Max Payne 3

Introduction


Welcome to Max Payne 3 Walkthrough! This game can be considered as one of the hardest Third Person Shooter games. Most of the enemies in this game have pretty high accuracy that can kill you (or put you in Last Man Standing) in short amount time if you aren't careful enough and it's even worse in Hard or harder difficulty. Don't worry, though! This walkthrough will try to help you get through all the hardest part and unlock all achievements as smoothly as possible.


This Walkthrough will divided into 3 parts, Single Player, Multiplayer & DLC. Here's an overview.


Single Player (Story / Arcade Mode)


There are total of 35 achievements (37 achievements if include DLC) for Story and Arcade Mode, but it will take you a long time to unlock all of them. You have to complete the story at least 5 times (6 times if include DLC) to fully unlock all Single Player related achievements.


Stackable - You can complete the story on Hard to unlock "Serious Payne" (Complete the game on Hard) and "Feel the Payne" (Complete the game on Normal) achievements.


Here is all basic playthrough information:


1. Complete the game on Hard with Free Aim, this can skip a extra playthrough. When you complete this, you will unlock Hardcore and Old School Difficulty as well as New York Minute. During this playthrough, we will collect all collectible items* and complete most of the cumulative achievements as well as some story (chapter) related achievements.


* This game does have collectible items. They are Golden Guns and Clues. For Golden Guns, you have to collect 3 parts for a single gun. When all parts collected, that gun will have golden paint job and some effect of it (I will talk about it in General hints and tips). Clues will tell you more about the story or anything about it.


2. Complete the game on Old School with Free Aim to help you prepare for Hardcore Difficulty.


3. Complete the game on Hardcore with Free Aim.


4. Complete New York Minute (Soft Lock / Free Aim), New York Minute is set on Normal difficulty. You have to complete a chapter to unlock another. That means you have to complete chapter 1 to unlock chapter 2. Complete all chapters to unlock "A New York Minute " achievement and unlock New York Minute Hardcore.


5. Complete New York Minute Hardcore (Free Aim). Don't be confused - this is not the same as New York Minute and is not in Hardcore Difficulty (Normal difficulty only)! This mode requires you to complete all 14 chapters in a single sitting with time limit! So if you die, fail a single objective or quick time event, you have to complete it from the beginning again.


6. DLC only - Complete Challenge Mode (Soft Lock / Free Aim). You will unlock a chapter by completing the same chapter on Story Mode. This mode work similar to New York Minute, you have to complete a challenge within time limit in a checkpoint to continue (checkpoint challenge). Complete all chapters to complete it. More information about it can be find on Deathmatch Made in Heaven Pack (DLC).


For Single Player completion, you will need 25+ hours to complete it base on your skill and how much time you take to complete a chapter or the game. For New York Minute Hardcore, you will need a lot more time if you fail or die. A complete playthrough for New York Minute Hardcore requires about 3 hours of playtime.


Multiplayer


Multiplayer mostly is about versus (Deathmatch Made in Heaven DLC Pack does contain a Co-op Mode). There are 11 achievements (30 achievements if include DLC) for multiplayer and most of them can be boosted if you have enough boosting partners (you can play it legit but will require more time to unlock some achievements).


A few achievements require you to complete in a specific multiplayer mode. More detail will be explained in both the Multiplayer & DLC Walkthrough Pages. This game also has level based achievements and requires some time to complete it, especially get to the top level (Level 50).


Overall Multiplayer is easier if you have boosting partner to help (shorten completion time). It should take you another 30+ hours base on your skill (how much XP you can earn in a game) and what mode you choose to play. If you have some or all DLC pack, you will need few more hours to complete all of them for completion.


Conclusion


For base game completion (1,000 GamerScore) you will need 55+ hours to complete it. If you have all DLC Pack, you will need minimum of 60+ hours to complete the game (1,665 GamerScore).


I hope you will enjoy this walkthrough and hope this walkthrough will help you unlock all achievements as soon as possible. Before we head to Single Player and Multiplayer, you should take a look at next page to learn more about the controls and extra tips on how to perform better in this game.

Below I will show you some tips to help you get into the action. You will learn most of the tips and control on the first chapter of the campaign. (First playthrough only)

- Bullet Time

If you want to kill a enemy in bullet time, press cn_RS and aim at a enemy and kill him in slow motion, you can look at how much bullet time you have on your UI in the bottom right, beside your health bar.

- Shootdodge

When moving, press cn_RB + cn_LSc to any angle to shootdodge, you will be in slow motion until you touch the ground. If you have no bullet time, you still can use Shootdodge (in slow motion) to kill the enemy.

- Cover

Press cn_X to get into Cover, and press cn_X or cn_LSc to leave the cover.

- Roll / Run

Double tap cn_A to roll, you can use this to move faster when going up / down from the stair / in bullet time. Hold cn_A to run.

- Bullet Cam

Final kill cam, this will happen when you kill the last enemy in a checkpoint. During the tutorial, it seems like the game wants your enemy to have more holes in his body... Press and hold cn_A to slow down the bullet cam, you can shoot more bullets until the cam ends (pretty useful in Arcade Mode - Score Attack).

- Painkiller (There is a health regeneration but it's limited to when you are very close to death)

If you are low on health the game will have a pop up to show you how to take (eat) a painkiller for the first time. Press cn_up to take a Painkiller and heal yourself. Always keep your health above 50% to avoid going into Last Man Standing or dying. If you survive Last Man Standing, all Bullet time will be lost (if you have any).

* Difficulty will affect how much health is restored.

- Ammo (Not included)

In some chapters, there is an ammo crate. You can use it to refill some ammo.

In most of the chapters, you have to get the ammo from the enemy to refill.

- Extra Ammo and Painkiller when dying too much in same checkpoint (Not included)

You can only have 9 Painkillers (maximum) at the same time.

Note: You won't carry any painkillers and weapons to another chapter.

In Easy, Medium Difficulty - Dying 3 times will give you 1 extra Painkiller. (Maximum of 9 Painkillers)
In Hard or Higher Difficulty - Dying 5 times will give you 1 extra Painkiller. (Maximum of 2 Painkillers - if you start with 2 Painkillers and die 5 times, you will get no extra painkillers)

Each time you die you will have at least one full clip of ammo when you restart the checkpoint.

Expert tips:

- Collect all Golden Gun parts for a single gun

You will note that the gun not only has a golden paint job, but the gun will also have extra effect. For most of the weapons (pistol, machine guns, etc...), you will have an extended clip, which means you can shoot more bullet before you have to reload.

Example: Mini-30 (Rifle) - Normally it will only have 10 bullets/clip, but the golden version will have 20 bullets/clip.

For some of the weapons like the revolver, the golden gun will do little more damage than usual.

So collect all of them as quick as you can. They are very useful, especially in Hard and Hardcore Story Walkthrough.

- Quick Reload

Some of the single-handed weapons like Revolver need a very long time to reload before you can shoot again. There are 2 ways to reload faster.

Dual Wield - Simply dual wield with another gun. You will find that revolver reload times are almost the same as other guns!
Shootdodge - It works with almost every gun. During Shootdodge, you will perform a very quick reload or near instant reload. You can also press cn_B to reload the gun by yourself.

- Quick Shooting (Cover tips)

Enter Bullet Time -> Aim at enemy position -> Get back to cover -> End Bullet Time -> Aim and kill (quick) -> back to cover

Detail: Use bullet time to aim at a enemy (if you sure he will stay in the same cover), then get back to cover with no lock-on and end the bullet time effect. (Don't worry since you will always aim at the same place as long as you don't move your camera). When enemy pop their head / body up, quickly aim, shoot to kill and get back to cover. Most of the time you will not get shot (and you'll earn extra bullet time too!)

- Melee Tips

If you want to kill enemy with a melee kill but don't want to get shot, you can try this (works well in short to medium range):

* To roll, press cn_A twice.

Bullet Time -> Shoot a bullet to a enemy -> End the bullet time effect -> roll / run -> Enter bullet time -> roll / run -> melee kill (medium range)

If a enemy is a little bit farther away and you want to kill him with a melee kill, enter bullet time first and then shoot his body. Since he will act like a actual human, he will not shoot for little bit as he is in quite a bit of pain. End your bullet time effect and get close to him (roll / run) until he tries to shoot again. Then enter bullet time and roll again until you are close enough to melee him.

Bullet Time -> Roll -> melee (short range)

If a enemy is close enough, you can simply enter bullet time and roll (lower chance to get shot) until you are close enough to kill him with a melee. If there is more than 1 enemy and you are close enough to the enemy you just killed, repeat the process for another quick kill.

- Last Man Standing

If you get into Last Man Standing (the screen turns grey and in slow motion) and see that there are few enemies in front of you, you will have few seconds to kill all of them before you die. You can kill all enemies other than the enemy who killed you first and then kill him at last to get some quick and safe kills. (If you have aim assist, the camera will always aim at the guy who killed you first)

- Low on Bullet Time

Need Bullet Time?

Use any bullet time you have and aim at your enemy (if they have body armor, aim there), then quickly end the bullet time effect and shoot. You will actually earn more bullet time than you have used. (It's not suggest to do this in Hard or higher difficulty unless you are in cover)

Headshot kills or groin shots will also give you a big boost to the bullet time bar.

- Enemies coming / reticle still up?

Sometimes you will see the reticle point (mark) even you haven't locked on with cn_LT. That means there is a enemy coming or you still have enemies around the area you are in. If you don't know where the enemy is and don't want to be caught from behind, press cn_start to pause the game and move your camera with cn_RSc to look around to find the enemy.

For Specific Game Modes like New York Minute tips, please look at their own page on this Walkthrough.

Ready for the Story Walkthrough? Click next page and get ready.

Non-official Screenshot (taken by chrisli128)

Drinking, smoking, and trying to forget what happened in the past. Max Payne starts his new life. He has a private security job, and it seems like everything is fine, but is it really? Let's find out in the story of Max Payne 3! The story is exciting, and I recommend you watch the cutscenes on your first playthrough to get the full experience! On subsequent playthroughs, it will be safe to skip those cutscenes.

Below are some of the cumulative achievements you will get during the campaign at some point. You might not get these achievements on your first playthrough, but you will get them before you finish all of your playthroughs.

Past The Point Of No Return

Take 100 Painkillers

Past The Point Of No Return
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You will take a lot of Painkillers during the campaign, especially on Hard, and Hardcore Difficulty. If you are low on health, press cn_up to take a Painkiller. If you're killed by an enemy and go into Last Man Standing, kill the enemy who killed you to survive. (You'll automatically take a Painkiller in this situation)

With Practiced Bravado

100 Kills During Shootdodge.

With Practiced Bravado
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You will learn how to use Shootdodge at the beginning of first chapter. Anytime when you want to kill the enemy with Shootdodge, press cn_RB + cn_LSc towards any angle, and kill the enemy.

One Bullet At A Time

300 Headshots

One Bullet At A Time
2 guidesOnline/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You'll need to get headshots, especially in Hard and Hardcore difficulty to help you kill the enemy faster.

You Play, You Pay, You Bastard

100 Kills With Melee

You Play, You Pay, You Bastard
4 guidesOnline/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Buggy - - These achievements may unlock after the requirements have been met or not at all.

Get close to a enemy, and either press cn_Y, or cn_RT to perform a melee kill. This achievement is a bit buggy, so if you don't unlock it right away, simply keep getting melee kills until it pops.

Playthrough 1 - Hard (Free Aim)

If you play the Games on Demand version of this game, make sure to download all 3 content packs, otherwise you only can continue up to Chapter 6. Here are instructions on how to download all of the extra content packs (if you haven't already). You'll need 5gb of free space on your Xbox harddrive.

*** Spoiler - click to reveal ***

Let's get deep inside of the Max Payne world. First, choose Story and choose NEW, Hard and, of course, Free Aim.

* Warning: If you change the difficulty, include Targeting Setting from Free Aim to Soft Lock, or Hard Lock at any point of the game. You will not get the "Serious Payne" achievement - be careful. (A warning message appears if you change any of them)

* Each chapter will have a video to show you the collectible location in M:SS format (after collectible name with bold text and underline).

* During this Playthrough, you will also earn the following achievements, if you follow the walkthrough.

A Few Hundred Bullets Back

Use Every Weapon In The Game

A Few Hundred Bullets Back
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

A License To Kill

Collect All Golden Guns

A License To Kill
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

An Echo Of The Past

Find All Clues

An Echo Of The Past
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Sure Know How To Pick A Place

Discover All Tourist Locations

Sure Know How To Pick A Place
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Chapter I - Something Rotten in the Air
Golden Gun(s): 1, Clue(s): 2

In this chapter, there is an achievement (The Fear of Losing It), it can be easily done if you don't take a single Painkiller. So try your best not to take a Painkiller on this chapter.

- If you have less than 50% health left, I do recommend that you restart checkpoint (pause menu -> restart checkpoint), as this will bring you back to full health.

Weapons that can be found in this chapter: (* First time appearance)

  1. PT92 (Pistol)*
  2. M500 (Shotgun)*
  3. Mini-30 (Rifle)*

[Checkpoint 2]

Max's Starting Weapons & items - PT92 (Pistol), 4 painkillers

As soon as Max opens the door, you will learn some control tips (bullet time, shootdodge). You have to complete the tutorial before you can move. Complete it, and kill all of the enemies, then move to the windows in front of you (we will head to the room later). You should see something (golden) on the ground. That is a golden gun part, you will find these throughout the campaign.

This one is Golden PT92 Part 1 (0:05). Get close to it, and press cn_Y to pick it up. You have to collect 3 parts to complete the golden paint job (and get a special effect).

Chapter I - Golden PT92 - Part I

Head back to the living room and kill the remaining enemies here. After that, go to the wooden table, and grab the Painkiller (a bottle). Beside it, there is a magazine. This is your first clue in this game - you will also find a lot of clues throughout the campaign. (Clue 1 - Celebrity Magazine, 0:23)

Chapter I - Clue 1 - Celebrity Magazine

Nothing left in here, so leave this room. A cutscene will start, and you have to kill the enemy during bullet time. Another cutscene will show up after that.

[Checkpoint 4]

Exit the lift, and quickly turn right, then shoot the enemy that is trying to run away. You can use bullet time to help if you need it. When you kill him, look at the pillar, and planter in front of you. Between 2 pillars, you will find Golden PT92 - Part 2 (0:52) on the ground.

Chapter I - Golden PT92 - Part 2

You will learn the cover tips when you move forward. Kill the enemies in front of you first, then an enemy carrying an M500 (Shotgun), will come to kill you. Kill him before he has a chance to shoot. Take his Shotgun (remember, there is an achievement which requires you to get a single kill with each weapon), and keep moving.

When you get close to the double doors, a cutscene shows an enemy kicking the door. You will learn the Bullet cam tutorial. Complete the tutorial, and move to the garage. You don't have to take the Mini-30 (Rifle) from him, since you are forced to use it on the next chapter.

[Checkpoint 5 - Garage B10-B18 Area]

4 enemies are in the garage, and 1 more is behind the gate. If you kill those enemies in this area (excluding the one behind the gate), the enemy behind the gate will run away.

You will automatically use a pillar as a cover. You can stay there and shoot from cover to help you kill enemies, as well as avoid getting shot. When the place is clean, head to the flashing button (beside the gate), and press cn_Y to open it.

[Checkpoint 6 - Garage B01-B09 Area]

When the gate opens, you can destroy the vehicle in this area since there is a grind (Wreckage), where you need to destroy enough vehicles to get Platinum. Head to B01 parking area, and you will find the Golden PT92 Part 3 (1:14) here. Your PT92 (Pistol) will now have a golden paint job, and more ammo in a single clip!

* If the Rear tires have smoke coming up, that means the vehicle will blow up within few seconds.

Chapter I - Golden PT92 - Part 3

Time to move to the ground floor of the garage. When you are halfway through, you are told to find a clue. There will be a photo somewhere on the ground. That is the last clue in this chapter. Read it and keep moving. (Clue 2 - Dropped Photo, 1:33)

Chapter I - Clue - Dropped Photo

[Checkpoint 7 - Garage A10-A18 Area]

At this checkpoint, use the pillar as cover. Try to blow up all vehicles here, since this will mostly kill all of the enemies in this area. When smoke appears from the car, get away from it and quickly find a pillar as cover, to avoid getting shot while waiting for the vehicle to blow up.

[Checkpoint 8 - Garage Exit]

Shoot the rear tire of the car to stop it. Now stay in cover (or use all bullet time), and kill the enemies one by one to avoid getting shot at the same time. (If you haven't taken a Painkiller, then you're good). When you kill all 3 enemies, move to the back of the vehicle to rescue Rodrigo. You will be pushed to the ground at the last second.

Finish off the remaining enemies (2 enemies) in bullet time to complete this chapter.

If you complete this chapter without taking a single Painkiller, you will unlock this achievement:

The Fear Of Losing It

Survive A Level Without Painkillers

The Fear Of Losing It
5 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Here is the checklist if you missed any Golden Gun parts or Clues in this chapter (video included).

Golden Gun(s):
- PT92 (Pistol)
Part 1 - Checkpoint 2, 0:05
Part 2 - Checkpoint 4, 0:52
Part 3 - Checkpoint 6, 1:14

Clue(s):
- Celebrity Magazine (Checkpoint 2, 0:23)
- Dropped Photo (Checkpoint 6, 1:33)

Chapter II - Nothing but the Second Best
Golden Gun(s): 2, Clue(s): 6

Weapons that can be found in this chapter: (* First time appearance)

  1. PT92 (Pistol)
  2. .38 Revolver (Pistol)*
  3. Micro 9MM (MG)* - Forced to use during the helicopter scene
  4. Mini-30 (Rifle) - Forced to use during the helicopter scene
  5. M500 (Shotgun)

[Checkpoint 2]

Max' Starting Weapons & items - PT92 (Pistol), 3 Painkillers

Max will push the enemy out of the window as soon as this chapter begins. Be careful, as there is an achievement that you can only unlock here.

Out The Window

Get 6 Kills While Diving Through The VIP Window [FREE AIM]

Out The Window
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

There are total of 6 enemies on different floors. 2 enemies on the top floor, and 4 enemies on the stairs. You will begin this part in Bullet Time (Slow Motion). Enemies will die in a single shot during this scene.

I recommend you shoot those enemies on the stairs first (4 enemies), and then the remaining enemies on the top floor. You might have difficulty killing all of them on your first attempt, but you can simply reload the checkpoint (cn_start, and choose restart checkpoint), and try again until you get this achievement.

When all of the enemies are dead, turn around and climb up to the DJ Booth from one of the sides. Go up few steps, you should find the first golden gun part of this chapter. This is Golden .38 Revolver Part 1 (0:05), pick it up.

Chapter II - Golden .38 Revolver - Part 1

Head back to the dance floor, and go up to the double doors. Remember to pick up a .38 Revolver (Pistol) from any dead enemy (You can also pick up Micro 9MM (MG) if you want), while you're heading to the double doors on top.

[Checkpoint 3 - Dance floor / VIP Room]

You will head back to the dance floor again. Use the weapon you just picked up, and kill the enemy on the dance floor first. 3 more enemies will appear in the VIP Room (where you jumped off from). 2 of them are using Micro 9MM (MG). Use Bullet time/Shootdodge (when all of them appear) to deal with them, and avoid getting shot. Another enemy will appear after you get into the VIP Room.

When no more enemies appear, search everything here. Inside the bar, there will be 1 Painkiller, and Golden Mini-30 Part 1 besides the guy (0:29), pick it up.

Chapter II - Golden Mini-30 - Part 1

You should see a flyer between some plants, and a lamp on the bar table. This is one of the clues, don't forget to read it. (Clue 2 - Nightclub Flyer, 0:37)

Chapter II - Clue 2 - NightClub Flyer

Now the guy who gets shot by the enemy (white T-shirt, Between the sofa and table), is a famous soccer star and also an important clue too. (Clue 1 - Dead Soccer Star, 0:56)

Chapter II - Clue 1 - Dead Soccer Star

Leave the VIP room, and you will find 2 more enemies in different locations. Use the sofa in front of you as cover, and another pair of enemies will come from the left (North-West, which is the place you need to enter later) after you kill a single enemy here. Finish them, and get into another room.

[Checkpoint 4]

Kill the enemy in front of you inside this "flashing" walkway, and keep moving. When you are close to the stairs, there will be an enemy inside the bar killing people, and two enemies on your north-west side, plus one more in the small DJ booth on 2nd floor (also on North-west side). Kill all of them.

At the same time, some citizens are going to the bathroom (double doors) far ahead, and 4 more enemies will come through that door. When they're dead, it's time to explore this place.

Find the stairs to get to the small DJ booth on the second floor (you should see the stairs when you're going down from the "flashing" walkway), open 2 doors and you will find another golden gun part (Golden .38 Revolver Part 2, 1:28) on the ground, as well as a Painkiller on the table.

Chapter II - Golden .38 Revolver - Part 2

Jump to the ground from the DJ booth, and head to the bathroom (double doors). In here, there will be 2 clues. First, look at the middle stall of the bathroom, which is not locked (with green color). Get close to it, and a cutscene will trigger. (Clue 3 - Ex-Cop, 1:59)

Chapter II - Clue 3 - Ex-Cop

Before you leave this place, look at the table beside another set of double doors (which has a stop sign). You should see a piece of Fabiana's dress hanging on there, so read it to discover what happened (Clue 4 - Torn Dress Piece, 2:51). Leave the bathroom to continue.

Chapter II - Clue 4 - Torn Dress Piece

[Checkpoint 5 - Locker / Kitchen]

Find the locker that is unlocked (which has some pictures), and grab the Painkillers, then head to the kitchen and find cover. There are 4 enemies in here (2 enemies will come to the kitchen after you kill an enemy). When they die, find the radio on the right side of the kitchen. You will see a newspaper in front of it, this is another clue. (Clue 5 - Portuguese Newspaper, 3:22)

After that move to the double doors, and enter a Japanese restaurant (where the enemies were coming from).

Chapter II - Clue 5 - Portuguese Newspaper

[Checkpoint 6 - Japanese Restaurant]

When you can move, an enemy will appear on your left (smaller circle in the center of this restaurant), 5 more enemies will appear after that. Take cover, and take your time to kill them. As soon as the place is clear, head into the smaller circle in the center of this restaurant, you should find Golden Mini-30 Part 2 (3:39) on a table.

Chapter II - Golden Mini-30 - Part 2

There is a Painkiller on the counter, you can take it before you leave. Open another set of double doors, and turn left to go outside. A long cutscene will trigger. For the next part of the battle, you will be inside a helicopter.

[Checkpoint 7]

Note: If you get shot a lot and have no more health left on helicopter part, you will die instead of entering Last Man Standing, even if you have Painkillers left. You are forced to use the Mini-30 (Rifle) during the helicopter part.

* If you don't want to use a laser and want the reticle point, simply press cn_back.

On the helicopter part, your job is to protect Giovanna. Don't let anyone get close to her!

There will be 5 enemies on the helicopter pad. I recommend you get into Bullet Time first (it will fully recharge at the next checkpoint), kill the 3 enemies that are closest to you first, then the one on the left that is beside Giovanna. Last is the enemy on the right.

[Checkpoint 8-9]

First, kill the enemies on the stairs to get another checkpoint. During the next part, there will be about 8 enemies which will come out at different times (3 coming from the door that is near the stairs, 3 from the stairs, and 2 behind cover on your left).

In a normal situation, kill the 2 enemies coming from the door first -> 2 enemies on the stairs -> 2 enemies behind cover (left side) -> 1 enemy from the door again -> last enemy on the stairs. Remember, you can use bullet time if you need it.

[Checkpoint 10]

An enemy will suddenly come from the door where Giovanna is running to - quickly kill him before he shoots!

[Checkpoint 11]

4 enemies at this checkpoint: 2 will be visible at the beginning, 1 enemy on the walkway between the 3rd and 4th word, and the last one will be coming from the end (1st word on this walkway).

[Checkpoint 12]

Another rooftop battle. There are 7 enemies (1 more at the end). 3 enemies will show up at different locations at the beginning, 3 more enemies come after that, and 1 more coming last. When you kill all of them, Giovanna will get stuck on the door and say something. An enemy will suddenly kick the door, enter bullet time, or quickly kill him to complete this part.

[Checkpoint 13]

First, shoot the rocket to blow it up before it hits your helicopter. There are 4 enemies on the helicopter pad - use Bullet Time to kill them. After that, shoot another rocket to complete the helicopter part.

[Checkpoint 14]

Max's Starting Weapon & Item - Micro 9MM (MG)(.38 Revolver Pistol as a backup weapon), 0/1 Painkiller

This is a very long checkpoint, and a lot of enemies are waiting for you at different locations. You will begin this part on the helicopter pad.

Go down the stairs and get the Painkillers first, then turn right and go into the room below the helicopter pad. Besides the white sofa, you will find Golden Mini-30 Part 3 (4:09). Pick it up, and get ready for a big gunfight! Remember, you have a limited number of Painkillers, so take your time, kill the enemies from cover and avoid getting shot!

Chapter II - Golden Mini-30 - Part 3

There are 8 enemies when you are going down the stairs (before the big letters). 2 will be visible as soon as you are going down, and 6 more will come at different times.

When you can finally move to those big letters, kill the enemy in front of you first and take cover on one of the letters before you turn right. About 5 enemies will appear here. Kill them when in cover (blind-firing with a shotgun also works). Make sure nothing is left, and move again. Make another right turn, and move behind those big letters. Kill an enemy. After that don't go up - keep moving until you reach the end (the first big letter). You will find the last golden gun part of this chapter, the Golden .38 Revolver Part 3 (4:21).

Chapter II - Golden .38 Revolver - Part 3

Time to go up and kill the remaining enemies. There are 5 enemies (2 pairs, and a lone enemy). The second pair of enemies will use a shotgun. For the last enemy you need to turn right. Keep moving until you reach the door and start going down, you should see a necklace on the ground halfway through - this is the last clue in this chapter (Clue 6 - Goivanna's Necklace, 4:40). Read the clue, then keep going down until you find another door to complete this chapter.

Chapter II - Clue 6 - Giovanna's Necklace

Here is the checklist if you missed any Golden Gun parts or Clues in this chapter (video included).

Golden Gun(s):
- .38 Revolver (Pistol)
Part 1 - Checkpoint 2-3, 0:05
Part 2 - Checkpoint 4, 1:28
Part 3 - Checkpoint 14, 4:21
- Mini-30 (Rifle)
Part 1 - Checkpoint 3, 0:29
Part 2 - Checkpoint 6, 3:39
Part 3 - Checkpoint 14, 4:09

Clues:
- Dead Soccer Star (Checkpoint 3, 0:56)
- Nightclub Flyer (Checkpoint 3, 0:37)
- Ex-Cop (Checkpoint 4, 1:59)
- Torn Dress Piece (Checkpoint 4, 2:51)
- Portuguese Newspaper (Checkpoint 5, 3:22)
- Giovanna's Necklace (Checkpoint 14, 4:40)

Chapter III - Just another day at the Office
Golden Gun(s): 2, Clue(s): 4

Weapons that can be found in this chapter: (* First time appearance)

  1. PT92 (Pistol)
  2. M4 Super 90 (Shotgun)*
  3. Micro 9MM (MG)
  4. MPK (MG)*
  5. M82A1 (Rifle)* - Forced to use to protect Passos at the end of the chapter

[Checkpoint 2]

Since you get shot by a sniper, quickly run to the entrance in front of you, and then follow Passos until you get some help from him.

[Checkpoint 3]

Max's Starting Weapon & Item - PT92 (Pistol), 3 Painkillers

You will begin this checkpoint behind cover. You will have two options in this part - either Shoot, or keep quiet. If you choose to shoot, there are 6 gang members coming (3 from the left side, and 3 coming from the double doors on your right) to kill both of you.

3 enemies are using the M4 Super 90 (Shotgun) to kill you in this part. Since you don't have any bullet time at the beginning, stay in cover and kill them one by one to get this weapon.

If you choose to keep quiet, just wait for the enemies move to the double doors on your right, a short cutscene will trigger, and you are free to move after that.

When the place is clear, head back to the first aid room behind you to get a Painkiller. The small office beside it will have a clue. Look at the big Picture on the wall when you are there, read it to get more information about this picture (Clue 2 - Picture of Victor, 0:18).

Chapter III - Clue 2 - Picture of Victor

Follow Passos to the elevator. Before we push the flashing button, look at the door beside the elevator. You should see some blood on that door. Read it to get more information (Clue 1 - Blood Stained Door, 0:36). After that, push the flashing button to trigger a cutscene.

Chapter III - Clue 1 - Blood Stained Door

[Checkpoint 4]

Move into the room, where Passos will talk to a wounded gang member. You can either shoot him/wait for the conversation complete/move behind him to trigger a cutscene, 4 gang members come to this room, and the battle begins once again. I do recommend you take cover behind the cart (left side of that dead gang member), and start shooting. If you got the shotgun at a previous checkpoint, use it to kill them. Remember to refill your ammo (for Pistol/MG) after that.

Clean up the place and move in the room that's full of cameras (you can see them through windows), you will find the first golden gun part in this chapter - Golden M10 Part 1 (0:53).

Chapter III - Golden M10 - Part I

Go through the double doors in front of Passos to the hallway. Suddenly, a gang member will jump out from the door on your left. Kill him before he shoots, as he will use M4 Super 90 (Shotgun) to kill you! After that, move into that room to get the Painkiller (where the guy jumped out from), and follow Passos until you reach the top of the stairs to another room. (If you haven't gotten this weapon at a previous checkpoint, get it from this guy. We will use it to get some blind-fire kills)

[Checkpoint 6 - Gift Shop]

You will begin this part behind cover again. This time you will face different enemies. They will wear Light Body Armor. In this kind of situation, you should use Bullet Time, and aim for the head. There are 4 enemies, 2 of them are hiding behind the wall and carrying another new weapon (MPK (MG)), but first, kill the enemies that are coming from the right in bullet time, since he carries a shotgun. After that, kill the remaining enemies one by one (or use the Shotgun to blind-fire kill the enemies). Remember to pick up the MPK (MG) and a Painkiller inside the counter, and bathroom when the place is clean.

Turn around from the counter you used to take cover, and explore the area. You should be able to find Golden M82A1 Part 1 (1:21) on one of the white shelves. (The area behind the counter)

Chapter III - Golden M82A1 - Part 1

When done, meet up with Passos to trigger a cutscene.

[Checkpoint 7]

Follow Passos to go through a set of double doors, you will once again have 2 options - either shoot, or keep quiet and wait for them to pass. On this part I do recommend you wait for them to pass, since some enemies will shoot from above you, but this is your decision to shoot or wait.

If you choose to shoot, there are about 7 enemies, 4 of them are above you (different location), and 3 enemies are on the same level (last enemy will come from the door in front of you when everyone is dead). Take your time to deal with them.

[Checkpoint 8 - After all enemies left/Die]

Remember to get the Painkillers, then look at the wall on the right side of this place (with some blood on it). Read it to find out what happened. (Clue 3 - Blood Stained Hallway, 2:08)

Chapter III - Clue 3 - Blood Stained Hallway

Time to move. Go through the door beside your ally. If you haven't used the MPK (MG) during an earlier checkpoint, use it here since the enemy on top of the walkway will die in a single shot, no matter what weapon hits his body.

Pick up another Painkiller, and get into the room where the sniper tried to kill you earlier. There are 2 enemies, but they are hiding behind cover. Take your time to deal with them. (A cutscene will trigger after that)

[Checkpoint 9 - Stadium Audience Seat]

Passos will assist you with the sniper rifle, but you still have to kill some enemies. You can take cover behind the yellow sign (almost every staircase will have a sign next to it that you can take cover behind). This checkpoint has 4 enemies, and at least 1 of them will be killed by Passos. Kill the remaining enemies before they kill you.

Before you move forward, move to the bottom of the stairs, and turn left. There will be another golden gun part on the ground - Golden M10 Part 2 (2:26).

Chapter III - Golden M10 - Part 2

Go back to the top of the stairs, and get close to the gate. Prepare yourself for a tough gunfight!

[Checkpoint 10]

Stay alert on this checkpoint, since 2 enemies will attack from the bottom of the stairs (which is on your left). First kill those enemies in front of you.

There are a total of 6 enemies (3 will be visible at the beginning, and 3 will come later when you kill some enemies on the same level). As soon as you kill them, quickly kill the enemies on the stairs (on your left). At last, move to the end of this place, but take cover beside the stairs first, since 2 more enemies are hiding on top of the stairs. Finish them and grab the Painkillers. Get close to the double doors to trigger another cutscene.

[Checkpoint 11 - VIP Lounge]

This is one of the hardest parts of this chapter, although you will start this part by taking cover behind a pillar, that pillar is not safe. There are 4 enemies on your left (behind the pillar), and about 3 above you right at the beginning. You have to plan your actions carefully, because when you deal with the enemies on the right side of the pillar, enemies may try to flank you on the left side of the pillar.

Also at this checkpoint, enemies can throw a grenade at your position. This will force you to get out of the cover. Whatever way you use to kill them, a few more enemies will appear far ahead (close to the end of the hallway). Kill them and start looking for a golden gun part, and clue here.

First, look to your left. Find the audience seat in the middle of this room. On one of the seats (middle one) that's closest to the window, you will find Golden M10 Part 3 (3:00).

Chapter III - Golden M10 - Part 2

There are 2 Painkillers in the bar (a few steps away from the seat), a few more steps away from it you will see a big picture of a soccer star. Remember the guy that got killed in the Nightclub? Stand in front of it to read the clue (Clue 4 - Soccer Star Memorial, 3:23), then leave this VIP Lounge and push the flashing elevator button to trigger a cutscene.

Chapter III - Clue 4 - Soccer Star Memorial

[Checkpoint 12]

All enemies are on the bottom of the stairs (6 in total), and will equip flashlights to their weapons. If you have Bullet Time, this will make your life easier.

If you don't, I do have another option for you - keep using shootdodge at the top of the stairs (left and right), until you kill all of them.

Whatever option you choose, when you kill all of them, a cutscene will trigger showing another sniper trying to kill you. Before you head over to him, go to the opposite side when you are on the bottom of the stairs until you can turn left. You will find the second golden gun part for the M82A1 Sniper Rifle on the ground. (Golden M82A1 Part 2, 3:43)

Chapter III - Golden M82A1 - Part 2

At last, head over to the sniper. Grab the Painkillers when you enter the gate, then open the door and kill the sniper, and another enemy on the ground to trigger another cutscene.

[Checkpoint 13-14]

In the following part, you have to use the M82A1 sniper rifle to protect Passos when he tries to run away from the enemy. He will tell you all of the enemy positions through the mic. This part also has an achievement that you can unlock. The requirement is to kill all enemies without missing a single shot (100% accuracy!), so try your best, and use bullet time to help get this achievement. All enemies will die in a single shot in this part.

The One Eyed Man Is King

Cover Passos With Perfect Aim

The One Eyed Man Is King
5 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

There are a total of 14 enemies (7 in each checkpoint) you need to kill with the sniper rifle. You have to protect Passos through 2 checkpoints, so try not to mess up at Checkpoint 14, or you'll have to start again at Checkpoint 13 for another attempt.

Aim at the enemies bodies to avoid missing a single shot. Here is a video if you need some help.

The achievement will unlock when you kill the last enemy. Take a break after that, since there will be a long cutscene that can't skipped.

[Checkpoint 15]

You will begin this part by taking cover. About 2-3 enemies are moving on top of the stairs. Wait until they are visible and then kill them in cover. Don't worry about the sniper when you are moving up unless you move too slow...

When you are on top of the stairs, don't move inside. Instead turn right, and move to the end of this walkway until you are blocked by the gate. You will find the last part of the Golden M82A1 on the ground (Golden M82A1 Part 3, 4:06).

Chapter III - Golden M82A1 - Part 3

Now go back and move inside. There are about 2-3 enemies waiting for you. Shoot them before they get a chance to kill you.

Climb up the ladder, and 3 more enemies will appear. I do recommend you take cover on your right after you climb up here, as cover is very limited in this place. Wait until they come, then kill them (or use Blind-fire to kill them). Move to the end of the walkway, and climb up another ladder.

When done, this place will not have any cover to help you, so use Bullet Time or Shootdodge. 3 enemies appear in front of you, and they will use Micro 9MMs (MG) to kill you. Kill them when in Bullet Time or Shootdodge, and avoid getting shot. At last, turn right to trigger an "action" cutscene.

[Checkpoint 16 - Tower]

Max will break the window to get inside the tower. All you have to do here is shoot the sniper to complete this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues in this chapter (video included).

Golden Gun(s):
- M10 (MG)
Part 1 - Checkpoint 4, 0:53
Part 2 - Checkpoint 9-10, 2:26
Part 3 - Checkpoint 11, 3:00
- M82A1 (Sniper Rifle)
Part 1 - Checkpoint 6, 1:21
Part 2 - Checkpoint 12, 3:43
Part 3 - Checkpoint 15, 4:06

Clues:
- Blood Stained Door (Checkpoint 3, 0:36)
- Picture of Victor (Checkpoint 3, 0:18)
- Blood Stained Hallway (Checkpoint 7, 2:08)
- Soccer Star Memorial (Checkpoint 11, 3:23)

Chapter IV - Anybody Can Buy Me a Drink
Golden Gun(s): 3, Clue(s): 3

Weapons that can be found in this chapter: (* First time appearance)

  1. 1911 (Pistol)*
  2. M4 Super 90 (Shotgun)
  3. M10 (MG)*
  4. MPK (MG)
  5. AK-47 (Rifle)*

[Checkpoint 3]

Max's Starting Weapon & Item - 1911 (Pistol), 2 Painkillers

There are 4 enemies on the ground, but the first one will be killed by your partner Passos. The remaining will be around the pool table. When you kill them, the last enemy will appear on the second floor with a M4 Super 90 (Shotgun). Finish him!

When you've completed the fight, head to the front door (which is behind you at the beginning of the fight). On the opposite side of the bar, you will find the first golden gun part for the 1911 pistol. (Golden 1911 Part 1, 0:05)

Chapter IV - Golden 1911 - Part 1

Also, 2 Painkillers are inside the bar, take them and head to the second floor (where the last enemy shows up). There will be another 1911 golden gun part. (Golden 1911 Part 2, 0:38)

Chapter IV - Golden 1911 - Part 2

Head to the ground floor, and go through the back door to continue.

[Checkpoint 4 - Underground Floor]

You will have only a small amount of time to kill the enemies (3 enemies) in front of you, as they "just" found out that you are here. Kill them before they have a chance to shoot. There are about 4 enemies taking cover behind the serving window on your left, and 1 more in front of you. You can use the bar table to take cover (2 extra Painkillers are there too) and kill them.

When the place is clear, head to the double doors to continue.

[Checkpoint 5]

As soon as you begin, 5 enemies, and 2 vehicles are in front of you. First, shoot the vehicle to blow it up (this will kill the enemies around it). 3 more goons will be coming from your top left side. Stay in cover to kill them. Your partner will also help you kill some of them to make your life easier.

When the fight is over, head to the bottom of the stairs (where you began this part). You will find the last 1911 golden gun part somewhere on the ground (Golden 1911 Part 3, 0:59).

Chapter IV - Golden 1911 - Part 3

Now go up again, then move to the alley in front of your partner to trigger another cutscene.

[Checkpoint 6]

3 vehicles and more enemies arrive. I highly recommend you to blow up the vehicles in this alley, since most of the enemies stand around the vehicle. Your partner also will help you kill some of them later. Take out all of the enemies to complete this part.

[Checkpoint 8]

Max's Starting Weapon & Item - 1911 (Pistol), 1 Painkiller

You will start behind cover and face the hallway. After Passos leaves, 3 enemies will try to chase him (coming out at different times), but fail. Aim at them and shoot. After that, explore your own apartment.

First, get the Painkiller on the table (including another 1911 pistol). Besides the kitchen is one more Painkiller in the bathroom, so take that one too. After that, head to the sofa. A small table is behind it, and you will find a badge on that table. This is your first clue (Clue 1 - Max's NYPD Badge, 1:33).

Chapter IV - Clue 1 - Max's NYPD Badge

On the left side of the sofa, you will find a new golden gun part for the M500 Shotgun (Golden M500 Part 1, 1:49). Get it and leave your apartment. If you want to take the M4 Super 90 (Shotgun). You can find it between the bookshelf, and your bedroom.

Chapter IV - Golden M500 - Part 1

Keep moving down the hallway, and use the cover between the 2nd and 3rd window, to face the enemies that are shooting from the rooftop a with green laser attached on their gun. At this point there is an achievement, so you have to stay here and kill all of them to unlock the achievement. Remember you can use bullet time and cover to help.

That Old Familiar Feeling

Clear The Hallway Of Lasers

That Old Familiar Feeling
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

After that, move again and find the dead body in this hallway to get a new weapon (M10 (MG)). We will use it to kill at least one enemy later, but is up to you since you are forced to use it somewhere in Chapter 10.

Head to Brewer's apartment after the cutscene (on your right). Get the Painkiller on the white table (a few bomb models are around it), and read the notebook to get another clue. (Clue 2 - Brewer's Journal, 2:07)

Chapter IV - Clue 2 - Brewer's Journal

In the same room, there is a wall that has a lot of newspapers on it (beside the bathroom). (Clue 3 - Newspaper Clippings, 2:23)

Chapter 4 - Clue 3 - Newspaper Clippings

Now head to where Brewer blew himself, and the goons up. Then turn right. Before you going up, turn right again and get into the apartment that was nearly wrecked by the explosion. You will find a Golden SAF 40 Part 1 (2:37) somewhere on the ground inside this apartment.

Chapter IV - Golden SAF 40 - Part 1

Move up to the rooftop, and prepare for another gunfight.

[Checkpoint 9 - Rooftop]

As soon as you reach the rooftop, 3 goons are in front of you, and 2 more on your North-East side. Use cover/bullet time to kill the goons in front of you, and those remaining in cover. Turn around when you're done, go all the way to the end and turn right (the back of where you got to the rooftop). You will find another golden gun part for the M500 Shotgun (Golden M500 Part 2, 2:52).

Chapter IV - Golden M500 - Part 2

Move forward again until you have to jump. About 3-4 enemies are waiting for you. Find cover, and kill them one by one. After you jump, take cover and blow up the yellow propane tank in front of you. Some goons will be killed by that. Stay in cover and wait for the remaining goons show up, then kill them.

Climb to the top and use the M10 (MG) if you picked it up earlier, then you'll trigger a cutscene.

[Checkpoint 10 - Water Tower]

You will begin this part in bullet time. There are 6 enemies in front of you, and you have to kill all of them before the water tower drops to the ground (cutscene). Otherwise you will be killed by an enemy in the cutscene.

* No achievement tied to this part.

[Checkpoint 11 - Rooftop]

When your can move, turn left first (your partner will turn right), and go all the way to the end. Look at the ground beside a picnic table, you should find a second golden gun part for SAF 40 (MG) (Golden SAF 40 Part 2, 3:09).

Chapter IV - Golden SAF 40 - Part 2

Go back, and meet up with your partner.

[Checkpoint 12]

At this checkpoint, some enemies are using new weapons (AK-47 (Rifle)). Remember to kill them and pick up this weapon, then get at least one kill with it later. However, there will be a lot of opportunities to let you find, and use this weapon later, so don't fret if you miss it.

Most of the enemies will appear behind the wall and take cover, but at least 2 enemies are visible at the beginning. Find cover, and take them out one by one.

[Checkpoint 13]

Going up to another floor, where 4 more enemies are waiting for you. Use the cover just few steps away from the stairs, and wait for the enemy to pop their head and body out to kill them. (2 Painkillers are on the white cart behind those goons)

When the place is clear, head back to the stairs and find a way to get outside (Wrecked Wall, see the screenshot below)/start from the stairs, keep moving until you have to turn left to find the final golden gun part for M500 Shotgun (Golden M500 Part 3, 3:38).

Chapter IV - Golden M500 - Part 3

Meet Passos again to trigger another cutscene, then get ready for another shootout.

[Checkpoint 14 - Chop Shop Shootout]

At this checkpoint, there will be a lot of enemies, but the hardest part is to avoid enemies flanking you from your right side. This means that bullets not only come from in front of you, but on your side too. First, shoot the big Propane Tank in front of you to kill some enemies. Then wait for a few seconds and look at the door on your right, when the reinforcements arrive from outside, an enemy will come from the door on your right, kill him first before you kill the remaining enemies that are in front of you.

When the battle finally ends, get inside the small room on your right to get the Painkiller, a few steps away from it on a table, you will find the last golden gun part for the SAF 40 (MG) (Golden SAF 40 Part 3, 4:04).

Chapter IV - Golden SAF 40 - Part 3

Grab the M4 Super 90 (Shotgun) from the dead body, and find Passos again, wait for him to open the gate. Now be ready for the last gunfight of this chapter.

[Checkpoint 15]

Cover may not be the best option here, but you still have to use it. Don't use the same piece of cover that your partner does, as some of the enemies will come from the walkway on the right side, so use the cover over there. If you have the shotgun, you can get a lot of short range, Blind-fire kills (Guesswork Grind), get some use from it, and kill all of the enemies to complete this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues in this chapter (video included).

Golden Gun(s):
- 1911 (Pistol)
Part 1 - Checkpoint 3, 0:05
Part 2 - Checkpoint 3, 0:28
Part 3 - Checkpoint 5, 0:59
- SAF 40 (MG)
Part 1 - Checkpoint 8, 2:37
Part 2 - Checkpoint 11, 3:09
Part 3 - Checkpoint 14, 4:04
- M500 (Shotgun)
Part 1 - Checkpoint 8, 1:49
Part 2 - Checkpoint 9, 2:52
Part 3 - Checkpoint 13, 3:38

Clues: (All clues in Checkpoint 8)
- Max's NYPD Badge, 1:33
- Brewer's Journal, 2:07
- Newspaper Clippings, 2:23

Chapter V - Alive If Not Exactly Well
Golden Gun(s): 2, Clue(s): 6

Weapon that can be found in this chapter: (* First time appearance)

  1. PT92 (Pistol)
  2. 608 Bull (Pistol)*
  3. Micro 9MM (MG)
  4. AK-47 (Rifle)
  5. M500 (Shotgun)
  6. FAL (Rifle)*
  7. DE. 50 (Pistol)* - Forced to use at the end of the chapter
  8. RPD (MG)* - Almost impossible to get it on this chapter
  9. LMG .30 (MG)* - Forced to use during Boat Chase

[Checkpoint 2]

Max' Starting Weapon & Item - PT92 (Pistol), 3 painkillers

Move forward and you will see a helicopter in front of you, get close to it to get the first clue on this chapter (Clue 1 - Parked Helicopter, 0:05), then keep moving until you reach a half-opened door to trigger a cutscene.

Chapter V - Clue 1 - Parked Helicopter

[Checkpoint 3]

There are 2 enemies around the vehicle. Based on your actions:

If you alert them, 3 more gang members will come to kill you. If you're going for stealth (kill them before they are alerted), then no reinforcements will arrive.

When done, move inside the gate and find a way to get into the house.

[Checkpoint 4]

5 enemies are inside this house, so as soon as you can move, 2 enemies will be visible by the breakable window, and 3 enemies will come in later in different locations, so it's up to you on how to kill them. Some enemies will be holding a new weapon 608 Bull (Pistol), this is another revolver, and it;s quite powerful. So remember to grab it, and use it to kill at least one enemy later.

After the battle, find the table where the small TV is placed, you will find a new clue (Clue 2 - Ransom Note, 0:54). There is a Painkiller on the shelf, and One painkiller on the wall too.

Chapter V - Clue 2 - Ransom Note

Before you head to the gate, on the left side you will find the first Ammo Crate on the ground, as well as a Micro 9MM (MG). Grab it if you want. Now open the gate, and prepare for another shootout.

[Checkpoint 5]

As soon as you open the gate, 3 enemies are in front of you. Enter bullet time/shootdodge to kill them, then one more enemy is standing on top of the container (on your right), kill him. A few seconds later, a guy with a shotgun will suddenly appear, so be careful.

Climb up to those wooden boxes between the container, and climb up to a yellow container in front of it to get the first golden gun part for Micro 9MM (MG)(Golden Micro 9MM Part 1, 1:17).

Chapter V - Golden Micro 9MM - Part 1

At the same time, there is a gang member in front of you and 3 more enemies ahead. Take your time, use bullet time and take cover to avoid get shot, kill the enemies on here.

Not far ahead when you turn left, another enemy with a shotgun will appear and about 4-5 enemies are in front of you, quickly kill the enemy that carry shotgun and take cover to kill the remaining enemies.

At last, one more enemy with a shotgun will kick the gate on your North-West side, kill him and move into another house.

[Checkpoint 6]

Get the Painkiller on the table, then find the camera. Remember what you watched earlier? That is the camera, so read it to get the clue (Clue 3 - Video Camera, 1:47).

Chapter V - Clue 3 - Video Camera

Move outside of the house and move forward, then turn right. You should see the second golden gun part for Micro 9MM (MG) (Golden Micro 9MM Part 2, 2:06) on the ground. At last, move up the stairs and go into another house. (Remember to equip the Micro 9MM, as at the next checkpoint you will be able to get an achievement. Using this weapon will make it easier).

Chapter V - Golden Micro 9MM - Part 2

[Checkpoint 7]

During the following checkpoint, there is a achievement you can unlock. To get it you have to kill all enemies before you touch the ground. As long as you do that, you will unlock this achievement:

Something Wicked This Way Comes

Get 7 Kills While Jumping From The Rickety Boat [FREE AIM]

Something Wicked This Way Comes
9 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Here is a route that I suggest taking. Try to adjust your aiming speed to a lower number (about 4-5 is great), also don't use lock-on as this will slow down your aiming speed a lot.

Suggest route for Something Wicked this way achievement

Below there is a video showing 4 (4-4-4), & 5 (5-5-5) aiming speed, to kill all enemies before touching the ground.

When you kill all of them and unlock the achievement, an enemy will suddenly come from right in front of you, try to kill him before he shoots you. 2 more enemies will appear on the second floor, find cover and kill them, then explore the area before you open the gate.

First, head to the second floor and go all the way to the end, you will find the last golden gun part for Micro 9MM (MG)(Golden Micro 9MM Part 3, 2:22).

Chapter V - Golden Micro 9MM - Part 3

Second, head to the small room that's on the ground floor (below the place where you found the last golden gun part of the Micro 9MM). There is a Painkiller on the wall, and a picture on the desk. That is a clue, so take a look at it (Clue 4 - Branco Family Photo, 2:57).

Chapter V - Clue 4 - Branco Family Photo

At last, push the flashing button to open the gate.

[Checkpoint 8]

Exit the house. Suddenly 2 enemies will kick the door on your right, quickly shoot them before they get a chance to kill you. Then look to your left side, there is an ammo crate, a FAL (Rifle) and a M500 (Shotgun) are inside it. I recommend you pick up the FAL (Rifle), as it has some good range. Save it for the dock fight later (kill at least 1 enemy with it).

Head inside the house, you will find at least 2 enemies on the ground floor, and 1 more on the second floor. When you kill them, 2 more enemies will come from the gate (same floor), and 1 more on the second floor, take cover and kill them. Just lookout, as they may have a chance to throw a grenade at you. Explore the area after that.

On the right side of the table (ground floor), you will find a newspaper, read it to get more information about it. (Clue 5 - Boathouse Newspaper, 3:14)

Chapter V - Clue 5 - Boathouse Newspaper

On the left side of the table, there will be a small room. Enter it and look at the desk. This is a clue about the NightClub in Chapter 2! (Clue 6 - NightClub Floor Plans, 3:33)

Remember to grab the Painkillers inside this small room too before you leave.

Chapter V - Clue 6 - Nightclub Floor Plans

After that, head to the gate opened by the enemy, then move into one of the containers. There should be one golden gun part inside the container (Golden LMG .30 Part 1, 4:03). At last, go up and open another gate, then prepare for a tough fight.

Chapter V - Golden LMG .30 - Part 1

[Checkpoint 9]

This is one of the hardest parts in this chapter. As soon as you open the gate, a gang member (with a Micro 9MM) will appear on the lower level, take him out as quick as you can, then take cover between the 2 windows. You have to face about 9 more enemies here, so take your time to kill them.

Be careful, as enemies may throw a grenade, make sure you don't stand too close to it since no matter how much health you have, you will die if you are too close.

When Max's dialogue begins, this mean the place is clear. Pick up some ammo from dead bodies, then open the gate ahead of you.

Get into the small house on your right to pick up a Painkiller, then head to the storage (You will face it after you open the gate) and search inside. You will find Golden LMG .30 Part 2 (4:32) on the ground beside those barrels.

Chapter V - Golden LMG .30 Part 2

Now move to the house beside the storage, get inside to pick up some Painkillers, then push the button to begin the next part.

[Checkpoint 10 - Dock]

Cross the bridge and find a box on your first left, then turn as a enemy will appear. Kill him before he shoots you. You will alert the enemies on the dock now, stay in cover. A boat will appear outside the dock (Right -> Left), and the enemies (2 enemies) inside the boat will carry the RPD (MG), one hit from that, and you will lose a lot of health. You can either stay here until the boat leaves, or use Bullet Time to kill them.

Turn right and go forward, a few more enemies will appear on a different part of the dock. I do suggest you take cover behind a box (before your first right turn on the dock). Now stay there, enemies will try to flank you on the boat (your North-East side), and some more on the walkway. Try to perform some Blind-fire kills with your Micro 9MM (MG), or Shotgun until everyone's dead.

When all of them are dead, search the area. Remember the place where the girl was being held, before she was taken out by the gang member again? Here is where your last golden gun part for LMG .30 will be (Golden LMG .30 Part 3, 5:16).

Chapter V - Golden LMG .30 Part 3

When you pick it up, start moving to the gate in front of you, inside the boat (on your left) there is another Painkiller. Remember to take it for extra health.

[Checkpoint 11 - Dock]

This checkpoint is longer than the previous checkpoint, and you have to deal with more enemies.

Quickly take cover behind the box in front of you, 2 enemies with the Micro 9MM (MG) will come to shoot you, then a boat will also come a few seconds later. Shoot the enemies on the dock first, then use bullet time to deal with the enemies on the boat. Next, there will be a few more enemies in front of you after you make a left turn. (One on the boat on your left, one directly in front of you, and about 2-3 more enemies on the boat in front of you. Take cover behind a box), find a way to complete this part.

Turn left, and there should be a house at the end of the walkway, if you are close enough, 2 enemies will come out from that house. Use the propane tank on the walkway beside the stairs to kill them (there is a Painkiller inside of that house, and a FAL (Rifle) too). Stay alert, as on the other side of the bridge there will be about 2-3 enemies.

Kill the enemies on the other side of the bridge when you are crossing it. When you turn left and move few steps, another boat will appear outside of the dock (on your left), make sure to use cover/Bullet Time to deal with them. At last, kill the remaining enemies on the dock, then move to the last gate to trigger a cutscene.

[Checkpoint 13 - Boat]

* During the Boat chasing part, if your boat takes too much damage, it will blow up and kill you. Your boat will be at full health again once you reach one of the checkpoints. During this part, you are forced to use the LMG .30 (MG) to kill the enemy, and blow up the boat. (You have unlimited bullets, but your gun will overheat if you shoot too much in a short amount of time)

Two boats will come as soon as this part begin, take them out. You can choose to blow up the boat, or kill the enemy on the boat. I recommend you kill the enemy on the boat, as there is an achievement you can work on during this part.

Two more boats will appear, but there are some trees blocking your sight of them. A cutscene will trigger when you proceed.

[Checkpoint 14]

Shoot the Molotov and continue to kill the enemies on the boats, and bridge. At least a few Molotovs will be thrown at you, these will come at different times from the boat in front of you (some enemies will pop their heads up too). Another cutscene will trigger after you turn left.

[Checkpoint 15]

Since your boat gets hit by a grenade, your partner will try to fix it, this will also negate any damage the boat took during the previous part. At this checkpoint, there is an achievement that you can obtain.

Colder Than The Devil's Heart

Kill 30 Enemies In 2 Minutes

Colder Than The Devil's Heart
7 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Time/Date - These achievements require you to play the game or perform actions at certain times, within a time limit, or on specific dates.

During this part, there are over 20 enemies at different locations (a few enemies are in groups). Kill the enemies as quickly as you can. You should be able to obtain this at the part where you need to blow up the dock (Big Yellow Propane Tank).

If you can't obtain this, there will be more chances to unlock it at a later point in the story.

[Checkpoint 16]

At this checkpoint, you have to blow up the vehicles in front of you. There should be about 5-6 vehicles, try to blow them up as soon as possible since this will also decrease the chance of your boat taking damage.

[Checkpoint 17]

This part will include a lot of boats, so try to kill the enemies on the boats, then blow up the boat as soon as possible. Do this until another cutscene shows up.

[Checkpoint 18]

During this checkpoint, I recommend you to have full bullet time (Enemies firing bullets at you will increase your bullet time a bit). When you have full bullet time, there should be a lot of enemies on a different boat, now is time to unlock this achievement.

It's Fear That Gives Men Wings

10 Bullet Time® Kills In A Row

It's Fear That Gives Men Wings
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

You have to kill 10 enemies in a single use of bullet time, so use all of your bullet time to attempt this one. If you miss it, there will be other chances to unlock this in later parts of the story.

A cutscene will trigger later.

[Checkpoint 19]

Now you will use the DE .50 (Pistol), and you have to kill 4 enemies on the boat in front of you (don't kill Fabiana on the boat, or you will fail the mission!) to complete this chapter. This achievement will unlock as soon as you complete it.

Part I Complete

Complete Part I Of The Story

Part I Complete
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Here is the checklist if you missed any Golden Gun parts or Clues in this chapter (video included).

Golden Gun(s):
- Micro 9MM (MG)
Part 1 - Checkpoint 5, 1:17
Part 2 - Checkpoint 6, 2:06
Part 3 - Checkpoint 7, 2:22
- LMG.30 (MG)
Part 1 - Checkpoint 8, 4:03
Part 2 - Checkpoint 9-10, 4:32
Part 3 - Checkpoint 10, 5:16

Clues:
- Parked Helicopter (Checkpoint 2, 0:05)
- Ransom Note (Checkpoint 4, 0:54)
- Video Camera (Checkpoint 6, 1:47)
- Branco Family Photo (Checkpoint 7, 2:57)
- Boathouse Newspaper (Checkpoint 8, 3:14)
- NightClub Floor Plans (Checkpoint 8, 3:33)

Move to the next page for Part II (Chapter 6-10) of the story.

This page contains Part II (Chapter 6-10) of the story.

Chapter VI - A Dame, A Dork and A Drunk
Golden Gun(s): 1, Clue(s): 5

Weapons that can be found in this chapter: (* First time appearance)

  1. Micro 9MM (MG)
  2. Auto 9MM (Pistol)*
  3. MD-97L (Rifle)*
  4. M4 Super 90 (Shotgun)
  5. LMG .30 (MG)
  6. 1911 (Pistol)

The battles on this chapter are mostly in short to medium range. Also, the cover you are using will not be safe long enough since enemies can shoot from other angles, especially in those offices.

[Checkpoint 2 - Office]

Max's Starting Weapon & item - Micro 9MM (MG), 3 painkillers

You will get into a gunfight as soon as you can control Max after you move into the office. Since you don't have any bullet time, shootdodge is a better choice. Shootdodge to kill the enemies that are directly in front of you and the one to your left. Then start to take cover behind the desks. There should be about 5 enemies remaining in this office (at least 2 enemies will carry Shotguns). Kill them all in cover.

Search the Office when the fight is over. Head to Victor's Office (on your right when you get into this office). Check the laptop to get the first clue on this chapter. (Clue 1 - Rodrigo's Email, 0:05)

Chapter VI - Clue 1 - Rodrigo's Email

Then on the desk, you will find a file there. Remember the girl? Read the clue to find out more information about it. (Clue 2 - File on Fabiana, 0:31)

Chapter VI - Clue 2 - File on Fabiana

After that, head to the meeting room beside Victor's Office. Behind one of the desks, you will find Golden MD-97L Part 1 (0:48) on the ground.

Chapter VI - Golden MD-97L - Part 1

When done, search the dead enemy - at least one enemy will carry a new weapon Auto 9MM (Pistol). This weapon will share bullets with your Micro 9MM. Remember to take it, and use it to kill enemies. Finally, pick up the painkiller in one of the small offices (closet to the IT guy), and get close to the IT Guy to continue.

[Checkpoint 3 - Boardroom]

5 enemies will suddenly enter this room on the other side during the cut-scene. Take cover on your left, and kill them one by one. After the short cut-scene, move left, and look at a building model to get another clue. (Clue 3 - Architectural Models, 1:29)

Chapter VI - Clue 3 - Architectural Models

Turn around, and pick up the painkiller on the right side of this room (beside a Washbasins, where the IT Guy takes cover at the beginning). At last, we will work on an achievement that only can be done on here - Destroy all building models in this room to unlock this:

Amidst The Wreckage

Destroy All The Models In The Boardroom

Amidst The Wreckage
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Meet the IT guy after this to continue.

[Checkpoint 4 - Office]

You will face 2 waves of enemies in this office (2 checkpoints). The second wave is a lot more difficult than the first wave.

You will be placed behind the cover to begin this part. There are 2 enemies directly in front of you, 1 enemy on your left and another one on your right. I recommend you to kill those enemies on both sides first to prevent them from flanking. Then kill the remaining enemies that are in front of you. About 3 more enemies will appear. Look around to prevent them from shooting you from the side.

There are 4 painkillers in this room. If you need to, feel free to look at the map below. (Includes checkpoint 5)

Painkiller Location on Single Player, Chapter 6 Checkpoint 4.

[Checkpoint 5 - Office]

More enemies come from the rooftop during the cut-scene. You will be placed behind a pretty bad cover! Also, in this checkpoint, more enemies will use a shotgun. I highly recommend that you move to the server room (Painkiller 6 location) since enemies can only shoot from one side there unless they throw a grenade. Now wait for them to pop their body and head up to shoot. Remember to headshot since they wear body armor.

Another option is shootdodge to kill them all (better with a headshot).

After the place is clear, pick up the remaining painkiller, and refill ammo from the dead body. Remember to pick up another new weapon MD-97L (Rifle) too, and meet the IT Guy to continue.

[Checkpoint 6]

Head to the door to trigger another cut-scene. Turn around after that, and you should easily spot the Golden MD-97L Part 2 (2:47).

Chapter VI - Golden MD-97L - Part 2

Turn around again, and keep moving. Not far ahead, inside the bathroom, there will be a painkiller. Pick it up and leave. Before you enter another double door, on the wall (your right side), you will find some pictures. Look at them to find out what they are about. (Clue 4 - School Pictures, 3:20)

Chapter VI - Clue 4 - School Pictures

Proceed to the door at last.

[Checkpoint 7 - Main Entrance]

A vehicle will break into the entrance, and you have to kill all enemies on that vehicle first before they crash directly into you. Shoot the driver first, and then kill the remaining enemies on that vehicle.

Reinforcements will come from the entrance after Max jumps from the ground. Try to kill them all before you touch the ground. Most of them will die in a single shot in this scene.

After that, 4 more enemies will come from the entrance, and you will take cover automatically. If you have enough bullet time, use MD-97L (Rifle) to kill at least one enemy (better with a headshot), and do whatever you want for the remaining enemies.

[Checkpoint 8 - Main Entrance]

Another cut-scene will show up. You will face the heavy gunner for the first time, but first, take out the soldiers between him (in bullet time). Let the heavy gunner continue to shoot until he has to reload. Then dual wield your single-handed weapon, and keep shooting his head (must be head, other parts can't kill him and you will get into last man standing as soon as he shoots) until his helmet falls off and he dies.

When the gunfight finally ends, head to the glass case (with a building model inside). On the right side of the glass case, you will find the last golden gun part for MD-97L (Golden MD-97L Part 3, 3:40).

Chapter VI - Golden MD-97L - Part 3

Move to the elevator (beside the vehicle) to continue (a long cut-scene that can not be skipped...).

[Checkpoint 10]

After the massive explosion, you will find yourself in "hell" - the building is on fire... Now just keep moving (move cn_LSc to any direction to lead yourself to the destination...) until you reach the gate and open it.

[Checkpoint 11]

Max's Starting weapon - 1911 (Pistol)

* There won't be extra painkillers, and you can't get shot 2 times, or you will die.

Press cn_RT to melee the guy in front of you to take his weapon. When you can move, you will see a dead body in front of you. Oh, it seems like the IT guy couldn't escape... (Clue 5 - Dead IT Guy, 3:56)

Chapter VI - Clue 5 - Dead IT Guy

Before you turn right, take cover as 2 enemies are in front of you. When they pop their bodies or heads out of cover, enter bullet time to kill them with a headshot / kill them (2 shots). Then follow the path to the next room (boardroom).

[Checkpoint 12]

As soon as you enter, kill the guy that is lying on the ground (on your left) since if you don't kill him, he will shoot you just before he dies. Don't let him do this as you only can last for about 2 shots! Move to another double door to continue.

[Checkpoint 13]

There are 3 enemies on this part. Enter bullet time to kill the enemies that are directly in front of you. The last one should be behind the wall, so push forward, and enter bullet time again to kill him before he shoots to kill you.

Finally, keep mashing cn_Y until Max pushes the cabinet down to build a walkway. Starting from here, just keep moving until the cut-scene shows up to complete this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- MD-97L (Rifle)
Part 1 - Checkpoint 2, 0:48
Part 2 - Checkpoint 6, 2:47
Part 3 - Checkpoint 7-8, 3:40

Clues:
- Rodrigo's Email (Checkpoint 2, 0:05)
- File on Fabiana (Checkpoint 2, 0:31)
- Architectural Models (Checkpoint 3, 1:29)
- School Pictures (Checkpoint 6, 3:20)
- Dead IT Guy (Checkpoint 11, 3:56)

* You will be prompted to put Disc 2 in after this chapter. For the Digital Version, you will automatically enter another cut-scene if you have downloaded all of the Games on Demand Content packs (3 parts).

Chapter VII - A Hangover Sent Direct From Mother Nature
Golden Gun(s): 2, Clue(s): 9

Weapons that can be found in this Chapter: (* First time appearance)

  1. 1911 (Pistol)
  2. .38 Revolver (Pistol)
  3. Micro 9MM (MG)
  4. Sawn-Off (Shotgun)* - Only will appear in this chapter
  5. AK-47 (Rifle)
  6. Mini-30 (Rifle)

[Checkpoint 2-4]

Follow the kid until a cut-scene shows up. Then keep moving until you find the following shop (green wall, see screenshot blow). You will meet the Ex-Cop again, time to listen another story from him (you have to meet him in Chapter 2 before he appears here). (Clue 1 - Ex-Cop, 0:05)

Chapter VII - Clue 1 - Ex-Cop

Continue to move forward to trigger another cut-scene, and you will find that you are going to... A Strip Club...

[Checkpoint 6]

Max's Starting Weapon & item - 1911 (Pistol), 1 painkiller

You will begin this part in bullet time, and there are about 5 enemies standing in front of you but in different locations. I recommend that you follow this (paragraph below) so that you can kill them all before the bullet time effect ends.

First, kill 2 enemies on the biggest circle first (if you kill all 3 of them first, the bullet time effect will end automatically), then kill the enemy that is behind the table and the one in the bar. Kill the last enemy on the biggest circle (screenshot below). You should be able to kill all of them without getting shot a single time.

Chapter VII - Checkpoint 6 killers

After that, about 4 more enemies will come from your left (pool table), and they mostly carry Micro 9MM (MG) and AK-47 (Rifle). Find a cover, or use Shootdodge to kill them since you have very limited bullet time.

Take cover on the entrance since an enemy is waiting for you. Then kill 3 more enemies in the hallway.

Explore the club when your job done - Head back to the sofa where we began the gunfight inside the strip club. On the ground, you will see a picture of somebody, and that is.... (Clue 2 - Photo of Serrano, 1:35)

Chapter VII - Clue 2 - Photo of Serrano

Head to the bar area. 2 painkillers are inside there so remember to take them. Then move to the toilet behind the pool table. On one of the bathroom cubicles, you will find Golden Sawn-off Part 1 (2:22) on the ground.

Chapter VII - Golden Sawn-Off - Part 1

Head to the exit. Remember to pick up a painkiller in one of the rooms (a few steps away from the stairs). Search another room after that, the room that closest to the exit, and you will see that someone is hiding below the bed. If he is still alive, get close to him, and a cut-scene will show up. If he dies, then there will not be any cut-scene, and you will miss a clue! Don't accidentally shoot him during the gunfight. (Clue 3 - Tourist, 2:56)

Chapter VII - Clue 3 - Tourist

Leave the Strip Club, and follow the path until a cut-scene shows up.

[Checkpoint 7]

Keep moving until you have to turn left from a house. There will be 2 enemies showing up on the rooftop and shooting. Remember to take them out. Open the gate to continue.

[Checkpoint 8]

Take cover as soon as you open the gate. 3 enemies will appear (1 enemy on higher ground). Shoot to kill them while in cover. When done, climb the stairs, and find another cover. 2 more enemies will shoot on the same level and 1 enemy will shoot on the second floor of a house. Kill them and keep going.

Before you jump to the ground, 2 more enemies will appear on the house in front of you and will shoot. Since there is not any cover, quickly shoot to kill them.

When you finally jump to the ground, more enemies will appear on top of the house, and one more pair of enemies will appear on the higher ground level. Take your time to deal with them.

Climb the stairs, and find another cover. About 4 more enemies will appear on the same level and 2 more on a different house. Don't rush, or you can die pretty quickly. There is a painkiller on a white table. Remember to pick it up.

Finally, open the gate, and look at the spray tag on the wall. That actually is one of the clues (Clue 4 - Lower Gang Spray Tag, 4:19). Equip Micro 9MM (MG), and shoot the padlocked door. Enter to trigger a cut-scene.

Chapter VII - Clue 4 - Lower Gang Spray Tag

[Checkpoint 9]

* You will lose any two-handed weapon you have picked up earlier, and your health will be back to full (if you can kill all enemies).

Max has alerted everyone in this big house so he performs some actions... You are pulled up by a chain, and it is time to unlock another achievement that can only can be done on this checkpoint.

So Much For Being Subtle

Get 9 Kills While Being Pulled By A Chain [FREE AIM]

So Much For Being Subtle
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

There are 4 enemies on the lowest floor (you are being pulled from here), 2 enemies on your right on the second floor (you get into this warehouse from here), then 3 more enemies on the top floor (far from each other, you want to turn left first and kill the enemies).

Don't shoot the guy directly on your right (top floor) before you kill 8 enemies while being pulled by the chain! This will trigger a kill cam, and you will have to reload the checkpoint and try again.

After that, keep moving until you have to go down to the second floor. Before you get into the small room, on the other side of the house, a few enemies will try to kill you from there. You can kill them before you enter the small room.

[Checkpoint 10]

Pick up the Painkillers on the shelf (your left) as soon as you enter this room. Then take cover below the window since there will be a lot of enemies shooting from the other side of the house. Take your time to kill them one by one (there will be 2 propane tanks to help but you might have difficulty seeing them).

* Beside the ammo crate, there is a Mini-30 (Rifle) that has a scope attached. You can zoom in to find the enemy and kill them. Pick it up if you want.

Make sure no more enemies appear there, then look at the locked door in this room. An enemy will suddenly break-in with his Sawn-off Shotgun... Use bullet time to kill him if you don't want to die in a single shot...

Pick up his Shotgun, and use it to kill the enemy that comes from the stairs. 2 more enemies will appear on the other side of the house. Don't let them kill you!

Now look at left side of the door (outside the small room), Golden Sawn-off Part 2 (4:51) should be beside a barrel.

Chapter VII - Golden Sawn-Off - Part 2

Going down again, you will see another enemy carrying a Sawn-off (shotgun) . hoot him in bullet time, and kill the remaining enemies in here, on top of the stairs, and the hallway after that.

When the gunfight finally ends, head back to the stairs (but don't go down). On the left side of the stairs and behind those barrels, you will find Golden SPAS-15 Part 1 (5:04) on the ground.

Chapter VII - Golden SPAS-15 - Part 1

Get into the room on your right when in the hallway to pick up 2 painkillers. There will be another Sawn-off (Shotgun) on the shelf. Pick it up if you want. Then follow the path until you get close to the gate and trigger a cut-scene.

[Checkpoint 11]

* If you don't shoot any bullets on this checkpoint, you will not alert any enemy here.

When you can control Max, move to the table on your right to pick up a Painkiller. On the right side of another table that is in front of you (below the house), you will find Golden SPAS-15 Part 2 (5:40) on the ground.

Chapter VII - Golden SPAS-15 - Part 2

On the other side of the house, you will find a new Spray Tag (Clue 6 - Middle Gang Spray Tag, 5:52). Read it, and keep moving until you see someone on top of the house that is moving backward. Kill him and another enemy on your left after that...

Chapter VII - Clue 6 - Middle Gang Spray Tag

[Checkpoint 12]

Choose one side, and jump to the ground. If you jump from the right side (there is a gap), directly below the gap, you will find Golden SPAS-15 Part 3 (6:21).

Chapter VII - Golden SPAS-15 - Part 3

Move forward, on the left side of the stairs, you will see something familiar - the Soccer Star Claudio. This time it is a spray tag. Remember to read it (Clue 5 - Shrine to Claudio, 6:33).

Chapter VII - Clue 5 - Shrine to Claudio

Time to face the enemy that is waiting for you. Climb to the top of the stairs, and take cover on the wall. 3 enemies are waiting for you, but they are in cover. Wait for their body / head to pop up to shoot. Continue to move, and in the room (on your left, after you cross a small bridge), another enemy will carry a Sawn-off (Shotgun) waiting for you, so you better kill him in bullet time. (That room will have a painkiller too)

Now jump to the ground again. There is a house in front of you, but don't get inside first. Explore the area, and you will find a flyer somewhere on the ground. This will be another clue so read it (Clue 7 - Flyer of Giovanna, 7:12).

Chapter VII - Clue 7 - Flyer of Giovanna

As soon as you enter the house, an enemy will kick the table and shoot. Quickly finish him, and pick up a painkiller on his right too.

Use the wall as a cover. 2 more enemies appear on another room. Kill them, and leave this house. 2 more enemies with Sawn-off (shotgun) will kick the door in different locations after you leave the house. Bullet time / shootdodge is your best friend here.

Go through another door, and another pair of enemies appear on the higher ground. Use cover to finish them.

[Checkpoint 13]

Enter the door, and you should see someone on the rooftop of the house in front of you. Kill him, and prepare for some shootouts. Use the wall as a cover since there will be few enemies shooting from / around the house at the same time. When you drop to the ground, about 2-3 more enemies will shoot from the house (including 1 on the second floor). Kill him first, and deal with the rest.

Enter the house, and the last enemy will break in from the door on your left and shoot. Don't let him have any chance! Before you leave, you can grab the painkiller in this house.

[Checkpoint 14]

You are in cover, and about 5 enemies are inside this house. You can use blind-fire to kill them or just shoot from the cover. The last one or two enemies will appear at different times. Finish them off, and explore this house.

On the right side of this house, beside the kitchen, you should easily spot some "Drugs" on the table. What they call that is... (Clue 8 - Bag of Oxidado, 8:02) There will also be another drug (Err... painkiller) inside the kitchen. Pick it up, and leave this house. (cut-scene again)

Chapter VII - Clue 8 - Bag of Oxidado

[Checkpoint 15]

After the big firework display, time to move. Another Gang Spray Tag is directly in front of you. You have finally arrived at the right place! (Clue 9 - Upper Gang Spray Tag, 8:41)

Chapter VII - Clue 9 - Upper Gang Spray Tag

Follow the path to the gate. Prepare yourself as the next gunfight will be difficult.

[Checkpoint 16]

First, kill the enemies on the house first (your left side). A few more enemies will appear from there after that (or on the rooftop), and they will throw at least 2 Molotovs (if you get hit directly, it will be very bad...). Finish them. An enemy will also come from the stairs. Don't let him shoot! When you are done, climb the stairs, and 2 more enemies will appear on different floors of the house that is in front of you.

When you finally clean up the place, step back to bottom of the stairs, and you will find Golden Sawn-off Part 3 (8:57) beside the stairs and a locked gate. Climb the stairs again, and get through the gate to prepare for the final gunfight!

Chapter VII - Golden Sawn-Off - Part 3

[Checkpoint 17]

There are 2 enemies on the rooftop (different house) and 2 enemies on higher ground. Use bullet time to deal with them if you want. Climb another stair, get the painkiller on the table, and quickly find a cover after that as about 5 enemies will shoot from the house on the other side. Kill them with any weapon and move.

[Checkpoint 18]

Finally, an enemy will shoot a rocket, but you know how to deal with it. Max (You) will shoot a bullet to that rocket in slow motion to blow it up and kill the guy who shot it. Follow the path to the gate to complete this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- Sawn-Off (Shotgun)
Part 1 - Checkpoint 6, 2:22
Part 2 - Checkpoint 10, 4:51
Part 3 - Checkpoint 16, 8:57
- SPAS-15 (Shotgun)
Part 1 - Checkpoint 10, 5:04
Part 2 - Checkpoint 11, 5:40
Part 3 - Checkpoint 12, 6:21

Clues:
- Ex-Cop (Checkpoint 4, 0:05)
- Photo of Serrano (Checkpoint 6, 1:35)
- Tourist (Checkpoint 6, 2:56)
- Lower Gnag Spray Tag (Checkpoint 8, 4:19)
- Shrine to Claudio (Checkpoint 12, 6:33)
- Middle Gang Spray Tag (Checkpoint 11, 5:52)
- Flyer for Giovanna (Checkpoint 12, 7:12)
- Bag of Oxidado (Checkpoint 14, 8:02)
- Upper Gang Spray Tag (Checkpoint 15, 8:41)

Chapter VIII - Ain't No Reprievement Gonna Be Found
Golden Gun(s): 2, Clue(s): 3

Weapons that can be found on this chapter: (* First time appearance)

  1. 1911 (Pistol)
  2. M10 (MG)
  3. Grenade Launcher (Launcher)*
  4. M4 Super 90 (Shotgun)
  5. SPAS-15 (Shotgun)*

[Checkpoint 2]

Max's Starting Weapon & item - 1911 (Pistol), 5 painkillers

You will begin this chapter by using a gravestone as a cover. When you can control Max, I recommend you to shootdodge to your left side and kill the 2 goons in front of you, then the last goon.

Move forward, and another gunfight will begin. This time, all of the goons will use the M10 (MG)(the accuracy is not that great in far distance). Look around, find out where they are, and shoot. You can take some cover and use bullet time to deal with them if you need to. When all goons die, a cut-scene will show up.

[Checkpoint 3]

Shoot to kill the driver to make the van crash into the wall to avoid getting killed in a car accident.

[Checkpoint 4]

Quickly shoot the enemy that carries the grenade launcher (the middle one) first, as if you don't shoot him, he will shoot a grenade to kill you! Kill the goons on both sides of the stairs after that. Stay in cover, and at least one pair of goons will come from both sides of the stairs.

After that, go to the mausoleum beside the right staircase. The first golden gun part will be on the ground (Golden Auto 9MM Part 1, 0:10).

Chapter VIII - Golden Auto 9MM - Part 1

Climb the stairs, and grab the grenade launcher (from the goon you just killed). We will use it later. Climb a few more steps, and there will be more goons waiting for you. Find a better cover like a wall to avoid getting shot, and take the enemies out (Passos will do almost nothing although he shoots some bullets...).

Kill the last goon, and a short cut-scene will come up. After the scene, go right, and there will be a special tombstone (something on the top of it). Search for it, and examine it. (Clue 1 - Valerie's Tombstone, 0:26)

Chapter VIII - Clue 1 - Valerie's Tombstone

Pick up the painkillers on the small house on the left side of the gate (few steps behind), and then follow Passos to continue.

[Checkpoint 5]

As soon as you can control Max again, equip the grenade launcher you have picked up earlier, and shoot a grenade directly to the group of goons that are in front of you. You should be able to kill all of them. Use the single-handed weapon to deal with the remaining goons here.

[Checkpoint 6]

When the goons die, search the area on the right side of the van (around the fountain). There will be a golden gun part. Search for it, pick it up, and then continue to move. (Golden 608 Bull Part 1, 1:10)

Chapter VIII - Golden 608 Bull - Part 1

Head to the door, and you will see a goon come out. There are actually a lot of enemies behind the door, so don't the goon fool you. Kill him, take cover on the door, and use bullet time to deal with them.

When the place becomes quiet again, look at the corridor on the far right. You should be able to find Golden Auto 9MM Part 2 (1:29).

Chapter VIII - Golden Auto 9MM - Part 2

Remember to pick up another pair of painkillers before you get through the gate.

[Checkpoint 7]

Passos is caught by the goon! Save him by killing the goon beside him. This checkpoint is pretty difficult as the cover provided here isn't that good. On this checkpoint, most of the enemies are on your left side. Don't let yourself get exposed, or you can die pretty quickly.

If you do want to find a cover and shoot, press cn_start to pause the game, and use cn_LSc to look around until you find a good cover spot. I do recommend you to save up some bullet time for the next checkpoint as you will be playing a "cat and mouse" game.

After the battle, head to the dome on the center of this area, and look around. Another golden gun part for 608 Bull (Pistol) should be somewhere on the ground. (Golden 608 Bull Part 2, 2:01)

Chapter VIII - Golden 608 Bull - Part 2

Look outside of the dome, and find a Mausoleum that has a door. You will find another clue (Clue 2 - Nicole's Mausoleum, 2:19).

Chapter VIII - Clue 2 - Nicole's Mausoleum

Meet Passos again, and prepare for a "cat and mouse" game!

[Checkpoint 8]

In this part, if you aren't careful enough, you can die in a single shot since there is a sniper on top of the tower (you can easily spot it since his sniper will have a green laser equipped). Follow the screenshot below for a safety move.

Chapter 8 Sniper Part (how to kill sniper)

Wait for Passos to flank the sniper and give you a little time to move to another cover (the cover in front of you, cover spot 1). About 3 goons will come from top of the stairs (below the tower). If you still have the grenade launcher, quickly aim at the sniper and shoot (this will actually hit the stairs). If you don't have it, figure out the right timing to kill them.

When you kill them, Passos will help you again by flanking the sniper. Move to the cover on your right (cover spot 2). 3 more goons will come from top of the stairs again. Do the same thing you did last time. After that, wait for Passos to flank the sniper again, and keep moving to your right. When you finally see the sniper, just kill him!

The last set of goons will come from the stairs, so kill them to complete this part.

[Checkpoint 9]

Seems like Passos and Max can't survive... not really! Press cn_RT to blind the enemy beside Passos, and both of you will kill the goons during the cut-scene. Well, both of you survived.

[Checkpoint 10]

Control Max, and look at the stairs on your left since a goon is coming up from the stairs there... There will also be a clue. Find a "brighter" tombstone here before you go down and examine it. (Clue 3 - Vinnie's Tombstone, 2:41)

Vinnie's Tombstone

About 4 goons are on the ground after you go down from the stairs, and they are in different locations (1 behind the gate and 3 more on the left). Take them out. 1 more goon will come from the stairs on your right.

Search the house on your left (ground), and find a small room inside. You will find Golden Auto 9MM Part 3 (3:06) there. A few steps away from it, you will also find a painkiller.

Chapter VIII - Golden Auto 9MM - Part 3

Going down from the stairs (where the last goon you killed was), enter the morgue. Find the cover below the window (left side). About 2-3 goons will move in front of you. Give them a surprise. One more goon will enter this morgue later, so let's put more bodies in here...

When done, there will be 3 painkillers in this morgue, so search for them if you want before you head to the door with Passos. You can use the map below to find the painkillers.

[Checkpoint 11 - Church]

After the cut-scene, turn right when you are in cover, and you should easily find a Painkiller and another golden gun part which is on the ground (Golden 608 Bull Part 3, 4:18).

Chapter VIII - Golden 608 Bull - Part 3

Then head back to your own starting position of this checkpoint, since some goons will enter the church, and the gunfight will begin. Passos, this time, will actually help you kill some of them, but you still have to kill most of them by yourself. Kill all of them until an enemy pops his head and body up (you can't kill him before you go up) on the second floor.

Move to second floor, and kill him in bullet time. Pick up the new weapon SPAS-15 (Shotgun) from his body, and take cover here because more goons will enter the church. Don't let anyone get close to Passos, or he will be killed by the goons! Use the shotgun to kill enemies (at least 1 kill with it). Be careful, because some of the goons will shoot at you instead of Passos. Kill all of them to complete this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- Auto 9MM (Pistol)
Part 1 - Checkpoint 4, 0:10
Part 2 - Checkpoint 6, 1:29
Part 3 - Checkpoint 10, 3:06
- 608 Bull (Pistol)
Part 1 - Checkpoint 6, 1:10
Part 2 - Checkpoint 7, 2:01
Part 3 - Checkpoint 11, 4:18

Clues:
- Valerie's Tombstone (Checkpoint 4, 0:26)
- Nicole's Mausoleum (Checkpoint 7, 2:19)
- Vinnie's Tombstone (Checkpoint 10, 2:41)

Chapter IX - Here I Was Again, Halfway Down The World
Golden Gun(s): 2, Clue(s): 3

Weapons that can be found on this chapter: (* First time appearance)

  1. PT92 (Pistol)
  2. G6 Commando (Rifle)*
  3. FAL (Rifle)
  4. M972 (MG)*

[Checkpoint 2]

Max's Starting Weapon - PT92 (Pistol)

Going down from the stairs, you will find the dead body on your right (below the house). There is a painkiller and another PT92 (Pistol). Take them, and keep moving. Climb the stairs, and get into another house. Directly in front of you, there is a dead gang member. He will be your first clue on this chapter (Clue 1 - Dead Gang Members, 0:20).

Chapter IX - Clue 1 - Dead Gang Members

On the right side of him, there is another painkiller. Remember to take it, and get out of this house. Go down, but don't jump first. Instead, turn left (from bottom of the stairs), and go to the end. You will see another dead gang member. Beside him, you will find a new weapon G6 Commando (Rifle). Take it, and move forward again until a cut-scene triggers. You actually can get this weapon on later checkpoints, so don't worry about it if you didn't get it on this checkpoint.

Chapter 9 Checkpoint 2 G6 Commando location

[Checkpoint 3]

There is nothing special on this checkpoint. Follow the path to trigger a cut-scene, and keep moving until you reach a door for another cut-scene.

[Checkpoint 4]

The real gunfight begins from this checkpoint. You have to face enemies that wear medium to heavy armor. Some of them will also equip helmets which makes them a lot tougher to kill. Since you have very limited bullet time, try to shootdodge to kill enemy in front of you with a headshot (you can try to kill another one that's behind him too). The last one will stand / take cover in the house that's in front of you. Take cover, and find the right timing to kill him.

Pick up M972 (MG) from the dead enemy (enemy that's without helmet). Go down and look at the path on your left. There are 2 enemies (heavily protected) coming to kill you, so do whatever you can to kill them. (They will carry G6 Commando, if you haven't picked it up on an earlier checkpoint, pick it up here)

Now look at the bottom of the house (where the enemy was shooting from the second floor of the house). You will find Golden DE .50 Part 1 (0:48) on the ground.

Chapter IX - Golden DE .50 - Part 1

Move forward again. You will see that someone tries to get into a house but gets shot to death... Take cover on that corner, and you will see 2 enemies standing here. Take them out while in cover with your G6 Commando (Rifle). After that, look at the guy (same uniform with the enemy) that is lying on the stair. This will be your second clue so examine it (Clue 2 - Dead UFE Members, 1:03).

Chapter IX - Clue 2 - Dead UFE Members

Follow the path until you get into someone's house.

[Checkpoint 5]

You will scare a lady inside the house when you enter... Move to the toilet first. There will be a painkiller, and inside the shower room, you will find Golden M972 Part 1 (1:34). Leave this house to continue.

Chapter IX - Golden M972 - Part 1

[Checkpoint 6]

The gunfight will still continue outside the door. Wait for a few seconds, and then going down, prepare yourself before you get into the room in front of you. When you are ready, break into the house, take cover, and use bullet time to deal with the enemies that are shooting from the other side. Kill them, make sure no more enemies alive, and jump out of the window. Kill the last enemy on the rooftop, equip M972 (MG), and then move forward to trigger a cut-scene.

[Checkpoint 7]

Kill the enemies on the helicopter, and shoot the rocket to trigger another short cut-scene. Then follow the path to the half-opened gate to continue.

[Checkpoint 8]

Below the gate (or left side of the stairs), you will see Golden M972 Part 2 (1:47) on the ground. Take it, and keep moving.

Chapter IX - Golden M972 - Part 2

You will see that 3 enemies are doing something cruel to that guy... Don't be a nice guy. Shoot to kill them! When done, look at the guy that was killed by enemies. Examine him for the last clue (Clue 3 - Dead Residents, 2:02). Pick up another painkiller on the table when you are done.

Chapter IX - Clue 3 - Dead Residents

Finally, continue to move, and open the gate to trigger another cut-scene.

[Checkpoint 9]

Explore the area before you climb the stairs. First, a few steps away from your starting position, in front of the tires, there is a golden gun part (surrounded by glass), but you shouldn't have trouble spotting it. (Golden DE .50 Part 2, 2:25)

Chapter IX - Golden DE .50 - Part 2

Now move forward, and turn left beside the stairs. Move to the gate, and you will find another golden gun part for another gun (Golden M972 Part 3, 2:38). Then climb to the top of the stairs to continue, moving onto a "scenic" route...

Chapter IX - Golden M972 - Part 3

[Checkpoint 10]

There are 2 enemies on your left side. Take them out with a headshot (better in bullet time). A few more enemies will come from the other side. Stay in cover, and kill them one by one (There will be a propane tank in front of the house. Make some good use of it).

When the place is clear, go through the gate (when you reach the other side), and get inside the house. You will find Golden DE .50 Part 3 (2:53) on the ground.

Chapter IX - Golden DE .50 - Part 3

Jump and take cover, as about 3 enemies will come from the bottom of the stairs. Kill them with any weapon. One more enemy will open the door in a house in front of you when you are moving on the stairs. Don't forget to kill him! Finally, move to the dead end, and get into the house on your right to trigger a long cut-scene.

When the cut-scene ends, there is a quick time event that you have to complete. Quickly press the buttons when they show up on the screen. Here are the buttons for default setting.

cn_LT->cn_RT->cn_Y->cn_A

This chapter will now be completed after the quick time event.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- M972 (MG)
Part 1 - Checkpoint 5, 1:34
Part 2 - Checkpoint 8, 1:47
Part 3 - Checkpoint 9, 2:38
- DE .50 (Pistol)
Part 1 - Checkpoint 4, 0:48
Part 2 - Checkpoint 9, 2:25
Part 3 - Checkpoint 10, 2:53

Clues:
- Dead Gang Members (Checkpoint 2, 0:20)
- Dead UFE Members (Checkpoint 4, 1:03)
- Dead Residents (Checkpoint 8, 2:02)

Chapter X - It's Drive Or Shoot, Sister
Golden Gun(s): 2, Clue(s): 2

Weapons that can be found on this chapter: (* First time appearance)

  1. PT92 (Pistol)
  2. Micro 9MM (MG)
  3. M4 Super 90 (Shotgun)
  4. Mini-30 (Rifle)
  5. FAL (Rifle)
  6. M10 (MG) - Focused to use during the part using the bus to escape
  7. MD-97L (Rifle) - Focused to use at the end of this chapter

[Checkpoint 2]

Max's Starting Weapon & item - PT92 (Pistol), 5 painkillers

You will begin this chapter by taking cover inside the broken bus. Stay in here as you have to face 6 enemies on this part, and at least half of them will carry the shotgun. If you leave the cover, you can die pretty quickly, so take your time to deal with them.

3 enemies should be visible at the beginning. Try to kill them with a headshot in a short amount of time to make the situation slightly better. After that, 3 more enemies will come from different places. Look around to find them, and shoot to kill.

During the cut-scene, Giovanna feels very scared, and now she just want to leave this mad place... (don't we all want to leave?)

[Checkpoint 3]

The snipers on the rooftop are trying to kill both of you. Stay in here / get out of the cover, and use shootdodge to kill them before they kill you or Giovanna. Search the area when you are done. On the bus you just used to take cover, you will find the first golden gun part of this chapter (Golden FAL Part 1, 0:05).

Chapter X - Golden FAL - Part 1

Pick up Micro 9MM (MG) before you leave since the next part will be difficult. Meet Giovanna on the gate to continue.

[Checkpoint 4 - Gas Station]

Look at the rooftop on your right as soon as you can move since an enemy will be shooting from there. After that, 3 enemies will be shooting from the cabin on your left (in front of you when you can move). Use some bullet time or Shootdodge to kill them.

After that, a few more enemies appear on the right side of the bus (or cabin). Take cover or Shootdodge all the time to finish them.

When the place is clear, get into the cabin. You will find a newspaper on the counter. Examine it, and take the painkiller beside it. (Clue 1 - Office Newspaper, 0:18)

Chapter X - Clue 1 - Office Newspaper

Equip Micro 9MM (MG), and head back to Giovanna to trigger another cut-scene.

[Checkpoint 5]

It seems like an ambush or a trap, but Max never gives up, so grab the chain in front of him. On this part, there is an achievement that only can be done on here.

The Only Choice Given

Get 8 Kills While Dangling From A Chain [FREE AIM]

The Only Choice Given
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Most of the enemies will die in a single shot. Kill all of them before you touch the ground to unlock this achievement. If you have equipped Micro 9MM (MG), this part should not be difficult.

Turn around after the cut-scene, and get into the room (beside the Propane tank). You will find Golden M4 Super 90 Part 1 (0:46) on the ground. Take it, and then press the flashing button on the other side of the room to continue. (Refill ammo from dead body in case you need to)

Chapter X - Golden M4 Super 90 - Part 1

[Checkpoint 6]

* On this checkpoint, enemies will have a chance to throw grenades, so be careful.

This part is tough since enemies can flank from almost anywhere. To have a better protection, try to shoot the flashing button in front of the bus to drop the bus down (this also can kill any enemy on the bottom of the bus). First, there are 2-3 enemies on the left side of your cover, so your first target is them, then the flashing button.

From this point, it is really up to you on how to kill or avoid getting shot since enemies will shoot from everywhere. Cover will not help you much (shootdodge / bullet time could be better). Kill the last enemy, and a cut-scene will show up. Time to protect Giovanna!

[Checkpoint 7]

You will begin this part in bullet time, so either shoot the enemies or the platform to drop it down (this will also kill the enemies). At last, about 3 more enemies will coming from the door on your left. Kill them to complete this part.

After another cut-scene, search the room beside the stairs that just dropped to the ground to get a painkiller. Then turn around, and move to the end of this garage. On the table (behind the bus, beside the tool cabinet), you will find Golden M4 Super 90 Part 2 (1:00) on the desk.

Chapter X - Golden M4 Super 90 - Part 2

Meet Giovanna when you finish, but don't follow her to the room she entered first. Get into the room on your right (a big TV inside), and grab another painkiller on the table. Then meet Giovanna again, and prepare for more shootouts.

[Checkpoint 8]

All enemies on this garage are below you. Take the cover on your left when you enter this room, and then start shooting. Don't worry about the grenades being thrown by enemies too much, as most of the time, the grenades can't be thrown that high... Finish them to continue.

Enter the bus, and move to the end of it. Golden FAL Part 2 (1:48) should be there (beside the seat).

Chapter X - Golden FAL - Part 2

Bring the shotgun, and enter the door to trigger a cut-scene.

[Checkpoint 9]

Before you go up, get into the bathroom beside Giovanna. You will find a painkiller inside. Now climb the stairs, and immediately take cover on the desk (your left). When enemies arrive (in front of you), use a shotgun and blind-fire to kill them until you run out of ammo / no more enemies come.

Move a few steps away, and you will see an enemy standing in front of the big window (if you haven't shot him / he doesn't move). Use bullet time to kill him (break the window!). If the kill-cam triggered, look at another stair on your left, and be careful, since an enemy carrying a shotgun will come from there to kill you!

When you kill him, move into the room on the right side of the big window. You will find a painkiller and a golden gun part on the desk (Golden M4 Super 90 Part 3, 2:24).

Chapter X - Golden M4 Super 90 - Part 3

You can go down now, but be careful when you make a right turn, since another enemy with a shotgun will shoot from the room in front of you. If you still have bullet time, then use it. If not, just finish him as soon as you can.

Before you enter the room, look at the big poster on the wall. That is the final clue on this chapter. Examine it (Clue 2 - Ad campaign Poster, 2:35.

Chapter X - Clue 2 - Ad Campaign Poster

Get inside the room. Before you press the button, search the desk, and you will find the last golden gun part for FAL behind the desk (Golden FAL Part 3, 2:51). Finally, press the button to continue.

Chapter X - Golden FAL - Part 3

[Checkpoint 10]

An enemy will break into here so shoot a bullet to end his life... Another Cut-scene will come up, and you will complete the remaining part on the bus.

[Checkpoint 11]

* On this checkpoint, you are forced to use M10 (MG) until the end of this bus ride.

During the bus ride, there will be an achievement that can only be done here. Also, there is another achievement that can be done on this part, but you may have already unlocked it before.

Trouble Had Come To Me

Clear Everyone On The Bus Ride

Trouble Had Come To Me
4 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

You have to kill every single enemy when on the bus. Blow up the gas station, vehicle, or simply kill the enemy until you kill the last one (Bullet Cam must be triggered to unlock this achievement). Use bullet time if you need it. (If you also want the "Colder than the devils heart" achievement, try not to blow up the gas station as you could fail to unlock that achievement!)

If you killed everyone (last kill cam triggered, not the one on the middle part), then the achievement is yours. Below will be a sample video to show you about that.

Colder Than The Devil's Heart

Kill 30 Enemies In 2 Minutes

Colder Than The Devil's Heart
7 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Time/Date - These achievements require you to play the game or perform actions at certain times, within a time limit, or on specific dates.

This checkpoint should be the easiest location to unlock this achievement. Try your best to kill every single enemy during the bus ride. Before the end of this bus ride, you should be able to unlock it, since this part will have more than 30 enemies.

[Checkpoint 12]

Max's Starting Weapon & item - MD-97L (Rifle), 5-5+ painkillers

After your bus crash, another tough fight will take place here. You are forced to use MD-97L (Rifle) on this checkpoint and will have unlimited ammo.

First, shoot the grenade, and then plan your action as there will be a large number of enemies. Also, you can't move at all. Your only option is to use those vehicles in front of you and the bullet time you have.

* Every time when an enemy stands in front of you and tries to get something, that means he will throw a grenade to you. Shoot him first.

Take your time, and use bullet time (of course the vehicles in front of you) to take out the enemies. Don't pop your body and head out of cover for a few seconds as you can die pretty quickly.

When you finally kill the last enemy, this chapter is basically completed. You will unlock this story related achievement.

Part II Complete

Complete Part II Of The Story

Part II Complete
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- FAL (Rifle)
Part 1 - Checkpoint 3, 0:05
Part 2 - Checkpoint 8, 1:48
Part 3 - Checkpoint 9, 2:51
- M4 Super 90 (Shotgun)
Part 1 - Checkpoint 5, 0:46
Part 2 - Checkpoint 7, 1:00
Part 3 - Checkpoint 9, 2:24

Clues:
- Office Newspaper (Checkpoint 4, 0:18)
- Ad Campaign Poster (Checkpoint 9, 2:35)

Click Next Page for Part III of the story.

This Page contains Part III (Chapter 11-14) of the Story.

Chapter XI - Sun Tan Oil, Stale Margaritas And Greed
Golden Gun(s): 2, Clue(s): 8

Weapons that can be found on this chapter: (* First time appearance)

  1. Auto 9MM (Pistol)
  2. M972 (MG)
  3. 608 Bull (Pistol)
  4. FAL (Rifle)
  5. SPAS-15 (Shotgun)
  6. MPK (MG, Scope included)
  7. DE .50 (Pistol)

[Checkpoint 2]

Max's Starting Weapon - Auto 9MM (Pistol)

When you can control Max, quickly head to your own bathroom and take the painkiller since you will begin this chapter without any painkillers. Take it, and get back to the same cover.

Use Blind-fire to kill the enemy that is in the hallway. This will also help you gain some bullet time. A few more enemies will appear in the kitchen, so head to there and find a cover. Kill everyone you spot until the place is clean.

After that, we will explore the area. Head back to the hallway, and use the map below to find all clues and painkillers in a specific room.

Map for Chapter 11 Checkpoint 2 (Rooms, Clues & painkillers)

First, head to Marcelo' room (room 5). You will find a yellow note on the shelf. Examine it (Clue 1 - Notes on Max, 0:19).

Chapter XI - Clue 1 - Notes on Max

Second, move to Passos' room (room 4), and examine his bed (Clue 2 - Passos' Bed, 0:39). After that, head into the bathroom in room 1, and grab another painkiller.

Chapter XI - Clue 2 - Passos' Bed

Enter the room behind the kitchen (top right). Beside the freezer, you will find the first golden gun part on this chapter (Golden Super Sport Part 1, 1:08).

Chapter XI - Golden Super Sport - Part 1

Leave the kitchen and keep moving. You will hear something from the radio, so wait there to trigger a cut-scene. Move to the door after that to continue (an enemy just gets in from there during the cut-scene).

[Checkpoint 3]

As soon as you begin this part, quickly turn right to find a cover (or use bullet time and shootdodge if you are brave enough) to kill those enemies that are in front of you. (1 more enemy will join it later)

Suddenly, there is a massive explosion! Right now, you have to shut down the engine, or you will slowly lose your health and die. You need to shut down 2 engines before you can move again, but both engines actually are not difficult to find. Look for a flashing red light on the broken engines. That is the place to shut down the engine. Press cn_Y to shut down 2 engines (or see screenshot below to find the spot).

Chapter 11 engine location

After another cut-scene, don't leave this room immediately as there are 2 enemies behind the door you just opened. Either wait for them to appear, or use bullet time / shootdodge to kill them (they will be on both sides of the door).

[Checkpoint 4]

You finally can take a look at outside (well, canal...) after the gate opens. Behind the gate on the floor, you will find some blood... Examine this to know more about the situation right now (Clue 3 - Blood Trail, 1:22).

Chapter XI - Clue 3 - Blood Trail

Climb the stair (left / right), and you will hear a girl screaming and then die after that... You will see 4 enemies on a higher floor (appear at different times), and since you can't find a good cover, either use bullet time / shootdodge to kill them. After that, search the right side of the boat (before you get into the fitness room). You will see a golden gun part at the end of the walkway (Golden Super Sport Part 2, 1:42).

Chapter XI - Golden Super Sport - Part 2

Get inside the fitness room, grab the painkiller, and move into another room.

[Checkpoint 5]

4 enemies are in here. When you move, you will alert them, but you do have a good cover so this part should be easy. Kill them all, and start looking for more clues.

On a round table (in front of the sofa), you will find a newspaper. The newspaper is about the event that happened earlier so examine it (Clue 6 - Discarded Newspaper, 2:07).

Chapter XI - Clue 6 - Discarded Newspaper

Remember those enemies trying to destroy the wall? Move a few steps away from the table, and examine the wall (Clue 8 - Pried Wall, 2:24), then keep moving.

Chapter XI - Clue 8 - Pried Wall

There are 3 more rooms before you go outside. The first room looks like a small office. At the back of the desk, you will find a passport about Daphne (Clue 5 - Daphne's Passport, 2:34). In the room next to it, search the bathroom, and you will find a painkiller.

Chapter XI - Clue 5 - Daphne's Passport

In the room that is closest to the exit, you will hear somebody talking. When you get inside, an enemy will stand up, so quickly kill him. 2 more enemies will appear inside the bathroom. Don't forget to kill them! Beside the bed, you will see a box including some jewelry. Seems like the "pirate" doesn't want that jewelry... Examine it for more information (Clue 4 - Daphne's Jewelry Box, 3:04).

Chapter XI - Clue 4 - Daphne's Jewelry Box

Time to go outside and prepare yourself as more enemies will arrive...

[Checkpoint 6]

Take cover as soon as you exit. About 3 enemies will jump into the yacht. Take them out while in cover. More enemies arrive when you advance, so use cover when you need it, and take your time to deal with them as some enemies will also climb to the ship on both sides. There will be a painkiller on a table before you open another white door.

[Checkpoint 7]

Once again, take cover as soon as possible since there will be enemies shooting from the canal on your left (including a vehicle). Some of the enemies will use SPAS-15 (Shotgun) so don't rush or you can die very quickly. Kill them all, and make sure no more enemies appear. Then get into the room on your right, and grab the painkillers on the table (beside the piano).

[Checkpoint 8]

Prepare yourself when you climb another set of stairs! A lot of enemies will appear, and 3 more will be on the canal on your right. Use bullet time and shootdodge to kill them (You can try to crouch on the stairs and shoot). If you need to, use the counter that is closest to the gate to take cover.

2 more enemies will be hiding behind the "Automatic gate". One of them will carry a shotgun so use bullet time to deal with them. 3 more enemies will open the door in front of you and shoot when you are close enough (2 of them will have a shotgun).

After the battle, before you head into the wheel house (double door), on the right side, you will find 2 painkillers. On the left side, get close to the broken picture, and the picture will drop automatically. The locker behind it will open, and you will find a golden gun part inside there. (Golden AK-47 Part 1, 3:56).

Chapter XI - Golden AK-47 - Part 1

Move into the wheel room to trigger a long cut-scene. Prepare for another difficult gunfight.

[Checkpoint 9]

All enemies on this checkpoint are on the tower in front of you. There are about 4-5 enemies so take your time to kill them since they will use cover too. If you have difficulty finding or shooting them, look at your left side, and you will find something at the back of the truck (painkillers, ammo crate, and a MPK (MG)). The MPK (MG) will have a scope attached (zoom closer to the enemies). Use it if you want.

More enemies will appear after the first bullet cam (second wave). Some of them will shoot from the ground, but most of them still shoot from the tower. Take your time to deal with them.

[Checkpoint 10]

2 enemies will come from the stairs in front of you, and 1 of them will carry a shotgun. Kill the guy who carries the shotgun first and then the last one on here. Before you go up, turn around, and go all the way to the end of the walkway (yacht side). You will find Golden AK-47 Part 2 (4:09) on the ground.

Chapter XI - Golden AK-47 - Part 2

At last, climb the stairs inside the tower, and kill anyone you spot. Go outside to trigger a short cut-scene.

[Checkpoint 11]

* You are forced to use DE .50 (Pistol) on this checkpoint. You will lose any two-handed weapon you have picked up before.

You will begin this part in bullet time. That also means there will be an achievement here.

Along For The Ride

Trigger A Bullet Cam On The Zipline [FREE AIM]

Along For The Ride
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Kill all visible enemies first, and wait for the last one coming from the stairs until you see his head and body pop up. Shoot him to trigger the bullet cam (must trigger to unlock the achievement), and you will unlock this. Here is the sample video.

You will roll into cover automatically. About 4-5 enemies will be shooting from the building in front of you (not all enemies will leave the building!). Don't let them survive. Then explore the area. On the right side of the building, there is a Golden Super Sport Part 3 (4:57), look at the screenshot below if you can't find it).

Chapter XI - Golden Super Sport - Part 3

Go inside the building. In the small room (some display models in there), you will find 2 painkillers on the table. Head to the counter in the center of another room, and you will find another painkiller.

Feel free to grab the SPAS-15 Shotgun as the next part has a lot of short range battles. Press cn_Y to open the gate when you are inside the counter.

[Checkpoint 12]

An enemy will appear when you are close to the stairs. A shotgun should handle this pretty well. Keep moving, and more enemies are waiting to kill you. Kill all of them on this floor (1st floor). Turn around when you complete and find stairs outside. Going down few steps, you will find the last golden gun part for AK-47 (Golden AK-47 Part 3, 5:29).

Chapter XI - Golden AK-47 - Part 3

Turn around again, and keep moving up. A few more enemies will appear in different locations, especially when you move to 2nd floor - on the other side of the big windows, there will be 2 enemies using shotguns to kill you. Finish them as soon as possible.

Before you go to the other side, you will find a display model showing a guy using something like a telescope. Examine it for the last clue on this chapter (Clue 7 - Visitor Center Display, 5:56).

* If you can't examine it, that means there stare still enemies (mostly on your way to the top floor) hiding somewhere. Kill them, and you can examine the display.

Chapter XI - Clue 7 - Visitor Center Display

Follow the path, and head to the top floor to trigger a cut-scene to complete this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- AK-47 (Rifle)
Part 1 - Checkpoint 8, 3:56
Part 2 - Checkpoint 10, 4:09
Part 3 - Checkpoint 12, 5:29
- Super Sport (Shotgun)
Part 1 - Checkpoint 2, 1:08
Part 2 - Checkpoint 4, 1:42
Part 3 - Checkpoint 11, 4:57

Clues:
- Notes on Max (Checkpoint 2, 0:19)
- Passos' Bed (Checkpoint 2, 0:39)
- Blood Trail (Checkpoint 4, 1:22)
- Daphne's Jewelry Box (Checkpoint 5, 3:04)
- Daphne's Passport (Checkpoint 5, 2:34)
- Discarded Newspaper (Checkpoint 5, 2:07)
- Visitor Center Display (Checkpoint 12, 5:56)
- Pried Wall (Checkpoint 5, 2:24)

Chapter XII - The Great American Savior Of The Poor
Golden Gun(s): 2, Clue(s): 6

Weapons that can be found on this chapter: (* First time appearance, except grenade launcher)

  1. PT92 (Pistol)
  2. Grenade Launcher (Launcher)*
  3. 608 Bull (Pistol)
  4. MD-97L (Rifle)
  5. Super Sport (Shotgun)* - Only can be found on this chapter
  6. RPD (MG)* - Only can be found on this chapter in a legal way
  7. SPAS-15 (Shotgun)
  8. MPK (MG)
  9. M82A1 (Sniper Rifle)

[Checkpoint 2]

Max's Starting Weapon & item - PT92 (Pistol), 2 Painkillers

Follow the path, and listen to the dialogue. Then just keep moving until a cut-scene shows up. After the cut-scene, move to the black gurney in front of you. Examine it to get the first clue on this chapter - (Clue 2 - Gurney, 0:05).

Chapter XII - Clue 2 - Gurney

Get into another room, and turn left to get inside a room. On a shelf, you will find a painkiller. You will also see an ammo crate on the ground. That actually is a clue so take a look at it (Clue 1 - Ammo Crate, 0:22). After that, move again to trigger another cut-scene.

Chapter XII - Clue 1 - Ammo Crate

[Checkpoint 3]

Take cover when you reach the door. There are 2 enemies in front of you. When you alert them, 2 more enemies will arrive shortly. Stay in here, and kill them one by one. When you get inside, turn left, and get into the bathroom. Golden RPG Part 1 (0:50) should be on the ground.

Chapter XII - Golden RPG - Part 1

There is a grenade launcher on the white cart when you get into this room. Keep it as we will use it later. Refill your pistol ammo (if they use their pistol to kill you, you can get the 608 Bull (Pistol) from them).

Keep moving. An enemy will try to run away and alert his team, so take cover on the wrecked wall (or the box a few steps away). Use the grenade launcher you have picked up earlier, and try to kill some enemies with it. A few more enemies will appear if you get out from the door on your left. Take your time to deal with the enemies, and pick up an MD-97L (Rifle) as a backup weapon since you will have very limited pistol ammo at this point.

Kill the last enemy, and push the button to open the gate.

[Checkpoint 4]

Take the cover in front of the gate as soon as possible. There are about 3 enemies behind the wrecked wall (your top right), so wait for them show up and shoot. There are about 3 enemies far ahead, but we will kill them later.

Now move left, and take cover on the wall (don't get into the hallway first) as there is a enemy using an RPD (MG) shooting from the hallway (behind a wrecked wall with some space allowing him to shoot). Take him out while he is reloading (a single shot and you lose a lot of health if you get shot...).

After that, move into the hallway, and look at the back of the cart. Golden FMP G3S Part 1 (1:03) should be behind the cart.

Chapter XII - Golden FMP G3S - Part 1

Move into the room (where enemies were shooting earlier), and find a good cover since 3 enemies will be shooting from the other side (another enemy carries an RPD (MG)). Wait for the enemy that carries the RPD (MG). Reload to kill him. Another enemy should be visible (flashlight attached on his weapon). Take him out too. The last enemy may not shoot, but he should be visible and just stay there until you shoot him...

Before you jump, search the area, and find a Super Sport (shotgun) from one of the dead bodies. Take it, and jump to the lower floor. There will be 2 more enemies suddenly jumping out from your left and inside the room in front of you (higher floor). Use the Super Sport (Shotgun) to kill both of them if you can.

Climb to higher ground, and get into the room on your right. Search the room to look for some clues... Look at the ground first. You should find an ID Card beside the sofa. The guy on that ID Card looks very familiar... (Clue 3 - Passos' ID Card, 1:16)

Chapter XII - Clue 3 - Passos' ID Card

Then look at the wall on your right. You will see that the wall does have a lot of pictures. Find out what that is about... (Clue 4 - Wall Photo, 1:38)

Chapter XII - Clue 4 - Wall Photo

Leave the room, and an enemy will suddenly appear with a Super Sport (Shotgun), but your Shotgun can do the job (might need a bit of bullet time). Now just keep moving, and take cover on the cart immediately since on your right, there are 3 enemies standing there and shooting. Either kill all of them or shoot the yellow propane tank behind them to blow up the door (this will also kill them).

When the door blows up and kills all of them, turn around and keep moving until you have to make a right turn. On one of the shelves, there is a painkiller. Take it and keep moving.

[Checkpoint 5]

Get into another hallway after you climb the stairs. Don't get into the room far ahead first. Instead, check out the bathroom (you will find another wrecked wall when halfway through the hallway). Golden RPG Part 2 (2:07) is on the ground. Pick it up, and head to the room far ahead to trigger a cut-scene.

Chapter XII - Golden RPG - Part 1

[Checkpoint 6]

* You will lose any two-handed weapon you had on earlier checkpoints.

When the cut-scene ends, you will take cover automatically. Turn right, and grab the painkillers on top of the cart and the SPAS-15 (Shotgun). Then kill the enemies outside, quickly switch your cover to inside the bar since more enemies will arrive, but also a golden gun part appears there too. Grab the Golden FMP G3S Part 2 (2:30) on the ground and stay there. Kill the remaining enemies before you move again. (They could throw a grenade so be careful)

Chapter XII - Golden FMP G3S - Part 2

Move into the playground after the swimming pool. 3 enemies will appear shortly. Kill them in bullet time or shootdodge before they meet their team. Turn left again, and quickly find a cover as there are a few more enemies in front of you, and they are in cover (more will appear inside the building) so take your time to deal with them. Try not to get shot!

When the shootout finally ends, search the bar, and you will find a newspaper. Examine it, and grab the painkiller inside the bar. (Clue 5 - Newspaper Article, 2:43)

Chapter XII - Clue 5 - Newspaper Article

At last, get close to the double door to continue. A pretty "dark" cut-scene will show up...

[Checkpoint 7]

Get into the room in front of you, and keep moving until you see a sofa on your right. Behind it, you will find Golden FMP G3S Part 3 (3:09). Now move ahead to the armory.

Chapter XII - Golden FMP G3S - Part 3

[Checkpoint 8]

Head back to the armory you have entered during the cut-scene. On the right side of the shelf beside those boxes, you should see a receipt there. Find and examine it (Clue 6 - Donation Receipt, 3:22). Then refill the ammo through the ammo crate, and pick up the painkillers. Also grab the RPD (MG) here.

Chapter XII - Clue 6 - Donation Receipt

After that, plant the bomb on the remaining red pillars to continue.

[Checkpoint 9]

4 enemies will arrive from the gate beside the armory. You are in a cover automatically so pick your target and finish them. 2 more enemies will come from the same location. Don't let them survive! (Remember to use RPD (MG) and kill at least one enemy!)

If you haven't used the Super Sport (Shotgun) to kill a enemy on an earlier part, one enemy will use it on this checkpoint, so you can pick it up if you haven't used it.

Time to move outside and see what is waiting for you...

[Checkpoint 10]

* You are forced to use an M82A1 Sniper Rifle to kill the Sniper on the the building in front of you.

There are 2 snipers (their sniper rifle will have a red laser). I suggest you to kill the one on the higher level -> back to cover -> kill another sniper. When done, 3 more enemies will appear on that building (different floor). Continue to use the sniper rifle to kill them.

Pick up your RPD (MG) or Super Sport (Shotgun) you have picked up earlier, refill the ammo through the ammo crate, grab the painkiller, and then turn around and go through another gate behind you to prepare for another shootout.

About 4 enemies will come from the hallway on your left. After that, 3 more enemies will come from the gate (where you get into here). Take your time to kill them.

When the job is done, head to the back of this room (exterior ledge, above the path on first floor) to find the last golden gun part of RPG (screenshot below). (Golden RPG Part 3, 4:01)

Chapter XII - Golden RPG - Part 3

Plant a bomb to a red pillar. 4 more enemies will appear from the same hallway again, but you can handle it. Plant the remaining bomb to trigger another cut-scene.

[Checkpoint 11]

* This part will have a time limit. If you can't finish within the time limit (~2.5-3 mins real time), the building will collapse, and you will have to restart the checkpoint.

On this part, there will also be a luck based achievement that can be done, but you only can unlock this while the building is shaking, and you must make a headshot kill during that moment. To make this easier, try to bring the Super Sport (Shotgun) to unlock this achievement.

Sometimes You Get Lucky

Get A Headshot During The Rooftop Tremors

Sometimes You Get Lucky
5 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

At the beginning, there is an enemy on your left (kill him first) and about 4 enemies on the rooftop. Kill them as quickly as you can. When the place is clear, move forward, and you will see an enemy carrying a shotgun to kill you. Finish him!

After that, 2 more enemies will appear on your left (until you see the stairs) after you go through the first gate (the guy behind another gate needs a headshot kill). Reach the top floor, and turn left (if you turn right, there are 2 painkillers). Another enemy behind the 3rd gate will have a shotgun ready. Bullet time should be able to handle this.

Go through the gate, and get close to the room in front of you until it collapses. Then find a cover since 3 enemies will appear on the rooftop. Kill them when they show up.

At last, another Heavy Gunner will show up. Get into cover, and use bullet time. Dual wield any single-handed weapon (if you can), and keep shooting his head until his helmet falls off and he dies. After that, enjoy the cut-scene since you have completed this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- FMP G3S (Sniper Rifle)
Part 1 - Checkpoint 4, 1:03
Part 2 - Checkpoint 6, 2:30
Part 3 - Checkpoint 7-9, 3:09
- RPG (Launcher)
Part 1 - Checkpoint 3, 0:50
Part 2 - Checkpoint 5, 2:07
Part 3 - Checkpoint 10, 4:01

Clues:
- Ammo Crate (Checkpoint 2, 0:22)
- Gurney (Checkpoint 2, 0:05)
- Passos' ID Card (Checkpoint 4, 1:16)
- Wall Photos (Checkpoint 4, 1:38)
- Newspaper Article (Checkpoint 6, 2:43)
- Donation Receipt (Checkpoint 8-9, 3:22)

Chapter XIII - A Fat Bald With A Bad Temper
Golden Gun(s): 3, Clue(s): 7

Weapon that can be found on this chapter: (* First time appearance, except grenade launcher)

  1. 1911 (Pistol)
  2. SAF .40 (MG)*
  3. M4 Super 90 (Shotgun)
  4. FAL (Rifle)
  5. LAW (Launcher)* - Only available on this chapter
  6. Grenade Launcher (Launcher)*
  7. LMG .30 (MG)
  8. MD-97L (Rifle)
  9. 608 Bull (Pistol)
  10. Micro 9MM (MG)
  11. G6 Commando (Rifle)
  12. FMP G3S (Sniper Rifle)* - Only available on this chapter

* In this chapter, you should always kill an enemy with a headshot since most of the enemies on this chapter have very good protection. Even a headshot needs a minimum of 2 bullets if they wear a helmet.

[Checkpoint 2]

Max' Starting Weapon - 1911 (Pistol)

A policeman is directly in front of you at the beginning of this chapter, so either melee him or use blind-fire to kill him. Then 2 more policemen will come out from the room on your left. Kill them, and try not to get shot. Remember to take the SAF .40 (MG) from the first guy you killed.

Get inside the room. Beside the door and on the wall, there are 2 painkillers. You must pick them up since you don't have any painkillers!

Head to the gate to trigger a cut-scene.

[Checkpoint 3]

Now you will move into a prison area. When you are inside, you should see a dead body on your left. Beside it on a shelf, you will find Golden MPK Part 1 (0:18). Take it, turn around, and keep moving.

Chapter XIII - Golden MPK - Part 1

Before you make a left turn, use the wall as a cover since there are 2 policemen in there looking at the prisoner (they don't know you are here before you shoot). You can use your SAF .40 (MG) and make some blind-fire kills or just shoot them through cover. (Prisoner will run away but get shot to death pretty soon...)

When done, get into the "shower room" (on the right side, behind the policemen). Search the room, and you will find Golden LAW Part 1 (0:28) somewhere on the ground.

Chapter XIII - Golden LAW - Part 1

Turn around and move again. You will find those prisoners killed by a policemen that carries a shotgun. Kill him from cover, or use bullet time to finish him. The remaining enemies will appear when you move to the exit, so prepare yourself and finish them.

When the place is clear, you will hear someone screaming... Find him to trigger a cut-scene, and you will find out that he is... (Clue 1 - Tourist, 0:43)

(You must meet the guy inside the strip club on Chapter 7. Otherwise, he won't appear here.)

Chapter XIII - Clue 1 - Tourist

There is a painkiller inside a prison that is closest to the exit. Take it, and head to the exit. Prepare yourself since the next part will be a bit difficult (bring the shotgun if you can).

[Checkpoint 4]

There are 6 policemen 2 of them will have an M4 Super 90 (Shotgun), and most of them will wear medium to heavy armor. Some of them will also have helmets too. That makes this part a bit difficult.

I do recommend that you stay in the pillar you begin with, but you always have to look at both sides, since enemies can flank from another side. If you have the shotgun, when someone tries to get close to you, you can make a short range blind-fire kill or shoot them from cover. Normally, it will take about 1-2 shots to kill them in short range.

(Take your time to finish them. They won't coming at the same time, but they do shoot at the same time. Staying in cover is better than facing the bullet river, especially since they have shotguns...)

After all policemen are dead, get into the room (white door) behind you. There is a painkiller inside. Then go all the way to the small office. Grab the painkiller on the desk.

Find the laptop on a desk, and take a look at it... Really, those poor guys... (Clue 2 - Prison Log, 1:56)

Chapter XIII - Clue 2 - Prison Log

At last, push the flashing button to open the security door and leave this room.

[Checkpoint 5]

Something like APC will shoot from a higher floor, and you must wait for it to stop firing so that you can move. Otherwise, you will die (close to a single shot and there will not be Last Man Standing to save you!).

Look at the screenshot below to have an idea on how to blow it up.

Weapon location & small info of how to pass Chapter 13 Checkpoint 5

Remember the guy trying to use the LAW (Launcher) to blow up the sign? Now you have to use it to blow up the APC. When the APC stops shooting, immediately grab the LAW (Launcher) in front of you, and use it to blow up the APC. You should have enough time to aim and shoot before the APC starts firing again.

Here, there is another Grenade Launcher and more LAW (Launcher, marked with light blue circle), but we will use it later since the enemies will begin to show up from the gate below the APC. Find a cover and stay there. There are about 7 enemies coming from there. Remember that they have good protection, so aim for their head or below their body armor to kill them quicker.

* If you want to recharge your bullet time bar, you can shoot at their body armor without using Bullet time. (Refer to Melee tips)

Get the grenade launcher beside the vehicle, and blow up all vehicles here (you can refill the ammo through the ammo crate, but it is limited to launcher only). Then get the LAW (Launcher) as we need to use it to get a single kill.

Now go through the gate, and turn right. You should see a prisoner get out from the door, and a policeman behind him will shoot him. Use your LAW (Launcher) and aim directly to that policemen. Shoot to kill.

If you have followed the Walkthrough, this should be the last weapon that you need to score a kill with, and you will unlock the following achievement after that. (FMP G3S (Sniper Rifle) may not be required for the achievement)

A Few Hundred Bullets Back

Use Every Weapon In The Game

A Few Hundred Bullets Back
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

After that, find a dumpster beside a dead prisoner. On the right side of it, you will find Golden LAW Part 2 (2:18).

Chapter XIII - Golden LAW - Part 2

Grab the grenade launcher again, and climb the stairs to continue.

[Checkpoint 6]

There are 3 enemies on your left after you exit the door. !uickly kill them. On the right side of the door (after you exit from the door), behind the parapet, Golden G6 Commando Part 1 (2:34) is on the ground (screenshot below). Take it and keep moving.

(Note: From here, you can choose to use any weapon until there are more new weapons)

Chapter XIII - Golden G6 Commando - Part 1

[Checkpoint 7]

After going through 2 double doors, there will be a lot of lockers around you. 2 of them will have painkillers, so search for them, and prepare for the fight in the fitness room. There are 4 policemen in here (2 reinforcements coming later). Use bullet time or cover to kill them one by one until the place is clean (dialogue coming out).

The male changing room is on the left side of this fitness room, and the female changing room is on the right side.

Search the male changing room first. In the shower room, you will find Golden MPK Part 2 (3:21) on the ground. Head to the female changing room, and you will find another painkiller.

Chapter XIII - Golden MPK - Part 2

Go through another double door. On your left side (kitchen), there is a policeman, so take him out first. Inside the small office on your right, there will be 2 more policemen. Don't let the them survive!

After that, head to the kitchen, and look for Golden G6 Commando Part 2 (3:33) inside the food counter (Screenshot below).

Chapter XIII - Golden G6 Commando - Part 2

Head to the office when you take it. On one of the desks, you will find a note. Examine it. (Clue 3 - Promissory Note, 3:47)

Chapter XIII - Clue 3 - Promissory Note

Go through last double door on this floor, and take cover on a pillar since 2 more cops are inside the control room ahead. Take them out, and search the place before you go there.

First, on your right, there is a room, so we will go there. On the desk, there is a painkiller, and on the ground, you will find the last golden gun part for G6 Commando. (Golden G6 Commando Part 3, 4:05)

Chapter XIII - Golden G6 Commando - Part 3

Beside the Control room, there is another room. Go inside, and head to the desk. You will find another golden gun part for another gun - Golden MPK Part 3 (4:25). Head to the control room at last to trigger a cut-scene.

Chapter XIII - Golden MPK - Part 3

[Checkpoint 8]

2 waves of enemies will come from the elevator in front of you, and they will use smoke grenades (less visible). Luckily, their weapons have green lasers attached to their SAF .40 (MG). You can either stay in the control room, or leave the control room and use bullet time / shootdodge to finish them off.

The first wave will have 4 cops coming from one of the elevators, and the second wave will have 3 more cops coming from another elevator. Kill them as soon as possible, and get into one of the elevators (push the button to continue).

[Checkpoint 9]

Stay here, and get ready, since a cop will shoot from the counter in front of you shortly. Shoot to kill him.

Get into the room ahead of you. There is a painkiller and another 1911 (Pistol) on the table.

Prepare yourself before you go through the double door since there are about 7 enemies waiting for you there. When you are ready, get into the office, and start shooting! I recommend you to take the cover on the right side (after you go through the double door).

Take your time to kill all of them. After that, a cut-scene will show up, and a heavily protected cop will get into this room. Aim at his head, keep firing, but don't leave the cover for a long time as he carries a powerful LMG .30 (MG), and you can lose a lot of health in a single shot! Search the office when you kill him.

Beside the meeting room (right side of this office), there is a folder on one of the desks... Well, I know nothing about it so I better examine it to find out what it is... (Clue 6 - Political Folder, 5:07)

Chapter XIII - Clue 6 - Political Folder

There is another clue. On the room on the left side of the double door (where the heavily protected cop came from), there is a painkiller on the desk and a laptop beside it. Examine it for another clue. (Clue 5 - E-File on Da Silva, 5:29)

Get close to the double door, and watch a small cut-scene.

Chapter XIII - Clue 5 - E-File on Da Sliva

You are in the briefing room. After that, beside the big display screen, there is a laptop (marked with red on the screenshot below). Examine the laptop, and you will know a bit more about yourself, the gangs, and friends... You must read all of the pages to get this clue! (Clue 4 - Slide Show, 5:57)

Chapter XIII - Clue 4 - Slide Show

Now go through 2 more double doors, and prepare for another shootout.

[Checkpoint 10]

When you enter the evidence room, 2 enemies should be around the corner, and 1 of them will carry a shotgun. Kill them and keep moving. 3 more cops will appear shortly. Finish them, and the last cop will appear behind a locked gate (just opened). Kill him, and search the area before you leave.

- On the room beside the double door you passed, there is a painkiller on the wall.

- A few steps away from the gate, there is an arsenal room. You can take some weapon(s) and refill some ammo there.

(You don't have to take any two-handed weapons since you will lose them very soon.)

[Checkpoint 11]

Go through the gate and the door after it. A cut-scene will trigger showing a tear gas blow up... Now climb the stairs until you see a grate on top of the wall. Shoot it down to get inside.

Info for Chapter 13 grate location

[Checkpoint 12]

When you fall to the ground, an enemy will be directly in front of you, but since you are in bullet time, he will die pretty quickly (a single shot...). Another cut-scene will trigger when you get close to the computer. Watch it, and leave this room.

[Checkpoint 13 - lab]

Get into the lab in front of you, and quickly take cover as there will be cops waiting for you. Some more smash the window to get into this lab (including smoke grenades). Kill them one by one (Blind-fire isn't a good idea since you don't have any machine guns, rifles, or shotguns...) until the place is clean. There are about 6 enemies in this lab.

Pick up the Micro 9MM (MG), and equip it, since next part will have an achievement that can be done. A machine gun should work best.

[Checkpoint 14]

On this part, you will push the cart, and take a ride on it... You have to kill all enemies in the building in front of you (6 enemies), and they will have green lasers attached to their gun. It should be easy to find their locations. When you kill all of them, you will unlock this achievement.

It Was Chaos And Luck

Get 6 Kills While Riding The Push Cart [FREE AIM]

It Was Chaos And Luck
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

4 more enemies will then appear on the same building. Be careful. One enemy will carry an M82A1 Sniper Rifle (with red laser). Kill him with bullet time while in cover since if you get shot from it, you will die in a single shot without Last Man Standing! After you kill him, you can kill the remaining cops.

If you have limited ammo left, there is an ammo crate on the shelf (see screenshot below).

Ammo Crate on Chapter 13 Checkpoint 14

[Checkpoint 15]

The gate behind the cart will open with a "buzz" sound. Use the cover beside the gate since a cop will carry a shotgun coming from the arsenal room behind it. Take him out. In the Arsenal room, there are 4 more enemies (they won't appear at the same time). Don't let them survive!

There is a painkiller on the wall before you get into the arsenal room. You will also find some weapon(s) in the Arsenal room. Take them if you want. (You can refill your ammo from the ammo crate again)

Leave the arsenal room, and you should see some helmets, boots, and a Flak Vest hanging up on the shelf beside another gate... Take a look at the Flak Vest. Does Max really need it? Maybe, so take it... (Clue 7 - Flak Vest, 7:38)

Chapter XIII - Clue 7 - Flak Vest

Push the flashing button on the desk to open the security door.

[Checkpoint 16]

It seems like you are in shooting range now. There is a painkiller on the right side of the wall before you go through another double door. Then you will reach the Maze style of the training area.

Go down, but don't get inside the training area. First, find the wall as a cover since there is a sniper (with green laser attached on his gun) shooting from the tower in front of you. Kill him. More enemies are waiting for you inside the training area, so use bullet time or shootdodge to kill them and move again.

An enemy should be waiting for you in front of a blue container (behind the wall). After that, 4 more enemies (including another sniper) will be waiting to kill you. Take cover on the wall (similarly to the screenshot below). We will kill the sniper first, since he carries a new weapon that only can be found here.

The enemy who carry FMP G3S on Chapter 13 Checkpoint 16

If you have any bullet time left, aim at his leg, and shoot to kill him (This will increase the chance of his weapon falling to the ground. You can't climb that container...). Then kill the remaining cops here.

Get close to the container, and find the FMP G3S Sniper Rifle drop to the ground. Pick it up, and use it to kill the last cop coming from the door (before you climb another set of stairs).

Grab the painkiller, and prepare for the shootout inside the shooting range.

[Checkpoint 17 - Shooting Range]

There are 8 enemies in different locations inside here, and most of them are in cover (which can be destroyed). It is up to you on how to kill them. Either blind-fire with a shotgun, machine gun, or be an aggressive angry Ex-cop, and use everything you have to kill all of the cops in here.

An enemy will then come from the double door in front of you and give up (after you clean up here). You can be a good guy and not kill him (he won't shoot you) or continue to be an angry Ex-Cop and kill him.

Look at the back of those sandbags (from where you got into here). You will find the last golden gun part for LAW (Golden LAW Part 3, 8:24).

Chapter XIII - Golden LAW - Part 3

Go through the double door. When you turn left, the last cop will appear. Take him out, and grab the painkillers on the wall. Move to the door behind that cop, and climb the stairs to trigger another cut-scene. You are close to the end now!

[Checkpoint 18]

This part will be difficult. A bunch of cops will appear in different parts of this big room. 2 cops will come up from the stairs and shoot as soon as this part begins. Kill them first. (In the room behind you / on your left, there is a painkiller on the desk, marked with 17 on the map below).

When you get to the ground, an enemy will suddenly appear on your left. Kill him in bullet time, and use the pillar there as a cover. Use cn_left and cn_right to look at each side of the pillar, since enemies can flank from both sides. Take your time to kill them.

If you looking for painkillers, weapons, and ammo crate locations, feel free to look at the map below.

Painkiller location for Chapter 13 Boss Fight. (Checkpoint 18-19)

Kill the remaining enemies to trigger a cut-scene. Time to face one of the bosses!

[Checkpoint 19]

* If the boss kills you on this part, there won't be Last Man Standing to save you, so take the Painkiller if you have less than half health left.

You will be in cover as soon as it begins. Kill the enemies (2 enemies) in front of you first before they decide to move to the left / right side and flank you. Since the boss is in cover, you can't kill him. The only way you can kill him is to shoot the ceiling on top of him. Shoot a few shots, get back to cover, and then shoot again until it drops to the ground.

On the next part, you have to face 2 enemies that carry LMG .30 (MG), and the only way to kill them is with a Headshot. Use bullet time, and aim at their heads to kill them one by one. After that, shoot the ceiling on top of the boss again (shoot->cover->shoot every few shots) until it drops to the ground.

At last, the boss will stand up. Now you can now kill him! When he gets shot, the final cut-scene of this chapter will show up...

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- G6 Commando (Rifle)
Part 1 - Checkpoint 6, 2:34
Part 2 - Checkpoint 7, 3:33
Part 3 - Checkpoint 7-8, 4:05
- MPK (MG)
Part 1 - Checkpoint 3, 0:18
Part 2 - Checkpoint 7, 3:21
Part 3 - Checkpoint 7-8, 4:25
- LAW (Launcher)
Part 1 - Checkpoint 3, 0:28
Part 2 - Checkpoint 5, 2:18
Part 3 - Checkpoint 17, 8:24

Clues:
- Tourist (Checkpoint 3, 0:43)
- Prison Log (Checkpoint 4, 1:56)
- Promissory Note (Checkpoint 7, 3:47)
- Slide Show (Checkpoint 9, 5:57)
- E-File on Da Silva (Checkpoint 9, 5:29)
- Political Folder (Checkpoint 9, 5:07)
- Flak Vest (Checkpoint 15, 7:38)

Chapter XIV - One Card Left To Play
Golden Gun(s): 2, Clue(s): 1

Weapon that can be found on this chapter: (* First time appearance)

  1. DE .50 (Pistol)
  2. Auto 9MM (Pistol)
  3. MD-97L (Rifle)
  4. 1911 (Pistol)
  5. G6 Commando (Rifle)
  6. 608 Bull (Pistol)
  7. Mini-30 (Rifle)
  8. MPK (MG)
  9. Grenade Launcher (Launcher)

* Similarly to Chapter 13, you will want to quickly kill the enemies with a headshot, since they have very good protection. You need a minimum of 2 shots to kill most of the enemies (except they don't wear helmets).

[Checkpoint 2]

Max's Starting Weapon & item - DE .50 (Pistol), 3 Painkillers (Auto 9MM as a backup, you can find it through Weapon Wheel)

This is the final chapter. Let's carry on! You will begin this chapter on a conveyor belt. I recommend you to shootdodge (kill any enemies if you can during the shootdodge) to your left so that you can find a good cover. There are 8 enemies here (different floor) before you move to the second floor of this area. (about 5 enemies on the ground and 3 enemies on the second floor).

Chapter 14 Checkpoint 2 Beginning cover spot

If you want to kill them all without getting shot, this cover could work pretty well. When you finally kill them all, remember to pick up the MD-97L (Rifle) since you hardly find any ammo for the pistol but plenty of ammo for the assault rifle.

After that, climb to the same conveyor belt until you have to climb up again. Golden Rotary Grenade Launcher Part 1 (0:05) should be on there. (See screenshot below).

Chapter XIV - Golden Grenade Launcher - Part 1

You can climb from there to reach the second floor (or from the room on the other side), and take the cover around the corner (see screenshot below).

Chapter 14 Checkpoint 2 cover spot on second floor

A few enemies will appear from the office on your top left / top right (if you come from the other side). You can either wait for them to come and use blind-fire to kill them or shoot from cover.

After the last enemy dies, head to the office, and turn right when you get in (red double door on the right side of the locker). Go through the red double door, and you should easily find another grenade launcher golden gun part. (Golden Rotary Grenade Launcher Part 2, 0:23)

Chapter XIV - Golden Grenade Launcher - Part 2

Get the painkiller in the locker inside the office, and then go through the red double door beside the locker (the left one this time).

[Checkpoint 3]

An enemy will be moving around on top of the stairs. Give him a surprise. Another enemy will come from the white double door ahead when you climb the stairs. 3 more enemies will be on the hallway on your right. Finish them, and then explore the area.

In the back office (beside the White double door you can see inside from a window), there is a painkiller on the desk. Take it. Then move into the locker room (beside one of the last enemies you killed, the one on the right). Another painkiller can be found in the locker (left side when you get in). Then head to the bathroom stall (only 1 here). Turns out you will meet someone again... (Clue 1 - Ex-Cop, 1:17)

* You have to meet Ex-Cop on Chapter 2 & Chapter 7 before you can meet him here again.

Chapter XIV - Clue 1 - Ex-Cop

After the conversation with the Ex-Cop, you will unlock the following achievements.

An Echo Of The Past

Find All Clues

An Echo Of The Past
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Sure Know How To Pick A Place

Discover All Tourist Locations

Sure Know How To Pick A Place
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Finally, head to the shower room beside the bathroom stall. You will find Golden Rotary Grenade Launcher Part 3 (2:02) there. Leave this room, and go through the white double door to continue.

Chapter XIV - Golden Grenade Launcher - Part 3

There are 2 more painkillers when you arrive at the toilet. Exit the toilet to trigger another cut-scene.

[Checkpoint 4 - Airport Terminal]

Part 1 - behind the gate (halfway point)

Max chose a pretty bad cover to begin this part. This terminal is large (that means enemies could shoot from anywhere), and there are also a bunch of enemies here (well, they could throw a grenade too, be careful).

3 enemies are on your right, and another 3 on your far left, so kill the enemies on your right first. Then I recommend you head to your left since there are more pillars and seats (provide extra protection). Kill the remaining on the left side. Be careful as there are enemies shooting from the bridge above you (side).

On the counter beside the gate halfway through the Airport, there is a painkiller. Another painkiller is on the right side, but you need to take the escalator to reach the second floor.

Part 2 - In front of the gate (halfway point)

If you are on the second floor, get to the middle part of the bridge (above the gate). There will be a few enemies below you and some more on the same bridge but far ahead. Use anything you have to finish them off.

When you are sure no more enemies shoot, turn left at the next corner, and move to the end of the bridge (face your starting position). Golden RPD Part 1 (3:02) should be somewhere on the ground.

Chapter XIV - Golden RPD - Part 1

Now turn around, and go all the way to the end (the enemies will open the gate and shoot if the gate hasn't opened earlier). Find a good cover and kill them all. When the last enemy is killed (no more music), head to the counter on Gate 17 (if you are moving from the stairs and reach the ground floor, it should be on your North-West side), and you will find 2 painkillers and another golden gun part for RPD (Golden RPD Part 2, 3:23).

(Or from the first counter where you find a single painkiller, keep moving forward, and you will find this one too)

Chapter XIV - Golden RPD - Part 2

Head to the gate, and push the flashing button to continue.

[Checkpoint 5]

3 enemies are in front of you, and you are in a better cover this time. Finish them, and pick up the painkiller on the left side of the wall. A pair of enemies should arrive shortly, then another pair below the first escalator. Don't let them stop you.

Proceed to the train station, and prepare for some gunfights. About 6 enemies are on this station. Find a good cover like pillars or those rubbish bins, and kill the enemies one by one.

After that, head to the control room, get the painkiller on the wall, and push the button to continue.

[Checkpoint 6]

2 trains will arrive at different times. The first one is on your right (after the cut-scene). When the doors open, 4 enemies will come out from the train. Try to kill them as soon as possible. Another train will arrive a few seconds later. There are 4 enemies, including some "Shotgunners". Be careful.

When the place is clean, pick up some ammo from the dead body, and get inside the train. Prepare for another shootout.

[Checkpoint 7]

About 7 enemies will appear on the train in front of you. I recommend you move forward first until you find the ammo crate on your right (seat). To the left of the ammo crate, there is a Mini-30 (Rifle) and 2 Painkillers on the wall.

Wait for the enemies to pop their head and body up to kill them. It may take some time to complete this part.

[Checkpoint 8]

You can hardly see the enemies, because they throw the smoke grenades... Anyway, I suggest that you just stay in the cover all the way to the end since enemies only have a single way to come. You can use blind-fire / shoot through cover to finish them off one by one... There are about 7 enemies on this part, and they will all drop from the top of the train.

[Checkpoint 9]

Max decided to jump into another train. Those enemies that laugh at Max won't have a good ending at least... Kill all of them in bullet time (triggered automatically for a few seconds). Then pick up the painkillers in front of you on the wall, and search for 2 Auto 9MM (Pistol) to prepare for the next part.

Before you leave the train, head to the back of the train. Beside the seat, you will find the final golden gun part for RPD (Golden RPD Part 3, 4:32).

Chapter XIV - Golden RPD - Part 3

This is the final golden gun part you can collect in this game. When you collect it, you will unlock this achievement.

A License To Kill

Collect All Golden Guns

A License To Kill
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Prepare yourself as the next part will be tough. I highly recommend you to bring 2 Auto 9MM (Pistol) and dual wield them on the next part to make it easier.

[Checkpoint 10 - Boss Fight]

* If the grenade kills you (No Last Man Standing if killed by that) or you get too far from your starting position (A scene will show the boss shoot the grenade and blow up your location), you have to restart the checkpoint.

The toughest part of this game. You can't kill the boss until the place is clean, and there will be a lot of enemies shooting at you. You also have to blow up or dodge the grenade if you can't blow it up.

I believe you (may) need a lot of attempts. That also makes this achievement easy to unlock on here.

You Might Hurt Someone With That

Shoot 10 Airborne Grenades

You Might Hurt Someone With That
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You have to blow up 10 grenades to unlock this achievement. You have blown up about 2-3 grenades in the story so far. On this boss fight, the boss will shoot at least 3 grenades so this is a pretty good location to grind for this.

Back to the fight -

Blow up the first grenade, then dual wield Auto 9MM (Pistol), and kill the enemy on the plane first (your right, with the green laser on his gun), then try your best to kill all enemies here before any reinforcements (vehicles) come from outside (you maybe can't kill all of them at the same time, so wait).

When the vehicle nearly gets inside here, the boss will shoot another grenade. Blow it up, and quickly aim and shoot at the back (close to rear wheel) of the vehicle until smoke comes out (better in bullet time if you have some to avoid getting shot). Change to another vehicle and do the same, then get back into cover, and wait for them to blow up. (If there are still enemies left after that, kill them too)

The last vehicle will come shortly. Again, blow up another grenade, and focus on the rear wheel of the vehicle. Shoot until smoke comes out, wait for it to blow up, and you should have completed this boss fight if there are no more enemies left except the boss. (a scene will show up)

There is also another way to complete this part, but you need to aim well and shootdodge in peoper timing - continue to shootdodge until this part is complete. Here is the example video to show you how to complete this in shootdodge.

[Checkpoint 11-12]

Shoot a little bit above the grenade launcher to blow up the grenade, and a familiar cut-scene (showed at the beginning of the game) will show up. After the dialogue, Max will point his gun at the head of Becker...

No matter how badly you want to kill him, there is an achievement, so don't shoot! If you don't give him the final shot, you will unlock this achievement (for being a good guy...)

You Push A Man Too Far

Don't Shoot The Dis-Armed Man

You Push A Man Too Far
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

[Checkpoint 13]

* You are forced to use the Grenade Launcher (Launcher) on this part. If your vehicle receives full damage, it will blow up, and you will have to restart.

This next part is all about chasing the plane, and this part also has an achievement.

The Road-Kill Behind Me

Total Everything On The Runway

The Road-Kill Behind Me
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

For this achievement, you have to blow up all vehicles (including the helicopter) and all enemies on the runway. There will be a cam (like Bullet cam) that shows up when you blow up everything, and you will unlock this achievement during that cam.

Here is a sample run about this achievement.

[Checkpoint 14]

At least 2 grenades have to hit Victor' Plane to blow it up, so shoot all grenades above the plane in bullet time. If 2 grenades hit the plane, the plane will blow up, and the final cut-scene will show up. You have finally completed the story for the first time!

When the cut-scene shows up, you will unlock the following achievements.

Part III Complete

Complete Part III Of The Story

Part III Complete
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Feel The Payne

Story Complete [MEDIUM]

Feel The Payne
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Stackable - These achievements can be unlocked at the same time as, or in the course of, earning its more difficult or less difficult counterpart.

Serious Payne

Story Complete [HARD]

Serious Payne
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- RPD (Rifle)
Part 1 - Checkpoint 4, 3:02
Part 2 - Checkpoint 4, 3:23
Part 3 - Checkpoint 9, 4:32
- Rotary Grenade Launcher (Launcher)
Part 1 - Checkpoint 2, 0:05
Part 2 - Checkpoint 2, 0:23
Part 3 - Checkpoint 3, 2:02

Clue(s):
- Ex-Cop (Checkpoint 3, 1:17)

We have completed our first playthrough. Hardcore, Old School difficulty of the Story Mode, and New York Minute are also unlocked. To continue, we will complete the story 2 more times (Old School & Hardcore Story run) before we head to the New York Minute (Arcade Mode). Please take a look at the next page for both story walkthroughs.

In the following part, we will complete the story 2 more times before we head to Arcade Mode. Right now, you can choose to start on Hardcore or Old School Difficulty.

- In Hardcore, you will have Last Man Standing. The bad part, if you get hit by 2 shots from a pistol, you will die, you will have to kill the enemy who downed you to survive. Basically, you can't be too aggressive. You also have to plan your course of action very carefully before you perform it, and you only have a minimal amount Bullet Time effect & reward. (A few seconds will empty a fully charged Bullet Time bar)

- In Old School, the damage you receive is in between what you would receive on Medium and Hard difficulty (same with the Bullet Time effect), the only bad thing is that you won't have Last Man Standing to save you if you die. On this difficulty, it is a good idea to train yourself to use the Painkiller manually.

Choose the difficulty you want to start with. Remember to choose it from Story -> New -> Hardcore / Old School -> Free Aim.

* If you do it from Chapter Select, you will not unlock the achievement.

Use the Single player tips from the General hints and tips page to help you, these will help if you're having difficulty in a specific part.

For both playthroughs, if you're looking for a Painkiller on a specific chapter, feel free to watch the video below:

*** Spoiler - click to reveal ***

I will talk about the Old School difficulty first since this is easier. In the Hardcore difficulty walkthrough, I will include a sample video, as well as a text guide to show you the difficult parts along with how to complete them.

Playthrough 2/3 - Old School (Free Aim)

Remember, you have to start a New Game and choose Free Aim, otherwise you can't unlock the achievement.

On this difficulty, the damage you receive will be between what you would take in Medium and Hard, same with the Bullet Time effect. Be careful as you won't have Last Man Standing to save you if you lose all of your health (This means you will die instantly), you'll then have to restart from the previous checkpoint. If you choose to start with this difficulty, I hope you will learn the following thing while you are playing.

- Enemy Positions and the number of them (weapons might be important)

This can help you prepare for the remaining playthrough, you want to know how many enemies will be at a checkpoint, and where are they appear (Of course they could say something to let you know their position if they are taking cover).

- Painkillers

No doubt this is important, always search the area to find it, since on this difficulty you won't have Last Man Standing to save you, you have to train yourself to use Painkiller manually (The best timing to use it, is when you have about half health). If you learn this, it will help you a lot when you are playing New York Minute, or New York Minute Hardcore. Especially on New York Minute Hardcore as you don't want to suddenly get shot and die, since you have to restart from Chapter 1 (The beginning of the game)!

You can use the video above to find all of the Painkillers on a specific chapter.

- Bullet Time

You will need to use a lot of Bullet Time to complete the game, especially when a lot of enemies in the area. You will gradually learn the best timing to use it (Some of the Single Player tips, could help if you want to have more Bullet Time to kill the enemies as quickly as you can, and in a "safer" way).

- Dual Wield or not to Dual Wield

You can Dual Wield any one-handed weapon to help you kill enemies faster, the only bad thing is that you will use up a ammo a bit faster. Since you have collected all of the golden gun parts for every single gun, in this playthrough you will find that some of the weapons will kill the enemies with more ease than before, while most of the weapons will have extra ammo in a single clip.

Complete the story, and blow up the plane again to unlock "Maximum Payne" achievement.

Maximum Payne

Story Complete [OLD SCHOOL]

Maximum Payne
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

We will move on to complete another story run, and this time we will complete the hardest difficulty (Hardcore) in this game.

Playthrough 2/3 - Hardcore (Free Aim)

Remember to start a New Game and choose Free Aim, otherwise you can't unlock the "Payne in the ass" achievement.

This is the hardest difficulty in Max Payne 3, you have minimal health and Bullet Time effect. A fully charged Bullet Time can run out within few seconds, so try your best to avoid using it all in a single use, unless you are in pretty bad situation.

You will want to avoid getting hit (Even one hit!), normally 2 shots from a pistol can kill you. Luckily, you'll still have Last Man Standing to save you. On this difficulty, I suggest you don't take a Painkiller every time you get shot, only use it in Last Man Standing, since a single shot from a pistol can give you take than half of your health. Avoiding getting hit is the key to surviving in this difficulty.

I will provide a video walkthrough for every chapter (The situation will be different for everyone!) below, this is to show you how to get past some of the difficult parts in a "safer" way. I will also list out the difficult parts below the video (Most of them will also be included in the video, if you prefer to watch videos), and give you some tips on how to get past those parts.

* If there is a location that you can come back to (more than a single checkpoint), remember to use the "Reload Checkpoint" function wisely, as you can grab extra Painkillers.

At last, good luck to everyone trying this difficulty!

Chapter I - Something Rotten In the Air &
Chapter II - Nothing but the Second Best

Chapter I - 0:26

Chapter II - 4:18

Chapter 1 shouldn't be too difficult, try to use cover as much as possible to help you get through it.

Chapter 2 Difficult Part:

I believe most of the players will have a hard time, especially on the Helicopter part. I had to replay this part few times to get to the Final battle.

- Helicopter Shootout (Checkpoints 7-13)

1st Helicopter Pad Fight: This part is pretty tough, I died at least once at this point. I don't have any good tips for this part, just hope that you don't get shot when you use Bullet Time to kill them, and remember to kill the enemies that are closest to you first. (You will have a fully charged Bullet Time bar by the next checkpoint)

The part where Giovanna gets stuck on the door: This is easier but you still have a chance to get shot, kill the enemies that are on higher ground, then kill the one on far left. Now kill the last enemy that is getting close to Giovanna, after that kill the remaining enemies.

- Rooftop Shootout (Checkpoint 14)

After getting down to the Helicopter Pad again, you will find that you lost almost all/all of your Painkillers (If you're lucky enough, you will have 1 Painkiller left). You need to find some Painkillers by yourself. On this checkpoint, you only can find 2 extra Painkillers, so use cover and Blind-fire to help, make sure to always look at both sides of the piece of cover, I nearly got killed by not looking at both sides at this part.

Chapter III - Just Another Day At The Office

Difficult Part:

- Audience Seat (Checkpoints 9-10)

I did find this part harder on Hardcore difficulty. If you're trying to complete it without getting shot, it can be very difficult. Especially the part after you get through the gate, a lot of enemies are in front of you and some more are at the bottom of the stairs (They can flank you from there). Another bad thing, is they could throw a grenade, this will force you to leave cover if you are in cover.

Cover somehow isn't really useful here, Shootdodge could be the better option. I did try to Shootdodge all the way to the end to complete this part. Out of the few attempts I had, I had at least one time where I didn't get shot a single time. Plan your actions carefully, as you can lost few Painkillers on this checkpoint!

- VIP Lounge

Another difficult part that has lots of enemies, these guys could throw grenades at you to force you out of cover.

Although you will take cover on a pillar at the beginning of this checkpoint, there are lots of enemies in front of you. If you alert them, they will try to come from both sides of the pillar to kill you. They can throw grenades too, so be careful of that.

I don't have any good tips for this part. If you are lucky enough that nobody throws a grenade, just stay in cover behind the pillar, use Blind-fire or shoot from cover to kill all of the enemies in this part (Shotgun and Machine gun work pretty well if you do this).

- Audience Seat (Checkpoint 12)

All enemies are on the bottom of the staircase, and their guns will have flashlights equipped. I don't suggest shooting them from the stairs, as you'll have a limited amount of Bullet Time, and you can die very quickly.

I do suggest you use Shootdodge from the walkway on top of the stairs, this is because there is some cover to help you defend yourself. Keep using Shootdodge until the place is clear. then kill the remaining enemies. You may need a few attempts to complete this.

For the last section where you need to get inside the tower, use cover and Blind-fire to kill all of the enemies. When you climb the final ladder, use all of your Bullet Time (Shootdodge after you've used all of it) to kill the enemies in front of you, then kill the sniper. After that the chapter is complete.

Chapter IV - Anybody Can Buy Me a Drink

The gunfight inside and outside the bar shouldn't be too difficult, use cover and Blind-fire to kill all of the enemies in this part.

Difficult Part:

- Max Apartment (Hallway)

Remember to kill the enemies in the hallway, then pick up the Painkillers inside your apartment, this is because the Painkillers you have will reset to 1. (You can pick-up the shotgun close to your bed, then leave)

Now if you want to kill all of the enemies that are shooting from the rooftop (With a green laser equipped on their gun), I recommend you get close to the window and keep rolling until you are on the wall between the 2nd and 3rd window. Enemies will find it difficult to flank you here. Either use the shotgun you picked up from your apartment to perform Blind-fire kills, or just let them keep firing to recharge your Bullet Time bar, then just wait for the right time to kill them.

The Rooftop Part, and the gunfight inside another building - Use cover to help you kill all of the enemies.

- Chop Shop Shootout

This part is a bit difficult. The difficult part is not the enemies that are standing in front of you (Unless they move to your right), it's the guy that jumps out from the door on your right. When you deal with the enemies in front of you, you must keep an eye on that door. After you kill the guy that jumps from that room, you should be safe. Use everything you have to kill the remaining enemies in this part, reach the next checkpoint to complete this chapter.

Chapter V - Alive If Not Exactly Well

This is a long chapter, including some of the most difficult parts (Some around halfway through), so prepare yourself for this.

Difficult Part:

- Container Battle (Gunfight before the dock)

This part is pretty difficult, although you can hide inside the building and stay here until you've kill all of the enemies. However, enemies will still have a chance to throw grenades at you, or come towards you, so stay alert!

If you choose to stay inside the building, then the cover between the windows works quite well. You can shoot from here or use Shootdodge all of the way, just stay alert as some enemies will try to get into here and shoot you.

It's risky if you choose to go outside, this is because enemies will shoot at you from multiple places. You'll want to kill them as quickly as you can before they shoot you, the cover outside of the building isn't that good. Make sure to stay focused here, since there will also be some propane tanks near you, don't stand too close to them!

- Dock Part 1 (before you pass the gate)

This can be pretty tough. After kill the first enemy, this will alert the others, find a box to use as cover. There will be a boat moving from the outside, there are enemies on this boat, so be careful. For the remaining enemies before you go through the gate, you can do the same as I did in the video, however it takes longer since the enemy will coming at you one by one. When they come, use Blind-fire with your machine gun/rifle to kill them all.

Chapter 5 Cover spot

If you are brave enough and don't care about dying, just move forward and shoot them. You may lose some Painkillers on this part as it's hard to avoid getting shot.

- Dock Part 2 (After you pass the gate)

Again, Blind-fire to kill the enemies in front of you, then wait for the boat appear and kill the enemies on board. There are more enemies on another boat that is stationary, so plan your next move. I'm sure you know where most of the enemies will show up, so make the right choice and kill them, making sure to avoid getting shot as much as possible.

After that you will get to another bridge, another set of enemies will show up. Use cover to help you, and be careful of the boat that shows up! After completing this part, take a short break to prepare for the chase.

- Boat Chase

This time, the boat chase will test your accuracy. If you kill the enemies or blow up the boat fast enough, your boat will take minimal damage and won't blow up. (On Hardcore it's quite easy to get blown up, especially near the end of the chase)

Try to shoot all of the Molotovs, as your boat will take some damage if they manage to hit it. Halfway through, Passos will repair the boat when it gets hit by the grenade (Only at this point will it be repaired).

For the remainder, try to kill the enemies/blow up the boat and vehicles as quickly as you can, especially towards the end of the chase. If you completed that part, congratulations! Shoot a few more enemies to complete this chapter (Just don't shoot Fabiana, who is in the middle of the boat!).

Chapter VI - A Dame,A Dork and A Drunk

This chapter is difficult but short. Shootdodge works pretty well on this chapter, if you know the best place and time to use it.

Difficult Part:

- Second Office (2 waves)

No doubt this is the hardest part besides the entrance part, you have to face 2 waves of enemies and the cover available to use isn't good enough. I'll try to give you some tips on how to get past both waves. (Remember to grab the Painkillers in this Office)

Wave 1

This wave consists of 7 enemies, 1 on your left, 2 on your right, 2 in front of you and another 2 a bit further away. To avoid enemies flanking you from the left/right side, I highly recommend that you kill the enemies on both sides first, before dealing with the enemies that are in front of you. (Blind-fire could work well if you have the right weapon)

Wave 2

This wave consist of about 8 enemies, you start this wave in a pretty bad location cover-wise. A few of the enemies will carry shotguns on this part, so be careful when going around a corner. During this part, use Shootdodge as much as possible until all of the enemies are dead (Just like how I did it in the video).

After that, remember to pick up all of the Painkillers and refill your ammo before you leave!

Painkiller Location on Single Player, Chapter 6 Checkpoint 4.

- Entrance Fight

After killing all of the enemies in vehicles, as well as a few more enemies after you jump, 4 more enemies will arrive. The best choice, is continue to use Shootdodge and kill all of the enemies until the Heavy Gunner appears. Remember to kill all other enemies first, then stay in cover and let the Heavy Gunner keep shooting at you (This will slowly increase your Bullet Time bar). When you have at least half of a Bullet Time bar, wait for him to stop firing and reload, then dual wield any weapon, enter Bullet Time, and keep firing at his head until his helmet falls off and he dies.

- Fire Part (After the explosion)

Remember to not stay in the same piece of cover for too long, as this will decrease your health! Use Bullet Time wisely to kill all of the enemies until this part is complete. You can't get shot more than once since you don't have any Painkillers here.

Chapter VII - A Hangover Sent Direct From Mother Nature

This is a very long chapter and includes a few difficult checkpoints, especially near the end of the chapter.

Difficult Part:

- Strip Club Shootout

Remember, at the beginning you only have 1 Painkiller so you should avoid getting shot. If you have already played the game, I'm sure you know how to deal with the first 5 enemies.

Chapter VII - Checkpoint 6 killers

For the remaining enemies in the club, either use Shootdodge or get into cover to kill them. This club will contain 3 Painkillers, so don't forget to pick them up.

- Big Warehouse Shootout

This is another difficult part, cover will be very important in this area. After you're pulled by a chain, kill all of the enemies in here and on the other side, go down stairs and rush into the small room in front of you, the difficult part will begin. Enemies will shoot at you from the other side of this house (This will slowly recharge your Bullet Time bar). Wait for a good time to use Bullet Time to kill them all. (There will be 2 propane tanks, so make good use of them).

After that, remember there is a guy that will kick the door down, he will try shotgun you down. Use Bullet Time to kill him before he shoots! At the same time, 2 more enemies will show up on the other side of the house, finish them off too.

When you get down, more enemies will appear, so use Shootdodge. Cover will be important here as well, slowly clear the house out.

The remaining part isn't very difficult, that is until you reach another house further ahead.

- Gunfight inside/outside the house

Chapter 7 - Hardcore - House

Wave 1 (If you jump down to the ground before the enemies appear, only Wave 2 will appear)

You will face 2 waves of enemies here, but the cover you have isn't too great. Again, let them keep firing at you to recharge your Bullet Time bar. Wait for a good moment, then use Bullet Time to shoot as many people as possible. There are 2 enemies on your far right, and you will have difficulty trying to shoot.

Wave 2

When you jump down to the ground, another group of enemies will appear. You will want to kill the enemy on the second floor first, since your cover isn't good enough to protect you. Wait for a good time to use Bullet Time/Shootdodge to kill all of them. The last enemy won't appear until you get into the house, so watch yourself when you get inside.

You'll reach another house after that, using Blind-fire works pretty well if you have the right weapon.

- Gang Territory Part 1

No doubt this is the hardest part of this chapter, lots of enemies are shooting from the house on your left and you have enemies throwing Molotovs at you. If you don't deal with those throwing Molotovs, you could die quite quickly!

Here are some tips that I can give you:

At the beginning, don't shoot first, let them keep firing at you. A few seconds later, you will see a guy on the rooftop of one of the houses, he is the target. You have to kill him before he throws a Molotov, otherwise you could get hit by the Molotov and die. Use Bullet Time to kill him, then quickly get back into the cover. After that, plan your course of action, I suggest recharging your Bullet Time bar and waiting for a good time to use it (The decision is yours, whether to do that or not). Remember that there will be an enemy coming from the stairs in a bit.

2 more enemies will appear in the house behind the stairs. Another shootout will begin once you get through the gate.

- Gang Territory Part 2

This is another tough part, there are 2 enemies on the rooftops (different houses), and 2 more enemies in front of you. Kill them as quickly as possible. After that, a few more enemies will show up from the house on your left, get into cover and kill them one by one to complete this part. Lastly, shoot the rocket and follow the path to complete this chapter.

Chapter VIII - Ain't No Reprievement Gonna Be Found

There are several difficult parts within this chapter, 2 shots from a pistol will kill you/put you in Last Man Standing. I will list the most of the difficult parts in this chapter, for the remainder of the parts, you can just follow the video. Remember to grab the grenade launcher after you kill the goon that carries it, as the grenade launcher will make some of these areas a lot easier.

Difficult Part:

- Cemetery Shootout (Checkpoint 4, after killing the driver)

I find this checkpoint to be difficult. You have to kill the enemy that carries the grenade launcher as soon as possible, since he mostly will kill you by the time he's shot 3 grenades. You also have to careful due enemies near to him (Passos will probably kill only one of them). When you kill them, 2 more pairs of enemies will come from both sides of the stairs, I recommend you stay in cover and kill them off one by one.

After that, go up and grab the grenade launcher, make sure to save about 3-4 grenades, as they will come in handy later. Take your time to kill the remaining enemies, and try to avoid getting shot a lot, as you won't have many Painkillers and won't be able to find many.

Next section (Checkpoint 5-6) - Shoot a grenade at the goons in front of you, avoid using any more shots as we need to save them. Use any single-handed weapon you have to deal with the rest of the goons here. You can change to a shotgun, then use it to kill the enemies using Blind-fire outside the big door (If you head inside, you won't be able to get out again). When you kill all of the enemies, grab your grenade launcher again.

- Circle Battle Zone (Checkpoint 7)(11:02 of the video)

This is tough. Not only are there a lot of goons shooting at you and Passos, but the cover provided also isn't too great. I have 2 options for you to choose from to complete this part (After rescuing Passos):

Option 1: Go right until you find a piece of cover that is long and curved (With some plants above it), you have few seconds to move to there before enemies begin to shoot at you. When you arrive, kill some of the enemies that are on the right side (To prevent them flanking you from there), then you can plan your next move and kill off the goons one by one.

Option 2: This is riskier (Shown on the video), keep using Shootdodge to kill enemies until you find a piece of cover on your left side (Left side from your starting position). Keep using Shootdodge, and kill all of the enemies until the area is clear (Or stay in cover and kill them one by one).

- Sniper Part (Checkpoint 8 - 14:27 in the video)

If you bring the grenade launcher, follow the route shown in the screenshot below. This should make the situation a lot easier.

Chapter 8 Sniper Part (how to kill sniper)

Wait for Passos to flank the sniper and give you little time to move to another piece of cover (The piece of cover in front of you, spot 1 in the screenshot). About 3 goons will coming from top of the stairs (Below the tower). If you still have the grenade launcher, quickly aim at the sniper and shoot (This will actually hit the stairs). If you don't have it, figure out the right timing to kill them.

When you have killed them, Passos will help you again by flanking the sniper. Move to the piece of cover on your right (Spot 2 in the screenshot), 3 more goons will come from top of the stairs again. Do the same thing as last time. After that, wait for Passos to flank the sniper again, then keep moving to your right. When you finally see the sniper, just kill him!

One last set of goons will come from the stairs, kill them to complete this part.

- Church (Checkpoint 11)

The first part wasn't too difficult, just use the shotgun (if you have it) or any single-handed weapon to get some Blind-fire kills. Passos will help you kill some of the goons.

The difficult part begins after you go up and kill the goon on second floor. All the goons below you will come at different times, you have to protect yourself as well as avoid letting goons getting close to Passos. If any goon gets close to him, he will die! I suggest you use Shootdodge here to kill the goons as quick as you can. If you don't have enough ammo, there is an ammo crate , you can refill all of your ammo for any weapon you're carrying. Finish off all of the goons to complete this chapter.

Chapter IX - Here I Was Again, Halfway Down The World

Although this chapter is short, you will have a very limited supply of Painkillers to pick up, so try to avoid getting shot.

Remember to explore the area to find Painkillers, weapons and ammo before you leave, as you don't have any Painkillers and you have a very limited ammo supply at the beginning of this chapter.

Difficult Part:

- Checkpoint 4

Starting from here, you have to face a group of enemies that are well protected. I suggest you use Shootdodge to kill the enemies on the stairs, and the ones coming from the alley or the house after that. For the last pair of enemies, you can shoot them from cover to earn some Bullet Time.

Remember to pick up the Painkillers inside of that lady's house.

- Checkpoint 6 (After you break into the lady' house)

If you want to face a minimal number of enemies, after you leave the lady' house, try to avoid getting hit as you go towards another house. You can follow the video to get some tips on how to complete this part.

- Checkpoint 10 (After take the "Scenic" Route)

Either use Shootdodge, or use Bullet Time to kill the enemies that appear on the bridge. A few more enemies will show up, they will cross the bridge to kill you. So I suggest waiting in cover and using Blind-fire to kill them. If you have enough Bullet Time, you can use it to kill them. Remember to pick up more weapons and ammo, since there are a few more enemies that you have to deal with after that (Don't forget, there is an enemy shooting from the house when you're going down the stairs).

Press the correct button in Quick Time Event to complete this chapter. (cn_LT -> cn_RT -> cn_Y -> cn_A)

* Starting from Chapter 10, the text walkthrough will be slightly different than the video walkthrough.

Chapter X - It's Drive Or Shoot, Sister

(Credit: GTA Series Videos)

This is one of the most difficult chapters in the game, so try to avoid getting shot, as you will there are a limited number of Painkillers that can be found throughout the chapter.

Difficult Part:

- Abounded Bus (Checkpoint 2)

This part is pretty difficult, as you begin without any Bullet Time and only a single PT92 (Pistol). Since the damage it deals is pretty low, you have to shoot a lot of bullets to kill a single enemy. I prefer to go for a headshot (they don't have helmets), otherwise you will use up a lot of time and ammo to deal with the enemies here.

For the next section (sniper part), either use Shootdodge to move forward while aiming at the rooftop to kill them, or shoot from cover. Be careful, as you have to act fast. If you're too slow, either you or Giovanna will die.

- Gas Station (Checkpoint 4)

Another difficult section. When you can, move quickly while aiming at the sniper on the rooftop (On your right), kill him first. After that, quickly turn the camera to face the cabin in front of you, some enemies will show up from that direction. There is a piece of cover in front of you, keep using Shootdodge to kill all of the enemies until you it.

A few more enemies will show up behind/around the bus, keep your eyes on it after you've killed the enemies that show up from the cabin. Kill them one by one when you can see them, avoid getting shot and hope that they don't throw a grenade at you.

Grab the Painkiller in the cabin, and refill your ammo before you meet Giovanna again.

- Garage Part 2 (Checkpoint 6)

This is one of the toughest parts in this chapter. Bullets will be coming from almost everywhere, you also don't have many pieces of cover that you can use. To make the situation slightly better, shoot the flashing button to drop the bus. Any enemy below the bus will die, this will also block the bullets coming from that angle. You still have to act fast, shoot faster than the enemies are to have a chance of surviving. (Remember to explore the area to find more Painkillers!)

- Final Shootout (Checkpoint 12)

Overall, this part is quite hard. It tests your accuracy and reaction times together. Be careful, if you pop your head up for more than a few seconds, you will get downed very easily.

You can blow up the vehicles to help you kill some of the enemies. I do suggest you to pop in and out of cover, quickly shooting what you can here. (Shoot for less than a few seconds -> get back into cover for a few seconds -> shoot again -> back into cover -> same thing until you kill the last enemy here, don't allow them enough time to shoot you or throw a grenade)

Chapter XI - Sun Tan Oil, Stale Margaritas And Greed

(Credit: GTA Series Videos)

Remember, you will begin this chapter without any Painkillers! Before you start shooting, head to the bathroom in your room to get a Painkiller, then you can get back into the action. The Ship part is pretty difficult, but it will become easier once you leave.

Difficult part:

- Engine room (Checkpoint 3)

As soon as you can control Max, quickly move to the right side (Before going up again). If you don't move right, you can die pretty quick. When you find cover, kill the enemies one by one (Shootdodge is a good option) until you complete this part.

If you get shot, don't use any Painkillers. I say this because when the engine blows up, your health will go back to 100%, quickly shut down the 2 engines.

- Ship (Checkpoint 6-8)

Try to stick to any object that can protect you, use them to help you kill the enemies one by one. You should know that there are also some enemies that will use grappling hooks to get onto the ship, don't give them a chance to shoot at all (They will die in one shot if they have yet to board the ship).

During the next part, the enemies will shoot from the canal. The cover provided here isn't very good and doesn't provide full protection. Just hope that you can survive, as the next part will be much more difficult and you'll have to deal with more enemies at short range!

If you have more than 50% Bullet Time, try to use the stairs on the opposite side of the piano to rush to the counter in front of you (kill the enemy that hides on the other side of the counter). This counter will provide you with more protection, you can perform some Blind-fire kills from here. Kill the remaining enemies to complete this part.

- Tower (Checkpoint 9)

You have to face two waves of enemies when you are on the ground. I think the safest option would be to let the enemies keep shooting at you to increase your Bullet Time, once you have enough Bullet Time to kill them, use it to kill them one by one (You will be safe in cover anyway). It may take you longer to complete this part, but it's worth it. (You can use the truck beside you to get more Painkillers, and refill your ammo)

* Be careful! You have to kill the at least one enemy during the first wave, otherwise Passos will try to run into the tower, when he does he will die

After this the remaining parts will become easier, take your time and always use cover to provide some protection while you kill the enemies.

Chapter XII - The Great American Savior Of The Poor

(Credit: GTA Series Videos)

During this chapter you won't find many Painkillers to help you, so try your best to avoid getting shot. The video above will help you go through some of the difficult parts in this chapter, I will list out some of them in the text guide below.

Difficult Part:

- Rooftop pool house (Checkpoint 6)

This is a very long checkpoint and you'll have to deal with a lot of enemies, all in different directions. In the video walkthrough, this part begins at 13:23.

When you grab the shotgun, kill the enemies that are standing in front of you as quick as you can. Now go left and stick to the wall, you should be able to see the enemies coming ahead of you. Try to kill them before they shoot you, after that move to the tennis court where a few more enemies will appear on your left. Quickly kill them.

Another set of enemies will appear shortly on your left, once you have nearly reached the other side of the building. Find a good spot to get into cover, then slowly pick your target to kill them. Remember to pick up the painkiller inside the bar after the gunfight.

- Rooftop (After plant the bomb, Checkpoint 11)

This is probably the most difficult part of this chapter, you'll have to complete this part within a time limit. This is because the building will collapse, you need to deal with a heavy gunner at the end too. In the video above, this part is at 28:26.

Kill enemies when the building isn't shaking, you can't aim very well when the building is shaking (The worst thing is that the enemy still have very good aim during these moments). If you want extra Painkillers, there are 2 Painkillers in the room just after you going up the stairs (Right side of the stairs).

The heavy gunner might be difficult to deal with, you may want to wait for him to stop firing, this way you can aim at his head during Bullet Time to kill him.

Chapter XIII - A Fat Bald With A Bad Temper

(Credit: GTA Series Videos)

This is the most difficult chapters in this game, not only do you have to deal with enemies that have a lot of protection (helmets and heavy body armour), but you'll mostly be fighting in short to medium range. Stay alert on this chapter, and try to pick up as many Painkillers as you can to give you extra health.

The video above provides some very useful tips on some difficult parts. I'll try to explain some of the most difficult parts in the text walkthrough below.

Difficult Part:

- After the Prison area (Checkpoint 4)

Take the shotgun from one of the cops in the prison area.

You will begin this part using a pillar as cover. I recommend that you stay here if you have the shotgun, then once an enemy is getting close to you, you can use the shotgun to perform a Blind-fire kill, they should die within 2 shots. Continue to do that until you run out of ammo, then use your pistol to kill the remaining cops.

- Underground Car Park (Checkpoint 5)

There are 2 difficult parts here. First one is to deal with the APC, the other is to deal with the enemies that come from the gate below the APC.

I highly recommend that you follow the video during this part (10:58). First, wait for the APC to stop firing, then quickly grab the LAW from the ground, then get into cover (Since the APC will start firing again). Wait until the APC stops firing again, then use the LAW to blow it up.

Shootout part - (11:26)

Quickly kill anyone that you spot in this car park, while staying behind cover. If you picked up a rifle at the previous checkpoint, you can use it to help you earn some Bullet Time, as well as kill the cops here. Kill them until the place is clear, then refill your ammo.

(Ammo crate in this car park can only refill your grenade launcher ammo)

You can decide to use the grenade launcher or not here, but there is a con to using the grenade launcher. If you go into last man standing when using the grenade launcher, if you fire a grenade from that moment onwards, it will also be in slow motion, this means that you may die before the grenade kills the enemy who downed you!

- Office (Checkpoint 9)

This part is difficult, it may remind you of the office in Chapter 6, as this part mostly involves fighting at short range. There is a heavy gunner here too once you've killed all of the cops.

I suggest that you dual wield your pistols ,then use Shootdodge (You can instantly reload while using Shootdodge) to kill enemies (Since most enemies will have helmets during this part, you need 2 to shoot them twice to kill them) until the place is clear. When the heavy gunner arrives, avoid getting shot and quickly shoot him in the head to kill him. Remember to pick up some ammo as well as a Painkiller in this office.

- Shooting Range (Checkpoint 17)

Use a rifle or machine gun during this part, then use the sandbag as cover. You can follow the video (34:25 to find a way to get through this part without getting shot too much.

Stay behind the sandbag, when you spot a cop, quickly kill him. This will help you build up your Bullet Time bar, you can then use it in an emergency situation, or use it later. Kill all of them, refill ammo, then get ready for the boss fight.

- Boss Fight (Checkpoint 18-19)

There are 2 options to help you complete the first part (Before the boss fight):

Painkiller location for Chapter 13 Boss Fight. (Checkpoint 18-19)

Option 1: Stay inside a room (Painkiller 17 location)

As soon as you regain control of Max, quickly kill the cops that come from the stairs. Now go into the room on your left, stay behind the window and wait for the enemies to come to you, keep killing them until you trigger a cut-scene. This might require more time, which means you lose the chance to collect more Painkillers, but you will probably get shot less.

Option 2: going down to face the cops

Quickly kill the cops coming from the stairs, then go down them, once you're at the bottom of the stairs, turn left and use the pillar as cover. Now you have to stay alert, as enemies can come from both sides of the pillar and kill you. Kill them when they show up until you trigger a cut-scene.

Part 2 - Boss Fight

The video above shows a pretty good solution on how to shoot the roof above the boss without get shot to death. That part begins at (38:28). Before we can do that, kill the enemies that are standing in front of you, then quickly move left to find a good spot where the boss can't kill you from. Now just keep shooting the roof until it falls.

After that, two enemies carrying LMG. 30's will come to kill you, the only way to kill them is with a headshot. Stay behind cover and use cn_left and cn_right to look at both sides, kill them as soon as you spot them. When you're done, move a little bit behind you until you can shoot the roof above the boss, keep shooting it until it falls. Wait for a few seconds until the boss stands up, then kill him with a headshot to complete this chapter.

Chapter XIV - One Card Left To Play

(Credit: GTA Series Videos)

Although this is the final chapter, stay alert as our job is not yet complete! As usual, use cover to help you kill the enemies, as well as provide some protection. Also remember to search for Painkillers before you leave, as almost all gunfight locations will have Painkillers lying around somewhere.

Difficult Part:

- Beginning Shootout (Checkpoint 2)

This isn't very difficult, try to find cover as soon as you regain control of Max. Use Shootdodge going left first to find cover (Stay there, see the screenshot below), kill the enemies when they show up until the place is clear.

Chapter 14 Checkpoint 2 Beginning cover spot

Pick up the MD-97L (Rifle), then move to the second floor. Slowly kill the enemies one by one without rushing too much.

- Airport Terminal (Checkpoint 4)

Since the airport terminal is quite big, it's pretty difficult to avoid getting shot, since the enemies will shoot at you from multiple directions, or throw a grenade.

Remember, there are two waves of enemies you have to deal with here. After you have finished the first wave, move up past the halfway point (The gate in the middle of this airport). Doing so will spawn another wave of enemies, you can move back to find a pillar beside the gate, use this as cover to slowly pick off the enemies one by one. It may take you a while to complete this part.

After the gunfight (Music will stop), try to search for Painkillers (There are a total of 5 Painkillers in this place), as well as refill your ammo.

- Boss Fight (Checkpoint 10)

* Remember to pick up the 2 Auto 9MM (Pistol) when you're still on the train, this will make the boss fight a bit easier.

Although you can still do the same thing that you did on Hard playthrough, you will have less Bullet Time, as well as that you will take more damage. This will make it more difficult for you (You still can do this to complete this part faster).

Extra Option: Shootdodge

This might be a bit risky and difficult, all you have to do is keep using Shootdodge (Quickly get back into cover when you're on the ground) to kill all of the enemies. This requires you to have quite good aim (Kill at least one enemy per Shootdodge), as well as good timing (Shoot the grenades during Shootdodge).

Complete this part and kill the boss, then blow up everything on the runway to complete this chapter.

When the plane blows up once again and the cut-scene begins, you will receive the "Payne in the Ass" achievement for completing the story on Hardcore difficulty.

Payne In The Ass

Story Complete [HARDCORE]

Payne In The Ass
5 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

As of now, most of the single player achievement should be completed (If you have been following the walkthrough). Next we will head over to Arcade Mode to get the remaining achievements.

Since we have completed all story playthroughs, we will now head to Arcade Mode to complete the remaining single player achievements and Misc achievements after that.

* Score Attack doesn't have any achievements, so we will not talk about that on this walkthrough.

There are 2 achievements that require you to complete New York Minute and New York Minute Hardcore to unlock. Be careful as it could be difficult for some of you as you have to complete the chapter / game within a time limit.

Basic information about New York Minute (Hardcore):

Arcade Mode is set on Normal Difficulty. For New York Minute (Hardcore), you will be against a clock, and you have to keep the clock with at least 0:00.001 or more before the end of the chapter (game). If you fail, you have to complete the chapter from the beginning again. (Whole game in New York Minute Hardcore!)

Kill enemies, destroy any vehicles, & blow up any grenades / Molotovs to earn bonus time. I will list out how much time will added for a action in the table below.

Starting time: 1:00.000 (1 minute)
ActionSoft LockFree Aim
Kill+5.0 secs+5.6 secs
Headshot Kill+6.0 secs+6.6 secs
Payne Bonus
(Special Shootdodge / Bullet Time Scene only)
+6.0 secs
Melee Kill+10.0 secs
Explosion Kill*
(+ Kill / Headshot bonus)
+5.0 secs
(+10-11 secs)
+5.0 secs
(+10.6-11.6 secs)
Projective Bonus
(Blow up Molotov, Rocket, Grenade)
+1.0 sec
Vehicle Bonus
(Destroy a Vehicle)
+10.0 secs
Crush Bonus 1
(Car drop from above and kill a enemy below,
Chapter 4 Part 2, Chapter 10)
+10.0 secs
Crush Bonus 2
(Car Roll back and kill enemy behind,
Chapter 5 Part 1)
+15.0 secs

* Explosion Kill - If a enemy is on fire, you will only have explosion bonus instead of Kill + Explosion kill bonus.

* Specific Part / Chapter - You will earn different bonus time for kills. This will be explained in that specific chapter. (Happens when you are in a moving vehicle, excluding Chapter 14 Final Part)

Playthrough 4 - New York Minute (Soft Lock / Free Aim)

Before you are going to challenge the clock, you will want to know the following things: (I'm sure you know most of them after doing the Story playthrough)

- Enemy Information (Where will they spawn and how many will come to shoot? What weapon are they carrying?)
- The Map (Make sure you don't go to the wrong location!)
- Painkiller Location (important when you need it)
- Which weapon will you choose to kill enemy (like higher damage?), and what is the best way to deal with the enemy in current situation?
- How to finish it as quick as you can? (Speedrun when you don't have much time left...)
- Dual Wield or just use Two-Handed Weapon / a single-handed weapon?
- Play with your own style!

I'm sure you have learned about most of them after completing the Story a few times... If you are only looking for the achievement, running and shooting could be a better idea. Be aggressive (act like a killing machine!), and try to complete the chapter as quickly as you can (Just like SpeedRun...) to make sure you don't run out of time at least.

No medal is needed to unlock the achievement. That means that you can complete the chapter with at least 0:00.001 at the end of the game. (If you want to earn some XP for Multiplayer or a Deathmatch avatar, you need to earn a Platinum medal on a chapter). I will mention Platinum medal times for each chapter and an example video on how to complete it. You can also use Soft Lock to complete this instead of Free Aim, but remember that you only can use Free Aim to complete New York Minute Hardcore.

Chapter I - SOMETHING ROTTEN IN THE AIR
Platinum Time: 2:00, XP: 750

You know that you are against the clock, right? Even though this is chapter 1, if you stay in the same area for too long, you still can fail to obtain the platinum medal, so make sure to try your best to complete it as quickly as you can.

Platinum Medal Tips:

- Garage B01 - B09 Area (After pushing the button to open the gate)

3 vehicles are on here, try to blow all of them up when you are moving to the ground floor. You will get 10 seconds per vehicle. (30 seconds total)

- Garage A10 - A18 Area

There are more vehicles on the ground floor (the part where cops and gang members are shooting at each other), blow up those vehicle(s) - This will kill all enemies near the vehicles and will give you a big time boost (close to 1 minute). This should help you obtain the Platinum medal.

Complete the remaining part as quickly as you can.

Chapter II - Nothing But The Second Best
Platinum Time: 4:00, XP: 1,000

(For Melee Edition: New York Minute - Chapter 2 (6:08))

Platinum Medal Tips:

This chapter is very difficult to obtain the Platinum medal on (requirement adjusted from 3:00 to 4:00). Without melee kill, it is very difficult to reach 4:00, even if you're trying to SpeedRun.

(My best time without Melee kill and SpeedRun is 4:30)

If you are looking for the platinum medal, this is the only tip that I can give you.

Perform some melee kills - Each melee kill will give you 10 seconds bonus time. If you have a mix of Speedrun and melee kills, you should be able to complete the mission with at least 4 minutes left, but you also have to do well during helicopter part to increase the chance.

Well, this is also a good place to grind for this achievement if you haven't unlock it during the story playthrough. Keep melee-ing anyone you find by pressing cn_Y or cn_RT when you are close to them.

You Play, You Pay, You Bastard

100 Kills With Melee

You Play, You Pay, You Bastard
4 guidesOnline/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Buggy - - These achievements may unlock after the requirements have been met or not at all.

During the helicopter scene, time bonuses for kills and headshot kills will adjusted to the following settings:

ActionSoft LockFree Aim
Kill+2.0 secs+2.3 secs
Headshot Kill+2.5 secs+2.8 secs

Don't worry, everything will back to normal when you are on the ground again. Remember to complete this chapter as quickly as you can to unlock the platinum medal. (If you only want to complete the chapter, then forget about this)

Chapter III - Just Another Day At The Office
Platinum Time: 3:00, XP: 1,000

Aggressive is the key on this chapter - don't stay behind a cover for a long time, and try your best to kill all enemies by yourself since Passos will help you kill some enemies... However, in New York Minute, if you let him kill them, you will lose a chance to earn extra time!

I always had a hard time when attempting this chapter, especially on the first few times (Always end up with about 1-2 minutes left). Although enemies will become tougher when you continue (wear a light body armor), they still can die in a single shot if you can kill them with a headshot.

Platinum Medal Tips:

Beside not letting Passos kill anyone, you also have to complete this chapter as quickly as you can (spend less time in cover!) to increase the chance to obtain the Platinum Medal.

This chapter doesn't need many melee kills as long as you can complete this chapter as fast as you can. (The part that you have to use the sniper rifle to help Passos escape will give you a small time boost. If you have about 2 minutes before you enter this part, it should be easier for you to get the Platinum medal.)

Chapter IV Part I - AnyBody Can Buy Me a Drink
Platinum Time: 3:00, XP: 1,000

This is one of my favorite levels, and you can complete it within few minutes.

Remember, Passos will help you kill some enemies. If you can't kill the enemy before he kills them, you will lose a chance to earn extra time!

Platinum Medal Tips:

Make sure that before you leave the bar from the underground floor, you have 1:30 or more left on your clock.

- Outside the Bar Part 1

There are 5 enemies around 2 vehicles in front of you. First, shoot one of the vehicles (the right one) until it has some smoke deploy on the rear wheel. Then quickly shoot (not kill) one of the enemies in front of you. All enemies should stand next to the vehicle if you do that.

NYM Chapter 4 Part 1 tip 1

Then shoot another vehicle (the one on the left) until smoke deploys from the rear wheel. 3 more enemies should come out of the alley on the far left at the same time. When it blows up, the explosion should kill most of them. Kill the remaining enemies on here by yourself. You should earn a bit more than 1 minute if you do this correctly.

- Outside the Bar Part 2 (Alley)

3 vehicles and more enemies block this alley, but this is another chance to earn big time!

Either Blind-fire or aim at all vehicles, and shoot until the smoke deploys from the rear wheel. Wait for it (them) to blow up.

NYM Chapter 4 Part 1 tip 2

Try to complete this part before Passos arrives to the staircase and shoots them. This should give you about 1.5 minutes if you do this correctly, and I'm sure you will have more than 3 minutes left at last on your clock to obtain the Platinum medal!

Chapter IV Part II - AnyBody Can Buy Me a Drink
Platinum Time: 3:00, XP: 1,000

Compared to Part 1, this is a bit difficult since there are fewer propane tanks (no vehicles) to help you kill enemies in explosions. Follow the tips below to help you earn more time to obtain the Platinum medal.

Platinum Medal Tips:

- Max's Apartment

Shoot all of the enemies in the hallway at the beginning, and pick up the painkillers and guns at your home. Then kill all of the enemies that are shooting from the rooftop (green laser equipped) outside the window.

Halfway through on the rooftop, there is a propane tank, so make some good use of it (few enemies will be moving around up there). Use it correctly, and you will have a small time boost.

NYM Chapter 4 Part 2 Propane tank

Then speedrun, and make your way to the chop shop (where Passos drops the rock from the rooftop to break in).

- Chop Shop shootout

A big yellow propane tank is directly in front of you so shoot it immediately to get a small time boost.

NYM Chapter 4 Part 2 tip 2

On your left, there is a goon standing below a vehicle. Shoot the flashing button to drop the vehicle to kill that goon. You will earn 10 seconds for that. Continue to kill enemies as quickly as you can.

After that, Passos will waste a lot of time just to open the gate... You have to do something to get the time back. On the right side, there is a propane tank beside the sofa and 2 enemies around it. Use it to kill them, and kill the remaining enemies as quickly as you can. You should be able to have 3 minutes left on your clock at the end.

NYM Chapter 4 Part 2 tip 3

Chapter V Part I - Alive If Not Exactly Well
Platinum Time: 5:00, XP: 1,000

5 minutes seems difficult fora beginner, but if you can follow the tips below, you should easily have more than 5 minutes left on your clock when you complete the mission. This chapter does have a lot of propane tanks to help you. Look for Platinum Medal tips for more detail.

Platinum Medal tips:

1. At the beginning of the chapter, shoot the chock (behind the front wheel) to let the vehicle move backward iteslf. You will get 15 seconds (total of 30 seconds) for killing enemies using this method (Or blow up the vehicle and make some explosion kills, you will also get 30 seconds).

NYM Chapter 5 Part 1 Chock Location

If you are spotted by them and shoot (alert), 3 more enemies will come from the gate, and you can earn another 15+ seconds by killing them. Try to melee them for more time.

2.1. Proceed until the part where you need to jump from the boat. Shoot the propane tank on your top right (stair) to blow it up (15 seconds per kill). You should get a bit more than 1 minute when you touch the ground. Kill the remaining enemies.

NYM Chapter 5 Part 1 Propane Tank Location (Boat)

2.2. Another house after that will also have a propane tank. Kill enemies until a gate opens on your left, then shoot the propane tank to blow it up to get some explosion kills.

3. Shootout before the dock: This part is quite difficult so be careful. There are 3 propane tanks. Shoot them in the right time to blow them up and help you get some explosion kills (10 seconds per kill). Otherwise, try to look for some melee kills.

NYM Chapter 5 before the dock Propane tank location

* Note: If you kill everyone but haven't triggered a bullet cam on this checkpoint, you may need to wait a long time before Max's dialogue finally begins (if the dialogue hasn't started, you can't proceed to the dock).

4. After killing the first guy on the dock and the boat that comes after that (3 guys total on each boat for extra 15-18 seconds), far ahead on a boat, you should see a few enemies on a boat and a propane tank around them. Shoot and wait for it to blow up (you can move at the same time). You should be able to kill a few enemies with an explosion and have a big time boost.

NYM Chapter 5 Part 1 dock propane tank location

5. Finally, try your best to complete it as quickly as you can (remember to kill all enemies shooting from the boat to earn extra time!).

Chapter V Part II - Alive If Not Exactly Well
Platinum Time: 2:30, XP: 750

This chapter is pretty luck based. You will do well sometimes but badly sometimes. The reason of this is because you can blow up the enemy's boat and kill enemies at the same time before they jump into water. If anyone jumps into the water before the boat blows up, you will not get any time bonus...

On this chapter, kills and Headshot kills only worth very little time: (Other type of kills won't be affected).

Action Soft LockFree Aim
Kill+1.75 secs+2.05 secs
Headshot Kill+2.25 secs+2.55 secs

Platinum Medal Tips:

Since this chapter is pretty luck based, I'll try to help you go through some parts that can earn a lot of time bonus.

1. Blow up enemy's boat as fast as you can

Try to blow up the boat as quickly as you can to kill the enemies before they jump into water. You should get about 7 seconds (2+5) for each kill. Hope the boat blows up before anyone jumps into the water!

2. Vehicle & Propane Tank

When your boat gets hit by a grenade, kill the enemy on your left first until you pass the house and see a vehicle on your left side (screenshot below, but I blow it up before I reach this point). Blow it up as quickly as you can to earn more time.

After you shoot to blow up another grenade, in front of you, there are some propane tanks (see the screenshot below). Blow it up to kill enemies in an explosion to earn extra time.

Shortly, you will see a dock and a big propane tank inside there. Beside that big propane tank, you will find few more "smaller" propane tanks. If you are lucky enough, you can use them to get few explosion kills and earn more time. (When the dock blows up, all kills only have 5 seconds bonus)

After the cut-scene, you will see some vehicles chasing your boat on the road in front of you. I highly recommend you to blow them up in bullet time (decrease the time used in this part). You should get about 1 minute for blowing up the vehicles.

The remaining part back to luck based again. I hope you can blow up the boat before anyone jumps into water, especially near the end of this chapter (explosions sometimes can kill more enemies than you expected)...

Complete with more than 2:30 to obtain the Platinum Medal.

Chapter VI Part I - A Dame, A Dork and A Drunk
Platinum Time: 3:00, XP: 750

This is one of the most difficult levels on New York Minute. Enemies either carry high fire rate machine guns / rifles or shotguns, and they will wear Light to Medium Body Armor too. Well, they still can die in a single shot (headshot).

You will have very limited painkillers after the boardroom as you have to face 2 waves of enemies in the second office. Use the map below to find all painkillers in this office (total of 4 painkillers).

Painkiller Location on Single Player, Chapter 6 Checkpoint 4.

Platinum Medal tips:

There aren't many tips for you as well as no locations can earn many time bonuses, so kill all enemies as quickly as you can (shootdodge works pretty well in this chapter), but try to avoid getting shot at the same time!

If you want to kill enemies with a melee kill in a safe way, have a look at Melee tips in General hints and tips.

For the heavy gunner part, I recommend you dual wielding any single-handed weapon and keep shooting at his head (in bullet time) until he dies. Then, try to melee the remaining enemies if you want more time.

Chapter VI Part II - A Dame, A Dork and A Drunk
Platinum Time: 0:50, XP: 750

(Credit: Markyshizzle)

This is a short chapter, and you should be able to obtain platinum medal on this chapter if you don't use cover for a long time. Be careful as in this part, you don't have any Painkillers. If you get shot 2 times, you will die and have to restart again.

Since the platinum medal time has decreased from 1:00 to 0:50, you don't have to worry about the time too much.

Platinum Medal tips:

Don't stay in cover for too long (only for obtaining the platinum medal). The reason of this is if you stay in cover (or not moving) for a few seconds or more, you will find that you are losing health...

I recommend you trying your best to move and shoot (in bullet time) as you will have a full bullet time bar. After you melee the first guy and are ready to turn right, enter bullet time, and kill the enemies in front of you (they could be taking cover in the corner).

Before you get into the boardroom, kill the guy who is close to death (sitting on the floor) with a headshot. If you don't shoot him, he might shoot you once and then die after that (well, you also lost a few seconds time bonus...).

Final room (office), 3 enemies are in front of you (2 are visible). Enter bullet time, and kill them with a headshot. If the last one is still hiding, start moving and enter bullet time. Shoot him when he is visible, and mash cn_Y to push the cabinet. The timer will stop after a massive explosion. Just keep moving until you complete this chapter.

Chapter VII - A Hangover Sent Direct From Mother Nature
Platinum Time: 3:30, XP: 1,000

This is a pretty long chapter, but overall, it is not difficult to get the Platinum medal. Try to complete it as quickly as you can for better results.

Platinum Medal Tips:

- Strip Club Shootout

When you begin this chapter, 5 enemies are in front of you. Remember how to complete this without get shot?

Use the screenshot below to help. First, kill enemies 1 and 2 first (if you kill 1, 2, and 5, then the bullet time effect will end automatically and give the enemies a chance to shoot), then shoot enemies 3, 4, and 5 last. If you follow this, you will kill all of them on here without getting shot.

Chapter 7 - Checkpoint 6 Strip Club Enemy information

Kill the remaining enemies inside this strip club. Remember to pick up some painkillers before you leave since you have very limited painkillers. After that, Speedrun until you reach the big house.

- Big house Battle

After being pulled by the chain and finishing all enemies, you will get into a small room, and you have to kill all enemies on the other side of the house. There will be 2 propane tanks there, (1 showed on the screenshot below), but it could be difficult to spot it. You can use the Mini-30 (Rifle) (it has a scope) beside the ammo crate to find the propane tanks and blow them up. It should give you a small time boost if the explosion kills any enemy in there.

- Tropa Z Gang Territory (Beginning, after you go through the gate on the cut-scene)

On this part, I recommend that you shoot to alert the enemies. They will come out from the house and shoot. If you don't shoot (not alert them), you will lose more than 20 seconds just to find another enemy up far ahead, so alert the enemies here, and kill them to earn extra time.

Complete the remaining part as quickly as you can. Kill anyone you spot (and avoid getting hit by Molotovs near the end of this chapter!) to obtain the Platinum Medal.

Chapter VIII - Ain't No Reprievement Gonna Be Found
Platinum Time: 3:00, XP: 1,250

You will meet Passos again on this chapter, and he will try to help you kill the enemies. Remember to kill faster than him, or you will lose a chance to earn bonus time.

Platinum Medal Tips:

Remember that there is a goon trying to use a grenade launcher to kill you (after a vehicle tries to kill both of you). The grenade launcher is the key on this chapter as you can get many big time bonuses from it. Remember to kill that goon, and grab the grenade launcher after that. (It should have about 4-6 grenades on the grenade launcher without backup ammo)

Next section where you split up with Passos and he is spotted by the goons: This is the best place to use the grenade launcher. Equip the grenade launcher, aim at the goons that are in front of you (about 5 goons stay close to each other), and shoot! If all of them die in the explosion, you will earn at least 50 seconds to your clock! Kill the remaining enemies with the other guns you have.

(Vehicles on this part can't blow up by using the grenade launcher. You have to use pistols or shotguns to blow them up... 3 vehicles on here)

Another section after Passos is caught by a goon: After killing the goon that stands beside Passos, on your left, there are a lot of enemies so shoot 1 grenade to there. Hopefully, it can kill some of the goons to earn extra time. (Make sure that you have at least 2-3 grenades left on the grenade launcher after the battle on this part)

- Sniper part: (Big time boost if you have grenade launcher, suggestion route below, different than the one on the video)

Unlike in Story Mode, you have a time limit, so you want to complete this part as fast as possible.

Risky Option (Faster and require more bullet time):

If you choose this option, unless you have no more bullet time, you don't have to wait for Passos to flank the sniper. Just use bullet time, and keep rolling until you find a cover. Shoot a grenade to the goons that keep coming out from the door below the sniper, then enter bullet time, roll to another cover, and do the same thing until you kill all 3 waves of goons and the sniper to complete this part.

Safety Option (Slower):

Chapter 8 Sniper Part (how to kill sniper)

Wait for Passos to catch the attention of the sniper, and move to the cover in front of you. The first set of goons will come from the door below the sniper. Equip the grenade launcher, and aim at sniper position. When you shoot the grenade, it should touch the goons on the stairs, and kill all of them. (30+ seconds bonus time)

Whey they die, Passos will shoot for another time. Move to the gravestone in front of you. Another set of goons will come from the same door again. Aim a bit higher than them in bullet time, and shoot to kill them. (30+ seconds bonus time)

Passos will shoot one more time after the goons are dead, so keep moving to the right side until you finally can shoot the sniper. There are also 2 more goons coming from the same door so kill them with any weapon to complete this part.

If you follow this, you should earn at least 1+ minute to your clock. Speedrun the following part until you reach the church. Remember to pick up some painkillers in the morgue if you need to do so.

Painkillers inside the morgue on Chapter 8

- Church Shootout

After shooting the final goon on second floor (carrying a SPAS-15 Shotgun), suddenly many enemies will come from the floor below you. You can either:

Option 1: Stay in here and kill them one by one (Slower but safer).

Option 2: Shootdodge from here to the ground and kill them while in shootdodge (of course there are still many enemies after you touch the ground, so prepare yourself if you do this). Kill the remaining enemies as quickly as you can (better in bullet time / shootdodge). You can earn a lot of time by doing this.

Chapter IX - Here I was Again, Halfway Down The World
Platinum Time: 1:00, XP: 750

You will only have a single PT92 (Pistol) at the beginning of this chapter, and you have to deal with the enemies that have pretty good protection and are a lot harder to kill. Always try to kill them with a headshot when you have the chance. Otherwise, you will waste a lot bullets to kill a single enemy!

Platinum Medal Tips:

Melee the first enemy that comes from the stair, and kill the remaining enemies as quickly as you can. Be careful when you are on the ground. More enemies will come from the alley on your left.

After you break into a lady's house, grab the painkiller on the bathroom (time will freeze before you leave), and leave the house.

- After leaving lady's house

This part is where the big time boost begins... Kill everyone you spot (including unarmed gang members). You will earn time by killing any gang members and the UFE (police). Try to kill as many as you can, but be quick (like the video above) as they will move away very soon!

If you have 2 minutes or more after that, you should be able to obtain the Platinum medal. Make sure to complete the remaining part as quickly as you can.

After you cross the "scenic" route and kill the enemies that are standing on the bridge, on the other side of the bridge, you will see a house as well as a propane tank on there. You can blow it up when more enemies come out from the house.

Finish the remaining part as quickly as you can. During the quick time event, don't press the wrong button, or you will have to restart from the beginning of the chapter! (Remember, it is cn_LT -> cn_RT -> cn_Y -> cn_A)

(You will also earn time in quick time events. Make sure you have at least 45 seconds left before you enter a house and trigger a very long cut-scene).

Chapter X - It's Drive Or Shoot, Sister
Platinum Time: 5:30, XP: 1,250

This chapter is difficult, especially at the beginning. You will start with a single PT92 (Pistol) and 5 painkillers, but you have to face a group of enemies that carry shotgun and have good protection, so you have to plan your actions pretty well. Speedrun is a good idea but is pretty risky if you don't plan the action well.

There are also limited propane tanks to help, but you do have a lot of vehicles to blow up at the end of this chapter to help you gain extra time.

Platinum Medal Tips:

- Wrecked Bus Part (Beginning)

2 options for you to complete this.

1. Shootdodge from the bus to outside and kill the enemy. Keep shootdodging until you kill all of them. This is a bit risky if you don't kill them fast enough, since the shotgun can kill you in a single shot!

2. Stay in cover, and shoot until the place is clear. You can earn more bullet time and get shot fewer times (lower damage) if you choose this, but you will need more time to complete this. (Safer, recommended for beginners).

You have to shoot 2 enemies that are on the rooftop after that. I recommend that you shootdodge / use bullet time for this part, and kill them as quickly as you can, since in this part, if you act too slow, either you or Giovanna will be killed in a single shot. After this, grab the Micro 9MM (MG) on the ground, and prepare for more tough fighs at the Gas station.

When you enter the garage by dangling from a chain, you should see a propane tank on your right:

Blow it up, and kill the enemies that are coming from the gate (which is in front of you) at the same time for the best result. At the end, if you are lucky enough, you should be able to kill at least 2 enemies in that explosion.

The remaining part inside the garage is also difficult. Enemies can throw a grenade whether you are in cover or not. If there is an enemy below the bus, shoot the flashing button to drop the bus and kill him. You will earn 10 seconds from that (Only 2 buses can drop to the ground).

Make sure you have about 2-3 minutes left before the bus section begins if you are looking for the Platinum Medal.

- Bus Part

During Bus Scene (not including final shootout):

ActionSoft LockFree Aim
Kill+2.0 secs+2.3 secs
Headshot Kill+2.5 secs+2.8 secs

Start off by shooting the enemies (total of 4) on your right. They will die in a single shot. Then when you see the bus, quickly shoot it before a short cut-scene appears. It will blow up after the short cut-scene is completed and will kill more enemies beside it. (Time boost)

After that, you will see a gas station. Shoot and wait for it to blow up. You will earn a lot of time if there are many enemies beside it (7 seconds for each enemy).

More enemies will appear up far ahead and inside the tunnel. When a cut-scene shows an enemy trying to use the LAW (Rocket Launcher) to blow up your bus, shoot any of his body parts except for his head (if you shoot his head, this part will end quickly with no kill cam, and you can't blow up more vehicles or kill the enemies beside him to earn time). When you kill him, use bullet time to kill the remaining enemies, aim at the vehicle on your right, and shoot until another short cut-scene shows up. Those vehicles will blow up during the cut-scene.

Kill the remaining enemies to complete this part. You will earn a bit more than 1 minute on this part.

- Final Shootout

This is the part where you can earn 2+ minutes if you can blow up the vehicles in good timing since this part has a lot of enemies coming to kill you.

Begin this part by blowing up the grenade, and keep firing at the vehicles that are in front of you (including the bus) that have enemies nearby. You should be able to get a lot of explosion kills and time bonuses. For the vehicles that have not yet blown up, you have to find the right timing (wait for an enemy to get close to it), and blow them up to get more explosion kills and vehicle bonuses.

Well, be careful about those enemies that stand in front of you. Every time when an enemy stands in front of you and tries to get something, that means that he will throw a grenade to you. Shoot him first! (You will enter bullet time automatically if you haven't killed him before he throws the grenade).

Complete the mission with more than 5:30 to obtain the Platinum Medal.

Chapter XI - Sun Tan Oil, Stale Margaritas And Greed
Platinum Time: 3:30, XP: 1,250

At the beginning, you will start without any painkillers, so I strongly recommend that you head to your bathroom and get the painkiller before you start shooting. The boat part is a bit difficult, but the part after it will be easier.

Platinum Medal Tips:

Complete the boat part as quick as you can. When halfway through, you should see a canal on your left after you go through a door. There will be a vehicle, and a few enemies appear on there. Try to blow the vehicle up to get some explosion kills for extra bonus time.

It is a lot tougher when you moving up the stairs later. Prepare yourself for that!

- Tower

This part is still difficult but is easier than the boat part. There are 2 options for you to complete this part:

1. Stay in cover (I believe many of you will choose this), and kill all enemies on the tower. (Slower but lower chance to get shot)

2. This is a bit risky compared to the first option. Keep moving (find cover if you need), and enter bullet time to kill all of the enemies on the tower and the ground. The videos have a mix of these 2 options. (Risky but can finish it faster)

Remember to grab painkillers and refill the ammo on the back of the truck,

and blow them up later to earn extra time...

- Visitor Center

The SPAS-15 (Shotgun) can perform pretty well here. Equip it, and then open the gate. Keep moving and shooting until you reach the top floor to complete this chapter (Use bullet time if you need to). By doing this, you should get more time bonus. (Speedrun)

Chapter XII - The Great American Savior Of The Poor
Platinum Time: 3:00, XP: 1,500

3 minutes could be difficult without using the Grenade Launcher. I recommend you to use this (if you want more time...) until you lose it. It can be found on the white cart at the beginning of this chapter.

Chapter XII - Grenade Launcher location

Platinum Medal tips:

The Grenade Launcher is very useful but is also a dangerous weapon. You don't want to accidentally shoot a grenade that is close to you and then die (if this happens during New York Minute Hardcore...). Keep your distance, and shoot a grenade to help you kill the enemies as quickly as you can on the earlier part of this chapter. (You will get 10 seconds per kill with the Grenade Launcher)

Remember to save some grenades for the next checkpoint. Don't use all of them on the first checkpoint! You can watch the video above to help you (I know it isn't perfect in some of the parts...). If you are doing everything perfectly, you should have close to 2-3 minutes on your clock before you trigger a long cut-scene. Speedrun on the rooftop swimming pool house part.

- First, Second Floor of columns fight

Get into arsenal room, and find the red columns (total of 3 on each floor) to plant the C4. Get back to the room, and refill your ammo (if you are sure you have enough ammo then forget about it, but you don't want to lose 2 extra painkillers), then continue to plant the C4 until enemies arrive.

More enemies appear on the next floor after killing the snipers (1 wave) and planting the bomb (1 wave).

Optional: Bring the M82A1 Sniper Rifle for the final rooftop battle (I will explain it on that part).

- Rooftop Battle

This part will affect your time a lot. The building will start shaking (you can't stand and shoot well when it's shaking), and you have to deal with the heavily protected soldier at the end of this chapter. If you aren't fast enough, either your clock will reach 0 / building collapsed (fail the mission) / you die.

You will have about 2-3 minutes (real time) to complete this part, so the best way to complete this part is to try to kill all enemies with a headshot and speedrun. When you are done and meet that heavily protected soldier, use the M82A1 Sniper Rifle, and start to shootdodge backward (or get into cover). Shoot a single bullet to any of his body part. If he gets hit, he will die in a single shot (doesn't need headshot anymore). If you didn't bring it, try to dual wield your pistols (if you have them), and keep shooting his head until he dies.

Complete the mission with more than 3 minutes to obtain the Platinum medal.

Chapter XIII - A Fat Bald With A Bad Temper
Platinum Time: 3:00, XP: 1,500

This is the most difficult chapter in this game, and you begin without painkillers! This time, you have to kill all 3 enemies in the same room before you have a chance to grab the painkiller... On the underground car park, if you get the grenade launcher, it should be easier for you to obtain the Platinum medal.

Platinum Medal Tips:

At the beginning, when the enemy is getting closer, quickly melee him, and grab his weapon. Then kill the 2 enemies in the room that is on your left side, and get inside. Beside the door, there are 2 painkillers. Pick them up, and continue to fight.

Avoid getting shot too may times, and kill all enemies as quickly as you can until you are in the underground car park.

- Underground Car Park

Chapter XIII - Checkpoint 5 Weapon Info

Remember, when the APC stops firing, immediately grab the LAW (Launcher) in front of you, and use it to blow up the APC. You should have enough time to aim and shoot before the APC starts shooting again.

Now grab the grenade launcher on the left side of this car park, and blow up all vehicles and enemies coming from the gate that is in front of you (you can refill the grenade through the ammo crate here).

Use it wisely as you can earn many time bonuses in the later part. For example, the reinforcements coming from the lift. Shoot 2 grenades to different lifts when the enemies show up. You can earn more than 1 minute on this part.

If you want the best effect, follow the video above to complete it. You should have at least 4 minutes left before you need to climb from the grate... and you will lose any two-handed weapon on that part...

After that, it is all about your skill and overall performance. Speedrun when you have a chance to keep your timer above 3 minutes. It will be more difficult when you continue, pay attention!

- Boss Fight

When you finally reach the last area and are ready for the boss fight, here is the map if you looking for some painkillers and weapons...

Painkiller location for Chapter 13 Boss Fight. (Checkpoint 18-19)

You will be in cover as soon as the boss fight part begins. Kill the enemies (2 enemies) in front of you first before they decide to move away to flank you. Since the boss is in cover, you can't kill him before you shoot something down. The only way you can do so is to shoot the ceiling on top of him. Try to shoot a few bullets into the ceiling, get back to cover, and then repeat until it drops (lower chance to get shot).

Next part, you will face 2 enemies that are carrying LMG .30 (MG), and the only way to kill them is Headshot. Use bullet time, and aim at their heads to kill them one by one. After that, shoot the ceiling on top of the boss again (shoot->cover->repeat) until it drops to the ground.

At last, the boss will stand up, and you can now kill him. When he gets shot, you will complete this chapter and should be able to obtain the Platinum medal.

Chapter XIV - One Card Left To Play
Platinum Time: 4:00, XP: 1,500

No matter how badly you've done before the boss fight, you still have a chance to earn the platinum medal, but you have to do very well by following the platinum medal tips below.

Platinum Medal Tips:

Try your best to complete it as quickly as you can until you get into the train. (shoot the enemies on the train in front of you)

- Gunfight inside the Train Part 2 (your train)

Enemies will drop into the train and throw smoke grenades. Although you will have difficulty spotting them, I advise you to move and shoot on this part until another cut-scene. You will actually use less time to complete this part (more time left).

- Gunfight inside the Train Part 3

After Max performs a jump to another tram, kill the remaining enemies (total of 3). After that, grab the painkillers, and search for 2 Auto 9MM (Pistol) before the tram stops and opens the door. We will use this weapon in the Boss Fight. You don't have to worry about the ammo much since you can fully refill it in the boss fight scene (You can refill it by getting close to the ammo crate on both sides).

- Boss Fight

After the long cut-scene, you will need to blow up the grenade first, then start following this:

Blow up the first Grenade, then dual wield Auto 9MM (Pistol), and kill the enemy on the plane first (with green laser on his gun). Then try your best to kill all enemies on here first before any reinforcements (vehicles) come from outside (you maybe can't kill all of them at the same time, so wait).

When the vehicles nearly get inside here, the boss will shoot another grenade. Blow it up. Then quickly aim, and shoot at the back (close to rear wheel) of the vehicle until smoke deploys (better in bullet time if you have some). Change to another vehicle, and do the same after that. Get back into cover when you finish, and wait for them to blow up. (If there are any enemies left after the explosion, kill them too)

The last vehicle will come pretty soon. Again, blow up another grenade, focus on the rear wheel of the vehicle, and shoot it until smoke deploys. Wait for it to blow up, and this should kill all enemies in an explosion. You will complete this part if no more enemies are left except the boss.

Don't forget to shoot the boss this time to get 6 seconds!

- Airport Runway

You should be able to get about 2-3 minutes on this part. After having many tests by myself on this chapter to find out the best way to earn the most time on this part, here is what I know.

For those vehicles that have enemies inside (shooting at you), don't shoot directly to the vehicle. Normally, you will end up with "Vehicle Bonus" only. Try to shoot a bit left / right side of the vehicle (make sure the grenades haven't touched the vehicle). It should increase the chance to earn more time (Time Bonus + Explosion Bonus + Vehicle Bonus) depending on how many enemies are on that vehicle.

When you finally see Victor's Plane, aim higher than the plane in bullet time, and shoot all grenades. At least 2 grenades have to hit the plane to complete this chapter.

When the cut-scene shows up, you will earn this achievement and have completed New York Minute. Prepare yourself for New York Minute Hardcore!

A New York Minute

Finish In A New York Minute

A New York Minute
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Time/Date - These achievements require you to play the game or perform actions at certain times, within a time limit, or on specific dates.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

New York Minute Hardcore is now unlocked. Please see more information about that achievement below.

Playthrough 5 - New York Minute Hardcore (Free Aim)

Basic information:

This is no doubt the hardest achievement in this game. As you can see, the Ratio of this achievement is very high.

The most important thing is that you have to complete the campaign within a time limit, and you can't die / fail a single objective / kill your friends, otherwise no matter how far you have reached, you will restart at the beginning of Chapter 1. A single New York Minute Hardcore run requires about 3 hours to complete. (Your play style will affect the completion time a bit). Another thing is you won't earn any XP in New York Minute Hardcore, and you only can use Free Aim to complete this.

When you complete a chapter, the remaining time you have will carry into another chapter. For example, if you have 2:45 left on the clock in Chapter 1, in Chapter 2, the clock will countdown from 2:45 (not 1:00!). The time bonus is the same as New York Minute.

Although this mode is called New York Minute Hardcore, that doesn't mean that the game is in Hardcore difficulty! The "Hardcore" in here means that you have to complete the campaign in a single run without death / failure. This actually is in Normal Difficulty.

Guide / tips:

I did find that there are a lot of good tips about this achievement on TA, but I will try my best to write down everything I know to help you complete this hardcore achievement. Well, this is a real test, and there isn't a real guide, because it is all about your overall performance with a bit of luck (Err... No bug or glitch happen).

The guide / tips will split into a few parts so try your best to remember it.

Before you Attempt

1. Practice Difficult Parts / the parts you aren't good at - I believe that you will have some hard times when playing some of the chapters / checkpoints in New York Minute. I recommend you to practice those parts first. This should help you perform better when playing New York Minute Hardcore. Remember to practice on Free Aim since you only can use Free Aim to complete New York Minute Hardcore! Try to earn platinum medals on all chapters in New York Minute. This will also help you get better when completing this mode.

2. Memory - Know most of the things you have learned in previous playthroughs. You will want to know where the enemy is, what weapon they are carrying, and how many of them are in the area. This should help you to know which enemy is the most dangerous in that checkpoint, and you will have a better plan when you play New York Minute Hardcore. (Speed up the progress)

3. Painkiller location - Yep, this is very important. Try to find all of them in a single chapter to know the place of it, and try to know that every single one of them is easy to grab (don't waste too much time trying to find a painkiller that is far from your location!). Grab the painkiller that is closet and easiest to grab unless you have very limited Painkillers and want extra health. Otherwise, I don't suggest to grab those painkillers far away.

4. Beside practicing on free aim, I would recommend you learn to use more Bullet Time than Shootdodge. Some players may prefer Shootdodge, but I don't suggest you to use too much Shootdodge in New York Minute Hardcore as I find that it is a bit risky when you touch the ground (you will stay in the same place for a few seconds). Enemies can have a higher chance to kill you since you become a target that is not moving... (Moving Target is harder to shoot!)

5. Warm up Practice - I find that some warm up practice before you attempt this can improve your overall performance. You can control better and faster (better reaction), and I highly recommend this before you attempt it, because this may increase your chance to complete this mode.

When you are sure you are ready for this, let's begin!

Attempt 1-xx

1. Note - Some of the chapters are quite buggy in this mode, especially in Chapter 7 or later chapters. I recommend you let the cut-scene play a bit longer or pause during those parts you think are buggy (like object pop-up delay). This should help to decrease the chance for this to happen.

2. If you fail / die, I know how badly you feel, especially if you fail nearly the end of the game... Don't restart it immediately. Instead, take a break (1 hour or more), and do anything to help you forget this (relax!). After that, you should feel better, and you can attempt it again.

3. Golden Gun - You should note that on 2nd playthroughs or more playthroughs after that, enemies should be easier to kill or the weapon you are using has more ammo per clip. Make sure to use it.

4. Painkillers - Feel free to use the video below to find out all of the Painkiller locations if you need it. Try to use it by yourself rather than in Last Man Standing as enemy could hide behind the cover after shooting you, and you may fail to revenge... Anytime your health is lower than 50%, please take a Painkiller!

*** Spoiler - click to reveal ***

5. Time bank - Some chapters are pretty easy to earn a lot of time to your clock, especially on Chapters 4,5, and 10. I highly recommend that you try your best to earn more time on the first few chapters when the game is still easy to complete. You don't have to worry about running out of time when you are near the end of the game (10+ minutes is better).

* I have mentioned the part where you will have a chance to earn big time on your New York Minute playthrough. You can look for it if you need to (above this on the same page).

6. Tough Spot & General Advice for each chapter will be listed below, as well as my personal run on this mode. Well, this run did make some of the parts a bit buggy since I play those parts in "Speedrun"... (Note: This is a sample. You will face a different situation!)

- Tough Spot: There are several tough parts through out the game (not every chapter). I'll try to contain those below. Note: It may be similar to Hardcore Story Walkthrough.

Chapter I-II

(Video: Chapter 1 - 0:25, Chapter 2 - 4:08)

Overall, you shouldn't have much difficulty on these two levels. You only have to aim well during the helicopter part since if you are too low, Giovanna will be killed by enemies (hope you don't shoot her by accident...).

Advice: As you don't have much time at the beginning, you will want to earn more time by blowing up vehicles (Chapter 1) or melee killing (both chapters) more enemies to earn extra time.

Chapter III - Just Another Day At The Office

(Video - 12:03)

This chapter seems a bit hard when you continue as you will face different enemies, and some of them will start wearing body armor. Aiming for the head is the fastest way to kill them. For the sniping part, make sure you kill every enemy that is trying to get close to Passos, or he will die as soon as an enemy reach his location. You may need more time to complete this chapter for safe approaches in some areas.

Advice: Look for more Painkillers (full chapter), and use more time to find ammo for weapons at the beginning since you may need more ammo to deal with those enemies that have body armor.

Chapter IV (Both Part) - AnyBody Can Buy Me a Drink

(Video: Part 1 - 25:39, Part 2 - 28:07)

Big Time bank - You can earn a few minutes in Part 1 if you can blow up as many vehicles (kill enemies in explosion) as you can. Be careful to try not to get shot a lot since you have limited painkillers (4 extra painkillers only on this part). Don't rush too fast!

Part 2 will have a lot more short range gunfights, so use cover if you need it. At the beginning after you leave your home, try to kill those goons (shooting from the rooftop) for extra time. If you want to skip it and wait for them to shoot from the other side (you have more bullet time), try to roll very close to the window. Remember to pick up more painkillers too.

Chapter V (Both Part) - Alive If Not Exactly Well

(Video: Part 1 - 33:36, Part 2 - 41:25)

Similar to New York Minute walkthrough, you should alert the enemy at the beginning so that more enemies will come to shoot. This will also give you more chances to earn extra time.

Big Time bank: Please take a look at New York Minute walkthrough (above) - Chapter V Part I for all locations.

There are 2 difficult parts in Part 1 (same to Hardcore story run) - container (before the dock) and dock part. You can take more time on those parts. Make sure you don't stay too close to the propane tank, or it can kill you when it blows up!

Part 2 wasn't difficult at all, and you should try your best to blow "everything" up to earn extra time. (It could be difficult to blow up the boat before any enemies jump into the water!)

Chapter VI (Both Part) - A Dame, A Dork and A Drunk

(Video: Part 1 - 48:39, Part 2 - 53:45)

This is a difficult chapter. Enemies are a lot more dangerous, and they are well protected. You may want to use more time to continue. There are 2 difficult parts on part 1 - Second office and entrance.

Second office - 2 waves of enemies and second wave will be difficult (more enemies carry shotgun). If you aren't sure where they are, you can pause the game and take a look at where are they to avoid getting shot. Try to find all painkillers in this office (4 painkillers)!

Entrance - After dealing with the car that tries to crash into you and more after that, you will meet the first heavy gunner. Remember to kill the enemies beside him first. When he stops firing to reload, keep shooting his head in bullet time until his helmet falls off and he dies.

Advice:

- Dual Wield will work a lot better but could run out of ammo after the gunfight in the second office. Make sure to refill the ammo and pick up as many painkillers as you can. Take a painkiller when you have only 50% health left (avoid getting into last man standing and losing all bullet time).

- Don't stay too long in the same cover as enemies could throw a grenade to your location. If the grenade is close to the IT guy's location, it will kill him too!

In part 2, you have to stay alert, since you only can last for 2 shots (no extra painkillers), and you can't roll or dual wield. Take your time to deal with the enemy. Be careful, if you stay in the same cover without moving for some time, your health will start to decrease...

Chapter VII - A Hangover Sent Direct From Mother Nature

(Video - 57:41)

Easier but pretty buggy chapter. There are many reports showing players fall through the floor or the door won't open (no cut-scene) on one of the houses. To prevent those things from happening, try to let the cut-scene play longer or pause the game for few seconds when you enter a new area.

Near the end when you reach the comando sombra gang territory, make sure you don't get hit by the Molotov or you will have a very high chance to die without last man standing to save you! Take your time on that part too as there are many enemies shooting at you at the same time.

Chapter VIII - Ain't No Reprievement Gonna Be Found

(Video - 1:08:01)

If you bring the Grenade Launcher on this chapter, there will be a few Big time bank locations. Read the location on New York Minute Chapter 8 above.

At least one tough spot on this chapter - Sniper part, if the sniper shoots and you get hit, you will die instantly without last man standing! I highly recommend you wait for Passos' "order" so that you can move to another cover and kill the enemies in cover. You may need more time just to past this part.

Another possible tough spot would be inside the church. Kill any enemies as quickly as you can before anyone gets close to Passos and kills him.

Chapter IX - Here I was Again, Halfway Down The World

(Video - 1:19:55)

You will face a lot tougher enemies starting from this chapter, so prepare yourself as you have a pretty weak weapon and no bullet time at the beginning... Melee the first UFE who comes from the stairs to earn some bullet time, and use it to deal with the remaining enemies here (refill it quicker by shooting at their body armor without using bullet time).

Advice: Take your time on this chapter as you have very limited painkillers, unless you have a lot bullet time remaining. I don't suggest that you get into the battle zone without bullet time. Use cover to help you if you run out of bullet time.

Chapter X - It's Drive Or Shoot, Sister

(Video - 1:28:53)

Pretty difficult chapter, so staying inside the bus on the first gunfight is a good idea. Remember to save some bullet time as the next part you have to quickly kill 2 snipers who shoot from the rooftop (they will instant kill you no matter how much health and how many painkillers you have!).

The gas station and the garage fight are also tough. The cover here won't save you long enough, as enemies could throw a grenade or flank you from the other side. Stay alert, kill them before they kill you for minimum damage (get fewer shots), and search for ammo and painkillers when the area is clear.

Big Time bank will appear when Giovanna begins to drive the bus. Look for New York minute Chapter 10 for more info.

Chapter XI - Sun Tan Oil, Stale Margaritas And Greed

(Video - 1:43:42)

The ship part is very difficult, and there are very limited painkillers you can find before you leave the ship. The gunfight near the end (top floor) of the ship is the toughest since not only the enemy on the ship will shoot you, but there will also be reinforcements on the canal. Bullet time will be your best friend as it is very difficult to complete this part without getting shot.

Remember to blow up the car when you see enemies coming from the canal to earn extra time, and kill some enemies around it to make the situation slightly better.

Advice: Use more time on the ship part. Avoid getting shot too many times, and you should be fine on the remaining parts.

Chapter XII - The Great American Savior Of The Poor

(Video - 1:53:26)

Compared to previous chapter, this one should be slightly easier, but you still have to stay alert and use more time in some tough gunfights. I won't recommend you to use the grenade launcher on this chapter as it can instant kill you if you don't use it well. If you can use it well, you can earn 1-2 minutes before you go up.

The most difficult part would be the final gunfight on the rooftop. Although the building is shaking, enemies seem to shoot very well, and you have limited time to complete this part... You don't want to waste too much time. If the building collapses, it is all over, and you have to restart from beginning. Try to finish all enemies as quickly as you can. If you bring the sniper rifle, it can kill the heavy gunner in a single shot.

Chapter XIII - A Fat Bald With A Bad Temper

(Video - 2:05:20)

This is the most difficult chapter of this game, and you will start without painkillers again! Melee the first guy when he is close to you, and then kill the remaining enemies inside the office. Grab the painkillers beside the door when done.

Advice: Always look for painkillers. There are 20 locations that will have painkillers on this chapter, and I'm sure you will have enough time to complete the game right now so use more time in some tough gunfights (especially second half of this chapter).

When you are in the underground car park, blow up the APC and kill all enemies. Grab the grenade launcher with you, and blow up everything in the car park.

Grenade launcher will make the first half (before you need to shoot the grate to get inside) a lot easier, and you can earn few more minutes. Just make sure you don't shoot the grenade too close to you, or you will die without last man standing!

Note: I don't suggest you to use grenade launcher when in cover. Many people screw up because of that...

After riding the cart, find a cover as you will meet an enemy who has a sniper rifle (red laser). He can kill you in a single shot if you aren't careful enough. Shoot him when he shows up.

The boss fight shouldn't very difficult as long as you kill all enemies on the ground and shoot down the roof before you get shot to death. Use painkillers when you are low on health, since if the boss kills you, there won't be last man standing to save you! Use the map below to find painkillers or weapons on this part.

Painkiller location for Chapter 13 Boss Fight. (Checkpoint 18-19)

Chapter XIV - One Card Left To Play

(Video - 2:20:05)

This chapter is easier than the previous chapter, but that doesn't mean you can relax (yet). At the beginning, shootdodge to your left and stay there (safe approach), and slowly pick off the enemies one by one (more time required but worth it when you make it through to final chapter!) until the place is clear.

Chapter 14 Checkpoint 2 Beginning cover spot

You will face more enemies when you reach the second floor. Try your best to deal with them to complete this part. Sadly, no extra painkillers are available until you are in the next checkpoint and the remaining part. Search for painkillers if you need them.

After you kill all enemies in the train, make sure you carry 2 Auto 9MM as this will make the boss fight easier.

For the boss fight, you should know when Becker will shoot the grenade at you. Your task here is to shoot all enemies and blow up vehicles as quickly as you can when they show up to complete this part (Becker will only shoot 3 grenades if you are fast enough).

After this, I believe you won't be nervous anymore. Blow up everything on the runway and don't let Victor's plane escape! Blow it up, and you will end this nightmare...!

---End of New York Minute Hardcore Guide / tips---

Good Luck to everyone that attempts this one! If you can finish all chapters without death / fail, then you are well deserved for "The Shadows Rushed Me" achievement. Congratulations! You should do something to celebrate it. It is painful but you finally did it!

The Shadows Rushed Me

Unlock And Complete New York Minute Hardcore

The Shadows Rushed Me
5 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Time/Date - These achievements require you to play the game or perform actions at certain times, within a time limit, or on specific dates.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

DLC Only - If you have Deathmatch Made in heaven DLC Pack, there will be 1 new mode on Arcade mode called Challenge Mode (achievements included). You can complete it before you finish the remaining single player grind. More detail will be listed on that page.

Story / Arcade mode for Single Player Grind (Misc)

Well, I think we only have one achievement left right now for single player (unless you have the DLC), and you should pretty close to completing it. For the last achievement in single player, all you have to do is complete all single player grinds to platinum. Here is the info about that.

Most of the Single Player Grinds are about kills, hitting specific body parts 250 times, or using specific weapons to kill enemies. I'll let you have a overview about all of the single player grinds.

*Any Control mentioned in the table below are Type 1 setting without Southpaw control.

GrindDescriptionNumber for
Completion
(Platinum)
Solution
Golden Gun
(28 Guns)
Number of Golden Gun
Part Collected
(Related Achievement:
A License To kill)
3 Parts
for each Gun
Collect All Golden Gun, completed on first playthrough.
BloodBathNumber of Enemy Killed2,500Complete through Normal Gameplay.
Head Master Enemy killed from
Headshot
(Related Achievement:
One Bullet At A Time)
1,000
Arms DealerNumber of times
Enemy's Arm get shot
250

Complete through Normal Gameplay.

Shoot at specific part 250 times to complete the grind.

Leg PayneNumber of times
Enemy's leg get shot
Below the BeltNumber of times
Enemy's Groin get shot
Dodge BrawlEnemy killed from
Shootdodge
(Related Achievement:
With Practiced Bravado)
1,000

Complete through Normal Gameplay.

Press cn_RB + cn_LSc to shootdodge and kill enemy.

Artful DodgerTotal of Time in
Shootdodge
50
(Minutes)

Complete through Normal Gameplay.

See "Slow Dive" for some great place to do this, this can be work with "Dodge Brawl" together.

Take Your TimeEnemy killed in
Bullet Time
1,000

Complete through Normal Gameplay.

Press cn_RSc to Enter Bullet time to kill the enemy.

* Enemy killed in shootdodge also count

Bullet RiverNumber of Bullet Fired25,000Complete through Normal Gameplay.
Take a Load OffEnemy killed while
Prone
250

Complete through Normal Gameplay.

Shootdodge forward (cn_RB+cn_LSu) or press cn_LSc twice (second time longer) to prone and kill enemy.

Slow DiveLongest time recorded
in a Shootdodge
8
(Seconds)

Few locations are great place to complete this.

- Chapter 3 Checkpoint 12
Move forward a bit until you need to go down. Shootdodge from the top of the stairs, and shoot the enemies at the same time.

- Chapter 9 Checkpoint 4
When you can control Max, quickly shootdodge to your right, and kill any enemies. You should have enough time recorded when you touch the ground.

Cam LoverNumber of Bullet Cams
Watched (Final Kill Cam)
750Complete through Normal Gameplay.
WreckageNumber of Vehicles
Destroyed
200

- Chapter 10 Checkpoint 12
After your bus crash you have to defend yourself, there are lots of vehicles can blow up in front of you. When all vehicles blow up, reload checkpoint.

- Chapter 14 Checkpoint 13
After the boss fight, you will equip Grenade Launcher and lots of vehicles coming on the runway, shoot a grenade to blow up all vehicles except 1 vehicle left, reload checkpoint when complete.

Double DamageEnemy killed when
Dual Wielding
1,000

Complete through Normal Gameplay.

If you have 2 single handed Weapon, bring up the Weapon Wheel (Hold cn_LB), then choose the top one (cn_LSu) to Dual Wield.

Blow OutEnemy killed with
Explosion
250

There are few ways you can get explosion kills.

- Vehicle Explosion
Look for "Wreckage" for the location, most of them will have enemies and you can kill them in explosion.

- Propane Tank
Few Chapters will have a yellow Propane tank, shoot it and wait for it to blow up and kill any enemy beside it.

- Grenade Launcher / LAW (Launcher)
Look for "Grenade Launcher" (Chapter 8,12-14) and "LAW" (Chapter 13) to find out their location and use it to kill enemy.

GuessworkBlindfire kill when in Cover250

Get into cover, don't aim (cn_LT) at anyone, just fire some bullet when in cover, hopefully can kill a enemy.

On hard, hardcore playthrough I highly recommend you to complete this one.

The TurtleEnemy killed when in Cover1,000

Complete through Normal Gameplay.

Simply get into cover and shoot to kill enemies.

Back from the
Dead
Number of times
Survived in Last Man Standing
250

Make sure you have at least 1 painkiller left to do this. Just let your enemy to kill you and then kill him back while in last man standing to survive.

Fire WorksNumber of Molotov and
Grenades shot out of the air
(Related Achievement:
You might hurt someone with
That, Grenade only)
200

- Chapter 5 Boat Checkpoint 14
In this checkpoint enemy will throw Molotov to your boat, just shoot it. There will have about 5-6 Molotov thrown by enemy depend on when they throw. Reload the checkpoint before a left turn to grind for this.

- Chapter 8 Checkpoint 4 (Best)
This should work better as long as the guy that hold the Grenade Launcher still survive. You can use Soft Lock or Hard Lock to help you aim at the Grenade. Keep blow up the grenade when enemy shoot it from the Grenade Launcher.
(No reload required if you haven't kill the guy).

- Chapter 10 Checkpoint 12
This can be done at the beginning when enemies get out of the vehicle and throw the grenade. Just shoot it and reload the checkpoint. You can also grind for "Guesswork", "Blow Out" and "Wreckage" in this checkpoint.

- Chapter 14 Checkpoint 10
Becker (Boss) will shoot a grenade from his grenade launcher and you are forced to blow it up. More will being shoot from the grenade launcher when you deal with the U.F.E.

ScrapperEnemy killed with Melee
(Related Achievement:
You Play, You Pay, You Bastard)
150Press cn_Y or cn_RT when close to a enemy to perform Melee kills.
PharmacistNumber of Painkillers Used
(Related Achievement:
Past the Point of No Return)
500

Complete through Normal Gameplay.

When you get shot, press cn_up to take a Painkiller.

Fall guysEnemy toppled to their deaths
(Fall from high ground and die)
250

- Chapter 10 Checkpoint 7
2 enemies are above you on this checkpoint and you have to shoot the platform, the platform will drop shortly and kill the enemies at the same time.

Keep it SimpleEnemy killed with Hand Guns1,000Complete through Normal Gameplay.
Shotgun DuesEnemy killed with Shotguns500
Rapid FireEnemy killed with SMGs1,000
If it Ain't BrokeEnemy killed with Rifles
Eagle Eye Enemy killed with Sniper Rifles 100

- Chapter 3 Checkpoint 13-14
(Related Achievement: The one Eyed Man is King)
Checkpoint 13 -> 7 enemies, end after 3rd kill cam
Checkpoint 14 -> 7 enemies, end after 2nd kill cam
(Require restart after few kills)

- Chapter 12 Checkpoint 10
You are forced to use Sniper Rifle to take out enemies in the other side of the building. After you kill them, more enemies will arrive before you plant more bomb, you can use the sniper rifle to kill them, reload checkpoint when you kill all of them, you should get more than 10 kills each time.

- Chapter 13 Checkpoint 16
If you get FMP-G3S Sniper Rifle from the enemy standing on the blue container, then you can use this to kill the enemy (until the end of this chapter).

The LoungerEnemy killed while Lying
on Your Back
250

Complete through Normal Gameplay.

To do this, you have to Shootdodge backward
(cn_RB + cn_LSd),
when you are on the ground, kill the enemy.

When you complete all of them to platinum, you will unlock this achievement.

All Of The Above

Finish All Single Player Grinds

All Of The Above
9 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Congratulations, you have completed all single player achievements (Exclude / Include DLC)! Let's begin with Multiplayer. Click next page to continue.

If you do not have all of the DLC installed, the game has 3 compatibility packs that you need to download so you can play against people who do have DLC items:

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Multiplayer is a new addition to the Max Payne series and provides standard multiplayer modes such as Deathmatch & Team Deathmatch whilst adding some unique mode such as Payne killer & Gang Wars.

To access multiplayer, you need to select "Multiplayer" from the main menu. You have to use Disc 1 to access multiplayer content unless you have the Game on Demand Version.

If Disc two is in the drive, you will be prompted to swap discs without returning to the dashboard.

For the multiplayer, there are total of 11 achievements (without DLC). If you have all DLC, 19 achievements (total of 30 achievements) will be added for full completion (1,665 GamerScore).

The Multiplayer walkthrough will be split into a few parts to help you complete it as quickly as possible. Let us start off with some easy achievements first.

1. Achievements that require another gamertag

Head in to the multiplayer menu. Before you search for a game, send an invite to someone on your friends list. Press cn_RB to bring up the friend list (right side of the screen). Then press cn_right, choose a friend to send a game invite to, and you will receive this achievement. Note that your friend does not need to be online, accept the invite, or even have Max Payne 3 for the achievement to pop.

Max Payne Invitational

Invite someone to play through the in-game contact list

Max Payne Invitational
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

When you are in the a game, send a friend request to all of your opponents. They do not need to accept the request, and as soon as you kill one person, pop. Achievement unlocked. Team kills do not count so ensure you are on opposing sides.

Dearest Of All My Friends

Kill Someone On Your Friends List

Dearest Of All My Friends
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

Another option would be to create or join a gaming session for any of the multiplayer achievements in Max Payne 3 (DLC is popular), and add the other participants at the start of the session so you can unlock this at the same time.

After you have completed those two achievements, you can now work on other multiplayer achievements.

Grave Robber

Looted A Body

Grave Robber
3 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

After an opponent has been killed, head over to the dead body, and press & hold cn_B to start to loot the corpse. To get this achievement, you have hold cn_B until your character stands back up. You do not have to kill the enemy yourself.

You can loot faster if you have the "Light Fingers" perk active in your loadout (Local Justice DLC Required).

2. Specific Game Mode Related Achievements (Public lobby)

When you start the multiplayer for the first time, you will find that many game modes (e.g. Payne Killer & Gang Wars) are locked. If you want to unlock these modes, you need to accumulate 50 online kills in ...

Rookie & Normal Deathmatch / Team Deathmatch

At the beginning, you can only choose Rookie Deathmatch and Rookie Team Deathmatch to play. These two modes will disappear when you level up and get enough kills to be replaced by the standard playlists. These game modes put you in lobbies with other new players so you don't get pulverised by level 50 players with sawn off shotguns whilst you are feeling yourself into the game.

Choose "Rookie Deathmatch" or Deathmatch (standard playlists from) to start the battle on the map. If you want to have more of a chance to win, make sure to join the game that is not near the end. If this happens, leave the game, and join another lobby.

I highly recommend that you to do this in "Rookie Deathmatch" as in normal Deathmatch you may face a lot of high level and/or skilled players. These players tend to like running around with dual-sawn off shotguns. While in "Rookie Deathmatch", nearly everyone will use the same preset loadout so the chance of winning will be much higher in this mode. Stay focused, use cover, and kill as many players as you can to finish 1st in that match in order to win the "Deathmatch Challenge" achievement.

Deathmatch Challenge

Winner In Any Public Deathmatch

Deathmatch Challenge
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

Whilst working on Deathmatch Challenge, you can also unlock a kill related achievement. Simply kill 100 enemies (can be the same player) to unlock this one. Payne Bringer will take a few rounds for you to unlock to it, but the kills only count in public matches.

Payne Bringer

Kill 100 Other Players

Payne Bringer
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

After you have killed 50 players to unlock Standard playlists (e.g. Payne killer, Gang Wars), you can start working on

Full Monty

Complete One Of Each Game Mode Including All Gang Wars

Full Monty
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

For this achievement, you have to complete all the Multiplayer Modes (include all Gang Wars) that are available (excluding DLC modes & Hardcore playlist), and you don't have to win, just complete it.

  • Deathmatch (Can be done in Rookie Deathmatch)
  • Team Deathmatch (Can be done in Rookie Team Deathmatch)
  • Payne killer
  • Gang Wars
  • Last Man
  • Grab
  • Turf Grab
  • Total Turf
  • Delivery
  • Takedown
  • Passage
  • Siege
  • Short Fuse
  • Warfare
  • Showdown (Last Chapter in Gang Wars)
  • Survivor (Last Chapter in Gang Wars)

Gang Wars

For Gang Wars, there is also an achievement specific to that mode. If you have good teammates and successfully win all 5 chapters, you will receive the following achievement. Make sure you play the game from the first chapter and not halfway through or you can't unlock it even if your team wins all 5 chapters.

Sweep

Flawless Team Gang Wars Victory

Sweep
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

Whilst working on that achievement, you might also want to work on this achievement too.

The Gambler

Won A Wager

The Gambler
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

To unlock the ability to bet wagers, you need to earn $2,000 in multiplayer. You can earn cash by leveling up, looting dead bodies, completing objectives etc...

Once you have earned total of $2,000, play any Gang Wars match. At the beginning of each chapter in Gang Wars, press cn_X to bring up the screen to bet. Each time will have different bets, and 3 different players to to bet on ($100 each time, sometimes there will have free wagers). However, if you see your name, or someone who dominated last round, bet on them or yourself.

3. Multiplayer Level Related Achievements

There are 3 level related achievements - Level 7, level 40, and level 50.

You unlock all faction characters at level 7 and thus

Man Of Many Faces

Unlock All Faction Characters

Man Of Many Faces
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Level - These achievements must be obtained by levelling up in-game components.
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Level 40 will unlock all weapons

Man Of Many Weapons

Unlock All Weapons

Man Of Many Weapons
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Level - These achievements must be obtained by levelling up in-game components.Time Consuming - These achievements require at least 20 hours of play time to obtain.
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The final achievement is for hitting Rank 50

Training Complete

Achieve Level Rank 50

Training Complete
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Level - These achievements must be obtained by levelling up in-game components.Time Consuming - These achievements require at least 20 hours of play time to obtain.

and there are two methods that you can use.

1. Complete Single Player Grind + Arcade Mode

The fastest way to get XP is in Single Player via Arcade Mode. If you have completed the story (or at least Chapter 4), you can start to use this method.

From Main Menu, Choose Arcade Mode. Then choose either Score Attack or New York Minute.

For Score Attack, you just need to complete the story until Chapter 5 begin while New York Minute unlocks later, so I will only talk about the Score Attack method.

In Score Attack (Choose Chapter 4, Part 1), your objective is getting as many points as possible. To make the game easier, choose Soft Lock. After the game is loaded, quickly kill the enemies and try to avoid missing a shot, as if an enemy didn't get hit when you fire, your multiplier will be lost.

You should be able to complete this chapter within a few minutes. If you get the Platinum Medal (~7000 points), you will have 1,000 XP after each run. After the Summary screen shows up, you can press cn_X to retry. Your XP will be saved, and you can save some time to avoid extra loading screens.

For this method, you should get at least 12,000 XP every hour (based on how much time you complete a single run & loading time).

2. Complete Multiplayer + Multiplayer Grind

Leveling up to the highest level is a very long grind, but compared to the Single Player XP method, this will be less boring since you don't need to play the same level, same enemy, and same action over and over.

Play it legit

You can look for Boosting Methods for more tips.

Deathmatch and Gang Wars is the fastest way to level up if you play it by yourself. Kill as many enemies as you can (Deathmatch), or work with your team to complete the objective. Assist them (Gang Wars) to earn extra XP. You also can work on those grinds to earn extra XP.

If you are in a crew, and there is at least 1 crew member inside your any team based game, you can work with them to earn some extra XP like kill assists and crew killing challenges (must kill each rival crew member to start the challenge and get as many as you can for your team before the rival crew kills enough of your crew members to win the challenge to receive extra XP).

Boosting

If you want to fully control a lobby, you need to have 8 players so that no randoms can join your Deathmatch lobby. Make sure to play it in a public lobby instead of Private lobby! (Playlist -> Soft Lock / Free Aim -> Deathmatch)

You can use Gaming Sessions to join or host a gaming session to boost your XP. Look out for Rockstar events which give 3 x XP. The last one was August 2013, so quite a while ago. If one does surface, take full advantage, and boost as much as you can.

When you are in the lobby, make sure to choose the smallest map so you can kill everyone faster and earn more XP in a single match. (If you can't see the Map appear you want to choose, leave the lobby with your party, and then join again). By far the smallest map is "Branco Headquarters" (or the office from Single Player Chapter 6).

Each kill will give you 50 XP, 75 XP for Headshot. If you play in Free Aim, you will have little more XP for each kill, but Soft Lock will work faster. You can complete some Grinds at the same time to get even more XP to decrease the time you needed to Level 50.

When you gain enough XP, you should receive these 2 level based achievements.

For "Man of Many Weapons" achievement, you need to be Level 40. (416,200 XP) This will also unlock a lot of powerful weapon as well as items, avatar clothes, etc...

Man Of Many Weapons

Unlock All Weapons

Man Of Many Weapons
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Level - These achievements must be obtained by levelling up in-game components.Time Consuming - These achievements require at least 20 hours of play time to obtain.

When you reach level 50, you must be a well trained soldier / Gang Member now! You will receive "Training Complete" achievement. (619,500 XP)

Training Complete

Achieve Level Rank 50

Training Complete
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Level - These achievements must be obtained by levelling up in-game components.Time Consuming - These achievements require at least 20 hours of play time to obtain.

If you have any of the DLC, I recommend you to complete them when you make your way to level 50 as most of them are Multiplayer content.

If you level up to Rank 50 by playing Arcade Mode, you may find that this achievement did not unlock. To solve it, simply join any public Multiplayer match. When in the loading screen or inside the game, this achievement should unlock.

Congratulations! You should have now completed both the Single Player and Multiplayer for the basic 1,000 GamerScore. If you are looking for any DLC Walkthroughs, feel free to click Next Page / link below / sidebar to continue for full completion.

- DLC - Local Justice Pack (5 Achievements for 125 GS)
- DLC - Hostage Negotiation Pack (4 Achievements for 125 GS)
- DLC - Painful Memories Pack (5 Achievements for 125 GS)
- DLC - Deathmatch made in Heaven Pack (7 Achievements for 290 GS)

External image

You can find it here on the Xbox Live Store or as part of the Rockstar Pass.

The Rockstar Pass regularly goes on sale with a discount of 75% so it may be best to wait a while. Last sale was 18th of August 2015 for US$3.74 / £2.99 / €3.74 / AU$5.48.

These maps are very quiet, and you may better boosting these. However, if you wish to get them legit, wait for the weekend as more players are active.

The two achievements which take the longest time are:

Keep Your Nose Clean

Get 100 Kills as a member of the SPP

Keep Your Nose Clean
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

M4 Murder

Level up your M4 Assault all the way to level 10

M4 Murder
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Level - These achievements must be obtained by levelling up in-game components.

SPP members are available in your arsenal as an avatar item. The M4 is also in the same menus as a loadout item.

External image

The M4 needs around 400+ kills to level up to level 10. I suggest equipping whilst working on this pack, other DLC packs and the main game. However, if you wish to solely go for that achievement, play Deathmatch or Team Deathmatch games for kills.

For the SSP achievement, 100 kills is the target. This can be done concurrently with other achievements but if you wish to target just that one, set your avatar item to a member of the SSP, and play Deathmatch until it unlocks.

Air Ace

Map: Departure Lounge

I wish I could give you a non-boosting method but DLC maps are very quiet. I would recommend creating a boosting session for multiple achievements across DLC packs. For Air Ace, get your party into the Departure Lounge map. Equip a rocket launcher. Have the others stand in a group at the bottom of the escalator whilst you shootdodge off the top (cn_RB & cn_LSu). Fire the rocket at them, and it will pop if you kill two. Rinse and repeat for other participants.

Air Ace

Get 2 kills in a single Shootdodge in the Departure Lounge

Air Ace
3 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

In this video from YouTube user G4MERZLIFE, he shows the general area to get the achievement but does so legit. He also shows that the second kill can be done whilst on the floor.

Express Checkout

Map: Imperial Palace

Similar method as above. This time, with grenades. Group together on the said map, and throw grenades at the group. The best place to do this is outside near the pool. Those who are being blown up should stand next to a wall or fence.

Express Checkout

Kill 4 players within 3 seconds in the Imperial Palace

Express Checkout
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.Time/Date - These achievements require you to play the game or perform actions at certain times, within a time limit, or on specific dates.4 Players Required - These achievements require a minimum number of participating players to attempt.

In this video from YouTube User Juansmi, he shows the general idea of this. He uses the Double Dealer Burst (available at level 48), but that is not necessary. Grenades work fine. You could use an RPG.

Long Arm of the Law

Map: 55th Battalion HQ aka UFE HQ/Holding Cells

By now, you should have worked out how to call a Vendetta. If you are killed by the same person twice (without you killing them in between), you can call a Vendetta on them on the respawn screen. This is easiest boosted with another person.

Long Arm of the Law

Win 20 Vendettas in the 55th Battalion HQ

Long Arm of the Law
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

External image

You can find it here on the Xbox Live Store or as part of the Rockstar Pass.

The Rockstar Pass regularly goes on sale with a discount of 75% so it may be best to wait a while. Last sale was 18th of August 2015 for US$3.74 / £2.99 / €3.74 / AU$5.48.

These maps are very quiet, and you may better boosting these. However, if you wish to get them legit, wait for the weekend as more players are active.

Old School Moves

Map: Club Moderno

This can be done solo. Load up a private Deathmatch, and after the loading screen, shootdodge (cn_RB + cn_LSu) and rotate the cn_LSc a couple of times on the ground.

Dat Boi Treezy has produced a video that showcases this method. Feel free to give his solution a +1 if you found it helpful.

Old School Moves

Perform a 720 spin while prone in Nightclub

Old School Moves
3 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Single Player - These achievements can be obtained by a single player.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

60 Seconds of Intimidation

Head to your loadouts, and select the Intimidation Mask on your avatar. Note that you can not equip Max with this mask so you need to choose someone else.

This mask will slow down the reload times of enemies in close proximity to yourself. You can earn this by playing legit, and the quickest way would be to play Deathmatches as all players are enemies. There is no way to track it, and I suggest wearing it whilst focusing on other achievements in the game.

If you want to boost it, it has to be done in public games so search for a DLC game mode as there are less players. Stand opposite each other, and have one person shoot a single bullet a few inches above the other person. If you have 3+ people, group together, and all shoot above the same person. The shooter(s) reload after each shot. The intimidator should aim at the shooters as they reload. Swap roles once it unlocks, and then swap. The 60 seconds is cumulative across matches.

60 Seconds of Intimidation

Grind 60 Seconds of Intimidation on enemy players

60 Seconds of Intimidation
4 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Early Adopter

You can combine this with 60 Seconds of Intimidation or most multiplayer achievements.

You need a kill with the M24 sniper rifle and the IA2 AR automatic rifle. Set each gun in a loadout before searching for a game mode of your choice. I recommend Team Deathmatch for this. It depends on which gun you are more comfortable getting kills with so start with the one you dislike less. I used the M24. Get 3 or 4 unique kills, and then run around with the opposite gun and kill the same person again. I preferred using the IA2 AR second when doing this as it is quicker to change your targeting when you see the opponent you have already killed with the M24.

You can boost this in a private Deathmatch with one person as well, if you are having trouble with this one.

Early Adopter

In a single game, kill the same player with both the M24 and the IA2 AR

Early Adopter
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

WMD

As always, equip the item (explosives burst) in your loadout first.

This one can be a bit tricky. If you have the Local Justice pack, you can boost this whilst working on Express Checkout in Max Payne 3.

To be able to use the level 3 explosives burst, you need to fill the adrenaline meter in the bottom right of the screen. Press cn_RSc to activate it, and have your opponents drop live grenades. A great way to get this legit is in Gang Wars. When a new round starts, wait until the clock has finished counting down, and immediately press cn_RSc to activate it.

If you want to boost it, use the method YouTube user Juansmi shows below:

WMD

Get 3 kills from a single use of the level 3 explosives burst

WMD
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Level - These achievements must be obtained by levelling up in-game components.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

External image

You can find it here on the Xbox Live Store or as part of the Rockstar Pass.

The Rockstar Pass regularly goes on sale with a discount of 75% so it may be best to wait a while. Last sale was 18th of August 2015 for US$3.74 / £2.99 / €3.74 / AU$5.48.

These maps are very quiet, and you may better boosting these. However, if you wish to get them legit, wait for the weekend as more players are active.

I would combine the following two. Get the first one, and then both meet somewhere for the second one, as shown in the video:

Welcome Ashore

Map: Canal de Panama / Mobsters on Vacation / International Intervention / Pacific Approach

This can be boosted with a couple of players, or you can hang out on these maps and try to snipe an enemy. Large Team Deathmatch and Gang Wars would be the best as you may have people protecting your blind side whilst you focus on the boat.

The two locations are shown in this YouTube video from MrNiresist:

Welcome Ashore

Kill a player on the yacht from the observation platform of the Panama Canal

Welcome Ashore
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

Drinker's Revenge

Equip the Hip Flask in your loadout. Have someone snipe you, and then simply kill them without dying. You can try this legit in any game mode, on any map, but they have to shoot you with a sniper rifle.

YouTube user Juansmi has another video for you:

Drinker's Revenge

Kill the sniper who broke your Hip Flask in the same life

Drinker's Revenge
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

Bar Brawler

Map: Marty's Place

As always, you can boost this as well. If you want to do it legit, hide behind the bar, and run at someone who is hiding. You can also camp outside and chase someone in. To melee strike, press cn_Y.

Another YouTube video from MrNiresist in which he shows you the location:

Bar Brawler

Kill someone with a melee strike in the Bar area of Hoboken Bar

Bar Brawler
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

Long Arm of the Lawless

Map: Pacific Approach / Canal de Panama / Shoot First

Grab a bunch of people, and make sure your Deathmatch avatar is set a member of the De Marco family.

Load up a game in Payne Killer mode. Take turns to get the kill on Max.

Long Arm of the Lawless

Kill Max Payne in Panama as the De Marcos

Long Arm of the Lawless
4 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

Ouch My Head

This one is very, very hard to get legit as it is luck based. However, it can be boosted in a manner which is less stressful, and I am going to hand you over to Dat Boi Treezy and another excellent solution. He explains it perfectly.

Ouch My Head

Headshot someone with a Hangover

Ouch My Head
3 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Buggy - - These achievements may unlock after the requirements have been met or not at all.

Another DLC pack done!

External image

You can find it here on the Xbox Live Store or as part of the Rockstar Pass.

The Rockstar Pass regularly goes on sale with a discount of 75% so it may be best to wait a while.

Unlike the other DLC packs, these achievements are a mixture of multiplayer & single player. Additionally, the multiplayer achievements are not map specific and most can be won in original game modes and maps.

Multiplayer Achievements

Resisting Arrest

This one is fun. In the loadout menus, equip either a cattle prod or stun gun in the one-handed slot and search Gang Wars or any of the Deathmatch game modes. Gang Wars tends to have smaller maps which is great for this so you can get close to zap your enemies.

Resisting Arrest

Stun 10 players with either the cattle prod or stun gun

Resisting Arrest
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

3 Blind Mice

Boost this. Seriously, if you get this legit, kudos to you but it is almost impossible.

As always, equip the pepper spray in your loadout. Get 3 people to stand next to each other in a Deathmatch game and spray them until pops. Rinse and repeat for all members of the group.

Another video from Juansmi doing this:

3 Blind Mice

Blind 3 players simultaneously with the pepper spray

3 Blind Mice
1 guideOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.Players Required - These achievements require a minimum number of participating players to attempt.4 Players Required - These achievements require a minimum number of participating players to attempt.

Bouncing Betty achievements

You can try and boost these but both are doable legit in games.

Dat Boi Treezy walks you through both of them. A visual guide would be the best way of showing you how to do this.

Betty Confetti

Kill a player with the Bouncing Betty

Betty Confetti
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.Versus - These achievements can be obtained by two or more players in a face off gamemode who have met the achievement requirements.

and

Sweaty Betty

Trigger and avoid a Bouncing Betty by Shootdodging

Sweaty Betty
2 guidesOnline Game Mode - These achievements require a connection to live services, such as Xbox Live, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.