Sine Mora

Welcome to the walkthrough of Sine Mora! Sine Mora handles achievements differently from most games; with two exceptions, they are Esteem Levels and essentially ranking up from one to another. Each level has three to eight requirements that have to be done in several modes of the game. Because of this, there's not a set order to go through. It's often recommended to go for future requirements while working on grindy requirements. There's really only two suggested steps, the rest can be done in whatever order you'd prefer.

  1. Play through the Story Prologue, and focus on it until both achievements are pulled out of it.
  2. Play through Story on Normal or Challenging to get a feel for the game.
  3. Whatever you have left.
  4. Congratulations, you've beaten the game!

With that exceedingly brief description, let's move on!

Shooting Faster

The biggest tip I could possibly give you is that button mashing shoots faster than holding down the fire button. By this extension, if the game proves too difficult, especially on Arcade, a turbo controller will help immensely. Not enough to beat the game for you, but enough to make it reasonable. I've recorded a video using the same settings for normal, mashing and turbo controllers, which will give you an idea of how much each method will help.

Normal: 3.55 seconds

Mashed: 2.57 seconds

Turbo: 1.05 seconds

Planes

Merenstein VI

The Merenstein only looks like it isn't upgrading. At level 3, a second beam is added. At level 5, two more go out diagonally for a bit of spread. Subsequent levels add torpedoes to the mix, doing extra damage. The biggest thing working against the Merenstein is the lack of spread; the damage output is otherwise very nice, but it's only noticeable at high levels.

Arcade? The lack of spread makes this a challenging plane to work with.

BS4-VR Soprano

The Soprano has an odd spread to it. At level 3, the beam spreads out to its maximum width. At level 5, it fills in the gaps. Every level from there on tightens the gap until, by level 10, it becomes an almost solid beam of destruction. At high levels, this is a powerful plane, but you have to get there and stay there to make it work.

Arcade? If you want the challenge. It's certainly doable, but there's better choices.

GE-22 Liberator

The Liberator is likely the plane you'll end up settling on. At level 3, it upgrades similar to the Merenstein, but at level 5, it adds two more beams to shoot straight ahead. Subsequent levels add some much needed spread.

Arcade? This is the recommended plane for Arcade mode. Level 5 is very easy to reach, which gives this plane a focused, destructive beam. Level 7 and onward is just icing on the cake.

Pilots

Argus Pytel - Seeker Missiles

Seeker Missiles fire a large salvo which then converge upon target(s) in no time at all. If a target evades, it will continue to track until it finds another target or gives up. It's rather rare for it to flatout give up. They are stopped by walls, which limits their effectiveness.

Rating: C. These are good against certain enemy types that may overwhelm you, and it's not terribly great against bosses. Still, it's better than nothing.

Akyta Dryad - Azimuth Battery

Azimuth Battery fires a large shotgun blast of energy that quickly spreads out.

Rating: F. Akyta is the preferred candidate for primary weapon only runs because Azimuth Battery is borderline worthless.

Durak - Sonic Sword

Sonic Sword extends two beam swords behind the plane, then swings them around in a half-circle to meet in front of the plane. Negates bullets. Ignores walls.

Rating: B. The bullet negation is a huge plus that can help you through difficult patterns that you might not want to use capsule for.

Lynthe Ytoo - Zebaoth Driller

A continuous beam is fired from the plane. Negates bullets.

Rating: A. This beam lasts forever and a day, plus it erases any bullets that happen to get in front of it. Definitely a keeper.

Ronotra Koss - Punk Spirit

Causes an explosion centered on the plane that does continuous damage. Negates bullets. Ignores walls.

Rating: A. It does great damage to bosses and it eats bullets for breakfast. What more could you want?

Myryan Magusa - Gemini Drone

Two drones appear above and below the craft and continuously fire.

Rating: C. This adds more firepower, but adding a significant spread likely doesn't help matters. Very situational.

Garai 74/22876 - Cluster Bomb

Several bombs are fired out in a random pattern, exploding in a wide area. Ignores walls.

Rating: B. While it does great damage, especially against pain bosses like Domus, I find the large area of effect keeps it from being as useful as the other A rank weapons.

Time Capsules

Speed Up

Slows down time for everything but you. Allows you to find a hole in a pattern and manoeuvre through it as it moves slower.

Rating: D. As useful as it sounds, this won't help you out of tight spots as much as you'd want.

Roll Back

Rewinds time to give you another shot.

Rating: B. A few interesting advantages here. First, using roll back doesn't affect your rank like the other capsules. Secondly, you can completely refill it with a single powerup - pick up the restore capsule, then roll back to pick it up again. While it's good for scoring high, it leaves you without a way to get around difficult patterns and may end up rewinding just to drop you in the exact same tough position.

Reflection

Gives a temporary shield that reflects bullets.

Rating: A. The biggest advantage to reflection is how little you have to use in order to bypass a tricky pattern. Tap the button just before you get hit to give yourself a breather. Furthermore, it works on everything, so you can use it as a deployable invincibility if you need to get through lasers or hug a wall.

Given the game's linear nature, rather than do a walkthrough in the strictest sense of the word, this will mainly be a series of tips for bosses and any tricky sections of stages. Bosses will be listed in Arcade order, so it'll be slightly out of order for Story. The prologue is only available in the story.

Prologue

You may want to come back to this after you've beaten story and gotten a feel for the game. Focus on destroying everything without getting hit. When the game asks if you want the route for novice or advanced pilots, select advanced. You'll be doing a trench run past several turrets. You'll need to utilize - but not abuse - the time slowdown in order to destroy every turret. You are likely to die while practicing this one, but that's okay, because:

Stercus Accidit

Fail the Prologue

Stercus Accidit
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

You can die within the trench run, continue and complete it successfully to get the achievement.

Sine Mora

Destroy everything in the Prologue and remain unharmed

Sine Mora
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Stage I - Moneta Point

Kolobok

The first thing Kolobok does is fires a laser and aims it at the upper left corner. You can sneak a few hits into his face before having to dodge. You'll want to be just above and to the left of him to make it out alive. Note that he starts firing missiles while you're in that position, so don't give him a free hit!

The next big attack to dodge is when he charges at you. Stick to the upper left corner to dodge. Again, he'll fire missiles while he retreats.

Following this is the worst attack he has. He'll fill the screen with a spiral pattern, and I've yet to find a good way to dodge this without use of a capsule. Unless you're practicing/doing a primary weapon only run, the best defense is either a shield or Reflection at the focal point to shotgun the blast back into his weak points.

When he retreats, stay in the bottom left.

During part two, there's a storm constantly pushing you towards the left. He keeps the laser on while firing from his tentacle legs. Make the effort to cut each leg, as it's both a requirement and reduces the amount of lasers on screen.

Matoushcka

During the second portion taking down the air traffic tower, it will constantly spawn planes until it is destroyed. Remember that after you destroy it, it isn't a cutscene and you can get hit by the piece of the train breaking away.

The fourth part is a giant gun. Try to figure out when it will shoot and immediately move out of the way. One potential bullet is simply a giant bullet that quickly fires out that will cream you if you don't do that. Similar to the second part, you do have to manually fly over and around it.

At the front of the train when you can see the wheel, if you use Speed Up you'll be able to hit a bar connecting the front wheels. Destroying this will immediately destroy the boss, which is also a requirement.

Stage II - Bokumono

Melkor

For the first two parts, focus on the front missile ports and turrets instead of the giant beams and rocket launchers. However, keep the giant beam in mind so you can lock it to one corner while you retreat to the other.

When you get under Melkor just above the water, depending on your firepower level, you might want to consider taking out the rotating turrets. At the same time, they don't give you any time, so don't waste too much time on it.

Acridoidea

Acridoidea is a pretty straightforward boss. About the only thing I can suggest is the last form, using the turbines to push depth charges. Stay underneath the active engine and pop up to shoot into it only when there are no depth charges above you.

Stage III - Aiborg Factory

Raw Materials Transport

THIS IS AN INSTANT KILL ZONE. The moment you get too far away from the raw materials, you will instantly explode, period. There's more leeway in the back than the front, so you'll want to stay in the middle but err on trailing behind it. Also, a vacuum is pulling you towards the right, so you'll want to correct that more often than not.

Tsuchigumo

Whenever Tsuchigumo shoots a spiderweb-themed pattern, there's typically a spot level with its head that is a safe zone.

Keep an eye out for its charges and lasers similar to Kolobok. Deal with it the same way; when it charges, the upper left corner is safe, firing the laser results in a safe zone just above and to the left of the boss.

When he rapid-fires missiles, you'll want to slowly make an L shape in whichever direction gives you the most room. For instance, if he does this while you're on the left edge halfway up, you'll want to go down just enough to continuously dodge, and when you reach the bottom, go right.

Crushers

THIS IS AN INSTANT KILL ZONE. And you'll feel stupid whenever you hit one. The crushers will sometimes activate once and sometimes twice. Make sure it's finished before you move on! Similarly, in what felt like the stupidest death I had in that game, if you touch the molten lava, you will die.

Angrenost

You'll want to handle the last section of Angrenost similar to the rapid-fire missiles of Tsuchigumo. Push forward into the mess of turrets, slowly back up, continue in whichever direction gives you more space, then push back into the turrets.

Stage IV - Cardinal Canyon

Wasps

This is one of the few times that you'll have to actively fight time. You'll need to switch paths to wherever the most enemies are to keep your time up. Especially on a primary weapon only run, this area is a shield killer, between the wasps themselves and the ease of running into the various platforms.

Libelle

Similar to Tsuchigumo, Libelle doesn't have a set pattern it cycles through. It randomly chooses one of its available attacks and opens up weak points dependent on said pattern. Aside from this, Libelle is mostly straightforward.

When it begins to fire its tail at you, dodge the tail, then get into position to shoot where the tail attaches. It'll come right back and take most of its damage from here.

After you destroy the tail like that, Libelle will charge. Unlike previous charges, the top left corner isn't necessarily safe anymore. He'll charge to random areas before you take him down.

Papa Carlo Chase

When being chased by the wrecking ball, eventually Papa Carlo will start firing bullets at you. For a primary weapon run, you simply need to learn where and how to draw its fire. Otherwise, you can use Reflection to put the bullets back in the turrets, making this much easier.

Papa Carlo

When dealing with the chainsaw arm, you don't have a lot of room to manoeuvre. Focus on dodging everything and you're likely to destroy most of the turrets. When the bullets disappear, get to the top left corner as quickly as possible.

When dealing with the rock exhaust, the most damage will be dealt with the exhaust door open; however, if you try to sit on top and pump it full of bullets, you'll end up getting hit to no end. Get a few hits in, then focus on dodging the rocks.

Stage V - Mirage Mountain

Leonard

THIS IS AN INSTANT KILL ZONE. Occasionally, the ground will light up. Make sure you're not above those, since the strike lasers are an instant kill.

Steropes

If you have a turbo controller, turn off auto-fire here. The orb on his chest reflects bullets; auto fire will result in a hectic and quick death. This orb will need to be destroyed, and when the screen flashes, similar to Libelle switching forms, that orb changes from reflection to damageable.

Palladion

Mostly a straightforward boss. The boss itself is pretty easy to dodge, the problem is the mobile platform. In the second form, it will call a orbital strike - stay to the very left of the screen to stay safe. While you can't hit the boss during this strike, keep firing so you'll keep the ground from hitting you.

Stage VI - Tira

First Half

There are certain enemies you'll want to kill as soon as possible. They're more of a squared design, but you'll learn to recognize them soon enough. They shoot bullets that explode into spirals. Before the bridge, they appear from the top right corner. After the bridge, they're centered with the ship. After the mega battleship and the airship, they'll show up in waves. After the second airship, they come in a pattern; bottom right, top right, bottom, top, followed by a squadron of normal fighters. Try to take these out from top to bottom, because this pattern occurs three times.

Domus

The game killer. Domus is fairly straightforward for the first two sections. Destroy a section of the pink core to move on to the next area. One important thing to note is that if you don't have one, after destroying the second core, a shield spawns around a nearby corner.

The third section is full of continuous lasers that, at times, you can't do a thing about. The important thing to note is that with every laser moving, there are safe zones and places where it will shoot a wall, allowing you to get by if you're not able to take out the laser. If you have a shield, you may want to consider bum rushing through some sections to get to the core or to the next area if possible.

The last section is the red laser gate section. THIS IS AN INSTANT KILL ZONE. The moment you touch a gate, you die. Furthermore, the sections you can shoot double as turrets, and you can't necessarily shoot the gate if Domus is rotating and it's behind you. As soon as you take down a gate, it starts spinning in the other direction.

This is a boss that is really only going to be defeated by sheer amounts of practice, especially the red laser gates. Ronotra Koss, Garai and Durak have it slightly easier in having a subweapon that hits through walls. Koss and Durak can hit a gate behind them and hit the final core through a wall and skip the last laser gate, but at the proper angle (with the red laser gate right above your plane) Garai can Cluster Bomb the final core without having to take down a single gate.

TRAINS

THIS IS AN INSTANT KILL ZONE. Immediately push forward and get into the rafters of the railway before the train hits you. When you have the chance, dip down, push forward and get into the rafters to dodge the next train. You don't want to die here, especially after Domus in Arcade mode.

B630214

This is another boss to practice, less in terms of difficulty and more for learning where the turrets that shoot the big explosive patterns are to target them first. Aside from that, it's a pretty straightforward fight.

Stage VII - Siriad

Ophan

Yet another boss to mainly go into Boss Practice for, simply because of the fourth and fifth forms. The fifth form especially is essentially drunken monkey fighting style, in which it tries to kamikaze you and can be a little nerve-wracking before too long.

When the boss is destroyed, you're not off the hook yet, as it fires a spiral pattern with a small slice of a safety zone that will be continuously circling around Ophan that you must survive. There are safe zones where you can position the cockpit to avoid damage, but unless you're confident you know exactly where it is, you're better off circling around, waiting for it to die.

With the exception of the first rank, each rank requires that you have the previous rank. For example, Lex Talionis, as Esteem Level Two, requires you to have Nascentes Morimur first.

If a requirement must be done in a specific mode, it will be included in parentheses after the requirement. S for story, A for Arcade, C for Score Attack.

There will be times I suggest working on other requirements when faced with particularly grindy ones. Obviously, check to make sure you don't already have the requirements in question.

Nascentes Morimur

Promoted to Airman

Nascentes Morimur
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.

Complete a stage

Simply play a stage in Story mode and this will unlock.

Destroy 200 enemy units

Don't bother trying too hard for this, it will come in a few story stages.

Empty 3 full capsules

If you don't use time capsules often, start up a stage and hold RT until the effect ends. Then restart the stage to do it again. Do this three times for the requirement.

Deploy 5 Sub-weapons

Sub-weapons are green powerups; press B to fire them. The tutorial goes over this, but hey.

Lex Talionis

Promoted to Sergeant

Lex Talionis
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.

Crash into 15 enemies

Load up a stage and simply run into enemies as opposed to shooting them. This may come naturally as well.

Complete a stage without using a continue

Try not to die. Stage 1 in story mode is the easiest way to do this.

Finish any stage with an "A" (or better) rating

Again, stage 1 is the best way to do this. Kill everything you can, and most importantly, don't get hit. Use time capsules to get around any patterns you find tricky, and using a shield does not count as getting hit.

Finish any stage with a hit ratio over 75%

This is a little misleading - a hit ratio is actually a kill ratio. Once again, stage 1 in story mode.

Destroy 100 stationary units

If you need to grind this one out, go into Boss Training and kill Matouschka as many times as you need, since everything you need to destroy is stationary.

Tempus Neminem Manet

Promoted to Master Sergeant

Tempus Neminem Manet
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.Time/Date - These achievements require you to play the game or perform actions at certain times, within a time limit, or on specific dates.

Clean game time is over 2 hours

This only counts actual playing time - sitting in the menus or with the game paused will not help!

Find the weak spot of the Matouschka boss

On the last part of the boss, when you can see the front wheel of the train, use the Speed Up capsule and shoot the wheel. You'll hit a bar on the wheel that, when destroyed, takes out the entire boss.

Finish any stage with a hit ratio over 85%

Once again, kill ratio. Pick a stage you're familiar with, but stage 1 makes this easy.

Destroy 50 ships

As in boats. Stage 2 of story mode has a fair amount of ships, as does Stage 5.

Destroy a boss with 90+ seconds on the timer

Go into Boss Training and give yourself full capsule, subweapons, and a level 10 weapon. Whichever boss you're comfortable with - Matouschka is the obvious choice, but Acridoidea is also pretty easy.

Salva Veritate

Promoted to Lieutenant

Salva Veritate
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.

Destroy Siriad on Normal difficulty (S)

Siriad is the final stage in story - this is for beating story mode.

Continue 100 times

By the time I legitimately got 100 continues, I was beating arcade mode. My suggestion is to start up arcade on any difficulty, as getting hit will take more time away. DO NOT USE SCORE ATTACK, continuing there will not count for this requirement!

This is a scenario where you'll want to look ahead to other requirements to knock them out. Play as a different chronome each time (fancy word for build - use a different combination of pilot, plane and capsule once you've hit game over), kill as many enemies as you can using only your subweapon, and always empty your capsule before dying. There are later requirements for deploying 200 subweapons, destroying 1500 enemies with subweapons, emptying 100 capsules, spending 20 minutes in speed up, and 30 minutes in roll back; grinding this requirement out is a good time to start on the rest of those.

Survive for 200 seconds without getting hit

Unlike previous requirements, using a shield does count as getting hit, so this is a legitimate 200 seconds. Come back to this after beating story; if you don't already have it, dodging the patterns in the beginning stages will become much easier when you've beaten the game. Stage 1 and Stage 2 on Normal offer easy attempts. For stage 1, when fighting Kolobok the second time, destroy his tentacles and his top-mounted turret - all that's left to dodge are his giant laser and missiles. For stage 2, when finishing Melkor, once you take out the spinning turrets above the last spot to destroy, you can sit and wait for time to almost run out to run up the clock.

Finish any stage with an "S" (or better) rating

This can be done in Boss Training. Load up your boss of preference on Normal with a maxed out weapon. If you're having trouble, choose Matoushcka, destroy it down to one turret at the end, then sit in the top right corner for a while as your rank becomes A. Staying on A rank provides a nice bonus to your overall rating, and firing at all raises your rank.

Cut down every leg of Kolobok (A/C)

I'd suggest taking the GE-22 as Ronotra Koss using the Reflection capsule. For Kolobok's first form, just focus on staying alive, shooting the covering near its eye for extra time. When it does the screen filling spiral pattern, rush toward it with reflection on to provide it with a shotgun blast of its own bullets. From there, go through the short windy stage and you'll run into him again. To make it easier, rush forward and use Punk Spirit right between its legs, two if you've got them.

Destroy 10 enemies with their own bullets (A/C)

Use the Reflection Capsule, then find enemies that shoot a lot of bullets. The beginning of stage 2 has a few big enemies that can be shotgunned in this manner; turrets are another option.

Finish any stage on the highest rank (A/C)

Once again, Stage 1 comes to the rescue. Just worry about getting through Kolobok's first form, you can worry about your rank afterwards. Firing and destroying enemies raises your rank; getting hit, using a subweapon or using a capsule lowers it. Using a subweapon lowers your rank much less than a capsule does. If you're still not Rank A at the end of Matouschka, destroy all but one turret, then sit in the top corner and fire until you are.

Repetitio Est Mater Memoriae

Promoted to First Lieutenant

Repetitio Est Mater Memoriae
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

Complete the story with alternative narration (S)

To unlock alternative narration, you must beat story mode in one sitting on Challenging difficulty. You can use as many continues as you need, so long as you start a new game and do it all at once. From there, whenever you go into story mode, it will ask you which narration you want. Choose alternative and go through on Normal.

Absorb 200 score tokens

Score tokens are the bronze, silver and gold tokens floating by with a numerical value on it.

Empty 100 full capsules

Hopefully you did this or came close around the same time as grinding out continues. If not, start up a stage and immediately hold RT to deplete your capsule. Doing this in Story on Normal will take longer, but give you more time to work towards spending 20 minutes in speed up.

Finish a stage unharmed

Activating a shield counts as being harmed. Simply go through a stage you know forwards and backwards (chances are the first two stages meet this with flying colors) and use everything you have.

Fully upgrade your primary weapon

Go into Boss Training and set yourself up with a level 10 weapon. By itself, this won't give you the requirement. Get hit, then immediately pick up all nine powerups for this and a future requirement.

Clean game time is over 5 hours

Again, time spent paused or in menus does not count for this.

Complete the same stage with all airplane types (A/C)

This says any game mode, but as you can only choose your plane in arcade or score attack, it can't be done in story. Stage 1 is an obvious choice, but stage 5 is also short and strangely easy. This also gives you the opportunity to check out all three planes and determine which one you like best.

Spend 100 seconds on the highest rank (A/C)

As long as you spend time on rank A, it contributes to this. For stage 1, after the first form of Kolobok, maintaining an A throughout the rest of the stage is relatively easy. If you have a shield, sacrifice it to the spiral pattern to keep your rank up. Once again, using a subweapon lowers your rank far less than a time capsule, so I would suggest using Koss and Punk Spirit-ing Kolobok's legs if you're having trouble later. Another tip is to use the Roll Back capsule, which allows you to rewind to before you got hit to salvage your rank.

Inter Caecos Regnat Strabo

Promoted to Captain

Inter Caecos Regnat Strabo
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.

Complete the story using only your primary weapon

There's nothing to add to this, as it just comes down to practice. Play it on normal and keep your hand off the B and RT buttons. You've got more than enough continues to make up for it.

Destroy 2,000 flying enemy units

Just keep playing through the requirements. If this is somehow your last requirement, skip to the next achievement and work on things from there.

Annihilate 42 boss enemies

Load up Boss Training with a maxed out weapon and go to town. Matouschka is an easy boss, but Angrenost and Steropes are fast bosses.

Finish any stage with a 100% hit ratio

Stage 1 on Normal is the best bet for this simply because it's difficult to miss anything after this much practice. The only potential missable enemy, short of a regular enemy flying by you, is the top-mounted turret on Kolobok.

Deploy 200 subweapons

Rather than go into Boss Training, load up stage 1 on Score Attack, using Lynthe Ytoo. Line up in front of the first row of planes, let them get as close as you're comfortable with, then fire the Zebaoth Driller. From there, sweep over other enemies and destroy as many as possible for the later requirement of destroying 1,500 enemies with subweapons.

Play with 25 different chronomes

Go into Boss Training and hit A until you reach the chronome screen. This is a numerical listing of every possible build in the game. Chronomes you haven't used are a white/light gray; hover over them, press X, then start the stage. Once it starts, back out to the main menu and it counts as using the chronome.

Clean game time is over 10 hours

Menus and pauses don't count, you should be used to this by now.

Hold the highest rank for 90 seconds (A/C)

This was likely obtained on the previous achievement for getting 100 seconds. After the first form of Kolobok, it's roughly smooth sailing from there. Just keep using your primary weapon, although subweapon is fine if your rank is high enough. If you need to boost it, you can play with Kolobok and leave just the final piece alive while you shoot to raise your rank; just remember to dodge the occasional rocket barrage. Another tip is to use the Roll Back capsule, at which point you can rewind to before you got hit in order to salvage your rank.

Melius Frangi Quam Flecti

Promoted to Major

Melius Frangi Quam Flecti
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.

Story 1CC (Complete Story without using a continue) (S)

As difficult as this sounds, the easy way to do it is to load up stage 7 and defeat Siriad with only your primary weapon. For some reason, this counts. If the game is patched between now and then, simply try it on normal and don't be shy about using subweapons or capsules.

Use the Roll Back capsule for 30 minutes

Use Lynthe Ytoo with Roll Back on stage 1 of Score Attack. Line up the first set of enemies, then use your subweapon to destroy as many as possible for a future requirement. As soon as your subweapon stops firing the second time, roll back as far as possible and use any subweapons you may have regained from all that. Once your second rampage is complete, kill yourself as fast as possible and do it again. This one and it's sibling in Speed Up is not fun.

Clean game time is over 15 hours

Okay, you get it by now.

Use the Speed Up capsule for 20 minutes

If you still need the 1500 enemies destroyed with subweapons, follow the same guide for Roll Back, just use up your capsule at the end. If you already have it or you're finishing it later, go into Story on Normal, which will let you use your capsule for far longer than Score Attack.

Collect every score token through 3 stages

This compounds with a future requirement for collecting tokens worth 100,000 points. Every score token you pick it up increases the value of the next one. It starts at 1,000, goes up in increments of 1,000 to 10,000, then jumps to 20, 40, 60, 80, and finally 100,000. If you miss one score token or use a continue, it resets to 1,000. While it says every 3 stages, do yourself a favor and keep going until you know you've hit 50 100,000 score tokens collected. You can check your progress in the pause menu.

Complete a stage utilizing the Extend power-up

First, you need to pick up a purple Extend power-up. When you die, this adds an additional ten seconds to the clock. Pick one up in Story Mode on the stage of your choosing, I'd recommend stage 4, then get to the final boss of the stage with Extend. Whittle the boss down to the last portion of health, then stop firing and let time run out. On stage 4, this is Angrenost; destroy all the turrets and wait in front of the glass. When time runs out and the extra ten seconds kicks in, destroy the glass for your requirement.

Immediately recollect 9 primary weapon power-ups

Go into Boss Training and set yourself up with a level 10 weapon. Get hit, then immediately pick up all nine powerups.

Destroy Siriad (A)

This is the first legitimately difficult requirement - Arcade is difficult until you've gotten used to it. For the first time through, use Lynthe Ytoo, Ronotra Koss, or Garai, as they have excellent boss-killing subweapons. Unless you find yourself favoring another, GE-22 is a solid choice for plane. Reflection is my capsule of choice, as you don't have to use much of it to hurry through a difficult pattern. Roll Back is another option to consider if you don't find yourself using Reflection much. You have three continues and the lowest difficulty you can play on is Hard. Practice makes perfect in this scenario.

Suaviter In Modo

Promoted to Colonel

Suaviter In Modo
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

Pick up 1,000 power ups

I really hope you haven't been dodging them all this time.

Clean game time is over 20 hours

I'm not explaining this one, either.

Reflect 10,000 bullets

Load up Arcade mode with the Reflection capsule. Play normally until you reach Kolobok. Dodge his shots, destroy a part or two for time, then when he does the spiral attack, fire up Reflection and get in his face. Once he's done, crash into him until you self-destruct, then continue and do it again.

Play with 40 different chronomes

Use 40 different builds, the game tells you which ones you have and haven't used. Load it up in Boss Training, then exit to the main menu.

Finish every stage with an "A" (or better) rating (C)

This is another case of practice. The big things contributing to score are not getting hit and keeping a high rank. Try to only use your primary weapon - if nothing else, it's good practice for getting through arcade mode with only your primary weapon. The two hardest stages to complete are stage 4, the section after Libelle and stage 6, beginning and Domus. Once again, practice makes perfect. Use the list of stages to cross off every stage you complete, because the game won't tell you.

Complete Arcade with 2 different pilots (A)

Simply use someone else you hadn't the first time around. Lynthe Ytoo, Ronotra Koss and Garai are good for boss killing, Argus, Durak and Myryan are good practice for primary weapon only.

Finish any stage on Insane difficulty (A/C)

Insane is Hard with enemies exploding into more bullets. Arcade means you have to do it with stage 1 on that route, but stage 5 is short and relatively easy. Stage 7, the final boss, is another option.

Fortiter Fideliter Feliciter

Promoted to Major General

Fortiter Fideliter Feliciter
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

Collect 50 score tokens with 100,000 value

The longer you keep the score token streak going, the longer you'll see 100,000 value score tokens. Start a new game of Story on Normal and collect every score token you see in one run. Higher values reset as soon as you use a continue or miss a token.

Destroy a boss with its own bullets

Load up Boss Training on everyone's favorite, Matouschka. Defeat it down to its last turret, take down its health as close to zero as you can, then sit in front of it with Reflection.

Destroy 1,500 enemies with your subweapons

Lynthe Ytoo, then Argus Pytel have the best weapons for killing a large amount of enemies with a single subweapon. Ronotra Koss and Garai have the potential, so long as a group of enemies get clustered together. The beginning of Stage 1 with Lynthe Ytoo provides a lot of opportunities to use Zebaoth Driller. Stage 3 after the laser barricade works well for Ytoo and Argus. Stage 4 with Garai, cluster bombing the wasps is also handy.

Play with every single chronome

Load up a chronome in boss training, then quit to the main menu once the stage starts. Do this for the last 22 chronomes.

Complete Arcade with 4 different pilots (A)

No matter what, you'll be out of people with great subweapons for this requirement. Argus and Durak are decent in a pinch, but you'll want to try and use it as sparingly as possible as practice for a future requirement.

Reach the canyon without using a continue (A)

So long as you finish the first three stages without using a continue, you'll get this requirement. The only truly tricky part is the raw materials transport before Tsuchigumo. You'll want to stay in the middle or behind the raw materials, as flying too close to the front has a larger chance of killing you. After Tsuchigumo, make absolutely certain that the crushers are finished crushing. Sometimes they'll go once, sometimes they'll go twice. Make sure they're done before you fly through.

Destroy every boss using only your primary weapon (A/C)

Once again, this says Arcade, but it can be done in Score Attack as well, which is handy for later bosses. Use the list of bosses to write off every boss you've destroyed this way, as the game won't tell you which one you've done.

Dies Irae

Promoted to General of the Air Force

Dies Irae
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.Level - These achievements must be obtained by levelling up in-game components.Multiple Playthroughs Required - These achievements cannot be earned during the initial playthrough.

Clean game time is over 24 hours

No menus, no pauses, Final Destination.

Encounter the Killer Piano

The rare Killer Piano power-up, necessary to pick up to complete the game.

This is the Killer Piano powerup; it's a bit paler than a time capsule powerup. Once you pick it up, the game stops and drops a piano on you, instantly killing you. The end.

The Killer Piano is rare; I didn't see one for the first 20 hours of the game. However, once it shows up, you're best off just taking the death and being done with it; avoiding the Killer Piano just makes it mad. When I was trying to complete a stage on insane without picking up anything, I had the Killer Piano show up five times in a single stage. It will just keep coming until you cave or slip up. Keep it from haunting you if you can.

Finish a stage with half or less second remaining

Load up Boss Training with a maxed weapon and choose Angrenost on Normal. Use a chronome with Lynthe Ytoo and the Speed Up capsule. Destroy all the turrets surrounding the final station, then keep tapping the fire button until the glass is almost broken. At the one second mark, start holding RT, and once it hits the half second mark, tap B and hold A. Likely overkill, but hey, it's insurance.

Complete Arcade with all pilots (A)

Nothing easy about this, as Akyta Dryad in particular just doesn't have a good subweapon. As mentioned frequently, Lynthe Ytoo, Ronotra Koss and Garai have the best subweapons, with Argus Pytel and Durak having decent but situational subweapons, and Myryan Magusa is only useful with your primary weapon at low levels. Use Myryan at the very least to practice for a primary weapon only playthrough.

Arcade 1CC (Complete Arcade without using a continue) (A)

I'd use the GE-22 with Ronotra Koss or Garai and the Reflection capsule. Beware the instant kill zones - the raw materials transport in stage 3, the fire pits in stage 4, and the trains after Domus in stage 6. The pilots in particular are great for bosses but especially against Domus, widely considered to be the hardest. Reflection can be used to speed through the yellow lasers, but the red laser gates are instant kills. Koss can use Punk Spirit to destroy them if he happens to be facing the opposite way and can hit the final core with Punk Spirit through the wall near the Extend powerup. Garai, on the other hand, can fire through all the walls with Cluster Bomb and blow up the core without having to go through any gates at all. Once you get into the red laser gate area and the core is on your right, even though you can't see it, fire a Cluster Bomb and it should blow up the final core. Practice this manoeuvre on Normal Boss Training if you're planning on using it!

Complete Aracde using only your primary weapon (A)

You'll want to use your plane of choice here. The Soprano offers huge damage at high levels, but the GE-22 isn't so ridiculously spread out at mid-range levels. Choose Akyta Dryad, because Azimuth Battery is the sort of subweapon you don't want to use. This is the hardest requirement in the game, and there's simply nothing around it but practice. If you're not having a good run by the time you finish Angrenost, just quit and restart. The canyon is all but the determining factor; what with the wasps, fire pits, Libelle, too many bullets in a military operation, Papa Carlo chasing you and Papa Carlo itself, your ability to get through here is crucial, even if you lose all your powerups on the way. Domus is going to be a pain, but keep your guard up after he's done. The game is easier after that, but I've still been killed by B630214 and Siriad after that. Good luck.

Finish a stage on insane without picking up anything (A/C)

After everything so far, this is the epitome of not having any fun. There are three options here: Stage 1 on Score Attack, Stage 5 on Score Attack (I did it here) or Stage 2 on Arcade after you've picked up everything on Stage 1.

Stage 1 is an area that, by now, you've memorized and see it in your sleep; however, the caves in the second portion continuously ricochet powerups, and you'll spend the majority of your time avoiding the same ones bouncing back at you.

Stage 5 is short and easy, although potentially less well known. The bosses are Steropes and Palladion, who are fairly easy.

Stage 2 on Arcade sounds the easiest, but if you mess up (and you will mess up) you have to do stage 1 over again. Furthermore, you can't get hit, since you'll lose all your primary weapon powerups and then have to avoid those.

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