Shadows: Awakening

THIS GAME CAN ONLY BE COMPLETED IF YOU HAVE A DISC COPY OF THE GAME. TWO ACHIEVEMENTS MUST BE EARNED WITH NO PATCHES INSTALLED, WHICH IS ONLY POSSIBLE WITH THE DISC VERSION.


So what we have here is a walkthrough for Shadows: Awakening. SA is an action-RPG. SA requires 3 full playthroughs to get everything. The main hook is that the game technically has 2 worlds in one, a shadow realm and a mortal one. You have the main character that exists in the shadow realm, and his "puppets" that exist in the mortal realm. There are differences in the world between the two, and different kinds of enemies exist in certain realms (or both). Unlike most gimmicks, it does have an effect on gameplay, especially in the harder playthroughs.

SA is stuffed with missable achievements, the most complicated probably being Glorious Erudition for getting all the books. While it's nothing like Crackdown with hundreds of collectibles, you can only get to all of them if you make specific choices throughout the story. Some of them are also missable because of time or other issues. The other tricky one would be the achievement for the endings, the third "true" ending would be pretty hard to figure out on your own. I'll cover them all, along with stat and skill builds, on page 2. As for how the completion looks...

1. Playthrough on easy with Kalig. Kalig is melee, and melee sucks on harder difficulties. Therefore we play him on easy. We'll get a bunch of achievements here, but not all.

2. Playthrough on extreme with Evia. Extreme difficulty is pretty annoying, everything has a shit ton of HP and fights take forever. We'll get the rest of the achievements aside from 3.

3. Playthrough on hard with no puppet deaths. You can simply reload if you lose a puppet, so it does not require perfection. We'll get the last 3 achievements here.

THIS GAME CAN ONLY BE COMPLETED IF YOU HAVE A DISC COPY OF THE GAME. TWO ACHIEVEMENTS MUST BE EARNED WITH NO PATCHES INSTALLED, WHICH IS ONLY POSSIBLE WITH THE DISC VERSION.


The game spoonfeeds you the controls as you play, so I won't spend too much time talking about them here. I'll cover relevant stuff as it shows up in the game walkthrough.

Missables

I'll talk about each missable and why they are missable here, though that will involve some story spoilers. They are covered in the walkthrough so you don't need to sweat it, but if you want to know now here you go.

Glorious Erudition - This requires getting every book...maybe. I got the achievement midway through the second playthrough, but did not have one of every book, or all the books (there are many duplicates). So there appears to be some tracking across save files. As a result, I don't know if you need every book or just one of each unique book. Regardless if you pick up every book in one playthrough, you will get it. As for the things that make it missable, here's a list.

-You need to pick Evia as your main puppet (choice at the beginning of the game) as there are 4 books only she can access.
-You'll be given the choice between two puppets named Darius and Falon, you have to choose Darius to get 2 books.
-The books in Thole and Kyallisar will disappear in chapter 6.
-There's a book in the House of Eagle in Kyallisar that will be inaccessible after a certain main story quest, because the building is closed.

Angel/Devil - These are related to karma, which is the morality system in this game. You can make choices that give you a specific type of karma: Mercy, Charity, Cruelty or Greed. Mercy and Charity are good karma, Cruelty and greed are evil. For Angel, you need 10 good karma OVER your bad karma. So if you have 5 bad karma, you need 15 good karma. For Devil, you need the reverse. Of course, the easiest thing to do is when you need good karma, you just avoid making bad choices so you only need 10 good karma.

The Eye of Worlds - This is for seeing all 3 endings One is for being good, one is for being evil, and the other has nothing to do with karma. You need to acquire the Serpent Crown in Kogog'Aak AFTER chapter 3, but before chapter 6. Then you need to talk to people in a certain order at the end of the game to unlock this ending.

Regain the Guild - You have to pick Kalig as your main puppet, and you have to spare Namek when you fight him in chapter 3. Just kill the other enemy and ignore him. Then in chapter 6, you'll have a boss fight in Thole that unlocks this.

Raid the Imperial Tombs - You have to choose Evia as your main puppet. You need to explore the first 6 Imperial Tombs, you have to face a boss in Imperial Tomb VI, and after you beat them, you'll get this.

Restore House Malfagon - You have to choose Jasker as your main puppet. This unlocks when doing quests for Kiri.

Veteran's Day - You need to choose certain choices in a conversation with the Werewolf Berserkers, and also have to turn 2 of the 4 totems in at the altar in the Moon Wilds beforehand. It unlocks a dialogue option that makes this choice possible.

Zaar Gets Lucky! - Talking to the leader of the Bandit Camp in chapter 3 will unlock this after you deal with the above group, but if you tell her you're a demon, you won't be able to get this one.

Nobody Expected This - You need all 4 pieces of the high inquisitor armor for this, and you need to equip it. If you sell or get rid of any of the pieces, you're out of luck.

Beguile the Serpent Worm - You have to get the Serpent Crown BEFORE the end of chapter 3, then choose specific options when talking to the worm to get this one.

Espionage - This is a story event in chapter 4, if you choose the wrong answers you can't get this.

We Must Become Stronger - You meet this enemy 3 times in the story. I don't think it's possible to kill him the first time, but you can the second time, and you have to kill him the third time. Apparently you don't get the achievement if you kill him the third time, so you must beat him in the sewers (second meeting) to get this one.

Dracon Tamer - You fight this enemy in Imperial Tomb VII, and unlock him when you win. You must get all 3 bonekeys to open the tomb, and when you get the 3rd bonekey you can either have the key or have someone join your party. If you take the new recruit, this one is gone.

Sympathy for the Sura - When given the choice between Darius and Falon, you must choose Falon. Then you must progress through Sura Wastes without killing anyone, and then talk to the leader in Red Smoke Camp.

Liberate Corwenth - When given the choice between Darius and Falon, you must choose Darius. While this is probably supposed to unlock when you beat a boss in Border Defenses, it unlocks as soon as you get Darius.

Choose new game and select Easy. The maps have everything I've found on it but easy is easy, it's not too important to loot every single thing or kill every enemy...obviously on harder difficulties it will be more important, but not here. You do not need to get the books, next playthrough will include getting the books. It doesn't hurt you to pick them up, because there appears to be some tracking across saves, but we can't get them all this playthrough so not much benefit in worrying about them. We'll be using the melee character this time because melee sucks on harder difficulties, and there are 4 books he can't access, so it'll be impossible to unlock until playthrough 2 regardless.

Forgotten Tombs

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After the opening scene follow the path, killing the enemies you come by. When you reach a red crystal, this is a chest that only appears in the shadow realm that we're in now, open it and grab the loot (this is the red crystal on the map). Continue to the yellow! (the story objective) for a scene. You can now choose from three altars for three characters, each one has an achievement tied to them much later in the game, and is the main impetus behind needing 3 playthroughs. For now choose the far left of the 3, Kalig. You can now swap between Kalig and the Devourer (the demon you were controlling earlier) using cn_RB and cn_LB. When you are using the Devourer, you are in the shadow realm. That red crystal we opened earlier only appears in the shadow realm. When you select Kalig, one of your puppets, you will be in the mortal realm. You can only open chests with puppets, and generally need to be in the mortal realm to pick up items, interact with switches, or use doors. The enemies you'll see in either realm will be different too, though some enemies can be in both realms. Essentially there are two versions of each area depending on who you are controlling at the moment. You can switch to Kalig and loot the chest up the stairs, open the sarcophagi, and break the pots and such. You need to destroy 1000 objects like the pots, and you need to kill 100 rats, so make sure you destroy/kill them as you see them. Anyway, you need to break through the wall by the stairs with the yellow !. As you go through you'll see a green icon on the mini-map, you can switch to the Devourer and interact with it by holding cn_A. You can have a max of 3 puppets and the Devourer. The Devourer and your "main" puppet (AKA Kalig) have to be in your party at all times, so you can only choose the last two. You can swap them here, though we only have Kalig right now. You also heal when standing in the green aura. Everyone heals, not just the character you are using. You won't need them much in easy difficulty, but you'll be hugging them quite a bit in the next 2. Anyway, you'll probably hit level 2 around now, or when fighting the next group of enemies, giving you an achievement.

First Day

Earned second level.

First Day
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Go up the stairs and head northwest, you'll reach a dead end and the game will tell you more about the mortal/shadow realm. Switch to the Devourer and a bridge will appear, cross it. You'll find a Soul Stone, which you can use to regenerate health (cn_LT) or mana (cn_RT). It has a certain number of charges. Each soulstone has a different number. To recharge them you need to talk to shadow traders, which are merchants you'll find in many places that only appear in the shadow realm. Head southwest up the stairs to a chest and a lever, flip it (hold cn_A). Go up the stairs northeast of you and do the same for that lever. Now head northwest through the now open path. You'll be told about targeting mode, it's another thing that isn't really necessary on easy but will be quite useful for hard and extreme. Switch to the Devourer and get the crystal here, and go southwest to find a chest and enemies. Now head northeast in the shadow realm down the ramp. At the dead end you'll find a puzzle. Platforms spin across the room. They stop when you go into the shadow realm, so when the platform is in front of you, go into the shadow realm and cross it, then go back into the mortal realm so they spin again. When you reach the middle platform, you can find a chest to the southwest. Continue across to find a boss. Destroy the shield with the Devourer, then kill it with a puppet. This is a pretty common mechanic in the game, when you see a shield the Devourer is probably going to have to pop it. Head north to find the first of many Cenotaphs. You need to use them all for an achievement. They are the fast travel system for this game, so you don't want to miss activating them in case you need them later. Anyway, interact with this one using the Devourer and select the House Cellar option.

Thole House Cellar
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West of you should be a hexmark (white circle on my maps), these give essence. Each piece of equipment can have up to 4, they give various stats depending on the type of essence and what kind of equipment you put it in (putting something in a weapon will give a different effect than putting it in a piece of armor). Head through the gate north of the Cenotaph. You'll find a well here, you need to toss 999 silver into it (one at a time...) but you won't have enough money now, just remember it for later. Loot the place (both realms) and leave.

Thole
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After the scene, you'll regain control. You'll see a bunch of icons on the map. The chest icon is your stash (only accessible with Devourer). The brown bags are item shops that sell various things (though we're trying to save up silver for the achievement, so don't buy anything). The blue circle is the Cenotaph. Interact with it. Talk to Morphew above the Cenotaph, and pick both of the non-shop options to start 2 quests.

Talk to Wanion west of the Cenotaph and Rabbath south of it, then talk to Tesset southeast of it. Return to Morphew to complete that quest. Next head to the Hostel, it's the doorway west of the Cenotaph. There's a bunch of books here, but not much else. Not far inside you'll see some bones, you can go northeast of it to find a switch in the boxes, flip it. Now head up the stairs by the bones and then northeast, you'll find a chest we opened the door to. Interact with the bones using Kalig and the Devourer, then leave. Return to Morphew, use all his options (aside from shop). Talk to every merchant and choose both options. Now talk to them again and they'll have a new option (aside from Fayruz). Now talk to Fayruz again, choose the first option and then do it again. Return to the pile of bones in the Hostel in the shadow realm and you'll get a scene, then a new puppet and an achievement.

I Command Thee!

Unlocked the Ishkai Sniper soul.

I Command Thee!
1 guideOffline Game ModeSingle Player


As for Urshak, he's a ranged puppet (an archer). I didn't use him much early on but he eventually becomes quite useful. He can attack enemies before they are even on the screen, and can eventually get a talent that a small chance to do a ton of damage. Plug enemies with arrows until they get into melee range, then switch to Kalig and finish them. Exit back to Thole. You want to talk to Arashad now. He's in the northeast corner of town. After a few sentences, you'll have a crapton of options. More will pop up as you choose others, just exhaust every option until all you can do is end the conversation. Now head to the Burial Grounds, it's west of the Hostel.

Burial Grounds
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Northwest of the Sanctuary you'll find a crystal in the shadow realm. Cross the bridge in Devourer form and head northeast. Destroy the wall with a puppet. In this room, you'll find a crystal, switch back to the Devourer and continue northeast. You'll reach a statue called Stone Servant, interact with it for a puzzle. You can select a ring and move it right or left, the ring you select and the adjacent one/s will turn. Here's how to solve it. Turn it right every time (cn_RSr). Here's the order to turn the rings.

Inner ring
Outer ring
Middle ring
Inner ring
Outer ring

You'll find a chest in the northwest area. To go back interact with the statue again and press cn_Y to reset it. Backtrack and go southwest now (you'll need to be in the mortal realm to progress). There's a crystal in the south part of this room. Northwest of that is a path only the Devourer can use. After crossing the bridge you'll see a Cenotaph north of you, use it. Go up the stairs by it. At the top, you'll find a dead body, grab the key from it. Go down the other stairs to find a crystal, then go back up them. Head northeast, the fire spewing pillars will go down when you approach them. You'll reach a fork with a bunch of stairs. The south ones lead to a hexmark. Nothing in the other 3. Go back upstairs and take the path going southeast and go down the ramp with the Devourer, then go southeast to the locked door. Open it with a puppet and then leave. In Thole, I was switching between realms and after I had walked a few steps, the Devourer had a scene with a Blind Demon. This is one of many occasions where you can get karma. There's an achievement for good karma, and one for bad karma. If you check your stats page (the coins icon in the menu) and scroll down to the karma section, you'll see your karma. Mercy and Charity are good karma, Cruelty and Greed are bad karma. For the achievements, we need 10 of the right kind of karma above the wrong kind. This means if you get 1 bad karma you now need 11 good karma, so for that reason make sure you stick to the choices I tell you to make. Accept the pact for a quest. Head to Akram, and then east of him will be boxes on the cart. Interact with them and choose not to poison the boxes (bottom option for me). This will give you 1 mercy point.

Return to Arashad. Talk to him to complete the quest, then take the new one. Head back to the Burial Ground. Go northwest all the way to the fork with all the stairs, and go northeast (stay on the upper level). You'll find a statue, whack it with a puppet, then return to Arashad. When the topic of payment comes up, choose "Fine, one hundred" for 1 charity point. Return to the Burial Ground and head northwest until you pass the door we unlocked, go northeast. You'll have a scene, then a fight with another shielded spider. Break the shield with the Devourer, then have a puppet kill it. Enter the Catacombs the spider came out of.

Catacombs
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Follow the path northwest. Some traps will be shooting arrows at you, though they do less damage than the fireballs in the Burial Ground. When you go down the stairs you'll encounter a new enemy if you're in the shadow realm. It's called a dimensional rift. It summons enemies and throws fireballs at you, and has more health than anything you've faced in the shadow realm. After it summons enemies or throws fireballs, it will teleport to somewhere else, though not far. They seem to always drop some items, so they're worth killing. When you reach a long tunnel going northeast, you should see a chest north of you. In this realm is also a ghost named Piker in the shadow realm, talk to him for a quest. You'll see a bunch of spider eggs laying around, you can destroy them and spiders will spawn you can kill. Southeast of Piker is a small room with a lever and an enemy you will meet quite a bit : a guardian. Cut down his allies and then him, then flip the switch.

Go northeast from Piker to where the arrow shooters are, there's a wall northwest of them you can go through in the shadow realm. Follow the path to another room with a lever, and another guardian. After you kill it and flip the switch (there's also a hexmark here), backtrack. As you go back to Piker, you'll see a path going north you can take, the door is now open. Follow the path to a chest, north of it is the Cenotaph for this area, and another guardian. Continue west on the path to find the Spider Queen boss. As you lower her health she will summon some help. This fight was actually a bit of a struggle on easy, actually. She spits a pool of acid that did obnoxious damage to me, so you want to watch out for that. I started with Kalig, but after she summoned her allies I switched to the Devourer. His attack hits around him, while Kalig doesn't have that kind of range, so it's easier to deal with the crowd with the Devourer. If you like you can also run circles around them while plugging them with Urshak, but if you're in melee range of the queen she doesn't seem to use her poison much. Once it's dead you'll get an achievement.

Arachnophobia

Defeated the Aphotic Spider Queen and her minions.

Arachnophobia
1 guideOffline Game ModeSingle Player


Grab the Owl Amulet off the body in the northern part of the area, and return to Piker to finish his quest, this will give you 1 charity point. Now leave the Catacombs. There's a door in the room with the Spider Queen, but we can't open it right now, so return to Arashad. Use the Cenotaph east of the boss to make it much faster. Now, if you have 999 silver (I had about 2000) you can go to the well in the Thole House Cellar. Each time you press cn_A, you spend 1 silver. You need to spend 999 on the well, so you need to press cn_A 999 times. You can use the achievement tracker to track your progress (though it won't go up until you stop pressing cn_A). Once it drops Mjolnir? you'll have an achievement.

Believer? Or Sucker?

Threw 999 silver into the well in the House Cellar.

Believer? Or Sucker?
1 guideOffline Game ModeSingle PlayerCumulative +


You probably hit level 3 a bit ago, but you definitely are now. As you level up you unlock talent slots (the skull icon in the menu). As you level up you unlock more talent slots. While you have a bunch to choose from there are more to unlock, though some are locked to a class or require another talent to be equipped first, or perhaps a certain amount of a stat. On easy I'd just get the offensive ones like the boost to critical chance of attack speed, defenses won't be useful in most cases. Next up let's do our last side quest, The Heirloom. Enter the locked door south of the Cenotaph, it leads to the Guild of Steel Cellar.

Guild of Steel Cellar
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Head northwest, and at the fork go southwest. The soldier here drops an Iron Key, and you can break the wall behind the pots in the northwest part of the room to find a chest. Go back to the fork and go northeast. You can push these boxes, but you'll see a small wall that blocks them in, you can only move one box at a time. Move the southernmost one northeast with a puppet, then use the Devourer to go through the wall by you so you can push the western one southeast. Switch back to the Devourer and go around to the northernmost box, and push it southwest. The chest is now yours. Go back to the room with the exit and go southeast. You'll reach a locked door, south of it is a crystal. We have the key, so go through. There's a blade that swings out from the wall, as with most traps they don't work in the shadow realm. At the top of the stairs if a hexmark. Continue down the path to an apparent dead end, use the Devourer to reveal a bridge. Follow the path to a chest on a table, open it and take the sword and enemies will attack. Go through the door they open to reach the Guild of Steel.

Guild of Steel
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Head northeast (crystal up the stairs) and follow the path around until you get a scene, 2 enemies will attack you. If you want you can pick up the Devourer's Possess skill, you can use it on one of the enemies to even the odds, but the fight is easy. Get the key the captain drops. In the southwest corner of the room is a path in the shadow realm that leads to a chest. The northeast wall of that room has a locked door we got the key for, go inside for a scene. Afterwards you can loot the room. You'll find a chest and a hexmark. You'll see the yellow ! on a door, go through it, you'll be back in Thole. There's a hexmark southwest of you. Just southwest of the Hostel entrance is a ghost in the shadow realm named Dione (she's green, while the living humans are purple), accept the quest. Talk to Tope who is just west of her, ask him where the barrel is. It's right by the Hostel entrance, pick it up. Now talk to the guard with the yellow ! for the quest east of you, you'll finish the quest and get a mercy point. Now go to Arashad, and choose the "keep your money" option when you get a prompt for 1 charity point. We're about done with Thole for now, so let's move on. We'll be doing the "Find Hooded Man" quest now, the other main quest you should have is level 12 and we haven't gotten to where we need to be anyway. Now head to the Arcanum Door that we got a key for. It's northwest of your stash. Unlock it and enter.

Arcanum
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Head north through the iron gate for a scene. You cannot win this fight, so don't try. Your ally will cast a spell on the ground, your objective is to get the enemy to walk onto the circle and stay there, so when it "explodes" or whatever, it stuns her. Do this 4 times to win. She can do a ton of damage, so instead of trying to fight her, only hit her every once in awhile to keep her aggro. When the circle appears lead her into it and run around in circles, which should dodge most of her attacks. You can try to do this with Urshak, but it will be easier to keep her on the circle with Kalig, because you can simply have him stand in it. Remember you can use cn_LT to heal, this is probably the first time you've had to do so. Once you "win" you'll have a scene. Exhaust all the dialog options. Leave, there's a crystal west of you. Use the Cenotaph to head to the Burial Ground, then head to the yellow ! and interact with the pedestal, then go down the stairs to reach the Lower Catacombs.

Lower Catacombs
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Go south for a chest, then head northwest. You'll find a new enemy called Aphotic Kamikaze. As the name implies, it explodes when you kill it. Easiest to kill them with Urshak and then back off. Progress northwest, through a ton of enemies. Undead will pop out of the ground a lot here. Something you might see is that Urshak won't do much damage to them. Every attack has a damage type, and Urshak's shortbows do pierce damage, which skeletons are resistant to. However greatbows do blunt damage, so if you have a longbow, you can just use that instead. Or Kalig. There's a crystal in the first big room. You'll reach a door, flip the lever to open it. Go through, cross the bridge in the shadow realm, and you'll reach a room with another boulder. First use the northwest path in the shadow realm to find a chest and a crystal, then go back to the room with the boulder. The pressure plate is by the path we just took, push the boulder onto it. To push it simply walk into it. Go through the door to find a much more difficult puzzle. The bottom lever starts a boulder rolling, the other 3 move platforms for the boulder to roll across. Essentially you need to hit the bottom lever, then hit the other 3 in the proper order, at the proper time, to get the boulder onto the pressure plate. Going from top (#1) to bottom (#3) you need to hit 3-2-1-2-3-1 as the boulder is going over the platforms. The timing might take a try or two to get right. Continue northwest to find a shielded spider.

After killing it, head southwest. You have to pull the lever and then the flame jets stop one by one, and you can slowly move across. Go through the wall with the Devourer for another guardian. Kill it and grab the essence it drops, then go back to the fork and go northeast. You'll find another guardian, cut it down and grab the essence. There's a hexmark in this room. Go back to the sanctuary and go northwest, open the magic portal. Use the Devourer to continue, you'll find a chest and then a crystal as you go. You'll reach a Cenotaph, activate it. Follow the path to a fork and head northeast for a puzzle. Hit the south switch, the west one, and the north one. Go northeast to find 2 guardians, cut them down. There's a hexmark by the north stairs and a crystal at the top of the south ones. Go up all the stairs to find another puzzle. You need to walk across the tiles in a specific order to get the chest. When you flip the lever the flames turn off. You need to walk across the correct tiles. If the fire starts again, you goofed up. Here's a picture of the correct path. You can also switch to the Devourer to see it.

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Grab the key from the chest. Go back to the fork and go southwest for a boss fight. He will teleport to one of the outer walls, then throw a flame wall in front of him, simply move out of the way. He will also throw fireballs at you. Neither does an incredible amount of damage, so you can just wail away at him, though using Urshak so you don't have to chase him with Kalig or the Devourer would be much easier. Once he gets down to about 1/2 health, he will summon the Ironclad Zombie we saw in an earlier scene. It should be a quick kill with Kalig, then finish off the main boss. Afterwards you'll get a new puppet, the Ironclad Zombie we just fought. Head northwest to find a wall you can break, though there are crystals east and south of it to grab first. Use the Ironclad Zombie to hit the door three times, then use the exit. You'll get an achievement, and enter chapter 2.

The Great Escape

Successfully escaped Thole.

The Great Escape
Offline Game ModeSingle PlayerMain Storyline

Nomad's Camp

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You'll be in an area called Nomad's Camp. I got the achievement for 100 rat kills early in this area, you should be close, but we still got 5 chapters and 2 playthroughs to go. Once you have achievement there's no reason to kill rats.

Rat Plague

Killed 100 rats.

Rat Plague
1 guideOffline Game ModeSingle PlayerCumulative +


Follow the path until you get a scene. Kill the enemies, head northwest, and take the path going north when you see it. Follow the path to the end to find a chest. Continue northwest to find a chest and a hexmark. Now take the south path by the sanctuary. You'll have a scene. I chose "You Besiege my city, I kill your warriors", then "I am Kalig, the Bandit King". DO NOT pick "I came from the catacombs" as that will earn you a meanie head point. Instead choose "Bite me, dog-breath". This will result in a fight. The 3 gladiators are a bit stronger than the enemies you fought on the way here, but should still be easy. After that, you have a boss. He seemed to do less damage than the gladiators, but he can stun you. When you cut him down you'll get a scene and a new puppet. This new puppet isn't that bad. I actually used him because he can equip that Mjolnir? weapon we got so long ago. Anyway, head east to the sanctuary, then go southeast. Continue following the path, you'll come across a hexmark, crystal, and then a chest. Keep going and you'll get a scene at the door, continue southeast to the exit to The Outlands.

The Outlands
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Head west and you'll be introduced to a new enemy. Continue west to find a Desert Cave, go up the ramp north of the entrance to find a chest and a hexmark. Now enter the Desert Cave. Inside you'll find a merchant if you need to sell stuff, along with a cenotaph you need to activate, and a shadow trader/stash. Not really much to do. If you didn't have enough gold previously to toss 999 silver into the well, you can use the cenotaph to head to Thole to do that now. Speaking of, go to Thole regardless and talk to Arashad. Choose the options for the Catacombs and the Outlands, then when you ask about the scorpion make sure to choose "Fine, two hundred" for a charity point. Choose the options about merchant too, if you talked to Saleen (the merchant in the Desert Cave) make sure to choose "Fair enough" instead of asking for 100 gold. Return to Saleen in the Desert Camp and exhaust every option to get a bunch of side quests. Exit the cave, and you'll be attacked by two enemies. Head south, and continue following the west wall over a bridge and then west, when you see a broken bridge cross it with the Devourer. The porcupines here resist slash damage, so you'll want to use Kalig (if he is using a blunt weapon, since his bladed weapons also do slash) or Urshak. You want to take the path in the southwest part of this area. Follow it to undead enemies, then go into the shadow realm. You need to kill the revenant here or the undead keep reviving. After you kill him you can kill his allies and then head into the cave behind him that leads to Canyon.

Canyon
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Nothing special about this place. Follow the path, killing crabs as you go (also slash resistant). At the end, you'll find a Box of Outland weapons for a future quest, and a chest that has the Silk Bolts you are after for Saleen, loot it all. Switch to the Devourer on the way out. You'll find a crystal, and just past that is a Shadow Stone that gives you one skill point. You'll also see a bridge to a puzzle. You'll see 3 rings on the ground, you need to rotate them. If you go into the Shadow Realm you'll see the solution on the wall, as well as which 4 tiles have the symbols you need to move. However, here's the solution. Turn the rings to the right, follow this order.

Left Ring
Middle Ring
Right Ring
Right Ring
Middle Ring

You'll open a small alcove with a chest, grab it and leave. Backtrack to the bridge in the shadow realm and cross it, then follow the west edge of the map west, south, and then west again. When you reach the ledge sitting above the path forward, there's a crystal there. Just past it, you'll find another revenant and some undead, same process applies. North of it is another puzzle, same type of puzzle. You need to get the runes in the 3 middle circles.

-Turn the left ring to the right ONCE
-turn the middle ring to the left ONCE
-Turn the right ring to the left TWICE
-Turn the left ring to the right ONCE

Enter the door to the Shrine it opens.

Shrine
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Follow the path to a room with a bunch of candles. Memorize the pattern and then go to the previous room and put it in. These candle puzzles have a randomized solution each playthrough, so I can't tell you what it is. This should bring up a chest, open it and a monster will spawn, cut it down and grab the Fragment from it we will need it and the 3 others later on. Go north to a fork, then go west for a chest. There's a crystal up the stairs. Now go east to find a boss. When prompted, DO NOT choose Aye, as you'll pick up some meanie points. Instead, say Nay. You'll face a boss. The boss will swap between his demon form and his sword form, you'll need to kill both to kill him. The altar in the middle of the arena spins, and when it stops it will shoot beams out of the holes in it, they don't do nearly as much damage as I expected, you could probably just ignore them. When he's dead, grab everything. You'll get an achievement.

The Lord of Suffering

Acquired the Reaper sword.

The Lord of Suffering
1 guideOffline Game ModeSingle Player


Return to The Outlands. Backtrack to the north/south fork and go south. In the southwest part of this section is a crystal. Head southeast down the path. Continue until you see 2 paths, take the east one. Northeast of you you'll find a boulder, but go up the ramp and grab the crystal here first. You want to push the boulder northwest through the archway, then across the wooden walkway going northeast, and onto the pressure plate. Go through the wall east of you with the Devourer and grab the stuff in the chest. Now enter the Ruins.

Ruins
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Head southeast and use the stairway to Ruins - Level 2. Go northwest to a chest and grab the Rope in it. Take the path going northeast to find another chest, then go southeast to find a chest and a hexmark. Go back to the previous chest and go northwest (you'll need to enter the shadow realm to get past the rocks) and take the ladder up to Ruins - Level 1. The room southeast of you has a crystal, and the room southeast of that has a chest. You'll also find a hole in this room, the first time you interact with it you'll drop the rope, then do it again to reach Level 2. Follow the path to a skeleton, you'll get a Fuse from it. Go back up the rope, down the ladder, and go to the stairs that lead to Level 1, and go down the stairs to Level 3 by it. Follow the path to a door, use the lever to open it. There's a crystal by the door. Go north to find a boss of sorts. You need to kill him 3 times before he stays dead. After he's dead loot him. Use the bridge mechanism above it and head down the bridge to Imperial Tomb II.

Imperial Tomb II
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Head forward to find another annoying ass boulder puzzle. The lever by the grate will summon a boulder, you need to hit the 4 above it in the right order. You'll want to hit #1 relatively early so that it resets in time to hit it again, and for you to have enough time to go all the way back to 4 to hit it. The bottom of the 4 is #1, the top is #4. I gave Urshak the Movement Speed boosting talent, if you're having trouble doing it try giving that talent to him and then trying...the extra move speed can help.

1-2-3-1-4-3

Once you have the door open follow the path to some enemies, kill them all and loot the sarcophagus in the back, then leave. Backtrack to the two paths in The Outlands and take the left one. You'll see a cenotaph, make sure to activate it. West of that cenotaph is an alcove with a chest. Follow the path north and you'll reach entrances to the Scorpion Caves, enter the first one you see.

Scorpion Caves
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Progress forward, hit the switch, and prepare for another fire tile puzzle. You can see the solution if you switch to the shadow realm. Here's the solution.

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Head south until you reach a lever, pull it. Head west and use the exit. Go south and enter the next entrance you see. Follow the path to some rocks, switch to the shadow realm and keep going. You'll reach a circle with some stone lions around it. You want to turn the statues until they face the red circle. Move the north, west and south statues twice, and turn the east one once. Nothing will happen yet. Head west, and switch to the shadow realm to find a bridge to cross. You'll see another statue here, attack it to knock the head off, grab it. Go back to the statues, there is one in the northeast corner that doesn't have a head, put it on and turn it. Grab the Dark Crystal on the pedestal in the shadow realm. Go northwest, where you'll find 2 pedestals, and one is missing the crystal we just got. Use the crystal on it and cross the bridge. Go a bit north past the shadow trader and there are some rocks you can pass through in the shadow realm. You'll find a hexmark. Continue north, go west to find a Shadow Stone, then east for a boss fight. Even on easy, this fight can be dangerous. It has 2 attacks. The first one is where it stings in front of it with its tail when you're in melee range. It doesn't do much damage but stuns you every time it hits and knocks you back, and it will likely outdamage you if you just smash cn_A. The other shoots a couple poison clouds, these did great damage to me even on easy (about 80 a tick) so you shouldn't be in these. Your main problem is going to be dodging the tail stab to get some attacks in while also not standing in any clouds. If you like, you can have Kalig or Zaar kill the lesser scorpions, then kite the boss with Urshak. He has a base 30% poison resistance, so he can deal with the poison clouds more easily, and you can stay out of range of the tail stab. Either way, you'll get an achievement for beating him.

Catch This!

Defeated the Scorpion King.

Catch This!
1 guideOffline Game ModeSingle Player


Leave and head south, you'll reach the Oasis. You'll have a scene, then head east, you'll find a Cenotaph. Activate it. You'll see another candle statue, the solution is near where you came in, loot the chest that appears. Now head to the Lower Catacombs (Make The Tholean Tablet quest active). Go south to the sanctuary and then head northeast. At the dead end switch to the shadow realm and go southeast. You should have the key for the door, head inside. Loot the body by the door for a Drumstick, then smack the gong nearby. The yellow ! moves. Head back to the Cenotaph and head northeast to a fork, go northeast. You'll see a glow on a table north of you, put the Drumstick on it and it will be enhanced, go back to the gong and hit it three times. Immediately switch to the Devourer, as all puppets will take poison damage from the cloud. A ton of spirits will start spawning, kill them as they do. Eventually, the coffin will open, flip the switch with a puppet to turn off the poison and loot the bow and tablet. Now return to ol' Arashad in Thole. Report about the Tablet, Scorpion King and Ibnar. With that done, return to the Oasis.

Oasis
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Go south to find Krenze. Talk to him and say "Aye". You will get a barrage of text. Afterwards, exhaust all the option, then choose the rest option. After the scene, head northeast for a super annoying fight. Basically, the enemy in the arena with you will try to melee attack you. It does hundreds of damage and stuns you. When you're in the mortal realm, the enemy outside the arena will call down magic storms in certain parts of the arena, which do damage and knock you around. When you're in the shadow realm, a demon will take the place of the melee enemy and throw bolts of energy at you. You have zero chance of beating this enemy. Instead, you need to move the lever from the scene until the bridge comes back, then use it to leave. Basically you need to use a puppet to lure the melee enemy away from the lever, then switch to the shadow realm and move to the lever, then switch back into a puppet and spin the lever a few times. Back off and do it again. There are times where the magic storm will be over a lever, while you can ignore the storms in the shadow realm, they will wreck your puppets, so stay in the shadow realm. The demon that hits you in the shadow realm does much less damage than you'll take in the mortal realm. Another alternative is to use Urshak. He should have enough movement speed to lure the melee boss away and then get around it without getting attacked, but it's a huge risk to take since the melee boss can stun you. You can't swap to a puppet of the Devourer when stunned, you're stuck with who got stunned until it goes away. Once you've moved the lever enough times to get the bridge back, hurry across to Broken Spear Pass.

I hit level 10 here, so you should as well. This will earn you an achievement. Also, at level 10 you can get the first skill of a character to rank 3, earning another achievement. I did it with Kalig's Groundsmash.

Novice

Reached level 10 with a Puppet.

Novice
Offline Game ModeSingle PlayerLevel

Specialist

Maxed out one of your Skills with any Puppet.

Specialist
1 guideOffline Game ModeSingle PlayerLevel


Broken Spear Pass
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Follow the path to a sanctuary, replace whichever of Kalig/Zaar you aren't using with the Ironclad Zombie. Continue to a cenotaph. From that, go west and then south to find a crystal. The path to the north leads to a dungeon was can't fully explore yet, so we won't bother for now. Go back to the cenotaph and take the path going south (not the way we came). At the fork go east for a chest, then continue south a bit. You can go west here and find a bridge in the shadow realm to a door, you can knock it down with our Ironclad Zombie, then head into the Underground.

Underground
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Follow the path to a boss fight. Kill his goons and then cut him down. You'll get a new puppet out of it. Head through the door north of you but DON'T talk to the girl in the cage just yet. Slightly east of it is a wall you can break, do so and head north, then west at the fork. At the bridge, first head north, there's a path in the shadow realm you can take to a shadow stone. Now cross the bridge. After you cross the bridge go south to find a crystal and a hexmark. Head west and use the exit.

Follow the path to the end, and grab the intact egg in the nest. A boss will appear, cut it down. Watch out for when it flaps its wings continually, this attack does a lot of damage and hits multiple times, run away when it does it or get behind it because you can die pretty easily. Once it's dead, return to the girl. I picked the top option for the first two prompts, then "I don't want your money, girl, but I will free you." for a charity point. After the conversation, you'll be back outside. Head west to a fork, and go east. I picked up a quest here for killing the slavers, I'm not sure if killing the master finishes it (we just killed him) or if you need to kill the ones here too, so go to town. Back at the fork head west. You'll reach the Border Camp. When you try to enter it'll ask you to put Zaar back in your party, do so and head inside. This will end chapter 2.

Border Camp

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Head to the yellow ! and talk to Ataka. Choose these options first.

"I never meant to hurt you, my bondmate."
"Gladly."
"I must have you."
"Let me be your lover again, Ataka."
"When can we be together, Ataka."

Now, we need to be very careful this time. Usually, we just pick all the options, but "I cannot hide this from you... my soul is lost to a demon" will void an achievement, so don't pick this. Pick all the options up until "I need your assistance escorting a furless cub to Kyallisar", pick this option and not the one under it to get a mercy point. Pick the options about supplies next. Now pick "Open the gate to Taymuria - I must go." Now head to the far east path and at the end is a torch (on the way up the stairs you'll find a Shadow Stone in the shadow realm), light it, then talk to Kiri near the way we came in. Return to Ataka and ask about the "furless cub". Now go back to the torch but instead of going southeast to it, go northwest and cross the bridge in the shadow realm to find the Cenotaph. Head back to the Desert Cave. Talk to Saleen, choose all the options. You can get 4 things from him for free. Pick up upgrades of course, for whichever puppets you are using. If there aren't any, just pick up the most expensive stuff so you can sell it for a stack of silver. Now head back to Thole, and report your success to Arashad AND CHOOSE "Sure, you paid me a hundred in advance". That will earn us another charity point, we're only one short now. With all that done, head back to the Border Camp. Talk to Langdak, the lone merchant here. Ask him about stock and choose "Ah, but do you take charity?". This will pop the Angel achievement.

Angel

Acquired the purest form of the Devourer.

Angel
1 guideOffline Game ModeSingle PlayerMissable


We actually picked up some weapons already, so you can turn them in. There's a bunch of boxes in different regions, we'll turn them in as we go. Now for a puzzle of sorts. At the first bridge that leads to the torch, if you go southeast you'll find some statues that you need to light. In order to do so, you have to change other statues to certain symbols.

Near Broken Spear Pass exit - Change to snake
Near Taymurian Wilds exit - Leave as snake
At bottom of the ramp that leads to Ataka - Change to bird claw
Southwest of Ataka - Change to bird claw
Southeast of Ataka - Change to bear paw
By Cenotaph - Change to bear paw

You should get a scene, head to the chest and open it for another Fragment of the Sun Stone, which we need for that dungeon we skipped previously. 2 more fragments needed though. Now head into the Taymurian Wilds (west exit) and save your game. There are two choices of a new puppet here. If we go south, we get a wasp, if we go north, we get a treant. To be honest both puppets are pretty awful. The Wasp is a melee "rogue" (AKA a lot of damage but garbage defenses), and while that is fine on easy it makes him completely useless for harder difficulties. The other is the Treant. He is also melee, so he also sucks on harder difficulties. He's also super slow, whereas the wasp is at least fast. The treant has a healing tree skill that works like a sanctuary but it doesn't last long, only heals the active character, and has a long cooldown, which is the only redeeming quality between the two. My suggestion is to do this: save your game, go north, save on a different slot when you turn into a treant, reload the first save, and then go south and then east (ignore the path going north for now) until you become the wasp. This will get you an achievement.

Wood 'n' Wasp

Unlocked Wasp and Wood Elemental.

Wood 'n' Wasp
1 guideOffline Game ModeSingle PlayerMultiple Playthroughs Required


From here continue east to the sanctuary, then follow the path going north and a little east to reach the Hermit's Cavern.

Hermit's Cavern
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Go north to a fork and go west, talk to the wolf here. Then go southeast past the first fork and go south at the next and interact with the crystal. You'll be able to swap characters again. Use the sanctuary here if the elemental replaced someone you use. East of the crystal is a Cenotaph. By the sanctuary is a path you can take in the shadow realm. There's a crystal just past the bridge. Continue, ignore the north fork, and then ignore the southeast fork. You'll find a small room with a Shadow Stone, and at the end of the path is a chest. Northwest of that southeast path is a wall you can go through in the shadow realm, do so and flip the switch, then take that southeast path. You'll reach some flames, you have to flip the switch and then walk through them one by one, or just run through. When the path turns north you'll see a wasp nest in the southeast corner, thorn wasps will keep coming until you destroy it. You don't seem to be able to target it, so you either have to manually aim Urshak's bow, or use an AoE attack like Kalig's Groundsmash to destroy it. Head north, take the east fork and you'll be able to go through a wall in the shadow realm, flip the switch here (crystal here as well). Continue to a boss. It didn't have a ton of health nor do a ton of damage, so it's not a hard fight. When it's about half-dead it will enter a cocoon for a bit and some thorn wasps will spawn, cut them down until she comes out of the cocoon and then finish her. Head west to find the last switch and a hexmark. You'll see a hole in the wall, use it to return to the start.

Go back down the path to the west/north fork and go north, as we lowered all the doors. You'll find a Necromancer Staff at the end of the path, now head to the entrance. Put Zaar into your party and talk to the hermit (northwest of the sanctuary). Exhaust his options to start 2 side quests, then leave.

Taymurian Wilds
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Head south until you reach a shadow trader and sanctuary. Follow the north wall west, and go north when you can. Go east, over the bridge in the shadow realm, and you'll find a chest and another statue puzzle. Set the left one to snake, the middle one to bird, and the right one to...whatever the other one is. Human hand I guess? A totem will appear, grab it. Go back to the Hermit's Cavern and go south from it in the shadow realm, you'll see a bridge going east, do so. You'll start meeting werewolves with a shield, you have to enter the shadow realm and destroy the shield, and then go back into the mortal realm to kill them for real like the spiders from much earlier in the game. The shield comes back after a short time for these enemies though, so you have to be quick. Follow the path to a fork, go south to the next one and then east. Head north and take the exit to the Moon Wilds.

Head north, when the path forks go northwest to find the cenotaph. Back at the fork go northeast. You'll reach some statues, turn them all so the wolf face is facing the wolf face planted in the ground in the middle of the area. Go in the door north of you it opens and you'll find a chest and a hexmark. Continue east, you'll see a bunch of skulls and tentacles, enter the middle of it and a spirit will show up, you'll give him the totem and you'll get a cool 80k experience. There's 3 others we will pick up as we go. Head north. At the fork go west, at the next one go south. When you reach yet another, head north and after the scene go north again. You'll find roots in the way, you have to alternate between the shadow realm and mortal realm as you go to remove the roots. Eventually, you'll reach a door that only the Devourer can use to the Hidden Fortress.

Hidden Fortress
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Go north to the fork, then west. You'll find an area with a crystal and shadow stone, and there's a tiny path northeast of you that leads to a chest. Backtrack to the fork and go east all the way to the wall, the north. Go west and flip the switch by the south wall to lower the bridge. Head north to find a chest. Now continue west, then north, enter the shadow realm and take the east path for a chest (the west path is just an alternate entrance). Follow this long path to a sanctuary. Go south and then east. As you go south in the shadow realm you'll see a path going east, do so for a chest and another Box of Taymurian Weapons for the guy in the Border Camp. Now go south and flip the switch to lower the stairs. Go back up to the fork near the sanctuary and go west to find a pain in the butt puzzle. If you observe it in the shadow realm, you'll see 3 sets of symbols. You'll see 2 of one symbol, 3 of another, and 4 of the next. You need to put the boulder on the northeast symbol, and then stand on the other symbol of the same type. This will drop another boulder. Do the same for symbol there is 3 of, then do the same for the symbol there is 4 of. Here's some pictures.

External image

External image

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Once you've finished it enter the Main Hall for a boss fight.

YOU MUST NOT KILL THE HUMAN IN THIS FIGHT OR IT WILL VOID THE ACHIEVEMENT TIED TO KALIG AND YOU WILL EITHER HAVE TO LOAD AN OLD SAVE OR DO A NEW PLAYTHROUGH. ONLY ATTACK THE WEREWOLF!


Focus on the werewolf. He has a shield, and beating him works the same way as the other werewolves you fight with a shield, with two differences. First, there will be 3 shamans charging the wolf in the shadow realm, and you have to kill them to kill the wolf in the shadow realm. The werewolf in the mortal realm will regain his shield when he loses roughly 1/3 of his health. You can't kill him without knocking the shield down 3 times. Again, do not kill the human, just take down the werewolf. Once the werewolf dies you'll have a scene and get the Signet of Steel. Grab the totem by the northern wall, then exit west. Exit back to the Moon Wilds.

Moon Wilds
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Backtrack to the fork northeast of the first sanctuary and go south. You'll find another statue puzzle, turn the snake faces to face the one in the middle, then continue on. At the dead end you'll face a boss of sorts. It's a treant that tries to melee you, but he can also summon those red plants that explode, as well as make them detonate on demand, apparently. Just stay away from all the red plants and kill him, he doesn't have as much HP as the werewolf boss. With him dead, backtrack to the Cenotaph. Drop off the totem on the way for another 80k experience.

At the fork south of the Cenotaph, go southeast (grab the crystal in the small alcove), and at the next fork go south to find a hexmark. Back at the fork go northeast for a chest, then all the way south to find a chest. Now go north to a fork, east, and then north again. East of the sanctuary is a small path that has a chest at the end. Go south and enter Dura'Tyr.

Dura'Tyr
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Basically, just head south. You'll get 2 scenes and fight a bunch of enemies, then you'll reach a door to a house, go inside. Go up the stairs and then enter the shadow realm, cross the bridge. Go up the stairs for a hexmark, then use the west exit. Go up the stairs and knock down the rock from the scene, then backtrack through the house and go through the gate we just opened. Go northwest. Enter the house you come to. Flip the switch, cross the tiles and hit the switch past them to lower stairs outside. Leave and head northeast to find a chest.

Go back to the gate we opened earlier and head southeast, and follow the path to a fork. Head south. You'll see a Cenotaph, up the stairs and to the east is a chest. West of the Cenotaph you'll find 2 buildings (one is across a shadow realm bridge), both have chests. The house by the Cenotaph has a switch you need to flip. You can also turn in the weapons we got earlier with the merchant guy. Also, talk to the other guy here with Zaar. If you like, you can go back to the fork and go northeast. Skip the first house and enter the second. Turn the statues in here to the middle and you'll get a soulstone. Now leave and enter the house we skipped. Head northwest (need to be in the shadow realm to see the path) for another stupid boulder puzzle. The bottom one drops the boulder. The other 3, from top to bottom: 3-1-2-1-3-2. Follow the path to the exit. There's a crystal right by the door. Head southeast to a fork, you can find a hexmark southwest of you, head southeast to continue. When you reach a house enter it. Go up the stairs (has to be done in the shadow realm) and open the chest to find the 3rd fragment of the sun stone. Leave and head up the stairs nearby. You can go west and east to find chests, then go north. When you approach the fire your main quest will update. Head all the way back to Krek, who is in the house with Langdak. I don't see a shortcut, just have to backtrack all the way to him.

Once you've talked to him, head back. After you leave the cave with the boulder puzzle, go southwest instead to find one of the...whatever the hell it is (a gear, apparently). The metal dragon thing, interact with it. Now continue to where we were blocked off, and head east. All the way east, to find the other gear. Now proceed through where the fire was, the northernmost path. Head north to the next area. Follow the path here (crystal on the way) and after the sanctuary, you'll get a scene. You must make certain choices in order to get an achievement, choose as follows.

"I recognize your voice..."
"Why keep your human form?"
"We may be able to cure you..."
"Surrender, Sankr - I will see you get a fair trial."
"You are the victims here..."

You will avoid a fight, and acquire an achievement.

Veteran's Day

Avoided fighting the Werewolf Berserkers.

Veteran's Day
1 guideOffline Game ModeSingle PlayerMissable


In the next conversation, choose "I don't know what you're talking about". Then exhaust all the options. One of the options will open a portal. There's a chest in the north part of this room, then you can take the portal to the Ziggarut of the Sun.

Ziggarut of the Sun
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After the discussion, head south. At the fork go southeast to the wall and then southwest, go up the stairs and then straight northeast to a mirror, turn it so it faces southwest. Now go straight southwest (ignore all the stairs) and keep going southwest until you find another mirror, turn it northeast. Go northeast, but go up the first set of stairs you see east of you, they lead to a portal we just opened (it shows as a door on the map). Head inside for the first of three trials. Follow the path to a bridge, you'll see tiles and symbols on some of them. You can only walk on the tiles with symbols on them. The catch is that the setup in the mortal realm is different from the one in the shadow realm. If you're on a symbol in the mortal realm and switch to the shadow realm, and the tile you're on doesn't have a symbol, you fail the trial. Basically, you have to move to specific tiles and switch to the other realm and do the same to progress. I have a short video here that shows the path, but here's the text version.

To describe it, think of it like a grid in a strategy RPG. I'll tell you which realm to be in, and then I'll tell you which direction to move. So one tile southwest, then one northeast, etc. Go into the shadow realm and stand on the far west tile in the first row. Go northwest once. In the mortal realm go northwest once and then northeast twice. In the shadow, realm go northwest twice. In the mortal realm go southwest twice. In SR go northwest twice and then northeast once. In MR go northwest twice. In SR go northwest once, northeast one and then northwest once. In the MR go southwest once and then northwest to the !.

video of bridge puzzle

There's a chest northwest of you, there's a bridge in the shadow realm to it. Now leave. Go back to the southwest mirror and turn it so it faces north. Now return to the northeast mirror and turn it so it faces northwest. Go northwest from it, and ignore the stairs going down. When you come to stairs going up, take them to find the Cenotaph for this area. Use it to return to the Border Camp. Talk to Ataka, and then you'll get a rather disturbing scene. Wouldn't the Devourer, at the very least, be cognizant of what just happened? Anyway, you'll get an achievement.

Zaar Gets Lucky!

Had Zaar fulfill his most fervent desire.

Zaar Gets Lucky!
1 guideOffline Game ModeSingle PlayerMissable


Return to the Ziggarut of the Sun. Head northwest from the Cenotaph past the first fork and then go northeast at the next. At the dead end you'll find 2 chests, and a totem, grab it. When you go back down the stairs you'll see a light and a mirror west of you. Turn the mirror so it points southeast. Now return to the Cenotaph and enter the shadow realm, you'll see a crystal by the Cenotaph, it has the last Fragment of the Sun Stone we need. Return to the mirror northwest of you and turn it so it faces southwest. Now go southwest. Ignore the first fork and go down the stairs, then go straight southwest to find another mirror, turn it northeast. Backtrack to the door you passed, which is now a portal. Head inside the Test of Fear. Head forward for a conversation, then step on the plate. Fire Generals will start spawning and will keep doing so. They give no experience so fighting them is a waste of effort, and you'll get overwhelmed regardless. You'll see an orange circle on the ground, you can't walk out of it. Just run around the outer edge until the timer hits zero, and you'll be done. There's a chest in the northwest path. Leave.

Go back to the southwest mirror and turn it to face south, then go south from it to find the last trial. This trial is pretty stupid. Go forward in the shadow realm until you get the conversation, then unequip everything one puppet has, walk into the fight, and let them die. Yes, that's the solution. Leave after you pass it. If you have any gear that does damage to attackers that will fail the test, so make sure you unequip everything. With the last trial done, return to the middle of the Ziggarut (where you started) and you'll find a new door that leads to Roots of the Tree of Worlds, head inside.

Roots of the Tree of Worlds
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In here you can only use the Devourer, but the enemies are nothing you have to worry about so it's not a big deal. This place is a big maze of portals, but it's a short area if you know where to go. Start by following the east wall north. Skip the first portal and take the next one you reach. Now follow the west wall, you'll run right into a portal, take it (ignore the one southeast of you). Go south, and then northeast at the fork. Ignore the portal at the fork and take the one at the end of the path. Follow the path to a big snake thing and talk to it. For this playthrough, your responses do not matter, they will all end in a fight. The boss fight is pretty simple. Generally speaking, you want to stick to the southeast wall, as this makes it easiest to dodge everything, IMO. Now you wait for the boss to do something. Here's the possibilities.

You see a red dot in either place on the northwest wall: Just stay where you are. If he doesn't spray breath and just jumps out of the hole, you can hit him as he retreats.

You see a red dot in either place on the northeast wall: Move to the south edge of the screen. If he doesn't spray breath and just jumps out of the hole, you can hit him as he retreats.

You see a red dot under you: Move out of the radius and hit him after he jumps out.

He's vulnerable for the longest time when he appears out of the ground where you were, so that would be the time to use Soul Rend, though you won't get a ton of hits. Once you defeat him use the portal he opens after the conversation to end chapter 3. After the conversation is over, you'll get an achievement, signalling the end of "book one" AKA the first 3 chapters.

To be continued...

Completed Book One.

To be continued...
1 guideOffline Game ModeSingle PlayerMain Storyline

Take the portal to Fallen Eagle Pass.

Fallen Eagle Pass

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After the scenes, you'll have a fight. She can silence you. She didn't seem to do much damage, so I just stood toe to toe with her using Kalig, and used skills when the silence wore off. Once you get her low enough you'll have a scene, then kill the demon. You'll get more scenes. When you finally regain control, you'll have a new puppet. Follow the path but stick to the west wall as you go north, and you'll find an alcove with a Cenotaph. Put Urshak in your party if he isn't already, there's some flying enemies here, and as always they are most easily dispatched with arrows. Head east to the wall, then follow the path a tiny bit north and then south to find a chest in an alcove. Now follow the east wall to find an alcove with a crystal, then continue going south and stick to the east wall. Eventually it'll go north again, and you'll find an enclosure with brigands. There's a crystal and hexmark here. Now head northwest. Not far from the enclosure you'll get a scene, the enemy is easy. Use the northwest exit of this area and head west when you can. You'll come to a camp with a bandit leader, he has a lot of HP but your melee characters should have no problem with him. There's also a chest here. Continue until you reach Imperial Tomb IV.

Imperial Tomb IV
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Follow the path to a 4-way fork. Go north to a dead end, enter the shadow realm and cross the bridge. Follow the path to some stairs, head up and hit the switch. Backtrack to that fork and go west. You'll see some lasers sweeping across the room, they come from pillars further in. You need to follow the south wall west and go through the door you opened. I just ran past the lasers and didn't bother trying to dodge them honestly. When you reach the door, go south and flip the switch. Go back to the laser room and head northwest, and go through the door you opened. Go west to a room, then go north. Continue north to a fork, go west to find a boss, kill him and grab they key he drops. Return to the sanctuary and go west across the bridge in the shadow realm to find another of these puzzles. Turn left every time.

Inner Ring
Outer Ring
Middle Ring
Inner Ring
Outer Ring

Proceed across the bridge to fight another boss. All we can do for now, leave. Backtrack across the bridge and head northeast. You'll find another Cenotaph. I got the achievement for destroying 1000 objects around now, so if you don't have it, you should be close.

Unstoppable

Destroyed 1,000 environmental objects.

Unstoppable
Offline Game ModeSingle PlayerCumulative +


Head northwest and enter Fallen Eagle Fortress.

Fallen Eagle Fortress
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Head northwest for a scene. Head to the southwest room for a chest (which progresses the quest). Now talk to Kiri in the northeast room. Choose the top option. This is another fork like the Wood Elemental and the Thorn Wasp, we have to choose one or the other, and there's an achievement for getting both. Picking one isn't as simple as the Wasp and Wood Elemental though, so I wouldn't bother reloading a save for the other. Anyway, leave. Follow the wall east of the Cenotaph south, and when you reach the next open area, go northeast. Follow this path to a fork (you'll need to be in the shadow realm to cross a bridge) and go south, and then east at the next to find a chest Then go northeast. At the next fork go west for a chest, then keep going north. You'll eventually have a scene, and then a boss fight. The boss has a few annoying tricks. The first is he'll randomly disappear and summon 3 clones you have to kill to make him appear again. He also places these totems all over the place, lighting arcs between them. Finally, he will disappear and summon 2 golems throughout the fight that you need to kill to fight the boss again. To beat this fight most easily, hit it a few times until it splits into clones. Kill them, then the boss will reform. Switch to the Devourer and use Soul Rend, then blitz the boss until he summons a golem, that way he doesn't move around as much. Kill the golem and repeat the process until he dies. Once he's dead, take the northeast exit to Lower Kyallisar.

Lower Kyallisar
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In the middle of the area, straight southwest from your stash, is a Box of Corwenth Weapons, grab it. In the northwest corner of this area you'll find the Cenotaph. Before we move on we need to tie up a loose end to get an achievement. Teleport to Hermit's Cavern. Go northwest to the hermit (swap in Zaar if he isn't in your party) and talk to him with Zaar. Select both options. Now head to Ziggarut of the Sun (the quest's arrow sends you to Dura'Tyr, but don't go there). Return to the middle of the area where the portal to The Conclave is and head inside, and talk to Krek. Choose the top option. Return to the Hermit and talk to him and Krek. Enter the Miner's Quarters by the Cenotaph. Follow the path to the end and talk to Tennok to start up a quest and leave. You can swap out Zaar now. Up the stairs by the shadow trader you'll find the Winchman, talk to him. Use the elevator to head to Upper Kyallisar.

Upper Kyallisar
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Go northwest until you see some guards in front of a door, enter House Malfagon.

House Malfagon
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Head to the southwest room to find a crystal. Enter the shadow realm and head southeast to the next room, you'll find a chest in here. Head southeast to the next room to find a chest in the south corner, and an Amulet of Assault on the table by the north door. Now talk to Tiberius near the middle of the area. This is another either/or choice that gives an achievement for making both choices. Your reward, as you'll probably guess from the text so far, is the soul of one of 2 puppets. Falon is a huntress, Darius is a warrior. It's important to take Falon now (AKA, do not kill Tiberius and take his offer instead). Falon and Darius both have achievements that require effort down the line, except Darius' is bugged. As soon as you unlock him you get the achievement. Falon, on the other hand, is both harder to recruit (you have to go through a dungeon and kill a bunch of enemies), and her achievement down the line requires dashing through an area without killing any of the enemies, meaning you're a pincushion on the way. Ergo, it is best done on this easy difficulty run we're doing. So anyway, don't kill Tiberius and instead take his offer to get the seal in return for Falon's soul. Head back to Upper Kyallisar and go to the inn, then go east up the long path. You'll reach a bell, club it a bunch of times and a ghost should show up and offer to let you in.

You need to kill the 4 revenants here and then grab the seal we need. Go north to the fork, then northwest to find the first revenant. Kill it and head up the stairs, you'll find the other revenants in the rooms as you go down the path. Something to remember is that the revenants can revive nearby undead, so it is best to go into the shadow realm and cut the revenants down with the Devourer before dealing with the regular enemies, otherwise they keep coming back. The second one is probably the hardest, because he has 3 of the slow moving guardians around him spamming their lightning and such. Freeze them and slaughter the revenant with a Soul Rend ASAP. Near the last revenant is some sarcophagi, one of them has the seal. Once you have it return to Tiberius to get Falon's soul. The achievement relating to her is quite a while away, so don't worry about it for now. You should get an achievement for 8 puppets though.

Devourer of Puppets

Unlocked 8 Puppets in one playthrough.

Devourer of Puppets
1 guideOffline Game ModeSingle Player


Return to Upper Kyallisar. Head northwest, up the elevator past House Malfagon, and continue to the Civil Mage Villa.

Civil Mage Villa
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Talk to Valkarin, the !. Choose "Any luck locating Krenze?". This will start a scene. We must choose our answers carefully to get an achievement. Failing voids an achievement. From what I gather you can choose a few "wrong answers" but if you choose too many you are discovered. Basically, if they scoff at you, you made a poor choice. Here's what I used.

"I have fought this demon of Krenze's."
"What other risks do we face?"
"The Conclave has fallen."
"The final curse of the Conclave is broken."

You'll get an achievement.

Espionage

Successfully infiltrated the Penta Nera's convocation.

Espionage
1 guideOffline Game ModeSingle PlayerMissable


Now try to leave and you'll be caught anyway, but at least you got the achievement.

Prison
No map, nothing here

You'll see a black wall, walk into it and sit in the back, and wait for a rat to spawn. When it does you need to grab it before it runs and hides. This is most easily done with the skill Shadow Blink (Devourer) or other dash skill, as the dash makes reaching the rat much easier. Once you've grabbed it, you'll have a rat puppet, and you'll also be able to use Falon for some reason. If you look at the north wall, you'll see bars that have a hole a rat can get through, do so. You'll see an oddly colored brick wall north of you, smash it with Falon. Go through the bars southwest of you with the rat, then go through the wall with the Devourer. Go through the bars with the rat and then up the stairs. At the dead end you'll see a small wooden bridge, cross it with the rat all the way to some stairs, then save your game. Open the chest, and check to make sure the Devourer has his stuff. Apparently there's a bug that stops you from getting your stuff, though I don't know if it's PC specific. Anyway break the grate by the chest and enter the sewers.

Sewers
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Use the sanctuary north of you, which magically gives you your souls back. You'll need to interact with it again to arrange your party, though. Put the Ironclad Zombie in your party, as you need him to break the gate east of the sanctuary. After you break the gate go southeast at the fork to find a Cenotaph. Head southwest and ignore the northwest fork. When you reach a 4 way fork go southwest across the shadow realm bridge. Follow the path to a mini-boss and club its face in with Carissa. Loot the chest and go back to the 4-way fork, and go northeast to the next fork, then northwest. Cross the bridge in the shadow realm and head north. At the fork go northwest and flip the switch. Backtrack to the Cenotaph and go northwest, and through the gate we just opened. At the fork go northwest. You'll come to the flames and a switch, you know the drill. Head southwest and follow the path to a fork, go northwest (in the shadow realm). You'll find a switch, flip it. Return to the previous fork and go northeast, at the next fork go northwest. At the dead end is a hexmark, a little bit before that is a bridge in the shadow realm that goes northeast. You'll find a ton of skeletons, a chest and a switch. Backtrack to the fork before the first flame gauntlet and go northeast for a scene (go through the door in the shadow realm). You'll find a puzzle, you need to flip the switches so all 8 pipes are spewing water. When you flip a switch, the pipe by it and the ones next to it either open or close (depending on what they were before you flipped the switch). It's a fairly common puzzle in RPGs but the middle spot is not part of it, so the solution changes a bit. Anyway, from north to south, left to right let's number them 1-8. You actually just need to flip them in clockwise order starting from 8.

8 > 7 > 6 > 4 > 1 > 2 > 3 > 5

Flip the switch in the middle that rises up. Go northeast from the puzzle and you'll come to a lever, flip it. Go southwest to the fork and then northwest now that the doors are open. You'll find a chest up the stairs. Backtrack to the sanctuary north of you and head southeast. You'll have another scene with that weird thing. Keep going southeast and you'll come across a bunch of enemies. Make sure to flip the switch at the end of the path. Backtrack to just before the water with the eels, go southwest and flip the switch. Go through the door and southwest over the shadow realm bridge and you'll be closer to the start of the area. At the fork go southeast. Follow the path until you go up the stairs, you'll see a chest nearby. Head to the ! southeast of you to leave and enter the Old Sewers.

Old Sewers
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Follow the path until you get a scene, then head east. At the big fork head southeast, you'll find a big rat and a switch, flip it. You'll also notice a rock, push it to the big fork and then push it northeast onto one of the pressure plates. Then head southwest at the big fork to find an alcove with the 2nd rock, push it onto the other plate. From the plates go north to a sanctuary, then go east. At the first fork go north for a shadow stone then continue east, and follow the long path to a chest. Back at the sanctuary, go northwest. At the fork go south and flip the switch you find. You can also cross the shadow realm bridge to find a chest, and on the north wall are the runes to a puzzle further in.

Return to the fork and go a bit north, then east at the fork. Flip the switch to make some stairs, then go straight east until you find a room with a switch, flip it. Go west down both stairs then north through the door we just opened. Go west at the sanctuary and follow the south wall to a switch, hit it. Backtrack to the sanctuary and go east. You'll reach some retracted stairs, operate the switch south of it. Go back to the sanctuary and go south. At the stairs go east, then north at the fork. Flip the switch to fix the stairs, then go east. At the fork go east for a chest and then north to continue. Walk around this big clearing and kill all the eels. When you're ready, flip the switch in the southwest corner to spawn that annoying...dinosaur thing. The pillars in the area will light up, then fire a very powerful laser. This also hurts the dinosaur, and will kill it very easily. I assume this is the intended way to win this fight. Leading it into the lasers and letting it die is the simplest way to do it, but Carissa should be able to stand toe to toe with it. Once it's dead head to the northeast part of the area, where you'll find a shadow trader and Cenotaph. Flip the switch northwest of the shadow trader, then head northeast of the Cenotaph and follow the path to a bunch of switches. If you memorized the runes from earlier you can solve it, just enter the shadow realm and you'll see which runes the levers represent. Or just arrange them as I say. Left to right.

Up - Down - Down - Up - Down

Go through the door and open the chest. Now go back to the Cenotaph and go southwest, and you'll find the door we opened with a switch recently, head through. At the end of the path you'll have a boss fight. You're supposed to pull the levers to escape, but the achievement for beating this boss apparently won't unlock if we do it later, so we need to beat him now. Fear not, you don't need to take him to zero health, about 1/3 will do. Use Carissa to do so. You'll get an achievement.

We Must Become Stronger

Defeated Evanger.

We Must Become Stronger
1 guideOffline Game ModeSingle PlayerMissable


Also, I reached level 20 in this dungeon, so you should be near this achievement as well.

Skilled

Reached level 20 with a Puppet.

Skilled
Offline Game ModeSingle PlayerLevel


For whatever reason, the next few areas are experience banazas, so if you haven't hit 20 yet you'll hit it soon. Turn the levers a bunch of times and then you can leave this accursed place for the Sura Wastes. This ends chapter 4, onto chapter 5 we go.

Head northwest to the Cenotaph and activate it. Let's clean up a loose end. Head to the Fallen Eagle Fortress (activate Short Staffed). Talk to Cyrene. Exhaust all the options but the one that matters is the one about the mines. Head to Kyallisar and take the elevator up had to the tavern and talk to the Archon there (southeast corner up the stairs). Return to Lower Kyallisar and swap Zaar in, then head to the Miner's Quarters and talk to Tennok with Zaar, exhaust the options (you should get a charm) then head to the Moon Wilds. Head to the ! and enter the Glade.

Glade
No map, nothing here

Go north for a chest and west to continue. When you reach the Riddle Stone interact with it and choose Moon, then take the staff, you'll get an achievement.

The Last Greyclaw's Staff

Recovered the Shaman's Staff.

The Last Greyclaw's Staff
1 guideOffline Game ModeSingle Player


Answer "This belongs to the Greyclaw tribe!" for a boss fight. I would suggest using the Devourer instead of Carissa for this one. The Devourer's Frost Chain skill makes this fight much easier, because the enemies have a bunch of annoying tricks up their sleeves. They can freeze you which slows you down, and often disappear and teleport around. They can also heal each other and give each other shields. Ergo, spamming Frost Chain which works even on the boss himself can give you plenty of time to stab them to death. Once they're dead, loot them and return to Tennok in the Miner's Quarters in Lower Kyallisar to finish the quest. Return to the Sura Wastes.

Sura Wastes
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Head south to the wall and then west to the wall. Follow this wall west until it goes south into an alcove, and go west to the wall again. Follow this path north, and then when it splits go northwest. You'll come to another Cenotaph. From the Cenotaph go south until you reach the split, then go straight east to find a little alcove with enemies that drop bait. Head south from the door by the Cenotaph to find a weird looking plate, you can put bait on it to summon a monster, do so and kill it. Head back north and take the other path going south. Ignore the alcove that had the bait and take the next path going east. When you reach the white lake thing, go northeast to the wall, then follow the wall north until you see the second plate. Now head northwest all the way to the corner, if you follow the west wall you'll come to a box of weapons, and to the east is a candle puzzle. The solution is random but there's not many candles, so you can force solve it fairly quickly. Just has random loot though. Now go to the very north wall and follow it east. When you reach the Red Smoke Mountains go south and follow this wall east, you'll reach some statues. Turn the top left one so it faces the one right of it, turn that one to face the statue southeast of it, and so on until they face each other in a circle, which will spawn an enemy you can kill. Continue east until you run into a sanctuary. Go north and enter Imperial Tomb V.

Imperial Tomb V
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Head west to the fork and go north, at the sanctuary switch in the Ironclad Zombie, then go west for a boss. Carissa should make short work of him. Make sure to loot the bonekey. Now go south, you'll have to cross a few shadow realm bridges. Shortly after you'll see a gate, break it down and head inside and flip the switch, then continue on. Flip the switch you come to, then head back to the sanctuary. Go north through the door we just opened and beat the golem boss here. He will summon these ice bolts that spin around him, they damage you and if you get too close to him you'll get chain stunned, so stay away until they disappear, then go in. Once he's dead grab the key. Head back to the gate and go south, you'll see a door west of you, you can now open it. Head to the end to find a boss, and then loot everything and leave. Head south from the door and flip the switch, cross the bridge and go east at the split to find the last plate. Now head back to the Red Smoke Mountains.

Red Smoke Mountains
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DO NOT kill anything here to avoid voiding an achievement. Follow the path to the sanctuary and swap in Falon. Continue east for a scene. Now activate the Cenotaph. You need to run all the way to the Red Smoke Camp area without killing anyone to get an achievement. To do so switch to the Devourer and hoof it. Go east to the fork and go south. At the next fork go east, when you reach the sanctuary cross the shadow realm bridge south of it and continue east. When you reach a fork, go north, then go east to find the camp. Inside talk to the big guy to get your achievement.

Sympathy for the Sura

Talked to Korshak having slain no-one that Falon knows.

Sympathy for the Sura
1 guideOffline Game ModeSingle PlayerMissable


You'll pick up two quests from him, when talking to him make sure to choose the option about attacking them head-on, it's quicker. I sold all my extra loot to the merchant here and got the achievement for having 300000 gold, you should be close.

Harmony in Parsimony

Had 300,000 gold available to spend.

Harmony in Parsimony
1 guideOffline Game ModeSingle PlayerCumulative -


For the first quest head to Sinter Tor. As an aside since we have the achievement you can kill anything in Red Smoke Mountains, make sure to do so for the experience. Go west to that bridge south of you we came across the first time, and go south over it, then east and enter Sinter Tor. After the scene kill the enemies, then leave. Head west until you reach a fork, go north. Go north in the big area and then when you reach another big area, go northeast to find a Cenotaph. Return to Red Smoke Camp and talk to Korshak, offer to help. Return to Sinter Tor.

Sinter Tor
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Follow the path until you see the shadow trader, then go west to the sanctuary. Swap in Carissa if you have not already. Now go north. You'll see 3 paths, and 2 of them are dead ends. The right path is apparently randomized...it was the middle path for me the first time, when I reloaded a save it was the right path. Anyway, look at the lava river, you should see a rock bridge on one of the paths, take it up for a boss fight. This boss fight is actually quite hard...I think. The first time I did this fight, I forgot to swap out Darius. The boss did 4600 damage and killed him in one hit. Kalig also fell in one hit. I hadn't been bothering to equip them since I don't use them. Urshak took 1500 damage from the boss' weapon throw though, and I had been keeping Urshak's stuff up to date. I would assume Carissa would have a much easier time...but when I reloaded my save and swapped her in, I went in on the boss and started whacking him and none of his attacks did any damage to me, so I'm not sure what happened. Either way, just swap to Carissa and cycle Discipline and Iron Maiden. Discipline gives an armor boost, so Carissa should be able to handle him easily enough. You can use Urshak, but this will require a lot of kiting to avoid his melee attacks, and you'll have to be ready to dodge his thrown weapon when he does it. When he dies a few more enemies will show up, cut them down too. Now leave. Enemies will have respawned, and near the exit, you'll get a scene and then a fight against some regular enemies. This starts up the quest Ruined Ambition, which leads to an achievement. Before we go to the Ice Caverns to do it, we have something else to do though. Head to Border Defenses, which is the door by the Cenotaph in Sura Wastes.

Border Defenses
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Follow the path to a Cenotaph, then continue on. You'll see a gate west of you but you need Darius to enter (and we picked Falon) so follow the path northeast to a gate, and head inside. You'll face a gauntlet of enemies. I would start by letting them group up and then using Urshak's Multishot. After that, I'd kite the rest. On the stronger enemies follow up with the Living Projectile. Take down the shamans first so they don't summon help and make things more complicated. Pick up the moonchalice from the chieftain when he goes down. Use the Cenotaph to return to the Red Smoke Camp.

Red Smoke Mountains
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Head north of the Cenotaph to a fork and go northeast. You'll come to a familiar type of puzzle, here's the picture.

External image


Now follow the path to Imperial Tomb VI. Open it up with your 2 bonekeys and head inside.

Imperial Tomb VI
External image


Use the sanctuary nearby to put the Ironclad Zombie in your party (preferably replacing Urshak so you can keep Carissa). Head east and follow the path to a fork, go through the iron gate east of you and grab the chest. Go back to the fork and go west, and you'll come to a familiar enemy, dispatch him with Carissa. You are given a choice between recruiting him as a puppet, or getting the last bonekey. Sadly for him, there is no achievement related to him, but there is one for taking the key. Refuse his offer and loot the key, then leave. Return to the nearest Cenotaph and go west. In the big area, go northwest. In the next clearing, you'll find a puzzle. If you go into the shadow realm you should see a laser leading to a statue, turn all the other statues so they face where the laser is going to get a chest. Go west to the wall and then north, follow the path across a shadow realm bridge to the Ice Caverns.

Ice Caverns
External image


Go northwest from the entrance and enter the shadow realm to cross a bridge. North of you you'll find a puzzle, with an interesting way of solving it. You need to hit the letters SAHUR, but you can't reach them without walking over other letters. What you have to do is enter the shadow realm (the Devourer does not trigger the plates) and walk onto the S, then switch to a puppet, which will trigger the plate. Then switch to Devourer and stand on the A and switch to a puppet, and do the same for H, then U, then R. Loot the chest and go back to the main path and go west. At the fork go east, and in the shadow realm you'll find a bridge at the dead end you can cross. In this area, you'll find a boss wasp southeast of you, though its drops are only usable by the Thorn Wasp, which we don't use. Still, it's a fat chunk of experience. Go back to the fork and go west, you'll find a Cenotaph. Go southeast. When the room opens up, go west and follow the north wall to a switch (flip it), go back to the Cenotaph room and push the rock west, when the path turns north you'll see a pressure plate, put the rock on it and head north. You'll come to a circular area where you'll find Aknush. After the scene, he will summon an ally and then you have to fight him. I actually just gunned them both down with Urshak, they died in seconds. Compared to the boss we just fought, these guys are pathetic. After Aknush falls, you'll get an achievement.

Demise of the Demontamer

Defeated Aknush.

Demise of the Demontamer
2 guidesOffline Game ModeSingle Player


Go up the stairs to the door and enter Imperial Tomb VII.

Imperial Tomb VII
External image


Follow the path to a fork and go west. You'll eventually come to the boss. His main attack seems to be freezing time, during which he can still attack you, and he constantly heals (though not much). His fireballs could do as much as 900 per hit to Urshak, so you may want to use Carissa for this, or at the very least be ready to heal if necessary. Once you beat it you get an achievement.

Dracon Tamer

Unlocked Draconian.

Dracon Tamer
1 guideOffline Game ModeSingle PlayerMissable


This character didn't seem very good at first, but it turns out he's broke. Shame we get him so late. His Time Stop skill freezes all enemies for 4/6/8 seconds, and no one resists it (unlike freeze). He also has Arcane Recover, which instantly refreshes all cooldowns, including Time Stop. This means you have 16 seconds of stun every 47 seconds or so with Mysticism and Arcane Knowledge talents. I didn't use him much, but he's a pretty powerful option if you like him. Anyway, go past him and loot the chests in the room. We're now done, you can leave and head back to Korshak in Red Smoke Camp to complete the quests and get some experience. Head to a Cenotaph and go to Broken Spear Pass. We have all 4 Fragments of the Sun Stone now, which means we can fully explore the dungeon we skipped so long ago. We need to do so now in order to get an ending that's a pain in the butt. It adds an extra fight onto the final boss, so it is better to do it on our easy playthrough than force ourselves to struggle through it on extreme or hard. Go southwest to the sanctuary, then north across the bridge (shadow realm). Follow the path to a door that leads to Kogog'Aak. Here's the solution to the ring puzzle.

turn middle ring to the right
turn right ring to the right
turn left ring to the left

Kogog'Aak
External image


THERE ARE 4 PIECES OF INQUISITOR GEAR HERE. YOU GET AN ACHIEVEMENT FOR WEARING THE FULL SET, IF YOU SELL A PIECE OR PIECES BEFORE YOU EQUIP THEM ALL YOU'RE SCREWED. SO...DON'T DO THAT.


This place is full of annoying puzzles, so unless you love those, you'll hate this place. Once inside, follow the path southeast and you'll see a chest, and past that you'll see a statue, interact with it to open the gate southwest of you. Make sure to grab the Fragment that drops. Go southwest to find a maze of teleports. Take the east one, then take the south one. Go into the shadow realm and cross the bridge southwest of you, then enter the east portal. Take the south one, and finally take the west one. Head northwest for another puzzle. You'll see a bunch of switches, these raise bridges that only stay up for a short time, so you have to be fast. First, hit the south switch and then the north one, then cross the north bridge, and then the one west of it. Next hit the north switch, then the south one. Run all the way across the two bridges going northeast. You'll find a chest. Hit the north switch, and then the south switch. Go southwest across the bridge and then northwest across the bridge. Take the fire sigil (the torch). Follow the path, waiting for the fire to clear. At the end, you'll find a totem. Now backtrack to where the teleporters are (you can use the switches to raise bridges that let you walk back). Go into the south one, then enter the shadow realm and cross the bridge, then go into the east one. Go into the north portal here. Interact with the statue south of you twice to open the gate, then grab the Fragments and go southwest.

You'll see a shadow trader. Use the sanctuary west of him. Swap out a puppet for the Sebaken, and put Urshak in there too, unless you're using him. Buy the Storm Shield skill for the Sebaken and upgrade it as high as you can (probably only level 2). Pour stat points into Agility until it's 30, then put the rest into Willpower and take the talents: Mysticism, Arcane Knowledge, Fleet of Food and Intelligence. Put Storm Shield in one of his active slots. His high willpower combined with Storm Shield will give him temporary immunity to ice and lightning (in fact, they will heal him). Back at the shadow trader, take the path east of him (not down the stairs). It's one linear path. The green liquid on the floor will cause constant poison damage, so hurry across it with Urshak and be ready to heal. At the end is a torch with a Poison Rune in it, grab it and hurry back. Once you have it return to the shadow trader. Take the stairs going down now. You'll reach a big room, and when you're in it your character is much slower (Sebaken's Storm Shield won't protect against the slow effect it seems). Go straight northeast to the back wall, go up the stairs, and get the Water Sigil in the torch. Return to the shadow trader. Go northwest from the shadow trader until you go up some stairs. You'll see lighting strikes, use Sebaken's Storm Shield to avoid taking damage from them, though keep an eye for the icon above your health starting to fade so you know when it's about to go down. The cooldown is longer than the duration, so you'll have to wait a few seconds for it to come back before you can use it again. You'll need to be in the shadow realm to cross the bridges. The Storm Shield persists for everyone for the entire duration. At the end of the path you'll find a switch, flip it. Go back to the bottom of the stairs and take the path going southwest, you'll find a torch with the Air Sigil. Return to the shadow trader and go southwest. You'll come to a gate, and another Sun Stone will be northeast of it. Interact with it 3 times to open the gate. This next section is a little more complicated. Past the gate you'll find a room with a total of 5 exits, here's what to do in each room. The 5th exit, which is west of the Poison area, has a red symbol on the ground. You'll need to use the switch in each of the 4 other areas to summon an elemental, then lead them to that red symbol. Kill them on it to light one of the pillars. When you light all 4 you can proceed southwest.

Northwest - Use Sebaken to cross the fire, you need to put the Fire Sigil in the torch, then flip the switch.

Southwest - Use Storm Shield and put the Water Sigil in the torch, then flip the switch.

Northeast - Use Storm Shield and put the Lightning Sigil in the torch, then flip the switch.

Southeast - Use the Urshak to put the Poison Sigil in the torch, then flip the switch.

Now go through the door south of the red symbol. Take the hammer on the torch, and continue to the door. Use all 4 Fragments to open it, then enter the Chamber. Head northeast to find a sarcophagus. Enter the shadow realm and take the Serpent Crown, which starts a boss fight. Her main attack is calling down bolts of fire, the indicator looks like a lightning strike, but the indicator is red. The other attack she used spawned a bunch of fireballs in a circle, and the circle slowly gets bigger. You want to walk in-between them to avoid damage. I found the fight quite easy because the fire strikes are easy to dodge and she only used the circle once. When she's dead grab the Inquisitor Armor and equip all 4 pieces for an achievement.

Nobody expected this...

Equipped a character with a full set of the legendary Inquisition armor.

Nobody expected this...
2 guidesOffline Game ModeSingle PlayerMissable


With that, you can leave. Return to Broken Spear Pass, use the Cenotaph, go to the Moon Wilds. Go to the Totem turn-in place and turn the last two in, for 240,000 experience. Use the Cenotaph to head to Red Smoke Camp.

THIS IS A "POINT OF NO RETURN" FOR SOME THINGS. Thole and Kyallisar will be much different after you beat the next boss. Now's the time to clean up any loose ends you might have in either city or anywhere else really, just to be safe.
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Go north. At the tile puzzle, go west over the shadow realm bridge and follow it to the Oracle area, and enter. Follow the path to a boss fight. Most of his attacks are no different from other mages. He does have one new one though He will call down firebolts when he gets to 3/4, 1/2 and 1/4 health. Dodge them until he comes back and blitz him again. Urshak will probably be easier to use here, the bosses' teleporting is quite annoying for Carissa. Once he is dead, you'll acquire an achievement.

We Deserve to Die

Defeated Valkarin.

We Deserve to Die
1 guideOffline Game ModeSingle PlayerMain Storyline


This ends chapter 5.

After Chapter 6 starts, during the scenes Krenze will summon the last Cenotaph, giving you an achievement.

Relics of the Fallen

Activated All Cenotaphs.

Relics of the Fallen
1 guideOffline Game ModeSingle PlayerCollectable


If you don't get it, you missed a Cenotaph somewhere. Make sure you pick up the loot from the boss, then use the Cenotaph to head to Thole. You'll get a scene, head to the Guild of Steel (southwest corner of the map) and try to go inside for a boss fight. The boss didn't seem to do much damage, but it has a very annoying trick: when it gets to 3/4, 1/2 and 1/4 health, it will split into 6 clones. You have to kill all the clones to get the boss to respawn, and then attack it until it splits again. Once it is dead, you'll get an achievement after the conversation.

Regain the Guild

Returned Kalig to the head of the Guild of Steel with at least one of the mercenaries surviving.

Regain the Guild
1 guideOffline Game ModeSingle PlayerMissable


Now use the Cenotaph to go to Fallen Eagle Pass. Go all the way east then go south. Follow the path east, and at the end go north. At the fork go west. In the clearing, you'll see a scene and some enemies will spawn (common thing in this area). Exit northeast, at the fork, go south. At the next one go east, and follow this path to Lower Kyallisar. Enter for a boss fight. I just used Carissa. Once he's dead head northwest. At the shadow trader go southwest and activate the Cenotaph, then go north of the shadow trader and go up to Upper Kyallisar. You can go northeast if you like to soak up extra experience (if you're about 1/5 or 1/4 of the way into level 29, you should get it if you kill everything here). Otherwise, go northwest. Follow the path up the elevator, then fight some more enemies and go up the next one to the Villa. Go up to the Villa, you should hit level 30 by now.

Mastered

Reached level 30 with a Puppet.

Mastered
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Enter the Villa. We need to pick up two endings here. We want to pick up a special ending here, on the easiest difficulty. It adds a boss to the final fight, don't want to do that on extreme or hard difficulty. Also, we have the regular good ending for our karma to get. So make a save, and make sure not to overwrite it. Go up to Mara and talk to her. When prompted to choose to kill Krenze choose not to do so. You'll now have a boss fight. The boss has a few main attacks. Either she calls down lightning bolts, casts a frost nova around her, or throws ice bolts at you. I would suggest using Urshak for this fight. The frost nova only hits around her, if you're ranged it is not an issue. It's also easier to dodge the lightning bolts this way. The ice bolts, on the other hand, will need to be dodged by moving perpendicular to her, but they don't do incredible amounts of damage so getting hit once or twice is no big deal. She also constantly summons enemies, though an arrow or two should dispatch them. After you deplete her health the first time, she will teleport to the middle of the arena. You have to push a rock onto a plate to break one of the barriers. The first rock was the east one, you have to put it on the northwest plate. You need to be quick, because after 10 seconds or so, she will root the rock and then appear again, and you have to deplete her health to get her to leave so you can push the rock. That means if you dally you might have to beat her 2-3 times to get the rock on the plate. Once you get the first one on there, you have to do the same for the others. The 2nd rock is the north one, the plate is south. The last rock is the west one, and you need to push it on the plate to the east. Once that's done, you'll fight another form. For this one use Carissa. When you see her charging ice breath, try to dodge, as it will freeze you for a bit. Once she is dead, you'll get an achievement.

The End?

Completed Book Two.

The End?
1 guideOffline Game ModeSingle PlayerMain Storyline


Reload your save. Talk to Mara, pick all top options. Then go to Grabaak (yes, that means walking to a Cenotaph, heading to the Ziggarut of the Sun, entering the Roots of the Treed of Worlds, and walking to Graabak), he will take your Serpent Crown. Head to Krenze (leave the Roots and head back to the Cenotaph, take it to the Oracle), then choose nothing and then "I cannot do it". Just keep choosing the top options and he'll give you a gate back to Grabbak so you don't have to walk, thank god. When talking to Graabak, choose :

"I come to bargain for thy freedom, oh Graabak!"
"Nay, permit me to return shortly".

Return to Mara in Kyallisar and fight her. The fight is the same. Once she is dead, Graabak will take you to his lair and fight you. The fight is the same as the first time as well, so it's not especially difficult, he just has a ton more health and does more damage. Once you win you get the ending and you are done. Next up is the Extreme playthrough. If you're wondering, we have a third ending to get that requires making evil choices, which we will do on extreme. Hope you enjoyed the easy ride, the next two playthroughs will make you hate yourself!

For this playthrough you have to play on extreme difficulty. I'm gonna be real with you: this difficulty is some tedious, boring, pointless bullshit. Everything has a shit ton of health and you don't do much damage at all. Enemies have higher defense and are much more likely to block or dodge attacks. Melee is basically completely useless aside from the Devourer and every puppet you have will die in a few hits, melee or not. You'll be spending 20 hours or so running in circles around enemies shooting them with your basic attack while you wait for your cooldowns so you can cycle through your spells again. There are some mechanics that didn't matter on easy that will matter now.

The first is that when you lock onto an enemy, you can move in a direction when you fire a ranged attack to reduce the animation quite a bit. This helps you kite enemies, and boy will you be doing a lot of kiting. Another thing you'll be spamming is the Ironclad Zombie's bone armor. This skill gives you 3-5 stacks of bone armor (going up by one stack per level) and each stack reduces an attack that hits you by 20%. So if an attack hits you when you have 5 stacks, it will be reduced by 100% and a few stacks will fall off. This skill is absolutely essential for extreme. It has a low cooldown (10 seconds) and does not have a cast animation, so you can switch to the zombie, turn it on, and then switch very quickly. Which you'll need to do because the zombie is slow and is likely to get hit if you don't switch to a faster puppet quickly. This spell will make you much, much more durable on extreme.

Something else I noticed is that melee attacks do not "track" you. If an enemy starts up a melee attack and you move away from where they swing, it won't hit. You can actually run circles around most enemies and not get hit by their melee attack. For some of the faster attacking enemies it's the only way to avoid being hit. Combat basically works like this: you freeze the enemies with the Devourer using Frost Chain, then you spam all of Evia's spells at an enemy. Then you switch to Urshak and kite enemies around until your cooldowns are back up, then repeat the process. For enemies in the shadow realm it's basically the same way. However the Devourer is basically the only character in the game you can use in melee range, he's fairly tough. For shadow realm enemies you have to of course, for enemies in both realms it depends on the enemy as to whether you should fight them with a puppet or the Devourer. I've tried to include strategies for everything I found hard, but if I don't say anything special, then freezing/kiting is all I do to kill them.

Forgotten Tombs

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When you're ready, start up a game on extreme difficulty. Follow the path to choose your soul. Choose Evia. Break the wall and continue down the path. At the dead end enter the shadow realm to cross a bridge (you also get the soulstone here). To get rid of the flames flip the switches northeast and southwest of you. Continue to a statue, grab the book Principles of Gateweaving. Head northeast to a puzzle. Freeze time when the platforms are in the right place so you can walk across. Continue for the first boss and a good introduction to how annoying extreme is. You'll need to break its shield with the Devourer first, but it's tanky as fuck and does a ton of damage to you. You'll want to only attack when you've hit it with Frost Chain, as you can get free hits in while it's frozen. Make sure to stay moving so its venom shot can't hit you when it isn't frozen, as it will do a ton of damage, and a damage over time effect. Once the shield is done it's all Evia. Pick up the Sand Golem skill and equip it. Watch out for the venom shot (the damage and DoT will take most of her health) and use Sand Golem when you aren't close to it. Let the golem take aggro, then use your regular attack and fire breath to damage it. Make sure to cycle to the Devourer and use his Frost Chain, while the Devourer can't damage it he can still freeze it. The freeze will keep the golem alive longer, and he'll do more damage. Once the golem dies, kite around until it is back and do it again. I didn't try it, but I assume one melee hit will kill Evia, or close to it. So don't do that. When it's dead head north to the Cenotaph and head to the House Cellar.

Thole House Cellar
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Loot everything here including the two books near the exit : City of Outcasts - Volume V and Principles of Gateweaving.

Thole
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The southeasternmost shop is Tesset, and just north of him is a book : City of Outcats - Volume I. Get the book west of the Cenotaph called The Origin and Nature of Shadow. Talk to Morphew (north of the Cenotaph). Pick both options. Make Market Tariffs your main quest and talk to all 3, then return to Morphew. Go toward the Burial Grounds in the shadow realm to start the Blind Demon scene, accept the pact. Go to the supplies (wagon east of Akram) and dump the poison on them to get a Cruelty point. Though it's been quite some time you may remember we did some good things to get good karma, now we're gonna get the bad karma. Enter the Hostel. The spiders here are the tankier ones, so you'll have to kite them around quite a bit. Use the Sand Golem and the Devourer's Frost Chain to help. You can get the Devourer's Possession skill and use that as well, it will turn the enemy you cast it on into an ally. Generally speaking I would hit the spiders twice, move away to dodge their attack, then do it again, and use Firebreath when it's up. You can also use the golem, but I wouldn't do it unless there's 2 or more. You may find it easier to clear the place out with the Devourer first, but bear in mind Urshak will take shots at you in the shadow realm when you're by the bones, and he does some good damage. If you get in trouble against the spiders you can simply switch to the Devourer and they can't hurt you anymore, then reposition. Anyway, check the bones at the bottom of the first stairs, and then grab the 5 books. Jiisha's Letter I near the entrance, Jiisha's Letter II northeast of the bone pile, Jiisha's Letter III southwest of the bone pile, Jiisha's Letter IV all the way northwest from the bone pile, and Jiisha's Letter V which is up the stairs right by the bone pile, and then northeast across a shadow realm bridge.

Leave and talk to Morphew and pick both options. Talk to the rest of the merchants and pick both options, then talk to them all (aside from Fayruz) and pick the new options, then talk to Fayruz. Choose the new option both times, then return to the bones in the Hostel as the Devourer to get Urshak and the book Kench's Letter. Head up to Arashad and exhaust all his options. Go up the stairs east of him and follow the path, you'll come across 2 books : City of Outcasts - Vlume V and City of Outcasts - Volume IV. Now head toward the Burial Grounds, but talk to Tope north of Akram on the way, and grab the barrel by the Hostel entrance. Enter the Burial Grounds now.

Burial Grounds
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Kill the initial enemies and near the first bridge, you'll see a spot to put the barrel. Attack it once afterwards to push it over the edge for a greed point. Continue through the area, but when you get to the flame pillars, you'll reach a pain in the ass part. You need to deal with the enemies, including a bunch of archers, while watching out for the fire. It did 500 damage to the Devourer. Evia has a high passive fire resist (30%) but even with 37% fire resist it did 350 damage to her. You can pick up Fireshield and she'll only take 100 damage or so. Still, the easiest way to go about this area is to lure the enemies to a spot where the fireballs can't reach and kill them there. Clear out the area, and if you're feeling adventurous, you can head into the Imperial Tomb, but you can put the fight off until we're a little stronger, so I'd do so. You'll face a fast moving guardian with 4 undead allies, and he can summon a totem that steals mana, and calls down lightning. I used the Devourer so the undead allies can't help the guardian, and spammed frost chain. Still, you can wait a bit to do it. Anyway, grab the City of Outcasts - Volume IV book here. From the spot by the 4 staircases, go down the northwest set. Once you have the 10 spider bodies use the Cenotaph to turn them into Arashad, take his next quest. Head back to the Burial Grounds and push the statue over, return to Arashad, take the next one. It's another boss, so we'll leave it for now.

Back in Thole, talk to Tope to finish his quest, then head to the entrance of the Burial Grounds as the Devourer, the Blind Demon should appear and finish that quest, pushing you over level 4. I would drop the 2 points into Frost Chain for the extra second of freeze, but that's up to you. It also increases the cooldown. You can also drop the 2 points into Sand Golem or Firebreath. Next head into the locked door just southwest of the Cenotaph to enter the Guild of Steel Cellar.

Guild of Steel Cellar
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For some reason, there's a demon portal right here near the entrance that I don't remember in my easy playthrough. Anyway, it will be hard to kill, but it's right next to a sanctuary, and it won't heal if you back off to the sanctuary to heal. So you can just abuse the healing from the sanctuary to beat it. As a reminder, you need the Iron Key. If you go northwest from the entrance you'll be ambushed by 4 soldiers and one of them will drop this. Past the gate is a trap so make sure to either avoid it or use the Devourer. When you reach the dead end take the sword out of the chest on the table. Enemies will spawn and come down to you, there's a sanctuary right here, so you can swap to the Devourer and fight in the sanctuary if you need to. You will still heal even if you're in combat. Once you're ready go up the stairs to the Guild of Steel.

Guild of Steel
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There's a demon portal near the big open gate (which leads to a boss) I would ignore it for now because we don't have a sanctuary to use. As for the boss, he's just a tankier soldier, so the regular strategy applies. There's a few of those roaming spirits in the area though, so I'd wipe them out before fighting the boss so they won't hassle you in Devourer form. Once he's dead take his key and open the room northeast of you. Loot it. Make sure to get the two books here : City of Outcasts - Volume VI and City of Outcasts - Volume III. You can now kill the demon portal with the sanctuary here. Once you've cleaned up exit back to Thole. Talk to Arashad, and you get a prompt choose "You'll pay five hundred for this." for a greed point. In case you're wondering since it wasn't there last playthrough, the "Legacy of the Garulian Empire" quest relates to the Imperial Tombs only Evia can visit, we won't be able to finish it until much later in the game. All that should be left is the other story quest and killing the queen. I would go ahead and go into the Burial Grounds and go to that northeast door to the Catacombs. A spider boss will spawn, deal with it the same way you did the last, then head into the Catacombs.

Catacombs
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Follow the path (there's a demon portal after the first set of arrow traps) and DON'T take the quest from Piker. While finishing his quest does give experience, it also gives us a charity point. We can do it after we get the achievement. If you want, you can grab the quest and the amulet now and then just not talk to Piker until we have the Devil achievement. Up to you. Southeast of them is a guardian fight, but this one is much easier. The guardian moves quite slowly and isn't immune to freeze, and there's no archer skeletons. It also doesn't seem to try and melee you unless you get super close, just keeps spamming frost nova and then lightning. Stay away and the frost nova won't hit you, the lightning is telegraphed. The boss will ignore your Sand Golem, but it will at least get to lay down a bunch of damage before it dies. Whittle them down using the same strategy as always and then flip the switch when they're dead. Head northeast past the arrow traps to another guardian, same thing. Backtrack to the door and go through, you'll come to the Cenotaph and another guardian by it. There's quite a few spiders that will come up out of the ground, I'd instead move to the hallway south of the Cenotaph and fight it there, then you can trigger the spiders by the Cenotaph for the experience.

As for the queen, you can fight it now if you like, and beat it. I decided to. As for how, it basically works like every other fight, because the queen can be frozen. The only catch is that since the boss does a shit ton of damage, you should be using the Devourer most of the fight, as he can tank a few hits and moves pretty quick. The other thing you need to be careful of is the poison. It does a shit ton of damage, and can kill Evia with the explosion damage and the DoT that comes after it. I goofed up twice recording the video, but it does mean you can see just how damaging it is. Basically you just run around in circles and use Frost Chain on cooldown, then switch to Evia and blast it from far away a few times, then get back to running. You can use your Sand Golem and he will distract the queen, but as the fight goes on the boss summons 3 big spiders, and the 4 of them will wreck it easily and all of them won't concentrate on it anyway like most big groups. Don't bother with the smaller spiders or the big ones, the Frost Chain and Fire Breath will damage them when you aim at the boss, so most of them will die on their own. Once the boss dies bear in mind the other enemies still move...so the big spiders can get a free hit in during the scene, and they do massive damage. Be ready to move as soon as you regain control after the little scene.

Once it's dead loot it and use the Cenotaph to talk to Arashad and choose "I demand five hundred." for another greed point. Should put you into level 5. Now use the Cenotaph to head to the Burial Grounds. We have to fight the boss in the Imperial Tomb to continue.

It's quite a struggle, because he moves and attacks much faster than most of the enemies you've been dealing with, so even if you run around like you did with the queen, he will be able to hit you. He also has some allies and a ton HP. If that wasn't enough, he can summon a totem that drains your mana. This is the first enemy you'll meet where you absolutely have to kite him in a circle by running around him in melee range to avoid his attacks. Basically just run away from him until he gets close, then circle around him and run away, once he uses his mana totem thingy you can move away and safely just run around him in a circle. Stay as the Devourer, and just use Frost Chain off cooldown. Should be able to get 5-6 hits in. If you want to make it faster, throw an essence or two onto your weapon. Once he's dead loot him, kill the regular enemies, and then check the tomb. Loot everything, including the Chronicle of Tarkus Magnus, one of the Evia-only books. The Imperial Stave is just a quest item, not a weapon sadly. Anyway return to the Arcanum door in Thole and go inside.

Arcanum

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Enter the iron gate to the northwest for a scene, then a fight. In case you forgot, you need to lead Carissa onto the purple circle Krenze creates, and when the timer reaches zero she needs to be on it. Do it 4 times to win. After that go back to the fork and go northeast, grab the book City of Outcasts - Volume VI here. Now head back to the Burial Grounds and head to the ! in the northeast corner, and use the mechanism. Go down to the Lower Catacombs.

Lower Catacombs
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Follow the path to the boulder puzzle, here's the order to hit the switches: Going from top (#1) to bottom (#3) you need to hit 3-2-1-2-3-1 as the boulder is going over the platforms. When you reach the magic gate you need to kill the guardian northeast of you and the one southwest of you, and get their orbs. They are the slow moving kind, so you know how to deal with them. In the sarcophagus with the southwest guardian, you'll find the book Advanced Gateweaving. Go through the gate and then go northeast at the fork past the Cenotaph. You'll reach a puzzle : Hit the south switch, the west one, and the north one. Continue northeast. You'll find 2 guardians, and two shield skeletons. They don't seem to die, so concentrate on the guardians first. All of them move slowly so it's mostly about kiting around in a circle and dodging the lightning bolt, and slooooowly whittling down their health. Once they're dead head northeast to find a flame tile puzzle, here's the picture.

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Grab the key from the chest, as well as the book called City of Outcasts - Volume II and head back to the fork and go southwest for the boss. In his first phase, he has 3 attacks. He throws a fire wall straight ahead of him (the two alcoves he doesn't face are where you should go), he summons fireballs that he throws at you, that home in on you. Easiest to dodge by moving perpendicular to the boss and using the highest movespeed character (Devourer most likely) and he summons 2 fire elementals. When he summons the elementals I usually just run around until they disappear (same thing you can do with demon portals). Once you get him to around half health, he will teleport away and summon his golem. The golem just has melee attacks and his rolling attack. The golem cannot move in the shadow realm, so what I did was freeze him with the Devourer, and then use use Evia. The boss will keep throwing fireballs, and you can use your golem to block them and go to town on the golem. Again, if he summons the red elementals, just walk around. Bear in mind that Evia has high fire resistance, so if you feel you're going to take a lot of damage you can switch to her. After the golem goes down the boss comes back. He sits in the middle of the arena and casts an expanding circle of fireballs, or summons lasers that spin clockwise around the room. He can keep casting the circle even after he summons lasers, so it can be a bit rough avoiding everything. I whittled him down with Urshak and switched to Evia if there was a lot of fire damage I couldn't avoid. If you got Fireshield, it can help a lot here.



Once he is dead, loot everything and go northwest to the sanctuary. The pot southwest of it seems to always drop a purple ring called Apollyon's Ring. It's pretty good for Evia. Anyway when you're ready head northwest, break the gate with the golem, and exit to the Nomad's Camp to move onto Chapter 2.

Chapter 2

As I mentioned previously, the Ironclad Zombie's Bone Armor skill is top tier, make sure to get it. You'll want him in your party at all times so you can spam the shit out of it. Another advantage to having him in there is you can break the gates you run into without having to go back to a sanctuary to swap him in. You want to always have Bone Armor up, even against regular enemies. It can save you a lot of frustration reloading saves because you died.

Nomad's Camp
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The Dire Valravens do a lot of damage to the Devourer (350 and can crit for more than 600), it's best not to fight them until you freeze them. Get 4-5 hits in and then back off and let Frost Chain come back up, then do it again. As for the nests, kill the Valravens as they spawn and hit the nest when you can. The summoned Valravens will not disappear like the demon portal's do. I always use Soul Rend when I am killing a nest, it should minimize the number of soulravens it can spawn before you kill it. Follow the path to the first part of the camp, head up the stairs north of you to find the book City of Outcasts - Volume III. Now continue through the area to the iron gate and get captured, then answer...

"Yes I killed your warriors."
"I am Evia, the Daughter of Fire."
"Well I demand my release."

You'll have to fight. The first fight is 3 enemies, 2 archers and a soldier, should be an easy fight. The second one is Zaar, and he's much more difficult. He moves quickly like the guardian in the first Imperial Tomb, and also can stun you with his thrown axe. The real problem is that after you've been in the shadow realm for 10-15 seconds or so (cumulative) a shaman appears in the shadow realm that can drop a totem that heals Zaar for an absolutely stupid amount of life (almost 1000 per tick). It means when you switch to the Devourer you have to use Frost Chain immediately so the shaman can't use the totem. The alternative is running circles around him with Evia and using Sand Golem when you can, and then getting as much damage in as possible before it dies. Once he reaches about half health, he will get two new attacks. The first is throwing 5 wolves in a line in front of him, and the other is a whirlwind attack where he spins around and chases you down. The whirlwind attack doesn't do much damage so it's no biggie, but you need to dodge the wolves when he throws them. Once he's dead, follow the path to the exit to The Outlands, but you need to grab 2 books on the way. The first is just east of the prison by a tent called The Law of Zaar. The second is near the end when the path turns south, you'll find Juridical Commentary on the Zaarian Law by a hut.

The Outlands
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The Maggot things here move a bit faster than most enemies you are used to, you probably won't be able to kite them with Urshak as easily, and will have to rely on Frost Chain to give you an opening to kill them as a result. For the Scorpions I would just freeze them and then summon the golem, he should be able to tank it long enough for you to kill it. Make your way to the Desert Camp and head inside. Take all the quests from the merchant (just exhaust every option). When you leave the sebeken will show up. These guys are a pretty incredible pain in the ass on extreme. They can't be frozen and move quickly. The melee ones can start a rage mode that rapidly heals them, the mages can drop strong lightning, and the priests can heal themselves and other sebeken. You won't fight too many of them for awhile though. I would usually try to kill them with the Devourer, he seems to be the only one with the damage output to kill the melee through their heal. In melee range the mages don't use lightning as much (or at all) and the priests tend to run a lot when you fight them in melee range. Ergo using Urshak or Evia would make the fights more difficult. Still, you have to be careful or the Devourer can be outnumbered and killed fairly easy, even though he's tanky.

Grab the book just past the gate called The Shadowhands - Volume I. From there go south and follow the west wall, you'll come to a book by the tent called The Law of Zaar. Cross the bridge south of you to the second "island", head west and use the shadow realm bridge to another island. Follow the path here to the Canyon, but a revenant is guarding it. The skeletons with him are immortal until he dies. Just stay in the shadow realm and kill the Revenant. He either summons an ally, shoots firebolts, or uses a flame breath. The flame breath does dumbass amounts of damage, around 1000-1500, so make sure to dodge it at all costs by either moving away from him or behind him. The sanctuary nearby can help. I would do the same as you do for most summons, stay away until it despawns and then go in. Freeze it, hits it 5-6 times, then back off and wait for cooldowns. Once it is dead kill its helpers and then enter the Canyon north of you.

Canyon
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Follow the path to the end and loot the chest and grab the box of weapons, then leave. Go back to the second island and go south past the sanctuary. When you cross the bridge go west to find another revenant, then you'll have a puzzle.

-Turn the left ring to the right ONCE
-turn the middle ring to the left ONCE
-Turn the right ring to the left TWICE
-Turn the left ring to the right ONCE

Enter the Shrine.

Shrine
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The Mercurial Demons here are a pain. Though they can be frozen, they exist in both realms, so waiting out Frost Chain's cooldown becomes a pain. Use the Sand Golem as much as you can. In the first main room you'll see candles, use the shadow realm bridge west of you to find the solution, then go into the room and put it in. A fast guardian will spawn, you can use your puppets here much more easily though because it has no allies. Freeze it, summon Sand Golem, go to town. Make sure to grab the Fragment it drops, it usually drops a good weapon for the Devourer too, make sure to grab and equip it if the guardian does. Progress through the area to the shrine, when prompted choose "Aye", then choose to sacrifice the human to the altar (top option) for 2 Cruelty points. This also allows you to avoid the incredibly annoying fight with the demon. With that done you can leave. Head back to the bridge after the sanctuary and go south. You should come to the book Juridical Commentary on the Zaarian Law, and then the next sanctuary. Shortly after it you can go northwest or north (shadow trader on this path) take the north path. It'll lead to the Ruins. Above the door is a plate hidden by a box, and you need to push the rock in the east side of the area onto the plate to get inside. East of the plate is a wall the Devourer can walk through, you'll find a chest with some goodies, but most importantly it has the book Tattered Documents.

Ruins
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Just inside you'll find a book called The Origin and Nature of Shadow. Past that you'll find a fork (northeast just leads to a fight) head southeast to the stairs to level 2. Go northwest to find an Advanced Gateweaving book. Go northwest from that to the chest and grab the Rope from it, then head to the north area and take the ladder up. Follow the path to a hole, use the Rope to go down it. Enter the cell here and loot the Silver Fuse off the skeleton. Go all the way back to the initial stairs between levels 1 and 2, and take the stairs down to 3 by it. Follow the path to a door, use the mechanism west of it to open it. Head north for a boss. It attacks fairly slowly so what I did was use the Devourer, and just ran in circles around it. When it attacked, I'd hit it once or twice afterwards, then start running again. Of course, use Frost Chain off cooldown but when you're waiting for it to come back up run around it. You'll need to kill it from full health a total of 3 times before it will die. Grab the Golden Fuse from it and pick up the book on a table in the west side of the arena, The Last of the Firewyrms. Use the mechanism to open a bridge, then head into Imperial Tomb II.

Imperial Tomb II
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Just inside is a boulder puzzle: The lever by the grate will summon a boulder, you need to hit the 4 above it in the right order. You'll want to hit #1 relatively early so that it resets in time to hit it again, and for you to have enough time to go all the way back to 4 to hit it. The bottom of the 4 is #1, the top is #4. I gave Urshak the Movement Speed boosting talent, if you 're having trouble doing it try giving that talent to him and then trying...the extra move speed can help.

1-2-3-1-4-3

Past it is a few skeletons and then the tomb. You'll face another fast guardian again. This one is resistant to dark, and all of the Devourer's weapons do dark damage. Still, since he can summon more undead trying to kill them first doesn't really do much. I just fought him with the Devourer, using the same strategy as last time. Run around him until you can freeze him, then do so and attack him. Once it's gone run around him again. When he summons the mana drain totem move away and let him come to you. Repeat until he dies, which takes awhile sadly. Once he's dead open the tomb and grab the book Chronicle of General Titus, the 2nd of four books specific to Evia. Now head back to The Outlands and head back to that fork after the last sanctuary. Go northwest this time to the Cenotaph. Head to the Desert Cave and talk to Saleen. Turn in the sword and silk bolts, you can get 2 items as a reward. Pick up a great weapon (even if it requires level 10) if he has it otherwise try and get some good armor. If he has nothing you like, just take the most expensive item so you can sell it back to him for silver. Next head to Arashad. Go through all his options, when you get a prompt ask for 100 coins (it's the top answer) for a greed point. Head to the Lower Catacombs now. Head south across the shadow realm bridges and then northeast at the fork. Follow the path to a locked door and head inside. Loot the body (Taking the book called Note and the Drumstick) then go north of the Cenotaph and then east. After you pass the switch puzzle go north and interact with the fire to enchant the Drumstick. Go back to where we got the Drumstick and hit the gong 3 times and then IMMEDIATELY switch to Devourer form so you don't take poison damage (it did 300 a tick before I swapped so yeah). Kill the spirits that spawn until they're all dead, then you can loot the tablet. Next, stand by the sarcophagus and switch to a puppet and flip the switch, then go back into Devourer form and leave. Go back to The Outlands via the Ruins Cenotaph. Go down the hill and then west to find another revenant, continue north. When you reach the sanctuary enter the Scorpion Caves from the top entrance.

Scorpion Caves
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Follow the path to a tile puzzle.

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You can loot the chest past it now. Continue south and flip the switch, then leave and take the bottom entrance to the Scorpion Caves (fourth entrance). Follow the path to the open area and go west across the shadow realm bridge and pick up the lion head here, then go east to the lions. Push them all to face the pedestal in the middle, then put the head on the last one. Pick up the crystal with the Devourer and then take it to the bridge north of you and place it on the pedestal. Go north. At the sanctuary, to the east is a boss. First off enter the shadow realm and clear the enemies here. Once they're gone walk around with a puppet to spawn the maggots, then deal with them. The boss can be frozen so you can freeze it and then go after the maggots. Once they're dead it's you and the boss. The main thing you need to watch out for is the poison clouds it will throw. You can see them fly through the air so it gives you a second or two to try and avoid them. Freeze the boss and use the usual tactics. Once he is dead exit the cave, though sebekens will spawn on the way out you'll need to kill. I got the achievement for 1000 vermin kills in here, you should be close if you don't have it already.

Insecticide

Killed 1,000 vermin-type enemies.

Insecticide
Offline Game ModeSingle PlayerCumulative +

Continue south to the Oasis.

Oasis

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Memorize the candles and then head south to the Cenotaph and input it for a chest. Use the Cenotaph to go back to the Market, turn in your 2 quests to Arashad, make sure when you turn in the Scorpion King quest you choose "I demand seven fifty." to get another greed point. Return to The Oasis and go south and talk to Krenze, and grab the book City of Outcasts - Volume I. Exhaust his options and prepare for a tough fight. As you may remember, you need to turn the lever until the bridge comes all the way across. While you do that Evanger will try to kill you, and Valkarin will drop lightning on specific places. A hit from Evanger will kill either puppet. A hit from the shadow realm demon will likely one-hit your Devourer. No room for error I'm afraid. However, Evanger melee attacks will not hit the Devourer, and the demon's magic will not hit the puppets. So basically you need to realm swap at the right times to avoid the attacks. Your main problem will actually be Valkarin's lightning, because it has a knockback effect on top of doing good damage, so you can't just walk through it. Do the same as our first playthrough, lure him toward Valkarin, then run to the lever and mash cn_A until Evanger gets to you, then lure him away. Remember to swap forms if you are about to get hit. Once the bridge is open, run across and exit to the Broken Spear Pass.



Broken Spear Pass
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Work your way down. At the Cenotaph, you can go southwest and clear out the enemies outside Kog'Aak, but we don't have all the fragments so we can't do it now. Anyway follow the path to the slaver camp, cut 'em all down and then head into the Underground.

Underground
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When you get to the slaver boss, I just burned healing charges and slaughtered his minions ASAP. From there the boss has three attacks : summon a skeleton, shoot a bolt of magic at you, or summon lightning. The lightning is easy to dodge and the skeleton moves slow, so the only concern is the magic bolts. You can dance around him with Evia or Urshak pretty easily. Once he's dead and before talking to Kiri, a bit north and slightly west of her is a The Last of the Firewyrms book. Now head north of her through the wall, and at the fork go west and get the egg from the nest, and of course be careful with the boss. Make sure you kite around it constantly so when it starts the wing attack you won't get hit by it. Once you have it go back to the fork above Kiri and go east to find Imperial Tomb III.

Imperial Tomb III
No map nothing here

This is a short one, just follow the path to the boss, kill him, and loot the tomb. Grab the book Chronicle of General Varula. Now head back to Kiri and talk to her.

"You ought to be more grateful."
"So...you're rich? Or just Valuable?"
"I might free you for the right price..."
"You have a deal."

This will give us another greed point. With that taken care of return to Broken Spear Pass and head to the Border Camp and end chapter 2.

Chapter 3

Border Camp
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Talk to Langdak (the merchant) and choose it's not charity if you pay, then give him the box of outland weapons. Save your game, and then talk to Ataka.

"I must speak with the Conclave urgently..."
"The curse the Conclave unleashed was unforgivable."
"Gladly."

Pick the top dialogue option until the top is "I need assistance escorting a furless cub to Kyallisar", instead choose "There's a valuable hostage in the pass you should capture and ransom." You'll get a cruelty point, and the Devil achievement.

Devil

Acquired the darkest form of the Devourer.

Devil
1 guideOffline Game ModeSingle PlayerMissable


Reload that save and do the same up until the dialogue choice, choose "I need assistance escorting a furless cub to Kyallisar". Now, you need the Fragment from the statue puzzle here, so here's what to set each statue as :

Near Broken Spear Pass exit - Change to snake
Near Taymurian Wilds exit - Leave as snake
At bottom of ramp that leads to Ataka - Change to bird claw
Southwest of Ataka - Change to bird claw
Southeast of Ataka - change to bear paw
By Cenotaph - Change to bear paw

Make sure to activate the Cenotaph when you pass by it. Go open the crystal from the scene for the Fragment, then talk to Ataka and have her open the gate to Taymurian Wilds, head through.

Taymurian Wilds

Head south and then east to turn into the wasp. Run to the Hermit's Cavern and don't stop for anything. Talk to the Hermit then go to the crystal to get your puppets and Devourer back. Follow this dungeon through to the queen wasp. She will turn into a cocoon and summon a few thorn wasps every once in awhile. She also can summon a swarm of wasps that will follow you around and do damage. She can also shoot venom at you. She can be frozen though, so not much changes. After you flip all three switches grab the staff then you can leave. It will probably be much better than what Evia has now and will be for awhile. The enemies you ran from will likely be outside the cave entrance so be ready to move as soon as you load in or you might get killed super quick.

Go back to the sanctuary. Follow the north wall west, and go north when you can, you'll spot the book Dispatch to General Akhdar, Day 97 along the north wall right when the path turns east. Go east, over the bridge in the shadow realm, and you'll find a chest and another statue puzzle. Set the left one to snake, the middle one to bird, and the right one to...whatever the other one is. Human hand I guess? A totem will appear, grab it. Go back to the Hermit's Cavern and go south from it in the shadow realm, you'll see a bridge going east, do so. Right after the bridge, you'll find a book along the north wall called Dispatch to General Akhdar, Day 204. You'll start meeting werewolves with a shield, you have to enter the shadow realm to break their shield and then go back into the mortal realm to kill them for real. The shield comes back after a short time, so you have to be quick. These are super annoying to fight but give a good chunk of experience so it's up to you whether you want to bother. The main problem is they will follow you quite far if you don't fight them, which can be annoying when you're trying to fight other things or use a Cenotaph or whatever. Follow the path to a fork, go south to the next one and then east. As you go north you'll see a note on the ground by the west wall (might be hard to see) called Dispatch to General Akhdar, Day 231. Head north and take the exit to the Moon Wilds.

Moon Wilds
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Follow the path to a fork and head northwest to the Cenotaph. Go back to the fork and go north, skip the puzzle this time. Continue east to the totem turn in and give yours. Then go north to the sanctuary, then a fork. Go northwest, west at the next fork, and when you reach yet another, you'll see Dispatch to General Akhdar, Day 285 on the ground. Grab it and head northwest. After the scene go north. Alternate between the shadow realm and the mortal realm to get past the roots, when you reach the door enter with the Devourer to access the Hidden Fortress.

Hidden Fortress
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Follow the path in the shadow realm to a fork, go north and follow the long path to a sanctuary, then go south from it. At the fork go west for the pressure plate puzzle, in case you forgot here's what you do.

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Enter the main hall once you finish the puzzle, then prepare for a tough fight. The werewolf is very fast and attacks quickly, which means dodging its attacks is hard. You'll have to kill the shamans while the werewolf attacks you. Basically, you want to freeze a shaman (which will freeze the werewolf if it is close) and then kill it, then wait for Ice Chain to come off cooldown and do the next shaman, and so on. Since the shamans do not attack, while you wait for frost chain to come back up you can simply run circles around the werewolf to keep him busy. Once you kill the shadow realm werewolf, you can damage it in the mortal realm. The good news is the shield comes back at a specific amount of health, not after enough time, so you don't have to be in a rush to do damage. In the mortal realm, simply run around it in circles while you dump all your spells and basic attacks into it. When the shield comes back, repeat the process. When it dies make sure to grab the totem before you leave.



Exit the Hidden Fortress and then backtrack to the Cenotaph (turn in the totem though). Take the southeast path this time and head toward Dura'Tyr. On the way, take the first south path (not the exit) to find the book Dispatch to General Ahkdar, Day 282. North of the entrance to Dura'Tyr is an alcove with the book Dispatch to General Akhdar, Day 362

Dura'Tyr
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Basically, just head south. You'll get 2 scenes and fight a bunch of enemies, then you'll reach a door to a house, go inside. Go up the stairs and then enter the shadow realm, cross the bridge. Go up the stairs for a hexmark, then use the west exit. Go up the stairs and knock down the rock from the scene, then backtrack through the house and go through the gate we just opened. Go northwest. Enter the house you come to. Flip the switch, cross the tiles and hit the switch past them to lower stairs outside. Leave and head northeast to find a chest.

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Go back to the gate we opened earlier and head southeast, and follow the path to a fork. Head south. You'll see a Cenotaph, up the stairs and to the east is a chest. West of the Cenotaph you'll find 2 buildings (one is across a shadow realm bridge), both have chests. The house by the Cenotaph has a switch you need to flip. You can also turn in the weapons we got earlier with the merchant guy. Also, talk to the other guy here with Zaar. If you like, you can go back to the fork and go northeast. Skip the first house and enter the second. Turn the statues in here to the middle and you'll get a soulstone. Now leave and enter the house we skipped. Head northwest (need to be in the shadow realm to see the path) for another boulder puzzle. The bottom one drops the boulder. The other 3, from top to bottom: 3-1-2-1-3-2. Follow the path to the exit. There's a crystal right by the door. Head southeast to a fork, you can find a hexmark southwest of you, head southeast to continue. When you reach a house enter it. Go up the stairs (has to be done in the shadow realm) and open the chest to find the 3rd fragment of the sun stone. Leave and head up the stairs nearby. You can go west and east to find chests, then go north. When you approach the fire your main quest will update. Head all the way back to Krek, who is in the house with Langdak. I don't see a shortcut, just have to backtrack all the way to him.

Once you've talked to him, head back. After you leave the cave with the boulder puzzle, go southwest instead to find one of the gears, interact with it. Now continue to where we were blocked off, and head east. All the way east, to find the other gear. Now proceed through where the fire was, the northernmost path. Head north to the next area. Follow the path here (crystal on the way) and after the sanctuary, you'll get a scene. While we don't need to give specific answers to get the achievement this time, we still want to do it to avoid the fight. The fight is just the Devourer and Zaar, you can't use the other two. So the fight would be absolutely awful on extreme, so we will skip it.

"I recognize your voice..."
"Why keep your human form?"
"We may be able to cure you..."
"Surrender, Sankr - I will see you get a fair trial."
"You are the victims here..."

Afterwards, talk to Krek, then use the portal to the Ziggarut of the Sun.

Ziggarut of the Sun
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This area sucks...every enemy is immune to fire, so Evia's Firebreath and Flame Strike will do no damage. However Meteor's initial impact is blunt damage, so only the DoT afterwards will be useless. The Tornado spell also does Blunt, so that will still work. The Fire General enemies here are dark resistant as well, so Urshak is your only hope with them. Meanwhile, the Ironclad Zombies are pierce resistant, so you better have a longbow on you. The traps also do a ton of damage. You can walk over the spike traps with the Devourer, the flame jets you just have to wait for, though they don't do as much damage as the spike traps. Evia won't take much damage from them. The Spike traps will wreck either Urshak or Evia though.

After the discussion, head south. At the fork go southeast to the wall and then southwest, go up the stairs and then straight northeast to a mirror, turn it so it faces southwest. Now go straight southwest (ignore all the stairs) and keep going southwest until you find another mirror, turn it northeast. Go northeast, but go up the first set of stairs you see east of you, they lead to a portal we just opened (it shows as a door on the map). Head inside for the first of three trials. Follow the path to a bridge, you probably remember this puzzle.

To describe it, think of it like a grid in a strategy RPG. I'll tell you which realm to be in, and then I'll tell you which direction to move. So one tile southwest, then one northeast, etc. Go into the shadow realm and stand on the far west tile in the first row. Go northwest once. In the mortal realm go northwest once and then northeast twice. In the shadow, realm go northwest twice. In the mortal realm go southwest twice. In SR go northwest twice and then northeast once. In MR go northwest twice. In SR go northwest once, northeast one and then northwest once. In the MR go southwest once and then northwest to the !.



There's a chest northwest of you, there's a bridge in the shadow realm that leads to it. Now leave. Go back to the southwest mirror and turn it so it faces north. Now return to the northeast mirror and turn it so it faces northwest. Go northwest from it, and ignore the stairs going down. When you come to stairs going up, take them to find the Cenotaph for this area. Head northwest from the Cenotaph past the first fork and then go northeast at the next. At the dead end you'll find 2 chests, and a totem, grab it. When you go back down the stairs you'll see a light and a mirror west of you. Turn the mirror so it points southeast. Now return to the Cenotaph and enter the shadow realm, you'll see a crystal by the Cenotaph, it has the last Fragment of the Sun Stone we need. Return to the mirror northwest of you and turn it so it faces southwest. Now go southwest. Ignore the first fork and go down the stairs, then go straight southwest to find another mirror, turn it northeast. Backtrack to the door you passed, which is now a portal. Head inside the Test of Fear. Head forward for a conversation, then step on the plate. Fire Generals will start spawning, and will keep doing so. They give no experience so fighting them is a waste of effort, and you'll get overwhelmed regardless. You'll see an orange circle on the ground, you can't walk out of it. You need to run around the circle until the timer hits zero, which is quite a bit harder this time because the enemies do full damage. Spam Frost Chain and use Evia to run around, she seemed to get hit less often than the Devourer and Urshak. Spam healing charges/Sand Golem/Possess as necessary until you win. There's a chest in the northwest path. Leave.

Go back to the southwest mirror and turn it to face south, then go south from it to find the last trial. Go forward in the shadow realm until you get the conversation and progress forward to the trial and let a puppet die. Leave after you pass it. With the last trial done, return to the middle of the room (where you started) and you'll find a new door that leads to Roots of the Tree of Worlds, but before you do that use the Cenotaph to head back to Kogog'Aak and go through it again, we need the Serpent Crown. This allows us to skip the Grabaak fight and earn an achievement as well. I've included the section for Kogog'Aak in the spoiler if you need it.

*** Spoiler - click to reveal ***


Once you have the Serpent Crown, head to the Roots of the Tree of Worlds.

Roots of the Tree of Worlds
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The enemies here are much stronger than on easy, as they all are, but are still relatively easy to kill. You can use Frost Chain of course. Go all the way north and use this portal. Go south to the fork and then go southwest, and enter the first portal you find. Go south to the fork and go northwest and enter the portal at the dead end. Go north to Graabak. This time we will use the Serpent Crown we got to avoid the fight, and also get an achievement. Here's what to choose.

"I bear the Serpent Crown!"
"Dost thou knowest how to destroy the Crucible of Souls?"
"Thou knowest how to destroy the cauldron then?"
"Thou choosest now to see all?"
"What knowest thou of the prophecy of the demon-wolf?"
"Where art this place?"
"Thou art imprisoned here forever?"
"Thou destroyest worlds for thy own amusement?"
"What can I do so that thou wouldst tell me how to destroy the cauldron?"
"With the Serpent Crown I am thy equal, Graabak!"
"I eased thy boredom, wilt thou tell me what I wish to know?"

You'll get an achievement.

Beguile the Serpent Wyrm

Avoided fighting Graabak.

Beguile the Serpent Wyrm
1 guideOffline Game ModeSingle PlayerMissable

Chapter 4

Time for the fight against Carissa again. It's quite a bit harder. You cannot just run circles around her like most enemies, because she has that ability that summons a spinning blade that circles around her. I fought in the shadow realm, where you fight her demon. Use Frost Chain on cooldown. What I tried to do was run straight away from it, and then when it was close I would run past it to try and avoid the melee attack, then repeat. Once she's dead, progress through Fallen Eagle Pass.

Fallen Eagle Pass

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Head to the first Cenotaph, then head to the second. From there head to Imperial Tomb IV.

Imperial Tomb IV
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Go through it like normal, but in the room with the lasers make sure to use Evia's fireshield to make it easier. Past that room is a fork, to the west is a Sebeken boss. His lightning is obnoxious and he drops nothing useful, so don't go that way. Head north. You'll see a book to the left called The Chronicles of the Order of the Veil - Volume I. West of the book is a little alcove, you'll find the book The Shadowhands - Volume III and at the end is an anvil, interact with it to make the Imperial Staff. Head north from the first book to the fork, and go northwest and beat the boss and get the Bonekey. Then go back to the fork and go northeast. Interact with the door and head inside. Open the tomb to get the Chronicle of God-Empress Koreth IV. Go back to the Anvil and interact with it again. You can leave now. Head to Fallen Eagle Fortress next.

Fallen Eagle Fortress
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Head to the southwest room for a chest (which progresses the quest) and grab the book called The Shadowhands - Volume V on the table. The northwest corner room has the book Annals of House Malfagon, Volume XI. In the middle room, north room (between the northwest room and the northern room) is the book Annals of House Malfagon, Volume X. The northern room has the book Records of Ishkai Confederacy, Volume I, the solution to the candle puzzle by the front door is in this room, you need to be in the shadow realm to see it. Head to the southeast room with Kiri, but grab the book on the dresser called Annals of House Malfagon, Volume VIII. Now talk to Kiri and agree to kill Tiberius.

Progress through to the entrance to Kyallisar, use the sanctuary in the bandit camp to swap in Sebeken, get the Storm Shield skill as high as you can. You should also pick up the lightning resist talent and dump all his points into willpower. Continue to the boss. The boss in front of Kyallisar is probably one of the hardest in the game, at least for me. To start have Evia throw a few regular attacks at it so it splits. Kill the closest one with Evia's spells, then use Urshak to kill the other two. When the boss respawns freeze it with the Devourer, then use Soul Rend and just keep attacking it until it summons a golem, even when the freeze is gone. You need to move to the next phase as fast as possible. Now the real fun begins, as the boss summons a golem. It can throw a blade, which does a ton of damage. It also summons a lightning orb, which will do a ton of damage if you're too close to it, and it chases you until it dies. Finally the boss will summon a bunch of lightning totems, and lightning randomly arcs across them. It also does a ton of damage. You want to pump damage into the golem while dodging all of its dumb bullshit. Kill totems when they appear. Sebeken is the key here, if you ever get into a situation where you can't get away from the orb, or the totems are stacking up, you can use its Storm Shield to take no damage from either of them and reposition to somewhere safe, or shoot totems. Once the golem dies the boss comes back. Same process, shoot it a few times so it splits, kill the clones, blitz the boss with Devourer. He summons a golem, and once it goes down repeat the pattern one more time to kill the boss. Enter Lower Kyallisar.



Lower Kyallisar
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Grab the book by the merchant called City of Outcasts - Volume VII, talk to the Winchman, and head up to Upper Kyallisar.

Upper Kyallisar
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Let's grab all the books now. Northeast of you is City of Outcasts - Volume III. East of that book is a door to the inn, go past it and follow the path east. You'll come to another copy of Annals of House Malfagon, Volume XI. Go northwest of the first book, and when you reach the sanctuary take the path going northeast to an elevator and go up. Take the west path and you'll find the book The Godslayer. Enter the door at the end of the path and grab the book in here called The Chronicles of the Order of the Veil - Volume III. Now go back to the sanctuary in Upper Kyallisar and go northwest, grab the book on the table by the guards called The Reliquary Crusade. Enter House Malfagon nearby.

House Malfagon
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Grab the two books here. In the southwest corner of the area, you'll find Annals of House Malfagon, Volume X and an Amulet of Assault on the table by the north door. Go back to the entrance and go northwest, when you see Tiberius go northeast to find the book Annals of House Malfagon, Volume VIII. Now talk to Tiberius and tell him you're about to end his life. He will run away and you'll have to kill some soldiers. Let them group, freeze them, pump as much damage into them as you can, repeat. Once they're dead head northeast to fight some more soldiers, then go northwest to fight some more, and Tiberius. Kill everything and take his Seal to Kiri to get Darius. You'll get an achievement.

Liberate Corwenth

Had Darius liberate all of Corwenth from the demon invasion.

Liberate Corwenth
1 guideOffline Game ModeSingle PlayerMissableBuggy +


This one should unlock after a future quest, but it is bugged and unlocks now. Now go to the Civil Mage Villa.

Civil Mage Villa
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Head southwest and grab the duplicate of The Chronicles of the Order of the Veil, Volume I. North of you is a book in a bookcase (sneaky) called The Chronicles of the Order of the Veil, Volume VII. Go northwest through the door (in the shadow realm) and grab the book on the chair called The Chronicles of the Order of the Veil, Volume III. Now go northeast of the entrance to find a bunch of books. The Godslayer, Records of the Ishkai Confederacy, Volume IV and The Reliquary Crusade. Talk to Valkarin and then do the scene. Just pick any answers, we have the achievement and we get captured no matter what. Easier to just fail.

Prison
No map nothing here

If you need a refresher on what to do, check the spoiler. When you grab the rat to get rat form and Darius back, you'll get an achievement.

Darius and Falon

Unlocked Darius and Falon.

Darius and Falon
1 guideOffline Game ModeSingle PlayerMultiple Playthroughs Required


*** Spoiler - click to reveal ***


Sewers
External image


There's a bunch of books here, so here's the full walkthrough of the area.

Just east of you you'll see a note, it's actually the book Antiquarian's Report to the Civil Mage. Use the sanctuary here, which magically gives you your souls back. You'll need to interact with it again to arrange your party, though. Put the Ironclad Zombie in your party, as you need him to break the gate east of the sanctuary. After you break the gate go southeast at the fork to find a cenotaph. Head southwest and ignore the northwest fork. When you reach a 4 way fork go southwest across the shadow realm bridge. Follow the path to a mini-boss. Loot the chest and go back to the 4-way fork, and go northeast to the next fork, then northwest. Cross the bridge in the shadow realm and head north. At the fork go northwest and flip the switch. Backtrack to the Cenotaph and go southeast to a big pool. In the middle of it is a note that gives the book Refugee's Journal, Day 1.

Backtrack to the Cenotaph and go northwest, and through the gate we just opened. At the fork go northwest. You'll come to the flames and a switch, you know the drill. Head southwest and follow the path to a fork, go northwest (in the shadow realm). You'll find a switch and the book Records of the Ishkai Confederacy, Volume III. Flip the switch and grab the book. Return to the previous fork and go northeast, at the next fork go northwest. At the dead end is a hexmark, a little bit before that is a bridge in the shadow realm that goes northeast. You'll find a ton of skeletons, a chest and a switch. Backtrack to the fork before the first flame gauntlet and go northeast for an odd scene (go through the door in the shadow realm).

You'll find a puzzle, you need to flip the switches so all 8 pipes are spewing water. When you flip a switch, the pipe by it and the ones next to it either open or close (depending on what they were before you flipped the switch). It's a fairly common puzzle in RPGs but the middle spot is not part of it. Anyway, from north to south, left to right let's number them 1-8. You actually just need to flip them in clockwise order starting from 8.

8 > 7 > 6 > 4 > 1 > 2 > 3 > 5

Flip the switch in the middle that rises up. Go northeast from the puzzle and when the path turns southwest, you'll see a note nearby that gives the book Dispatch to the Warlord of Kyallisar, Day 1. Slightly northwest of it is a lever, flip it. Go southwest to the fork and then northwest now that the doors are open. You'll find a chest up the stairs. Backtrack to the sanctuary north of you and head southeast. You'll have another scene with that weird thing, and you'll come across another copy of Records of the Ishkai Confederacy, Volume I. Keep going southeast and you'll come across a bunch of enemies, and 2 books : another copy of The Shadowhands - Volume V and a note on the ground called Refugee's Journal, Day 3. Make sure to flip the switch by the second book as well.

Backtrack to just before the water with the eels, go southwest and flip the switch. Go through the door and southwest over the shadow realm bridge and you'll be closer to the start of the area. At the fork go southeast. Follow the path until you go up the stairs, you'll see a note on the ground, Dispatch of the Warlord of Kyallisar, Day 3. You'll also see a chest nearby. Head to the ! to leave and enter the Old Sewers.

Old Sewers
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Follow the path until you pass a flame gauntlet, by the shadow trader is the note Refugee's Journal, Day 5. Continue north for a scene, then head east. At the big fork you'll find a book on the pipe : Dispatch to the Warlord of Kyallisar, Day 4. Head southeast, you'll find a big rat and a switch, flip it. You'll also notice a rock, push it to where the note was and then push it northeast into the room with the book on the pipe. You want to push it north onto one of the two pressure plates. Then head southwest of the book to find an alcove with the 2nd rock, push it onto the other plate. From the plates go north to a sanctuary, then go east. At the first fork go north for a shadow stone then continue east, and follow the long path to a chest, shortly before it you'll find the book The Shadowhands - Volume III on a barrel. Back at the sanctuary, go northwest. At the fork you'll see a book just north of you called The Chronicles of the Order of the Veil, Volume VII. Go south and flip the switch you find. You can also cross the shadow realm bridge to find a chest, and on the north wall are the runes to a puzzle.

Return to where the book was and go a bit north, then east at the fork. Flip the switch to make some stairs, then go straight east until you find a room with a switch, flip it. Go west down both stairs then north through the door we just opened. Go west at the sanctuary and follow the south wall to a switch, hit it. Backtrack to the sanctuary and go east. You'll reach some retracted stairs, and the book Refugee's Journal, Day 7. Operate the switch south of it. Go back to the sanctuary and go south. At the stairs go east, then north at the fork. Flip the switch to fix the stairs, then go east. At the fork go east for a chest and then north to continue. Right before you reach the big clearing there's a book on the ground called Dispatch to the Warlord of Kyallisar, Day unknown.

Walk around this big clearing and kill all the eels. When you're ready, flip the switch in the southwest corner to spawn that annoying...dinosaur thing. The pillars in the area will light up, then fire a very powerful laser. Fighting it toe to toe will not go well, I'd instead use Evia's Fire Shield to sit in the lasers and take no damage, and letting the lasers destroy the boss. Once it's dead head to the northeast part of the area, where you'll find a shadow trader and Cenotaph. Flip the switch northwest of the shadow trader, then head northeast of the Cenotaph and follow the path to a bunch of switches. If you memorized the runes from earlier you can solve it, just enter the shadow realm and you'll see which runes the levers represent. Or just arrange them as I say. Left to right.

Up - Down - Down - Up - Down

Go through the door and open the chest. Now go back to the Cenotaph and go southwest, and you'll find the door we opened with a switch recently, head through. You'll come across a book called Letter to General Arkus as the path turns northwest. At the end you'll have a boss fight. You're supposed to pull the levers to escape. As for Evanger, you can try to kill him obviously, but he absolutely destroys you.

You'll have to do it "legit" this time. You need to spin both levers about 6-7 times each to open the door, which you can then use. This task is actually quite simple, because you will avoid most of his attacks if you keep moving. What I did was go back and forth between the two levers, I'd spin one, then go to the other. There's 2 attacks you need to be careful of. One of his pulls you to him, simply move away ASAP. The other has him raise his halberd and this white...energy spins around it, then he slams it into the ground. This will summon a rockfall on one of the levers, so when you see him do this just run around to stall, or go to the lever rocks aren't falling on. Once you've spun them both enough (they will no longer have the ! on them) you can use the door to leave to the Sura Wastes, starting chapter 5.

Chapter 5

Sura Wastes
External image


Shadow Fiend Warriors are the enemy to watch out for here. They exist in both realms and are immune to freeze. They get a shield at about half health unless you kill them super quick, and they heal rapidly while shielded. You basically have to switch to the Devourer and smash cn_A to get rid of his shield. The Demon Portals are another big problem. They summon enemies as you may remember, and these are strong, and the fight can be hard. There's at least one on the main path in this area, so make sure you save often so if you get killed you aren't too far back. To start with head to the Cenotaph by Border Defenses. Activate it and then go to the alcove just southeast of it with the bait dropping monsters and grab the book here called The Shadowhands - Volume II. Then head to Imperial Tomb V.

Imperial Tomb V
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Fight the boss here. He does a ton of melee damage. He's pierce resistant, so you have to use The Devourer and Evia. You can freeze him and either unload all your spells as Evia or just have the Devourer go to town until he's unfrozen. Once he's dead get the bonekey and continue through the dungeon to the golem boss. He's annoying as hell on Extreme. What I'd do is just freeze him, unload Evia's spells, and then go back to the Devourer, as the boss can't do anything in the shadow realm. Don't bother trying to fight him in the mortal realm unless he is frozen. Head into the imperial smithy, beat the boss and loot everything, leave. Head to Red Smoke Mountains now.

Red Smoke Mountains
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The flame jets in this area will destroy everyone, even Evia (well, unless she has Fire Shield up of course). Be careful. To start with I'd use the Cenotaph to go back to the Sura Wastes, and enter the door nearby that leads to Border Defenses.

Border Defenses
External image


Follow the path to the Cenotaph and activate it, then continue on and when you see a door west of you. Put Darius in your party and head inside to enter the Meltwater Basin. Inside head up the stairs west of you and get the book partially obscured by the munchkin at the fire called Records of the Ishkai Confederacy, Volume II. Go up the stairs and follow the path to a door, head inside. You'll find a merchant, and just past him is another copy of Records of the Ishkai Confederacy, Volume IV. Talk to Ishan north of the book on the throne. Choose the top answers until you get a whole bunch of responses, and exhaust them all like always. Now leave and go back through the door we entered to get here (you'll need to flip the switch to get out). Replace Darius if you wish, then head northeast from the door. Enter the door here for a gauntlet of enemies. Around this time I had the talent that gives a 10% chance to triple damage, which did a lot of work in this fight for Urshak. As always, spam the hell out of Frost Chain and then dump Evia's spells into them, then kite with Urshak. Once the chieftain dies grab the moonchalice off him and leave. Return to Red Smoke Mountains. Head to Imperial Tomb VI.

Imperial Tomb VI
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Follow the path to the boss and beat him again, take his bonekey. After you beat him, take the west path (across the shadow realm bridge). In the room with the lasers (fire shield is super helpful here), go northwest and through the locked door, where you'll fight a familiar enemy. They have all the skills you would think they have. Wait out her initial barrage of spells, then get far from her and shoot her with Urshak. For some reason she kept backing away and using her regular attack instead of casting her spells, I just traded shots with her using Urshak. You can also use Evia's Fireshield (it transfers to other puppets) to just facetank the bolts and kill her quicker. Once she is dead you'll get an achievement.

Raid the Imperial Tombs

Learned the secret of Evia's death.

Raid the Imperial Tombs
Offline Game ModeSingle PlayerMissable


In the northeast corner of the room with lasers is a switch you can flip to reach the exit. Head to the Ice Cavern now.

Ice Caverns
External image


Go through the Ice Caverns to get to Imperial Tomb VII again. Flip the switch, push the boulder by the cenotaph west and then north onto the plate, then grab the book by the door to Imperial Tomb VII called The Shadowhands - Volume IV.

Imperial Tombs VII
External image


You'll need to beat The Draconian to get to the books. Grab the book near the entrance called Research Notes of Octavia Mestrius, Treatise IV. I thought this fight would be really hard, because he uses Time Stop and could destroy any puppet you have when he does, but for me, he always used his super weak attack when I was frozen, so it ended up being fairly easy. Keep Bone Armor up and use Urshak to kill him.

This guy can actually be quite useful in extreme. It can use a Time Stop skill that freezes absolutely everything, bosses included. He also has a skill that refreshes everyone's cooldowns including his, meaning he can use Time Stop twice in a 45 second period or so. The only problem is it has a cast animation and the Draconian is quite slow, so switching to the Draconian to use it can be risky. On top of this, you can only choose 2 puppets, so you would have to choose between Urshak, Draconian and Ironclad Zombie. I stuck to using what I had been using, but I wanted to mention it's an option that presents a different strategy to what we've been doing, if you're interested. You could hypothetically use Frost Chain, Time Stop, Arcane Restore and then Frost Chain again to lock down enemies for a ridiculous amount of time, but due to the Draconian's slow movespeed, you'd need good timing on the casts to avoid dying.

Anyway, go in the room past him and grab the goodies. There are some chests in here, and also 3 books : Research Notes of Octavia Mestrius, Treatise I, Research Notes of Octavia Mestrius, Treatise II, Research Notes of Octavia Mestrius, Treatise III. Those should be your last books, earning you an achievement. If not check the books page to see what you might be missing.

Glorious Erudition

Learned all about the Heretic Kingdoms by reading every book.

Glorious Erudition
Offline Game ModeSingle PlayerCollectableMissable


Now head to the Oracle in Red Smoke Mountains and beat the boss. It's best done with Evia, because every attack Valkarin has is fire, except the golem he summons. He uses that multiple firebolt attack you've seen many times, and his regular attack is a fireball. Her passive fire resistance and Fire Shield means she can handle all of this much more easily than Urshak. He also summons a mana drain totem, and can summon a golem. When he gets to 3/4, 1/2 and 1/4 health he will disappear and drop a ton of fire on the ground, just run in circles to dodge it. Killing him ends chapter 5.

Chapter 6

Head to Fallen Eagle Pass and go through it to Kyallisar. I didn't find Evanger in Lower Kyallisar to be that hard, but he does have a shit ton of HP, so the fight is long and boring, but not particularly challenging due to his low move speed. I basically dumped all of Evia's spells into him and then ran around him in circles with Urshak. Once he's down head up to the Civil Mage Villa. The fight is the same as on easy, but you have to be super careful. Mara's homing bolts will absolutely destroy any of your characters. Keeping Bone Armor up is super important. This is where I actually found out about it. I kept getting destroyed and started looking for a different strategy.

I ended up leveling the Devourer's Possess skill to 3, and Evia's Sand Golem to 3, and using them extensively throughout the fight. She starts with a bunch of allies, your first goal is to use Bone Armor, then possess one of them (I prefer one of the two that are ranged) and then summon your golem. This will distract the remaining enemies. While that's happening, kill the rest of her minions and start going to work on her. Once the possessed minion wakes up, kill it. When she summons allies again, repeat the same process. When she's about 2500-3000 health try and keep her busy until Sand Golem is up, then damage her enough to make her teleport to the cauldron. She summons two enemies the first time and sometimes after that, try to possess one and summon the sand golem so you can push the rock onto the switch. You probably won't be able to get it all the way unless things work out perfectly because if the enemies move into it they can push it stupidly far, very quickly. They do not slow down when pushing things so if the rock is between you and the monster, they can erase all your progress and potentially move it farther than when you started. Keep doing this until you beat her.

For the next form, I did a similar thing. She will summon 3 allies, possess the ghost looking thing and summon the Sand Golem. Kill the 2 Mercurial Demons but DO NOT kill the ghost, and DO NOT attack the boss until she is distracted fighting your possessed ghost or the golem. She does a ton of damage and can also freeze you, which will probably result in a dead puppet (or game over). It's super important to keep the ghost alive because if you kill it, she'll summon all 3 allies again, so keeping the ghost alive means you won't have to deal with more mercurial demons. Repeat this pattern until she dies. The only thing to look out for is her poison orbs, they create an area on the ground that you move very slowly in, which can be a quick game over if you aren't paying attention and walk into one. While waiting for my cooldowns to come back up I would just run circles around the arena and dodge the poison circles.



Once she is dead, you're finally done with extreme. You get an achievement winning on extreme, and also one for watching the 3rd and last ending.

The Heretic Kingdoms

Completed the game on Extreme difficulty.

The Heretic Kingdoms
Offline Game ModeSingle PlayerDifficulty Specific

The Eye of Worlds

Witnessed all three main endings.

The Eye of Worlds
1 guideOffline Game ModeSingle PlayerMultiple Playthroughs Required


Finally, there's a few cumulative achievements we want to mop up before we do the hard playthrough. Since it has to be done pre-patches, we will have separate saves, and progress won't carry over. First off, head to Ziggarut of the Sun. Use the spike traps northwest of the Cenotaph to kill TWO puppets (if all 3 die it's a game over), then revive them at the sanctuary until you've lost 100 puppets, giving you an achievement.

Git gud!

Lost 20 Puppets in a single playthrough.

Git gud!
1 guideOffline Game ModeSingle PlayerBuggy -


Swap between the shadow and mortal realms until you reach 10,000 swaps. Remove all but the Devourer and main puppet (Evia) from the party, then mash cn_RB or cn_LB until you get it.

Realm of Indecision

Switched between Shadow and Mortal Realm 10,000 times.

Realm of Indecision
1 guideOffline Game ModeSingle PlayerCumulative +

The hard playthrough is significantly easier in most instances than extreme, though there are exceptions. Some parts are also much different for one reason or another. As a reminder this playthrough should be done on hard, you need to turn on old school mode, and you cannot have any puppet deaths. I talked to KilldbyNecropsy after he finished it (who also figured out the hard achievement only works pre-patch it seems) and he said you could simply reload a save if you lost a puppet. I actually dashboarded and reloaded a save, but that's because I didn't want to take any chances.

As a reminder, this has to be done pre-patches, which means you need to delete the game. If you don't know how...

1. Quit the game to dashboard.
2. Highlight Shadows Awakening and press start, then choose manage game and add-ons.
3. Choose to uninstall all (your saves will still be in the cloud if you've been playing online).
4. Press the Xbox button and pick settings (the gear icon).
5. Choose network, then choose go offline.
6. Reinstall the game.

You can go online and play other games after this, but you have to make sure you turn off auto-updates under system in settings. This way it will not automatically update SA when you go online. Also make sure not to select the game when online, as that will open the prompt to download the update.

Overall Changes

-The Shadow Trader does not have the option to reset stat/skill points. You're stuck with what ya pick.
-Equipment does not show the changes to damage/armor, so telling which one is better is a little harder. Use X to compare.
-Loot in general seems to be much worse than current patch. Many crystals dropped nothing at all for me.
-Frost chain doesn't work on the annoying spirits, but seems to work fine on almost everything else.
-The saves work differently, though I didn't notice any problems with actual saves. The date and time on the saves are wrong, and the newer one is displayed at the top in the save menu, but in the load menu the newer saves are at the bottom. Really spooked me when I couldn't find my save.
-Also, you only have 4 saves, compared to the few dozen you could have in the patched version.
-In the patched version, enemies that could block would deflect arrows, but they would do no damage. They do damage in the prepatched version, just like blocked magic does (AKA Evia's attacks).
-ring puzzles are different, LB/RB to turn rings, press X to select ring, only highlights platform
-Cenotaph menu is different. Instead of scrolling through options you have to pick an area and then choose from the locations related to that area.
-Traps seem to randomly do a shit ton of damage, and some of the flame gauntlets (where you flipped a switch and then waited for the fires to stop one by one) would sometimes break and all the jets would come back on. Be super attentive when going through traps.

I will detail the changes I noticed as I played. If I mention nothing, then I didn't see any changes worth nothing.

-Pick Jasker as your main puppet. Remember that shortbows pierce, longbows do blunt damage, this is important for Jasker. In your Evia playthrough Evia did elemental damage, so pierce and blunt resistance did not hobble you as much. In this case, you won't have that, so you probably want one of each bow so you can deal with this, especially early on.
-Jasker is superior to Urshak, Jasker's skills are much more useful than Urshak's. Jasker can summon a puppet to help tank, and has a skill that roots enemies. As a result I used Jasker instead of Urshak in this playthrough.
-In order to get the Arcanum key with Jasker, you need to talk to Shakkik in the cage northwest of the cenotaph with Jasker, after finishing the first Arashad quest you can talk to him for Arcanum key.
-Spider queen boss throws poison much more often and tries you melee you less often, just kited her with Jasker.
-Darmok was very hard for me with a shortbow, make sure you go into this fight with a longbow. The golem part is the hard part if you don't. The fight is the same as extreme. Jasker walks too slowly to dodge the homing fire bolts, so switch to the Devourer when he shoots them.
-In the Zaar discussion, pick the top option until the top one is "Release me - I must head to Broken Spear pass". Instead choose the fight option. You can actually pass this without a fight as Jasker, but this will unlock a new quest that changes a certain place quite a bit, we don't want that.
-In the Zaar fight, the shaman that drops healing totems does not seem to appear. Instead there's a bunch of small soulravens. So freezing him with the Devourer is much safer.
-In The Outlands, the Sebeken Mages do incredible damage with their lightning, and the window you have to dodge it is much less than the patched version. This actually goes for all lightning attacks. When it slams its staff down instead of shooting a bolt at you, start running. If you fight it in melee range it seems to attack much less often, and doesn't use the lightning. Best option if they're alone or you can tank the other enemies to kill the mage.
-In the Canyon, the ring turning puzzles only let you turn left instead of left AND right, so the solutions need to be different.

right
middle
middle
middle
left

-Also in the Canyon, a crab doesn't spawn when you loot the chest, 2 scorpions do. Small change.
-Outside the Shrine is another ring puzzle, here's the prepatch solution.

right
right
left
middle
middle
middle

-In the Shrine, the fight against the demon is quite hard. He has 8000 HP and his sword form also has 8000 HP, meaning you need to chew through 16000 HP. The whole time the altar will be spewing lasers at you as well as the attacks from the boss itself. You can either sacrifice the human to get the sword and avoid the fight, or come back later when you're much stronger. I'm sure beating the demon now is possible but it would be tedious as can be and not worth the extra effort, since you get the sword for the quest either way.
-In the Oasis when you try to escape from Evanger, Valkarin does not call down the lightning rain or whatever it is, so this part is much easier.
-For the Sebeken Slaver boss, his lightning will likely kill Jasker in one hit without Bone Armor up. You have to be extra careful since it hits very quickly compared to the patched version. My suggestion would be to kill the 3 peons with the Devourer (dodge lightning if he drops it) then just attack the boss with the Devourer. It won't summon lightning if you're in melee range.
-For Kiri, choose the top answer both times.
-The Anarchist Werewolf boss is a little different. The shamans that you have to kill to damage the werewolf in the shadow realm (which you have to kill to damage the werewolf in the mortal realm...) spawn periodically, instead of there being 3 or more right when the phase of the fight starts.
-In the Graabak fight, it seems the fight is broken. Graabak's design is different, and even though his attacks are the same, it seems the hitboxes are garbage and even after he finishes his animations, you can still be hit. I would pick the answer to try and get your puppets, Bone Armor will help a lot. I was able to manage it without, but had to use most of my soulstone charges. If you want, you can do Kogog'Aak and use the Serpent Crown to bypass this fight, but eh. A lot of extra time.
-For the boss outside Kyallisar, he cannot be frozen. Still, I just used Soul Rend and tried to weaken him as quickly as possible after I killed his clones so it'd go to the golem phase. The lightning rods also have 800 HP, meaning one hit won't kill them. On the plus side, the lockon feature will lock onto the lightning rods, so you can kill them more easily. The first golem is also the weaker 3000 HP version that doesn't summon an orb, so that part is much easier too. The 2nd golem is the 8000 HP one though.
-In the prison section, the rat doesn't seem to have an auto attack. When you cross the wooden beams and reach the barrel you'll have to use your other "mortal" soul (Darius or Falon) to destroy it to continue.
-In the old sewers, the boss fight is different. In the patched version we've been playing, the lasers come from pillars and don't move. In the prepatched version, you'll see the pillars before you ever pull the switch. The pillars will start spinning when you pull the switch. The strategy for the fight is the same. What I did was run clockwise around the pillars, and stayed ahead of the lasers. The boss would chase after me and get hit, but I would escape harm.
-Also in the Old Sewers, when trying to flee from Evanger, you only have to flip each switch once to open the door, making this part hilariously easy compared to the patched version.
-Shadowhand, the skeleton boss you face in Imperial Tomb V and VI (that drops the last two bonekeys) does not move in the shadow realm in the prepatched version. This makes the fight significantly easier, because you can use Frost Chain and reposition at will with the Devourer.
-The fire jets in Red Smoke Mountains are glitched. The fire that is supposed to signal it's about to spew fire does not appear, and instead what looks like rock comes out of them. Be careful of these as they do a ton of damage.
-In Imperial Tomb VI, the room we went to for Evia's personal achievement is guarded by lasers, these lasers did 6000 damage to my Devourer in one hit. Needless to say, I would skip this part...after you kill the boss just backtrack out.
-Valkarin in the Oracle does not disappear and summon a firestorm. The fight is much easier, though he still does a bit of damage, and his golem is annoying.

The rest of the game was not different. When you defeat Mara, you'll get 3 achievements.

Even though it would have unlocked much earlier if we were online, the first one will unlock now. For me, all 3 of them unlocked while I downloaded the patch. However, they did not unlock at the same time, so I wouldn't worry too much if they don't. Restore House Malfagon unlocked first, the other 2 unlocked shortly afterwards. I assume that's the order it will work for everyone.

Restore House Malfagon

Had an old friend rescue House Malfagon from its enemies - and it's own ambition.

Restore House Malfagon
Offline Game ModeSingle PlayerMissable

Got Gud

Completed the game on at least Hard difficulty with no puppet deaths.

Got Gud
1 guideOffline Game ModeSingle PlayerDifficulty SpecificBuggy -

Oldschool

Completed Both Books in Oldschool Mode.

Oldschool
1 guideOffline Game ModeSingle PlayerBuggy -


I'm not sure how it will be for you, but for me when I downloaded the patch again it seemed to have all my prepatch and postpatch saves together. Anyway, you should have every achievement now, rejoice. It is done.

This is a list of all the books in the game. Sadly I can't give you too much info on what exactly the achievement for getting every book entails. I got every book except the 4 only Evia can get (did not get the duplicates) and did not get the achievement. I used Evia for my second playthrough, and got all the books specific to her and the achievement didn't unlock. Randomly later on I got the achievement, but I did not have all the books on that save, nor all the duplicates. I assume you just need to get every book including the duplicates and it tracks across saves, but I wasn't tracking it well enough to be sure (it unlocked when I did not expect it). So just grab every book when you play as Evia and it should unlock either when you get a copy of all of them, or when you get everything including the duplicates. I assume there's some carryover between saves but the game is quite buggy so it might not be working properly. Note you need to actually "read" the books for them to count. As in, check the book section of the menu and highlight each of them so the new "star" goes away. Missable books are marked with a *. Here's why they are missable.

All 4 Chronicles - Can only be acquired with Evia as your starting puppet. Kalig and Jasker have no way of getting these.

The Chronicles of the Order of the Veil, Volume III - This is found in an area that closes after a certain story event. It may also close depending on how you resolve a certain quest. The area belongs to a person who sides with one of the people from that quest, so if you make them mad it might close, didn't test it out. Either way, it closes eventually.

Research Notes of Octavia Mestrius, Treatise (all 4) - You need 3 bonekeys to get to this area, and the third key comes with a choice: you take the key or get a new party member. If you take the party member, you can't get in to get these.

Every book in Kyallisar, Upper Kyallisar and probably Thole too - After some story events late in the game these areas are different and I couldn't find any books I didn't pick up here.

Advanced Gateweaving - Lower Catacombs (sarcophagus by Guardian) AND Ruins level 2 (near stairs)
Annals of House Malfagon, Volume VIII - Fallen Eagle Fortress (in the eastern room with Kiri) AND House Malfagon (east of Tiberius)
Annals of House Malfagon, Volume X - Fallen Eagle Fortress (the "middle" north room) AND House Malfagon (southwest room)
Annals of House Malfagon, Volume XI - Fallen Eagle Fortress (northwest corner room) AND Upper Kyallisar (east of the inn)
Antiquarian's Report to the Civil Mage - Sewers (near entrance)
Chronicle of Tarkus Magnus* - Imperial Tomb I (fancy sarcophagus at the end of the dungeon, will only drop for Evia)
Chronicle of General Titus* - Imperial Tomb II (fancy sarcophagus at the end of the dungeon, will only drop for Evia)
Chronicle of General Varula* - Imperial Tomb III (fancy sarcophagus at the end of the dungeon, will only drop for Evia)
Chronicle of God-Empress Koreth IV* - Imperial Tomb IV (fancy sarcophagus at the end of the dungeon, will only drop for Evia)
City of Outcasts - Volume I - Thole (north of the merchant Tesset) AND Oasis (south of the Cenotaph)
City of Outcasts - Volume II - Lower Catacombs (chest you can open when you finish the fire tiles puzzle)
City of Outcasts - Volume III - Guild of Steel (in locked room, key comes from the miniboss) AND Nomad's Camp (progress until you get a scene, go up the stairs north of you to find this)
City of Outcasts - Volume IV - Thole (go up the stairs east of Arashad and follow the path) AND Burial Grounds (in the area with the 4 sets of stairs, take the west ones to this book)
City of Outcasts - Volume V - Thole House Cellar (near exit to Thole) AND Thole (go up the stairs east of Arashad and follow the path)
City of Outcasts - Volume VI - Guild of Steel (in locked room, key comes from the miniboss) AND Arcanum (go northeast at the first fork to find this book)
City of Outcasts - Volume VII - Lower Kyallisar (east of the merchant here) AND Upper Kyallisar (northeast of elevator to Lower Kyallisar)
Dispatch to General Akhdar, Day 204 - Taymurian Wilds (go south from Hermit's Cave and then east over shadow realm bridge, it'll be along the north wall)
Dispatch to General Akhdar, Day 231 - Taymurian Wilds (south of the Moon Wilds entrance)
Dispatch to General Akhdar, Day 282 - Moon Wilds (from the Taymurian Wilds entrance follow the path to a fork, go east, and when the path opens up go south to find this one)
Dispatch to General Akhdar, Day 285 - Moon Wilds (near the northernmost sanctuary)
Dispatch to General Akhdar, Day 362 - Moon Wilds (go north from the entrance to Dura'Tyr to find this book in an alcove with a chest)
Dispatch to General Akhdar, Day 68 - Hidden Fortress (in the second set of flame jets west side)
Dispatch to General Akhdar, Day 97 - Taymurian Wilds (head south from the Border Camp entrance and go north at the first fork, you'll see this along the north wall when it turns east)
Dispatch to the Warlord of Kyallisar, Day 1 - Sewers (north of lever/water puzzle near switch)
Dispatch to the Warlord of Kyallisar, Day 3 - Sewers (near exit to Old Sewers)
Dispatch to the Warlord of Kyallisar, Day 4 - Old Sewers (southwest of the 2 pressure plates on a pipe)
Dispatch to the Warlord of Kyallisar, Day unknown - Old Sewers (right before laser room with the weird demon boss)
Handwritten Note - Kogog'Aak (off dead rogue by pentagram you have to lure elementals to)
Jiisha's Letter I - The Hostel in Thole (right by the entrance)
Jiisha's Letter II - The Hostel in Thole (up the stairs northeast of the bone pile)
Jiisha's Letter III - The Hostel in Thole (southwest of the bone pile)
Jiisha's Letter IV - The Hostel in Thole (go up the stairs right by the bone pile, then go northwest)
Jiisha's Letter V - The Hostel in Thole (go up the stairs by the bone pile, then cross the shadow realm bridge northeast of you)
Juridical Commentary on the Zaarian Law - Nomad's Camp (north of the south exit and door that closes during scene) AND The Outlands (by southernmost sanctuary)
Kench's Letter - The Hostel in Thole (this is given to you after you investigate the Hostel, talk to Matthew, and then return to the pile of bones and interact with them using the Devourer)
Letter to General Arkus - Old Sewers (just past the room with the lasers/demon boss)
Note - Lower Catacombs (only accessible during the Tholean Tablet quest from Arashad, which appears to unlock after you reach The Outlands)
Principles of Gateweaving - Forgotten Tombs (on altar in room where you get the lock-on tutorial) AND Thole House Cellar (near exit to Thole)
Records of the Ishkai Confederacy, Volume I - Fallen Eagle Fortress (northernmost room) AND Sewers (past the pool with the eels and switch)
Records of the Ishkai Confederacy, Volume II - Meltwater Basin/Border Defenses (near fire just west of entrance)
Records of the Ishkai Confederacy, Volume III - Sewers (near switch west of the lever/water puzzle)
Records of the Ishkai Confederacy, Volume IV - Meltwater Basin/Border Defenses (just south of the king in the throne room) AND Civil Mage Villa (northeast of entrance)
Refugee's Journal, Day 1 - Sewers (southeast of the Cenotaph)
Refugee's Journal, Day 3 - Sewers (in northeast dead end with switch)
Refugee's Journal, Day 5 - Old Sewers (past the flame jets near the shadow trader)
Refugee's Journal, Day 7 - Old Sewers (at the third sanctuary of this area, go east, this is by the retracted stairs)
Research Notes of Octavia Mestrius, Treatise I - Imperial Tomb VII (in the room past the Draconian fight)
Research Notes of Octavia Mestrius, Treatise II - Imperial Tomb VII (in the room past the Draconian fight)
Research Notes of Octavia Mestrius, Treatise III - Imperial Tomb VII (in the room past the Draconian fight)
Research Notes of Octavia Mestrius, Treatise IV - Imperial Tomb VII (near entrance)
Tattered Documents - The Outlands (in chest near entrance to The Ruins)
The Chronicles of the Order of the Veil, Volume I - Imperial Tomb IV (past the west exit of the laser room you'll reach a fork, you'll see this) AND Civil Mage Villa (south of Valkarin)
The Chronicles of the Order of the Veil, Volume III - House of the Eagle (on table in east side of the area) AND Civil Mage Villa (on a chair in the room northwest of Valkarin)
The Chronicles of the Order of the Veil, Volume VII - Civil Mage Villa (in bookcase by Valkarin) AND Old Sewers (go northwest from pressure puzzle sanctuary and you'll see this at the fork)
The Godslayer - Upper Kyallisar (on the way to House of the Eagle) AND Civil Mage Villa (northeast of entrance)
The Last of the Firewyrms - Ruins level 3 (in the arena with the Bone Demon) AND Underground (room with the girl after boss)
The Law of Zaar - Nomad's Camp (after you fight in the arena, exit southeast and you'll find this by a tent) AND The Outlands (south of Desert Cave by tents)
The Origin and Nature of Shadow - Thole (west of cenotaph) AND Ruins (just inside the Ruins)
The Reliquary Crusade - Upper Kyallisar (on a table by House Malfagon) AND Civil Mage Villa (northeast of entrance)
The Shadowhands - Volume I - The Outlands (by entrance to Desert Cave) AND Kogog'Aak (just inside the dungeon)
The Shadowhands - Volume II - Sura Wastes (east of Cenotaph in small area with enemies that drop bait)
The Shadowhands - Volume III - Imperial Tomb IV (in an alcove west of The Chronicles of the Order of the Veil, Volume I) AND Old Sewers (near the end of the long path southeast of the sanctuary by the pressure plates)
The Shadowhands - Volume IV - Ice Caverns (near entrance to Imperial Tomb VII, northwest of Cenotaph)
The Shadowhands - Volume V - Fallen Eagle Fortress (southwest room) AND Sewers (in northeast dead end with switch)

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