go crazy about finding them all before the end of the level (after clearing Story Points and Bonus Challenges) because things become easier then.

- Another story mission will automatically start after setting a certain amount of Graydians free. Paint the buildings as you're told
- While painting some of the buildings with Green color, you will certainly notice Style # 03/12 (2:07) on the rooftop; grab it.
- You will also need Purple, therefore head towards a Purple Pool on the left side. As you approach the Purple Pool, go left in the water to find a narrow passage. In that passage, floating on the water surface, there is Gallery # 04/10 (4/100) (2:17).
- Continue past the Purple Pool itself and go to find another Gallery # 05/10 (5/100) (2:19), on the grass near the water.

- Reach the next Story Point, and you'll be told about the "Inspirations". There's one in plain sight, so grab Inspiration # 02/40 (2/480) (2:48).
- Instead of reaching the following Story Point, jump on the roofs on your left side and continue past a blue geyser. The geysers are fairly common in this first level, but will become a rarity in the next ones. Anyway, they will automatically paint you of their color (just like the Pools), but you can't use them to refill your "ammo" (so don't bother pressing RT on them: you won't refill anything).
- Follow the path on the roofs on the left side, past the blue geyser, and you will reach another couple of collectibles: Style # 04/12 on a ledge, and Inspiration # 03/40 (3/480), on the ledge directly below the Style (2:55).
- Jump down on your right from the last Inspiration, so you reach an Orange Pool. Jump up from the level of the Orange Pool, and you will see an Inspiration # 04/40 (4/480) (3:01) very easily, past a block of small buildings.
- Jump down from the rooftop where this last Inspiration was to reach a small shore where you will find Style # 05/12 (3:02).

- Now jump up on the highest level. As you continue towards the Story Point, the Story Point itself will be on your left (past a small wooden bridge). Instead of going there, continue on the right side to reach the edge of your current platform. You will see, not far from you, an Inspiration # 05/40 (5/480) (3:08) on the platform on your right. Jump off the edge of your own platform to reach it.
- Past the Story Point there will be, on a ledge on a lower level, another Inspiration # 06/40 (6/480) (3:11), easy to spot.

- Activate the Story Point if you haven't already, and paint the trees as required. The tree-painting activity is also related to the "Environment" Medal. Painting trees doesn't earn you any extra bonus time, and you're likely to miss some of them anyway, so I wouldn't suggest aiming for them (unless they're just on your way) as you continue. As a matter of fact, they will be also marked on your Compass after completing the Bonus Challenges, so the best thing to do is wait until the game tells you where they are.
- Activate the next Transformation Engine once this last mission is completed.

- Enter the cave which opened just now, so you start a 2D section (you've already experienced a short one in the optional boat earlier on).
- As you continue you'll be taught the "Charge" attack: aim with LT, hit with RT. It's an extremely expensive attack (80 points consumed), and without upgrades it's a move you should never use unless you just have to. In this case, you have to use it to break a barricade and continue.
- After breaking the barricade, use a "blank" switch and then fall down. Once you land go left (the only possible way, actually) and you will spot Inspiration # 07/40 (7/480) (3:51) very easily in the Blue Water
- You can't miss Gallery # 06/10 (6/100) (3:53) either, since it's just on the blue switch you need to activate.
- Continue through the cave. Past some Orange Water you will see two crates, and the game will tell you to smash them (do so by pressing LT to aim, and then A to smash them, much like the Graydians. You can also smash them with RT, but of course this is much more expensive and not advisable). Smashing crates is the primary activity related to the "Clean Up" Medal, although it's not the only thing to do. In any case, smashing all the crates you come across is a good idea, since they often contain useful items (Clocks, occasionally Graydians, and sometimes even collectibles). The crates and the other "things" that belong to the Clean Up activity (likewise the Liberation and Environment ones too) will also be marked on your Compass at the end of the Bonus Challenges.
- One of the crates earns you Inspiration # 08/40 (8/480) (4:04). You will find the exit of the cave just past them.

- As soon as you're out of the cave you will spot Inspiration # 09/40 (9/480) (4:08) on your left.
- Descend towards the next Story Point, but look on your left as you do so. On the left of the orange river there will be another Inspiration # 10/40 (10/480) (4:10).
- Activate the next Story Point. On its left there is also a "red something", which represents an extra "life". This game has a terrible way of managing the checkpoints, not to mention the auto-save system which is also a rarity, so these "Life Pickups" are good to have. You're allowed to carry only one by default though, so getting more than one is pointless. To be honest you will rarely die for a large part of the game (at least until the sixth/seventh levels), but later on you will seriously appreciate the extra lives, particularly if you're not upgrading Blob (for the Keepin' it real Achievement) which causes quite some problems against some enemies.
- You will see Style # 06/12 (4:22) rather easily on the right side after jumping a short gap of Ink Water.
- Jump on the ledges on the left side and follow the path to enter another hole. Before doing so you'll be told that the "INKT tech" (black buildings) cannot be painted. Indeed, when you see them you won't be able to paint them over until you use a Transformation Engine first to "remove the ink" on them. They'll be white then, and so the painting will be possible again.

- Inside the hole of the lighthouse there will be soon a tutorial about elevators. Complete the tutorial, but then jump off on the right of the elevator to find, on the ground, Inspiration # 11/40 (11/480) (4:31). Beware that this Inspiration is a one-time-only object: if you miss it (not likely, since it's quite visible anyway) you'll need to restart the level to have another chance at getting it.
- Keep following the only possible way and activate the switches until you reach the Tranformation Engine. Use it to automatically exit this place.

- You will probably notice a blue marker which has just appeared after the transformation, outside. It'll be on your right as you continue. It's an "Inspiration Shop", which lets you consume your Inspirations to purchase upgrades for Blob. The most useful upgrades are the increases to his ammo capacity (up to 200) and the reduced cost of his Charge attack (down to 20), but unfortunately you can't get any of these if you want the Keepin' it real Achievement. So...pretend that these shops don't exist, and resist the temptation of accessing them in the future; it'll pay off at the end.
- You should also notice how the hole to the lighthouse has been sealed: being its only entrance, this makes the lighthouse (and the Inspiration inside of it) a missable item.

- Anyway, proceed to the next area, and after the newly-opened gate go immediately right to find Style # 07/12 (5:02).
- Jump down in the large Green Pool below you. Somewhere around it, under a wooden bridge (the third you come across if you take the upper path) there is an Inspiration # 12/40 (12/480) (5:07).

- Activate the next Story Point. Then jump on the roofs immediately on the right of it to find Style # 08/12 (5:16).
- Jump down from these very roofs to find, on the wooden pier below, two crates. Smash them to receive Inspiration # 13/40 (13/480) (5:18) from one of them.
- Complete the current mission.

- Head towards the next Story Point. On the right just before it there is a Red Pool. Use it to refill your energy, then jump on the roofs to the right near it. From these roofs, look on your right to find a small wooden platform in the water, with a block of houses on it. On those roofs you will easily spot Inspiration # 14/40 (14/480) and Style # 09/12 (5:41).
- Another Inspiration # 15/40 (15/480) (5:40) is found inside a crate at the bottom of this block of houses, still on this wooden platform.

- Jump back on the roofs immediately on the right of the Red Pool (those from where you jumped to reach the wooden platform), and smash another crate on the nearby ledges to get Inspiration # 16/40 (16/480) (5:46).
- Reach the top of the ledges jumping from these roofs to find another Style # 10/12 (5:47).
- Drop down from these ledges (not on the side where the Red Pool is, but on the other side) to reach a small wooden platform where Inspiration # 17/40 (17/480) (5:49) is located.

- Now follow the next Story Point and free the Graydians on the few boats ahead of you.
- Past the boats you will continue on a wooden pier. On the pier there is a crate; smash it to get Inspiration # 18/40 (18/480)(6:07).

- Activate the next Story Point, and the Super Charge Boost will be introduced to you. There will be several "Boosts" as you continue your adventure, providing more or less powerful effects for a short amount of time. This one gives you free Charge attacks, and its help is invaluable every time there is one.
- Use the Super Charge to Charge at all the stuff marked with a "blow it up" icon (crates and not only them). As you destroy everything you will destroy a crate which contains Inspiration # 19/40 (19/480) (6:17).

- After completing the mission, backtrack towards the previous pier (on which there was a crate containing an Inspiration), and look for an orange geyser near a block of houses. Behind those houses there is Gallery # 07/10 (7/100) (6:26).
- On the left of this last collectible you should have noticed another Inspiration # 20/40 (20/480) (6:30), which is located on the rooftops of the block of buildings in the middle of a wooden platform in the water.
- There is another Inspiration # 21/40 (21/480) (6:33) on the upper rooftop of this same block of houses.

- Proceed a bit towards the next Story Point, but turn around and look on the right side to spot a Style # 11/12 (6:39) on more rooftops.
- Reach the next Story Point, and paint the buildings as you're told. The painting in this case will be a bit tricky, and as you will soon find out you need to paint the upper parts (the chimneys) first, then the bottom parts.
- You should also spot Inspiration # 22/40 (22/480) (7:30) very easily on a ledge near a red geyser as you continue.
- Use the Transformation Engine that spawns after completing the painting work.

The last Transformation Engine you used will stop the timer, meaning that your Story Points have all been cleared. At this point your compass will display the Bonus Challenges closest to you, but not the Liberation/Environment/Clean Up-related collectibles yet. The freedom from the timer gives us unlimited time to complete every optional task, so from now on you can really take it easy.

You will also notice a large "Pinky" spot on the ground. Accessing this "Pinky point" will trigger a dialogue with Pinky, at the end of which you'll be asked if you're ready to leave or not. In all the levels, except this one and the eleventh one, replying "Yes" means ending the level. In this and the 11th levels, accepting it will only open up a new door, which will take you to the last 2D area of the level, which will automatically end with the completion of the level itself.

There are also two important notes about speaking with Pinky before completing the level: if you reply "No" to the proposal about leaving/completing the level, you'll be also prompted a handy warp system which can take you to some specific checkpoint-areas. This fast travel system is not very important in this first small level, but once you reach the Blanc Cola Cannery and similar levels you'll reconsider its use. The other, and definitely more important thing to notice is that regardless of whether you fast-travel or not, after replying "No" your game will be saved. This is a sort of "induced auto-save", which all in all is a manual save since it triggers at your own will.

Finally, on a side note, remember that the default answer to the "leaving question" will be "No". It goes without saying that you should still read through Pinky's messages before the final question carefully (there's just a few of them anyway) to avoid picking up a "Yes" by mistake.

- From where you start after the last transformation you will see a Bonus Challenge icon (green board with a white question mark on it) on your left. Ignore it for now, and jump down on its left. You should land on a ledge which is between a Blue Pool (left) and a Red Pool (right). Continue forward through a narrow path to reach a larger Blue Pool. Before it, as you go, there's a destroyable item (use the Charge to break it), which is also one of the items that contribute to the Clean Up Medal by the way. Destroying it will earn you Inspiration # 23/40 (23/480) (7:14).
- Enter the large Blue Pool, and proceed sticking to your left side. Climb up a few ledges and houses, and stay on the left as much as you can. You will eventually find Inspiration # 24/40 (24/480) (7:21) on a rooftop.
- Jump on the rooftops directly on your right from here to find, at a higher height (but still on rooftops) yet another Inspiration # 25/40 (25/480) (7:23).

- Return to where you painted the buildings yellow and red for the last Story Point. There's also a red geyser, as reference. You can continue past the red geyser and on the right side to proceed on more rooftops (which were previously black-inked). Follow the way up the roofs to eventually find Inspiration # 26/40 (26/480) (7:36).
- Drop down towards the water from here, and go left after landing. Proceed and ignore Pinky's message (it's only saying that you'll head back to the first area of the game if you go there, but never mind about it), so you can continue on some rocks to find the Inspiration # 27/40 (27/480) (7:41) which you probably noticed by now.

- Go back up where the chimneys you painted yellow and red are, and reach the red geyser near one of them. Stand on the red geyser and face the closest chimney. From this position, go right and then immediately forward when you can, so you reach a grass area where you will spot a blue geyser on the right side sooner than later. Long story short, this path takes you back to the first areas of this level, and that's where you want to go. Now, remember the Purple Pool near which there were two Galleries? You want to go up some ledges on its left. To do so, locate the Red Pool of this area, and then jump on the ledges just near it. Then follow the path and jump to reach the ledges where many Colors Atoms are shining.

- As you proceed you will easily spot Inspiration # 28/40 (28/480) (7:58) on your right.
- Jump forward, to another platform where you will notice Inspiration # 29/40 (29/480) (8:02) in front of you, Gallery # 08/10 (8/100) (8:05) on the wooden ledge reached by jumping down from the Inspiration, and then Style # 12/12 (8:07) as you complete the exploration around the rocks.

At this point you want to use the Compass to find and complete all the Bonus Challenges available. This will earn you an Inspiration per Bonus Challenge, therefore you will earn (for the 7 Bonus Challenges) up to Inspiration # 36/40 (36/480). Considering that the Challenges are easy, and many times you will complete them automatically (because maybe they require you to paint every house in the nearby area, and you already did it), I won't go into detail with them. They're always very simple tasks anyway, so they're all for you.

Once all the Bonus Challenges have been completed, you will see up to three new icons on your Compass. They indicate the Liberation items available (the Graydians you still need to paint over and blocks of houses you still need to paint to release Graydians; it's a grey Graydian icon), the Environment items available (tree icon, indicating just the trees you still need to paint) and the Clean Up items (crates and anything else which can be smashed one way or another; remember that some items are only breakable with the Charge, and when that's the case the RT button will prompt; it's a burst-looking icon). Before or after taking care of them (which I'll leave to you again, obviously, since it's easier to just follow the in-game compass), there are still a few items to pick up.

- Reach the "Pinky spot" closest to where the last Transformation Engine was. From here, continue forward towards a Purple Pool. Above the Purple Pool there are some ledges. Up these ledges you will immediately spot Inspiration # 37/40 (37/480) (9:59).
- Continue up these ledges, and turn right as soon as you can to find a side path with an orange geyser on it. Past this geyser you will find another Inspiration # 38/40 (38/480) (10:03).
- Follow the other ledges around the large INKT building (which will be your final destination) to collect Gallery # 09/10 (9/100)(10:06), Inspiration # 39/40 (39/480) (10:09) and Gallery # 10/10 (10/100) (10:13). You will also receive a "Gallery Unlocked" message on the left of your screen, since it's your 10th Gallery item. You will unlock more of these Galleries (collections of pictures that you can watch from the "Extras" menu in the title screen, that is to say the first menu you access before playing) for every 10 Gallery items collected. They're worth taking a look if you have some free time to appreciate these things.

At this point you have all the three main collectibles (Inspirations, Galleries, Styles) that you can collect before entering the final area (where the last Inspiration will be found). You may still need to work on the Liberation/Environment/Clean Up items though. If that's the case, make sure you do so to receive a Gold Medal for each of them. When you've done everything, double-check the situation by pressing Start and then choosing "Progress" to see the state of your collectibles. If you have everything available so far (133/133 Liberation, 86/86 Environment, 53/53 Clean Up, 39/40 Inspiration, 10/10 Gallery, 12/12 Style), you're ready to go. Actually, before proceeding you should also check if you have at least about 415,000 Score Points, which you should have easily if you grabbed a few of the extra Color Atoms on the way. If for any reason you don't have this score, try looking for these Color Atoms (there's a few you may not have collected in the area where the 8th Gallery and three more main collectibles were). You can also paint over the buildings to boost your Score further if you need it, but I don't think you will. Again, if you have 415,000+ points (and all the collectibles except one Inspiration) you're ready to continue.

- Talk to Pinky (interact with the Pinky spot), and say that you're ready to go. Continue towards the marked spot to enter the final 2D area of this level.
- The 2D area will be simple, despite a few traps (some lasers) that can only deal some damage to you, but not kill you (unless you're low on health of course).
- At one point you will eventually have to go into Orange Water to activate a couple of orange hole-switches. You really can't miss seeing the Inspiration # 40/40 (40/480) (11:36) on your left as you ride up the elevator that takes you to the Orange Water (which is on the right).
- You will complete the level by using the Transformation Engine shortly after that.

By completing this level you will unlock:

Paradise Island liberated in de Blob 2
"Paradise Island" level completed
  • Unlocked by 492 tracked gamers (93% - TA Ratio = 1.03) 528

You have probably completed it without dying too (the only way to die in this level is by taking damage from the Ink Water), and therefore you're more than likely to unlock another achievement as well:

Blob survivor in de Blob 2
Completed a level in a single playthrough without dying
  • Unlocked by 410 tracked gamers (78% - TA Ratio = 1.13) 528

Level Two - Downtown

- Inspirations: 40 Total; 9 from Bonus Challenges; 1 missable (Inspiration # 29)
- Galleries: 9 Total
- Style Bonuses: 12 Total
- S-Rank Score: 810,000 Minimum. Total Bonus Score available (9/9 Bonus Challenges + 12/12 Style Bonuses + 3/3 Gold Medals): 300,000. Minimum score required for S-Rank before completing the level: 510,000.
- Video of the level

Docklands

- Turn around as soon as you start. Jump down on the street and walk forward. On your right there are some high roofs with Style # 01/12 (0:09) on them.
- Jump on the right from this first collectible to grasp, in mid-air, the nearby Inspiration # 01/40 (41/480) (0:10).
- From where you land, jump on the left buildings (on some ledges in the water) to get Style # 02/12 (0:14) and Inspiration # 02/40 (42/480) (0:16).

- Activate the first Story Point if you haven't already.
- Head towards the next one and you will spot Style # 03/12 (0:22) as you climb up to reach a marked hole.
- Enter inside the hole and operate a few switches to make your way out and open up some Color Pools outside.

- Back outside, paint all the required buildings of this first area. You will notice how you'll be freeing "Prismans" instead of the old Graydians: the difference is that the new guys are already set free after being liberated, so you don't need to paint them to count them in your Liberation items (and in fact they don't count towards that Medal; you'll find the Graydians for that purpose in optional locations/during Bonus Challenges).
- Then you'll have to continue past a bridge. Before continuing, go in the water exactly under the bridge to find Gallery # 01/09 (11/100) (1:05).

- Jump on the roofs on the right side past the bridge. From these roofs, jump forward to more (higher) roofs which will lead you to another Inspiration # 03/40 (43/480) (1:17) in mid-air, above a sign.
- Jump down and look right to spot a Yellow Pool. Climb up the roofs behind the Yellow Pool. Near the highest of them you will see an air-car with Inspiration # 04/40 (44/480) (1:27) on it. Jump to get it.
- You will notice how the air-car is moving. You can even ride it (jump on it with A after targeting it with LT, almost like if you were smashing a crate), but there's no point in doing it with this one.
- Anyway, drop down from where the last Inspiration was and look on your left to find three ledges near the shore. Jump on the upper one to get Gallery # 02/09 (12/100) (1:29).

- On the street near the lowest of the three ledges there's also a hole in the ground. Go inside (1:32).
- Inside, continue on the only possible way until there's a fork (left/right). Go right first, and drop down one level to find Gallery # 03/09 (13/100) (1:40).
- Make your way to the left now, and as you exit you will get Inspiration # 05/40 (45/480) (1:44) automatically after using the jumper that sends you out.

- Outside again, follow the street near the shore to find another Inspiration # 06/40 (46/480) (1:51) on the way.
- Now return near the roofs which were on the right of the bridge you crossed a minute ago. Instead of jumping forward like you did earlier to reach an Inspiration, this time jump on the right to reach more buildings. Climb up the roofs on their back/right, and then jump from them to the roofs of the other block of houses in front of these ones, where you should spot Inspiration # 07/40 (47/480) (2:30).

- Now just complete the painting of all the required houses.
- Use the Transformation Engine.

- Continue to the next Story Point to be told about the wall run, a simple technique that you'll need to reach quite a few items in this level (it won't be so used in the future levels, thankfully since it's a bit buggy sometimes).
- As you perform your first wall run to proceed, you will come across Inspiration # 08/40 (48/480) (2:55).

Town Hall

- Activate the next Story Point, and the "Paint Bots" ("Paintbots" if you prefer) will be introduced to you. They're presented as enemies, but they're actually friendly creatures that you will use to get and mix (as you'll soon learn) colors. Keep in mind that the same Paintbots will respawn after a few seconds in the same place, and they're basically stuck in the same position (they can barely move). They won't attack you, so they're there just to provide you with colors, really. Simply smash them like crates (LT to aim, then A to smash) to get the paint out of them (they earn you +10 ammo too). On a side note, keep in mind that they won't be able to respawn if you sit on their "corpse", so don't wait there for their respawn or you'll keep waiting forever.

- Anyway, you'll be asked to paint some buildings red. One of them has a Style # 04/12 (3:24).
- From the roofs nearby the one where the last item was, you can also jump on the right side to reach a contiguous wall of several buildings. If you wall-run on the right on this wall you will come across Inspiration # 09/40 (49/480) (3:18).
- Near the last Style there was also an air-car. If you haven't activate it yet, press LT and then A to slam onto it, activate it, and get a free ride. If you accidentally activated it earlier, just wait until it passes by this point again (it has a fixed route which repeats itself perpetually), and then reach it with LT+A as well. You want to stay on this air-car to be taken to Inspiration # 10/40 (50/480)(3:33), which stands in mid-air and will be obtained automatically since it's just on the path of the air-car.

- Assuming you've painted the buildings red and completed the last story mission, now reach the next Story Point (which is next to a roof where a Yellow Paintbot is standing).
- On the walls in front of the Yellow Paintbot, on the right, you will clearly see Inspiration # 11/40 (51/480) (3:54), which you can get via wall-run.

- Complete the current task and reach the next Story Point. Now you'll be taught the color-mixing. Color mixing is possible only with the Paintbots, since the other sources of colors (such as the Pools, the geysers of the previous level, and others that you'll find in the future) will reset your color and paint you of their own color. In other words, moving from a Blue Pool to a Red Pool doesn't make you Purple; it makes you Red. Vice versa, the Paintbots can mix your colors, following an intuitive scheme (see General hints and tips) which you will soon learn.
- The first request is obtaining Green, which is made combining Blue+Yellow (or Yellow+Blue, of course) starting from a Blank color (obtained if you go in Clear Water; NOT Ink Water of course). Do so, following the tutorial which will also tell you about switching your locked-on target.
- Once you're free from the boundaries of the tutorial, collect Inspiration # 12/40 (52/480) (4:17) from the nearby fountain.

- Mix up the Green paint again if necessary (the fountain probably washed you up).
- After painting the buildings Green, get some Brown paint (Brown is made mixing the three basic colors, so if you're already Green, i.e. Yellow+Blue, adding Red will get you a Brown painting) by slamming a Red Paintbot while Green, and paint the last buildings to complete your task.

- From the fountain where the last collectible was, face the direction of the next Story Point. Before reaching it, check on your right to find, on the ground, another hole to enter (4:34).
- At one point you'll have to press an orange switch. Before the orange switch you can ride an elevator down. Do so. At the bottom of the elevator ride, smash a wall on the right side (slam the local Paintbots over and over if you need more points for the Charge attack) to find an Inspiration # 13/40 (53/480) (4:54).
- Become Yellow with the Paintbots down here, then ride back up. There's another elevator, still near the orange switch, which will take you up. Smash a couple of crates on the higher levels to find a Red Paintbot, which you can use to mix up the Orange paint. Do so, and don't forget to smash the crates on the platform on the right of the one with the Red Paintbot.
- One of the two crates on that platform contains another Inspiration # 14/40 (54/480) (5:10).

- On the right of the last one there's another breakable wall. Go back on the lower level if you need more "ammo", then Charge at the wall to find Style # 05/12 (5:21).
- Continue past the orange switch after activating it. In the room where you will be you will find some crates on upper platforms. Jump on them to find a well-visible Inspiration # 15/40 (55/480) (5:29).
- You can mix up Brown paint (for another switch) using the Blue Paintbot hidden in one of the crates you'll smash before the last item. Before continuing past the brown switch you want to jump down to get some valuable Color Atoms to boost your score and, on the right side after floating on the water to reach it, Gallery # 04/09 (14/100) (5:38).
- Continue until you're outside the hole.

- Back outside, don't proceed towards the Story Point yet. Instead, from the last hole, backtrack towards the right, so you reach another hole (previously locked), which is about where you painted red buildings with the first Red Paintbot. Enter inside (5:57).
- Inside this hole use the three pistons on your right to grab Color Atoms and Inspiration # 16/40 (56/480) (6:07).
- Before continuing past the green switch (feel free to activate it if you want) there are two more items to get in the water. Since they're a bit too deep in the water, you'll need to position yourself (in the water) in correspondence of the pistons, and let them push you down in the water. Do so below the second and third pistons to get Style # 06/12 (6:21) and Inspiration # 17/40 (57/480) (6:25) respectively.
- Exit the hole when it's all looted.

- Now head towards the Story Point. In fact, you may notice that there are two Points this time (a rare occasion). As you approach one of them there will be a short cutscene about a creepy creature that will soon be introduced as an enemy.
- Anyway, jump up the roofs on the left side of the two Story Points to find Gallery # 05/09 (15/100) (6:43).
- Now you want to climb up the roofs of the building closest to the first of the two holes where you've recently been for collectibles. Do so, and on one of the roofs you will see Gallery # 06/09 (16/100) (6:57), not exactly in plain sight.
- From these same roofs you can also jump on an air-car. If you can't see it you must have activated it already, so just wait until it passes by again and then ride it. It will take you close to Inspiration # 18/40 (58/480) (7:04), but you'll need to jump to get it yourself. You probably noticed this Inspiration on a sign when you collected the fifth Gallery.

- Now reach the Story Point which is on a roof. Behind it there are some billboards that you need to paint with wall-run. Also with wall-run, from left to right, you can reach Inspiration # 19/40 (59/480) and Inspiration # 20/40 (60/480) (7:11).
- At the end of the wall-run, stick to the walls and proceed to your right. At one point there will be an ink-black building (one of those you can't paint without transforming the place first), and Style # 07/12 (7:15) will be standing on it.

- Activate the Story Point on the ground, and slam a few enemies that will spawn. A hole will open up on the ground afterwards, and you'll have to enter it (7:31).
- Inside the hole, follow the only possible path by slamming (LT+A) the floor when necessary.
- In correspondence with the slammed ground there is also an elevator. Reach its bottom level (where you land naturally after slamming the floor). From there, jump on the right side (where a lonely enemy is too) to reach a breakable wall on your right. You need to Charge at it to get through and find Style # 08/12 (7:59).
- The lowest level is a bit tricky, and you'll need to "shrink" first (press RT in Clear Water to reduce yourself to the size of 10-ammo Blob, very small) to be able to get through the passage on the left of the Brown Water. The game will tell you about this anyway -- get out once all the targets are dead.

- Complete the other Story Point if you haven't already (it requires you to paint some billboards), so another one spawns.
- The next Story Point requires you to enter a Blue Hole to get inside the cinema. The cinema is a one-time-only location, but there's nothing important inside anyway, so just complete the short events in there, which will end with a Transformation Engine that you'll use to exit automatically.

- Outside again, some gates will open. Past the gate you can find an Inspiration # 21/40 (61/480) (9:01) on a ledge on the right.
- Make your way to the next Story Point, crossing the Clear Water. You'll be introduced the "Leech Bots", weak enemies that you will simply slam to the ground when you find them.
- Immediately on the left from the last Story Point there are some boxes you can climb up to reach Inspiration # 22/40 (62/480)(9:32).

- Reach the next Story Point, and you'll be asked to paint some buildings with Orange paint. There's a Red Paintbot on the nearby rooftop, so mix it up with the last Yellow Paintbot you found to get the correct color and continue.

Opera District

- As you move on you will enter this area. You'll be going up a street which leads upward, and on your right you will clearly see Style # 09/12 (9:51) on the rooftop.
- Go up the street a bit further, and jump on the next building on the right. From this building you can wall-run to the right side to reach a quite hidden Inspiration # 23/40 (63/480) (9:53).
- As you continue on the street you should also notice another Inspiration # 24/40 (64/480) (10:34) on the walls above some white tiles (which clear your color, whatever it is; they will disappear once you paint the block of houses to which they belong). You'll need wall-run and wall-jump. to reach it; it may take a few attempts, but you'll eventually succeed

- Continue in the next area and the "Blanc" enemies will be introduced to you. These enemies will keep coming from some spawning points, which will be common in this and the next level. Their destruction is expensive, but necessary and well worth it.
- Now, from the entrance of this area you found the enemies on the left side. Further left, on some roofs (which you didn't need to paint orange) there is a Gallery # 07/09 (17/100) (10:49), and you should have no problems seeing it.
- On the ground near this last item there is also a crate somewhere. Smash it to get Inspiration # 25/40 (65/480) (10:47).
- The next item is a bit tricky. From the area where the Blancs where, face the rooftop where the last Gallery was. You should have the roof of the Gallery on your right, while on your left you should notice that the tall buildings are, in a certain spot, missing (so basically instead of a contiguous wall of tall buildings there's a spot with just small houses). Go on these small houses, and jump on the rear of the taller buildings by using the wall-run. As you do this, you should easily spot Inspiration # 26/40 (66/480)(11:07). It's probably the only case in the whole game where you may need to press RT to drop off during a wall-run (do so if you are wall-running too high from the item).

- Go up the street (assuming you don't have anything else left to do here) to continue. In the new area, instead of fighting the Blancs right away, reach the next Story Point to be told about the Rainbow Boost. This is another excellent tool, which simplifies the painting when it's available. It will always vest you of the correct color for the work, and it will also let you paint/slam anything without consuming ammo. Use it to tear the Blancs (and their spawning spot) to pieces, and then paint the buildings that you're required to paint.
- As you paint some of the buildings you will notice Inspiration # 27/40 (67/480) (11:42) on one of the smallest houses.
- Then, following more rooftops, you will also come across Style # 10/12 (11:45) and Gallery # 08/09 (18/100) (11:47) very easily.
- From the last Gallery you can continue with a wall-run and then wall-jump on your right to get another tricky Inspiration # 28/40 (68/480) (12:11)
- Finally there's Style # 11/12 (12:04) which we left behind us a moment ago. From the sloped street that you took upwards to access this area, check immediately on the left side (left if you come from the street towards the open area) to find, on a roof behind a tall building, this Style item.

- You may have noticed an optional hole in the ground around these parts too (it's on the right side), which doesn't have anything important inside (it's the only useless optional location of the game).
- Continue to the next Story Point and defeat a few more enemies. You'll then be asked to turn Orange to enter the Opera House through an Orange Hole; do so.

- Make your way through the Opera House, which is a one-time-only area and has some collectibles in it. You'll need to turn Green first (combine a Blue Paintbot with a Yellow Paintbot), then some Red Jets will spray you and make you ready for the upcoming red switch and continue past that point.
- At one point you will come across a Supercharge Boost. You can use it to Charge the spiked crates (which you can't slam like regular crates) here, thus revealing Blue and Yellow Paintbots that you'll use to become Green. You don't have to smash them all, since they don't count as part of the Clean Up (in fact, you probably already have the Gold Medal on that one by now).
- Continue after pushing a green switch and you'll be in an area with many things to destroy to continue, as well as another Supercharge. Before doing anything else, use another Charge attack to smash the wall on the right side (on the lowest level), so you can get a Color Atom and most importantly also Inspiration # 29/40 (69/480) (13:44).
- Mop up the rest of the stuff to spawn the Transformation Engine, then use it being aware that this means exiting the Opera House permanently (which is not a problem if you got the Inspiration).

At this point the timer has stopped and the Bonus Challenges have appeared on your Compass. There are some items to collect first though.

- Jump down behind the Opera House to land on a shore. You will find Inspiration # 30/40 (70/480) (14:13) here.
- Follow the shore to the left to find a cave (14:17).

- Inside the cave, reach the bottom floor and continue to the right (there's some Green Water on the left if you need to paint yourself for the green switch you'll need to push). As you continue, jump up some boxes to find Inspiration # 31/40 (71/480)(14:31) on the far right end.
- From the last item, jump on the other platforms on the left to reach Gallery # 09/09 (19/100) (14:34).
- Before going back all the way to the left, jump back down on the right side, and drop in the Clear Water. Follow the path under the platforms, in the water, all the way to the right to reach Style # 12/12 (14:39).

This is the last of the primary collectibles which you can get in free-roaming mode. The rest of the Inspirations will be awarded after completing the 9 Bonus Challenges, thus bringing you to a total of Inspiration # 40/40 (80/480). After the Bonus Challenges you will focus on the Liberation/Environment/Clean Up Gold Medals, so everything is clear and you're ready to go.
When it's all done you can talk to Pinky. Make sure you have at least 510,000 points in your Score, then reply "Yes" to its question to complete this level.

By completing this level you will unlock:

Downtown Prisma City liberated in de Blob 2
"Downtown" level completed
  • Unlocked by 290 tracked gamers (55% - TA Ratio = 1.34) 528

Level Three - Blanctown

- Inspirations: 50 Total; 17 from Bonus Challenges; 1 missable (Inspiration # 33)
- Galleries: 9 Total
- Style Bonuses: 10 Total
- S-Rank Score: 950,000 Minimum. Total Bonus Score available (17/17 Bonus Challenges + 10/10 Style Bonuses + 3/3 Gold Medals): 370,000. Minimum score required for S-Rank before completing the level: 580,000
- Video of the level

Canal Estates

- First of all, activate the first Story Point and enter the hole that becomes available afterwards (0:06).

- Inside the hole you will come across three [Color] Waters (Red, Yellow, Blue). After the third one you will notice a slammable part of the floor. Press LT+A to break through it and reveal a small secret (so to speak) area where Inspiration # 01/50 (81/480) (0:20) is located.
- Get out of the hole, as Yellow Blob.

- Outside the hole, activate the yellow switch to spawn a few [Color] Pools around the place.
- From the switch that you activated, go back towards the other side of the area (the one where you came from). As you go, you'll come across a river of Clear Water with a few bridges here and there. Under one of these bridges you will find Gallery # 01/09 (20/100) (0:40). It's the bridge closest to the building where the next Story Point is.
- From under the bridge of the last collectible, now follow the water towards the shore closest to you. If you're standing on the bridge itself and you face the building where the next Story Point is, the direction you will take will be to your right. You will see an Inspiration # 02/50 (82/480) (0:43) standing on a small island in the middle of the water, near the shore.
- Follow this shore towards the side of the area where the hole where you first entered is. On your right there will be a boat with a crate, and further on also a small wooden pier with two more crates on it. Smash these two crates to get Gallery # 02/09 (21/100)(2:48).

- Jump up the roofs of the building closest to the last collectible (to get there you need to jump off the roofs of the nearby building) to find Style # 01/10 (0:58).
- Jump from the roof of the last item onto another roof with Inspiration # 03/50 (83/480) (0:59).
- Between the buildings on the roofs of which you got the last two items there are some spiked crates to destroy. There are some Yellow/Green Pools nearby as well if you need to refill your "ammo". When you can, Charge at these spiked crates to find Style # 02/10 (1:06).

- From these last spiked crates, face the Yellow/Green Pools. Past these pools there are some blocks of houses on a wooden platform (there's a bridge that can take you to them).
- On the rooftop of one of them (the left-most, coming from the Pools) you will find Style # 03/10 (1:19).
- On the roof of the other one (the right one) there's Inspiration # 04/50 (84/480) (1:22).

- Now go all the way back to the Story Point and follow it to another hole on the opposite side of the area. Before entering the hole you will easily see a wooden pier with a Life Pickup and a crate on it. Smash the crate for Inspiration # 05/50 (85/480) (1:48).
- Enter the hole afterwards (1:50).

- Inside the hole you will soon fall in some Green Water. From the Green Water, go left and fall down. At the bottom you will find, on the left, a wall that you can Charge to find Inspiration # 06/50 (86/480) (1:54), as well as one of the switches you have to operate.
- Locate and press the other three switches to open the way to exit the hole.

- Outside again go forward on the street (ignore the turn to the right which continues with a bridge). On your left you will soon notice another Inspiration on a small island. Before that though, you can also find a crate near some buildings on the left side of the street: smash it to get Style # 04/10 (2:28).
- From the last collectible, reach the aforementioned small island with Inspiration # 07/50 (87/480) (2:36).
- On the same island there is also a crate that you will probably smash (in fact, you can reach this island more easily if you slam the crate as a way to jump there). It contains Gallery # 03/09 (22/100) (2:36). There's a handy Purple Pool nearby, in case you miss the jump and need to get back some color.
- From the Purple Pool, jump up the roofs on the left and follow them up until you come across a crate. Slam it to get Inspiration # 08/50 (88/480) (3:33).

- Now you can follow the arrow on your Compass to enter the Green Hole of the Library. It's a one-time-only area, but there's nothing to pick up inside, so just clear the place and use the Transformation Engine at the end.

- Continue with the story missions, and enter the Town Hall through the Yellow Hole. This is another one-time-only area, but there's nothing inside it either, so just transform it with the Transformation Engine at the end.

- Once you're outside again, reach the next Story Point and you'll be introduced the annoying "Hypno Disc-Shaped Aircrafts" (just Hypno Discs from now on). These "enemies" will always be accompanied by either a TV Set (which you can slam with LT+A) located somewhere up a pole in the area, or by a "Shepherd" enemy (later introduced). Regardless if it's the TV Set or the Shepherd, these Hypno Discs can't be defeated directly. You need to break the TV Set/slam the Shepherd to automatically destroy the Hypno Discs themselves. If a Hypno Disc hovers above your head, the "Duck" message will prompt, telling you to hold RT to duck and avoid being captured by its ray. It that happens, you'll be moved away by the Hypno Disc, and this usually means falling in the water (Clear/Ink) or off some platforms or even in some other traps that you'll find later. In short, duck if a Hypno Disc comes close to you, and give top priority to the destruction of the TV Sets (and later the Shepherds) in pretty much any fight where these enemies are involved.
- Your current task is just to destroy the four TV Sets of the area: locate them (again, they're up some poles) and slam them with LT+A.
- Use the Transformation Engine which will spawn afterwards to clear this area completely.

- While using the last Transformation Engine you will probably see something hidden under the bridge where the engine itself was. Now that the water is clear instead of inky (after the transformation, that is) you can safely pick up Inspiration # 09/50 (89/480) (5:35) under the bridge itself.
- The "Zip" creature will also be introduced to you during a cutscene. It's neither an enemy nor a friendly creature. It's simply a random character of the game related to the plot, but you'll never find him as a "thing" with which you can actively interact in your journey.

Church Island

- Proceed through the gate that opened after the transformation, following the course of the water up to the dam to reach this new area.
- On your right as you approach the dam you can't help noticing Inspiration # 10/50 (90/480) (5:42), which you certainly noticed in the previous cutscene as well.
- On the other side of the dam you will also find, in the Clear Water, Inspiration # 11/50 (91/480) (5:43).
- From the last collectible, instead of going left to follow the Story Point, go right to jump on a walkway (or something) where you can see Gallery # 04/09 (23/100) (5:44).

- Reach the next Story Point and you'll be told about the Big Paintbots. These things are simply bigger than the regular ones, and will give you +50 "ammo" instead of the usual "+10" of the regular Paintbots. We'll usually refer to either of them as Paintbots indiscriminately.
- On the roofs that you have to paint for story-related reasons there's Style # 05/10 (5:55) in plain sight.
- If you move the camera to the right from the last collectible you should spot an Inspiration up some roofs on the buildings not far from there. Go towards those buildings, but before climbing up to get the Inspiration make sure to break a crate on the nearby pier to collect Gallery # 05/09 (24/100) (5:56).

- Then get on the rooftops and grab Inspiration # 12/50 (92/480) (6:00) too of course.
- Jump back down to where the last Gallery item was, and continue forward following the paintable houses on your right. Past the last of these houses there is an Ink Pool and past this pool, on the left, there are three spiked crates. Charge at them to get Inspiration # 13/50 (93/480) and Inspiration # 14/50 (94/480) at once (6:05).
- Return towards the building where the "big" Yellow Paintbot was. Facing the unexplored area ahead of you, the last collectibles were on the right side. Now you want to go on the left side of the area, past a small bridge, in a portion of this place where there's also a Hypno Disc hovering around. Somewhere between the buildings you will soon find three more spiked crates to Charge. Do so for Inspiration # 15/50 (95/480) (6:19).

- Now follow the last story mission if you haven't already, and you'll be told about the Z-Line, made of Z-Discs and Z-Jumps. You'll figure out how it works following the in-game tutorial.
- After using the Z-Line, a hole in the ground will be marked for story-related missions, so go inside of it (6:39).

- Inside the hole, make your way to the first blue switch. Past it there will be a tricky part where the Clear Water raises and then goes down again continuously. Time your movements to go past it when there's no water to keep your color.
- After this part you will come across the second blue switch. After pushing it down, the doors on your left and right will open. The way to continue is on the right, but on the left you just opened a passage to Inspiration # 16/50 (96/480) (6:50) too, so go there and get it before continuing.
- Proceed and there will be another tricky part with Clear Water going up and down. Past this part there's a jumper that you can take to go up again. The way to proceed is on the right, but you want to Charge the wall on the left first in order to reveal a secondary passage with Inspiration # 17/50 (97/480) (6:55).
- Make your way to the third blue switch and exit the hole.

- Outside again, reach the blue switch marked for story-related reasons and press it.
- After pressing it you'll be asked to press a red switch too. There are Red Paintbots to use to become Red Blob (one is just on a roof near the red switch). As you go from the blue switch to the red switch you will also step on a bridge (which is also close to the end of the Z-Line you previously used). Under this bridge there is, floating in Clear Water, Inspiration # 18/50 (98/480) (7:23).
- Press the red switch too and a few [Color] Pools will replace the previous Ink Pools.

- Now jump on the roofs closest to the red switch (where the Red Paintbot was too). On the roofs of this block of buildings there are two Inspirations that you'll see as you climb up, on the left and right. Get them both to collect Inspiration # 19/50 (99/480)(7:37) and Inspiration # 20/50 (100/480) (7:39).
- On another roof of this same block of buildings there's also a Z-Disc. Use it and follow the short Z-Line to land on the roof of the nearby building, just on the right of Style # 06/10 (7:43).
- Jump down on the street on the side closest to the Clear Water canals, and continue towards the buildings which still need to be painted (should be on your right). You will soon come across a crate in a corner between a couple of buildings. Slam it to get Style # 07/10 (7:53).

- Follow the other blocks of buildings which still need to be painted. As you continue you will notice Inspiration # 21/50 (101/480)(7:51) on the roof of one of them.
- Jump down on your right to find a small grassy area with a few trees and a small statue in the middle. There are also a few (three) crates to smash here. Do so to get Inspiration # 22/50 (102/480) (8:02).
- Still around these parts, on a boat just opposite this small grassy area (the boat is in the Clear Water canal) there is another crate to smash for Inspiration # 23/50 (103/480) (8:09).
- From here you can head back to the central part of this area. Facing the central part from the boat where the last collectible was, you should see a few Hypno Discs and a lot of Ink Buildings on the right side (a bit more on the left you should see an Orange Pool instead). Follow the Clear Water canals on the right side in this "grey inky area" and pass under the bridges to find Inspiration # 24/50 (104/480) (8:12) under one of them, floating in clear water.

- Now you can finally reach the Story Point (which is on the other side of the area). You'll be introduced the Shepherds, and then also the Haz-Mat Boost, which is a useful defensive tool that will protect you from almost (we'll see the exception soon) any source of Ink (and also a few more traps that will be introduced later). Please keep in mind that it doesn't protect you from other attacks of the enemies, but just from the ink attacks (that belongs to an enemy you're yet to come across, the "Heavy Inky"), so you still need to watch out for Hypno Discs and other enemies. It does allow you to float peacefully on the Ink/Clear Water/Pools/Whatever without any consequence on your color though, and it doesn't prevent you from absorbing colors from other sources. In other words, you can't absorb the Ink Color and Clear Color (i.e. being "cleaned" by Clear Water) from (almost) any source while under its protection, but the other colors can be absorbed.
- You can also see a couple of Shepherds on the platform around the Church that you have to enter through the Blue Hole. Enter inside when you're ready (8:44).

- As you probably guessed, this is another one-time-only area, but it doesn't have any collectibles anyway, so just go through it and transform it with the Transformation Engine at the end. On a side note, as you go you'll have to use a Haz-Mat Boost to go past some Ink Water, and you'll see some "inkballs" raising from the water. If they hit you you'll become Ink Blob despite your Haz-Mat protection. This is the exception to the total protection of the Haz-Mat that I was mentioning earlier.

- Once you're outside, go around the Church building itself to find a Gallery # 06/09 (25/100) (9:59).
- Reach the next Story Point, and a bunch of Blancs anxious to get slammed will spawn. Smash them all to the ground, refilling at the Yellow and Orange Pools when you come across them. Near these Pools you should also see a boat with a Z-Disc one. Ignore it for now, and complete your current task first.
- When they're all dead, a Transformation Engine will spawn. Use it to clear the area of the Hypno Discs and open the way forward.

- Now go back to the Z-Disc on the boat (again, it's close to Yellow/Orange Pools) (10:51), and use the Z-Line as a shortcut to reach the upper levels. You will land on a bridge where Style # 08/10 (10:54) is also located.
- Go on the other side of the bridge after getting the last item, and you'll soon find a hole in the ground nearby. Enter inside (10:58).

- Inside the hole, continue by pressing the blue switch first, and then the green switch (watch out for the Shepherd). Past the green switch, continue on the right to enter an area with more spiked crates and Graydians/Blancs.
- In this area there's a Red Paintbot on the left, as reference. Then, under the platform where the crates/Graydians/Blancs, there's some Clear Water. In this Clear Water you will find (jump under the platform from the left side) Inspiration # 25/50 (105/480)(11:20).
- Clear this hole and then get out of it from the exit.

- Nearby the last hole, on the left, there is a block of buildings. You can climb up their roofs to reach, on one of the highest of them, Inspiration # 26/50 (106/480) (11:39).

Serenity Hill

- Now you can jump back down and proceed through the gate that opened after you used the last Transformation Engine, a while ago, so you access this final area of the level.
- Reach the next Story Point and go down the hole as you're told (12:03). There's nothing noteworthy inside, so just go through it and exit when you find your way out.

- Outside again, use the just-spawned Yellow Paintbots to become Yellow blob and activate the yellow switch marked for story-related reasons
- Just nearby the yellow switch you can't help noticing Inspiration # 27/50 (107/480) (12:39) on a small roof.

- Some [Color] Pools will spawn now. Locate the closest Blue Pool. From this pool, if you look on the street that can take you back to the previous area of the level, you should see a couple of crates and an object you can Charge. Charge that object on the street to get Inspiration # 28/50 (108/480) (12:43).
- From the last collectible, look towards the gate leading to the previous area. From this position, on your left you should see some ledges with a Blue Paintbot/Yellow Clock/Life Pickup on them. Go up those ledges, and then drop down to the lower ledges on the other side (they look out on the very first area of this level). On these ledges you will find Gallery # 07/09 (26/100) (12:58) and Inspiration # 29/50 (109/480) (12:59). While you're here you might as well paint the trees and the billboard, so you don't have to come back here later.

- Now follow the story mission and paint the required buildings as Orange Blob. There's a Red Pool and a Yellow Paintbot nearby that you can use to mix up the paint you need.
- Near the Red Pool there are also three spiked crates (and a bunch of Blancs and their spawning point). Charge at the spiked crates to get Inspiration # 30/50 (110/480) (13:26).
- In this same area there is also a black object you can Charge at to destroy (similar to another one we destroyed a minute ago for another item). Break it down to get Style # 09/10 (13:35).

- Complete the next few story tasks (destroy the Hypno TV Sets as you go by the way, so you're not annoyed by the Hypno Discs): paint buildings Green, then Green & Blue (Green first, then Blue, since the Green buildings are higher than the blue ones), and finally Orange & Red & Yellow.

- Reach the next Story Point when it's all done. A Z-Line will be available at this point. Use it, but not all the way to the end. Instead, drop down (press RT instead of LT+A) after the second jump, that is to say drop on the high bridge when you're on the Z-Disc above it. This bridge has a Brown Clock (+3:00), as reference.
- From the high bridge you can jump on the roofs on the left/right of the bridge itself. Facing the previous areas, if you jump on the left you'll land on the rooftops that you previously painted Green, and on them you can collect Inspiration # 31/50 (111/480)(14:50).
- Drop down and land in the Ink Water below the bridge. In the Ink Water there is Inspiration # 32/50 (112/480) (14:52). You can use the White Tiles nearby to clear yourself right after that.
- Now return to the Z-Line and use it partially to get on the bridge again. This time jump on the right rooftops (painted Orange) to get Style # 10/10 (15:00).
- Finally become Red Blob (the Red Pool is just nearby) and use the Z-Line all the way to the end. As soon as you land, sprint towards the Red Hole to enter the final 2D area of this level (15:07), with or without killing the three Shepherds first.

- This last area is a one-time-only area again.
- Inside, go forward and smash the first Blue Paintbot you come across to get some color after the wash-up that you received automatically when you entered. Then backtrack on the left from the Blue Paintbot, and slam the ground to find a secret area. Here you will find Inspiration # 33/50 (113/480) (15:12).
- Go all the way to the end and use the final Transformation Engine when it's all clear.

At this point the timer will stop, and the Bonus Challenges will be displayed. There's just a couple of more items (which recently became available) to pick up before going after them.

- From where you spawn, outside the last area again, you'll see some Clear Water courses on your right/left. Facing the building where you last entered, follow the right course of water towards its source (a small waterfall) to find Gallery # 08/09 (27/100)(16:02) in the water.
- Also in the water, near the closest dam (the one which was, previously, at the top of the Ink Water course where an Inspiration was), there's another Gallery # 09/09 (28/100) (16:05).

Now all there's left is completing the Bonus Challenges and get the usual three Gold Medals. The 17 Bonus Challenges will earn you up to Inspiration # 50/50 (130/480).
When your Score is no less than 580,000 points talk to Pinky to complete this level.

By completing this level you will unlock:

Blanctown liberated in de Blob 2
"Blanctown" level completed
  • Unlocked by 233 tracked gamers (44% - TA Ratio = 1.50) 528

Level Four - The Senate

- Inspirations: 50 Total; 16 from Bonus Challenges; 4 missable (Inspirations # 01, 02, 03, 21)
- Galleries: 9 Total
- Style Bonuses: 10 Total
- S-Rank Score: 1,120,000 Minimum. Total Bonus Score available (16/16 Bonus Challenges + 10/10 Style Bonuses + 3/3 Gold Medals): 360,000. Minimum score required for S-Rank before completing the level: 760,000
- Video of the level

People's Plaza

- You begin inside a 2D area, which happens to be a one-time-only area as well.
- From where you start, follow the path and use a red switch.
- After the red switch you'll find a blue switch; push it.
- After pushing the blue switch, jump down towards the yellow switch. Just under the platform where it's located, in the water, there is Inspiration # 01/50 (131/480) (0:23).
- Jump out of the water and go right to find the Yellow Paintbot, but before going back to the yellow switch Charge the wall on the right to find another Inspiration # 02/50 (132/480) (0:27).
- Push the yellow switch. As you're raised up in the Clear Water you'll be able to pick up another Inspiration # 03/50 (133/480) (0:35) which you probably saw before any other one.
- Continue to exit this hole.

- Outside, get some color from the Paintbots, then smash three crates on a pier on the right side ("right" if your position is near the fountain where you start, facing the first Story Point). One of them has Style # 01/10 (0:45).
- Locate another small pier with another crate somewhere on the left side now (in the back-left corner of the fountain) and smash it to get Inspiration # 04/50 (134/480) (0:50).
- From here jump in the nearby water and continue in the water itself. As you go left in the Clear Water you'll go below a large staircase, in correspondence of which is (in the water) Inspiration # 05/50 (135/480) (0:57).

- Activate the first Story Point now. You'll be asked to paint some buildings of Orange/Yellow. As you do so, on one of the rooftops you will easily get Style # 02/10 (1:11).

- After completing this first task, advance to the next Story Point. You'll be asked to paint another block of buildings.
- Climb up the highest of the buildings you have to paint, and you will also reach a high walkway (where you will find a Blue Paintbot to mix up the brown paint, by the way). You want to follow the high walkway to find Inspiration # 06/50 (136/480) (1:32).
- Continue on the high walkway and you'll soon come across Inspiration # 07/50 (137/480) (1:33), right at a fork on the walkway.
- If you go all the way right from this fork you will find Gallery # 01/09 (29/100) (1:36).
- If you go all the way left you will find Inspiration # 08/50 (138/480) (1:45).
- Now go back to the building you had to paint, and complete your task if you haven't already.

- At this point go towards the next Story Point, but before reaching it look on your right to see some Ink Buildings (those you can't paint without a previous transformation, as usual). Behind the main one there are some crates: smash them to get Inspiration # 09/50 (139/480) (2:09).
- Further on the right from here you can see a few "turrets" with some paint-able billboards on them. Behind these turrets, in the water, there are some small islands of dirt with trees and crates on them. One of the crates contains Gallery # 02/09 (30/100) (2:15).

- Reach the next Story Point, which is near the rooftops where two items are in plain sight: Style # 03/10 (2:24) and Inspiration # 10/50 (140/480) (2:25).
- After getting them, follow the story markers to kill a few enemies and free some Graydians.

- Continue on the next story marker when you can, and then enter inside the Purple Hole into a 2D area.

- This 2D area is, as you probably guessed, a one-time-only area, but there are no collectibles to get so just continue until you can use a Transformation Engine to proceed.

- Outside again, go around the building where you've just been to find Inspiration # 11/50 (141/480) (3:38).
- Continue to the next Story Point and use the Rainbow Boost to paint a bunch of buildings.

- When it's done, go to the next Story Point and use the Z-Line (possibly as Yellow Blob). You will reach the entrance of the previous Ink Building, which is a Yellow Hole; enter inside.

- Inside this other one-time-only area there are no collectibles either, so just complete the tasks to use another Transformation Engine and get out of there.

- Outside, turn around and you will see a Gallery # 03/09 (31/100) (5:13) just behind you, behind a few columns. Note that if your Blob is too fat (i.e. you have too much ammo, which shouldn't be the case if you didn't get any upgrades) you won't be able to reach it normally. If so, jump down and shrink in the Clear Water (press RT) to reduce his size to 10-ammo Blob and be able to reach this item (go back up there with the Z-Line you also used previously).
- On the roof of this same building there is now Style # 04/10 (5:00).
- In mid-air behind this building there is also Inspiration # 12/50 (142/480) (5:01) to pick up. Jump down from the roof to get it.
- After landing, reach the facade of this building to find Inspiration # 13/50 (143/480) (5:06) again behind some other columns.

- Use the Transformation Engine that spawned earlier (when you came out of the last building) if you haven't already done so. The "Inky" enemies will be introduced to you now. You can consider them as stronger versions of the Blancs, despite the presence of the tanks which are just items you have to destroy with an expensive Charge. Inky + Tank = Mortar (enemy introduced in the later phases).
- Destroy every enemy/tank on the way, and continue in the next area.

Capitol Square

- Immediately as you reach this area, go right to find Inspiration # 14/50 (144/480) (5:47).
- Stay on the right side, and jump on some roofs to reach Inspiration # 15/50 (145/480) (5:53).

- Now go towards the next Story Point and activate it, but ignore your task for now.
- Instead, break the TV Set nearby and locate a Red Paintbot on the ground. From this Red Paintbot you should have no problems locating a couple of roofs where Style # 05/10 (5:58) is located.
- Stick to this side of the area (left side, from where you came) and continue forward onto more roofs. Use a wall-run when necessary, so you reach the upper-most roofs available. For reference, on the left side you can see a large couple of staircases leading upwards towards a locked area. Facing the staircases, the roofs where the last Style was are on the left buildings, while the roofs where you want to go now are on the right block of houses.

- Once you reach the upper roofs you will pick up Inspiration # 16/50 (146/480) (6:13).
- From here you can jump down on the high walkway below, and follow it to reach the upper roofs of the nearby building, where Gallery # 04/09 (32/100) (6:28) is located.
- Now follow the high walkway to its first intersection to find a Yellow Paintbot. Go right first to get Style # 06/10 (6:32).
- Continue going towards the right side and you will come to another intersection and a Red Paintbot. Continue further right (so you're backtracking towards the previous areas) to reach Inspiration # 17/50 (147/480) (6:37) which you probably already saw from afar.

- Return to the previous intersection (the one with the Red Paintbot) and take the other path. It will lead you to a platform with a Blue Paintbot, as well as the first enemies and objects that you need to destroy to continue with the story. Mop them up, then continue on another short portion of the high walkway to reach another platform with more enemies/objects.
- From there continue on the usual high walkway to reach yet another platform with enemies/objects to destroy. On this same platform you can't help seeing Style # 07/10 on a small roof (6:56), and at this point you should have also completed the story-related task.
- Before jumping down to reach the next Story Point though, there's still another part of the high walkway to explore. Follow it all the way to the end to collect Gallery # 05/09 (33/100) (7:01).
- Don't jump off just yet. Instead, backtrack on the high walkway and go right when the path splits, so you eventually return to the very first intersection of this high walkway (with the Yellow Paintbot). From this point (the intersection) you can jump down on the left to fall just above a statue, where (above the statue) Inspiration # 18/50 (148/480) (7:09) is located.

- At this point you're back on the ground. There's still an item to grab, and it's Style # 08/10 (7:18) found somewhere on the smaller roofs on the right side of the area. You should spot it easy enough.

- Go to the next Story Point and you'll be told to enter the Police Station via Red Hole; do so.

- There's nothing inside the Police Station (which is a one-time-only area), so just go through it and use the Transformation Engine at the end.

- Outside again, you'll be asked to raise up some towers, starting by operating a purple switch. The game will always put the Paintbots you'll need on the towers where you need it, so proceeding will be simple.
- At the top of the "yellow tower" there is an easy Inspiration # 19/50 (149/480) (8:23) near the switch.
- Continue on more towers until you reach the brown tower, which is the last one. At this point you'll be able (and told) to enter another area via Red Hole, but don't enter inside just yet.

- Instead, behind the building where you need to enter next (which is guarded by a bunch of Shepherds that you should kill as soon as possible, by the way) you will find Gallery # 06/09 (34/100) (9:08).
- Drop down in the water from this position (the rear of the building where you have to go next) to grab Inspiration # 20/50 (150/480) (8:56).

- When you're ready, get inside the Red Hole to access another one-time-only 2D area (9:17).
- Proceed as it comes natural, until at one point you will use a Haz-Mat Boost to cross some Ink Water (with inkballs, so watch out). Past the Ink Water you will push a Blue Switch, and then you'll have to use a Z-Line to go on the upper levels again.
- At the end of the Z-Line, instead of continuing right with a jumper, jump down one level to reach a secondary area on the left, where a Shepherd and some Color Atoms are. All of this accompanies Inspiration # 21/50 (151/480) (9:55).
- Jump down and use the Z-Line again to continue all the way until you spawn a Transformation Engine that will take you out of this place.

- Outside, reach the next Story Point and enter the nearby Green Hole to access yet another 2D one-time-only area.

- There's nothing noteworthy inside, so just continue until you can use another Transformation Engine. Before doing so, grab the many Color Atoms that will spawn around it.

- Once you're outside there will be another Transformation Engine waiting for you. Use it, and the "Mortar" enemies will also be introduced to you. They're enemies stuck in one place, destroyable via slam (that costs 50 points in their case!), which shoot Ink at you from long distances.

- After this other transformation you could proceed forward on the main way, but there's a couple of items on the left first. One of them is an Inspiration # 22/50 (152/480) (12:31), located behind the Clear Water waterfall on the left.
- The other one is also an Inspiration # 23/50 (153/480) (12:28), hidden inside a spiked crate on a small island that you can access by jumping from other islands on the right side.

- After getting these two tricky items, continue on the main path to reach the next Story Point.
- Ahead of you there is a Haz-Mat Boost that you can use to surf the Ink Water. Before continuing on the ground of the next area, detour in the Ink Water on the right side to find, in a small stripe of Clear Water, Inspiration # 24/50 (154/480) (12:43).

Prisma Hill

- Then continue in this other area.
- Immediately on your right after the entrance there is Style # 09/10 (12:53).
- Also on the right side on a small pier there are some crates you can destroy to get Inspiration # 25/50 (155/480) (12:52).
- Still on the right side, in the Clear Water near another pier you will find Inspiration # 26/50 (156/480) (12:56).
- Finally, again on the right side, there's a block of houses and on a small roof you can easily spot Inspiration # 27/50 (157/480) (12:50).

- Reach the spot marked with an arrow on the street if you haven't already done so, and the next Story Point will appear.
- Get to the next Story Point, then restock at the nearby large Yellow Pool to smash the enemies on the small island where there's also a statue you have to paint to complete your current mission.

- Locate and activate the next Story Point. Kill the enemies as you're asked, so a Transformation Engine spawns in the middle of the street.
- Before using it stand from where the last Story Point was and face the engine itself. From here, turn around and check the Clear Water behind you to acquire Inspiration # 28/50 (158/480) (13:40). For reference, there's a Red Paintbot quite close to the edge of the street that looks out on the Clear Water where this item is located.
- Transform the place afterwards.

- Reach the next Story Point and use the upcoming Z-Line to get on the upper bridge, where a few enemies (and four Mortars) are waiting. You'll be introduced the "Sergeant" enemy too (just a bigger Inky which adds Ink-Color effect to his attacks).
- Defeat all the enemies to continue.

- You could already get a few more collectibles now (on the high rooftops of the buildings around this bridge), but it'll be easier to get them later, so we''ll wait.
- Reach the next Story Point on the bridge, and a Haz-Mat Boost will spawn on the rooftop of a building on the left side. Make your way to it (help yourself by slamming the Paintbots for easy jumps on the rooftops), but instead of proceeding, drop down from the rooftop where the Haz-Mat itself is. If you drop on the correct (left) side, you will land on a lower roof with Gallery # 07/09 (35/100) (14:41).
- Make your way back up the bridge with the previous Z-Line, and this time follow the path on the hot platforms, protected by the Haz-Mat (they are another thing against which the Haz-Mat works) and, as Orange Blob, enter the Orange Hole to continue. Should you touch the hot platforms, you'll start burning and you'll need to get some Clear Water soon to avoid Blob's death.

- This other one-time-only area is a bit long, but doesn't have any collectibles in it, so I'll leave it up to you. Use the Transformation Engine at its end when you can.

- You'll be out on the previous bridge again. We can group the high rooftops of the buildings around the bridge in four groups: two on the left, two on the right. You've already been on the first rooftops on the right, to get the Haz-Mat power and enter the last building.
- The next stop will be the first rooftops on the left. You can get on them very easily by using the slam attacks on the enemies that just spawned on them to land there safely. It's also possible to jump on them the "classic" way, but you need to be accurate and make your jumps as long as possible. There will be Inspiration # 29/50 (159/480) (16:04) on the highest of them all.
- Still on the first rooftops on the left side, now you want to locate the one which has a Red Paintbot on. Go there. From here you can drop down on a lower rooftop to find Inspiration # 30/50 (160/480) (16:11).

- Jump down and get back up on the bridge with the usual Z-Line. At this point there are two more blocks of buildings to explore, one on the left and one on the right side.
- First, use the enemies on the right ones to reach more rooftops. On the highest one there is the usual Inspiration # 31/50 (161/480) (14:28).
- Then jump back on the bridge, and use the enemies once again to land more easily on the last rooftops. On this last group of buildings you will spot Inspiration # 32/50 (162/480) (16:23) and Style # 10/10 (16:24) near each other.
- From the last Style, jump on the very last rooftops you need to get on, to nab Inspiration # 33/50 (163/480) (16:25).

- Jump back on the bridge once again and activate the next Story Point.
- Enter the last area ahead of you and follow the Clear Water courses all the way to the right and left. By following the water courses on the left you will find Gallery # 08/09 (36/100) (16:37).
- By following the courses on the right you will find Inspiration # 34/50 (164/480) (16:44) and, further on, Gallery # 09/09 (37/100) (16:49).

- When it's all done, all that remains is mixing up some Brown paint (there are Paintbots of all the colors on some hot platforms which turn on and off periodically, around the main building where you have to enter) to enter the last Brown Hole and access the last area.
- This last 2D area is, once again, a one-time-only area. It doesn't have any collectible to pick up, so I'll leave it to you.

Once you use the Transformation Engine at the end of the last 2D area you will stop the timer and get outside again. At this point you can complete all the 16 Bonus Challenges first, so you collect up to Inspiration # 50/50 (180/480). Then mop up remaining items for the three Gold Medals as usual.
When it's all done, make sure that you have at least 760,000 points in your Score, and then pick "Yes" to reply Pinky's usual question and complete the level.

By completing this level you will unlock:

The Senate liberated in de Blob 2
"The Senate" level completed
  • Unlocked by 197 tracked gamers (37% - TA Ratio = 1.64) 528

Level Five - Comrade Black U (State College*)

* The secondary name in parenthesis appears once you complete the level, and after that this level will always be called with the secondary name instead of the old primary name. This will apply to some other levels too in the future.

- Inspirations: 50 Total; 17 from Bonus Challenges; 1 missable (Inspiration # 03)
- Galleries: 8 Total
- Style Bonuses: 10 Total
- S-Rank Score: 1,300,000 Minimum. Total Bonus Score available (17/17 Bonus Challenges + 10/10 Style Bonuses + 3/3 Gold Medals): 370,000. Minimum score required for S-Rank before completing the level: 930,000
- Video of the level

Ink Faculty

- From where you start, hop off the roof on the right and smash a few crates. There's two of them immediately on the ground as you jump down, and then another one further on, which is the one containing Inspiration # 01/50 (181/480) (0:03).
- Complete the first story missions (paint a statue and defeat a few enemies). There are some Green Pools around the buildings of this area, and you should probably refill your ammo completely there instead of using the small Paintbots.

- Either way, the next Story Point will automatically activate, and you'll be asked to paint some buildings of Blue and Yellow.
- As you paint the blue buildings, on the left you will see a small bridge taking you to Inspiration # 02/50 (182/480) (0:21).
- Drop down a couple of roofs on the right from this last collectible to find also Style # 01/10 (0:22).
- Complete the current mission if you haven't already.

- Activate the next mission, and hop on the roofs where it takes you. On these roofs you will easily spot and get Gallery # 01/08 (38/100) (0:37).
- Complete this other simple mission as well by painting the buildings purple.
- Use the Transformation Engine that will spawn afterwards.

- The "Heavy Inky" enemies will be introduced to you. These enemies are able to spray you with Ink, and they're resistant against your Charge attacks. This is a relevant issue when you will find them along with other enemies that you can only destroy by Charging at them, so try to remember this strength of theirs. Just slam them to the ground, keeping in mind that the cost for every slam is 25 points.
- Enter the Orange Hole that will open afterwards.

- Inside this first building (which is a one-time-only area) you will automatically come across Inspiration # 03/50 (183/480) (1:11), near some of the enemies you have to defeat (and near the Yellow Paintbot you need to use to become Green Blob).
- Complete the short puzzle and use the Transformation Engine inside of this place to get back outside.

- Outside again, activate the next Story Point. You'll be asked to enter the library, via Green Hole. Before entering, grab the Inspiration # 04/50 (184/480) (1:45) somewhere around the library itself, in plain sight.
- There's nothing important in the library, so just complete the tasks inside and use the Transformation Engine to exit again.

- Outside, now you'll be asked to enter another building through a Yellow Hole. Before doing this, smash some crates behind the building (the one where you're supposed to go) to find Inspiration # 05/50 (185/480) (2:13).
- On a small roof not far from this crate there is also Gallery # 02/08 (39/100) (2:14). Please note the black barricade behind this item, since it will be gone after the next transformation and you'll have access to more items then.
- Still in this area, on some other small roofs there are also three more crates and a hole where you can enter. Smash the crates first to get Inspiration # 06/50 (186/480) (2:19).
- Then enter the hole on these roofs (2:20).

- Inside this optional hole you really can't help seeing four collectibles on the way: Inspiration # 07/50 (187/480) and Style # 02/10 (2:25) are in the Orange Water, then there will be Inspiration # 08/50 (188/480) above the purple switch, and then again Inspiration # 09/50 (189/480) on the left in the Purple Water.
- Grab everything, push the switches to open up some Pools outside, then get out through either of the two exits.

- Become Yellow Blob and go inside the next story-related building. There's nothing important inside this one-time-only area (it's a Police Station), so just continue to use the Transformation Engine at the end of it.

- Outside, a new path has become available. Make an effort to recognise, past the Police Station, the small roofs on which there was (and still is) a hole where you found four easy collectibles earlier. On the left/behind the buildings where the hole is there was a Gallery item. Behind that Gallery item there was, earlier, a barricade which prevented you from going on. Now the barrier is gone, and you can access a small grassy area.
- On this grassy area there are various groups of crates: destroy the first group to get Inspiration # 10/50 (190/480) (7:11).
- Destroy another group of crates to get Inspiration # 11/50 (191/480) (7:12).

- Continue on the next Story Point. You'll be asked to paint a block of houses with Brown color: do so to spawn a Transformation Engine and a Z-Line.
- Use the Z-Line (it's on the block of houses you just painted brown) to reach a high platform, where Inspiration # 12/50 (192/480) (3:33) is located.
- Jump down from this platform to collect Inspiration # 13/50 (193/480) (3:34) too in mid-air.
- Use the Transformation Engine, which is just near where you should land.

- After the transformation, go all the way to the right side of the area until you find a small portion where there's some Clear Water. In the water you will also find Inspiration # 14/50 (194/480) (3:51).
- Then continue on the rooftops that spawned after the last transformation. In particular, check those nearest to the "Inspiration Shop" (the blue icon) to find Style # 03/10 (4:00).

Engineering Faculty

- At this point you're entering this other area. Continue forward past a small bridge, and on the other side of the bridge you will see some ledges on the left (there's also a Blue Paintbot on these ledges). Follow the ledges to the left to find Inspiration # 15/50 (195/480) (4:04) first, and Gallery # 03/08 (40/100) (4:06) further on.
- Then follow your Compass to reach the next Story Point. As you approach it, smash the crates on its left (on the ground) to find Style # 04/10 (4:13).

- You'll be told to use a bunch of jumpers to reach your next destination. First of all, as you use them normally you will collect Inspiration # 16/50 (196/480) and Inspiration # 17/50 (197/480) (4:20 and 4:22).
- While airborne after collecting the second Inspiration, move and hold cn_LSl so that you can land on a higher rooftop where Gallery # 04/08 (41/100) (4:36) is located. Should you fail the landing, just go back on the jumpers and try again.
- Finally, you also want to use the jumpers ten times in a row (remember that you can direct your jumps with LS; do so to drive your Blob towards more jumpers instead of the rooftops) to unlock:

Piston partisan in de Blob 2
Completed 10 continuous piston jumps
  • Unlocked by 122 tracked gamers (23% - TA Ratio = 2.08) 528

- When it's all done, land on the rooftops/platforms where you're taken naturally by the jumpers, and activate the next Story Point.
- Your task now will be to defeat a few "Elite" enemies, now introduced. These annoying enemies (you're yet to see how annoying they can get) can only be destroyed with slams/charges if you are of the correct color (the same as theirs). In this case the things are simple: they're yellow and there's a bunch of Yellow Paintbots around the place.
- Defeat them all, then use the Red Pool somewhere near a corner to paint the buildings red, as required.

- Reach the next Story Point once this one is complete. Use the nearby jumper (on a small roof) to continue and reach another story-related hole where you can enter (5:14).

- Inside this hole (revisitable area) you'll have to press three switches, two of which are red. The first red switch will be on the bottom level, on the left of Brown Water. Then you'll have to go up again with a jumper to reach the second red switch.
- At this point (near the second red switch) you will easily see Inspiration # 18/50 (198/480) and Style # 05/10 (5:36) on the right side, in a sort of alcove.
- Continue after using the purple switch, and you'll go down a long ride on an elevator. As you go you will automatically collect Inspiration # 19/50 (199/480) (5:45).
- Make your way out when it's all done.

- Outside, reach the next Story Point and you'll be told to use a switch to activate some gravity walls. Do so to reach more jumpers.
- Use these jumpers a couple of times, and you will clearly see Inspiration # 20/50 (200/480) (6:06) in mid-air just on the right of one of the jumpers. Simply avoid using the jumper closest to it, and land on the item instead (it may take a few attempts, but you'll sort it out eventually).
- Then use the jumpers all the way to the end to reach a switch to push with an airborne slam; do so to spawn a Haz-Mat Boost.
- Get the Haz-Mat Boost, then use the Red Paintbots somewhere around the place to become Red Blob and be able to fight the Red Elite enemies. Smash some crates too, so you complete the current story mission.
- Use the Transformation Engine that will spawn afterwards.

- After the transformation, before going downwards to the next area, hop on the grassy ledges on your left. From there you can jump on the roofs of the building on the top of which there was the switch that spawned the Haz-Mat. Anyway, you will see Gallery # 05/08 (42/100) (6:41) on the roof itself.
- Jump down from here to get an easy Inspiration # 21/50 (201/480) (6:42) on the ground.

- Now go about where the last Transformation Engine was. In front of you there is, again, the path that goes downward to the next area. Instead of going there, turn around and you will see a few staircases. At the top of them there is also another switch. Push it to activate a gravity wall. Go up this wall to reach the rooftops.
- From the rooftops, you can drop right and left on some pipes to get respectively Inspiration # 22/50 (202/480) (6:47) and Style # 06/10 (6:54).
- Past the last switch (the one that activated the gravity wall) there will be a couple of small pools of Clear Water. There is an Inspiration in each of them, but you can't get one of them yet.
- The one that you can get is Inspiration # 23/50 (203/480) (6:58), which might be a bit hidden by some seaweed. As reference, the spot in the water where you should look is between a bridge (before which there are a Yellow and a Blue Paintbot) and a small roof with a jumping platform on it (and, on the street near this roof, also a Yellow Paintbot).

- From here, go again towards the spot where the last Transformation Engine was. As you walk towards that spot, on the left you'll have the ledges where you climbed up a minute ago for a Gallery collectible (just as reference).
- On the right side you can see some "glass doors" (barricades, panels, whatever). Go near them and walk right hugging them. If you continue on this direction you will soon return to the first part of this area, that is to say nearby the Library where you entered earlier.
- Back in that area, stick to the left side and continue behind the Police Station (you entered there through a Yellow Hole; it has a shiny gold police badge on it) to find some large stairs (on your left as you go) leading downward to a new area. On these stairs there is Style # 07/10 (7:07).

Space Faculty

- At this point you can continue to the next Story Point. You'll be introduced the Wrecking Ball Boost, a great one which allows you to roll through the enemies and kill them with no effort. You're also invulnerable in this condition (not completely, but you basically have a Haz-Mat shield on), and you're so heavy that you will always sink at the bottom of water surfaces (mostly a downside, but it will also help getting a few items here and there). You can't jump while in this condition.
- Use its devastating power to roll down the stairs and crush the enemies on your way to complete the current task.

- Advance another bit past the point where you finished the last enemies on the way. There will be a short cutscene. From where you are now, on your right you can see some Clear Water, and a small bridge with a Yellow Paintbot on it. Under the bridge, floating in the water, there are a Life Pickup and Gallery # 06/08 (43/100) (7:43).
- Now advance towards the next Story Point. As you approach it, on your left there will be some sets of stairs leading to an upper area, which is a sort of small rugby field. Between the goal posts on the opposite side of the field you can see and get Inspiration # 24/50 (204/480) (7:51).
- Go back where the Story Point is, but pay attention to your left as you descend the stairs. You will see, on a rooftop, Inspiration # 25/50 (205/480) (7:56).

- Activate the next Story Point then, and be ready to smash quite a bunch of enemies, including a few Elites.

- When it's all ready, activate the next Story Point. Become Orange Blob with the nearby Paintbots, then enter the Orange Hole (8:47).

- Inside this building there's nothing important to pick up (it's a one-time-only area), so just clear it to use the Transformation Engine at the end.

- Outside again, reach the next Story Point. A Wrecking Ball Boost will appear, and you'll have to use it in order to be able to reach a deep hole in the water, in the middle of the fountain. You have to time your movements carefully, so that you can use the rotating platforms as a four-piece path to reach the hole. You'll reach it eventually, and you'll get to the top of this fountain, or whatever this structure is.
- At the top, use the Red Paintbots to become Red Blob, then enter the Red Hole in the structure (9:43).

- Inside this last 2D (and one-time-only) area you won't find any collectibles, but there's a lot of Color Atoms to pick up on the way. Make sure you do so, since you're not very high on points in this level.
- This area is quite big and long, but you should have no problems completing it, thus spawning the last Transformation Engine of this level.

You will return outside and the timer will be gone. The Bonus Challenges have appeared on your Compass, but there's a few items to pick up first, and also some more that will be available during/after one of the Bonus Challenges.

- For a start, go about where you got the last Wrecking Ball outside. Not far from it you will see a hole in the ground: enter inside (11:45).

- Inside this hole there will be a spinning wheel. Stay on the wheel to collect a bunch of Color Atoms, as well as some collectibles: Inspiration # 26/50 (206/480) (11:50), Style # 08/10 (11:52) and then again Inspiration # 27/50 (207/480) (11:55).
- Get the remaining Color Atoms from the wheel, then exit outside.

- Outside, on your left there should be the Wrecking Ball, while on the right are some walls and small roofs. Hug the walls on your right to find, on a small roof in plain sight, Style # 09/10 (12:04).
- Go left from here. You want to reach a small rooftop where a Z-Line is. The small block of houses you're looking for is on the right of the building where you entered via Orange Hole earlier.
- At the end of the Z-Line you'll be on a high platform. Go around this platform to collect: Gallery # 07/08 (44/100), Inspiration # 28/50 (208/480) and Style # 10/10 (12:11).
- From this platform you can jump on the upper rooftops of the block of houses where the last Z-Line started. There is another Inspiration # 29/50 (209/480) (12:13) on the highest one.

- Now you want to start the Bonus Challenge which is closest to the area where you defeated the last of the enemies with the first Wrecking Ball. Simply backtrack there to find it, near a Yellow Pool. This Bonus Challenge asks you to collect a few Color Atoms with some jumpers, activated for the occasion. As you jump with them, you will clearly see Gallery # 08/08 (45/100) (12:29) on the high grassy platform where one of the jumpers is, and then also Inspiration # 30/50 (210/480) (12:31) on the platform reached after another jump from here.
- Complete the Bonus Challenge while you're here, so you get Inspiration # 31/50 (211/480). Then head counterclockwise around the main fountain of this area. As you go there, before those stairs, on your right there will be more jumpers and, in mid-air, some Inspirations.
- Use the jumpers and follow them all the way to the end to collect automatically Inspiration # 32/50 (212/480) and Inspiration # 33/50 (213/480) (12:40).
- Make sure to follow these last jumpers all the way also after the second Inspiration, since you will get a ton of extra score with some Color Atoms at the end of the line.

- You will land (after the last of these jumpers) at the bottom of the staircase/ramp you previously took downwards with the Wrecking Ball. Now go back upwards, and use the Wrecking Ball. If you remember, a while ago we mentioned that there was an Inspiration in one of the Clear Water areas around these parts.
- Get the Wrecking Ball Boost, and head up the staircase in front of you. At the "fork" (the path splits left/right of the building where a gravity wall can be activated), go left and continue onwards. On the left there will be a small water area, where Inspiration # 34/50 (214/480) (12:52) is located, deep in the water.

There is nothing else to collect at this point, so go and complete the usual Bonus Challenges (16 more) to get up to Inspiration # 50/50 (230/480). Then mop up the items for the three Gold Medals, as usual.
When it's all done, make sure that your score is at least 930,000 points, then complete the level by talking to Pinky. Should you not have the required amount of points, make sure you've collected the big Color Atoms in the same area where we got the last Inspiration (the 34th), as shown at 13:04 in the video. They're very rewarding in terms of points (you can see +1,000 displayed on the screen, but for some reason they actually earn you +10,000 points!), so they should fix your lack of score.

By completing this level you will unlock:

Prisma Community College liberated in de Blob 2
"Comrade Black U." level completed
  • Unlocked by 174 tracked gamers (33% - TA Ratio = 1.74) 528

Level Six - Blanc Cola Cannery (Soda Falls)

- Inspirations: 50 Total; 14 from Bonus Challenges; 4 missable (Inspirations # 03, 05, 26, 35)
- Galleries: 8 Total
- Style Bonuses: 10 Total
- S-Rank Score: 915,000 Minimum. Total Bonus Score available (14/14 Bonus Challenges + 10/10 Style Bonuses + 3/3 Gold Medals): 340,000. Minimum score required for S-Rank before completing the level: 575,000
- Video of the level

Before starting this level, let me explain how it's going to work. You will travel through a certain amount of "Towers", which will be more easily referred to according to their color, and there will be collectibles both on these towers (occasionally even inside them) and at the bottom of the Towers themselves. In order to reduce the amount of backtracking required, we will leave the bottom of the towers a bit behind at first, and then come back to wipe the items found there. You can reach the bottom of the towers simply by jumping off their upper levels. To get back up, at the bottom of the towers there will be two holes that will take you to the base of the tower. After clearing the events in each tower, there will be also a jumper at the bottom of the tower, which will take you through a transparent pipe that will send you directly to the top of the tower itself.

In any case, be ready for a lengthy level which will take you quite some time to clear. It will be a very good idea to try to work on the Gold Medals as you go (so if you read "Graydians Liberated" after painting a block of houses, it's advisable to take your time to spot where they are, take them out, and grab the Yellow Clock reward too while you're there). This will save you quite some time later.

Lemony Zest

- The first tower is the "yellow tower". After soaking in the Yellow Pool, you will spot Style # 01/10 (0:09) on the platforms where you will jump.
- Remain on the same level as this first item and continue on the right to find Inspiration # 01/50 (231/480) (0:13).
- Next jump up two roofs. As you do so, on your left there will be some pipes with an Armor Pickup on them. Follow the pipes around the corner to reach Inspiration # 02/50 (232/480) (0:16).
- Climb up the tower and enter inside the Yellow Hole at the top of it (0:20).

- As you make your way through this 2D (one-time-only) area you will probably see an Inspiration in mid-air when you fall down at one point. Ignore it at first, and continue until you push a green switch.
- After the green switch, a yellow switch will appear. Turn yellow and push it. As soon as you push it, Yellow Water will raise you all the way up. You want to stay in the middle of the water, so you can acquire Inspiration # 03/50 (233/480) (0:41) as you're lifted up. If you miss it, there's no way to go back down and you'll have to restart the level.
- Use the Transformation Engine afterwards.

- You will be outside the tower, and you'll be able to use a cannon to shoot Blob directly on the next tower. To do so, simply press RT in correspondence with the hole behind the cannon.

Red Rhumba

- This is the "red tower". Continue on your left up three moving platforms, and then farther left on more moving platforms.
- After this second group of platforms you will be on a solid space where Style # 02/10 (1:11) is, in plain sight.
- From here you're supposed to jump on rooftops to get on more moving platforms. Before doing so though, still on the same level as the last collectible, move on the left to find, towards the bottom-left part of the screen (the camera doesn't help at all here), the continuation of the platform where you're standing. Once it ends you can jump on the nearby platform, where Style # 03/10 (1:14) awaits.
- Go back on the main area, and continue up the red tower. At one point you will come across Inspiration # 04/50 (234/480)(1:27); you can't miss it.
- Just before reaching the Red Hole at the top of the tower you will see a few Heavy Inkies: refrain from the temptation of slamming them, or you won't have enough points (50) to enter the Red Hole (1:32).

- Inside the red tower (one-time-only area) there will be a collectible just like in the yellow tower. Before reaching the Transformation Engine you will find yourself pushing a red button that will raise Red Water. As you're lifted upwards, stay in the middle of the water to get Inspiration # 05/50 (235/480) (1:59).
- Use the Transformation Engine at the end to continue.

- Outside the tower, use the cannon to be shot on the next tower (so you collect the Color Atoms in the air), but before proceeding there's some backtracking to do.
- The first thing to do is backtrack towards the red tower (just turn around and follow the way); then, from the red tower, feel free to jump down to the bottom and reach the bottom of the yellow tower.
- As you approach the bottom of the yellow tower, on your left you will see a small waterfall (made of two consecutive small waterfalls). Check on the right side of these waterfalls to find Gallery # 01/08 (46/100) (2:24).
- Continue counterclockwise in the water around the bottom of the yellow tower, and you will find Inspiration # 06/50 (236/480) (2:29) on a small ledge in the water.

- Turn around and start walking towards the bottom of the red tower. Between the yellow and the red towers (speaking of their bottoms, of course) there are some pipes in the middle of the water, and a bunch of wooden platforms/houses on their sides.
- In particular, follow the rooftops on the left and jump on them. Sooner or later, an air-car will pass by and you'll be able to take a ride on it (LT+A). Use it to be taken just close to a rooftop with a large billboard (as reference) on one side, and Inspiration # 07/50 (237/480) (2:42) on its top.
- In the water near the building where you got your last collectible there is a boat with two crates on it. Smash the crates to get Gallery # 02/08 (47/100) (2:44).

- Now walk past the red tower's bottom, and continue on the path that takes you towards the next tower. Stay on the houses on the left, and you will come across Inspiration # 08/50 (238/480) (2:50) on one of their roofs.
- Stay on the left side, and reach the bottom of the next tower without losing your color. If you succeed, you'll be able to smash the many crates here and there around the bottom of this new tower. Inside the crates of the first wooden pier on the left is Inspiration # 09/50 (239/480) (2:54).
- Then smash the only crate on the boat on the left to find another Inspiration # 10/50 (240/480) (3:02).

Blue Ruin

- At this point you can use either of the two holes at the bottom of this tower to reach its top. You'll see that this is the "blue tower".
- Climb up the tower all the way to the top (do not fight the enemies, or you won't have the 50 ammo required to enter the next hole! This will apply to the next towers as well). Before entering the Blue Hole climb up the rooftops on the left. You will be able to pick up Inspiration # 11/50 (241/480) (3:27), which you probably saw earlier on your way to the top
- Enter the Blue Hole when you're ready. There's nothing inside this tower (one-time-only area), so just continue until you can use the Transformation Engine at the end.

Primary Pop

- Use the cannon when you're back outside, so you reach the next tower. This is a "rainbow tower" (the first of two).
- Grab the Rainbow Boost from the roofs on the left and paint all the buildings.
- When it's all done you'll have to reach the Transformation Engine that will spawn on the upper platform of this tower. On this same platform, on the opposite side of the engine, you will find Inspiration # 12/50 (242/480) (4:55).
- Use the Transformation Engine afterwards.

- Follow the Compass to reach the next Story Point, jumping down in some streams of colors. Before reaching the Story Point, in the Red Stream you will find Inspiration # 13/50 (243/480) (5:13), easy to spot.
- Now you'll be introduced the "Spikey" enemies, by far the most annoying of the game. They can only be defeated with an expensive Charge attack, and if you jump within their line of sight they will shoot you (they also have a long range of action). They're the primary reason of nuisance related to the Keepin' it real achievement, but you'll get through somehow, don't worry. Just be careful, since their attacks deal -50 points of damage every time.
- Defeat the six enemies and activate the three switches (the last one will be a red switch) to proceed.

Secondary Sodas

- After a short cutscene, head down the new streams of colors to reach this other tower. It's the other "rainbow" tower.
- Activate the Story Point here, and grab Style # 04/10 (6:07) from the nearby rooftop. Fully paint the buildings, then smash the Graydians to complete the current task and spawn another Transformation Engine at the top of the tower.
- Transform this place for good.

- Hop back on the lower level and reach the next Story Point.

Lime Time

- This is the "green tower", and immediately after the Story Point you will be able to get Style # 05/10 (6:49).
- As you move on, the "Bomb Bot" enemies will be introduced to you. These are kamikaze enemies that you just have to avoid. Keep in mind that they will spray Ink color around them when they blow up, thus possibly cancelling your painting work on some things. You could Charge at them to destroy them safely, but it's not an option if you're after Keepin' it real (it would be too expensive).
- Anyway, do what you can to dodge them and jump away from them if they spot you. Then continue climbing up the tower, keeping in mind that there will be two big Paintbots (Yellow and Blue) just before the Green Hole, so you can afford a couple of kills on the enemies if you want. I still suggest avoiding them.
- You will need a Haz-Mat Boost to pass on the hot platforms too, but other than that there's nothing important to point out outside the tower.
- The inside is a one-time-only area, as usual, and it's empty as far as collectibles are concerned. Continue to its end (use the Super Charge Boost when you come across it by the way, it's extremely useful against the Spikey enemies) and use the Transformation Engine to move on.

- Back outside, use the cannon to shoot Blob directly to the next Story Point.
- From where you land, smash a crate on your left to get Inspiration # 14/50 (244/480) (8:32).
- Before continuing on the pipes towards the next area, you can drop below more ledges behind you to find two items in plain sight: Inspiration # 15/50 (245/480) and Style # 06/10 (8:34).

Orange Ale

- Jump back up the ledges and continue towards the next tower. Before going through the hole at its bottom to reach its top, detour counterclockwise on the right side.
- On the right you will see a wooden platform with two crates (and a Yellow Paintbot) on it. Continue counterclockwise from here to find two boats, one of which has a Red Paintbot and a crate on it. Smash this crate to get Inspiration # 16/50 (246/480) (8:43).
- On the right of this boat there's an isolated ledge with a crate sitting on it, in the water. Jump and use the LT+A slam onto this crate to reach it and smash it, thus obtaining Inspiration # 17/50 (247/480) (8:44).
- Continue counterclockwise, but go back closer to the bottom of the tower. There is a wooden pier with a crate on it: smash it to get Inspiration # 18/50 (248/480) (8:49).
- Continue counterclockwise, but farther from the bottom of the tower, to see another ledge in the water. This one has Inspiration # 19/50 (249/480) (8:53) ready to pick up.
- Move on counterclockwise again, and you will fin a rather long wooden platform, with a few houses on its right side. Towards the end of this wooden platform you can find a Yellow Paintbot (just as reference) and, on the right, a billboard. There are also two crates you can smash on this platform; do so to get Inspiration # 20/50 (250/480) (8:59).
- The billboard we've just mentioned is somehow hiding a boat in the Clear Water behind it, and on this boat you can get Gallery # 03/08 (48/100) (9:01).
- From where the Yellow Paintboat was, if you look on the right you should also be able to see an isolated ledge with a cannon on it. On this ledge there's also a paintable tree and a crate. Smash the crate (the jump here is a bit tricky, and it's probably easier to jump from the last boat than from the wooden platform) to get Style # 07/10 (9:03).

- Fair enough, now you've mopped up this area and you can enter through the marked hole in the ground to reach the "orange tower".
- There's nothing important on the way to the Orange Hole (located at its top like the other ones), except the new (and last) kind of trap of the game, the "electricity panels". These panels will instantly deal some damage to you, but you won't need to get some Clear Water to recover from their damage (unlike the Ink and the hot platforms). The Haz-Mat (there's one on the way, later) protects you from them too.
- There is nothing worth mentioning inside the orange tower (one-time-only area) either. Just be careful with the enemies, as usual, and use the Transformation Engine when it's all done.

- When you're back outside, locate the usual cannon and use it to send Blob towards the next destination.
- Use the Z-Line where you'll land to reach the next Story Point.

Grape Escape

- You're at the bottom of the "purple tower".
- Proceed counterclockwise on the left side to find a few houses and some crates nearby. Smash the crates to get Inspiration # 21/50 (251/480) (10:54).
- Near these crates there's also a boat with two more crates on. Smash them as well to get Inspiration # 22/50 (252/480) (10:55) as well.

- Now reach the opposite side of this area (the right side). If you check the edge of the Clear Water you will see, at one point, a 90-degree-shaped turn of a waterfall. Help yourself by rotating the camera to find the correct spot. Anyways, if you drop down in correspondence of this 90-degree-shaped angle of the waterfall, you will land on more Clear Water, where Inspiration # 23/50 (253/480) (11:03) is located.
- From where you are now there's only one way to proceed, and this is by jumping down on more Clear Water on the left side. Do so to land somewhere close to the bottom of one of the "rainbow towers" (the "Secondary Sodas"), where you can easily spot Inspiration # 24/50 (254/480) (11:07) floating in the water.
- Proceed towards the right side of the Clear Water area around the bottom of this rainbow tower, and you will eventually spot a ledge near the edge of the water. On this ledge (there's a bunch of them actually, but you'll eventually find the correct one) is Gallery # 04/08 (49/100) (11:11).

- To make your way back to the bottom of the purple tower, use the jumper at the bottom of this rainbow tower to reach the tower itself.
- On the tower, locate the only Ink Stream left, and jump down from there to land in the Clear Water around the "purple tower".
- Now finally go inside one of the holes at the bottom of the purple tower to reach its top.

- As you climb up this tower there will be quite a few Spikeys, so make sure you get the Supercharge on the way to simplify your mission.
- Continue on some moving platforms located between hot platforms. Before proceeding past the last hot platform, stand on the last moving platform to be lifted down. On this lower level you will find Inspiration # 25/50 (255/480) (11:46).
- Then continue all the way to the top of the tower, and enter the Purple Hole (12:09).

- Continue inside this purple tower (one-time-only area) as it comes natural, until you reach a frozen section.
- Proceed a bit in this frozen area and you'll have to press a blue switch; do so.
- After pressing the blue switch you will use some jumpers to go up again. After the second jumper you're supposed to continue on the right side (where some Bomb Bots are), but first you want to land on the left side to get Inspiration # 26/50 (256/480)(12:49).
- Complete the puzzles with the assistance of the Haz-Mat Boost to go past some hot steams, so you reach the Transformation Engine at the end.

- Outside the tower, don't use the cannon this time. Instead, drop down from the top of the tower and locate the Purple Stream somewhere nearby. Follow it to jump downward (so you still land in the Purple Stream) in order to collect Gallery # 05/08 (50/100) (13:25).
- As you follow this path you will be approaching one of the rainbow towers again. From where the Purple Stream ends, go left to find three large pipes (purple, green and orange). Jump down between the purple and green pipes to land just about where the next Transformation Engine has spawned.
- Use the Transformation Engine.

Mocha Tower

- This is probably the most dangerous platforming area of the game (nothing too hard, don't worry; be careful though), so open your eyes and take your time to move safely. In particular, the "danger" is mainly represented by your path: it's made of timed platforms where you need to step on in the correct moment (they periodically move from the horizontal position, that you can use to pass, to the vertical position).
- The first set of platforms is rather easy, so you won't have problems continuing to the next Story Point. Ignore the Inspiration on the pipes on the right for now.

- Before doing anything else, find and destroy the Mortar up the path on the right side.
- Then drop down in the three Color Streams on the right side to get Inspiration # 27/50 (257/480) (13:51) from the purple one
- Use the orange stream to become Orange Blob, then grab the Style # 08/10 (13:53) nearby.
- Press the orange switch to open the path forward activating more platforms, while also activating more platforms backwards.

- Before continuing to the next area, you can now get the previously-ignored Inspiration # 28/50 (258/480) (13:58) by using the platforms you've just activated.
- Then proceed to the next area, this time ignoring a Style item on the right side (we'll get it later, just like the previous Inspiration).
- Destroy the two Mortars.

- Become Green Blob by soaking in the correct stream of color, then locate a large block of houses near the streams of colors. There's a Red Paintbot on a wooden ledge there, and you can use it to become Brown Blob for the next switch.
- Instead of going back to press the switch right away, climb up the roofs of this block of buildings to find Inspiration # 29/50 (259/480) (14:21).
- Then explore the rear of the large chimneys to find Gallery # 06/08 (51/100) (14:23) too.
- Now go back to the brown switch and press it.

- Before continuing, backtrack on the newly-activated platforms to get Style # 09/10 (14:36) (the one we ignored a moment ago).
- Go back to the brown switch now. If you look at the path ahead you will see that there aren't enough platforms to continue that way. You'll need to find another route: locate a ledge/block of buildings on the left side, and jump there to proceed.
- On a ledge here you will soon see, on the left, Style # 10/10 (14:44).
- On a wooden platform on the right, before climbing up the houses, there is also Inspiration # 30/50 (260/480) (14:47).

- Climb to the top of these houses and jump forward to reach another solid platform.
- On the right side of this platform there are some pipes. Move carefully on them to grab, by dropping down on more pipes, Inspiration # 31/50 (261/480) (14:54).
- Drop down some more to get Gallery # 07/08 (52/100) (14:55) too
- Go back on the upper pipes, then cross them to reach a platform on the right side of the area.

- From here you can easily drop down to get Gallery # 08/08 (53/100) (15:01), near a Life Pickup.
- Drop down another level to reach Inspiration # 32/50 (262/480) (15:25).
- Hop on the rooftops of the small block of houses in front of you to get Inspiration # 33/50 (263/480) (15:27) too.
- Near these houses there's also a Yellow Paintbot; keep it in mind since you will soon need yellow painting.

- Smash two more Mortars, then become Yellow Blob to press the final yellow switch.
- This will spawn a Transformation Engine -- activate it.

- Now you've activated two sets of moving platforms. Those on the right side will move in a way that can be used only to backtrack, so make sure you jump on those on the left side to continue towards the next Story Point!
- Use the Z-Line to reach the base of the "brown tower".

- Here you'll have to press a purple switch first, to activate a gravity wall and reach the upper levels.
- Then you'll need to become Brown Blob. On the left of the brown switch there's a Yellow Paintbot to use for this purpose, so slam it to get the correct color. On the same rooftops where this Yellow Paintbot is, you will also see Inspiration # 34/50 (264/480) (16:11).
- Press the brown switch. This will activate a jumper near where the purple switch was.
- Jump on the jumper to reach the upper part of this tower, and then enter the Brown Hole (16:25).

- Continue by your own inside this tower (one-time-only area), until you reach a Wrecking Ball Boost that you need to use to continue. At this point, take this Boost and follow the path. You will come across three spiked pistons on your way as Wrecking Ball.
- Time your movements to get past the first two pistons, but stop under the third piston. Let it push you down, so you reach Inspiration # 35/50 (265/480) (17:09).
- Proceed to the end of this tower as well, and use the final Transformation Engine to exit outside automatically.

- From the exit, jump down to the base of this brown tower (about where the jumper you used to reach the Brown Hole is). Look at the area around you to spot the large globe of the "purple tower". If you drop down from the platform at the base of the brown tower towards the purple tower, you will land on a small ledge (with a long yellow column in the middle of it) with Inspiration # 36/50 (266/480) (18:14).

At this point the timer has stopped, and you can complete the 14 Bonus Challenges to get up to Inspiration # 50/50 (280/480). Then mop up the Gold Medals and you will eventually be finished with this level. You should have no problems having more than 575,000 points to get the S-Rank too.

By completing this level you will unlock:

Soda Falls liberated in de Blob 2
"Blanc Cola Cannery" level completed
  • Unlocked by 159 tracked gamers (30% - TA Ratio = 1.82) 528

Level Seven - Inktron Collider (Hydro Station)

- Inspirations: 40 Total; 7 from Bonus Challenges; 4 missable (Inspirations # 07, 08, 18, 19)
- Galleries: 5 Total
- Style Bonuses: 9 Total
- S-Rank Score: 715,000 Minimum. Total Bonus Score available (7/7 Bonus Challenges + 9/9 Style Bonuses + 3/3 Gold Medals): 265,000. Minimum score required for S-Rank before completing the level: 450,000
- Video of the level

Short premise about this level: at one point to proceed you will need to free 200 Graydians minimum, so it's a good idea to work on the Liberations from the beginning.

Winter Gates

- You start in a large Ink Ice area. The Ink Ice will damage you, but thankfully there's a bunch of Haz-Mat Boosts here and there, and you won't have problems surviving.
- In particular, you start on a safe ramp. We can refer to your position as "South", and then look at the large Ink Ice area from here. We'll describe the first collectibles according to this arbitrary compass.

- Start by going West, and stop on the Clear Ice long platform to find the first Haz-Mat Boost. Take it, then head towards Southwest.
- As you go Southwest, kill the enemies on your way. The very first ones you defeat should give you Style # 01/09 (0:09).
- Continue Southwest (kill the enemies and liberate the Graydians on the way too) and you will come across two large ramps of Ink Ice with a bunch of Color Atoms on them. Past these ramps is a small area, on the left of which there's a ledge with Style # 02/09 (0:15).

- Turn around and proceed towards Northwest. As you go there will be a small ramp of Ink Ice near a Clear Ice passage. Run on the ramp to grab Inspiration # 01/40 (281/480) (0:24) mid-air, just above the Clear Ice path.
- Mop up the rest of the area until everything has been smashed/liberated. You'll be asked to return to the platform where you started, and press a purple switch.
- Before/after doing so, there's a last item to pick up. It's Inspiration # 02/40 (282/480) (0:52), located on the side path that you can see on the right of the platform with the purple switch, if you look at it from the Ink Ice area.

- Some gates will open after pushing the purple switch. Enter the new area, and detour on the left rooftops before continuing to the next Story Point.
- Past the roofs, just on the left side, you will find a hole in the ground. You need to melt the ice covering it first, simply by painting the block of houses to which this ice belongs (paint the chimneys too). When it's done, enter inside (1:06).

- Inside this hole there is a Gallery item on the left of where you land, but because of some air current you can't get to it at first.
- Adventure through the hole and push the switches as it comes natural. When it's be done, you'll have to exit from where you entered. Instead of using the cannon to exit right away, continue past it on the left to grab Gallery # 01/05 (54/100) (1:44).

- Outside again, activate the next Story Point.
- Paint the buildings orange, then press the orange switch on a roof. You'll be introduced the Graviton Boost, a very powerful weapon that we'll test soon.
- Before heading for the new toy, jump off the roof where the switch was (jump to the right) to collect Inspiration # 03/40 (283/480) (2:06) in mid-air.

- There are two Graviton Boosts you can use. One is on the rooftops that you previously painted to melt the ice and access the hole. Get that one first, and use it to clean up the enemies from around the hole.
- Use the same Graviton Boost again to defeat the enemies situated on the way towards the previous Ink Ice area.
- Then pick up the other Graviton Boost, and use it on the enemies sitting on the bridge closest to it. As you do so, you will also smash a crate on the left of the bridge, thus collecting Inspiration # 04/40 (284/480) (2:27).
- Cross the bridge where these enemies were and continue forward. Jump on the buildings on the left as you go to find and get Style # 03/09 (2:33).
- This last collectible is on a roof which continues with a Clear Ice pathway. Follow this high frozen path to find Inspiration # 05/40 (285/480) (2:34).

- Jump back on the ground and get the last Graviton you used. Use it to defeat the last two enemies left.
- Now that the area is clear, continue to the next Story Point.

- Your goal is to enter the local Police Station via Green Hole. Before that though, there's an item to pick up.
- On the left of the last Story Point you can see a small block of houses with hot platforms on it. The highest of the roofs (which has a billboard on one side) has the next Inspiration on it. To get there you need to jump off the roofs on its left (there's a Blue Paintbot on the roof from where you will jump). Do so to get Inspiration # 06/40 (286/480) (2:54).
- Enter the Police Station afterwards (2:57).

- As you probably guessed, it's the usual one-time-only area. From now on it'll be important to perform long jumps by gaining speed sliding on the ice first. The first of these long jumps is needed to get past the hot platforms on your way.
- There's an Inspiration # 07/40 (287/480) (3:01) to collect in a small alcove on the right side just after jumping down on the right of the first ice floor. If you miss it, there's a jumper at the bottom to go up again to get it. You will clearly see it on the way.
- Continue for a while, and you will automatically come across Inspiration # 08/40 (288/480) (3:10), collected when you're lifted up by a stream of air you will ride to continue.
- When it's all obtained, use the Transformation Engine at the end of this area to exit outside.

- Outside again, continue past the Police Station towards the next Story Point. As you go, you will proceed along a street which goes upward. Before heading for the Story Point (on the right), detour on the left to find a small portion of the walkway behind some large chimneys (which are behind the Police Station). In a corner you will see Inspiration # 09/40 (289/480) (3:25).
- Reach the next Story Point, and proceed on many hot platforms, through Bomb Bots, until you reach the first orange switch.
- Continue past this one to reach the red switch (there will be a Red Paintbot on the way, don't worry).

- After the red switch you'll have to liberate a few Graydians on the way to a Transformation Engine (that will later spawn). As you continue there will be more hot platforms on your way. Near these hot platforms, on the left suspended in mid-air, you will also see Inspiration # 10/40 (290/480) (3:51).
- In case you fall down after getting this item, you can quickly go back to the level of the last hot platforms by jumping and slamming the Red/Yellow Paintbots while airborne.
- One way or another, complete your liberation of Graydians, then defeat a few enemies and finally use the Transformation Engine.

- After the transformation, locate and use the cannon to shoot Blob towards your next destination.

Maximum Security

- As soon as you land after the cannon shot, break a sleigh on your left to find Inspiration # 11/50 (291/480) (4:18).
- Jump up the buildings on your right/behind you. Once you're on the top of the roofs behind the first position where you landed, look down (off the edge) to find Inspiration # 12/40 (292/480) (4:23) on a small roof near a large transparent pipe.
- You can also see an Inspiration in the transparent pipe, but never mind it for now.

- Reach the next Story Point. On the right of it you will see a block of houses. On the right of these houses you will find three crates: smash them for Style # 04/09 (4:28).
- You'll need to mix some orange paint to enter the next Orange Hole. There are no Red Paintbots around these parts, so you'll need a bit of backtracking to get it. Enter the Orange Hole when you're ready (4:40).

- One-time-only area, again; there are no collectibles inside, so just transform this place with the Transformation Engine at its end.

- Outside again, climb up the rooftops behind the last building where you were. Continue climbing more buildings on the right side until you reach Style # 05/09 (5:17).
- Jump down on the right from this item, and locate a Ink-Iced dead end somewhere on the level of the street. On the Ink Ice is Gallery # 02/05 (55/100) (5:19).

- Now you can reach the next Story Point, on the other side of the area.
- Before completing the next task, Charge at the four Ink-items around you to recover Inspiration # 13/40 (293/480) (5:28).
- From here, ignore the story tasks again and proceed forward on the left side. Not far from the last collectible, on a boat on your left, you will see a lonely crate. Smash it to get Inspiration # 14/40 (294/480) (5:29).
- Continue with the story tasks now, and paint the buildings with orange paint. While doing so you can't help noticing Inspiration # 15/40 (295/480) (5:38) between the buildings you have to paint. Use the wall-run and jump off the wall-run to get it.

- Once you continue past the blocks that you just painted orange, there will be a fork (left/right).
- To continue with the story you have to go right, but detour on the left side and follow the path all the way to a dead end to find Inspiration # 16/40 (296/480) (5:57).
- Continue on the right side then, and jump on some ledges on the left as you go, so you can collect Style # 06/09 (6:02).
- Jump from here to enter the Yellow Hole (6:06).

- You'll be in the usual one-time-only area, with no collectibles inside. Break through it and use the Transformation Engine at the end.

- Once you exit outside, there will be a high pathway with a bunch of Color Atoms that will take you all the way to the next Story Point; follow them.
- Before reaching the Story Point though, detour on the right side, hopping off some rooftops to continue following more Color Atoms. Slam the Yellow Paintbot on the way, so you become Green Blob for the upcoming tasks.
- The Color Atoms will lead you to another sleigh; smash it to get Inspiration # 17/40 (297/480) (6:51).

- Jump back on the roofs and reach the next Story Point. From there, enter inside the Green Hole of the next building (7:04).

- In this place, which is a one-time-only area, you will naturally come across Inspiration # 18/40 (298/480) and Inspiration # 19/40 (299/480) (7:18), one after the other, while surfing on the Ink Ice at the bottom level. You must go there to press a switch, and they're in plain sight.
- After a short while you'll be told to defeat 12 enemies. There's a handy Graviton Boost on the far left end that you can use to make the fight much faster and easier.
- Use the Transformation Engine afterwards.

- Reach the next Story Point. It's now that you're told to liberate a total of 200+ Graydians in order to proceed. Your Compass will guide you to find them easily, but there are some items to grab in this last large frozen area.
- From the last Story Point, stay on the left side and slide down the path. At one point you will see a frozen ramp with a bunch of Color Atoms.
- Jump on the buildings on the left side just past this ramp, and continue jumping on some ledges on the left. You will reach Gallery # 03/05 (56/100) (8:44).
- Continue further down the frozen path, standing in the middle of it. At one point, just in the middle of the frozen ice, you will find a small block of houses with Style # 07/09 (9:00) on their roof.
- Go left from this last item to find a jumper on a small ledge. Use it to enter inside a short transparent pipe and collect Inspiration # 20/40 (300/480) (9:02).
- The pipe will take you to about the area of the Police Station. Jump back down on the frozen path, and continue further on.

- Stick to the left side again, and go all the way to the end of the area to find the last block of houses. Climb up them to find Inspiration # 21/40 (301/480) (9:34).
- Climb up more roofs of this block to get Style # 08/09 (9:37).

- Turn around and start sliding backwards. The first houses on your left (previously this was your right side) have Style # 09/09 (9:54) on their highest roof.
- Jump back on the ice, and continue backtracking while staying on this same side (left now, previously right). You will soon come across another jumper. Use it to enter another transparent pipe (10:06), which will automatically take you to Inspiration # 22/40 (302/480) and Inspiration # 23/40 (303/480). The second one is the one that you might have seen earlier, if you remember, while collecting another Inspiration.

- That is all for this area: continue your Liberation activity if you don't have enough Graydians, so you can complete the current task.
- Reach the next Story Point, and follow the events by killing a bunch of enemies.
- When they're all dead, use the Z-Line on the ground to reach the top of the next building, where its Yellow Hole entrance is (11:18).

- Inside this last one-time-only area there are no collectibles to pick up. It's a bit long, but you will eventually use its Transformation Engine.

At this point the timer has stopped, and the Bonus Challenges are available as usual. There's a few items left to get before then though.

- From where you are after the last transformation, don't jump off just yet. Instead, go around the platform where you are to findInspiration # 24/40 (304/480) (12:43).
- From here you want to jump off on the right side to land barely below, on a large vertical platform, from which you can jump to get Inspiration # 25/40 (305/480) (12:49) in mid-air. Should you fail, use the Z-Line to go back up and try again.

- After landing on the ground, explore the Clear Water behind the tall building where you entered last. To the far right you will find a ledge with Gallery # 04/05 (57/100) (12:54) on it.
- Turn around from here, and continue towards the previous tall building again. On the left as you go you will see a jumper: use it to automatically get Inspiration # 26/40 (306/480) (13:00) in mid-air.

- Return in the large frozen area. From the tall building, move on and look on your immediate right to find some crates to smash. Do so to get Inspiration # 27/40 (307/480) (13:03).
- Jump on the jumper attached to the wall on the left, and follow more jumpers around this canyon to automatically get Inspiration # 28/40 (308/480) (13:07). Keep using the jumpers after getting this item, so you collect a bunch of Color Atoms and get to the other end of this area.

- At the end of the line you'll be back on the street. From where you land, go left and make an effort to recognise the area. You want to return about where the first sleigh you smashed was (where you landed after using a cannon), not far from here.
- When you find the spot, climb up the roofs and follow the high pathway on the right side. You will soon come across a broken spot of this highway. From here you can wait until an air-car passes by, and then hitch a ride.
- The air-car from here will take you automatically to Inspiration # 29/40 (309/480) (13:33), which is floating in mid-air.
- Stay on the same car for another while, but be ready to jump on your left onto a solid platform when you come across it.
- From this other platform you can wait for another air-car which will continue the ride all the way to the other end of the canyon. As soon as it turns around to complete its route you'll be able to see Inspiration # 30/40 (310/480) (13:49). You probably won't collect this automatically on the ride, so you'll need to jump off to get it.

- Either way, jump off the air-car after this other item, so you land on the water again.
- Proceed forward a bit after landing, and locate a small island in the middle of the water, where a Purple Pool is. On this same island you will find also some spiked crates. Charge at them to get Gallery # 05/05 (58/100) (13:54).
- Continue forward from here, and stay on the right side. You will soon find another bunch of crates (two groups of them) that you can smash to get Inspiration # 31/40 (311/480) (14:02). For reference, the crates we're talking about are near a Red Pool.

- Now go back to where you hitched the first ride on the air-car, and ride it again to be taken again to that solid platform where you waited for the second connecting air-car.
- Not far from this platform, on your right, there will be a huge waterfall. Drop down from its upper edge to collect Inspiration # 32/40 (312/480) (14:29).

- There's just one item left to pick up, but you might as well wait until you go in its area while completing Bonus Challenges. Anyways, its position is behind a small waterfall. Remember the Graviton Boosts? Remember the second one we used, to wipe out a couple of enemies on a bridge, also collecting an Inspiration from a crate in the explosion of the Graviton? The waterfall we're talking about is just on the left of this bridge: go there to get Inspiration # 33/40 (313/480) (14:38).

That's all for this level: complete the 7 Bonus Challenges to go up to Inspiration # 40/40 (320/480). Then get the three Gold Medals.
If your score is at least 450,000 points, talk to Pinky to finish the level. If you don't have such score, there's a lot of Color Atoms everywhere in this level (particularly in the previously frozen areas), so get those to boost it up.

By completing this level you will unlock:

Hydro Station liberated in de Blob 2
"Inktron Collider" level completed
  • Unlocked by 144 tracked gamers (27% - TA Ratio = 1.91) 528

Level Eight - Blanc TV Factory (House of Fun)

- Inspirations: 40 Total; 8 from Bonus Challenges; 1 missable (Inspiration # 29)
- Galleries: 8 Total
- Style Bonuses: 10 Total
- S-Rank Score: 725,000 Minimum. Total Bonus Score available (8/8 Bonus Challenges + 10/10 Style Bonuses + 3/3 Gold Medals): 280,000. Minimum score required for S-Rank before completing the level: 445,000.
- Video of the level

Factory Gates

- Near where you start there is a hole in the ground. Ignore it for now: it's an optional area without primary collectibles, although it contains 10 Graydians that you will later need to liberate for the respective Gold Medal.
- Activate the first Story Point. You'll be asked to paint some buildings of red first, then a few more of orange on the other side of Ink Water, as well as liberating the Graydians coming out of these buildings and destroying (by Charging) a few small inky turrets.
- First, paint the nearby buildings of red and liberate the Graydians.
- Before proceeding towards the orange houses, from the red houses you can see that the platform where you're standing continues on the left side. Go there, and climb up the ledges to continue.

- As you continue you will see a switch on your left, and more ledges/buildings on your right. Climb up on the right first, so you can reach Style # 01/10 (0:19).
- Jump back down, and before pressing the switch look on your left. You will notice an isolated platform where Inspiration # 01/40 (321/480) (0:22) is. While you're here you might as well paint the tree branch coming from the rock wall (if you still have your color on).
- Either way, jump back to where you came and press the switch now. This will activate a gravity wall.
- Move on the gravity wall, paying attention to some Ink Waterfalls (just one actually) on the way. You can press A to jump past these waterfalls (which are like rivers, with the inverted gravity) and come out of there clean. This will also allow you to collect Inspiration # 02/40 (322/480) (0:26).
- Proceed all the way to the end of the gravity wall. You will land on a platform where a few houses are, and Style # 02/10 (0:29) is on the top of one of them, in plain sight.
- Continue on more rooftops from here, and smash every crate you find. Inside the crates on the higher roofs you will find Gallery # 01/08 (59/100) (0:33).
- Keep following more rooftops to come across Inspiration # 03/40 (323/480) (0:39) on a smaller one.

- Jump down on the right from here. You will land on the part of the area where the orange buildings are. Before going to paint them though, you should also see another switch on the ground, just about where you landed (there's a Red Paintbot nearby).
- Press this switch to activate another gravity wall. If you follow it all the way to the top you'll go back to where you jumped from. If you stop mid-way, when you see a platform on your left, you will reach Inspiration # 04/40 (324/480) (0:46).
- Now continue with the story-related tasks. You will also come across a couple of Hypno Discs; their correspondent TV Sets are within your reach, so try to locate them and smash them to simplify your life.

- When it's all done, continue to the next Story Point. The "cycling/switching Elite" enemies will now be introduced to you. These annoying folks will periodically change their "color affinity". In particular, some of them can switch between Red, Blue and Yellow, while others can switch between Purple, Green and Orange. The best thing to do is probably just waiting for them to change their color instead of changing yours accordingly. By the time you get another color they will have probably changed their affinity again. Just avoid waiting, say, as Purple Blob if you see that they have a red affinity: they will become blue and yellow and then red again (and so on) eventually, but they won't become any of the secondary colors (purple, orange, green). None will be brown, in case you wonder. Finally, they have more chances of changing their color affinity if you're hidden somewhere else, because if they attack you they often won't be able to switch color.
- Defeat them all and a Transformation Engine will appear. Use it to clear up this place.

- After the transformation a jumper will appear on the right of where you are. Before using it, detour on the lower levels on the right side (jump down to the right) to find, somewhere far on the right near the rock wall, a hole in the ground. Enter inside (1:48).

- Inside this hole there is a large rotating gear which has Color Atoms and collectibles on it. On the right, on the ground, there's also a cannon you can use to shoot Blob up the gear and collect the items more easily.
- In particular, you want to aim at least for Style # 03/10 (1:52) and Gallery # 02/08 (60/100) (1:56).
- Exit the hole when you're done.

- Back outside, jump on the bottom platform and reach its right-most end, where a Blue Paintbot is (for reference). From this platform, face the large wall of rocks, and locate a couple of small waterfalls coming from it. Near one of the waterfalls you will find, floating in the water, Gallery # 03/08 (61/100) (2:09).
- Then continue in the water towards the right. Also in the water, near a bunch of seaweed, you will see Inspiration # 05/40 (325/480) (2:11). You might be able to see a hole in the sand at the bottom of the water, but you can't do anything to reach it right now, so just ignore it.

- On the left of this last collectible is a platform with a Yellow Paintbot (just for reference) on it. There's also a switch on this platform: push it to activate another gravity wall.
- Follow the gravity wall all the way up (nevermind about two water streams that will clear your Blob) and you will automatically come across Inspiration # 06/40 (326/480) (2:14).
- At the end of the gravity wall you will be on a platform with a bunch of houses on your left. Climb up them and follow the roofs to the left to find Style # 04/10 (2:24).
- Jump farther left on more houses. From these other houses, on your left you should see a billboard attached to a wall. Wall-run on this billboard to reach more buildings on the left, where Inspiration # 07/40 (327/480) (2:28) is.

- That's all for this area for now: reach the previously-ignored jumper (on the right of where the Transformation Engine was) to continue to the next area (2:31).

- You will be inside a 2D area. Continue on the only possible way, but keep in mind that you want to have Brown Blob by the end of the level, and you will come across a Blue Paintbot first, then a Yellow Paintbot, and then a Red Paintbot. If you, say, enter as Red Blob, smash the Blue Paintbot twice to become Blue Blob before continuing.
- You will find the Yellow Paintbot after riding a rotating gear to continue on the way to the right.
- At one point there will be three small rotating gears, and you'll need to time your jumps from the lower to the upper ones in order to continue on the right.
- After jumping off the last of them, defeat the three enemies and continue on the right to drop on the lower level. Here you will find the Red Paintbot, as well as a Z-Disc and a jumper. Ignore the jumper, become Brown Blob, then use the Z-Line to reach the highest levels, where Gallery # 04/08 (62/100) (2:56) is.
- Jump on the left from the last item, and you will find an optional brown switch: push it to activate a gravity wall (ceiling, actually). Follow the gravity surfaces to reach Inspiration # 08/40 (328/480), Inspiration # 09/40 (329/480), Inspiration # 10/40 (330/480) (3:00).
- Make your way back to where the Red Paintbot was, and now use the jumper to exit outside.

Three Towers

- You will land in a quite huge area with three towers and a rotating fan in the middle, which can take you to either of the towers. You start on one of them by default (the "main production tower").
- Continue to activate the next Story Point, and climb up the tower all the way to the top. As you continue you will naturally come across Inspiration # 11/40 (331/480) (3:34).
- Keep following the path, eliminating the enemies on the way. At one point you will see a switch (which activates a gravity wall) and three crates on the right (as well as a few Blancs on the left). Under the crates is an optional hole: it doesn't have any collectibles, but it will lead you to the liberation of 8 Graydians. You can leave this task for later if you think you can't afford the detour now.
- Either way, continue up the gravity wall. You will reach a larger area with quite many lasers and a Hypno Disc hovering above you (its TV Set is breakable with the usual slam). In this same area, in correspondence with the lasers which turn on/off periodically, you can also see a few Color Atoms and Inspiration # 12/40 (332/480) (3:55).
- This is all for this tower: reach its top, defeating more Hypno Discs (via TV Set destruction) and switching Elite enemies until you spawn the Transformation Engine on its highest roof. Operate it once it's available.

- On this high level a jumper and a transparent pipe have appeared. You can use them as a shortcut to reach the bottom of the tower. Otherwise just jump down (it's easier via pipe though).
- Either way, from the bottom of the current tower you can reach the rotating fan in the middle of the empty central area.
- Let the fan rotate clockwise once, so it takes you to the tower on your left.

- This is the "quality control tower". Continue on the right side, but don't jump up the roofs yet.
- Instead, from the far right end, you should see some crates on a platform ahead of you. You can use the wall on your left to reach that platform, and then the crates. Continue on the platform where they are to reach Inspiration # 13/40 (333/480) (5:21).
- Wall-run back, then continue on the roofs and then on a conveyor belt. Time your movements to get past a couple of pistons that will try to push you down off the edge.
- After the first two pistons there are two more pistons. Instead of continuing, drop down on the right side to reach another "hidden" platform, where Gallery # 05/08 (63/100) (5:36) is.
- Jump back up, continue past the other two pistons and use a switch to activate a gravity wall.
- Go up the gravity wall to reach a large area with a square-shaped spiked-floor and a Hypno Disc hovering around. Destroy the TV Set related to the Hypno Disc, then break the crates here and there to eventually reveal a hole under some of them. Enter inside the hole (5:50).

- This hole is quite a dangerous place if you're not careful. There will be many spiked pistons trying to splat you on the ground, and they will succeed if you don't take your time to move carefully.
- Follow the natural way inside this 2D area, and at one point you will jump up a conveyor belt where more spiked pistons are found. Under one of these pistons you will clearly see Inspiration # 14/40 (334/480) (6:09). Again, be careful and you'll get it no problems (you don't take much damage if you barely touch the spikes of the pistons; the problem is only if they crush you on the ground).
- Complete the liberation of the Graydians while you're here, then exit the hole.

- Continue up the tower, possibly paying attention to some air fans that will occasionally try to push you off the edges.
- You will soon come to an area where you have to slam four enemies. In this area there's also a Clear Water point (fountain, whatever), for reference. There are small buildings as well. On the left building's roof there is Style # 05/10 (6:47).
- Keep climbing up the tower now, and you will soon have to use a moving (horizontally) platform. As you ride it you can't avoid noticing Inspiration # 15/40 (335/480) (6:52) -- manually jump to grab it in mid-air.
- Continue another bit on the tower and you will come across Inspiration # 16/40 (336/480) (6:58), in the middle of a square-shaped spiked-floor (there's also a Hypno Disc and its TV Set somewhere here).
- You will soon reach the top of the tower afterwards. Use the Transformation Engine at its top to complete this portion of the level too.

- There will be another jumper and transparent pipe after the transformation. Use them to reach the bottom of your current tower, then ride the rotating fan in the middle of the area again to be taken to the third and last tower.
- This is the "packaging tower". Continue on the only possible way, until you come across the first moving (up/down) platform. Instead of riding it, jump below it.
- You will land on a solid platform, on the left of which are Inspiration # 17/40 (337/480) and Gallery # 06/08 (64/100) (7:58).
- Jump back up and move on. You will soon use a gravity wall to continue on the right. While on this gravity wall, collect Inspiration # 18/40 (338/480) (8:12) on the way.
- Keep moving, and you will reach an area where on your right there will be a bunch of crates, while on your left are some boxes with Style # 06/10 (8:22) on.
- Smash the crates on the right to reveal another hole, then enter inside (8:24).

- This area is safer than the previous one, but still watch out for the ink sprays here and there. You will naturally come across Inspiration # 19/40 (339/480) (8:43), just before slamming the last few Graydians.
- Exit the hole afterwards.

- There's nothing else important on this tower: climb up all the way to the top, where the Transformation Engine is.

- After the transformation, reach the bottom of your tower (there's the usual jumper/transparent pipe as shortcut from its top).
- Ride the rotating fan once again to reach the newly-spawned Transformation Engine. This will stop the rotation of the fan in a convenient way to reach every tower, and a switch in the middle of the fan will be added to use it as an elevator to ride up and reach the next area.

Skydock

- Jump on the rooftops in front of you, then continue on more roofs on the left. You should easily see Inspiration # 20/40 (340/480) (10:12).
- You may not see this other item as easily as the last one, but there's also Gallery # 07/08 (65/100) (10:10) behind the chimneys on this same roof.

- Continue to the next Story Point. The next area is quite huge but straight-forward, and getting the items won't be a problem.
- Start by going left, clockwise, around the main complex of buildings in the middle. You will find Style # 07/10 (10:24) on a small roof.
- Jump on the conveyor belt next the last item, and wait until some boxes come out of it. Jump on the boxes, then wait for them to take you to the other end of the conveyor belt, from where you can jump and then slam (A and then LT+A) on a Yellow Paintbot to land on a higher platform.
- While doing the slam-jump you should automatically get Inspiration # 21/40 (341/480) (10:34). If not, try again.
- Press the yellow switch on this higher platform.
- Then drop on the other platform below this one. There will be a couple of crates here: smash them to get Inspiration # 22/40 (342/480) (10:36).
- From here you will easily spot the next collectible on your way to the next switch. You'll have to jump on a couple of boats, and on the second one is Inspiration # 23/40 (343/480) (10:43).
- Keep going on and use a gravity wall to reach a higher platform, where the orange switch is.
- Near the orange switch is also Style # 08/10 (10:48).
- Press the orange switch if you haven't already, then drop down to the conveyor belt below, getting Inspiration # 24/40 (344/480) (10:50) mid-air as you drop down.

- Continue clockwise around the main complex of buildings in the middle. You will soon find, on another small roof, Style # 09/10 (11:03).
- Jump on the conveyor belt near this last item, then reach the higher platform with a slam-jump on the Blue Paintbot on it. You should get Inspiration # 25/40 (345/480) (11:05) automatically as you jump (if not, drop down to get it, then jump again).
- Press the blue switch.
- Drop down the other platform below yours to find some crates to smash. One of them will earn you Inspiration # 26/40 (346/480) (11:11).
- Keep going with the déjà vu and get Inspiration # 27/40 (347/480) (11:15) on the boat ahead of you (the first one, for a change).
- Proceed up the next platform and press the green switch.
- Drop down from here to collect Inspiration # 28/40 (348/480) (11:32).

- Reach the next Story Point to find the first Elite who switches between secondary colors. Take him down, then press the red switch to continue.
- Pressing the switch will activate the movement of a small crane that will move a platform left/right to let you continue.
- Follow the way to eventually reach the top of these buildings, where a Green Hole is. Enter inside (12:24).

- A one-time-only area, at last! This place is dangerous, since you'll have to shoot Blob as a cannon ball to get through spiked pistons that will try to smash you to the ground too. Be careful and time your actions.
- As you continue, you literally won't be able to avoid Inspiration # 29/40 (349/480) (12:55).
- Continue through the rest of the area all the way to the final Transformation Engine.

At this point the timer has stopped and the Bonus Challenges are available. After doing a couple of them you will also unlock an optional cave (2D area) and a Wrecking Ball that you can use to access a hole at the bottom of the sea. Both of these locations (the cave and the hole) will have collectibles available too. Keep in mind that your Compass in this level will make an exception to the usual rule of showing the closest Bonus Challenge. As a matter of fact, it will only show you the challenges of the area where you are. In other words, if you complete the challenges of Factory Gates but you still haven't completed the other ones (Three Towers/Skydock), you won't see them on your Compass until you get in those areas. Fast-travel (talk to Pinky, reply "No" when it asks you if you want to leave, then choose your destination) will help. First of all, warp to the Factory Gates area.

- Pinky here will be located just where you started this level. From there, go left as you did at the beginning of the level, and climb up the first houses you come across to access the first Bonus Challenge. Complete the easy required task to unlock an optional cave, as well as getting Inspiration # 30/40 (350/480).
- The cave is accessed from the platform where, if you remember, there was an Inspiration that you obtained after activating the second gravity-wall switch. Go inside (14:15).

- You'll need to press a green switch later, and you will come across a Blue and a Yellow Paintbots on the way.
- Proceed through the cave, and ride up the first elevator you come across. It will take you to a cannon that you can use to reach Gallery # 08/08 (66/100) (14:32).
- On the same platform of the last item, continue on the left to find and press the optional green switch.
- This will open a hole in the ground. Drop down on the left of the switch, and continue on the right from where you land to fall in the hole in the ground.
- Follow this path to the bottom and then to the left to reach a bunch of Color Atoms and Inspiration # 31/40 (351/480) (14:39).
- Go back up and continue on the right to exit the cave.
- You will end up in the Three Towers area, outside of a transparent pipe. Go back in this transparent pipe (14:52), apparently just towards where you came from. You won't land where you exited the cave though: instead, you will follow a long transparent pipe and end up on the other exit of the cave (the entrance, actually). On the way there, during your free trip through the transparent pipe, you will get Inspiration # 32/40 (352/480) (14:55).

- Now head for another Bonus Challenge of the Factory Gates area. In particular, reach the right side of the area, where you should remember another switch that turned on a gravity wall.
- Complete this other Bonus Challenge to get Inspiration # 33/40 (353/480). A Wrecking Ball Boost will appear on a platform after the completion of this challenge.

- Use the Wrecking Ball to get in the water. You want to go where, if you remember, you got an Inspiration earlier on. That Inspiration was in the middle of seaweed, and at the bottom of the water there was (and still is) a hole. That's where you want to enter (15:41).

- Inside this hole you will immediately find another Wrecking Ball. Use it to reach the deepest portions of this watered area, and fall in a hole in the passage when you can't go any further on your right. This will take you to the deepest level, where Inspiration # 34/40 (354/480) (15:51) is.
- Then wait for the Wrecking Ball effect to vanish, and float your way up.
- You will come across a Red Paintbot (for reference). On the right there is another Clear Water area, with a rotating gear. Let the gear rotate until it brings you Style # 10/10 (15:59).
- Exit the hole.

Now go ahead and complete the last Bonus Challenges. There are two more in the Factory Gates area, one in the Three Towers area, and three more in the Skydock area -- get them all to collect up to Inspiration # 40/40 (360/480). Get the Gold Medals afterwards. Remember that there are two holes in the ground that you may not have visited: one is just on the platform where you originally started the level, while the other one is on the way up to the first tower in the Three Towers area. The correct tower is the one that, from the "Pinky spot" on the fan, is reached if you go left on the fan itself.
Make sure you have at least 445,000 points before leaving the level (should be no issue).

By completing this level you will unlock:

House of Fun liberated in de Blob 2
"Blanc TV Factory" level completed
  • Unlocked by 140 tracked gamers (27% - TA Ratio = 1.94) 528

Level Nine - Prison Zoo (Orbital Habitats)

- Inspirations: 50 Total; 16 from Bonus Challenges; 3 missable (Inspirations # 09, 10, 33)
- Galleries: 8 Total
- Style Bonuses: 9 Total
- S-Rank Score: 975,000 Minimum. Total Bonus Score available (16/16 Bonus Challenges + 9/9 Style Bonuses + 3/3 Gold Medals): 355,000. Minimum score required for S-Rank before completing the level: 620,000.
- Video of the level

Greenhouse

- From where you start, go around the rock in front of you to find Inspiration # 01/50 (361/480) (0:03).
- Climb up the ledges to get on the top of them and cross a small wooden bridge to reach the next rock. Drop down on the right from here to find the entrance of a cave, about where a Life Pickup also is. Enter inside (0:09).

- Inside this cave, push a green button and slam the ground to reach the bottom level. If necessary, on the right of the bottom level you will find a Supercharge. Use it to break through a couple of barricades on the left and become Yellow Blob.
- Supercharge through the yellow turnline to raise Clear Water.
- At the top of the ride, go right to find a bunch of Color Atoms and, in plain sight, Inspiration # 02/50 (362/480) (0:30).
- Climb up on the right to reach the upper level, then drop down on the left side. As you drop down, you will get a bunch of Color Atoms. There is, however, a small alcove on the right side of the path where you descend. In that alcove you can see Gallery # 01/08 (67/100) (0:29). In order to reach it you can try to attach Blob to the left wall as you descend, and then wall-jump from there to the alcove. Alternatively you can just collect all the Color Atoms first, so a door opens on the left part of the upper passage, and then jump from there to the alcove.
- Anyways, once these two items are collected you can exit the cave. To do so, go on the upper path again and proceed past the hole in the ground (where you fell down to get the collectibles) to return to the entrance.

- Back outside, smash the Blue Paintbot on the way so you become Blue Blob (you got a washing with Clear Water as you exited the cave).
- Activate the next Story point and continue to smash the next Yellow Paintbot too, so you can become green and smash a button of this color to continue.
- As you go for the green switch, before jumping to it, there will be Inspiration # 03/50 (363/480) (0:51) on your right.

- Continue in the next portion of the area, where a bunch of enemies are. On the left you can climb up a few rooftops. Do so to reach Gallery # 02/08 (68/100) (0:57).
- Proceed inside a geodesic dome (just "geo-dome" from now on). After a short cutscene, before following the Story Point to the center of this area, smash a few crates on the right to get Style # 01/09 (1:04).
- Reach the next Story Point and locate the marked hole in the buildings. Enter inside of it (1:13).

- Inside, walk right from the entrance to fall to the bottom level, near a Red Paintbot.
- Break through the weak wall on the left side (Charge at the wall) to find a "secret" area with a jumper. Use the jumper to raise in the air and collect Style # 02/09 (1:17).
- By using the same jumper you can see an alcove on the left side too, but you can't reach it directly with a jump. Instead, jump and attach Blob to the right wall (close enough to be reached, unlike the alcove), and wall-jump off the right wall to reach the alcove and get Inspiration # 04/50 (364/480) (1:18) -- second and last time you'll need this trick to get an item.
- Continue with the local events, and you will automatically collect Inspiration # 05/50 (365/480) (1:31) as you fall through another hole in the ground, near where a Blue Paintbot and a blue switch are.
- Press the blue switch to lower the level of the water. Then use the jumper to go back up. You will see a Red Paintbot on the left and a Yellow Paintbot on the right: smash the red one to become Purple Blob (you'll need this color soon).
- Proceed right afterwards, and use a Z-Line to go up. Continue to the right and ignore the jumper you come across. Instead, Charge at the purple turn-line on the right to open a door to a secondary passage, where you will find Gallery # 03/08 (69/100) (1:48).
- Exit this hole using the jumper previously ignored.

- Outside, activate the next Story Point, which will ask you to kill a few enemies here and there.
- On the left side of the same block of houses where you are, on the ground you can see a Blue Pool (as reference). On this same side, if you jump off the higher (not highest) rooftops, you can get Inspiration # 06/50 (366/480) (1:59). It's a bit hidden, on the left side of a high rock pillar.
- Defeat the enemies you come across, and locate a Yellow Pool at the bottom of another block of houses somewhere in the area. There are some crates on the roofs of this block of houses, and one of them will earn you Inspiration # 07/50 (367/480) (2:18).
- Defeat all the enemies (there's a primary color switching Elite on the central platform) to continue.
- Press the following yellow/blue switches to advance with the story.
- Use the Transformation Engine.

- Reach the next Story Point, near the Yellow Pool. You'll have to enter two towers, the first of which via Yellow Hole.
- Before entering the yellow-hole tower you will certainly notice Inspiration # 08/50 (368/480) (3:03) in front of it. Jump to reach it.
- Jump back to the grassy area, and this time aim for the Yellow Hole of the tower to enter (3:10).

- This is a one-time-only area. As you continue you'll have to use a Wrecking Ball Boost to reach a Yellow Paintbot with which you can mix green painting.
- Instead of proceeding all the way through the spiked pistons (while acting as Wrecking Ball), go left when you can see a breakable wall to find a "secret" area with a bunch of Color Atoms as well as Inspiration # 09/50 (369/480) and Inspiration # 10/50 (370/480) (3:22).
- Complete the rest of the level to use the Transformation Engine at its end.

- Outside again, you'll have to enter the other tower on the right through an Orange Hole.
- Do so (enter the tower) and transform it with the Transformation Engine at its end -- it's a one-time-only area, but there's nothing to pick up inside.

- After this other transformation there will be a new jumper available on the upper ledge, just below a transparent pipe. Use the jumper to be taken all the way to the second geo-dome.
- Reach the next Story Point in the second geo-dome.

- From where you landed (which is close to the Story Point), on the left side there will be some crates you can smash to get Inspiration # 11/50 (371/480) (4:29).
- Climb up the nearby buildings to reach the red and orange switches; press them.
- Use the Z-Line near the orange switch to quickly reach the other two switches.
- On the same platform where the blue and green switches are you will see a crate. Smash it to get Inspiration # 12/50 (372/480) (4:48).
- Press the blue and green switches to continue with the next story events.

- You'll have to defeat a quite large amount of enemies afterwards. As you do your job you will probably come across the next two collectibles.
- Locate the block of houses closest to the platform where the blue and green switches are. On their rooftops you will find Style # 03/09 (4:59) on one side, and Gallery # 04/08 (70/100) (5:03) on the other side.
- When all the enemies have been defeated, a new hole will be available on the ground: enter inside (5:19).

- Complete the main tasks inside this hole, pressing a yellow, orange and red buttons.
- Once it's all done, drop to the bottom level (where the yellow button was) if you aren't already there.
- Continue to the right past the yellow button to find a hole in the ground (the hole wasn't there before pressing the three buttons). After falling down, explore the left side of this hole to get Inspiration # 13/50 (373/480) (5:49).
- Use a couple of jumpers to return on the level of the yellow button, and this time continue on the right past the hole where you just dropped down. You will come across a Z-Line (which you might have used earlier too) that will take you to a new Z-Line (just on the left of where the first line ends) which became available after pressing the three buttons. Use this new Z-Line to reach the upper platforms, where Gallery # 05/08 (71/100) (5:57) is (you probably saw it earlier too).
- Exit this hole when it's all done.

- Outside, from where you will be after a short cutscene, proceed counterclockwise. You will soon come across the hole through which you entered the last area, and then (continuing counterclockwise) you will find a new Z-Disc. Use it to follow this new Z-Line and grab Inspiration # 14/50 (374/480) (6:12) in mid-air automatically.
- Use the Transformation Engine to complete the events of this portion of the level.

- Reach the next Story Point. After the short talk with Pinky, go right and drop off the edge of the street to land on the lower ledges. here you will find Inspiration # 15/50 (375/480) (6:31).
- From here, jump on the platform in front of you to collect Inspiration # 16/50 (376/480) (6:33) too.
- You can go back up by using a couple of switches at the bottom of some buildings on this same platform (either left or right), since they will activate a gravity wall taking you directly to your enemies.
- Anyways, defeat the four switching Elites (be patient) and press the two required switches to continue with the story.
- Locate and use the Transformation Engine that spawned.

- Use the Z-Disc on the ground and follow the Z-Line to the next area.

Tropical Eco-Dome

- After the end of the Z-Line you will be in the third geo-dome. Complete the story-related tasks here by killing four Heavy Inkies.

- Activate the next Story Point then. You'll have to press a couple of red switches, for a start.
- Then you'll be asked to paint some buildings of a specific color. At the top of the buildings you have to paint orange (which should be the first ones you paint, by the way) there's a high ledge, with a few enemies and Inspiration # 17/50 (377/480) (7:52) on.
- Paint the purple rooftops next, then the red and blue ones. While painting the small-roofed buildings of blue, if you didn't see this item earlier, you will easily find Style # 04/09 (7:37).
- Finally press the orange switch that will appear to complete the current task.

- Go towards the next Story Point. Past it, in the water, is the high ledge where the last Inspiration was (with the purple/orange buildings on its sides). At the bottom of that high ledge/rock, in the water, is a waterfall with Inspiration # 18/50 (378/480) (8:32) floating in the water at its bottom.
- Defeat the three Shepherds enemies and press the brown button on the upper platforms that will spawn.
- Use the Transformation Engine that will appear at the end of this section to complete it.

- Go towards the next Story Point. You will come across a red switch near a high rock/ledge. Press it (as Red Blob) to activate a gravity wall: use it to reach the top of the ledges and get Inspiration # 19/50 (379/480) (9:10).
- Follow the gravity wall all the way right and then to the bottom levels. You will land on a wooden platform with two piers nearby. On the piers are three crates, and one of them contains Inspiration # 20/50 (380/480) (9:16).
- Proceed forward, and climb up a few ledges on the left immediately as you go to reach (watch out for the Bomb Bots as you go, by the way) a ledge with Inspiration # 21/50 (381/480) (9:22).

- Continue forward then. Beware that you'll need Brown Blob quite soon, so smash the paintbots you come across accordingly.
- To continue, press another switch to activate a gravity wall. Follow it all the way to the roof of the building you're climbing up to find Inspiration # 22/50 (382/480) (9:27).
- Proceed forward to the next building, at the bottom of which is a brown switch. Press it to activate another gravity wall, and reach its roof to collect Inspiration # 23/50 (383/480) (9:36).
- Finally enter the cave ahead of you to continue (9:39).

- In the cave, reach the bottom level by falling down every time you can. Wash up Blob if necessary, then turn Blue Blob (there's some Clear Water and a Blue Paintbot on the right end) before using the Wrecking Ball Boost on the left.
- Use said Boost to reach a Yellow Paintbot, and mix up green painting with it; then press the nearby green switch.
- Follow the path you made available, across the hot platforms, and continue until you're out of this place.

- You will be in another geo-dome area. Activate the next Story Point.
- In the central part of this geo-dome is a bunch of small houses; on the opposite side of where the Story Point was you will find a house with Inspiration # 24/50 (384/480) (10:12) sitting on it.
- Paint the buildings with the secondary colors, as required, killing a bunch of random enemies on the way too. For now, ignore the Hypno Discs (they're controlled by Shepherds out of your reach).

- After the painting is done, kill the remaining enemies of the area.
- At this point the ice will melt, and you'll be asked to press secondary-color switches to activate temporary gravity walls to reach more switches.
- Start with the purple switch. After rolling up the first gravity wall, jump on another gravity surface to continue. From here (the top of a building), on your left is the first Shepherd, in front of you/on your right you can drop down onto a smaller rooftop, where Inspiration # 25/50 (385/480) (10:56) is. It's also on a hot platform, but you shouldn't get burnt if you were quick enough.
- Anyways, after getting the item defeat the first Shepherd if you haven't already, and then press the purple switch behind him.

- From the purple switch, instead of jumping back to the ground, jump counterclockwise to your right and perform an airborne slam attack (LT+A) on the closest Shepherd (who's "guarding" the orange button). Then jump again counterclockwise to have the third and last Shepherd within the range of your slam too.
- With them out of the way it'll be easier to complete the remaining tasks. Press the next green switch and climb up a few buildings to get Inspiration # 26/50 (386/480) (11:11) as you go.
- Before climbing up to the second green switch, detour on the wooden platform on your right (where the Shepherd was) to come across another hot-platformed-roof with Style # 05/09 (11:16).
- Get the item, then go back and climb up to press the second green switch.

- Next, press the orange switch on the ground to create another temporary gravity wall, at the top of which you will automatically get Style # 06/09 (11:23).
- Keep going on another gravity wall from here, and drop on your right/in front of you on a smaller roof (again protected by hot platforms) to collect Gallery # 06/08 (72/100) (11:25).
- Press the second orange switch after climbing up again.

- Next you'll have to press a brown switch to activate a gravity wall and climb all the way to the top of the building at the center of the area, then press another brown switch up here.
- Finally use the Transformation Engine on the top of a small building to complete this portion of the level as well.

- Continue towards the next Story Point. If you jump off the edge of the street on the left side (past a Red Paintbot, for reference), you will land on a small platform where Inspiration # 27/50 (387/480) (11:58) is.
- Go back to the level of the street by using the usual gravity wall (press a switch to spawn it), then destroy the last of the spiked crates on the right of the Story Point to get Inspiration # 28/50 (388/480) (12:00).

- Activate the next Story Point if you haven't already. You'll be asked to smash four more switching Elites (sigh) and press another couple of buttons. Be patient and you'll make it.
- The Regen Boost will be introduced to you now. It's not the coolest of them all, but still better than nothing. There are four more switching Elites to put down (and two more switches to press): do so.

Habitat Control

- When it's all done, continue to the next Story Point, which is in this final area. Before reaching it though, go right after crossing a small bridge/platform and drop off the edge on your right to land on a smaller platform, where Style # 07/09 and Inspiration # 29/50 (389/480) (13:06) are.
- Activate the next Story Point, then proceed counterclockwise from it. Stay close to the complex of buildings at the center of the area, and look out on your left to spot Inspiration # 30/50 (390/480) (13:15) on one of them.
- Go towards the yellow switch and press it (paint the three platforms taking you to it with yellow as well, in case this doesn't happen naturally).

- Make your way back to the main area and continue counterclockwise. Jump on the rooftops when you can, so you can reach Style # 08/09 (13:30) on one of them. It's about in correspondence with the red switch/platforms.
- Press the red switch (and paint the three platforms on the way with this same color).

- Keep going counterclockwise to reach the blue switch and the last three platforms to paint with this color. About mid-way between the red and the blue ones, as you go, you can drop off the edge on the right to land on a small platform below, where Inspiration # 31/50 (391/480) (14:06) is.

- When it's all done, activate the next Story Point. If you try to climb up the roofs of the block of houses where this last Story Point is, you should see (but not reach) a Gallery item.
- Instead of getting it from here, make your way up smaller roofs, basically trying to follow the only possible path to reach the next Orange Hole. As you continue to proceed towards the story-related destinations, the Gallery will be at the bottom of an elevator (where a Yellow Paintbot is) that you need to ride up to reach the Orange Hole. Drop down from the elevator to get Gallery # 07/08 (73/100) (14:30).
- You can't jump back up the elevator from there unfortunately, so just drop down and climb your way up again.
- Just on the same level of the next Orange Hole (there will be a Red and a Yellow Paintbot nearby by the way, so don't worry about colors and ammo stock) you will find Inspiration # 32/50 (392/480) (14:49).
- Enter the Orange Hole when it's all done (14:50).

- This is a one-time-only area. As soon as you start there will be two Paintbots (Yellow and Blue) and two switches of the same color. If you press the yellow switch, a large amount of Bomb Bots will spawn along with a large amount of Color Atoms. You really shouldn't need these extra points, so I wouldn't advise running the risk (in other words, ignore the yellow switch and press the blue one only).
- Proceed as it comes natural (don't worry when a couple of spiked pistons seem to be crushing you: they won't).
- At one point you'll need to press two blue buttons. First, use the Wrecking Ball Boost on the right of the Blue Paintbot to drop down in the water. At the bottom level in the water, go right so that when the Boost wears off you can lift all the way up to the right side of a gate, where a "clear" switch is. Pushing this switch will lower the gate, thus creating an easy way between the closest Blue Paintbot and the first blue button. Do something similar for the second button as well, using a Haz-Mat Boost too in order to be able to go on the Clear Water without losing your blue color.
- Keep going on, and you will defeat two Blue Elite enemies. Past them you will drop into a hole in the ground to continue with more buttons; as you free-fall you will naturally acquire Inspiration # 33/50 (393/480) (16:32) on the way.
- Continue to clear this area until you can use the final Transformation Engine.

At this point the timer will stop, and the Bonus Challenges will appear on the Compass. Two of them will lead you to extra collectibles on the way.

- In particular, the challenge near the old brown switch in the middle of the Tropical Eco-Dome area will involve a trip through a hole (17:39) opened for this occasion.
- Inside the hole at one point you'll have to use a Wrecking Ball to proceed. Follow the path as Wrecking Ball for a short while; you'll need to use a second Wrecking Ball Boost after the first one to continue (the first one doesn't last long enough to proceed).
- After activating the second Boost, continue on the path where a few Color Atoms are, and you will clearly see Inspiration # 34/50 (394/480) (18:11) on a platform on the right side. Jump down off a higher platform to reach it.
- While you're here, complete this Bonus Challenge to get Inspiration # 35/50 (395/480).

- Proceed with random Bonus Challenges until you activate one of those in the geo-dome where the Blue and Yellow Pools are. This one will also take you down another hole in the ground (18:27) opened for the occasion.
- In this hole you'll need, sooner than later, to fall down a hole in the ground. After landing, below you will be a breakable ground (you can slam it if you have any color on), and Gallery # 08/08 (74/100) (18:48) is right below it.
- On the right from the last collectible is a Z-Disc: follow this Z-Line up to collect Style # 09/09 (18:44) naturally on the way.

Complete the rest of the Bonus Challenges (15 more, including this one) to get up to Inspiration # 50/50 (410/480). Then get the three Gold Medals.
Talk to Pinky to complete the level after checking that your score is at least 620,000 points.

By completing this level you will unlock:

Orbital Habitats liberated in de Blob 2
"Prison Zoo" level completed
  • Unlocked by 134 tracked gamers (25% - TA Ratio = 1.99) 528

Level Ten - Inky Fabricator (Railyards)

- Inspirations: 30 Total; 8 from Bonus Challenges; 2 missable (Inspirations # 21 and 22)
- Galleries: 8 Total
- Style Bonuses: 10 Total
- S-Rank Score: 740,000 Minimum. Total Bonus Score available (8/8 Bonus Challenges + 10/10 Style Bonuses + 3/3 Gold Medals): 280,000. Minimum score required for S-Rank before completing the level: 460,000
- Video of the level

Before starting, beware that this level has a one-time-only area at the end where a bunch of extra points (Color Atoms, at least 30,000 easy points) can be collected with a short detour. It's also a level where the score is a bit tight, and therefore having those extra points will certainly help. On the other hand, this means that you have to be a bit more careful than usual with your random Liberations on the way (to collect the Yellow Clocks), so yea, if you usually don't pay much attention to liberating the Graydians as you proceed through the areas, please do so in this level to avoid running short of time at the end (I'll give you a more precise idea of how much time you should try to have before entering the final area in due time).

For similar reasons, try to not miss the Clocks and Color Atoms on your way, especially the multi-color atoms (the yellow ones are not particularly meaningful, at most you can mop them up later if you'll still need to boost your score)

Train Station 27

- You start in an area with a lot of enemies to take care of. Instead of mopping them up the hard way, turn around and go behind the building at your back (trigger/ignore the first Story Point, it doesn't really matter).
- Behind this building you will see a few enemies and two couples of small buildings, one of which has a Yellow Paintbot on.
- Become Blue Blob with the Blue Paintbot on the ground, then get on the rooftop where there is no Paintbot. From here, jump-slam the other Yellow Paintbot on more buildings in front of you, nearby a green switch, and then press the green switch itself.
- After pressing the switch, which was on the left roofs, jump/wall-run on the roofs on the right to collect Style # 01/10 (0:08) first, and then Inspiration # 01/30 (411/480) (0:09).
- Jump back to the previous area, become Blue Blob again and then jump on the rooftops on the right side (about where a Red Paintbot is). Push the purple switch here.

- This will spawn a Graviton Boost just past the Story Point. Go there now (activate the Story Point if you haven't already), and use this Boost for massive elimination of the enemies around you.
- While destroying everything, you will also break the ink helicopter in the middle of the fountain, thus receiving Inspiration # 02/30 (412/480) (0:43) in the process.
- When it's all done, go back to the rear of the previous building, where a Yellow Hole has now opened. Jump inside of it (0:50).

- Inside this building (one-time-only area) there's nothing to collect, so just complete the story tasks to use the Transformation Engine at the end.

- Outside again possibly become Blue Blob, then reach the next Story Point. You'll be asked to press two switches (red and blue) on two different "islands". As you will probably expect, the red switch is on the island with a Blue Pool, and vice versa for the other one. There are also some switching Elites and Regen Boosts in the central square, but you can ignore both (though you don't have anything to lose if you grab the Regen Boost on the way, so you might as well do so).
- Start by going on the island on the left. Watch out for the many enemies, including a Hypno Disc (its TV Set is right in front of you after crossing a bridge), and reach the rear of the structure in the middle of this circular area. There you will find a switch on the ground, which will activate a gravity wall that will take you to the blue switch. If you bothered becoming Blue Blob as suggested, you can already press this one.
- Also on this island there are some collectibles to get. On the right side there's a bunch of small houses with Style # 02/10 and Inspiration # 03/30 (413/480) (2:22) in plain sight.
- Still on this island, on the left side on the ground there are some crates. Smash them all to find Inspiration # 04/30 (414/480) (2:27), as well as a few Clocks.
- Jump on the buildings on the left side of this island (watch out for the electricity panels of course) to reach Inspiration # 05/30 (415/480) (2:32).

- Soak Blob in the Red Pool on this island, then leave to reach the other island.
- There's a bunch of enemies and a Hypno Disc here too (the TV Set is in front of you again), as well as the gravity-wall switch behind the central structure and the red switch at the top of it. Ignore the Transformation Engine that will spawn on third and a different island for now.
- On the right side, on a small roof, is Style # 03/10 (2:44).
- Jump on the buildings on the left to get Style # 04/10 (3:02).
- Past this island there is a small course of Clear Water separating you from a grassy area. You can cross it with a slam-jump on the Yellow Paintbot, or simply by using the Haz-Mat Boost on the right. Either way, cross this "river" and go left to find Inspiration # 06/30 (416/480) (3:06).
- Then go right to find a bunch of houses. Climb up them and proceed on the right to reach a platform with a bunch of Bomb Bots (watch out!) and Gallery # 01/08 (75/100) (3:10).
- Continue further on the right to get Inspiration # 07/30 (417/480) (3:14) on another rooftop.

- When it's all done you can follow your Compass to reach the Transformation Engine. Since you'll need to go up a few hot platforms to get to it, you may want to get the Haz-Mat Boost again before going there.
- Follow the next Story Point after the transformation, grabbing Inspiration # 08/30 (418/480) (3:33) on the way.

- After activating the next Story Point you'll find yourself in a rather dangerous area. You'll need to proceed carefully, especially because you'll need to perform a bunch of Charge attacks in an area full of Ink and other random enemies. Heavy Inkies too. I remind you that they will guard against your Charges, so don't try to involve them in your Charge attacks!
- Make sure you always have a Haz-Mat Boost on (there's two of them, one on the left and one on the right), and clear the area from all the tanks. You can ignore the rest of the enemies, and indeed it's advisable to do so in order to avoid a waste of "ammo". This is probably the part of the game where you will miss Blob's upgrades the most, but hold on, take your time to proceed carefully, and you'll get through.
- As you continue, you will eventually destroy the tanks on the right side, near which is a small building with Style # 05/10 (3:52).
- On the right side there are also two switches (green and brown). Activating them will spawn a Supercharge Boost in the middle of the area which can simplify your task here. Remember that you can only have one active Boost at the time, and if you get two different Boosts only the second one will apply (so you have to either give up the Haz-Mat or the Supercharge).
- After destroying the tanks, use either of the cannons up the roofs near the [Color] Pools to reach the top of the central structure and press two switches there (green and purple) as well as destroying two helicopters with more Charge attacks.
- When everything is finally done, mix up paintings to become Orange Blob and enter the respective Hole in the central structure.

- Inside this one-time-only area there's nothing special, so just break your way through the enemies (help yourself with the Supercharge Boost on the way) to get to the Transformation Engine at the end.

- Outside again, you will notice that the Ink Water around you has been drained. Jump down on the lowest ground, and check under the bridge in the bottom-left corner to find Gallery # 02/08 (76/100) (5:27).

Railyards

- Go to the next Story Point to enter this area. Before continuing on the left side, jump on the buildings on the right side (walk forward a bit to find some smaller ones to begin your climbing). You will come across Style # 06/10 (5:40) just near a Red Pool, where you should take a bath since you'll need to press a red switch soon.
- Keep jumping on more roofs on the right (destroy the Mortar on the way if you want), wall-running when necessary, to eventually reach a relatively hidden Inspiration # 09/30 (419/480) (5:45). You probably saw it in the previous cutscene actually, but it got out of sight afterwards.

- Jump down from here, and grab the Brown Clock on the ground nearby if you haven't done so earlier. Then go to the other side of the area, and start slamming the traffic of air-cars (mini-trains if you prefer) with LT+A. Before painting them all though, go left (upstream) jumping on the first railway from an air-car to the other one until you manage to reach the left end, where a building has Gallery # 03/08 (77/100) (5:53) on its top.
- Paint at least one air-car per railway, so a red switch appears. Make your way to it, and press it to continue.

- Reach the next Story Point. This will remove the Ink from the buildings around you, thus letting you paint them with specific colors. You can start with the green first, then orange and finally yellow.
- When it's all done, a Transformation Engine will appear: use it.

- A Z-Line has been enabled too now. Use it to reach the next portion of the area.
- You will land on a large ink boat, and there will be quite many enemies and Graviton Boosts around you.
- Start by going forward on the boat, and get the first Graviton Boost in front of you. Mop up as many enemies as you can with it.
- Then, also in front of you, climb up some buildings (near a Blue Pool, for reference) to reach Style # 07/10 (7:15).
- Wall-run on your left to get Inspiration # 10/30 (420/480) (7:31).

- On the right side of the area there are more buildings you can climb up to get another Style # 08/10 (7:25).
- Jump on the left roofs from here to get Gallery # 04/08 (78/100) (7:26) too.

- Back on the ground, turn around and start going to the other end of the boat. Check the right (as you go) side of the boat to find a few crates you can smash to get Inspiration # 11/30 (421/480) (7:49).
- Keep mopping up the enemies, and check behind a huge pillar on the right side to find Gallery # 05/08 (79/100) (7:47).
- Annihilate the rest of the enemies to spawn a hole in the boat itself. Go through it (8:01).

- Reach the bottom levels of the hole. You will soon find an area where the Ink Water raises and goes down periodically. Your timing mustn't be perfect to proceed, but you can't afford slow reactions either.
- Proceed to the right in this area, trying to remain Blue Blob (you'll need it soon), and you will automatically come across Inspiration # 12/30 (422/480) (8:13), revealed on your path as the Ink Water lowers.
- Grab the huge Color Atom as you continue, then sprint past it to reach a jumper. At the top of the jump you will see two switches, one of which is optional and blue. Press it to reveal a "secret" room, where Inspiration # 13/30 (423/480) (8:33) is.
- Then press the other ("clear") switch and continue to exit the hole.

- Outside again, a "path of Color Atoms" will help you find the way to continue. Follow it to come across Inspiration # 14/30 (424/480) (8:52), on your right as you pass on a half-sunk boat.
- Keep going to reach the next Story Point, before which you can't help seeing Inspiration # 15/30 (425/480) (8:57).

- The next area can be quite dangerous, so watch out. There's a couple of switching Elites that you should just ignore.
- What you can't ignore is a bunch of Spikeys and a Hypno Disc, the TV Set of which is on the rear of the building in the middle of the area (a Police Station). Don't give priority to this one though, or you'll get shot by the Spikeys on the ground. Instead, wait until the Hypno Disc goes away from any of the Spikeys, and slowly work your kills on them, recharging your color after every Charge. You'll eventually succeed.
- Next you'll need to slam the Red and Yellow Paintbots on the roofs on the left/right (watch out for hot platforms of course), thus becoming Orange Blob to enter the correspondent hole in the Police Station (9:41).

- There's nothing inside this one-time-only area so defeat all the enemies to spawn, and use, the Transformation Engine inside.

- Reach the next Story Point. If your timer marks about/more than 10 minutes, proceed to get the next collectibles now. Otherwise it's better if you leave them for the timer-free roaming later (you need way less time than 10 minutes actually, but better safe than sorry).
- Assuming you have enough time (you should), continue on the left side instead of jumping on the right, and smash the crates on the left of three houses to get Inspiration # 16/30 (426/480) (10:30).
- Jump on the roof of these same houses (paint them all to destroy the hot platforms on their roofs), then jump to the right, where you will see Style # 09/10 (10:35) on more hot platforms. Never mind about getting burnt: just grab the item, then quickly jump off on the left to land in the Clear Water and expire the fire (if you got caught at all).

- In the Clear Water, check immediately on your left to find a small sandy area where is Inspiration # 17/30 (427/480) (10:41).
- Float in the water all the way to the left until you reach a ledge/rock you can climb up. Do so, and keep climbing up more ledges all the way to the top, where you will find Inspiration # 18/30 (428/480) (10:52).
- On the lower ledges/rocks on the other side of this same cliff there's also Gallery # 06/08 (80/100) (10:54).
- Jump back in the water, and stick to the left side as you go. You will eventually reach a ledge near the edge of the water, where you can get Gallery # 07/08 (81/100) (11:03).
- Continue further left still in the water, but check the right side as you go. You will soon come across a jumper, a few Color Atoms and Gallery # 08/08 (82/100) (11:08), everything on a small platform/walkway near the water.

- Use the jumper nearby to get back up, and this time follow the story objectives, Charging helicopters and smashing enemies to continue.
- When it's all done, the Blue Hole in the main structure will open up -- enter inside (11:44).

- There's nothing to pick up in this one-time-only area, so keep going and pressing buttons until you can activate the Transformation Engine.

- Back outside, don't jump down yet. Instead, wait for a large air-ship to pass by in front of you, and ride it to reach Inspiration # 19/30 (429/480) (12:37) in mid-air.
- Jump down, and continue towards the next area, past a bridge. Before entering inside the cave a cutscene will trigger.
- Before entering, again, jump on the structure around the giant "thing" where you need to enter. At about the top of this structure you will find Inspiration # 20/30 (430/480) (12:59).
- Drop down on the right side (right if you face the entrance of the cave) to find also Style # 10/10 (13:00).
- Finally enter inside the cave (13:03).

Inky Fabricator

- This final area is full of optional detours, and it's a one-time-only area. In particular, there are three levels of conveyor belts. The middle one, where you start, is the one that will take you to the final area. Then you can jump off to the lower ones to get some collectibles, and get back up with jumpers from the lower ones to the middle ones. You can reach the upper conveyor belts by using some cannons to shoot Blob there, and then go back to the middle level by jumping off the higher one.
- Not all the detours are equally important though, and although five minutes (let's say 7 to add a generous margin of error) are enough to complete the level until the final timer-stopper Transformation Engine, it's better not to get lost. If you don't have said time, try to boost your timer up by liberating the Graydians from the block of houses nearby before entering inside.

- Very close to where you start, on the left, you can immediately use the first cannon. Do so to reach the first upper conveyor belt.
- Jump on the conveyor belt to proceed upstream more quickly than just running on it. Do what you can to avoid the Ink Puddles, but don't worry too much if you get contaminated: there's a Clear Water "fountain" thing on the other end of the conveyor belt, and you can use that to heal yourself. When you're not contaminated try to smash all the Paintbots you come across, so you can always be at full health, just in case.
- Once you've reached the other end of the conveyor belt, you will see a platform with a big Color Atom on your left. Jump there to get it: it's one of those that earn you +10,000 points.
- Then jump back on the conveyor belt, go back to the other side (the one where you landed after the cannon shot), and jump off the edge on the right to return on the middle level.

- From the middle level, jump off the conveyor belt again to reach the first conveyor belt of the lower level.
- Follow this one upstream too, and jump on the platform on the left when you reach its other end: another big Color Atom waits for you there. Get it, then turn around and proceed on the same direction of this conveyor belt to reach a jumper that will take you once again to the middle level.

- Now proceed on the middle level, following the direction of the conveyor belt to get through a gate that will automatically open for you.
- Ignore the second cannon on your right, and ignore the second lower-level conveyor belt on the left. Proceed through another gate.

- You will soon come across the third cannon, near which is also Inspiration # 21/30 (431/480) (13:38).
- Use the cannon to shoot Blob on the third upper-level conveyor belt. Follow it upstream as usual to reach another Inspiration # 22/30 (432/480) (13:48).
- Return on the middle level.
- Jump off on the right to reach the third lower-level conveyor belt. Follow this one upstream once again to reach the third and last platform with a big Color Atom to pick up.

- At this point your score should be about 350,000 points, more or less, which should be a more than enough base for later. You should be fine even if you have about 340,000 points, but anyways now it's time to move on and not grind.
- Use a jumper to return on the middle level again, then follow it all the way to the end to be automatically aspired by a vacuum pipe which will take you to a boss fight arena.

- The boss fight is actually very simple. You'll need to press a color switch to spawn some "color tiles" on the ground, and then paint these tiles in the correct order to lure the "Monster" enemy on a hot platform that needs to be activated with another switch (nearby) before being functional.
- The Monster can attack you, and will typically do so after being attacked in his turn, especially if you stand close to it. It can slam the ground with its fists, throw inkballs at you (jump with A to dodge), and also spin randomly in the area (duck with RT to dodge). You should manage to avoid its attacks with ease.
- Your first assault will be no problem, since the tiles you have to paint proceed in just one direction.
- The second assault will present a fork in the path of the tiles at one point: a path will go "up" and takes you to an Armor Pickup. It's the wrong one of course, so take the other path (which goes "down") to reach the next trap for the Monster. Beware that if you paint even a single tile of the wrong path you won't be able to paint the tiles of the correct path afterwards.
- The third assault will present two forks. The first one takes you either to the bottom-left, where an Armor Pickup is, or to the upper-left. Follow this second path of course. The second fork lets you choose between "up" and "down": the former takes you to an Armor Pickup, while the latter leads to the third and final hot platform to defeat the Monster.
- After a bunch of cutscenes you'll be outside, ready to use the final Transformation Engine: do so.

At this point the timer has stopped and the Bonus Challenges have appeared. Complete them all (there's 8 of them) to get up to Inspiration # 30/30 (440/480). Then get the three Gold Medals as usual.
Check if you have at least 460,000 points before completing the level. If you don't, return to the previous "hellish" area where you had to Charge a large amount of tanks earlier. In that area there are two couples of Pools, and you can paint the building attached to the Pools with the color of one Pool first and then the other one to get +30 points every time (you somehow paint three buildings at once there).

By completing this level you will unlock:

Railyards liberated in de Blob 2
"Inky Fabricator" level completed
  • Unlocked by 130 tracked gamers (25% - TA Ratio = 2.02) 528

Level Eleven - Rocket Range

- Inspirations: 30 Total; 11 from Bonus Challenges; 4 missable (Inspirations # 06, 10, 13, 18)
- Galleries: 10 Total; 1 missable (Gallery # 09)
- Style Bonuses: 7 Total; 1 missable (Style # 07)
- S-Rank Score: 915,000 Minimum. Total Bonus Score available (11/11 Bonus Challenges + 7/7 Style Bonuses + 3/3 Gold Medals): 295,000. Score suggested before entering the final cave (point of no return): 590,000+
- Video of the level

Freedom Bridge

- You start on a high bridge. Jump off to the left and look for a small ledge surrounded by Ink Water to find Gallery # 01/10 (83/100) (0:02).
- Reach the first Story Point.
- Continue towards the island where a bunch of enemies that you have to defeat are. On this island are some higher buildings, with crates on their roofs.
- Smash all the crates you find to get Inspiration # 01/30 (441/480) (0:11) and, on the other side, Gallery # 02/10 (84/100) (0:18).
- Watch out for the Spikey enemies (give them priority), then mop the rest up.
- A purple switch will appear once they're all dead: press it.

- Reach the next Story Point.
- You'll be asked to paint buildings of a specific color. You can find a Yellow Paintbot under the crates on the left building (which you need to paint orange), a Red Paintbot on a ledge between the buildings, and a Blue Paintbot under a crate on the right building (which you need to paint orange).
- As you paint the orange building you may need to drop off the edge to reach the last wall to paint. When dropping off from there you will land near a crate (which is on a broken piece of the bridge which crashed in the middle of Clear Water): if you managed to keep your color on (if you didn't fall in the Clear Water), smash this crate while you're here to get Gallery # 03/10 (85/100) (1:01). Otherwise get back up and drop off the edge again to land deliberately where the broken piece of bridge is instead of falling in the water
- Press the red switch that spawned to continue.

- Turn around and become Blue Blob before proceeding (you'll need this color soon for another switch and there are no more Paintbots on the way).
- Reach the blue switch, ignoring the enemies on the way for now (feel free to fight if you just can't resist, but don't expect 100 ammo to be enough for them all), and press it to move on.

- Reach the next Story Point, located on a few ledges surrounded by Ink Water. You'll be asked to paint a bunch of buildings of different colors. There's a Haz-Mat Boost that will help you, as well as a Red Paintbot on the ledges where this Story Point is, and a Yellow Paintbot on a ledge on the left side of the area.
- There are also a Blue Pool and a Red Pool on the opposite sides of the area. Mix up the required colors, watch out for the enemies (Spikeys too) on the way, and continue.
- As you paint the purple buildings, you will easily grab Style # 01/07 (1:37) on one of their roof.
- Press the brown switch (mix Blue Pool + Red Paintbot + Yellow Paintbot) to continue.

- There are elevators and air-ships moving around this place after pressing the previous switch. In particular while standing on the brown switch, with your back at the Haz-Mat Boost, look in front of you and you will see an elevator platform which goes up and down. Ride it up.
- From where it takes you, wait until an air-ship passes by, and slam onto it to hitch a ride. Kill the two enemies that are on it, while you can.
- Let the air-ship make a whole lap counterclockwise, so it takes you near the next Story Point -- jump there to continue.

- After activating the Story Point, two cannons on the ground will become available as a shortcut to send Blob directly back on this platform (should you fall down, this is the way to return here).
- Before continuing though, go to the right side of this platform, and wait for another air-ship to pass by. This one explores the right (left from your current point of view actually) side of the previous open area. Kill the two enemies on it too by the way.
- In particular, after a short while it will take you to a high ledge (on your left) where Gallery # 04/10 (86/100) (3:09) is.
- Drop down from this ledge to find and get Inspiration # 02/30 (442/480) (3:11). If you didn't lose your color, paint the nearby tree while you're here.
- Jump back to the central area, and climb up the first buildings you come across. On their top is a platform where Inspiration # 03/30 (443/480) (3:15) is (you probably saw this while riding the air-ship).

- From the position of the last collectible you can wait for the same last air-ship to pass by again. Do so and take another ride.
- Shortly after getting on it you will reach another high ledge, also on your left, where Inspiration # 04/30 (444/480) (3:27) is.
- From this ledge you can jump towards another ledge to your right. This ledge has an upper rock with Gallery # 05/10 (87/100)(3:29), and that's where you want to jump (make a long jump; if you fail, ride the ship again; you can actually manage to get up there by jumping on the tree attached to the wall below, but it's kinda tricky).
- After the Gallery, drop down to get Style # 02/07 (3:30) on the lower rocks.

- That's all for this area: use the cannons on the other side of the area to go back to where you were.
- Other than liberating the required Graydians, smash all the crates you come across. One of those on the right side will earn you Inspiration # 05/30 (445/480) (3:47).
- Another crate, but on the left side this time, will earn you Gallery # 06/10 (88/100) (3:52).
- Enter the Brown Hole when it spawns (after liberating the Graydians) (4:03).

- This is a one-time-only area. Just past the Blue Pool where you'll land you will clearly see Inspiration # 06/30 (446/480) (4:05).
- There's nothing else to pick up then: complete this level and use the Transformation Engine at the end to exit outside and continue.

Space Centre

- Back outside, proceed to the next Story Point, which is in this new area.
- You'll have to defeat three waves of enemies (two with some offensive Boost assistance). There's a Purple Pool on the upper-left side of this area, so make sure to refill your ammo there.
- The first wave is a bunch of regular enemies; just defeat them.
- The second wave has a few Spikeys too, but luckily there's a Supercharge Boost that you can use to make your life easy. Don't ever jump of course, just Charge from the ground.
- The third wave will feature some Heavy Inkies instead, but there's a Wrecking Ball that you can get to simplify everything. This Boost is on some higher rooftops, and you can get there by jumping and wall-running behind the buildings on the left of the Purple Pool (clockwise). Before getting the Boost though, keep climbing up to reach Inspiration # 07/30 (447/480) (5:27).
- Get the Wrecking Ball Boost then, and roll over the enemies.

- When they're all dead you'll have to enter another building via Orange Hole (a couple of switching Elites will be spawned too, just ignore them). Before doing this though, jump on the small buildings on the left side, and then drop on the lower platforms/buildings to the left. You will reach Inspiration # 08/30 (448/480) (5:42) on one of them.
- Also around these parts, you can smash a few crates on these buildings to get Style # 03/07 (5:43).
- Continue to the left, down to the Ink Water. Stick to the rock wall on your left as you drop down, and you will find, under a bridge near the rock wall, Gallery # 07/10 (89/100) (5:48). This item is floating on the Ink Water, in case you wonder.
- Proceed farther to go past the Ink Water and reach the Clear Water instead. On a small island somewhere in this Clear Water you will also find Inspiration # 09/30 (449/480) (5:54).
- Make your way back to where you're supposed to go, and enter the Orange Hole when you're ready (6:09)

- Proceed through this building (one-time-only area), and you will automatically come across Inspiration # 10/30 (450/480) (6:20).
- There's nothing else in this area. At one point you'll have to defeat four Elites: a good order can be Yellow Elite first, then the Orange Elites, then Red Elite.
- Later you'll have to defeat more Elites and random enemies too, but thankfully there will be a Graviton Boost helping you out.
- Use the Transformation Engine at the end to continue.

- Outside, proceed to the next Story Point. As you go down the path, on your left there will be a Red Pool. Past this Pool you will see, also on the left, small buildings with enemies and crates on them: one of the crates will earn you Style # 04/07 (7:43).
- You have to press a brown switch in a platform in the middle of Clear Water. There are Paintbots that will help you getting the correct colors. Moreover, on a small island behind the platform where the switch is you can also get Gallery # 08/10 (90/100)(7:51).
- Press the brown switch.

- This will activate a gravity wall somewhere nearby. Use it all the way up to reach the upper part of the pipes, where is Inspiration # 11/30 (451/480) (7:58).
- Reach the next Story Point. You'll be asked to push a couple of switches (there's plenty of Paintbots to get the painting).
- On the right side of the area where you are, near a Haz-Mat Boost, you should easily see a few crates. Smash them for Inspiration # 12/30 (452/480) (8:08).
- Watch out for the Spikeys, then continue to press the two switches and complete the current task.

- Activate the next Story Point, and paint the buildings as you're asked. You can do the orange first and then the purple ones.
- Get some brown painting and enter the Brown Hole (9:14).

- This is a one-time-only area. As soon as you enter there'll be an elevator on your right. Ride it down and then go left to find Inspiration # 13/30 (453/480) (9:16).
- Then continue to the right and proceed as it comes natural to reach the Transformation Engine of this area.

- Back outside, use the jumper on the top of the building where you've just been to proceed automatically through a transparent pipe, thus reaching the last area.

Launch Pad

- Activate the next Story Point; you'll be told to press a couple of switches.
- You can see the switches immediately on your right, past the Story Point itself. Grab the Haz-Mat Boost on the way too. There are Paintbots here and there to get your color, just look for them.
- There's Style # 05/07 (10:15) on a small roof just behind/left of the green switch.
- As you go right from the green switch to the orange one, on your left there will be an open area. Jump there to find Inspiration # 14/30 (454/480) (10:18) on a small ledge.
- Press the two switches to complete the current mission.

- Reach the next Story Point. Before pressing the blue switch to activate a gravity wall and continue, there's a few items to pick up in this area now that it's safe to explore it.
- Proceed counterclockwise (on the right side) from the last Story Point you just activated, and you will soon come across spiked crates that you can Charge at to get Inspiration # 15/30 (455/480) (10:51).
- Continue counterclockwise, and open your eyes to find, on the right side on the ground, Style # 06/07 (10:55).
- Keep going counterclockwise and, again on your right, look for Inspiration # 16/30 (456/480) (11:01), almost hidden on a roof.
- Proceed counterclockwise to find more spiked crates on the way. Charge at them to receive Inspiration # 17/30 (457/480) (11:06).

- Now continue counterclockwise another bit to return to the blue switch that you can now press to activate a gravity wall to continue up.
- Keep going up the tower until you're forced to enter a hole in the ground (11:32).

- This is a one-time-only area: although the hole remains open, it's not possible to reach it after exiting (the exit will be sealed). Inside this hole, proceed past a brown turn-line.
- In the area past the brown turn-line there's a cannon on the left side: use it to shoot Blob in the air and grab a bunch of Color Atoms automatically.
- You will land near a blue switch: press it, but don't proceed right quite yet.
- Instead, go down to the left to reach the lower level, where Style # 07/07 (11:53) is.
- Keep going for quite a while, using the cannons to proceed. At one point you will use a cannon to shoot Blob straight upwards, and just on the right of where you land there will be another cannon that fires straight upwards. Don't use this second cannon at first, and proceed past it to the right.
- You will soon find a bunch of gravity surfaces: follow them to reach Gallery # 09/10 (91/100) (12:54) and Inspiration # 18/30 (458/480) (12:55).
- Return to the cannon you previously ignored and continue through the area until you can use a final cannon to fire Blob up and out.

- Outside again, reach the next Story Point, and an easy color puzzle will be your next task. Complete it to proceed.

- Continue to the next Story Point. You'll have to climb up the central structure all the way to the top, where a Transformation Engine awaits. On the way you may see an Inspiration under a platform where you'll pass by, but ignore it for now.
- Use the Transformation Engine.

At this point the timer has stopped, and the Bonus Challenges are available. There's still a couple of items to get before focusing on them and the Gold Medals.

- Jump off the high structure where you are. On the ground somewhere there are two Z-Discs on two different buildings, not far from each other. One of them is useless, while the other one will lead you automatically (as you follow the Z-Line) to Inspiration # 19/30 (459/480) (14:30). Just try the first one you find: if it's not the correct one, look for the only other one.
- Jump back on the ground again, and this time jump towards the large Clear Sea area off the area where you are. Jump about from where the last Z-Disc you used is. Float in the water to reach a lonely island where, behind a rock, is Gallery # 10/10 (92/100) (14:43).

Now you can complete all the 11 Bonus Challenges to get up to Inspiration # 30/30 (470/480). Then focus on the three Gold Medals, as usual.

Like it was in the first level of the game, this level won't end immediately after talking to Pinky, but instead a new passage will open (a 100-points Red Hole), giving you access to the final 2D area of the level. Before entering inside (it's a point of no-return!) make sure you have about 590,000+ points (possibly more, which should really be no problem) before entering inside.

- In the last area there's nothing to pick up, and it's rather straight-forward too. Complete it all the way to the use of the last Transformation Engine of this level.

By completing this level you will unlock:

Rocket Range liberated in de Blob 2
"Rocket Range" level completed
  • Unlocked by 124 tracked gamers (23% - TA Ratio = 2.07) 528

Level Twelve - Hypno Ray

- Inspirations: 10 Total; 3 from Bonus Challenges; all missable
- Galleries: 8 Total; all missable
- Style Bonuses: 10 Total; all missable
- S-Rank Score: 1,350,000 Minimum. Calculations don't really matter here, just grab every Color Atom you come across to round up your score
- Video of the level

All the collectibles of this level are missable because this level ends with the final boss fight, to which will follow the completion of the game. You will make your way across the open space by jumping off small spheroidal asteroids, which you need to paint with a specific color every time, and also off some long satellites where you'll find Haz-Mat Boosts to protect you against various hazards (spikes, hot platforms, electricity traps) while collecting Color Atoms. Every now and then you will be able to detour in geodomes, where secondary collectibles are found (Graydians, trees, crates), as well as primary collectibles too. This is about how the level is structured.

- You start in an airship: go all the way to its end, grabbing a couple of optional Color Atoms when you find a jumper on the way.
- Press a switch on the way to exit outside.

- You are on the first satellite. Near its engines you will spot Style # 01/10 (0:15) (as well as a Life Pickup, if you continue on the left from here).
- Reach the first Story Point, then jump on a jumper to reach the first asteroid.

- On this "red asteroid" there's Style # 02/10 (0:25) on one of the houses you have to paint. There are Red Pools around, so you won't have problems completing the task (one of the twelve houses has a globe on its top that you need to paint too).
- When it's all done a Z-Line to the next asteroid will become available.

- You will reach the "yellow" asteroid, pretty much the same as the red one, except that the Style # 03/10 (0:37) is on the ground instead of on a building.
- Complete the painting work and use the next Z-Line.
- At the end of the line you will be on a small spaceship, and you'll be given two choices by means of a cutscene. Don't proceed on the next Z-Line, but instead jump off the spaceship to your right (0:54), where you can clearly see a geo-dome. Don't worry if it seems a bit too far away, you'll automatically make a long jump (there's little gravity here after all).

- Inside the first geo-dome there are 23 Graydians, 4 Trees and 11 Crates; we will double-check that everything has been collected before leaving.
- There are also 2 Inspirations (both in different crates), 2 Galleries (one on a building, one on a platform) and 1 Style (on the ground) to collect.
- Activate the Bonus Challenge, which requires you to press a blue switch. There's a Blue Paintbot on a platform which goes up and down periodically -- jump there to get it.
- You will come across Gallery # 01/08 (93/100) (0:59) naturally, since it's just on the small platform where the Blue Paintbot is.
- Press the blue switch to spawn a bunch of Color Pools and a few enemies. Defeat them.
- Smash all the crates in the central area, and then start mopping up the rest of them around the place.
- From the Color Pools, if you proceed counterclockwise you will find three crates, one of which contains Inspiration # 01/10 (471/480) (1:20).
- On the opposite side of the area from the Color Pools you will find a high building with three tiny chimneys on its top. It's one of those you need to paint green, for reference. Climb up near the three tiny chimneys to find Gallery # 02/08 (94/100) (1:32).
- At the bottom of this same block of buildings, behind them, there's Style # 04/10 (1:41).
- Continue counterclockwise from the last item to find Inspiration # 02/10 (472/480) inside a crate (1:42).
- Keep liberating Graydians, painting trees and smashing crates if necessary, until you can read these numbers after accessing the "Progress" menu (press Start to access this menu): 23 Liberation, 4 Environment, 11 Clean Up, 2 Inspiration, 2 Gallery, 4 Style.
- If it's all done, you can complete the local events as it comes natural: paint all the buildings, press a green switch, collect a bunch of Color Atoms and use the Transformation Engine to automatically exit this geo-dome.

- Outside the dome you will receive Inspiration # 03/10 (473/480) for completing the previous Bonus Challenge.
- Don't use the Z-Disc on the geo-dome's external surface yet. Instead, walk all the way on its surface to reach its bottom part (where your floor is made of rocks instead of glass). Proceed around the base of the geo-dome (about between the glass and the rock surface) until you eventually find Gallery # 03/08 (95/100) (2:46).
- Now you can go back to the Z-Disc near its top, and use it to reach the next asteroid.

- This is the blue asteroid, where you will find Style # 05/10 (3:05) on a building you have to paint, as well as a bunch of spiked traps to avoid.
- Continue with the Z-Line after painting all the buildings.

- You will reach a central platform (which rotates). Use a nearby jumper to jump away and reach a satellite.

- You will land on a spiked satellite. Use the Haz-Mat at its base, and collect all the Color Atoms on it to continue. The best thing to do is, of course, proceeding in the direction opposite the direction where the single segments of the satellite rotate. I mean that, for instance, the first segment rotates clockwise (to the right), and therefore you will go around it faster if you proceed counterclockwise (to the left) around it. It's something intuitive anyways.
- When all the Color Atoms have been collected, the traps will be gone and you will be able to access another jumper: do so to reach the next location.

- You are now on the purple asteroid, but there are no Pools available right now. Enter inside the marked hole (ignore the Style you may see on a rooftop protected by hot platforms).
- Inside the hole you'll have to press three switches: go all the way right to press the yellow switch first, then the green one, and finally the blue one.
- Soak in the Purple Water that will become available in this 2D area (near the entrance/exit), then go back outside.
- Paint all the buildings of the purple asteroid, and get Style # 06/10 (4:16) on one of them once they're all painted (and, as a consequence of this, the hot platforms are gone).

- Use the Z-Line afterwards, and you will land on another small spaceship. On your right you will see the second geo-dome: ignore the Z-Line on the spaceship as you did earlier, and jump to the geo-dome itself.

- In the second geo-dome there are 17 Graydians, 3 Trees, 9 Crates.
- There are also 2 Galleries (one on a building, one inside a crate) and 1 Style (inside a crate).
- Reach the Bonus Challenge marker up a small building, then smash a few enemies and press a green switch as demanded.
- A Rainbow Boost will spawn now, as well as some Color Pools and a few enemies. Get the Rainbow Boost to eliminate the enemies more easily, and then start painting the buildings with it (watch out for the hot platforms).
- On the top of the block of buildings closest to the green switch you previously pressed, near a chimney on the right side, you will find Gallery # 04/08 (96/100) (5:17).
- Smash all the crates around the buildings to find also Gallery # 05/08 (97/100) and Style # 07/10 (5:00 and 5:03).
- When it's all painted you're ready to go. Double-check if you have these numbers in your Progress summary: 40 Liberation, 7 Environment, 20 Clean Up, 3 Inspiration, 5 Gallery, 7 Style.
- If you do, you're ready to go: get the Color Atoms on the various platforms that will spawn after completing the painting work and pressing a green switch, and use the Transformation Engine to exit this geo-dome.

- You will receive Inspiration # 04/10 (474/480) for completing the Bonus Challenge.
- Still on the external surface of the geo-dome, now reach its bottom as you did with the first geo-dome to get another Gallery # 06/08 (98/100) (6:22).
- Continue with the Z-Line at the top of the external surface of the geo-dome.

- You will reach the green asteroid, which doesn't have Green Pools available outside like the previous one. You can grab Style # 08/10 (6:33) right away on the roof of one of the houses, since this time the danger is represented by hot platforms on the ground while the rooftops are free.
- Enter inside another hole in the ground, and complete the mini-puzzle there (push the green and orange buttons), possibly while also collecting Color Atoms, to spawn and soak in some Green Water.
- Back outside, complete the usual painting work and continue with the next Z-Line.

- You will land on a satellite with hot platforms on its surface. Pick up the Haz-Mat at the base of the satellite, then get all the Color Atoms to spawn the next jumper.

- Use the jumper to continue and reach the orange asteroid, where electric traps are placed on the roofs of the buildings.
- Enter inside the hole (there won't be Color Pools outside on the remaining asteroids either) and continue to the left to press the yellow button first, and then the orange one. This will spawn Orange Water.
- Back outside, paint all the buildings and then get Style # 09/10 (8:16) on them, once the electric traps are gone (which happens when the painting is complete).
- Use the next Z-Line to proceed.

- You will land on some small spaceships with Paintbots and enemies on. Defeat the enemies to reach the big central rotating satellite.
- In the middle of this rotating satellite you'll be able to climb up four gravity walls. They rotate too, so wait until they're aligned to continue. Use the Z-Line on the fourth one to reach another rotating satellite.
- Locate a jumper with a bunch of Color Atoms on, and use it to reach the next satellite.

- You're on a satellite with some electric traps on. Get the usual Haz-Mat Boost from its base, then collect the Color Atoms on its surface to be able to proceed with the next jumper.
- You're on another satellite with electric traps, Color Atoms and Haz-Mat. Do what you have to to spawn the jumper to continue.

- You will now reach the final asteroid, the brown asteroid, with electric traps on the ground.
- Enter the hole in this place, and press the two buttons inside to open the doors to the Brown Water.
- Paint everything outside, and use the Z-Line that will spawn to reach the next spaceship with a geo-dome on the right.

- From the spaceship, jump to the right to enter the geo-dome.
- In this third and last geodome you will find the last Graydians, trees and crates of the game. Smash everything until you have the three Gold Medals.
- There are also 3 Inspirations (one on the ground behind some buildings and two more inside the crates), 1 Gallery (up a high building) and 1 Style (on the ground).
- While getting all the stuff, proceed with the tasks related to the final Bonus Challenge as well. Keep your Brown Blob color, since there's a brown switch to press before doing anything else.
- Get Style # 10/10 (10:26) on one of the small buildings around the Ink Water in the central area.
- Smash the crates behind the brown switch to get Inspiration # 05/10 (475/480) (11:03). Press the switch to spawn more enemies, Color Pools and a Haz-Mat Boost.
- Smash more crates found if you proceed counterclockwise from here to get also Inspiration # 06/10 (476/480) (10:33).
- Continue behind the buildings just near the last crates to find Inspiration # 07/10 (477/480) (12:42) as well.
- Complete all the story-related tasks (defeat enemies and paint buildings) and make sure you have the three Gold Medals. You're still missing a Gallery, but don't worry about it for now.
- Press the final orange switch (you need the Yellow Paintbot up a platform to get this color) when it spawns, thus raising up the usual final platforms with Color Atoms on.
- At this point you can get Gallery # 07/08 (99/100) (12:28) by jumping off one of the platforms that go up and down. In particular, you want to jump off the one closest to the Yellow Paintbot, since the Gallery is just above it.
- Jump back to the highest platform and get the Color Atoms to spawn the last Transformation Engine: use it to exit.

- On the external surface of the third geo-dome you will get the usual Inspiration # 08/10 (478/480) for completing the Bonus Challenge.
- Reach the base of the geo-dome from its external surface to find the last Gallery # 08/08 (100/100) (13:15). You won't hear any sweet pop-up sound right now, since the Achievement for getting them all will unlock only at the end of the level.
- Proceed with the story by using the Z-Line at the top of the third geo-dome.

- You will land on the last rotating satellite. Mix up the orange painting, then keep going with the story to enter a Orange Hole.

- You'll be in the last 2D area of the game. There's nothing noteworthy for quite a while, so I'll let you go on your own.
- At one point you will go through a transparent pipe and end up in Purple Water. At this point you'll have to fight a set of tanks (there's a Supercharge somewhere to help you out), which is the second group of them you come across since you just fought another one a short while earlier.
- After defeating these enemies you will use a cannon, a jumper, and then another cannon to land in an area with 7 enemies to kill. You should naturally see an Inspiration at this point (after the last cannon shot you land on a gravity ceiling, and on the floor above your head there's the Inspiration).
- Defeat the 7 enemies and use a short Z-Line to find two more. Then jump to the right of the end of the Z-Line, towards a cannon, and then jump down to the left from this cannon to reach the Inspiration # 09/10 (479/480) (14:57) that we mentioned a moment ago.
- Keep going on with Z-Lines and jumpers, and you will naturally see Inspiration # 10/10 (480/480) (15:10) to your right, in a small alcove, as you use a Z-Line. Go to the end of the Z-Line, then jump down to the right to get it.

- This is all -- complete the events in this 2D area to access the final boss fight.

- The final boss fight will last quite a few minutes, and it's somehow similar to the fight against "Monster" in the Inky Fabricator (Railyards) level. However, in this case there are no "wrong paths" to paint on the ground, and therefore you can take your time, skip some tiles, and so on.
- I'll leave the simple fight up to you, but keep in mind that there will be many enemies that you should ignore, as well as hazards (even a new entry, a giant electric sphere which hits you even if you're under the Haz-Mat protection), and different Boosts.
- The game will spawn the Haz-Mat Boost first, then the Regen Boost, and then the Supercharge. The Regen Boost is probably less useful than the Haz-Mat in this situation (there are enough Paintbots to recover your ammo easily, and enough traps to want to have the Haz-Mat protection on), so I'd suggest to stick with the Haz-Mat and ignore the Regen. The Supercharge is just too much better than the Haz-Mat/Regen though (you have to Charge at a lot of stuff), so use it when it becomes available.
- At the end you'll have to defeat 100 enemies: get the Supercharge again to make this task easy.

When it's all done, the ending and the credits will roll for about 7 minutes total. Then the final score screen will prompt on the screen. You should have achieved the S-Rank with no problems (1,350,000 points), and a lot of achievements will now pop-up.

By completing this level you will unlock:

Hypno Ray destroyed in de Blob 2
"Hypno Ray" level completed
  • Unlocked by 123 tracked gamers (23% - TA Ratio = 2.08) 528

Since you also came across the last of the enemies for story-related reasons, you will also unlock:

INKT informed in de Blob 2
Pinky's Guide to Inkies completed
  • Unlocked by 123 tracked gamers (23% - TA Ratio = 2.08) 528

If you completed every level of the game on Normal you will unlock:

Medal of Color in de Blob 2
All story levels completed in normal mode
  • Unlocked by 106 tracked gamers (20% - TA Ratio = 2.25) 528

If you completed every level of the game without upgrades while playing on Normal too (remember that on Easy you have all the Life Upgrades by default) you will unlock another achievement too. In case you wonder, the "buggy" flag indicates only that the achievement's description doesn't exactly explain the requirements you need to unlock it (because it doesn't state openly that you need to play on Normal). There's no other glitch whatsoever. Here is the achievement:

Keepin' it real in de Blob 2
All levels completed without upgrades
  • Unlocked by 74 tracked gamers (14% - TA Ratio = 2.68) 528

If you achieved an S-Rank score on every level of the game you will unlock:

Nothing but the best in de Blob 2
All story levels completed to "S" class
  • Unlocked by 88 tracked gamers (17% - TA Ratio = 2.46) 528

If you collected all the Inspirations in all the levels you will unlock:

Totally inspired in de Blob 2
Every Inspiration pickup collected or earned
  • Unlocked by 73 tracked gamers (14% - TA Ratio = 2.70) 528

If you collected all the Galleries in all the levels you will unlock:

Every picture in de Blob 2
Every Gallery pickup collected
  • Unlocked by 71 tracked gamers (13% - TA Ratio = 2.74) 528

If you got the Liberation Gold Medals in all the levels you will unlock:

The People's Hero in de Blob 2
All Gold Liberation awards completed
  • Unlocked by 99 tracked gamers (19% - TA Ratio = 2.33) 528

If you got the Environment Gold Medals in all the levels you will unlock:

Nature Lover in de Blob 2
Nature Lover174 (75)
All Gold Environment awards completed
  • Unlocked by 100 tracked gamers (19% - TA Ratio = 2.31) 528

If you got the Clean Up Gold Medals in all the levels you will unlock:

INK Smasher in de Blob 2
INK Smasher177 (75)
All Gold Clean-up awards completed
  • Unlocked by 97 tracked gamers (18% - TA Ratio = 2.35) 528

Note that all of these "do/get something in all the levels" achievements (the last eight) don't have to be necessarily unlocked at the end of the last level. If, say, you forgot to get an Inspiration in the Downtown level, and then got all the other ones, it'll be enough to replay Downtown, get the Inspiration and complete the level to save your progress and make it count: you will unlock the "Totally Inspired" achievement at the end of the replayed Downtown level. The same thing applies to the other seven achievements of this kind, and to any level of course.

At this point you should only need two more achievements. One is for purchasing all of Blob's upgrades. You can do this in any level by accessing the "Inspiration Shops", but it's even easier if you do this from the title screen menu (third option). Fully upgrade Blob with all the Inspirations you have to unlock:

Maximum Blob in de Blob 2
Maximum Blob123 (50)
Blob and Pinky completely upgraded
  • Unlocked by 88 tracked gamers (17% - TA Ratio = 2.46) 528

Finally play any level of the game and plug a second controller to join as Pinky with Player 2's profile. You will unlock:

Pinky to the rescue in de Blob 2
Blob and Pinky played a level together
  • Unlocked by 194 tracked gamers (37% - TA Ratio = 1.65) 528

With that you'll unlock the final achievement for unlocking every other achievement:

Blob Master in de Blob 2
Blob Master292 (100)
Master De Blob 2 in all possible ways
  • Unlocked by 63 tracked gamers (12% - TA Ratio = 2.91) 528

That is all folks. You can still mess around with the game a bit if you want, maybe take a look at the pictures in the galleries in the Extra menu of the title screen (some are really nice), or listen to the optional tracks of the levels (see general hints and tips). I hope you enjoyed your ride through this game despite a few screams here and there from the Spikeys and Hypno Discs.

Congratulations on your 1000G and thanks for reading!

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