Demon's Tilt

Hello and welcome to the walkthrough for Demon's Tilt. My name is JeroenRos and I'll be guiding you through the game. Personally I quite enjoyed playing this game, even though unlocking all achievements gave me some trouble. Most of them are based on skill and a bit of luck and neither were overly present in my playthrough. Don’t expect this game to be an easy completion. In theory, this game could be completed in just a few hours, but expect to spent up to 20 hours as you will probably (or most likely?) make some mistakes that may reset your progress towards becoming a wizard entirely.

Luckily this game allows you to tilt the pinball machine, which makes the ball(s) move slightly in the direction the machine is tilted. This allows you to move the ball just enough to prevent it from falling in between your flippers or to keep it laying on a raised flipper, instead of barely rolling over. Don’t be afraid to (mis)use this tilt option as much as you desire!

Unfortunately, this game does not have a clear page with the controls listed. However, as this control-wise is nothing more than your average pinball game, it is not that complicated to figure out by yourself. Here they are below:

cn_RB / cn_RT - Right flippers

cn_LB / cn_LT - Left flippers

cn_LS / cn_RS - Tilting

cn_A - Holding the plunger to launch the ball (and start the game)

When first starting the game, there are three difficulties you can choose from:

Normal - classic rules, a balanced Demon’s Tilt experience, good for all players (recommended!)

Ex-mode - extra rules & bonus sub-tables, good for experienced Demon’s Tilt players

Hardcore - 1-ball mode, with punishing difficulty

To easier highlight the different elements on the table, the internet has decided to divide the table into tiers. The upper part, above the top two flippers, has been branded as ‘Tier 3’. Below that is ‘Tier 2’ and the lowest part of the table has been named ‘Tier 1’. Transferring a ball down a tier is simple, just do not move your flippers and gravity will do all the work for you. Moving up a tier can, however, be a bit more tricky, but there are several simple tricks to do so. Moving up from Tier 1 to Tier 2 is quite counter-intuitive. During a game, a green portal might appear between the lowest two flippers in Tier 1. Letting your ball fall in between these flippers will teleport the ball with in a zigzag pattern upwards, to finally roll towards the left flipper of Tier 2. When having a ball in Tier 2 and trying to get to Tier 3, aim above the ‘right Lillith ramp’ and below the four gravestones on the right for a ‘secret passage’ to reach the upper tier. Of course it is also possible in any other way, but I found these two methods to be the easiest and most reliable.

Machine overview

The goal of the pinball machine is to complete several rituals to receive letters and spell some words. Oh, and to score some points! Each tier has six rituals that need to be completed to spell the ritual word. Each ritual, once completed, gives you a letter to eventually spell the words ZODIAC (Tier 3), ARCANE (Tier 2) and HERMIT (Tier 1). To start a ritual, there is a specific path that has to be taken with the ball. This will be described in detail on the following pages, when the walkthrough gets to business.

Each of these tiers also hold unique elements that will be needed while working towards several of the achievements. Tier 3 holds a wheel that is able to store the three balls needed for working towards the ‘The Eighth House’ achievement, for unlocking a Scorpio Multiball for the first time. In the middle of Tier 2 is where ‘Lillith, the High Priestess’, the holy lady with the cup in front of her forehead, resides. In the bottom tier, Tier 1, there is a blacksmith which can give your ball a multiplier up to 99x. Also in this tier are several bigger creatures which need to be hit multiple times for them to die/disappear, in order to unlock several achievements.

During a game, you will notice several objects and ‘enemies’ fire projectiles at you after hitting them. Most of these are pink and hitting them will award you some points. Always take care when trying to hit them, they are solid which means that your balls will bounce away from them, unlike some of the smaller enemies. In almost every pink explosion, one or multiple of these projectiles will be gold of colour. Hitting these will award you points for each of the pink projectiles, which is a nice bonus to your score!

This walkthrough has a structure in which the process of working towards the most difficult achievements will be explained. These are the achievements for scoring at least 1,000,000,000 points and activating the so-called ‘WIZARD MODE’, by completing all rituals at least once. The walkthrough is set up to start on the top of the table, the reason for this being that over here are the harder things to accomplish, and gravity takes your balls down anyways. However, my experience learns that it works best to do everything simultaneously. Most of the other achievements will probably be unlocked in this process anyways.

As described on the previous page, this walkthrough will explain the process needed to unlock the most difficult achievements and will explain with every step what you will have to do. Many of these steps also add up towards several other achievements. These will be mentioned as we progress.

When you start your first game, the first thing I suggest you to do is click cn_start to go to the menu. You'll see that the top slider (multiball zoom) is set all the way to ‘tighter’. I instead suggest setting this one to about halfway or slightly tighter than halfway. This slider indicates how much your view will zoom out when multiple balls are present on the table. In the standard setting the zoom is so tight that you are only capable of seeing the ball lowest on the table, leaving all balls higher on the table out of view. Make sure to save this setting by clicking on the [OKAY] button in the bottom of the screen. Going back by pressing cn_B does not save your changes!

When you have launched your first ball by pressing cn_A, your first achievement will unlock.

Welcome Paladin

Launch your first ball

Welcome Paladin
1 guideOffline Game ModeSingle PlayerMain Storyline

This ball will arrive in the middle on the table which will be referred as Tier 2. From here, use the ‘secret passage’ mentioned on the previous page to get to Tier 3 and start working on completing your first word. However, when going for the WIZARD MODE and following the structure of this walkthrough, I strongly suggest not trying to collect the letters in order as described below. When you start with the rituals in Tier 3 and accidentally drop your ball to Tier 2, don’t feel worried to start the next ritual over there before heading back up.

ZODIAC Ritual

The rituals for the letters of the word ‘ZODIAC’ all take place in the highest part of the pinball machine; Tier 3. Each individual letter has to be unlocked by completing a specific ritual and each ritual has to be started by shooting the ball up a specific path:

T3_0

Z

Each time you shoot (one of your) ball(s) through the mentioned path while not having an incomplete ritual in Tier 3, you will start a new one. The first one will be a relatively easy one, simply hit all four ‘Matryoshkas’. Don’t worry, one hit is enough and there will be no smaller Matryoshkas popping out!

Also, when you have completed this ritual and slain four of them, you will have your first 4% working towards this achievement, which will be earned naturally along the way:

Matryoshka Masher

Slay 100 Matryoshka

Matryoshka Masher
Offline Game ModeSingle PlayerCumulative +

O

After receiving the letter ‘Z’, shoot up the path once again to start the next ritual. This is another simple one, simply hit the kickers above the flippers in Tier 3 a total of six times. The simplest way I found to do so is to try to cradle a ball with one of your flippers. If the ball is laying still, release the flipper for the shortest amount of time before raising it again. This should give the ball a small curvy arch towards the kickers above the flipper you just used. As the kickers are quite bouncy, the ball will most likely jump around Tier 3 for a bit and quite often hitting more kickers. Just make sure to cradle it when you have the chance and repeat the process.

D

After receiving the letter ‘O’, shoot up the path once again to start the next ritual. This one should look quite familiar, you have to hit four Matryoshkas once more. They are in the same position as the previous ones and once again they will not spawn smaller ones.

I

After receiving the letter ‘D’, shoot up the path once again to start the next ritual. For this one you want to shoot a ball along the ‘Outer Orbit’. The game however is not very clear on what this outer orbit is, but it is simpler than it seems. I suggest cradling the ball and carefully aiming towards the opening below the snake. I found this done easiest from the right flipper. Then cradle the ball, release it for a brief moment and raise the flipper again, just like you did when you were aiming for the kickers. Make sure to add a tiny amount of time before raising the flipper again. Don’t worry about not giving the ball enough speed, once you reach the outer orbit the game will speed up your ball anyway.

You may notice that sometimes there is a blue cube (?) on top of this outer orbit stating ‘OPEN LOCK’. Hitting the outer orbit with this object present will open one of the slots of the wheel, left from the lion in Tier 3. In this open slot, you are able to store a ball and plunge a new one into the game without costing you a ball/life. If you manage to store three balls in this wheel and hit the pink gemstone that will appear in between the flippers on Tier 2, your three stored balls will come into play again and this achievement will unlock:

The Eighth House

Unlock Scorpio Multiball for the first time.

The Eighth House
1 guideOffline Game ModeSingle Player

A

After receiving the letter ‘I’, shoot up the path once again to start the next ritual. This time you will have to shoot a ball along the ‘Inner Orbit (Loop)’ three times. Just like last time, the game does not tell you how to access this inner orbit, but it is luckily quite simple. Aim between the snake and the lion and see your ball do a full loop on the top left of this tier.

C

After receiving the letter ‘A’, shoot up the path once again to start the next ritual. This is the final one needed for the ZODIAC ritual. You need to shoot your ball up the snake ramp a total of three times. The tricky thing on this one is that the snake doesn’t always allow you to use the ramp. What you need to do is aim your ball at the snake when its mouth is open. If you hit the snake while its mouth is closed, your ball will simply bounce around and the snake might even spawn four new Matryoshkas.

When your ball hits the snake ramp for the third time, the achievement for completing your first ritual word will unlock:

A Dark Ritual, ZODIAC

Spell ZODIAC

A Dark Ritual, ZODIAC
1 guideOffline Game ModeSingle Player

ARCANE Ritual

The rituals for the letters of the word ‘ARCANE’ all take place in the middle part of the pinball machine; Tier 2. Each individual letter has to be unlocked by completing a specific ritual and each ritual has to be started by shooting the ball up a specific path called the ‘Lilith Right Ramp’:

T2_0

A

Each time you shoot (one of your) ball(s) up the mentioned ramp while not having an incomplete ritual in Tier 2, you will start a new one. The first one will be an easy one. So called ‘Soul Demons’ start circling around Lilith, the High Priestess. They respawn, so in two/three well-aimed shots you should have killed enough to receive the first letter.

R

After receiving the letter ‘A’, shoot up the ramp once again to start the next ritual. The second ritual in the middle tier is a bit tricky, as getting your ball in the section with the ‘Pop Bumpers’, of which you will need to hit at least 15, can be hard to achieve. I personally had the best shot cradling the ball with the right flipper of Tier 2 and aiming towards the entrance towards these bumpers. You may get lucky and receive all 15 hits with your ball bouncing around (don’t forget to (mis)use the tilting option to extend your chances!), but you also might not. What helped me is to hold the left flipper upwards when the ball was rolling towards this flipper. With the speed the ball has, it will bounce upwards a tiny bit against the upper flipper. I personally found it quite manageable to release this flipper and immediately raise it again to give the ball another shot upwards, having an angle that quite often went towards these bumpers again.

C

After receiving the letter ‘R’, shoot up the ramp once again to start the next ritual. The third letter for the ARCANE ritual is not quite clear when you first start playing this game. In Tier 2, you are able to earn Pachi Balls/Points by hitting stuff. Think about the Soul Demons you have already slain, but also about the Pop Bumpers you just hit. Above the right flipper in this tier there is a small double digit counter. To complete this ritual, you need to have at least 30 balls/points on this counter. To spend these balls/points, hit your ball so it will end up in the cup positioned on the forehead of High Priestess Lilith. With the ball in the cup, the High Priestess will wake up and your ball will be blasted upwards into Tier 3, releasing your Pachi balls/points in the meantime.

If you repeat the process of spending your Pachi Balls/Points 100 times, you will unlock an achievement:

Pachi Master

Earn over 100 Pachi Jackpots

Pachi Master
2 guidesOffline Game ModeSingle PlayerCumulative +

Also, by hitting your ball into the cup on the forehead of the High Priestess, she will wake up. If you end up in the cup with your ball several more times, she will become enraged and eventually transform. To reach this final stadium, you will have to end up in the cup somewhere between 5 and 15 times, which will most likely happen at some point during your normal gameplay anyways:

Reversed High Priestess

Transform Lilith to her final form

Reversed High Priestess
1 guideOffline Game ModeSingle Player

A

After receiving the letter ‘C’, shoot up the ramp once again to start the next ritual. For the fourth letter you will have to hit the ‘Lilith Left Ramp’ five times. If you have been cradling your ball with the left flipper to start a new ritual in this tier, you should be familiar with what you have to do, but this time its the opposite. Cradle the ball with your right flipper, then release and raise your flipper in a similar fashion to hit this left ramp.

N

After receiving the letter ‘A’, shoot up the ramp once again to start the next ritual. This is a simple ritual to complete and you may very well have it done before realising. You will have to close 15 spikes, which are located in the section underneath the ramp you just fired your ball through, on the right side of Tier 2. Simply keep firing your ball up this ramp until you have closed enough spikes. Tilting is also a very good way to maximise the spikes hit with a ball!

All the spikes you hit will add up towards another achievement. When you reach a total of 300 spikes pushed down, you will unlock:

Iron Maiden

Push down 300 spikes

Iron Maiden
1 guideOffline Game ModeSingle PlayerCumulative +

E

After receiving the letter ‘N’, shoot up the ramp once again to start the next ritual. If you have been following this walkthrough and completed the ZODIAC ritual already, this one should be a piece of cake. The secret passage to get your ball from Tier 2 towards Tier 3 is the main objective for this letter.

Simply use this passage a total of three times to complete your second word, which will unlock another achievement:

A Dark Ritual, ARCANE

Spell ARCANE

A Dark Ritual, ARCANE
1 guideOffline Game ModeSingle Player

HERMIT Ritual

The rituals for the letters of the word ‘HERMIT’ all take place in the bottom part of the pinball table. Be aware that if you let a ball slip through your flippers or let gravity pull it in some other way below your flippers, your ball will be drained. However, it will add up working towards another achievement:

Ever Burning Sulfur

Drain 100 times.

Ever Burning Sulfur
1 guideOffline Game ModeSingle PlayerCumulative +Buggy -

But this is an achievement that you will not need to grind, so let’s start on working towards completing the HERMIT rituals. To start a ritual, I suggest using your left flipper and aim just below the highest right flipper in Tier 1:

T1_0

H

Each time you shoot (one of your) ball(s) through the mentioned path while not having an incomplete ritual in Tier 1, you will start a new one. The first letter is most likely the simplest ritual to complete. For the letter ‘H’ you will have to slay 10 Gore Demons, they start to spawn in between the right flippers the moment you activate the ritual. They all move in the same zig-zag pattern upwards until they reach the hermit (the purple guy) and then go back to where they came from following the same route. This route is the same route that your ball will take if you drop it into the portal between the lowest flippers. Luckily this portal will spawn once this ritual has been started. It may seem very counter-intuitive, but drop your ball into that portal. Your ball will be teleported up to Tier 2, slaying all Gore Demons in the process and awarding you with the first letter.

Also, slaying these Gore Demons will add up towards this achievement as well:

Gore Slayer

Slay 300 Gores

Gore Slayer
Offline Game ModeSingle PlayerCumulative +

E

After receiving the letter ‘H’, shoot up the path once again to start the next ritual. This time you will have to hit five different Bloodbats, who will be flying along a horizontal pattern in the top of Tier 1, slightly below the flippers of Tier 2. If you still have a portal in between your flippers, cradle your ball with any flipper and wait until the Bloodbats are near the leftmost part of their set route. Letting your ball fall into the portal will zig-zag it upwards towards Tier 2, hitting several bats in your path. From this point, you can either cradle the ball with the flippers in Tier 2 and drop it once the bats are underneath (don’t forget to (mis)use the tilting function!) or simply hit the ball from the flippers in Tier 1 towards these bats.

All Bloodbats hit will add up towards another achievement. Once you have slain a total of 100, you will unlock:

Bloodbat Butcher

Slay 100 Bloodbats

Bloodbat Butcher
Offline Game ModeSingle PlayerCumulative +

R

After receiving the letter ‘E’, shoot up the path once again to start the next ritual. For this letter you will see some familiar figures, being the Matryoshkas you have slain twice before during the ZODIAC rituals. These Matryoshkas will however be more difficult to hit, but once your ball is in the correct spot you can hit all five of them in a single go. The simplest way to get your ball on top of these stacked Matryoshkas is to hit the portal that sometimes appears directly underneath the left flipper of Tier 2 (be aware that there is no hammer present, as otherwise it will teleport your ball towards the blacksmith!). Other options to reach the top of the Matryoshkas are dropping your ball from the right side from Tier 2 or by hitting it with the top right flipper in Tier 1.

M

After receiving the letter ‘R’, shoot up the path once again to start the next ritual. This is another tricky one. You could try to hit the tiles from underneath by using the left bottom flipper and keeping your ball going with the top right flipper in Tier 1. The simplest way is, just like in the previous ritual, to get your ball to hit them from the top and let gravity do the work for you. You could try to aim the ball over there by using one of either flippers on the left side in Tier 1, but what I would suggest is to go back to Tier 2 (don’t forget to use the portal if it is present in between the bottom flippers!) and try to get the ball to fall downwards by dropping it through the ramp right of the right flipper.

I

After receiving the letter ‘M’, shoot up the path once again to start the next ritual. This is a simple one, all you have to do is start the slot machine in Tier 1 once. Start the slot machine by hitting the spinners near the claw in the lower left part of this tier.

T

After receiving the letter ‘I’, shoot up the path once again to start the next ritual. The last one for the HERMIT ritual is also a simple one. In the middle of Tier 1 there are four playing cards, most likely underneath a larger character. Simply hit all four of them, either by ploughing through them after hitting the ball with one of your lower flippers or by dropping through them while you let gravity do all the work.

After you have received the final letter in spelling the word HERMIT in the lowest tier, another achievement will unlock for you:

A Dark Ritual, HERMIT

Spell HERMIT

A Dark Ritual, HERMIT
1 guideOffline Game ModeSingle PlayerBuggy -

All rituals for all three words will counts towards these achievements, and given the skill/luck-based factor in this game you might very well have the first two already unlocked:

Ritual Magi

Complete 50 rituals

Ritual Magi
Offline Game ModeSingle PlayerCumulative +Buggy -

Ritual Seer

Complete 100 rituals

Ritual Seer
Offline Game ModeSingle PlayerCumulative +Buggy -

Ritual Warlock

Complete 200 rituals

Ritual Warlock
Offline Game ModeSingle PlayerCumulative +Buggy -

During the process of collecting all 18 letters to spell the words, you will most likely have unlocked yet another achievement. For this achievement you will have to get all eight candles next to the High Priestess to be lit, however the requirements are not exactly known. Some sources say that the achievement unlocked after spelling two words, while others report that they needed to get into WIZARD MODE for it to unlock:

Candlelight Vigil

Light All Votive Lights.

Candlelight Vigil
1 guideOffline Game ModeSingle PlayerBuggy -

After completing all three words you will unlock something called ‘WIZARD MODE’. This will also unlock you an achievement:

WIZARD MODE

Spell all Ritual Words

WIZARD MODE
1 guideOffline Game ModeSingle Player

Having unlocked WIZARD MODE (just for this playthrough, once you start with three fresh balls your WIZARD MODE will be gone) you can redo all rituals you have previously conquered. One funny thing to notice is that the order has been changed. Given that you have completed all rituals at least once, you should be on your way towards getting 1 billion points! I would advise you to take your ball up to Tier 3, as the higher you are playing the game the bigger the room for error if your ball slips down a tier. Given that you have been playing for quite a while now, you may have a nice multiplier built up. If not, feel free to visit the blacksmith once more! What worked for me in racking up the final millions of points was to try to hit everything that had the marker ‘SUPER JP’ or ‘ULTRA JP’ above it. I remember scoring around 70+ million points by hitting the lion present in the topside of Tier 3 while the ULTRA JP marker was floating above it. Once you reach a score of 1,000,000,000 points, one of the most difficult achievements of this game will unlock for you:

Billionaire's Club

Break a billion points in one game.

Billionaire's Club
2 guidesOffline Game ModeSingle PlayerCumulative +

Multipliers

During your winning round for the ‘WIZARD MODE' achievement, you most likely will have played a single game for around 30 minutes. During this time, your multiplier (by going to the blacksmith) is likely to have seen some nice digits already. If not, it isn't difficult to get them later in the game. In the lowest tier, Tier 1, slightly above the bottom left flipper, there is a ‘blacksmith’. It is located just above the claw and the spinners and is indicated with a hammer. This multiplier creator has a tiny green counter which will indicate with how much ‘Mx’ (multiplier for short (?)) you will earn when you visit this blacksmith with any of your balls. To reach the blacksmith, you can either try to visit by it directly by hitting your ball with one of the lowest flippers in the lowest tier and by aiming at this spot (try aiming around the half circle around the claw), or go for the easier approach; hit a portal with the same hammer above. These portals will bring your ball directly to the blacksmith and automatically add the multiplier from the green counter onto your ball.

You can always look at your Mx counter in the bottom left of your screen. It is located above your current score and to the right of ‘ball count’. Once it reaches a value of 25, you will unlock:

Apprentice Blacksmith

Earn 25 Mx on a single ball. (from hammer only)

Apprentice Blacksmith
2 guidesOffline Game ModeSingle PlayerStackable

Once your Mx reaches a value of 50, you will unlock:

Master Blacksmith

Earn 50 Mx on a single ball. (from hammer only)

Master Blacksmith
Offline Game ModeSingle PlayerStackable

And once your Mx reaches a value of 75, you will unlock:

Legendary Blacksmith

Earn 75 Mx on a single ball. (from hammer only)

Legendary Blacksmith
Offline Game ModeSingle PlayerStackable

If you manage to get your multiplier up to the maximum of 99 and haven’t unlocked the 1,000,000,000 points achievement yet, then this might be the time to do so! Also, all Mx earned during several games adds up towards a final achievement based on this multiplier. Once you have reached 'the number of the beast' (being '666' for all that aren't fans of metal band Iron Maiden (which is also an achievement in this game)) worth of Mx, you will unlock:

Number of the Beast

Earn 666 Mx

Number of the Beast
1 guideOffline Game ModeSingle PlayerCumulative +

Tilting

As you'll have likely tilted the table quite often to improve your performance, you might have tilted too much for the table to handle and spilled your ball. If you've tilted the table too much while playing with your third ball, you have already unlocked the following achievement. If not, it is quite easily to achieve anyways. Play the game until you have drained your first two balls. I would suggest on keeping your third ball on the launcher if you are going for this achievement. Instead of pressing cn_A to launch the ball, tilt the table (by using cn_LS or cn_RS) until the chained skull on the bottom-right of your screen becomes covered in a red colour. Then wiggle your sticks some more and your third ball will also go down the drain, unlocking:

If You Ain’t Tilting you Ain’t Trying

Tilt-out on last ball.

If You Ain’t Tilting you Ain’t Trying
3 guidesOffline Game ModeSingle Player

Mini-Bosses in Tier 1

During your playthrough, you may have noticed some larger creatures in Tier 1 that you could hit several times with your ball to make them disappear and have another creature appear. If you've followed this walkthrough and have reached the Wizard Mode, you may have unlocked some of these achievements already. If not, they are relatively easy and in the worst case only need some grinding to get the number of kills. You can look at your amount of kills at any time by pressing cn_guide and scrolling down to the game you are playing (Demon’s Tilt) in this case. Press cn_start and go to the ‘official club’. Here you can see your (un)locked achievements, but also your stats. The ones you will be looking for are the amount of Hermits killed, Eyeballs killed, Skeletons killed, Shubs killed and Homonculi killed.

When starting a new game, you will notice this big purple-coloured guy doing some magic in the middle of Tier 1. This is the hermit (hence the letters of the rituals performed in this tier) and during the time he is present there is another thing you can do. By hitting your ball in a way that it will curve around the claw above the bottom left flipper, you will spawn the so called ‘eyeballs’. They will circle around the hermit and usually come in groups of three. Hitting them won’t be very difficult, as hitting the hermit will likely spin your ball around this purple magician, hitting most eyeballs in the same time.

Eyeballs

Once you have hit 100 of these eyeballs, this achievement will unlock:

Eyeball Expunger

Slay 100 Eyeballs

Eyeball Expunger
1 guideOffline Game ModeSingle PlayerCumulative +

When aiming for the eyeballs you are likely to hit the hermit quite as often. Be aware that the projectiles he fires (either pink or yellow/golden of colour) may change the path of your ball in a negative way when these are hit. It will take somewhere around five hits for this creature to be slain, adding up to your total of hermits killed.

Hermit

When this counter reaches 25 kills (or around 50 if you haven’t updated your game recently), you will unlock another achievement:

Master of Hermits

Slay 25 Hermits

Master of Hermits
Offline Game ModeSingle PlayerCumulative +Buggy -

Each time you will kill a hermit, you will also spawn another portal between the bottom two flippers in Tier 1. I strongly suggest you cradle your ball on one of the bottom flippers (after killing the hermit) for about two seconds, before letting go and allowing your ball to teleport itself along the path of the Gore Demons. Why this is a very pleasant way to approach the next situation will become quite clear after a while. After the hermit disappears, seven new creatures will take his place. These creatures, called ‘skeletons’ (maybe because they are skeletons?), can be quite a pain.

Skeleton

They seem to have some defence when hitting them from underneath. This is quite unfortunate, as it is very likely that your ball will be below then after getting rid of the hermit. Skeletons can best be hit from either the side or from above, however getting your ball there can be quite difficult as they take up almost all the space for getting there.

When the skeletons spawn and you allow your ball to reach the portal between the flippers, your ball will hit several skeletons on the left side of their line-up. Teleporting through them will also damage them and this will get rid of the first few skeletons. On the bright side, if you used the portal your ball will be rolling towards the Tier 2 flippers from the left side, meaning that if you don't raise these flippers, your ball will hit the skeletons on the right side from above, getting rid of them immediately. At this point I suggest (mis)using the tilt option quite a bit to hit as many skeletons as possible. It is not very difficult to get rid of all seven of them by using this technique. Each skeleton you get rid of from the table will add up to your total. Once the value of ‘skeletons killed’ reaches 100, you will unlock another achievement:

Army of Darkness

Slay 100 skeleton soldiers lifetime.

Army of Darkness
1 guideOffline Game ModeSingle PlayerCumulative +

After making sure all the skeletons are no longer with you on the table, the next creature you need to hit with your balls will appear. It is quite big and has a purple/pinkish colour. It is not very difficult to hit, but it can also hit you quite easily.

Shub Calimari

Each time you hit this creature, a ‘Shub Calimari’, it will fire projectiles at you. I suggest that each time you hit this funny-looking creature and your ball ends up below it, cradle it until all the projectiles are gone from your screen. Remember that these projectiles act as a solid. It will be just another object that will bounce your ball away from the direction it was heading for, making its trajectory unpredictable. After about five hits it will disappear and adding to the achievement counter. Even though the description of the achievement states that you have to reach ‘25 Shub Calimari slain’, the achievement does not seem to unlock until you reach a total of 50. Anyways, going for a completion with a nice ratio, simply keep playing until it unlocks:

I Am Providence

Slay 25 Shub Calimari lifetime.

I Am Providence
2 guidesOffline Game ModeSingle PlayerCumulative +Buggy -

After each Shub Calimari that was not strong enough to resist your balls, a new creature will appear and you will get another ball on the table. This creature will have three heads, of which all heads need to be hit several times. This creature is called the ‘Insane Homonculi’.

Insane Homonculus

In the Latin language the plural form of a word ending with -us gets changed to an -i. A good example of this is the spiked plant we all know from western-movies: one cactus and three cacti. The description of the achievement is somewhat of a joke on this one plural-form. ‘You Say Homonculus, I Say Homonculi‘, which could also be interpreted in multiple ways, as it is one creature with three different heads.

Anyways, as this is not a lesson on the Latin language but an achievement walkthrough, make sure to hit each head several times for them to explode/deflate (?) and repeat this process 50 times to unlock this achievement:

You Say Homonculus, I Say Homonculi

Slay 50 Insane Homonculi

You Say Homonculus, I Say Homonculi
1 guideOffline Game ModeSingle PlayerCumulative +

When you have killed this one creature with three heads (avoiding the plural form at all cost!), a final creature will appear. It looks somewhat like a combination between a wolf and a goat and this would also make sense on this satanic pinball-table.

Goatwolf

Just like with the previous creatures in the bottom tier, simply hit it enough times to show dominance. This creature doesn’t have a counter as going for 1000 Gamerscore, slaying just one is enough to unlock the achievement:

Victory Laps

Slay the final Miniboss to activate Victory Laps

Victory Laps
1 guideOffline Game ModeSingle PlayerMain Storyline

After these five different creatures in the bottom tier, the hermit and your other friends will reappear, however its colour scheme will be slightly different.

Scorpio Multiball

The final achievement we have not yet covered clearly in this walkthrough is for unlocking the ‘Scorpio Multiball’. It has been briefly mentioned in the description on how to get the letter ‘I’ of the word ZODIAC in Tier 3, but just as a way to mention that during this ritual you would also make progress towards the achievement.

Every once in a while on Tier 3, there will be a blue cube floating on the highest point of the outer orbit. Hitting this cube (by hitting your ball to make it follow this outer orbit) will unlock one of the spots in the wheel directly to the left of the lion (at the same height as the snake).

At this point, aim your ball towards this open spot of this wheel to ‘lock your ball’. This will not drop your ball count, as seen on the bottom left of your screen.

Now you can launch a new ball by using the plunger. If you manage to lock a total of three balls in this wheel, a pink cube will appear in between the flippers on the bottom of Tier 2.

When you hit this cube, the balls will unlock from the wheel and the achievement for unlocking the Scorpio Multiball will unlock:

The Eighth House

Unlock Scorpio Multiball for the first time.

The Eighth House
1 guideOffline Game ModeSingle Player

If you have been following this walkthrough you should have gotten enough tips and tricks to get most of the achievements without too much hassle. Please do not forget to thank the author if this has been of any help for you! :)

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