HyperParasite

Hello TA, and welcome to my first ever Walkthrough!

This Walkthrough is for the twin-stick, roguelite adventure, "HyperParasite". I will be breaking the game down by each Act, and will do my best to construct the guide in the most comprehensive and logical way possible.

If you haven't played a roguelite before, it involves some RNG and luck, so it isn't really possible to gauge exactly how many playthroughs or pinpoint a specific time it will take for completion. While the full 1000GS takes about 80 hours (again, give or take), 60 or so hours of that estimate is dedicated to a single, grindy achievement (amassing 100,000 kills).

Warning: I will try to keep the guide spoiler-free, but read ahead at your own risk!

Controls

  • cn_LS - Move your character
  • cn_RS - Aim your attack
  • cn_RT - Attack (can be held down for some characters for auto-fire)
  • cn_LT - Use Special Attack. Cool down required before it can be used again
  • cn_LB - Dash. Very useful feature. Will be temporarily invulnerable while dashing
  • cn_RB - Reload (for characters with weapons that have ammo capacity)
  • cn_A - Action button. Used to open doors, pick up items, etc.
  • cn_X - While in parasite form, will snatch enemies within range. Hold while in Host form to revert to parasite form
  • cn_Y - Use item. If items is equipped, you will see it in the bottom corner of the screen. You can only use/hold one item at a time
  • cn_start - Bring up the pause/menu screen
  • cn_back - Bring up the stage map

Map Details

When viewing the map, you will not only get a lay of the land, but you will be able to view various icons that will help you locate useful items and such. Below are a list of the different icons you see, and what they mean.

  • Player Icon - This is a self-explanatory icon that displays your current location on the map
  • Warp Portal - Displayed as a black and blue vortex. Most rooms will display a portal on the map that you can fast travel to after the room has been discovered. Can only be used when not currently under attack. Very useful to fast travel to shops or exits.
  • Witto's Shop - Indicated by a 'W' on the stage map.
  • Skill Spawner - This is indicated by a red up-arrow. These are the points that give you stat increases. Typically, you will use these as soon as you spot them, however it is possible to overlook one in larger rooms. Always check your map before entering the boss fight to ensure you didn't overlook one of these important points or other useful items.
  • Equipment Item - Displayed as a purple nucleus. These will only appear on the map if they are dropped on the floor (not including the one in shop for sale). There is a special item that will display the hidden equipment item on the map when equipped.
  • Useable Item - Displayed as a green box. These are one-time use items. You can only have one in your possession at any given time.
  • Health - Indicated by a red cross. Replenishes a small amount of health when picked up. Cannot be picked up when health is full. If you are ever suffering from low health, be sure to check the map for any Health lying around and fast travel to them to stay alive.
  • Special Ammo - These are a displayed as a blue icon. These will replenish your Special Attack meter if it is not already full. Not really useful honestly, as the meter refills itself over time. Rarely will you happen upon this when it is needed.
  • Door - These are cleverly represented on the map by a door icon. These will let you travel to one of the Act's sub-levels.
  • Boss Room - Indicated by a Skull icon. Once you enter the boss room, you cannot return. At this point, make sure you have collected all of the above items that you need and buy anything from the shop that may come in handy.

Stat Boosters

Stat Boosters are special stations that will allow you to get a permanent skill boost. You will have a choice Attack or Defense boosts, and often a chance to get an extra life for your parasite form. The stat increases are randomly generated with some being better than others. In order to best improve your overall stats, there is certainly a strategy that will give you the best outcome. This is especially useful when going for your 'No Snatch' runs. Be sure to check all rooms of a stage to ensure you have found all the available Spawners. Also, utilize sub-levels to discover more.

  • Extra Lives - These are really only useful earlier on, before you have a lot of characters unlocked. Once you have a large pool of available characters to choose from, you should be able to avoid being in the parasite form for long periods of time. These are definitely important though if you are holding a brain or lots of cash and trying desperately to make it to a shop.
  • Attack Increase - These can increase Primary attack and/or Secondary attack, reduce cooldown of secondary attack, or increase your luck percentage. I personally find the secondary attacks to be almost useless. They are usually distracting and disrupt your consistent strategy, especially if you are switching hosts frequently and are not sure what your current characters Special attack even does. Typically, I would focus on higher Primary attack increases. If you only see a +2 or +3, pick the Defense increase if it is good (see below). However, lower primary stats are still good if you can get a luck bonus. Higher attack stat increases is typically a must for making a good run. Remember, each Act has tougher enemies, so you will expect to do less damage when making it to the next level.
  • Defense Increase - These can increase your Health total, defense percentage, or movement and/or dash speed. You can also get an occasional boost to luck. The Health points will add 1/10th of the characters total base health per each point that the bonus awards. (Example: If a character has base of 100 HP, each point will increase total health by 10 [1/10th], so a bonus of +8 HP will give your character a total of 180HP). ANYTIME you see a +10 or +11, I recommend picking it up. If you see a lower HP increase, but you see a resistance boost, I highly recommend picking it up. You will not need to get too many Defense increases. A good offense may often be the best defense. Also note that you will receive full health any time you pick the Defense boost. Good to keep in mind if you are low on health and don't want to risk losing your host.

Skill Spawners

On each map (except for boss stages) you can find a hidden Equipment item. There is only one per area, unless you are playing co-op, in which there will be a second. These are found in normally indestructible objects such as dumpsters or trash bags in Act 1, Pagoda statues or blue boxes in Act II, etc. You will know when you find the right object as it will flash when you try attacking it. To destroy the object and retrieve the item, use your special attack (cn_LT). There is also a rare equipment item (icon looks like a map) that will display the location on the map of the hidden item. This is most useful to see what objects house the hidden items if you don't know what you are looking for.

The single most important equipment item you can find is the Vampire item (icon is vampire fangs). This item will sometimes replenish health when killing an enemy. Almost a necessity to get the later 'No Snatch' runs. If you can't find one of these, the Regen equip is also useful, especially if you aren't in a hurry.

Unlocking Characters

The general strategy is to unlock as many characters as you can (for 'Born in the 80's' mode). The more characters that are unlocked, the more likely you are to snatch a new host quickly and avoid being in your vulnerable parasite form. Unlocking new characters will be some expensive business in the later levels. Fortunately, you can cut the cost of most units by half by utilizing the 'Customer of the Month' feature in the shop (this is discussed during the walkthrough).

Typically, you will save up as much money as you can during your run and contribute it all to available locked characters. However, DO NOT spend more than half the cost of any character. For example, later mid-boss characters will cost $24,000; by putting $12,000 dollars towards them, you can get a 'Customer of the Month' and will be able to unlock them at the discount. The only exception is that you will want to get a couple cheap, early characters in each Act so you will be able to snatch enemies to stay alive and have someone to eventually get 'Customer of the Month' with.

General Strategies

The more you play, the better you will get. You will quickly learn enemy patterns and make it further and further on each subsequent run. Here are some general tips to help you along your way:

  • Watch for enemy flash - Typically, enemies will flash right before they attack. This will give a chance to dodge.
  • Dash - You will wear out your cn_LB button by the end of the game. The dash will not only give a speedy burst of movement, but you will be invulnerable while moving. This is also nifty in crashing through destructible objects to find cash, especially when using characters that have slow attacks.
  • Find Money - Early on, money is used to unlock characters; later, you can use it to load up on useful items and equipment. There is a lot of luck involved in finding money. Some runs yield a lot, some a little. The luck stat will increase the chance/amount of finding money. Destroy all the destructible items you can and try to maintain high combos as it may yield money from defeated enemies. Bosses will also drop a hefty chunk of cash.
  • Get the hidden equipment item - As mentioned earlier in this section, there is a hidden equipment item found in each map (except boss fight). These can be a game changer if you can find a good one.
  • Take the long way - There are different paths you can take on your way to face the final boss. At the most, you can travel through a main stage, a sub-level and the boss fight. This is the ideal path (unless you are playing it safe) as it will allow you the most hidden equipment items, skill spawners, and cash along the way.

You will have probably noticed on the overview that the number of playthroughs is listed as '2'. As a roguelite, you will have to start over from the beginning of the game each time you lose. Additionally, there is some luck involved to obtain everything, so there is no way to predect how many runs it will take. But, there are two different game modes, each one required to earn some of the achievements. For all intents and purposes, we will consider the two modes as the required playthroughs. Please note, nothing is missable.

Born in the 80's

This mode is where we will be spending most of our time. It is the harder of the two difficulties (because everything is not unlocked from the start). However, this is the only mode in which characters can be unlocked, and it will take many runs to find the characters and the money to unlock them. Since we will be spending most of our time on this mode anyways, we will be concentrating on getting most of the other achievements in this mode as well. They will all be outlined in the following pages.

Wrong Millennium

This mode is easier, since you can start any run with any character in the game, including mid-bosses. While most achievements in the game can be unlocked in this mode, we will only be focusing on the 'No Snatch' runs for the purposes of this guide, as they are the only achievements that aren't reasonably unlocked in the Born the 80's mode. I will also provide tips to help make the grind for 100,000 kills as easy as possible.

Misc.

Regardless of which mode you are playing, there are a handful of miscellaneous achievements that can be unlocked that are not particularly tied to any one level. I will go over some of those now, as you may see these unlock during your play:

As you play through the game, you will regularly be killing enemies. There are a handful of achievements associated with getting a set number of kills. They are:

Slaughter!

Kill 100 Enemies

Slaughter!
Offline Game ModeSingle PlayerCooperativeCumulative +

Massacre!

Kill 1000 Enemies

Massacre!
Offline Game ModeSingle PlayerCooperativeCumulative +

Killing Spree!

Kill 10000 Enemies

Killing Spree!
Offline Game ModeSingle PlayerCooperativeCumulative +

Devastation!

Kill 100000 Enemies

Devastation!
Offline Game ModeSingle PlayerCooperativeCumulative +

While you should get up to 10,000 kills while playing regularly, you can expect quite a grind to get the remaining kills on your way to 100k. There are some useful tips to make this easier, which I will add in the 'Wrong Millennium' section of the guide.

As you kill enemies, you will also see combo notifications flash on-screen when you kill a certain number of enemies within a set period of time. I am not sure the exact number of kills required for each combo, nor the amount of time that cancels your combo. Regardless, you will probably get these without trying at some point during your run. If you are having issues, it does seem that getting consecutive kills without missing helps increase your combo. You have probably noticed the 4 skulls that appear in the upper corner of the screen. Whenever you reach a certain combo, one of the skulls will turn red. The higher the combo, the more skulls turn red. Once red, they will stay that way until you lose your current host. You receive a slight damage bonus for each red skull. Also, when you get a high enough combo to turn all 4 skulls red, you will unlock:

We came, we saw...

Complete a Full Combo

We came, we saw...
Offline Game ModeSingle PlayerCooperative

Aside from getting boosts from your combo meter, you can also get stat boosts through the use of equipment. Specific information on equipment can be found on the 'Hints and Tips' page. However, there is an achievement related to acquisition of equipment items. When you pick up an equipment item (the purple items, not to be confused with the consumable green items), it will be carried with you throughout your run (even if you lose you host, although the effects may not work). There are 3 general types of equipment: Offensive, Defensive, and Support. It is sometimes not clear at times whether or not an equipment items is considered Defensive or Support, but anytime you pick up an equipment item of a certain type, you will drop the currently equipped item of the same type. The general strategy on any given run is to pick up all equipment items you find. If you pick one up and one drops, decide which of the two is the better option. When you manage to find three equipment items (one of each type), you will unlock and achievement.

Fully loaded

Equip one Skill of each type

Fully loaded
Offline Game ModeSingle PlayerCooperative

Finally, there are a couple of achievements associated with your parasite form. Firstly, if you manage to kill 100 enemies in the parasite form, it will unlock:

Who needs a Host Body?

Kill 100 Enemies as Parasite

Who needs a Host Body?
1 guideOffline Game ModeSingle PlayerCooperativeCumulative +

This one isn't too tough, but will be easier later in the game when you are very familiar with the gameplay and enemy tactics. At that time, just start up a fresh game, revert to the parasite, and get as many kills as you can on the first Act. At the very least, you will get this during the first boss fight, as there are an infinite spawn of enemies available.

Also, when coming across Stat Boosters, many (but not all) will offer you a chance to earn an extra life in parasite form. Play through the game and find four of these Skill Points (without getting hit in parasite form) and you will have a total of 5 parasite lives, giving you:

Parasite's alive?!

Get 5 Parasite lives

Parasite's alive?!
1 guideOffline Game ModeSingle PlayerCooperative

This will be easier on future runs, when you are better at the game and have more characters unlocked so you can avoid being in the parasite form at all. You will most likely want to do this on its own dedicated run, as you will typically want to focus your skill allocations on offensive and defensive perks.

TUTORIAL

When starting the game for the first time, you will be introduced to the gameplay via a relatively quick tutorial.

During the tutorial, as you are getting used to the controls and gameplay, you will most likely get killed. This will net you your first achievement!

If you miss this one in the tutorial, you will have plenty of opportunities to pick it up later.

Once you finish the tutorial, you will pop another easy achievement:

Do your homeworks!

Complete the Tutorial

Do your homeworks!
Offline Game ModeSingle PlayerMain Storyline

Now that the tutorial is over, it is time start to playing for real! Keep in mind that this is a roguelite, so when you lose, you will have to start all the way back from the beginning each time.

ACT I: DOWNTOWN

Just to reiterate, these guides are assuming you are playing on "Born the 80's" difficulty, which is required to unlock characters and earn those associated achievements.

The first act will start you in a downtown alley. Like many roguelites, the level layout is somewhat randomly generated, so each playthrough will be a little bit different.

As you travel to each new regular room, a wave of enemies will spawn from various locations to try and murder you. Use the skills you learned from the tutorial and the awesome information provided in the Hints and Tips page to make quick work of these enemies.

Before long, you will be introduced to a special type of enemy; an Elite. Elites are just tougher versions of regular enemies. Elites are easily recognized as they have a red ring around them and have a little more of a dramatic entrance than regular enemies. They will have more health and deal greater damage. Elites cannot be snatched, even when the Elite character has been unlocked. Once you defeat this Elite, you will be awarded with:

A tough one

Beat an Elite

A tough one
Offline Game ModeSingle PlayerCooperative

Once killed, there will be a blue brain sitting in the place where the Elite died. Quickly pick it up and you will unlock:

Showing brain

Collect a Brain

Showing brain
Offline Game ModeSingle PlayerCooperative

Brains are used to unlock new characters. This is a multi-step process. First, you must find brains. Brains are dropped by Elites and Mid-Bosses. You will then bring these brains (they automatically follow you) to the shop, which is located at a random location on any given map and after boss fights.

There are up to two Elites per normal stage (one in a regular room and one spawns during the main boss fight), and one Mid-Boss fight. While it is possible that a new Elite or Mid-Boss may not drop a brain upon killing them, you can expect to find a brain every time you kill one for the first time. Keep in mind that if you lose before getting the brain to the shop, you will have to find that brain again during normal play. Be sure to use the teleport feature on the world map to get the brain to the shop safely.

Once the brain is in the shop (the room adjacent to the shop to be specific), you can pay money to unlock the character that the brain belongs to. When you unlock your first character, you will get:

Gone shopping

Unlock a new Character

Gone shopping
Offline Game ModeSingle PlayerCooperative

You will definitely want to unlock a few characters as quickly as you can. Once a character is unlocked, you can snatch that enemy by holding cn_X while in range. The trick to making longer, more productive runs is having a larger pool of characters available to snatch so you don't stay in your vulnerable parasite form for too long. Be sure to refer to the character unlocking tips I posted earlier to make unlocking characters more efficient.

Since we are in the shop and have discussed the process of unlocking characters, you may have noticed a framed picture in the corner of the shop, displaying one of that Act's enemies. This is the "Customer of the Month". If you have this character unlocked, snatch one during the level and enter the shop while possessing it to get 50% off of everything in the store (including character unlocks). But more importantly, you will unlock an achievement!

You work on commission, right?

Enter the shop as Customer of the Month

You work on commission, right?
1 guideOffline Game ModeSingle PlayerCooperative

Get used to this process, as it is pretty much the main flow of how your runs will work: Play through stages, find brains, unlock characters and get as far into the game as you can. The more characters you unlock, the easier it gets. Be sure to save your money so you can put it towards unlocking characters. Upon a game over, you will lose all money in your possession. However, any money invested into a new character will carry over each subsequent playthrough.

As you continue exploring rooms, you will encounter a Stat Booster (if you haven't already). These are glowing blue spots on the ground that offer you stat boosts to make your run easier. You will get a choice of: +1 Health for parasite (not always an option), an Offensive boost, a Defensive Boost, or the ability to revive your partner (Co-op only). Please refer to the Tips and Hints section on strategies on how to properly allocate these stats. These will make your run much easier if you can properly allocate the skill points.

Continuing on, you may shoot at an indestructible object (dumpster or black trash bag perhaps?) and find that it flashes each time you shoot at it. This is a Skill Spawner. Basically, destroying this object (using your special attack) will yield a special equipment item that will help you on your run. But more importantly, another achievement!

More than meets the eye

Find a Skill Spawner

More than meets the eye
Offline Game ModeSingle PlayerCooperative

These Skill Spawners are randomly placed, but you are guaranteed one per regular and sub-level stages (two if playing co-op).

As you unlock new characters and upgrade your stats, you will hopefully become strong enough to face a Mid-Boss. Mid-Bosses appear in a random room within any given Act's regular stage. Each Act has multiple Mid-Bosses you can face, but only one will appear on any given run. Because of this, you will have to play through multiple runs to find all the different Mid-Bosses. In Act I, there are three Mid-Bosses you may encounter. Each one will net you its own achievement. You will definitely want to enter any Mid-Boss fight prepared; try to have decent, fully healed character with an assortment of items/equipment and stat boosts. Any Mid-Boss fight in the game will also spawn regular enemies if you find yourself in parasite form. However, there is no guarantee that these enemies will be characters you have unlocked. You may have noticed a common trend by now: the more characters you have unlocked, the easier the game gets. Regardless, enter any Mid-Boss room and you will be greeted to boss with flashy introduction text.

One of the three Mid-Bosses you may encounter is the Werewolf, Michael Jay Wolf (an obvious nod to Michael J. Fox and his character from the film 'Teen Wolf').

This boss is not too tough, but may be a bit troublesome the first couple of times you face him. He has two attacks: a rushing melee attack and a ranged basketball attack where he fires a volley of basketballs in multiple directions. This fight is easier if you have a projectile-based character, as you can fire from a distance. The boss will momentarily flash prior to an attack, so you should always be ready to dash away to avoid taking damage from an attack. This is especially important if you have a melee character, as you will typically dash towards the enemy, land a hit, and then dash away. You should also use the two dumpsters at the bottom of the room to shield yourself from his attacks. Just keep getting in hits when you can and you should beat him with little difficulty.

Slam Dunk!

Beat the Werewolf

Slam Dunk!
Offline Game ModeSingle PlayerCooperativeMain Storyline

Another boss you may face is the 'Off-duty detective', a parody of Bruce Willis' John McClane. This boss also has two attacks: A ranged machine gun attack and a grenade drop attack. The machine gun is easy enough to avoid, as you can generally outrun the bullets by running around the path of bullets. The grenade attack is a bit tougher, as the grenades seem more randomly placed, as opposed to being aimed at your location. Just be sure to use the dash ability to avoid grenades by avoiding the red indicator circles on the ground. Rush in and get in a hit or two in between his attacks and he will be sure to...."Die Hard" (lolololol)

Yippie ya ye!

Beat the off-duty Detective

Yippie ya ye!
Offline Game ModeSingle PlayerCooperativeMain Storyline

The third boss you may encounter is the Boxer. Although this is one of the first Mid-Bosses you may face in the game, he is actually one of the toughest. He has a very powerful rush punch that is quick and has considerately long range. To make matters worse, the Boxer will perform a Regen move to regain lost health if you leave him alone long enough. The trick to this boss is to dash in, get a hit or two in, and get out. You will need to get good at anticipating attacks (boss will flash) and then dashing out of the way. A projective-based enemy is definitely recommended for this fight. Try to take him out quickly, or things may get...."Rocky".

By now, you should be getting the hang of the game, collected a few brains, and hopefully unlocked a few characters. Hopefully, one of these characters is the Ghost Hunter. The ghost hunter is a mid-ranged fighter who is decent for beginners, but is instrumental for getting a couple of Act I achievements.

One of the rooms you will encounter Downtown is a small, seemingly empty room. There will be no enemy spawns and single dumpster in the center of the room. If you have the Ghost Hunter under your control, you can use his special attack (cn_LT) to throw down a vortex trap. If you throw it off to the side of the dumpster, the vortex will pull it away from the center of the room, revealing a hidden entrance. Enter this newly discovered area and you will unlock achievement...

Mama don't like tattletales

Find a Secret Room

Mama don't like tattletales
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Inside this secret room will be a Subway Ticket, which can be used later on to skip the Act I main boss during future runs. If you come back to this room in future runs, the ticket will be replaced by something else (usually $500). Anyways, when you pick up the ticket you will get another, quick achievement.

Eventually, you will have to face the main boss. The entrance to the boss room is easily identified by the skull icon (and menacing door that looks like it would have an end level boss lurking behind it). Make sure you have a strong character, found all available stat boosters, and found the level's hidden equipment.

Once you walk through the door, you will encounter 'Double Trouble'. This boss fight consists of two vehicles, each capable of firing bullets that can traverse the entire length of the screen. The vehicle on the top of the screen fires a stream of bullets that home into your location. You can outrun these by simply running in a circle around that vehicle. You can also use your dash attack to roll across the stream of bullets without taking damage.

The bottom vehicle will fire bursts of bullets in all directions and moving outwards. Either vehicle's attack is easy enough to dodge on their own, but it is trying to dodge both sets at the same time that becomes an issue. Add in the fact that enemies will constantly be spawning through the entirety of the fight and an Elite will spawn at some point as well.

The difficulty of this fight is highly dependent on how many characters you have unlocked up to this point, as you can jump from enemy to enemy as needed to stay alive.

I recommend focusing on the bottom vehicle first, learning its bullet pattern and periodically using your dash to avoid getting hit. If you hang out in the bottom right corner, the bullets from the top vehicle cannot hit you, as they will be blocked by the lower vehicle. Once you destroy the bottom vehicle, move out of the way to avoid its self-destruct radius. Now, you can focus on the top vehicle. Just run in a circle around the boss while attacking in its general directions. As usual, it is easier with a ranged fighter. Also, be sure to keep an eye on the regular enemies. Try killing enemies that are locked and leaving enemies on screen that are unlocked in case you revert back to the parasite and need a new host.

If this is your first time beating the boss stage, you should hopefully have a new brain (from the defeated Elite) and a new achievement.

Crossfire

Beat Double Trouble

Crossfire
Offline Game ModeSingle PlayerCooperativeMain Storyline

You will collect some money following the fight as well (amount seems random) and will pass by a shop before proceeding to Act II. Take this time to drop any money you have towards one of the locked characters. Chances are, your first time in Act II won't last long (progress will be slow at first).

As you will require new runs after each defeat, there will be a few more achievements to unlock in Act I.

After unlocking a certain number of characters, you will eventually see a key for sale in the shop for $50. Buy this key for access to the sewers as well as an achievement.

Going deeper

Get the Sewers Key

Going deeper
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The sewer access can be found in one of the regular rooms. It will be indicated on the world map by a door icon. The entrance you are looking for is the manhole with traffic cones around it, not the barred grate (we will get to that later). Entering the sewers will give you access to a sub-level. All Acts have at least one sub-level, which may give the player access is new Elites, skill spawners, hidden equipment, shops and sometimes shortcuts.

Continue playing the game normally, and you will eventually find brains for each of the Act I characters and unlock them through purchasing. There isn't really anything super complicated with Act I characters, just may be a bit time consuming to unlock them all. However, once you have them unlocked, you will unlock a new achievement.

Downtown Star

Unlock all Act 1 Characters

Downtown Star
Offline Game ModeSingle PlayerCooperative

You may recall that there is an area yet to be explored. Once you have unlocked all the characters for Act I, the next time you venture into the sewer sub-level, you will stumble across a crowbar randomly laying around in one of the rooms. This is a permanent item that will allow you to gain access to the subway sub-level via the barred grate we mentioned earlier. This new area will allow you to use the Subway ticket you found earlier to skip the Act I boss fight and take a shortcut straight to Act II. But once again, the more important thing: Achievement!

When all else fails...

Get the Crowbar

When all else fails...
1 guideOffline Game ModeSingle PlayerCooperative

ACT II

It would seem that the developers of this game were huge fans of John Carpenter's 'Big Trouble in Little China'. Act II makes many references and homages to the 1980's cult classic.

Anyways, onto the gameplay.

The first time you get to Act II, you may find it a bit of a challenge. All the characters will be locked and you will be limited to whatever host (hopefully you retained one) you finished Act I with. You will quickly notice that the enemies here are a bit tougher. They have more health and deal significantly more damage. The good news is, once you unlock these guys, things start getting easier.

First thing you want to do is carefully pass from room to room until you find the shop. Next, you are hoping to find the Elite. If you can beat him/her, take the brain and warp to the shop. Now you can put all your remaining money towards that character and hopefully unlock him/her. This will let you have at least one enemy to snatch and drastically improve your odds of staying alive a bit longer. Keep earning money and dumping it towards that character until you find more. You may not make too much progress on your first visit to this stage, but it is a painstaking process that will continue well into Act V.

Anyways, whether you want to or not, you will encounter some more mid-bosses at some point. Unlike Act I, this level has a total of four mid-bosses (and like Act I, you can only face one per run). Three of these mid-bosses will take place in the act's main stage: Asiatown.

The first of the three foes will be the Techno Samurai. I never had much trouble with this guy. Use the tried and true strategy of hit and run and use the pillars for cover if you need to. Take your time and whittle down his health until he is "shredded".

Cowabunga!

Beat the Techno Samurai

Cowabunga!
Offline Game ModeSingle PlayerCooperativeMain Storyline

Next up, we have the Karate Master. This guy resembles Bruce Lee, but with the ability to multiply. This guy has a short range and is easily taken out with a ranged weapon host. Watch for his melee attack and dash away as necessary. Periodically, he will multiply. The doppelgangers will go down easily enough and you can continue dealing damage once the true Karate Master is standing.

The fool's idea of glory

Beat the Karate Master

The fool's idea of glory
Offline Game ModeSingle PlayerCooperativeMain Storyline

Finally (at least for now), you may encounter the Lord of Lightening. I hope you have a ranged attacker for this guy. If you get close to him, he will fry you with a bolt of lightening that can kill you rather quickly. His other attack is a lighting attack that falls from the sky. Just watch the ground for the red reticles and avoid them. Running in a circular pattern while shooting at him is the best general strategy. If you have a close combat host, just hit and dash and hope for the best.

Born ready

Beat the Lord of Lightning

Born ready
Offline Game ModeSingle PlayerCooperativeMain Storyline

Now, you may have noticed that each time you beat one of these mid-bosses you receive a piece of a secret code. Once you have played enough runs to find, face and finish off all of these mid-bosses, you will receive the secret code that allows you enter the "Bowels of Asiatown" at the very end of Act I. You will also unlock:

Hello Joshua

Get the Secret Code

Hello Joshua
1 guideOffline Game ModeSingle PlayerCooperative

By now you should have unlocked enough characters to face and beat the levels main boss. The boss fight is a scene straight out of "Big Trouble in Little China" where Lo Pan and Egg Shen are facing off. This is a pretty tough boss fight, even later on when you have gotten much better and unlocked all the Act II characters. Probably the biggest issue is the small fighting arena. You have to fight off a never-ending horde of enemies (including the obligatory Elite), avoid the laser in the middle of the arena, and dodge the Demon Statue in the center and of course, the raining boulders that fire down from the skies after one of the two sorcerer bosses has been defeated.

These guys are protected by a shield while they are moving in the circular path, but drop the shield once they stop. This is your window to attack. Since you are invincible while dashing, you can always dash through the laser beam to get from one side of the area to the other.

A common strategy for most boss fights is to keep alive the enemies that pose the least threat. Basically, this involves killing off long range enemies and keeping alive the melee types. The two Sorcerers have their own health bar. Killing one will break half the laser, which gives you more mobility, but also introduces the meteorite attacks. I personally took turns chipping away health from either sorcerer until they were both very low and then killed them in quick succession.

Once these guys are vanquished you will get not one, but two achievements!

Give me your best shot, pal

Beat the Ancient Warrior

Give me your best shot, pal
1 guideOffline Game ModeSingle PlayerCooperativeMain Storyline

and, once you pick up the ancient scroll that is dropped by the boss(es):

Ignorance was bliss

Get the Ancient Scroll

Ignorance was bliss
1 guideOffline Game ModeSingle PlayerCooperative

With the scroll, you can now enter the Underground Temple at the very end of Act I.

At this point, you will continue to replay the campaign, save money, and work towards unlocking all of Act II's characters. Once you have unlocked everyone in Act II (with the exception of the fouth mid-boss), there will be a Cell Key that appears randomly on the ground in the Bowels of Asiatown. Picking it up will net you:

This is a permanent item that will allow you to access Jack Burton... ahem, I mean John Bolton. He is found in a cell in the Underground Temple sub-level.

Once you find the room and open the door, the fight will be initiated. If you haven't picked up on a common trend yet, long ranged hosts are the best for boss fights. Simply run around the room in a circle and wait for John to run around the corner. As soon as he peeks his head around, land an attack. At this point, you will need to run (and dash) quickly to the next corner. He has a machine gun that has quick rate of fire and deals hella damage. Rinse and Repeat until you defeat him.

It's all in the reflexes...

Beat the Truck Driver

It's all in the reflexes...
Offline Game ModeSingle PlayerCooperativeMain Storyline

Upon defeating him, he will drop a key to his truck (the Porkchop Express). Using the keys on the truck in future runs will allow you to bypass the Act II boss.

Mother Trucker!

Get the Truck Key

Mother Trucker!
Offline Game ModeSingle PlayerCooperative

In addition to the keys, grab the brain and take it to the shop. Once you finish paying it off, you will have unlocked all Act II characters. Congratulations!

The Ancient Way

Unlock all Act 2 Characters

The Ancient Way
Offline Game ModeSingle PlayerCooperative

ACT III

By now, you should really have a handle on the game and the process of making progress. From here on out, I will focus on the specifics for the achievements and only mention things I consider to be relevant.

This Act will introduce three new mid-bosses for you to find and destroy.

One of the bosses you may encounter is the Robo Enforcer, an obvious parody of Robocop. This guy has slow movement speed, but a high rate of fire. The bigger issue here is the helicopter that hovers off screen (attack is indicated by spotlights). Avoid these lights, as they indicate where the helicopter will attack. Use a strategy similar to the upper tank of the Double Trouble fight (run in circles and dash through the line of bullets if needed). He has a decent amount of health, so it will take quite a few hits to take him out.

Dead or alive

Beat the RoboEnforcer

Dead or alive
Offline Game ModeSingle PlayerCooperativeMain Storyline

Next up, you may encounter Nightingale, the futuristic opera singer. The boss itself is actually quite easy to fight. The big issue with this fight is with the giant speakers. Periodically, the speakers will move around the screen, come to a stop, then blast a deadly sound wave. It is easy to identify where the sound waves will attack, as the area of the ground will be colored. Run in a circular pattern while avoiding the sound wave areas and keep landing hits on the boss.

IMPORTANT: This character is required to find a special item in Act V. Once unlocked, any time you encounter him on further runs, be sure to snatch him and use the freezer in the shop area to store him for later. This achievement will be addressed in more detail in the Act V section of the walkthrough

It's showtime!

Beat the Opera Singer

It's showtime!
Offline Game ModeSingle PlayerCooperativeMain Storyline

The third of the possible bosses in Freeman D. Son, the Mad Scientist. For fans of 'Back to the Future', you will recognize this character as a parody of Doc Brown. The fight is very straight forward at first. Land hits and dodge attacks. If the fight lasts long enough, he will make clones that add to the confusion. These are equally easy to fight off, but can be a distraction. Overall, a very manageable fight.

Great Scott!

Beat the Mad Scientist

Great Scott!
Offline Game ModeSingle PlayerCooperativeMain Storyline

By this point, you have probably come across a room that is completely engulfed in flames (with the exception of a small area near the entrance). Don't try to brave through without protection. In order to traverse this room, you will need to have Fire immunity. You can do this a couple of different ways. The first, and easiest is to unlock the pyromaniac (a character from this Act) and use him as he has fire immunity. There are other characters with fire immunity, but unless you froze them in the shop, you probably won't have access to them at this point. The other method is to have come across the Fire Immunity Equipment item and have it equipped. You can also pause the game and check the status screen to see your current character's element statuses.

Regardless of the method, you can now pass through the flames without fear of taking damage. In the middle of the room is a door. The door leads to another room housing an ID Card. This ID Card will be used in future runs to access the Act III sub-level. This will also unlock:

Who's there?

Get the ID Card

Who's there?
Offline Game ModeSingle PlayerCooperative

We will eventually have to enter the dreaded boss room and face the Act III boss for the first time. This boss is a helicopter that is armed to the teeth with a variety of parasite killing armament. Be warned, this is (in my humble opinion) the toughest boss in the game. This boss is also unique in the sense that you CANNOT beat it solely using melee characters. So hopefully you have unlocked a handful of ranged characters by this point.

The boss has 3 stages. Each stage is initiated by entering another compartment of the train.

The first section involves the helicopter passing back and forth at the bottom of the screen firing lines of bullets while it moves. These bullets are easy to dodge by simply dashing past them as they pass. The hardest part of this section is the constant spawning of enemies, especially when you haven't unlocked them all. The biggest pain in the ass in my opinion is the mutant enemy. This guy will spit poison at you, which will also stay on the ground for several seconds. I usually don't see/forget these puddles of goo and step into them, losing a bunch of HP in the process. Don't allow these guys to stay on the screen for long. Like other boss fights, try and keep weaker enemies, or enemies that are easy to dodge, on the screen. While avoiding these guys, you must try and keep firing at the boss. He is a big target and easy to hit, but try not to get too distracted and lose track of the enemies. Once you deal a certain amount of damage, the boss will move off screen and you will be able to carry on to the next section of the train.

The second stage is hard part. Instead of lines of bullets, the boss will drop mines all over the screen which will explode and fire a volley of bullets all over the screen. In case you haven't figured out by now, attacks with red circles will initiate the damage when the light red shading completely fills the circle. Use this information to anticipate when the mines will go off and dash to avoid the bullets. You will also have to face an Elite in this section, so keep an eye out. The biggest issue with this section is that this phase of the boss has a ton of defense, making any attack do less than usual. This makes this fight take longer than you would care for. If you can manage the survive long enough to deal enough damage, the boss will retreat to the final part of the train.

Fortunately, this section of the of boss is a cake walk. The copter will have crashed and only has homing missiles left. Just run in circle around the train (there are some boxes that provide cover) and land some hits when you have an opening. This phase has low defense and will be killed off quite quickly.

IMPORTANT: If you have unlocked the Pyromaniac (guy with the flamethrower, if you couldn't have figured it out), you can wait for once to spawn on the last phase of the boss and can use it for a special section in the next Act.

Beating the boss will not only award you with:

Off the rails

Beat Death from Above

Off the rails
1 guideOffline Game ModeSingle PlayerCooperativeMain Storyline

But, the boss will also drop the Flashlight. This perma-item will allow you to enter a sub-level in this Act (the Foundry). Also, you will unlock:

A light in the dark

Get the Flashlight

A light in the dark
1 guideOffline Game ModeSingle PlayerCooperative

On future runs of Act III, you will continue to find more brains and unlock all of the characters. I am not certain, but some of the characters may only spawn (or more likely to spawn) on certain areas of the Act (sub-levels for example). This is definitely the case for the later Acts, so keep that in mind when hunting for brains.

Once you have found them all in Act III and unlocked all of the characters, you will receive another glorious achievement!

Welcome to the Machine

Unlock all Act 3 Characters

Welcome to the Machine
Offline Game ModeSingle PlayerCooperative

After you have everyone unlocked, a future trip to the Foundry (sub-level accessed using the Flashlight) will award you with the CPU chip. This little guy will just randomly being laying around on the ground. You will use the ID CARD to access the Nuclear sub-level on this Act, and then the CPU CHIP can be used to skip the boss fight. When you pick up the CPU chip, you will get the final achievement of Act III.

I'm a Rocket Man

Get the Microchip

I'm a Rocket Man
1 guideOffline Game ModeSingle PlayerCooperative

ACT IV

A new chapter, but the same process applies.

As you make your way through this unfamiliar desert terrain, you will eventually find yourself in a small, seemingly empty room. There will be a blocked doorway on the northern wall that indicates you are in the right place. If you stand still in the center of the room, a sand vortex will suck you in. Most characters will receive a bit of damage and respawn you on the ground. If you are using specific characters, you will enter a secret room. I don't have a list of characters that work, but I do know that the Pyromaniac works (refer to the important note I left in the previous Act). If you still have the Pyromaniac possessed from the previous act and let the vortex suck you in, you will find yourself in a secret chamber that holds the Hand item (eww). The item, aside from giving you an achievement, will be allow you to skip the boss when you gain access to the appropriate area.

Need a hand?

Get the hand

Need a hand?
1 guideOffline Game ModeSingle PlayerCooperative

Now comes the part where we hunt for mid-bosses.

One of the bosses will be familiar to fans of Sam Raimi's 'The Evil Dead' series. This boss is the 'Clerk Guy'. This is probably the easiest mid-boss in the game. Of all the times I have faced this guy, I don't think I got hit a single time. Just run in circles around the well in the center of the screen and shoot at the boss (or hit and move for melee characters). He will occasionally spawn demon enemies, but they don't pose much of a threat at all. Take him out, steal his brain and unlock an achievement.

Gimme some sugar, baby

Beat the Clerk Guy

Gimme some sugar, baby
Offline Game ModeSingle PlayerCooperativeMain Storyline

Another possible boss is the Alien Hunter. This guy based on the creature from 'Predator'. This guy's primary attack is a trident spear attack. This is easy to spot and can be avoided using the dash. After you deal a bit of damage, the boss will use a cloaking device to make himself nearly invisible. Although you can still see him, he is also invulnerable while in this form. Just wait for him to phase back to his normal form and keep attacking.

IMPORTANT: When you deplete his health, the boss will initiate a self-destruct sequence (like in the film). If you let him detonate, you cannot snatch him (after you have unlocked him of course). It is possible that the self-destruct may also leave you with no body, hence no brain. To avoid missing out on getting his brain the first time you defeat him, be sure to attack him some more when you see him trying to self-destruct.

It should also be noted that the Alien Hunter (also named Bob-Or in this game) is arguably the best playable character in the game. Keep this in mind later when playing on 'Wrong Millenium' difficulty.

Ain't got no time to bleed

Beat the Alien Hunter

Ain't got no time to bleed
Offline Game ModeSingle PlayerCooperativeMain Storyline

The final of the three bosses is the Space Huntress. This is one of the few cases in which I am not sure which fictional character this boss is based on. Regardless, this is another easy fight. This boss' attacks are all projectile based and easy to predict. There are many giant rocks in the boss area that you can hide behind. Just hide to avoid her projectiles and then attack when you get an opening. Easy peezy, lemon squeezy.

The galaxy is at peace

Beat the Space Huntress

The galaxy is at peace
Offline Game ModeSingle PlayerCooperativeMain Storyline

Now that we have discussed the mid-bosses, let's move on to the big boss. This guy is a giant snake named 'Sand Sneaks'. This is actually a fairly easy boss (especially when you consider the Act III boss fight). The boss burrows under ground, pops up, and will unleash an attack. The snake's movement is easy to spot and should never catch you by surprise. The attacks are also easy to identify and avoid. Just make sure not to walk through the poison puddles when the snake uses his venom attack.

For the most part, you are just going to run around in circles and avoid the normal enemy attacks, dashing as necessary. This area is huge, so you have plenty of breathing room. Take out any of the problematic long range enemies and keep easier, melee enemies around.

Just keep chipping away at the boss and try not to get too fixated on the boss and you shouldn't have too many issues.

The bigger they are...

Beat Sandsneaks

The bigger they are...
Offline Game ModeSingle PlayerCooperativeMain Storyline

After a few runs of reaching Act IV, you should be wrapping up the process of unlocking characters. After you have unlocked most of the characters, you will eventually find gas can for sale in the shop. While the achievement description states that you unlock it by getting the gas can, this is not true. To unlock the achievement, you must actually USE the gas an. To do this, simply buy the can then use it on the generator that always appears next to the main boss door. Once you fill the generator, then the achievement will actually pop.

They can't stop all of us

Get the Fuel Tank

They can't stop all of us
1 guideOffline Game ModeSingle PlayerCooperative

The gas can will allow you into a special sub-level (Area 81). You will have to access this area to find the last of the possible characters. Once you have the last of the brains and unlocked all the characters, you will have finished up Act IV.

It came from the Desert

Unlock all Act 4 Characters

It came from the Desert
Offline Game ModeSingle PlayerCooperative

Act V

Here we go, the final area. This Act has some seriously powerful enemies. Not only do they do tons of damage, but they are wicked quick as well. Don't expect to survive for long the first couple of times you reach this area. Focus on getting to the shop, finding the Elite, and slowly unlocking characters. You will also want to store a couple of strong characters in the freezers from previous Acts to get a little extra mileage out of your run.

As you keep unlocking all characters from previous Acts, you should eventually come to Act V with a heavy wallet, which you can unload on this stage's characters.

Unlike previous Acts, there are only two mid-bosses here.

The first is the Renegade. I honestly believe I only faced this guy one time. I don't recall anything particularly special about this guy. If you have made it this far in the game, there isn't really anything you haven't seen before. There are some environmental factors you must consider though, namely a laser grid that moves around the arena. Put this guy down and get another achievement.

Too tired, maybe later

Beat the Renegade

Too tired, maybe later
Offline Game ModeSingle PlayerCooperativeMain Storyline

The other boss is the Superhero. I faced this guy many times and never had much of an issue with him. He has two attacks. A laser beam that powerful but harmless if you can dash through it. The other is an attack in which rocks fall from the sky. Just keep an eye on the ground for the red circles and try not to still be standing there when the rocks land. If you have a fire-based attack, or the equipment item that adds fire damage, your attacks will pretty much keep him in an infinite loop of running around in flames and will make the fight much easier. Once he is defeated, you will get the achievement.

Super powers are not enough

Beat the Superhero

Super powers are not enough
Offline Game ModeSingle PlayerCooperativeMain Storyline

Also unlike previous Acts, there is only one sub-level. This sub-level is accessed by using the 'eye' perma-item. You may remember an important note I left in Act III's guide about storing the mid-boss Nightingale anytime you encounter him. He is instrumental in getting this achievement.

As you progress though the stage, you will eventually find an empty room that resembles a board room. In the very back of the room is a glass wall that cannot be destroyed by any conventional means. Using Nightingales special attack, the wall will shatter and allow you into a secret room containing the eye.

Continue playing through the stage until you find yourself face to face with the final boss: The president.

This guy is pretty tough, but his attacks are easy to avoid once you know what to do.

Per usual, enemy spawns are going to be an issue. It does help that the boss will help you out by killing the enemies with his powerful attacks.

His first form is one of the hardest, mostly because he has an area attack that encompasses the entire area. The only way not to get hit by this attack is to dodge at the right moment. Watch the red shaded area and dash as soon as it reaches the red ring. Also, stay to the left or right so the fists don't come down directly on top of you. Once his hands come down, lay down a barrage of attacks on them. He will continue doing this attack until you deal enough damage. The tough part is not getting too antsy and dashing too early before his devastating fist smash attack. After a certain amount of damage, the boss will move on to phase 2.

The second phase has the boss using eye lasers to wipe out anything in it's path. It goes from side to side, and then back again. There is a safe spot in the very back corners that you can stand and wait out the attacks. After the attack is over, move to the center and lay down some attacks while you have an opening. Again, after a set amount of damage, the boss will move to the next phase.

Phase three is the last phase. This one is similar to the last, but instead of lasers, the boss will use exploding mines. Wait on the opposite side and then dash through the mines and bullets as the attacks come closer to you. After a couple of passes, the president will politely stand still and allow you land some blows. Keep this up until he is completely destroyed.

Once defeated you will receive not one, but two achievements!

Impeachment

Beat Mr President

Impeachment
Offline Game ModeSingle PlayerCooperativeMain Storyline

Born in the 80s

Beat HyperParasite

Born in the 80s
Offline Game ModeSingle PlayerCooperativeMain Storyline

At this point, start new runs, collect as much money as you can, and reach Act V with the intention of unlocking characters.

You will need to use the eye-item to reach the sub-level to get some characters that aren't available in the regular stage.

Once you have unlocked everyone from Act V, you will get:

Powers that be

Unlock all Act 5 Characters

Powers that be
Offline Game ModeSingle PlayerCooperative

If you have also unlocked everyone else from the previous Acts, this will give another achievement as well!

Snatcher Master

Unlock all Characters

Snatcher Master
Offline Game ModeSingle PlayerCooperative

Congratulations! There is no need to continue playing 'Born in the 80's'. You can now switch to 'Wrong Millennium' and mop up the last of the achievements.

Wrong Millennium



This mode is much easier since all the characters are available from the start. Because of this, you can choose any of the mid-bosses and start the game with them. These guys are pretty powerful, but are still susceptible to getting killed if you drop your guard. While there are a few solid choices for making a good run, I prefer Bob-Or, the Alien Hunter. Robo Enforcer has a ton of health and long range weapon, but his attacks are weak and has to reload. Bob-Or does a ton of damage and no re-load required.



On this run, we will start with a strong character (Bob-Or) and attempt to go through the entire game without having to switch hosts.



The most important single item to look for in the game is the Vampire equipment item. This, paired with high health, can make you virtually unstoppable.



Quickly work on getting your combo multiplier maxed (the red skulls) to get an early damage boost.



Refer to the tips provided earlier about how to allocate Stat Boosters, but you will definitely want to pick up any +10 or +11 HP boosts that you see and any of the resistance bonuses you may see on the defensive side. Aside from that, keep spamming the Attack perks. Since the goal is never revert to parasite form, you will never have to worry about getting the Extra Life perk.



In order to maximize the number of Stat Boosts you encounter on a run, you will want to take the longest path possible (with the exception of the Act V sub-level as it poses unnecessary risk). This will make the later stages easier as you will be super-powerful.



Note: Although some items allow you to skip bosses, I have read on SteamCommunity forums that skipping boss fights may cause the 'no snatch' achievements to not unlock. You will want the extra cash from bosses (and the extra shops that appear after boss fights) to improve your chances of finding useful items.



The path you should take is:



  • Downtown -> Sewers -> Boss

  • Bowels of Asiatown -> Asiatown ->Boss

  • Industrial District -> Foundry -> Boss

  • The Desert -> Area 81 -> Boss

  • Hexagon -> Boss


If you have already finished 'Born in the 80's' by unlocking all the characters, you should have a very good idea of what to do.



At this point, you should flying through stages, knowing what items/equip to pick up, and where to go.



As you beat each Act without having to snatch any other host, you will unlock the following:


The Chosen One

Complete one Act with zero snatches

The Chosen One
Offline Game ModeSingle PlayerCooperative


The perfect pair

Complete two Acts with zero Snatches

The perfect pair
Offline Game ModeSingle PlayerCooperative


Hiding in plain sight

Complete three Acts with zero Snatches

Hiding in plain sight
Offline Game ModeSingle PlayerCooperative


Now you're cooking

Compete four Acts with zero Snatches

Now you're cooking
Offline Game ModeSingle PlayerCooperative


There can only be one!

Complete all Acts with zero Snatches

There can only be one!
Offline Game ModeSingle PlayerCooperative


The Grind


If successful, you should only have the 100,000 kills left. With all of the skill you have displayed up to this point, you may be disappointed to hear that you have another 40 hours or so of grinding ahead of you.


Aside from just replaying the levels over and over again, I have only found one good spot to grind kills.



The area is the Double Trouble boss fight (Act I). If you destroy the bottom tank and hide in the bottom right corner, you will be safe from the upper tank's attack (blocked by the carcass of the lower one). At this point, the infinite spawn of enemies will keep coming from the top tank and you can just pick them off as they approach.



If you care to idle this (which I recommend), you can use Bob-Or and place a rubber band around the cn_RT. By directing him towards the enemies spawn direction, you will kill them before they even get close. Please note that you will have wanted to upgraded your Attack stats during the Downtown stage to make this more effective.



IMPORTANT: While it would be nice to just set this up and leave it overnight, it won't work. This is due to the fact that upper tank drops brass casings every time it fires. Once these hit the ground, they never disappear. After several hours (3 and half to 4), the game will suffer serious slowdown. If the game slows down too much, the enemies will glitch there way over to you and kill you.



You will have to repeat this process many times to get the required number of kills, but it is far better (in my opinion) than re-playing the game over and over again.



Best of luck. Try to stay sane!

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