One thing to note is that, ironically, your score at any given time doesn’t really matter all that much for Hi Score mode. There’s no way to hit 60k without finishing the first level, and there’s no way to finish the first level without hitting 60k, so your goal for Hi Score mode is really just to finish the first level. You’ll need to follow the same exact strategy for Caravan mode. Since the approaches are the same, I will note the different point total achievements at the relevant spots, but keep in mind that you cannot earn the Hi Score and Caravan achievements on the same playthrough. Your score CAN vary slightly in a few areas by preventing certain enemies from spawning or letting other enemies run away without killing them, so you may hit the relevant point totals slightly later than where I have them noted if you choose to do this, but it will not have a significant impact. The spots where I've noted certain unlocks assume you are taking out all enemies that are worth points and allowing the maximum number to spawn in the one area where you have control over that. I will not be going into a level of detail that tells you how to take out each individual enemy, so if I have not specified what to do, assume that the strategy is to stand still at the edge of the screen, mash , and wait for the enemy to come to you. Do not move until they are dead. For Hi Score players, the first game over you get, you will be given the option to upload your high score. Choose Yes to unlock:
HI SCORE Player
The score has been posted to the online rankings in the "HI SCORE MODE".
You’ll start out with four claw ninja enemies. Stick to the left side of the screen to kill all four enemies, do not move in at all. The reason for this is that one of them will spawn a weapon orb, and you will want to grab it before advancing at all, because the second the screen advances once the enemies are dead, you will move on to the next area. Sticking to the left side of the screen is the only way to ensure you can grab the orb before moving on.
First Cloud Section
Stick to the strategy of staying in one spot and spamming the attack button. You will come across two groups of enemies with spears at one point. They are worth no points, and they move in a straight line, so you can stick to the bottom of the screen and they will go away without incident. If you feel feisty, you can kill them fairly easily, and each group will spawn one green orb. Not worth the risk in my opinion. At the end of the cloud section, you will encounter a giant floating skill which will spawn four ninja enemies if you let it. Letting the enemies spawn and killing them is worth more points, so do that. Note: If you’re not still at full health by the end of this section, strongly consider restarting and trying again. If you’ve lost an entire life, DEFINITELY start over.
Second Street Section
When you encounter archers, you can mostly ignore them if you’re on the right side of the screen, but they ARE worth points, so do as you see fit. If you killed the spawning enemies instead of taking out the skull right away in the previous section and killed the archers on this screen, you should hit 10k points at the conclusion of the section with the archers, giving Caravan players:
The yellow orb will help you take out the batch of ninjas coming up immediately after, but don’t stress over it. One of the guides on the site here recommends grabbing it at the last second so that you can have it available against the staff enemy, but the timing is nearly impossible to pull that off, you’d only have it for the very beginning of the fight if you did pull it off, and with my strategy, you don’t need it anyway. It is very easy to finish the staff enemy without taking ANY damage. As he is running toward you, move all the way to the left side of the screen (you’re doing this for the same reason we hugged the left side of the screen at the very beginning). The staff enemy will approach you, hit the ground with his staff just before he reaches you, and then he will jump at you. This is what he does EVERY time. When his staff hits the ground, jump, he will jump after he lifts his staff again, and that’s when you kick him in the air. He has no jumping attacks, and your jumping attack will knock him far enough back to allow you to repeat this process three more times to defeat him. DO NOT MOVE FORWARD AT ANY POINT. When he dies, he will spawn a weapon orb. You must grab it. If you move on to the next cloud section without a weapon, you will be lucky to even survive the section, let alone make it to your target score. A sword is a MUST for the next section.
Second Cloud Section
A blue samurai will come forward to fight you. If you took my advice and only moved onto this section with a sword, you should defeat him by spamming attack and not moving as always, and when he dies, you will receive the wolf. Caravan players will not be using the wolf, Hi Score players will not be using it until the boss. Move forward, and a red and a blue samurai will come forward. The blue one will run away almost immediately, defeat the red one the same way as the list one, which will give Hi Score players:
Once he’s been beaten, the red samurai will drop a weapon orb, which you should ignore. You should have enough time left on your sword to finish off the third samurai enemy, and jumping for the weapon orb leaves you in a vulnerable spot for that third samurai. Beating this third samurai will give you your second warrior you can transform into, the samurai. While you’re fighting the third samurai, two other blue samurai will enter the screen on the opposite side, but keep your attention on the one you started fighting. The other two will run away after taking a few swipes at you, so attacking them should not be prioritized. If the timing is right, they will take their swipes WHILE you’re receiving your samurai transformation, and they will run off without incident, allowing you to completely ignore them. To finish off this section, another group of red spear enemies will enter from the right, and a single blue spear enemy will enter from the left. Attack the reds if you want, but they’ll do the same thing as the previous red spear enemies and run off, and unlike the previous ones, they don’t drop a green orb if you do beat them. No upside to attacking them. The blue spear enemy attacks the same way, but he does not run off, and you DO need to beat him (which is easy to do).
Third Street Section
You’ll drop down, face three white ninjas, and a new enemy, a ring of blue ninjas that will circle you. Once they’ve been beaten, you’ll be a bit over 20k, which gives Caravan players:
Once you’ve beaten the blue ninjas, don’t move, transform into the samurai essentially just to give yourself a weapon, and move forward for a samurai enemy to spawn. Once he’s beaten, transform back to your normal state, and finish the area as normal.
Third Cloud Section
Once you’ve teleported up, you’ll be facing two purple versions of our buddy with the staff from a few sections back. Unfortunately these guys are not as easy to beat, and you’ll have to do a bit of chasing. Catch them in the corners and attack them four times each to defeat them. These guys run back and forth, and they also have a projectile attack. Not much of a secret here, just attack them in the corners. Once one of them is defeated (not sure which one), the spirit of a woman (or maybe some kind of angel?) will appear and give you a health boost, which is the one silver lining of these enemies. Moving on, white ninjas will start spawning one after another. You’ll have to move around a bit to keep yourself from getting surrounded, but other than that, treat them the way you normally would. Sometime in the middle of this gauntlet of white ninjas, we will be bidding farewell to our Caravan players, as we will be unlocking:
Once you are through the white ninjas, four pillars with ninjas in orange standing on them will rise in the background. They’re a bit trickier than other ninjas, but, overall, the same strategy applies. Transform into the samurai for peace of mind if you like. A weapon orb will spawn at some point while fighting them. If you are in the samurai state, this will add a projectile to your attack as if you had grabbed a yellow orb. If you transform back to your normal state before it runs out, you will have the sword you would normally have from grabbing the orb. Deal with the samurai enemy who enters the battlefield. As with past samurai enemies, you need a sword. If you were fighting the ninjas in your normal state and missed the weapon orb, transform into your samurai now. Once he’s beaten, you’ll receive your final warrior for level 1, the ninja. Move forward to warp to the next and final section of this level.
Pull up your transformation menu, scroll to the wolf, and let the boss’ introduction play out. We’ll be doing as much damage as we can in this state before the minute runs out, because the wolf is fast, and his short stature makes most of the boss’ attacks miss. The boss’ first state has him jumping around the screen. He has two attacks: he will slash with his arm blades (these go right over your head as the wolf), and a fire… barrel… projectile thing. A flame will appear in front of the boss for a few seconds before he launches this attack, so if you see it, get out of the way. Other than that, do your best to predict his landing spots, meet him there, and slash away with your claws. He will sometimes disappear, and a log will appear in his place and fall to the ground, Naruto Substitution jutsu-style. I wasn’t able to identify any significance to this happening. Once you’ve done enough damage, he will disappear, and a vest will start floating into the sky. At a certain height, the boss will appear again in the vest’s place in his second form.
In this form, he throws projectiles (look like knives or shuriken of some kind), moves faster, and I believe he has another move similar to his fire barrel thing from his first form. Sometimes the knives/shuriken went over the wolf’s head, sometimes they hit. It was inconsistent for me, but I just figured every miss was a freebie, so whatever. Keep after him for as much time as you have left with your wolf. If you can’t finish him before your time runs out (and you probably can’t), move on to the ninja next. Think of the ninja as basically being a faster version of your regular form, and that’s about all he’s bringing to the table. Hopefully that will be enough to chase down the boss and hit him a few more times to finish him. Once you take down the boss and collect the 40k points he’s worth, you should be well past the 60k mark, giving you:
With that, you should be at 12/12 achievements for 1000GS, and you can put this game behind you forever!
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