Dead Space

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Welcome to the comprehensive step-by-step walkthrough for Dead Space. Here we’ll be guiding you on your way to obtain the full 1,000 GS without story spoilers.

Unlocking all 1,000 GS is fairly easy, especially if you opt to use cheat codes and an exploit (called duplication glitch). “Don’t get cocky, kid” might prove to be a challenge because it’s partly luck-based and the game control’s adjustability doesn’t play nice by today’s standards. By the way, using cheat codes won’t affect achievements.

All achievements except the ones tied to completing a chapter and playing through the game once are missable. You can’t backtrack to areas from previous chapters and there isn’t a chapter select option. But fret not, this walkthrough mentions where to find all important items and when to work on specific achievements.

As mentioned before, there won’t be any story spoilers. However, this walkthrough touches upon Dead Space’s technologies, enemies and weapons in General hints and tips. Same applies to upgrades, saving in-game money and ammunition. The page also lists cheat codes and a short overview of Dead Space’s controls. It’s recommended to read at least the introductory paragraphs even if you want to jump into the game straight away.

Cumulative achievements lists achievements you unlock over the course of your playthrough, e.g. weapon-related kills, technologies, collectibles.

Story walkthrough – Chapter [...] provides a detailed guide for each of the game’s chapters, also pointing out which enemies and items to expect.

“Impossible” difficulty presents a short summary of things to keep in mind for this specific run.

The next two paragraphs lay out a roadmap for your playthroughs.

First playthrough: choose “Medium” difficulty to unlock “Impossible”. It's prudent to get all but two achievements out of the way (“One Gun” and “Epic Tier 3 Engineer”). This ensures you don't have to worry about them on your "Impossible" playthrough. You'll also unlock the "Maxed Out" achievement if you don't mind using the duplication glitch. If you decide against it, keep working on it on New Game+. Always have one weapon capable of instant damage (Plasma Cutter or Pulse Rifle) at hand.

Second playthrough (assuming you got "Maxed Out"): play on “Impossible” difficulty. You'll concentrate entirely on using and upgrading your Plasma Cutter. See "Impossible" difficulty for more information.

Every chapter has a video walkthrough included. Its difficulty is set to "Impossible" but gameplay itself remains unaffected aside from tougher enemies. Credits go to Zevik.

Dead Space is a third-person shooter with a few twists. For instance, headshots do negligible damage - at best they blind your opponents. You have to sever limbs to successfully kill enemies. For more information on the different kinds and how to defeat them, see Enemies. Furthermore, you don't have a conventional HUD. Your ammunition count is displayed above your weapon when you take aim. Health and Stasis status are shown on the protagonist's back as part of the RIG (= "Resource Integration Gear", augmented portion of your suit). Your health has a direct influence on how fast you can move. Red means very slowly, green ensures maximum speed. Stasis will be explained further below. Upon entering a vacuum your suit will display a countdown which shows the seconds left until your oxygen runs out.

This walkthrough points out the location for every item. To make those easier to distinguish, items needed for achievements will be formatted differently to items needed for survival.

Collectible (logs, schematics)

Survival (health packs, ammunition, objects containing said items)

You'll encounter two important technologies in Dead Space: Stasis and Kinesis. Stasis slows movement of both organic and inorganic matter for a short amount of time. It has to be directed by "casting" it at your target with cn_LT+cn_X and must be refilled with Stasis Packs or Stasis Recharge Stations. If you don't plan on using Cheat codes, always keep at least one Stasis Pack in your inventory. The other technology is called Kinesis which helps you pick up objects regardless of their weight and move them around with cn_LT+cn_B. You can shoot objects too with Kinesis: cn_LT + cn_B, cn_RT. Not every object can be grabbed by your Kinesis module though. Kinesis has unlimited charges and therefore doesn't need to be refilled.

Keep in mind that the game doesn't pause if you bring up your map, inventory or enter a vending station ("Store"). Clear out an area first or else enemies might ambush you. Speaking of enemies - sometimes they lie on the floor, pretend to be dead. As a rule of thumb: if you can't pick them up with Kinesis, they're not dead. Provoke a reaction by a) slowly approaching or b) throwing objects at them with Kinesis.

"Credits" are in-game currency. You collect these by finding them throughout the game or as payment for sold items. Use Credits to buy things like ammunition, Weapons, suits, "Med Packs" (= items which restore health), "Air Cans" (= items which restore oxygen) and "Power Nodes" from Stores. How to save ammunition and How to save Credits provide some handy pointers.

Power Nodes are used to upgrade your weapons in your inventory amongst other things (e.g. Stasis, Kinesis) at Upgrade Benches. Upgrading gives you a few pointers on how to use those benches. Furthermore, Power Nodes help you access emergency supply rooms. Unlocking a room consumes a Power Node. It's mentioned in the walkthrough when it's important to keep a Power Node for this purpose. Most items inside those are randomly generated. You can make a save before opening these and reload until you feel satisfied with the outcome.

Regarding Dead Space's save system: the game uses autosaves and manual saves. Autosaves are spread out generously throughout the game. Manual saves can't be created from the menu, you have to use dedicated save stations to do so. These won't be explicitly mentioned in the walkthrough since you can easily find them on your map.

Controls

Self-explanatory. A short overview of Dead Space's controller mapping.

*** Spoiler - click to reveal ***

Cheat codes

You enter the cheats in the pause menu, activated by pressing cn_start. If you feel inclined to use them, do so once you pick up your first weapon. Make sure to activate them in the order listed below. Keep in mind that the first six codes are limited to one-time use only per playthrough.

*** Spoiler - click to reveal ***

Enemies

This section covers all enemies except bosses.

*** Spoiler - click to reveal ***

Weapons

All weapons have two firing modes: primary and secondary fire (also called alt-fire). Use cn_LT+cn_RT for primary and cn_LT+cn_RB for secondary fire.

*** Spoiler - click to reveal ***

Upgrading

Go to an Upgrade Bench to improve your weapons, RIG, Stasis or Kinesis module. To do so, you weld Power Nodes into circuits. White ones don't offer any improvements, therefore it's wise to avoid wasting Power Nodes on white circuits unless you're bridging a gap to another useful circuit.

When upgrading weapons, prioritise DAM (damage). Even if you don't use the Plasma Cutter much, throw in the occasional Power Node. Try to hold off upgrading CAP (clipsize of weapon) unless your ammunition count is close to zero. Putting a Power Node into CAP refills it for free.

RIG’s HP (health) and Stasis's ENG (number of Stasis charges) are the most important next to weapon upgrades. Upgrading HP restores you to full health. This comes in handy when you're low on Med Packs or Credits.

Keep in mind that you lose progress towards your weapon upgrades if you sell and rebuy weapons. This doesn't apply if you sell duplicates.

Ignore upgrading the following parts on your equipment/weapons until you go for "Maxed Out":

  • Air on your RIG
  • Kinesis module in general
  • DUR (Stasis duration) in Stasis module
  • weapon-specific features (e.g. WID for Line Gun)

How to save ammunition

Remove enemies' legs and use Stasis on them once they drop to the ground. Stomp them repeatedly with cn_RB to kill them. However, if you are in a sloped area or on a ramp, don't use Stomp as it doesn't work properly there.

Another stasis/melee method: use Stasis on weaker enemies, cut off their legs and swing your weapon for a melee attack with cn_RT while they're still in mid-air. Hit them until they're dead. For exceptions on when to avoid melee attacks, see Enemies.

Grab an enemy's own projectile or dismembered bone blade with Kinesis and fling it back at them. Not all bone blades are suitable: they have to point in the direction you’re aiming, not upwards.

Use the environment to your advantage, e.g. malfunctioning Gravity Panels.

Melee green crates instead of shooting them. Another way to destroy them is to throw them with Kinesis.

Upgrading your weapon's capacity refills your ammunition.

Explosive cannisters (red barrels with flame symbol) can damage or even kill several enemies at once if timed correctly. Either fling the cannisters with Kinesis or shoot them.

If enemies are grouped together, it's better to use a weapon's secondary fire to kill them all at once. This applies of course only to weapons which have explosives or a large spread as secondary fire.

The groin region of Necromorphs is where body and both legs are connected. Damaging this area increases the damage per shot.

How to save Credits

This goes hand in hand with saving ammunition: the less you use, the less Credits you have to invest into stocking up.

Sell Large Med Packs and don't buy them either. Stick to medium-sized ones and keep at least two of them in your inventory. Use Small Med Packs to top off your health and sell the leftovers.

Sell Air Cans. You rarely need them.

If you're not against using glitches, exploit the duplication glitch (see spoiler in Chapter 11).

This page contains a complete list of all cumulative achievements. We'll notify you when the opportunity arises to work on those. However, the story walkthrough assumes you'll keep track of your remaining weapon kills by the time you're done with the Pulse Rifle and Line Gun.

Dismemberments

Dismembering limbs will be one of your most common actions throughout the game. As stated previously, this isn't a normal shooter where aiming for the head is advised. Instead the focus lies on the enemy's limbs. We use this term loosely since it doesn't always mean arms and legs. During later encounters you will find many enemies with different extremities to relieve them of. You're working towards no less than 1,000 dismemberments. Don't worry, there are two important things that'll make this a lot easier. Firstly, all of your dismemberments carry over to your next playthrough. Secondly, you can dismember all the limbs from any dead body you find - whether you killed it or not. Press cn_RB to stomp the limbs off bodies when they're on the ground or cn_RT, if they are pinned to a wall or dangling from the ceiling.

Dismembering 20 limbs unlocks:

Marksman

Dismember 20 Limbs

Marksman
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Dismembering 500 limbs unlocks:

Surgeon

Dismember 500 Limbs

Surgeon
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Dismembering 1,000 limbs unlocks:

Butcher

Dismember 1000 Limbs

Butcher
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Stasis

Using Stasis on 50 enemies unlocks:

Freeze

Use Stasis on 50 enemies

Freeze
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Jumps

Completing 100 jumps in Zero-G environments unlocks:

Air Alert

Zero-G Jump over 100 times

Air Alert
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Melee Kills

You need to kill 30 enemies using melee attacks. The easiest way to do this is to sever an enemy's leg, then carefully use cn_RB to stomp it to death. Killing 50 enemies with melee attacks unlocks:

Brawler

Kill at least 30 enemies with a melee attack

Brawler
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Forcing 10 Lurkers to jump on you and successfully kicking them afterwards unlocks:

Kickin it

Escape from a Lurker's grab attack 10 times

Kickin it
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Weapon Kills

You have to score 30 kills with each weapon in the game. Don't sell a weapon once you're finished accumulating its kills as you need to keep it in your inventory/safe for another achievement.

Killing at least 30 enemies with the Pulse Rifle unlocks:

Autofire

Kill 30 enemies with the Pulse Rifle

Autofire
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Killing at least 30 enemies with the Line Gun unlocks:

Eviscerator

Kill 30 enemies with the Line Gun

Eviscerator
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Killing at least 30 enemies with the Ripper unlocks:

A Cut Above

Kill 30 enemies with the Ripper

A Cut Above
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Killing at least 30 enemies with the Force Gun unlocks:

Pusher

Kill 30 enemies with the Force Gun

Pusher
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Killing at least 30 enemies with the Flamethrower unlocks:

Live With The Hot Ones

Kill 30 enemies with the Flamethrower

Live With The Hot Ones
8 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Killing at least 30 enemies with the Contact Beam unlocks:

Full Contact

Kill 30 enemies with the Contact Beam

Full Contact
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Killing at least 30 enemies with the Plasma Cutter unlocks:

Tool Time

Kill 30 enemies with the Plasma Cutter

Tool Time
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Owning all weapons in the game at the same time unlocks:

Full Arsenal

Own every Weapon in the game

Full Arsenal
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Storage, Schematics

Either put 25 items in the safe all at once or gradually store excess items during your playthrough. Storing 25 items in the safe at the same time unlocks:

Pack Rat

Store 25 Items in the Safe

Pack Rat
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

There are 14 weapon-related and 2 miscellaneous schematics that can be found throughout the game. All of them will be mentioned in the story walkthrough. You don't need to collect them all as 8 are enough to unlock:

Merchant

Collect 8 schematics

Merchant
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Logs

Cutscenes and live audio messages from NPCs count towards the achievement but will be excluded from the collectible counter in the story walkthrough. You receive them automatically and don't have to go out of your way to pick them up. You’ll likely unlock "Legend Teller" during chapter 11. The remaining logs will be pointed out nonetheless.

If you're interested in more background story: you receive five text logs upon completing the game. Unfortunately you can access those logs only on your playthrough in New Game+.

For 75 logs you unlock:

Story Teller

Collect 75 Logs

Story Teller
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

For 150 logs you unlock:

Legend Teller

Collect 150 Logs

Legend Teller
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

For visual reference, see the video guides below (courtesy of Rooster Teeth):

Level 1

Level 2

Level 3

Level 4

Levels 5 + 6

Levels 7 + 8

Levels 9 - 12

Before we dive into your first playthrough on "Medium" difficulty, keep something in mind: make sure to use Stasis and melee-kill Necromorphs during the first three chapters for two achievements. There will be enough Stasis Recharge Stations scattered throughout the first three chapters.

Chapter 1 - New Arrivals

Once you gain control of the protagonist, turn around and head left for a Small Med Pack. Leave your ship and follow your team. Use cn_A on the hangar door and enter. To your left in the shelf are Credits and a Small Med Pack. In the far-left corner is a station with a camera symbol - these are the save points throughout the game. You have to activate them manually with cn_A.

Click cn_RS to use the locator to find your next objective. Enter Security Panel Access and take note of the door with the red circle upon entering - the sign above says "To Elevator". You have to run through it after the cutscene. Use the nearby console to progress.

Place yourself in front of the door we previously mentioned. You can watch the gruesome cutscene but be prepared to run. When a NPC shouts "The door's unlocked!", then it's your cue to start running. Keep doing so until you see a hazy, brightly illuminated room with an elevator. Push cn_A until the elevator doors open. Run inside, quickly turn around and activate the elevator button on your right with cn_A.

Once the elevator stops, ignore the door with the fuse and head towards the elevated, illuminated area. Pick up the Plasma Cutter from the table and loot the 2x floor containers next to it. Turn around for 2x green crates in a corner. Stomp them with cn_RB. Return to the fuse and smash it with cn_RT. Open the door and you'll see a Slasher. Use your melee attack (cn_RT) to kill it.

From now on, stomp every dead body you encounter until all arms, legs and heads are dismembered. In doing so you work towards:

Butcher

Dismember 1000 Limbs

Butcher
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Continue and head through a door to another corridor. To your right leads to your objective, to your left you find a blocked path and Credits. Afterwards, resume your way to Tram Control Room and pick up the Small Med Pack and audio log (#1/47, "Vent Warning") on your way there. Open the door, enter and enjoy the cutscene. Afterwards, loot 2x lockers and a wall container in the room before leaving.

Go through the door on your right. Continue until you reach Tram Tunnel. Pick up Credits to your left, then head right. Stomp a green crate and go for the Stasis module. Use Stasis on the malfunctioning door when it's about to open. Enter, then move on until you reach a save station. Head right to the end of the hall and collect Credits. Turn around and check the restrooms to your right for a Small Med Pack and ammunition. Return to the save station and stomp a green crate in the hallway to your right. Resume your path to your objective. Snag a Power Node on your right before activating the first repair claw. Don't walk up the ramp yet as this triggers a fight. On the ramp's upper end is a Stasis Recharge Station.

Now is a good time to start working on the following achievements:

Freeze

Use Stasis on 50 enemies

Freeze
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Brawler

Kill at least 30 enemies with a melee attack

Brawler
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Walk upwards and a Slasher jumps out of a vent. Use Stasis on it and melee away. If you run low on Stasis, use the refill station.

Once it's dead, pick up an audio log (#2/47, "Tram Status"), a Small Med Pack and items from a wall container. Seconds later another Slasher pops out of a vent. Deal with it accordingly, then head to the second repair claw. Activate it and immediately use Stasis on it. Run up the ramp and start the repair procedure which completes your objective. Face the door you came in as a Slasher is about to burst into the room. When you're done, backtrack to Tram Tunnel and ignore the Leaper on the walkway above you on your way out. Get past the malfunctioning door and immediately refill your stasis at the station to your left. Move further into the tram tunnel and two Necromorphs (a Leaper and a Slasher) jump out of the floor vents. Kill them, then follow your locator until you come across a green crate. Notice the shiny item ahead? Next to it is a Slasher playing dead. Once you looted a green crate, hug the left wall and pick up ammunition. Carefully turn right. Use Stasis on the Necromorph, then melee away until it's dead.

Head towards your objective whilst picking up an audio log (#3/47, "Shoot The Limbs") in the hallway. Once you enter Maintenance Bay, your main objective is paused and switches to a different one. When you leave the elevator, two Slashers will try to ambush you from both sides. Stasis the left one, try to run behind it and melee-kill it whilst having the second one in your sight. Dispatch of the other one as well. Return to the elevator and approach the explosive cannister in front of an air vent. A Slasher pops out. Deal with it quickly and turn around for a second Slasher. Move past it once it's dead towards the elevator and ammunition. Grab it, turn around and a third Slasher appears. Before using the elevator, head left. Ignore the ramp for now and go onwards. Empty a wall container and a green crate. Return to the elevator. After the ride, loot a wall container on your left. Straight ahead is another Slasher playing dead. Approach it slowly to provoke a reaction, then kill it. When you approach the flashing item (Maintenance Bay Key), a Slasher will jump out of the vent. Pick up a text log (#4/47, "Repair Invoice"), key item and ammunition. Return to the elevator to trigger another Slasher. Before re-entering the elevator, stomp the green crate on your left.

Be prepared to get ambushed by one Slasher once your elevator ride is done. Head right up the ramp and unlock the door. Upgrade your Plasma Cutter on the Upgrade Bench and loot everything inside this room. Picking up the Data Board completes your current task.

Upon leaving the room, two Slashers will appear: one straight ahead, one to the right. Kill them, then follow your locator's route and carefully approach the elevator. Again, a Slasher playing dead is nearby. You know the drill by now. Enter the elevator and be prepared to get jumped by a Slasher when the elevator door opens - again. Continue following your locator towards the objective. Insert the data board, then activate the console to your left.

Your next objective is to return to your ship. Enter the hallway leading to Flight Lounge. Progress towards your objective and use the elevator. You can see a Slasher straight ahead when the door opens. Follow and watch until it vanishes into an air vent. Turn right to see the very same Slasher pop out of a different air vent and close in on you fast. Deal with quickly because another Slasher is going to appear right behind you.

Enter Flight Lounge and empty 2x green crates. On your way out to your ship is another green crate. Continue and a Leaper will jump onto the walkway. Enter the ship and activate the console to run a diagnostics program. This prompts a cutscene where you have to immediately run off the ship only to be welcomed by four Necromorphs (3 Slashers, a Leaper) soon after. You'll be given a new task. Follow your locator. Once you leave Flight Lounge, head right to enter the restroom for a Large Med Pack. Resume your path to your objective and loot 2x floor containers on your way.

Put excess items in the Safe to work on the achievement below. Select “Move” on an item while visiting the Store.

Pack Rat

Store 25 Items in the Safe

Pack Rat
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Buy the Level 2 Suit and the Pulse Rifle. If needed, buy ammunition, Small Med Packs or Power Nodes. Use the nearby Upgrade Bench if you want.

Completing this chapter unlocks:

Dead On Arrival

Complete Chapter 1 on any difficulty setting

Dead On Arrival
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Chapter 2 - Intensive Care

Leave the tram and approach the NPC to receive a new objective. After a disturbing cutscene, you receive a new gadget: the Kinesis module. If you feel like grinding the 50 Kinesis throws immediately, pick up one metal crate in front of you with cn_LT + cn_B and shoot it with cn_RT. Rinse and repeat until this pops:

Armstrong

Shoot 50 objects using Kinesis

Armstrong
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Once you're done with shooting objects around, head into the nearby glass compartment for a Small Med Pack. Take note of the Store nearby. In case you haven't done already, remove the metal crates in your pathway. Grab the Flamethrower schematic (#I/XVI) on your way to the next area. Entering the Security Station triggers a cutscene and changes your objective. Gather Credits in front of you and ammunition hidden between body bags. Loot both green crate and locker to your left before you continue. Enter Research Wing, pick up ammunition next to the Stasis Recharge station and and slow down the malfunctioning door in order to gain access to the Main Lab. Go for a wall container to your left, then approach a nearby locked door and nab ammunition to your left. Turn around and walk towards the railing to trigger a quarantine procedure. Immediately turn to where you picked up ammunition to face a Slasher. Two more will join you soon, closing in on you from both sides. A third one will join your party too, approaching from the right - be mindful of that.

Once they're dead, take a nearby cargo lift downstairs. A crawling Slasher lurks down here. Kill it, then take note of the Stasis Recharge Station – soon you'll have more chances to stasis Necromorphs and melee them to death. Enter the door on your left to find 2x lockers and a green crate. Leave the room, then approach the rest room on the other side of this area and wait for another crawling Slasher to appear. Watch out for three more Slashers behind you, although this time with perfectly functioning legs. Once they are dead, the quarantine is over. Go to the rest room area (where the second crawling Slasher popped out) to pick up an audio log (#5/47, “Mercer's Journal”) and ammunition. Continue exploring this level clockwise and grab ammunition again. Opposite the cargo lift is a room containing ammunition and a video log (#6/47, “Kyne and the Captain“). Use Kinesis on the bookshelf to move it aside. There's a hidden room behind it with 2x lockers, a Gold Semiconductor and a text log (#7/47, “Marker Overview”). Follow your locator to Bio Lab and loot the 3x lockers on your way. You'll be introduced to a new kind of Necromorph, the Lurker. Don't bother shooting it. Pick up ammunition tucked away to your right before entering Bio Lab.

Once you enter the Bio Lab, start working on:

Kickin it

Escape from a Lurker's grab attack 10 times

Kickin it
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Keep in mind that the Lurker's jump attack drains your health.

Approach a green crate which in turn will trigger a Lurker. Get close and force it to jump on you. Mash cn_A to remove it. If you succeed, a scripted "kick-kill" will follow. Once you're done with the Lurker, nab 2x ammunition (one is next to a desk), then go for a green crate.

Continue your way through Bio Lab and use the cargo lift. You can probably see a Lurker crawling around somewhere. Once the cargo lift stops, try to close in on it and force another jump attack. Same as before: mash cn_A to remove and kick-kill it. Before you resume your path to the objective, collect ammunition placed between the glass tubes and the railing. When you reach your destination, you complete your objective. Grab a Power Node and 2x ammunition. Leave the room and voilà, you're back in the Main Lab. Move past the malfunctioning door and you bump into two Slashers. Backtrack to Security Station, keep storing excess items in the Safe and buy the Line Gun.

Follow your locator. Next to the recently deceased person is a Stasis Recharge Station and ammunition. Step into Imaging Diagnostics Room and snag a text log (#8/47, “Interesting Results”). Ignore the Upgrade Bench and open the emergency supply room to your left. In here you find 2x lockers, ammunition, a Gold Semiconductor and an audio log (#9/47, “Mercer and Kyne”). Leave and keep ignoring the Upgrade Bench unless you have more than one Power Node. We need that one later in this chapter.

Continue on your path by moving the large cylinder out of your way and soon two Leapers will pop out of air vents. Go into the room on your left and brace yourself for a Slasher attack once you collect a Power Node. Afterwards, go for a Pulse Rounds schematic (#II/XVI) and everything else inside. Leave and use Kinesis to insert the power unit into its wall socket. Use the now functional cargo lift and grab ammunition with Kinesis tucked away below the railing while taking the lift. On top of the large cylinder is a platform you have to move with Kinesis to bridge the gap. Once across, two Necromorphs burst out of air vents. Use Stasis liberally since a Stasis Recharge Station is next to you.

If you stuck mostly to melee attacks up to this point, then you will unlock the following achievement once you (melee) kill the last Necromorph:

Brawler

Kill at least 30 enemies with a melee attack

Brawler
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Depending on how diligently you used melee attacks, it may take a few more kills. Start working on your Pulse Rifle kills once you're done.

Destroy the fuse to open the door and enter a vacuum area. Move on while hugging the right wall (or what's left of it) to find ammunition floating in space. Resume your path and go for 3x lockers on your way. Keep an eye out for Credits floating in space. See picture for visual reference:

Image 1

Press on until you reach Zero-G Therapy Area. Step inside and activate Zero-G mode on a console. Use Kinesis to grab a green crate floating nearby. You can grind your 100 jumps in a Zero-G environment here, if you want:

Air Alert

Zero-G Jump over 100 times

Air Alert
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Jump across and insert the power unit into the wall socket. Enter, loot 2x containers, a locker and lastly, a key item. When you re-enter the Zero-G area, two Leapers spawn. Stand on the doorstep to force them to jump onto the platform one by one. For some reason, they can't be on it at the same time and can't use their jump attacks on you.

Once they're dealt with, backtrack to the vacuum area. You encounter a lone Slasher and another one when you're about to leave the vacuum area. Continue backtracking to the cargo lift. If you pay attention you can see a Slasher readying itself to burst out of the air vent. Step onto the lift and trigger a Leaper. Deal with it before you continue towards your objective. When you approach the Stasis Recharge Station, be prepared to face several Swarmers. Use Stasis and the secondary fire of your Line Gun. Mop up the rest with your Pulse Rifle. Follow your locator to your objective.

When the dust has settled, enter and pick up a video log (#10/47, “Nicole's Report”). Resume your way to Ishimura Clinic. Melee a green crate inside the waiting room, then proceed through the other door to Emergency Room. Inside you're greeted by two Lurkers. Stasis one and try to close in quickly to the other one for a kick-kill. Take care of the stasis'd one as well. Loot the area for 3x ammunition, a green crate and 2x lockers in the glass compartment. Insert the power unit into the wall socket and enter ER Hallway A. Step inside but don't chase after the Lurker. It returns with a Slasher buddy, followed by three more Slashers a few seconds later. Once they're dead, look for a nearby emergency supply room. Open it with a Power Node to get the Line Racks schematic (#III/XVI) plus randomised items. Leave, continue towards your objective and snag an audio log (#11/47, “Eileen”) on your left. Ignore the door for now and head right, deeper into ER Hallway B towards the Oxygen Recharge Station. Nearing the hallway's end, two Slasher pop out: one in front of you and another one behind you. After a few seconds a third one joins. Stomp the 2x green crates, grab a text log (#12/47, “Newborns”) and ammunition. Proceed to Intensive Care Unit.

Inside, you have a gruesome encounter. Make your way across the room and go for a text log (#12/47, “More Time”) on your way out to Morgue. Nab an audio log (#13/47, “Colonist Problems”) in the hallway. As you move on, you bump into a lone Lurker - perfect opportunity for another round of “Kick-Kill the Lurker”. Use the elevator to reach Morgue. Enter but don't venture too far into the room as you'll trigger an unnecessarily complicated fight. So do yourself a favour and grab the two nearby corpses with Kinesis but ignore the captain's as it's out of reach. It's safe to walk up to the nearest open medical storage unit's door. Then proceed to thoroughly dismember both corpses or drop them in the hallway you came from.

When you cleaned house, approach your objective. The game introduces you to a new Necromorph called Infector. You can't interrupt the birth procedure since it's scripted, so you might as well watch it to the bitter end. Stasis the captain and focus on the Infector. Killing the captain and picking up the key item fulfills your objective. Pick up Credits from an open medical storage unit and a textlog (#14/47, “Autopsy Report”) on the opposite side of the room. Inside the glass compartment are Credits, a Small Med Pack and a Power Node. Snag ammunition on your way to the next elevator. Be careful when you backtrack to Security Station as an Enhanced Slasher will ambush you in the waiting room.

Around here, this achievement pops:

Autofire

Kill 30 enemies with the Pulse Rifle

Autofire
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

In case it hasn’t popped for you yet, keep working on the Pulse Rifle kills. Afterwards, switch to your next weapon (likely Line Gun) and accumulate enough kills to unlock the specific achievement. Rinse and repeat throughout this playthrough for all remaining weapons.

Once it's dead, go on. Use the tram and you unlock:

Lab Rat

Complete Chapter 2 on any difficulty setting

Lab Rat
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Chapter 3 - Course Correction

Once you've been given your new objective, go for 2x containers (wall and floor) and head to Control Room. Inside is a circular area with a dead body next to an audio log (#15/47, "Temple Report 1"). Make sure to thoroughly dismember the body. Afterwards, snag the contents of a locker and a wall container opposite of the save station. Additionally, there are 2x lockers left of the save station. You have an opportunity to kick-kill three Lurkers later on, so stock up on Small Med Packs to heal up in between the Lurkers' jump attacks.

Open the door to your right and enter the hallway to Machine Shop. Go down the ramp into the room with flickering lights. Here you can pick up an audio log (#16/47, "Temple Report 2"), a Flame Fuel schematic (#IV/XVI) and random items inside 2x lockers. When you're done, step outside and look left - there's another Slasher attempting to play dead. Kill it before you move on.

Continue a few paces but keep a look out for ammunition to your left. You have to grab it with Kinesis because a bunch of objects are in your way. Use the Upgrade Station to improve your RIG, Pulse Rifle or Line Gun. Don't forget to grab a nearby text log (#17/47, "Chaos"). Enter the hallway leading to Refueling Control Stations. Ignore the Leaper crawling underneath your walkway and head left into a small compartment for a Small Med Pack. Return to the fork and take the other path, up the ramp. Keep moving while looting a wall container, a green crate tucked away on your right and Credits.

Follow your locator and venture deeper into the area. Soon you'll be greeted by a lone Slasher climbing up the railing whilst a Lurker is running away from you. We'll bump into it later and it will bring friends. Ignore the gondola controls for now and move up the ramp next to a wall container. Proceed until you come across a circular platform and pull down the slider with Kinesis.

Return to the gondola and pull it towards you with Kinesis. Enter and use it to get across the chasm in order to activate the second part of the refueling sequence. Prepare for a welcome committee consisting of four Slashers (3 normal ones, 1 Enhanced). Wait until two Slashers are close together to use your Line Gun, then mop up the rest with your preferred weapon. Grab everything they dropped including the contents of a green crate, then take the right ramp. Step inside the small compartment to your left for Credits and a Power Node. Leave the compartment and grab an audio log (#18/47, "Temple Report 3") as well as the contents of a nearby wall container. Walk up the nearby ramp and to the end of the walkway. Ahead of you a Slasher runs towards a vent, kill or ignore it. Head left for a wall container, then hop into the compartment to your right for a Stasis Pack. Turn around and follow your locator. Pick up a nearby Ripper schematic (#V/XVI) on the floor and lastly, finish the refueling procedure by pulling down the lever with Kinesis.

Upon backtracking to the gondola you get ambushed by three Lurkers. It's possible to bait all of them into a jump attack, one by one. If you stocked up on Small Med Packs, heal up in between if needed. Once they're dead, follow your locator and stop at the upper end of the ramp. Keep an eye out for Credits: they're placed on top of some walls straight ahead, near a poster displaying "WORK SAFELY TODAY".

Keep following your locator, then take the gondola and cross the chasm a second time. You see a Slasher running up the ramp ahead of you during the gondola ride. When the ride is over, follow it carefully and ready your Line Gun. Use Stasis on both the Slasher and the Swarmer horde. Drop a timed mine (Line Gun's/Pulse Rifle's secondary fire) for quick results. Deal with stragglers as you see fit. Continue moving upwards while grabbing the Small Med Pack on the floor. Enter Control Room and dispatch of the Infector. Drop excess items in the Safe, then stock up on ammunition, Small Med Packs or Stasis packs if you needed. Furthermore, make sure to use the save station.

You should have unlocked the following achievement by now, if you stored excess items in the Safe. If not, keep going until it pops up:

Pack Rat

Store 25 Items in the Safe

Pack Rat
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Turn around and follow your locator to an elevator. When the ride is over, step into the new area. Don't walk into the Decontamination Chamber (large room with glass windows) yet. Grab all the items from 6x lockers. In doing so you receive an audio log (#19/47, "Temple Report 4). When you're done, enter the Chamber, equip the weapon you feel most comfortable with and start the decontamination process. Stay there to ensure easy spawns. During this process, two Slashers and one Leaper will drop into the chamber. The process is over when all Necromorphs are dead. Leave through the door saying "Proceed". Loot a locker and proceed towards the centrifuge. Take the left hallway and run to its very end for Credits and a Power Node. Backtrack and take the other hallway. Nab ammunition and a Gold Semiconductor before you move on towards Centrifuge Access. Collect ammunition and enter. Straight ahead is a green crate floating in the air - grab it with Kinesis. Turn around facing the door and open a wall container.

You have to go right but a big pile of organic matter is blocking your way. Jump across and stay on this platform until both of the two Leapers are dead. There's also a Stasis Recharge Station at your disposal which makes this area the perfect place to work on your Stasis-melee kills.

It's necessary to connect both machines to the centrifuge in the middle. Use Stasis to slow the live machines and immediately use Kinesis to move them towards the centrifuge. The machines won't attach to the centrifuge, if Stasis wears off before they're connected. Be ready for two Leaper crawling out of a ceiling vent. Once they're dead, jump on the walkway left of the large organic mass. Make sure you grabbed all items before you active the console.

Once done, the Chamber's floor retracts and all air vanishes into space, effectively turning this place into a vacuum area. Face the centrifuge panel and turn around. Use the cargo lift to go down one level. Prepare to run like hell to the right into an alcove, when a centrifuge arm passes you by. You have to do this a few times before you can leave the chamber. As you run into the first alcove, a Slasher drops from the ceiling. Kill it before you proceed. The next alcove has a Oxygen Recharge Station but no Necromorph. Approaching the third and last alcove triggers a Leaper. Sometimes you have to fight it, sometimes it runs off and gets itself killed by colliding with a centrifuge arm.

Run one last time to the right, then use the cargo lift to go up one level and finally leave this place. Make a save and ready either your Plasma Cutter or Pulse Rifle. Step through the door, walk a few paces and a cutscene starts. Once you regain control, aim for the yellow pustules but be quick. The Necromorph slowy pulls you into a hole and will instantly kill you if you don't free yourself in time.

Backtrack to the Control Station and pass through Decontamination Chamber. Pay attention to the Slasher outside of the chamber. At first it runs away from you but quickly changes its mind and returns. Deal with it accordingly. Continue your journey back to Control Station. Once there, follow your locator to reach another vacuum area. Stay on the doorstep and use Kinesis to grab a Small Air Can and a green crate. Refill your oxygen by retreating into the ship before you move on.

Jump to the tilted platform, then do another jump towards the door and kill two Leapers. Make sure you have enough oxygen before you attempt to collect the loot dropped by those Leapers and the lone Air Can. Straight ahead is the Medium Med Pack schematic (#VI/XVI) as well as a wall container. Leave the noisy engine room behind and open the door on your right. Inside this room you find a text log (#20/47, "Corruption"), a Power Node and 3x lockers. Head into the room left of the cargo lift before you leave this floor. Go for an audio log (#21/47, "Temple Report 5"), ammunition and a locker. Once you're done, use the cargo lift.

Walk around the right corner into a room to grab a Small Med Pack. Go outside again and keep right whilst readying your Line Gun for three Swarmers. Stomp a green crate inside the room and empty a locker. Leave this room and take the cargo lift to your right to arrive at the bottom floor of this area. Head into the room on your right and pick up a Stasis Pack. If you want to boost your Pulse Rifle or Line Gun kills, then Kinesis-throw the green crate at the wall. Stasis the three Swarmers and use secondary fire of either weapon. Head outside towards the nearby emergency supply room. It's vital to open it because there's a Ripper Blade schematic (#VII/XVI) inside that room amongst other things.

Approach the malfunctioning door but don't use Stasis yet. Let it finish the job for you. Get past the door, ready either Line Gun or Pulse Rife and move down the walkway. The upper half of a Slasher and several Swarmers gathered to greet you. Show them your gratitude by dropping a mine on top of their heads. Keep moving past the save station and open the door to Engine Control Access. The Necromorphs inside won't attack you until you step into the room which gives you a little time to plan your attack. Again, Pulse Rifle and Line Gun are recommended. When the first three Necromorphs are dead, a fourth one steps in: a Pregnant. You haven't encountered this one yet. Don't get trigger happy and shoot its belly unless you are prepared to face gazillions of Swarmers.

When the Pregnant is a goner, start collecting the loot. Straight across the door is a wall container. Upstairs on the walkway are 2x green crates. Underneath the walkway are two compartments. One of it contains a Power Node, the other one a wall container. Opposite the walkway on the floor is another green crate and ammunition, tucked away in a dark corner. Depending on your playstyle and how conservative you were with your ammunition so far, you might be drowning in it at this point. Don't worry because you get plenty to shoot at in a few moments.

Grab two explosive cannisters as a backup plan and position them to your left whilst facing the engine console. Turn around to face the door and position yourself right of the console while keeping the explosive cannisters in front of you. Use them if you feel overwhelmed but keep clear of the blast radius. That being said, activate the console to initiate the engine warm-up sequence.

Five Slashers come charging at you, closely followed by a Leaper and a sixth Slasher. Dispose of them and activate the engine console a second time to complete your objective.

Make your way back to Control Room, but take a short detour left when you see a ramp to go for a green crate and a wall container. Proceed to Control Room and empty a green crate on your way. Be prepared to face a Slasher when you're finally there. Follow your locator to reach the tram station. Step inside the tram car and finish the chapter. This nets you:

All Systems Go

Complete Chapter 3 on any difficulty setting

All Systems Go
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Chapter 4 - Obliteration Imminent

Your first task is to meet a NPC in the captain's nest on the Ishimura's bridge. Before you move on to the next area, take the contents from 2x wall containers in front of you and collect a Small Med Pack to your right. Enter the hallway to Main Atrium, grab the ammunition on the floor. Since it's a big area, it has lots of containers with items. Move counterclockwise to ensure that you don't miss any: 5x floor container, 3x ammunition. Most important item is the audio log (#22/150, "Initial Attack") in the far right corner. Keep an eye out for the Ishimura's circular emblem: blue background, red outline and 石村 (the ship's name). Use the stairs on either side to reach the cargo lift. Take it and gather Level 3 Suit schematic (#VIII/XVI). This pops:

Merchant

Collect 8 schematics

Merchant
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Use the door to enter Captain's Nest. Empty 2x wall containers, stomp a green crate and collect a text log (#23/150, "List of Dead") before you return to Main Atrium. Keep left and head towards the Store (the same way you came to Captain's Nest). Buy the Level 3 Suit and stock up on Medium Med Packs, one or two Stasis Packs and ammunition. When you're set, re-enter Main Atrium, backtrack to the save station and make a save. Now you're set to explore the rest of Main Atrium. Make another save if you want before approaching a door left of the entrance. This spawns a new kind of Necromorph: a Brute. It's vital to use Stasis when it starts charging at you. Then either circle around the Brute to reach it's back and damage its legs until the Brute falls over or shoot off one of its arms. In doing so you rob the enemy of its ability to run. The Brute stays put and resorts to spitting organic bombs. Back off a few paces, catch one bomb with Kinesis once it pops out if its torso and throw it back to receive:

Playing Catch

Catch a Brute or Leviathan Pod using Kinesis

Playing Catch
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Later in the game you'll have another chance to get this achievement and it it will be mentioned in the walkthrough.

Other than that, it's a good way to save on Stasis packs and ammunition. Just keep catching and throwing until the Brute is dead which also unlocks:

Brute Force

Kill a Brute

Brute Force
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Don't forget to pick up the Credits it dropped. Enter the room the Brute burst out of, grab a Power Node, then activate the console. The adjacent room has an Upgrade Bench, 2x lockers and a green crate. Keep at least one Power Node for an emergency supply room later in this chapter.

Resume your path and take the elevator to Ship Systems Level. Inside, grab a video log (#24/150, "Captain's Demise"). Step out of the elevator, loot the 2x containers (wall, floor) and stomp the green crate straight ahead. Continue, pick up a Contact Beam schematic (#IX/XVI) and enter SS Storage A. Be careful, as a Slasher is playing dead next to a Stasis Recharge Station. You know the drill. Empty 2x wall containers before leaving. Continue along the hallway to enter Ship Systems. As in the live audio message said, pay attention to the malfunctioning Gravity Panels. These can be used to your advantage. Either trick a Necromorph into stepping onto one of these or use Stasis and carefully push/melee the Necromorphs into the distortion field. Don't step on it accidentally yourself, it's an instant kill. Doing this five times nets you:

Ragdoll Check

Force an enemy into a Gravity Panel 5 times

Ragdoll Check
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

As a heads up: there'll be two more areas with Gravity Panels in this playthrough. It's highly recommended to get all kills in the first two areas as the last one requires lots of Stasis packs. Moreover, the enemies will be harder to handle.

On the right side of the warning sign is ammunition. Grab it before you continue. You encounter a Lurker which ends up smashed against the ceiling by a malfunctioning Gravity Panel. This is a scripted event and doesn't count towards the achievement.

Around the corner is a Slasher. Try to lure it to the plate. Once done, continue and you bump into another Lurker. Quickly use Stasis on it and push it into the distortion field. Turn around the corner for ammunition which in turn spawns a Slasher. Dispose of it, replenish your Stasis at the rechargy station in the previous area, if you need to and proceed towards your objective. You encounter two Lurkers - try to force both into a Gravity Panel. When both are dead, remove the crates blocking your way and move onwards. You trigger a Brute but it won't follow you, if you retreat to the nearby Stasis Recharge Station. Kill it as you wish: either by its own projectiles or unloading an ammunition clip. Make sure to grab the Power Node it drops plus 2x ammunition lying around.

Your given task is to activate a console but a few deadly electrified wires are blocking your way. Use Stasis and quickly run to the console. Before you start backtracking to Main Atrium, snag a Medium Med Pack on the other side of the room. Take care of two Slashers, make a save afterwards, then take the elevator. You get ambushed by two Leapers in Main Atrium as soon as you step outside. If you're still working on your Line Gun kills, try to group them and drop a timed mine on top of their heads with your secondary fire. When they're dead, another pair of Leapers spawns. Upon their demise a lone Leaper appears.

Stop by the Store if you need to, else follow your locator and use the elevator to Mining Admin and Comm Array Levels. Travel to level 01 and loot the 2x floor containers next to the save station before you enter the hallway to Mining Admin Room. There's ammunition outside the hull breach but it's hard to grab with Kinesis. Ignore it if you want. Head to MA Hall Storage and collect everything inside (locker, wall container). Resume your way to Mining Admin Room. A word of warning: this area is the last feasible opportunity in this playthrough to kill Necromorphs with Gravity Panels.

Head inside and you see two Enhanced Slashers. Deal with them as you see fit. If one got away, it's likely it won't return. Nearby is the only emergency supply room in this chapter, unlock it for goodies (e.g. a Gold Semiconductor). Depending on how close to your objective you are, a Lurker pops out. Don't activate the console yet. First we have some house cleaning to do. Grab all corpses on the floor with Kinesis and drop them onto a Gravity Panel. This will thoroughly remove all limbs from the corpses without stomping them yourself. Afterwards, look for a room named MA Storage B for a wall container. Leave and go straight to the end of the room towards MA Computer Room and head in. In front of a wall container is a text log (#25/150, "Report of Infection"). Head into the next area (MA Storage Room D) for a Power Node to your right as well as a floor container and a green crate. Return to Mining Admin Room and follow your locator to the objective. Activate the console, then nab the Small Med Pack to your right before backtracking. A lone Infector spawns and is desperately looking for a dead corpse to latch onto. Take it out of its misery and return to the elevator.

Travel to level 03. Grab a Force Gun schematic (#X/XVI), an audio log (#26/150, "Temple on the Bridge") and the contents from 2x containers (wall, floor). Continue while looting 2x wall container to your left and take care of a Pregnant and an Enhanced Slasher. Activate the console. Your new task requires you to travel to the ADS cannons. Continue and take a short detour to your right into the Storage Room 47 for a locker and a green crate. Resume your way and use the elevator leading to Ship Exterior Access. Collect a Medium Air Can before you step outside and onto the ship's exterior hull. Be careful, though: you'll get crushed to death by asteroids if you don't manage to hide behind a barricade once the storm starts.

Once outside in the vacuum, immediately run to the barricade straight ahead, not the one to your right. Look diagonally to the right and you see a tilted wall with two barricades. Wait until the wave passes and jump towards the barricade further away from you. Immediately run to the barricade behind it with the Oxygen Recharge Station. After another wave, jump back onto the floor. Try to jump as far as possible and hide behind a barricade. When the wave is over, continue running towards the door. Inside, grab the Ruby Semiconductor, stomp a green crate and make a save. DO NOT SIT DOWN until you made that save. One achievement wants you to survive the ADS cannon sequence with at least 50% hull integrity left. If the achievement didn't pop, you can easily load up your save.

This is one of the hardest achievements in the game. The spawns of asteroids is random. Sometimes you get lots of big chunks, sometimes none. Moreover, you can't change the control sensitivity. Don't feel discouraged though. Yes, it takes at least a dozen attempts but it's definitely doable. If you're getting frustrated, keep the save, move on and return later.

A few tips:

  • crank up your Brightness setting to the maximum to see asteroids early (cn_start > Options > Brightness)
  • turn off Vibration (cn_start > Options > Vibration OFF)
  • if a big asteroid appears, prioritise this over small ones
  • try not to overload your cannon, it will take away precious time
  • stay in the center

For visual reference, see (courtesy of Pestilence)

At some point the automated system will kick in and your job is done. If you managed to survive this minigame with at least 50% hull integrity, you receive

Don't get cocky, kid

Survive the ADS Cannon with over 50% shield strength remaining

Don't get cocky, kid
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Reset your Brightness setting to the previous state and turn Vibrations back on, then backtrack to the tram station as you're told. When you go outside into the vacuum area, you bump into two Leapers. Either run past or kill them. Proceed onwards and you encounter a new kind of Necromorph. Actually, it's a Necromorph broken apart into its components. Deal with them as you like. Take the elevator to level 02 and continue backtracking to the tram station. On your way you run into two Slashers, one in front of you and another behind you. Proceed to enter the tram station. Activating the console inside the tram completes your objective and you receive:

Cannon Fodder

Complete Chapter 4 on any difficulty setting

Cannon Fodder
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.


Chapter 5 - Lethal Devotion


Welcome back to a slightly redecorated Medical Bay. Enter Security Station and loot a locker next to the save station before you enter Imaging Diagnostics Wing. On your way onwards, two Lurkers try to attack you.


Around here you should unlock:
Kickin it

Escape from a Lurker's grab attack 10 times

Kickin it
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.


Once they are dealt with, continue onwards to Imaging Diagnostics Room and head into to room to your left. As you might remember, this was an emergency supply room you thorougly looted with a locked locker left. It's accessible now. Do so before you proceed towards the objective. You can use up all Power Nodes on the Upgrade Bench since you don't need to open any emergency supply rooms in this chapter. Before you move on, grab the explosive cannister from the corner. Use it to destroy the new kind of Necromorph (Guardian) attached to the wall on the side of the room. Wait until the Guardian realises your presence, indicated by extending tentacles from its chest. Then shoot the cannister at its chest. Use the cargo lift next to the dead Guardian to go up one level. Approach the moving heavy object to trigger a Lurker. Feel free to liberally use Stasis as there's a recharge station nearby. Make sure to use it once the Lurker is dead.


Continue towards Zero-G Therapy Area and enter the hallway to Chemical Research Lab. Use the nearby cargo lift and pick up an audio log (#27/150, "Mercer's Experiment 1"). Proceed to enter Chemical Research Lab for 2x green crates and a floor container. Turn around to grab a Force Energy schematic (#XI/XVI), Credits and a Power Node tucked in between two specimen tanks. Afterwards, activate the console. Make sure to grab everything inside this room during the cutscene if you didn't do so before. You are introduced to another new kind of Necromorph: the Hunter. If you feel adventurous, remove only its legs and kite it around the room until you receive a live audio message. This will unlock the door you previously used to enter this room. Ready your Line Gun's secondary fire in Imaging Diagnostics Room because you're about to encounter two large packs of Swarmers: one coming out of the tube, the second hiding at the Upgrade Bench. Continue backtracking and refill your Stasis on the recharge station if you need to.


Upon receiving a live audio message, you unlock:


Story Teller

Collect 75 Logs

Story Teller
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.


Enter Ishimura Clinic as you're told. Enjoy the cutscene and continue further afterwards. Enter the Emergency Room and take a few steps inside. Stay put and try to grab as much loot as possible with Kinesis. Once you trigger the next section, it'll be too hectic to grab everything, notably:



  • ammunition to your right

  • ammunition on hospital bed, also to your right

  • facing the corpse, look past x-ray photograph to the left wall, on the floor: ammunition (see picture)

  • turn left, look past Oxygen Recharge Station, above biohazard container: Credits (see picture)


Image 1


Image 1


Go past the Oxygen Recharge Station around the corner, et voilà, the Hunter is there. Remove its legs, even though it's only temporary and approach the far right corner to trigger a Slasher. Turn around and walk towards the wall to trigger a second Slasher. Head towards the wall on your right and a Lurker will pop out of the air vent. Pay attention to your right, the Hunter is back on its feet (literally) and accompanied by another Slasher, albeit a blinded one. At some point a second Slasher turns up. If you feel like exploring thoroughly after only the Hunter is left, enter the small room inside the Clinic and loot 2x lockers. Once you get the live audio message that the door is unlocked, open it and enter the hallway.


Head into the room on your right to grab the contents of 2x lockers. Leave and continue your way, collecting Credits in the far-left corner behind a hospital bed. Grab the explosive cannister since a Guardian is nearby. Afterwards, snag a Gold Semiconductor. Don't open the door yet. Instead, go to the end of the hallway on your right for ammunition, Credits plus a disturbing scene. Return to the door, step inside Intensive Care Unit and gather ammunition to your left, tucked between a glass tube and wall. Proceed and enter Dr. Mercer's Office. Inside, stomp 2x green crates and pick up all items, including an audio log (#28/150, "Mercer's Experiment 2") and Gold Semiconductor. Activate the console to add DNA to the chemical compounds.


A cutscene follows, forcing you to backtrack to Security Station. On your way you encounter a horde of Swarmers. If you still need kills with the Line Gun and want to boost your Stasis hits, this is a very good opportunity. Same applies to the two Pregnants carrying swarmers in Emergency Room. You will receive


Eviscerator

Kill 30 enemies with the Line Gun

Eviscerator
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.


Freeze

Use Stasis on 50 enemies

Freeze
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.


if you haven't already. Stay on the doorstep to keep the doors open in case you need some space to back off. All three Necromorphs won't follow you into the hallway you just came through. Keep an eye on your Air Meter and on the Hunter inside Emergency Room. Once you're done, proceed to the hallway to Security Station where you bump into a Lurker. Enter Security Station and use the console to your left, inside a glass compartment. When everything is back in order, go to Imaging Diagnostics Wing again to complete your new objective. Enter Chemical Research Lab and use the console.


Follow your locator but take a short detour to the right to stomp 2x green crates. Resume your path, looting 4x lockers and saving before you enter Cryogenics Lab. Inside, wait in the circular, bright area in the middle of the lab until the Hunter appears. Stasis it when it's inside, ignore the Lurkers for now and run into the room where the NPC was before. Activate the cryogenic process to get rid of the Hunter. Turn around to grab the Power Node. To the left is ammunition, to the right are Credits. Take care of three Lurkers you previously ignored and collect everything in here: 3x green crates, 3x ammunition, Credits, a Power Node. Recharge your Stasis if you need to and follow your locator to the tram station. Grab the Credits inside the glass compartment before you use the tram to end this chapter. This nets you:


True Believer

Complete Chapter 5 on any difficulty setting

True Believer
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Chapter 6 - Environmental Hazard

Grab an audio log (#29/47, "Cross Report 1") in front of you, then ammunition to your right in the glass compartment. Continue your path and enter the restrooms on your right, left hallway for 3x floor containers and three Swarmers guarding ammunition. Right hallway leads to a Medium Med Pack. Upon entering the restroom to the right and picking up ammunition, you get ambushed by three Swarmers. When you're done, use the nearby elevator. Snag the Contact Energy schematic (#XII/XVI) and pick up the contents of a green crate. Enter the hallway to Growth Areas to find a NPC, a green crate and ammunition.

Go to Atmosphere Control and grab the contents of a locker. Make your way to West Grow Chamber. You have to traverse a hallway where scorching hot steam erupts from vents. Time it right to reach the cargo lift unharmed. Ignore the rooms on your left. Before you use the cargo lift, empty 2x wall containers. When you step off the lift you're greeted by a Slasher. Enter West Grow Chamber and collect 2x ammuniton on your left, then continue counterclockwise. Snag the contents of a floor container and move further to trigger a Lurker. Soon seven Slashers will join you, several seconds apart. Run back to the entrance and head into the previous area. The Necromorphs won't follow you here. Pick them off one by one, Lurkers first.

Once you're done, loot a wall container next to the locked door. Proceed counterclockwise and check a room to your right. Follow the sound of heavy breathing and you encounter a new kind of Necromorph: a Wheezer. Melee it to death, then stomp a green crate. Wait here until an Enhanced Slasher drops from the ceiling. Kill it, then leave the room and take care of a Lurker outside. Enter Greenhouse A to kill another Wheezer. Go for nearby ammunition, then leave the room and be greeted by a Pregnant straight ahead. Move towards the center of West Grow Chamber and nab a Large Med Pack, hidden between tubes behind a cargo lift.

Afterwards, use the cargo lift to travel to level 03. Stomp 3x green crate scattered around nearby and pick up a Ruby Semiconductor straight ahead at the end of a walkway before you use the cargo lift to get to level 02. Don't enter the door straight ahead, instead take the path to your right and grab Credits on your way to Hydroponics Control. Collect the contents from a locker on your right and remove limbs from all corpses before you proceed to put the nearby Wheezer out of its misery. If you need to, step out of the room to refill your Air Meter.

Once the Wheezer is dead, two Infectors spawn. Stop them and proceed towards the door you ignored before. Inside the hallway to Refrigeration West, loot a floor container before you continue your path. Quickly turn around the corner shoot the huge yellow bulb, introducing you to a new kind of Necromorph: the Exploder. If it's too close, use Stasis as a last resort and run past it, far away. It's recommended though to kill this Necromorph because four more of the same kind spawn when you reach the end of the hallway.

Enter Refrigeration West and refill your Stasis at the nearby station. Turn around for a Medium Med Pack before heading inside the Zero-G field. Use Kinesis to snag a green crate, then follow your locator. Open the door with Kinesis and two Lurkers jump out. Deal with them before you go on to open another door with Kinesis, triggering a third Lurker. When you're done, enter the hallway to Air Filtration Room. Pick up ammunition on your left, then loot a floor container to your right before you proceed to collect an audio log (#30/47, "Cross Report 2").

Use the cargo lift to go downstairs and you see a large amount of explosive cannisters next to the Stasis Recharge Station. Tucked away between the cannisters is ammunition. Melee the door fuse to unlock it. Run through towards the next fuse and repeat. One Exploder appears - take care of it before you proceed. Wait for the flames to subside to unlock the last door. A Slasher waits right behind it. Kill it, same with the Wheezer before you take the cargo lift.

Ignore your locator for now and head towards the room with glass windows for a Power Node, a locker and a Medium Med Pack. Loot a floor container and a green crate on your way back. Follow your locator to an elevator and return to West Grow Chamber. As soon as you step outside and head left, you're greeted by a Pregnant and a Lurker, joined by a second Lurker soon after. Once they're all dealt with, backtrack to Atmosphere Control.

Make your way to East Grow Chamber and snag a text log (#31/47, "Corruption") on your way. Ready yourself for a Guardian but you have to fight it without explosive cannisters. Head into the first room on your right for an Upgrade Bench. Make sure to keep one Power Node for an emergency supply room nearby. The next room contains a Slasher guarding a floor container and a Small Med Pack. Use your last Power Node on the door and grab everything inside. Afterwards, use the cargo lift to go up one level. Enter East Grow Chamber to find a wall container to your left. Proceed clockwise for another wall container. The door to your right is locked but will open once you've dealt with the Brute coming from your right. Enter the previously locked room for ammunition and a green crate. Head towards the Wheezer in the next room. Stomp 2x green crates and proceed clockwise. Left of Inner Greenhouse B is an alcove with ammunition. Enter Inner Greenhouse B and IGNORE THE GREEN CRATE: it has two Swarmers inside. Grab 2x ammunition and a Medium Med Pack. Leave this room and continue. Destroy 2x green crates in a corner and activate the Feeding System next to a cargo lift. Use Stasis on the Nutrient Vats and wait for an opening to shoot the Wheezer. Once it's done, step onto the cargo lift and travel to level 02. Enter the hallway leading to Refrigeration East. Gather a Power Node before you proceed. Open the door and pick up a Gold Semiconductor with Kinesis. Ready any rapid-firing weapon and proceed further into the hallway. As you might have guessed, it's vital to shoot the yellow pustules. Continue onwards and pick up an audio log (#32/47, "Temple's Search"). Go for 2x floor containers inside Refrigeration East before you continue your way through a Zero-G area.

Stasis the generator to create a safe passage. You come across two Lurkers in the next area. Deal with them. Same applies to two Lurkers in the follow-up area before taking care of the Wheezer. You can deactivate the generator from earlier in the next area. Use your locator if you get disoriented and proceed. Backtrack to the cargo lift but pick up the loot from 2x green crates, a Small Med Pack and most importantly an audio log (#33/47, "Cross Report 3"). Grab all of the explosive cannisters with Kinesis and drop them onto the bottom floor before you proceed to use the cargo lift. Travel to level 03 and kill the Wheezer to complete your objective.

Before you open the door to procced, position all explosive cannisters in front of the door. Open it and a welcome committee consisting of three Slashers says Hello. After you're done, continue backtracking to Atmosphere Control and activate the console.

Stock up on ammunition for any rapid-firing weapon. Don't forget Medium Med Packs. Save afterwards.

You may have spent over 300,000 credits by now or perhaps earlier than this, but this is the usual place that you do and it will unlock:

Big Spender

Spend 300,000 credits at the store

Big Spender
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Turn around and go through the round door straight ahead towards Primary Food Storage. Collect an audio log (#34/47, "Cross Report 4") on your way and stomp 2x green crates. Gather a Medium Med Pack before inserting the poison into the console.

Enter Primary Food Storage to trigger a huge Necromorph called Leviathan. Move continously either left or right to avoid being hit by its tentacles. Another way is to jump back and forth between "floor" and "ceiling". Shoot the yellow pustules to hurt it. Next stage of the fight is a good place to snag the "Playing Catch" achievement in case you haven't popped it in chapter 4. Grab the projectiles with Kinesis and shoot them back. For visual reference, see below (courtesy of Rooster Teeth):

Defeating the Leviathan unlocks:

Exterminator

Kill the Leviathan

Exterminator
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Before you backtrack, check for items inside the chamber you might have missed in the heat of combat. Once you're done, return to the tram station and activate the tram. In doing so you complete the chapter and unlock:

Greenhouse Effect

Complete Chapter 6 on any difficulty setting

Greenhouse Effect
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Return to asteroid section

Chapter 7 - Into the Void

Before you leave the tram station, loot 2x containers (wall, floor) to your right. Follow your locator but don't enter RIG Room yet. There's a floor container to your right in an alcove and a Power Node next to the door leading to RIG Room. Turn around after picking up the Power Node and check the wall right of the door for three large pipes. On top of them are Credits (see picture).

Image 1

Enter RIG room and head into the compartment to your right. Grab some ammunition, a Small Med Pack and the contents of 2x lockers. Go to the other compartment to find an Upgrade Bench and 2x floor containers. Use it to upgrade whatever you deem necessary but keep one Power Node for an upcoming emergency supply room. Call the nearby elevator once you're done.

The elevator holds an interesting surprise for you - no, it's not a Necromorph (yet). Travel to Deck B and be prepared to get ambushed by four Slashers. The first two are a few seconds apart, the second pair drop into the elevator at the same time. Kill them, then leave the elevator. Straight ahead is an audio log (#35/47, "Temple And Elizabeth"). Head left and quickly grab the items inside the 2x floor containers. Turn around, take a few steps and a Slasher loudly announces itself. Soon a Pregnant accompanied by another Slasher joins. Moreover, a third Slasher will drop down from the ceiling - most of the times directly on top of you, if you remain stationary too long. Loot their bodies when they're dead, then explore the rest of the area for a locker, ignoring the ramp next to a save station. Completely dismember any human corpses, you'll be thankful later.

Enter Mineral Processing Area, follow your locator but don't rush towards a text log (#36/47, "Processing Room Problem"): a Slasher is waiting nearby. Once dealt with it's safe to go for said text log and 2x floor containers. Turn left, head past the hole in the wall to collect a Small Med Pack nearby. Enter the Zero-G area through the hole to you previously ignored. Floating high above you is a green crate.

Follow the instructions given in the live audio message. Upon destroying your first boulder, a Leaper pops out of the vent which is soon joined by a second one. A Lurker appears after destroying the second boulder, quickly followed by another one. Check the other side of the energy beam module for the last two boulders and a green crate.

Before you deactivate Zero-G, open the nearby emergency supply room and loot everything inside. Using the console triggers a fight consisting of several Necromorphs. A Pregnant and an Exploder spawn to your left while simultaneously to your right two Slasher hop into the chamber. Get rid of them quickly as the second wave consists of two Slashers and three Exploders, jumping into the fray almost immediately.

Now, the next step is to got to Mineral Processing Control. Pick up ammunition straight ahead and loot 3x floor containers. Lastly, grab the glowing item on the floor. Enter the hallway to the elevator and immediately turn right for a Power Node. Follow your locator to the elevator. On your way a Leaper drops down from the ceiling. Travel to Deck D. When the ride is over, snag 2x ammunition from the shelves on either side. Take the path to your left, not the one straight ahead. Immediately take care of the two Infectors before they start giving birth to new Necromorphs. Watch out for the bombs made of organic material.

Gather everything inside this room, in particular an audio log (#37/47, "Kyne's Hostage") and a Gold Semiconductor. Head to Equipment Maintenance Bay. Use the save station before pull the gondola towards you with Kinesis on the gondola cabin. Don't activate it yet: use Kinesis to move the body hanging from a ledge to reveal a Medium Med Pack. Check the other side as well for a Small Med Pack. Now you can start the gondola ride. Be mindful of the Pods popping up on either side of the bay. Normally only you have to take care only of two Pods before you have to focus on the other side.

Step out of the cabin and collect 2x ammuniton, Medium Med Pack as well as the contents of 2x floor containers nearby. Make your way to Repair Room. To your left is ammunition, hidden next to an explosive cannister. Grab this one as well, you might need it in a second. Once the NPC starts repairing, lots of Slashers will drop down from the ceiling, several seconds apart. Be ready to fight the fourth Slasher jumping right into your face once the third one is dead. Same applies to the fifth and sixth Slasher, soon joined by a Lurker appears on the left wall. Before you move on to Maintenance Storage Room towards your objective, loot everything the Necromorphs dropped including the items next to the NPC.

Inside Maintenance Storage Room is the S.O.S. Beacon. Grab a Level 4 Suit schematic (#XIII/XVI), a Power Node and the other items inside this room as well. Your new instructions are to attach the beacon to an asteroid and launch it into space. Backtrack to the gondola and take another ride. This time you're attacked by Pods and three Lurkers simultaneously. If you feel overwhelmed, make use of the explosive cannister lying around. Seconds before the gondola docks, two Slashers burst out of the walls.

Keep on backtracking but be mindful of one Slasher playing dead in front of the elevator. Use it to travel to Deck C and steel yourself for low visual range. Go to the center of the area to trigger a few Necromorphs, namely Lurkers and a crawling Slasher. Once the area is clear, grab the contents of 2x floor containers on either side of the elevator, tucked away in alcoves. Ignore your locator and head into a large room instead. This triggers an attack from a Slasher to your left. This area contains 3x green crates on a cart near the elevator, a Store plus an audio log (#38/47, "Supervisor's Choice") and a floor container. Buy the newly acquired Level 4 Suit from the Store and everything else you need to stock up on. In the far left area of this chamber is an Upgrade Bench. You don't come across any supply emergency rooms, so upgrade everything to your heart's content but be mindful of one Slasher which drops right on top of upon using the Upgrade Bench. Ignore the nearby cargo lift, take its power unit and carry it with Kinesis to the hazy area. Once you step inside, two Exploders spawn. It's best to back off a little into the large chamber and take them on from afar.

Pick up the power unit again and keep left until you enter a room. Inside is a wall slot for the power unit. Once power is restored, use the now functional cargo lift and follow the hallway until you come across a ramp to your right. Ignore it and refill your Stasis on the nearby station. Collect a nearby text log (#39/47, "Mining Timeline"), a Gold Semiconductor and contents of 6x wall containers. Head up either ramp and walk through a door. You enter a Zero-G area with a large asteroid. In order to release the asteroid you have to destroy the Gravity Tethers holding it in place. Use Stasis to slow their movements and shoot the fuses emitting a blue light in order to destroy the tethers.

Walk around the Gravity Tether and look upwards. Quickly grab a green crate floating high above you as two, sometimes three Enhanced Leapers are about to spawn. Once they're dead, sabotage the tether. Head to the center of the asteroid chamber and look upwards. There's another green crate floating high above you. We have to attach the S.O.S. beacon before we destroy the nearby Gravity Tether and therefore releasing the asteroid into space.

It's time to head for the asteroid. You have to time your jump onto it right as you have to avoid the moving parts of the holding mechanism. It's an instant death if you get caught in it. You're in the clear when the ship's computer announces that you're entering a vacuum. Take out two Lurkers before attaching the beacon onto the asteroid.

Take note of the nearby Gravity Tethers but don't destroy them yet unless you feel confident you have enough air left. Refill your air meter by carefully approaching the asteroid's surface exposed to the inside of the ship. I recommend the area where the rings from the holding mechanism are attached to the ship. Once your air meter is refilled, destroy the two Gravity Tethers outside, on the ship's hull. Keep a lookout for a green crate floating in midair near one of the tethers. If you need a visual reference, check out the video posted at the beginning of this page, starting at 31:40 min.

It's your cue to head back inside and destroy the last Gravity Tether once the ship computer announces that the asteroid is no longer tethered. Backtrack to the cargo lift and take out the crawling Slasher on your way. Use the cargo lift to return to the hazy area. As you can see, it has turned into a nightmare. You have to backtrack to the chamber with the Store and Upgrade Bench, taking the power unit with you. Carefully navigate through this area by waiting until the flames die down and reveal a passage. It's faster and safer to grab the power unit with Kinesis and shoot it in the general direction you're heading instead of holding it with Kinesis all the time.

Once you successfully reached the chamber, insert the power unit back into the wall slot. This renders the nearby cargo lift functional again. Time to use it and move onwards to the next objective. Keep your weapons ready as you will be greeted by two Swarmers. Make your way to Mining Control. Empty 2x floor containers and collect a Power Node. Activate the console, then ready your weapon during the live audio message as a quarantine procedure will lock the door and four slashers (two normal, two enhanced) will enter the room through vents.

Backtrack to the chamber with the Store and Upgrade Bench, then continue to the large elevator. Once there, travel to Deck A and ready your weapon for an Enhanced Slasher dropping in on you. When the ride is over, several living parts of a Necromorph welcome you. Don't underestimate them and take them out quickly.

Follow your locator to reach the tram station. Step inside the tram car, then activate it. This concludes chapter 7 and unlocks an achievement:

S.O.S.

Complete Chapter 7 on any difficulty setting

S.O.S.
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.


Chapter 8 - Search and Rescue


Loot a wall container before heading towards Main Atrium. Immediately go to the small room with the Upgrade Bench in Main Atrium to find a green crate. Move to the general direction of the Captain's Nest to trigger a quarantine lockdown and three Exploders, closely followed by two more after a few seconds. Once the first batch is dealt with, three more Exploders drop down from the ceiling. Keep an eye out for two Enhanced Necromorphs (1 Leaper, 1 Slasher) after you've taken care of the Exploders. Check Main Atrium for 3x floor containers spread out through the area before leaving via elevator to Level 03. Step outside and grab 2x ammunition items plus contents of a green crate and a floor container. Ready a weapon capable of taking out Guardians as there are two attached to the wall in the next hallway on either side of a door. Grab the contents of 3x wall containers before moving on.


You'll witness a rather disturbing introduction to a new kind of Necromorph, a Divider, whom you met before albeit only partly. Collect the contents of 3x wall containers before moving on. Remove the items blocking your path to continue. Inside you find an Upgrade Bench and a cargo lift. Use the Upgrade Bench as you see fit since this chapter doesn't have any emergency supply rooms. Take the cargo lift to travel up one level. There you find an audio log (#40/47, "Illegal Mining"). Enter the next room, go for a Power Node to your left and ammunition near the gondola before travelling through the tunnel. Head inside and pick up the nearby Medium Air Can schematic (#XIV/XVI). Stomp a green crate and grab Credits from the top of the metal plate protruding right of the door saying "To Comm Array". The next area contains another green crate, a Power Node and 3x lockers. Snatch ammunition to your right before stepping into the Zero-G area where you can already spot three Enhanced Leapers. Carefully head towards the chamber's center and take out the Leapers before working on the communication modules. Also, there are 2x green crates floating in midair nearby.


To repair the communications array, you have to create an unobstructed light circle by removing the faulty communication modules (marked red) with Kinesis and replacing them with functioning ones (marked blue in-game). As you work through the puzzle, the communications array status updates with every module change. Once you successfully repair the communications array, the ship's computer will announce that messages can be received again.


Return to the control room and activate the communication console. Refill your Stasis on the nearby Stasis Recharge Station before you backtrack via gondola through the tunnel. Ready your weapon as an Enhanced Slasher is awaiting you on the cargo lift. Kill it, then travel downwards and head into the hallway. Take the elevator leading to ADS Cannon 48. Step outside and loot 2x floor containers and 2x green crates (one behind the trolley) before moving into the next area. Grab the Power Node to your right and make a save. A word of warning before you sit down in the chair: if the hull integrity drops below 50 %, you'll miss out on an achievement. Reload your last save if this happens. Don't worry, it isn't nearly as annoying and difficult as the previous part with ADS Cannons.


Sit down in the chair to fire up the ADS Cannon manually. You have to shoot the large fleshy mass in front of you once to start the boss fight as it won't attack by itself. Shoot the yellow pustules when they appear with cn_LT or cn_RT. Focus on the debris if the boss starts hurling it towards the ship, especially if it's a red cannister. These do more damage to the ship's hull than other objects. This ADS Cannon won't overheat even if you hold cn_RT, so keep spraying the yellow pustules.


For visual reference, see video below (courtesy of Pestilence):



Once the boss is dead, you unlock:


Get off my ship!

Kill the Slug Boss

Get off my ship!
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.


Additionally, if you successfully maintained the ship's hull strength at 50 % or more, this unlocks:


Slugger

Kill the Slug Boss with more than 50% shield strength remaining

Slugger
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.


This wraps up your objective. Your next one requires you to backtrack to Main Atrium. On your way you bump into a few live pieces of a Divider. Choose Level 02 inside the elevator. Ready a weapon for a Divider which you can hear howling shortly before you arrive in Main Atrium. Backtrack further to the tram station and you'll be ambushed by a Pregnant accompanied by another set of Divider live pieces. Enter the tram and activate it to complete the chapter, awarding you with the following achievement:


Strange Transmissions

Complete Chapter 8 on any difficulty setting

Strange Transmissions
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.


Chapter 9 - Dead on Arrival


Grab the contents from a floor container and nearby green crate before continuing. Use the Upgrade Bench to your liking as this chapter doesn't have any emergency supply rooms. The next area has a Store and a floor container as well as a green crate. Go through the round door, then empty a wall container and enter Zero-G Ore Storage. Grab a green crate floating in midair, below the green orb closest to the chamber's ceiling. Head down to the Oxygen Recharge Station to collect the contents of another green crate nearby.


Before you force the storage door open, gather all six radioactive orbs in one spot near the storage door. This way you don't have to waste precious time looking for remaining orbs while you're in a vacuum and pummeled by Necromorphs. Destroy all six fuses surrounding the door with a melee attack to open the door. Once it's open, grab the radioactive orbs and jettison them into space. Keep an eye out for a Leaper and a Lurker bursting out of vents. Two Enhanced Leapers appear a few seconds later, watch out for them as well. The same applies to two Lurkers.


After the last radioactive orb is blown into space, the ship's computer announces the successful removal of the radiation hazard and opens the airlock. Jump towards the faintly illuminated circular part on the ship and head inside. As you open the the second door, the game introduces to a new kind of Necromorph: a Twitcher. Go for a floor container to your right.


Head into the next area towards Cargo Room and ignore the Twitcher for now. Grab the contents from the nearby 2x floor containers, then stand right in front of the large object resembling an escape pod with a dead body inside. Hug it and snag ammunition. Back off a little while keeping a close eye on the escape pod's right for more ammunition. To reach it, use Kinesis grab. Turn around and find your way blocked by huge containers.


Use Kinesis to move the large container to your right, thus creating a path to the other side of the room. Before you head left, move another large container in front of you to gain access to ammunition.


Make your way through the container maze for your first combat encounter with a Twitcher, closely followed by two others a few seconds later. Still in the container maze, turn left and move another container with Kinesis to reveal a way to a green crate and ammunition. Leave the container maze behind with your weapon ready, then approach the two lone crates - a Twitcher breaks through the wall behind them. Move the two objects blocking your way, step through the door and bump into another set of objects blocking your way. Loot the nearby 2x floor containers on either side of the ramp. Snag the contents from a green crate too. Walk across the ramp, stomp another green crate, then grab the contents of a floor container to your right. Follow your locator into the next area.


Empty a floor container on your right. Thoroughly stomp all three corpses in this area as two Infectors will spawn once you try activating the elevator. This also destroys the currently inserted power unit. When the Infectors are dead, replace the broken power unit with a different one nearby to render the elevator functional again. Ride it, then step out and ignore the ongoing death struggle ahead. Go right, then right again into the room with 2x containers (wall and floor). Position yourself right of the naked flame to grab ammunition with Kinesis. Follow your locator into the next room and you're greeted by a Divider and two Exploders. Kill them, then follow your locator to the end of the room, thus spawning two more Exploders.


In this area is a shooting range where you can get an achievement, if you beat all five levels with a perfect score. Activate the console, shoot all red silhouettes and avoid hitting any blue ones to unlock:


Crackshot

Achieve a perfect score in the Shooting Gallery

Crackshot
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.


For every 1st time completion of a difficulty level you get a prize. Level 4 awards a Ruby Semiconductor, level 5 a Power Node. For visual reference, see video below (courtesy of Pestilence):



Next to the shooting range console is also an audio log (#41/150, "Emergency"). Grab the item from a locker before you head back into the larger area with the broken Gravity Panels. Left of the Upgrade Bench is a Power Node and in the center of the room is a green crate. Move towards Infirmary and witness a very gruesome scenery, giving you a glimpse of what to expect if you're not careful inside the next area. Refill your Stasis at the nearby station if you need to. Enter Infirmary to see an overzealous Twitcher slashed into pieces by malfunctioning lasers. To your right is a floor container. Grab ammunition and a Large Med Pack schematic (#XV/XVI) with Kinesis before moving onwards. Ready your weapons, then use Stasis on the lasers when they face towards the right wall. Run left past the lasers towards a wall vent. This triggers a Twitcher, popping out of said vent. Immediately stasis it, then get as close as possible to kill the Necromorph. Getting close is very important as the lasers behind you still move even when stasis'd. When the Twitcher is dead, loot 3x floor containers in this room, using Stasis on the lasers if needed be.


Step into the next area and immediately run right as a Twitcher and three Exploders are about to spawn. Once they're all dead, gather a Power Node and 2x ammunition. Use Kinesis to grab a green crate stuck between debris and fire.


Explore the rest of this area. Before you go through to Barracks, collect items from a floor container and ammunition stuck under a trolley next to it. Make a save, then go ahead and prepare yourself for messy fight with an assortment of the most common Necromorphs you've encountered so far. Prioritise Twitchers if they close in on you, then Exploders once they appear. Use the pillars for cover if you need to dodge projectiles from Lurkers.


Check every sleep pod for loot and pillars for wall containers. This room has a Store in case you need to sell/store items. You can sell/stowe away most of the ammunition but keep enough to take down a Brute. In front of the Store is also a text log (#42/150, "Orders").


Somewhere around here you should have accumulated enough Credits or items to sell to buy all remaining weapons. To unlock the specific achievement, all weapons have to be in your inventory/safe at the same time. This unlocks:


Full Arsenal

Own every Weapon in the game

Full Arsenal
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.


Leave Barracks and follow your locator to Engine Room. En route, pick up ammunition and loot a floor container. Grab the contents from 5x floor containers and a green crate, then backtrack a little to make a save before leaving for Lower Engine Room. Snatch the items from 2x wall containers mounted on either side of you before using the elevator to travel up one level.


Carefully position yourself behind the large metal cylinder on your left, it's your only cover against the scorching fire erupting from the engines. Get caught in them and a good chunk of your health is gone. Worst case: you're instantly dead. This depends on your playthrough difficulty. Move the object forward with Kinesis and stick close to it until you see a fuse on your right. Wait until the fire dies down to break it. Hide again behind the cylinder and move onward, rinse and repeat for the next two fuses. Refrain from running back once all fuses on the left side are broken. You won't make it without using the cylinder as your mobile cover. Go past the elevator and repeat the previous process for all three fuses on the right side. After all six fuses are broken, you gain access to a key item and fulfill your objective.


Head through the opening between the two engines and go down the ramp while looting 6x floor containers. Head through the door for a wall container on your left before moving on. Ready your weapon and steel yourself. Kill the Brute after the horrifying cutscene and leave Lower Engine Room. Go right and continue along the hallway while emptying 2x floor containers to either side of a burning trolley. Insert the power unit to repair the elevator and gather the contents of a nearby wall container. Use the elevator to leave for Lower Deck.


Go right through two round doors to leave the military ship. Jump across and head through another round door to re-enter the main ship. As you progress towards your objective, a Twitcher runs into you.


Continue and enter the tram to conclude this chapter and nets you:


Wreckage

Complete Chapter 9 on any difficulty setting

Wreckage
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Chapter 10 - End of Days

Step out of the tram, grab ammunition hidden in the glass compartment and stomp a green crate tucked away in the corner near the lounge entrance. From here, loot 2x wall containers, the content from a green crate and snag 2x ammunition. Take note of the nearby Store and use the cargo lift to leave. You can use the Upgrade Bench but keep one Power Node for later. Collect a nearby text log (#43/47, "Unitology Article") and the contents from a wall container before moving on to Residential Hall.

Upon entering a cutscene starts. Snag ammunition on your way to Mess Hall and enter. Stomp a nearby green crate, then check the bar for an opening to pick up ammunition. Continue and destroy a green crate before looting a wall container. Use the cargo lift to your left to travel down one level. Ready yourself for two Dividers. Gather everything in this area (3x green crates, Power Node, Credits) before you pick up the Crew Key from a floor container. Go back up via cargo lift to leave Mess Hall and ready your weapon for a Guardian before entering Residential Lobby. Shortly after, an Enhanced Slasher spawns. Empty the wall container to your left, then take the first door your left for a wall container. Leave and step through the second door on the left to enter the elevator to Sleep Block A. Go for a wall container before you enter Sleep Block A Commons.

You find Small Med Pack, ammunition and a green crate in this area. Head into the restroom and pick up ammunition from a stall and the contents of a nearby wall container before you go back into the lobby. Make a save, ready any rapid-firing weapon and enter Sleep Block A Bunks. Take out the large tentacle and go all the way back to where it grabbed you while looting 2x floor containers and ammunition next to a toppled-over bunkbed. Enter Storage Room and use Kinesis on the switch. Snag ammunition hidden behind a metal crate before leaving and ready yourself for an Enhanced Slasher. Follow your locator to Sleep Block A Commons and you'll encounter a Pregnant and a Slasher. Near the Oxygen Recharge Station is an Enhanced Slasher playing dead, take it out before continue scavenging for items.

From where you entered is a wall container to the right. Check the restroom for a Small Med Pack, ammunition and a wall container. Leave and open the door to your right for another wall container. Once you're done, head towards Sleep Block B Bunks. This triggers an Enhanced Lurker, popping out of the nearby ceiling vent. Pick up the loot from a nearby floor container and check the dead end near the door for a green crate before moving on to trigger another Enhanced Lurker, closely followed by a crawling Pregnant. As soon as you approach the corpses, a Twitcher drops from the ceiling. Sometimes the Enhanced Lurker gets stuck in the wall. Ignore it if that's the case.

Quickly loot a floor container left of the nearby Storage Room, then enter for a Power Node, ammunition and a green crate. Replenish your oxygen at the station in the lobby before moving on to grab a key item, tucked away between a few bunk beds as well as ammunition. Keep in mind that a Twitcher drops down from the ceiling vent if you choose to explore this area again, soon accompanied by an Enhanced Lurker.

Backtrack to Main Commons and you'll be greeted by an Exploder once the door opens. Don't bother shooting it as you'll encounter it in Residential Hall again with an Exploder friend. Move on and you bump into a pile of Divider parts before entering Commons. Ignore the door to your left leading to Executive Security Hall and take the cargo lift to head towards Sleep Block C. Quickly grab the contents of a wall container to your left as an Enhanced Slasher is waiting in the dark nearby, guarding another wall container. Ignore the elevator ahead and go to Zero-G Basketball Court instead. Nab the items from a locker and a wall container but most importantly a Level 5 Suit schematic (#XVI/XVI). Go through the nearby door and you find a text log (#44/47, "Z-Ball Rules") next to a wall container. Make a point to read it as it explains how to work on the next achievement.

Enter the basketball court for a key item which in turn spawns three Enhanced Lurkers. Go into the previous room for more cover and breathing room if you need to. Once they're dealt with you can safely play a few rounds of Zero-G basketball. It says in the rules to shoot the ball into the active (illuminated) basket. The higher the level, the more difficult it becomes to score as mobile lids cover baskets for a second. Therefore it's key to time your shots right. It's safe to ignore multipliers and stay on one platform. For visual reference, see video below (courtesy of Pestilence):

Completing all difficulty levels in Zero-G Basketball rewards you with prizes of varying value (highest being a Power Node) and unlocks:

Z-Baller

Complete Level 6 in Zero-G Basketball

Z-Baller
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Your prizes are stowed in lockers between shower room and basketball court. Don't forget to grab them and be prepared to get ambushed by an Enhanced Slasher. Backtrack to Recreation Hall and take the elevator to Sleep Block C. Carefully enter the Sleep Block C Commons as three Pods are lying in wait for you. Kill them, then loot 2x wall containers, enter the restrooms for ammunition and a wall container before moving on to Sleep Block C Bunks. Use a Power Node to unlock the Emergency Supply Room. Collect everything inside here before you continue your journey. Go for a floor container outside as well. Skip to the next paragraph in case your inventory isn't full/you want to backtrack: be ready to take out an Infector quickly while being pummeled by an Enhanced Slasher. The vicinity of the Store is full of corpses and adding a live Infector to this equals a ton of problems.

Move the bunkbeds to create a path and find a nearby Ruby Semiconductor. Mark your way back with the lanterns lying around since you need to navigate your way out of this bunkbed maze later while being chased b a Hunter. Continue and stomp 2x green crates on your way to the last Nav Card. Loot everything here before actually picking up the Nav Card as this triggers the aforementioned Hunter and also concludes your objective. Use Stasis on the Hunter to buy yourself some time and make your way back to the commons room, moving the bunkbeds around to both create a path for you and block the Hunter's way at the same time. Don't fool yourself into thinking these measures keep the Hunter away from you. There are still enough vents in this room it can burst out from. Enter the commons room to be greeted by a Lurker and a Slasher, both of the Enhanced variation. Soon you're joined by the Hunter and another Enhanced Slasher. Two more drop by a few seconds after. Leave Sleep Block C Commons as soon as the lock is bypassed. While waiting for the elevator you might get ambushed by the Hunter and another Enhanced Slasher if you're unlucky.

Meanwhile, you receive a live message hinting that Executive Security Hall in Sleep Block B can be accessed now. Follow your locator to backtrack to Sleep Block B Commons. If you didn't backtrack earlier to empty your inventory, then you'll encounter an Infector as you approach the Store. Continue following your locator and enter Executive Security Hall to initiate a cutscene. Go for a green crate before using the elevator afterwards. Ready your weapon as no less than four Pregnants are your welcoming committee in Executive Sleep Block.

Loot a wall container next to the hallway you came through, then head into the first room on the right for a floor container and a green crate. Check the next room on this side for another floor container but ignore the green crate as this contains a few Swarmers. Step outside and check the room on your half-left for an audio log (#45/47, "Captain's Report"), a wall container and a Ruby Conductor stuck between the bed and armchair. Leave to explore the last room which is on your left for a wall container and a text log (#46/47, "White's List").

Follow your locator to Executive Shuttle Bay and snag the contents of a wall container. Make a save at the nearby station before entering the chamber. Go left, loot a wall container, then return to the entrance and take the right-most path to come across 2x green crates and a Large Med Pack. Look for a double wall vent with ammunition in front. Head towards Control Room and position yourself in front of a trolley. You spot Credits in the distance, so grab them with Kinesis. Turn around, enter the shuttle and insert the Navigation Cards you've collected. Step out of the shuttle and go inside Control Room. Snag 3x ammunition before activating the console.

In doing so you spawn the Hunter which promptly attacks you in the room. Use Stasis on the Hunter and run outside, taking the left path to where you found ammunition in front of double vents. Lure the Hunter to the shuttle engines. Most likely a Twitcher pops out of the nearby wall vent while you're waiting for the Hunter to follow you. Another Twitcher pops out of the wall vent next to Control Room. Deal with them before luring the Hunter back to the engines. Stasis the Hunter, then quickly run back to Control Room to activate the console farthest away from you to initiate another engine test sequence. You might see another Twitcher bursting out of the floor but once the Hunter is burned to a crisp, it won't bother you anymore.

Use another console after the cutscene. Pick up the Power Node the Hunter dropped upon death before leaving Executive Shuttle Bay. Follow your locator but take a quick detour to a glass compartment on your right (where you met a NPC) to snag a Large Med Pack before you continue. Right as you step outside Executive Security Hall, you see an Infector about to give birth to another Necromorph. Quickly interrupt this process with the weapon of your choice and take the cargo lift afterwards. Continue backtracking to the tram station. Upon activating the tram, you complete the chapter and unlock:

Keeper of the Faith

Complete Chapter 10 on any difficulty setting

Keeper of the Faith
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.


Chapter 11 - Alternative Solution


Leave the train, then loot a green crate from the glass compartment before moving on. Take note of the nearby Upgrade Bench and Store. As there won't be any emergency supply rooms in this chapters, feel free to use up all Power Nodes in your inventory.


Enter the hallway and you bump into an Exploder. Don't bother shooting as it disappears into the vent. Check out the restroom to your right for a green crate. Continue towards Cargo Room while grabbing a green crate in the alcove on your left. Enter Cargo Room, head to the cargo lift, face the wall vent and look up at the large pipe to pick up a Medium Med Pack.


As you use the cargo lift, you might spot in the distance a Pregnant closing in on your position. Be prepared to face two Lurkers bursting out of the Pregnant if you fail to dispatch of it quickly. Soon an Exploder joins in. Grab the contents of 2x lockers nearby if you have enough breathing room. Move counterclockwise on the walkway until you see a sign displaying "Be careful with Stasis". To your right are 2x lockers, to your left is a Power Node.


Move to the next corner while ignoring the middle walkway for 4x lockers and a green crate. Continue making your way counterclockwise until you reach a console. Next to it are 2x lockers and 2x green crates. Activate the cargo console and ready your weapon. Once the cargo appears, take a few steps onto the middle walkway leading to the opposite side of the room. Don't go any further when a large tentacle appears. Expect two Slashers and a Pregnant soon. You can save ammunition by luring the Necromorphs into the tentancle's smash attack, using Stasis if needed to slow them down. One single smash attack is enough to crush several Necromorphs into a bloody pulp, even on "Impossible". It's safe to destroy the tentacle in order to move the cargo once they're all dead.


Make your way across the walkway you're standing on with the cargo in tow. Upon reaching the center of Cargo Room, another wave of enemies spawn: two Enhanced Slashers behind you, two Slashers and a Pregnant ahead of you. Release the cargo and use Stasis on the Enhanced Slashers, then run past them to where you activated the console. This way you make sure to have all enemies in your sight. When everything is dead, continue where you left the cargo. There are two ways how to deal with the second tentacle: a) run past it and grab the cargo with Kinesis while dodging the smash attack or b) simply kill it. Either way, pull the cargo with you until it can't go further. Upon reaching it, the cargo will be transported to Hangar Bay. Soon after, two Slashers ambush you, one jumping down from the ceiling, the second one closing in from behind. Three more necromorphs join the party: a Lurker, an Enhanced Slasher and a Pregnant.


Run towards the cargo lift you used to travel down one level while avoiding the smash attack from the tentacle. Careful, sometimes a Slasher ambushes you at the cargo lift. Follow your locator and use the now accessible elevator. Step outside, ignore the door leading to Flight Lounge ahead of you and take a quick detour to the room on your left for a green crate. Once you're done, enter Flight Lounge. Enter Security Panel Access to the left for a green crate, then make a save before you go to Flight Hangar. Approaching the door leading to Flight Hangar triggers a quarantine lockdown and three Slashers spawn. Stay near the door and quickly pick up a Medium Med Pack and ammunition. Moreover, three Slashers (one of it an Enhanced one) appear. Ready yourself for another Enhanced Slasher, jumping down from the ceiling on top of you. After killing this one, quarantine will be lifted. Make sure to collect everything in this area before moving on. Entering Flight Hangar prompts a cutscene and completes the objective.


Around here, this unlocks:


Legend Teller

Collect 150 Logs

Legend Teller
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.


Before working on your next objective, move as close to the shuttle as possible. Look into the ditch between the shuttle and you, you'll see a trophy called "Peng Treasure" but DON'T PICK IT UP YET. For visual reference, see video below (courtesy of Pestilence):



If you want to attempt the lengthy duplication glitch in this playthrough, I'll recommend making a save beforehand - in case you mess something up or the glitch prevents a door to open later on, therefore making it impossible to finish the game. Further explanations are put in spoilers. Skip these to continue with the walkthrough.


*** Spoiler - click to reveal ***


Putting the Peng Treasure in your inventory unlocks:


There's Always Peng!

Find the Peng Treasure

There's Always Peng!
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.


Follow your locator while looting a green crate on your way to Control Room. Run past the console around the corner for 2x lockers. Activating the console turns the whole Flight Hangar into a Zero-G area. Jump down on your right for 3x wall containers. Turn around to grab a green crate in the distance.


Upon reaching the cargo, five Lurkers spawn. Feel free to use the nearby explosive cannisters to get rid of them. Once they're done, head to the left of the cargo for 3x wall containers. Then turn around for 2x green crates, next to two "Gravity Pads". Pull the cargo with Kinesis along the rail until it stops at a revolvable platform. Activate the nearby console and move the cargo onto the holding track. Activate the console again, thus enabling you to continue transporting the cargo towards the shuttle. As you reach the second revolvable platform, two Enhanced Leapers appear. Try to group them together and use Stasis. Move around the left-most "Gravity Pads" for another explosive barrel and drop it on the Leapers. Use a timed explosive for good measure if you have a suitable weapon equipped.


Activate the console to turn the revolvable platform and place the cargo on the holding track. Activate the console again, thus providing a path to finally transfer the cargo into the shuttle. Be on the lookout for two Lurkers . Once the cargo is in the right spot, your objective switches to a different task. Before you complete that, explore the other side of Flight Hangar for a Large Med Pack, a green crate and 3x wall containers. This part of the hangar will be rendered inaccessible if you activate gravity prematurely. When you're done, follow your locator back to a console and activate it. This triggers a cutscene and you're prompted to return to the shuttle. Follow through and approach the shuttle to trigger another cutscene.


Backtrack to the gravity control console and make your way to Control Room A while snagging ammunition on your way. Be ready for a Guardian and two Pods once you open the door. Loot the contents from 2x lockers before moving on towards Control Room B. Entering the room triggers a cutscene. Grab the Diamond Semiconductor, Power Node and contents from 2x wall containers before activating the nearby console. When the shuttle enters Flight Hangar, then your current task is done. DON'T SAVE until the door unlocks. If you make a save while the door is still in standby mode, it may stay this way forever, effectively leaving you stuck in this room.


Follow your locator to make your way to the shuttle. Your welcoming committee are three Enhanced Leapers. Once you've dealt with them appropriately, enter the shuttle's cockpit. Another cutscene ensues. This also concludes the chapter, netting you:


Betrayed

Complete Chapter 11 on any difficulty setting

Betrayed
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Chapter 12 - Dead Space

Walk down the ramp and go along the path to your right for a green crate tucked away in a corner, a Power Node and a wall container. Head back to where the NPC is waiting for you, looting 2x green crates on trolleys next to the wall on your way. Grab the cart next to the NPC with Kinesis and pull/shoot it towards the shuttle along the rails. Activate the nearby console to load the cargo onto the cart. Pull the cargo to the spot where you found the cart, but continue your way along the rails until you can't go any further. We have to plug a power unit into the nearby empty socket to open the shutter door.

Empty a wall container next to the door leading to Control Room Barracks before heading towards the power unit. Inside, turn right and you see an Infector through the cold room window where the power unit is stored. Don't be fooled as there are actually two Infectors inside this room. Before you open the door it's advisable to thoroughly dismember the four corpses or dump them outside. Don't forget to pick up 2x ammunition nearby. Once it's done, ready your weapon, open the door and greet the two Infectors appropriately.

Nearby is an Uprade Bench. Feel free to use up all but one of your Power Nodes as we'll encounter the last emergency supply room for this playthrough later on. Head to Gravity Tether Control Room for 2x floor containers, a locker and most importantly one audio log (#47/47, "Colony Chaos") and a Gold Semiconductor. Leave this room and head to your left. Next to the Store is ammunition, tucked away in one of the lower bunk beds. You can sell/store most of your ammunition as the last emergency supply room is within reach and contains plenty of it. It's also a good idea to buy the Level 5 Suit.

Head into the room where the two Infectors were trapped for 3x green crates and the power unit. Grab it with Kinesis and head towards the door leading outside. As you're about to open the door, you hear the characteristic howl of a Divider. Be ready to take it out when you step outside. Use the power unit to knock it off balance by shooting it with Kinesis. When the Divider is dead, plug the power unit into the socket. Be warned: everytime you use one of the consoles to manipulate the shutter doors, the previous area will be sealed off and won't be accessible anymore.

Step through the door and activate the console. Continue through the door on your left to enter Gravity Tether Operations A. Turn left, refill your Stasis and loot 2x wall containers. Face the containers, then turn left and go across the walkway for 2x ammunition. Hug the wall and and grab 2x green crates with Kinesis. Don't approach their location as this triggers a quarantine lockdown. Next to the walkway is well-hidden ammunition. Position yourself as shown in the picture to pick it up between the rails with Kinesis.

Ready up, then position yourself at the spot where you found the green crates because this will largely ensure you won't get ambushed from behind. Try to stick close to this spot, even when dodging attacks from Necromorphs or avoiding the blast radius of your timed explosives (in case you're using them). Face the wall you previously hugged closely to see an Enhanced Slasher dropping in. Deal with it quickly since to your right another Enhanced Slasher and a Lurker close in fast. Keep an eye out for another Lurker coming from the direction of the first Enhanced Slasher, followed a few seconds later by a third Enhanced Slasher. This is your cue to pay close attention to your right as an Exploder is about to climb through the wall vent as well as a fourth Enhanced Slasher, including a Lurker. Another Exploder comes through the door you were facing initially followed by two Lurkers and an Enhanced Slasher to your right. The last wave of Necromorphs consist of one Exploder (again from the direction you were facing initially), another Enhanced Slasher but only one Lurker. Unfortunately the quarantine lockdown won't be lifted to indicate when it's safe to go on. If you don't see any new Necromorphs spawning within the next few seconds, you're safe for now.

Pick up all the loot the Necromorphs dropped and refill your Stasis if needed. Afterwards, activate the console next to the cargo to create a path. Raise the bridge, then immediately pull the cargo through the gap. When you move the cargo near the third bridge, two Lurkers spawn. Either an Exploder joins in now or it'll appear among three others once the cargo is past said bridge. The Exploders likely come from different corners of this area, so be on your toes. The quarantine lockdown is finally lifted when the last Exploder is dead.

Go across the third bridge and grab the nearby Ruby Semiconductor before heading to your right. Face away from the emergency supply door and look down into the "ditch" to find ammunition (see picture).

Image 1

Gather everything from the supply room and head back to the cargo. Walk through the nearby door and activate the console. Ready a weapon for two Guardians. Once the first shutter door closes again and the second one opens, go through the next door and run into the next area. Quickly cross the nearby bridge and take out both Guardians. Dodge the Pods' ranged attacks as the Guardians have top priority.

Take note of the nearby Store and save station. You can't raise the bridges until power is restored. Before you head through the round door previously blocked by the Guardians, pick up ammunition next to large metal pillar. Get the contents from both a floating green crate and a wall container to your left. Start making your way through the tube and you encounter one Enhanced Leaper as well as an Enhanced Lurker further on. Don't forget to nab the contents from another floating green crate.

Move on and find a third green crate floating in midair before jumping towards the next area. A fourth green crate is nearby, so loot its contents before moving on to 2x floor containers. Pull down the nearby lever afterwards. Refill your Stasis, you're going to need it soon. As you're backtracking to the huge chamber where you encountered the two Guardians, you have move past two moving ventilator blades. Use Stasis to slow them down, then carefully go past them. After the first one, two Lurkers and a Leaper appear, both of the Enhanced variety. Be careful to keep your distance from the ventilator blades while fighting the Necromorphs. Accidentally touching the blades results in an instant kill. Make your way back to the huge chamber past the second set of ventilator blades. Before you open the round door, make sure to ready up for an Enhanced Brute. Step back into the chamber and take note of the Stasis Recharge Station on the other side. Use it if you run out of Stasis. Pick up the Power Node the Brute dropped.

Loot 4x lockers near the recharge station and grab a Medium Med Pack near a metal pillar. Save here, then continue creating a path for the cargo. Activate the console, then go through the nearby door and move along the path on your left for a green crate and a wall container. Cross the bridge and gather ammunition hidden under one of the corpses near the console. Continue right along the wall for 2x floor containers in a corner. Stuck in the wall you find a Large Med Pack. Most importantly here is a Power Node and a green crate at the end of the walkway. Keep moving the cargo to the next area.

Leave the cargo where it's currently at and approach any of the 4x floor containers. Soon two Enhanced Necromorphs (a Lurker and a Slasher) spawn, accompanied by a Twitcher and three tentacles. Ignore the tentacles and start looting once the Necromorphs are dead, including 4x ammunition and a Medium Med Pack. Destroy the first two tentacles, then move the cargo towards the crater rim. This triggers another wave of Necromorphs: an Enhanced Lurker and two Twitchers. The second Twitcher might ambush you from behind, if you're unlucky. Destroy the last tentacle before you continue pulling the cargo towards its destination. Depending on how quickly you manage to haul the cargo, two Enhanced Necromorphs (a Lurker and a Slasher) spawn, followed by a Twitcher and another Enhanced Lurker seconds later.

When the cargo is in position, the console to activate the loader is accessible. Use it and your task is completed. Enjoy the cutscene, then grab ammunition right of the cylindrical glass compartment. Head towards the nearby door. Entering the glass compartment initiates a decontamination procedure and a cutscene. Afterwards, follow your locator and empty 2x wall containers on your way out as well as a Power Node and 3x green crates. Enter the next room and collect everything in here as well. If your inventory is full, fret not as the next door takes you back to the Store from the beginning of this chapter.

Take enough ammunition for your favourite rapid-firing weapon with you if you're not doing so already. As long as you don't step over the line shown in the picture, you're free to explore the outside area. Stepping over the line triggers the boss fight. Use Kinesis to grab as many green crates as possible.

Image 1

When you're ready, enter the arena and a gruesome cutscene starts. Afterwards, shoot the top-most yellow pustule until it's no more. Dodge the slam attacks by running sideways. You can tell from the way the boss leans backwards which tentacle it'll use to execute the slam attack. If it leans backwards and tilts to one side, then the next slam attack comes from exactly that tentacle. Next pustule is either the top-right or the lower-right one. Don't forget to dodge the slam attack in between. Once three pustules are down, the second phase of the boss fight starts.

The Necromorph grabs you and raises you above ground, leaving you hanging upside-down. To make matters worse, the boss' pustules don't hold still and aiming in this phase is a mess. It's imperative to take out the pustules as quickly as possible. The longer it takes you to destroy them, the closer the boss pulls you towards its giant mouth. You can imagine that this won't turn out well.

Third stage of the boss fight begins when you're back on the ground. Keep shooting at the yellow pustules while they're exposed and not covered by something akin to a rib cage. Focus on the two Pregnants in case the boss throws them at you. Dodge the slam attacks and shoot the pustules if they're exposed. Be on the lookout for a group of Swarmers coming from the right while dodging the boss' slam attacks. They'll likely appear the longer the fight takes. Kill them and from then on it's only the boss' slam attacks threatening you. Take out the pustules one by one and you'll be victorious in no time.

If you keep dying during second phase, use a Plasma Cutter and try to count how many shots it took to get rid of one pustule. During first phase, aim for one less than said number to damage the left-hand pustules enough that it'll take only one shot to destroy them while hanging upside-down.

Once the boss drops dead, this unlocks:

Mindless Prey

Kill the Hive Mind

Mindless Prey
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Immediately make your way to the shuttle and enter the cockpit to escape this nightmare. Enjoy the cutscene which concludes your objective and this chapter, thus unlocking:

Exodus

Complete Chapter 12 on any difficulty setting

Exodus
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Since it's likely your first playthrough, you unlock the next achievement while the credits roll:

Survivor

Complete the game on any difficulty setting

Survivor
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

You have two choices, depending on whether you’ve already unlocked this:

Maxed Out

Upgrade all weapons and equipment

Maxed Out
7 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Option a) Jump straight into your playthrough on “Impossible” difficulty if you have unlocked "Maxed Out".

Option b) Continue working on said achievement in New Game+ with all your items and upgrades. If you choose b) opt for “Yes” once the credits stop rolling and the game asks you if you want to save. Afterwards, load “CLEARED GAME” and start New Game+.

"Impossible" difficulty

This playthrough won’t differ much from your previous one on “Medium” except for scarcer ammunition and Necromorphs who are harder to kill.

Using the cheat codes listed in General hints and tips will make this playthrough much easier but will also rob you of a challenging and rewarding experience. Same applies to the exploit in chapter 11.

Don’t buy other weapons to make sure that a) more ammunition for the Plasma Cutter drops and b) you won’t accidentally switch to a different weapon, possibly forfeiting “One Gun”.

Choose your upgrades wisely: prioritise DAM in your Plasma Cutter over other features and ignore Air in you RIG. Stasis’ ENG is still important even if you use cheat codes.

Use melee with caution for one obvious reason: Necromorphs absorb more damage on this difficulty. The longer you take to kill Necromorphs in a close-combat situation, the higher the chance they’ll get a shot at damaging your health.

If you followed the story walkthrough on “Medium” difficulty, then you have only a tiny fraction of achievements left. Both unlock once you’ve completed the final chapter:

Epic Tier 3 Engineer

Complete the game on the hardest difficulty setting

Epic Tier 3 Engineer
15 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

One Gun

Beat the game using only the Plasma Cutter

One Gun
5 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.

Congratulations, you’ve unlocked every possible achievement in Dead Space and pocketed 1,000 GS!

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