Mekabolt

MEKABOLT

Mekabolt is a simple platformer developed by Somepx and published by Ratalaika Games. If you are unfamiliar with Ratalaika Games, they have become infamous in the achievement hunting community recently from publishing games by small developers that have extremely easy achievements, with most games not even requiring you to even beat the game, including this one.

I would like to note that there are no missable achievements in this game and that if you just play through the first 48 levels on your own, you'll unlock everything. This is just a helpful guide to get through them.

To get all of the achievements, we need to play through 48 levels of the game, where each level has a battery to grab to complete the level. There are three types of achievements in this game, but they all come from essentially doing the same thing.

There are achievements for encountering enemies. Upon loading into a level that has a new enemy, you will receive an achievement. If you play through just the first two worlds, by the time we get to the 41st level / 17th level in the second world, you should have all of these achievements.

The second group only has two achievements in it, and they are for unlocking the second and third world. These again will come just playing through the levels, and you'll unlock the first after the 12th level, and the second after the 36th level.

The last group is for collecting batteries. They'll unlock after completing 12, 24, and 48 levels, respectively. You'll unlock one of these at the same time as an achievement from the second group, and I'm not sure why they are separate achievements considering they are for doing literally the same thing, but I'm not arguing against some easy gamerscore.

CONTROLS:

cn_A - JUMP

cn_LB / cn_RB / cn_LT / cn_RT / cn_X / cn_B - SHOOT

cn_LS / cn_RS / cn_dpad - MOVE

TIPS:

  • You'll probably die a few times, as I died probably 15 times writing this walkthrough, so don't get discouraged if you mess up a tricky jump a few times.
  • If you find one of the last couple levels in the second world to be too difficult, you can play through the third world and still unlock the achievement for getting 48 batteries.
  • I found using the triggers for shooting was ideal, however, there is no effect on gameplay depending on which button you use.

THE JUNGLE

The Jungle is the first of four worlds in Mekabolt. However, it is technically only one of two required. As previously stated, we only need to beat 48 of the 96 levels in the game, and each world has 24. Therefore beating only the first two worlds is the easiest, and most time efficient way to earn all of the achievements.

Also, if you prefer a video guide, BiLLzuMaNaTi has created a full video walkthrough of the 48 levels you need to play:

LEVEL 1

Head into the first level to be greeted with some backstory explaining the robots and the batteries, hit cn_A to continue past each of the slides.

When you actually load into the level, jump over the first set of spikes. In the tunnel ahead, there are two sets of spikes on the ground which, if you run past, will not hurt you. Jump over the second set of spikes and walk into the battery to finish off the first level.

LEVEL 2

Jump across the spikes to the wooden platform ahead. Like in the previous level, in the tunnel ahead, there is a single hidden set of spikes. Again, run past them in order to not get hurt. When you reach the edge, you may notice a weird yellow cupcake sprinting back and forth. This is what I like to refer to as a block robot. These guys are quite useful. Simply hop down and shoot it before it touches you. This will stun him, allowing you to push him. Push him against the wall, and hop up a few times to grab the battery.

LEVEL 3

As soon as you load into the level you will receive:

Lift me up15

Meet the Flying Robot

Lift me up15
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and you should be able to see the flying robot in front of you. When you shoot a flying robot, they will be stunned and then drop to the ground. Then, when you jump on top of them, they will become unstunned and will restart their path that they were moving on before you stunned them. They are useful to reach areas up high.

For this level, jump up the platform and shoot the flying robot ahead of you. Once it is stunned, hop down, but watch out for the hidden spikes in the corner closest to you. Jump on top of the flying robot, then when it's at its peak, jump to the platform to the right. Continue jumping to the right until you reach the final platform, which has the battery located on it.

LEVEL 4

Like the previous level, as soon as you load in, you will unlock:

Bouncy

Meet the robot to jump

Bouncy
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Jump over the spikes in front of you, and continue to walk down further underground. When you reach the bottom, be mindful of the three hidden spikes located on each of the three different platforms ahead. After passing the third hidden spikes, you should see a new robot friend in front of you.

These are the bouncy robots and they act very similarly to the block robots from the first level. When you shoot them, they will become stunned and you will be able to push them. Jumping on top of their heads gives you a boost to reach higher places. I will note here that if you somehow get a robot into a position that they can no longer be pushed in the direction you need them to go (for instance, pushing this bouncy robot all the way against the right wall), shooting them again will unstun them.

So, stun the bouncy robot and push it in between the first and second spike that is hanging above. Jump on it and move to the platform that is holding the first spike. Jump across the platforms to the right and then to the wooden platform above and to the left. Jump through the tunnel that contains a hidden spike in the ground and grab the battery.

LEVEL 5

From your starting position, shoot the flying robot. Jump on it and then quickly jump off to the right before you run into the spikes above. To your right will be a block robot, shoot it and push it as far right as you can. Jump on it, jump to the platform to your right, then up to the wooden platform and walk left to the battery.

LEVEL 6

Shoot the bouncy robot to the right, and jump over to its platform. Push it as far right as you can, then jump over it and hold right. This will make sure you land safely on the platform above. Shoot the two flying robots to the right, then jump onto the first one and quickly jump to the second, as if you stay on the first one for too long, it will kill you. From the second flying robot, jump to the platform to the right at its apex to get to the platform with the battery on it.

LEVEL 7

At the beginning, you can only shoot the first three flying robots, do so then quickly jump over to the third one, as you are safe on this one. From this one, shoot the last one and jump onto it as well. At the peak of its path, jump onto the platform to the right. Fall onto the small wooden platform below, then jump over the spike pit. Then jump up the blocks to the right and up to the wooden platform for the battery.

LEVEL 8

Shoot the first bouncy robot and push it as far right as it can go. Bounce on it to the wooden platform above. Do the exact same with the next bouncy robot to get to the top wooden platform. From here, run and jump over the two hidden spikes to the right to land on a single platform below. Jump from this platform to the final one which has the battery on it.

LEVEL 9

For booting up the ninth level:

Dangerous

Meet the shooter robot

Dangerous
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and you should see the shooter robot up and to the left. These robots will constantly shoot yellow bombs along the ground. If they hit you, you will have to restart the level. If the bombs hit leaf blocks, like the ones to your direct left, the leaves will catch on fire and open up a path to you. Unlike the other robots, you cannot stun the shooter robot. Instead, when you shoot them, they will switch direction.

Wait until the leaf blocks have burned, then quickly jump up the rocky platforms to your left, dodging the bombs and shooting the shooter robot at the top to switch its direction. This will cause the leaves on the left to burn, allowing you to jump over the shooter robot and the hidden spike pit below to the next set of platforms. Jump up the platforms to get the battery for the level.

LEVEL 10

Jump up over the leaf block onto the platform to the right. Drop down from here to see a bouncy robot and the occasional bomb drop from the shooter robot up above. Shoot the bouncy robot and push him to the far right. Just as a bomb passes, quickly jump on top of the bouncy robot to a platform on the right. From here, jump a single platform to the left and shoot the shooter robot once. It might be a little hard to time, but you should be able to do it. Once it drops at least one bomb to the left, jump up to the platform with the shooter robot. Shoot the shooter robot again, then quickly jump over it back down the platform that we first jumped to. Drop down, jump over the hidden spike pit, and grab the battery.

LEVEL 11

To your left will be a stone staircase of sorts with a shooter robot dropping bombs down it. Maneuver over the bombs, then quickly shoot the shooter robot when you get to the top so it faces the wall and no longer shoots. Using the shooter robot as a platform, jump up to the wooden platform above. Now to the right will be a spike pit with a shooter robot shooting bombs down a staircase. Carefully time the jump over the pit and up the next few jumps to the shooter robot. Shoot him to switch its direction, wait until it burns the leaf blocks down, then shoot it again so it is facing the original direction. Hop down the pit, being careful of the hidden spike underneath the single block platform, and grab the battery.

LEVEL 12

To your right will be a spike pit, with bombs coming toward you. Dropdown a single platform, so you are one 'block' above and to the left of the spikes. Like the last level, carefully time the jump to cross the pit as to not hit the bombs. Jump up to the next platform, but do not go too far to the right, as you will be hit with bombs dropping in from above. This shot may take a few attempts, as it can be a bit tricky. Continue to dodge the bombs from the right and shoot the shooter robot. It will switch direction and burn the leaves right next to it. Jump up to its platform, minding the bombs coming down from above, and once it burns down the leaves switch its direction back to the left and hop over it. Jump onto the single platform with the spikes pointing down, making sure not to fall down to the right, as there is a hidden spike trap here. Shoot the flying robot to the right by jumping and shooting when it floats down. When it reaches the top, jump off to a single wooden platform to the right. Jump across to the big platform to the big wooden platform on the left. At the end fo the platform, hold left to fall down to a floating platform with two sets of spikes on it. From here, jump up and shoot the shooter robot to the left, allowing you to make the jump and burn down the final set of leaves. Jump up right next to the shooter robot, then quickly shoot it back to its original position and jump over it. Jump up to the last platform, being careful not to fall off the edge all the way to the left and having to restart the level, and grab the battery for two achievements:

Deserted

Unlock desert

Deserted
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Starting

Get 12 batteries

Starting
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LEVEL 13

For booting up this level and encountering a new enemy:

Steping on spears

Meet the spear throwing robot

Steping on spears
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Run right, timing it so you aren't crushed by the giant fist slamming into the ground. Shoot the flying robot to stun it. Jump on it and at the top jump off to the left where you will see the new enemy: spear throwing robot.

These guys will shoot a spear out in both directions when you shoot it. These spears can kill you, so make sure to avoid them. The spears will also stick into walls, giving you a new way to climb up. After shooting their spears, the robots cannot harm you.

Once you make it to the platform, jump and shoot the spear-throwing robot. By the time you land back down, the spears should pass overhead, dodging you. Once they have lodged in their respective walls, ignore the one on the right, then hop over the spear-throwing robot. You will see the left spear has stuck itself into a wall above a spike pit. Jump onto the handle of the spear, then jump to the left again, minding the spike above you and the double hidden spikes in the ground in the platform to which you are jumping to. Once you make it on the platform, simply run to the battery.

LEVEL 14

Shoot the bouncy robot to your right and push it all the way to the wall. Jump on its head to a wooden platform with a spear-throwing robot to your left. Walk all the way to the right wall then shoot the spear-throwing robot, making sure to jump before the spear hits you. Use the handle of the spear to jump up to the platform to the right, then jump to the wooden platform to your left. Jump up to the big platform, then fall off the edge to the left to land on the other spear handle. Jump up another platform to your left, then fall onto the wooden platform below you. Simply walk off this platform and continue holding cn_LSl to make it to the other side, then jump up to reach the battery.

LEVEL 15

Shoot the block robot below you and push it all the way against the right wall. Jump on it and then up another platform so you are right next to the flying robot. Shoot the flying robot then jump on it. When you get to the top, jump onto the spear-throwing robot and over to its right, making sure you shoot the block robot as soon as you land, so it does not kill you. From here, jump on top of the block robot and shoot the spear-throwing robot to your left, making sure to dodge the spear as it gets thrown at you. Push the block robot under the spear and then jump onto the spear itself. Now, in a quick motion, jump, shoot the spear-throwing robot to your right, then fall off the spear you are standing on to the left, back onto the platform below. From here, quickly unstun the block robot, and then shoot it again once it has moved away from the wall. Push it as far left as you can, then jump on it and then onto the spear-throwing robot. Jump back onto the flying robot, and then to the spear staircase to the left. Climb up both of the spears, over the platform, and grab the battery.

LEVEL 16

Jump up to the platform on your right. Facing left, shoot the spear-throwing robot and quickly jump over its spear. Jump onto the handle of the spear, then to the wooden platform to the left. Again, shoot the spear-throwing robot, and jump over its spear. Jump onto the spear handle from this robot and then up to the grey platform to the right. Walk all the way to the right edge, and you should see a shooter robot in the top right-hand corner. From the edge, quickly jump, move right and shoot the shooter robot up here, making sure not to land on the hidden spike traps on each of the platforms below. Jump down to the last of the three platforms, just above the second shooter robot, and time it so that you drop down when there is not a bomb, then shoot the shooter robot so it turns and burns the leaves to the right. Once it has burned the leaves, quickly shoot it again and jump over it and fall down to the area below. Ahead is a double hidden spike trip, so quickly dodge it and jump onto the grey block right next to the fist. Time it right and run under the first fist, wait on the platform, then run under the second fist into the battery to end the level.

LEVEL 17

Shortly after starting this level up, you should unlock:

Not friendly

Meet the bomb dropper robot

Not friendly
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and you should be able to see two of the bomb dropper robots at the top of your screen. These robots are similar to the shooter robots as they also shoot bombs, except they will shoot them down (and sometimes up) and in an easily seen pattern that tends to be two bombs and then a gap where you can run. Dodging them is not too difficult, just see the pattern a few times and take your time.

Jump up to the grassy platform to your right, and drop to the wooden platform below you. Time the first bomb dropper robot and run to the grassy safe haven in between the first two. Do the same again with the next two bomb droppers. After the last bomb dropper robot, simply run off the end of the wooden platform. Be careful here, as the bombs will go through the wooden platforms. Walk all the way down, dodging the third bomb dropper robot's bombs. Shoot the bouncy robot down here, push it all the way to the left wall, and bounce on its head to the grassy platform to the left. Dodge the first bomb dropper robot's bombs and grab the battery.

LEVEL 18

Fall down to the left, making sure to jump over the spike pit below. No different than before, dodge the fist that is punching down and jump over the spike right next to it. Dodge the bomb dropper robot's bombs and take shelter under the single grassy platform with the spike on top. Dodge the second set of bombs, then fall off the left edge of the platform. Jump over the pit that contains a hidden spike trap, but do not walk too far as the first bomb dropper robot's bombs can reach here. Dodge the bombs again and fall down to the set of platforms with the spear-throwing robot. Quickly shoot it and jump over the spear to not get hit. Jump over the spear-throwing robot, then make sure to quickly fall into the pit and then jump out as to not get hit by the hidden spikes. Jump onto the spear handle and jump onto the platform with the battery.

LEVEL 19

Jump right to the only platform you can at the moment, and then dodge the bomb dropper robot's bombs and run as far right as you can. Jump into this tunnel being mindful of the spikes above you and land back down on the wooden platform on the other side. Jump up slightly onto the grey block to your right, and fall down and run right when you can dodge the bombs. Turn left, shoot the spear-throwing robot, and jump over the spear. Jump onto the handle of the spear to your right, then shoot the bouncy robot when it is either directly under the wooden platform closer to the right wall, or when it is to the left of that platform, but with enough room for you to jump up to that platform. It is not possible to get to its right side with the spikes on the roof, so you have to get it right under the platform or push it from the left. When it is lined up under the wooden platform, jump on its head and go on up.

Here is where we have the first instance of the bomb dropper robots flipping direction. These robots will flip to face the direction that you are on. So if you are on the path above them, they will shoot up, and vice versa.

Simply dodge the bombs again, making sure to quickly cross both of the hidden spike traps in the tunnel. Dodge one more set of bombs and grab the battery at the end.

LEVEL 20

From your starting platform, shoot the bouncy robot to your right, and cross over to its platform. Push it as far right as it can go and bounce on its head. When you are in the air, you should see a spear-throwing robot to your left. In the air, you need to shoot this, and then make sure you do NOT fall back onto the bouncy robot's head, as the timing will put you right back into the spear's path. So after you shoot the spear-throwing robot, move left in the air as to not land back on the bouncy robot. Once the spears have stuck, jump back on the bouncy robot and move to the right, where one of the spears has stuck. Jump up the spear handle and up another platform to a large grey platform that has a bomb dropper robot. Simply dodge the bombs, and then dodge another set of bombs from a bomb dropper robot below. Right after the second set of bombs is the battery for this level.

LEVEL 21

Jump up onto the wooden platform, and then shoot the shooter robot so that it faces the wall to the right. Jump up to its platform, and make sure to jump over the hidden spike trap, onto the shooter robot's head. Jump onto the grassy platform and over the spike pit to another grassy area that has a hidden spike trap in the middle. Run over it quickly and jump over another spike pit. From here, jump up to the large wooden platform and make simple jumps to the left, then down once to end up right next to a flying robot. Shoot the flying robot and drop on to its head. At its apex, jump off to the highest platform on the right. Walk across this wooden platform and make one more jump into the battery.

LEVEL 22

For this level, you need to first time the bombs to drop down onto the platform where they are being shot, then quickly move to the wooden platform to the right. Continue to drop down, and shoot the bouncy robot when down here. Push it all the way to the right and jump on its head and land up and to the right. Facing left, there will be a spear-throwing robot. Like usual, jump and shoot it, which should allow you to dodge the spear. Once you have shot it, time the bombs from the second bomb dropper, and jump on top of the spear-throwing robot. Jump up onto the wooden platform, and make one more jump which should make the bomb dropper robot to your left flip direction and burn the leaves. From here, head all the way back to the start by going back the way you came, making sure to dodge the bombs, and move the bouncy robot to the far left. Once you make it back to the first set of bombs, time your jump as to land onto the platform, then onto the spear. Jump up one more platform and continue left for the battery.

LEVEL 23

Jump up to the platforms on your left, timing it so that you don't get hit with a bomb. Once you are on the platform with the spear-throwing robot, shoot it and jump over the spear. From here, look right to see the shooter robot. From this position, shoot it, and it will burn down the leaves below. Jump onto the spear, and then onto the platform with the shooter robot. Shoot the robot once again, and quickly jump on its head. While avoiding its bombs, jump to the small wooden platform on your right, fall to the platform below, then fall down to another platform. From here, jump to the single platform to your right and quickly jump again to not get hit with the hidden spike trap. Fall down one more time and collect the battery.

LEVEL 24

Fall down to the right, and continue to under the wooden platforms when the bombs are not falling. Jump up the wooden platforms to the very top where you will see a spear-throwing robot to your left. Shoot it and dodge the spears. When the timing is right, jump to the wooden platform right next to the spear-throwing robot, then jump on top of the robot and fall to the platform to its left. Make the jump to the other wooden platform to the left, then move the second one when the bombs will not kill you. Jump onto the spear in the left wall, then over the grassy platform. Fall down and grab the final battery of this world, which will net you:

A good amount

Get 24 batteries

A good amount
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Onto the second world, The Desert!

THE DESERT

The Desert is the second world in Mekabolt. It is a tad more difficult than the first world but is still pretty easy. Once we finish all 24 levels of this world, we will be done with all of the achievements.

LEVEL 1

Upon booting up the first level, you will unlock:

What was this created for?

Meet the cactus

What was this created for?
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In the desert, the spikes are replaced with cacti, so be sure to avoid them. To start, jump up to the right and shoot the flying robot. Head up and jump off to the right at the top. Jump over the next two sets of cacti, and in the corner, you will see a new robot.

This is the cactus robot, and it acts similarly to the block robot. Shooting it will stun it, but only for a few seconds. During these few seconds, you can safely jump on its head, like with the block robot.

Shoot the cactus robot, and make a few jumps up to the right and grab the battery.

LEVEL 2

Jump up once to the right and we will encounter a new type of block. These bright yellow blocks will flash after you step on them, then they'll disappear. Use caution when walking on these. Climb over the disappearing blocks and jump over the single cactus. Jump over to the platform above the cactus pit and quickly run and jump to the single stable block. Complete the level by jumping once more, over to the battery.

LEVEL 3

The yellow disappearing blocks will also disappear if you shoot them. Do so, and break out of the starting room. Jump onto the floating disappearing block and move slightly right in the air as to not fall on the cacti below. Shoot the cactus robot to your right, jump over the higher cactus, then fall down the pit of disappearing blocks. At the bottom, you'll land on the platform with the battery.

LEVEL 4

Head to the far right disappearing block from where you start, then fall down straight to the bottom, where we encounter yet another new block. These blocks with arrows on them can be pushed and shot. Push this first block into the pit on the right and hop over. Shot the next arrow block out of the way and hop over the single cactus. Hop up, then go down and shoot the bouncy robot. Push it so that you can reach the wooden platform at the top of your screen. Climb up the wooden platforms and jump over to the left. Hop down into the pit over the single cactus. Shoot the cactus robot on your left, then quickly jump on it and then up once more. Quickly jump up to the disappearing block and then up to the platform with the battery.

LEVEL 5

Loading into level five will unlock:

I can fly!

Meet the wind maker robot

I can fly!
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and you should a group of wind maker robots below and to your right. These robots will shoot you into the air when you walk in their path -- simple. You can also find wind maker robots that run around, and they work the same as the other running robots, such that when you shoot them, they'll become stunned until you shoot them again.

Float across the gap using the wind maker robots, and jump over the single cactus. Drop down to the wind maker robot, shoot it, and push it to the right wall. Float up and collect the battery.

LEVEL 6

Jump up to the right, shoot the wind maker robot, and push it so that it's slightly to the right of the single yellow block above you. Float up and land on that yellow block. Jump to the wooden platform to the right. From this platform, jump up, shoot the spear-throwing robot, and wait for the spear to pass. Jump up and over to the spear. Jump up once more to see a cactus pit with disappearing blocks in a staircase above it. Quickly jump on each of the disappearing blocks to the other side where the battery awaits.

LEVEL 7

Fall down and shoot the wind maker robot when it's to the left of the vertical floating platform in the middle. Hop down and push the robot so that you can float up to the top of that platform, then fall down on the other side. Turn around and shoot the wind maker robot again and wait until it is on the same side of the platform as you, then shoot it again. Once it is stunned on the right side of the platform, push it up against the wall to your right. You will fall down onto a disappearing block. Shoot out the other blocks that are on the platform in the middle of the two cacti, making sure you leave the right-most block. Use this last block to jump up to the battery.

LEVEL 8

Fall down and shoot the wind maker robot when it is on the left side of the single block. Use it to float up and over the single block once the coast is clear from bombs from above. Jump up, shoot the cactus robot, then use it as a step up (again making sure to time it with the bombs falling from above) and quickly falling off to the right. Here are a few disappearing blocks over a cactus pit with a bomb dropper robot below. You need to use the disappearing block above the cactus directly to the right of the bomb dropper robot as a quick platform to the other side. Once more, when the timing is right, hop over and quickly jump to the platform with the battery.

LEVEL 9

Push the arrow block off the edge to the right, then fall down with it. Do that one more time down to the base level. Using the arrow block, hop up to the platform to the left. Jump over the two cactus pits to come to a cactus robot and a disappearing block staircase. Shoot the cactus robot, then quickly jump on its head and up the staircase, making sure you're fast enough to avoid falling on the cacti below. At the top, jump up once to the wooden platform. Jump to the right, onto the disappearing block platform, and then once more to the right for the battery.

LEVEL 10

Fall down to the left and push the arrow block into the pit. Shoot the bouncy robot, hop over and push it against the left wall. Bounce on its head, and while bouncing, make sure to shoot the arrow block in the hole in the wall enough times that so that you can get behind it to push it later. Once you have shot it enough, hop up to the wooden platform to the right. Jump up and shoot the spear-throwing robot. Once the spear has passed, jump up and across to the spear in the left wall. Fall down into this pit where the arrow block from earlier is located. Push the arrow block against the left wall, hop up it, and then once more to the battery.

LEVEL 11

From the start, stand on the leftmost disappearing block and fall down. Then, stand on the only disappearing block on this level, which will then drop you on another one that then drops you to the floor. From here, jump up and shoot the column of disappearing blocks that are closest to the cactus robot. Jump over the cactus robot and into the space where the disappearing blocks were located before you shot them. Proceed to shoot the other two columns out so you can walk over to the wind maker robots that will push you up and to the left. Shoot the flying robot to your left, and jump on its head. When it is at the peak of its movement, keep shooting the arrow block until it falls. Once it falls, fall down with it, jump up, and then jump to the battery.

LEVEL 12

Jump up the disappearing block staircase to your right. Shoot the cactus robot and use its head to climb up to the next platform with a cactus robot. Do the same here to get to the wooden platform. Walk to the left edge to see a disappearing block. If you hold left, you should fall onto the disappearing block and then onto the other platform without having to jump. From this side of the platform, you quickly need to run across the disappearing blocks and jump over the cactus robot into the path of some wind maker robots. They will push you up and you need to move to the left side to get to the platform with the battery.

This is the 36th level, which means we unlocked the third world and an achievement:

Speleology

Unlock caves

Speleology
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LEVEL 13

Another new enemy appears on this level:

Its on fire

Find a flamethrower

Its on fire
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and you should see some flamethrowers in front of you. Unlike the other robots in this game, you cannot interact with the flamethrower. They simply will shoot flames out of the silver part every now and again, so be careful near them.

Jump over the first flamethrower and shoot out the four disappearing blocks that are blocking your path. Jump over the second flamethrower and float across the next pit using the wind maker robots. Float across one more pit and then land on the column next to the final flamethrower. When the path is clear, jump over to the battery.

LEVEL 14

Jump over the flamethrower to your left to find a cactus robot and a spear-throwing robot up on an edge above. You need to quickly shoot the cactus robot, jump on top of it, shoot the spear-throwing robot, and move to the right in the air to dodge the spear. Jump over both of the flamethrowers to the right. Shoot the cactus robot, jump up, shoot the next cactus robot, jump onto the spear and then jump up once more. When the flamethrower is not shooting, jump over it to grab the battery for the level.

LEVEL 15

Jump over the single cactus to your right and shoot out the four disappearing blocks to your right. Stand on the disappearing block below you to land on a platform with a single cactus robot. Shoot the cactus robot, jump on it, then jump to the block in between the next two cactus robots. Quickly, when the time is right with the flamethrower, shoot the cactus robot, jump on it, and jump onto the disappearing block. Once it disappears, get ready to jump and run across the two flamethrowers and jump onto the disappearing block, then walk to the battery.

LEVEL 16

Jump up to the wooden platform and shoot the bouncy robot from here. Push it as far right as it can go. In quick succession, jump on the bouncy robot, land on the disappearing block to your right, and then up once more to the platform with the column. When the flamethrowers are off, hop down and quickly run to the right. From the position in between the flamethrowers and bomb dropper robots, shoot the disappearing blocks to your right, enough that you can walk in. When the timing is right with the bomb dropper robots, run across and fall down onto more disappearing blocks. Jump up to the first orange column to your left, and when the coast is clear, run past the gap where the bombs are falling. You should see two cactus robots to your left. Shoot the first one, jump onto it, shoot the next one, jump onto it, and then onto the platform with the battery.

LEVEL 17

Upon starting this level, you will unlock the last achievement for finding a new enemy:

Cant see any use for this one

Meet the flying robot with a spike

Cant see any use for this one
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these robots are similar to the flying robots. They float up and down in a path, however, you cannot step on them as they have a spike (as the name implies). You can shoot them, however, they are stunned for an extremely short period of time.

Quickly shoot the flying spike robot and jump over it. Jump up to face the cactus robot, shoot it, then jump on it and once more to the right. Jump up to the wooden platform to your left, and then to the other wooden platform back to your right. Jump over the single orange block to the other wooden platform. From here, you need to jump over the cactus robot and land in between it and the flying spike robot to your right, landing on a disappearing block. Once the block has disappeared from beneath you, shoot the flying spike robot, and jump over it. Jump up, shoot the cactus robot, jump over it, then jump up once more to the battery.

LEVEL 18

Shoot the flying spike robot and, when it falls, jump over to the disappearing blocks. Once they disappear, shoot the next flying spike robot and jump over to the disappearing block and quickly jump up before it disappears. Hop down to your right to see a wind maker robot. You need to shoot it to unstun it and then quickly shoot it again once it is under the orange column in front of you. Once you have gotten it positioned correctly, jump up the wooden platforms and onto the orange column, then fall down to the right. Here comes a part that can be tricky at times. You need to run to the second disappearing block, and either time the jump to the platform with the battery right when the flying spike robot is not near you, or shoot it to stun it. This part took me a few attempts to successfully complete it, but it is far from too difficult. Once you're on the platform on the right, fall down to reach the battery.

LEVEL 19

Jump and shoot the disappearing block to your right. Head up to the top of the platform where you can see the two flying robots and two flying spike robots in front of you. Shoot the two regular flying robots and hop on to the first one. While riding it, shoot the first flying spike robot and jump over to the second regular flying robot. The timing might be rough here, and stunning the second flying spike robot might help, but you should be able to walk off the flying robot and fall onto a platform below. From here, hop down, shoot the bouncy robot, push it all the way to the right and jump on it to the platform up to the left. Quickly hop across to the disappearing blocks and up to the battery.

LEVEL 20

As a warning, this was by far the hardest level in the game (for me, at least). The jumps here are sometimes tight, but doable. It might take you multiple attempts to actually finish it. If you get too discouraged, worry not, because if you go and complete the first five levels of the third world, you will get the final achievement. However, I have not attempted those, so I can give no advice on difficulty.

Hop into the wind from the wind maker robots, shoot the flying spike robot, then quickly walk to the right to either make it over to the platform or quickly jump onto the platform after landing on the spike robot's head. Hop down and shoot the bouncy robot. Get ready for a series of tricky maneuvers. You want to push the bouncy robot so it lines up with the broken pillar extending from the ceiling up above. You then need to start bouncing on its head. From here, you have to perform a jump that may take a few tries. You need to shoot the flying spike robot while you are jumping, and then the next time you hit the bouncy robot, hold right until you either land on the flying spike robot or onto the next bouncy robot. If you land on the flying spike robot, quickly jump onto the bouncy robot. You then need to perform the same jump again here but be mindful of the bouncy robot on the ground below. Once here, shoot the bouncy robot and push it against the right wall. Jump onto it and to the platform. Jump across the disappearing blocks, shoot out the next set, and jump down to the battery.

LEVEL 21

A quick and simple level. Jump up to the single yellow platform to your right. You need to jump and shoot the arrow block four times to make it fall. Once it has fallen, jump and shoot once more to set off the spear-throwing robot. Run to the left and jump up the disappearing blocks to the spear, which you can use as the final platform up to the battery.

LEVEL 22

Hop to the other side of the arrow block and push it all the way to the right. Jump up and over the flamethrower, up a few more platforms, and onto the wooden platform above. Jump back across to the left a few times to be next to another arrow block. Shoot this one out of its position to the left and then hop back down. Push it all the way to the left, hop up and over the other flamethrower and into the battery.

LEVEL 23

Run to the left after the bombs are dropped, quickly jump onto the disappearing block, then up one more platform. Jump over it and fall down to the other side. Shoot the spear-throwing robot and jump over its spear. Hop down once to stand next to a cactus robot. Shoot it, jump onto it and then onto the spear-throwing robot. Jump over to the spear it shot out its left side and use it to climb all the way to the top. Jump across to the disappearing blocks on the right and quickly run and jump as far right as you can until the blocks drop you down on the platform near the beginning of the level. Again, when the timing is right, hop down and run back to the starting position where a spear awaits to give you the platform needed to jump up to the battery.

LEVEL 24

The last level! Hop onto the disappearing block in front of you and fall down. Hop onto the first arrow block, up a platform, and then onto the second arrow block. From this position, jump and shoot the arrow block above four times to have it fall. Walk to the left of the arrow block you were on and shoot this one four times to make it fall as well. Do this once more with the final arrow block from where you first landed. Go over to the disappearing blocks, and use the set closest to you to fall down to the bottom level with some cacti. Hop over the middle cacti and jump and shoot the arrow block enough times so you have enough room to be on the platform as well. Once you do, jump over the cactus robot and push the arrow block to the wall. Jump up and do the same thing with the next arrow block. Push it against the wall, jump onto the final arrow block, then onto the last platform to grab the 48th and final battery that we need:

Collector

Get 48 batteries

Collector
2 guidesOffline Game ModeSingle PlayerMain Storyline

As a side note, there are two more worlds with more levels in each. However, the game only requires you to play through 48 of the levels in order to gain 1000G, which you should have by now! Hope you enjoyed this simple little game!

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